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00:08:50 *** roboboy has quit IRC 00:12:35 *** amiller has joined #openttdcoop 02:39:41 *** gnemonix has joined #openttdcoop 02:41:40 <PublicServer> *** Game still paused (number of players) 02:41:43 <PublicServer> *** gnemonix joined the game 02:50:45 <PublicServer> *** gnemonix has left the game (leaving) 03:35:04 *** roboboy has joined #openttdcoop 04:59:28 *** nicfer has quit IRC 05:17:05 *** Robert2013 has joined #openttdcoop 05:17:25 <Robert2013> good morning! 05:17:29 <Robert2013> !password 05:17:29 <PublicServer> Robert2013: gunned 05:17:29 <V453000> hio 05:17:34 <PublicServer> *** Game still paused (number of players) 05:17:34 <PublicServer> *** Game unpaused (number of players) 05:17:36 <PublicServer> *** Robert2013 joined the game 05:23:02 *** pugi has joined #openttdcoop 05:27:34 *** Virtulis has joined #openttdcoop 05:28:47 *** Stevetrov has joined #openttdcoop 05:30:53 *** Virtulis has quit IRC 05:34:46 <PublicServer> *** Robert2013 has left the game (leaving) 05:34:46 <PublicServer> *** Game paused (number of players) 05:53:20 *** BiG_MeEcH has joined #openttdcoop 05:53:25 <BiG_MeEcH> !players 05:53:27 <PublicServer> BiG_MeEcH: Client 202 (Orange) is Anson, in company 1 (Cococoop) 05:54:41 <BiG_MeEcH> !date 05:54:41 <PublicServer> BiG_MeEcH: 6 Aug 2274 06:23:58 *** abarofsoap has quit IRC 06:52:58 *** Robert2013 has quit IRC 06:58:56 <PublicServer> <Anson> can someone please join for a minute ? ... seems like the whole net jams because of an unfinished reconstruction ... only needs to move 2 or 3 tiles ... 07:01:14 *** Robert2013 has joined #openttdcoop 07:02:54 <PublicServer> <Anson> hallo, robert ... seems like i was just rebuilding something and there was one bad tile when you left in the night ... can you please join so that i can adjust that tile and the big jam will vanish by itself ? 07:19:28 <PublicServer> *** Game still paused (number of players) 07:19:28 <PublicServer> *** Game unpaused (number of players) 07:19:29 <PublicServer> *** phatmatt joined the game 07:19:30 <PublicServer> <phatmatt> there you go 07:19:49 <PublicServer> <Anson> thanks for joining 07:19:55 <PublicServer> <Anson> the jam is fixed now 07:20:01 <PublicServer> <phatmatt> nice jam :) 07:20:31 <PublicServer> <Anson> i was just rebuilding when peiple left ... then i waited for someone else to join ... and fell asleep :-( 07:20:37 <PublicServer> <phatmatt> :( 07:20:45 <PublicServer> <phatmatt> where was the mistake? before SLH05? 07:21:00 <PublicServer> <phatmatt> well, unfinished rebuild 07:21:07 <PublicServer> <Anson> no ... in the station at Ginnton 07:21:22 <PublicServer> <phatmatt> ah 07:21:25 <PublicServer> <Anson> i was rebuilding a reverser, and one train got stuck there 07:21:43 <PublicServer> <Anson> you see the red rails ? 07:21:47 <PublicServer> <phatmatt> yup 07:21:57 <PublicServer> <Anson> that was all what was needed to get rid of that train 07:22:59 <PublicServer> <Anson> !here was the bad tile 07:23:05 <PublicServer> <phatmatt> ic 07:24:23 <PublicServer> <Anson> in the night (even before midnight), there were 3-4 people playing, and then they suddenly left aftzer i just had added a rail there ... thought that someone might return, but fell asleep after a few hours of watching TV :-) :-( 07:24:50 <PublicServer> <phatmatt> i like to give warning before i leave, if there's only 2 people left 07:25:53 <PublicServer> <phatmatt> things are moving again 07:26:39 <PublicServer> <Anson> sounds reasonable ... in the night there were 4+ clients, one spectator, me, and 2-3 other active, and then they suddenly were gone 07:27:00 *** valhalla1w has quit IRC 07:27:07 <PublicServer> <phatmatt> perhaps the autopilot should only pause when it goes from 2 -> 1 after a certain time delay 07:27:10 <PublicServer> <Anson> but i doubt that i would have seen that tile even with a warning 07:27:12 <PublicServer> <phatmatt> sounds like extra work, though :P 07:28:02 <PublicServer> <Anson> on first sight, the change looked harmless, and only after a while when trains started to get stuck, i would have seen it 07:29:05 <PublicServer> <Anson> speaking of "number of players" : is the problem fixed that we had for a few games now ? ... after pause/unpause/auto, min number of players was often reset to 255 :-) 07:29:17 <PublicServer> <phatmatt> dunno 07:29:32 <PublicServer> *** Anson has paused the server. 07:29:34 <PublicServer> *** Game paused (number of players) 07:29:36 <PublicServer> *** Anson has enabled autopause mode. 07:29:38 <PublicServer> *** Game unpaused (number of players) 07:30:02 <PublicServer> <Anson> seems to be fixed 07:30:49 <PublicServer> <Anson> funny effect was that you needed 255 active clients to continue playing after pausing (eg to let people with long map loading times join) 07:30:55 *** Robert2013 has quit IRC 07:32:06 *** valhallasw has joined #openttdcoop 07:32:15 <PublicServer> <Anson> looking at how quickly that big jam was gone, the network seems to be in a really good shape ? 07:32:29 <PublicServer> <phatmatt> it did clear up quickly, which is good 07:35:24 *** Robert2013 has joined #openttdcoop 07:44:20 <PublicServer> <Anson> are you doing something yourself, or only joined for me now ? 07:44:54 <phatmatt> nope, i'm done 07:45:06 <phatmatt> i think i'm about to drop off soon anyway due to slow pc 07:45:08 <PublicServer> *** phatmatt has left the game (general timeout) 07:45:08 <PublicServer> *** phatmatt has left the game (connection lost) 07:45:09 <PublicServer> *** Game paused (number of players) 07:45:11 <phatmatt> so there's your warning 07:45:13 <phatmatt> ah :) 07:45:40 <PublicServer> <Anson> what i have to do will take some time ... and I'll hopefully do it more "logout-proof :-) ... you may leave now .... 07:45:43 <phatmatt> sorry, compiling something, not enough cpu on my brick i call a computer 07:45:56 <phatmatt> yeah. sorry :) hopefully people will be around soon 07:46:15 <PublicServer> <Anson> i have this game running twice on my comp now ... one online and one offline .-) 07:50:46 <phatmatt> lol 07:50:58 <phatmatt> yeah. i sometimes did that for big changes, when i was less confident 08:02:04 *** gnemonix has quit IRC 08:04:27 *** Gregor-PLNL has joined #openttdcoop 08:14:33 *** lollers has joined #openttdcoop 08:15:19 <lollers> Is there somebody online? 08:17:47 <lollers> @quickstart 08:17:48 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 08:20:15 *** lollers has quit IRC 08:36:18 <PublicServer> *** Anson has joined spectators 09:00:09 *** Robert2013 has quit IRC 09:00:25 *** Robert2013 has joined #openttdcoop 09:18:53 *** Robert2013 has quit IRC 09:26:15 *** evildwarf has quit IRC 10:34:18 *** Stevetrov has quit IRC 11:35:06 *** nicfer has joined #openttdcoop 12:06:58 *** Telius has joined #openttdcoop 12:07:39 *** Telius has joined #openttdcoop 12:08:25 <Telius> join #openttdcoop.pro 12:08:47 <Telius> /join #openttdcoop.pro 12:11:36 *** Telius has quit IRC 12:13:15 <V453000> kay :D 12:26:02 <planetmaker> doesn't look 'pro' :-P 12:27:13 <V453000> "pro" is for everyone, but not being able to join the channel, and leaving 3 minutes after, is not pro indeed :D 12:27:56 <V453000> well currently for "anyone with Suicidal CPU" :) 13:31:05 *** Robert2013 has joined #openttdcoop 13:39:29 *** amiller has quit IRC 13:41:47 <dihedral> pro zone still exists? 