Config
Log for #openttdcoop on 30th October 2012:
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00:00:14  <PublicServer> <V453000> join and judge yourself I would say :)
00:02:13  <dr-dinosaur> !dl
00:02:13  <PublicServer> dr-dinosaur: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
00:02:13  <PublicServer> dr-dinosaur: http://www.openttd.org/en/download-trunk/r24636
00:08:02  <dr-dinosaur> !password
00:08:02  <PublicServer> dr-dinosaur: gushes
00:08:13  <PublicServer> *** Dr-Dinosaur joined the game
00:08:21  <PublicServer> <Dr-Dinosaur> Hello
00:08:23  <PublicServer> <V453000> hi
00:08:29  <PublicServer> <Sylf> welcome
00:11:43  <PublicServer> <Dr-Dinosaur> BBH 04 O.o
00:11:57  <PublicServer> <V453000> what with it :)
00:12:03  <PublicServer> <Dr-Dinosaur> What is it?
00:12:09  <PublicServer> <V453000> a junction?
00:12:20  <PublicServer> <Dr-Dinosaur> It's CRAZY
00:12:30  <PublicServer> <V453000> this is only the beginning
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00:13:45  <PublicServer> <Sylf> wait until this map has over 1600 trains
00:13:57  <PublicServer> <V453000> I wouldnt expect that much
00:14:15  <PublicServer> <Sylf> hm
00:14:29  <PublicServer> <V453000> well depends how well spread the traffic is
00:14:41  <PublicServer> <Sylf> yeah
00:14:47  <PublicServer> <V453000> but it still is asiastar
00:15:21  <PublicServer> <Sylf> oh, I mis-remembered asiastar
00:15:28  <PublicServer> <Sylf> damn
00:15:58  <PublicServer> <V453000> not really, the acceleration is better than it looks; and worse accelerating trains usually mean more requirement on more lines
00:16:04  <PublicServer> <V453000> with less trains effectively
00:16:31  <PublicServer> <Sylf> 8000hp isn't terrible
00:16:38  <PublicServer> <V453000> the TE is good mainly
00:16:53  <PublicServer> <V453000> 8000 is pretty bad for 265kmh that is why the long acceleration trail
00:16:55  <PublicServer> <Sylf> but it still takes a bit to get to such a high max speed
00:17:10  <PublicServer> <V453000> tractive effort is high, which makes early acceleration rather quick
00:17:24  <PublicServer> <V453000> so they dont lose as much time as they look like if you just measure the acceleration in tiles
00:17:50  <PublicServer> <Sylf> ah.
00:20:01  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
00:20:21  <PublicServer> <V453000> there is a few games in the archive if you wanted to see some savegames :p
00:20:34  <dr-dinosaur> I'm scared
00:20:37  <PublicServer> <V453000> :d
00:20:45  <dr-dinosaur> The priority system scares me :Lp
00:21:18  <dr-dinosaur> And the way you use presignals on it
00:21:26  <PublicServer> <Sylf> it does help to learn the pre-signals well first
00:21:39  <PublicServer> <Sylf> but you don't have to be expert at it either
00:22:17  <PublicServer> <Sylf> overflow and such exploits presignals extensively, but overflows are totally optional in many games
00:22:24  <PublicServer> <Sylf> :DDDD
00:22:30  <PublicServer> <V453000> :)
00:23:15  * planetmaker remembers well the times when there was no path signals ;-)
00:23:25  <V453000> me too pm :>
00:23:36  <PublicServer> <Sylf> that's kinda scary
00:23:44  <V453000> my friend FORCED me to play nightly because there was some new patch with PBS
00:23:54  <V453000> (the new PBS not the older one)
00:24:13  <V453000> either way dr-dinosaur if you wanted to ask about absolutely anything, just do so :)
00:24:50  <PublicServer> <Sylf> and if you make mistakes, we won't kill you on your first mistake
00:25:10  <PublicServer> <V453000> what?
