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00:00:49 *** smoovi has quit IRC 00:10:12 *** frdm has quit IRC 00:12:10 *** frdm has joined #openttdcoop 00:37:58 *** roboboy has joined #openttdcoop 01:49:00 *** pugi has quit IRC 02:04:48 *** phatmatt has joined #openttdcoop 02:11:58 <nicfer> !password 02:11:58 <PublicServer> nicfer: rimmed 02:12:26 <nicfer> !dl win64 02:12:27 <PublicServer> nicfer: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-windows-win64.zip 02:18:38 <PublicServer> *** Game still paused (number of players) 02:18:40 <PublicServer> *** phatmatt joined the game 02:39:41 *** frdm has quit IRC 02:39:47 *** frdm has joined #openttdcoop 02:46:02 <nicfer> !password 02:46:02 <PublicServer> nicfer: eczema 02:46:14 <PublicServer> *** Game still paused (number of players) 02:46:17 <PublicServer> *** nicfer joined the game 02:53:37 <nicfer> @logs 02:53:37 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 02:57:38 <PublicServer> <nicfer> yay cargodist on trunk 02:57:53 <PublicServer> <phatmatt> indeed, it looks really cool 02:59:33 <PublicServer> <nicfer> sylf you cloner 03:35:13 <PublicServer> <Sylf> :P 03:35:31 <PublicServer> *** Sylf has joined company #1 03:36:07 <PublicServer> <Sylf> cargodist is too different from how I know to play this game so it's weirding me out 03:36:35 <PublicServer> <Sylf> regardless. 03:36:41 <PublicServer> <Sylf> Let's do some building 03:36:55 <PublicServer> <Sylf> there are lots of towns that need lots of love 03:37:35 <PublicServer> *** Sylf has left the game (leaving) 03:37:56 <PublicServer> *** Game still paused (number of players) 03:37:56 <PublicServer> *** Sylf has joined company #1 03:37:57 <PublicServer> *** Sylf joined the game 03:41:52 *** BiG has joined #openttdcoop 03:42:05 <BiG> !dl lin64 03:42:05 <PublicServer> BiG: http://binaries.openttd.org/nightlies/trunk/r25385/openttd-trunk-r25385-linux-generic-amd64.tar.xz 03:44:44 <BiG> !password 03:44:44 <PublicServer> BiG: maybes 03:45:07 <PublicServer> *** Game still paused (number of players) 03:45:10 <PublicServer> *** Big Meech joined the game 03:45:17 <PublicServer> *** Big Meech has joined company #1 03:45:17 <PublicServer> *** Game unpaused (number of players) 03:45:29 <PublicServer> <Big Meech> ih 03:45:40 <PublicServer> <Sylf> um 03:45:58 <PublicServer> <Sylf> awright. 03:46:12 <PublicServer> <Sylf> let's pick a guinie pig 03:46:34 <PublicServer> <Sylf> hubs and MLs can be fixed later 03:46:38 <PublicServer> <Big Meech> lol 03:46:52 <PublicServer> <Big Meech> what's going on here? 03:46:54 <PublicServer> <Big Meech> xD 03:46:57 <PublicServer> <Sylf> let's show how a town can be built 03:47:23 <PublicServer> <Sylf> we just need some standard local and intercity train networks 03:47:42 <PublicServer> <Sylf> so, pick a town, and lay down some local train network grid or whatever 03:48:01 <PublicServer> <Sylf> and build main lines connecting the main stations attached to each towns 03:48:17 <PublicServer> <Sylf> kinda like how we built pax network once on welcome server 03:48:36 <PublicServer> <Sylf> same concept, maybe a bit bigger scale 03:48:58 <PublicServer> <Sylf> and with NUTS, we can really go nuts. 03:49:25 <PublicServer> <Big Meech> my mind is blown though at the moment staring at what is already here 03:49:43 <PublicServer> <Sylf> what's here actually are all worthless. 03:49:51 <PublicServer> <Big Meech> I know xD 03:50:17 <PublicServer> <Sylf> the stuff at Rainbow Lake is kinda special 03:50:27 <PublicServer> <Sylf> and actually takes the new feature into account 03:50:49 <PublicServer> <Big Meech> what is the new feature? 03:50:49 <PublicServer> <Sylf> this latest version has the cargo distribution feature 03:51:03 <PublicServer> <Sylf> so, click on Rainbow Lake station 03:51:14 <PublicServer> <Sylf> the passengers waiting on that station has specific destinations 03:51:16 <PublicServer> <Big Meech> oh wow 03:51:30 <PublicServer> <Big Meech> interesting 03:51:32 <PublicServer> <Sylf> so the cargo are nicely distributed throughout the map 03:51:38 <PublicServer> <Big Meech> the game when it started said i was missing sprites 03:51:54 <PublicServer> <Sylf> just update all the online contents 03:52:08 <PublicServer> <Sylf> the latest opengfx will fix the missing sprite issue 03:52:46 <PublicServer> <Big Meech> hmm okay 03:52:56 <PublicServer> <Big Meech> which town are we gonna do ? 03:53:18 <PublicServer> <Sylf> I'm gonna pick Sedgewick 03:53:39 <PublicServer> <Sylf> I live in Sedgewick county so :P 03:53:58 <PublicServer> <Big Meech> lol 03:54:09 *** DaRabman has quit IRC 03:54:12 <PublicServer> <Big Meech> I heard that was the worst county ever :P 03:56:06 <PublicServer> <Big Meech> I like the roads 03:56:16 <PublicServer> <Sylf> 8 platforms... should be enough for this tiny place 03:56:31 <PublicServer> <Sylf> I think that's from north american road set? 03:57:57 <PublicServer> <Sylf> too many station building choices.... 04:05:04 *** frdm has quit IRC 04:06:02 *** frdm has joined #openttdcoop 04:11:41 <PublicServer> <Big Meech> oh nie 04:11:47 <PublicServer> *** nicfer has left the game (leaving) 04:11:49 <PublicServer> <Big Meech> i forgot the costs were lower here in PS 04:15:59 *** nicfer has quit IRC 04:16:01 <PublicServer> <Sylf> anyway. back to the town. 04:18:27 <PublicServer> <Sylf> we'll see if this will work 04:29:37 <PublicServer> <Big Meech> im not sure how to finish the tunneled area 04:30:19 <PublicServer> <Sylf> like that 04:31:01 <PublicServer> <Big Meech> glad you make sense of it xD 04:32:17 <PublicServer> <Sylf> see, it's not that difficult 04:34:44 <PublicServer> <Sylf> ta-da 04:36:18 <PublicServer> <Big Meech> now we just need some t-rains 04:39:56 <PublicServer> <Big Meech> i like how the station dialog box is just bigger in general 04:40:02 <PublicServer> <Big Meech> oh 04:40:08 <PublicServer> <Big Meech> nice to see that they are all bigger 04:40:14 <PublicServer> <Big Meech> easier to click 04:41:17 <PublicServer> <Big Meech> the trains are slowing to 55 in the curve 04:41:39 <PublicServer> <Sylf> it doesn't really matter for local trains 04:42:34 <PublicServer> <Big Meech> okay :) 04:43:49 <PublicServer> <Sylf> there's a reason why I don't play much pax games... It just feels so weird to me 04:44:15 <PublicServer> <Big Meech> i think they're all too similar 04:44:41 <PublicServer> <Big Meech> is there a such thing as refit to passengers to mail ? 