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00:03:51 *** bassals has quit IRC 00:10:40 *** valhallasw has quit IRC 00:12:07 <Sylf> !password 00:12:07 <PublicServer> Sylf: rhymes 00:12:17 <PublicServer> *** Game still paused (number of players) 00:12:19 <PublicServer> *** Dom joined the game 00:12:21 <PublicServer> *** Game still paused (number of players) 00:12:21 <PublicServer> *** Game unpaused (number of players) 00:12:23 <PublicServer> *** Sylf joined the game 00:12:25 <PublicServer> <Dom> hello 00:12:31 <PublicServer> <Sylf> ello 00:15:42 *** andbo has quit IRC 00:17:30 <Sturmi> !password 00:17:30 <PublicServer> Sturmi: rhymes 00:17:42 <PublicServer> *** Sturmi joined the game 00:17:49 <PublicServer> <Sturmi> hey 00:17:52 <PublicServer> <Sylf> hi 00:23:18 <PublicServer> *** Techinica has left the game (leaving) 00:37:26 <dr-dinosaur2> !password 00:37:26 <PublicServer> dr-dinosaur2: flaked 00:37:33 <PublicServer> <Sturmi> you seem to like crosses :d 00:37:37 <PublicServer> <Sylf> :P 00:37:55 <PublicServer> *** Dr-Dinosaur joined the game 00:38:03 <PublicServer> <Dr-Dinosaur> Wnat 00:38:05 <PublicServer> <Dr-Dinosaur> What 00:38:07 <PublicServer> <Dr-Dinosaur> Whoa 00:38:13 <PublicServer> <Sylf> the main station reversers 00:41:37 <PublicServer> <Dr-Dinosaur> My SL has mutated 00:41:47 <PublicServer> <Dr-Dinosaur> That's what happens when you work all day saturday :p 00:41:50 <PublicServer> <Sturmi> evolution 00:41:52 <PublicServer> <Sylf> :P 00:47:26 *** chester_ has quit IRC 01:01:28 <PublicServer> <Sylf> that slh06 in looks wtf overall 01:01:39 <PublicServer> <Dr-Dinosaur> I'm working on it. Trying to tidy it a bit 01:01:45 <PublicServer> <Sylf> yeah 01:02:04 <PublicServer> <Sylf> you still can't reach goods drop or the water supply from the outer ring 01:02:06 <PublicServer> <Dr-Dinosaur> I don't like the X's 01:02:20 <PublicServer> <Dr-Dinosaur> You can. Theres another connection fruther on 01:02:56 <PublicServer> <Sylf> oh 01:03:54 <PublicServer> <Dr-Dinosaur> Hmmm 01:04:08 <PublicServer> <Sylf> still want to get rid of the x? 01:04:18 <PublicServer> <Dr-Dinosaur> Yeah... I'm having a proper think 01:04:36 <PublicServer> <Sylf> may I give it a go? 01:04:46 <PublicServer> <Dr-Dinosaur> Can you give me 20 more minutes :) 01:04:49 <PublicServer> <Sylf> kk 01:08:24 <PublicServer> *** Sylf has joined spectators 01:11:28 <PublicServer> <Dr-Dinosaur> Now the inside line isn't connected to the ore mine 01:11:30 <PublicServer> <Dr-Dinosaur> garrrrr 01:12:53 <PublicServer> <Sylf> you know, the simplest solution is to let all lines merge into 1 line once 01:13:17 <PublicServer> <Sylf> or maybe 2 lines if it's too busy for 1 01:13:19 <PublicServer> <Sturmi> nah, a big pbs crossing 01:13:25 <PublicServer> <Sylf> XD 01:13:36 <PublicServer> <Sylf> ok, cross the ML with PBS, then. 01:13:54 <PublicServer> <Dr-Dinosaur> it's not that bad at the moment... right? 01:14:10 <PublicServer> <Sylf> do you want the truth? 01:14:16 <PublicServer> <Dr-Dinosaur> Not really :p 01:14:23 <PublicServer> <Sylf> ;-P 01:14:35 *** bootmii has joined #openttdcoop 01:14:44 <bootmii> !download 01:14:44 <PublicServer> bootmii: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 01:14:44 <PublicServer> bootmii: http://www.openttd.org/en/download-trunk/r24673 01:15:01 <PublicServer> <Dr-Dinosaur> The thing is, you might get continuous traffic to the same station 01:15:08 <PublicServer> <Dr-Dinosaur> So the split can't happen before the bridges over the ML 01:15:10 <bootmii> !password 01:15:10 <PublicServer> bootmii: pantry 01:15:26 <PublicServer> <Sylf> that's okay - you can get a momentous paused trains in SLs 01:15:36 <PublicServer> <Sturmi> what about a tunnel? 01:17:27 <bootmii> gimme a minute gotta install opensfx 01:17:34 <PublicServer> <Dr-Dinosaur> okay, you can have a go slyf :0 01:17:37 <PublicServer> <Dr-Dinosaur> I'll watch 01:17:43 <PublicServer> <Dr-Dinosaur> And gently rock myself to sleep 01:17:58 <bootmii> That's Sylf, Dr-Dinosaur. 01:18:08 <PublicServer> <Sylf> I'm not going to sing lullaby though. 01:18:30 <PublicServer> *** Sylf has joined company #1 01:18:51 <bootmii> it's 5:18. My bedtime is midnight, so make sure to wake up by 7 am. 01:19:11 <bootmii> 5:18 and midnight my time, 7 am your time 01:20:02 <bootmii> !password 01:20:02 <PublicServer> bootmii: pantry 01:20:51 <PublicServer> *** Player has joined spectators 01:24:19 <PublicServer> *** Player has left the game (general timeout) 01:24:19 <PublicServer> *** Player has left the game (connection lost) 01:25:46 <PublicServer> <Dr-Dinosaur> Why you removing the extra track? 01:26:16 <PublicServer> <Sylf> simpler the better 01:26:34 <PublicServer> <Dr-Dinosaur> I thought it was higher capacity though 01:26:36 <PublicServer> <Dr-Dinosaur> O.o 01:26:54 <PublicServer> <Sylf> sidelines don't need that high of capacity 01:27:05 <PublicServer> <Sylf> if we get to that point, we'll need LL sideline 01:27:31 <PublicServer> <Sylf> now that we established that, we can shorten that detour 01:30:09 <PublicServer> <Dr-Dinosaur> It's a lot easier to see what's going on now :D 01:30:23 <PublicServer> <Sylf> ;) 01:30:25 <PublicServer> <Dr-Dinosaur> But the capacity is less :(, but it's better than over-engieeered 01:32:00 *** cyph3r has joined #openttdcoop 01:35:59 <PublicServer> <Sylf> don't do that 01:36:01 <PublicServer> <Dr-Dinosaur> oh? 01:36:15 <PublicServer> <Sylf> the lead-in to the goods drop is now too short 01:36:19 <PublicServer> <Dr-Dinosaur> Ahhh 01:36:57 <PublicServer> <Sylf> hmmm 01:37:07 <PublicServer> <Dr-Dinosaur> The split could be closer to the station 01:38:27 <PublicServer> <Dr-Dinosaur> 2 trains can fit there now :D 01:40:09 <PublicServer> <Dr-Dinosaur> CL is 2 right? 01:40:20 <PublicServer> <Sylf> 1.5 01:41:30 <PublicServer> <Sylf> now you made a signal gap 01:42:25 *** [1]Mark has joined #openttdcoop 01:42:41 <PublicServer> <Dr-Dinosaur> Is that best? 01:42:44 <PublicServer> <Sylf> nope 01:43:31 <PublicServer> <Sylf> that's a mess still 01:43:43 <PublicServer> <Sylf> no, that CL1 was fine 01:44:25 <PublicServer> <Dr-Dinosaur> Oooooh 01:44:35 <PublicServer> <Sylf> that's CL1.5 01:46:26 <PublicServer> <Dr-Dinosaur> Is the balancing on SL06 out fine though? 01:46:32 <PublicServer> <Dr-Dinosaur> V taught me that style 01:47:02 <PublicServer> <Sylf> the balance at OUT? 01:47:06 <PublicServer> <Dr-Dinosaur> yep 01:47:12 <PublicServer> <Dr-Dinosaur> I don't know how that train got there though 01:47:18 <PublicServer> <Dr-Dinosaur> It's blocking everything 01:47:53 <PublicServer> <Sylf> some stupid train took a wrong exit 01:47:55 *** Mark has quit IRC 01:47:55 *** [1]Mark is now known as Mark 01:48:01 <PublicServer> <Sylf> it should be fine now 01:48:23 <PublicServer> <Dr-Dinosaur> Every exit should be fine though right? 01:48:41 <PublicServer> <Sturmi> should work 01:48:41 <PublicServer> <Sylf> yes 01:49:06 *** bootmii has quit IRC 01:59:56 *** LoPo has quit IRC 02:00:31 *** cyph3r has quit IRC 02:01:49 <PublicServer> <Dr-Dinosaur> Thanks for that quick signal :p 02:01:55 <PublicServer> <Sturmi> :D 02:03:49 <PublicServer> <Dr-Dinosaur> It looks so pretty... 02:03:55 <PublicServer> <Dr-Dinosaur> But I need space for prios I think 02:04:10 <PublicServer> <Sturmi> no, short prios are enough 02:04:28 <PublicServer> <Sturmi> methinks 02:06:55 <PublicServer> <Sturmi> lol 02:06:58 <PublicServer> <Dr-Dinosaur> Why not :p 02:07:16 <PublicServer> <Sturmi> undergroud style? 02:07:18 <PublicServer> <Dr-Dinosaur> I'd make it line up, but that would be CL1 02:07:48 <PublicServer> <Sturmi> cl0.5 02:08:04 <PublicServer> <Sturmi> cl1 would be ok for these trains 02:08:43 <PublicServer> <Dr-Dinosaur> I like how they just pop their heads out :p 02:08:53 <PublicServer> <Sturmi> :D 02:11:30 <PublicServer> <Sturmi> thats too dense 02:11:33 <PublicServer> <Dr-Dinosaur> too dense? 