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00:01:17 *** thequux_ has joined #openttdcoop 00:01:42 *** thequux_ has left #openttdcoop 00:03:05 *** thequux has quit IRC 00:12:20 <PublicServer> *** mfb has left the game (leaving) 00:12:33 *** mfb- has quit IRC 00:14:00 *** pugi has quit IRC 00:23:07 <PublicServer> *** nicfer has left the game (leaving) 00:23:07 <PublicServer> *** Game paused (number of players) 00:23:59 <PublicServer> *** Mornington has left the game (leaving) 00:24:08 <Mornington> night 00:24:11 <DaRabman> x 00:24:15 *** Mornington has quit IRC 00:40:21 <PublicServer> *** DaRabman has left the game (leaving) 01:42:30 *** evildwarf has quit IRC 01:43:15 <PublicServer> *** Game still paused (number of players) 01:43:18 <PublicServer> *** Sylf joined the game 02:02:28 <nicfer> !password 02:02:28 <PublicServer> nicfer: vainer 02:02:41 <PublicServer> *** Game still paused (number of players) 02:02:42 <PublicServer> *** nicfer joined the game 02:02:50 <PublicServer> <Sylf> hi 02:02:53 <PublicServer> <nicfer> hi 02:03:13 <PublicServer> <nicfer> go? 02:04:19 <PublicServer> *** nicfer has joined company #1 02:04:19 <PublicServer> *** Game unpaused (number of players) 02:04:47 <PublicServer> <Sylf> we should move slh12 closer to slh 5 02:05:02 <PublicServer> <nicfer> yaey 02:05:12 <PublicServer> <Sylf> so that probably means the station looking the other way 02:22:56 <PublicServer> <Sylf> not long enough :/ 02:23:10 <PublicServer> <nicfer> yeah, I was testing 02:23:25 <PublicServer> <nicfer> 4.5CL minimum for S-bends 02:23:27 <PublicServer> <Sylf> but that would be full CL that you need 02:23:41 <PublicServer> <Sylf> that also works 02:32:43 <PublicServer> <Sylf> you don't need to double bridge there 02:32:50 <PublicServer> <Sylf> unless it's a balancer 02:33:20 *** evildwarf has joined #openttdcoop 02:33:20 *** Webster sets mode: +o evildwarf 02:38:45 *** nicfer_ has quit IRC 02:40:25 *** frdm has quit IRC 02:41:40 *** frdm has joined #openttdcoop 02:45:19 <PublicServer> <nicfer> the top and bottom exits will have half the traffic as the ones between 02:53:24 <PublicServer> <Sylf> how about 03:19:09 <PublicServer> <nicfer> can I magic-bulldoze Three Hills Factory? 03:19:28 <PublicServer> <Sylf> yes, but before that 03:19:47 <PublicServer> <nicfer> I'll try to build around it before doing that 03:19:49 <PublicServer> <Sylf> you really don't need LL_RR line to the station of that size 05:33:55 *** evildwarf has quit IRC 05:34:55 <PublicServer> <nicfer> I think I finished FYL 05:36:32 *** Maraxus has joined #openttdcoop 05:36:50 <PublicServer> *** nicfer has joined spectators 05:36:50 <PublicServer> *** Game paused (number of players) 05:36:52 <PublicServer> *** nicfer has left the game (leaving) 05:37:03 *** nicfer has quit IRC 06:36:53 *** valhallasw has joined #openttdcoop 06:53:31 <iinsomlol> !password 06:53:31 <PublicServer> iinsomlol: bladed 06:53:48 <PublicServer> *** Game still paused (number of players) 06:53:48 <PublicServer> *** iinsomlol joined the game 06:56:26 <PublicServer> *** iinsomlol has left the game (leaving) 06:56:27 *** iinsomlol has quit IRC 07:08:40 *** valhallasw has quit IRC 07:09:11 *** cyph3r has joined #openttdcoop 07:12:14 *** TWerkhoven has quit IRC 07:12:30 *** TWerkhoven has joined #openttdcoop 07:29:07 *** Gregor-PLNL has joined #openttdcoop 07:32:55 *** dwarf has joined #openttdcoop 07:32:56 *** ChanServ sets mode: +o dwarf 07:39:56 *** frdm has