00:25:11  <PublicServer> <V453000> thats new
00:25:17  <PublicServer> <V453000> :)
00:25:23  <PublicServer> <Sylf> oh?  Is that only me?
00:25:27  <PublicServer> <V453000> .D
00:26:22  <dr-dinosaur> I think I'm gonna head to bed now.
00:26:31  <dr-dinosaur> I'm expecting a package in the morning, gotta be up early
00:26:58  <V453000> :) gn
00:27:06  <PublicServer> <Sylf> I need to go find food (beer)
00:27:12  <PublicServer> *** Sylf has joined spectators
00:27:14  <PublicServer> <V453000> :)
00:27:45  <PublicServer> <V453000> and as always, expanding one hub caused another one to demand expansion
00:28:15  <PublicServer> <V453000> the moral is: fuck them gluttonous bastards and lets go sleep.
00:28:21  <PublicServer> *** V453000 has left the game (leaving)
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00:28:23  <V453000> !auto
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05:28:18  <dwafrf> !nick dwarf
05:29:06  <dwafrf> !password
05:29:06  <PublicServer> dwafrf: plying
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06:51:07  <dwafrf> hi
06:51:14  <dwafrf> anyone up for playing?
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10:20:16  <Ilmor> !download
10:20:17  <PublicServer> Ilmor: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
10:20:17  <PublicServer> Ilmor: http://www.openttd.org/en/download-trunk/r24636
10:20:24  <Ilmor> !genkey
10:20:25  <PublicServer> Ilmor: you must be channel op to use !genkey
10:20:46  <Ilmor> !password
10:20:47  <PublicServer> Ilmor: plying
10:27:34  <Ilmor> !password
10:27:34  <PublicServer> Ilmor: plying
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11:44:59  <V453000> !password
11:44:59  <PublicServer> V453000: plying
11:45:18  <PublicServer> *** Game still paused (number of players)
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11:45:23  <PublicServer> <V453000> moo
11:46:16  <V453000> !unpause
11:46:16  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
11:46:17  <PublicServer> *** Game unpaused (number of players)
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11:48:26  <PublicServer> <V453000> hi
11:48:28  <PublicServer> <Dr-Dinosaur> Hello,
11:51:51  <PublicServer> <Dr-Dinosaur> I think i might clone some trains
11:51:57  <PublicServer> <V453000> not no
11:52:01  <PublicServer> <V453000> not now
11:52:03  <PublicServer> <Dr-Dinosaur> k
11:52:50  <PublicServer> <V453000> I will just change some settings and be back
11:53:00  <PublicServer> *** V453000 has left the game (leaving)
11:54:13  <PublicServer> *** Game paused (number of players)
11:54:14  <V453000> !changepw
11:54:14  <PublicServer> V453000: Password changed to icings
11:54:27  <PublicServer> *** Game still paused (number of players)
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11:54:40  <V453000> !unpause
11:54:40  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
11:54:41  <PublicServer> *** Game unpaused (number of players)
11:56:53  <PublicServer> <V453000> :))
12:11:03  <PublicServer> <V453000> hm
12:11:05  <PublicServer> <V453000> well shit
12:12:27  <PublicServer> *** V453000 has left the game (leaving)
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12:12:32  <V453000> !auto
12:12:32  <PublicServer> *** V453000 has enabled autopause mode.
12:21:09  <PublicServer> *** Game still paused (number of players)
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13:42:43  <dwarf> !playersa
13:42:45  <dwarf> !players
13:42:48  <PublicServer> dwarf: There are currently no clients connected to the server
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13:57:41  <V453000> !password
13:57:41  <PublicServer> V453000: icings
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14:35:39  <Dom_> !playercount
14:35:39  <PublicServer> Dom_: Number of players: 2 (0 spectators)
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15:03:39  <Dom_> !password
15:03:39  <PublicServer> Dom_: parser
15:03:53  <PublicServer> *** Game still paused (number of players)
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15:03:55  <PublicServer> <Dom> hi
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17:24:19  <dwarf> !password
17:24:19  <PublicServer> dwarf: legume
17:24:41  <PublicServer> *** Game still paused (number of players)
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17:27:20  <dwarf> hi
17:27:24  <dwarf> anyone here?
