Config
Log for #openttdcoop on 19th July 2013:
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01:02:31  *** dwarf has quit IRC
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01:25:04  <PublicServer> *** Game still paused (number of players)
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01:27:08  <Sylf> >_<   I don't like any of the plans
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03:26:38  <scshunt> Sylf: didn't you make one?
04:03:38  <scshunt> !password
04:03:38  <PublicServer> scshunt: humped
04:03:45  <PublicServer> *** Game still paused (number of players)
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04:27:29  <Sylf> Yes, I did, but I don't like my own plan
04:27:51  <Sylf> I don't like pax games
04:28:01  <scshunt> yeah, that's why I didn't vote for yours
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04:29:40  <scshunt> I think stevetrov's is my second choice, just because it seems interesting
04:29:50  <scshunt> and a better use of cargodist than we had before
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05:17:36  <Stevetrov> !password
05:17:36  <PublicServer> Stevetrov: humped
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07:04:50  <Dom_> !password
07:04:50  <PublicServer> Dom_: humped
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07:58:29  <Maraxus> !password
07:58:29  <PublicServer> Maraxus: humped
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10:12:40  <gynter> Hello
10:13:07  <gynter> I'm getting AssertionError when I'm trying to increase a probability for a town name in my newgrw, any clues?
10:14:37  <phatmatt> you probably want #openttd, not #openttdcoop
10:16:52  <gynter> lol wut, wrong paste :D
10:16:57  <phatmatt> that said, have you examined the actual assert that's firing? they're usually pretty self-explanatory
10:17:05  <phatmatt> ah, k
10:29:39  <gynter> nmlc have issues using full paths?
10:29:44  <gynter> blah
10:29:49  <phatmatt> :P
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13:13:59  <PublicServer> *** Game still paused (number of players)
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13:15:17  <Stevetrov> !help
13:15:17  <PublicServer> Stevetrov: http://www.openttdcoop.org/wiki/IRC_Commands
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13:58:24  <V453000> !password
13:58:24  <PublicServer> V453000: humped
13:58:35  <PublicServer> *** Game still paused (number of players)
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14:08:19  <PublicServer> <V453000> k I didnt want to do this but lets do it
14:15:42  <Anson> !password
14:15:42  <PublicServer> Anson: humped
14:16:02  <PublicServer> *** Game still paused (number of players)
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14:26:50  <PublicServer> <Anson> hallo
14:26:53  <PublicServer> <V453000> hi
14:27:03  <PublicServer> <Anson> does cargodist work together with refitting ???
14:27:13  <PublicServer> <V453000> why wouldnt it
14:27:20  <PublicServer> <V453000> but cargodist doesnt work, period
14:28:07  <PublicServer> <Anson> i think i heard/read that there are problems creating a proper graph when trains refit between going to some destinations.
14:28:21  <PublicServer> <V453000> I dont care tbh
14:29:04  <PublicServer> <Anson> then the train creates a connection in the graph, but has another fitting for a specific part and thus can't deliver what the graph thinks it can ...
14:29:21  <Sylf> Let's not talk about cargodist
14:29:48  <PublicServer> <Anson> i only ask because stevetrov suggests "ultimate cargodist game" and "refit trains" in his plan
14:30:02  <PublicServer> <V453000> many plans suggest various broken things
14:30:20  <V453000> !unpause
14:30:20  <PublicServer> *** V453000 has unpaused the server. (Use !auto to set it back.)
14:30:22  <PublicServer> *** Game unpaused (number of players)
14:31:28  <PublicServer> <Anson> oh, you have disasters off, but there is some flood ???
14:31:37  <PublicServer> <V453000> yes
14:32:23  <PublicServer> <Anson> there seems to be not much left of V'Äs plan ...
14:32:41  <PublicServer> <V453000> ?
14:32:56  <PublicServer> <Anson> look at your plan ... it is a flood now
14:33:06  <PublicServer> <V453000> did you ever see anything else there?
14:33:11  <Stevetrov> I am playing a single player game at the moment with cargo dist and refit, and its working out well so far
14:36:30  <Stevetrov> !password
14:36:30  <PublicServer> Stevetrov: sucked
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14:38:47  <PublicServer> <V453000> hello
14:38:54  <Stevetrov> hi there
14:40:06  <Stevetrov> btw whats wrong with cargo dist?
14:40:17  <PublicServer> <V453000> the very concept
14:41:53  <Stevetrov> ok each to their own
14:43:45  <Mark> hello
14:43:48  <PublicServer> <V453000> hi
14:43:54  <Mark> bit grumpy v?
