Config
Log for #openttdcoop on 31st August 2013:
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02:06:59  <PublicServer> *** Game still paused (number of players)
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02:07:06  <Sylf> !unpause
02:07:06  <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.)
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08:29:40  <V453000> !password
08:29:40  <PublicServer> V453000: pedals
08:29:59  <PublicServer> *** Game still paused (number of players)
08:30:02  <PublicServer> *** V453000 joined the game
08:30:08  * V453000 lures Jam35 
08:34:42  *** Stevetrov has joined #openttdcoop
08:35:17  <Stevetrov> !dl win
08:35:17  <PublicServer> Stevetrov: unknown option "win"
08:35:21  <Stevetrov> !dl
08:35:21  <PublicServer> Stevetrov: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
08:35:21  <PublicServer> Stevetrov: http://www.openttd.org/en/download-trunk/r25734
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08:35:27  <Stevetrov> !dl win64
08:35:27  <PublicServer> Stevetrov: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip
08:35:59  <Stevetrov> hi there any1 here?
08:36:06  <V453000> hello
08:36:07  <V453000> guess :)
08:36:45  <Stevetrov> thanks for the link, V. Unfortuanly I had already gone thru the pain of getting it from simuscape
08:37:13  <PublicServer> <V453000> I would have sent it to you directly had you been on IRC :)
08:37:28  <Stevetrov> no worries,
08:38:10  <Stevetrov> Btw i meant to say to you that I think you have done a bloody good job with NUTS, its a very nice train set.
08:38:30  <V453000> thanks :) it isnt over yet :P
08:38:38  <Stevetrov> Dont really feel the public server is the place for me, I like to do things my own way ;)
08:39:00  <V453000> I dont think that has to be a problem
08:39:08  <V453000> as long as your things work, it is always accepted
08:39:22  <Stevetrov> But I am a fan of building epic networks and now I have discovered the clipboard patch its much easier to do it on my own
08:39:34  <V453000> lol
08:39:42  <Stevetrov> although I am getting into performance problems on my latest game.
08:40:31  <V453000> 5000 trains yet?
08:40:37  <Stevetrov> I was wondering does NUTS do anything unusual with choosing the sprites? Because I am have 3500 GetHeavy length 6 trains and the game is really slowing down
08:40:54  <Stevetrov> Next goal is 5000 profitable trains
08:41:08  <V453000> 3500 trains is a lot
08:41:31  <Stevetrov> Yea, also looking at the code to see whether I can improve performance
08:41:40  <V453000> I dont think train newGRF can have that massive cpu impact
08:41:51  <V453000> industries can wreak serious havoc
08:42:06  <Stevetrov> it does with this game
08:42:15  <Stevetrov> I have profiled the code,
08:42:55  <V453000> maglevs are using very simple sprites and no stats changing or whatnot
08:43:10  <V453000> so if any vehicle, those definitely should behave standard
08:43:17  <Stevetrov> hmm weird, maybe just inefficient code.
08:43:21  <V453000> but the speed and amount of them is certainly being a problem
08:43:28  <V453000> openttd takes only 1 cpu core mind you
08:43:41  <Stevetrov> yea, my laptop has 7 doing nothing :(
08:44:09  <V453000> online, 1000 trains is often a threshold of some people having issues, 2000 only the better processors keep up
08:44:20  <V453000> of course offline it is a bit different as the game runs with reduced speed there
08:44:43  <V453000> also make sure you have things like cargodist turned off
08:45:44  <Stevetrov> If you have any games that are causing cpu problems send them to me and I will see if I can speed them up. I had a look at the 2013 pro game and unsurprisingly the problem there was with pathfinding
08:45:56  <V453000> http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/
08:45:59  <V453000> ah yes
08:46:03  <Stevetrov> indeed
08:46:10  <V453000> well, then the rest from hall of tame
08:46:15  <V453000> @psgsave 201
08:46:15  <Webster> PSG 201 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_201_-_210#gameid_201
08:46:18  <V453000> is an adept too
08:46:22  <V453000> there towns add a lot
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08:50:15  <Stevetrov> ok i will have a look,
08:50:20  <Stevetrov> gtg now, speak laters
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09:24:48  <Stevetrov> So what arete
09:24:56  <Stevetrov> are the future plans for NUTS
09:24:57  <Stevetrov> ??
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09:27:54  <Stevetrov> !password
09:27:54  <PublicServer> Stevetrov: engulf
09:28:11  <PublicServer> *** Game still paused (number of players)
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09:51:13  <V453000> who knows :)
09:51:20  <V453000> some slow trains
10:09:10  <PublicServer> *** V453000 has left the game (leaving)
10:36:51  <Jam35> !password
10:36:51  <PublicServer> Jam35: engulf
10:37:12  <PublicServer> *** Game still paused (number of players)
10:37:12  <PublicServer> *** Jam35 joined the game
10:37:24  <PublicServer> *** Jam35 has joined company #1
10:39:41  <phatmatt> @padeword
10:39:43  <phatmatt> wat
10:39:45  <phatmatt> !password
10:39:45  <PublicServer> phatmatt: engulf
10:40:00  <phatmatt> have you got your keyboard yet, V?