04:49:16 <PublicServer> <Big Meech> D: 04:49:20 <PublicServer> <Big Meech> bridge killa 04:49:26 <PublicServer> <Sylf> muahahahaha 04:49:33 <PublicServer> <Big Meech> >:) 04:50:55 <PublicServer> <Sylf> D: the town's not growing 04:51:09 <PublicServer> <Big Meech> 152 days 04:51:15 <PublicServer> <Big Meech> it wasnt earlier 04:51:21 <PublicServer> <Sylf> oh, good. 04:52:27 <PublicServer> <Sylf> hm. maybe I'll pick up on your idea 04:52:34 <PublicServer> <Big Meech> :D 04:52:40 <PublicServer> <Big Meech> im master of all roads 04:52:52 <PublicServer> <Big Meech> actually it was this :) 04:53:02 <PublicServer> <Sylf> I know it's different. 04:53:20 <PublicServer> <Sylf> but I need the road at the right discance from the station 04:53:22 <PublicServer> <Big Meech> mines betta :D 04:53:40 <PublicServer> <Sylf> you're king midas? 04:53:46 <PublicServer> <Sylf> mr. golden touch 04:53:52 <PublicServer> <Big Meech> nah 04:53:54 <PublicServer> <Big Meech> :D 04:55:28 <PublicServer> <Big Meech> lol not growning again 04:55:50 <PublicServer> <Sylf> not a big deal 04:57:28 <PublicServer> <Sylf> muahahahaha. 04:57:44 <PublicServer> <Sylf> I've caused a giant negative finance for the year 04:57:54 <PublicServer> <Big Meech> nuked wata? 04:57:59 <PublicServer> <Sylf> nope. 04:58:07 <PublicServer> <Sylf> just lots of construction and train cost 04:58:29 <PublicServer> <Big Meech> I love train cost 04:59:48 <PublicServer> <Sylf> oh shit 04:59:57 <PublicServer> <Big Meech> ? 04:59:59 <PublicServer> <Sylf> I need to add mail trains too 05:00:03 <PublicServer> <Big Meech> lol 05:00:13 <PublicServer> <Big Meech> refit 05:00:13 <PublicServer> <Big Meech> xD 05:06:07 <PublicServer> <Sylf> ooooh 05:06:18 <PublicServer> <Sylf> look at train 54's refit window 05:06:38 <PublicServer> <Sylf> the color refit system is now 05:06:48 <PublicServer> <Sylf> the presentation of it is. 05:07:19 <PublicServer> <Big Meech> oh, green? 05:07:31 <PublicServer> <Sylf> I picked green 05:07:41 *** frdm has quit IRC 05:07:50 <PublicServer> <Sylf> but the expandable color picker is new feature that I haven't seen before tonight 05:08:31 *** frdm has joined #openttdcoop 05:08:36 <PublicServer> <Big Meech> i dont see what you are looking at :S 05:08:58 <PublicServer> <Sylf> a train needs to be in the depot 05:09:42 <PublicServer> <Big Meech> im sending in 59 05:09:48 <PublicServer> <Big Meech> 59 in depot 05:09:48 <PublicServer> <Sylf> in the depot, you can refet trains, of course... 05:09:58 <PublicServer> <Sylf> so, click on the refit button, and you'll see. 05:10:12 <PublicServer> <Big Meech> Oh right 05:10:26 <PublicServer> <Big Meech> nice 05:17:32 <PublicServer> <Sylf> anyway. 05:17:38 <PublicServer> <Sylf> I think that's about it for me tonight. 05:17:44 <PublicServer> <Big Meech> same 05:18:42 <PublicServer> <Big Meech> town still not growing xD 05:19:05 <PublicServer> <Sylf> it'll take time. 05:19:49 <PublicServer> <Sylf> After we have a few towns laid out properly, we may increase the town growth speed 05:21:21 <PublicServer> *** Sylf has joined spectators 05:21:21 <PublicServer> *** Game paused (number of players) 05:22:53 <PublicServer> *** Big Meech has left the game (leaving) 05:23:05 <PublicServer> <Sylf> thanks for the help, dude. 05:27:07 <PublicServer> *** Sylf has joined company #1 05:27:23 <PublicServer> *** Sylf has joined spectators 05:27:53 <PublicServer> *** phatmatt has left the game (general timeout) 05:27:53 <PublicServer> *** phatmatt has left the game (connection lost) 05:36:48 *** adit has joined #openttdcoop 06:27:14 *** Max| has joined #openttdcoop 06:50:28 <PublicServer> *** Sylf has left the game (leaving) 06:57:37 *** frdm has quit IRC 06:58:43 *** frdm has joined #openttdcoop 07:06:45 *** frdm has quit IRC 07:06:53 *** frdm has joined #openttdcoop 07:10:30 *** adit` has joined #openttdcoop 07:12:18 *** adit has quit IRC 07:13:10 *** Maraxus has joined #openttdcoop 07:17:04 *** Gregor-PLNL has joined #openttdcoop 08:00:12 *** cronux has joined #openttdcoop 08:03:27 *** cronux has quit IRC 08:18:28 *** adit` has quit IRC 08:25:44 <PublicServer> *** Sylf_ has left the game (general timeout) 08:25:44 <PublicServer> *** Sylf_ has left the game (connection lost) 08:40:42 *** orudge` is now known as orudge 09:11:06 *** dwarf has quit IRC 09:35:17 *** Maraxus has quit IRC 10:10:52 <Anson> !password 10:10:52 <PublicServer> Anson: letups 10:11:03 <PublicServer> *** Game still paused (number of players) 10:11:05 <PublicServer> *** Anson joined the game 10:11:25 *** roboboy has quit IRC 10:11:50 *** roboboy has joined #openttdcoop 10:29:10 *** KenjiE20 is now known as Guest78 10:29:20 *** KenjiE20 has joined #openttdcoop 10:29:20 *** Webster sets mode: +o KenjiE20 10:33:00 *** Guest78 has quit IRC 11:19:12 *** Brumi has joined #openttdcoop 11:32:53 *** FMK has joined #openttdcoop 11:39:03 <PublicServer> *** Anson has left the game (leaving) 11:40:55 *** FMK has quit IRC 11:48:39 *** FMK has joined #openttdcoop 11:50:45 *** FMK has joined #openttdcoop 11:54:16 *** FMK has quit IRC 12:01:35 *** frdm has quit IRC 12:02:22 *** frdm has joined #openttdcoop 12:16:54 *** dwarf has