13:41:57 <dihedral> i recall that used to be for members only 13:42:18 <V453000> it exists but it is for everybody now 13:42:30 <V453000> @archive 13:42:30 <Webster> http://www.openttdcoop.org/wiki/PublicServer:Archive | http://www.openttdcoop.org/wiki/MemberZone:Archive | http://www.openttdcoop.org/wiki/ProZone:Archive 13:42:34 <V453000> exists :P 13:42:49 <V453000> we dont use it too often, but when we do it usually results in something really nice 13:44:39 *** roboboy has quit IRC 14:07:53 *** Robert2013 has quit IRC 14:15:21 *** amiller has joined #openttdcoop 14:20:48 *** Stevetrov has joined #openttdcoop 14:32:46 *** Maraxus has joined #openttdcoop 14:35:26 *** nicfer has quit IRC 14:41:15 *** Robert2013 has joined #openttdcoop 14:42:44 *** Dom_ has quit IRC 14:52:21 *** nicfer has joined #openttdcoop 14:52:42 *** nicfer has quit IRC 14:57:01 *** ODM has joined #openttdcoop 14:57:01 *** ChanServ sets mode: +o ODM 15:06:14 *** Gregor-PLNL has quit IRC 15:22:40 *** Robert2013 has quit IRC 15:31:19 *** valhallasw has quit IRC 15:43:55 *** valhallasw has joined #openttdcoop 15:52:59 *** uliko has joined #openttdcoop 15:52:59 *** ChanServ sets mode: +o uliko 15:56:19 *** valhallasw has quit IRC 15:58:37 *** Dosh126 has joined #openttdcoop 15:59:02 *** Dosh126 has left #openttdcoop 15:59:38 *** Dosh126 has joined #openttdcoop 16:01:06 *** Dosh126 has left #openttdcoop 16:03:45 *** Dosh126 has joined #openttdcoop 16:05:59 <Dosh126> @quickstart 16:06:00 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:07:58 <Dosh126> !password 16:07:58 <PublicServer> Dosh126: panned 16:09:01 <Dosh126> add server ps.openttdcoop.org 16:11:06 *** lollers has joined #openttdcoop 16:11:58 <Dosh126> !dl lin win64 16:11:58 <PublicServer> Dosh126: http://binaries.openttd.org/nightlies/trunk/r25627/openttd-trunk-r25627-linux-generic-i686.tar.xz 16:12:51 <Dosh126> name Dosh126 16:14:41 <Dosh126> Add Server ps.openttdcoop.org 16:18:26 <lollers> hey, I am new to openttd and openttdcoop and would like to spectate a game, could i get the password? 16:19:05 *** evildwarf has joined #openttdcoop 16:19:05 *** Webster sets mode: +o evildwarf 16:20:37 <lollers> !password 16:20:37 <PublicServer> lollers: panned 16:20:55 <PublicServer> *** Game still paused (number of players) 16:21:36 <PublicServer> *** Player has changed his/her name to {} lollers 16:22:32 <Dosh126> !help 16:22:32 <PublicServer> Dosh126: http://www.openttdcoop.org/wiki/IRC_Commands 16:23:57 <Dosh126> Add Server 16:25:07 <PublicServer> *** lollers has left the game (leaving) 16:25:54 *** lollers has quit IRC 16:26:51 <PublicServer> *** Game still paused (number of players) 16:27:29 <PublicServer> *** Player has changed his/her name to Dosh126 16:28:10 <PublicServer> *** Dosh126 has left the game (leaving) 16:29:28 <PublicServer> *** Game still paused (number of players) 16:29:31 <PublicServer> *** Dosh126 joined the game 16:31:09 *** amiller has quit IRC 16:34:19 *** [1]Mark has joined #openttdcoop 16:36:41 *** Anson has quit IRC 16:37:03 *** Anson has joined #openttdcoop 16:37:12 *** Jam35 has joined #openttdcoop 16:38:45 <PublicServer> *** Dosh126 has left the game (leaving) 16:39:09 *** Dosh126 has quit IRC 16:39:26 *** Mark has quit IRC 16:39:26 *** [1]Mark is now known as Mark 16:39:48 <PublicServer> *** Game still paused (number of players) 16:39:49 <PublicServer> *** Dosh126 joined the game 16:42:42 <PublicServer> <Anson> hallo, Dosh, do you want to build something ? 