Config
Log for #openttdcoop on 2nd December 2012:
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00:03:51  *** bassals has quit IRC
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00:12:07  <Sylf> !password
00:12:07  <PublicServer> Sylf: rhymes
00:12:17  <PublicServer> *** Game still paused (number of players)
00:12:19  <PublicServer> *** Dom joined the game
00:12:21  <PublicServer> *** Game still paused (number of players)
00:12:21  <PublicServer> *** Game unpaused (number of players)
00:12:23  <PublicServer> *** Sylf joined the game
00:12:25  <PublicServer> <Dom> hello
00:12:31  <PublicServer> <Sylf> ello
00:15:42  *** andbo has quit IRC
00:17:30  <Sturmi> !password
00:17:30  <PublicServer> Sturmi: rhymes
00:17:42  <PublicServer> *** Sturmi joined the game
00:17:49  <PublicServer> <Sturmi> hey
00:17:52  <PublicServer> <Sylf> hi
00:23:18  <PublicServer> *** Techinica has left the game (leaving)
00:37:26  <dr-dinosaur2> !password
00:37:26  <PublicServer> dr-dinosaur2: flaked
00:37:33  <PublicServer> <Sturmi> you seem to like crosses :d
00:37:37  <PublicServer> <Sylf> :P
00:37:55  <PublicServer> *** Dr-Dinosaur joined the game
00:38:03  <PublicServer> <Dr-Dinosaur> Wnat
00:38:05  <PublicServer> <Dr-Dinosaur> What
00:38:07  <PublicServer> <Dr-Dinosaur> Whoa
00:38:13  <PublicServer> <Sylf> the main station reversers
00:41:37  <PublicServer> <Dr-Dinosaur> My SL has mutated
00:41:47  <PublicServer> <Dr-Dinosaur> That's what happens when you work all day saturday :p
00:41:50  <PublicServer> <Sturmi> evolution
00:41:52  <PublicServer> <Sylf> :P
00:47:26  *** chester_ has quit IRC
01:01:28  <PublicServer> <Sylf> that slh06 in looks wtf overall
01:01:39  <PublicServer> <Dr-Dinosaur> I'm working on it. Trying to tidy it a bit
01:01:45  <PublicServer> <Sylf> yeah
01:02:04  <PublicServer> <Sylf> you still can't reach goods drop or the water supply from the outer ring
01:02:06  <PublicServer> <Dr-Dinosaur> I don't like the X's
01:02:20  <PublicServer> <Dr-Dinosaur> You can. Theres another connection fruther on
01:02:56  <PublicServer> <Sylf> oh
01:03:54  <PublicServer> <Dr-Dinosaur> Hmmm
01:04:08  <PublicServer> <Sylf> still want to get rid of the x?
01:04:18  <PublicServer> <Dr-Dinosaur> Yeah... I'm having a proper think
01:04:36  <PublicServer> <Sylf> may I give it a go?
01:04:46  <PublicServer> <Dr-Dinosaur> Can you give me 20 more minutes :)
01:04:49  <PublicServer> <Sylf> kk
01:08:24  <PublicServer> *** Sylf has joined spectators
01:11:28  <PublicServer> <Dr-Dinosaur> Now the inside line isn't connected to the ore mine
01:11:30  <PublicServer> <Dr-Dinosaur> garrrrr
01:12:53  <PublicServer> <Sylf> you know, the simplest solution is to let all lines merge into 1 line once
01:13:17  <PublicServer> <Sylf> or maybe 2 lines if it's too busy for 1
01:13:19  <PublicServer> <Sturmi> nah, a big pbs crossing
01:13:25  <PublicServer> <Sylf> XD
01:13:36  <PublicServer> <Sylf> ok, cross the ML with PBS, then.
01:13:54  <PublicServer> <Dr-Dinosaur> it's not that bad at the moment... right?
01:14:10  <PublicServer> <Sylf> do you want the truth?
01:14:16  <PublicServer> <Dr-Dinosaur> Not really :p
01:14:23  <PublicServer> <Sylf> ;-P
01:14:35  *** bootmii has joined #openttdcoop
01:14:44  <bootmii> !download
01:14:44  <PublicServer> bootmii: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
01:14:44  <PublicServer> bootmii: http://www.openttd.org/en/download-trunk/r24673
01:15:01  <PublicServer> <Dr-Dinosaur> The thing is, you might get continuous traffic to the same station
01:15:08  <PublicServer> <Dr-Dinosaur> So the split can't happen before the bridges over the ML
01:15:10  <bootmii> !password
01:15:10  <PublicServer> bootmii: pantry
01:15:26  <PublicServer> <Sylf> that's okay - you can get a momentous paused trains in SLs
01:15:36  <PublicServer> <Sturmi> what about a tunnel?
01:17:27  <bootmii> gimme a minute gotta install opensfx
01:17:34  <PublicServer> <Dr-Dinosaur> okay, you can have a go slyf :0
01:17:37  <PublicServer> <Dr-Dinosaur> I'll watch
01:17:43  <PublicServer> <Dr-Dinosaur> And gently rock myself to sleep
01:17:58  <bootmii> That's Sylf, Dr-Dinosaur.
01:18:08  <PublicServer> <Sylf> I'm not going to sing lullaby though.
01:18:30  <PublicServer> *** Sylf has joined company #1
01:18:51  <bootmii> it's 5:18. My bedtime is midnight, so make sure to wake up by 7 am.
01:19:11  <bootmii> 5:18 and midnight my time, 7 am your time
01:20:02  <bootmii> !password
01:20:02  <PublicServer> bootmii: pantry
01:20:51  <PublicServer> *** Player has joined spectators
01:24:19  <PublicServer> *** Player has left the game (general timeout)
01:24:19  <PublicServer> *** Player has left the game (connection lost)
01:25:46  <PublicServer> <Dr-Dinosaur> Why you removing the extra track?
01:26:16  <PublicServer> <Sylf> simpler the better
01:26:34  <PublicServer> <Dr-Dinosaur> I thought it was higher capacity though
01:26:36  <PublicServer> <Dr-Dinosaur> O.o
01:26:54  <PublicServer> <Sylf> sidelines don't need that high of capacity
01:27:05  <PublicServer> <Sylf> if we get to that point, we'll need LL sideline
01:27:31  <PublicServer> <Sylf> now that we established that, we can shorten that detour
01:30:09  <PublicServer> <Dr-Dinosaur> It's a lot easier to see what's going on now :D
01:30:23  <PublicServer> <Sylf> ;)
01:30:25  <PublicServer> <Dr-Dinosaur> But the capacity is less :(, but it's better than over-engieeered
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01:35:59  <PublicServer> <Sylf> don't do that
01:36:01  <PublicServer> <Dr-Dinosaur> oh?
01:36:15  <PublicServer> <Sylf> the lead-in to the goods drop is now too short
01:36:19  <PublicServer> <Dr-Dinosaur> Ahhh
01:36:57  <PublicServer> <Sylf> hmmm
01:37:07  <PublicServer> <Dr-Dinosaur> The split could be closer to the station
01:38:27  <PublicServer> <Dr-Dinosaur> 2 trains can fit there now :D
01:40:09  <PublicServer> <Dr-Dinosaur> CL is 2 right?
01:40:20  <PublicServer> <Sylf> 1.5
01:41:30  <PublicServer> <Sylf> now you made a signal gap
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01:42:41  <PublicServer> <Dr-Dinosaur> Is that best?
01:42:44  <PublicServer> <Sylf> nope
01:43:31  <PublicServer> <Sylf> that's a mess still
01:43:43  <PublicServer> <Sylf> no, that CL1 was fine
01:44:25  <PublicServer> <Dr-Dinosaur> Oooooh
01:44:35  <PublicServer> <Sylf> that's CL1.5
01:46:26  <PublicServer> <Dr-Dinosaur> Is the balancing on SL06 out fine though?
01:46:32  <PublicServer> <Dr-Dinosaur> V taught me that style
01:47:02  <PublicServer> <Sylf> the balance at OUT?
01:47:06  <PublicServer> <Dr-Dinosaur> yep
01:47:12  <PublicServer> <Dr-Dinosaur> I don't know how that train got there though
01:47:18  <PublicServer> <Dr-Dinosaur> It's blocking everything
01:47:53  <PublicServer> <Sylf> some stupid train took a wrong exit
01:47:55  *** Mark has quit IRC
01:47:55  *** [1]Mark is now known as Mark
01:48:01  <PublicServer> <Sylf> it should be fine now
01:48:23  <PublicServer> <Dr-Dinosaur> Every exit should be fine though right?
01:48:41  <PublicServer> <Sturmi> should work
01:48:41  <PublicServer> <Sylf> yes
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02:01:49  <PublicServer> <Dr-Dinosaur> Thanks for that quick signal :p
02:01:55  <PublicServer> <Sturmi> :D
02:03:49  <PublicServer> <Dr-Dinosaur> It looks so pretty...
