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00:16:33 *** Dom_ has joined #openttdcoop 00:18:54 *** bug_sniper has quit IRC 00:19:33 *** Dom_ has quit IRC 00:24:41 *** nicfer1 has joined #openttdcoop 00:24:41 *** nicfer has quit IRC 00:27:30 *** bug_sniper has joined #openttdcoop 00:34:21 *** Wakko has quit IRC 00:53:16 *** mfb- has quit IRC 00:57:51 *** Dom_ has joined #openttdcoop 01:21:59 *** cyph3r has joined #openttdcoop 01:32:54 *** Dom__ has joined #openttdcoop 01:37:56 *** Dom_ has quit IRC 01:37:56 *** Dom__ is now known as Dom_ 02:06:59 <PublicServer> *** Game still paused (number of players) 02:07:01 <PublicServer> *** Sylf has joined company #1 02:07:02 <PublicServer> *** Sylf joined the game 02:07:06 <Sylf> !unpause 02:07:06 <PublicServer> *** Sylf has unpaused the server. (Use !auto to set it back.) 02:07:08 <PublicServer> *** Game unpaused (number of players) 02:08:54 *** bug_sniper has quit IRC 02:10:58 *** cyph3r has quit IRC 02:19:36 <PublicServer> *** Sylf has enabled autopause mode. 02:19:38 <PublicServer> *** Game paused (number of players) 02:19:38 <PublicServer> *** Sylf has left the game (leaving) 02:27:54 *** bug_sniper has joined #openttdcoop 02:49:52 *** evildwarf has joined #openttdcoop 02:49:52 *** Webster sets mode: +o evildwarf 02:56:42 *** evildwarfseviltwin has quit IRC 03:09:23 *** evildwarfseviltwin has joined #openttdcoop 03:09:23 *** Webster sets mode: +o evildwarfseviltwin 03:16:16 *** evildwarf has quit IRC 03:48:02 *** nicfer1 has quit IRC 03:48:28 *** nicfer has joined #openttdcoop 04:12:09 *** roboboy has joined #openttdcoop 04:44:02 *** nicfer has quit IRC 05:35:47 *** Maraxus has joined #openttdcoop 05:46:36 <PublicServer> *** Game still paused (number of players) 05:46:36 <PublicServer> *** Maraxus joined the game 05:49:04 <PublicServer> *** Maraxus has left the game (leaving) 05:49:16 *** Maraxus has quit IRC 07:51:55 *** roboboy has quit IRC 07:56:39 *** Jam35 has joined #openttdcoop 07:57:50 *** ODM has joined #openttdcoop 07:57:50 *** ChanServ sets mode: +o ODM 08:03:37 *** uliko has joined #openttdcoop 08:03:37 *** ChanServ sets mode: +o uliko 08:14:26 *** Dom_ has quit IRC 08:18:23 *** Dom_ has joined #openttdcoop 08:29:40 <V453000> !password 08:29:40 <PublicServer> V453000: pedals 08:29:59 <PublicServer> *** Game still paused (number of players) 08:30:02 <PublicServer> *** V453000 joined the game 08:30:08 * V453000 lures Jam35 08:34:42 *** Stevetrov has joined #openttdcoop 08:35:17 <Stevetrov> !dl win 08:35:17 <PublicServer> Stevetrov: unknown option "win" 08:35:21 <Stevetrov> !dl 08:35:21 <PublicServer> Stevetrov: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 08:35:21 <PublicServer> Stevetrov: http://www.openttd.org/en/download-trunk/r25734 08:35:23 *** Progman has joined #openttdcoop 08:35:27 <Stevetrov> !dl win64 08:35:27 <PublicServer> Stevetrov: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip 08:35:59 <Stevetrov> hi there any1 here? 08:36:06 <V453000> hello 08:36:07 <V453000> guess :) 08:36:45 <Stevetrov> thanks for the link, V. Unfortuanly I had already gone thru the pain of getting it from simuscape 08:37:13 <PublicServer> <V453000> I would have sent it to you directly had you been on IRC :) 08:37:28 <Stevetrov> no worries, 08:38:10 <Stevetrov> Btw i meant to say to you that I think you have done a bloody good job with NUTS, its a very nice train set. 08:38:30 <V453000> thanks :) it isnt over yet :P 08:38:38 <Stevetrov> Dont really feel the public server is the place for me, I like to do things my own way ;) 08:39:00 <V453000> I dont think that has to be a problem 08:39:08 <V453000> as long as your things work, it is always accepted 08:39:22 <Stevetrov> But I am a fan of building epic networks and now I have discovered the clipboard patch its much easier to do it on my own 08:39:34 <V453000> lol 08:39:42 <Stevetrov> although I am getting into performance problems on my latest game. 08:40:31 <V453000> 5000 trains yet? 08:40:37 <Stevetrov> I was wondering does NUTS do anything unusual with choosing the sprites? Because I am have 3500 GetHeavy length 6 trains and the game is really slowing down 08:40:54 <Stevetrov> Next goal is 5000 profitable trains 08:41:08 <V453000> 3500 trains is a lot 08:41:31 <Stevetrov> Yea, also looking at the code to see whether I can improve performance 08:41:40 <V453000> I dont think train newGRF can have that massive cpu impact 08:41:51 <V453000> industries can wreak serious havoc 08:42:06 <Stevetrov> it does with this game 08:42:15 <Stevetrov> I have profiled the code, 08:42:55 <V453000> maglevs are using very simple sprites and no stats changing or whatnot 08:43:10 <V453000> so if any vehicle, those definitely should behave standard 08:43:17 <Stevetrov> hmm weird, maybe just inefficient code. 08:43:21 <V453000> but the speed and amount of them is certainly being a problem 08:43:28 <V453000> openttd takes only 1 cpu core mind you 08:43:41 <Stevetrov> yea, my laptop has 7 doing nothing :( 08:44:09 <V453000> online, 1000 trains is often a threshold of some people having issues, 2000 only the better processors keep up 08:44:20 <V453000> of course offline it is a bit different as the game runs with reduced speed there 08:44:43 <V453000> also make sure you have things like cargodist turned off 08:45:44 <Stevetrov> If you have any games that are causing cpu problems send them to me and I will see if I can speed them up. I had a look at the 2013 pro game and unsurprisingly the problem there was with pathfinding 08:45:56 <V453000> http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013/ 08:45:59 <V453000> ah yes 08:46:03 <Stevetrov> indeed 08:46:10 <V453000> well, then the rest from hall of tame 08:46:15 <V453000> @psgsave 201 08:46:15 <Webster> PSG 201 Archive entry; http://www.openttdcoop.org/wiki/PublicServer:Archive_-_Games_201_-_210#gameid_201 08:46:18 <V453000> is an adept too 08:46:22 <V453000> there towns add a lot 08:47:20 *** valhallasw has joined #openttdcoop 08:50:15 <Stevetrov> ok i will have a look, 08:50:20 <Stevetrov> gtg now, speak laters 08:59:48 *** roboboy has joined #openttdcoop 09:05:05 *** Dom__ has joined #openttdcoop 09:09:26 *** Dom_ has quit IRC 09:09:26 *** Dom__ is now known as Dom_ 09:14:09 *** Dom__ has joined #openttdcoop 09:20:08 *** Dom_ has quit IRC 09:20:08 *** Dom__ is now known as Dom_ 09:23:19 *** Dom__ has joined #openttdcoop 09:24:17 *** Gregor-PLNL has joined #openttdcoop 09:24:48 <Stevetrov> So what arete 09:24:56 <Stevetrov> are the future plans for NUTS 09:24:57 <Stevetrov> ?? 