14:44:00  <PublicServer> <V453000> no why :d
14:44:12  <Mark> dunno it just looked that way :P
14:44:17  <Mark> you should be happy, its weekend
14:44:23  <PublicServer> <V453000> we have been talking about cargodist 10000 times already
14:44:28  <Mark> you probably finished your first 6-pack by now
14:44:36  <Mark> ive never talked about it
14:44:39  <PublicServer> <V453000> and that even some people consider it acceptable on openttdcoop is very disturbed to me
14:44:40  <Mark> would you like to? :D
14:44:49  <PublicServer> <V453000> I dont mind, Sylf doesnt like it :P
14:44:54  <Mark> !dl win64
14:44:54  <PublicServer> Mark: http://binaries.openttd.org/nightlies/trunk/r25613/openttd-trunk-r25613-windows-win64.zip
14:44:59  <Mark> i dont really like the concept anyway
14:45:22  <PublicServer> <V453000> me neither and I am considering semi-officially absolutely prohibiting it here
14:46:19  <Mark> !password
14:46:19  <PublicServer> Mark: abides
14:46:24  <PublicServer> <V453000> also come see PURR :P
14:46:29  <PublicServer> *** Mark joined the game
14:46:29  <Stevetrov> Ok I am new around here, I have played single player openttd on and off for years, personally I like the concept thats why I suggested a plan using it, if you dont like it thats fine, dont vote for me.
14:46:30  <PublicServer> <V453000> purr
14:46:31  <Mark> it might might get usable at some point
14:46:42  <PublicServer> <V453000> impossible Mark
14:46:50  <Mark> if people like your plan they'll vote for you
14:46:51  <Sylf> oh sure, blame it on me :P
14:46:53  <Mark> Stevetrov
14:47:20  <PublicServer> <Mark> it just seems ottd is sick of cargodist
14:47:39  <PublicServer> <Mark> you might want to make a plan that doesnt involve cargodist but some interesting networking instead
14:47:50  <Stevetrov> I understand the last two games were cargo dist so it is probably time for a something different.
14:48:12  <PublicServer> <Mark> exactly
14:48:20  <PublicServer> <Mark> so whats this purr then?
14:48:54  <Stevetrov> I was told I should make a plan so I made one, tried to come up with somethign a bit different
14:49:04  <PublicServer> <V453000> simply: the whole point of cargodist is to give stations the option to redistribute cargo.  This means its utility is nothing else but REMOVING network (means hubs) and Replacing it by stations, which is absolutely unacceptable
14:49:08  <PublicServer> <V453000> end of discussion :P
14:49:18  <PublicServer> <V453000> Mark: explore!
14:49:28  <PublicServer> <Mark> yeah you just end up transfering i guess
14:49:29  <scshunt> I can't say I agree
14:49:41  <scshunt> although I was not a fan of the last cargodist game
14:50:11  <PublicServer> <Mark> i dont see a purr
14:50:17  <PublicServer> <V453000> explore more!
14:50:19  <PublicServer> <Mark> you have too many fucking trains
14:50:25  <PublicServer> <V453000> it isnt a train
14:50:31  <PublicServer> <Mark> oh you mean the cat
14:50:34  <PublicServer> <V453000> haha!
14:50:38  <PublicServer> <V453000> no it isnt a train nor a cat
14:51:16  <PublicServer> <Mark> so its rails
14:51:19  <scshunt> !password
14:51:19  <PublicServer> scshunt: abides
14:51:22  <PublicServer> <V453000> yayz
14:51:34  <PublicServer> *** scshunt joined the game
14:51:56  <Stevetrov> IMHO the last game would of been better if we have seperaterated the distribution of goods and food from the primary and secondary trains
14:52:27  <PublicServer> <Mark> so whats special about it? :P
14:52:33  <PublicServer> <Mark> the purr
14:52:36  <PublicServer> <V453000> :(-
14:53:08  <PublicServer> <Mark> can you run any train on it?
14:53:14  <PublicServer> <V453000> yes
14:53:20  <PublicServer> <V453000> from any "normal" train set
14:54:08  <PublicServer> <Anson> purr is just colored universal rail
14:54:16  <PublicServer> <V453000> did you say just
14:54:35  <PublicServer> <Anson> yes ... very easy to use, nothing complicated
14:54:41  <PublicServer> *** scshunt has left the game (connection lost)
14:54:49  <PublicServer> <Mark> oh you can connect different colours?
14:54:55  <PublicServer> <V453000> yes
14:55:09  <PublicServer> <Anson> that says nothing about liking or not liking it, and how it may be useful
14:56:05  <V453000> !password
14:56:15  <PublicServer> *** Anson has left the game (general timeout)
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14:56:20  <PublicServer> V453000: dogged
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14:56:51  <PublicServer> <Anson> everybody was kicked at the same time ?
