Config
Log for #openttdcoop on 12th March 2013:
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00:00:01  <liq3> but those archive games are only the end state. ;p
00:00:55  <V453000> well sure
00:01:05  <V453000> but the building stage is not any different
00:01:15  <V453000> obviously slightly smaller, but still
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00:01:26  <V453000> most of the time really onle slightly
00:01:30  <V453000> only
00:03:11  <V453000> the only real way how to learn stuff is to try to build it yourself
00:03:17  <liq3> yeh.
00:03:18  <V453000> people can help you and then it goes quickly :)
00:03:20  <liq3> i've been doing that in SP. :]
00:03:29  <V453000> fair enough :)
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00:28:06  <ondono88> !password
00:28:06  <PublicServer> ondono88: coldly
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00:29:10  <ondono88> how long does the planning stage usually takes?
00:29:26  <V453000> depends
00:29:36  <PublicServer> <V453000> generally until there is enough plans to choose from
00:29:43  <PublicServer> <V453000> +- day, two max
00:30:09  <ondono88> I made my naive contribution xd
00:30:15  <PublicServer> <V453000> hint
00:30:22  <PublicServer> <V453000> do not ever use zoom when writing signs
00:36:42  <PublicServer> <V453000> (it isnt quite readable with normal 1x zoom)
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00:45:32  <PublicServer> <V453000> whatever I guess
00:53:47  <BiG> Hi Cutiepie!
00:54:12  <BiG> give me a big kiss V453000!
00:56:01  <V453000> yo bitch you didnt even give me an insult yesterday
00:57:20  <V453000> 23:26:21  <PublicServer> <V453000> OH COME ON, I DEMAND an insult in that sentence 23:26:31  <PublicServer> <V453000> you are the kindest person, blabla, INSULT 23:26:37  <PublicServer> <V453000> this is just weak insulting you can do better meech 23:28:43  <PublicServer> <V453000> Sylf, tunnel power shouldnt be underestimated :P 23:29:14  <PublicServer> <V453000> also, Meech seems to have resigned :(
00:57:41  <BiG> So, I pissed you off so much that you stewed over it for a whole day, so there! Victory is mine.
00:57:47  <BiG> * cheers
00:57:53  <BiG> :D
00:58:07  <V453000> you should recognize between pissed off and disappointed
00:58:09  <V453000> -> YOU SUCK
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00:58:56  <BiG> :P
01:00:00  <BiG> probably had to go do something actually
01:00:20  <V453000> also I made an excellent decision to let ships load forever in 9 stages, and a beyond excellent decision to draw all the 9 stages
01:00:33  <V453000> yes, do a shit actually
01:00:33  <BiG> Nice
01:00:33  <V453000> :)
01:00:45  <BiG> probably
01:00:56  <V453000> Theeerefore I absolutely hate fucking containers now
01:01:02  <BiG> I thought of a neat feature for the ships
01:01:08  <V453000> because I am moving containers around for 2 hours now
01:01:08  <BiG> when they are going up a hill and they seperate
01:01:20  <BiG> you should show cargo inside the ships
01:01:42  <V453000> ..
01:01:52  <V453000> draw it
01:01:59  <BiG> yep, draw it :D
01:02:40  <V453000> no, I have cargo ON ships. :)
01:02:42  <V453000> period
01:03:11  <BiG> Double stacked?
01:03:44  <V453000> wood and containers are atm
01:03:51  <V453000> rest idk
01:03:57  <V453000> mostly probably yes
01:04:19  <V453000> in general it is 4 or 8 units of cargo, 9 stages - 1 empty, 8 filling
01:04:23  <BiG> They dont have to look like a real cargo ship, you could just tub it out and start cargo loading at the bottom
01:04:29  <V453000> when 4, then there maybe will be some midsteps
01:04:41  <V453000> lol
01:04:42  <BiG> wood could stack end upward
01:04:47  <V453000> I didnt say it has to look real
01:04:52  <BiG> no, I know
01:04:54  <V453000> I just want cargo to be always visible when loaded
01:04:55  <V453000> looks nie
01:04:57  <V453000> nice
01:04:59  <BiG> yep
01:05:07  <BiG> invisible cargo is boring
01:05:23  <V453000> doesnt take a million hours to draw though :D
01:06:23  <BiG> you could just copy sprites from all the trains
01:06:32  <BiG> would that work?
