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00:01:43 *** iinsom is now known as iinsom`work 00:04:15 <PublicServer> *** nicfer has joined spectators 00:05:30 *** MDGrein has quit IRC 00:08:16 *** MDGrein has joined #openttdcoop 00:10:14 <PublicServer> *** nicfer has joined company #1 00:13:24 *** Raaaak has quit IRC 00:20:49 *** frdm has quit IRC 00:21:30 *** frdm has joined #openttdcoop 00:25:44 *** Raaaak has joined #openttdcoop 00:28:18 <PublicServer> <Abacus> wow, a train crash 00:28:32 <PublicServer> <scshunt> that's not good at all 00:28:54 <PublicServer> <nicfer> and on the mainline 00:28:56 <PublicServer> <scshunt> who added that track? 00:29:02 <PublicServer> <nicfer> me 00:29:07 <Mazur> Try to clone them before they disappear to reintroduce into the wild. 00:29:08 <PublicServer> <scshunt> connecting the two mailine sections 00:29:16 <PublicServer> <nicfer> yeah, I did that 00:29:42 <PublicServer> <Abacus> I just added a new station, for a moment I scared it was me 00:30:21 <PublicServer> <scshunt> I'm not sure I understand how it happened eithe r:/ 00:30:41 <PublicServer> <Mazur> Wherewas it? 00:30:52 <PublicServer> <Abacus> how to handle station entrance at 'Del Bonita Forest' ? 00:31:07 <PublicServer> <scshunt> near BBH 06, there was an extra track joining the mailine 00:31:17 <PublicServer> <scshunt> and the signals didn't work or something 00:31:23 <PublicServer> *** Mazur has joined company #1 00:32:07 <PublicServer> *** Mazur has joined spectators 00:32:11 <PublicServer> <Abacus> thanks, I completely forgot to add that 00:32:53 <PublicServer> <scshunt> the 4->3 is causing jams still 00:33:00 <PublicServer> <scshunt> since it just joins two lines 00:33:06 <PublicServer> <scshunt> I don't undstand why :/ 00:33:29 <PublicServer> <scshunt> (at !why this join) 00:35:51 <PublicServer> <scshunt> uh, who did that? 00:35:58 <PublicServer> <scshunt> now the trains on the 4th line can't rejoin the ML 00:36:49 <PublicServer> <scshunt> nicfer are you playing with SLH01? or is that Abacus? 00:37:03 <PublicServer> <nicfer> yeah it's me 00:37:21 <PublicServer> <scshunt> I've restored the third line in to at least kepp the ML flow intact on 3 lines 00:37:28 <PublicServer> <Abacus> I only play with primary for now 00:37:39 *** roboboy has joined #openttdcoop 00:39:18 <PublicServer> <Abacus> should I add waiting place at !waiting ? 00:40:20 <PublicServer> <nicfer> now with what I did at BBH06 the join will be better 00:40:30 <PublicServer> <scshunt> kk cool 00:40:36 <PublicServer> <Abacus> oh, the forest is near the wood drop, so trains come back faster and maybe there is no need for so many trains yet 00:40:51 <PublicServer> <scshunt> hang on abacus, I'll come look 00:41:21 <PublicServer> <scshunt> some weird stuff is going down at del bonita transfer 00:41:25 <PublicServer> <scshunt> I'll look at it after helping abacus 00:41:47 <PublicServer> <scshunt> oh wait that's right nearby 00:41:59 <PublicServer> <scshunt> abacus: fewer trains, or add an overflow 00:42:30 <PublicServer> <Abacus> I will add waiting place, just to do something 00:42:32 <PublicServer> *** Mazur has joined company #1 00:42:41 <PublicServer> <scshunt> Mazur can you help him add an overflow? 00:42:55 <PublicServer> <scshunt> I don't know overflows well enough 00:42:57 <PublicServer> *** Mazur has joined spectators 00:43:02 <PublicServer> <nicfer> let's see how my bypass works 00:43:04 <PublicServer> *** Mazur has joined company #1 00:44:21 <PublicServer> <Abacus> lol, 0 tons of wood, that's the reason too 00:44:35 <PublicServer> <Abacus> the forest will close 00:44:39 <PublicServer> <scshunt> it's closing :( 00:44:41 <PublicServer> <Mazur> Which forest, Abacus? 00:44:51 <PublicServer> <scshunt> Del Bonita 00:44:51 <PublicServer> <Abacus> Del Bonita Forest 00:45:25 <PublicServer> <nicfer> it's closing down 00:45:31 <PublicServer> <Abacus> sell the trains and destroy all? 00:46:22 <PublicServer> <Mazur> Just too late. 00:47:36 <PublicServer> <Abacus> should I remove the station an lines? 00:47:43 <PublicServer> <Abacus> and* 00:47:45 <PublicServer> <Mazur> Yes. 00:48:27 <PublicServer> <Mazur> They serve no purpose now. And if a new industry pops up there, poeple can chose their own way. 00:50:15 <PublicServer> *** Mazur has joined spectators 00:51:03 <PublicServer> <Mazur> NIce big jam. 00:51:21 <PublicServer> *** Mazur has joined company #1 00:52:41 <PublicServer> <Mazur> Best not double, only makes trouble. 00:53:28 <PublicServer> <iinsomlol> holy shit @ ore drop 00:53:30 <PublicServer> <iinsomlol> lol 00:55:22 <PublicServer> *** Mazur has joined spectators 00:56:42 <PublicServer> <iinsomlol> theres a goods train doing an endless loop 00:56:45 <PublicServer> <iinsomlol> at south cooking lake forest 00:57:03 <PublicServer> <scshunt> huh 00:57:06 <PublicServer> <scshunt> looking at it 00:57:16 <PublicServer> <iinsomlol> train 66 00:58:00 <PublicServer> <scshunt> ugh, thanks 00:58:58 <PublicServer> <scshunt> thanks, fixed 00:59:01 <PublicServer> <iinsomlol> =) 01:02:08 <PublicServer> *** iinsomlol has left the game (leaving) 01:03:59 *** dwarf has quit IRC 01:05:26 <PublicServer> <scshunt> Ok help 01:05:28 <PublicServer> <scshunt> SLH 01 is backed up 01:06:27 *** frdm has quit IRC 01:07:06 *** frdm has joined #openttdcoop 01:12:58 <scshunt> Mazur: ! 01:13:14 *** dwarf has joined #openttdcoop 01:13:14 *** Webster sets mode: +o dwarf 01:13:56 <PublicServer> <scshunt> ok it's actually less backed up now 01:13:59 <PublicServer> <scshunt> but still pretty bad 01:21:51 *** roboboy has quit IRC 01:24:33 *** roboboy has joined #openttdcoop 01:25:53 <PublicServer> <nicfer> help 01:26:04 <PublicServer> <nicfer> I stopped a train and it ended up below a tunnel 01:28:37 <PublicServer> <nicfer> I found and started it 01:28:37 *** roboboy has quit IRC 01:36:06 *** Max| has quit IRC 01:43:46 <PublicServer> <Abacus> ops 01:44:12 <PublicServer> <scshunt> That was you? 01:44:15 <PublicServer> <Abacus> yes 01:44:25 <PublicServer> <scshunt> Ok I'll assume you're handling it then 01:44:29 <PublicServer> <Abacus> at Calgary Ore Mine 01:46:04 *** dwarf has quit IRC 01:47:59 *** Raaaak has quit IRC 01:49:01 <PublicServer> <Abacus> again I did not well at the station entrance 01:49:44 <PublicServer> <Abacus> please, help me at !helpSignals 01:50:02 <PublicServer> <Abacus> sorry, at !checkSignals 01:50:52 <PublicServer> <scshunt> This is the normal pattern 01:51:02 <PublicServer> <scshunt> exit signals on the station, enter on the way in 01:51:18 <PublicServer> <scshunt> you have two other problems 01:51:36 <PublicServer> <scshunt> down near the join 01:51:42 <PublicServer> <scshunt> look by the forest 01:51:48 <PublicServer> <scshunt> train 1512 isn't happy 01:52:20 <PublicServer> <scshunt> and at the join, you have tracks cross 01:53:03 *** dwarf has joined #openttdcoop 01:53:03 *** ChanServ sets mode: +o dwarf 01:54:30 <scshunt> Abacus? 01:54:46 <PublicServer> <scshunt> what the 01:54:52 <PublicServer> <scshunt> oh 01:55:06 <PublicServer> <scshunt> the train in the station will figure out what to do once the track is connected 01:56:27 *** roboboy has joined #openttdcoop 01:57:47 <PublicServer> *** Mazur has joined company #1 01:58:20 <PublicServer> <scshunt> don't do that 01:58:23 <PublicServer> <scshunt> I've got this 01:58:25 <PublicServer> <Abacus> then the signals are reversed 01:58:28 <PublicServer> <scshunt> yes, going to fix next 01:59:35 <PublicServer> <scshunt> there we go 01:59:50 <PublicServer> <scshunt> we don't need a tunne 02:00:20 <PublicServer> <Mazur> Just trying to show an easier way. 02:00:40 <PublicServer> <scshunt> not really 02:00:54 <PublicServer> <scshunt> switching around a terminal depot like that isn't hard 02:01:00 <PublicServer> <Mazur> It would be, if you kept right, like we all do. 02:01:22 <PublicServer> <Mazur> Avoids confusion. 02:01:24 <PublicServer> <scshunt> eh, whatever, it's your station 02:01:32 <PublicServer> <Mazur> Not mine. 02:01:42 <PublicServer> <Abacus> is it important to chose "drive on the left"? 02:01:49 <PublicServer> <scshunt> oh, I didn't realize that was you 02:01:51 <PublicServer> <scshunt> sorr 02:02:37 <PublicServer> <scshunt> I was just going for the 02:02:39 <PublicServer> <scshunt> oops 02:02:49 <PublicServer> <scshunt> Mazur: SLH01 is experiencing massive backup atm 02:04:44 *** pugi_ has joined #openttdcoop 02:05:37 <PublicServer> *** scshunt has left the game (leaving) 02:06:09 <PublicServer> <Mazur> It's a feaking MSH, not a SLH. 02:06:32 <PublicServer> <Mazur> And the station exit is prioritesed. 02:06:48 <scshunt> isn't a MSH the join of a station to the mainline? 02:06:53 <PublicServer> <Abacus> should it be better is build a bridge at "!bridge here?"to leave the line faster? 02:07:08 <PublicServer> <Mazur> Of a major station ,a dropor pickup. 02:07:11 *** pugi has quit IRC 02:07:12 <scshunt> the station is the mainline here, the line joining is clearly a sideline 02:07:12 *** pugi_ is now known as pugi 02:07:53 <PublicServer> <Mazur> The traffic frmo the station is joining a ML, no SL involed here. 02:08:19 <PublicServer> <Mazur> Lets switch prio on of of the lines. 02:08:43 <scshunt> the traffic that's backed up is a ML? 02:08:53 <PublicServer> <Mazur> Whoope. 02:09:12 <scshunt> !password 02:09:12 <PublicServer> scshunt: fitter 02:09:21 <PublicServer> *** scshunt joined the game 02:10:46 <PublicServer> <scshunt> I don't think that's helping ;) 02:10:57 <PublicServer> <Mazur> Not until the wreck is gone. 02:11:07 <PublicServer> <scshunt> I was talking about the wreck 02:11:17 <PublicServer> <scshunt> twas a joke 02:11:20 <PublicServer> <Mazur> Yeah, slightly off timing. 