02:03:55  <PublicServer> <Dr-Dinosaur> But I need space for prios I think
02:04:10  <PublicServer> <Sturmi> no, short prios are enough
02:04:28  <PublicServer> <Sturmi> methinks
02:06:55  <PublicServer> <Sturmi> lol
02:06:58  <PublicServer> <Dr-Dinosaur> Why not :p
02:07:16  <PublicServer> <Sturmi> undergroud style?
02:07:18  <PublicServer> <Dr-Dinosaur> I'd make it line up, but that would be CL1
02:07:48  <PublicServer> <Sturmi> cl0.5
02:08:04  <PublicServer> <Sturmi> cl1 would be ok for these trains
02:08:43  <PublicServer> <Dr-Dinosaur> I like how they just pop their heads out :p
02:08:53  <PublicServer> <Sturmi> :D
02:11:30  <PublicServer> <Sturmi> thats too dense
02:11:33  <PublicServer> <Dr-Dinosaur> too dense?
02:11:43  <PublicServer> <Dr-Dinosaur> ahh the sginals
02:13:03  <PublicServer> <Sylf> there are two tunnels connected to the same ML?
02:13:11  <PublicServer> <Sturmi> temp
02:13:14  <PublicServer> <Sylf> ok
02:13:48  <PublicServer> <Dr-Dinosaur> That CL is harsh
02:14:30  <PublicServer> <Dr-Dinosaur> I'll deal with the reversers
02:14:40  <PublicServer> <Sylf> ?
02:15:50  <PublicServer> <Sylf> it's not so effective when you have so many combo sigs in a row
02:16:04  <PublicServer> <Dr-Dinosaur> Well, the outer track doesn't have enought traffic on
02:16:18  <PublicServer> <Dr-Dinosaur> It will prioritise the outer track that way right?
02:16:18  <PublicServer> <Sylf> that's better way to do it
02:18:28  <PublicServer> <Dr-Dinosaur> And now that's the most stylish SLH out in the map ;p
02:18:34  <PublicServer> <Dr-Dinosaur> It's soo slick
02:19:49  <PublicServer> <Sylf> :(
02:19:55  <PublicServer> <Sylf> You don't like that reverser?
02:20:05  <PublicServer> <Dr-Dinosaur> I made it
02:20:08  <PublicServer> <Dr-Dinosaur> It's one too long
02:20:16  <PublicServer> <Dr-Dinosaur> The bridge would look cool, but it's too long
02:20:29  <PublicServer> <Sylf> only by half a tile
02:20:44  <PublicServer> <Dr-Dinosaur> You liked the reverser?
02:20:54  <PublicServer> <Sylf> oh well
02:24:01  <PublicServer> <Dr-Dinosaur> I think it's funny how the penalties make trains always choose the inside track
02:24:07  <PublicServer> <Dr-Dinosaur> Over say 20 tiles worth
02:25:24  <PublicServer> <Sylf> hm...
02:26:02  <PublicServer> <Dr-Dinosaur> Nice...
02:26:16  <PublicServer> <Dr-Dinosaur> It will not block access to the other reverser if one if is in use
02:27:26  <PublicServer> <Sturmi> good night
02:27:30  <PublicServer> <Sylf> gn
02:27:32  <PublicServer> <Dr-Dinosaur> Good night :)
02:27:34  <PublicServer> *** Sturmi has left the game (leaving)
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02:40:02  <PublicServer> <Sylf> dom, are you working on anything?
02:40:42  <PublicServer> <Sylf> or should I ask, are you afk...
02:43:44  <PublicServer> *** Sylf has left the game (leaving)
02:43:44  <PublicServer> *** Game paused (number of players)
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04:09:28  <PublicServer> *** Dom has left the game (general timeout)
04:09:29  <PublicServer> *** Dom has left the game (connection lost)
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08:03:53  *** ChanServ sets mode: +o ODM
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08:18:35  <dwarf> !password
08:18:35  <PublicServer> dwarf: dabbed
08:18:48  <PublicServer> *** Game still paused (number of players)
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08:24:15  <Dom_> !password
08:24:15  <PublicServer> Dom_: dabbed
08:24:34  <PublicServer> *** Game still paused (number of players)
08:24:34  <PublicServer> *** Game unpaused (number of players)
08:24:36  <PublicServer> *** Dom joined the game
08:24:41  <PublicServer> <Dom> morning
08:26:25  <PublicServer> <dwarf> hi
08:26:31  <PublicServer> <Dom> hi
08:35:20  <dwarf> !gap 3 7
08:35:20  <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 3 and gap 7.
08:35:26  <dwarf> !gap 3 6
08:35:26  <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 3 and gap 6.
08:37:33  *** Sturmi has joined #openttdcoop
08:39:30  <PublicServer> <Dom> why dont you rebuild the whole merger?
08:39:51  <Sturmi> !pasword
08:39:52  <PublicServer> <dwarf> its almost done
08:39:58  <PublicServer> <Dom> ok
08:40:00  <Sturmi> !password
08:40:00  <PublicServer> Sturmi: cabins
08:40:14  <PublicServer> *** Sturmi joined the game
08:40:23  <PublicServer> <Dom> morning
08:40:30  <PublicServer> <Sturmi> mornin
08:45:14  <PublicServer> *** Tray joined the game
08:45:30  <PublicServer> <Dom> morning
08:45:36  <PublicServer> <Tray> hi
08:45:38  <PublicServer> <Sturmi> morning
08:45:45  <PublicServer> <dwarf> hi
08:48:19  <PublicServer> *** Sylf joined the game
08:48:27  <PublicServer> <Dom> morning
08:48:38  <PublicServer> <Dom> Sylf:  i fell alseep again playing ottd :D
08:48:41  <PublicServer> <Sylf> 4th line for inner?
08:48:53  <PublicServer> <Sturmi> morning and yes
08:49:04  <PublicServer> <Sylf> kk
08:49:41  <V453000> !password
08:49:41  <PublicServer> V453000: cabins
08:49:54  <PublicServer> *** V453000 joined the game
08:49:56  <PublicServer> <V453000> hyyy
08:49:59  <PublicServer> <Dom> o_O
08:50:02  <PublicServer> <Dom> hi :D
08:50:04  <PublicServer> <Sturmi> mornin
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09:00:04  <PublicServer> <V453000> :D I have read many names for trains stuck at a SLH prio, but train hoovering is new :D
09:00:22  <PublicServer> <Tray> I beg your pardon?
09:00:28  <PublicServer> <V453000> 0SLH 06 out
09:00:58  <PublicServer> <Tray> ph yeah
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09:11:05  <PublicServer> <Sturmi> nice detour :D
09:11:11  <PublicServer> <Sylf> crazy XD
09:13:17  <PublicServer> <Tray> maybe we should connect some of the induytries from SL 02 to SL 08 to clean up the area
09:13:33  <PublicServer> <Sylf> I've thought about that too, but... nah.
09:13:37  <PublicServer> <Sylf> maybe for 5th line.
09:13:44  <PublicServer> <Tray> (:
09:16:08  <dr-dinosaur2> sylf: For a fifth line
09:16:22  <dr-dinosaur2> Have it start on the inside at the NW and move to the inside at the SE
09:16:24  <PublicServer> <Sylf> aye.
09:16:30  <dr-dinosaur2> That might help a lot with some of the congestion issues
09:17:17  <dr-dinosaur2> So have the leftmost line cross over and be the rightmost line half way round.
09:20:30  <PublicServer> <Sturmi> looks a lot better now
09:20:39  <PublicServer> <Sylf> looks too clean now
09:20:45  <PublicServer> <Sturmi> hehe
09:25:25  <PublicServer> <Sturmi> now it is really too clean
09:25:37  <PublicServer> <Sylf> exactly
09:25:44  <PublicServer> <Sturmi> lets rebuild the mess :D
09:25:54  <PublicServer> <Sylf> PBS mesh!
09:27:28  <PublicServer> <V453000> Tray how come there is no reverser hub like in psg 193 :p
09:27:46  <PublicServer> <Sturmi> look at slh07
09:27:50  <PublicServer> <V453000> not enuff
09:28:04  <PublicServer> <Sturmi> :o
09:28:10  <PublicServer> <Tray> Well I tried something and it failed.
09:28:21  <PublicServer> <Tray> not much point to do it again.
09:28:23  <PublicServer> <V453000> I just had to bring it up :p
09:28:34  <Sturmi> !arcive
09:28:41  <Sturmi> !archive
09:28:41  <PublicServer> Sturmi: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive
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09:29:01  <V453000> its not there sturmi
09:29:04  <PublicServer> <Sylf> was that the reverser right at the SLH that didn't survive too long?