16:44:55 *** Dosh126 has joined #openttdcoop 16:46:04 <Dosh126> @quickstart 16:46:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 16:46:14 *** abarofsoap has joined #openttdcoop 16:46:28 *** abarofsoap has joined #openttdcoop 16:56:13 *** litepalmer has joined #openttdcoop 16:56:28 <litepalmer> @quickstart 16:56:29 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 17:02:19 *** Dosh126 has quit IRC 17:03:51 <PublicServer> *** Dosh126 has left the game (leaving) 17:06:06 *** Dom_ has joined #openttdcoop 17:08:27 *** Gregor-PLNL has joined #openttdcoop 17:08:37 *** litepalmer has quit IRC 17:10:16 *** Dosh126 has joined #openttdcoop 17:10:23 <Dosh126> !password 17:10:23 <PublicServer> Dosh126: sandal 17:10:50 <PublicServer> *** Game still paused (number of players) 17:10:50 <PublicServer> *** Dosh126 joined the game 17:12:16 <PublicServer> <Anson> hallo 17:12:19 <PublicServer> *** Anson has joined company #1 17:13:19 <PublicServer> *** Dosh126 has left the game (leaving) 17:13:33 *** Jam35_ has joined #openttdcoop 17:13:35 *** Jam35_ has quit IRC 17:15:04 *** Jam35 has quit IRC 17:15:46 *** Jam35 has joined #openttdcoop 17:16:44 *** Maraxus has quit IRC 17:16:58 *** amiller has joined #openttdcoop 17:18:23 *** Dosh126 has quit IRC 17:18:26 <Jam35> !password 17:18:26 <PublicServer> Jam35: clawed 17:18:37 <PublicServer> *** Game still paused (number of players) 17:18:40 <PublicServer> *** Jam35 joined the game 17:18:52 <PublicServer> *** Jam35 has joined company #1 17:18:52 <PublicServer> *** Game unpaused (number of players) 17:18:56 <PublicServer> <Anson> hallo, jam 17:19:15 <PublicServer> <Jam35> hii 17:19:48 <PublicServer> <Anson> i found the reverser depot for farms which i was looking for ... at least the principle 17:20:18 <PublicServer> <Anson> look at !not a farm 17:20:52 <PublicServer> *** Jam35 has left the game (general timeout) 17:20:52 <PublicServer> *** Jam35 has left the game (connection lost) 17:20:52 <PublicServer> *** Game paused (number of players) 17:21:01 *** Robert2013 has joined #openttdcoop 17:23:31 *** litepalmer has joined #openttdcoop 17:23:42 *** Dosh126 has joined #openttdcoop 17:23:59 *** litepalmer has quit IRC 17:24:23 <Dosh126> !password 17:24:23 <PublicServer> Dosh126: clawed 17:24:27 <Jam35> so a waiting bay for each cargo and forced/visible depot? 17:24:44 <Jam35> still doesn't make the right train leave the depot 17:24:53 <PublicServer> *** Game still paused (number of players) 17:24:53 <PublicServer> *** Dosh126 joined the game 17:24:57 <PublicServer> <Anson> still needs work, but it is a first step :-) 17:25:16 <PublicServer> <Anson> i discovered it by accident :-) 17:25:50 <PublicServer> <Anson> built only this overflow for the U-turn, and had to add a second waiting bay to speed up release of trains 17:26:16 <PublicServer> <Anson> and then i thought "what if those waiting bays would be for separate stations" :-) 17:26:34 <Mark> hai 17:26:36 <Mark> !password 17:26:36 <PublicServer> Mark: clawed 17:26:42 <PublicServer> *** Game still paused (number of players) 17:26:42 <PublicServer> *** Game unpaused (number of players) 17:26:45 <PublicServer> *** Mark joined the game 17:27:06 <Jam35> the bay is a good idea 17:27:08 <PublicServer> <Anson> problem still is that this depot would be visible, and that it is no big advantage to have one depot ... but it is a start :-) 17:27:17 *** litepalmer has joined #openttdcoop 17:27:24 <Jam35> just dont think it could work without visible depot 17:27:51 <PublicServer> <Anson> would need a pf trap or something ... 