02:13:26 *** pugi has quit IRC 02:15:53 *** dwarf has quit IRC 02:17:29 <PublicServer> *** scshunt has left the game (leaving) 02:26:22 <PublicServer> *** Abacus has left the game (general timeout) 02:26:22 <PublicServer> *** Abacus has left the game (connection lost) 02:26:28 *** roboboy has quit IRC 02:26:35 <PublicServer> <Mazur> Yes, fixed! 02:26:53 <Abacus> !password 02:26:53 <PublicServer> Abacus: vealed 02:27:17 <PublicServer> *** Abacus joined the game 02:28:09 <Abacus> disconneted due to slow computer :( 02:28:38 <Abacus> 1 core is at 100%, the other is at 2% 02:28:42 <PublicServer> <Mazur> It happens. 02:28:50 <PublicServer> <Mazur> openttd is unthreaded. 02:29:14 <Abacus> can I do something? 02:30:14 <PublicServer> <Mazur> I don't think I can fix the remaining problems, and it's getting late for me. 02:31:04 <PublicServer> <Mazur> Ah, nicfer it still hard at it. 02:31:43 <PublicServer> <Mazur> I'll be AFBNTK. 02:32:25 <Mazur> away from but near to 02:40:09 *** frdm has quit IRC 02:40:31 *** frdm has joined #openttdcoop 02:54:13 *** dwarf has joined #openttdcoop 02:54:13 *** Webster sets mode: +o dwarf 02:58:49 <Abacus> I'm going to sleep, should I disconnect or is it ok if I keep connected? 03:02:24 <Mazur> Disconnect. 03:02:39 <Mazur> Or at least, spectate. 03:02:46 <PublicServer> <Abacus> ok, thanks 03:03:05 <PublicServer> *** Abacus has left the game (leaving) 03:03:20 <Abacus> !password 03:03:20 <PublicServer> Abacus: chokes 03:03:47 <PublicServer> *** Abacus joined the game 03:04:01 <PublicServer> <Mazur> How're things going, nicfer? 03:06:41 *** frdm has quit IRC 03:06:55 *** frdm has joined #openttdcoop 03:08:48 <PublicServer> <Mazur> I'll have to leave in the foreseeable future, too, nicfer, how long will you need to finish this? 03:09:26 <PublicServer> <nicfer> not much 03:09:36 <PublicServer> <Mazur> Nice. 03:15:49 <PublicServer> <Mazur> No unswitching to eliminate the bridges? 03:17:07 <PublicServer> <Mazur> Don;t you agree? 03:17:33 <PublicServer> <nicfer> where do you say? 03:18:17 <PublicServer> <nicfer> that's there so the join @ slh01 works correctly 03:18:41 *** roboboy has joined #openttdcoop 03:19:08 <PublicServer> <Mazur> Then leave a note explaining it clearly, perhaps. 03:19:50 <PublicServer> <nicfer> well, it's a temp solution 03:20:08 <PublicServer> <nicfer> and I don't know if a 4th way is really necesary 03:20:30 <PublicServer> *** Abacus has left the game (general timeout) 03:20:31 <PublicServer> *** Abacus has left the game (connection lost) 03:21:31 <PublicServer> <Mazur> Done for now? 03:21:42 <PublicServer> <nicfer> yup 03:22:00 <PublicServer> *** nicfer has joined spectators 03:22:00 <PublicServer> *** Game paused (number of players) 03:22:10 <PublicServer> <Mazur> What needs to be done tomrrow? 03:22:20 <PublicServer> *** Mazur has joined spectators 03:22:57 <PublicServer> <Mazur> So I can tell people if you're not around to do it. 03:23:07 <PublicServer> <Mazur> SLH01, I gather. 03:23:31 <PublicServer> <nicfer> I think 4th way to wood stations 03:23:49 <PublicServer> <nicfer> wood drop and wood goods pickup 03:24:08 <PublicServer> <Mazur> Yep, I see. 03:24:22 <PublicServer> <Mazur> ANd that will be hte end of the 4th, for now. 03:24:29 <scshunt> !password 03:24:29 <PublicServer> scshunt: barons 03:24:36 <PublicServer> <nicfer> aha 03:24:39 <PublicServer> <Mazur> Well, the way back. 03:24:43 <PublicServer> *** Game still paused (number of players) 03:24:45 <PublicServer> <nicfer> to be continued... 03:24:46 <PublicServer> *** scshunt joined the game 03:25:03 <PublicServer> <nicfer> bye 03:25:05 <Mazur> Yes, see you tomorrow. 03:25:07 <PublicServer> *** nicfer has left the game (leaving) 03:25:26 <Mazur> Bye, my bed calls in no uncertain terms. 03:25:30 *** nicfer has quit IRC 03:26:14 <PublicServer> *** scshunt has joined company #1 03:26:48 <PublicServer> *** scshunt has left the game (leaving) 03:27:05 <PublicServer> *** Game still paused (number of players) 03:27:08 <PublicServer> *** scshunt joined the game 03:28:22 <Mazur> If you're lucky, Sylf might drop in, scshunt. 03:28:28 *** roboboy has quit IRC 03:28:29 <PublicServer> <scshunt> I'll just stick a sign in 03:28:40 <Sylf> shall I? 03:29:01 <PublicServer> *** Game still paused (number of players) 03:29:01 <PublicServer> *** Sylf has joined company #1 03:29:01 <PublicServer> *** Game unpaused (number of players) 03:29:02 <PublicServer> *** Sylf joined the game 03:36:46 *** frdm has quit IRC 03:37:10 *** frdm has joined #openttdcoop 03:40:50 *** roboboy has joined #openttdcoop 03:41:50 *** dwarf has quit IRC 03:43:20 *** Anson has joined #openttdcoop 03:50:39 *** AnsonMobil has quit IRC 03:56:17 <PublicServer> <Sylf> are you doing much, scshunt? 03:56:28 <PublicServer> <scshunt> nah, I'm done what I was doing 03:56:46 <PublicServer> <Sylf> ok, goodnight, then. 03:56:58 <PublicServer> <scshunt> night! 03:57:01 <PublicServer> *** scshunt has left the game (leaving) 03:57:01 <PublicServer> *** Game paused (number of players) 03:57:03 <PublicServer> *** Sylf has left the game (leaving) 04:30:39 *** dwarf has joined #openttdcoop 04:30:39 *** Webster sets mode: +o dwarf 05:02:01 *** roboboy has quit IRC 05:30:02 *** roboboy has joined #openttdcoop 07:10:56 *** valhallasw has joined #openttdcoop 07:25:26 *** valhallasw has quit IRC 07:34:24 *** roboboy has quit IRC 07:38:03 *** pugi has joined #openttdcoop 07:44:13 *** valhallasw has joined #openttdcoop 07:44:22 *** Raaaak has joined #openttdcoop 07:46:08 *** Gregor-PLNL has joined #openttdcoop 07:48:37 *** andbo has joined #openttdcoop 08:23:56 *** Anson has quit IRC 08:27:05 <PublicServer> *** Mazur has joined company #1 08:32:26 <PublicServer> *** Mazur has joined spectators 08:33:08 *** roboboy has joined #openttdcoop 08:55:44 *** frdm has quit IRC 08:55:55 *** roboboy has quit IRC 08:56:05 *** frdm has joined #openttdcoop 09:10:52 *** roboboy has joined #openttdcoop 09:20:19 *** dwarf has quit IRC 09:57:28 *** roboboy has quit IRC 10:05:08 *** frdm has quit IRC 10:05:33 *** frdm has joined #openttdcoop 10:19:37 *** frdm has quit IRC 10:22:39 *** frdm has joined #openttdcoop 10:28:30 <Abacus> !password 10:28:30 <PublicServer> Abacus: losers 10:28:34 *** andbo has quit IRC 10:28:48 <PublicServer> *** Game still paused (number of players) 10:28:48 <PublicServer> *** Abacus joined the game 10:44:38 <PublicServer> *** Abacus has left the game (leaving) 10:51:34 *** RT78900 has joined #openttdcoop 10:51:54 <RT78900> !password 10:51:54 <PublicServer> RT78900: plazas 10:52:19 <PublicServer> *** Game still paused (number of players) 10:52:19 <PublicServer> *** RT78900 joined the game 10:52:27 <PublicServer> *** RT78900 has joined spectators 11:01:41 *** Ryton_ has joined #openttdcoop 11:01:42 <PublicServer> *** RT78900 has left the game (leaving) 11:20:50 *** Max| has joined #openttdcoop 11:45:13 *** Ryton_ has quit IRC 11:46:49 *** nicfer has joined #openttdcoop 12:05:36 *** Maraxus has joined #openttdcoop 12:29:21 *** andbo has joined #openttdcoop 12:29:29 *** Vinnie_nl has joined #openttdcoop 12:29:29 *** ChanServ sets mode: +o Vinnie_nl 12:29:56 <Vinnie_nl> !playercount 12:29:56 <PublicServer> Vinnie_nl: Number of players: 1 (1 spectators) 12:49:01 <PublicServer> *** Mazur has joined company #1 12:49:17 <PublicServer> <Mazur> Add one and stir. 13:07:37 <RT78900> !password 13:07:37 <PublicServer> RT78900: mooing 13:08:01 <PublicServer> *** Game still paused (number of players) 13:08:02 <PublicServer> *** RT78900 joined the game 13:23:57 <PublicServer> <Mazur> RT. 13:25:02 <RT78900> Yes? 13:25:26 <PublicServer> <Mazur> Nothing. I was acknowledging your presence. 13:25:48 <PublicServer> <RT78900> I'm here... You want make something? 13:26:18 <PublicServer> <Mazur> Gods no, never slept last night, my brain is mush. 13:27:20 <PublicServer> <Mazur> And tomorrow I really must do the groceries, or I'll be rduced to tinned everything. 13:27:42 <PublicServer> <RT78900> Kkkk. heheheh 13:27:44 <PublicServer> <Mazur> BUt I do know the state of affairs, building wise. 13:29:46 <PublicServer> <RT78900> In this game I am only whatching and tring to predict problems. 13:30:44 <PublicServer> <Mazur> Well, I can tell you whic p[roblems we encountered last nig and which we solved. 13:31:07 <PublicServer> <RT78900> In some I get right other I never see comming. rs 13:31:21 *** Ryton has joined #openttdcoop 13:31:22 <PublicServer> <Mazur> If I say Wood, what do you think? 13:31:24 <PublicServer> <RT78900> Oh please! It would be nice. :D 13:32:18 <PublicServer> <RT78900> In wood drop/pick. 13:32:46 <PublicServer> <Mazur> Lets first go to !jam+jam 13:33:00 <PublicServer> <Mazur> No, !jam. 13:33:15 <PublicServer> <Mazur> That was the first indication. 13:33:21 <PublicServer> <RT78900> I'm there 13:33:31 <PublicServer> <Mazur> Remember vaguely how it was? 13:34:09 <PublicServer> <Mazur> Basically, the three lines from the north wre mixed with the three E<->W MLs. 13:34:19 <PublicServer> <RT78900> Yes... I have a save of early game. 13:35:15 <PublicServer> <Mazur> Tains from the north got priority, on all, lines for some reason, adn trains from the west were getting stuck waiting fo an opening that'd never come. 13:35:33 <PublicServer> <RT78900> Err... What direction is north? rs 13:35:43 <PublicServer> <Mazur> Top-left. 13:36:32 <Mazur> !unpause 13:36:32 <PublicServer> *** Mazur has unpaused the server. (Use !auto to set it back.) 13:36:33 <PublicServer> *** Game unpaused (number of players) 13:37:05 <PublicServer> <RT78900> Um... 13:37:27 <PublicServer> <Mazur> See !compass 13:37:32 <Mazur> !auto 13:37:32 <PublicServer> *** Mazur has enabled autopause mode. 13:37:33 <PublicServer> *** Game paused (number of players) 13:38:17 <PublicServer> <RT78900> Ok. :) get it 13:38:40 <PublicServer> <Mazur> Now we had just noticed !jam, trains from west not gtting through. 