10:40:16  <V453000> already got papers from the customs office
10:40:19  <V453000> should get it this week
10:40:40  <PublicServer> *** Game still paused (number of players)
10:40:40  <PublicServer> *** Game unpaused (number of players)
10:40:41  <V453000> also hi :)
10:40:42  <PublicServer> *** V453000 joined the game
10:40:51  <phatmatt> hi2u
10:41:12  <PublicServer> *** Jam35 has left the game (general timeout)
10:41:12  <PublicServer> *** Jam35 has left the game (connection lost)
10:41:14  <PublicServer> *** Game paused (number of players)
10:41:30  <PublicServer> *** Game still paused (number of players)
10:41:30  <PublicServer> *** Game unpaused (number of players)
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10:42:42  <PublicServer> <V453000> RLK pax reducing quite a bit
10:42:48  <PublicServer> <V453000> ^^
10:43:38  <PublicServer> <phatmatt> wow, that's a lot
10:43:45  <PublicServer> <V453000> was almost 700k
10:43:47  <PublicServer> <V453000> somehow
10:45:05  <PublicServer> <phatmatt> i was thinking, that idea someone had where cargo disappears over time in transit sounded quite cool
10:45:31  <PublicServer> <phatmatt> so the need for a smooth network would be even more explicit, since you could look at the 'cargo transported' graphs
10:46:37  <PublicServer> <phatmatt> but my other ottd-related idea was dragons as helicopter newgrfs, so think of that what you will
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10:48:33  <PublicServer> <V453000> there were some wtf changes rather lately
10:48:43  <PublicServer> <V453000> it never was possible to get over ~30k cargo in 1 station
10:49:01  <PublicServer> <V453000> but then still, you usually have way higher production of industries than your network can take
10:49:15  <PublicServer> <V453000> so you wouldnt really care if you get less
10:53:30  <PublicServer> <phatmatt> still surprised there's no "Wild West" station :P
10:54:21  <PublicServer> <V453000> what do you mean by that
10:54:43  <PublicServer> <phatmatt> well, there's a town called "Wild", and yeah
10:56:02  <PublicServer> <V453000> right :D
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11:15:14  <PublicServer> <phatmatt> hey
11:15:17  <PublicServer> <Maraxus> hi
11:16:59  <PublicServer> <V453000> hy
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11:37:37  <PublicServer> <V453000> down to 100k :)
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12:24:40  <PublicServer> *** phatmatt has left the game (general timeout)
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12:24:40  <PublicServer> *** Game paused (number of players)
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14:07:02  <LoPo> hi
14:07:33  <LoPo> !password
14:07:33  <PublicServer> LoPo: craned
14:07:48  <PublicServer> *** Game still paused (number of players)
14:07:48  <PublicServer> *** Game unpaused (number of players)
14:07:48  <PublicServer> *** LoPo joined the game
14:09:00  <PublicServer> <V453000> hy
14:09:06  <PublicServer> <V453000> RLK almost empty now :)
14:09:08  <PublicServer> <LoPo> ey
14:09:11  <PublicServer> <V453000> could get a new game? :P
14:09:26  <PublicServer> <V453000> im drawing things though
14:09:32  <PublicServer> <LoPo> im lazy
14:09:35  <PublicServer> <LoPo> ;P
14:09:49  <PublicServer> <V453000> perfect combination :D
14:13:47  <PublicServer> <V453000> how about 256x256
14:14:01  <PublicServer> <LoPo> tl2? and mars?
14:14:09  <PublicServer> <V453000> sluggage?
14:14:19  <PublicServer> <LoPo> prob
14:14:22  <PublicServer> <V453000> TL3 is enuf
14:14:25  <PublicServer> <V453000> less lag
14:14:40  <PublicServer> <V453000> even TL5 is imo nice enough but meh
14:14:54  <PublicServer> <LoPo> with slugs it realy doesnt matter :P
14:15:01  <PublicServer> <V453000> it does :)
14:15:11  <PublicServer> <V453000> with TL2 you dont really make use of the CL
14:15:30  <PublicServer> <V453000> ... also not so visible rainbows :>
14:15:54  <PublicServer> <LoPo> thats my point, the CL slug hax makes longer LT viable
14:16:08  <PublicServer> <V453000> and vice versa
14:16:18  <PublicServer> <V453000> if you use shorter trains, they arent effective enough
14:16:28  <PublicServer> <LoPo> yeah that is true
14:16:46  <PublicServer> <LoPo> make engines carry a small amount?
14:16:48  <PublicServer> <V453000> well slugs are probably never viable enough unless you make a brutal slug nest
14:17:04  <PublicServer> <LoPo> you wanted slugs
14:17:06  <PublicServer> <V453000> no they are fine as they are :)
14:17:24  <PublicServer> <V453000> sure :) I didnt say it would have the best throughput reasons :P
14:24:50  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg266start1.sav
14:24:51  <PublicServer> V453000: OK :-)
14:24:52  <V453000> there :)
14:24:56  <V453000> load when you want
14:26:20  <LoPo> lol
14:26:22  <LoPo> thx :P
14:26:47  <LoPo> i was also amonst finnished with a map (basicly identical)
14:31:07  <LoPo> @stage: Finnished
14:31:17  <LoPo> @stage Finnished
14:31:17  *** Webster changes topic to "Cooperative OpenTTD | PSG265 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
14:31:39  <LoPo> oh, cant remember the commant to save it?
14:31:53  <LoPo> oh
14:31:55  <LoPo> nvm
14:32:36  <LoPo> !save PublicServerGame_265_Final.sav
14:32:36  <PublicServer> Saving game...
14:33:00  <LoPo> !transfer PublicServerGame_265_Final.sav
14:33:00  <PublicServer> LoPo: !transfer gamenr save: transfer the save to our web (publicserver)
14:33:28  <V453000> there you go :)
14:33:32  <LoPo> !transfer 265 PublicServerGame_265_Final.sav
14:33:33  <PublicServer> LoPo: no file!
14:33:33  <PublicServer> LoPo: Usage: /home/openttd/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save
14:33:41  <V453000> !save
14:33:41  <PublicServer> Saving game...
14:33:42  <LoPo> dafuq
14:33:47  <V453000> !transfer 265 game.sav
14:33:48  <V453000> idk
14:33:50  <V453000> but this works
14:33:51  <PublicServer> V453000: PublicServerGame_265_Final.sav
14:33:51  <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_265_Final.sav)
14:33:51  <LoPo> oh
14:33:57  <LoPo> like that...
14:33:58  <LoPo> k
14:34:08  <V453000> I think both should somehow or you were in wrong folder, or I have no idea
14:34:11  <V453000> but this is what works :D
14:34:15  <LoPo> thx
14:34:16  <V453000> go write archive :P
14:34:19  <V453000> yw
14:34:21  <LoPo> will do
14:34:46  <V453000> !rcon pwd
14:34:46  <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/autosave/
14:34:50  <V453000> !rcon cd 0
14:34:56  <V453000> !rcon cd 3
14:34:58  <V453000> !rcon pwd
14:34:58  <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/uploads/
14:35:03  <V453000> !rcon load 2
14:35:19  <PublicServer> *** Game still paused (manual, number of players)
14:35:20  <V453000> !rcon load 2
14:35:20  <PublicServer> V453000: players
14:35:20  <PublicServer> V453000: server_info
14:35:20  <PublicServer> V453000: clients
14:35:20  <PublicServer> V453000: echo doneclientcount
14:35:20  <PublicServer> V453000: #:1(Orange) Company Name: 'Unnamed'  Year Founded: 2100  Money: 200100000  Loan: 100000  Value: 200000000  (T:0, R:0, P:0, S:0) unprotected
14:35:22  <PublicServer> V453000: Current/maximum clients:     0/255
14:35:22  <PublicServer> V453000: Current/maximum companies:   1/ 1
14:35:24  <PublicServer> V453000: Current/maximum spectators:  1/10
14:35:24  <PublicServer> V453000: Client #1  name: 'PublicServer'  company: 255  IP: server
14:35:24  <V453000> asdf
14:35:26  <PublicServer> V453000: Client #113  name: 'V453000'  company: 255  IP: 94.112.14.225
14:35:26  <PublicServer> V453000: you have one more message
14:35:28  <PublicServer> *** Game still paused (manual, number of players)
14:35:29  <V453000> !gamenr 266
14:35:29  <PublicServer> *** V453000 has set gamenr to 266 (next !restart)
14:35:32  <V453000> !restart
14:35:32  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
14:36:03  <KenjiE20> !gamenr 266
14:36:03  <PublicServer> *** KenjiE20 has set gamenr to 266 (next !restart)
14:36:23  <^Spike^> you break it... you fix it! :)
14:36:29  <^Spike^> V has a reputation so ;)
14:36:36  <V453000> wha
14:36:36  <KenjiE20> oh, I just noticed you actually set it this time :p
14:36:46  <V453000> pfff :(
14:36:52  <V453000> Mark fucks that up, I dont
14:36:57  <^Spike^> hehhee
14:37:00  <V453000> I screw up everything else :P
14:37:24  <KenjiE20> so between fuck ups and forgets, that's each game?