quit IRC 07:41:01 *** frdm has joined #openttdcoop 07:59:00 *** robotboy has quit IRC 08:25:44 *** valhallasw has joined #openttdcoop 08:33:15 *** frdm has quit IRC 08:33:52 *** frdm has joined #openttdcoop 08:34:55 *** robotboy has joined #openttdcoop 08:44:46 *** DaRabman has quit IRC 09:05:05 *** dwarf has quit IRC 09:06:53 *** pugi has joined #openttdcoop 09:14:50 *** frdm has quit IRC 09:15:00 *** frdm has joined #openttdcoop 10:07:58 *** Brumi has joined #openttdcoop 10:12:55 *** robotboy has quit IRC 10:26:49 *** robotboy has joined #openttdcoop 10:48:19 *** Mucht has joined #openttdcoop 10:48:20 *** ChanServ sets mode: +o Mucht 11:21:15 *** Milsa has joined #openttdcoop 12:06:55 *** robotboy has quit IRC 12:20:58 *** Mucht has quit IRC 12:23:59 *** Raaaak has joined #openttdcoop 12:31:00 *** frdm has quit IRC 12:32:08 *** frdm has joined #openttdcoop 13:42:36 *** Brumi has quit IRC 13:44:41 *** Vinnie has joined #openttdcoop 13:44:44 <Vinnie> !password 13:44:44 <PublicServer> Vinnie: bladed 13:44:57 <PublicServer> *** Game still paused (number of players) 13:44:57 <PublicServer> *** Game unpaused (number of players) 13:44:58 <PublicServer> *** Vinnie joined the game 13:45:05 <PublicServer> <Vinnie> hello 13:59:43 <PublicServer> <Vinnie> does not feel like playing with you afk 13:59:46 <PublicServer> *** Vinnie has joined spectators 13:59:46 <PublicServer> *** Game paused (number of players) 14:01:46 *** Max| has quit IRC 14:02:21 *** Max| has joined #openttdcoop 14:05:44 *** Mornington has joined #openttdcoop 14:06:10 <Mornington> !password 14:06:10 <PublicServer> Mornington: patchy 14:06:31 <PublicServer> *** Game still paused (number of players) 14:06:32 <PublicServer> *** Mornington joined the game 14:09:32 <PublicServer> <Vinnie> hello 14:09:40 *** frdm has quit IRC 14:09:44 <Mornington> hello 14:10:27 *** frdm has joined #openttdcoop 14:10:51 <PublicServer> <Vinnie> want to play? 14:11:42 <Mornington> still learning about basic concepts 14:12:01 <PublicServer> <Vinnie> if you have questions, just ask 14:12:47 <Mornington> II've started on the tut save and when I'm done that i'll probably start playing on the pub server. Thanks for the offer though 14:13:35 <PublicServer> *** Mornington has left the game (leaving) 14:16:08 <Vinnie> uhm i looked for 5 seconds in the save and it might use some outdated merging concepts 14:19:37 <Mornington> oh 14:19:39 <Mornington> hmm 14:20:56 <Vinnie> 3.8 Terminus only on small industries :/ 14:21:43 <Vinnie> also no seperation of loading and unloading trains 14:21:50 <Vinnie> in station i mean 14:25:25 <Mornington> I'm relatively new to openttd in general though and i'm still on my first world barely past year 2000, I want to learn at my own pace so I'll probably start playing properly later today 14:30:19 <PublicServer> *** Vinnie has left the game (leaving) 14:41:47 *** Brumi has joined #openttdcoop 14:59:19 *** nicfer has joined #openttdcoop 15:02:00 <Vinnie> Mornington: here a start of a new tutorial with some more details. First trainline https://dl.dropboxusercontent.com/u/16307577/Openttdcoop%20Tutorial%201st%20line.sav 15:02:28 <Vinnie> 2nd line and orders explained https://dl.dropboxusercontent.com/u/16307577/Openttdcoop%20Tutorial%202nd%20line.sav 15:04:34 <Mornington> thanks gtg will be on later 15:04:38 *** Mornington has quit IRC 15:05:38 <nicfer> !paxword 15:05:42 <nicfer> !password 15:05:42 <PublicServer> nicfer: jaguar 15:05:58 <PublicServer> *** Game still paused (number of players) 15:05:58 <PublicServer> *** nicfer joined the game 15:08:42 <PublicServer> *** nicfer has joined company #1 15:08:42 <PublicServer> *** Game unpaused (number of players) 15:09:50 *** Anson has joined #openttdcoop 15:10:52 <Anson> !password 15:10:52 <PublicServer> Anson: jaguar 15:11:07 <PublicServer> *** Anson joined the game 15:30:26 *** Gregor-PLNL has quit IRC 15:38:05 *** frdm has quit IRC 15:38:34 *** frdm has joined #openttdcoop 15:40:48 <PublicServer> *** Brumi joined the game 15:40:50 <PublicServer> <Brumi> hi 15:40:52 <PublicServer> <nicfer> hi 15:42:02 <PublicServer> <nicfer> ham @ Ermineskin 15:42:28 <PublicServer> <Anson> hallo 15:43:08 <PublicServer> <Anson> just detected a single bridge that causes a queue back onto a mainline .... 15:43:34 <PublicServer> *** Anson has joined company #1 15:43:55 <PublicServer> <Brumi> well this is quite the deadlock at Ermineskin 15:44:17 <PublicServer> <Brumi> now it's solved temporarily 15:45:27 <Vinnie> my mess 15:49:15 <PublicServer> <Anson> do you intend to use the unnamed SLH between ACM and SLH03 sometime ? currently it is only a dead end and a single bridge causes queues back to the ML 15:50:38 <Vinnie> !password 15:50:38 <PublicServer> Vinnie: warren 15:50:44 <PublicServer> <Brumi> I have no intention of using it 15:50:51 <PublicServer> *** Vinnie joined the game 15:55:44 <PublicServer> <Brumi> hmm I'm wondering if it is even neccessary to squeeze in another ICE station for Taber if I want to connect it 15:55:51 *** valhallasw has quit IRC 15:56:26 <PublicServer> *** Vinnie has joined spectators 16:00:54 <PublicServer> <nicfer> I'd like to move SLH03 a bit to the east so Flyingshot Lake can be completed 16:02:20 <PublicServer> <nicfer> but that would be after my lunch 16:02:39 <PublicServer> *** nicfer has joined spectators 16:11:09 *** valhallasw has joined #openttdcoop 16:17:22 *** Gregor-PLNL has joined #openttdcoop 16:17:46 <PublicServer> <Anson> going to test something offline ... CU 16:17:52 <PublicServer> <Brumi> bye 16:18:02 <PublicServer> *** Anson has left the game (leaving) 16:21:16 *** Ryton_ has joined #openttdcoop 16:41:24 *** pugi has quit IRC 16:41:43 <PublicServer> *** nicfer has joined company #1 16:42:20 *** Jam35 has joined #openttdcoop 16:50:26 *** Ryton_ has quit IRC 16:59:04 *** ODM has joined #openttdcoop 16:59:04 *** ChanServ sets mode: +o ODM 16:59:34 <PublicServer> *** Brumi has joined spectators 17:02:19 *** Progman has joined #openttdcoop 17:05:33 *** Progman_ has joined #openttdcoop 17:06:26 <PublicServer> *** Vinnie has joined company #1 17:09:08 <PublicServer> *** Vinnie has left the game (leaving) 17:10:25 *** Progman has quit IRC 17:10:35 *** Progman_ is now known as Progman 17:11:59 <Maraxus> !password 17:11:59 <PublicServer> Maraxus: solids 17:12:16 <PublicServer> *** Maraxus joined the game 17:12:35 <PublicServer> <Maraxus> hi 17:14:27 <PublicServer> *** Brumi has joined company #1 17:26:00 <PublicServer> *** Maraxus has joined spectators 17:30:03 *** dwarf has joined #openttdcoop 17:30:03 *** Webster sets mode: +o dwarf 17:32:23 <PublicServer> *** Maraxus has left the game (leaving) 17:57:42 <fonsinchen> !password 17:57:42 <PublicServer> fonsinchen: wheeze 17:57:58 <PublicServer> *** fonso joined the game 17:57:59 <PublicServer> <Brumi> hello 17:58:05 <PublicServer> *** fonso has joined company #1 17:58:09 <PublicServer> <fonso> hi 17:58:23 <PublicServer> <fonso> wow, Flyingshot has changed a lot 17:59:09 <PublicServer> <Brumi> btw fonso 17:59:16 <PublicServer> <Brumi> a little bug with the station GUI 17:59:27 <PublicServer> <Brumi> where you select the sorting criteria 17:59:41 <PublicServer> <Brumi> when you open the dropdown list 17:59:56 <PublicServer> <Brumi> the currently selected item is wrong in the dropdown 18:00:11 <PublicServer> <fonso> It's right for me. 18:00:27 <PublicServer> <Brumi> really? 