Times are UTC Toggle Colours
00:08:31 <PublicServer> <mfb> gn 00:08:32 <PublicServer> <V453000> cya 00:08:38 <PublicServer> *** mfb has left the game (leaving) 00:08:39 <PublicServer> *** Game paused (number of players) 00:08:45 <V453000> ooh 00:08:49 <V453000> !unpause 00:08:49 <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.) 00:08:51 <PublicServer> *** Game unpaused (number of players) 00:09:44 <mfb-> :p 00:09:49 *** mfb- has quit IRC 00:09:57 <PublicServer> <V453000> connections missing :) 00:28:58 <PublicServer> <Sturmi> good night 00:29:02 <PublicServer> *** Sturmi has left the game (leaving) 00:29:31 <V453000> byez 00:31:23 *** Sturmi2 has quit IRC 00:31:48 *** Dom_ has quit IRC 00:32:29 <PublicServer> *** V453000 has left the game (leaving) 00:32:29 <PublicServer> *** Game paused (number of players) 00:32:36 <V453000> !auto 00:32:37 <PublicServer> *** V453000 has enabled autopause mode. 00:41:04 *** Dom_ has joined #openttdcoop 00:50:11 *** Progman has quit IRC 01:04:22 *** dada__ has quit IRC 01:34:12 *** chester_ has quit IRC 01:59:50 *** Dom_ has quit IRC 02:04:34 *** bootmii has joined #openttdcoop 02:04:55 <bootmii> !passwod 02:06:14 <bootmii> !password 02:06:14 <PublicServer> bootmii: unsaid 02:06:30 <bootmii> !password 02:06:30 <bootmii> !help 02:06:30 <PublicServer> bootmii: unsaid 02:06:30 <PublicServer> bootmii: http://www.openttdcoop.org/wiki/IRC_Commands 02:07:31 <PublicServer> *** Game still paused (number of players) 02:07:33 <PublicServer> *** Player has joined spectators 02:07:40 <PublicServer> *** Player has changed his/her name to David 02:10:24 <PublicServer> <David> someone else come in!!! 02:11:02 <PublicServer> *** David has left the game (leaving) 02:18:39 *** bootmii has quit IRC 02:51:21 *** fa has joined #openttdcoop 03:27:19 *** pugi_ has joined #openttdcoop 03:33:19 *** pugi has quit IRC 03:33:21 *** pugi_ is now known as pugi 03:51:59 *** bootmii has joined #openttdcoop 03:52:23 <bootmii> !password 03:52:23 <PublicServer> bootmii: unsaid 03:52:49 <PublicServer> *** Game still paused (number of players) 03:52:51 <PublicServer> *** Player has joined spectators 03:53:15 <PublicServer> *** Player has changed his/her name to David 03:54:11 <PublicServer> *** David has left the game (leaving) 04:30:35 *** Dom_ has joined #openttdcoop 04:35:58 *** Dom_ has quit IRC 05:17:59 *** bootmii has quit IRC 05:40:14 *** bootmii has joined #openttdcoop 05:45:37 *** Sturmi has joined #openttdcoop 05:48:19 *** bootmii has quit IRC 06:09:51 *** Mark has quit IRC 06:34:14 *** Sturmi has quit IRC 06:44:01 *** fa has quit IRC 06:46:24 *** pugi has quit IRC 06:51:06 *** Mucht has quit IRC 07:15:45 *** sla_ro|master has joined #openttdcoop 07:24:23 *** Tray has joined #openttdcoop 07:58:38 *** EyeMWing has quit IRC 08:17:58 *** andbo has joined #openttdcoop 08:35:45 *** Dom_ has joined #openttdcoop 08:56:46 *** Gregor-PLNL has joined #openttdcoop 08:59:04 *** andbo has quit IRC 09:08:30 *** andbo has joined #openttdcoop 09:17:43 *** pugi has joined #openttdcoop 09:30:01 *** Kalaidos has joined #openttdcoop 10:05:46 *** Dom_ has quit IRC 10:55:32 *** cyph3r has joined #openttdcoop 10:58:42 *** perk11 has quit IRC 11:09:28 *** sla_ro|master has quit IRC 11:27:55 <PublicServer> *** Game still paused (number of players) 11:27:58 <PublicServer> *** XeryusTC joined the game 11:29:05 <PublicServer> <XeryusTC> stoopid server 11:30:03 <PublicServer> *** XeryusTC has left the game (leaving) 11:40:41 *** cyph3r has quit IRC 13:04:55 *** cyph3r has joined #openttdcoop 13:26:55 *** cyph3r has quit IRC 13:48:45 *** oskar has joined #openttdcoop 13:55:01 *** andrew2 has joined #openttdcoop 13:55:36 <andrew2> !password 13:55:37 <PublicServer> andrew2: batons 13:56:22 <PublicServer> *** Game still paused (number of players) 13:56:25 <PublicServer> *** andre joined the game 13:56:50 <PublicServer> *** Game still paused (number of players) 13:56:52 <PublicServer> <V453000> hello 13:56:53 <PublicServer> *** V453000 joined the game 13:57:16 <PublicServer> <andre> hello 13:57:40 <andrew2> just visiting to see how things go n' stuff. 13:59:51 *** Kalaidos has quit IRC 14:03:24 <PublicServer> *** andre has left the game (leaving) 14:04:57 *** andrew2 has quit IRC 14:09:44 <PublicServer> *** V453000 has left the game (leaving) 14:13:17 *** condac has quit IRC 14:29:08 *** condac has joined #openttdcoop 14:58:36 <Tray> mumble for gpl's sake? 14:58:42 <Tray> !password 14:58:42 <PublicServer> Tray: brutes 14:59:20 <PublicServer> *** Game still paused (number of players) 14:59:21 <PublicServer> *** Tray joined the game 15:01:48 <PublicServer> *** Tray has left the game (leaving) 15:10:17 *** oskar has quit IRC 15:10:58 <V453000> !password 15:10:59 <PublicServer> V453000: brutes 15:11:10 <PublicServer> *** Game still paused (number of players) 15:11:10 <PublicServer> *** V453000 joined the game 15:25:21 *** Maraxus has joined #openttdcoop 15:25:52 <Maraxus> !password 15:25:52 <PublicServer> Maraxus: brutes 15:26:04 <PublicServer> *** Game still paused (number of players) 15:26:04 <PublicServer> *** Game unpaused (number of players) 15:26:06 <PublicServer> *** Maraxus joined the game 15:26:10 <PublicServer> <Maraxus> hi 15:26:52 <PublicServer> <V453000> hi hi 15:41:21 *** Kalaidos has joined #openttdcoop 15:47:44 *** cyph3r has joined #openttdcoop 16:05:26 <PublicServer> <Maraxus> i'm off - cu later 16:05:36 <PublicServer> *** Maraxus has left the game (leaving) 16:05:36 <PublicServer> *** Game paused (number of players) 16:08:00 *** KenjiE20 has quit IRC 16:08:19 *** KenjiE20 has joined #openttdcoop 16:08:19 *** ChanServ sets mode: +o KenjiE20 16:11:18 *** andbo has quit IRC 16:13:13 <PublicServer> *** Game still paused (number of players) 16:13:13 <PublicServer> *** Game unpaused (number of players) 16:13:14 <PublicServer> *** XeryusTC joined the game 16:13:19 <PublicServer> <XeryusTC> boo 16:13:33 <PublicServer> <V453000> moo 16:17:32 <PublicServer> <XeryusTC> nice, ottd's cpu usage is jumping up and down :o 16:18:15 <PublicServer> <V453000> yeah between 3 and 4 % :) 16:37:07 *** Gregor-PLNL has quit IRC 16:40:45 *** chester_ has joined #openttdcoop 16:41:51 *** andrew2 has joined #openttdcoop 16:42:05 <andrew2> !password 16:42:05 <PublicServer> andrew2: boding 16:42:16 <andrew2> aloha 16:42:16 <PublicServer> *** andre joined the game 16:48:26 <PublicServer> *** andre has left the game (general timeout) 16:48:26 <PublicServer> *** andre has left the game (connection lost) 16:54:11 *** Kalaidos has quit IRC 16:54:25 *** andrew2 has quit IRC 17:13:23 *** sla_ro|master has joined #openttdcoop 17:14:25 <Tray> !password 17:14:25 <PublicServer> Tray: florid 17:14:38 <PublicServer> *** Tray joined the game 17:20:23 <PublicServer> <Tray> the game is running quiete bad for only 1k trains, is something wrong with my pc? 17:21:15 *** Sturmi has joined #openttdcoop 17:22:10 <PublicServer> <V453000> it is completely okay for me 17:22:20 <PublicServer> <V453000> so I guess there is something on your side 17:22:33 *** ODM has joined #openttdcoop 17:22:33 *** ChanServ sets mode: +o ODM 17:22:35 <PublicServer> <Tray> I don't like this ): 17:22:39 <PublicServer> <V453000> well completely okay ... appropriate for 1k 17:22:53 <Sturmi> !password 17:22:53 <PublicServer> Sturmi: stupor 17:23:25 <PublicServer> *** Sturmi joined the game 17:23:27 <PublicServer> <V453000> the server could be having a few slowdowns actually 17:23:29 <PublicServer> <Sturmi> hey 17:23:31 <PublicServer> <V453000> hi 17:23:39 <V453000> !server_Status 17:24:21 *** dr_gonzo_ has joined #openttdcoop 17:25:22 <V453000> !server_status 17:25:22 <PublicServer> V453000: 17:25:54 up 613 days, 9:48, 0 users, load average: 1.22, 0.76, 0.66 17:25:22 <PublicServer> V453000: Cpu(s): 39.5%us, 8.8%sy, 3.5%ni, 46.9%id, 1.2%wa, 0.0%hi, 0.1%si, 0.0%st 17:25:23 <PublicServer> V453000: 9545 openttd 30 10 179m 37m 3152 R 82 1.9 759:41.18 ./publicserver -c o 17:25:28 <V453000> hm 17:27:04 <PublicServer> <XeryusTC> back 17:27:49 <V453000> !server_status 17:27:49 <PublicServer> V453000: 17:28:22 up 613 days, 9:50, 0 users, load average: 0.45, 0.64, 0.62 17:27:50 <PublicServer> V453000: Cpu(s): 39.5%us, 8.8%sy, 3.5%ni, 46.9%id, 1.2%wa, 0.0%hi, 0.1%si, 0.0%st 17:27:50 <PublicServer> V453000: 9545 openttd 30 10 179m 37m 3152 R 27 1.9 761:18.82 ./publicserver -c o 17:27:59 <V453000> !server_status 17:28:00 <PublicServer> V453000: 17:28:32 up 613 days, 9:51, 0 users, load average: 0.67, 0.69, 0.63 17:28:00 <PublicServer> V453000: Cpu(s): 39.5%us, 8.8%sy, 3.5%ni, 46.9%id, 1.2%wa, 0.0%hi, 0.1%si, 0.0%st 17:28:01 <PublicServer> V453000: 9545 openttd 30 10 179m 37m 3152 R 86 1.9 761:25.88 ./publicserver -c o 17:29:19 <PublicServer> <XeryusTC> why is everyone so lazy with the pbs shift joiners? 17:29:45 <PublicServer> <Tray> shift joiner? What do you mean? 17:29:55 <PublicServer> <XeryusTC> see !this 17:30:13 <PublicServer> <Tray> o: 17:30:16 <PublicServer> <V453000> idk how did that one but why the hell not as a temporary solution 17:30:18 <PublicServer> <Tray> looks ugly 17:30:28 <PublicServer> <V453000> how/who 17:30:56 <PublicServer> <XeryusTC> V453000: temporary ok, but i've seen it in loads of places this game where it was far from temporary 17:31:18 <PublicServer> <V453000> it breaks = rebuild? 17:31:24 <PublicServer> <V453000> problem is? 17:31:38 <PublicServer> <XeryusTC> it should not be done if it is something permanent 17:31:44 <PublicServer> <XeryusTC> something regarding building standards 17:31:47 <PublicServer> <V453000> if it works by that point? 17:32:05 <PublicServer> <V453000> it is temporary for a) as long as it works, or b) until someone "finishes" it 17:32:27 <PublicServer> <XeryusTC> if someone thinks he is finished and leaves/starts working on something else it stops being temp 17:32:41 <PublicServer> <V453000> if it works, it stays 17:32:43 <PublicServer> <V453000> makes sense to me 17:33:06 <PublicServer> <XeryusTC> so you're happy if illegal immigrants come in, replace you at your work and work for less? 17:33:21 <PublicServer> <V453000> unrelated 100% 17:33:28 <PublicServer> <V453000> here things work Y/N 17:33:30 <PublicServer> <Tray> and actually: 17:33:32 <PublicServer> <Tray> yes 17:33:39 <PublicServer> <V453000> if it doesnt jam, what is the problem 17:33:57 <PublicServer> <Tray> I like guys comming over here 17:34:47 <PublicServer> <XeryusTC> analogies, google it 17:34:50 <PublicServer> <V453000> we are talking about the game not about immigrants 17:34:57 <PublicServer> <XeryusTC> also, there used to be something like building standards 17:35:15 <PublicServer> <V453000> nobody says this is a standard 17:35:25 <PublicServer> <XeryusTC> it will be in a couple of weeks... 17:35:35 <PublicServer> <V453000> but rebuilding stuff "just because " instead of "fixing" broken stuff, is wrong 17:35:53 <PublicServer> <V453000> you usually do this because there are other more urgent places on the network which need attention 17:36:07 <PublicServer> <V453000> if this "temp" place works, why would you fix it 17:36:09 <PublicServer> <XeryusTC> how is it wrong? 17:36:36 <PublicServer> <XeryusTC> so if your roof is leaking you just place a bucket down because the temp fix also stops your floor being wet? 17:36:42 <PublicServer> <XeryusTC> and dont calll the landlord to fix it 17:36:49 <PublicServer> <V453000> I wont even reply to real life comparisons 17:37:01 <PublicServer> <XeryusTC> no, because your argument is dumb 17:37:07 <PublicServer> <V453000> right 17:37:10 <PublicServer> <XeryusTC> and you might realise it is so 17:37:33 <PublicServer> <V453000> so you will now go and double every single bridge, because that is correct building standard 17:37:39 <PublicServer> <Tray> I agree with V, because in my opinion chaos is exactly for it: everybody can do dumb things until someone cares to fix it 17:37:50 <PublicServer> <V453000> not just chaos, even anywher else 17:38:00 <PublicServer> <V453000> many SLHs have single bridges 17:38:02 <PublicServer> <V453000> if it works, why not 17:38:08 <PublicServer> <V453000> exactly the same case 17:38:12 <PublicServer> <XeryusTC> chaos doesnt mean we should drop all standards and circle jerk about the crappy networks we build 17:38:14 <PublicServer> <Tray> so it's very good for new poeple to join the community not caring for anything 17:38:26 <PublicServer> <V453000> this isnt about chaos at all 17:38:41 <PublicServer> <XeryusTC> you said that chaos justifies building stupid shit 17:38:47 <PublicServer> <V453000> I didnt 17:39:09 <PublicServer> <XeryusTC> tray did 17:39:33 <PublicServer> <V453000> the general logic is, if you are rebuilding or improving something, it is because there is a problem - jamming trains 17:39:51 <PublicServer> <Tray> I think there's a difference bewteen stupid and simple but yeah I did. 17:39:55 <PublicServer> <XeryusTC> and if you are rebuilding you might as well take an extra minute and do it proper 17:40:05 <PublicServer> <V453000> nobody is going to build a PBS 3->2 on a serious hub from the start 17:40:11 <PublicServer> <V453000> or it will get rebuilt soon because it will jam 17:40:31 <PublicServer> <V453000> yes, or you can spend the minute(s) in a spot where it is actually necessary 17:41:00 <PublicServer> <XeryusTC> or futureproof so you dont have to revisit the area and spend double the time working on it 17:41:15 <PublicServer> <V453000> nuking 5 tiles is double time? 17:41:21 <PublicServer> <V453000> ok 17:41:28 <PublicServer> <XeryusTC> you build this, then you need to rebuild it 17:41:35 <PublicServer> <XeryusTC> might as well do it proper right away and save time 17:41:39 <PublicServer> <V453000> you build this in 5 seconds 17:41:57 <PublicServer> <V453000> nobody is forcing you to build quick solutions like this? 17:42:07 <PublicServer> <XeryusTC> which makes it smell of laziness even more 17:42:19 <PublicServer> <V453000> who gives a shit if it works at that time 17:42:37 <PublicServer> <XeryusTC> i do, and so should you 17:42:47 <PublicServer> <XeryusTC> people should be thought to build proper 17:42:57 <PublicServer> <V453000> I think there is a difference between fixing things and following rules blindly 17:42:59 <PublicServer> <V453000> same with CL things 17:43:03 <PublicServer> <V453000> if a short CL works, why not 17:43:05 <PublicServer> <XeryusTC> now it is this, next time it is an entire LLLxRRR hub and then you'll scream 17:43:23 <PublicServer> <V453000> proper = working in my eyes, no matter how it is done 17:43:25 <PublicServer> <XeryusTC> and yet you insist on syncing :/ 17:44:27 <PublicServer> <V453000> idk what is your problem 17:44:37 <PublicServer> <V453000> people build simple stuff and it works 17:44:54 <PublicServer> <XeryusTC> until even a bit of traffic comes along 17:45:20 <PublicServer> <V453000> apparently there is low enough traffic for now to make it work 17:45:26 <PublicServer> <V453000> -> no problem 17:45:32 <PublicServer> <XeryusTC> key