Config
Log for #openttdcoop on 6th January 2013:
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00:15:02  *** Tray has quit IRC
00:33:40  *** Killian has joined #openttdcoop
00:33:42  <Killian> !players
00:33:44  <PublicServer> Killian: There are currently no clients connected to the server
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00:56:45  *** Kalaidos has joined #openttdcoop
00:56:48  <Kalaidos> !password
00:56:48  <PublicServer> Kalaidos: locket
00:56:59  <PublicServer> *** Game still paused (number of players)
00:56:59  <PublicServer> *** Kalaidos joined the game
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04:38:30  <LoPo> HI!
04:38:32  <LoPo> :D
04:38:40  <LoPo> !password
04:38:40  <PublicServer> LoPo: locket
04:39:00  <PublicServer> *** Game still paused (number of players)
04:39:02  <PublicServer> *** LoPo joined the game
04:39:17  <LoPo> !unpause
04:39:17  <PublicServer> *** LoPo has unpaused the server. (Use !auto to set it back.)
04:39:17  <PublicServer> *** Game unpaused (number of players)
04:40:54  *** Killian has quit IRC
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04:41:03  <Killian> !players
04:41:06  <PublicServer> Killian: Client 166 (Orange) is LoPo, in company 1 (Wrennford Transport)
04:41:40  *** Killian has quit IRC
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04:42:30  <Killian> !password
04:42:30  <PublicServer> Killian: locket
04:42:41  <PublicServer> *** Killian has left the game (connection lost)
04:43:18  <PublicServer> *** Killian joined the game
04:43:26  <PublicServer> <LoPo> ey
04:43:44  <PublicServer> <Killian> ahoy
04:44:11  <PublicServer> *** Killian has left the game (connection lost)
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04:46:06  <PublicServer> <LoPo> is it working? :P
04:46:33  <PublicServer> *** Killian joined the game
04:47:13  <PublicServer> *** Killian has left the game (connection lost)
04:48:17  <Killian> seems to be some network problems
04:48:20  <Killian> not sure if it's on my end or not
04:48:38  <PublicServer> <LoPo> try to (re)download the client
04:48:44  <PublicServer> <LoPo> might work
04:49:03  <Killian> !download win64
04:49:03  <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
04:50:22  *** Killian has quit IRC
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04:50:49  <Killian> !help
04:50:49  <PublicServer> Killian: http://www.openttdcoop.org/wiki/IRC_Commands
04:51:01  <Killian> !download
04:51:01  <PublicServer> Killian: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
04:51:01  <PublicServer> Killian: http://www.openttd.org/en/download-trunk/r24884
04:51:06  <Killian> !download win64
04:51:06  <PublicServer> Killian: http://binaries.openttd.org/nightlies/trunk/r24884/openttd-trunk-r24884-windows-win64.zip
04:51:32  <LoPo> :)
05:02:54  <Killian> !password
05:02:55  <PublicServer> Killian: locket
05:03:10  <PublicServer> *** Killian joined the game
05:04:02  <PublicServer> <Killian> main network seems pretty packed now
05:04:32  <PublicServer> <Killian> lots of merge bottlenecks
05:04:54  <PublicServer> <LoPo> main network?
05:05:20  <PublicServer> <Killian> well, the main routes
05:05:26  <PublicServer> <Killian> since it's all kind of a jumble :)
05:06:20  <PublicServer> <LoPo> we like buzzy lines :P\
05:08:54  <PublicServer> <LoPo> oky, where are the line packed?
05:09:42  <PublicServer> <Killian> hmm
05:10:20  <PublicServer> <LoPo> :O jam ^^
05:24:00  <PublicServer> <LoPo> k im off
05:24:06  <PublicServer> <LoPo> see you
05:24:09  <PublicServer> *** LoPo has left the game (leaving)
05:24:15  <LoPo> !auto
05:24:15  <PublicServer> *** LoPo has enabled autopause mode.