13:38:55 <PublicServer> <Mazur> because of too much traffic from N. 13:39:13 <PublicServer> <Mazur> Now we pan along the line to the west to the previous hub. 13:39:32 <PublicServer> <Mazur> Which is MSH02. 13:40:28 <PublicServer> <RT78900> Um... This unbalanced traffic I foresee. Wait a sec. Let mt try understand. 13:40:30 <PublicServer> <Mazur> ANd see there the next obvious problem: !jam+jam: There trains weren't getting out of the station anymore, because the line was stuck at !jam. 13:40:56 <PublicServer> <Mazur> Sorry if I spoiled the clue. 13:40:59 <PublicServer> <Mazur> :-D 13:42:24 <PublicServer> <RT78900> No... This I understand soon. I'm trying understand the modifications that you guys made. :-) 13:43:06 <PublicServer> <Mazur> What nicfer did was add a fourth line to the east. 13:43:28 <PublicServer> <Mazur> Starting in MSH 02. 13:43:50 <PublicServer> <Mazur> Or continuing it from the west, since there seems to be already 4 there. 13:44:20 <PublicServer> <Mazur> he started it in BBH 08. 13:45:26 <PublicServer> <Mazur> He then made one line ML only, unconnected from the Station out, and a new line with only station exit. 13:45:53 <PublicServer> <RT78900> LL >BBH 08 > LLL > MSH 02 > LLLL 13:45:59 <PublicServer> <Mazur> So basically he split one join into two separate lines. 13:47:26 <PublicServer> <Mazur> Once in BBH08 and once in MSH02. 13:47:44 <PublicServer> <RT78900> Um... 13:47:54 <PublicServer> <RT78900> A hard job. 13:48:48 <PublicServer> <Mazur> Not as hard as it would have been had he done it properly, connecting all-to-all, as is ideal. Or at least erveyone to someone. 13:50:06 <PublicServer> <Mazur> And at the next hub, SLH01, out story about the Wood jam that was heard around the world ends. 13:50:14 <PublicServer> <Mazur> our story 13:53:31 <RT78900> Let me see that part... Wait a sec. 13:54:10 <PublicServer> <RT78900> Hey... SLH 01 is an MSH... o.O 13:54:16 <PublicServer> <Mazur> Meanwhile, at SLH01, the traffic from hte ML was kept wairting forever for the Wood exit to let one of them in. 13:54:19 <PublicServer> <Mazur> Indeed. 13:54:29 *** adit has joined #openttdcoop 13:54:57 <PublicServer> <Mazur> That last was unaccaptable, but occured, because all the wood exit lines had been given prio over the ML. 13:55:19 <PublicServer> <Mazur> So I switched one of them over, to prio for ML and problem went away. 13:55:42 <PublicServer> <RT78900> :-) 13:56:30 <PublicServer> <Mazur> Since the wood trains have more exits to use it's no problem, and since the ML has at lweast one line to itself, if needed, it doesn't get clgged too mcuh, iether. 13:56:33 <PublicServer> <Mazur> either 13:57:04 <PublicServer> <Mazur> Ah, no, it IS a SLH! 13:57:18 <PublicServer> <Mazur> Look along the track to the south. 13:57:59 *** frdm has quit IRC 13:58:12 <PublicServer> <Mazur> Very bad call. 13:58:20 *** frdm has joined #openttdcoop 13:59:34 <PublicServer> <Mazur> No wonder the station exit had all the priority, and only one line was enough for the other side. 13:59:46 <PublicServer> <RT78900> I see now... Indeed is an SLH... So that explain why all tracks from wood drop/pick had prio. 13:59:56 <PublicServer> <Mazur> Yes. 14:00:10 <PublicServer> <Mazur> The whole hub is not supposed to exist there. 14:00:37 <PublicServer> <RT78900> Yes... It was poor placed. 14:01:19 <PublicServer> <Mazur> Idiotic I'm the first to realise it and say something. 14:02:24 <scshunt> Mazur: I said that last night... 14:02:33 <PublicServer> <RT78900> Well where it should take place? I'm really do not see an other viable choice. 14:02:33 <scshunt> (that it was actually an SLH) 14:02:38 <Vinnie_nl> !password 14:02:38 <PublicServer> Vinnie_nl: ocular 14:02:55 <PublicServer> *** Game still paused (number of players) 14:02:55 <PublicServer> *** Game unpaused (number of players) 14:02:57 <PublicServer> *** Vinnie joined the game 14:03:05 <PublicServer> <Vinnie> hello 14:03:07 <PublicServer> <Mazur> Vinnie should be hanged, quartered, drawn and flogge, and so should mfb. 14:03:14 <RT78900> This make me get back to MSH 02 and BBH06... I realized early in the game that there would be problems in that part of the network. I think it was made a "4to4" whit LLLL_RRRR things would be easier now. 14:03:16 <PublicServer> <Mazur> Vin! 14:03:18 <PublicServer> <Vinnie> wtf, i aint an english traitor 14:03:33 <PublicServer> <Mazur> Look at SLH01, if you will. 14:04:00 <PublicServer> <Mazur> What type of lines are the SL coming into? 14:04:42 <RT78900> yet talking to me? 14:04:52 <PublicServer> <Mazur> No, to Vinnie. 14:05:19 <PublicServer> <Vinnie> it looks good except you prio switch 14:05:39 <PublicServer> <Vinnie> do you know what hanged drowned and quarterd means? 14:05:49 <PublicServer> <Mazur> So a SLH in aMain Station exit is fine by you? 14:05:56 <PublicServer> <Mazur> Yes. 14:06:38 <PublicServer> <Mazur> The whole hub should move, perhaps to SLH10. 14:06:44 <PublicServer> <Vinnie> that SLH build was started before we completed grain drop 14:07:02 <PublicServer> <Mazur> You mean Wood Drop? 14:07:16 <PublicServer> <Vinnie> no last thing we build on the mainline was graindrop 14:07:23 <PublicServer> <Vinnie> but before that perk started on this SLH 14:07:45 <PublicServer> <Vinnie> so i'm saying that you are complaining about something that is there for 3 days 14:07:49 <PublicServer> <Mazur> Then this SL was connected to a clear and present main staiton exit. 14:07:55 <PublicServer> <Mazur> I know. 14:08:29 <PublicServer> <Mazur> None of us realised or did anything ahout it. 14:08:58 *** nicfer has quit IRC 14:09:19 <PublicServer> <Vinnie> but i have read alot in our wiki and never came across a rule that there should be no SLH between mainstation and MSH 14:09:25 <PublicServer> <Mazur> I simply assumed it was a MSH, only just nopw looked south. 14:09:59 <PublicServer> <RT78900> Well... Now SLH 10 Is indeed a good side solution, if you plan to remove SLH 01 14:10:07 <scshunt> Mazur: I honestly don't understand why not either 14:10:31 <scshunt> besides the fact that it turns the main station line into mainline 14:10:48 <scshunt> but unless all the mainlines are loops it has to happen somewhere 14:11:40 <PublicServer> <Mazur> Nevertheless, Vin, I remember being told never to build a SLH on the line to adn from a Main Station. 14:11:56 <PublicServer> <Mazur> The WIki might not be up to date on that. 14:13:02 <Mazur> We need a V, he'll know for sure about whether or not. 14:14:14 <PublicServer> <RT78900> Well, just look... The SLH 01 traffic seens like an ML. I think that SLH was poor placed. 14:14:20 <PublicServer> <Vinnie> if he says to remove 14:14:30 <PublicServer> <Vinnie> we are not changing every priamry to SLH 10 14:14:40 <PublicServer> <Vinnie> split between 10 and 2 14:14:56 <Mazur> Fine, I only used 10 as a near example. 14:15:09 <Mazur> "near" 14:17:53 <PublicServer> <RT78900> ... Moving that SLH will easy the traffic from BBH 06 to east, and BBH 06 Will turn into a MSH. 14:18:34 <PublicServer> <Vinnie> you ease it here to stress another part 14:19:28 <PublicServer> <RT78900> Yes. The end west has a tiny traffic... Is an option. 14:19:42 <PublicServer> <RT78900> SLH 13 14:20:13 *** Ryton has quit IRC 14:20:36 <PublicServer> <Vinnie> west entry is pretty mutch a merge between MSH 02 and BBH06 14:21:27 <PublicServer> <Vinnie> +two-ways so it will give unnecissairy traffic trough sawmill 14:23:41 <PublicServer> <Vinnie> basicly you need 4th from BBH03 to sawmill 14:23:43 <PublicServer> <Vinnie> both sides 14:23:49 <PublicServer> <Vinnie> then you can handle the traffic again 14:27:07 <PublicServer> <RT78900> Well... Whit SHL 13 we have some advantages... 14:27:25 <PublicServer> <RT78900> Follow me. 14:28:29 <PublicServer> <RT78900> SLH 01 has wood, oil, LS, Grain, coal and Iron. 14:28:39 <PublicServer> <Vinnie> not connecting 18 primaries on a single SLH 14:30:18 <PublicServer> <Mazur> I'm trying to make an option to switch mine to SLH10, that'd be a start, rtying to figure how to conect all incoming lines on the other side. 14:30:53 <PublicServer> <RT78900> SLH 13 is right next of grain drop... The Oil trains is getting their ways to BBH 01... This will ease the traffic a lot. 14:30:54 *** frdm has quit IRC 14:31:43 <PublicServer> <Vinnie> what is actually the problem? that traffic in SLH 01 jams? 14:31:49 <PublicServer> <Vinnie> on the ML 14:31:56 *** frdm has joined #openttdcoop 14:32:32 <PublicServer> <Vinnie> because it is also a 4 > 3 14:32:44 <PublicServer> <RT78900> The problem is the Jam at SLH 01 and the high traffic at that part of network. 14:33:03 <PublicServer> <Vinnie> well sell 100 sawmill goods trains 14:34:24 <PublicServer> <RT78900> The goods trains is not the real problem in my opinion. SLH 01 was poor placed. 14:35:42 <PublicServer> <RT78900> To me the best option is SHL 13... :-) 14:35:58 <PublicServer> <Vinnie> thats the other side of the Y axis of the map 14:36:32 <PublicServer> <RT78900> Yes... Not a perfect solution but yet... Better. 14:36:50 <PublicServer> <Vinnie> i'll be afk and make something better after that 14:37:20 <PublicServer> <RT78900> oks 14:37:54 <PublicServer> <Mazur> I started at making en exit to SLH10 for my stations, to at least draw them off. 14:38:05 <PublicServer> <Mazur> Not up to much more atm. 14:41:04 <PublicServer> <Mazur> If you wnt somethin easy to do, RTL, Calling Lake Valley and Farm need switching to SLH10. 14:42:05 <PublicServer> <Mazur> Ok, you're busy, so forget that, I'll do it later. 