words being for now 17:45:43 <PublicServer> <V453000> yes, so when the now expires we can rebuild it 17:45:54 <PublicServer> <V453000> for the reason that it stopped working 17:46:04 <PublicServer> <V453000> not for the reason that a code or rule tells us to 17:46:18 <PublicServer> <XeryusTC> or you can plan ahead just more than 15 seconds 17:46:28 <PublicServer> <XeryusTC> and stop a headache when the line is under full load 17:46:30 <PublicServer> <V453000> yes, you can 17:46:32 <PublicServer> <V453000> you dont have to 17:47:02 <PublicServer> <XeryusTC> i like my life being easy, and if it means spending the 30s extra now instead of 5 mins in the future then that is way better 17:47:10 *** pugi has quit IRC 17:47:12 <PublicServer> *** Tray has left the game (leaving) 17:47:14 <PublicServer> <XeryusTC> but hey, maybe i just like being optimally lazy 17:47:20 <PublicServer> <V453000> some people have more fun doing the other way, your pick 17:47:27 *** Tray has quit IRC 17:47:58 <PublicServer> <XeryusTC> no one likes cleaning up someone else's mess 17:48:16 <PublicServer> <V453000> thats new to me 17:48:38 <PublicServer> <V453000> expanding stuff tends to be quite favourite here 17:48:42 <PublicServer> <XeryusTC> maybe that is because you never had parents? 17:48:45 <PublicServer> <V453000> regardless who built it originally 17:48:55 <PublicServer> <XeryusTC> expanding yess, cleaning up a mess no 17:49:01 <PublicServer> <V453000> what the fuck does that have to do with parents 17:49:16 *** Tray has joined #openttdcoop 17:49:19 <PublicServer> <V453000> it is improving throughput, thus expanding 17:49:25 <PublicServer> <XeryusTC> if you had any then you'd have known that they cleanup all your mess when you were little 17:49:39 <PublicServer> <V453000> which is unrelated to playing a game 17:49:41 <PublicServer> <V453000> move on 17:50:07 <PublicServer> <V453000> people are generally having fun playing the game and building things 17:50:10 <PublicServer> <V453000> idk if you dont 17:50:36 <PublicServer> <V453000> and since fixing stuff and expanding is about 90% of our game time, well ... you know the answer what I think about that 17:50:44 <PublicServer> <XeryusTC> well, maybe you should realise that cleanup up after everyone is not fun for some people 17:50:55 <PublicServer> <V453000> then the some people wont do it? 17:51:03 *** Jam35 has joined #openttdcoop 17:51:03 <PublicServer> <V453000> nobody is forced to do anything 17:51:05 <PublicServer> <XeryusTC> if it is just for a stupid reason because someone didnt want to spend the extra minute 17:51:47 <PublicServer> <V453000> I either want to play the game or I dont, if I do I expand anywhere regardless who built it or caused the "mess" 17:52:33 <PublicServer> <V453000> and im not sure if "omg this is too messy I dont expand this" approach is very constructive 17:52:43 <PublicServer> <V453000> which is basically what you are saying 17:52:53 <PublicServer> <XeryusTC> :/ 17:53:19 <PublicServer> <XeryusTC> are you even listening? I am saying that people should do things proper so we dont have to spend time on the same thing twice 17:53:31 <PublicServer> <XeryusTC> if people want to expand they should do it properly 17:53:38 <PublicServer> <XeryusTC> not just a half baked job like this 17:53:45 <PublicServer> <XeryusTC> especially not if they do it all the time 17:53:52 <PublicServer> <V453000> and im saying that any solution which solves the situation is fine with me 17:53:53 <PublicServer> <XeryusTC> this isnt the first time i've seen this construction in this game 17:54:24 <PublicServer> <XeryusTC> so you are fine with just pbs x's everywhere, because they solve almost every problem in ottd 17:54:31 <PublicServer> <XeryusTC> in some cases not just very well 17:54:33 <PublicServer> <XeryusTC> like here 17:54:35 <PublicServer> <V453000> they dont solve anything under traffic 17:54:49 <PublicServer> <V453000> here isnt traffic, so I am 100% fine with it 17:55:59 <PublicServer> <XeryusTC> so ifjust a few more trains came along and it breaks you dont mind fixing it after someone else could've done the job properly 17:56:09 <PublicServer> <V453000> obviously not? 17:56:17 <PublicServer> <XeryusTC> i dunno, but cleaning up someone else's meess all of the time isnt my idea of fun 17:56:35 <PublicServer> <XeryusTC> especially if it is easily avoidable 17:56:37 <PublicServer> <V453000> too bad 17:56:47 <PublicServer> <XeryusTC> with, what, a technique that has been standard for 5+ years? 17:56:53 <PublicServer> <V453000> im not forcing people to do anything if their solution works 17:57:23 <PublicServer> <XeryusTC> it works for just a little bit though 17:57:23 <PublicServer> <V453000> because works Y/N is arguably the best definition of acceptable/unacceptable 17:57:30 <PublicServer> <XeryusTC> it stops working a long way before the line is full 17:57:33 <PublicServer> <V453000> who gives a shit, their solution is appropriate 17:57:59 <PublicServer> <XeryusTC> no it is not 17:58:09 <PublicServer> <V453000> for example in this case a TON of trains goes to the nest, it is to be expected that this merger does not even need to be proper 17:58:19 <PublicServer> <V453000> yes, not for you, I dont care 17:58:51 <PublicServer> <XeryusTC> you should though, or do you not care about any kind of building standard anymore? 17:59:09 <PublicServer> <V453000> building standard and appropriate solution are two different things 17:59:16 <PublicServer> <XeryusTC> no they arent 17:59:32 <PublicServer> <V453000> you dont need to have everything follow all rules everywhere 18:00:02 <PublicServer> <V453000> and as I say all the time, every rule needs to have a reason in that specific case of usage; which is whether it works or not 18:00:05 <PublicServer> <XeryusTC> no you dont, but it would be nice if you would prefent the ml from jamming for unecessary reasons 18:00:20 <PublicServer> <V453000> IS the MLjamming here? 18:00:22 <PublicServer> <V453000> is it? 18:00:24 <PublicServer> <XeryusTC> not yet 18:00:30 <PublicServer> <V453000> good 18:00:32 <PublicServer> <XeryusTC> you need to learn to look into the future 18:00:46 <PublicServer> <V453000> you can break anything anywhere on the network 18:00:49 <PublicServer> <V453000> regardless how proper it is 18:00:55 <PublicServer> <XeryusTC> yes you can 18:01:01 <PublicServer> <XeryusTC> but this breaks before it should 18:01:07 <PublicServer> <V453000> and should is defined by you 18:01:39 <PublicServer> <XeryusTC> that is what waranties are for, they guarantee that stuff doesnt break before a certain point of time, and so do proper choosers 18:01:40 <PublicServer> <V453000> so technically where this should ultimately lead is that you would create a building standard of the ultimately best merger which should be cloned everywhere 18:01:51 <PublicServer> <V453000> yes, this is a game, no warranties 18:02:09 <PublicServer> <V453000> people come and build a network, they dont sell anything to anyone 18:02:15 <PublicServer> <XeryusTC> there is no best in ottd, there is just better and plain stupid 18:03:18 <PublicServer> <XeryusTC> software, also comes with a waranty ;) 18:03:32 <PublicServer> <V453000> how is this related to software selling 18:03:38 <PublicServer> <V453000> or even freeware who cares 18:03:58 <PublicServer> <XeryusTC> not everything that has a waranty has been sold 18:04:08 <PublicServer> <V453000> do you want a warranty signed with blood from people for building a merger that it will work for 2 seconds or more? 18:04:10 <PublicServer> <XeryusTC> or even a notice that it has no waranty 18:04:32 <PublicServer> <XeryusTC> no, i want people to not make stupid constructions 18:04:39 <PublicServer> <XeryusTC> are you honestly saying that you like stuff like this? 18:04:45 <PublicServer> <V453000> and people want you to not make stupid conclusions apparently 18:04:56 <PublicServer> <XeryusTC> and if we'd see it everywhere that you would just shrug and let it happen? 