joined #openttdcoop 12:16:54 *** Webster sets mode: +o dwarf 12:29:26 *** frdm has quit IRC 12:29:36 *** frdm has joined #openttdcoop 12:33:26 *** fonsinchen has quit IRC 12:34:09 *** fonsinchen has joined #openttdcoop 12:40:55 *** fonsinchen has quit IRC 12:41:09 *** fonsinchen has joined #openttdcoop 12:41:40 *** Anson has quit IRC 12:43:52 *** fonsinchen has quit IRC 12:44:09 *** fonsinchen has joined #openttdcoop 12:47:58 *** fonsinchen has quit IRC 12:48:09 *** fonsinchen has joined #openttdcoop 12:51:39 *** fonsinchen has quit IRC 12:52:09 *** fonsinchen has joined #openttdcoop 13:31:07 *** uliko has joined #openttdcoop 13:31:07 *** ChanServ sets mode: +o uliko 13:40:10 *** Brumi has quit IRC 13:55:25 *** dwarf has quit IRC 13:55:34 *** nicfer has joined #openttdcoop 14:09:34 *** pugi has joined #openttdcoop 14:33:47 *** Sylf_ has joined #openttdcoop 14:44:35 <nicfer> !password 14:44:35 <PublicServer> nicfer: skeins 14:45:06 <PublicServer> *** Game still paused (number of players) 14:45:09 <PublicServer> *** nicfer joined the game 14:46:53 *** Maraxus has joined #openttdcoop 14:49:32 <PublicServer> *** nicfer has left the game (leaving) 14:51:47 <nicfer> what version of opengfx is compatible with this nightly? 14:51:57 <nicfer> stable 0.4.7? 14:53:59 <Sylf_> I don't know about the version number, but the latest one that was released recently 14:54:00 <Sylf_> I think it was this week 14:55:42 <Sylf_> The game functions just fine without that version though. 14:56:35 *** Vinnie has joined #openttdcoop 15:00:27 *** Vinnie has quit IRC 15:01:05 *** Vinnie has joined #openttdcoop 15:01:07 <Vinnie> !password 15:01:07 <PublicServer> Vinnie: skeins 15:01:14 <PublicServer> *** Game still paused (number of players) 15:01:17 <PublicServer> *** Vinnie joined the game 15:04:10 *** Sylf__ has joined #openttdcoop 15:04:27 *** frdm has quit IRC 15:04:40 *** frdm has joined #openttdcoop 15:07:13 <PublicServer> *** Vinnie has left the game (leaving) 15:08:30 *** Sylf_ has quit IRC 15:13:17 *** Vinnie has quit IRC 15:21:16 <Maraxus> !password 15:21:16 <PublicServer> Maraxus: skeins 15:21:29 <PublicServer> *** Game still paused (number of players) 15:21:30 <PublicServer> *** Maraxus joined the game 15:23:06 <PublicServer> *** Maraxus has left the game (leaving) 15:23:24 *** frdm has quit IRC 15:25:50 *** frdm has joined #openttdcoop 15:30:07 *** ODM has joined #openttdcoop 15:30:07 *** ChanServ sets mode: +o ODM 15:30:55 <V453000> !password 15:30:55 <PublicServer> V453000: skeins 15:31:05 <PublicServer> *** Game still paused (number of players) 15:31:07 <PublicServer> *** V453000 joined the game 15:31:37 <PublicServer> *** V453000 has left the game (leaving) 15:35:09 *** MDGrein has quit IRC 15:38:27 *** Gregor-PLNL has quit IRC 15:42:31 *** frdm has quit IRC 15:43:15 *** frdm has joined #openttdcoop 15:51:43 *** Sylf__ has quit IRC 15:57:46 *** scshunt has joined #openttdcoop 15:59:35 *** frdm has quit IRC 15:59:45 *** nicfer has quit IRC 15:59:49 *** frdm has joined #openttdcoop 16:04:46 *** ODM has quit IRC 16:04:46 *** phatmatt has quit IRC 16:04:46 *** TWerkhoven has quit IRC 16:04:46 *** EyeMWing has quit IRC 16:07:52 *** ODM has joined #openttdcoop 16:07:52 *** phatmatt has joined #openttdcoop 16:07:52 *** TWerkhoven has joined #openttdcoop 16:07:52 *** EyeMWing has joined #openttdcoop 16:07:52 *** weber.oftc.net sets mode: +o ODM 16:08:04 *** ChanServ sets mode: +v ODM 16:13:57 *** Anson has joined #openttdcoop 16:16:00 *** frdm has quit IRC 16:16:11 *** frdm has joined #openttdcoop 16:19:02 *** AnsonMobil has joined #openttdcoop 16:22:01 *** Anson has quit IRC 17:04:04 *** Gregor-PLNL has joined #openttdcoop 17:14:04 *** cyph3r has joined #openttdcoop 17:17:32 *** Brumi has joined #openttdcoop 17:18:13 <PublicServer> *** Game still paused (number of players) 17:18:14 <PublicServer> *** Brumi joined the game 17:21:41 *** frdm has quit IRC 17:21:54 *** dwarf has joined #openttdcoop 17:21:54 *** Webster sets mode: +o dwarf 17:22:13 *** frdm has joined #openttdcoop 17:23:57 *** Jam35 has joined #openttdcoop 17:25:39 *** BiG has quit IRC 17:26:25 *** Sylf has quit IRC 17:26:38 <PublicServer> *** Brumi has left the game (leaving) 17:32:03 *** Progman has joined #openttdcoop 17:34:19 *** frdm has quit IRC 17:34:44 *** frdm has joined #openttdcoop 17:39:01 *** Anson has joined #openttdcoop 17:39:31 *** AnsonMobil has quit IRC 17:45:55 *** Sylf has joined #openttdcoop 17:45:55 *** ChanServ sets mode: +o Sylf 17:53:41 *** Brumi has quit IRC 17:54:55 *** Vinnie_nl has joined #openttdcoop 17:54:55 *** ChanServ sets mode: +o Vinnie_nl 17:55:26 <Vinnie_nl> @logs 17:55:26 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 17:56:46 <PublicServer> *** Game still paused (number of players) 17:56:46 <PublicServer> *** Vinnie joined the game 18:06:47 *** ZxBiohazardZx has joined #openttdcoop 18:07:28 <ZxBiohazardZx> !password 18:07:28 <PublicServer> ZxBiohazardZx: skeins 18:07:43 <PublicServer> *** Game still paused (number of players) 18:07:44 <PublicServer> *** ZxBiohazardZx joined the game 18:10:19 <PublicServer> <ZxBiohazardZx> sup 18:13:16 <PublicServer> <Vinnie> the sky is up 18:14:44 <PublicServer> <ZxBiohazardZx> ceiling is first 18:15:54 <Maraxus> !password 18:15:55 <PublicServer> Maraxus: ornate 18:16:04 <PublicServer> *** Game still paused (number of players) 18:16:04 <PublicServer> *** Game unpaused (number of players) 18:16:07 <PublicServer> *** Maraxus joined the game 18:16:10 <PublicServer> <Vinnie> sky is the limit 18:16:29 <PublicServer> <Maraxus> hi 18:16:39 <PublicServer> <Vinnie> hello 18:19:22 <PublicServer> <Vinnie> still happy about cargo dist? 18:19:40 <PublicServer> <ZxBiohazardZx> i dont mind 18:19:46 <PublicServer> <ZxBiohazardZx> its what i always play locally 18:19:57 <PublicServer> <ZxBiohazardZx> then again for the server id rather see cargo game without it 18:20:01 <PublicServer> <ZxBiohazardZx> but its fine for now 18:23:33 *** Progman has quit IRC 18:30:36 *** frdm has quit IRC 18:31:42 *** frdm has joined #openttdcoop 18:33:50 *** Sylf_ has joined #openttdcoop 18:39:50 *** valhallasw has joined #openttdcoop 18:41:54 <PublicServer> *** Vinnie has left the game (leaving) 18:42:03 <Vinnie_nl> brb 18:42:25 *** cyph3r has quit IRC 19:04:19 <V453000> if there is a collective agreement, I am always open to abanadoning an unsuccessful game and making another instead 19:04:26 <PublicServer> <ZxBiohazardZx> haha 19:04:32 <PublicServer> <ZxBiohazardZx> im in favor of a cargo game 19:04:42 <V453000> would not be for the first nor last time and I think it is a lot more sensible than torturing people with whatever else they dont want to play at that point 19:04:44 <PublicServer> <ZxBiohazardZx> if you want you can retry the map i send earlier on diff grfs? 19:08:06 <V453000> more or less, that isnt a terrible problem atm 19:10:45 <Sylf_> What's the problem with the current game? 19:12:05 *** Raaaak has joined #openttdcoop 19:12:16 <V453000> well then :) 19:13:04 <Sylf_> I mean :P Why was there a discussion about ditching this game anyway? 19:13:04 <V453000> there is your collective agreement going to shit ZxBiohazardZx :P 19:13:25 <V453000> hm actually ditching is pointless 19:13:31 <V453000> we can just disable cargodist if want 19:13:31 <PublicServer> <ZxBiohazardZx> :P 19:13:50 <PublicServer> <ZxBiohazardZx> boom on purpose to fix my deadlock after rebuild :P 19:13:59 <Sylf_> What was so horrible about cargodist? 19:13:59 <V453000> Sylf_: there has been discussion on cargodist yesterday where we basically came to a conclusion that it makes no sense to play with it 19:14:13 <V453000> station >= junctions 19:14:19 <V453000> the less hubs the better 19:14:27 <Sylf_> Well, duh. That's a no brainer discussion. 19:14:38 <Sylf_> But I thought we'd play one anyway and see where the game goes. 19:14:53 <Sylf_> I haven't seen more than maybe 3-4 people playing this game so far. 19:15:06 <V453000> yeah but once the cargo pathing started doing some wtf, I stopped being interested at all tbh, up to you 19:15:28 <V453000> if you want to play it or keep it, do so :) I got pz 19:15:48 <Sylf_> I dunno. I haven't seen the full action of the distribution thing 19:16:12 <V453000> my very original intention was to have 2 games 19:16:21 <V453000> first where we do it randomly, second where we do it with only stations 19:16:39 <Sylf_> but yeah, I wanna see at least some full network built before giving up. 19:16:52 <V453000> but that kind of crashed and burned as I saw that there isnt even a reason why you should be using it with cargo 19:17:03 <V453000> good with me 19:17:21 <Sylf_> but if I'm the only one who wants to keep the game, then do load a new map. 19:17:34 <Sylf_> It's pointless to play a solo map on PS 19:17:50 <V453000> I believe it is simple, nobody I saw is terribly interested in it but also most people are at least curious about it 19:17:52 <PublicServer> <ZxBiohazardZx> not alot of interest from what i can tell, but then again its not really the timeframe either 19:18:24 <V453000> the map is small, anybody can turn the game into active one even single handedly 19:19:38 <Sylf_> I still don't want to play it alone :) 19:19:43 *** Brumi has joined #openttdcoop 19:20:09 <V453000> only one way to find out if you will :) 19:20:39 <Sylf_> yup. so we'll keep this game for maybe 3 19:20:46 <Sylf_> 3-4 more days and see where it goes. 19:20:59 <V453000> exactly 19:21:28 <PublicServer> *** Brumi joined the game 19:21:29 <PublicServer> <Brumi> hello 19:21:31 <PublicServer> *** Maraxus has left the game (leaving) 19:21:34 <Sylf_> ok, that I can see. I just didn't want to see this game given up today 19:22:00 <V453000> actually 19:22:06 <V453000> let me go and load the old pro zone game on pz 19:22:10 <PublicServer> <ZxBiohazardZx> in the meantime im powergrowing the town a bit :P 19:22:24 <V453000> the current one is almost done, I just need to make some final things 19:22:32 <V453000> that can happen locally 19:22:41 <Sylf_> Did you see the canadian set grf released on bananas? 19:22:50 <V453000> wotefak 19:22:56 <Sylf_> town buildings, stations, roads, the whole thing 19:23:03 <V453000> HOLY SHIT :D 19:23:17 <Sylf_> I KNOW 19:23:35 <hylje> when you die in canada, you die in real life 19:23:39 <V453000> well totally using that in the next game 19:23:42 <PublicServer> <ZxBiohazardZx> i read the topic on simu, it is intended 19:23:42 <scshunt> +1 19:24:03 <V453000> unsure about the train set, will check that first 19:24:30 <Sylf_> it's probably still useless. 19:24:42 <Sylf_> just more of them 19:25:16 <PublicServer> <ZxBiohazardZx> its not changed 19:25:19 <PublicServer> <ZxBiohazardZx> not alot of additions in any way 19:25:23 <PublicServer> <Brumi> do they have the latest nightly as a requirement? 19:25:25 <PublicServer> <ZxBiohazardZx> still has vehicle shit 19:25:56 <PublicServer> <Brumi> or were they uploaded so recently that they don't show up in th content downloader? 19:25:57 <Sylf_> canrail is compatible for 1.3.0 and up 19:26:08 <PublicServer> <ZxBiohazardZx> canrail, cancity etc 19:26:13 <Sylf_> and yes, it's very hot off the press. 19:26:14 <PublicServer> <ZxBiohazardZx> its not like its all new content 19:26:21 <PublicServer> <ZxBiohazardZx> bridges are nice from what i heard though 19:26:33 <Sylf_> cancity etc are compatible 1.2.3 (i think) and later 19:26:46 <PublicServer> <Brumi> they're not in the list yet 19:27:08 <Sylf_> but seriously, what's new to us is the very fact that it's available in bananas. 