14:43:05 <PublicServer> <RT78900> You alread had the connections made? o.O 14:43:17 <PublicServer> <Mazur> The lines across. 14:43:28 <PublicServer> <Mazur> yes. 14:43:42 <PublicServer> <RT78900> Ok... I'll do it. 14:43:48 <PublicServer> *** RT78900 has joined company #1 14:47:01 <PublicServer> *** Mazur has joined spectators 14:48:11 <PublicServer> *** Vinnie has left the game (general timeout) 14:48:11 <PublicServer> *** Vinnie has left the game (connection lost) 14:48:13 <PublicServer> *** Game paused (number of players) 14:48:21 <PublicServer> <Mazur> Leave the bridges across the ML standing, please, I may be able to use them later. 14:48:29 <PublicServer> *** Mazur has joined company #1 14:48:29 <PublicServer> *** Game unpaused (number of players) 14:48:35 <PublicServer> <RT78900> ok 14:50:29 <PublicServer> <Mazur> Not really room for turning, I'd make it an end station. 14:50:47 <PublicServer> <Mazur> Oh, I see. 14:53:12 <Vinnie_nl> !password 14:53:12 <PublicServer> Vinnie_nl: whisks 14:53:34 <PublicServer> *** Vinnie joined the game 14:53:36 <PublicServer> <Vinnie> if got candy 14:53:44 <PublicServer> <RT78900> Not working properly... 14:54:02 <PublicServer> <Mazur> No, I foresaw that. 14:54:22 <PublicServer> <Mazur> Observational learning moment. 14:58:00 <PublicServer> <RT78900> Now I think that is ok. 14:59:14 <PublicServer> <Mazur> No quite as you can see. 14:59:28 <PublicServer> <RT78900> >< 15:00:58 <PublicServer> <Mazur> It'll always give trouble without signals behind the platforms in this manner. 15:01:06 *** fonsinchen has joined #openttdcoop 15:02:44 <PublicServer> <Mazur> Better make it two eol stations, perhaps. 15:03:15 <PublicServer> *** Vinnie has left the game (general timeout) 15:03:15 <PublicServer> *** Vinnie has left the game (connection lost) 15:03:17 <Vinnie_nl> !password 15:03:17 <PublicServer> Vinnie_nl: keenly 15:03:35 <PublicServer> *** Vinnie joined the game 15:08:26 <PublicServer> <RT78900> Thanks for help! 15:08:48 <PublicServer> <Mazur> yw. 15:09:06 <PublicServer> <Mazur> Apparently one of my braincells is still half-functional. 15:09:53 <PublicServer> <RT78900> I'll think in how correct it 15:10:16 <PublicServer> <Mazur> How to correct what? 15:10:40 <PublicServer> <RT78900> Oh... I mis understand. My bad 15:11:18 <PublicServer> *** Vinnie has left the game (general timeout) 15:11:18 <PublicServer> *** Vinnie has left the game (connection lost) 15:12:03 *** Vinnie has joined #openttdcoop 15:12:07 <Vinnie> !dl win 64 15:12:07 <PublicServer> Vinnie: unknown option "win" 15:12:11 <Vinnie> !dl win64 15:12:11 <PublicServer> Vinnie: http://binaries.openttd.org/nightlies/trunk/r25300/openttd-trunk-r25300-windows-win64.zip 15:12:50 <Vinnie_nl> !password 15:12:50 <PublicServer> Vinnie_nl: trudge 15:13:02 <PublicServer> *** Vinnie joined the game 15:13:06 <PublicServer> <Mazur> A bit of a jam. 15:13:06 *** Vinnie has quit IRC 15:13:16 <PublicServer> <Vinnie> i did it 15:13:26 <PublicServer> <Mazur> Ah, disconnected lines. 15:13:36 <PublicServer> <Mazur> That might do it. 15:13:54 <PublicServer> <Vinnie> temp ish 15:14:10 <PublicServer> <Mazur> I knows. 15:16:44 <PublicServer> <Mazur> Already rebuild my bridges a bit further on, since RTs idea for the farm pretty much nixed getting the old ones through. 15:18:42 <PublicServer> <Vinnie> im gonna kill it with fire soon\ 15:19:04 <PublicServer> <Mazur> Kill what? 15:19:14 <PublicServer> * Mazur ? 15:19:30 <PublicServer> <Vinnie> slh mess 15:25:40 *** ODM has joined #openttdcoop 15:25:40 *** ChanServ sets mode: +o ODM 15:26:13 <PublicServer> <RT78900> Afk here. Lunch time. o/ 15:28:35 <PublicServer> <Vinnie> come on little train 15:28:41 <PublicServer> <Vinnie> give me my track 15:29:27 <PublicServer> <Mazur> Ran out of big ttrains to hassle, now taking on little trains? 15:29:49 <PublicServer> <Vinnie> no train is save from me 15:30:15 <PublicServer> <Mazur> But are they safe from you? 15:31:37 *** fonsinchen has quit IRC 15:32:09 <PublicServer> *** RT78900 has joined spectators 15:33:58 *** nicfer has joined #openttdcoop 15:35:30 <PublicServer> <Vinnie> more simple 15:38:21 <PublicServer> <Mazur> Boom 15:38:25 <PublicServer> <RT78900> Cabummm 15:38:48 <PublicServer> <Vinnie> i understqand nothing of this 15:38:50 <PublicServer> <Mazur> w 15:39:00 <PublicServer> <Mazur> And two of my opwn flesh and blood. 15:40:42 <PublicServer> <Mazur> I'll be right over, after hte wreck clears. 15:40:46 *** Ryton_ has joined #openttdcoop 15:40:57 *** Gregor-PLNL has quit IRC 15:41:05 <PublicServer> <Mazur> I discovered half a functioning braincell somewhere. 15:42:09 <PublicServer> <Mazur> At the HUB. 15:42:35 <PublicServer> <Mazur> My stations are switched, plus one more. 15:42:53 <PublicServer> <Mazur> Two more, one of maraxus and one of sylf. 15:52:28 *** Abacus has quit IRC 15:53:04 <PublicServer> <Mazur> Terrible. 15:53:14 <PublicServer> <Vinnie> i know 15:53:15 *** Abacus has joined #openttdcoop 15:54:16 <PublicServer> <Mazur> BUt I can solve it. 15:54:42 <PublicServer> <Vinnie> btw that station can die :D 15:54:56 <PublicServer> <Mazur> Are you kidding? 15:55:18 <PublicServer> <Vinnie> was fed by boat 15:55:21 <PublicServer> <Vinnie> someone replaced boats 15:57:05 <PublicServer> <Vinnie> wtf 15:57:51 <PublicServer> <Mazur> Wtf at my ugly shit or something else? 15:58:02 <PublicServer> <Vinnie> no accesible logic at sawmill 15:58:25 <PublicServer> <Vinnie> im gonna redo quite a bit there 15:58:35 <PublicServer> <Vinnie> or is that entry not overkill? 15:58:53 <PublicServer> <Mazur> I only redid the exit. 16:00:33 <adit> !password 16:00:33 <PublicServer> adit: boxcar 16:01:18 *** Ryton_ has quit IRC 16:02:43 <PublicServer> *** adit joined the game 16:02:44 <PublicServer> <Vinnie> Maz i think i got SLH01 done 16:02:54 <PublicServer> <Vinnie> can you delete that double entry? 16:03:17 <PublicServer> <Mazur> WHat the what at the what? 16:04:21 <PublicServer> <Mazur> DOne. 16:04:39 <PublicServer> <Mazur> I'll reintroduce them in a bit. 16:06:21 *** Ryton_ has joined #openttdcoop 16:07:33 <Ryton_> btw, how is coal drop area handling the traffic? 16:07:51 <PublicServer> <RT78900> I realy do not see solution to wood drop/pick without refit it. 16:07:52 <Ryton_> any issues there atm? 16:07:56 <PublicServer> <Vinnie> idk, i keep jamming entire network 16:09:54 <PublicServer> <Mazur> I disconnected the exit, too, or was that premature? 16:10:15 <PublicServer> <Vinnie> nope 16:11:14 <PublicServer> <Mazur> Thought it would help you build to provide for those trains. 16:11:44 <PublicServer> <Mazur> And they kept turning in my coal station anyway. 16:12:19 *** valhallasw has quit IRC 16:13:03 *** Gregor-PLNL has joined #openttdcoop 16:13:14 <PublicServer> <Vinnie> you also hunt trains 16:13:53 <PublicServer> <Vinnie> for those other 2 lost trains in there i blame this signal 16:13:59 <PublicServer> <RT78900> C'ya guy's o/ 16:14:09 <PublicServer> <Vinnie> later 16:14:15 <PublicServer> <Mazur> By, RT Dnot2. 16:14:41 <PublicServer> <Mazur> Wanna buy a ship to transfer that ore back? ;-) 16:15:03 <PublicServer> <Vinnie> worth noting now 16:15:09 <PublicServer> <Vinnie> time has passed 16:15:47 <PublicServer> <Vinnie> 4th in sawmill, do you want to or can i? 16:15:53 <PublicServer> <Mazur> For fun, I'll get rid of it after. 16:16:29 <PublicServer> <Mazur> You do it. 16:16:47 <PublicServer> *** RT78900 has left the game (leaving) 16:16:55 *** RT78900 has quit IRC 16:23:03 <PublicServer> *** adit has left the game (leaving) 16:23:51 *** adit has quit IRC 16:24:54 *** dwarf has joined #openttdcoop 16:24:54 *** Webster sets mode: +o dwarf 16:27:28 *** evildwarf has joined #openttdcoop 16:27:28 *** Webster sets mode: +o evildwarf 16:29:18 *** Ryton_ has quit IRC 16:31:09 <PublicServer> <Vinnie> maybe a bit smaller 16:33:51 *** dwarf has quit IRC 16:36:51 <PublicServer> <Mazur> That forest should not be serviced, either. 16:37:05 <PublicServer> <Mazur> No matter if it doesn't die. 16:37:23 <PublicServer> <Vinnie> to be honest, we have some people here that just do stuff, without even following guidelines 16:37:58 <PublicServer> <Mazur> Clearly. 16:38:49 <PublicServer> <Mazur> So I'll brush up on my guidelines and help them get into line. 16:39:16 *** uliko has joined #openttdcoop 16:39:16 *** ChanServ sets mode: +o uliko 16:39:27 <PublicServer> <Mazur> But not today. 16:40:01 <PublicServer> <Mazur> 0 minutes sleep is not so easy anymore afterage 20 becomes a memory. 16:40:12 <PublicServer> <Mazur> ;-) 16:40:38 <PublicServer> <Vinnie> insomnia? 16:40:54 <PublicServer> <Mazur> Last night, yes, not normally. 16:41:44 <PublicServer> <Mazur> I guess it came from not getting rid of OTTD in my head, not hacing put those signs at SLH01 yet. 16:42:24 <PublicServer> <Mazur> Stricktly speaking, not my job, but nicfer had already left without leavin notes about what to do more. 16:43:02 <PublicServer> <Mazur> I suppose I should blame my parents. 16:43:20 <PublicServer> <Mazur> They drilled a conscience into me. 16:43:23 <PublicServer> <Vinnie> i always blame my parents 16:43:26 <PublicServer> <Mazur> :-p 16:47:44 <PublicServer> <Mazur> Shall I simply delete it? 16:47:44 <PublicServer> <Vinnie> i get some dinner 16:47:51 <PublicServer> <Mazur> Ok, enjoy. 16:47:57 <PublicServer> <Vinnie> brb 16:49:28 *** Jam35 has joined #openttdcoop 16:53:34 *** Progman has joined #openttdcoop 16:54:34 *** pugi has quit IRC 16:56:16 <PublicServer> *** Jam35 joined the game 16:56:28 <PublicServer> <Mazur> Hi. 16:56:32 <PublicServer> <Jam35> hi there 16:56:56 <PublicServer> <Jam35> hm thought I would struggle to connect nm :) 16:57:46 <PublicServer> <Mazur> We've not been adding many trains today, only this afternoon people got around to fixing the current troubles. 