17:28:31 <Jam35> hm might work 17:29:29 <PublicServer> <Anson> probably will be more like an exercise how to build something and not be too useful ... one depot always causes low throughput 17:30:11 <PublicServer> <Anson> but especially for the start of a game with farms, it might be useful ... and it probably will look nice when built in an interesting way :-) 17:31:08 <Jam35> in case of here if someone hadn't spammed too many trains there it wouldn't be necessary 17:33:03 <PublicServer> <Anson> somehow those trains come in waves, and there are better methods to build the U-turn ... but it was a quick fix to keep the system running 17:35:05 <PublicServer> <Anson> i will rebuild my station ... first catching the trains since there is no pause ... 17:36:19 <PublicServer> *** Dosh126 has left the game (leaving) 17:41:10 <Jam35> !password 17:41:10 <PublicServer> Jam35: pities 17:41:24 <PublicServer> *** Jam35 joined the game 17:42:14 <Jam35> hm... 17:42:23 <Jam35> soon to be bb 17:45:42 <PublicServer> *** Jam35 has joined company #1 17:47:58 <PublicServer> *** Jam35 has left the game (general timeout) 17:47:58 <PublicServer> *** Jam35 has left the game (connection lost) 17:48:13 <Jam35> !password 17:48:13 <PublicServer> Jam35: demote 17:48:32 <PublicServer> *** Jam35 joined the game 17:48:43 <PublicServer> *** Jam35 has joined company #1 17:51:23 *** Robert2013_ has joined #openttdcoop 17:52:14 *** Robert2013 has quit IRC 17:52:52 *** Dosh126 has quit IRC 17:54:07 *** nicfer has joined #openttdcoop 17:57:28 <PublicServer> *** Jam35 has left the game (general timeout) 17:57:28 <PublicServer> *** Jam35 has left the game (connection lost) 17:58:49 *** uliko has quit IRC 18:16:26 *** uliko has joined #openttdcoop 18:16:26 *** ChanServ sets mode: +o uliko 18:21:23 *** evildwarf has quit IRC 18:24:42 *** Progman has joined #openttdcoop 18:26:46 *** evildwarf has joined #openttdcoop 18:26:47 *** Webster sets mode: +o evildwarf 18:29:15 *** Jam35 has quit IRC 18:41:03 *** Dosh126 has joined #openttdcoop 18:41:20 <Dosh126> !Password 18:41:26 <Dosh126> !password 18:41:26 <PublicServer> Dosh126: bipeds 18:41:46 <PublicServer> *** Dosh126 joined the game 18:43:10 <PublicServer> *** Dosh126 has left the game (leaving) 18:43:16 *** Dosh126 has quit IRC 18:46:50 <Stevetrov> !gap 6 9 18:46:50 <PublicServer> Stevetrov: You need 2 tunnels/bridges for trainlength 6 and gap 9. 18:51:24 *** Robert2013_ has quit IRC 18:58:36 *** Robert2013 has joined #openttdcoop 19:02:43 *** Robert2013_ has joined #openttdcoop 19:05:07 *** Robert2013__ has joined #openttdcoop 19:09:23 *** Robert2013 has quit IRC 19:12:04 *** Robert2013_ has quit IRC 19:29:00 *** Robert2013 has joined #openttdcoop 19:35:33 *** Robert2013__ has quit IRC 19:44:07 *** ODM has quit IRC 19:45:14 *** evildwarf has quit IRC 19:54:50 *** amiller has quit IRC 19:57:26 *** Robert2013_ has joined #openttdcoop 20:02:18 <PublicServer> *** Mark has left the game (leaving) 20:02:18 <PublicServer> *** Game paused (number of players) 20:03:34 *** Robert2013 has quit IRC 20:14:37 *** mfb- has joined #openttdcoop 20:14:37 *** ChanServ sets mode: +o mfb- 20:14:43 <mfb-> hi 20:14:57 <PublicServer> <Anson> hallo 20:15:05 <PublicServer> *** Game still paused (number of players) 20:15:05 <PublicServer> *** Game unpaused (number of players) 20:15:08 <PublicServer> *** mfb joined the game 20:15:12 <PublicServer> <Anson> a very calm day 20:15:29 *** Stevetrov has quit IRC 20:15:50 <PublicServer> <Anson> you are the third player in 20+ hours 20:16:24 <PublicServer> <mfb> wtf happens at train 562 20:17:14 <PublicServer> <Anson> wtf ... which idiot .... 