09:26:53 *** Dom_ has quit IRC 09:26:53 *** Dom__ is now known as Dom_ 09:27:54 <Stevetrov> !password 09:27:54 <PublicServer> Stevetrov: engulf 09:28:11 <PublicServer> *** Game still paused (number of players) 09:28:14 <PublicServer> *** stevetrov joined the game 09:31:37 <PublicServer> *** stevetrov has left the game (leaving) 09:51:13 <V453000> who knows :) 09:51:20 <V453000> some slow trains 10:09:10 <PublicServer> *** V453000 has left the game (leaving) 10:36:51 <Jam35> !password 10:36:51 <PublicServer> Jam35: engulf 10:37:12 <PublicServer> *** Game still paused (number of players) 10:37:12 <PublicServer> *** Jam35 joined the game 10:37:24 <PublicServer> *** Jam35 has joined company #1 10:39:41 <phatmatt> @padeword 10:39:43 <phatmatt> wat 10:39:45 <phatmatt> !password 10:39:45 <PublicServer> phatmatt: engulf 10:40:00 <phatmatt> have you got your keyboard yet, V? 10:40:16 <V453000> already got papers from the customs office 10:40:19 <V453000> should get it this week 10:40:40 <PublicServer> *** Game still paused (number of players) 10:40:40 <PublicServer> *** Game unpaused (number of players) 10:40:41 <V453000> also hi :) 10:40:42 <PublicServer> *** V453000 joined the game 10:40:51 <phatmatt> hi2u 10:41:12 <PublicServer> *** Jam35 has left the game (general timeout) 10:41:12 <PublicServer> *** Jam35 has left the game (connection lost) 10:41:14 <PublicServer> *** Game paused (number of players) 10:41:30 <PublicServer> *** Game still paused (number of players) 10:41:30 <PublicServer> *** Game unpaused (number of players) 10:41:30 <PublicServer> *** phatmatt joined the game 10:42:19 *** Maraxus has joined #openttdcoop 10:42:42 <PublicServer> <V453000> RLK pax reducing quite a bit 10:42:48 <PublicServer> <V453000> ^^ 10:43:38 <PublicServer> <phatmatt> wow, that's a lot 10:43:45 <PublicServer> <V453000> was almost 700k 10:43:47 <PublicServer> <V453000> somehow 10:45:05 <PublicServer> <phatmatt> i was thinking, that idea someone had where cargo disappears over time in transit sounded quite cool 10:45:31 <PublicServer> <phatmatt> so the need for a smooth network would be even more explicit, since you could look at the 'cargo transported' graphs 10:46:37 <PublicServer> <phatmatt> but my other ottd-related idea was dragons as helicopter newgrfs, so think of that what you will 10:48:19 *** Gregor-PLNL has quit IRC 10:48:33 <PublicServer> <V453000> there were some wtf changes rather lately 10:48:43 <PublicServer> <V453000> it never was possible to get over ~30k cargo in 1 station 10:49:01 <PublicServer> <V453000> but then still, you usually have way higher production of industries than your network can take 10:49:15 <PublicServer> <V453000> so you wouldnt really care if you get less 10:53:30 <PublicServer> <phatmatt> still surprised there's no "Wild West" station :P 10:54:21 <PublicServer> <V453000> what do you mean by that 10:54:43 <PublicServer> <phatmatt> well, there's a town called "Wild", and yeah 10:56:02 <PublicServer> <V453000> right :D 11:11:58 *** Dom__ has joined #openttdcoop 11:13:42 *** bug_sniper has quit IRC 11:14:58 <PublicServer> *** Maraxus joined the game 11:15:14 <PublicServer> <phatmatt> hey 11:15:17 <PublicServer> <Maraxus> hi 11:16:59 <PublicServer> <V453000> hy 11:17:26 *** Dom_ has quit IRC 11:17:26 *** Dom__ is now known as Dom_ 11:24:58 <PublicServer> *** Maraxus has left the game (leaving) 11:34:28 *** Maraxus has quit IRC 11:37:37 <PublicServer> <V453000> down to 100k :) 11:37:54 *** bug_sniper has joined #openttdcoop 11:47:00 *** Dom_ has quit IRC 12:24:40 <PublicServer> *** phatmatt has left the game (general timeout) 12:24:40 <PublicServer> *** phatmatt has left the game (connection lost) 12:24:40 <PublicServer> *** Game paused (number of players) 12:29:06 *** evildwarfseviltwin has quit IRC 12:29:50 *** valhallasw has quit IRC 13:18:41 *** Progman has quit IRC 13:29:08 *** nicfer has joined #openttdcoop 14:07:02 <LoPo> hi 14:07:33 <LoPo> !password 14:07:33 <PublicServer> LoPo: craned 14:07:48 <PublicServer> *** Game still paused (number of players) 14:07:48 <PublicServer> *** Game unpaused (number of players) 14:07:48 <PublicServer> *** LoPo joined the game 14:09:00 <PublicServer> <V453000> hy 14:09:06 <PublicServer> <V453000> RLK almost empty now :) 14:09:08 <PublicServer> <LoPo> ey 14:09:11 <PublicServer> <V453000> could get a new game? :P 14:09:26 <PublicServer> <V453000> im drawing things though 14:09:32 <PublicServer> <LoPo> im lazy 14:09:35 <PublicServer> <LoPo> ;P 14:09:49 <PublicServer> <V453000> perfect combination :D 14:13:47 <PublicServer> <V453000> how about 256x256 14:14:01 <PublicServer> <LoPo> tl2? and mars? 14:14:09 <PublicServer> <V453000> sluggage? 14:14:19 <PublicServer> <LoPo> prob 14:14:22 <PublicServer> <V453000> TL3 is enuf 14:14:25 <PublicServer> <V453000> less lag 14:14:40 <PublicServer> <V453000> even TL5 is imo nice enough but meh 14:14:54 <PublicServer> <LoPo> with slugs it realy doesnt matter :P 14:15:01 <PublicServer> <V453000> it does :) 14:15:11 <PublicServer> <V453000> with TL2 you dont really make use of the CL 14:15:30 <PublicServer> <V453000> ... also not so visible rainbows :> 14:15:54 <PublicServer> <LoPo> thats my point, the CL slug hax makes longer LT viable 14:16:08 <PublicServer> <V453000> and vice versa 14:16:18 <PublicServer> <V453000> if you use shorter trains, they arent effective enough 14:16:28 <PublicServer> <LoPo> yeah that is true 14:16:46 <PublicServer> <LoPo> make engines carry a small amount? 