02:11:43 <PublicServer> <Dr-Dinosaur> ahh the sginals 02:13:03 <PublicServer> <Sylf> there are two tunnels connected to the same ML? 02:13:11 <PublicServer> <Sturmi> temp 02:13:14 <PublicServer> <Sylf> ok 02:13:48 <PublicServer> <Dr-Dinosaur> That CL is harsh 02:14:30 <PublicServer> <Dr-Dinosaur> I'll deal with the reversers 02:14:40 <PublicServer> <Sylf> ? 02:15:50 <PublicServer> <Sylf> it's not so effective when you have so many combo sigs in a row 02:16:04 <PublicServer> <Dr-Dinosaur> Well, the outer track doesn't have enought traffic on 02:16:18 <PublicServer> <Dr-Dinosaur> It will prioritise the outer track that way right? 02:16:18 <PublicServer> <Sylf> that's better way to do it 02:18:28 <PublicServer> <Dr-Dinosaur> And now that's the most stylish SLH out in the map ;p 02:18:34 <PublicServer> <Dr-Dinosaur> It's soo slick 02:19:49 <PublicServer> <Sylf> :( 02:19:55 <PublicServer> <Sylf> You don't like that reverser? 02:20:05 <PublicServer> <Dr-Dinosaur> I made it 02:20:08 <PublicServer> <Dr-Dinosaur> It's one too long 02:20:16 <PublicServer> <Dr-Dinosaur> The bridge would look cool, but it's too long 02:20:29 <PublicServer> <Sylf> only by half a tile 02:20:44 <PublicServer> <Dr-Dinosaur> You liked the reverser? 02:20:54 <PublicServer> <Sylf> oh well 02:24:01 <PublicServer> <Dr-Dinosaur> I think it's funny how the penalties make trains always choose the inside track 02:24:07 <PublicServer> <Dr-Dinosaur> Over say 20 tiles worth 02:25:24 <PublicServer> <Sylf> hm... 02:26:02 <PublicServer> <Dr-Dinosaur> Nice... 02:26:16 <PublicServer> <Dr-Dinosaur> It will not block access to the other reverser if one if is in use 02:27:26 <PublicServer> <Sturmi> good night 02:27:30 <PublicServer> <Sylf> gn 02:27:32 <PublicServer> <Dr-Dinosaur> Good night :) 02:27:34 <PublicServer> *** Sturmi has left the game (leaving) 02:27:42 *** Sturmi has quit IRC 02:31:12 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 02:40:02 <PublicServer> <Sylf> dom, are you working on anything? 02:40:42 <PublicServer> <Sylf> or should I ask, are you afk... 02:43:44 <PublicServer> *** Sylf has left the game (leaving) 02:43:44 <PublicServer> *** Game paused (number of players) 04:06:45 *** burns has quit IRC 04:09:07 *** Dom_ has quit IRC 04:09:28 <PublicServer> *** Dom has left the game (general timeout) 04:09:29 <PublicServer> *** Dom has left the game (connection lost) 04:22:35 *** condac has joined #openttdcoop 05:23:14 *** Okami_Xci has quit IRC 06:34:20 *** sla_ro|master has joined #openttdcoop 06:54:51 *** weber has joined #openttdcoop 07:24:11 *** Maraxus has joined #openttdcoop 08:03:53 *** ODM has joined #openttdcoop 08:03:53 *** ChanServ sets mode: +o ODM 08:05:07 *** Tray has joined #openttdcoop 08:18:30 *** dwarf has joined #openttdcoop 08:18:35 <dwarf> !password 08:18:35 <PublicServer> dwarf: dabbed 08:18:48 <PublicServer> *** Game still paused (number of players) 08:18:48 <PublicServer> *** dwarf joined the game 08:20:45 *** weber has quit IRC 08:20:55 *** Dom_ has joined #openttdcoop 08:24:15 <Dom_> !password 08:24:15 <PublicServer> Dom_: dabbed 08:24:34 <PublicServer> *** Game still paused (number of players) 08:24:34 <PublicServer> *** Game unpaused (number of players) 08:24:36 <PublicServer> *** Dom joined the game 08:24:41 <PublicServer> <Dom> morning 08:26:25 <PublicServer> <dwarf> hi 08:26:31 <PublicServer> <Dom> hi 08:35:20 <dwarf> !gap 3 7 08:35:20 <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 3 and gap 7. 08:35:26 <dwarf> !gap 3 6 08:35:26 <PublicServer> dwarf: You need 2 tunnels/bridges for trainlength 3 and gap 6. 08:37:33 *** Sturmi has joined #openttdcoop 08:39:30 <PublicServer> <Dom> why dont you rebuild the whole merger? 08:39:51 <Sturmi> !pasword 08:39:52 <PublicServer> <dwarf> its almost done 08:39:58 <PublicServer> <Dom> ok 08:40:00 <Sturmi> !password 08:40:00 <PublicServer> Sturmi: cabins 08:40:14 <PublicServer> *** Sturmi joined the game 08:40:23 <PublicServer> <Dom> morning 08:40:30 <PublicServer> <Sturmi> mornin 08:45:14 <PublicServer> *** Tray joined the game 08:45:30 <PublicServer> <Dom> morning 08:45:36 <PublicServer> <Tray> hi 08:45:38 <PublicServer> <Sturmi> morning 08:45:45 <PublicServer> <dwarf> hi 08:48:19 <PublicServer> *** Sylf joined the game 08:48:27 <PublicServer> <Dom> morning 08:48:38 <PublicServer> <Dom> Sylf: i fell alseep again playing ottd :D 08:48:41 <PublicServer> <Sylf> 4th line for inner? 08:48:53 <PublicServer> <Sturmi> morning and yes 08:49:04 <PublicServer> <Sylf> kk 08:49:41 <V453000> !password 08:49:41 <PublicServer> V453000: cabins 08:49:54 <PublicServer> *** V453000 joined the game 08:49:56 <PublicServer> <V453000> hyyy 08:49:59 <PublicServer> <Dom> o_O 08:50:02 <PublicServer> <Dom> hi :D 08:50:04 <PublicServer> <Sturmi> mornin 08:55:54 *** fonsinchen has joined #openttdcoop 09:00:04 <PublicServer> <V453000> :D I have read many names for trains stuck at a SLH prio, but train hoovering is new :D 09:00:22 <PublicServer> <Tray> I beg your pardon? 09:00:28 <PublicServer> <V453000> 0SLH 06 out 09:00:58 <PublicServer> <Tray> ph yeah 09:01:08 *** valhallasw has joined #openttdcoop 09:09:57 *** EyeMWing has quit IRC 09:11:05 <PublicServer> <Sturmi> nice detour :D 09:11:11 <PublicServer> <Sylf> crazy XD 09:13:17 <PublicServer> <Tray> maybe we should connect some of the induytries from SL 02 to SL 08 to clean up the area 09:13:33 <PublicServer> <Sylf> I've thought about that too, but... nah. 09:13:37 <PublicServer> <Sylf> maybe for 5th line. 09:13:44 <PublicServer> <Tray> (: 09:16:08 <dr-dinosaur2> sylf: For a fifth line 09:16:22 <dr-dinosaur2> Have it start on the inside at the NW and move to the inside at the SE 09:16:24 <PublicServer> <Sylf> aye. 09:16:30 <dr-dinosaur2> That might help a lot with some of the congestion issues 09:17:17 <dr-dinosaur2> So have the leftmost line cross over and be the rightmost line half way round. 09:20:30 <PublicServer> <Sturmi> looks a lot better now 09:20:39 <PublicServer> <Sylf> looks too clean now 09:20:45 <PublicServer> <Sturmi> hehe 09:25:25 <PublicServer> <Sturmi> now it is really too clean 09:25:37 <PublicServer> <Sylf> exactly 09:25:44 <PublicServer> <Sturmi> lets rebuild the mess :D 09:25:54 <PublicServer> <Sylf> PBS mesh! 09:27:28 <PublicServer> <V453000> Tray how come there is no reverser hub like in psg 193 :p 09:27:46 <PublicServer> <Sturmi> look at slh07 09:27:50 <PublicServer> <V453000> not enuff 09:28:04 <PublicServer> <Sturmi> :o 09:28:10 <PublicServer> <Tray> Well I tried something and it failed. 09:28:21 <PublicServer> <Tray> not much point to do it again. 