14:37:34  <V453000> +- :)
14:37:40  <V453000> apart why isnt restart happening :D
14:37:41  <V453000> !restart
14:37:41  <PublicServer> V453000: Restart scheduled, will be initiated in next minute!
14:39:25  <V453000> k
14:39:26  <V453000> !rcon quit
14:39:26  <PublicServer> V453000: say "<V453000> k"
14:39:26  <PublicServer> V453000: ‎[All] PublicServer: <V453000> k
14:39:27  <PublicServer> Server has exited
14:39:27  *** PublicServer has quit IRC
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14:39:41  <PublicServer> Autopilot engaged
14:39:41  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
14:39:41  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
14:39:42  *** ChanServ sets mode: +v PublicServer
14:41:38  <V453000> !password
14:41:39  <PublicServer> V453000: bluffs
14:41:52  <PublicServer> *** Game still paused (number of players)
14:41:54  <PublicServer> *** V453000 joined the game
14:41:55  <V453000> !rcon cd 3
14:41:55  <PublicServer> V453000: say_client 3 "Welcome V453000"
14:41:55  <PublicServer> V453000: say_client 3 "You are playing on \"{#openttdcoop} - The Public Server (www.openttdcoop.org)\""
14:41:55  <PublicServer> V453000: say_client 3 "House rules are at http://ps.openttdcoop.org"
14:41:55  <PublicServer> V453000: say_client 3 "say !help for more information"
14:41:55  <PublicServer> V453000: say_client 3 "---"
14:41:57  <PublicServer> V453000: ‎[Private] To V453000: Welcome V453000
14:41:57  <PublicServer> V453000: ‎[Private] To V453000: You are playing on "{#openttdcoop} - The Public Server (www.openttdcoop.org)"
14:41:58  <V453000> !rcon load 2
14:41:59  <PublicServer> V453000: ‎[Private] To V453000: House rules are at http://ps.openttdcoop.org
14:41:59  <PublicServer> V453000: ‎[Private] To V453000: say !help for more information
14:42:00  <V453000> asdf
14:42:01  <PublicServer> V453000: ‎[Private] To V453000: ---
14:42:01  <PublicServer> *** Game still paused (manual, number of players)
14:42:02  <V453000> why
14:42:07  <V453000> !changepw
14:42:08  <PublicServer> V453000: Password changed to legume
14:42:14  <PublicServer> *** Game still paused (manual, number of players)
14:42:16  <PublicServer> *** V453000 joined the game
14:42:18  <PublicServer> <V453000> test
14:42:20  <V453000> nice
14:42:24  <V453000> !auto
14:42:24  <PublicServer> *** V453000 has enabled autopause mode.
14:42:26  <PublicServer> *** Game still paused (number of players)
14:42:34  <PublicServer> *** V453000 has joined company #1
14:44:57  <PublicServer> *** Game still paused (number of players)
14:44:58  <PublicServer> *** Game unpaused (number of players)
14:45:00  <PublicServer> *** LoPo joined the game
14:46:37  <PublicServer> <LoPo> roundabout? :P
14:46:39  <PublicServer> <LoPo> hahaha
14:46:47  <PublicServer> <V453000> not exactly
14:46:51  <PublicServer> <V453000> just hubs
14:46:53  <PublicServer> <LoPo> no ofc not
14:54:35  <PublicServer> <V453000> mu plan iz rede
14:54:55  <LoPo> nice
14:55:04  <LoPo> so we can start already ;)
14:55:11  <LoPo> archive is also done
14:55:38  <PublicServer> <V453000> as you want really
14:56:01  <PublicServer> <LoPo> whaT?
14:56:15  <PublicServer> <LoPo> we can still vote ofc
14:58:02  <PublicServer> <V453000> I go draw, if you want to play I will join you for some time like laying out ML and building 1 hub and station
14:58:04  <PublicServer> <V453000> or such
14:58:18  <PublicServer> <LoPo> lets do a propper vote ;p
14:59:36  <PublicServer> <V453000> k
14:59:58  <PublicServer> <V453000> at least I have more time to draw :) big stuff coming
15:00:01  <PublicServer> <LoPo> oh! no nice stations ;(
15:08:44  <PublicServer> <V453000> mars
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15:19:27  <PublicServer> <V453000> not sure if sending everything to one town is a good idea LoPo :D
15:21:46  <PublicServer> <LoPo> :>
15:21:46  <PublicServer> <LoPo> brb
15:21:46  <PublicServer> <V453000> but the rings are probably equally efficient :D
15:21:46  <PublicServer> <V453000> so 1-1
15:22:38  *** cyph3r has joined #openttdcoop
15:24:11  <PublicServer> *** V453000 has left the game (leaving)
15:24:11  <PublicServer> *** Game paused (number of players)
15:24:33  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Nosey%20%26%20Co.%2C%202102-11-13.sav
15:25:11  <V453000> !rcon pwd
15:25:14  <V453000> ok
15:26:51  <PublicServer> V453000: OK :-)
15:26:59  <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/uploads/
15:29:29  <scshunt> Stevetrov: are you saing Nuts is causing the lag we've been having?