16:59:52 <PublicServer> <Jam35> still this PC I'm on atm sucks :P 17:00:16 *** Mark has joined #openttdcoop 17:00:16 *** Webster sets mode: +o Mark 17:00:26 <PublicServer> <Mazur> SO do I. 17:00:32 <PublicServer> <Jam35> :) 17:01:07 <PublicServer> <Jam35> there are a few sticky spots 17:01:56 <PublicServer> *** Jam35 has joined company #1 17:02:08 <PublicServer> <Mazur> I thought there were enough spots atm to satisfy the US clothing industry for a year. 17:02:21 <Mark> hai 17:02:36 <PublicServer> <Mazur> Hello, Mark. 17:02:38 <PublicServer> <Jam35> hi 17:02:42 <Mark> !password 17:02:42 <PublicServer> Mark: fasted 17:02:45 <PublicServer> <Mazur> Come in and see the messes. 17:03:07 <PublicServer> *** Mark joined the game 17:06:57 <PublicServer> <Mark> slow curves 17:06:59 <PublicServer> <Mark> wtf 17:07:01 <PublicServer> <Mazur> That is a temporary measure, I think, Vinnie was redoing the entry. 17:07:29 <PublicServer> <Mazur> had to leave briefly for dinner. 17:08:43 <PublicServer> <Vinnie> hello 17:09:13 <PublicServer> <Mark> k 17:09:19 <PublicServer> <Mark> timer running :P 17:09:25 <PublicServer> <Vinnie> this is evil 17:09:32 <PublicServer> <Mark> boom 17:09:34 <PublicServer> <Mazur> Sorry. 17:09:56 <PublicServer> <Mazur> 12 minutes + crash evaporation time. 17:10:42 <PublicServer> <Mazur> Copied. 17:13:53 <PublicServer> <Vinnie> stop the clock 17:14:07 <PublicServer> <Mark> 5 minutes 17:14:07 <PublicServer> <Mark> nice 17:15:37 <PublicServer> <Vinnie> ships load it back? 17:15:47 <PublicServer> <Vinnie> lol 17:15:49 <PublicServer> <Mazur> Yeah, I had nothing better to do. 17:16:11 <PublicServer> <Vinnie> well we have 4 lines at the sawmill exit, just needs connecting 17:16:42 <PublicServer> <Jam35> I hope they kept the receipts for that ore :) 17:17:50 <V453000> !password 17:17:50 <PublicServer> V453000: icicle 17:17:58 *** frdm has quit IRC 17:18:04 <PublicServer> *** V453000 joined the game 17:18:08 <PublicServer> <Mazur> Hey ,V. 17:18:10 <PublicServer> <V453000> yo bastards 17:18:33 <PublicServer> <Mark> waddup 17:18:35 <PublicServer> <Vinnie> hey 17:18:37 <PublicServer> <Mazur> V, is there a rule : No SLH in Main Station line, or not? 17:18:48 *** frdm has joined #openttdcoop 17:19:00 <PublicServer> <V453000> well technically is but rules can be bent if it makes sense 17:19:14 <PublicServer> <V453000> just rename it to BBH in such case 17:19:38 <PublicServer> <Mazur> Like SLH01. 17:19:48 <PublicServer> <Vinnie> its a beauty now 17:20:14 <PublicServer> <V453000> how is SLH 01 being on a main station line 17:20:20 <PublicServer> <V453000> if there is BBH 06 not MSH 17:20:39 <PublicServer> <Mazur> Because of misnaming of hubs. 17:20:53 <PublicServer> <V453000> uhmmm 17:20:55 <PublicServer> <V453000> what? 17:21:05 <PublicServer> <Vinnie> im going to jam this network again 17:21:23 <PublicServer> <Vinnie> so blame me for it 17:21:34 <PublicServer> <Mazur> I mean, nicfer named his MSH a BBH by mistake. 17:21:36 <PublicServer> <V453000> I dont understand what is the problem Mazur 17:21:43 <PublicServer> <V453000> by mistake why 17:21:49 <PublicServer> <V453000> why should that be a MSH 17:22:07 <PublicServer> <Mazur> Because of WOOD drop and pickup? 17:22:13 <PublicServer> <V453000> therefore? 17:22:39 <PublicServer> <Mazur> It's a Main Station line and an MSH. 17:22:45 <PublicServer> <V453000> there is tons of space, why not make a SLH there 17:22:47 <PublicServer> <V453000> it is not 17:22:49 <PublicServer> <V453000> it is a ML 17:23:00 <PublicServer> <V453000> which ends with main station 17:23:30 <PublicServer> <Mazur> That's another way to put it, yes. 17:23:49 <PublicServer> <V453000> for the amount of games you have been in I would have assumed you know that main stations are not always connected only to MSHs 17:23:50 <PublicServer> <Mark> imho MSHs are only MSH if they dont connect to all directions 17:23:57 *** Cap_J_L_Picard has quit IRC 17:24:00 <PublicServer> <Mark> otherwise theyre just BBH 17:24:19 <PublicServer> <V453000> hub which doesnt connect to all directions is just bad 17:24:30 <PublicServer> <Mazur> I've not been much involved with drops, pickups and their connnections. 17:24:32 <PublicServer> <V453000> the only reason to call them MSH is to let people know not to build a SLH ahead 17:24:52 <PublicServer> <Mazur> Okay. 17:24:58 <PublicServer> <Mark> its not neccesarily bad in more predictable networks than just this one 17:25:00 <PublicServer> <V453000> which is exactly shown in this case 17:25:22 <PublicServer> <V453000> well, sort of 17:25:40 <PublicServer> <V453000> even then 17:25:46 <PublicServer> <V453000> it could be a directional MSH 17:25:46 <PublicServer> <Mazur> Well, I did already hak my stations off of SL01 and to SL10. 17:25:48 <PublicServer> <V453000> with SLH 17:25:54 <PublicServer> <V453000> directional BBH I mean 17:25:56 <PublicServer> <V453000> or what not 17:26:23 <PublicServer> <V453000> Mazur: seriously what the fuck 17:26:41 <PublicServer> <Mark> thats ugly 17:26:51 <PublicServer> <V453000> that is beyond ugly and mainly reasonless 17:26:51 <PublicServer> * Mark hates SL crossing ML 17:27:29 <PublicServer> <V453000> Even if there was any rule, this would still be equally ugly, and by natural sense you should see that there is no other more suitable place for a SLH anywhere near for those industries in that corner of the map 17:27:45 <PublicServer> <Mazur> Well, I did not sleep last night, that did not help. 17:28:03 <PublicServer> <V453000> sorry but if you need to sleep then go sleep instead of playing 17:28:17 <PublicServer> <Mazur> I couldn;t catch sleep. 17:28:31 <PublicServer> <Mazur> And somehow got drawn in. 17:28:54 <PublicServer> <V453000> still, it was your decision to play in whatever state you were in, same with drunk people or anything 17:28:56 <PublicServer> <Mazur> BUt I don;t mean that as an excuse, merely as an explanation. 17:29:18 <PublicServer> <V453000> well, dont make big decisions in such cases :P 17:29:28 <PublicServer> <Mazur> Ok, see you tomorrow. 17:29:40 *** Cap_J_L_Picard has joined #openttdcoop 17:29:46 <PublicServer> <V453000> see you I guess 17:29:50 <PublicServer> *** Mazur has left the game (leaving) 17:39:09 *** Ryton has joined #openttdcoop 17:40:37 <Ryton> !password 17:40:37 <PublicServer> Ryton: rarity 17:41:22 <Maraxus> !password 17:41:22 <PublicServer> Maraxus: rarity 17:41:35 <PublicServer> *** Ryton joined the game 17:41:36 <PublicServer> <Ryton> blub 17:41:37 <PublicServer> *** Maraxus joined the game 17:41:41 <PublicServer> <Maraxus> hi 17:42:17 <PublicServer> <Jam35> hi 17:44:43 <PublicServer> <Ryton> slh02 exit is slowish 17:45:17 <PublicServer> <Ryton> but I'd hate to upgrade BBH08 myself :s 17:45:23 <PublicServer> <Ryton> any volunteers? ;-) 17:45:38 <PublicServer> <Mark> ill do it if you do 06 17:45:54 <PublicServer> <Ryton> primary nr 6? ok! :p 17:46:00 <PublicServer> <Mark> :P 17:47:38 <PublicServer> <Vinnie> mark do i see you doing 4th in 06? 17:47:56 <PublicServer> <Mark> trying yea 17:47:59 <PublicServer> <Mark> its a fucking big mess though 17:48:02 <PublicServer> <Vinnie> to north or west? 17:48:21 <PublicServer> <Mark> to wood drop 17:48:27 <PublicServer> <Mark> whatever direction you call it 17:48:35 <PublicServer> <Vinnie> i had fun placing 3rd in there 17:48:37 <PublicServer> <V453000> omg noob Mark building 17:49:24 <PublicServer> <Vinnie> actually could be easy 17:49:36 <PublicServer> <Vinnie> connect to X 17:53:27 <PublicServer> <Mark> might work for a while 17:53:33 <PublicServer> <Mark> its not really a solution though 17:56:11 <PublicServer> <Mark> lol fyra canceled 17:56:14 <PublicServer> <Ryton> µsteel trains are detoured? 17:56:22 <PublicServer> <Vinnie> director also gone 17:56:24 <PublicServer> <Ryton> in belgium, or also in The netherlands? 17:56:30 <PublicServer> <Mark> ns just canceled it as well 17:56:33 <PublicServer> <Ryton> k 17:56:37 <PublicServer> <Mark> just heard it on the news 17:56:51 <PublicServer> <Vinnie> you know that this will cost the tacpayer more money 17:56:57 <PublicServer> <Vinnie> tax* 17:57:00 <PublicServer> <Mark> theres another few billion down the drain 17:57:08 *** frdm has quit IRC 17:57:26 <PublicServer> <Mark> the hsl was doomed before it even started imho 17:57:43 *** frdm has joined #openttdcoop 17:57:52 <PublicServer> <Vinnie> outsource the line to a belgian or france high speed company 17:58:24 <PublicServer> <Mark> and make a connection to germany as well 17:58:30 <PublicServer> <Ryton> bbh08 is a pasta dish 17:58:38 <PublicServer> <Mark> thats never going to happy now anymore though 17:59:01 <PublicServer> <Vinnie> you know how mutch trouble the betuwe line was 17:59:11 <PublicServer> <Vinnie> imagine a high speed line next to it 17:59:45 <PublicServer> <Vinnie> 08 needs 4 exits north? 