09:28:23 <PublicServer> <V453000> I just had to bring it up :p 09:28:34 <Sturmi> !arcive 09:28:41 <Sturmi> !archive 09:28:41 <PublicServer> Sturmi: http://www.openttdcoop.ORG/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive 09:28:57 *** andbo has joined #openttdcoop 09:29:01 <V453000> its not there sturmi 09:29:04 <PublicServer> <Sylf> was that the reverser right at the SLH that didn't survive too long? 09:29:18 <PublicServer> <Sturmi> :/ 09:29:36 <PublicServer> <Tray> but I'm glad you're remembering my fails - I mean how long is it? one and a half year? 09:29:36 <PublicServer> <V453000> something like that idk it was somehow symmetric and no pf traps and I think they were even bidirectional so it deadlocked 09:29:36 <PublicServer> *** dwarf has left the game (general timeout) 09:29:36 <PublicServer> *** dwarf has left the game (connection lost) 09:29:40 <PublicServer> <V453000> in short, it had STYLE 09:29:51 <PublicServer> <V453000> that is longer Tray 09:29:53 <PublicServer> <Sylf> :D 09:30:00 <dwarf> !password 09:30:00 <PublicServer> dwarf: faiths 09:30:07 <V453000> 29.8.10-23.9.10 09:30:14 <PublicServer> *** dwarf joined the game 09:33:39 <PublicServer> <Sylf> gtg... cya 09:33:41 <PublicServer> *** Sylf has left the game (leaving) 09:35:30 <PublicServer> *** dwarf has left the game (general timeout) 09:35:30 <PublicServer> *** dwarf has left the game (connection lost) 09:35:34 <V453000> byez 09:35:37 *** Jam35 has joined #openttdcoop 09:36:15 <PublicServer> *** dwarf joined the game 09:37:02 <PublicServer> *** dwarf has left the game (general timeout) 09:37:02 <PublicServer> *** dwarf has left the game (connection lost) 09:44:25 <PublicServer> *** Sylf joined the game 09:44:53 <PublicServer> <Sylf> oh the joy of database upgrade not going well at 4AM 09:45:00 <PublicServer> <Sylf> *le sigh* 09:45:32 *** pugi has joined #openttdcoop 09:54:29 *** dwarf has quit IRC 10:07:21 <PublicServer> <Sturmi> whoever is emitting trains, pls check for lost trains first 10:07:43 <PublicServer> <Dom> afk 10:07:46 <PublicServer> *** Dom has joined spectators 10:07:56 <PublicServer> *** Sylf has joined spectators 10:07:58 <PublicServer> <Sylf> same 10:08:48 <PublicServer> <Tray> do you think an emergency line would be a good idea? 10:10:08 <PublicServer> <Sturmi> you mean a emergency connection between MLs? 10:10:38 <PublicServer> <Tray> just like !emergency 10:10:57 <PublicServer> <Sturmi> hmm, gotta see who travels there 10:11:11 <PublicServer> <Sturmi> could be another shortcut 10:11:21 <PublicServer> <Tray> yep 10:11:23 <PublicServer> <Sturmi> this one is ok 10:11:37 <PublicServer> <Tray> oh yeah 10:18:40 <PublicServer> <Tray> the rings have no hub that allows switching lines \: 10:18:59 <PublicServer> <Sturmi> I just checked that too :D 10:19:03 <PublicServer> <Sturmi> I'll make one 10:22:31 <PublicServer> <Sturmi> manual release 10:22:35 <PublicServer> <Sturmi> good idea 10:22:41 <PublicServer> *** V453000 has left the game (leaving) 10:26:38 <PublicServer> <Tray> looks quiete good 10:26:44 *** Progman has joined #openttdcoop 10:27:12 <PublicServer> <Sturmi> a lot of trains from inner ML... i nerver checked those 10:27:18 <PublicServer> <Sturmi> *never 10:27:34 <PublicServer> <Sturmi> my keyboard is doing funny things today 10:28:29 <PublicServer> <Sturmi> there is another lineswap at Inner3 10:29:47 <PublicServer> <Tray> one train made a false move 10:31:17 <PublicServer> <Tray> maybe just a problem with building 10:47:00 *** cyph3r has joined #openttdcoop 10:49:05 <PublicServer> <Tray> wops 10:49:07 <PublicServer> <Sturmi> erm... wtf? 10:51:29 <PublicServer> <Sturmi> if another full goods train travels the emergency from outer to inner, we have a serious bug somewhere 10:52:00 <PublicServer> <Tray> maybe trains just get confused by building actions 10:52:26 <PublicServer> <Sturmi> some travel the wrong sideline too 10:52:40 <PublicServer> <Tray> e.g.? 10:53:14 <PublicServer> <Sturmi> i had a train for graningwell fruit at chnfingford water 10:53:36 <PublicServer> <Sturmi> i changed the water station to terminus, hope it helps 11:01:55 *** [FR]Syl59 has joined #openttdcoop 11:02:56 <[FR]Syl59> !password 11:02:56 <PublicServer> [FR]Syl59: peddle 11:04:41 <PublicServer> <Sturmi> hi 11:04:41 <PublicServer> *** {[FR]Syl59} joined the game 11:04:44 <PublicServer> <[FR]Syl59> Hello 11:15:20 <PublicServer> <Sturmi> liquid diamonds? 11:15:31 <PublicServer> <[FR]Syl59> Yep XD 11:15:38 <PublicServer> <Sylf> oil is mostly carbon... 11:16:04 <PublicServer> <[FR]Syl59> Diamond not burn ... x) 11:16:06 <PublicServer> <[FR]Syl59> That's not coal 11:16:14 <PublicServer> <Sylf> 5:15 AM. Good night all. 11:16:16 <PublicServer> *** Sylf has left the game (leaving) 11:16:18 <PublicServer> <Sturmi> diamond is coal 11:16:22 <PublicServer> <Sturmi> cu 11:17:12 <PublicServer> <[FR]Syl59> Wierd ... 11:17:18 <PublicServer> <[FR]Syl59> The trains are not loading 11:19:36 <PublicServer> <Sturmi> the pipes are a different station 11:20:03 <PublicServer> <[FR]Syl59> Erf ... :/ 11:20:09 <PublicServer> <[FR]Syl59> Thanks 11:20:33 <PublicServer> <Sturmi> they belong to HQ eyecandy :D 11:20:51 <PublicServer> <[FR]Syl59> Productions stealing ? :D 11:21:45 <PublicServer> <Sturmi> yea, the HQ guys steal the diamonds 11:22:13 <PublicServer> <Sturmi> greedy execs :p 11:27:29 *** bassals has joined #openttdcoop 11:30:01 <PublicServer> <[FR]Syl59> Don't forget to plan trees if needed :) 11:30:05 <PublicServer> <[FR]Syl59> plant * 11:30:11 <PublicServer> <Sturmi> ? 11:30:29 <PublicServer> <[FR]Syl59> The sawemills needs trees to work 11:31:44 <PublicServer> <Sturmi> both sawmills work perfectly 11:33:03 <PublicServer> <[FR]Syl59> Well ... I guess there is nothing to do :/ 11:39:37 <V453000> idk if that got a change sometime in the past but you dont need to feed sawmills 11:39:51 <V453000> ah yes the tree generator changes 11:39:55 <V453000> I guess trees grow fast enough 11:40:33 <PublicServer> <Sturmi> afaik there is a setting for tree growth 11:40:39 <PublicServer> <Sturmi> or was 11:41:54 <PublicServer> *** [FR]Syl59 has left the game (leaving) 11:45:32 <PublicServer> *** Chris Booth joined the game 11:46:49 <PublicServer> *** Chris Booth has left the game (leaving) 11:48:58 *** Kalaidos has joined #openttdcoop 11:49:12 <Kalaidos> !password 11:49:12 <PublicServer> Kalaidos: piddle 11:49:21 <PublicServer> <Kalaidos> Hello 11:49:21 <PublicServer> *** Kalaidos joined the game 11:49:26 <PublicServer> <Sturmi> hi 11:51:20 <PublicServer> <Kalaidos> bank / water drop is massively jammed : o 11:51:30 <PublicServer> <Sturmi> yea 11:51:40 <PublicServer> <Sturmi> i think the issue was a jam on SL04 11:54:18 <PublicServer> <Sturmi> its unjamming 11:55:12 <PublicServer> <Kalaidos> yay 11:55:35 *** dr_gonzo has joined #openttdcoop 11:55:56 <PublicServer> <Kalaidos> SL08 looks like it could profit from a dual track 11:56:10 <PublicServer> <Sturmi> wait for it to unjam 11:56:13 *** dr_gonzo is now known as Guest267 11:56:32 <PublicServer> <Sturmi> dual track makes no sense if the ML merge cant take it 12:01:28 *** [FR]Syl59 has quit IRC 12:09:48 *** dwarf has joined #openttdcoop 12:09:53 <dwarf> !password 12:09:53 <PublicServer> dwarf: shreds 12:10:24 <dwarf> !password 12:10:24 <PublicServer> dwarf: disarm 12:10:36 <Sturmi> disarm who? 12:10:43 <PublicServer> *** dwarf joined the game 12:11:02 <PublicServer> *** dwarf has left the game (general timeout) 12:11:02 <PublicServer> *** dwarf has left the game (connection lost) 12:11:28 <dwarf> my internet connection is totally crap today 12:18:18 <PublicServer> <Sturmi> no 12:19:08 <PublicServer> <Sturmi> now trains cant 12:19:15 <PublicServer> <Sturmi> go to leninhwell heights 12:19:25 <PublicServer> <Sturmi> oh now they can 12:19:30 *** dwarf has quit IRC 12:20:13 *** cyph3r has quit IRC 12:44:36 <PublicServer> <Kalaidos> woops 12:44:58 <PublicServer> <Sturmi> what are you doing? 12:45:25 <PublicServer> <Kalaidos> flecthing out sl 3 12:45:39 <PublicServer> <Kalaidos> messed up with a train when ignoring signal and boom : x 12:46:02 <PublicServer> <Sturmi> you are removing choices at the SLH 12:46:16 <PublicServer> <Kalaidos> at in or out? 12:46:19 <PublicServer> <Sturmi> out 12:47:02 <PublicServer> <Kalaidos> the choices were that way before though 12:47:05 <PublicServer> <Kalaidos> not by me 12:49:20 *** andrew has joined #openttdcoop 12:49:26 <andrew> !ip 12:49:26 <PublicServer> andrew: ps.openttdcoop.org 12:49:33 <andrew> hihi 12:49:38 <PublicServer> <Kalaidos> Hi 12:49:39 <Sturmi> ? 12:50:09 <andrew> whats up ? 