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19:37:50  <dwarf> !players
19:37:53  <PublicServer> dwarf: There are currently no clients connected to the server
19:38:00  <dwarf> !password
19:38:00  <PublicServer> dwarf: legume
19:38:26  <PublicServer> *** Game still paused (number of players)
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19:44:39  <dwarf> hi
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20:11:45  <Maraxus> !password
20:11:45  <PublicServer> Maraxus: legume
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20:20:47  <dwarf> !players
20:20:50  <PublicServer> dwarf: Client 78 is Maraxus, a spectator
20:20:56  <dwarf> !password
20:20:56  <PublicServer> dwarf: legume
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20:48:48  <dwarf> !players
20:48:50  <PublicServer> dwarf: There are currently no clients connected to the server
20:49:16  <dwarf> downsides of playing while at work :D
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20:49:33  <dwarf> anyways, I've done what I wanted to
21:00:00  <Maraxus> gn
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21:20:56  <BenJTotterdell> !playercount
21:20:56  <PublicServer> BenJTotterdell: Number of players: 0 (0 spectators)
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22:19:47  <PublicServer> *** Game still paused (number of players)
22:19:48  <mfb-> hi
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22:20:52  <PublicServer> *** Game still paused (number of players)
22:20:52  <PublicServer> *** Game unpaused (number of players)
22:20:54  <PublicServer> *** XeryusTC joined the game
22:22:11  <XeryusTC> !rcon set raw_industry_construction
22:22:12  <PublicServer> XeryusTC: Current value for 'raw_industry_construction' is: '2' (min: 0, max: 2)
22:22:14  <XeryusTC> !rcon set raw_industry_construction 1
22:22:20  <XeryusTC> !rcon set raw_industry_construction 2
22:31:50  <PublicServer> <XeryusTC> hmm, we should run a newgrf that limits primary growth so we get to connect more primaries :o
22:31:57  <PublicServer> <XeryusTC> and possibly get a more balanced network
22:32:23  <PublicServer> <mfb> just stop adding trains :p
22:33:13  <PublicServer> <XeryusTC> yeah, tell that to the new guys, and V ;)
22:33:27  <PublicServer> <mfb> ;)
22:33:43  <PublicServer> <XeryusTC> it is just boring that we have so little sideline action going on :o
22:34:13  <PublicServer> <XeryusTC> back in my day we had sidelines connecting 90%+ of the primaries [/old man voice]
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22:35:16  <PublicServer> <mfb> what changed?
22:35:36  <PublicServer> <XeryusTC> the way industries grow i think
22:35:46  <PublicServer> <mfb> ah
22:35:52  <PublicServer> <XeryusTC> a lot has changed without us noticing
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22:36:14  <PublicServer> <XeryusTC> if you'd fire up r5xxx and load a game from that era you'll see that trains behave very differently
22:36:24  <PublicServer> <XeryusTC> not only due to other pf, but also acceleration wise
22:36:27  <mfb-> !rcon set max_trains 1050
22:37:05  <mfb-> 5xxx... hmm, never played that
22:37:21  <PublicServer> <XeryusTC> it is so long ago
22:37:35  <PublicServer> <mfb> the original ttd, n>10 years ago
22:37:37  <PublicServer> <XeryusTC> a time where there were only 1 or 2 commits per day :o
22:38:03  <PublicServer> <mfb> and then openttd @ nov 2010
22:38:05  <PublicServer> <XeryusTC> i remember that my first nightly was like r28xx :o
22:38:19  <PublicServer> <XeryusTC> might be wrong though, it was somewhere late 2005 i think
22:43:49  <V453000> yeah, the fluctuating economy (or which setting that is) changes it a lot
22:44:03  <PublicServer> *** Sylf joined the game
22:44:05  <V453000> we can try a game with it
22:44:21  <PublicServer> <XeryusTC> there are two smooth economy settings
22:44:31  <PublicServer> <XeryusTC> the one in the difficulty window is the one you dont want to touch IIRC
22:44:37  <PublicServer> <XeryusTC> because then you get recessions
22:44:55  <PublicServer> <XeryusTC> and industries changing production by 25% instead of the usual 5% :o
22:46:20  <mfb-> well, you'll need overflows then :p
22:47:29  <V453000> I think that is what you need to do actually
22:47:46  <V453000> isnt the other one just "more, smaller changes" ?  I guess that wouldnt change anything in the long run
22:48:21  <V453000> and if your point is to connect more primaries, well ...