14:56:59  <Stevetrov> would appear so
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14:57:40  <PublicServer> <Mark> still no slime trails for slugs
14:58:07  <PublicServer> <Anson> that (connect any colors of purr, etc) was what i meant with "just colored unirail ... no complicated different railtypes, etc, "just" colored unirail :-)
14:59:09  <PublicServer> <Anson> the most simple thing often are the most interesting ... and don't start discussing how "simple" or not it was to program it
14:59:19  <PublicServer> <Mark> now we can colours code ML SL and MSL
14:59:23  <PublicServer> <Mark> easy for the noobies
15:00:29  <PublicServer> <Anson> also useful to colorcode left and right rails on a LLRR, to see whether you connected all with all
15:01:47  <PublicServer> <Mark> and you can make !disco rail
15:02:05  <PublicServer> <V453000> maybe
15:02:23  <PublicServer> <Mark> it might indeed be useful for complicated hub construction
15:02:34  <PublicServer> <Anson> is there a hiotkey to select railtype ?
15:02:41  <PublicServer> <V453000> no
15:03:15  <PublicServer> <Mark> unless you have a keyboard that has an F20 key
15:05:33  <PublicServer> <Anson> i read back, all irc chat since last evening :-) and i saw that around midnight (17 hours ago) scs and sylf spoke about PF traps ..
15:06:32  <PublicServer> <Anson> i looked that up on the wiki and don't understand the purpose of the given overflow there ... imho, it redirects the overflow back to the network, and not stores it until used at the pickup !?
15:07:26  <PublicServer> <Anson> page http://wiki.openttdcoop.org/Two-way-Signals ... picture http://wiki.openttdcoop.org/File:Overflow_primary.png
15:07:53  <V453000> yes there is a missing track
15:08:25  <PublicServer> <V453000> If Mark likes my plan I say start right now
15:08:29  <PublicServer> <V453000> iz friday
15:08:31  <PublicServer> <V453000> iz beer
15:08:33  <PublicServer> <V453000> n stuff
15:09:11  <PublicServer> <Mark> i dont care, ill be gone for the weekend
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15:09:17  <PublicServer> <Mark> and the next 2 months probably
15:09:31  <PublicServer> <Anson> a questio about charsets : there are people from many countries, and each has its own special chars ... but should we restrict townnames to ascii ?
15:12:57  <PublicServer> <Mark> cloverleafs are epic
15:13:23  <PublicServer> <Mark> townames arent restricted though, are they?
15:13:39  <PublicServer> <Mark> if you want chinese townnames you can download chinese char set
15:13:41  <PublicServer> <Mark> i think
15:14:01  <PublicServer> <Anson> i have no problems with the display of those names
15:14:23  <PublicServer> <Anson> my problem is how i can type the names when i am talking about those towns, or how to name groups of trains, etc
15:15:10  <PublicServer> <V453000> type first few letters and press tab
15:15:19  <PublicServer> <Anson> look for a town on this map named "Faskrudsfjordur" ... and now plase type that name correctly :-)
15:15:22  <PublicServer> <Mark> doesnt really work for chinese town names
15:15:44  <PublicServer> <Mark> Fáskrúðsfjörður:
15:15:54  <PublicServer> <Anson> oh, didn't know about that autocompletion :-)
15:16:12  <PublicServer> <Anson> the magic of the control key (and tab) ;:-)
15:16:16  <PublicServer> <Mark> doesnt work if the first char is non-standard though
15:16:46  <PublicServer> <Anson> like "pingeyri" ? :-9
15:17:01  <PublicServer> <V453000> Þingeyri:
15:17:18  <PublicServer> <Anson> or pykkvibaer or porshofn ?
15:17:28  <PublicServer> <Mark> yeah but you have a communist keyboard
15:17:44  <^Spike^> ..... do i really... see a mark.....
15:17:46  <PublicServer> <V453000> no I just clicked tab until it was there :D
15:17:52  <PublicServer> <Mark> :P
15:18:08  <^Spike^> trying to sneak in by not getting into the other universe.... :)
15:18:10  <PublicServer> <Mark> a mark?
15:18:25  <^Spike^> what you doing on dutch ground.... :)
15:18:33  <^Spike^> (he asks 8 minutes before leaving work.... :))
15:18:49  <PublicServer> <Mark> not a clue
15:18:55  <PublicServer> <Mark> thankfully ill be off dutch ground tonight
15:19:00  <^Spike^> again.....
15:19:11  <PublicServer> <Mark> only to belgium for a weekend though
15:20:02  <PublicServer> <Anson> i don't have many special chars ... only äöüÄÖÜߧ ... and can create a few more by combining `´^
15:21:56  <PublicServer> <V453000> which utter bastard is constructing that cloverleaf? :d
15:22:11  <PublicServer> <Mark> that would be me
15:22:21  <PublicServer> <V453000> I thought so
15:23:33  <PublicServer> *** Anson has joined company #1
15:24:05  <PublicServer> <Mark> it would be pretty cool in LLRR i think
15:24:12  <PublicServer> <Mark> and its simple
15:25:06  <PublicServer> <V453000> what
15:25:09  <PublicServer> <V453000> did you just say
15:25:25  <PublicServer> <Mark> :D
15:25:32  <PublicServer> <V453000> no.