12:50:14 <andrew> !password 12:50:14 <PublicServer> andrew: exiled 12:50:28 <PublicServer> *** andre joined the game 12:51:44 <PublicServer> <Sturmi> you dont need to double this 12:53:38 <PublicServer> <Sturmi> oh, now i see your intention :D 12:53:44 <PublicServer> <Kalaidos> needed space : D 12:54:22 *** LoPo has joined #openttdcoop 12:54:23 *** Webster sets mode: +o LoPo 12:55:17 <andrew> uu, so there is an emergency line now ? 12:55:23 <andrew> for lost trains i assume. 12:55:26 <LoPo> hiya 12:55:28 <PublicServer> <Sturmi> correct 12:55:38 <PublicServer> <Sturmi> hey 12:56:08 <andrew> i could be proud now, but i suspect none remembers me mentioning it is a solution :D 12:56:21 <Sturmi> :D 12:57:33 <andrew> my belarus died today. RIP, 820.2 :( 12:57:54 <andrew> went too far with the coldstarter. engine exploded. 12:58:04 <PublicServer> <Kalaidos> : ( 12:58:21 <Sturmi> to cheer you up: 12:58:22 <Sturmi> https://www.youtube.com/watch?v=9yHl24QynOM 12:58:22 <Webster> Title: traktor racing volvo terror, Length: 4m 11s, Views: 8396302, Likes: 38872 12:58:29 <andrew> I know that :D 12:58:51 <andrew> got a spare audi 2.5 TDI block. we will be fitting it to the belarus next week. 12:59:00 <andrew> probably not that powerfull. 12:59:17 <andrew> but a huge step forward from the nearly 6 liter 80 hp junk. 12:59:57 <PublicServer> <Kalaidos> Sturmi, about SLH 03 Out - before I builded there today there were two lanes each with three choices (Not build by me) 13:00:08 <PublicServer> <Kalaidos> It seemed to jam far less than it does right now 13:00:34 <PublicServer> <Sturmi> true 13:00:59 <LoPo> !password 13:00:59 <PublicServer> LoPo: florid 13:01:08 <PublicServer> <Sturmi> lets test this 13:01:10 <PublicServer> *** LoPo joined the game 13:01:23 <PublicServer> <Sturmi> 3 choices for goods, 4 for everyone else 13:01:29 <PublicServer> <Tray> I killed some choices at SLh 03 OUT 13:01:55 <PublicServer> <Tray> and someone messed up my less mixing solution 13:02:01 <PublicServer> <Sturmi> i did 13:02:03 <PublicServer> <LoPo> hi ;p 13:02:07 <PublicServer> <Tray> why? 13:02:09 <PublicServer> <Kalaidos> Hi 13:02:16 <PublicServer> <LoPo> someone need help? 13:11:49 *** Vinnie_nl has joined #openttdcoop 13:22:19 <Techinica> !password 13:22:19 <PublicServer> Techinica: sallow 13:22:44 <PublicServer> *** Techinica joined the game 13:24:51 <andrew> at slh 0, out the most outer lane of the main loop is rarely used. 13:25:13 <PublicServer> <Kalaidos> slh 0? 13:25:18 <andrew> prehaps a switcher with a penality could be used to drive more traffic to the outer line from the 2nd outer line ? 13:25:51 <andrew> allso the waiting bays of the join part are not good. 13:25:55 <andrew> it can self-jam. 13:26:07 <PublicServer> <Tray> wich slh? 13:26:18 <andrew> slh 03 out. 13:26:30 <andrew> notice, i'm just asking. 13:27:24 <PublicServer> <Tray> it's okay 13:27:50 <andrew> look now. 13:27:52 <PublicServer> <Tray> it will balance the the most right line with more traffic 13:28:30 <PublicServer> *** Kalaidos has left the game (leaving) 13:28:35 *** Kalaidos has quit IRC 13:30:25 <Vinnie_nl> !password 13:30:25 <PublicServer> Vinnie_nl: podium 13:30:38 <PublicServer> <Vinnie> Hello 13:30:39 <PublicServer> *** Vinnie joined the game 13:34:38 <andrew> hihi 13:34:56 <PublicServer> <Sturmi> hey vin 13:36:00 <andrew> i like watching this game. there are several points to look closely. mainly the hubs. i try to figure out space saving variants in a singleplayer game, that can be expanded to 4 tracks and can be built for less lanes at first. 13:41:22 <PublicServer> <Vinnie> could you guys help killing the long prio's 13:41:36 <PublicServer> <Vinnie> some prios are 8 tiles long if a double bridge is used 13:43:34 <PublicServer> <LoPo> vinni :) 13:43:44 <PublicServer> <Vinnie> hello 13:44:55 <PublicServer> <LoPo> lol 13:45:05 <PublicServer> <LoPo> whats with the emergency line... 13:45:23 <andrew> lost train recovery. 13:45:28 <PublicServer> <LoPo> yes 13:45:34 <PublicServer> <LoPo> but 13:45:52 <PublicServer> <LoPo> now there are 4 already, next time it will jam the network... 13:48:30 <PublicServer> *** Tray has left the game (general timeout) 13:48:30 <PublicServer> *** Tray has left the game (connection lost) 13:48:38 <PublicServer> <Vinnie> is it me or is 5th needed? 13:48:46 <Tray> !password 13:48:46 <PublicServer> Tray: spouts 13:48:56 <PublicServer> <LoPo> major waves... 13:48:58 <PublicServer> *** Tray joined the game 13:49:02 <PublicServer> <LoPo> but 5th would be nice indeed 13:49:16 <PublicServer> <Vinnie> inner or outer first? 13:49:36 <PublicServer> <LoPo> maybe the secondary pickups should be smaller and with overflows ;p 13:49:50 <PublicServer> <LoPo> inner ring 13:49:57 <PublicServer> *** Tray has left the game (leaving) 13:56:37 <PublicServer> *** andre has left the game (leaving) 13:56:45 <andrew> i'll be back laterZ. 13:56:47 <andrew> byee 13:56:49 <PublicServer> <LoPo> vinnie 13:56:51 <PublicServer> <Vinnie> cu 13:56:53 *** andrew has quit IRC 13:56:57 <PublicServer> <Vinnie> ? 13:57:03 <PublicServer> <LoPo> are you building the 5th at SLH 04? 13:57:10 <PublicServer> <Vinnie> yes 13:57:25 <PublicServer> <LoPo> i got a connection at the inner lines :P 13:57:30 <PublicServer> <LoPo> see sign :) 13:57:57 <PublicServer> <Vinnie> oke 14:03:00 <PublicServer> <Sturmi> whos building at inner3 14:03:06 <PublicServer> <LoPo> me 14:03:12 <PublicServer> <LoPo> dont like it? :p 14:03:30 <PublicServer> <Sturmi> ok for me, jsut one thing 14:03:42 <PublicServer> <Sturmi> the line swap shoud go to the inner lane 14:03:56 <PublicServer> <LoPo> why? 14:04:15 <PublicServer> <LoPo> a good network should not have lost trains? :P 14:04:21 <PublicServer> <Sturmi> to make sure every trane has the chance to get unlost via emergency line 14:04:31 <PublicServer> <LoPo> imo screw the emergency line.... 14:04:38 <PublicServer> <Sturmi> well, this network has a few 14:04:42 <PublicServer> <LoPo> nuke it and solve the problem :) 14:06:07 *** Kalaidos has joined #openttdcoop 14:06:48 <Kalaidos> !password 14:06:48 <PublicServer> Kalaidos: devout 14:06:58 <PublicServer> *** Kalaidos joined the game 14:07:43 <PublicServer> <LoPo> k that didnt helpo ;p 14:09:13 <PublicServer> <Vinnie> that temp near inner 3 should fix soon 14:11:49 <PublicServer> <LoPo> :) 14:11:56 <PublicServer> <LoPo> trains like the new tracks already :D 14:12:06 <PublicServer> <Sturmi> :D 14:12:40 <PublicServer> <Kalaidos> we're at 5 already? 14:15:38 <PublicServer> <Vinnie> missing signal space? 14:15:41 <PublicServer> <Vinnie> or go PBS? 14:15:53 <PublicServer> <LoPo> at station rexit? 14:15:57 <PublicServer> <Vinnie> yes 14:16:01 <PublicServer> <LoPo> pbs ;p 14:16:23 <PublicServer> <Vinnie> ugly :P 14:16:41 <PublicServer> <LoPo> ye 14:16:41 <PublicServer> <LoPo> k 14:19:50 *** hbee_ has joined #openttdcoop 14:20:08 <PublicServer> <LoPo> ^^ 14:20:14 <PublicServer> <Sturmi> lol 14:20:38 <PublicServer> <Vinnie> wow 14:20:45 <PublicServer> <LoPo> ;p 14:20:52 <PublicServer> <Vinnie> dare to sign your name under that? 14:21:02 <PublicServer> <Kalaidos> I'm just waiting for the sixth track to be added :p 14:21:12 <PublicServer> <LoPo> ;p 14:21:14 *** hbee has quit IRC 14:21:18 <PublicServer> <Vinnie> Pooo 14:21:44 <PublicServer> <LoPo> that might work 14:21:50 <PublicServer> <Techinica> meh 14:21:52 <PublicServer> <Techinica> my bad 14:22:06 <PublicServer> <LoPo> but 14:22:08 <PublicServer> <LoPo> gtg ;p 14:22:10 <PublicServer> <LoPo> see you 14:22:14 <PublicServer> *** LoPo has joined spectators 14:22:30 <PublicServer> <Vinnie> cu 14:24:24 <PublicServer> <Vinnie> we still miss another 5th before 6th 14:25:49 <PublicServer> <Kalaidos> 4 tracks on outer are fine for now? 14:28:45 <PublicServer> <Vinnie> emergency line is gonna keep catching trains 14:28:59 <PublicServer> <Vinnie> every time someone builds trains get lost 14:29:30 <PublicServer> <Sturmi> do you have a better idea to get them unlost again? 