09:29:18  <PublicServer> <Sturmi> :/
09:29:36  <PublicServer> <Tray> but I'm glad you're remembering my fails - I mean how long is it? one and a half year?
09:29:36  <PublicServer> <V453000> something like that idk it was somehow symmetric and no pf traps and I think they were even bidirectional so it deadlocked
09:29:36  <PublicServer> *** dwarf has left the game (general timeout)
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09:29:40  <PublicServer> <V453000> in short, it had STYLE
09:29:51  <PublicServer> <V453000> that is longer Tray
09:29:53  <PublicServer> <Sylf> :D
09:30:00  <dwarf> !password
09:30:00  <PublicServer> dwarf: faiths
09:30:07  <V453000> 29.8.10-23.9.10
09:30:14  <PublicServer> *** dwarf joined the game
09:33:39  <PublicServer> <Sylf> gtg... cya
09:33:41  <PublicServer> *** Sylf has left the game (leaving)
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09:35:34  <V453000> byez
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09:44:25  <PublicServer> *** Sylf joined the game
09:44:53  <PublicServer> <Sylf> oh the joy of database upgrade not going well at 4AM
09:45:00  <PublicServer> <Sylf> *le sigh*
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10:07:21  <PublicServer> <Sturmi> whoever is emitting trains, pls check for lost trains first
10:07:43  <PublicServer> <Dom> afk
10:07:46  <PublicServer> *** Dom has joined spectators
10:07:56  <PublicServer> *** Sylf has joined spectators
10:07:58  <PublicServer> <Sylf> same
10:08:48  <PublicServer> <Tray> do you think an emergency line would be a good idea?
10:10:08  <PublicServer> <Sturmi> you mean a emergency connection between MLs?
10:10:38  <PublicServer> <Tray> just like !emergency
10:10:57  <PublicServer> <Sturmi> hmm, gotta see who travels there
10:11:11  <PublicServer> <Sturmi> could be another shortcut
10:11:21  <PublicServer> <Tray> yep
10:11:23  <PublicServer> <Sturmi> this one is ok
10:11:37  <PublicServer> <Tray> oh yeah
10:18:40  <PublicServer> <Tray> the rings have no hub that allows switching lines \:
10:18:59  <PublicServer> <Sturmi> I just checked that too :D
10:19:03  <PublicServer> <Sturmi> I'll make one
10:22:31  <PublicServer> <Sturmi> manual release
10:22:35  <PublicServer> <Sturmi> good idea
10:22:41  <PublicServer> *** V453000 has left the game (leaving)
10:26:38  <PublicServer> <Tray> looks quiete good
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10:27:12  <PublicServer> <Sturmi> a lot of trains from inner ML... i nerver checked those
10:27:18  <PublicServer> <Sturmi> *never
10:27:34  <PublicServer> <Sturmi> my keyboard is doing funny things today
10:28:29  <PublicServer> <Sturmi> there is another lineswap at Inner3
10:29:47  <PublicServer> <Tray> one train made a false move
10:31:17  <PublicServer> <Tray> maybe just a problem with building
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10:49:05  <PublicServer> <Tray> wops
10:49:07  <PublicServer> <Sturmi> erm... wtf?
10:51:29  <PublicServer> <Sturmi> if another full goods train  travels the emergency from outer to inner, we have a serious bug somewhere
10:52:00  <PublicServer> <Tray> maybe trains just get confused by building actions
10:52:26  <PublicServer> <Sturmi> some travel the wrong sideline too
10:52:40  <PublicServer> <Tray> e.g.?
10:53:14  <PublicServer> <Sturmi> i had a train for graningwell fruit at chnfingford water
10:53:36  <PublicServer> <Sturmi> i changed the water station to terminus, hope it helps
11:01:55  *** [FR]Syl59 has joined #openttdcoop
11:02:56  <[FR]Syl59> !password
11:02:56  <PublicServer> [FR]Syl59: peddle
11:04:41  <PublicServer> <Sturmi> hi
11:04:41  <PublicServer> *** {[FR]Syl59} joined the game
11:04:44  <PublicServer> <[FR]Syl59> Hello
11:15:20  <PublicServer> <Sturmi> liquid diamonds?
11:15:31  <PublicServer> <[FR]Syl59> Yep XD
11:15:38  <PublicServer> <Sylf> oil is mostly carbon...
11:16:04  <PublicServer> <[FR]Syl59> Diamond not burn ... x)
11:16:06  <PublicServer> <[FR]Syl59> That's not coal
11:16:14  <PublicServer> <Sylf> 5:15 AM.  Good night all.
11:16:16  <PublicServer> *** Sylf has left the game (leaving)
11:16:18  <PublicServer> <Sturmi> diamond is coal
11:16:22  <PublicServer> <Sturmi> cu
11:17:12  <PublicServer> <[FR]Syl59> Wierd ...
11:17:18  <PublicServer> <[FR]Syl59> The trains are not loading
11:19:36  <PublicServer> <Sturmi> the pipes are a different station
11:20:03  <PublicServer> <[FR]Syl59> Erf ... :/
11:20:09  <PublicServer> <[FR]Syl59> Thanks
11:20:33  <PublicServer> <Sturmi> they belong to HQ eyecandy :D
11:20:51  <PublicServer> <[FR]Syl59> Productions stealing ? :D
11:21:45  <PublicServer> <Sturmi> yea, the HQ guys steal the diamonds
11:22:13  <PublicServer> <Sturmi> greedy execs :p
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11:30:01  <PublicServer> <[FR]Syl59> Don't forget to plan trees if needed :)
11:30:05  <PublicServer> <[FR]Syl59> plant *
11:30:11  <PublicServer> <Sturmi> ?
11:30:29  <PublicServer> <[FR]Syl59> The sawemills needs trees to work
11:31:44  <PublicServer> <Sturmi> both sawmills work perfectly
11:33:03  <PublicServer> <[FR]Syl59> Well ... I guess there is nothing to do :/
11:39:37  <V453000> idk if that got a change sometime in the past but you dont need to feed sawmills
11:39:51  <V453000> ah yes the tree generator changes
11:39:55  <V453000> I guess trees grow fast enough
11:40:33  <PublicServer> <Sturmi> afaik there is a setting for tree growth
11:40:39  <PublicServer> <Sturmi> or was
11:41:54  <PublicServer> *** [FR]Syl59 has left the game (leaving)
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11:49:12  <Kalaidos> !password
11:49:12  <PublicServer> Kalaidos: piddle
11:49:21  <PublicServer> <Kalaidos> Hello
11:49:21  <PublicServer> *** Kalaidos joined the game
11:49:26  <PublicServer> <Sturmi> hi
11:51:20  <PublicServer> <Kalaidos> bank / water drop is massively jammed : o
11:51:30  <PublicServer> <Sturmi> yea
11:51:40  <PublicServer> <Sturmi> i think the issue was a jam on SL04
11:54:18  <PublicServer> <Sturmi> its unjamming
11:55:12  <PublicServer> <Kalaidos> yay
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11:55:56  <PublicServer> <Kalaidos> SL08 looks like it could profit from a dual track
11:56:10  <PublicServer> <Sturmi> wait for it to unjam
11:56:13  *** dr_gonzo is now known as Guest267
11:56:32  <PublicServer> <Sturmi> dual track makes no sense if the ML merge cant take it
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12:09:53  <dwarf> !password
12:09:53  <PublicServer> dwarf: shreds
12:10:24  <dwarf> !password
12:10:24  <PublicServer> dwarf: disarm
12:10:36  <Sturmi> disarm who?
12:10:43  <PublicServer> *** dwarf joined the game
12:11:02  <PublicServer> *** dwarf has left the game (general timeout)
12:11:02  <PublicServer> *** dwarf has left the game (connection lost)
12:11:28  <dwarf> my internet connection is totally crap today
12:18:18  <PublicServer> <Sturmi> no
12:19:08  <PublicServer> <Sturmi> now trains cant
12:19:15  <PublicServer> <Sturmi> go to leninhwell heights
12:19:25  <PublicServer> <Sturmi> oh now they can
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12:44:36  <PublicServer> <Kalaidos> woops
12:44:58  <PublicServer> <Sturmi> what are you doing?
12:45:25  <PublicServer> <Kalaidos> flecthing out sl 3
12:45:39  <PublicServer> <Kalaidos> messed up with a train when ignoring signal and boom : x
12:46:02  <PublicServer> <Sturmi> you are removing choices at the SLH
12:46:16  <PublicServer> <Kalaidos> at in or out?
12:46:19  <PublicServer> <Sturmi> out
12:47:02  <PublicServer> <Kalaidos> the choices were that way before though
12:47:05  <PublicServer> <Kalaidos> not by me
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12:49:26  <andrew> !ip
12:49:26  <PublicServer> andrew: ps.openttdcoop.org
12:49:33  <andrew> hihi
12:49:38  <PublicServer> <Kalaidos> Hi
12:49:39  <Sturmi> ?