18:00:03 <PublicServer> <Vinnie> or what did you wanna do? 18:00:09 <PublicServer> <Ryton> or a 3rd entry from the S/W 18:00:23 <PublicServer> <Ryton> slh2 exit is choking 18:00:26 <PublicServer> <Mark> we need a chinese government 18:00:40 <PublicServer> <Mark> they just run high speed rail lines through everthing 18:00:54 <PublicServer> <Vinnie> we need a goverment that makes any decision 18:01:12 <PublicServer> <Vinnie> feels like rutte is just taking a nap 18:01:22 <PublicServer> <Vinnie> and occasionally wakes up to raise taxes 18:01:32 <PublicServer> <Mark> yep 18:01:50 <PublicServer> <Mark> imho large infrastructure projects are a good way to get the economy going 18:02:06 <PublicServer> <Vinnie> yes but that is also fucked by the EU 18:02:08 <PublicServer> <Mark> and now the only one they attempted recently has failed 18:02:15 <PublicServer> <Mark> schiphol expansion is going to fail as well 18:02:33 <PublicServer> <Vinnie> we need to make public announcements for whole EU on all goverment infrastructure works 18:02:51 <PublicServer> <Vinnie> so every european country can send workers if they are cheapest 18:02:53 <PublicServer> <Mark> that'd be a good start 18:03:11 <PublicServer> <Vinnie> thats why Tilburg station (15 mil) is being reovated by belgians 18:03:22 <PublicServer> <Vinnie> and not our unemployed construction workers 18:03:36 <PublicServer> <Mark> most construction work is done by polish anyway 18:03:51 <PublicServer> <Mark> hired by the dutch though 18:03:58 <PublicServer> <Mark> through dutch companies 18:04:13 <PublicServer> <Vinnie> anyway, EU is killing economies in my opinion 18:04:28 <PublicServer> <Mark> it is 18:04:38 <PublicServer> <Mark> it should either be more open or more closed 18:05:04 <PublicServer> <Mark> not the half-arsed bureaucracy it is now 18:05:23 <PublicServer> <Vinnie> two ways will force trains to go take the 3rd line 18:05:29 <PublicServer> <Ryton> ah true 18:05:35 <PublicServer> <Vinnie> its a split so the 3rd line will go the wrong way 18:05:42 <PublicServer> <Vinnie> lost trains stressing network 18:05:49 <PublicServer> <Ryton> but I wont be able to squeeze a 3rd exit to BBH06 anyway 18:06:11 <PublicServer> <Vinnie> you can't vote who is the big boss in Europe 18:06:13 <PublicServer> <Ryton> better like this? 18:06:17 <PublicServer> <Vinnie> yes 18:06:43 <PublicServer> <Mark> europe should operate as a single country much more 18:06:47 <PublicServer> <Vinnie> so if you want more power to EU you are getting dictatorship 18:06:53 <PublicServer> <Mark> you'll never get anyone to agree to that though 18:07:03 <PublicServer> <Vinnie> Cultural difference 18:07:17 <PublicServer> <Mark> so what 18:07:27 <PublicServer> <Mark> china has like 150 different ethnic groups 18:07:34 <PublicServer> <Mark> governed through a powerful government 18:07:36 <PublicServer> <Vinnie> but no real democracy 18:07:42 <PublicServer> <Mark> not really no 18:07:52 <PublicServer> <Vinnie> 150 groups that want something different for their own etnic group 18:08:00 <PublicServer> <Vinnie> how many decisions will be made? 18:08:07 <PublicServer> *** Jam35 has joined spectators 18:08:31 <PublicServer> <Mark> people arent that different 18:08:37 <PublicServer> <Mark> everyone wants to make money 18:09:09 <PublicServer> <Vinnie> and some what to go with pension arround age 45 18:09:40 <PublicServer> <Vinnie> and who will pay for that, northern europe for southern europe? 18:09:48 <PublicServer> <Mark> you got that within the netherlands as much as within all of europe though 18:10:31 <PublicServer> <Mark> well obviously you cant just merge of europe into one 18:10:58 <PublicServer> <Mark> more power to europe and less to country government would be a good thing imho 18:11:32 <PublicServer> <Vinnie> i'd never agree to that 18:13:08 <PublicServer> <Mark> i dont think i'd mind forming a single country with belgium, luxembourg, germany and denmark 18:13:10 <PublicServer> <Mark> for example 18:13:37 <PublicServer> <Mark> thats never going to happen though 18:13:44 <PublicServer> <Mark> its probably as open as its ever like to get atm 18:14:38 <PublicServer> <Vinnie> we will see 18:15:08 <PublicServer> <Vinnie> first babyboomer wave and massive immigration 18:15:15 <PublicServer> <Vinnie> to fill the jobs 18:15:50 <PublicServer> <Mark> there are no jobs though 18:15:56 <PublicServer> <Ryton> hmm 18:15:59 <PublicServer> <Ryton> sorry for jam :p 18:16:02 <PublicServer> <Vinnie> no babyboomers will go with pension 18:16:06 <PublicServer> <Vinnie> jabs free 18:16:16 <PublicServer> <Vinnie> people needed for elderly homes 18:16:20 <PublicServer> <Mark> yeah their pension will have to be paid though 18:16:22 <PublicServer> <Vinnie> pension funds run out 18:16:28 <PublicServer> <Vinnie> taxes rise more 18:17:22 <PublicServer> <Mark> and when they're all dead the economy might get going for a bit again :P 18:17:58 <PublicServer> <Vinnie> life expectency of 80 pension age of 67. count the happy years of recession 18:18:00 *** perk11 has quit IRC 18:19:12 <PublicServer> <Vinnie> do you still work around the world? 18:19:34 <PublicServer> <Mark> nope just at home for now 18:19:48 <PublicServer> <Mark> cant complain about work at all though 18:23:10 <PublicServer> *** Jam35 has left the game (leaving) 18:27:02 <PublicServer> <Vinnie> funny, now SLH 10 jams with the traffic from SLH 01 18:29:47 *** valhallasw has joined #openttdcoop 18:30:13 *** frdm has quit IRC 18:31:00 <PublicServer> <Ryton> yay 18:31:10 <PublicServer> <Ryton> squeezed in a 3rd exit into msh02 18:31:18 *** frdm has joined #openttdcoop 18:31:22 <PublicServer> <Ryton> not all to all, but should be working 18:31:52 <PublicServer> *** Mark has left the game (leaving) 18:33:27 *** Gregor-PLNL has quit IRC 18:40:22 <PublicServer> <Vinnie> Ryton: would be 4th not 3rd 18:48:43 <PublicServer> <Ryton> yay 18:48:49 <PublicServer> <Ryton> SLH02 has a 3rd to N :-) 18:49:57 <PublicServer> <Vinnie> you hacked it in 18:57:37 <PublicServer> <Ryton> where's the action? 18:57:43 <PublicServer> <Ryton> still BBH06? 18:57:51 <PublicServer> <Vinnie> SLH 10 3rd 18:57:53 <PublicServer> <V453000> MOO OUT 18:57:56 <PublicServer> *** V453000 has left the game (leaving) 18:58:05 <PublicServer> <Vinnie> bye 18:58:18 <PublicServer> * Ryton counts 3 already there :p 18:58:23 <V453000> -> 18:58:28 <PublicServer> <Ryton> but probably you mean to the other side 18:58:42 <PublicServer> <Vinnie> no just finished it now connecting it 18:58:48 <PublicServer> <Ryton> kk 18:58:58 <PublicServer> <Vinnie> your merger actually 18:58:58 <PublicServer> <Ryton> good, that are coiuld use a 3rd 18:59:00 <PublicServer> <Ryton> yeah :p 18:59:03 <PublicServer> <Ryton> bomb it! 19:02:41 <PublicServer> <Vinnie> magic 19:02:47 <PublicServer> <Ryton> gj! 19:03:03 <PublicServer> <Vinnie> tricks are: 19:03:09 <PublicServer> <Vinnie> you can switch tracks 19:03:13 <PublicServer> <Ryton> but 3+2 is always lager than 3 19:03:16 <PublicServer> <Vinnie> nothing has a permanent place 19:03:22 <PublicServer> <Ryton> try 3+2>1 :-) 19:03:34 <PublicServer> <Ryton> hmm 19:03:36 <PublicServer> <Vinnie> thats easy 19:03:42 <PublicServer> <Ryton> so far for my joke :$ 19:03:44 <PublicServer> <Ryton> 5>1 t oo :p 19:03:54 <PublicServer> <Ryton> gotto retake calculus 19:04:04 <PublicServer> <Vinnie> FTW 19:05:12 <V453000> DID THE METH 19:06:16 <PublicServer> <Vinnie> scre it 19:06:30 <PublicServer> <Vinnie> by the time we need 5 > 1 we already did something wrong 19:06:46 <PublicServer> <Ryton> true 19:07:25 <PublicServer> <Vinnie> that already looks like a bad idea 19:07:52 <PublicServer> <Vinnie> 5 lines split to 3 lines 19:08:02 <PublicServer> <Vinnie> balance every line to join in sets of 3 19:08:12 <PublicServer> <Vinnie> no wait thats a loops 19:08:42 <PublicServer> <Vinnie> every line into 2 lines 19:09:04 <PublicServer> <Vinnie> damn it is hard 19:09:23 <PublicServer> <Vinnie> go think about a 4th trough BBH 06 to MSH 02 19:09:25 <PublicServer> <Vinnie> its easier 19:10:28 <PublicServer> <Ryton> yeah 19:10:30 <PublicServer> <Ryton> or use logic :-) 19:10:40 <PublicServer> <Ryton> with 5 not gates, timed release ;-) 19:10:47 <PublicServer> <Vinnie> logic on a join 19:10:53 <PublicServer> <Ryton> or just a train with 5 equal gaps 19:10:53 <PublicServer> <Vinnie> thats gotta be efficient 19:11:07 <PublicServer> <Ryton> who needs efficiency? 19:11:14 <PublicServer> <Ryton> then you dont have to expand that often, thats boring ;-) 19:11:21 <PublicServer> <Vinnie> you want equal chance of joining, thats efficiency 19:11:33 *** alluke has joined #openttdcoop 19:11:54 <PublicServer> <Vinnie> what kind of a statement is that, i just rebuild SLH 01 and sawmill entrance for efficiency 19:12:04 *** alluke has left #openttdcoop 19:13:46 <PublicServer> <Vinnie> got any ideas on how to make 4 + 4> 4 on a small scale? 19:13:56 <PublicServer> <Ryton> PBS? 19:14:11 <PublicServer> <Ryton> depends where the 4 are going 19:14:25 <PublicServer> <Vinnie> BBH 08 North 19:15:03 <PublicServer> <Ryton> I squeezed in a 3rd from S/W there 19:15:17 <PublicServer> <Ryton> and now you want to add 2 more? :p 19:15:43 <PublicServer> <Vinnie> we are only at 1500 trains 19:17:49 <PublicServer> <Vinnie> pretty mutch 19:17:59 <PublicServer> <Ryton> but, single line 19:18:05 <PublicServer> <Ryton> single bridge 19:18:19 <PublicServer> <Vinnie> some bridges single some double 19:19:01 <PublicServer> <Ryton> yeah, could be enough 19:19:15 <PublicServer> <Ryton> but you have the crossing line EW too 19:19:27 <PublicServer> <Ryton> and then MSH01 is quite close 19:19:33 <PublicServer> <Ryton> and has only 3 lines atm 19:19:35 <PublicServer> <Ryton> so maybe expand that first? 19:19:53 <PublicServer> <Vinnie> maybe we need liquid courage 19:19:53 <PublicServer> <Ryton> (or just abandon the plan :p) 19:20:27 <PublicServer> <Ryton> I'd say wait for a miracle to happen 19:20:37 <PublicServer> <Ryton> maybe suddenly a magic tunnel will appear 19:20:40 <PublicServer> <Ryton> with signals 19:20:47 <PublicServer> <Ryton> (isnt that a grf btw?) 19:20:57 <PublicServer> <Vinnie> signals in tunnels? 19:21:03 <PublicServer> <Ryton> or on bridges 19:21:05 <PublicServer> <Ryton> or a mod, idk 19:21:15 <PublicServer> <Ryton> ive seen some progress on that in devzone 19:21:18 <PublicServer> <Vinnie> i think no newgrf but a compile of a gameversion 19:21:26 <PublicServer> <Vinnie> a gameversion that is a year old 19:21:45 <PublicServer> <Ryton> whats a year in OTT history? ;-) 19:21:59 <PublicServer> <Vinnie> a year ago you had no signal placement under trains\ 19:22:13 <PublicServer> <Ryton> would be a nice christmas version to play OTTDcoop with signallable brigdes 19:22:23 <PublicServer> <Ryton> even 2 months ago yo uddint 19:22:33 <PublicServer> <Vinnie> signable bridges lead to junctions on bridges 19:22:33 <PublicServer> <Ryton> maybe 3. 