14:16:48 <PublicServer> <V453000> well slugs are probably never viable enough unless you make a brutal slug nest 14:17:04 <PublicServer> <LoPo> you wanted slugs 14:17:06 <PublicServer> <V453000> no they are fine as they are :) 14:17:24 <PublicServer> <V453000> sure :) I didnt say it would have the best throughput reasons :P 14:24:50 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/psg266start1.sav 14:24:51 <PublicServer> V453000: OK :-) 14:24:52 <V453000> there :) 14:24:56 <V453000> load when you want 14:26:20 <LoPo> lol 14:26:22 <LoPo> thx :P 14:26:47 <LoPo> i was also amonst finnished with a map (basicly identical) 14:31:07 <LoPo> @stage: Finnished 14:31:17 <LoPo> @stage Finnished 14:31:17 *** Webster changes topic to "Cooperative OpenTTD | PSG265 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 14:31:39 <LoPo> oh, cant remember the commant to save it? 14:31:53 <LoPo> oh 14:31:55 <LoPo> nvm 14:32:36 <LoPo> !save PublicServerGame_265_Final.sav 14:32:36 <PublicServer> Saving game... 14:33:00 <LoPo> !transfer PublicServerGame_265_Final.sav 14:33:00 <PublicServer> LoPo: !transfer gamenr save: transfer the save to our web (publicserver) 14:33:28 <V453000> there you go :) 14:33:32 <LoPo> !transfer 265 PublicServerGame_265_Final.sav 14:33:33 <PublicServer> LoPo: no file! 14:33:33 <PublicServer> LoPo: Usage: /home/openttd/script/transfer.sh [publicserver|prozone] [-f] [-h|u] gamenr save 14:33:41 <V453000> !save 14:33:41 <PublicServer> Saving game... 14:33:42 <LoPo> dafuq 14:33:47 <V453000> !transfer 265 game.sav 14:33:48 <V453000> idk 14:33:50 <V453000> but this works 14:33:51 <PublicServer> V453000: PublicServerGame_265_Final.sav 14:33:51 <PublicServer> V453000: Transfer done. (/home/openttd/svn-publicserver/autopilot/save/game.sav->http://www.openttdcoop.org//files/PublicServer_archive/PublicServerGame_265_Final.sav) 14:33:51 <LoPo> oh 14:33:57 <LoPo> like that... 14:33:58 <LoPo> k 14:34:08 <V453000> I think both should somehow or you were in wrong folder, or I have no idea 14:34:11 <V453000> but this is what works :D 14:34:15 <LoPo> thx 14:34:16 <V453000> go write archive :P 14:34:19 <V453000> yw 14:34:21 <LoPo> will do 14:34:46 <V453000> !rcon pwd 14:34:46 <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/autosave/ 14:34:50 <V453000> !rcon cd 0 14:34:56 <V453000> !rcon cd 3 14:34:58 <V453000> !rcon pwd 14:34:58 <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/uploads/ 14:35:03 <V453000> !rcon load 2 14:35:19 <PublicServer> *** Game still paused (manual, number of players) 14:35:20 <V453000> !rcon load 2 14:35:20 <PublicServer> V453000: players 14:35:20 <PublicServer> V453000: server_info 14:35:20 <PublicServer> V453000: clients 14:35:20 <PublicServer> V453000: echo doneclientcount 14:35:20 <PublicServer> V453000: #:1(Orange) Company Name: 'Unnamed' Year Founded: 2100 Money: 200100000 Loan: 100000 Value: 200000000 (T:0, R:0, P:0, S:0) unprotected 14:35:22 <PublicServer> V453000: Current/maximum clients: 0/255 14:35:22 <PublicServer> V453000: Current/maximum companies: 1/ 1 14:35:24 <PublicServer> V453000: Current/maximum spectators: 1/10 14:35:24 <PublicServer> V453000: Client #1 name: 'PublicServer' company: 255 IP: server 14:35:24 <V453000> asdf 14:35:26 <PublicServer> V453000: Client #113 name: 'V453000' company: 255 IP: 94.112.14.225 14:35:26 <PublicServer> V453000: you have one more message 14:35:28 <PublicServer> *** Game still paused (manual, number of players) 14:35:29 <V453000> !gamenr 266 14:35:29 <PublicServer> *** V453000 has set gamenr to 266 (next !restart) 14:35:32 <V453000> !restart 14:35:32 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 14:36:03 <KenjiE20> !gamenr 266 14:36:03 <PublicServer> *** KenjiE20 has set gamenr to 266 (next !restart) 14:36:23 <^Spike^> you break it... you fix it! :) 14:36:29 <^Spike^> V has a reputation so ;) 14:36:36 <V453000> wha 14:36:36 <KenjiE20> oh, I just noticed you actually set it this time :p 14:36:46 <V453000> pfff :( 14:36:52 <V453000> Mark fucks that up, I dont 14:36:57 <^Spike^> hehhee 14:37:00 <V453000> I screw up everything else :P 14:37:24 <KenjiE20> so between fuck ups and forgets, that's each game? 14:37:34 <V453000> +- :) 14:37:40 <V453000> apart why isnt restart happening :D 14:37:41 <V453000> !restart 14:37:41 <PublicServer> V453000: Restart scheduled, will be initiated in next minute! 14:39:25 <V453000> k 14:39:26 <V453000> !rcon quit 14:39:26 <PublicServer> V453000: say "<V453000> k" 14:39:26 <PublicServer> V453000: [All] PublicServer: <V453000> k 14:39:27 <PublicServer> Server has exited 14:39:27 *** PublicServer has quit IRC 14:39:41 *** PublicServer has joined #openttdcoop 14:39:41 <PublicServer> Autopilot engaged 14:39:41 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 14:39:41 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 14:39:42 *** ChanServ sets mode: +v PublicServer 14:41:38 <V453000> !password 14:41:39 <PublicServer> V453000: bluffs 14:41:52 <PublicServer> *** Game still paused (number of players) 14:41:54 <PublicServer> *** V453000 joined the game 14:41:55 <V453000> !rcon cd 3 14:41:55 <PublicServer> V453000: say_client 3 "Welcome V453000" 14:41:55 <PublicServer> V453000: say_client 3 "You are playing on \"{#openttdcoop} - The Public Server (www.openttdcoop.org)\"" 14:41:55 <PublicServer> V453000: say_client 3 "House rules are at http://ps.openttdcoop.org" 14:41:55 <PublicServer> V453000: say_client 3 "say !help for more information" 14:41:55 <PublicServer> V453000: say_client 3 "---" 14:41:57 <PublicServer> V453000: [Private] To V453000: Welcome V453000 14:41:57 <PublicServer> V453000: [Private] To V453000: You are playing on "{#openttdcoop} - The Public Server (www.openttdcoop.org)" 14:41:58 <V453000> !rcon load 2 14:41:59 <PublicServer> V453000: [Private] To V453000: House rules are at http://ps.openttdcoop.org 14:41:59 <PublicServer> V453000: [Private] To V453000: say !help for more information 14:42:00 <V453000> asdf 14:42:01 <PublicServer> V453000: [Private] To V453000: --- 14:42:01 <PublicServer> *** Game still paused (manual, number of players) 14:42:02 <V453000> why 14:42:07 <V453000> !changepw 14:42:08 <PublicServer> V453000: Password changed to legume 14:42:14 <PublicServer> *** Game still paused (manual, number of players) 14:42:16 <PublicServer> *** V453000 joined the game 14:42:18 <PublicServer> <V453000> test 14:42:20 <V453000> nice 14:42:24 <V453000> !auto 14:42:24 <PublicServer> *** V453000 has enabled autopause mode. 14:42:26 <PublicServer> *** Game still paused (number of players) 14:42:34 <PublicServer> *** V453000 has joined