12:50:09  <andrew> whats up ?
12:50:14  <andrew> !password
12:50:14  <PublicServer> andrew: exiled
12:50:28  <PublicServer> *** andre joined the game
12:51:44  <PublicServer> <Sturmi> you dont need to double this
12:53:38  <PublicServer> <Sturmi> oh, now i see your intention :D
12:53:44  <PublicServer> <Kalaidos> needed space : D
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12:54:23  *** Webster sets mode: +o LoPo
12:55:17  <andrew> uu, so there is an emergency line now ?
12:55:23  <andrew> for lost trains i assume.
12:55:26  <LoPo> hiya
12:55:28  <PublicServer> <Sturmi> correct
12:55:38  <PublicServer> <Sturmi> hey
12:56:08  <andrew> i could be proud now, but i suspect none remembers me mentioning it is a solution :D
12:56:21  <Sturmi> :D
12:57:33  <andrew> my belarus died today. RIP, 820.2 :(
12:57:54  <andrew> went too far with the coldstarter. engine exploded.
12:58:04  <PublicServer> <Kalaidos> : (
12:58:21  <Sturmi> to cheer you up:
12:58:22  <Sturmi> https://www.youtube.com/watch?v=9yHl24QynOM
12:58:22  <Webster> Title: traktor racing volvo terror, Length: 4m 11s, Views: 8396302, Likes: 38872
12:58:29  <andrew> I know that :D
12:58:51  <andrew> got a spare audi 2.5 TDI block. we will be fitting it to the belarus next week.
12:59:00  <andrew> probably not that powerfull.
12:59:17  <andrew> but a huge step forward from the nearly 6 liter 80 hp junk.
12:59:57  <PublicServer> <Kalaidos> Sturmi, about SLH 03 Out - before I builded there today there were two lanes each with three choices (Not build by me)
13:00:08  <PublicServer> <Kalaidos> It seemed to jam far less than it does right now
13:00:34  <PublicServer> <Sturmi> true
13:00:59  <LoPo> !password
13:00:59  <PublicServer> LoPo: florid
13:01:08  <PublicServer> <Sturmi> lets test this
13:01:10  <PublicServer> *** LoPo joined the game
13:01:23  <PublicServer> <Sturmi> 3 choices for goods, 4 for everyone else
13:01:29  <PublicServer> <Tray> I killed some choices at SLh 03 OUT
13:01:55  <PublicServer> <Tray> and someone messed up my less mixing solution
13:02:01  <PublicServer> <Sturmi> i did
13:02:03  <PublicServer> <LoPo> hi ;p
13:02:07  <PublicServer> <Tray> why?
13:02:09  <PublicServer> <Kalaidos> Hi
13:02:16  <PublicServer> <LoPo> someone need help?
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13:22:19  <Techinica> !password
13:22:19  <PublicServer> Techinica: sallow
13:22:44  <PublicServer> *** Techinica joined the game
13:24:51  <andrew> at slh 0, out the most outer lane of the main loop is rarely used.
13:25:13  <PublicServer> <Kalaidos> slh 0?
13:25:18  <andrew> prehaps a switcher with a penality could be used to drive more traffic to the outer line from the 2nd outer line ?
13:25:51  <andrew> allso the waiting bays of the join part are not good.
13:25:55  <andrew> it can self-jam.
13:26:07  <PublicServer> <Tray> wich slh?
13:26:18  <andrew> slh 03 out.
13:26:30  <andrew> notice, i'm just asking.
13:27:24  <PublicServer> <Tray> it's okay
13:27:50  <andrew> look now.
13:27:52  <PublicServer> <Tray> it will balance the the most right line with more traffic
13:28:30  <PublicServer> *** Kalaidos has left the game (leaving)
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13:30:25  <Vinnie_nl> !password
13:30:25  <PublicServer> Vinnie_nl: podium
13:30:38  <PublicServer> <Vinnie> Hello
13:30:39  <PublicServer> *** Vinnie joined the game
13:34:38  <andrew> hihi
13:34:56  <PublicServer> <Sturmi> hey vin
13:36:00  <andrew> i like watching this game. there are several points to look closely. mainly the hubs. i try to figure out space saving variants in a singleplayer game, that can be expanded to 4 tracks and can be built for less lanes at first.
13:41:22  <PublicServer> <Vinnie> could you guys help killing the long prio's
13:41:36  <PublicServer> <Vinnie> some prios are 8 tiles long if a double bridge is used
13:43:34  <PublicServer> <LoPo> vinni :)
13:43:44  <PublicServer> <Vinnie> hello
13:44:55  <PublicServer> <LoPo> lol
13:45:05  <PublicServer> <LoPo> whats with the emergency line...
13:45:23  <andrew> lost train recovery.
13:45:28  <PublicServer> <LoPo> yes
13:45:34  <PublicServer> <LoPo> but
13:45:52  <PublicServer> <LoPo> now there are 4 already, next time it will jam the network...
13:48:30  <PublicServer> *** Tray has left the game (general timeout)
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13:48:38  <PublicServer> <Vinnie> is it me or is 5th needed?
13:48:46  <Tray> !password
13:48:46  <PublicServer> Tray: spouts
13:48:56  <PublicServer> <LoPo> major waves...
13:48:58  <PublicServer> *** Tray joined the game
13:49:02  <PublicServer> <LoPo> but 5th would be nice indeed
13:49:16  <PublicServer> <Vinnie> inner or outer first?
13:49:36  <PublicServer> <LoPo> maybe the secondary pickups should be smaller and with overflows ;p
13:49:50  <PublicServer> <LoPo> inner ring
13:49:57  <PublicServer> *** Tray has left the game (leaving)
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13:56:45  <andrew> i'll be back laterZ.
13:56:47  <andrew> byee
13:56:49  <PublicServer> <LoPo> vinnie
13:56:51  <PublicServer> <Vinnie> cu
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13:56:57  <PublicServer> <Vinnie> ?
13:57:03  <PublicServer> <LoPo> are you building the 5th at SLH 04?
13:57:10  <PublicServer> <Vinnie> yes
13:57:25  <PublicServer> <LoPo> i got a connection at the inner lines :P
13:57:30  <PublicServer> <LoPo> see sign :)
13:57:57  <PublicServer> <Vinnie> oke
14:03:00  <PublicServer> <Sturmi> whos building at inner3
14:03:06  <PublicServer> <LoPo> me
14:03:12  <PublicServer> <LoPo> dont like it? :p
14:03:30  <PublicServer> <Sturmi> ok for me, jsut one thing
14:03:42  <PublicServer> <Sturmi> the line swap shoud go to the inner lane
14:03:56  <PublicServer> <LoPo> why?
14:04:15  <PublicServer> <LoPo> a good network should not have lost trains? :P
14:04:21  <PublicServer> <Sturmi> to make sure every trane has the chance to get unlost via emergency line
14:04:31  <PublicServer> <LoPo> imo screw the emergency line....
14:04:38  <PublicServer> <Sturmi> well, this network has a few
14:04:42  <PublicServer> <LoPo> nuke it and solve the problem :)
14:06:07  *** Kalaidos has joined #openttdcoop
14:06:48  <Kalaidos> !password
14:06:48  <PublicServer> Kalaidos: devout
14:06:58  <PublicServer> *** Kalaidos joined the game
14:07:43  <PublicServer> <LoPo> k that didnt helpo ;p
14:09:13  <PublicServer> <Vinnie> that temp near inner 3 should fix soon
14:11:49  <PublicServer> <LoPo> :)
14:11:56  <PublicServer> <LoPo> trains like the new tracks already :D
14:12:06  <PublicServer> <Sturmi> :D
14:12:40  <PublicServer> <Kalaidos> we're at 5 already?
14:15:38  <PublicServer> <Vinnie> missing signal space?
14:15:41  <PublicServer> <Vinnie> or go PBS?
14:15:53  <PublicServer> <LoPo> at station rexit?
14:15:57  <PublicServer> <Vinnie> yes
14:16:01  <PublicServer> <LoPo> pbs ;p
14:16:23  <PublicServer> <Vinnie> ugly :P
14:16:41  <PublicServer> <LoPo> ye
14:16:41  <PublicServer> <LoPo> k
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14:20:08  <PublicServer> <LoPo> ^^
14:20:14  <PublicServer> <Sturmi> lol
14:20:38  <PublicServer> <Vinnie> wow
14:20:45  <PublicServer> <LoPo> ;p
14:20:52  <PublicServer> <Vinnie> dare to sign your name under that?