18:04:58 <PublicServer> <V453000> yes, I like any solution which makes sense and is operational 18:05:18 <PublicServer> <V453000> you simply cant see this everywhere because it doesnt work in large scale 18:05:24 <PublicServer> <V453000> it works here, fine with me 18:05:46 <PublicServer> <V453000> that is about the same as rebuilding a station to roro just because someone said that terminus is bad, regardless whether it works or not 18:06:00 <PublicServer> <XeryusTC> but if people build this by default instead of doing everything right on the first try then you spend half your game just fixing the same thing over and over 18:06:44 <PublicServer> <XeryusTC> i have been around a lot longer than you, and have seen it happen a couple of times, and everytime we iterated the standard to stop it from happening 18:06:58 <PublicServer> <XeryusTC> that you havent seen it and dont understand why doesnt mean we shouldnt just abandon it 18:07:08 <PublicServer> <XeryusTC> or should it? 18:10:00 <V453000> I dont see how are your arguments related 18:10:03 <V453000> it works, im fine with it, done 18:11:06 <PublicServer> <XeryusTC> it works for now, and it stops working before it should 18:11:16 <PublicServer> <XeryusTC> maybe you should really learn to look to the future 18:13:00 <XeryusTC> !rcon set town_growth_rate 18:13:01 <PublicServer> XeryusTC: Current value for 'town_growth_rate' is: '1' (min: 0, max: 4) 18:13:04 <XeryusTC> !rcon set town_growth_rate 0 18:14:03 <V453000> and you should learn to stop looking in the past 18:14:24 <PublicServer> <XeryusTC> and not learn from experience? 18:14:45 <V453000> no, and learn from our experience 18:15:04 <PublicServer> <XeryusTC> idk, your judgement seems pretty crappy atm 18:15:07 <V453000> that you have been playing for X years doesnt mean 80% people who play today dont know more than you do, and it shows. 18:16:03 <PublicServer> <XeryusTC> maybe it does, maybe this is the part of the experience that i've got and you dont 18:16:19 *** Progman has joined #openttdcoop 18:16:45 <PublicServer> <XeryusTC> if you make a proper decision then i go along with it 18:16:51 <PublicServer> <XeryusTC> however, this is a piece of crap build 18:17:17 <V453000> and our definition of acceptability is works y/n 18:17:27 <V453000> with this I end this conversation, I have guests. 18:17:37 <PublicServer> <XeryusTC> "works for now" is not good enough 18:18:20 <PublicServer> <XeryusTC> have fun :) 18:18:22 <V453000> then build how is nice for you. 18:18:29 <V453000> im not forcing people to do anything 18:19:26 <PublicServer> <Sturmi> i've built a new exit for bubble drop/pick... i hope it is good enough for you. Bye 18:19:32 <PublicServer> *** Sturmi has left the game (leaving) 18:20:28 <PublicServer> <XeryusTC> at least you leave signs that it should be improved, instead of just saying this is final :) 18:20:48 <Sturmi> nothing is ever final 18:21:01 <PublicServer> <XeryusTC> true, but you can see this isnt, and you say it :) 18:23:35 <XeryusTC> !rcon clients 18:23:36 <PublicServer> XeryusTC: Client #1 name: 'PublicServer' company: 255 IP: server 18:23:36 <PublicServer> XeryusTC: Client #208 name: 'V453000' company: 1 IP: 84.42.211.10 18:23:36 <PublicServer> XeryusTC: Client #211 name: 'XeryusTC' company: 1 IP: 82.73.136.115 18:23:40 <XeryusTC> !rcon move 208 255 18:23:40 <PublicServer> XeryusTC: ‎*** V453000 has joined spectators 18:23:41 <PublicServer> *** Game paused (number of players) 18:23:57 <PublicServer> *** XeryusTC has left the game (connection lost) 18:38:02 *** Liuk has joined #openttdcoop 18:38:36 *** teggi has quit IRC 18:46:50 *** dr_gonzo___ has joined #openttdcoop 18:49:59 *** mfb- has joined #openttdcoop 18:49:59 *** ChanServ sets mode: +o mfb- 18:50:05 <mfb-> hi 18:50:37 <PublicServer> *** Game still paused (number of players) 18:50:38 <PublicServer> *** mfb joined the game 18:50:54 <PublicServer> <mfb> WTF 18:52:06 <mfb-> !unpause 18:52:06 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 18:52:08 <PublicServer> *** Game unpaused (number of players) 18:52:33 <mfb-> !auto 18:52:33 <PublicServer> *** mfb- has enabled autopause mode. 18:52:35 <PublicServer> *** Game paused (number of players) 18:53:13 <mfb-> !unpause 18:53:14 <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.) 18:53:15 <PublicServer> *** Game unpaused (number of players) 18:53:35 *** dr_gonzo_ has quit IRC 18:55:48 <mfb-> !auto 18:55:48 <PublicServer> *** mfb- has enabled autopause mode. 18:55:50 <PublicServer> *** Game paused (number of players) 19:01:18 *** dr_gonzo___ has quit IRC 19:11:56 *** dada_ has joined #openttdcoop 19:21:48 *** Kalaidos has joined #openttdcoop 19:22:14 <Kalaidos> !password 19:22:14 <PublicServer> Kalaidos: canary 19:22:24 <PublicServer> *** Game still paused (number of players) 19:22:24 <PublicServer> *** Game unpaused (number of players) 19:22:24 <PublicServer> *** Kalaidos joined the game 19:24:51 <Sturmi> !password 19:24:51 <PublicServer> Sturmi: canary 19:25:13 <PublicServer> *** Sturmi joined the game 19:25:44 <PublicServer> <Sturmi> hi 19:25:47 <PublicServer> <Kalaidos> Hi 19:34:59 <PublicServer> <Kalaidos> what has happened at Overthill? 19:35:46 <PublicServer> <Kalaidos> whatever it is, it has jammed the entire Bubble Beer Road 19:35:56 <PublicServer> <Sturmi> the overflow deadlocked 19:36:16 <PublicServer> <Sturmi> mfb are you here? 19:36:43 <PublicServer> <mfb> oh 19:36:53 <PublicServer> <Kalaidos> I don't dare touching it : o 19:37:12 <PublicServer> <mfb> I get way too many lost trains somehow 19:37:49 <PublicServer> <mfb> the SL is designed for S L trains 19:37:51 <PublicServer> <Sturmi> hm, i've sent you some from sugar drop 19:37:58 <PublicServer> <mfb> not for two MLs trying to join^ 19:38:04 <PublicServer> <Sturmi> :D 19:38:30 <PublicServer> <mfb> there, that cannot block, but it is slow 19:45:07 <PublicServer> <Kalaidos> I get quite a few missing trains making a U-turn at SLH Doria 19:46:25 <PublicServer> <mfb> wtf is wrong with our network 19:46:31 <PublicServer> <mfb> hmm 19:46:31 <PublicServer> <Sturmi> cola trains? 19:46:33 <PublicServer> <Kalaidos> yeah 19:46:35 <PublicServer> <mfb> trains try to turn around at the SLH 19:46:41 <PublicServer> <mfb> plastic as well 19:46:43 <PublicServer> <Sturmi> just saw one too 19:46:45 <PublicServer> <Kalaidos> also one to toffe drop I belive 19:46:47 <PublicServer> <Sturmi> weird shit 19:46:49 <PublicServer> <Kalaidos> *toffee 19:48:12 <PublicServer> <Sturmi> railtype is okay between toffee & bubbles 19:49:54 <PublicServer> <mfb> many slug nest trains there 19:50:00 <PublicServer> <mfb> which are missing in slug nest 19:50:53 *** Liuk has quit IRC 19:51:13 <LoPo> hi 19:51:18 <PublicServer> <Kalaidos> Hi 19:53:12 <PublicServer> <mfb> ah they want to switch lines 19:53:14 <PublicServer> <Kalaidos> Now I caught a train coming from Bubble Drop going to Prudhall 19:53:36 <PublicServer> <mfb> oops 19:53:39 <PublicServer> <Kalaidos> I'm not sure why that train would ever need to make a turn at that slh 19:53:45 <PublicServer> <mfb> at least this will solve the jamming problem 19:54:43 <PublicServer> <Sturmi> your problem should be solved, kaleidos 19:56:35 <PublicServer> <mfb> jam :D 19:56:57 <PublicServer> <Kalaidos> where? 