15:31:40  *** Jam35 has quit IRC
15:32:01  <V453000> it isnt :)
15:32:38  <V453000> there were just other things running on the server at the same time
15:32:39  <V453000> is all
15:32:48  <V453000> !rcon load 2
15:33:49  <V453000> !changepw
15:33:57  <V453000> !auto
15:33:58  <scshunt> !dl lin64
15:33:58  <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz
15:33:58  <scshunt> !password
15:33:58  <PublicServer> scshunt: prepay
15:34:01  <PublicServer> *** Game still paused (number of players)
15:34:01  <PublicServer> *** scshunt joined the game
15:34:05  <^Spike^> hmmm
15:34:10  <PublicServer> *** Game still paused (manual, number of players)
15:34:10  <^Spike^> !password
15:34:42  <^Spike^> !password
15:34:43  <^Spike^> a
15:34:44  <V453000> idk if its just me but commands are very slow
15:34:55  <^Spike^> no it doesn't seem to register them
15:35:10  <V453000> hm
15:35:17  <scshunt> !password
15:35:17  <PublicServer> scshunt: prepay
15:35:17  <PublicServer> V453000: Password changed to facial
15:35:19  <PublicServer> *** V453000 has enabled autopause mode.
15:35:19  <PublicServer> *** Game still paused (number of players)
15:35:19  <PublicServer> ^Spike^: facial
15:35:27  <PublicServer> ^Spike^: facial
15:35:27  <PublicServer> Saving game...
15:35:27  <PublicServer> Server closed down by admin
15:35:27  <PublicServer> Server has exited
15:35:27  *** PublicServer has quit IRC
15:35:29  <V453000> see it does, just slowly
15:35:30  <V453000> :D
15:35:36  *** PublicServer has joined #openttdcoop
15:35:36  <PublicServer> Autopilot engaged
15:35:36  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
15:35:36  *** ChanServ sets mode: +v PublicServer
15:35:36  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
15:35:43  <^Spike^> he who uses commands too soon will get shot... :)
15:35:50  *** PublicServer has quit IRC
15:35:53  <V453000> :>
15:37:19  *** PublicServer has joined #openttdcoop
15:37:19  <PublicServer> Autopilot engaged
15:37:19  <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
15:37:19  <PublicServer> Landscape: normal
15:37:19  <PublicServer> Dimensions: 512x512
15:37:19  <PublicServer> Starting year: 1980
15:37:19  *** ChanServ sets mode: +v PublicServer
15:37:21  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
15:37:32  <^Spike^> just try to load the map in a moment.....
15:37:33  <^Spike^> not now...
15:37:45  <^Spike^> !password
15:37:45  <PublicServer> ^Spike^: lambda
15:37:51  <^Spike^> !rcon pwd
15:37:52  <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/
15:37:55  <^Spike^> !rcon uploads
15:37:55  <PublicServer> ^Spike^: ERROR: command not found
15:37:58  <^Spike^> !rcon cd uploads
15:38:01  <^Spike^> !rcon ls
15:38:02  <PublicServer> ^Spike^: 0) .. (Parent directory)
15:38:02  <PublicServer> ^Spike^: 1) archive/ (Directory)
15:38:02  <PublicServer> ^Spike^: 2) Nosey & Co., 2102-11-13.sav
15:38:02  <PublicServer> ^Spike^: 3) psg266start1.sav
15:38:02  <PublicServer> ^Spike^: 4) Gribble & Co., 2356-01-27.sav
15:38:03  <PublicServer> ^Spike^: 5) Gribble & Co., 2330-04-13.sav
15:38:03  <PublicServer> ^Spike^: 6) Gribble & Co., 2207-01-02.sav
15:38:05  <PublicServer> ^Spike^: 7) Gribble & Co., 2207-01-08.sav
15:38:05  <PublicServer> ^Spike^: 8) Gribble & Co., 19th Jun 2051.sav
15:38:07  <PublicServer> ^Spike^: 9) psg265start.sav
15:38:07  <PublicServer> ^Spike^: you have 121 more messages
15:38:10  <^Spike^> !rcon load 2
15:38:12  <PublicServer> *** Game still paused (manual, number of players)
15:38:20  <^Spike^> !players
15:38:22  <PublicServer> ^Spike^: There are currently no clients connected to the server
15:38:25  <^Spike^> !password
15:38:25  <PublicServer> ^Spike^: lambda
15:38:29  <^Spike^> !changepw
15:38:29  <PublicServer> ^Spike^: Password changed to sequin
15:38:32  <^Spike^> seems to qork now
15:38:35  <^Spike^> wprk*
15:38:36  <^Spike^> work*
15:38:43  <PublicServer> *** Game still paused (manual, number of players)
15:38:45  <PublicServer> *** V453000 joined the game
15:38:47  <PublicServer> <V453000> OMG A GAME
15:38:58  <V453000> thanks eskip :)
15:39:07  <V453000> ekips
15:39:08  <V453000> tever
15:39:41  <V453000> eskip sounds way better anyway
15:39:48  *** PublicServer has quit IRC
15:39:48  *** PublicServer has joined #openttdcoop
15:39:48  <PublicServer> Autopilot engaged
15:39:48  <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
15:39:48  *** PublicServer has quit IRC
15:39:49  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
15:39:49  *** nicfer has quit IRC
15:39:55  <V453000> o_O
15:40:08  <V453000> nick collision? :D
15:40:15  <^Spike^> seems so
15:40:36  *** nicfer has joined #openttdcoop
15:41:07  *** PublicServer has joined #openttdcoop
15:41:07  <PublicServer> Autopilot engaged
15:41:07  <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
15:41:07  <PublicServer> Landscape: normal
15:41:07  <PublicServer> Dimensions: 512x512
15:41:07  <PublicServer> Starting year: 1980
15:41:07  *** PublicServer has quit IRC
15:41:19  <^Spike^> great
15:41:22  <^Spike^> it runs 2 times.. :)
15:41:50  <^Spike^> just waiting to be sure... :)
15:43:45  *** Maraxus has joined #openttdcoop
15:44:07  <V453000> I am not touching anything
15:44:09  <V453000> to be sure... :)
15:46:30  <^Spike^> nick collision usually means one server still has that nick up....
15:47:06  <V453000> hm :)
15:47:07  <V453000> not me!
15:59:28  <^Spike^> keeps doing it...
15:59:29  <^Spike^> annoying
16:08:41  <LoPo> !password
16:09:34  <LoPo> hoi
16:09:36  <LoPo> hi
16:09:43  <LoPo> whats wrong?