01:06:35  <BiG> from the NUTS set
01:06:43  <V453000> what do you mean
01:06:45  <V453000> the cargoes?
01:06:49  <BiG> yep
01:07:12  <V453000> well I am using the cargoes from chameleons, but you need them to fit very precisely so I need to adjust them
01:07:21  <V453000> but I will draw some new ones too
01:07:28  <BiG> Oh nice
01:07:43  <BiG> have you thought about doing random ducks again as special cargo?
01:08:03  <V453000> could happen
01:08:22  <V453000> quite likely in fact
01:08:42  <V453000> might draw a duck tomorrow
01:09:16  <PublicServer> *** V453000 has left the game (leaving)
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01:10:27  <V453000> but the many loading stages look absolutely awesome, that it does
01:10:29  <BiG> cool
01:10:40  <BiG> oh nice
01:11:34  <BiG> do the ships load slow / move slow / have tons of cargo ?
01:11:54  <V453000> exactly
01:11:58  <V453000> and are quite weak
01:12:04  <V453000> quickly accelerating ships would be weird
01:12:20  <V453000> all I know/have atm is capacity of 45 and loading speed of 5
01:12:47  <V453000> speed is so far 80km/h but idk what will that be in the end
01:13:06  <BiG> sure it'll change along with everything else
01:13:44  <V453000> eh, well the capacity is likely to stay
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01:15:11  <V453000> I gave the snail a large piece of cucumber
01:15:17  <V453000> he is eating the center
01:15:28  <V453000> so he has his head inside of the hole he ate inside
01:15:31  <V453000> looks funny
01:15:53  <BiG> cucumbers now, planets later
01:17:49  <V453000> with the first one he tried he started with the edge
01:17:49  <BiG> Since you have a slut for a train maybe you can do a special invertibrate for the ships
01:17:59  <BiG> lol, not slut, slug
01:18:01  <V453000> apparently wasnt too impressed as he only eats the inner part now
01:18:27  <V453000> yeah, water slug is only a matter of time
01:18:34  <BiG> lol
01:18:58  <V453000> nah slug will probably stay as it is without competitors :P
01:19:11  <BiG> nyancat :)
01:19:14  <V453000> unless I can think of something specifically evil how to use those trains
01:20:12  <BiG> nyancat
01:20:27  <V453000> out of the quesiton
01:21:06  <BiG> not out of question
01:21:14  <V453000> you will have to be happy enough to shit rainbow
01:21:18  <BiG> you could do tacnayn as a joke
01:21:31  <BiG> then remove it in a few versions
01:21:48  <V453000> let me show you something
01:22:27  <V453000> http://dev.openttdcoop.org/projects/nuts/repository/changes/gfx/NYAN_wtf.png
01:23:57  <V453000> aaanyway, that doesnt change the fact that it isnt available for purchase in teh game :P
01:24:00  <V453000> also, good night
01:24:49  <BiG>  :D
01:24:51  <BiG> night!
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02:01:22  <BiG> woo
02:36:24  <Sylf> boo
02:36:50  <Sylf> !password
02:36:50  <PublicServer> Sylf: expels
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02:47:05  <dwarf> !password
02:47:05  <PublicServer> dwarf: expels
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03:42:18  <BiG> oh man I was gonna join up soon
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06:28:54  <BiG> yo
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07:54:02  <G-Tus> !password
07:54:02  <PublicServer> G-Tus: surges
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11:17:55  <ondo> !download win64
11:17:55  <PublicServer> ondo: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-windows-win64.zip
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13:13:51  <ZxBiohazardZx> !players
13:13:53  <ZxBiohazardZx> !info
13:13:53  <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2100  Money: 48544022  Loan: 0  Value: 48759884  (T:12, R:0, P:6, S:0) unprotected
13:13:54  <PublicServer> ZxBiohazardZx: There are currently no clients connected to the server
13:22:44  <ZxBiohazardZx> hmmz
13:22:50  <ZxBiohazardZx> i cant find the gdamn japanese buildings
13:24:23  <V453000> !password
13:24:23  <PublicServer> V453000: surges
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13:24:54  <V453000> and you have newbridges alright?