19:57:16 <PublicServer> <Sturmi> whole map? 19:57:35 <PublicServer> <mfb> just bubble/plastic area 19:57:55 <PublicServer> <mfb> I solved the SLH problem the hard way 19:58:01 <PublicServer> <mfb> pf-trap 19:58:07 <PublicServer> <mfb> trains might be lost elsewhere now 19:58:14 <PublicServer> <Kalaidos> : D 19:59:04 <PublicServer> <mfb> nice jam :/ 19:59:39 <PublicServer> <mfb> ah I see 19:59:47 <PublicServer> <mfb> the issue is somewhere N 19:59:53 <PublicServer> <Kalaidos> the whole Bubble Beer Road might need a thrid line I fear 20:00:03 <PublicServer> <mfb> we have a serious network issue 20:00:21 <PublicServer> <Sturmi> speak out 20:00:27 <PublicServer> <mfb> not sure where yet 20:00:41 <PublicServer> <mfb> but it is related to slug area 20:01:20 <PublicServer> <mfb> hmm wtf 20:01:34 <PublicServer> <Sturmi> your clutter looks kinda... cluttered 20:01:40 <PublicServer> <mfb> trains refuse to take a line which works 20:01:50 <PublicServer> <mfb> well, massive ML jam 20:02:02 <PublicServer> <mfb> so trains cannot exit 20:02:16 <PublicServer> <Kalaidos> atleast they don't seem to be doing U-turns at Doria anymore 20:02:26 <PublicServer> <Kalaidos> oh 20:02:28 <PublicServer> <Kalaidos> ..they still do. 20:02:42 <PublicServer> <Kalaidos> Toffee Drop again 20:03:49 <PublicServer> <Kalaidos> mhm 20:03:50 <PublicServer> <Kalaidos> or not 20:04:16 <PublicServer> <mfb> no idea why 20:04:22 <PublicServer> <mfb> the other line is fine 20:07:28 <PublicServer> <mfb> nice, clutter works again 20:08:03 <PublicServer> <Sturmi> i only see a slideshow of standing trains 20:08:13 <PublicServer> <mfb> :D 20:08:23 <PublicServer> <Sturmi> est. 3 frames per sec 20:08:33 <PublicServer> <Kalaidos> I only see rails going everywhere @_@ 20:08:43 <PublicServer> <Sturmi> no, 3 seconds per frame seems more correct 20:09:21 <PublicServer> <Sturmi> cya later 20:09:24 <PublicServer> <Kalaidos> bye 20:09:26 <PublicServer> *** Sturmi has left the game (leaving) 20:09:30 <PublicServer> <mfb> cu 20:10:45 *** Sturmi2 has joined #openttdcoop 20:11:44 *** Sturmi has quit IRC 20:11:55 *** Okami_Xci has quit IRC 20:14:34 *** Jam35 has quit IRC 20:16:20 <PublicServer> <V453000> hai 20:16:30 <PublicServer> *** V453000 has joined company #1 20:16:32 <PublicServer> <mfb> hi 20:16:38 <PublicServer> <mfb> V: snake nest has some problem 20:16:46 <PublicServer> <mfb> see pf-trap in BBH xavier 20:16:56 <PublicServer> <mfb> without that trap, trains hate the inner line 20:16:58 <PublicServer> <V453000> hm 20:17:00 <PublicServer> <V453000> probably some missing connection 20:17:10 <PublicServer> <mfb> they hate it so much they try to switch lines in SL clutter 20:17:10 <PublicServer> <V453000> is quite likely 20:17:28 <PublicServer> <V453000> I have it 20:17:38 <PublicServer> <V453000> ok nvm 20:17:40 <PublicServer> <mfb> and there is a "turn around" connection 20:17:50 <PublicServer> <V453000> that was Gunfingwell Woods train 20:18:20 <PublicServer> <V453000> ah right 20:18:22 <PublicServer> <V453000> that is there 20:18:57 <PublicServer> <V453000> I think there was a wrong signal 20:19:07 <PublicServer> <mfb> I saw fenningbury woods/mines 20:19:17 <PublicServer> <mfb> some denningstone trains as well 20:19:24 <PublicServer> <V453000> strange 20:19:26 <PublicServer> <mfb> maybe other stations 20:19:44 <PublicServer> <mfb> if you disconnect the pf-trap, you can see the problem at 3->2+2 20:19:55 <PublicServer> <V453000> lets see 20:20:01 <PublicServer> <mfb> they always prefer the western line then 20:20:02 <Sturmi2> !password 20:20:02 <PublicServer> Sturmi2: lilies 20:20:23 <PublicServer> *** Sturmi joined the game 20:20:25 <PublicServer> <mfb> there 20:20:32 <PublicServer> <V453000> well its PBS 20:20:39 <PublicServer> <V453000> that can fail to choose real easily 20:20:45 <PublicServer> <V453000> even if there are correct paths 20:20:59 <PublicServer> <mfb> well, it is just a demonstration of the problem 20:21:05 <PublicServer> <V453000> lets try with block 20:21:11 <PublicServer> <mfb> it is the same issue without pbs as well 20:21:46 <PublicServer> <mfb> hmm 20:22:04 <PublicServer> <mfb> there 20:22:16 <PublicServer> <V453000> I see 20:22:30 <PublicServer> <V453000> lets see where it goes 20:22:52 <PublicServer> <mfb> fail :D 20:22:58 <PublicServer> <V453000> OOOH 20:22:58 <PublicServer> <V453000> ass 20:23:06 <PublicServer> <V453000> see !hidden 20:23:08 <PublicServer> <V453000> :D 20:23:18 <PublicServer> <mfb> ah 20:23:22 <PublicServer> <Sturmi> omg 20:23:24 <PublicServer> <V453000> that should do it 20:23:38 <PublicServer> <mfb> I doubt that it is the only problem 20:23:48 <PublicServer> <mfb> as I saw the same at other trains 20:23:48 <PublicServer> <V453000> that is possible 20:23:58 <PublicServer> <mfb> but for sure it is ONE problem 20:24:04 <PublicServer> <V453000> :D 20:24:42 <PublicServer> <V453000> I did it quite carefully so I think it should be okay 20:26:40 <PublicServer> <mfb> hmm looks good so far 20:26:59 <Maraxus> !password 20:26:59 <PublicServer> <V453000> I am pretty sure there are all connections but I will make a check 20:26:59 <PublicServer> Maraxus: lilies 20:27:14 <PublicServer> *** Maraxus joined the game 20:27:17 <PublicServer> <Maraxus> hi 20:27:23 <PublicServer> <mfb> there comes the one to break my SL :p 20:27:23 <PublicServer> <Kalaidos> Hi 20:27:25 <PublicServer> <mfb> hi 20:27:31 <PublicServer> <Sturmi> hai 20:27:38 <PublicServer> <Maraxus> i broke it? 20:27:44 <PublicServer> <mfb> indeed 20:27:46 <PublicServer> <mfb> you trapped all trains 20:28:00 <PublicServer> <Maraxus> in the depot? 20:28:02 <PublicServer> <mfb> right 20:31:36 <PublicServer> <Maraxus> seems to work now - I just couldn't think of a better solution at the time 20:31:50 <PublicServer> <mfb> the current setup cannot block 20:31:54 <PublicServer> <mfb> it is slower than the old one 20:32:13 <PublicServer> <mfb> which could block, but did not if the network operated properly 20:32:15 <PublicServer> <mfb> which it did not 20:32:17 <PublicServer> <mfb> :D 20:32:45 <PublicServer> <Maraxus> so we had a missing connection? 