19:27:34 <PublicServer> <Brumi> yeah 19:27:49 <V453000> if you saw me argue with these dumb fucks, you realize why it is so much wtf :D 19:28:14 <PublicServer> <Brumi> I saw some of this whole thing on tt-forums 19:28:28 <PublicServer> <Brumi> I cannot say I followed it thoroughly 19:28:41 <V453000> the problem was simple 19:28:50 <Sylf_> no more iGRF \o/ 19:29:02 <PublicServer> <Brumi> yeah the iGRF... 19:29:14 <PublicServer> <Brumi> that caused quite the drama 19:29:52 <PublicServer> <ZxBiohazardZx> Sylf its because the orig authors of canset arent insane simufed 19:30:06 <V453000> they got some shitstorm inside their head, declaring that they are not appreciated enough on tt-forums. What that meant is beyond my understanding. So what followed was a wave where those retards removed all of their images and posts, and uploaded grfs from all of tt-forums. Now they went to simuscape to get their own playground, declaring how everybody is not nice to them and making "tycoonwars". And basically the only problem with bana 19:30:08 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:30:09 <V453000> cannot remove content from it 19:30:33 <V453000> that is basically what this is all about 19:31:11 <PublicServer> <Brumi> well I don't understand their problem fully 19:31:25 <PublicServer> <Brumi> basically if you upload something to the internet it's there 19:31:27 <V453000> hm, latest nightly not working. I think he uploaded it with some extremely high version check requirements 19:31:44 <V453000> exactly Brumi, but you wont explain that to them 19:31:56 <V453000> at the very best they would prefer to be able to delete old content from your pc 19:32:04 <PublicServer> <ZxBiohazardZx> yes Brumi they think in licences and OMG i drew that shit, its mine forever and you must pay me 19:32:06 <PublicServer> <ZxBiohazardZx> whatever its fine 19:32:16 <V453000> they just fail to understand that the only way how to make people download updates is to make them worth it 19:32:50 <PublicServer> <ZxBiohazardZx> WETRAILZ! 19:32:56 <PublicServer> <Brumi> yay 19:33:12 <V453000> and then the stupid syndrome like "omfg my version 0.0.0.0.0.1 taster-beta-wtf was bad. Nobody must ever see it because I am teh great artist and it would hurt my reputation of demigod retard 19:33:14 <PublicServer> <Brumi> now I should do something with simpleai again 19:33:25 <PublicServer> <ZxBiohazardZx> haha V 19:33:28 <PublicServer> <Brumi> if I load NUTS simpleai will only use wetrails :D 19:33:30 <PublicServer> <ZxBiohazardZx> you really are on fire about this 19:33:35 <V453000> lol :D 19:33:36 <PublicServer> <ZxBiohazardZx> id almost say you give a fuck.... 19:33:44 <PublicServer> <ZxBiohazardZx> but i know you dont :) 19:33:51 <V453000> lets just say I cannot believe how can someone be so retarded 19:34:02 <V453000> and yes I really dont :) 19:34:04 <PublicServer> <ZxBiohazardZx> before or after you met me? 19:34:25 <V453000> you are not really related to this I believe 19:34:40 <V453000> I am not saying that every single person on simuscape is an idiot 19:34:42 <PublicServer> <ZxBiohazardZx> someone being retarded -.- 19:34:53 <V453000> oh, you are in the top3 dont worry 19:34:55 <PublicServer> <ZxBiohazardZx> anyway im powerfeeding my town with succes 19:35:02 <V453000> :D 19:35:10 <PublicServer> <ZxBiohazardZx> goods make it grow SO MUCH faster :P 19:35:35 <Sylf_> cheater 19:35:42 <PublicServer> <ZxBiohazardZx> yes :) 19:35:46 <V453000> scshunt: where did you find the announcement on that well-organized-site-where-everything-is-easy-to-find? 19:35:50 <PublicServer> <ZxBiohazardZx> will get nuked when i hit a big enough town :P 19:36:00 <PublicServer> <Brumi> Sedgewick even shrunk :P 19:36:11 <Sylf_> D: 19:36:29 <fonsinchen> !dl linux 19:36:29 <PublicServer> fonsinchen: unknown option "linux" 19:36:33 <Sylf_> I just found it by looking at http://binaries.openttd.org/bananas/ 19:36:34 <fonsinchen> !dl 19:36:34 <PublicServer> fonsinchen: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 19:36:34 <PublicServer> fonsinchen: http://www.openttd.org/en/download-trunk/r25385 19:37:07 <V453000> yes Sylf but it seems a bit tough to download :d 19:37:25 <PublicServer> *** Brumi has joined spectators 19:37:25 <PublicServer> *** Game paused (number of players) 19:37:30 <PublicServer> <Brumi> name [AFK] Brumi 19:37:36 <PublicServer> <Brumi> oops 19:37:51 <PublicServer> *** Brumi has changed his/her name to {[AFK]} Brumi 19:37:56 <Sylf_> I'm not home, so I haven't been able to check its availability in game 19:37:57 <V453000> well fuck it, if someone discovers what the idiocy is behind it let me know :) 19:38:18 <V453000> I have r25396 and cant see it there 19:38:34 <V453000> it can be made incompatible with some versions of openttd 19:39:06 <V453000> 1.3.1 got nothing 19:39:11 <V453000> cba to find more 19:42:19 <fonsinchen> !password 19:42:19 <PublicServer> fonsinchen: cougar 19:42:27 <PublicServer> *** Game still paused (number of players) 19:42:27 <PublicServer> *** Game unpaused (number of players) 19:42:31 <PublicServer> *** Player has joined spectators 19:42:31 <PublicServer> *** Game paused (number of players) 19:42:47 <PublicServer> *** Player has left the game (leaving) 19:43:09 <fonsinchen> !password 19:43:09 <PublicServer> fonsinchen: gullet 19:43:23 <PublicServer> *** Game still paused (number of players) 19:43:23 <PublicServer> *** Game unpaused (number of players) 19:43:25 <PublicServer> *** fonso joined the game 19:43:46 *** perk11 has quit IRC 19:43:55 <scshunt> V453000: what announcement? 