company #1 14:44:57 <PublicServer> *** Game still paused (number of players) 14:44:58 <PublicServer> *** Game unpaused (number of players) 14:45:00 <PublicServer> *** LoPo joined the game 14:46:37 <PublicServer> <LoPo> roundabout? :P 14:46:39 <PublicServer> <LoPo> hahaha 14:46:47 <PublicServer> <V453000> not exactly 14:46:51 <PublicServer> <V453000> just hubs 14:46:53 <PublicServer> <LoPo> no ofc not 14:54:35 <PublicServer> <V453000> mu plan iz rede 14:54:55 <LoPo> nice 14:55:04 <LoPo> so we can start already ;) 14:55:11 <LoPo> archive is also done 14:55:38 <PublicServer> <V453000> as you want really 14:56:01 <PublicServer> <LoPo> whaT? 14:56:15 <PublicServer> <LoPo> we can still vote ofc 14:58:02 <PublicServer> <V453000> I go draw, if you want to play I will join you for some time like laying out ML and building 1 hub and station 14:58:04 <PublicServer> <V453000> or such 14:58:18 <PublicServer> <LoPo> lets do a propper vote ;p 14:59:36 <PublicServer> <V453000> k 14:59:58 <PublicServer> <V453000> at least I have more time to draw :) big stuff coming 15:00:01 <PublicServer> <LoPo> oh! no nice stations ;( 15:08:44 <PublicServer> <V453000> mars 15:08:44 *** bug_sniper_ has joined #openttdcoop 15:10:06 *** bug_sniper has quit IRC 15:10:51 *** AnsonMobil has joined #openttdcoop 15:15:06 *** AnsonMobile has joined #openttdcoop 15:17:41 *** Anson has quit IRC 15:18:54 *** AnsonMobil has quit IRC 15:19:27 <PublicServer> <V453000> not sure if sending everything to one town is a good idea LoPo :D 15:21:46 <PublicServer> <LoPo> :> 15:21:46 <PublicServer> <LoPo> brb 15:21:46 <PublicServer> <V453000> but the rings are probably equally efficient :D 15:21:46 <PublicServer> <V453000> so 1-1 15:22:38 *** cyph3r has joined #openttdcoop 15:24:11 <PublicServer> *** V453000 has left the game (leaving) 15:24:11 <PublicServer> *** Game paused (number of players) 15:24:33 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Nosey%20%26%20Co.%2C%202102-11-13.sav 15:25:11 <V453000> !rcon pwd 15:25:14 <V453000> ok 15:26:51 <PublicServer> V453000: OK :-) 15:26:59 <PublicServer> V453000: /home/openttd/svn-public/autopilot/save/uploads/ 15:29:29 <scshunt> Stevetrov: are you saing Nuts is causing the lag we've been having? 15:31:40 *** Jam35 has quit IRC 15:32:01 <V453000> it isnt :) 15:32:38 <V453000> there were just other things running on the server at the same time 15:32:39 <V453000> is all 15:32:48 <V453000> !rcon load 2 15:33:49 <V453000> !changepw 15:33:57 <V453000> !auto 15:33:58 <scshunt> !dl lin64 15:33:58 <PublicServer> scshunt: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-linux-generic-amd64.tar.xz 15:33:58 <scshunt> !password 15:33:58 <PublicServer> scshunt: prepay 15:34:01 <PublicServer> *** Game still paused (number of players) 15:34:01 <PublicServer> *** scshunt joined the game 15:34:05 <^Spike^> hmmm 15:34:10 <PublicServer> *** Game still paused (manual, number of players) 15:34:10 <^Spike^> !password 15:34:42 <^Spike^> !password 15:34:43 <^Spike^> a 15:34:44 <V453000> idk if its just me but commands are very slow 15:34:55 <^Spike^> no it doesn't seem to register them 15:35:10 <V453000> hm 15:35:17 <scshunt> !password 15:35:17 <PublicServer> scshunt: prepay 15:35:17 <PublicServer> V453000: Password changed to facial 15:35:19 <PublicServer> *** V453000 has enabled autopause mode. 15:35:19 <PublicServer> *** Game still paused (number of players) 15:35:19 <PublicServer> ^Spike^: facial 15:35:27 <PublicServer> ^Spike^: facial 15:35:27 <PublicServer> Saving game... 15:35:27 <PublicServer> Server closed down by admin 15:35:27 <PublicServer> Server has exited 15:35:27 *** PublicServer has quit IRC 15:35:29 <V453000> see it does, just slowly 15:35:30 <V453000> :D 15:35:36 *** PublicServer has joined #openttdcoop 15:35:36 <PublicServer> Autopilot engaged 15:35:36 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 15:35:36 *** ChanServ sets mode: +v PublicServer 15:35:36 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 15:35:43 <^Spike^> he who uses commands too soon will get shot... :) 15:35:50 *** PublicServer has quit IRC 15:35:53 <V453000> :> 15:37:19 *** PublicServer has joined #openttdcoop 15:37:19 <PublicServer> Autopilot engaged 15:37:19 <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 15:37:19 <PublicServer> Landscape: normal 15:37:19 <PublicServer> Dimensions: 512x512 15:37:19 <PublicServer> Starting year: 1980 15:37:19 *** ChanServ sets mode: +v PublicServer 15:37:21 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 15:37:32 <^Spike^> just try to load the map in a moment..... 15:37:33 <^Spike^> not now... 15:37:45 <^Spike^> !password 15:37:45 <PublicServer> ^Spike^: lambda 15:37:51 <^Spike^> !rcon pwd 15:37:52 <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/ 15:37:55 <^Spike^> !rcon uploads 15:37:55 <PublicServer> ^Spike^: ERROR: command not found 15:37:58 <^Spike^> !rcon cd uploads 15:38:01 <^Spike^> !rcon ls 15:38:02 <PublicServer> ^Spike^: 0) .. (Parent directory) 15:38:02 <PublicServer> ^Spike^: 1) archive/ (Directory) 15:38:02 <PublicServer> ^Spike^: 2) Nosey & Co., 2102-11-13.sav 15:38:02 <PublicServer> ^Spike^: 3) psg266start1.sav 15:38:02 <PublicServer> ^Spike^: 4) Gribble & Co., 2356-01-27.sav 15:38:03 <PublicServer> ^Spike^: 5) Gribble & Co., 2330-04-13.sav 15:38:03 <PublicServer> ^Spike^: 6) Gribble & Co., 2207-01-02.sav 15:38:05 <PublicServer> ^Spike^: 7) Gribble & Co., 2207-01-08.sav 15:38:05 <PublicServer> ^Spike^: 8) Gribble & Co., 19th Jun 2051.sav 15:38:07 <PublicServer> ^Spike^: 9) psg265start.sav 15:38:07 <PublicServer> ^Spike^: you have 121 more messages 15:38:10 <^Spike^> !rcon load 2 15:38:12 <PublicServer> *** Game still paused (manual, number of players) 15:38:20 <^Spike^> !players 15:38:22 <PublicServer> ^Spike^: There are currently no clients connected to the server 15:38:25 <^Spike^> !password 15:38:25 <PublicServer> ^Spike^: lambda 15:38:29 <^Spike^> !changepw 15:38:29 <PublicServer> ^Spike^: Password changed to sequin 15:38:32 <^Spike^> seems to qork now 15:38:35 <^Spike^> wprk* 15:38:36 <^Spike^> work* 15:38:43 <PublicServer> *** Game still paused (manual, number of players) 15:38:45 <PublicServer> *** V453000 joined the game 15:38:47 <PublicServer> <V453000> OMG A GAME 15:38:58 <V453000> thanks eskip :) 15:39:07 <V453000> ekips 15:39:08 <V453000> tever 15:39:41 <V453000> eskip sounds way better anyway 15:39:48 *** PublicServer has quit IRC 15:39:48 *** PublicServer has joined #openttdcoop 15:39:48 <PublicServer> Autopilot engaged 15:39:48 <PublicServer> Loading savegame: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 15:39:48 *** PublicServer has quit IRC 15:39:49 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 15:39:49 *** nicfer has quit IRC 15:39:55 <V453000> o_O 15:40:08 <V453000> nick collision? :D 15:40:15 <^Spike^> seems so 15:40:36 *** nicfer has joined #openttdcoop 15:41:07 *** PublicServer has joined #openttdcoop 15:41:07 <PublicServer> Autopilot engaged 15:41:07 <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 15:41:07 <PublicServer> Landscape: normal 15:41:07 <PublicServer> Dimensions: 512x512 15:41:07 <PublicServer> Starting year: 1980 15:41:07 *** PublicServer has quit IRC 15:41:19 <^Spike^> great 15:41:22 <^Spike^> it runs 2 times.. :) 15:41:50 <^Spike^> just waiting to be sure... :) 15:43:45 *** Maraxus has joined #openttdcoop 15:44:07 <V453000> I am not touching anything 15:44:09 <V453000> to be sure... :) 15:46:30 <^Spike^> nick collision usually means one server still has that nick up.... 15:47:06 <V453000> hm :) 15:47:07 <V453000> not me! 15:59:28 <^Spike^> keeps doing it... 15:59:29 <^Spike^> annoying 16:08:41 <LoPo> !password 16:09:34 <LoPo> hoi 16:09:36 <LoPo> hi 16:09:43 <LoPo> whats wrong? 16:22:09 <V453000> idk :D 16:22:44 <V453000> server thinks he is two people or something 16:28:46 *** valhallasw has joined #openttdcoop 16:29:33 <LoPo> oh 16:29:51 <LoPo> also; it says that its still restarting 16:43:03 *** Jam35 has joined #openttdcoop 16:46:46 *** PublicServer has joined #openttdcoop 16:46:46 <PublicServer> Autopilot engaged 16:46:46 <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 16:46:46 <PublicServer> Landscape: normal 16:46:46 <PublicServer> Dimensions: 512x512 16:46:46 <PublicServer> Starting year: 1980 16:46:46 *** ChanServ sets mode: +v PublicServer 16:46:46 *** PublicServer has quit IRC 16:49:50 *** roboboy has quit IRC 16:52:22 *** ^ekipS^ has joined #openttdcoop 16:52:25 *** ^ekipS^ has left #openttdcoop 16:52:28 <^Spike^> hmmm 16:52:41 <^Spike^> nice 16:52:52 <^Spike^> let's see where the oftc help channel is 16:53:56 <^Spike^> cause... on one server i see it up... and running.. according to the server 16:54:00 <^Spike^> also if i join this channel 16:54:06 <^Spike^> i see the user publicserver 16:54:10 <^Spike^> however here i don't 16:54:14 <^Spike^> also a whois tells me it's not here 16:55:19 <^Spike^> and most amazing thing... 16:55:21 <^Spike^> thing doesn't run 16:55:28 *** ^ekipS^ has joined #openttdcoop 16:59:48 *** PublicServer has joined #openttdcoop 16:59:48 <PublicServer> Autopilot engaged 16:59:48 <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 16:59:48 <PublicServer> Landscape: normal 16:59:48 <PublicServer> Dimensions: 512x512 16:59:48 <PublicServer> Starting year: 1980 16:59:48 *** ChanServ sets mode: +v PublicServer 16:59:48 *** PublicServer has quit IRC 17:00:17 *** ^ekipS^ has quit IRC 17:02:47 *** PublicServer has joined #openttdcoop 17:02:47 <PublicServer> Autopilot engaged 17:02:47 <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 17:02:47 <PublicServer> Landscape: normal 17:02:47 <PublicServer> Dimensions: 512x512 17:02:47 <PublicServer> Starting year: 1980 17:02:47 *** ChanServ sets mode: +v PublicServer 17:02:48 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 17:07:15 *** PublicServer has quit IRC 17:07:37 <^Spike^> there fixed V453000! :) 17:07:40 *** PublicServer has joined #openttdcoop 17:07:40 <PublicServer> Autopilot engaged 17:07:40 <PublicServer> Starting new game: '{#openttdcoop} - The Public Server (www.openttdcoop.org)' 17:07:40 <PublicServer> Landscape: normal 17:07:40 <PublicServer> Dimensions: 512x512 17:07:40 <PublicServer> Starting year: 1980 17:07:40 *** ChanServ sets mode: +v PublicServer 17:07:42 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Finnished | New players, use @quickstart and !help | www.openttdcoop.org" 17:07:44 <^Spike^> as soon as it connects :D 17:10:57 <^Spike^> !rcon pwd 17:10:57 <PublicServer> ^Spike^: /home/openttd/svn-public/autopilot/save/ 17:11:03 <^Spike^> !rcon cd uploads 17:11:05 <^Spike^> !rcon load 2 17:11:09 <PublicServer> *** Game still paused (manual, number of players) 17:14:49 *** Stevetrov has quit IRC 17:23:15 <V453000> it alive now? :P 17:23:18 <V453000> thanks 17:23:25 <V453000> !password 17:23:25 <PublicServer> V453000: tauted 17:23:26 <^Spike^> seems the irc server was fucking up :) 17:23:37 <V453000> !changepw 17:23:38 <PublicServer> V453000: Password changed to hashes 17:23:46 <V453000> not me for once? :D 17:23:56 <PublicServer> *** Game still paused (manual, number of players) 17:23:58 <PublicServer> *** V453000 joined the game 17:26:56 <PublicServer> *** Game still paused (manual, number of players) 17:26:58 <PublicServer> *** Maraxus joined the game 17:28:06 <PublicServer> <V453000> hi :) 17:28:12 <PublicServer> <Maraxus> hi :) 17:39:33 <Jam35> !password 17:39:33 <PublicServer> Jam35: trills 17:39:45 <PublicServer> *** Game still paused (manual, number of players) 17:39:45 <PublicServer> *** Jam35 joined the game 17:42:18 <PublicServer> *** Jam35 has joined company #1 17:43:14 <V453000> !auto 17:43:14 <PublicServer> *** V453000 has enabled autopause mode. 17:43:16 <PublicServer> *** Game unpaused (manual) 17:43:20 <PublicServer> <V453000> hy :) 17:43:30 <PublicServer> <Jam35> yes that 17:44:02 <PublicServer> <Jam35> now... a slimmer plan :p 17:44:20 <PublicServer> <Jam35> maybe 17:44:35 <PublicServer> <V453000> slimmer? :( 17:44:46 <PublicServer> <V453000> out of the question 17:44:49 <PublicServer> <Jam35> slim-fast plan 17:44:57 <Webster> (003) [373863479850975232] @openttdcoop> New member: Maraxus http://t.co/Jq7NpQMQeV 17:45:24 <V453000> nice message KenjiE20 17:45:26 <V453000> :> 17:46:47 <Jam35> nice 1 M :) 17:47:30 <Maraxus> thanks :) 17:55:28 <Webster> Latest update from blog: New member: Maraxus <http://blog.openttdcoop.org/2013/08/31/new-member-maraxus/> 18:04:38 <PublicServer> <V453000> where is the slimness Jam35 18:05:14 <PublicServer> <Jam35> all slimed out 18:05:36 <PublicServer> <V453000> XD 18:07:26 *** valhallasw has quit IRC 18:08:29 *** Gregor-PLNL has joined #openttdcoop 18:13:50 *** evildwarfseviltwin has joined #openttdcoop 18:13:50 *** Webster sets mode: +o evildwarfseviltwin 18:15:52 <PublicServer> <V453000> that certainly isnt slim :o 18:16:07 <PublicServer> <Jam35> nor any good 18:16:17 <PublicServer> <V453000> slim :P 18:17:32 <PublicServer> <Jam35> I was talking about the exercise hating trains 18:18:50 <PublicServer> <V453000> n0 you werent 18:18:56 <PublicServer> <V453000> cause they arent fat 18:19:22 <PublicServer> <Jam35> glandular problem? 