16:22:09  <V453000> idk :D
16:22:44  <V453000> server thinks he is two people or something
16:28:46  *** valhallasw has joined #openttdcoop
16:29:33  <LoPo> oh
16:29:51  <LoPo> also; it says that its still restarting
16:43:03  *** Jam35 has joined #openttdcoop
16:46:46  *** PublicServer has joined #openttdcoop
16:46:46  <PublicServer> Autopilot engaged
16:46:46  <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
16:46:46  <PublicServer> Landscape: normal
16:46:46  <PublicServer> Dimensions: 512x512
16:46:46  <PublicServer> Starting year: 1980
16:46:46  *** ChanServ sets mode: +v PublicServer
16:46:46  *** PublicServer has quit IRC
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16:52:22  *** ^ekipS^ has joined #openttdcoop
16:52:25  *** ^ekipS^ has left #openttdcoop
16:52:28  <^Spike^> hmmm
16:52:41  <^Spike^> nice
16:52:52  <^Spike^> let's see where the oftc help channel is
16:53:56  <^Spike^> cause... on one server i see it up... and running.. according to the server
16:54:00  <^Spike^> also if i join this channel
16:54:06  <^Spike^> i see the user publicserver
16:54:10  <^Spike^> however here i don't
16:54:14  <^Spike^> also a whois tells me it's not here
16:55:19  <^Spike^> and most amazing thing...
16:55:21  <^Spike^> thing doesn't run
16:55:28  *** ^ekipS^ has joined #openttdcoop
16:59:48  *** PublicServer has joined #openttdcoop
16:59:48  <PublicServer> Autopilot engaged
16:59:48  <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
16:59:48  <PublicServer> Landscape: normal
16:59:48  <PublicServer> Dimensions: 512x512
16:59:48  <PublicServer> Starting year: 1980
16:59:48  *** ChanServ sets mode: +v PublicServer
16:59:48  *** PublicServer has quit IRC
17:00:17  *** ^ekipS^ has quit IRC
17:02:47  *** PublicServer has joined #openttdcoop
17:02:47  <PublicServer> Autopilot engaged
17:02:47  <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:02:47  <PublicServer> Landscape: normal
17:02:47  <PublicServer> Dimensions: 512x512
17:02:47  <PublicServer> Starting year: 1980
17:02:47  *** ChanServ sets mode: +v PublicServer
17:02:48  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
17:07:15  *** PublicServer has quit IRC
17:07:37  <^Spike^> there fixed V453000! :)
17:07:40  *** PublicServer has joined #openttdcoop
17:07:40  <PublicServer> Autopilot engaged
17:07:40  <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)'
17:07:40  <PublicServer> Landscape: normal
17:07:40  <PublicServer> Dimensions: 512x512
17:07:40  <PublicServer> Starting year: 1980
17:07:40  *** ChanServ sets mode: +v PublicServer
17:07:42  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org"
17:07:44  <^Spike^> as soon as it connects :D
17:10:57  <^Spike^> !rcon pwd
17:10:57  <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/
17:11:03  <^Spike^> !rcon cd uploads
17:11:05  <^Spike^> !rcon load 2
17:11:09  <PublicServer> *** Game still paused (manual, number of players)
17:14:49  *** Stevetrov has quit IRC
17:23:15  <V453000> it alive now? :P
17:23:18  <V453000> thanks
17:23:25  <V453000> !password
17:23:25  <PublicServer> V453000: tauted
17:23:26  <^Spike^> seems the irc server was fucking up :)
17:23:37  <V453000> !changepw
17:23:38  <PublicServer> V453000: Password changed to hashes
17:23:46  <V453000> not me for once? :D
17:23:56  <PublicServer> *** Game still paused (manual, number of players)
17:23:58  <PublicServer> *** V453000 joined the game
17:26:56  <PublicServer> *** Game still paused (manual, number of players)
17:26:58  <PublicServer> *** Maraxus joined the game
17:28:06  <PublicServer> <V453000> hi :)
17:28:12  <PublicServer> <Maraxus> hi :)
17:39:33  <Jam35> !password
17:39:33  <PublicServer> Jam35: trills
17:39:45  <PublicServer> *** Game still paused (manual, number of players)
17:39:45  <PublicServer> *** Jam35 joined the game
17:42:18  <PublicServer> *** Jam35 has joined company #1
17:43:14  <V453000> !auto
17:43:14  <PublicServer> *** V453000 has enabled autopause mode.
17:43:16  <PublicServer> *** Game unpaused (manual)
17:43:20  <PublicServer> <V453000> hy :)
17:43:30  <PublicServer> <Jam35> yes that
17:44:02  <PublicServer> <Jam35> now... a slimmer plan :p
17:44:20  <PublicServer> <Jam35> maybe
17:44:35  <PublicServer> <V453000> slimmer? :(
17:44:46  <PublicServer> <V453000> out of the question
17:44:49  <PublicServer> <Jam35> slim-fast plan
17:44:57  <Webster> (003) [373863479850975232] @openttdcoop> New member: Maraxus http://t.co/Jq7NpQMQeV
17:45:24  <V453000> nice message KenjiE20
17:45:26  <V453000> :>
17:46:47  <Jam35> nice 1 M :)
17:47:30  <Maraxus> thanks :)
17:55:28  <Webster> Latest update from blog: New member: Maraxus <http://blog.openttdcoop.org/2013/08/31/new-member-maraxus/>
18:04:38  <PublicServer> <V453000> where is the slimness Jam35
18:05:14  <PublicServer> <Jam35> all slimed out
18:05:36  <PublicServer> <V453000> XD
18:07:26  *** valhallasw has quit IRC
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18:13:50  *** evildwarfseviltwin has joined #openttdcoop
18:13:50  *** Webster sets mode: +o evildwarfseviltwin
18:15:52  <PublicServer> <V453000> that certainly isnt slim :o
18:16:07  <PublicServer> <Jam35> nor any good
18:16:17  <PublicServer> <V453000> slim :P
18:17:32  <PublicServer> <Jam35> I was talking about the exercise hating trains
18:18:50  <PublicServer> <V453000> n0 you werent
18:18:56  <PublicServer> <V453000> cause they arent fat
18:19:22  <PublicServer> <Jam35> glandular problem?
18:19:44  <PublicServer> <V453000> no just plain cute
18:19:47  <PublicServer> <V453000> deal with it
18:24:22  *** Gregor-PLNL1 has joined #openttdcoop
18:25:01  <Maraxus> @Stage Planning
18:25:01  *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org"
18:30:17  <PublicServer> <Jam35> they are like Jabba the Hutt crossed with My Little Pony
18:30:28  <PublicServer> <V453000> coffee in FIRS has label "JAVA"
18:30:30  <PublicServer> <V453000> ............