22:49:19  <V453000> idk would have to try
22:50:29  <V453000> !password
22:50:29  <PublicServer> V453000: esteem
22:51:00  <PublicServer> *** V453000 joined the game
22:51:40  <PublicServer> <V453000> iirc it was also something like keep station ratings at 80%, more is counterproductive, right?
22:51:42  <PublicServer> <XeryusTC> the other is more gradual changes indeed
22:51:49  <PublicServer> <XeryusTC> maybe thats the 5% instead of 25% :o
22:52:01  <PublicServer> <mfb> not with the current version
22:52:07  <PublicServer> <XeryusTC> it used to be 60-75% but that is not true anymore
22:52:21  <PublicServer> <XeryusTC> that is when we actually had to actively manage trains
22:52:24  <PublicServer> <V453000> well we can try next game, could be fun
22:52:34  <PublicServer> <XeryusTC> instead of just have 5 waiting in front of a station ;)
22:52:48  <PublicServer> <XeryusTC> but the 60-75% thing has been removed entirely i think :o
22:52:58  <PublicServer> <V453000> thats good
22:53:00  <PublicServer> <mfb> it is gone
22:53:08  <PublicServer> <XeryusTC> it's not good :(
22:53:11  <PublicServer> <V453000> lets see how it behaves
22:53:14  <PublicServer> <mfb> <60% is bad, >60% is good for production
22:53:24  <PublicServer> <mfb> (no idea about 60%, is one of them)
22:53:36  <PublicServer> <V453000> right
22:53:46  <PublicServer> <V453000> so if you have 93% it is good
22:53:53  <PublicServer> <XeryusTC> from 60% you get 66% chance of increase, and it raises with total percentage trainsported :o
22:54:03  <PublicServer> <mfb> ?
22:54:34  <mfb-> http://wiki.openttd.org/Game_mechanics#Smooth_Economy_Rules
22:54:47  <mfb-> ok 80%+ is even better
22:56:20  <PublicServer> <XeryusTC> i was thinking of the rules at the second item :o
22:56:53  <mfb-> that is without the 80%-rule
22:57:24  <PublicServer> <XeryusTC> yeah, i thought it went up linearly, aparantly not
22:58:08  <PublicServer> <XeryusTC> so change the advance setting = win? :P
22:58:27  <V453000> Recession sounds hardcore :D 50% production
22:58:45  <PublicServer> <XeryusTC> we did it a few years back i think :o
22:58:48  <PublicServer> <mfb> "all jams gone? oh, recession"
22:58:54  <PublicServer> <XeryusTC> needed loads of overflows :o
22:59:08  <PublicServer> <Sylf> yucky
22:59:15  <PublicServer> <XeryusTC> but not that much of a challenge actually
22:59:41  <PublicServer> <V453000> well we arent looking for a challenge but for a average decrease of primary production
23:00:05  <PublicServer> <XeryusTC> true
23:00:19  <PublicServer> <XeryusTC> we could also just force people to not transport more than 75% and it wont raise that fast :p
23:05:03  <PublicServer> <mfb> we could send the cargo to multiple destinations
23:05:03  <PublicServer> <V453000> not quite a good option
23:05:03  <PublicServer> <mfb> simulates more primaries
23:05:03  <PublicServer> <V453000> not really the SLH will still look similar
23:05:03  <PublicServer> <V453000> we technically do that here
23:05:03  <PublicServer> <mfb> that is right
23:05:03  <PublicServer> <V453000> many main stations
23:05:03  <PublicServer> <XeryusTC> V453000: cant you make a quick industry newgrf that limits production to like 400 units?