18:00:30 <PublicServer> <fonso> Is that for all stations or for specific ones? 18:00:37 <PublicServer> <Brumi> may have something to do with translations 18:00:40 <PublicServer> <Brumi> for all stations 18:00:48 <PublicServer> <fonso> Ah, no, it's also wrong for me 18:00:55 <PublicServer> <fonso> and there is some reason for that. 18:01:29 <PublicServer> <Brumi> and what is the reason? 18:01:35 <PublicServer> <fonso> I'll look that up in the code. I had that problem before and decided not to fix it ... 18:05:58 <fonsinchen> It's because in principle the window is able to sort each column in a different direction. However, I didn't want to give myself the headaches of actually adding widgets for that. 18:06:23 <fonsinchen> Ah no, not true 18:06:31 <PublicServer> <Brumi> :) 18:07:56 <fonsinchen> Half true after all. 18:08:28 <fonsinchen> You could in principle sort each column not only in different directions but also by different criterias. 18:09:02 <fonsinchen> So there is no global information about the criterium being sorted for. This is part of the columns 18:09:15 <fonsinchen> And the first column is obviously always sorted by cargo 18:09:33 <PublicServer> <nicfer> I think ECO needs more platforms 18:09:36 <fonsinchen> It can be implemented, though. I should just check the second column. 18:10:20 <PublicServer> <Brumi> what is more interesting, the higlight IS dependant on the current selection 18:10:26 <PublicServer> <Brumi> it's only wrong though 18:10:41 <PublicServer> <fonso> Yes, but it only takes planned/waiting into account 18:10:48 <PublicServer> <Brumi> ah 18:12:20 <PublicServer> <Brumi> do we wait patiently until Acme builds a new house? 18:12:30 <PublicServer> <Brumi> I'd like to add a shutte to the poor town :) 18:12:35 *** iinsom has joined #openttdcoop 18:13:09 *** Progman has quit IRC 18:13:09 <fonsinchen> fund a steel mill next to it? 18:13:34 <PublicServer> <Brumi> why a steel mill? 18:13:42 <fonsinchen> then you get pax acceptance 18:13:44 <PublicServer> <Brumi> I know it accepts pax 18:14:10 <Sylf> good luck with acme.... 18:14:21 <PublicServer> <Brumi> ok lol 18:14:43 <PublicServer> <Brumi> I forgot that a town can be that small that it doesn't even accept pax 18:14:55 <PublicServer> <Brumi> could move the HQ into Acme though :D 18:15:17 <PublicServer> <nicfer> or make a station walk to Tsuu T'ina 18:15:28 <Sylf> once a town gets the growth rate of 1/32k, that town is pretty much doomed 18:15:30 <PublicServer> <nicfer> with station signs in Acme 18:15:56 <PublicServer> <Brumi> well I'll try to move the hq into Acme temporarily :D 18:16:45 *** iinsom`au has quit IRC 18:16:50 <Sylf> I tried to grow Acme earlier in this game when the town was bigger, and tried for about 30 years 18:17:00 <Sylf> and it didnt work 18:17:03 <Sylf> fyi. 18:17:10 <PublicServer> <Brumi> :( 18:17:24 <PublicServer> <Brumi> okay then 18:17:44 <Sylf> blame me and my broken game script and my laziness to fix it 18:18:08 <PublicServer> <Brumi> you have a gamescript in this game? 18:18:40 <Sylf> yeah. 18:19:04 <PublicServer> <Brumi> that's why the local authority never rejects? 