05:24:17  <PublicServer> *** Game paused (number of players)
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08:52:00  <Vinnie_nl> !password
08:52:00  <PublicServer> Vinnie_nl: rifest
08:52:08  <PublicServer> *** Game still paused (number of players)
08:52:08  <PublicServer> <Vinnie> Hello
08:52:08  <PublicServer> *** Vinnie joined the game
08:52:16  <PublicServer> *** Vinnie has joined company #1
08:52:16  <PublicServer> *** Game unpaused (number of players)
09:00:25  <PublicServer> <Vinnie> Killian?
09:24:02  <PublicServer> *** Vinnie has joined spectators
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09:44:07  <PublicServer> *** Vinnie has left the game (leaving)
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13:19:17  <Kalaidos> !password
13:19:18  <PublicServer> Kalaidos: bidden
13:19:32  <PublicServer> *** Game still paused (number of players)
13:19:32  <PublicServer> *** Kalaidos joined the game
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13:52:20  *** ChanServ sets mode: +o ODM
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15:36:45  <Vinnie_nl> !playercount
15:36:45  <PublicServer> Vinnie_nl: Number of players: 1 (0 spectators)
15:36:56  <Vinnie_nl> !password
15:36:57  <PublicServer> Vinnie_nl: bidden
15:37:08  <PublicServer> *** Game still paused (number of players)
15:37:08  <PublicServer> *** Game unpaused (number of players)
15:37:11  <PublicServer> *** Vinnie joined the game
15:37:14  <PublicServer> <Vinnie> Hello, Kalaidos
15:39:56  <PublicServer> <Vinnie> wake me up when your no longer afk :P
15:39:58  <PublicServer> *** Vinnie has joined spectators
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15:48:50  <PublicServer> *** Vinnie has left the game (leaving)
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16:10:50  <[FR]Syl59> !download
16:10:50  <PublicServer> [FR]Syl59: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
16:10:51  <PublicServer> [FR]Syl59: http://www.openttd.org/en/download-trunk/r24884
16:17:34  <[FR]Syl59> !password
16:17:34  <PublicServer> [FR]Syl59: bidden
16:18:00  <PublicServer> *** Game still paused (number of players)
16:18:03  <PublicServer> *** {[FR]Syl59} joined the game
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17:14:26  <PublicServer> *** [FR]Syl59 has left the game (leaving)
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17:27:30  <Firestar> t/nickserv identify MrShadow1617
17:27:50  <Firestar> !players
17:27:53  <PublicServer> Firestar: Client 181 (Orange) is Kalaidos, in company 1 (Wrennford Transport)
17:28:23  <Firestar> hi
17:29:48  *** Firestar has left #openttdcoop
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18:04:23  <Ryton_> heya
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18:34:56  *** ChanServ sets mode: +o mfb-
18:35:00  <mfb-> hi
18:35:05  <PublicServer> *** Game still paused (number of players)
18:35:05  <PublicServer> *** Game unpaused (number of players)
18:35:05  <PublicServer> *** mfb joined the game
18:35:21  <PublicServer> <mfb> oh, more mess
18:37:46  <PublicServer> <mfb> kalaidos: frendinghattan halt needs to be walked I think
18:38:40  <PublicServer> <mfb> nice idea for the TL split
18:39:18  <PublicServer> <mfb> penalty due to different TLs should be sufficient however
18:46:19  *** Kalaidos has joined #openttdcoop
18:46:29  <PublicServer> <Kalaidos> Hi
18:49:00  *** Vinnie_nl has joined #openttdcoop
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19:03:20  <PublicServer> <mfb> lol a train happiness generator
19:04:29  <PublicServer> <mfb> doesn't seem to work
19:05:16  *** Ryton_ has quit IRC
19:05:25  <PublicServer> *** mfb has joined spectators
19:05:26  <PublicServer> *** Game paused (number of players)
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19:34:06  <Vinnie_nl> !password
19:34:06  <PublicServer> Vinnie_nl: busies
19:34:16  <PublicServer> *** Game still paused (number of players)
19:34:16  <PublicServer> *** Game unpaused (number of players)
19:34:18  <PublicServer> *** Vinnie joined the game
19:34:20  <PublicServer> <Vinnie> hello
19:36:02  <PublicServer> <Vinnie> happiness generator?
19:37:03  <PublicServer> <mfb> sign DONT LOOK
19:37:09  <PublicServer> <mfb> but don't look!