19:22:43 <PublicServer> <Ryton> fun :-) 19:22:50 <PublicServer> <Ryton> a whole new world will open 19:23:00 <PublicServer> <Vinnie> then corners on bridges, follow by diagonal bridges 19:23:10 <PublicServer> <Vinnie> then bridges over bridges 19:23:13 <PublicServer> <Ryton> or crossing bridges 19:23:19 <PublicServer> <Ryton> another on my wishlist 19:23:54 <PublicServer> <Vinnie> basicly people will keep asking stuff 19:24:08 <PublicServer> <Vinnie> so refusing it with signals on bridges is good enough for me 19:24:11 <PublicServer> <Ryton> so? 19:24:21 <PublicServer> <Ryton> hmm 19:24:23 <V453000> rcon ban Ryton 19:24:27 <V453000> signallable brigdes 19:24:29 <PublicServer> <Vinnie> signals on bridges is no more thinking 19:24:31 <PublicServer> <Ryton> thats like saying science is bad :p 19:24:45 <PublicServer> <Ryton> or medicine 19:24:51 <PublicServer> <Vinnie> im saying requests like that are bad 19:24:52 <V453000> thats like saying signals on bridges arent downright retarded 19:25:02 <V453000> lets imagine 19:25:13 <V453000> it would be more effective to build in tunnels than on surface 19:25:22 <V453000> because tunnels have full throughput 19:25:25 <PublicServer> <Ryton> yeah, tunnel all the way to the drop! 19:25:29 <scshunt> #password 19:25:30 <scshunt> !password 19:25:30 <PublicServer> scshunt: photon 19:25:37 <PublicServer> <Ryton> you'll be building a whole new range of drops hten 19:25:41 <PublicServer> *** scshunt joined the game 19:25:45 <V453000> and similarly for bridges, you would not have to CARE about length, positioning, width (for multiplying) 19:25:52 <PublicServer> <Vinnie> fuck, next thing will be stations in tunnels 19:25:54 <PublicServer> <Ryton> yes you would 19:25:56 <V453000> absolute bullshit Ryton 19:26:00 <PublicServer> <Ryton> cause tunnens still dont cross 19:26:10 <PublicServer> <Vinnie> that can with cheats 19:26:14 <PublicServer> <Ryton> so you'd have to include rules on your plans 19:26:22 <V453000> in short, openttd is about variety 19:26:31 <V453000> making 2 key things the same is reducing that 19:26:35 <V453000> severel 19:26:36 <V453000> y 19:26:39 <PublicServer> <Ryton> I disagree about that :-)- 19:26:56 <PublicServer> <Vinnie> dude, arn't you proud when you make a compact junction? 19:26:58 <PublicServer> <Ryton> but, you dont have to use the signallable bridges 19:27:03 <V453000> so how would then be different building a bridge to building a rail? 19:27:06 <PublicServer> <Ryton> can make a plan which disallows them ;-) 19:27:14 <V453000> you dont have to is irrelevant 19:27:18 <PublicServer> <Ryton> you need the are for a bridgehead? 19:27:20 <PublicServer> <Ryton> e.g. 19:27:30 <PublicServer> <Ryton> and still need the ends to be same altitude 19:27:36 <PublicServer> <Ryton> and they can only be straight 19:27:38 <V453000> lmfao 19:27:53 <V453000> it isnt about comparing advantages and disadvantages 19:28:01 <PublicServer> <Ryton> then indeed, smaller hubs will be easier to build, but then the chalelnge will change from e.g. 4+4>4 to 6+6>6 19:28:04 <PublicServer> <Ryton> same with e.g. Rubics cube 19:28:11 <V453000> it is about REMOVING a feature from the game, a feature which causes a whole lot of logical thinking 19:28:26 <PublicServer> <Ryton> having an easy solution doesnt mean the game gets less interesting 19:28:43 <V453000> it is the same as if you said increasing all wagon capacity to 200t is a good feature, because the result is more effective 19:28:51 <V453000> ok 19:28:53 <PublicServer> <Vinnie> watch how PBS is used on other servers 19:28:55 <PublicServer> <Ryton> I know your opinion on this, V, but I have a different one :-) 19:29:00 <V453000> in what way does signals on bridges make the game more interesting 19:29:01 <V453000> 1 way 19:29:12 <PublicServer> <Ryton> more compact hubs 19:29:17 <V453000> irrelevant 19:29:27 <V453000> that isnt about a feature 19:29:34 <PublicServer> <Ryton> thus a newbie like myself could make more potent hubs :p 19:29:35 <V453000> what does it offer to the game 19:29:36 <V453000> what is new 19:30:13 <PublicServer> <Ryton> how does a feature have to introduce a novelty 19:30:15 <PublicServer> <Ryton> ? 19:30:25 <PublicServer> <Ryton> e.g. the "keep size" functionaly 19:30:28 <V453000> it has to add something 19:30:32 <PublicServer> <scshunt> I like the 4 lines from BBH 06 to SLH 01 19:30:34 <PublicServer> <Ryton> you can do that manually, by redragging every time 19:30:37 <PublicServer> <Ryton> its just usefull 19:30:52 <V453000> utility features are not gameplay features 19:30:54 <PublicServer> <Vinnie> needs to be 5 or 6 lines later on 19:30:56 <V453000> totally different 19:31:03 <V453000> every utility feature is good 19:31:07 <PublicServer> <Ryton> it does add something: ease of mind for people who like flow more than indepth BBH puzzles :-) 19:31:13 <V453000> it adds to the game playability 19:31:23 <PublicServer> <Ryton> cargo flow? :-p 19:31:25 <V453000> ah, so yeah game for retards 19:31:29 <V453000> now we are talking 19:31:34 <V453000> cargo flow is useful for cargodist 19:32:05 <PublicServer> *** Ryton has left the game (general timeout) 19:32:05 <PublicServer> *** Ryton has left the game (connection lost) 19:32:50 <PublicServer> <Vinnie> btw if you don't like BBH puzzels your kinda lost on this server 19:33:29 *** evildwarf has quit IRC 19:33:45 <PublicServer> <scshunt> Why is train 1495 stopped at eldoes trailer park iron ore mine? 19:34:01 <PublicServer> <scshunt> Was that to relieve pressure on SLH01? 19:34:19 <PublicServer> <Vinnie> i have no idea 19:34:20 *** Gregor-PLNL has joined #openttdcoop 19:34:23 *** Ryton_ has joined #openttdcoop 19:34:24 <Ryton_> oops 19:34:30 <Ryton_> out of battery power :-) 19:34:48 <Ryton_> ok V453000 : another one: what does biudling signals under trains add as a novelty? 19:34:54 <Ryton_> to the gameplay? :-) 19:35:03 <V453000> utility and useful feature 19:35:15 <V453000> does not change anything about the gameplay, makes it more comfortable and convenient 19:35:20 <PublicServer> <scshunt> Are there any rules about when to add more trains to the net? 19:35:22 <V453000> cant be bad in any way shape or form 19:35:42 <PublicServer> <scshunt> nope definitely not 19:35:43 <Ryton_> well, the gameplay isnt ideal, eg. pathfindign 19:35:44 <V453000> as opposed to gameplay featuers 19:35:44 <PublicServer> <Vinnie> scshunt: room for 27 more 19:35:49 <Ryton_> was changed quite often 19:35:50 <PublicServer> <Vinnie> then trainlimit 19:35:56 <PublicServer> <scshunt> Vinnie: ah 19:36:00 <Ryton_> so changes in gameplay can be beneficial 19:36:06 <V453000> wtf? 19:36:10 <V453000> what the actual fuck? 19:36:20 <Ryton_> but I do agree, openttdcoop shouldnt use signallable bridges in every game 19:36:22 <PublicServer> <Vinnie> then after trainlimit, we check network for jams 19:36:23 <V453000> I didnt say changes to gameplay cant be good 19:36:25 <Ryton_> it would change gamplay tremendously 19:36:29 <PublicServer> <Vinnie> no jams + 100 trains on the limit 19:36:33 <V453000> I just said some features are also plain retarded 19:36:35 <PublicServer> <Vinnie> and repeat 19:36:40 <Ryton_> but I dont agree with just dismissing the idea, it can create opportunities too 19:36:55 <PublicServer> <scshunt> vinnie: ok so if a primary isn't shipping everything, I should throw more trains on? 19:37:06 <PublicServer> <Vinnie> yes but do use shared orders 19:37:08 <V453000> it is absolutely out of the question and against the logical pros of openttd 19:37:10 <PublicServer> <scshunt> yup 19:37:28 <Ryton_> but, lets call it a day, V453000 : we both have an opinion :-) 19:37:30 <V453000> exactly the same as autorefit, but autorefit is easily disable-able thorugh incompatible newgfs 19:37:50 <Ryton_> well, that would be ideal indeed 19:37:52 <Ryton_> on demand 19:38:18 <Ryton_> but then you get the annoyance on "what is the default" 19:38:25 <Ryton_> shuch as eol_2wayred 19:38:25 <V453000> well NUTS would certainly disable itself if such feature came in effect 19:38:30 <Ryton_> :D 19:38:45 <V453000> retards not supported 19:38:55 *** Ryton has quit IRC 19:38:59 <Ryton_> as long as Nyan cat is there, I doubt that :p ;-) 19:39:10 <V453000> irrelevant 19:39:21 *** chester_ has joined #openttdcoop 19:39:43 <V453000> we are noobs, reduce game logic for us, is not an argument 19:39:54 *** valhallasw has quit IRC 19:39:56 <V453000> and noobs means lazy fucks, not newbies 19:40:05 *** ODM has quit IRC 19:40:18 * Ryton_ confesses being lazy quite often... 19:40:36 <V453000> how can you possibly be lazy in a game 19:40:37 <Ryton_> the euphemism for that, is being efficient with your time 19:41:27 <Ryton_> lolz, the ideal answer to a parents complaint: how can i be lazy, I'm playing, mom! 19:42:11 <V453000> not related 19:42:49 <Ryton_> many of us play a game to relax, not (only) to make progress :-) 19:43:07 *** pugi has joined #openttdcoop 19:43:17 <V453000> I dont even understand how is that related either 19:43:21 <V453000> lazy doesnt mean relaxing 19:43:56 <V453000> what I mean is, if you dont want to build, why play the game in the first place 19:44:05 <V453000> to watch trains .... well you can do that regardless of features 19:44:09 <Ryton_> @dict lazy 19:44:11 <Webster> Ryton_: wn: lazy adj 1: moving slowly and gently; "up a lazy river"; "lazy white clouds"; "at a lazy pace" 2: disinclined to work or exertion; "faineant kings under whose rule the country languished"; "an indolent hanger-on"; "too lazy to wash the dishes"; "shiftless idle youth"; "slothful employees"; "the unemployed are not necessarily work-shy" [syn: {faineant}, {indolent}, {lazy}, {otiose}, (1 more message) 19:44:45 <Ryton_> @more 19:44:45 <Webster> Ryton_: {slothful}, {work-shy}] 19:44:57 <Ryton_> but, again: 19:44:59 <V453000> work-shy is excellent :D 19:45:01 <Ryton_> lets call it a day :-) 19:45:41 <Ryton_> and enjoy the game :-) 19:45:43 <PublicServer> <Vinnie> i win? 19:46:11 <Ryton_> yes, you can redo BBH06! 