19:44:16 <V453000> the thing which says it is not a mistake obviously 19:49:11 <V453000> because I am getting the feeling that the douchebag just added some extremely high required game version 19:49:38 <V453000> what that means is, nobody can see it through OpenTTD, you have to click it at the bananas website as teh only way to download it 19:50:07 <scshunt> I don't even know what you're talkinga bout 19:50:28 *** ODM has quit IRC 19:53:34 <TWerkhoven> mebbe he put 1.6.0 as min version 19:54:03 <V453000> oh sorry, ZxBiohazardZx mentioned it 19:54:15 <V453000> that wouldnt do anything TWerkhoven 19:54:17 <V453000> or 19:54:22 <V453000> well ye 19:54:44 <V453000> the format in which you add it is different though 19:55:20 *** Jam35 has quit IRC 19:59:44 <PublicServer> *** fonso has joined spectators 19:59:44 <PublicServer> *** Game paused (number of players) 20:02:08 <PublicServer> *** ZxBiohazardZx has joined spectators 20:08:49 <PublicServer> *** {[AFK]} Brumi has changed his/her name to Brumi 20:16:22 *** Progman has joined #openttdcoop 20:19:03 <PublicServer> *** Brumi has left the game (leaving) 20:19:27 *** Maraxus has quit IRC 20:19:37 <PublicServer> *** fonso has left the game (leaving) 20:24:06 *** Sylf_ has quit IRC 20:25:17 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 20:26:59 *** frdm has quit IRC 20:27:42 *** frdm has joined #openttdcoop 20:38:25 *** Sylf_ has joined #openttdcoop 20:46:26 *** Sylf has quit IRC 20:49:59 *** Sylf has joined #openttdcoop 20:50:00 *** ChanServ sets mode: +o Sylf 21:07:08 *** Progman has quit IRC 21:08:27 *** frdm has quit IRC 21:09:20 *** frdm has joined #openttdcoop 21:12:19 *** nicfer has joined #openttdcoop 21:15:54 *** Sylf is now known as Guest150 21:15:55 *** Sylf_ is now known as Sylf 21:18:36 *** Raaaak has quit IRC 21:26:16 *** Gregor-PLNL has quit IRC 21:36:17 <fonsinchen> To pick up our discussion from yesterday ... 21:36:42 <fonsinchen> V453000, what kept you from building stations instead of junctions with YACD? 21:37:10 <V453000> nothing, YACD works exactly the same way in this regard 21:38:19 <V453000> well, exactly ... in fact stations are a lot more broken there 21:38:20 <fonsinchen> You said yesterday that YACD was fun. In what way was YACD more fun than Cargodist? 21:38:45 <V453000> because there are also "local destinations" which get sorted that way, and mainly growing industries add destinations over time 21:39:06 <V453000> I doubt I meant that in a way that it was actually really fun. I probably said it was funny 21:40:10 <fonsinchen> How does the local destinations feature in YACD work? 21:40:30 <V453000> key difference was that it really forced you to actually deliver to more places in order to get more cargo, so it at least did motivate the player to do that ... but when I realized that the only sane solution is through pure transfer I tried if that ideology works, and then left it alone 21:40:58 <V453000> I do not remember exactly, but something like to ~some area around it? 21:41:02 <V453000> I dont really know anymore 21:41:19 <V453000> but something on that basis 21:41:52 <V453000> the adding of new destinations was more wtf because you would have to constantly check every single primary you connected if it didnt dare to add a destination 21:42:11 <V453000> while transfers ofc just solved that automatically 21:42:37 <fonsinchen> Once an efficient solution to getting the ratio of connected vs. unconnected destination is found cargodist could throttle cargo production by that ratio. 21:42:56 <fonsinchen> That would also force you to add more destinations, but it wouldn't tell you which ones. 21:44:16 <fonsinchen> But anyway, I see the problem. Cargodist as well as YACD makes it easy to play without junctions. There is no way to avoid that. 21:44:40 <V453000> question is, isnt there? 21:44:55 <V453000> do stations need to have that ability to re-distribute cargo? 21:45:12 <fonsinchen> That's just about the only thing cargodist does. 21:45:28 <V453000> ah I see, nevermind 21:45:40 <fonsinchen> And the most prominent part of YACD, too. 21:48:23 <V453000> well then I guess thre is no way around it indeed :s 21:49:11 <fonsinchen> What you could do to solve the dilemma is use infrastructure maintenance costs. Maybe there is a way to make stations more expensive than tracks 21:49:39 <fonsinchen> Then you wouldn't build the kind of huge stations required to facilitate all the transfers. 21:50:21 <V453000> you cannot really solve this by money 21:50:51 <V453000> esp as there are so many other factors like cost/running cost of the actual train set, cargo payment rates, map size/width/length, ... 21:50:55 <ZxBiohazardZx> so? 21:51:01 <V453000> train speed, capacities, everything 21:51:27 <fonsinchen> If station maintenance is sufficiently expensive it can always dominate. That's a question of balancing. 21:51:37 <ZxBiohazardZx> the thing is that any pre-destined cargo will make hub-stations more efficient 21:51:46 <ZxBiohazardZx> the question is if you want to allow it in the design 21:51:56 <ZxBiohazardZx> or just accept a rule that "hub-stations" are not allowed 21:52:28 <V453000> ZxBiohazardZx: did you read what we just talked about? 21:52:37 <V453000> [23:48] <fonsinchen> That's just about the only thing cargodist does. 21:53:02 <ZxBiohazardZx> no CargoDist adds a destination and allows transferring (s-bahn/IC is fine) 21:53:18 <ZxBiohazardZx> just in the network structure you should not have any hubs that do not serve as dropoff as well 21:53:26 <fonsinchen> The rule will get complicated. 21:53:28 <ZxBiohazardZx> aka no stations in middle of nowhere just because you have a hub :P 21:53:45 <V453000> it cannot really fonsinchen, incomes can differ way too much - and even so, as I said yesterday. You either make money or you do not. Making everything (or selected things) expensive only means that the game is slower, but it does not influence it in any major way 21:56:47 <Sylf> Bio, I still think you missed some parts of the conversation. One reason for building a hub station is so we don't need to micromanage every single trains on the map, and amount of trains each stations get with proper destination. That maybe what's fun for some people. But for others, it's the building of the rail network that's fun, not managing trains. 