13:27:13  <ZxBiohazardZx> nvm have it
13:27:18  <ZxBiohazardZx> !password
13:27:18  <PublicServer> ZxBiohazardZx: surges
13:27:29  <ZxBiohazardZx> was in wrong network disk, stupid uni
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13:28:25  <PublicServer> <ZxBiohazardZx> wow this map is flat
13:29:23  <PublicServer> <V453000> well, for a change it is nice
13:29:25  <PublicServer> <ZxBiohazardZx> true
13:29:27  <PublicServer> <ZxBiohazardZx> i dont mind
13:29:31  <PublicServer> <ZxBiohazardZx> just have to think of a plan
13:29:41  <PublicServer> <ZxBiohazardZx> i think a mix game is more fun on this flats
13:29:43  <PublicServer> <ZxBiohazardZx> so cargo+pax combo
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13:34:29  <PublicServer> <V453000> idk I dont feel like there is enough towns to make a town related plan fun enough
13:35:07  <PublicServer> <ZxBiohazardZx> make them grow by feeding them food & cargo, its like a town-growth-game
13:35:26  <PublicServer> <V453000> I didnt say they cant create sufficient throughput issues
13:35:32  <PublicServer> <V453000> I would just like to have more of them
13:35:50  <PublicServer> <ZxBiohazardZx> hmmz its just a mix;)
13:35:58  <PublicServer> <ZxBiohazardZx> so much space...:P
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13:50:14  <PublicServer> <V453000> wuh why clone my train :d
13:51:47  <ZxBiohazardZx> cause empty & flat, TL longer, i was in doubt to go for mammoths, but the map isnt a 256x2096 :P
13:51:59  <ZxBiohazardZx> i played a very long map, you just merge it all up and then have 1 mammoth
13:52:14  <ZxBiohazardZx> that or your idea is epic?
13:52:27  <V453000> ?
13:53:31  <ZxBiohazardZx> big ass trains, think TL=20-30 with 2-3 engines for power
13:53:32  <ZxBiohazardZx> anyway
13:53:41  <ZxBiohazardZx> university cant edit my plan that much
13:53:52  <ZxBiohazardZx> the main idea is to have A cargo network (maybe mine isnt best
13:54:03  <ZxBiohazardZx> and then just fiddle the pax network in a more natural form between
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13:55:30  <V453000> from previous experience, separate == boring
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13:57:10  <ZxBiohazardZx> i can put very slow local/ic & cargo in a network ifyou like challenge
13:57:22  <ZxBiohazardZx> local @ 120, IC @ 160 and cargo @ 80 kmph
13:57:39  <ZxBiohazardZx> but without a proper timetable management that becomes a bitch with jams etc :P
13:58:28  <ZxBiohazardZx> and in those games pax > cargo and cargo paths are sometimes (usually) blocking my juncts (TL are Loc3/IC6/Car15)
14:05:13  <V453000> wa
14:05:36  <V453000> your cargo trains dont have to run different speed than pax?
14:07:39  <V453000> also, I doubt timetable solves anything at all...