18:19:38 <Sylf> no, that's a part of magic bulldozer cheat 18:20:22 <Sylf> if you build a station in a town and never provide any service, they'll still get pissed 18:21:24 <PublicServer> <Brumi> whoa 18:21:38 <PublicServer> <Brumi> If I save and load up the game in singleplayer 18:21:49 <PublicServer> <Brumi> all dirt roads become concrete roads 18:22:40 <Sylf> yeah, that's north american roads feature 18:23:06 <PublicServer> <Brumi> okay but why are there dirt roads in 2166 18:23:40 <Sylf> it happens in real life too. reboot america, and boom, we get blacktop roads overnight 18:23:58 <PublicServer> <Brumi> :D 18:24:06 <PublicServer> *** fonso has joined spectators 18:24:15 <Sylf> without reboots, we're forever stuck with dirt roads 18:25:50 <PublicServer> *** nicfer has joined spectators 18:25:52 <PublicServer> *** nicfer has left the game (leaving) 18:33:25 *** Vinnie_nl has joined #openttdcoop 18:33:25 *** ChanServ sets mode: +o Vinnie_nl 18:33:50 *** Vinnie has quit IRC 18:34:51 <Vinnie_nl> !password 18:34:51 <PublicServer> Vinnie_nl: slewed 18:35:05 <PublicServer> *** Vinnie joined the game 18:35:08 <PublicServer> <Brumi> hello 18:35:11 <PublicServer> <Vinnie> hello 18:35:29 <PublicServer> <fonso> hi 18:37:19 <PublicServer> <Vinnie> does anyone wanna double SLH 05? 18:38:10 <PublicServer> <Brumi> I guess no 18:38:21 <PublicServer> <Vinnie> i offered the job, now its mine 18:38:56 <PublicServer> <Brumi> extending junctions is still something I have to learn 18:40:52 *** nicfer1 has joined #openttdcoop 18:41:39 *** Progman has joined #openttdcoop 18:41:59 *** nicfer has quit IRC 18:45:12 <PublicServer> <fonso> I think you could save some traffic on the S-Bahn lines by making more circular or grid-like systems 18:45:29 <Anson> !password 18:45:29 <PublicServer> Anson: wavier 18:45:47 <PublicServer> <fonso> As it is now e.g. in Standard anyone going from a stop on one line to a stop on a different line has to go via the ICE station 18:45:48 <PublicServer> *** Anson joined the game 18:48:37 <PublicServer> <Vinnie> that could be fixed by changing the distanse setting 18:48:45 <PublicServer> <Vinnie> so all traffic wants to go far 18:51:28 <PublicServer> <Anson> "effect on distance" is already set to 0% .... should give the same amoubnt of traffic to all stations, independent of distance !? 18:51:37 <fonsinchen> Yes 18:51:55 <fonsinchen> You can't priorize far stations over near ones. Only the other way around 18:52:08 <fonsinchen> The system could be extended, though. 18:52:45 <PublicServer> <fonso> However one end of MIN to other end of MIN is pretty far 18:52:51 <PublicServer> <Anson> but i think there is another problem with the pathes ... when i tested somethinmg, it appeared to me that the graph is only done for real orders, and not for implicit orders 18:53:17 <PublicServer> <fonso> It is done for implicit ones, too. 18:53:33 <PublicServer> <fonso> However, weird things will happen if the implicit orders change all the time 18:54:10 <fonsinchen> SRNW do something like that if I understand that right. 18:54:14 <PublicServer> <Anson> and at least for trains with no orders, pax are left behind and fill the main station 18:54:35 <fonsinchen> If you don't have any orders you don't get implicit ones, either, do you? 18:54:58 <fonsinchen> So the cargodist algorithm can't predict where you're going. 