14:30:09 <PublicServer> <Vinnie> catch them at that line and sell them 14:30:31 <PublicServer> <Techinica> they're obviously stupid trains anyway 14:30:33 <PublicServer> <Techinica> we don't want them ;) 14:33:36 <PublicServer> <Sturmi> nice RIP sign :) 14:33:44 <PublicServer> <Techinica> :) 14:34:14 <PublicServer> <Sturmi> some night you will be haunted by the souls of virtual train drivers :D 14:34:42 <PublicServer> <Techinica> or hunted by virtual train drivers' families 14:35:12 <PublicServer> <Sturmi> how can they have families, if they never leave their trains 14:35:15 <PublicServer> <Vinnie> you know the light at the end of the tunnel? 14:35:29 <PublicServer> <Vinnie> you shall have to wait till the traincrossing is clear 14:35:30 <PublicServer> <Sturmi> its an illusion 14:35:37 <PublicServer> <Techinica> batteries run out ages ago... 14:36:00 <PublicServer> <Techinica> oh, that light :P 14:36:03 <PublicServer> <Techinica> best to build bridges 14:36:45 <PublicServer> <Vinnie> SLH08 suggest it needs 5th 14:36:48 <PublicServer> <Vinnie> outside 14:38:38 <PublicServer> <Sturmi> does this count as fifth? 14:39:32 <PublicServer> <Vinnie> maybe 14:39:42 <PublicServer> <Sturmi> connections are overrated :p 14:44:39 *** hbee_ has quit IRC 14:44:51 <PublicServer> *** Dom has joined company #1 14:44:59 <PublicServer> <Dom> hello 14:45:02 <PublicServer> <Vinnie> Hello 14:45:34 <PublicServer> <Dom> where is some action going on 14:45:45 <PublicServer> <Vinnie> outer lane West border 14:46:11 <PublicServer> <Dom> ok 14:53:39 <PublicServer> *** Vinnie has joined spectators 14:57:30 *** Tray has quit IRC 15:00:09 <PublicServer> <Sturmi> who wants to upgrade slh07 out? 15:00:11 <PublicServer> <Dom> check Emergenvy line 15:02:11 <PublicServer> <Sturmi> disconnected teh emergencies 15:02:21 <PublicServer> <Dom> well i did for expanding 15:03:03 <PublicServer> <Sturmi> *I disconnected their entries 15:03:10 <PublicServer> <Dom> can some 1 expand factory entry? 15:11:18 <Maraxus> !password 15:11:18 <PublicServer> Maraxus: gargle 15:11:33 <PublicServer> *** Maraxus joined the game 15:11:36 <PublicServer> <Maraxus> hi 15:11:40 <PublicServer> <Dom> hello 15:13:58 <PublicServer> *** Vinnie has joined company #1 15:21:46 <PublicServer> <Techinica> bah 15:21:49 <PublicServer> <Techinica> look what I gone did now 15:22:01 <PublicServer> <Dom> xD 15:22:12 <PublicServer> <Sturmi> uh, where? 15:22:16 <PublicServer> <Vinnie> now we have to punish you 15:22:17 <PublicServer> <Dom> normally im the train crasher xD 15:22:21 <PublicServer> <Sturmi> ah 15:22:55 *** Chris_Booth has joined #openttdcoop 15:23:39 <PublicServer> <Techinica> good opportunity :P 15:23:46 <PublicServer> <Dom> :D 15:23:52 <PublicServer> <Vinnie> indeed, 2 beer please 15:24:02 <PublicServer> <Sturmi> for everyone 15:24:25 *** chester_ has joined #openttdcoop 15:26:44 <PublicServer> <Vinnie> your doing ok 15:27:11 <PublicServer> <Sturmi> what? you already got the beer vin? 15:27:26 <PublicServer> <Vinnie> no you were supposed to bring it to me 15:28:08 <PublicServer> <Vinnie> trains are going to dance 15:28:24 <PublicServer> <Techinica> 1-2-3 cho-cho-cho 15:29:16 <PublicServer> <Vinnie> redundant 15:32:01 <PublicServer> <Dom> ups 15:34:05 <PublicServer> <Sturmi> nice jam at sl3 out :) 15:34:39 <PublicServer> <Techinica> gonna see if I can't crash me some trains there too 15:35:02 <PublicServer> *** Vinnie has joined spectators 15:35:22 <PublicServer> <Techinica> lulz 15:35:29 <PublicServer> <Techinica> who did it :P 15:35:31 <PublicServer> <Dom> :D 15:37:10 <PublicServer> *** Kalaidos has left the game (leaving) 15:37:24 *** Kalaidos has quit IRC 15:53:16 <PublicServer> <Dom> baam 15:53:18 <PublicServer> <Dom> :D 15:54:04 <PublicServer> <Dom> le merger is acomplete 15:59:28 <PublicServer> <Sturmi> total re-mess :p 15:59:31 <PublicServer> <Dom> :D 15:59:45 <PublicServer> <Dom> i think it looks better than before :D 16:00:19 <PublicServer> <Sturmi> cant remember how it looked before 16:01:01 <PublicServer> <Dom> maybe the station could need some expanding well the drop part at least 16:02:36 <PublicServer> *** Vinnie has joined company #1 16:05:16 <PublicServer> <Dom> well now we wait xD 16:06:35 <PublicServer> <Vinnie> bring out the nukes 16:06:41 <PublicServer> <Dom> where? 16:07:03 <PublicServer> <Vinnie> where it is needed 16:07:42 <PublicServer> <Vinnie> did you check all those trains? 16:07:45 <PublicServer> <Sturmi> y 16:07:55 <PublicServer> *** Dom has joined spectators 16:11:30 <PublicServer> <Vinnie> oh i missed an exit 16:13:42 <PublicServer> <Vinnie> Maraxus: can you make more platforms? 16:13:48 <PublicServer> <Vinnie> it blocks mainline 16:13:51 <PublicServer> <Maraxus> in the process of doing that 16:26:12 <PublicServer> <Vinnie> cya later 16:26:18 <PublicServer> *** Vinnie has left the game (leaving) 16:26:18 <PublicServer> <Maraxus> cu 16:26:24 *** LoPo has quit IRC 16:26:25 *** condac has quit IRC 16:26:33 *** LoPo has joined #openttdcoop 16:26:35 *** Webster sets mode: +o LoPo 16:26:42 *** condac has joined #openttdcoop 16:35:44 *** Guest267 has quit IRC 16:36:54 <PublicServer> <Dom> hmm oil is quite empty 16:38:10 <PublicServer> *** Dom has joined company #1 16:49:12 <PublicServer> *** Maraxus has joined spectators 16:52:21 <PublicServer> <Dom> @ welcome server 16:52:24 <PublicServer> *** Dom has joined spectators 16:52:52 <PublicServer> <Sturmi> @ coffe machine 16:52:58 <PublicServer> *** Sturmi has joined spectators 16:52:58 <PublicServer> *** Game paused (number of players) 17:02:32 <PublicServer> *** Maraxus has left the game (leaving) 17:04:20 <PublicServer> *** Sturmi has joined company #1 17:04:20 <PublicServer> *** Game unpaused (number of players) 17:12:05 *** condac has quit IRC 17:27:37 *** condac has joined #openttdcoop 17:34:40 <PublicServer> *** Sylf joined the game 17:34:56 <PublicServer> <Sylf> hi 17:35:00 <PublicServer> <Sturmi> hey 17:35:11 <PublicServer> <Sylf> hm, 5 lines already 17:35:25 <PublicServer> <Sturmi> feel free to add 6th :D 17:35:31 <PublicServer> <Sylf> yeah 17:58:32 <PublicServer> <Sturmi> wow, max production 17:58:40 *** cyph3r has joined #openttdcoop 17:58:54 <PublicServer> <Sylf> let me guess... the maize farm? 17:59:01 <PublicServer> <Sturmi> lanfield water 17:59:03 <PublicServer> <Sylf> hm, nope. 17:59:05 <PublicServer> <Sylf> :o 17:59:27 <PublicServer> <Sylf> 32 trains bleeding money :D 18:00:46 <PublicServer> <Sturmi> do we care about money? 18:00:56 <PublicServer> <Sylf> nope. never. 18:01:06 <PublicServer> <Sylf> as long as we have enough in the bank to build more. 18:01:25 <V453000> if you made an additional class of trains for maglev, what would be their stats or orientation of stats? 18:01:45 <PublicServer> <Sylf> hrm 18:02:43 <PublicServer> <Sylf> either faster or slower... or something unique... that's about all you can have, right 18:03:04 <V453000> sort of, cant think of much more 18:03:21 <PublicServer> <Sturmi> superfast + superstrong would be a cheat engine 18:04:05 <V453000> (super)strong is the only option I can see so far 18:04:33 <V453000> option B would be 9999km/h max, with relatively low power 18:04:52 <V453000> (so it never reached speed >500 18:04:54 <PublicServer> <Sturmi> would be another logic engine 18:05:05 <PublicServer> <Sylf> I was gonna say CL2 but I'm not sure how much I like that idea 18:05:21 <V453000> the current maglevs are CL2 already almost 18:06:27 <V453000> yeah superstrong it is 18:07:48 <PublicServer> *** Techinica has joined spectators 18:12:58 *** perk11 has joined #openttdcoop 18:23:45 <PublicServer> <Sylf> grrr 18:23:55 <PublicServer> <Sturmi> ? 