18:19:44 <PublicServer> <V453000> no just plain cute 18:19:47 <PublicServer> <V453000> deal with it 18:24:22 *** Gregor-PLNL1 has joined #openttdcoop 18:25:01 <Maraxus> @Stage Planning 18:25:01 *** Webster changes topic to "Cooperative OpenTTD | PSG266 (r25734) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org" 18:30:17 <PublicServer> <Jam35> they are like Jabba the Hutt crossed with My Little Pony 18:30:28 <PublicServer> <V453000> coffee in FIRS has label "JAVA" 18:30:30 <PublicServer> <V453000> ............ 18:30:32 <Webster> (006) [373875070189715456] @openttdcoop> PSG 266 now up and in planning 18:30:33 *** Gregor-PLNL has quit IRC 18:31:54 <PublicServer> <V453000> solid drop positions Jam35 but the amount of hubs might be too much 18:32:00 <PublicServer> <V453000> note that it is 256x256 18:32:50 <PublicServer> <Jam35> was trying to avoid too much of a central bottleneck 18:33:08 <PublicServer> <V453000> most of them would go straight through that atm I think 18:33:31 <PublicServer> <V453000> having 1 big ring isnt a bad idea either 18:34:09 <PublicServer> <Jam35> that's pretty boring? 18:34:16 <PublicServer> <V453000> then perhaps like 1 ML added inside 18:34:18 <PublicServer> <V453000> dunno :) 18:34:40 <PublicServer> <V453000> hm 18:34:43 <PublicServer> <Jam35> that? 18:34:49 <PublicServer> <V453000> I meant more like 18:34:52 <PublicServer> <Jam35> seems familiar tho 18:34:58 <PublicServer> <V453000> only 18:35:04 <PublicServer> <V453000> buuut 18:35:06 <PublicServer> <V453000> idk 18:36:09 <PublicServer> <V453000> get the idea? 18:36:15 <PublicServer> <V453000> like some extra line like that 18:36:25 <PublicServer> <V453000> though that easily results in 4ways 18:37:07 <PublicServer> <V453000> well this might be ok too 18:37:17 <PublicServer> <Jam35> idk 18:37:29 <PublicServer> <V453000> tl? 18:37:35 <PublicServer> <Jam35> I like geometry what can I say 18:37:43 <PublicServer> <Jam35> wanted a six sided thing 18:37:55 <PublicServer> <V453000> six sided thing is very good here, thats ok 18:38:05 <PublicServer> <Jam35> 6 main stations etc 18:38:12 <PublicServer> <V453000> what I had in mind? 18:38:14 <PublicServer> <V453000> : 18:38:40 <PublicServer> <V453000> to make paths of secondaries like that 18:38:48 <PublicServer> <V453000> ... turned 90 deg, I think that fits the map better 18:39:22 <PublicServer> <V453000> ugh :D 18:39:32 <PublicServer> <V453000> XD 18:39:32 <PublicServer> <V453000> k 18:39:34 <PublicServer> <V453000> k 18:39:36 <PublicServer> <Jam35> :) 18:40:14 <PublicServer> <Jam35> not easy to do the 6 into 8 18:40:45 <PublicServer> <V453000> this would be quite cute to me 18:41:19 <PublicServer> <V453000> bridges are for sweets only 18:41:25 <PublicServer> <V453000> kinda boring :> 18:41:43 <PublicServer> <V453000> can do that special connection 18:41:57 <PublicServer> <V453000> central hubs a bit more complex but not terribly much 18:42:17 <PublicServer> <V453000> only1 more split and 1 more direction coming into existing merger 18:42:49 <PublicServer> <V453000> can even be 1way 18:43:00 <PublicServer> <V453000> nah thats bad 18:43:42 <PublicServer> <V453000> what do you think? 18:44:08 <PublicServer> <Jam35> not sure 18:44:18 <PublicServer> <Jam35> it could work 18:45:16 <PublicServer> <Jam35> that's clearer 18:45:35 <PublicServer> <Jam35> but not 1 way? 18:45:45 <PublicServer> <V453000> no, to separate the toys/beer 18:46:15 <PublicServer> <V453000> but do as you want I just wanted to give some hints :) 18:47:05 <PublicServer> <Jam35> need more time to think :P 18:47:13 <PublicServer> <V453000> 1way makes the hubs even simpler, thats true 18:47:31 <PublicServer> <V453000> if you wanted this to be Reeaeeallly fancy, you could do drops at both ends 18:47:49 <PublicServer> <V453000> and have orders go to A, pickup, go to B 18:47:55 <PublicServer> <V453000> and then full load secondaries at both ends 18:47:58 <PublicServer> <V453000> that would be awsom 18:48:41 <PublicServer> <Jam35> isn't that a bit similar to that moon PZ game? 18:49:03 <PublicServer> <V453000> he, true, quite yeah :) 18:49:10 <PublicServer> <Jam35> I like that game 18:49:17 <PublicServer> <V453000> it was awesome 18:50:08 <PublicServer> <Jam35> true, I learned a lot from studying that game :) 18:50:13 <scshunt> got a Great Idea for a plan 18:50:16 <PublicServer> <V453000> oh :) 18:50:20 <scshunt> transfer game, only one transfer hub 18:50:42 <PublicServer> <V453000> that isnt quite great :) 18:51:04 <PublicServer> <V453000> replace transfer hub with "hub" and it gets at least a bit interesting 18:51:38 <scshunt> that would also be pretty interesting I guess 18:51:52 <PublicServer> <V453000> the point was, transfering alone doesnt do anything 18:51:58 <PublicServer> <V453000> systematically hubs are better 18:53:51 <scshunt> transferring means you need a station(s) there for trains to stop at 18:54:20 <PublicServer> <V453000> yes 18:54:25 <PublicServer> <V453000> and station - station isnt really a network 18:55:37 <LoPo> !password 18:55:37 <PublicServer> LoPo: rotors 18:55:57 <PublicServer> *** LoPo joined the game 18:57:06 <PublicServer> <LoPo> lo 19:02:56 <PublicServer> <Jam35> hi 19:02:56 *** tdammers has quit IRC 19:06:54 *** tdammers has joined #openttdcoop 19:08:20 <PublicServer> <LoPo> :P 19:08:35 <PublicServer> <Jam35> geroff :) 19:09:13 <PublicServer> <LoPo> 4-way hub in the center? 