23:05:03  <PublicServer> <V453000> never done industries
23:05:03  <PublicServer> <V453000> so wouldnt be quick
23:05:03  <PublicServer> <XeryusTC> you code in nml right?
23:05:03  <PublicServer> <V453000> ofc
23:05:03  <PublicServer> <XeryusTC> then it would be a lot faster if i'd have to learn to do it in nfo ;)
23:05:03  <PublicServer> <XeryusTC> possibly also because i dont have my pc set up for it anymore :o
23:05:04  <PublicServer> <V453000> what do you need to set up for that
23:05:04  <PublicServer> <V453000> notepad and download nml?
23:05:04  <PublicServer> <XeryusTC> i coded in pure nfo ;)
23:05:04  <PublicServer> <V453000> what do you need for that
23:05:04  <PublicServer> <XeryusTC> so grfcodec, nforenum, and then mingw + msys for gcc
23:05:04  <PublicServer> <V453000> hmf
23:05:04  *** Steven has joined #openttdcoop
23:05:04  <PublicServer> <XeryusTC> last is optional, but using the old makefile system is better than having one giant file
23:05:04  <PublicServer> <V453000> nuts has only one file :)
23:05:04  <PublicServer> <V453000> 20k lines
23:05:04  <PublicServer> *** Sylf has left the game (general timeout)
23:05:04  <PublicServer> *** Sylf has left the game (connection lost)
23:05:04  <PublicServer> <V453000> G_G
23:05:04  <PublicServer> <mfb> :D
23:05:04  <PublicServer> <XeryusTC> imagine that with only hex numbers
23:05:04  <PublicServer> <V453000> had to use dreamweaver so I could collapse random text
23:05:04  <PublicServer> <XeryusTC> that was what nfo coding was like before we started using the precompiler from gcc :P
23:05:09  <PublicServer> <V453000> nfo is just wtf
23:05:10  <Sylf> there's a reason why some of us don't touch assembler or nfo :P
23:06:41  <PublicServer> <XeryusTC> nfo is not that bad once you get to know it a bit :o
23:06:52  <PublicServer> <V453000> I guess
23:06:57  <PublicServer> <XeryusTC> still good that nml is around though
23:07:23  <PublicServer> <V453000> no doubt there
23:08:34  <PublicServer> <V453000> well, either way you could ask pm how about adding a multiplier to opengfx+ industries
23:08:40  <PublicServer> <V453000> would be fitting for that newGRF
23:09:49  *** dwarf has joined #openttdcoop
23:09:56  <dwarf> !players
23:09:58  <PublicServer> dwarf: Client 81 (Orange) is mfb, in company 1 (Gatston Transport)
23:09:58  <PublicServer> dwarf: Client 82 (Orange) is XeryusTC, in company 1 (Gatston Transport)
23:09:58  <PublicServer> dwarf: Client 85 (Orange) is V453000, in company 1 (Gatston Transport)
23:10:03  <dwarf> !password
23:10:03  <PublicServer> dwarf: drools
23:10:10  *** valhallasw has quit IRC
23:10:35  <PublicServer> <V453000> well we could use PBI
23:10:40  <PublicServer> *** dwarf joined the game
23:10:41  <PublicServer> <V453000> and if they die then just re-create them
23:10:53  <PublicServer> <dwarf> hi
23:10:59  <PublicServer> <V453000> hi
23:11:06  <mfb-> hi
23:11:08  <PublicServer> <dwarf> are you going to stay a bit longer?