18:30:32  <Webster> (006) [373875070189715456] @openttdcoop> PSG 266 now up and in planning
18:30:33  *** Gregor-PLNL has quit IRC
18:31:54  <PublicServer> <V453000> solid drop positions Jam35 but the amount of hubs might be too much
18:32:00  <PublicServer> <V453000> note that it is 256x256
18:32:50  <PublicServer> <Jam35> was trying to avoid too much of a central bottleneck
18:33:08  <PublicServer> <V453000> most of them would go straight through that atm I think
18:33:31  <PublicServer> <V453000> having 1 big ring isnt a bad idea either
18:34:09  <PublicServer> <Jam35> that's pretty boring?
18:34:16  <PublicServer> <V453000> then perhaps like 1 ML added inside
18:34:18  <PublicServer> <V453000> dunno :)
18:34:40  <PublicServer> <V453000> hm
18:34:43  <PublicServer> <Jam35> that?
18:34:49  <PublicServer> <V453000> I meant more like
18:34:52  <PublicServer> <Jam35> seems familiar  tho
18:34:58  <PublicServer> <V453000> only
18:35:04  <PublicServer> <V453000> buuut
18:35:06  <PublicServer> <V453000> idk
18:36:09  <PublicServer> <V453000> get the idea?
18:36:15  <PublicServer> <V453000> like some extra line like that
18:36:25  <PublicServer> <V453000> though that easily results in 4ways
18:37:07  <PublicServer> <V453000> well this might be ok too
18:37:17  <PublicServer> <Jam35> idk
18:37:29  <PublicServer> <V453000> tl?
18:37:35  <PublicServer> <Jam35> I like geometry what can I say
18:37:43  <PublicServer> <Jam35> wanted a six sided thing
18:37:55  <PublicServer> <V453000> six sided thing is very good here, thats ok
18:38:05  <PublicServer> <Jam35> 6 main stations etc
18:38:12  <PublicServer> <V453000> what I had in mind?
18:38:14  <PublicServer> <V453000> :
18:38:40  <PublicServer> <V453000> to make paths of secondaries like that
18:38:48  <PublicServer> <V453000> ... turned 90 deg, I think that fits the map better
18:39:22  <PublicServer> <V453000> ugh :D
18:39:32  <PublicServer> <V453000> XD
18:39:32  <PublicServer> <V453000> k
18:39:34  <PublicServer> <V453000> k
18:39:36  <PublicServer> <Jam35> :)
18:40:14  <PublicServer> <Jam35> not easy to do the 6 into 8
18:40:45  <PublicServer> <V453000> this would be quite cute to me
18:41:19  <PublicServer> <V453000> bridges are for sweets only
18:41:25  <PublicServer> <V453000> kinda boring :>
18:41:43  <PublicServer> <V453000> can do that special connection
18:41:57  <PublicServer> <V453000> central hubs a bit more complex but not terribly much
18:42:17  <PublicServer> <V453000> only1 more split and 1 more direction coming into existing merger
18:42:49  <PublicServer> <V453000> can even be 1way
18:43:00  <PublicServer> <V453000> nah thats bad
18:43:42  <PublicServer> <V453000> what do you think?
18:44:08  <PublicServer> <Jam35> not sure
18:44:18  <PublicServer> <Jam35> it could work
18:45:16  <PublicServer> <Jam35> that's clearer
18:45:35  <PublicServer> <Jam35> but not 1 way?
18:45:45  <PublicServer> <V453000> no, to separate the toys/beer
18:46:15  <PublicServer> <V453000> but do as you want I just wanted to give some hints :)
18:47:05  <PublicServer> <Jam35> need more time to think :P
18:47:13  <PublicServer> <V453000> 1way makes the hubs even simpler, thats true
18:47:31  <PublicServer> <V453000> if you wanted this to be Reeaeeallly fancy, you could do drops at both ends
18:47:49  <PublicServer> <V453000> and have orders go to A, pickup, go to B
18:47:55  <PublicServer> <V453000> and then full load secondaries at both ends
18:47:58  <PublicServer> <V453000> that would be awsom
18:48:41  <PublicServer> <Jam35> isn't that a bit similar to that moon PZ game?
18:49:03  <PublicServer> <V453000> he, true, quite yeah :)
18:49:10  <PublicServer> <Jam35> I like that game
18:49:17  <PublicServer> <V453000> it was awesome
18:50:08  <PublicServer> <Jam35> true, I learned a lot from studying that game :)
18:50:13  <scshunt> got a Great Idea for a plan
18:50:16  <PublicServer> <V453000> oh :)
18:50:20  <scshunt> transfer game, only one transfer hub
18:50:42  <PublicServer> <V453000> that isnt quite great :)
18:51:04  <PublicServer> <V453000> replace transfer hub with "hub" and it gets at least a bit interesting
18:51:38  <scshunt> that would also be pretty interesting I guess
18:51:52  <PublicServer> <V453000> the point was, transfering alone doesnt do anything
18:51:58  <PublicServer> <V453000> systematically hubs are better
18:53:51  <scshunt> transferring means you need a station(s) there for trains to stop at
18:54:20  <PublicServer> <V453000> yes
18:54:25  <PublicServer> <V453000> and station - station isnt really a network
18:55:37  <LoPo> !password
18:55:37  <PublicServer> LoPo: rotors
18:55:57  <PublicServer> *** LoPo joined the game
18:57:06  <PublicServer> <LoPo> lo
19:02:56  <PublicServer> <Jam35> hi
19:02:56  *** tdammers has quit IRC
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19:08:20  <PublicServer> <LoPo> :P
19:08:35  <PublicServer> <Jam35> geroff :)
19:09:13  <PublicServer> <LoPo> 4-way hub in the center?
19:09:15  <PublicServer> <LoPo> wow!
19:09:18  <PublicServer> <LoPo> 6-way!
19:09:28  <PublicServer> <Jam35> :) wait ...
19:09:30  <PublicServer> <LoPo> hahaha you'r mad
19:10:44  <PublicServer> <Jam35> hmm
19:12:54  <PublicServer> <Jam35> worst plan evar
19:13:00  <PublicServer> <LoPo> six 4-way hubs?
19:13:58  <PublicServer> <Jam35> no... :)
19:14:01  *** jamesgo has quit IRC
19:14:05  <PublicServer> <LoPo> no?
19:14:12  <PublicServer> <LoPo> what are !these then?