20:18:32 <PublicServer> <Anson> all day long, i was online (as spectator) and i saw only two players coming and soon leaving ... looked as if they had only read the quickstart and then left 20:18:43 <PublicServer> <mfb> pay attention to signal density in those curves, the automatic system does not place them dense enough 20:18:45 <PublicServer> <Anson> and then there was mark for several hours 20:19:37 <PublicServer> <Anson> the "owner" of those purr tracks had caused a deadlock yesterday (or did someone else start so many trains) 20:19:55 <PublicServer> <Anson> thus i had built an overflow ... you still can see the signs 20:20:10 <mfb-> that is not an overflow 20:20:44 <PublicServer> <Anson> but this looks like sabotage now ... at !here, and plainly destroying the working overflow at the U-turn (and the Uturn itself too) 20:21:14 <PublicServer> <mfb> I didn't change that part 20:21:28 <PublicServer> <mfb> okay, too many trains 20:21:39 <PublicServer> <Anson> the Uturn was replaced by the new track ... but if the number of trains wasn't drastically reduced, it will deadlock soon again when you release the trains 20:22:10 <PublicServer> <mfb> well we can increase the capacity 20:24:26 <PublicServer> <mfb> I don't see why trains would use that U-turn 20:25:53 <PublicServer> <Anson> do you have an idea why? (sign "why") 20:26:15 <PublicServer> <mfb> more messy layout? 20:26:17 <PublicServer> <mfb> :D 20:26:58 <PublicServer> <Anson> new rule ? "no simple curves, but need to be at least a double 45 ? 20:27:08 <PublicServer> <mfb> lol 20:27:43 <PublicServer> <Anson> it doesn't hurt much with the animal trains, but the track becomes longer anyway 20:28:02 <PublicServer> <mfb> same with the diagonals 20:28:12 <PublicServer> <mfb> well, more space for trains 20:28:19 <PublicServer> <Anson> was just typing the same :-) 20:29:01 <PublicServer> <Anson> btw: what do you think of my overflow at "danger of deadlocks" ? 20:29:25 <PublicServer> <mfb> hmm well.. 20:29:43 <PublicServer> <mfb> it does not work as you would like 20:29:45 <PublicServer> <Anson> i like building strange compact layouts .... as long as they work 20:31:08 <PublicServer> <Anson> forgot the second 2way signal for the choice (bridge or overflow) 20:31:30 <PublicServer> <mfb> still pointless 20:32:32 <PublicServer> <Anson> when trains are on the bridge, next would go to the overflow, but if the overflow is temporarily jammed, trains shouldn't wait halfway 20:32:52 *** Chris_Booth has joined #openttdcoop 20:32:58 <PublicServer> <Anson> their tail would block the ML anyway, thus they should wait in front of it 20:33:08 <PublicServer> <mfb> the case "exit signal red but no train on the split" is extremely rare 20:33:16 <PublicServer> <mfb> like... it won't happen in the game (probably) 20:33:38 <PublicServer> <mfb> oh, together with "bridge gets green at that point and no other train goes to the bridge" 20:34:00 <PublicServer> <mfb> and then, you have one additional train going to the overflow when it does not have to 20:34:03 <PublicServer> <Anson> it happened a lot ! ... i watched it, and added the presig and choice when too many were waiting there 20:34:10 <PublicServer> <mfb> it will totally break the whole game to have that delay! 20:34:23 *** Robert2013_ has quit IRC 20:34:41 <PublicServer> <Anson> which delay ? 20:34:56 <PublicServer> <mfb> the additional train going to the overflow instead of the bridge 20:35:14 <PublicServer> <mfb> oh and now trains from the overflow wait for trains going to the depot 20:36:57 <PublicServer> <Anson> it is no problem ... there were so many trains on the ML, that trains from the bridge would only merge slowly, and a gap behind them would easily be filled 20:37:23 <PublicServer> <Anson> but quite often, trains could now go to the bridge directly instead of going through the overflow 20:37:49 <PublicServer> <mfb> that does the same 20:37:55 <PublicServer> <mfb> for every reasonable situation 20:38:22 *** Mark has quit IRC 20:39:25 *** abarofsoap has quit IRC 20:39:35 *** litepalmer has quit IRC 20:41:34 <PublicServer> <Anson> depot empty now ... removed it 20:42:30 <PublicServer> <Anson> with the trains in depot, production might have dropped ... and there were at least twice as many trains yesterday 20:44:20 <PublicServer> <mfb> :D 20:45:58 <PublicServer> <Anson> hehe, do you know the glas-wall mazes at fairs ? 