23:11:15  <PublicServer> <V453000> yeah PBI is an option
23:11:29  <PublicServer> <V453000> I cant stay for long, I have to wake up early
23:11:47  <PublicServer> <XeryusTC> PBI has stockpiling though
23:11:55  <PublicServer> <XeryusTC> that's kind of a bastard
23:11:58  <PublicServer> <V453000> no,or can be disabled
23:12:16  <PublicServer> <V453000> mainly if you build 2 secondaries next to each other, the 2nd one will start taking it
23:12:18  <PublicServer> <XeryusTC> really? when did that happen?
23:12:18  <PublicServer> <V453000> when the 1st is full
23:12:32  <PublicServer> <V453000> maybe not disabled but handled this way
23:12:34  <PublicServer> <V453000> idk
23:12:36  <PublicServer> <XeryusTC> i know that happens :P
23:12:36  <PublicServer> <V453000> we solved it somehow
23:12:42  <PublicServer> <V453000> well that is important
23:12:48  <PublicServer> <XeryusTC> but it is still a bitch to deal with :P
23:12:50  <PublicServer> <V453000> because that means you just spam secondaries no matter what
23:13:09  <PublicServer> <V453000> not really it is just fine if it gets handled basically automatically that way
23:13:27  <PublicServer> <XeryusTC> and then you also need to keep secondary transport op to empty stockpiles fast enough
23:13:34  <PublicServer> <V453000> yes, overflows
23:13:36  <PublicServer> <V453000> lala
23:13:36  <PublicServer> <XeryusTC> PBI is awesome though, just some effort to get right :P
23:13:43  <Sylf> some primary having resource limit is what I don't like about PBI
23:13:49  <Sylf> mines, oil wells
23:13:51  <PublicServer> <mfb> :D
23:13:57  <PublicServer> <V453000> yes exactly Sylf
23:15:07  <PublicServer> <V453000> oh by the way I wanted to tell you
23:15:15  <PublicServer> <V453000> if you look at BBH 02, isnt there something suspicious?
23:15:29  <PublicServer> <mfb> jam?
23:15:35  <PublicServer> <V453000> jam as a result
23:15:37  <PublicServer> <mfb> unsynced lines?
23:15:37  <PublicServer> <XeryusTC> pbs
23:15:43  <PublicServer> <V453000> no
23:15:53  <PublicServer> <V453000> we are having a fucking buttload of 1way traffic
23:15:57  <PublicServer> *** Sylf joined the game
23:16:01  <PublicServer> <V453000> for example grain trains from SLH 09 are going in 1way ring
23:16:09  <PublicServer> <mfb> oil++
23:16:19  <PublicServer> <V453000> what I meant in BBH 02, one line is massively full, other direction is quite empty
23:16:34  <PublicServer> <mfb> hmm
23:16:40  <PublicServer> <mfb> there are many trains standing
23:16:42  <PublicServer> <XeryusTC> the general north side is odd anyway
23:16:48  <PublicServer> <mfb> but in terms of cargo, it is not extremely unbalanced
23:16:59  <PublicServer> <V453000> mfb it is about the paths trains t ravel
23:17:01  <PublicServer> <XeryusTC> north exit of bbh11 gets barely used :o
23:17:07  <PublicServer> <mfb> I know
23:17:33  <PublicServer> <V453000> SLH 09 - BBH11 - BBH 12- BBH02 - BBH 04 - grain drop - BBH 08-> back to SLH
23:17:35  <PublicServer> <V453000> 1way ring
23:17:47  <PublicServer> <V453000> I dont think there is much to do about it
23:17:54  <PublicServer> <V453000> we could set up a ton of waypoints and stuff
23:17:56  <PublicServer> <V453000> (no)
23:18:20  <PublicServer> <V453000> guess we just expand where needed, not necessarily symmetrically
23:18:30  <PublicServer> <XeryusTC> maybe MSH1 is broken?