19:14:35  *** evildwarfseviltwin has quit IRC
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19:15:00  *** Webster sets mode: +o evildwarfseviltwin
19:15:10  <PublicServer> <Jam35> I am thinking about it... :)
19:15:16  <PublicServer> <Jam35> be patient
19:15:52  <PublicServer> <Jam35> I'll sign it for you :)
19:16:35  <PublicServer> <Jam35> thanks :)
19:29:17  <PublicServer> *** LoPo has joined spectators
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19:40:49  *** Webster sets mode: +o evildwarfseviltwin
19:46:03  <scshunt> !password
19:46:03  <PublicServer> scshunt: lolled
19:46:16  <PublicServer> *** scshunt joined the game
19:47:15  <scshunt> V453000: what does "blue needs just 1 direction SLH" mean?
19:48:54  <PublicServer> *** scshunt has left the game (connection lost)
19:49:49  *** cyph3r has quit IRC
19:55:40  <PublicServer> <V453000> that blue tracks only need connecting a SLH to one direction
19:55:50  <PublicServer> <V453000> because no SL trains go to secondary drops
19:57:32  <PublicServer> <V453000> Jam35: you cant balance out those 4
19:58:10  <PublicServer> <Jam35> how do you mean?
19:58:36  <PublicServer> <V453000> only refit between primary -> according secondary makes sense
19:59:18  <PublicServer> <V453000> what if you have, say, half toys than sweets
19:59:28  <PublicServer> <V453000> which isnt terribly unlikely
20:00:22  <PublicServer> <V453000> e.g. sweets consist of 3 primaries, toys of 2
20:00:40  <PublicServer> <V453000> obviously it can happen that there are more toys, but it isnt likely
20:00:51  <PublicServer> <Jam35> yes I see what you mean...
20:00:55  <scshunt> ah ok
20:00:57  <scshunt> I misread then
20:01:05  <scshunt> I thought you meant that SLHs should only be on green track?
20:01:55  <PublicServer> <V453000> and 1 directional SLH on blue track?
20:02:45  <scshunt> no, I read the comment above as "no SLHs on blue or red track"
20:02:55  <scshunt> !password
20:02:55  <PublicServer> scshunt: roting
20:03:13  <PublicServer> *** scshunt joined the game
20:03:20  <scshunt> "SLH only on green"
20:03:52  <PublicServer> <Jam35> drop back and refit to next if not fully loaded?
20:04:06  <PublicServer> <V453000> "blue needs just 1direction SLH"
20:04:06  <PublicServer> <V453000> ...
20:04:16  <PublicServer> <V453000> uhm
20:04:17  <scshunt> V453000: what does "SLH only on green" mean then?
20:04:36  <PublicServer> <V453000> oh god
20:04:38  <PublicServer> <V453000> it should be clear but ok
20:04:58  <PublicServer> <scshunt> as a general rule, I don't understand your plans :/
20:04:59  <PublicServer> <V453000> there fixed
20:05:13  <PublicServer> <scshunt> ok
20:06:14  <PublicServer> <V453000> idk what is there not to understand about this plan, it has so little in it
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20:08:27  <PublicServer> <V453000> I dont think there is a viable way how to make that 3way refit work any solidly
20:09:01  <PublicServer> <Jam35> hmm :(
20:09:28  <PublicServer> <V453000> the only real way how to make X drops produce the same is through multiple orders
20:09:38  <PublicServer> <V453000> flipflop network isnt really too viable
20:09:53  <PublicServer> <V453000> I mean pickup, drop A, pickup, drop B
20:10:36  <PublicServer> <V453000> then you could technically make trains visit station 3 times max, and only upon loading 100%, leave to next station
20:11:08  <PublicServer> <V453000> but the problem is, it would be a lot simplier/more convenient to ignore the refit completely and simply have 3 full load grouops
20:11:32  <PublicServer> <V453000> well triple srnw/refit station would work ok
20:12:02  <PublicServer> <V453000> but that again requires all 3 ends to have equal traffic
20:14:08  <PublicServer> <Jam35> cannot visualise why simple drop back would not work
20:15:14  <PublicServer> <V453000> well where would they go in such a case
20:15:17  <PublicServer> <V453000> empty - where
20:15:27  <PublicServer> <V453000> if they go empty,why do the refit in the first place
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20:17:13  <PublicServer> <V453000> (because primary refit would already be more effective)
20:17:47  <PublicServer> <V453000> ... primary -> secondary of course ... :)
20:18:21  <PublicServer> <Jam35> could you not say the same about any refit network; leaving empty?
20:18:44  <PublicServer> <V453000> not exactly
20:19:03  <PublicServer> <V453000> with normal refit, the only leaving empty trains are the 100-<your station rating>%
20:19:33  <PublicServer> <V453000> with secondary refit the number could be way higher
20:19:48  <PublicServer> <V453000> I would consider the ~10% a perfect case of balancing
20:19:58  <PublicServer> <V453000> well, as good as you can get
20:20:40  <PublicServer> <Jam35> hm ok
20:21:42  <PublicServer> <V453000> but that doesnt mean a normal refit wouldnt be nice with your plan this game ;)
20:22:00  <PublicServer> <V453000> with secondary drops at SLs, is probably the most effective refit there is
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20:23:42  <PublicServer> <Jam35> sure but that's been done fairly recently
20:25:29  <PublicServer> <V453000> oh yeah it was
20:25:31  <PublicServer> <V453000> hm :)
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20:31:41  <PublicServer> <Jam35> normal cargo game it is then :p
20:32:47  <PublicServer> <V453000> dont you dare not to fat :P
20:34:13  <PublicServer> <V453000> TW500? XD
20:34:17  <PublicServer> <V453000> wats that
20:34:32  <PublicServer> <Jam35> Train width
20:34:38  <PublicServer> <V453000> LOL
20:34:52  <PublicServer> <V453000> people wont get that on this server btw
20:34:58  <PublicServer> <V453000> they know slugs arent fat
20:35:52  <PublicServer> <V453000> :D which other
20:39:09  <PublicServer> *** scshunt has left the game (connection lost)
20:39:11  <PublicServer> <Jam35> you said you wanted a TL2 slug game, well...