20:32:51 <PublicServer> <mfb> right 20:32:57 <PublicServer> <V453000> quick question, what is your opinion on !that ? I say let it be as long as it works, just like any other solution 20:33:15 <PublicServer> <mfb> same 20:33:25 <PublicServer> <V453000> good 20:33:27 <PublicServer> <mfb> traffic is so low, you could even merge it to one line 20:33:33 <PublicServer> <V453000> exactly 20:33:35 <PublicServer> <mfb> oh well 20:33:37 <PublicServer> <mfb> that is done 20:34:00 <PublicServer> <V453000> that is just to top it 20:34:14 <PublicServer> <V453000> I redid the choices more forcibly just to make it quickly work 20:34:16 <PublicServer> <V453000> works ~okay now 20:34:36 <PublicServer> <V453000> either way the question was about the pbs stuff :p 20:34:47 <PublicServer> <mfb> stop 20:34:49 <PublicServer> <V453000> rest of the choices is indeed really bad atm 20:34:52 <PublicServer> <mfb> we still have an error in snake nest 20:34:54 <PublicServer> <mfb> see train 771 20:35:00 <PublicServer> <mfb> I disconnected the pf-trap 20:35:10 <PublicServer> <mfb> and the train used the SL to switch lines 20:35:44 <PublicServer> <V453000> has access from all 4 lines :/ 20:35:46 <PublicServer> <V453000> PLST1 20:35:52 <PublicServer> <mfb> wtf 20:36:03 <PublicServer> <mfb> went to the same line again 20:36:07 *** Gregor-PLNL has joined #openttdcoop 20:36:22 <PublicServer> <mfb> red exit signal was enough penalty 20:37:06 <PublicServer> <mfb> same with train 612 20:38:13 <Gregor-PLNL> password 20:38:15 <PublicServer> <V453000> what station 20:38:17 <Gregor-PLNL> ah :) 20:38:20 <Gregor-PLNL> !password 20:38:20 <PublicServer> Gregor-PLNL: snarls 20:38:24 <Gregor-PLNL> evening :) 20:38:27 <PublicServer> <V453000> hi 20:38:31 <PublicServer> <mfb> hi 20:38:33 <PublicServer> <Sturmi> hoi 20:38:35 <PublicServer> <Maraxus> hi 20:38:57 <PublicServer> <V453000> hm that is PLST 1 as well 20:39:05 <PublicServer> *** GregorPLNL joined the game 20:39:21 <PublicServer> <mfb> nest PLST3 is problematic as well 20:39:31 <PublicServer> <mfb> train 864 20:40:17 <PublicServer> <V453000> has all connections again 20:40:21 <PublicServer> <V453000> the problem might be elsewhere 20:40:31 <PublicServer> <Sturmi> might be the snails? 20:40:41 <PublicServer> <V453000> :( 20:40:55 <PublicServer> <mfb> those are the same for all lines 20:41:30 <PublicServer> <mfb> following 611 now 20:42:17 <PublicServer> <mfb> I don't get it 20:42:23 <PublicServer> <V453000> me neither so far 20:42:35 <PublicServer> <Kalaidos> the problem still persists? 20:42:45 <PublicServer> <mfb> yeah 20:42:51 <PublicServer> <mfb> and it is not a pure connection problem 20:42:59 <PublicServer> <V453000> we need to find this without the trap I think 20:43:49 <PublicServer> <mfb> there, shorterconnection 20:44:03 <PublicServer> <mfb> and,.. fail again 20:45:26 <PublicServer> <V453000> please dont reconnect the trap 20:45:29 <PublicServer> <V453000> we wont find it that way 20:45:35 <PublicServer> <mfb> ok 20:45:41 <PublicServer> <mfb> I trap them at SLH 20:45:43 <PublicServer> <V453000> we need to force them on the path 20:45:45 <PublicServer> <V453000> as long as possible 20:45:47 <PublicServer> <V453000> then we find it 20:46:09 <PublicServer> <V453000> no 20:46:09 <PublicServer> <V453000> no traps 20:46:12 <PublicServer> <V453000> at all 20:46:19 <PublicServer> <V453000> let me try to find it 20:46:22 <PublicServer> <mfb> you send them all through the SLH 20:46:30 <PublicServer> <V453000> no I wont 20:46:32 <PublicServer> *** XeryusTC joined the game 20:46:36 <PublicServer> <V453000> will catch chem manually 20:46:46 *** OwenS has quit IRC 20:46:46 <PublicServer> <V453000> or at least the amount I need to find the issue 20:47:04 <PublicServer> <mfb> :D 20:47:18 <PublicServer> <V453000> following 777 20:47:36 <PublicServer> <mfb> then the others can get the trap 20:47:39 <PublicServer> <mfb> to keep the SL clean 20:47:42 <PublicServer> <V453000> for now yeah 20:47:48 <PublicServer> <mfb> fine 20:47:59 <PublicServer> <mfb> by the way the trap does the same as you manually did 20:48:05 <PublicServer> <mfb> just with all trains 20:48:11 <PublicServer> <mfb> it prevents them from leaving the SL 20:48:11 <PublicServer> <V453000> true actually 20:48:13 <PublicServer> <mfb> eh.. ML 20:48:27 <PublicServer> <mfb> so it does not harm 20:48:30 <PublicServer> <V453000> but this makes sure I know that the trains did fuck up 20:48:37 <PublicServer> <mfb> right 20:49:13 <PublicServer> <V453000> suspiciously successful so far 20:49:18 <PublicServer> <mfb> ok, feel free to disconnect the trap at clutter for testing purposes, but please connect it again afterwards ;) 20:50:37 <PublicServer> <V453000> the train arrived to PLST1 without any issues :d 20:50:43 <PublicServer> <mfb> :p 20:50:53 <PublicServer> <V453000> makes me assume there has to be something in your SL area 20:50:59 <PublicServer> <V453000> but I cant even imagine what could that be 20:51:17 <PublicServer> <mfb> well, I have a visible connection 20:51:23 <PublicServer> <mfb> but with heavy penalty 20:51:29 <PublicServer> <V453000> why do you have the trap there anyway 20:51:39 <PublicServer> <mfb> trains don't use the overflow otherwise 20:51:47 <PublicServer> <V453000> with 2ways? 20:51:50 <PublicServer> <mfb> they have to choose between different arrows (some as stations) 20:51:52 <PublicServer> <V453000> ah right 20:51:52 <PublicServer> <V453000> other stations 20:52:00 <PublicServer> <V453000> well 20:52:06 <PublicServer> <V453000> lets make that trap to the SL? 20:52:12 <PublicServer> <V453000> instead of back to ML 20:52:22 <PublicServer> <mfb> that would be better, sure 20:52:33 <PublicServer> <V453000> I -think- the penalties might be disregarded 20:52:39 <PublicServer> <mfb> there is some... space problem involved 20:52:41 <PublicServer> <V453000> something similar in the last pz 20:52:44 <PublicServer> <V453000> yeah 20:52:47 <PublicServer> <V453000> w can solve that somehow 20:53:25 <PublicServer> <V453000> :D 20:53:31 <PublicServer> <V453000> but 20:53:33 <PublicServer> <mfb> waiting bay is 2 tiles too short now 20:53:37 <PublicServer> <V453000> trains dont depot atm 20:53:40 <PublicServer> <V453000> ah bay 20:53:42 <PublicServer> <V453000> hmm 20:53:53 <PublicServer> <V453000> thats 4 :d 20:54:04 <PublicServer> <mfb> yeah 20:54:06 <PublicServer> <V453000> that 20:54:08 <PublicServer> <mfb> thought about that 20:54:54 <PublicServer> <V453000> yeah 20:55:04 <PublicServer> <V453000> this should do it 20:55:06 <PublicServer> <mfb> very nice 20:55:10 <PublicServer> <mfb> +quicker than before 20:55:10 *** OwenS has joined #openttdcoop 20:55:10 *** ChanServ sets mode: +v OwenS 20:55:16 <PublicServer> <V453000> lets see 20:55:18 <PublicServer> <mfb> ah 20:55:24 <PublicServer> <mfb> has a visible connection as well 20:55:26 <PublicServer> <V453000> looks fixed to me 20:55:36 <PublicServer> <V453000> PLST3 just didnt go to SL 20:55:38 <PublicServer> <mfb> via depot escape route 20:55:44 <PublicServer> <mfb> ok, better 20:56:07 <PublicServer> <V453000> hm 20:56:14 <PublicServer> <V453000> well the 2way is always red 20:56:16 <PublicServer> <mfb> :D 20:56:22 <PublicServer> <V453000> uh 20:56:52 <PublicServer> <V453000> why that pbs 20:57:02 <PublicServer> <mfb> to make depot exit independent of... 20:57:04 <PublicServer> <mfb> of forget it 20:58:02 <PublicServer> <V453000> should be okay I think 20:58:14 <PublicServer> <V453000> I cant say I see the reason why trains saw the SL as a shortcut though 20:58:25 <PublicServer> <V453000> doesnt look shorter to me at all 20:58:35 <PublicServer> <V453000> could be because of firstred signal though 20:58:43 <PublicServer> <V453000> or something similar 20:58:45 <PublicServer> <mfb> maybe some other signal down the lines 20:59:03 <PublicServer> <V453000> should be solved either way :) 20:59:37 <PublicServer> <V453000> could add the combo :D 20:59:43 <PublicServer> <V453000> faster release from depot :P 20:59:47 <PublicServer> <mfb> hmm no 20:59:49 *** pugi has joined #openttdcoop 20:59:53 <PublicServer> <mfb> there is a problem 21:00:01 <PublicServer> <V453000> hm 21:00:07 <PublicServer> <V453000> ah yes I thought so 21:00:18 <PublicServer> <mfb> we need pbs 21:00:28 <PublicServer> <V453000> what for 21:00:34 <PublicServer> <mfb> waiting train in waiting bay 21:00:40 <PublicServer> <mfb> => new train should enter depot 21:00:42 <PublicServer> <V453000> ah 21:00:42 <PublicServer> <V453000> true 21:00:52 <PublicServer> <mfb> and now trains ignore the red combo 21:00:52 <PublicServer> <V453000> well the main problem was the 2way instead of the PBS 21:01:03 <PublicServer> <V453000> the red combo is for the pf trap? 21:01:05 <PublicServer> <mfb> that was the original idea of the reversed pbs signal 21:01:11 <PublicServer> <V453000> ah 21:01:13 <PublicServer> <mfb> that is yours 21:01:21 <PublicServer> <mfb> I thought so 21:01:31 <PublicServer> <V453000> ok this should work just fine 21:02:06 <PublicServer> <V453000> I dare delete the "real problem is at snake nest" signs :P 21:02:16 <PublicServer> <mfb> :D 21:03:10 <PublicServer> <V453000> but in the end, your pf trap technically was a solution :D 21:03:21 <PublicServer> <mfb> that, too 21:04:01 <PublicServer> <Sturmi> what was teh real solution? 