23:18:52  <PublicServer> <V453000> it isnt about particular hubs
23:18:54  <PublicServer> <mfb> lol
23:18:57  <PublicServer> <V453000> it is about the general network layout
23:19:04  <PublicServer> <mfb> see sign at BBH04
23:19:10  <PublicServer> <XeryusTC> slh9 should go through bbh10 though
23:19:14  <PublicServer> <V453000> also nice
23:19:32  <PublicServer> <V453000> yeah sort of
23:19:47  <PublicServer> <V453000> trains would still do a 1way ring anyway
23:19:53  <PublicServer> <V453000> lets just expand where jams occur
23:19:56  <PublicServer> <XeryusTC> oh, doesnt help when i'm looking at the wrong type of trains xD
23:20:02  <PublicServer> <V453000> regardless of keeping L_R same
23:20:25  <PublicServer> <V453000> well the issue probably occurs elsewhere than where I just showed the example
23:20:47  <PublicServer> <V453000> either way, I have to be going
23:20:51  <PublicServer> <V453000> cya tomorrow
23:20:57  <PublicServer> <mfb> cu
23:20:59  <PublicServer> *** V453000 has left the game (leaving)
23:21:01  <PublicServer> <XeryusTC> it is mainly that bbh2-bbh4 is the most effecient way for most trains to get to the north
23:21:01  <PublicServer> <XeryusTC> gn
23:21:26  <V453000> well thats fine, but it would be nice if BBH04->02 was also the most efficient way to get back :P
23:21:32  <V453000> but well
23:21:41  <PublicServer> <XeryusTC> your network design just sucks :P
23:21:44  <V453000> that had to happen with this sort of random network
23:21:45  <V453000> no
23:21:47  <V453000> I blame Mark
23:21:49  <PublicServer> <XeryusTC> or there are signalling problems potentially
23:21:53  <V453000> (he did the layout ) ^^
23:22:11  <PublicServer> <mfb> checking that right now
23:22:17  <PublicServer> <mfb> BBH04->02 works
23:22:23  <PublicServer> <mfb> (also the route afterwards)
23:22:25  <PublicServer> <XeryusTC> just changed the entire map to elrail
23:22:29  <PublicServer> <XeryusTC> maybe stuff broke, but idk
23:22:35  <PublicServer> <XeryusTC> maybe it gets fixed now :P
23:22:39  <V453000> I dont think it is any error
23:22:43  <V453000> some paths are just shorter
23:23:04  <Steven> !password
23:23:04  <PublicServer> Steven: drools
23:23:17  <PublicServer> <XeryusTC> true
23:23:19  <PublicServer> *** Steven joined the game
23:23:39  <PublicServer> <mfb> oil S->N via the N->S route works as well
23:23:49  <PublicServer> <mfb> the pf just prefers the other path
23:24:15  <PublicServer> <mfb> maybe because of !detour
23:24:51  <PublicServer> <XeryusTC> hmm?