20:39:45  <PublicServer> <V453000> well, 3 is k :P
20:39:55  <PublicServer> <Jam35> could get crazy, maybe LLLRRR to start
20:40:02  <PublicServer> <Jam35> 2 plans already
20:40:56  <PublicServer> <V453000> LLL_RRR as a start already expects a big game
20:41:14  <PublicServer> <V453000> I dont think this map has that much of space to have 6 hubs and expect them to be somehow extraordinarily huge
20:41:32  <PublicServer> <V453000> so I think LL_RR is better
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20:58:22  <PublicServer> <Maraxus> gn
20:58:32  <PublicServer> *** Maraxus has left the game (leaving)
20:59:01  *** Maraxus has quit IRC
21:00:57  <PublicServer> <Jam35> have I built the same plan as you? :D
21:01:07  <PublicServer> <Jam35> ffs
21:03:14  <PublicServer> <V453000> didnt want to say it but hm :)
21:03:28  <PublicServer> <V453000> the idea is a little different :P
21:03:50  <PublicServer> <Jam35> modified the shape to fit map
21:04:00  <PublicServer> <Jam35> ended up looking very similar
21:05:46  <PublicServer> <V453000> :) was clear
21:08:18  <PublicServer> <Jam35> ah whatever, no one will vote for it anyway :P
21:08:20  <PublicServer> <Jam35> cya
21:08:30  <PublicServer> *** Jam35 has left the game (leaving)
21:08:30  <PublicServer> *** Game paused (number of players)
21:09:42  *** Jam35 has quit IRC
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21:31:32  <Sylf> !password
21:31:33  <PublicServer> Sylf: marvel
21:31:39  <PublicServer> *** Game still paused (number of players)
21:31:39  <PublicServer> *** Sylf joined the game
21:32:03  <PublicServer> <Sylf> hmmm
21:32:13  <PublicServer> <Sylf> small mars land...
21:34:03  <PublicServer> <V453000> hai
21:34:07  <PublicServer> <Sylf> ohai
21:37:37  <PublicServer> <V453000> we have a new member btw :P
21:38:10  <PublicServer> <Sylf> so the plans here are all by the members?
21:39:20  <PublicServer> <V453000> no :)
21:39:52  <PublicServer> *** Sylf has left the game (leaving)
21:39:58  <Sylf> hmm
21:40:53  <Sylf> wait
21:41:02  <Sylf> maraxus wasn't our member yet?
21:41:05  <V453000> :D
21:41:07  <V453000> k
21:41:24  <Sylf> now, that was long overdue
21:41:24  <V453000> (no he wasnt)
21:41:37  <^Spike^> good morning Sylf
21:41:43  <^Spike^> we still need volunteer sysops so.... :)
21:41:47  <V453000> well why didnt you make it happen when it was due :P
21:42:08  <Sylf> I didn't even notice that he wasn't a member yet :)
21:42:13  <V453000> :P
21:42:32  <Sylf> what kinda sysop?
21:44:03  <^Spike^> one that knows what he is doing in a linux environment :D
21:44:39  <Sylf> I know how to type ls
21:46:06  <V453000> like with two or one finger Sylf
21:46:42  <Sylf> with one finger for me
21:47:56  <V453000> here too
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22:02:25  *** jrambo has joined #openttdcoop
22:03:17  <jrambo> !dl win64
22:03:17  <PublicServer> jrambo: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip
22:03:36  *** Dark has joined #openttdcoop
22:03:47  <iTKerry> !password
22:03:47  <PublicServer> iTKerry: hostel
22:03:54  <PublicServer> *** Game still paused (number of players)
22:03:54  <PublicServer> *** Game unpaused (number of players)
22:03:57  <PublicServer> *** iTKerry joined the game
22:04:36  <PublicServer> <V453000> hello
22:04:40  <PublicServer> <iTKerry> Hello
22:04:42  <PublicServer> <iTKerry> :)
22:05:57  <PublicServer> <iTKerry> Lol it's a new game!
22:06:27  <PublicServer> <V453000> only 266th
22:07:13  <Dark> !password
22:07:13  <PublicServer> Dark: hostel
22:07:51  <PublicServer> <iTKerry> can i help smth?
22:08:02  <PublicServer> <V453000> at this stage you can make a plan
22:08:08  <PublicServer> <V453000> but that is about everything you can do :)
22:08:42  <PublicServer> <iTKerry> When i'll see voating board?
22:10:28  <PublicServer> <V453000> probably tomorrow
22:10:40  <PublicServer> <iTKerry> :(
22:10:50  <jrambo> !password
22:10:50  <PublicServer> jrambo: lepers
22:11:06  <PublicServer> *** jrambo joined the game
22:11:08  <PublicServer> <V453000> the game started just a couple hours ago ... :)
22:11:11  <PublicServer> <V453000> cant have planning for that short
22:11:15  <PublicServer> <jrambo> hey
22:11:18  <PublicServer> <V453000> hi
22:11:32  <PublicServer> <iTKerry> the language barrier prevents me play with you
22:11:46  <PublicServer> <iTKerry> now i use google.translate :>
22:13:16  <PublicServer> <jrambo> when will the voting be up?
22:13:39  <PublicServer> <V453000> said just a few minutes ago :) tomorrow most likely
22:14:01  <PublicServer> <jrambo> sorry, didn't catch that.
22:14:19  <PublicServer> <V453000> happens :)
22:14:37  <PublicServer> <jrambo> yeah, got my irc client on the second monitor, so it should be fine now
22:14:51  *** valhallasw has quit IRC
22:14:51  <PublicServer> <V453000> :)
22:15:16  *** Dark has quit IRC
22:17:15  <PublicServer> <V453000> building is likely to begin tomorrow european evening
22:17:53  <PublicServer> <jrambo> i'll try to catch the beginning of the game this time
22:19:59  *** iTKerry has quit IRC
22:22:05  <PublicServer> *** iTKerry has left the game (leaving)
22:22:05  <PublicServer> *** Game paused (number of players)
22:22:29  <PublicServer> *** jrambo has joined company #1
22:22:29  <PublicServer> *** Game unpaused (number of players)
22:23:09  <PublicServer> <V453000> use allchat please :) other than that, ask away
22:23:23  <PublicServer> <V453000> (team chat doesnt transmit to IRC)
22:23:30  <PublicServer> <jrambo> would you connect all the primary industries to the red loop?
22:24:12  <PublicServer> <jrambo> or would there be some local connections?
22:25:35  <PublicServer> <V453000> no, catch all of them by blue/Green parts
22:25:47  <PublicServer> <V453000> red parts get most traffic thus are less suitable to have primary connections
22:26:01  <PublicServer> <V453000>  @@slh
22:26:01  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
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23:51:16  <PublicServer> <LoPo> eeeeeeeeeeeeeeeeeeeeeey
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23:59:16  <PublicServer> <V453000> hai

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