19:37:15  <PublicServer> *** mfb has joined company #1
19:37:17  <PublicServer> <mfb> ;)
19:38:23  *** Ryton_ has quit IRC
19:38:34  <PublicServer> <Vinnie> i was going to make a little mess there
19:38:39  <PublicServer> *** Chris Booth joined the game
19:39:06  <PublicServer> <mfb> I'll add a connection to food drop
19:39:08  <PublicServer> <mfb> +add timber there
19:39:30  <PublicServer> <Vinnie> Milk Food or that SRNW food?
19:39:44  <PublicServer> <mfb> food drop
19:39:47  <PublicServer> <mfb> laningville
19:41:54  <PublicServer> <Vinnie> somehow the primaries collapse from time to time
19:42:00  <PublicServer> <Vinnie> even with ES
19:45:46  <PublicServer> *** Chris Booth has left the game (leaving)
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19:48:22  <PublicServer> <mfb> there, we have a completely new connection
19:51:48  *** fonsinchen has quit IRC
20:00:10  <PublicServer> <mfb> more ES at timber yard :)
20:00:21  <PublicServer> <Vinnie> need fs
20:00:35  <PublicServer> <mfb> you can pick some at PBS area
20:00:37  <PublicServer> <Vinnie> lopo did half job there
20:01:13  <PublicServer> <mfb> dairy farms are quite bad in terms of ES/FS...
20:01:39  <PublicServer> <mfb> produce food only and cost FS
20:01:57  <PublicServer> <Vinnie> only 10 farms
20:02:00  <PublicServer> <Vinnie> pfff
20:02:22  <PublicServer> <mfb> we just have 3 connected sheep farms
20:02:25  <PublicServer> <mfb> out of 16!
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20:03:47  <PublicServer> <Vinnie> but against that food chain comment
20:03:56  <mfb-> :p
20:03:57  <PublicServer> <Vinnie> Metal chain produces FS as a waste
20:04:03  <mfb-> I know
20:04:03  <PublicServer> <Vinnie> so it should balance out
20:04:17  <mfb-> well, arable farm -> chemicals feed back to that chain
20:16:11  <PublicServer> <mfb> oh, a second stockyard
20:17:40  <PublicServer> <Vinnie> work it in a way that they return with full load ^^
20:18:54  <mfb-> hmm
20:18:58  <mfb-> interesting idea
20:19:03  <mfb-> send some food trains twoway
20:19:22  <PublicServer> <Vinnie> other stockyeard is near Milk Drop
20:19:28  <PublicServer> <Vinnie> 2x food
20:19:30  <PublicServer> <mfb> without full load on the way back
20:19:52  <PublicServer> <mfb> as those southern industries produce less
20:25:06  <Vinnie_nl> http://wiki.openttdcoop.org/Logic
20:25:08  <Vinnie_nl> XOR qoute: "There is no known elementary gate for this"
20:25:10  <Vinnie_nl> Damnit
20:25:22  <Vinnie_nl> whoever wrote that did finish it
20:25:25  <Vinnie_nl> :P
20:25:29  <mfb-> ?
20:25:42  <PublicServer> <Vinnie> I need a XOR gate
20:25:47  <mfb-> :D
20:25:48  <mfb-> there is one
20:26:04  <PublicServer> <Vinnie> not like OR + NOT
20:26:12  <PublicServer> <Vinnie> i want one train design
20:26:14  <PublicServer> <mfb> right
20:26:20  <PublicServer> <mfb> well, invent one
20:27:46  <mfb-> 3 trains are just 50% more than 2 for a NOT-gate
20:28:14  <mfb-> if you use the 1-train NOT, 2 trains are sufficient but it needs more space
20:33:58  <PublicServer> <mfb> brindham woods jams
20:34:06  <PublicServer> <mfb> Vinnie?
20:34:24  <PublicServer> <Vinnie> it produced 600 before
20:34:31  <PublicServer> <mfb> I added a waiting bay
20:34:37  <PublicServer> <mfb> I hope that helps
20:37:54  <PublicServer> <Vinnie> boom
20:38:12  <PublicServer> <mfb> no XOR?