23:25:06  <PublicServer> <mfb> path is longer for the trains
23:26:09  <PublicServer> <mfb> :p
23:27:32  <PublicServer> <mfb> no effect
23:27:42  <PublicServer> <XeryusTC> if your theory is incorrect you will feel V's wrath for the amount of TF :P
23:27:44  <PublicServer> <mfb> at least not for oil
23:28:06  <PublicServer> <mfb> could have been done with less TF :p
23:29:25  <PublicServer> <XeryusTC> steel trains are weird
23:29:31  <PublicServer> <XeryusTC> sometimes they go north, sometimes south
23:29:35  <PublicServer> <XeryusTC> from drop
23:29:37  <PublicServer> <mfb> we have 1-2 reverse pbs difference in pf penalty
23:31:23  <PublicServer> <mfb> BBH05 gets problems now
23:31:41  <PublicServer> <XeryusTC> thats from grain drop
23:31:47  <PublicServer> <XeryusTC> that's been jamming for a while now
23:31:47  <PublicServer> <mfb> +oil
23:32:01  <PublicServer> <mfb> oil goes 50:50 now
23:32:24  <PublicServer> <XeryusTC> getting traffic to go 50/50 is usually best
23:32:30  <PublicServer> <XeryusTC> hard to achieve, but better imo :P
23:32:36  <PublicServer> <XeryusTC> but now we dont want it :o
23:32:38  <PublicServer> <mfb> well
23:32:44  <PublicServer> <mfb> one output line goes N, the other E
23:32:59  <PublicServer> <mfb> (via pf penalty)
23:37:17  <PublicServer> *** Steven has left the game (leaving)
23:37:22  *** Steven has quit IRC
23:37:33  <PublicServer> <XeryusTC> oh god
23:37:39  <PublicServer> <XeryusTC> slh 3 had a stupid signalling error
23:37:41  <PublicServer> <XeryusTC> massive jam :o
23:38:05  <PublicServer> <mfb> ?
23:38:35  <PublicServer> <XeryusTC> double tunnel with double signals in front didnt balance automatically
23:39:09  <PublicServer> <XeryusTC> also a posibility
23:39:25  <PublicServer> <mfb> I told that Dom at least 2 times..
23:41:16  <PublicServer> <mfb> SLH09 :D
23:41:30  <PublicServer> <mfb> ok gone
23:41:30  <PublicServer> <XeryusTC> :D
23:41:32  <PublicServer> <XeryusTC> bbh5 :o
23:41:34  <PublicServer> <Sylf> oh dear
23:44:29  <PublicServer> <XeryusTC> i was trying to jerryrig a fix, then you did it properly :(
23:44:43  <PublicServer> <mfb> you call that properly?
23:44:50  <PublicServer> *** Sylf has joined company #1
23:44:55  <PublicServer> <XeryusTC> well, except from the temp stuff thing
23:45:01  <PublicServer> <XeryusTC> also, wtf company statue :/
23:45:04  <PublicServer> <mfb> but it works better than expected
23:45:10  <PublicServer> <mfb> that temp stuff thing
23:45:17  <PublicServer> <XeryusTC> it is an extra line, ofcourse it works :P
23:45:27  <PublicServer> <mfb> ;)
23:51:05  <PublicServer> <XeryusTC> see !no chooser
23:51:39  <PublicServer> <mfb> there it is
23:51:46  <PublicServer> <XeryusTC> \o/
23:51:47  <PublicServer> <XeryusTC> i love having minions :D
23:52:33  <PublicServer> <Sylf> <-- bad minion
23:52:43  <PublicServer> <Sylf> :D
23:53:50  <PublicServer> <mfb> see !signals
23:54:02  <PublicServer> <mfb> :D
23:54:09  <PublicServer> <XeryusTC> ?
23:54:26  <PublicServer> <XeryusTC> msh1 is misbehaving
23:54:29  <PublicServer> <mfb> (who added them?)
23:54:55  <PublicServer> <dwarf> me
23:55:03  <PublicServer> <dwarf> I forgot to put them back
23:55:14  <PublicServer> <mfb> minions \o/
23:55:20  <PublicServer> <dwarf> :D
23:56:44  <PublicServer> <mfb> some old stuff?
23:57:02  <PublicServer> <mfb> hm probably
23:57:04  <PublicServer> <XeryusTC> lol
23:58:19  <PublicServer> <mfb> msh01 jams
23:58:29  <PublicServer> <mfb> ah bad signals
23:59:23  <PublicServer> <mfb> hmm

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