18:24:03 <PublicServer> <Sylf> someone's spamming too many trains for some stations 18:24:39 <PublicServer> <Sylf> also left a ML visible depot in place 18:25:08 <PublicServer> <Sturmi> where? 18:25:19 <PublicServer> <Sturmi> I spammed a bit on sl2 and 8 18:25:21 <PublicServer> <Sylf> it was by Sardworth 18:25:23 <PublicServer> <Sylf> oh 18:25:34 <PublicServer> <Sylf> there were too many trains at Sardworth water 18:25:44 <PublicServer> <Sturmi> that wanst me 18:25:46 <PublicServer> <Sylf> and far too many at Baninghead Water 18:26:09 *** bassals has quit IRC 18:26:57 <PublicServer> *** Dom has left the game (general timeout) 18:26:57 <PublicServer> *** Dom has left the game (connection lost) 18:27:07 <PublicServer> <Sturmi> looks like i spammed carefully enough 18:38:01 <PublicServer> <Sylf> too many trains for Lanfield Corn 18:38:08 <PublicServer> <Sturmi> still? 18:38:15 <PublicServer> <Sturmi> I already removed about 10 18:38:17 <PublicServer> <Sylf> yeah :/ 18:39:08 <PublicServer> <Sturmi> 3 less 18:41:29 *** Chris_Booth has quit IRC 18:46:25 <PublicServer> <Sylf> OpenRCTCop part 2! 18:46:39 <PublicServer> <Sturmi> :D 18:46:41 <PublicServer> <Sylf> Coop* 18:47:12 <PublicServer> <Sturmi> ah you doubled teh coaster :D 18:47:54 <PublicServer> <Sylf> Bwahaha 18:51:17 <PublicServer> *** Techinica has joined company #1 18:58:46 *** Kalaidos has joined #openttdcoop 19:01:44 <Kalaidos> !password 19:01:44 <PublicServer> Kalaidos: mering 19:01:52 <PublicServer> *** Kalaidos joined the game 19:16:35 *** valhallasw has quit IRC 19:29:26 *** Chris_Booth has joined #openttdcoop 19:33:36 <PublicServer> *** Sylf has joined spectators 19:35:24 *** valhallasw has joined #openttdcoop 19:45:03 *** Vinnie_nl has quit IRC 19:48:16 <PublicServer> <Techinica> looks like the 6th inner line is needed :P 19:48:32 <PublicServer> <Kalaidos> sounds like fun : p 19:48:34 <PublicServer> <Techinica> especially at inner 3 19:49:29 <PublicServer> <Techinica> outer ML's being backed up pretty bad by FPP entry 19:49:39 <PublicServer> <Techinica> cause of the exit into Inner 3 19:56:05 <Sylf> if you expand, start with FPP entrance 19:56:28 <Sylf> that's where least amount of space is available 20:12:07 *** [1]Mark has joined #openttdcoop 20:17:25 *** Mark has quit IRC 20:17:25 *** [1]Mark is now known as Mark 20:17:41 *** Dom_ has quit IRC 20:29:08 <PublicServer> *** Sturmi has joined spectators 20:30:42 *** andrew has joined #openttdcoop 20:30:47 <andrew> !password 20:30:47 <PublicServer> andrew: heyday 20:31:05 <PublicServer> *** andre joined the game 20:45:37 <PublicServer> *** Kalaidos has left the game (leaving) 20:45:37 <PublicServer> *** Game paused (number of players) 20:46:32 <andrew> helo, i'm back. 20:48:38 <dr-dinosaur2> Hello 20:48:43 <dr-dinosaur2> I'm sorta back 20:48:55 <dr-dinosaur2> might play farcry 3 though 20:50:20 *** Maraxus has quit IRC 20:51:11 <dr-dinosaur2> !password 20:51:11 <PublicServer> dr-dinosaur2: stylus 20:51:29 <PublicServer> *** Game still paused (number of players) 20:51:29 <PublicServer> *** Game unpaused (number of players) 20:51:30 <PublicServer> *** Dr-Dinosaur joined the game 20:55:20 <PublicServer> <Dr-Dinosaur> What's the coolest thing on this server btw? 20:55:23 *** chester_ has quit IRC 20:55:32 <PublicServer> <Dr-Dinosaur> this map 20:58:22 <andrew> i see nothing extra-ordinary. 20:58:30 *** Dom_ has joined #openttdcoop 20:59:07 <andrew> actualy i like the coop idea and once i found the coop page i wanted to see a server. 20:59:39 *** Dom_ has quit IRC 20:59:40 <andrew> but now i think the network is full of solutions that should only be temporary. 21:00:33 <andrew> I don't agree with the hubs mostly. but that is 'cut i better like things more organised an uniform. 21:00:55 <PublicServer> <Dr-Dinosaur> I think it's organised chaos 21:01:01 <PublicServer> <Dr-Dinosaur> They going for a more rustic feel 21:01:09 <hylje> we do occassionally have games set in a boring flat map 21:01:25 <andrew> i would more like say its a functional chaos... 21:01:37 <hylje> but it's more complex to deal with funky landscape and weird orientations 21:01:48 <hylje> which makes for more interesting look and more difficult solutions 21:02:07 <andrew> that is a view point, naturaly. 21:02:59 <PublicServer> <Dr-Dinosaur> I'm a big fan of my SLH 06 out :) 21:03:02 <PublicServer> <Dr-Dinosaur> So slick :p 21:03:20 <PublicServer> *** andre has joined company #1 21:03:22 <Sylf> you play coop style for about 6 months... and this map actually will look pretty organized 21:04:01 <PublicServer> <Dr-Dinosaur> is there a train limit btw? 21:04:03 <PublicServer> *** andre has joined spectators 21:04:08 <hylje> there's always a train limit 21:04:26 <PublicServer> <Techinica> as many as you can get on 5ML :P 21:04:39 <Sylf> !rcon set max_trains 21:04:39 <PublicServer> Sylf: Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 21:06:28 <andrew> http://i47.tinypic.com/2j6669u.png 21:06:34 <andrew> this is not showing signals. 21:06:40 <andrew> its a template i often use. 21:06:50 <hylje> it's not showing bridges either 21:06:50 <andrew> better prefer it than spaghetti. 21:07:04 <PublicServer> <Dr-Dinosaur> Why have a train limit at all? 21:07:17 <andrew> resources. 21:07:28 <andrew> over a ize it would be un-playable. 21:07:30 <hylje> the way OpenTTD works is we can't have arbitrary amounts of trains 21:07:47 <hylje> and when you hit the limit it's a good time to optimize away poorly performing trains 21:07:49 <andrew> computers have limited power, not to mention networks. 21:08:17 <Sturmi> and its good to avoid someone spamming too many trains onto a loaded network 21:08:57 <PublicServer> <Dr-Dinosaur> I love just watching the trains 21:09:07 <PublicServer> <Dr-Dinosaur> The move like water when you get above a certain amount 21:09:07 <Sturmi> +1 21:10:06 <andrew> ya, that is cool i agree. 21:10:31 <andrew> in singleplayer my best was bit over 2k trains. 21:10:47 <andrew> back then i did not have the cpu power to make it enjoyable. 21:11:03 <andrew> now i do. dual core amd phenom :) clocked to 3.5 ghz / core. 21:11:20 <PublicServer> <Dr-Dinosaur> Mine was clocked to 4.5, but I reset it for reliability 21:11:28 <Sturmi> adm stuff :/ 21:11:33 <PublicServer> <Dr-Dinosaur> It blue screened a bit too often 21:11:34 <Sturmi> *amd 21:11:36 <Techinica> i5-2500k @ 4.8 :) 21:11:39 <PublicServer> <Dr-Dinosaur> Even after I put the voltages higher than I like 21:11:56 <andrew> 4.5 g seems a bit more that it should handle. 21:12:00 <andrew> :D 21:12:11 <andrew> memory wise i got a single stick of 8 Gbyte ram. 21:12:23 <andrew> slow as hell, but size was what i was after only. 21:12:30 <andrew> maybe for xmas i get a nother stick. 21:12:32 <Techinica> My machine's a beast because I work on it as well :) 21:12:34 <andrew> want all 4. 21:13:09 <Techinica> So I've got an excuse for having 32Gb of RAM and a 4.8Ghz CPU in my home machine. 21:13:16 <andrew> I work on it to.. Sketchup is my pal for designing custom hardware for forestry. 21:13:37 <PublicServer> <Dr-Dinosaur> Well I open photoshop once a month or so 21:13:43 <PublicServer> <Dr-Dinosaur> So I have an excuse to have an i7 :p 21:13:45 <Techinica> I'm a Java programmer... so having the cpu speed helps compilation times quite a bit 21:13:49 <Techinica> lolz 21:13:56 <Sturmi> lol 21:14:03 <Sturmi> screw java 21:14:14 <PublicServer> <Dr-Dinosaur> C# is where it's at 21:14:15 <Techinica> as for the ram, I've usually got like 100+ things open 21:14:15 <andrew> look, if you consider the size of memory vs cpu performance now, and say.. for an old 386 dx, you will see,, 32 Gbyte ram is NOT at all a lot. 21:14:26 <Techinica> that's true :) 21:14:46 <Techinica> Dino, I've done C# before, it's actually where I started working 21:14:52 <Techinica> it's harder to get work though 21:15:02 <Techinica> well, let's put it better, enjoyable work. 21:15:15 <PublicServer> <Dr-Dinosaur> I thought c# was more deseriable for employers 21:15:25 <Techinica> cause there's less people doing it ;) 21:15:39 <Techinica> you can be really desirable if you're a good python programmer 21:15:41 <PublicServer> <Dr-Dinosaur> I 21:15:52 <PublicServer> <Dr-Dinosaur> I can do c# and python :p 21:15:58 <PublicServer> <Dr-Dinosaur> But I still work for walmart atm 21:16:15 <andrew> i prefer php for.. everything lol.. its rapid. 