20:46:20 <PublicServer> <Anson> a long winding path with many dead ends ... 20:46:26 <mfb-> :p 20:46:40 <PublicServer> <Anson> i nonce built it :-) 20:46:52 *** litepalmer has joined #openttdcoop 20:47:38 <PublicServer> <Anson> to make it interesting every year again, they never built it according to a plan, but just got the glass walls and set it up as they liked 20:48:48 <PublicServer> <Anson> we were 3-4 people doing the maze all day, and did the layout as well as put everything up ... 20:49:11 <PublicServer> <Anson> at the end of the day, it was completed and we went through it once ... 20:49:35 <PublicServer> <Anson> took me 5 minutes, but someone else took half an hour while we watched him :-) 20:50:26 <PublicServer> <Anson> still not enough bends at Buntburg Springs Forest !!! 20:50:48 <PublicServer> <mfb> :D 20:51:10 *** dwarf has joined #openttdcoop 20:51:10 *** ChanServ sets mode: +o dwarf 20:51:26 <PublicServer> <mfb> done 20:51:36 <PublicServer> <Anson> what will you do next ? 20:51:46 <PublicServer> <mfb> connect tetston west 20:52:32 <PublicServer> <Anson> my trains could use the third rail too, from SLH05 towards BBH04 20:53:12 <PublicServer> <mfb> build it? :) 20:53:38 <PublicServer> <Anson> not so easy for me to add a third rail at a BBH 20:54:04 <PublicServer> <mfb> I would split that line in front of chunfingpool 20:54:04 <PublicServer> <Anson> SLH05 was my second or third SLH only, and my first second rail on a SLH 20:54:40 <PublicServer> <mfb> the northbound merger needs some work, the other directions have low traffic 21:04:32 *** uliko has quit IRC 21:05:50 <PublicServer> <mfb> that's how I would build the 3rd line there 21:10:20 <PublicServer> <Anson> I'm still searching what you mean by "there" 21:13:38 <PublicServer> <mfb> bbh04 21:13:56 <PublicServer> <mfb> see signs "loose end" 21:14:41 *** Gregor-PLNL has quit IRC 21:14:42 <PublicServer> <Anson> ah, the connection from SLH05 to BBH04 21:16:08 <PublicServer> <Anson> two loose ends from a split of the third line !? 21:16:46 <PublicServer> <Anson> and then merge them to the other lines with PBS ? probably won't please some people who hate pbs 21:18:31 <mfb-> well those are part of the merging 21:18:34 <mfb-> and should be merged :D 21:18:49 <PublicServer> <mfb> traffic is low there 21:18:59 <PublicServer> <mfb> and the existing lines were merged with PBS as well 21:19:02 <PublicServer> <mfb> I just added a 3rd 21:19:21 *** valhallasw has joined #openttdcoop 21:19:21 <PublicServer> <Anson> really low traffic ? 21:19:34 <PublicServer> <mfb> low enough 21:19:55 <PublicServer> <Anson> even now, with 2 lines only, i already see trains stopping at the pbs and recalculating their routes ... 21:20:31 <PublicServer> <mfb> sometimes, a train stops 21:20:33 <PublicServer> <mfb> so what 21:21:47 <PublicServer> <mfb> :p 21:23:45 <PublicServer> <Anson> stoppong isn't too bad ... but i had seen several trains approaching the PBS, and then stopping although the route ahead was free, and a moment later taking that route ... pathfinding with PBS :-( :-) 21:25:47 <PublicServer> <mfb> there is your third line 21:29:53 *** Progman has quit IRC 21:35:17 *** Chris_Booth has quit IRC 21:35:41 *** litepalmer has quit IRC 21:38:11 <PublicServer> <Anson> I'm adding the 3rd to ALH05 and SLH03 ... 21:48:51 <^Spike^> Our servers will need a reboot... might be down for a few minutes (Not the publicserver)