18:55:00 <PublicServer> <Anson> after i added orders for all stations to such an orderless train, it took 1 or 2 months until 7k pax from the main station were transported 18:55:03 <PublicServer> <Vinnie> SRNW in its pure form will not have a single order. SO it will not work with Cargo dist. Because no link can be formed 18:55:31 <fonsinchen> Actually the links are formed and that may be the bug. 18:55:46 <PublicServer> <Vinnie> we have no SRNW here 18:55:51 <fonsinchen> If a vehicle without orders arrives somewhere it should not make a link. 18:57:11 <PublicServer> <fonso> you have some working implicit orders, though 18:57:25 <PublicServer> <fonso> see, again, Standard. 18:57:32 <scshunt> !password 18:57:32 <PublicServer> scshunt: wavier 18:57:33 <PublicServer> <Vinnie> that is true but that can't be called SRNW 18:57:53 <PublicServer> *** scshunt joined the game 18:58:06 <PublicServer> <Vinnie> self regulated network sends trains where they are needed 18:58:13 <PublicServer> <fonso> Well, we can try to figure that out together if you build a SRNW somewhere. 18:58:19 <PublicServer> <Vinnie> a single loop with stations in serie is not SRNW 18:58:55 <PublicServer> <Vinnie> Lubicon Lake: Blue Quill 18:59:29 <PublicServer> <fonso> OK, I'm watching 19:00:31 <PublicServer> <Vinnie> this is dummy 19:00:41 <PublicServer> <scshunt> dummy? 19:00:47 <PublicServer> <scshunt> also what is this? 19:01:02 <PublicServer> <fonso> This should work 19:01:04 <PublicServer> <Vinnie> the train is called a dummy 19:01:10 <PublicServer> <fonso> the trains doing the same all the time 19:01:12 <PublicServer> <scshunt> where? 19:01:22 <PublicServer> <fonso> ah it goes on 19:01:36 <PublicServer> <Anson> btw: it would be nice to have some option in the station's display to easily expand all "+" of the first level and second level (and also close them again) 19:02:34 <PublicServer> <fonso> Yes, there are a lot of nice to haves for the station GUI but I think someone who can design UIs should draw a picture before I do any work there. 19:03:57 <PublicServer> *** scshunt has left the game (leaving) 19:06:36 <PublicServer> <fonso> well, the "no orders" thing does not work because those trains don't get implicit orders 19:06:46 <PublicServer> <fonso> can't you add a waypoint order somewhere? 19:07:02 <PublicServer> <Vinnie> you can add unload ad ICE 19:07:08 <PublicServer> <Vinnie> add* 19:07:10 <PublicServer> <fonso> that should do 19:07:20 <PublicServer> <Vinnie> but no non-stop 19:07:30 <PublicServer> <fonso> also right now there is no real incentive for cargodist to send things to the ICE station 19:07:42 <PublicServer> <fonso> you should connect that to some passenger sink 19:08:08 <PublicServer> <fonso> another problem is that in symmetric mode the algorithm will want to send ppl back 19:08:24 <PublicServer> <fonso> it can't as the feeder stations are pickup only 19:08:38 <nicfer1> !password 19:08:38 <PublicServer> nicfer1: siring 19:08:56 <PublicServer> *** nicfer joined the game 19:09:40 <PublicServer> <Vinnie> A simple station walk would suffice as passenger sink? 19:10:02 <PublicServer> <fonso> It should be something cargodist will want to send passengers to 19:10:08 <PublicServer> <fonso> so, yes 19:10:34 <PublicServer> <fonso> you can also just fund a steel mill next to it 19:11:06 <PublicServer> <Vinnie> but this will not work 19:11:12 <PublicServer> <Vinnie> no way to send