21:59:00 <ZxBiohazardZx> Sylf i know, im with the build the network thing 22:00:22 <fonsinchen> Let me find out if you can artificially increase the maintenance costs for stations ... 22:00:25 <ZxBiohazardZx> when i come to the PS i come to build the puzzle BBH, MSH and expand it :P 22:00:38 <ZxBiohazardZx> not to play cargodest, i play that in the personal games 22:01:47 <V453000> btw saying cargodest is about the same like saying ApenTTD 22:02:13 <V453000> dist isnt dest :P 22:03:51 <ZxBiohazardZx> i say ApenTTD all the time :) 22:04:11 <ZxBiohazardZx> it haz monkeys (ask Vinnie or other dutch) 22:04:44 <V453000> ape is also an english word 22:05:06 <V453000> idk the exact linguistical difference from monkey though 22:05:42 <ZxBiohazardZx> http://www.diffen.com/difference/Ape_vs_Monkey 22:05:43 <Webster> Title: Ape vs Monkey - Difference and Comparison | Diffen (at www.diffen.com) 22:05:43 <ZxBiohazardZx> XD 22:06:00 <ZxBiohazardZx> brain size is different 22:06:10 <ZxBiohazardZx> same for family and structure 22:07:51 <fonsinchen> It seems currently you can't modify the station maintenance costs via settings. That would be a simple patch, though. 22:08:34 <fonsinchen> Just set it to 100 times the current amount and you will be VERY careful about building unnecessary stations. 22:08:49 <ZxBiohazardZx> Fons nope 22:09:05 <ZxBiohazardZx> as in most coop games your income >>>>>>>>>> spendings 22:09:16 <ZxBiohazardZx> hence that 1 ultra-expensive station is no big deal 22:10:14 <fonsinchen> If you are going to replace every single junction in the game with a station that won't be only one. And if it's not expensive enough, just make it more expensive. I'll write a patch for you. 22:10:27 <Sylf> actually, that probably isn't true when you have such large maintenance cost that will eclipse those large income 22:11:35 <V453000> right :D 22:12:11 <V453000> about stations, costs really wont solve it 22:12:27 <V453000> + we play without infrastructure maintenance 22:12:58 <V453000> in short simply because costs really do not, and cannot, change anything in the long run 22:13:00 <Sylf> if we want to increase the maintenance cost, we'll load cost mod grf, and mod it that way. there are ways we can control it if we really want it. 22:13:39 <V453000> there probably isnt station_infra_maintenance basecost Sylf 22:14:00 <Sylf> I think you're right. 22:14:19 <Sylf> I think there is single setting for all maintenance cost multiplier 22:14:32 <V453000> exactly 22:14:44 <V453000> eventually something like rail/road/canal/airport 22:14:56 <V453000> but that is probably about as detail as it gets 22:15:55 <fonsinchen> Probably the station maintenance is a bad idea anyway. It would also make an S-Bahn or any line which is not crazy profitable prohibitively expensive. 22:16:07 <fonsinchen> I should go to sleep. 22:16:15 <fonsinchen> good night 22:16:25 <V453000> you would make the money elsewhere that is probably no an issue 22:16:29 <V453000> but again, no :) 22:16:32 <V453000> gn 22:16:37 <V453000> thanks for the conversation 22:19:06 <ZxBiohazardZx> :P 22:22:46 <V453000> also I wonder where the fuck did I put my pro zone game save from the FIRS game 22:24:30 <ZxBiohazardZx> haha 22:24:42 <ZxBiohazardZx> hokus pokes gone 22:25:13 <V453000> well autosaves probably have it 22:25:32 <ZxBiohazardZx> 10 options :P 22:26:46 *** frdm has quit IRC 22:27:03 <ZxBiohazardZx> dan 1e periode diff en minor afronden 22:27:11 *** frdm has joined #openttdcoop 22:27:12 <ZxBiohazardZx> en dan nog paar vakjes voor bep en klaar 22:27:14 <Sylf> you're calling quit on the t-sml? 22:27:15 <ZxBiohazardZx> ow lol 22:27:18 <ZxBiohazardZx> wrong window 22:27:42 <V453000> Sylf: you know very well when would I call it a quit :P 22:27:52 <ZxBiohazardZx> haha 22:28:00 <V453000> I will finish the last bits in sp, nobody can connect anymore anyway except like 2 people 22:28:22 <V453000> also it seems like autosaves dont have the firs game :d 22:28:30 <V453000> I was pretty sure I saved it somewhre, but where 22:28:52 <ZxBiohazardZx> pz or? 22:29:36 <V453000> .. 22:35:23 <scshunt> !dl linux 22:35:23 <PublicServer> scshunt: unknown option "linux" 22:35:26 <scshunt> !dl 22:35:26 <PublicServer> scshunt: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:35:26 <PublicServer> scshunt: http://www.openttd.org/en/download-trunk/r25385 22:36:10 <scshunt> !password 22:36:10 <PublicServer> scshunt: canyon 22:36:32 <PublicServer> *** Game still paused (number of players) 22:36:32 <PublicServer> *** scshunt joined the game 22:39:04 <V453000> FUCK LINUX! 22:39:05 <V453000> :> 22:39:08 <scshunt> V453000: what sucks so bad about this game? 22:39:49 <V453000> it has an i-win button of build station 22:39:59 <V453000> building junctions is counter-productive 22:40:10 <V453000> but if others want to play it, no problem with me 22:41:22 <scshunt> i-win button? 22:41:29 <scshunt> I don't understand cargodist at all 22:41:38 <scshunt> so I don't really know what the goal is or why there's a problem 22:41:56 <V453000> the basic idea is, that cargo in stations "wants" to go somewhere 22:42:10 <V453000> while if you transfer at station X from station Y, the stations will handle it all on their own 22:42:22 <V453000> so all you need to do is to connect random web of stations and it works itself 22:42:27 <scshunt> ah 22:47:21 *** Sylf has quit IRC 22:49:03 <scshunt> V453000: How about orders? Do the trains try to sort out the most efficient orders? Or do you need to give them routes? 