21:16:33 <Techinica> still do the odd micro-site in PHP here and there 21:17:07 <andrew> if you want it to be fast php can be directly transformed to c++. 21:17:36 <andrew> the advantage is fast development in php, then a fast compiled code from the transformed php to c++ code. 21:17:40 <andrew> best of both worlds. 21:18:08 <hylje> the latest fad in web stuff is called meteor 21:18:15 <hylje> it's pretty cool 21:18:36 <hylje> it's javascript based but quite nice in its concepts 21:18:40 <PublicServer> <Dr-Dinosaur> The most annoying fad in web design is 'replacing site with app' 21:18:47 <Techinica> yeah, there's lots of js type things getting around 21:18:48 <hylje> meteor *is* and app thing 21:18:50 *** fonsinchen has quit IRC 21:18:56 <Techinica> meteor is basically taking out of extJS 21:19:00 <andrew> php is not just web. can do pretty mutch anything c++ can. I do not remember php enabling asm parts, i think in c++ it can be done. thats the plus for speed freaks. 21:19:32 <Techinica> languages are really about choosing the right tool for the right job 21:19:53 <Techinica> no language or platform is better than other at everything 21:20:01 <PublicServer> <Dr-Dinosaur> For programming a MUD or text based adventure... python? 21:20:04 <andrew> that is true :D 21:20:05 <hylje> http://en.wikipedia.org/wiki/Turing_tarpit 21:20:06 <Webster> Title: Turing tarpit - Wikipedia, the free encyclopedia (at en.wikipedia.org) 21:20:17 <hylje> not every language is equal in practicality, however 21:20:27 <Techinica> definetly not. 21:20:43 <PublicServer> <Dr-Dinosaur> I thought python was good with strings though. 21:20:51 <andrew> can i abuse you people for the power of 1-2 questions ? 21:21:01 <hylje> python is the language i can recommend for absolutely everything 21:21:03 <andrew> its a survey i do for personal interest. 21:21:16 <andrew> how many of you use OOP ? 21:21:19 <PublicServer> <Dr-Dinosaur> hylje: Game programming 21:21:23 <PublicServer> <Dr-Dinosaur> Nope :p 21:21:25 <Techinica> of-course. 21:21:25 <hylje> look up pyglet 21:21:37 <hylje> i don't generally program rigorously OOP 21:21:46 <hylje> but i do call methods on objects once in a while 21:21:56 <Techinica> Java - 100% OOP. PHP 50/50 depending on the project. 21:22:38 <PublicServer> *** Dr-Dinosaur has left the game (leaving) 21:22:38 <PublicServer> *** Game paused (number of players) 21:22:41 <andrew> ookay, next is.. why you use oop mostly? do you use oop for the easy to maintain structure, or other reason ? 21:22:52 <dr-dinosaur2> bbl :) 21:23:01 <andrew> ookay. 21:23:12 <hylje> if i can recognize a fairly self-contained structure in the app, i'll make it into a function 21:23:23 <hylje> if the function won't do, i'll make it an object with a bunch of functions and state 21:23:27 <Techinica> re-usability 21:23:36 <Techinica> and structure. 21:23:51 <andrew> thank you. 21:25:10 <Techinica> any further reasons will usually always come down to business requirements. 21:25:18 <andrew> stats now show oop preference to be mostly becuz of maintanance reasons, and nothing else. 21:25:33 <Techinica> it's a much cleaner way to code. 21:25:44 <Techinica> much easier to interpret. 21:25:53 <Techinica> usually ends up in less comments within code 21:25:56 <Techinica> quicker documentation 21:26:02 <Techinica> cause all your methods are named appropriately 21:26:05 <Sylf> I've seen the reverse 21:26:06 *** Kalaidos has quit IRC 21:26:07 <Sturmi> and less wtf 21:26:12 <andrew> :D this is what those who use procedural code say too, about procedural coding. 21:26:19 <Sturmi> when you look into the code some time later 21:26:21 <Sylf> too fine-grained oop is counterproductive 21:26:47 <Techinica> there's a way to ruin everything ;) 21:26:51 <andrew> aye, intrestingly more oop users sayd oop is bloated than procedural coders. 21:26:56 <Sylf> also, showing oop code to non-oop programmer is a big wtf 21:27:37 <Techinica> if a programmer can't understand OOP one must begin to question their logical abilties 21:27:46 <Techinica> even in their proceedural programming 21:27:54 <andrew> i personaly dislike oop. its slow to code, but its only my personal experience. 21:28:11 <Techinica> depends on the size of the project 21:28:23 <andrew> i forecast oop decay in less then a decade. 21:28:33 <hylje> if you can, you should just try to cut down the amount of code you have 21:28:49 <hylje> no matter the methodology it's hard to deal with massive floods of code 21:29:19 <hylje> i've heard of a project to implement a full OS with multimedia and networking and all with a miniscule amount of code 21:30:04 <andrew> oh, i'm a heretic.. anti-linux guy, who uses windoze xp 64 bit. 21:30:09 *** Mark has quit IRC 21:30:26 <Techinica> :) 21:30:50 <andrew> and i wil prefer once its finished, reactos. 21:30:55 <andrew> cute thing. 21:31:09 <Sylf> is that the beos thingy? 21:31:14 <Sturmi> sounds almost like the old project to put a minimal OS into BIOS 21:31:42 <andrew> actualy i would prefer hardware os. hardwired in cpu. 21:32:46 *** mfb- has joined #openttdcoop 21:32:46 *** ChanServ sets mode: +o mfb- 21:32:48 <andrew> allso heresy, but.. hey, i voted for cpu+gpu merger like a decade ago. 21:32:51 *** Jam35 has quit IRC 21:32:53 <mfb-> hi 21:33:05 <andrew> hellooo 21:33:22 <andrew> ah, well.. enough of technology talk, sorry for the spamming. 21:33:33 <Techinica> heh ;) 21:33:41 <andrew> i just grab all possibility to gather info for my survey. 21:33:56 <Techinica> going to post results somewhere? 21:34:03 <Techinica> like a blog or whatever? 21:34:20 <andrew> did not think about it yet. 21:34:36 <mfb-> !password 21:34:36 <PublicServer> mfb-: babied 21:34:43 <PublicServer> *** Game still paused (number of players) 21:34:43 <PublicServer> *** Game unpaused (number of players) 21:34:45 <PublicServer> *** mfb joined the game 21:34:59 <mfb-> survey? where? 21:35:12 <andrew> its my personal survey. 21:35:17 <andrew> about OOP paradigm. 21:35:24 <PublicServer> <mfb> ah 21:36:02 <PublicServer> <mfb> ok refinery drop entry is "a bit" unbalanced :D 21:36:16 <PublicServer> <mfb> 3 platforms for a single line 21:36:22 <PublicServer> <mfb> 5 platforms for 4 other lines 21:37:36 <andrew> well, i'm off now. 21:37:40 <andrew> see you people later. 21:37:46 <andrew> byee 21:37:48 *** andrew has quit IRC 21:37:48 <PublicServer> <mfb> bye 21:38:54 <PublicServer> *** andre has left the game (leaving) 21:39:03 <PublicServer> <mfb> SLH 04 in :D 21:39:17 <PublicServer> <mfb> nice 21:39:19 <PublicServer> <LoPo> hi 21:39:33 <PublicServer> *** LoPo has joined company #1 21:48:17 <PublicServer> <mfb> wtf is !emergency 21:48:27 <PublicServer> <LoPo> dont ask... 21:48:33 <PublicServer> <mfb> and why do we swap lines on the outer ring 21:48:40 <PublicServer> <LoPo> same ;p 21:48:44 <PublicServer> <LoPo> idk 21:48:52 <PublicServer> <LoPo> i think is stupid as well 21:48:54 <PublicServer> <mfb> train 547 tried to go in there 21:49:00 <PublicServer> <Sturmi> trays idea to get trains unlost 21:49:10 <PublicServer> <LoPo> then fix the lost trains? 