15:25:34  <PublicServer> <V453000> :D
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15:28:22  <PublicServer> <Anson> how do you best color the diagonals ?
15:28:36  <PublicServer> <Mark> disco style
15:29:35  <PublicServer> <Mark> alright im off
15:29:45  <PublicServer> <V453000> cya :)
15:29:47  <PublicServer> <Mark> cya people around christmas time
15:29:57  <PublicServer> <Mark> byebye
15:30:05  <PublicServer> *** Mark has left the game (leaving)
15:31:34  <PublicServer> <Anson> hehe, with purr, it is easy to see that one branch of the cloverleaf is built differently than the others ....
15:33:02  <Stevetrov> !password
15:33:02  <PublicServer> Stevetrov: hocked
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15:57:39  <PublicServer> <Anson> when someone uses !unpause, please use !auto at least before logoff
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16:35:27  <Jam35> !password
16:35:27  <PublicServer> Jam35: otters
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16:46:26  <scshunt> !password
16:46:26  <PublicServer> scshunt: zanied
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17:06:21  <Stevetrov> !gap 3
17:06:21  <PublicServer> Stevetrov: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
17:06:34  <Stevetrov> !gap 3 6
17:06:34  <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 3 and gap 6.
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17:36:51  <slaca> !download
17:36:51  <PublicServer> slaca: !download autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
17:36:51  <PublicServer> slaca: http://www.openttd.org/en/download-trunk/r25613
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17:44:28  <PublicServer> *** scshunt has left the game (general timeout)
17:44:28  <PublicServer> *** scshunt has left the game (connection lost)
17:49:12  <slaca> !password
17:49:12  <PublicServer> slaca: sighed
17:49:22  <PublicServer> *** Game still paused (number of players)
17:49:24  <PublicServer> *** Player has joined spectators
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17:56:16  <PublicServer> *** Player has left the game (leaving)
18:11:17  *** amiller has joined #openttdcoop
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18:31:56  <Maraxus> !password
18:31:56  <PublicServer> Maraxus: waiver
18:32:12  <PublicServer> *** Game still paused (number of players)
18:32:14  <PublicServer> *** Maraxus joined the game
18:34:30  <PublicServer> *** Maraxus has left the game (leaving)
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18:51:03  *** ChanServ sets mode: +o ODM
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18:55:57  *** ChanServ sets mode: +o Vinnie_nl
18:56:14  <Vinnie_nl> !password
18:56:14  <PublicServer> Vinnie_nl: waiver
18:56:31  <PublicServer> *** Game still paused (number of players)
18:56:31  <PublicServer> *** Vinnie joined the game
19:02:23  <PublicServer> *** Vinnie has left the game (leaving)
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19:17:44  <PublicServer> *** Game still paused (number of players)
19:17:45  <PublicServer> *** V453000 joined the game
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19:21:14  *** Webster sets mode: +o evildwarf
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19:56:29  *** Webster sets mode: +o dwarf
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20:44:27  *** Webster sets mode: +o dwarf
20:58:08  <Stevetrov> !password
20:58:08  <PublicServer> Stevetrov: harked
20:58:20  <PublicServer> *** Game still paused (number of players)
20:58:21  <PublicServer> *** stevetrov joined the game
21:08:27  <PublicServer> *** V453000 has left the game (leaving)
21:09:21  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Jones%20%26%20Co.%2C%202124-12-17.sav
21:09:23  <PublicServer> V453000: OK :-)
21:09:49  <PublicServer> *** Game paused (number of players)
21:09:54  <V453000> !info
21:09:54  <PublicServer> V453000: #:1(Orange) Company Name: 'Jones & Co.'  Year Founded: 2100  Money: 232168576  Loan: 0  Value: 232442367  (T:1, R:0, P:11, S:0) unprotected
21:09:59  <V453000> !auto
21:09:59  <PublicServer> *** V453000 has enabled autopause mode.
21:10:10  <V453000> !changepw
21:10:10  <PublicServer> V453000: Password changed to opaque
21:16:45  *** dwarf has quit IRC
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21:20:46  *** Webster sets mode: +o dwarf
21:32:14  <Stevetrov> !password
21:32:14  <PublicServer> Stevetrov: sagger
21:32:27  <PublicServer> *** Game still paused (number of players)
21:32:29  <PublicServer> *** stevetrov joined the game
21:32:37  <PublicServer> *** stevetrov has left the game (leaving)
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22:42:53  *** ChanServ sets mode: +o uliko
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23:50:46  <PublicServer> *** Game still paused (number of players)
23:50:46  <PublicServer> *** Sylf joined the game
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