passengers back 19:11:34 <PublicServer> <fonso> I think it will still send out some minimum amount, even if it can't send anything back 19:11:44 <PublicServer> <fonso> alternately you could switch to asymmetric 19:12:15 <PublicServer> <fonso> try with the steel mill or the station walk 19:12:22 <PublicServer> <Vinnie> it has station walk 19:12:32 <PublicServer> <fonso> I see 19:14:09 <PublicServer> <Vinnie> but it doesn't matter that this doesn't work flawless 19:14:23 <PublicServer> <fonso> Actually like this it should work 19:14:33 <PublicServer> <fonso> At least in some limited way 19:15:20 <PublicServer> <Vinnie> that isnt right 19:15:30 <PublicServer> <fonso> what is wrong? 19:15:40 <PublicServer> <Vinnie> it let trough 2 trains 19:15:54 <PublicServer> <fonso> Well, that is not related to cargodist 19:16:13 <PublicServer> <Vinnie> i know it was my bad 19:16:46 <PublicServer> <fonso> see, train 630 has picked up the pax 19:18:40 <PublicServer> <Vinnie> interesting 19:19:01 <PublicServer> <Vinnie> does orientation matter for PBS signals in what order trains are released? 19:19:18 <PublicServer> <fonso> No idea 19:19:44 <PublicServer> <fonso> The bug seems to be that trains without orders can create links but won't take cargo for those same links 19:20:03 <PublicServer> <fonso> The easy fix is not letting them create the links in the first place. 19:20:18 <PublicServer> <Vinnie> bug? " missing feature " :D 19:20:40 <PublicServer> <fonso> Well, it's hard to make implicit orders for trains without explicit orders 19:21:03 <PublicServer> <fonso> Because you don't know when they "loop around" 19:21:08 *** Mornington has joined #openttdcoop 19:21:29 <PublicServer> <Brumi> gotta go, see you next time 19:21:31 <PublicServer> <Anson> another parameter ? "create links/cargo for implicit orders: yes/no" ? 19:21:37 <PublicServer> *** Brumi has left the game (leaving) 19:21:45 <PublicServer> <fonso> no, that should always be done 19:21:59 <PublicServer> <fonso> but vehicles without explicit orders shouldn't create links 19:22:38 <PublicServer> <fonso> Then all cargo at those SRNW stations would be "via any station" and the system would work 19:22:52 <PublicServer> <fonso> sort of 19:23:46 <PublicServer> <Vinnie> so openttdcoop created some wierd train network based on two-way signal behaviour. 19:23:52 <PublicServer> <Vinnie> And only it is used here 19:24:10 <PublicServer> <Vinnie> and every new feature should be able to handle this system? 19:24:13 *** Brumi has quit IRC 19:24:30 <PublicServer> <fonso> It's a matter of consistency 19:24:48 <PublicServer> <fonso> If a train creates a link it should be able to transport cargo along that link 19:25:26 <PublicServer> <fonso> How do you normally prevent passengers from accumulating at the SRNW transfer stations? 19:25:44 <PublicServer> <fonso> Pretty sure they will generate their own passengers... 19:25:51 <PublicServer> <Vinnie> well asume we do this design of station mostly for cargo 19:26:01 <PublicServer> <Vinnie> then just place it out of reach 19:26:15 <PublicServer> <Vinnie> for passengers the footprint of a station would be to large 19:26:18 <PublicServer> <fonso> I see 19:26:44 <PublicServer> <Vinnie> But i saw one design that used a central clock to open every station every x days 19:32:56 <PublicServer> *** Vinnie has joined spectators 19:35:13 *** pugi has joined #openttdcoop 19:36:34 *** Chris_Booth has joined #openttdcoop 19:37:06 <PublicServer> *** Vinnie