20:38:22  <PublicServer> <Vinnie> that was no XOR :P
20:38:33  <PublicServer> <mfb> :(
20:38:35  <PublicServer> <Vinnie> your XOR is perfect
20:38:41  <PublicServer> <mfb> :(
20:38:45  <PublicServer> <Vinnie> i tried my own touch and it failed
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20:47:55  <PublicServer> <mfb> where do you need that xor?
20:48:14  <PublicServer> <Vinnie> no i am working around it so i just need a NOT
20:48:24  <PublicServer> <mfb> ah
20:49:00  <PublicServer> <Vinnie> this might get funny :P
20:49:47  <PublicServer> *** mfb has joined spectators
21:03:28  <LoPo> lo
21:03:32  <PublicServer> <Vinnie> hello
21:03:34  <LoPo> !password
21:03:34  <PublicServer> LoPo: kosher
21:03:58  <PublicServer> *** LoPo joined the game
21:06:32  <PublicServer> <LoPo> what is the A+B thingie?
21:06:42  <PublicServer> <Vinnie> should be a randomizer
21:07:19  <PublicServer> <LoPo> lol deadlock at Sondtown
21:07:42  <PublicServer> *** mfb has joined company #1
21:08:48  <PublicServer> <mfb> lol
21:08:54  <PublicServer> <mfb> they prefer the depot :D
21:08:58  <PublicServer> <LoPo> :D
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21:14:12  <PublicServer> <mfb> Vinnie, do you have enough ES at your bauxite area?
21:14:34  <PublicServer> <Vinnie> it didn't jam for a day, so i guess it is enough
21:14:48  <PublicServer> <mfb> ok
21:15:38  <PublicServer> *** LoPo has joined spectators
21:16:18  <PublicServer> <Vinnie> stupid thing
21:16:20  <PublicServer> <Vinnie> work for me
21:16:37  <mfb-> :D
21:17:34  <PublicServer> <mfb> is that an illusion, or do industries really cluster in some way?
21:20:05  <PublicServer> <Vinnie> variatity distribution?
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21:20:47  <PublicServer> <mfb> see the 3 sheep farms at wool, or 3 mixed farms at mixfarm (station names)
21:20:54  <PublicServer> <mfb> bauxite at bauxite centre
21:20:56  <PublicServer> <mfb> and so on
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21:22:14  <PublicServer> <Vinnie> game_creation-variaty 0 is default?
21:22:32  <PublicServer> <Vinnie> as in not used and original?
21:23:35  <mfb-> ?
21:24:57  <PublicServer> <Vinnie> I think that clustering of industries is in the game core
21:25:00  <PublicServer> <Vinnie> not in FIRS
21:25:26  <PublicServer> <Vinnie> try a singleplayer game with no grf + flat lands
21:25:55  <mfb-> I don't see similar clusters there
21:27:06  <PublicServer> <Vinnie> you do filter to only one type of cargo on the map?
21:27:22  <PublicServer> <mfb> here? no
21:27:36  <PublicServer> <mfb> I see those patterns even without filtering
21:27:54  <PublicServer> <Vinnie> yes here they are obvious, but not in my SP game
21:28:00  <PublicServer> <mfb> SP with FIRS?