14:21:02  <PublicServer> <Kalaidos> I'm just waiting for the sixth track to be added :p
14:21:12  <PublicServer> <LoPo> ;p
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14:21:18  <PublicServer> <Vinnie> Pooo
14:21:44  <PublicServer> <LoPo> that might work
14:21:50  <PublicServer> <Techinica> meh
14:21:52  <PublicServer> <Techinica> my bad
14:22:06  <PublicServer> <LoPo> but
14:22:08  <PublicServer> <LoPo> gtg ;p
14:22:10  <PublicServer> <LoPo> see you
14:22:14  <PublicServer> *** LoPo has joined spectators
14:22:30  <PublicServer> <Vinnie> cu
14:24:24  <PublicServer> <Vinnie> we still miss another 5th before 6th
14:25:49  <PublicServer> <Kalaidos> 4 tracks on outer are fine for now?
14:28:45  <PublicServer> <Vinnie> emergency line is gonna keep catching trains
14:28:59  <PublicServer> <Vinnie> every time someone builds trains get lost
14:29:30  <PublicServer> <Sturmi> do you have a better idea to get them unlost again?
14:30:09  <PublicServer> <Vinnie> catch them at that line and sell them
14:30:31  <PublicServer> <Techinica> they're obviously stupid trains anyway
14:30:33  <PublicServer> <Techinica> we don't want them ;)
14:33:36  <PublicServer> <Sturmi> nice RIP sign :)
14:33:44  <PublicServer> <Techinica> :)
14:34:14  <PublicServer> <Sturmi> some night you will be haunted by the souls of virtual train drivers :D
14:34:42  <PublicServer> <Techinica> or hunted by virtual train drivers' families
14:35:12  <PublicServer> <Sturmi> how can they have families, if they never leave their trains
14:35:15  <PublicServer> <Vinnie> you know the light at the end of the tunnel?
14:35:29  <PublicServer> <Vinnie> you shall have to wait till the traincrossing is clear
14:35:30  <PublicServer> <Sturmi> its an illusion
14:35:37  <PublicServer> <Techinica> batteries run out ages ago...
14:36:00  <PublicServer> <Techinica> oh, that light :P
14:36:03  <PublicServer> <Techinica> best to build bridges
14:36:45  <PublicServer> <Vinnie> SLH08 suggest it needs 5th
14:36:48  <PublicServer> <Vinnie> outside
14:38:38  <PublicServer> <Sturmi> does this count as fifth?
14:39:32  <PublicServer> <Vinnie> maybe
14:39:42  <PublicServer> <Sturmi> connections are overrated :p
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14:44:51  <PublicServer> *** Dom has joined company #1
14:44:59  <PublicServer> <Dom> hello
14:45:02  <PublicServer> <Vinnie> Hello
14:45:34  <PublicServer> <Dom> where is some action going on
14:45:45  <PublicServer> <Vinnie> outer lane West border
14:46:11  <PublicServer> <Dom> ok
14:53:39  <PublicServer> *** Vinnie has joined spectators
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15:00:09  <PublicServer> <Sturmi> who wants to upgrade slh07 out?
15:00:11  <PublicServer> <Dom> check Emergenvy line
15:02:11  <PublicServer> <Sturmi> disconnected teh emergencies
15:02:21  <PublicServer> <Dom> well i did for expanding
15:03:03  <PublicServer> <Sturmi> *I disconnected their entries
15:03:10  <PublicServer> <Dom> can some 1 expand factory entry?
15:11:18  <Maraxus> !password
15:11:18  <PublicServer> Maraxus: gargle
15:11:33  <PublicServer> *** Maraxus joined the game
15:11:36  <PublicServer> <Maraxus> hi
15:11:40  <PublicServer> <Dom> hello
15:13:58  <PublicServer> *** Vinnie has joined company #1
15:21:46  <PublicServer> <Techinica> bah
15:21:49  <PublicServer> <Techinica> look what I gone did now
15:22:01  <PublicServer> <Dom> xD
15:22:12  <PublicServer> <Sturmi> uh, where?
15:22:16  <PublicServer> <Vinnie> now we have to punish you
15:22:17  <PublicServer> <Dom> normally im the train crasher xD
15:22:21  <PublicServer> <Sturmi> ah
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15:23:39  <PublicServer> <Techinica> good opportunity :P
15:23:46  <PublicServer> <Dom> :D
15:23:52  <PublicServer> <Vinnie> indeed, 2 beer please
15:24:02  <PublicServer> <Sturmi> for everyone
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15:26:44  <PublicServer> <Vinnie> your doing ok
15:27:11  <PublicServer> <Sturmi> what? you already got the beer vin?
15:27:26  <PublicServer> <Vinnie> no you were supposed to bring it to me
15:28:08  <PublicServer> <Vinnie> trains are going to dance
15:28:24  <PublicServer> <Techinica> 1-2-3 cho-cho-cho
15:29:16  <PublicServer> <Vinnie> redundant
15:32:01  <PublicServer> <Dom> ups
15:34:05  <PublicServer> <Sturmi> nice jam at sl3 out :)
15:34:39  <PublicServer> <Techinica> gonna see if I can't crash me some trains there too
15:35:02  <PublicServer> *** Vinnie has joined spectators
15:35:22  <PublicServer> <Techinica> lulz
15:35:29  <PublicServer> <Techinica> who did it :P
15:35:31  <PublicServer> <Dom> :D
15:37:10  <PublicServer> *** Kalaidos has left the game (leaving)
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15:53:16  <PublicServer> <Dom> baam
15:53:18  <PublicServer> <Dom> :D
15:54:04  <PublicServer> <Dom> le merger is acomplete
15:59:28  <PublicServer> <Sturmi> total re-mess :p
15:59:31  <PublicServer> <Dom> :D
15:59:45  <PublicServer> <Dom> i think it looks better than before :D
16:00:19  <PublicServer> <Sturmi> cant remember how it looked before
16:01:01  <PublicServer> <Dom> maybe the station could need some expanding well the drop part at least
16:02:36  <PublicServer> *** Vinnie has joined company #1
16:05:16  <PublicServer> <Dom> well now we wait xD
16:06:35  <PublicServer> <Vinnie> bring out the nukes
16:06:41  <PublicServer> <Dom> where?
16:07:03  <PublicServer> <Vinnie> where it is needed
16:07:42  <PublicServer> <Vinnie> did you check all those trains?
16:07:45  <PublicServer> <Sturmi> y
16:07:55  <PublicServer> *** Dom has joined spectators
16:11:30  <PublicServer> <Vinnie> oh i missed an exit
16:13:42  <PublicServer> <Vinnie> Maraxus: can you make more platforms?
16:13:48  <PublicServer> <Vinnie> it blocks mainline
16:13:51  <PublicServer> <Maraxus> in the process of doing that
16:26:12  <PublicServer> <Vinnie> cya later
16:26:18  <PublicServer> *** Vinnie has left the game (leaving)
16:26:18  <PublicServer> <Maraxus> cu
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16:26:35  *** Webster sets mode: +o LoPo
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16:36:54  <PublicServer> <Dom> hmm oil is quite empty
16:38:10  <PublicServer> *** Dom has joined company #1
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16:52:21  <PublicServer> <Dom> @ welcome server
16:52:24  <PublicServer> *** Dom has joined spectators
16:52:52  <PublicServer> <Sturmi>  @ coffe machine
16:52:58  <PublicServer> *** Sturmi has joined spectators
16:52:58  <PublicServer> *** Game paused (number of players)
17:02:32  <PublicServer> *** Maraxus has left the game (leaving)
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17:04:20  <PublicServer> *** Game unpaused (number of players)
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17:34:40  <PublicServer> *** Sylf joined the game
17:34:56  <PublicServer> <Sylf> hi
17:35:00  <PublicServer> <Sturmi> hey
17:35:11  <PublicServer> <Sylf> hm, 5 lines already
17:35:25  <PublicServer> <Sturmi> feel free to add 6th :D
17:35:31  <PublicServer> <Sylf> yeah
17:58:32  <PublicServer> <Sturmi> wow, max production
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17:58:54  <PublicServer> <Sylf> let me guess... the maize farm?
17:59:01  <PublicServer> <Sturmi> lanfield water
17:59:03  <PublicServer> <Sylf> hm, nope.
17:59:05  <PublicServer> <Sylf> :o
17:59:27  <PublicServer> <Sylf> 32 trains bleeding money :D
18:00:46  <PublicServer> <Sturmi> do we care about money?
18:00:56  <PublicServer> <Sylf> nope. never.
18:01:06  <PublicServer> <Sylf> as long as we have enough in the bank to build more.
18:01:25  <V453000> if you made an additional class of trains for maglev, what would be their stats or orientation of stats?