has left the game (general timeout) 19:37:06 <PublicServer> *** Vinnie has left the game (connection lost) 19:37:22 <PublicServer> *** fonso has left the game (leaving) 19:37:47 <fonsinchen> bye 19:38:50 <Vinnie_nl> cya 19:40:16 <PublicServer> *** nicfer has left the game (leaving) 19:40:16 <PublicServer> *** Game paused (number of players) 19:40:21 *** nicfer1 has quit IRC 19:41:25 *** Maraxus has quit IRC 19:41:30 *** nicfer has joined #openttdcoop 19:43:16 *** ODM has quit IRC 19:43:27 *** ZxBiohazardZx has joined #openttdcoop 19:45:28 <ZxBiohazardZx> !players 19:45:30 <PublicServer> ZxBiohazardZx: Client 352 (Orange) is Sylf, in company 1 (Sharkey & Co.) 19:45:30 <PublicServer> ZxBiohazardZx: Client 387 is Anson, a spectator 19:46:14 <ZxBiohazardZx> !password 19:46:14 <PublicServer> ZxBiohazardZx: shanty 19:46:22 <PublicServer> *** Game still paused (number of players) 19:46:22 <PublicServer> *** Game unpaused (number of players) 19:46:23 <PublicServer> *** ZxBiohazardZx joined the game 19:46:24 <PublicServer> <ZxBiohazardZx> sup sup 19:52:51 *** Mornington has quit IRC 20:00:46 <nicfer> !password 20:00:46 <PublicServer> nicfer: blared 20:01:00 <PublicServer> *** nicfer joined the game 20:01:08 <PublicServer> <nicfer> ho 20:01:32 *** DaRabman has joined #openttdcoop 20:02:48 <DaRabman> !password 20:02:48 <PublicServer> DaRabman: blared 20:02:59 <PublicServer> *** DaRabman joined the game 20:10:36 *** frdm has quit IRC 20:11:05 *** frdm has joined #openttdcoop 20:28:07 <PublicServer> *** nicfer has left the game (general timeout) 20:28:07 <PublicServer> *** nicfer has left the game (connection lost) 20:32:13 *** nicfer has quit IRC 20:37:50 *** nicfer has joined #openttdcoop 20:45:22 <PublicServer> <ZxBiohazardZx> ugh darn trains have more loadstages or just jam on purpose 20:45:41 *** frdm has quit IRC 20:45:56 *** frdm has joined #openttdcoop 20:50:48 *** Jam35 has quit IRC 21:10:18 <PublicServer> <ZxBiohazardZx> not to be mean but wouldnt it be easier to do the monorail via the waterside 21:10:24 <PublicServer> <ZxBiohazardZx> so you have more room for SLH in there? 21:12:03 <PublicServer> <DaRabman> Sure, my thinking was that it would be easier than trashing a lot of the city and coast line 21:13:00 <PublicServer> <ZxBiohazardZx> city will regrow :P 21:13:14 <PublicServer> <ZxBiohazardZx> slh with CL5 is harder :P 21:13:25 <PublicServer> <DaRabman> But I 21:13:32 <PublicServer> <DaRabman> wups 21:13:46 <PublicServer> <ZxBiohazardZx> not impossible like this though 21:13:48 <PublicServer> <ZxBiohazardZx> just tight 21:14:02 <PublicServer> <ZxBiohazardZx> darn standard is now bigger then mini:( 21:14:04 <PublicServer> <ZxBiohazardZx> :P 21:17:47 *** nicfer has quit IRC 21:46:21 *** Chris_Booth has quit IRC 21:56:27 <PublicServer> *** ZxBiohazardZx has left the game (leaving) 21:56:31 *** ZxBiohazardZx has quit IRC 22:13:44 *** Progman has quit IRC 22:15:27 *** Gregor-PLNL has quit IRC 22:33:41 *** Vinnie_nl has quit IRC 22:43:05 *** valhallasw has quit IRC 22:53:34 *** nicfer has joined #openttdcoop 22:55:12 *** Mornington has joined #openttdcoop 23:02:33 *** Mornington has quit IRC 23:06:25 *** perk11 has joined #openttdcoop 23:28:05 *** nicfer has quit IRC 23:29:03 *** nicfer has joined #openttdcoop 23:46:52 *** nicfer has quit IRC 23:48:21 *** nicfer has joined #openttdcoop 23:50:03 *** nicfer has quit IRC 23:57:30 *** frdm has quit IRC 23:58:09 *** frdm has joined #openttdcoop