21:49:20 <PublicServer> <mfb> that is what those lines do 21:49:24 <PublicServer> <Sturmi> if you have a better way, do it 21:49:30 <PublicServer> <mfb> plus they provide a way for other trains to use shortcuts 21:49:32 <PublicServer> <mfb> maybe 21:49:46 <PublicServer> <Sturmi> once in a year a train uses the emergency lines 21:49:49 <PublicServer> <mfb> add wtf penalty to those lines? 21:49:56 <PublicServer> <mfb> ok 21:50:23 <PublicServer> <Sturmi> and almost all of them come from the wrong ML 21:50:25 <PublicServer> <LoPo> maybe when an empthy train gets on the outer ring? 21:50:31 <PublicServer> <Sturmi> yes 21:50:42 <PublicServer> <mfb> 547 did that 21:51:28 <PublicServer> <LoPo> k watch train 774 21:51:38 <PublicServer> <LoPo> oh nvw ;p 21:52:04 <PublicServer> <mfb> SLH08 :D 21:52:26 <PublicServer> <LoPo> in or out? 21:52:32 <PublicServer> <mfb> out 21:52:40 <PublicServer> <mfb> too lazy to move goods drop? :p 21:53:03 <PublicServer> <LoPo> why is it wrong? :P 21:53:09 <PublicServer> <mfb> well, it works 21:53:23 <PublicServer> <LoPo> its cheap, buit works :) 21:53:25 <PublicServer> <mfb> it is just unusual to have a station exit -in- the SLH 21:53:55 <PublicServer> *** Sturmi has joined company #1 21:56:17 *** Dom_ has joined #openttdcoop 21:57:25 <PublicServer> <LoPo> shl has 2 exits 21:57:35 <PublicServer> <LoPo> 4 21:57:38 <PublicServer> <LoPo> shl 4 21:57:48 <PublicServer> <mfb> ? 21:57:50 <PublicServer> <LoPo> one in the south 21:57:55 <Sturmi> SL4 is actually 2 Sls 21:57:56 <PublicServer> <LoPo> and one in the east 21:57:59 <PublicServer> <mfb> ah that 21:58:45 <Dom_> !password 21:58:45 <PublicServer> Dom_: seated 21:58:58 <PublicServer> *** Dom joined the game 21:59:01 <PublicServer> <Dom> hello 21:59:07 <PublicServer> <mfb> hi 21:59:10 <PublicServer> <LoPo> hi 21:59:22 *** dwarf has joined #openttdcoop 21:59:25 <dwarf> !password 21:59:25 <PublicServer> dwarf: seated 21:59:52 <PublicServer> *** dwarf joined the game 22:03:24 <PublicServer> <LoPo> this game is realy wave heavy 22:03:50 <PublicServer> <LoPo> some sections you see almost no trains, and the next is almost jamming 22:04:08 <PublicServer> *** dwarf has left the game (general timeout) 22:04:08 <PublicServer> *** dwarf has left the game (connection lost) 22:04:08 <PublicServer> <Dom> yep 22:04:20 <PublicServer> <Dom> maybe disconnect some primaries? 22:04:53 *** sla_ro|master has quit IRC 22:05:11 <PublicServer> <LoPo> some ML parts also lack singals ;p 22:05:21 <PublicServer> <mfb> where? :D 22:05:23 <PublicServer> <Dom> huh? where? 22:05:38 <PublicServer> <LoPo> found a few up north 22:09:13 <PublicServer> <LoPo> lol! 22:09:15 <PublicServer> <mfb> why do we own streets and build bridges over those streets (where level-crossings would work), there the bridges are a bottleneck? 22:09:19 <PublicServer> <LoPo> check here! 22:09:33 <PublicServer> <LoPo> SG of 3? :p 22:09:39 <PublicServer> <mfb> nice 22:10:12 *** Progman has quit IRC 22:11:08 *** perk11 has quit IRC 22:11:32 *** dwarf has quit IRC 22:14:29 <PublicServer> <mfb> what is next? 6th? 22:15:07 <PublicServer> <LoPo> dunno 22:15:13 <PublicServer> <LoPo> im going to sleep :) 22:15:15 <PublicServer> <LoPo> see you 22:15:16 <dr-dinosaur2> 70 away from train limit 22:15:19 <PublicServer> <Dom> n8 22:15:25 <PublicServer> <mfb> gn 22:15:31 <PublicServer> *** LoPo has left the game (leaving) 22:15:47 <PublicServer> <mfb> train limit is just some expected network limit 22:15:57 <PublicServer> <mfb> more lines, more trains 22:16:55 *** LoPo has quit IRC 22:26:07 <Dom_> V453000: instead of getting a snail you should have bought this http://www.youtube.com/watch?v=iAvG0buqa2Q&feature=player_embedded 22:26:07 <Webster> Title: BRAVEROBOTICS 1/12 scale Transform Robot Version7.2, Length: 3m 21s, Views: 954019, Likes: 6954 22:27:08 *** ODM has quit IRC 22:27:30 <V453000> dont think I understand the beauty of that 22:28:01 <PublicServer> <Dom> it's a real life transformer 22:28:53 <V453000> well yeah but :/ 22:29:51 <mfb-> if it is possible, it will be built :D 22:30:08 <PublicServer> <Dom> it has been built in a small scale 22:30:18 <PublicServer> <mfb> should be easy to scale 22:30:28 <PublicServer> <mfb> mechanical stability is not the point 22:30:28 <PublicServer> <Dom> and then an AI 22:30:34 <PublicServer> <mfb> bad idea 22:30:48 <PublicServer> <Dom> judgement day :P 22:31:16 *** Chris_Booth has quit IRC 22:41:36 <PublicServer> <mfb> need magic dozer :( 22:42:22 <PublicServer> <mfb> @gap 3 2 22:42:29 <PublicServer> <mfb> @@gap 3 2 22:42:30 <Webster> PublicServer: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:42:38 <mfb-> @gap 3 2 22:42:38 <Webster> mfb-: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 22:49:50 <PublicServer> <mfb> jam near SLH08 in 22:49:58 <PublicServer> <mfb> innermost ML 22:51:16 <PublicServer> <mfb> should be solved 22:51:35 <PublicServer> <mfb> well nuningwell east has to many trains 22:51:58 <PublicServer> <Techinica> wondering if shifting after the station entries might be an idea. 22:52:11 <PublicServer> <mfb> shifting what? 22:52:17 <PublicServer> <Techinica> SML 22:52:35 <PublicServer> <mfb> does not help 22:52:53 <PublicServer> <Techinica> well the issue with SLH08 is more the OUT line into the ML than the inner side 22:52:56 <PublicServer> <mfb> SLH08 needs a second line I think 22:53:04 <PublicServer> <Techinica> or atleast was at the time 22:53:15 <PublicServer> <mfb> in was a problem, too 22:53:21 <PublicServer> <mfb> single bridge exit at one line 23:00:05 *** andbo has quit IRC 23:07:09 <PublicServer> <mfb> massive jam at inner ML 23:07:15 <PublicServer> <mfb> SLH08 23:07:29 <PublicServer> <Techinica> again cause of outer 23:07:39 <PublicServer> <mfb> yeah, that prio jammed everything 23:08:14 <PublicServer> <Techinica> they're too slow getting onto the outer lines 23:08:24 <PublicServer> <mfb> needs a second line 23:08:35 <PublicServer> <Techinica> needs to be rebuilt entirely with two lines 23:11:36 <PublicServer> <mfb> that will give a nice jam 23:11:54 <PublicServer> <Techinica> demo + rebuild yeah :) 23:12:12 <PublicServer> <mfb> no way to build a bypass 23:12:26 <PublicServer> <Techinica> not really no 23:12:28 <PublicServer> <mfb> or at least not in a way it would help 23:12:31 <PublicServer> <Techinica> need the space 23:13:38 <PublicServer> <Techinica> could just demo it and rebuild both SLH08 OUT and OUTER 4 23:13:53 <PublicServer> <mfb> :D 23:14:11 <PublicServer> <Techinica> the joiners are periodically causing jams on the ML there too 23:14:30 <PublicServer> <Techinica> should probably move them closer to the station or something 23:15:34 <PublicServer> <Techinica> exit out of FPP needs help too 23:24:00 <PublicServer> <mfb> :D 23:24:14 <PublicServer> <mfb> even more detour :D 23:24:25 <PublicServer> <Sturmi> more detour but a clean shl 23:24:31 <PublicServer> <Sturmi> *cleaner 23:25:49 *** perk11 has joined #openttdcoop 23:27:35 *** valhallasw has quit IRC 23:30:56 <PublicServer> <Techinica> looks like the magic farmer packed up shop 23:31:08 <PublicServer> <mfb> :D 23:31:26 <mfb-> !rcon set raw_industry_construction 1 23:31:35 <mfb-> !rcon set raw_industry_construction 2 23:31:42 <PublicServer> <mfb> better 23:45:17 <PublicServer> <mfb> gn8 23:45:27 <PublicServer> <Sturmi> gn 23:45:49 <PublicServer> *** mfb has left the game (leaving) 23:49:07 *** mfb- has quit IRC 23:52:27 <PublicServer> <Techinica> gn 23:52:33 <PublicServer> <Sturmi> same 23:52:39 <PublicServer> *** Techinica has left the game (leaving) 23:55:53 <PublicServer> <Sturmi> good nightr 23:55:56 <PublicServer> *** Sturmi has left the game (leaving) 23:55:58 <PublicServer> *** Game paused (number of players)