18:01:45  <PublicServer> <Sylf> hrm
18:02:43  <PublicServer> <Sylf> either faster or slower... or something unique... that's about all you can have, right
18:03:04  <V453000> sort of, cant think of much more
18:03:21  <PublicServer> <Sturmi> superfast + superstrong would be a cheat engine
18:04:05  <V453000> (super)strong is the only option I can see so far
18:04:33  <V453000> option B would be 9999km/h max, with relatively low power
18:04:52  <V453000> (so it never reached speed >500
18:04:54  <PublicServer> <Sturmi> would be another logic  engine
18:05:05  <PublicServer> <Sylf> I was gonna say CL2 but I'm not sure how much I like that idea
18:05:21  <V453000> the current maglevs are CL2 already almost
18:06:27  <V453000> yeah superstrong it is
18:07:48  <PublicServer> *** Techinica has joined spectators
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18:23:45  <PublicServer> <Sylf> grrr
18:23:55  <PublicServer> <Sturmi> ?
18:24:03  <PublicServer> <Sylf> someone's spamming too many trains for some stations
18:24:39  <PublicServer> <Sylf> also left a ML visible depot in place
18:25:08  <PublicServer> <Sturmi> where?
18:25:19  <PublicServer> <Sturmi> I spammed a bit on sl2 and 8
18:25:21  <PublicServer> <Sylf> it was by Sardworth
18:25:23  <PublicServer> <Sylf> oh
18:25:34  <PublicServer> <Sylf> there were too many trains at Sardworth water
18:25:44  <PublicServer> <Sturmi> that wanst me
18:25:46  <PublicServer> <Sylf> and far too many at Baninghead Water
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18:26:57  <PublicServer> *** Dom has left the game (general timeout)
18:26:57  <PublicServer> *** Dom has left the game (connection lost)
18:27:07  <PublicServer> <Sturmi> looks like i spammed carefully enough
18:38:01  <PublicServer> <Sylf> too many trains for Lanfield Corn
18:38:08  <PublicServer> <Sturmi> still?
18:38:15  <PublicServer> <Sturmi> I already removed about 10
18:38:17  <PublicServer> <Sylf> yeah :/
18:39:08  <PublicServer> <Sturmi> 3 less
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18:46:25  <PublicServer> <Sylf> OpenRCTCop part 2!
18:46:39  <PublicServer> <Sturmi> :D
18:46:41  <PublicServer> <Sylf> Coop*
18:47:12  <PublicServer> <Sturmi> ah you doubled teh coaster :D
18:47:54  <PublicServer> <Sylf> Bwahaha
18:51:17  <PublicServer> *** Techinica has joined company #1
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19:01:44  <Kalaidos> !password
19:01:44  <PublicServer> Kalaidos: mering
19:01:52  <PublicServer> *** Kalaidos joined the game
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19:48:16  <PublicServer> <Techinica> looks like the 6th inner line is needed :P
19:48:32  <PublicServer> <Kalaidos> sounds like fun : p
19:48:34  <PublicServer> <Techinica> especially at inner 3
19:49:29  <PublicServer> <Techinica> outer ML's being backed up pretty bad by FPP entry
19:49:39  <PublicServer> <Techinica> cause of the exit into Inner 3
19:56:05  <Sylf> if you expand, start with FPP entrance
19:56:28  <Sylf> that's where least amount of space is available
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20:30:47  <andrew> !password
20:30:47  <PublicServer> andrew: heyday
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20:46:32  <andrew> helo, i'm back.
20:48:38  <dr-dinosaur2> Hello
20:48:43  <dr-dinosaur2> I'm sorta back
20:48:55  <dr-dinosaur2> might play farcry 3 though
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20:51:11  <dr-dinosaur2> !password
20:51:11  <PublicServer> dr-dinosaur2: stylus
20:51:29  <PublicServer> *** Game still paused (number of players)
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20:55:20  <PublicServer> <Dr-Dinosaur> What's the coolest thing on this server btw?
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20:55:32  <PublicServer> <Dr-Dinosaur> this map
20:58:22  <andrew> i see nothing extra-ordinary.
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20:59:07  <andrew> actualy i like the coop idea and once i found the coop page i wanted to see a server.
20:59:39  *** Dom_ has quit IRC
20:59:40  <andrew> but now i think the network is full of solutions that should only be temporary.
21:00:33  <andrew> I don't agree with the hubs mostly. but that is 'cut i better like things more organised an uniform.
21:00:55  <PublicServer> <Dr-Dinosaur> I think it's organised chaos
21:01:01  <PublicServer> <Dr-Dinosaur> They going for a more rustic feel
21:01:09  <hylje> we do occassionally have games set in a boring flat map
21:01:25  <andrew> i would more like say its a functional chaos...
21:01:37  <hylje> but it's more complex to deal with funky landscape and weird orientations
21:01:48  <hylje> which makes for more interesting look and more difficult solutions
21:02:07  <andrew> that is a view point, naturaly.
21:02:59  <PublicServer> <Dr-Dinosaur> I'm a big fan of my SLH 06 out :)
21:03:02  <PublicServer> <Dr-Dinosaur> So slick :p
21:03:20  <PublicServer> *** andre has joined company #1
21:03:22  <Sylf> you play coop style for about 6 months... and this map actually will look pretty organized
21:04:01  <PublicServer> <Dr-Dinosaur> is there a train limit btw?
21:04:03  <PublicServer> *** andre has joined spectators
21:04:08  <hylje> there's always a train limit
21:04:26  <PublicServer> <Techinica> as many as you can get on 5ML :P
21:04:39  <Sylf> !rcon set max_trains
21:04:39  <PublicServer> Sylf: Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
21:06:28  <andrew> http://i47.tinypic.com/2j6669u.png
21:06:34  <andrew> this is not showing signals.
21:06:40  <andrew> its a template i often use.
21:06:50  <hylje> it's not showing bridges either
21:06:50  <andrew> better prefer it than spaghetti.
21:07:04  <PublicServer> <Dr-Dinosaur> Why have a train limit at all?
21:07:17  <andrew> resources.
21:07:28  <andrew> over a ize it would be un-playable.
21:07:30  <hylje> the way OpenTTD works is we can't have arbitrary amounts of trains
21:07:47  <hylje> and when you hit the limit it's a good time to optimize away poorly performing trains
21:07:49  <andrew> computers have limited power, not to mention networks.
21:08:17  <Sturmi> and its good to avoid someone spamming too many trains onto a loaded network
21:08:57  <PublicServer> <Dr-Dinosaur> I love just watching the trains
21:09:07  <PublicServer> <Dr-Dinosaur> The move like water when you get above a certain amount
21:09:07  <Sturmi> +1
21:10:06  <andrew> ya, that is cool i agree.
21:10:31  <andrew> in singleplayer my best was bit over 2k trains.
21:10:47  <andrew> back then i did not have the cpu power to make it enjoyable.
21:11:03  <andrew> now i do. dual core amd phenom :) clocked to 3.5 ghz / core.
21:11:20  <PublicServer> <Dr-Dinosaur> Mine was clocked to 4.5, but I reset it for reliability
21:11:28  <Sturmi> adm stuff :/
21:11:33  <PublicServer> <Dr-Dinosaur> It blue screened a bit too often
21:11:34  <Sturmi> *amd
21:11:36  <Techinica> i5-2500k @ 4.8 :)
21:11:39  <PublicServer> <Dr-Dinosaur> Even after I put the voltages higher than I like
21:11:56  <andrew> 4.5 g seems a bit more that it should handle.
21:12:00  <andrew> :D
21:12:11  <andrew> memory wise i got a single stick of 8 Gbyte ram.
21:12:23  <andrew> slow as hell, but size was what i was after only.
21:12:30  <andrew> maybe for xmas i get a nother stick.
21:12:32  <Techinica> My machine's a beast because I work on it as well :)
21:12:34  <andrew> want all 4.
21:13:09  <Techinica> So I've got an excuse for having 32Gb of RAM and a 4.8Ghz CPU in my home machine.
21:13:16  <andrew> I work on it to.. Sketchup is my pal for designing custom hardware for forestry.
21:13:37  <PublicServer> <Dr-Dinosaur> Well I open photoshop once a month or so
21:13:43  <PublicServer> <Dr-Dinosaur> So I have an excuse to have an i7 :p
21:13:45  <Techinica> I'm a Java programmer... so having the cpu speed helps compilation times quite a bit
21:13:49  <Techinica> lolz
21:13:56  <Sturmi> lol
21:14:03  <Sturmi> screw java
21:14:14  <PublicServer> <Dr-Dinosaur> C# is where it's at
21:14:15  <Techinica> as for the ram, I've usually got like 100+ things open
21:14:15  <andrew> look, if you consider the size of memory vs cpu performance now, and say.. for an old 386 dx, you will see,, 32 Gbyte ram is NOT at all a lot.