21:04:17 <PublicServer> <V453000> the S 21:04:26 <PublicServer> <mfb> actually, I don't understand it yet 21:04:29 <PublicServer> <V453000> SLH Clutter had a pf trap back to the ML instead of a trap to the SL 21:04:32 <PublicServer> <mfb> as we still have a visible path 21:04:38 <PublicServer> <V453000> which somehow simulated a shortcut 21:04:44 <PublicServer> <mfb> "shortcut" :D 21:04:50 <PublicServer> <V453000> for unknown reasons, probably some firstred or similar red signal penalty 21:05:00 <PublicServer> <V453000> the backwards PBS was probably ignored 21:05:07 <PublicServer> <V453000> a similar thing happens in the current pzg 21:05:21 <PublicServer> <V453000> or happened somehow, idk where 21:07:56 <PublicServer> *** Kalaidos has left the game (leaving) 21:10:14 <PublicServer> <mfb> lol there was a free tile 21:21:14 <PublicServer> <V453000> hm, it is possible to code a railtype which would have half CL speeds than the normal rail 21:21:17 <PublicServer> <V453000> im thinking how to use that 21:21:31 <PublicServer> <mfb> :D 21:21:41 <PublicServer> <V453000> by adding tilt and short wagons it might be possible to add about 40% to that so it wouldnt be so terribly slow 21:21:47 <PublicServer> <V453000> 44kmh for CL1 is a bit brutal :D 21:21:49 <PublicServer> <XeryusTC> monster jam incoming :P 21:22:03 <PublicServer> <mfb> BBH01 :D 21:22:21 <PublicServer> <mfb> finally, a real 4-way? 21:22:36 <PublicServer> <XeryusTC> yes 21:24:06 <PublicServer> <XeryusTC> these occasional spurts of lag annoy me :s 21:24:16 <PublicServer> <mfb> me too 21:24:22 <PublicServer> <V453000> idk what it is 21:24:37 <PublicServer> <V453000> already asked eskip but idk 21:24:47 <PublicServer> <V453000> ekips :) 21:25:21 *** Tray has quit IRC 21:27:13 <PublicServer> <XeryusTC> bbh3 could use that upgrade for 3 out to the east now :o 21:30:46 <PublicServer> <mfb> indeed 21:31:04 <PublicServer> <mfb> or build 4, for ~1200 trains 21:31:06 <PublicServer> <mfb> :D 21:33:49 <PublicServer> <V453000> ok univ rail has curve speed multiplier at 1 :d 21:34:09 <PublicServer> <V453000> guess it multiplies the compatible railtypes too 21:34:11 <PublicServer> <V453000> pretty wtf 21:48:41 *** [1]Mark has joined #openttdcoop 21:49:48 <PublicServer> <XeryusTC> something's gone wrong here :o 21:52:17 <PublicServer> <XeryusTC> new construction is all hooked up 21:52:22 <PublicServer> *** GregorPLNL has left the game (leaving) 21:53:06 <PublicServer> <mfb> oh, just that part 21:53:17 <PublicServer> <XeryusTC> yes 21:53:19 <PublicServer> <mfb> what about the other side? :D 21:53:21 <PublicServer> <XeryusTC> rest will come later 21:53:27 <PublicServer> <mfb> oh ok 21:53:45 <PublicServer> <XeryusTC> tbh, i want to do a 3+3 system all the way from Xavier to bbh 3 :P 21:53:55 <PublicServer> <XeryusTC> but that means that Saskia has to move :o 21:54:01 <PublicServer> <mfb> :D 21:54:12 <PublicServer> <XeryusTC> 3+3 or 2+3 21:54:14 <PublicServer> <mfb> move it close to candy 21:54:28 <PublicServer> <XeryusTC> thought about it 21:54:31 <PublicServer> <mfb> that could be an interesting network structure 21:54:33 <PublicServer> <XeryusTC> best place to go probably 21:54:36 <PublicServer> <mfb> mix lines between hubs 21:54:54 <PublicServer> <mfb> reduces line counts in hubs 21:54:56 <PublicServer> <XeryusTC> basically you do 3 lanes for the nearest split off, and then 3 for everything else 21:55:04 <PublicServer> <mfb> yeah, like that 21:55:31 <PublicServer> <XeryusTC> so xavier would have 3 to the west of bbh2, and then then the other 3 go south and mix with traffic there 21:55:42 <PublicServer> <mfb> nice, signal gap of 5 in the ML 21:55:49 <PublicServer> <XeryusTC> always nice for jams :) 21:55:55 <PublicServer> <XeryusTC> basically it is like your 2+2 21:55:57 <PublicServer> <mfb> that is how I found it 21:56:00 <PublicServer> <XeryusTC> but spread over like 5 bbhs :P 21:56:06 <PublicServer> <mfb> nice concept 21:56:09 <PublicServer> <mfb> 4? 21:56:19 <PublicServer> <V453000> lol ... would you expect that curve speed multiplier of 0 multiplies the speeds by 2? :D 21:56:21 <PublicServer> <V453000> I wouldnt 21:56:32 <PublicServer> <XeryusTC> sounds reasonable 21:56:35 <PublicServer> <mfb> hmm.. 2^(-0), 2^(-1)? 21:56:57 <PublicServer> <V453000> dunno, 1 is x3 and 2 is x4 21:57:00 <PublicServer> <V453000> so the sequence continues 21:57:06 <PublicServer> <V453000> but x1 isnt ther :( 21:57:08 <PublicServer> <XeryusTC> that is logical 21:57:10 <PublicServer> <mfb> wait, and what is regular? -1? 21:57:17 <PublicServer> <V453000> regular is 0 21:57:19 <PublicServer> <mfb> "ok" 21:57:21 <PublicServer> <V453000> yeah 21:57:27 <PublicServer> <V453000> which is x2 of base speed 21:57:27 <PublicServer> <mfb> ah 21:57:33 <PublicServer> <V453000> base speed is 44kmh for CL1 21:57:35 <PublicServer> <mfb> ok, so base speed is not used ingame 21:57:42 <PublicServer> <mfb> well that is not so unreasonable 21:57:48 <PublicServer> <mfb> to get 1.5 for monorail 21:57:54 <PublicServer> <mfb> without a division 21:57:58 <PublicServer> <V453000> yeah but you get x3 for monorail this way 21:58:04 <PublicServer> <XeryusTC> possibly has something to do with distances being weird on squares 21:58:06 <PublicServer> <V453000> that is all fine 21:58:10 <PublicServer> <mfb> *2 relative to regular rail 21:58:11 <PublicServer> <V453000> I just want the 1*44 21:58:25 <PublicServer> <mfb> ehm *1.5 21:58:27 <PublicServer> <V453000> yeah 21:58:29 <PublicServer> <V453000> that is ok 21:58:39 <PublicServer> <V453000> but I would like the x1 ... half of rail 21:58:41 <PublicServer> <XeryusTC> i would record rebuilding stuff, but ottd is already grinding to a halt :o 21:59:39 *** Gregor-PLNL has quit IRC 22:00:05 <V453000> @calc 44*1,4 22:00:09 <V453000> @calc 44*1.4 22:00:09 <Webster> V453000: 61.6 22:07:46 <PublicServer> <Maraxus> gn 22:07:48 <PublicServer> <mfb> gn 22:07:54 <PublicServer> *** Maraxus has left the game (leaving) 22:08:09 *** Maraxus has quit IRC 22:08:15 <PublicServer> <XeryusTC> gn 22:08:48 <V453000> @calc 88*1.4 22:08:48 <Webster> V453000: 123.2 22:08:58 <V453000> hmf 22:09:07 <V453000> @calc 88*1.2 22:09:07 <Webster> V453000: 105.6 22:09:09 <PublicServer> <mfb> km/h <-> mph? 22:09:20 <V453000> no, CL with tilt+short wagons 22:09:23 <mfb-> ah 22:09:25 <PublicServer> <Sturmi> that would be 1.6 22:09:43 *** ODM has quit IRC 22:09:54 <V453000> the tilt and short wagons seem to have 20% influence each 22:10:06 <V453000> from the base it seems 22:11:22 <PublicServer> <XeryusTC> mfb: i think i'm going to leave the traffic mixer in bbh1 just for the lulz :D 22:11:44 <PublicServer> <mfb> :D 22:13:38 <PublicServer> <Sturmi> gn 22:13:40 <PublicServer> <V453000> cya 22:13:40 <PublicServer> <mfb> gn 22:13:40 <PublicServer> *** Sturmi has left the game (leaving) 22:13:52 *** Sturmi2 has quit IRC 22:17:18 *** Dom_ has joined #openttdcoop 22:18:26 <PublicServer> <XeryusTC> hmm 22:18:28 <PublicServer> <XeryusTC> nice 22:19:42 *** [1]Mark has quit IRC 22:22:02 <PublicServer> <XeryusTC> bbh5 is doing the jam dance quite well 22:22:13 <LoPo> !password 22:22:13 <PublicServer> LoPo: refuel 22:22:25 <PublicServer> <mfb> well, 3rd is in preparation 22:22:35 <PublicServer> *** LoPo joined the game 22:22:51 <PublicServer> <LoPo> hi 22:22:54 <PublicServer> <mfb> hi 22:23:53 <PublicServer> <LoPo> u guys also have lag? 22:23:55 <PublicServer> <mfb> 3rd can be connected, but if you send more trains it will jam 22:24:22 *** sla_ro|master has quit IRC 22:24:25 <PublicServer> <mfb> sometimes 22:29:19 <PublicServer> <mfb> :) 22:29:29 <PublicServer> <LoPo> :) 22:29:33 <PublicServer> <LoPo> helping ^^ 22:29:34 *** chester_ has quit IRC 22:29:46 <PublicServer> <mfb> thanks 22:30:17 <V453000> @clcalc mono tilt 2 22:30:17 <Webster> V453000: A monorail Curve Length of 2 (3 half tiles), with tilt bonus, gives a speed of 237.6km/h or 148.5mph 22:31:44 <V453000> @clcalc mono tilt 1 22:31:45 <Webster> V453000: A monorail Curve Length of 1 (1 half tiles), with tilt bonus, gives a speed of 158.4km/h or 99.0mph 22:31:48 <V453000> hmfff 22:31:51 <PublicServer> <LoPo> BBH 03 also still needs 3rd from NE? 22:32:05 <PublicServer> <mfb> sure 22:32:12 <PublicServer> <mfb> but Xeryus plans to do that 22:32:26 <PublicServer> <XeryusTC> from N? 22:32:33 <PublicServer> <LoPo> yesh 22:32:35 <PublicServer> <mfb> from all sides? 22:32:58 <PublicServer> <XeryusTC> it already has 3 in from bbh1 afaict 22:33:10 <PublicServer> <XeryusTC> from/to south just isnt necessary 22:34:48 <PublicServer> <LoPo> bbh 3 is a mess ;s 22:35:14 <PublicServer> <mfb> just that? 22:36:40 <PublicServer> <XeryusTC> i made it somewhat less messy :P 22:36:55 <PublicServer> <XeryusTC> you just need to fix the east joiner for it to unmess :P 22:38:10 <PublicServer> <mfb> won't last long 22:38:58 <dr-dinosaur2> still mars? 22:39:08 <PublicServer> <mfb> so much to do left 22:39:19 <PublicServer> <LoPo> hmmm 22:39:38 <PublicServer> <LoPo> but the point is that no east line joins the 3rd to north 22:39:45 <PublicServer> <mfb> ? 22:39:47 <PublicServer> <LoPo> only 2 lines "merge" 22:40:19 <PublicServer> <LoPo> see line "X" 22:40:37 <PublicServer> <mfb> so what 22:40:49 <PublicServer> <LoPo> less choise? 22:40:59 <PublicServer> <mfb> well there is a merging line 22:41:06 <PublicServer> <LoPo> i know 22:41:28 <PublicServer> <mfb> I think it would be better to merge the 2 lines from S to 3 lines from E 22:41:35 <PublicServer> <mfb> probably with a 4th out 22:42:18 <PublicServer> <LoPo> can do a 3rd under the bridges 22:42:36 <PublicServer> <mfb> :D 22:42:43 <PublicServer> <mfb> by the way 22:42:45 <PublicServer> <LoPo> do it? 22:42:47 <PublicServer> <mfb> the inner line has no access to S 22:43:07 <PublicServer> <LoPo> from north? 22:43:14 <PublicServer> <mfb> from E 22:43:38 <PublicServer> <mfb> now it has 22:43:41 <PublicServer> <LoPo> oh 22:43:55 <PublicServer> <LoPo> oops ^^ 22:44:22 <PublicServer> <mfb> 3rd out there is ready by the way 22:45:58 <PublicServer> <mfb> nice 22:46:04 <PublicServer> *** XeryusTC has left the game (leaving) 22:46:46 <PublicServer> <LoPo> oky 22:46:48 <PublicServer> <LoPo> let see 22:48:12 <PublicServer> <V453000> well I wanted a half-CL speed railtype but I guess that idea will have to go :( 22:49:18 *** Kalaidos has quit IRC 22:52:26 <PublicServer> *** mfb has joined spectators 22:55:46 <PublicServer> <LoPo> pfff 22:55:56 <PublicServer> <LoPo> 3+2 into 3 is not enough :P 22:56:38 <PublicServer> <V453000> hm .) 22:57:49 <PublicServer> *** mfb has joined company #1 22:59:57 <PublicServer> *** LoPo has left the game (connection lost) 23:00:06 <LoPo> see you 23:00:08 *** Dom_ has quit IRC 23:00:34 *** Dom_ has joined #openttdcoop 23:01:20 *** Progman has quit IRC 23:01:46 <V453000> cya 23:01:50 <PublicServer> <mfb> cu 23:05:20 <PublicServer> <mfb> :D 23:13:50 <PublicServer> *** mfb has left the game (leaving) 23:13:50 <PublicServer> *** Game paused (number of players) 23:13:51 <mfb-> gn 23:13:55 <PublicServer> <V453000> I dont think it is good when I wanted to make trains based on bricks but the attempt failed on bricks 23:13:57 <PublicServer> <V453000> oh cya :) 23:13:59 <PublicServer> *** V453000 has left the game (leaving) 23:14:18 <mfb-> 3rd is nearly complete 23:14:20 *** mfb- has quit IRC 23:17:52 *** tycoondemon2 has quit IRC 23:34:02 *** efess has quit IRC 23:35:42 <Dom_> !playercount 23:35:42 <PublicServer> Dom_: Number of players: 0 (0 spectators) 23:35:46 <Dom_> !password 23:35:46 <PublicServer> Dom_: repays 23:36:22 <PublicServer> *** Game still paused (number of players) 23:36:23 <V453000> hy 23:36:23 <PublicServer> *** V453000 joined the game 23:36:39 <Dom_> Hello 23:36:43 <PublicServer> *** Game still paused (number of players) 23:36:43 <PublicServer> *** Game unpaused (number of players) 23:36:44 <PublicServer> *** Dom joined the game 23:36:51 <PublicServer> <Dom> how do you do 23:37:43 <PublicServer> <V453000> good and bad 23:37:49 <PublicServer> <Dom> ? 23:37:53 <PublicServer> <V453000> I had a great idea about half-speed CL track type 23:37:59 <PublicServer> <V453000> but it didnt work code-wise 23:38:09 <PublicServer> <V453000> BUT I have a whole new idea already and I am drawing new trains 23:38:24 <PublicServer> <Dom> nice :D 23:38:27 <PublicServer> <Dom> what kind of trains? 23:38:46 <PublicServer> <V453000> I want a precedessor for slugs 23:38:56 <PublicServer> <V453000> they come in 2070, that is way too long without mental engines if you go for slugs in the end 23:39:03 <PublicServer> <V453000> because you want 1 engine, so only STRONG on rail is acceptable 23:39:13 <PublicServer> <V453000> so, new Mindfucked class for monorail 23:39:19 <PublicServer> <V453000> with 1st gen monorail wagons 23:39:25 <PublicServer> <Dom> what about superstrong on monorail? 23:39:39 <PublicServer> <V453000> nah no need to make them that strong 23:39:53 <PublicServer> <V453000> they will have nice power though 23:40:08 <PublicServer> <V453000> I also have an interesting graphical concept for them 23:40:13 <PublicServer> <Dom> what will they look like? 23:40:40 <PublicServer> <V453000> to say it in the bigger picture, I think maglev cargo wagons are one of the biggest drawing successes I had so far 23:40:59 <PublicServer> <Dom> thy look great on the snails 23:41:01 <PublicServer> <V453000> now, slugs are basically a continuation of tankers 23:41:15 <PublicServer> <V453000> because the body of the slug uses similar lighting as tanker does 23:41:17 <PublicServer> <V453000> also shape etc 23:41:27 <PublicServer> <V453000> now, I will try to make trains which are based off hoppers 23:41:33 <PublicServer> <V453000> - a train consisting of many bricks 23:41:48 <PublicServer> <Dom> wanna upgrade bbh 03? im gonna go for BBH Mark 23:41:58 <PublicServer> <Dom> bricks? 23:42:01 <PublicServer> <V453000> yeah, cubes 23:42:07 <PublicServer> <Dom> :D 23:42:13 <PublicServer> <V453000> same shape as the hoppers 23:42:17 <PublicServer> <V453000> but with differences 23:42:36 <PublicServer> <V453000> actually pretty big differences, but that is the general idea 23:42:59 <PublicServer> <V453000> as a result it will probably have some relation to minecraft actually ... as drawing cargo in bricks is especially viable here