21:28:11  <PublicServer> <Vinnie> no to test if default industries cluster
21:28:26  <PublicServer> <mfb> that is my point
21:28:33  <PublicServer> <mfb> I don't see those clusters with original industries
21:29:11  <PublicServer> <Vinnie> but i do see them
21:29:25  <PublicServer> <Vinnie> only groups no bigger then 6
21:29:39  <mfb-> well, random placement gives some clusters as well
21:29:58  <mfb-> the frequency is interesting
21:30:11  <mfb-> and you expect less (dense) clusters with more industry types
21:30:14  <mfb-> while I see many of them here
21:30:49  <PublicServer> <Vinnie> oh sweet, didn't know that industries flash on the map
21:30:53  <PublicServer> <Vinnie> to highlight them
21:32:57  <PublicServer> <mfb> that is a new feature
21:34:59  <Josta> !password
21:34:59  <PublicServer> Josta: crafts
21:35:34  <PublicServer> *** Josta joined the game
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21:57:50  <PublicServer> *** LoPo has left the game (leaving)
22:05:54  <PublicServer> <Vinnie> www.google.nl
22:06:12  <PublicServer> <Vinnie> to bad :P
22:06:29  <V453000> omg dutch
22:07:08  <PublicServer> <Vinnie> try this website, best dutch site ever
22:07:11  <PublicServer> <Vinnie> www.lepel.nl
22:08:28  *** Gregor-PLNL1 has quit IRC
22:09:42  <mfb-> hmm there is no english version of "löffel abgeben" :(
22:11:00  <Vinnie_nl> http://translate.google.nl/translate?hl=nl&sl=auto&tl=en&u=http%3A%2F%2Fde.wikipedia.org%2Fwiki%2FDen_L%25C3%25B6ffel_abgeben
22:11:01  <Webster> Title: Google Vertalen (at translate.google.nl)
22:11:54  <mfb-> bucket should be spoon there
22:12:09  <mfb-> and kick -> drop
22:22:54  <PublicServer> <Kalaidos> Why are those trains trying to turn around in Mess on a Mountain?
22:23:21  <PublicServer> <Kalaidos> ...and why is there a jam? : D
22:23:48  <PublicServer> <Vinnie> to mutch ES again?
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22:24:44  <PublicServer> <Vinnie> to many milkj trains
22:26:06  <PublicServer> <Kalaidos> seems to dissolve now
22:26:16  <PublicServer> <Kalaidos> but slowly, because of the huge bridge with three lanes
22:26:34  <PublicServer> <Kalaidos> and three don't seem to be enough
22:26:40  <PublicServer> <Kalaidos> at the moment at least
22:27:34  <PublicServer> <Vinnie> goodnight
22:27:40  <PublicServer> <Kalaidos> good night
22:27:46  <PublicServer> *** Vinnie has left the game (leaving)
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22:29:58  <PublicServer> <Kalaidos> uh
22:30:08  <PublicServer> <Kalaidos> check !here
22:30:18  <PublicServer> <Kalaidos> why does the train not enter the station?
22:33:37  <PublicServer> <Kalaidos> I'm confused
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22:56:57  <mfb-> fixed?
22:57:17  <PublicServer> <mfb> massive jam
22:57:43  <PublicServer> <mfb> steel mill pickup overflow broke
22:57:57  <PublicServer> <Kalaidos> ah still there
22:58:03  <PublicServer> <mfb> "fixed wrong signal"
22:58:05  <PublicServer> <mfb> hmm
22:58:07  <PublicServer> <Kalaidos> previously there was a combo signal instead of a pbs one
22:58:15  <PublicServer> <Kalaidos> so trains didn't enter the station
22:58:21  <PublicServer> <mfb> I think that was intentional
22:58:35  <PublicServer> <mfb> let trains enter only if all 3 platforms are free
22:58:42  <PublicServer> <mfb> well does not matter
22:58:50  <PublicServer> <Kalaidos> that causes even more jam then
22:58:56  <PublicServer> <Kalaidos> besides
22:59:10  <PublicServer> <mfb> less trains going to overflow
22:59:20  <PublicServer> <Kalaidos> ah maybe I understand
23:08:19  <PublicServer> <Kalaidos> good night
23:08:23  <PublicServer> <mfb> good night
23:08:26  <PublicServer> *** Kalaidos has left the game (leaving)
23:08:26  <PublicServer> *** Game paused (number of players)
23:08:38  *** Kalaidos has quit IRC
23:08:39  <mfb-> !unpause
23:08:40  <PublicServer> *** mfb- has unpaused the server. (Use !auto to set it back.)
23:08:42  <PublicServer> *** Game unpaused (number of players)
23:09:05  <mfb-> !auto
23:09:05  <PublicServer> *** mfb- has enabled autopause mode.
23:09:06  <PublicServer> *** Game paused (number of players)
23:09:12  <mfb-> first LL section done :D
23:20:36  <PublicServer> *** mfb has left the game (leaving)
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23:39:41  *** ChanServ sets mode: +o Mucht

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