21:14:26  <Techinica> that's true :)
21:14:46  <Techinica> Dino, I've done C# before, it's actually where I started working
21:14:52  <Techinica> it's harder to get work though
21:15:02  <Techinica> well, let's put it better, enjoyable work.
21:15:15  <PublicServer> <Dr-Dinosaur> I thought c# was more deseriable for employers
21:15:25  <Techinica> cause there's less people doing it ;)
21:15:39  <Techinica> you can be really desirable if you're a good python programmer
21:15:41  <PublicServer> <Dr-Dinosaur> I
21:15:52  <PublicServer> <Dr-Dinosaur> I can do c# and python :p
21:15:58  <PublicServer> <Dr-Dinosaur> But I still work for walmart atm
21:16:15  <andrew> i prefer php for.. everything lol.. its rapid.
21:16:33  <Techinica> still do the odd micro-site in PHP here and there
21:17:07  <andrew> if you want it to be fast php can be directly transformed to c++.
21:17:36  <andrew> the advantage is fast development in php, then a fast compiled code from the transformed php to c++ code.
21:17:40  <andrew> best of both worlds.
21:18:08  <hylje> the latest fad in web stuff is called meteor
21:18:15  <hylje> it's pretty cool
21:18:36  <hylje> it's javascript based but quite nice in its concepts
21:18:40  <PublicServer> <Dr-Dinosaur> The most annoying fad in web design is 'replacing site with app'
21:18:47  <Techinica> yeah, there's lots of js type things getting around
21:18:48  <hylje> meteor *is* and app thing
21:18:50  *** fonsinchen has quit IRC
21:18:56  <Techinica> meteor is basically taking out of extJS
21:19:00  <andrew> php is not just web. can do pretty mutch anything c++ can. I do not remember php enabling asm parts, i think in c++ it can be done. thats the plus for speed freaks.
21:19:32  <Techinica> languages are really about choosing the right tool for the right job
21:19:53  <Techinica> no language or platform is better than other at everything
21:20:01  <PublicServer> <Dr-Dinosaur> For programming a MUD or text based adventure... python?
21:20:04  <andrew> that is true :D
21:20:05  <hylje> http://en.wikipedia.org/wiki/Turing_tarpit
21:20:06  <Webster> Title: Turing tarpit - Wikipedia, the free encyclopedia (at en.wikipedia.org)
21:20:17  <hylje> not every language is equal in practicality, however
21:20:27  <Techinica> definetly not.
21:20:43  <PublicServer> <Dr-Dinosaur> I thought python was good with strings though.
21:20:51  <andrew> can i abuse you people for the power of 1-2 questions ?
21:21:01  <hylje> python is the language i can recommend for absolutely everything
21:21:03  <andrew> its a survey i do for personal interest.
21:21:16  <andrew> how many of you use OOP ?
21:21:19  <PublicServer> <Dr-Dinosaur> hylje: Game programming
21:21:23  <PublicServer> <Dr-Dinosaur> Nope :p
21:21:25  <Techinica> of-course.
21:21:25  <hylje> look up pyglet
21:21:37  <hylje> i don't generally program rigorously OOP
21:21:46  <hylje> but i do call methods on objects once in a while
21:21:56  <Techinica> Java - 100% OOP. PHP 50/50 depending on the project.
21:22:38  <PublicServer> *** Dr-Dinosaur has left the game (leaving)
21:22:38  <PublicServer> *** Game paused (number of players)
21:22:41  <andrew> ookay, next is.. why you use oop mostly? do you use oop for the easy to maintain structure, or other reason ?
21:22:52  <dr-dinosaur2> bbl :)
21:23:01  <andrew> ookay.
21:23:12  <hylje> if i can recognize a fairly self-contained structure in the app, i'll make it into a function
21:23:23  <hylje> if the function won't do, i'll make it an object with a bunch of functions and state
21:23:27  <Techinica> re-usability
21:23:36  <Techinica> and structure.
21:23:51  <andrew> thank you.
21:25:10  <Techinica> any further reasons will usually always come down to business requirements.
21:25:18  <andrew> stats now show oop preference to be mostly becuz of maintanance reasons, and nothing else.
21:25:33  <Techinica> it's a much cleaner way to code.
21:25:44  <Techinica> much easier to interpret.
21:25:53  <Techinica> usually ends up in less comments within code
21:25:56  <Techinica> quicker documentation
21:26:02  <Techinica> cause all your methods are named appropriately
21:26:05  <Sylf> I've seen the reverse
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21:26:07  <Sturmi> and less wtf
21:26:12  <andrew> :D this is what those who use procedural code say too, about procedural coding.
21:26:19  <Sturmi> when you look into the code some time later
21:26:21  <Sylf> too fine-grained oop is counterproductive
21:26:47  <Techinica> there's a way to ruin everything ;)
21:26:51  <andrew> aye, intrestingly more oop users sayd oop is bloated than procedural coders.
21:26:56  <Sylf> also, showing oop code to non-oop programmer is a big wtf
21:27:37  <Techinica> if a programmer can't understand OOP one must begin to question their logical abilties
21:27:46  <Techinica> even in their proceedural programming
21:27:54  <andrew> i personaly dislike oop. its slow to code, but its only my personal experience.
21:28:11  <Techinica> depends on the size of the project
21:28:23  <andrew> i forecast oop decay in less then a decade.
21:28:33  <hylje> if you can, you should just try to cut down the amount of code you have
21:28:49  <hylje> no matter the methodology it's hard to deal with massive floods of code
21:29:19  <hylje> i've heard of a project to implement a full OS with multimedia and networking and all with a miniscule amount of code
21:30:04  <andrew> oh, i'm a heretic.. anti-linux guy, who uses windoze xp 64 bit.
21:30:09  *** Mark has quit IRC
21:30:26  <Techinica> :)
21:30:50  <andrew> and i wil prefer once its finished, reactos.
21:30:55  <andrew> cute thing.
21:31:09  <Sylf> is that the beos thingy?
21:31:14  <Sturmi> sounds almost like the old project to put a minimal OS into BIOS
21:31:42  <andrew> actualy i would prefer hardware os. hardwired in cpu.
21:32:46  *** mfb- has joined #openttdcoop
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21:32:48  <andrew> allso heresy, but.. hey, i voted for cpu+gpu merger like a decade ago.
21:32:51  *** Jam35 has quit IRC
21:32:53  <mfb-> hi
21:33:05  <andrew> hellooo
21:33:22  <andrew> ah, well.. enough of technology talk, sorry for the spamming.
21:33:33  <Techinica> heh ;)
21:33:41  <andrew> i just grab all possibility to gather info for my survey.
21:33:56  <Techinica> going to post results somewhere?
21:34:03  <Techinica> like a blog or whatever?
21:34:20  <andrew> did not think about it yet.
21:34:36  <mfb-> !password
21:34:36  <PublicServer> mfb-: babied
21:34:43  <PublicServer> *** Game still paused (number of players)
21:34:43  <PublicServer> *** Game unpaused (number of players)
21:34:45  <PublicServer> *** mfb joined the game
21:34:59  <mfb-> survey? where?
21:35:12  <andrew> its my personal survey.
21:35:17  <andrew> about OOP paradigm.
21:35:24  <PublicServer> <mfb> ah
21:36:02  <PublicServer> <mfb> ok refinery drop entry is "a bit" unbalanced :D
21:36:16  <PublicServer> <mfb> 3 platforms for a single line
21:36:22  <PublicServer> <mfb> 5 platforms for 4 other lines
21:37:36  <andrew> well, i'm off now.
21:37:40  <andrew> see you people later.
21:37:46  <andrew> byee
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21:37:48  <PublicServer> <mfb> bye
21:38:54  <PublicServer> *** andre has left the game (leaving)
21:39:03  <PublicServer> <mfb> SLH 04 in :D
21:39:17  <PublicServer> <mfb> nice
21:39:19  <PublicServer> <LoPo> hi
21:39:33  <PublicServer> *** LoPo has joined company #1
21:48:17  <PublicServer> <mfb> wtf is !emergency
21:48:27  <PublicServer> <LoPo> dont ask...
21:48:33  <PublicServer> <mfb> and why do we swap lines on the outer ring
21:48:40  <PublicServer> <LoPo> same ;p
21:48:44  <PublicServer> <LoPo> idk
21:48:52  <PublicServer> <LoPo> i think is stupid as well
21:48:54  <PublicServer> <mfb> train 547 tried to go in there
21:49:00  <PublicServer> <Sturmi> trays idea to get trains unlost
21:49:10  <PublicServer> <LoPo> then fix the lost trains?
21:49:20  <PublicServer> <mfb> that is what those lines do
21:49:24  <PublicServer> <Sturmi> if you have a better way, do it
21:49:30  <PublicServer> <mfb> plus they provide a way for other trains to use shortcuts
21:49:32  <PublicServer> <mfb> maybe
21:49:46  <PublicServer> <Sturmi> once in a year a train uses the emergency lines
21:49:49  <PublicServer> <mfb> add wtf penalty to those lines?