19:46:14 <Ryton_> congrats :-) 19:46:19 <PublicServer> <Vinnie> redo 19:46:23 <PublicServer> <Vinnie> that aint fun 19:46:24 <Ryton_> *applause* 19:47:52 <Ryton_> !password 19:47:52 <PublicServer> Ryton_: deform 19:48:06 <PublicServer> *** Ryton joined the game 19:51:42 <PublicServer> <scshunt> how high do you have to be to do a bridge over another bridge? 19:51:43 <V453000> Vinnie there is still a spot for your station on the PZ :P 19:52:14 <PublicServer> <Vinnie> you can only bridge over the start or end of a bridge 19:52:24 <PublicServer> <scshunt> oh 19:52:32 <PublicServer> <scshunt> oh 19:52:43 <PublicServer> <scshunt> *ok 19:53:46 *** valhallasw has joined #openttdcoop 19:55:13 <PublicServer> <Vinnie> i got a feeling im needed on PZ :P 19:55:45 <PublicServer> <Ryton> you're just running from your obligations here at BBH06 ;-) 19:56:23 <PublicServer> <Ryton> oh bbh08 it was, right? 19:56:53 <PublicServer> <Vinnie> im working on it 19:57:03 <PublicServer> <Ryton> kudos! 19:57:05 <PublicServer> <scshunt> oh, crap 19:57:07 <PublicServer> <Vinnie> 4th near BBH 03 is there 19:57:07 <PublicServer> <scshunt> crapcrapcrap 19:57:17 <PublicServer> <Vinnie> just need to connect it to BBH 06 19:57:51 <PublicServer> *** Maraxus has joined spectators 19:58:09 <PublicServer> <scshunt> damn heights 19:58:11 <PublicServer> * Ryton misses to see the link between 03 and 06 :s 19:58:47 <PublicServer> <Ryton> maybe a shortcut trough the vast open space between them? ;-) 19:58:53 <PublicServer> <Vinnie> ig goes from 06 to MSH 02 to BBH 08 to MSH 01 to BBh 03 19:59:11 <PublicServer> <Ryton> ah ,small detour :-) 19:59:11 <PublicServer> <Vinnie> its close 19:59:17 <PublicServer> <Vinnie> that aint detour 19:59:23 <PublicServer> <Vinnie> thats rubic cube 19:59:37 <PublicServer> <Ryton> a 7x7 x7 one then 19:59:41 <PublicServer> <Vinnie> and the fancy word V uses for someone who likes to torture himself 19:59:43 <PublicServer> <Ryton> or a megaminx 19:59:57 <PublicServer> <scshunt> hrm... 19:59:59 <PublicServer> <Ryton> (gigaminx, for those who know it) 20:00:53 <PublicServer> <Ryton> we need *Dances with BBHs* 20:03:09 *** andbo has quit IRC 20:03:37 <PublicServer> <scshunt> **** 20:09:03 <PublicServer> *** Maraxus has left the game (leaving) 20:13:05 <PublicServer> <Vinnie> im going to dress up as a pirate, cya 20:13:11 <PublicServer> *** Vinnie has left the game (leaving) 20:15:03 <PublicServer> <Ryton> nj at BBH04 vinnie 20:15:09 <PublicServer> <Ryton> ah he left 20:15:31 <Vinnie_nl> I'll be back 20:16:49 <PublicServer> <Ryton> frank has 35 houses 20:16:52 <PublicServer> <Ryton> ultimate low? 20:17:01 <PublicServer> <Ryton> 2 houses, 35 inhabitants* 20:17:11 <PublicServer> <Ryton> hmm 5 now :p 20:17:17 <PublicServer> <Ryton> I rest my case 20:18:23 *** evildwarf has joined #openttdcoop 20:18:23 *** Webster sets mode: +o evildwarf 20:19:07 <PublicServer> <scshunt> phew, ok 20:19:14 *** Mark has quit IRC 20:19:37 <PublicServer> <scshunt> ok, that's train limit, folks 20:19:39 <PublicServer> <Ryton> you succeeded? 20:19:43 <PublicServer> <Ryton> yeah it is 20:20:01 <PublicServer> <scshunt> I finally managed to get something near SLH03 that works 20:20:07 <PublicServer> <scshunt> it ain't pretty, but it works for the current volume 20:21:26 <PublicServer> <scshunt> I guess that works, but does it actually gain anything? 20:21:34 <PublicServer> <Ryton> you get more space 20:21:44 <PublicServer> <Ryton> for expanding your selfclaimed "mess" 20:21:47 <PublicServer> <scshunt> the issue is space up at the PBS mess 20:22:01 <PublicServer> <scshunt> I just moved someone else's mess around :P 20:22:25 <PublicServer> <Ryton> it works, but wasnt it before too? :-) 20:22:47 <PublicServer> <scshunt> before, the trains coming from red earth creek heading north 20:22:53 <PublicServer> <scshunt> were meeting southbound trains from the SL 20:22:55 <PublicServer> <scshunt> and all coming to a stop 20:22:57 <PublicServer> <Ryton> kk, good point 20:23:01 <PublicServer> <Ryton> that shouldnt happen 20:23:08 <PublicServer> <Ryton> but, why not split before merge then? 20:23:14 <PublicServer> <Ryton> make one extra bridge or tunnel 20:23:28 <PublicServer> <scshunt> space concerns; that PBS thing was there already 20:23:30 <PublicServer> <Ryton> kk 20:23:36 <PublicServer> <Ryton> it works :-) 20:23:38 <PublicServer> <scshunt> actually 20:23:44 <PublicServer> <scshunt> now that I think of it 20:23:44 <PublicServer> <Ryton> three are more urgent matters I recon 20:24:38 <PublicServer> <scshunt> I think I can improve this a bit more since all trains coming out of that station go south 20:24:40 <PublicServer> <Ryton> i'd just split before the PBS 20:24:46 <PublicServer> <Ryton> and let the trains choose N or S before 20:24:58 <PublicServer> <Ryton> nah, you got to offer both options 20:25:04 <PublicServer> <Ryton> at a Sideline 20:25:11 <PublicServer> <Ryton> later on, other primaries can be coupled 20:25:22 <PublicServer> <Ryton> but the station could be bridged over the other line eg 20:25:47 <PublicServer> <Ryton> and coupled only to S exit then 20:25:47 <PublicServer> <scshunt> not on that stretch of track they won't 20:25:47 <PublicServer> <Ryton> you mena from Red Earth Creek Woods? 20:25:47 <PublicServer> <scshunt> yeah 20:26:46 <PublicServer> <scshunt> oh, darn 20:27:10 <PublicServer> <scshunt> there, that's as good as it gets I think 20:28:29 <PublicServer> <scshunt> why bother offering the oil wells choice? 20:28:46 <PublicServer> <Ryton> true 20:29:01 *** Mark has joined #openttdcoop 20:29:01 *** Webster sets mode: +o Mark 20:29:02 <PublicServer> <scshunt> exactly 0 trains would go on that track 20:29:04 <PublicServer> <Ryton> but tha t line could be used for woods satinon then 20:29:26 <PublicServer> <scshunt> hmm, yeah, I guess 20:29:33 <PublicServer> <scshunt> that would be a lot of work to get right though and this works now 20:29:51 <PublicServer> <Ryton> oil drop is N indeed 20:29:54 <PublicServer> <Ryton> good point 20:29:58 <PublicServer> <Ryton> /.me off then :)) 20:30:04 <PublicServer> *** Ryton has joined spectators 20:30:04 <PublicServer> *** Game paused (number of players) 20:30:10 <PublicServer> <Ryton> still building? 20:30:28 <PublicServer> *** Ryton has left the game (leaving) 20:30:36 <scshunt> nah I'm good 20:33:56 <PublicServer> *** scshunt has left the game (leaving) 20:35:38 *** Mark has quit IRC 20:36:20 *** Mark has joined #openttdcoop 20:36:20 *** Webster sets mode: +o Mark 20:38:31 *** Ryton_ has quit IRC 20:41:51 *** andbo has joined #openttdcoop 20:52:10 *** Progman has quit IRC 20:58:26 *** Jam35 has quit IRC 21:03:25 *** Mark has quit IRC 21:09:25 <Abacus> !password 21:09:25 <PublicServer> Abacus: threes 21:09:49 <PublicServer> *** Game still paused (number of players) 21:09:49 <PublicServer> *** Abacus joined the game 21:10:29 *** frdm has quit IRC 21:11:31 *** frdm has joined #openttdcoop 21:15:54 *** ZxBiohazardZx has joined #openttdcoop 21:16:50 <ZxBiohazardZx> !password 21:16:50 <PublicServer> ZxBiohazardZx: threes 21:17:01 <PublicServer> *** Game still paused (number of players) 21:17:01 <PublicServer> *** Game unpaused (number of players) 21:17:02 <PublicServer> *** ZxBiohazardZx joined the game 21:17:13 <PublicServer> <ZxBiohazardZx> sup 21:34:01 *** evildwarf has quit IRC 21:35:38 *** Gregor-PLNL has quit IRC 21:38:50 *** adit has joined #openttdcoop 21:40:20 <PublicServer> *** Abacus has left the game (general timeout) 21:40:20 <PublicServer> *** Abacus has left the game (connection lost) 21:40:20 <PublicServer> *** Game paused (number of players) 21:40:47 <Abacus> !password 21:40:47 <PublicServer> Abacus: trough 21:41:20 <PublicServer> *** Game still paused (number of players) 21:41:20 <PublicServer> *** Game unpaused (number of players) 21:41:20 <PublicServer> *** Abacus joined the game 21:49:11 *** evildwarf has joined #openttdcoop 21:49:11 *** Webster sets mode: +o evildwarf 21:52:50 *** uliko has quit IRC 21:56:34 *** chester_ has quit IRC 22:00:37 *** frdm has quit IRC 22:00:56 *** frdm has joined #openttdcoop 22:15:09 *** Maraxus has quit IRC 22:18:40 *** frdm has quit IRC 22:18:50 *** frdm has joined #openttdcoop 22:19:31 *** Vinnie_nl has quit IRC 22:22:39 <PublicServer> <ZxBiohazardZx> hmmz just merger and hten SLH04 is 3 complete 22:23:05 <PublicServer> <ZxBiohazardZx> its almost a bbh haha 22:23:19 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 22:23:19 <PublicServer> *** Game paused (number of players) 22:26:14 *** ZxBiohazardZx has quit IRC 22:26:54 *** frdm has quit IRC 22:28:11 *** frdm has joined #openttdcoop 22:36:11 *** frdm has quit IRC 22:36:17 *** frdm has joined #openttdcoop 22:46:20 *** andbo has quit IRC 22:49:09 *** roboboy has joined #openttdcoop 23:14:48 *** pugi has quit IRC 23:15:57 *** valhallasw has quit IRC 23:27:30 *** dwarf has joined #openttdcoop 23:27:30 *** Webster sets mode: +o dwarf 23:28:45 *** evildwarf has quit IRC 23:33:22 *** evildwarf has joined #openttdcoop 23:33:22 *** Webster sets mode: +o evildwarf 23:38:55 *** dwarf has quit IRC