22:51:58 *** Brumi has quit IRC 22:52:16 <V453000> you give them some route 22:52:20 <V453000> you actually have to 22:52:25 <V453000> but you dont use full load orders etc 22:53:25 *** valhallasw has quit IRC 22:54:27 <scshunt> ah ok 22:54:38 <scshunt> and the cargo is assigned to the first train to come by that is going to the target? 22:57:48 <ZxBiohazardZx> yes scshunt 22:57:55 <ZxBiohazardZx> though if a direct link exists they prefer that 22:58:05 <ZxBiohazardZx> A-B-C-D-E-F (stations in order) 22:58:25 <ZxBiohazardZx> connect ABCDEF and AD then traffic from A to EF will use the shortcut to D and then transfer for EF again 22:58:42 <ZxBiohazardZx> all auto :P 23:00:53 *** ZxBiohazardZx has quit IRC 23:09:10 <scshunt> interesting 23:11:10 *** Guest150 is now known as Sylf 23:12:41 <Sylf> do we really want to A-B-C-D... etc kind of orders on the ML trains? 23:13:09 <V453000> idk really 23:13:23 <Sylf> I think the good ol' point-to-point trains for ML would be good enough 23:13:36 <V453000> I think so too 23:13:44 <V453000> and a lot more controllable 23:14:06 <V453000> but I really do not mind what you guys do this game 23:14:24 <Sylf> so, for the starter, I want to ignore the fact that this game has cargo dist enabled, and play like any other pax game with ICE and SBahn networks. 23:14:26 <V453000> also 23:14:28 <V453000> owl 23:14:28 <V453000> bye 23:14:31 <Sylf> :P 23:14:35 <V453000> :D 23:14:41 <V453000> right, well then do :) 23:14:49 <Sylf> yup, will do. 23:14:52 <V453000> you have all the executive power to do so :P 23:15:01 <Sylf> I sure do. 23:15:04 <V453000> dominate them minions 23:15:18 <Sylf> I just want some minions too. But I'll do without them. 23:15:36 <V453000> they will join when they see activity :) 23:15:36 <PublicServer> *** Game still paused (number of players) 23:15:36 <PublicServer> *** Sylf joined the game 23:16:00 <V453000> anyway, good night :) 23:16:42 <PublicServer> <Sylf> huzzah! My town is bigger! by 5 people. 23:17:09 <PublicServer> *** Sylf has joined company #1 23:17:09 <PublicServer> *** Game unpaused (number of players) 23:17:38 <PublicServer> <Sylf> Bio, did you build Rainbow Lake area? 23:18:09 <PublicServer> <Sylf> or let me ask... has anyone beside Bio and I contributed to this game yet? 23:25:15 <PublicServer> <scshunt> Is there any reason not to just connect available primaries? 23:25:33 <PublicServer> <Sylf> because we're not playing a cargo game. 23:25:59 <PublicServer> <scshunt> then why do we have ministik mines? 23:26:02 <PublicServer> <Sylf> the game plan says passengers, mail and valuables only. 23:26:12 <PublicServer> <Sylf> we shouldn't. 23:26:16 <PublicServer> <scshunt> ok 23:26:19 <PublicServer> <Sylf> destroy all that stuff. 23:26:22 <PublicServer> <scshunt> kk 23:26:36 <PublicServer> <scshunt> oh, it's for expansion I think 23:26:38 <PublicServer> <Sylf> there's no point in only having 1 large town on the map. 23:27:04 <PublicServer> <Sylf> and with how many stations we have in that town, the cargo adds absolutely nothing. 23:27:34 <PublicServer> <scshunt> kk 23:29:04 <PublicServer> <Sylf> I could probably use that tactic in sedgewick for a while though 23:29:21 <PublicServer> <Sylf> I think I'll do it. 23:30:11 <PublicServer> <scshunt> ok so for something like Canora 23:30:14 <PublicServer> <scshunt> just make it a through station? 23:30:24 <PublicServer> <scshunt> like Anzac is? 23:30:38 <PublicServer> <Sylf> what you want to do is to decide where you want to build its main station. 23:30:48 <PublicServer> <Sylf> probably away from the town. 23:30:51 <PublicServer> <scshunt> also is it just me or are we bad at item 4? 23:31:01 <PublicServer> <Sylf> then build the local train network that leads up to that main station. 23:31:07 <PublicServer> <scshunt> even for a small town? 23:31:17 <PublicServer> <scshunt> it's 200 residents 23:31:20 <PublicServer> <Sylf> don't keep small towns small. 23:31:34 <PublicServer> <Sylf> you decide how big you want to make your town. 23:31:36 <PublicServer> <scshunt> how do you encourage expansion? 23:31:50 <PublicServer> <Sylf> you basically need to do 2 things. 23:31:56 <PublicServer> <Sylf> Build the local train network 23:31:59 <PublicServer> <Sylf> and build roads. 23:32:17 <PublicServer> <scshunt> ok. I'll try East Coulee then 23:32:52 <PublicServer> <scshunt> since it's reasonably sized 23:35:02 <PublicServer> <scshunt> Do statues help? 23:35:13 <PublicServer> <Sylf> no. 23:35:36 <PublicServer> <Sylf> statues only help with station ratings, not town growth. 23:35:42 <PublicServer> <scshunt> ok 23:36:09 <PublicServer> <Sylf> if you want some ideas on how or what to build, do visit our archives. 23:36:24 <PublicServer> <Sylf> they have many good examples of how to build towns, coop style. 23:55:36 <PublicServer> <scshunt> what are you doing, out of curiosity? 23:56:07 <PublicServer> *** Mazur joined the game 23:56:12 <PublicServer> <Sylf> I'm capturing all mainline trains, so I can destroy and rebuild the mainlines 23:56:20 <PublicServer> <scshunt> I meant in East Coulee 23:56:26 <PublicServer> <scshunt> Someone was doing something there 23:56:33 <PublicServer> <scshunt> what are you rebuilding them as? 23:56:36 <PublicServer> <scshunt> just better networked? 23:56:47 <PublicServer> <Sylf> I was cleaning up some of the roads, especially killing meaningless deadends. 23:56:55 <PublicServer> <scshunt> cool 23:57:02 <PublicServer> <Sylf> deadend roads slow down the town growth 23:57:20 <PublicServer> <scshunt> I'll build the main station for East Coulee then and let you connect it 23:58:53 <PublicServer> <scshunt> We need CL5, right? 23:59:35 <PublicServer> <Sylf> for ML, yes. 23:59:45 <PublicServer> <scshunt> eww, that makes the SLHs suck 23:59:55 <PublicServer> <scshunt> (and they need rebuilding too)