21:49:56  <PublicServer> <mfb> ok
21:50:23  <PublicServer> <Sturmi> and almost all of them come from the wrong ML
21:50:25  <PublicServer> <LoPo> maybe when an empthy train gets on the outer ring?
21:50:31  <PublicServer> <Sturmi> yes
21:50:42  <PublicServer> <mfb> 547 did that
21:51:28  <PublicServer> <LoPo> k watch train 774
21:51:38  <PublicServer> <LoPo> oh nvw ;p
21:52:04  <PublicServer> <mfb> SLH08 :D
21:52:26  <PublicServer> <LoPo> in or out?
21:52:32  <PublicServer> <mfb> out
21:52:40  <PublicServer> <mfb> too lazy to move goods drop? :p
21:53:03  <PublicServer> <LoPo> why is it wrong? :P
21:53:09  <PublicServer> <mfb> well, it works
21:53:23  <PublicServer> <LoPo> its cheap, buit works :)
21:53:25  <PublicServer> <mfb> it is just unusual to have a station exit -in- the SLH
21:53:55  <PublicServer> *** Sturmi has joined company #1
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21:57:25  <PublicServer> <LoPo> shl has 2 exits
21:57:35  <PublicServer> <LoPo> 4
21:57:38  <PublicServer> <LoPo> shl 4
21:57:48  <PublicServer> <mfb> ?
21:57:50  <PublicServer> <LoPo> one in the south
21:57:55  <Sturmi> SL4 is actually 2 Sls
21:57:56  <PublicServer> <LoPo> and one in the east
21:57:59  <PublicServer> <mfb> ah that
21:58:45  <Dom_> !password
21:58:45  <PublicServer> Dom_: seated
21:58:58  <PublicServer> *** Dom joined the game
21:59:01  <PublicServer> <Dom> hello
21:59:07  <PublicServer> <mfb> hi
21:59:10  <PublicServer> <LoPo> hi
21:59:22  *** dwarf has joined #openttdcoop
21:59:25  <dwarf> !password
21:59:25  <PublicServer> dwarf: seated
21:59:52  <PublicServer> *** dwarf joined the game
22:03:24  <PublicServer> <LoPo> this game is realy wave heavy
22:03:50  <PublicServer> <LoPo> some sections you see almost no trains, and the next is almost jamming
22:04:08  <PublicServer> *** dwarf has left the game (general timeout)
22:04:08  <PublicServer> *** dwarf has left the game (connection lost)
22:04:08  <PublicServer> <Dom> yep
22:04:20  <PublicServer> <Dom> maybe disconnect some primaries?
22:04:53  *** sla_ro|master has quit IRC
22:05:11  <PublicServer> <LoPo> some ML parts also lack singals ;p
22:05:21  <PublicServer> <mfb> where? :D
22:05:23  <PublicServer> <Dom> huh? where?
22:05:38  <PublicServer> <LoPo> found a few up north
22:09:13  <PublicServer> <LoPo> lol!
22:09:15  <PublicServer> <mfb> why do we own streets and build bridges over those streets (where level-crossings would work), there the bridges are a bottleneck?
22:09:19  <PublicServer> <LoPo> check here!
22:09:33  <PublicServer> <LoPo> SG of 3? :p
22:09:39  <PublicServer> <mfb> nice
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22:14:29  <PublicServer> <mfb> what is next? 6th?
22:15:07  <PublicServer> <LoPo> dunno
22:15:13  <PublicServer> <LoPo> im going to sleep :)
22:15:15  <PublicServer> <LoPo> see you
22:15:16  <dr-dinosaur2> 70 away from train limit
22:15:19  <PublicServer> <Dom> n8
22:15:25  <PublicServer> <mfb> gn
22:15:31  <PublicServer> *** LoPo has left the game (leaving)
22:15:47  <PublicServer> <mfb> train limit is just some expected network limit
22:15:57  <PublicServer> <mfb> more lines, more trains
22:16:55  *** LoPo has quit IRC
22:26:07  <Dom_> V453000: instead of getting a snail you should have bought this  http://www.youtube.com/watch?v=iAvG0buqa2Q&feature=player_embedded
22:26:07  <Webster> Title: BRAVEROBOTICS 1/12 scale Transform Robot Version7.2, Length: 3m 21s, Views: 954019, Likes: 6954
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22:27:30  <V453000> dont think I understand the beauty of that
22:28:01  <PublicServer> <Dom> it's a real life transformer
22:28:53  <V453000> well yeah but :/
22:29:51  <mfb-> if it is possible, it will be built :D
22:30:08  <PublicServer> <Dom> it has been built in a small scale
22:30:18  <PublicServer> <mfb> should be easy to scale
22:30:28  <PublicServer> <mfb> mechanical stability is not the point
22:30:28  <PublicServer> <Dom> and then an AI
22:30:34  <PublicServer> <mfb> bad idea
22:30:48  <PublicServer> <Dom> judgement day :P
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22:41:36  <PublicServer> <mfb> need magic dozer :(
22:42:22  <PublicServer> <mfb> @gap 3 2
22:42:29  <PublicServer> <mfb> @@gap 3 2
22:42:30  <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:42:38  <mfb-> @gap 3 2
22:42:38  <Webster> mfb-: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:49:50  <PublicServer> <mfb> jam near SLH08 in
22:49:58  <PublicServer> <mfb> innermost ML
22:51:16  <PublicServer> <mfb> should be solved
22:51:35  <PublicServer> <mfb> well nuningwell east has to many trains
22:51:58  <PublicServer> <Techinica> wondering if shifting after the station entries might be an idea.
22:52:11  <PublicServer> <mfb> shifting what?
22:52:17  <PublicServer> <Techinica> SML
22:52:35  <PublicServer> <mfb> does not help
22:52:53  <PublicServer> <Techinica> well the issue with SLH08 is more the OUT line into the ML than the inner side
22:52:56  <PublicServer> <mfb> SLH08 needs a second line I think
22:53:04  <PublicServer> <Techinica> or atleast was at the time
22:53:15  <PublicServer> <mfb> in was a problem, too
22:53:21  <PublicServer> <mfb> single bridge exit at one line
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23:07:09  <PublicServer> <mfb> massive jam at inner ML
23:07:15  <PublicServer> <mfb> SLH08
23:07:29  <PublicServer> <Techinica> again cause of outer
23:07:39  <PublicServer> <mfb> yeah, that prio jammed everything
23:08:14  <PublicServer> <Techinica> they're too slow getting onto the outer lines
23:08:24  <PublicServer> <mfb> needs a second line
23:08:35  <PublicServer> <Techinica> needs to be rebuilt entirely with two lines
23:11:36  <PublicServer> <mfb> that will give a nice jam
23:11:54  <PublicServer> <Techinica> demo + rebuild yeah :)
23:12:12  <PublicServer> <mfb> no way to build a bypass
23:12:26  <PublicServer> <Techinica> not really no
23:12:28  <PublicServer> <mfb> or at least not in a way it would help
23:12:31  <PublicServer> <Techinica> need the space
23:13:38  <PublicServer> <Techinica> could just demo it and rebuild both SLH08 OUT and OUTER 4
23:13:53  <PublicServer> <mfb> :D
23:14:11  <PublicServer> <Techinica> the joiners are periodically causing jams on the ML there too
23:14:30  <PublicServer> <Techinica> should probably move them closer to the station or something
23:15:34  <PublicServer> <Techinica> exit out of FPP needs help too
23:24:00  <PublicServer> <mfb> :D
23:24:14  <PublicServer> <mfb> even more detour :D
23:24:25  <PublicServer> <Sturmi> more detour but a clean shl
23:24:31  <PublicServer> <Sturmi> *cleaner
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23:30:56  <PublicServer> <Techinica> looks like the magic farmer packed up shop
23:31:08  <PublicServer> <mfb> :D
23:31:26  <mfb-> !rcon set raw_industry_construction 1
23:31:35  <mfb-> !rcon set raw_industry_construction 2
23:31:42  <PublicServer> <mfb> better
23:45:17  <PublicServer> <mfb> gn8
23:45:27  <PublicServer> <Sturmi> gn
23:45:49  <PublicServer> *** mfb has left the game (leaving)
23:49:07  *** mfb- has quit IRC
23:52:27  <PublicServer> <Techinica> gn
23:52:33  <PublicServer> <Sturmi> same
23:52:39  <PublicServer> *** Techinica has left the game (leaving)
23:55:53  <PublicServer> <Sturmi> good nightr
23:55:56  <PublicServer> *** Sturmi has left the game (leaving)
23:55:58  <PublicServer> *** Game paused (number of players)

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