14:11:49  <ZxBiohazardZx> there was a nice auto-timetable patch, if you set the tables correct you can optimise the train paths externally, like in RL, you plan the cargo-path/crossings in such a way it always fits without disrupts
14:11:58  <ZxBiohazardZx> oh well you can run all same time but still
14:14:09  <ZxBiohazardZx> yeah mixing gives a bigger challenge regardless of speeds :P
14:19:49  <V453000> it isnt just about a challenge, it is also about the fact that whenever you have 2 networks, in every game one of the networks will be prefered by people and the second one rather ignored
14:20:04  <V453000> if you have one which does both thing, it isnt a shame if one thing is a bit less developed
14:20:11  <ZxBiohazardZx> depends on who you are playing with, but true
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14:23:18  <V453000> well that is also a part of the plan in the first place
14:23:27  <V453000> if you know the person you play with you also probably dont need a plan
14:24:14  <ZxBiohazardZx> you guys know eachother, yet you make a plan :P
14:24:28  <ZxBiohazardZx> most of them that is
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14:49:57  <planetmaker> we know eachother... but there's so many people, that it still needs a plan to get something done which roughly goes in one direction
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15:09:22  <V453000> I dont think the no-plan option was touching coop in any way pm :P
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16:10:50  <absolutis> !dl lin64
16:10:50  <PublicServer> absolutis: http://binaries.openttd.org/nightlies/trunk/r25071/openttd-trunk-r25071-linux-generic-amd64.tar.xz
16:11:00  <absolutis> !password
16:11:00  <PublicServer> absolutis: rotted
16:12:12  <absolutis> that password smells
16:12:29  <TWerkhoven> :p
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16:13:59  <PublicServer> <Absolutis> hello
16:14:05  <PublicServer> <TWerkhoven> ola
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16:27:43  <G-Tus> !password
16:27:44  <PublicServer> G-Tus: scours
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16:27:57  <PublicServer> <Absolutis> hello
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16:28:01  <PublicServer> <Absolutis> u new?
16:28:16  <PublicServer> <G-Tus> hey
16:28:18  <PublicServer> <G-Tus> since last game yes
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16:45:36  <absolutis> !calc 252*1.2
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17:59:47  <dwarf> !password
17:59:47  <PublicServer> dwarf: stride
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18:01:23  <PublicServer> <V453000> elo
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18:01:31  <PublicServer> <dwarf> hi
18:01:53  <PublicServer> <dwarf> shall we start voting?
18:01:59  <PublicServer> <V453000> could do
18:03:09  <V453000> @stage Voting
18:03:09  *** Webster changes topic to "Welcome to #openttdcoop, the Cooperative OpenTTD | PSG256 (r25071) | STAGE: Voting | www.openttdcoop.org | New players, use @quickstart and !help | http://wiki.openttdcoop.org/IRC_Commands | Participate on wiki upgrades! http://blog.openttdcoop.org/2012/11/28/wiki-upgrades-and-list-of-things-to-be-done/"
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18:23:42  <G-Tus> !password
18:23:42  <PublicServer> G-Tus: aisles
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18:39:36  <dwarf> !password
18:39:36  <PublicServer> dwarf: tenser
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18:41:18  <Mark> hai
18:41:36  <Mark> !password
18:41:36  <PublicServer> Mark: tenser
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19:15:47  <ZxBiohazardZx> !players
19:15:50  <PublicServer> ZxBiohazardZx: Client 56 is TWerkhoven, a spectator
19:15:50  <PublicServer> ZxBiohazardZx: Client 62 (Orange) is V453000, in company 1 (Thomson & Co.)
19:15:50  <PublicServer> ZxBiohazardZx: Client 68 is Mark, a spectator
19:15:51  <ZxBiohazardZx> !info
19:15:51  <PublicServer> ZxBiohazardZx: #:1(Orange) Company Name: 'Thomson & Co.'  Year Founded: 2100  Money: 63503660  Loan: 0  Value: 63736810  (T:14, R:0, P:6, S:0) unprotected
19:18:43  <ZxBiohazardZx> !password
19:18:43  <PublicServer> ZxBiohazardZx: bredes
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19:33:52  <G-Tus> !password
19:33:52  <PublicServer> G-Tus: gruels
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20:38:01  <ZxBiohazardZx> votestage, i voted :P
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22:09:36  *** dwarf has joined #openttdcoop
22:09:36  *** ChanServ sets mode: +o dwarf
22:10:15  *** Mark has quit IRC
22:10:34  <dwarf> !players
22:10:37  <PublicServer> dwarf: Client 56 is TWerkhoven, a spectator
22:10:43  <dwarf> !password
22:10:43  <PublicServer> dwarf: paunch
22:10:55  *** Mark has joined #openttdcoop
22:11:08  <PublicServer> *** Game still paused (number of players)
22:11:08  <PublicServer> *** dwarf joined the game
22:12:00  <PublicServer> *** dwarf has left the game (leaving)
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22:33:40  <PublicServer> *** TWerkhoven has left the game (leaving)
22:33:57  *** Mark has quit IRC
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23:27:28  *** ChanServ sets mode: +o dwarf
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