19:09:15 <PublicServer> <LoPo> wow! 19:09:18 <PublicServer> <LoPo> 6-way! 19:09:28 <PublicServer> <Jam35> :) wait ... 19:09:30 <PublicServer> <LoPo> hahaha you'r mad 19:10:44 <PublicServer> <Jam35> hmm 19:12:54 <PublicServer> <Jam35> worst plan evar 19:13:00 <PublicServer> <LoPo> six 4-way hubs? 19:13:58 <PublicServer> <Jam35> no... :) 19:14:01 *** jamesgo has quit IRC 19:14:05 <PublicServer> <LoPo> no? 19:14:12 <PublicServer> <LoPo> what are !these then? 19:14:35 *** evildwarfseviltwin has quit IRC 19:15:00 *** evildwarfseviltwin has joined #openttdcoop 19:15:00 *** Webster sets mode: +o evildwarfseviltwin 19:15:10 <PublicServer> <Jam35> I am thinking about it... :) 19:15:16 <PublicServer> <Jam35> be patient 19:15:52 <PublicServer> <Jam35> I'll sign it for you :) 19:16:35 <PublicServer> <Jam35> thanks :) 19:29:17 <PublicServer> *** LoPo has joined spectators 19:38:01 *** evildwarfseviltwin has quit IRC 19:40:49 *** evildwarfseviltwin has joined #openttdcoop 19:40:49 *** Webster sets mode: +o evildwarfseviltwin 19:46:03 <scshunt> !password 19:46:03 <PublicServer> scshunt: lolled 19:46:16 <PublicServer> *** scshunt joined the game 19:47:15 <scshunt> V453000: what does "blue needs just 1 direction SLH" mean? 19:48:54 <PublicServer> *** scshunt has left the game (connection lost) 19:49:49 *** cyph3r has quit IRC 19:55:40 <PublicServer> <V453000> that blue tracks only need connecting a SLH to one direction 19:55:50 <PublicServer> <V453000> because no SL trains go to secondary drops 19:57:32 <PublicServer> <V453000> Jam35: you cant balance out those 4 19:58:10 <PublicServer> <Jam35> how do you mean? 19:58:36 <PublicServer> <V453000> only refit between primary -> according secondary makes sense 19:59:18 <PublicServer> <V453000> what if you have, say, half toys than sweets 19:59:28 <PublicServer> <V453000> which isnt terribly unlikely 20:00:22 <PublicServer> <V453000> e.g. sweets consist of 3 primaries, toys of 2 20:00:40 <PublicServer> <V453000> obviously it can happen that there are more toys, but it isnt likely 20:00:51 <PublicServer> <Jam35> yes I see what you mean... 20:00:55 <scshunt> ah ok 20:00:57 <scshunt> I misread then 20:01:05 <scshunt> I thought you meant that SLHs should only be on green track? 20:01:55 <PublicServer> <V453000> and 1 directional SLH on blue track? 20:02:45 <scshunt> no, I read the comment above as "no SLHs on blue or red track" 20:02:55 <scshunt> !password 20:02:55 <PublicServer> scshunt: roting 20:03:13 <PublicServer> *** scshunt joined the game 20:03:20 <scshunt> "SLH only on green" 20:03:52 <PublicServer> <Jam35> drop back and refit to next if not fully loaded? 20:04:06 <PublicServer> <V453000> "blue needs just 1direction SLH" 20:04:06 <PublicServer> <V453000> ... 20:04:16 <PublicServer> <V453000> uhm 20:04:17 <scshunt> V453000: what does "SLH only on green" mean then? 20:04:36 <PublicServer> <V453000> oh god 20:04:38 <PublicServer> <V453000> it should be clear but ok 20:04:58 <PublicServer> <scshunt> as a general rule, I don't understand your plans :/ 20:04:59 <PublicServer> <V453000> there fixed 20:05:13 <PublicServer> <scshunt> ok 20:06:14 <PublicServer> <V453000> idk what is there not to understand about this plan, it has so little in it 20:06:57 *** cyph3r has joined #openttdcoop 20:08:27 <PublicServer> <V453000> I dont think there is a viable way how to make that 3way refit work any solidly 20:09:01 <PublicServer> <Jam35> hmm :( 20:09:28 <PublicServer> <V453000> the only real way how to make X drops produce the same is through multiple orders 20:09:38 <PublicServer> <V453000> flipflop network isnt really too viable 20:09:53 <PublicServer> <V453000> I mean pickup, drop A, pickup, drop B 20:10:36 <PublicServer> <V453000> then you could technically make trains visit station 3 times max, and only upon loading 100%, leave to next station 20:11:08 <PublicServer> <V453000> but the problem is, it would be a lot simplier/more convenient to ignore the refit completely and simply have 3 full load grouops 20:11:32 <PublicServer> <V453000> well triple srnw/refit station would work ok 20:12:02 <PublicServer> <V453000> but that again requires all 3 ends to have equal traffic 20:14:08 <PublicServer> <Jam35> cannot visualise why simple drop back would not work 20:15:14 <PublicServer> <V453000> well where would they go in such a case 20:15:17 <PublicServer> <V453000> empty - where 20:15:27 <PublicServer> <V453000> if they go empty,why do the refit in the first place 20:16:04 *** evildwarf has joined #openttdcoop 20:16:04 *** Webster sets mode: +o evildwarf 20:17:13 <PublicServer> <V453000> (because primary refit would already be more effective) 20:17:47 <PublicServer> <V453000> ... primary -> secondary of course ... :) 20:18:21 <PublicServer> <Jam35> could you not say the same about any refit network; leaving empty? 20:18:44 <PublicServer> <V453000> not exactly 20:19:03 <PublicServer> <V453000> with normal refit, the only leaving empty trains are the 100-<your station rating>% 20:19:33 <PublicServer> <V453000> with secondary refit the number could be way higher 20:19:48 <PublicServer> <V453000> I would consider the ~10% a perfect case of balancing 20:19:58 <PublicServer> <V453000> well, as good as you can get 20:20:40 <PublicServer> <Jam35> hm ok 20:21:42 <PublicServer> <V453000> but that doesnt mean a normal refit wouldnt be nice with your plan this game ;) 20:22:00 <PublicServer> <V453000> with secondary drops at SLs, is probably the most effective refit there is 20:23:18 *** evildwarfseviltwin has quit IRC 20:23:42 <PublicServer> <Jam35> sure but that's been done fairly recently 20:25:29 <PublicServer> <V453000> oh yeah it was 20:25:31 <PublicServer> <V453000> hm :) 20:27:15 *** Max| has quit IRC 20:31:41 <PublicServer> <Jam35> normal cargo game it is then :p 20:32:47 <PublicServer> <V453000> dont you dare not to fat :P 20:34:13 <PublicServer> <V453000> TW500? XD 20:34:17 <PublicServer> <V453000> wats that 20:34:32 <PublicServer> <Jam35> Train width 20:34:38 <PublicServer> <V453000> LOL 20:34:52 <PublicServer> <V453000> people wont get that on this server btw 20:34:58 <PublicServer> <V453000> they know slugs arent fat 20:35:52 <PublicServer> <V453000> :D which other 20:39:09 <PublicServer> *** scshunt has left the game (connection lost) 20:39:11 <PublicServer> <Jam35> you said you wanted a TL2 slug game, well... 20:39:45 <PublicServer> <V453000> well, 3 is k :P 20:39:55 <PublicServer> <Jam35> could get crazy, maybe LLLRRR to start 20:40:02 <PublicServer> <Jam35> 2 plans already 20:40:56 <PublicServer> <V453000> LLL_RRR as a start already expects a big game 20:41:14 <PublicServer> <V453000> I dont think this map has that much of space to have 6 hubs and expect them to be somehow extraordinarily huge 20:41:32 <PublicServer> <V453000> so I think LL_RR is better 20:49:14 *** Progman has joined #openttdcoop 20:55:14 *** Gregor-PLNL1 has quit IRC 20:58:22 <PublicServer> <Maraxus> gn 20:58:32 <PublicServer> *** Maraxus has left the game (leaving) 20:59:01 *** Maraxus has quit IRC 21:00:57 <PublicServer> <Jam35> have I built the same plan as you? :D 21:01:07 <PublicServer> <Jam35> ffs 21:03:14 <PublicServer> <V453000> didnt want to say it but hm :) 21:03:28 <PublicServer> <V453000> the idea is a little different :P 21:03:50 <PublicServer> <Jam35> modified the shape to fit map 21:04:00 <PublicServer> <Jam35> ended up looking very similar 21:05:46 <PublicServer> <V453000> :) was clear 21:08:18 <PublicServer> <Jam35> ah whatever, no one will vote for it anyway :P 21:08:20 <PublicServer> <Jam35> cya 21:08:30 <PublicServer> *** Jam35 has left the game (leaving) 21:08:30 <PublicServer> *** Game paused (number of players) 21:09:42 *** Jam35 has quit IRC 21:26:47 *** ODM has quit IRC 21:31:32 <Sylf> !password 21:31:33 <PublicServer> Sylf: marvel 21:31:39 <PublicServer> *** Game still paused (number of players) 21:31:39 <PublicServer> *** Sylf joined the game 21:32:03 <PublicServer> <Sylf> hmmm 21:32:13 <PublicServer> <Sylf> small mars land... 21:34:03 <PublicServer> <V453000> hai 21:34:07 <PublicServer> <Sylf> ohai 21:37:37 <PublicServer> <V453000> we have a new member btw :P 21:38:10 <PublicServer> <Sylf> so the plans here are all by the members? 21:39:20 <PublicServer> <V453000> no :) 21:39:52 <PublicServer> *** Sylf has left the game (leaving) 21:39:58 <Sylf> hmm 21:40:53 <Sylf> wait 21:41:02 <Sylf> maraxus wasn't our member yet? 21:41:05 <V453000> :D 21:41:07 <V453000> k 21:41:24 <Sylf> now, that was long overdue 21:41:24 <V453000> (no he wasnt) 21:41:37 <^Spike^> good morning Sylf 21:41:43 <^Spike^> we still need volunteer sysops so.... :) 21:41:47 <V453000> well why didnt you make it happen when it was due :P 21:42:08 <Sylf> I didn't even notice that he wasn't a member yet :) 21:42:13 <V453000> :P 21:42:32 <Sylf> what kinda sysop? 21:44:03 <^Spike^> one that knows what he is doing in a linux environment :D 21:44:39 <Sylf> I know how to type ls 21:46:06 <V453000> like with two or one finger Sylf 21:46:42 <Sylf> with one finger for me 21:47:56 <V453000> here too 21:48:26 *** valhallasw has joined #openttdcoop 21:57:12 *** iTKerry has joined #openttdcoop 22:02:25 *** jrambo has joined #openttdcoop 22:03:17 <jrambo> !dl win64 22:03:17 <PublicServer> jrambo: http://binaries.openttd.org/nightlies/trunk/r25734/openttd-trunk-r25734-windows-win64.zip 22:03:36 *** Dark has joined #openttdcoop 22:03:47 <iTKerry> !password 22:03:47 <PublicServer> iTKerry: hostel 22:03:54 <PublicServer> *** Game still paused (number of players) 22:03:54 <PublicServer> *** Game unpaused (number of players) 22:03:57 <PublicServer> *** iTKerry joined the game 22:04:36 <PublicServer> <V453000> hello 22:04:40 <PublicServer> <iTKerry> Hello 22:04:42 <PublicServer> <iTKerry> :) 22:05:57 <PublicServer> <iTKerry> Lol it's a new game! 22:06:27 <PublicServer> <V453000> only 266th 22:07:13 <Dark> !password 22:07:13 <PublicServer> Dark: hostel 22:07:51 <PublicServer> <iTKerry> can i help smth? 22:08:02 <PublicServer> <V453000> at this stage you can make a plan 22:08:08 <PublicServer> <V453000> but that is about everything you can do :) 22:08:42 <PublicServer> <iTKerry> When i'll see voating board? 22:10:28 <PublicServer> <V453000> probably tomorrow 22:10:40 <PublicServer> <iTKerry> :( 22:10:50 <jrambo> !password 22:10:50 <PublicServer> jrambo: lepers 22:11:06 <PublicServer> *** jrambo joined the game 22:11:08 <PublicServer> <V453000> the game started just a couple hours ago ... :) 22:11:11 <PublicServer> <V453000> cant have planning for that short 22:11:15 <PublicServer> <jrambo> hey 22:11:18 <PublicServer> <V453000> hi 22:11:32 <PublicServer> <iTKerry> the language barrier prevents me play with you 22:11:46 <PublicServer> <iTKerry> now i use google.translate :> 22:13:16 <PublicServer> <jrambo> when will the voting be up? 22:13:39 <PublicServer> <V453000> said just a few minutes ago :) tomorrow most likely 22:14:01 <PublicServer> <jrambo> sorry, didn't catch that. 22:14:19 <PublicServer> <V453000> happens :) 22:14:37 <PublicServer> <jrambo> yeah, got my irc client on the second monitor, so it should be fine now 22:14:51 *** valhallasw has quit IRC 22:14:51 <PublicServer> <V453000> :) 22:15:16 *** Dark has quit IRC 22:17:15 <PublicServer> <V453000> building is likely to begin tomorrow european evening 22:17:53 <PublicServer> <jrambo> i'll try to catch the beginning of the game this time 22:19:59 *** iTKerry has quit IRC 22:22:05 <PublicServer> *** iTKerry has left the game (leaving) 22:22:05 <PublicServer> *** Game paused (number of players) 22:22:29 <PublicServer> *** jrambo has joined company #1 22:22:29 <PublicServer> *** Game unpaused (number of players) 22:23:09 <PublicServer> <V453000> use allchat please :) other than that, ask away 22:23:23 <PublicServer> <V453000> (team chat doesnt transmit to IRC) 22:23:30 <PublicServer> <jrambo> would you connect all the primary industries to the red loop? 22:24:12 <PublicServer> <jrambo> or would there be some local connections? 22:25:35 <PublicServer> <V453000> no, catch all of them by blue/Green parts 22:25:47 <PublicServer> <V453000> red parts get most traffic thus are less suitable to have primary connections 22:26:01 <PublicServer> <V453000> @@slh 22:26:01 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 22:28:27 *** jamesgo has joined #openttdcoop 22:41:38 *** uliko has quit IRC 23:18:00 *** Fuco has quit IRC 23:30:34 *** Progman has quit IRC 23:46:19 *** Fuco has joined #openttdcoop 23:46:19 *** ChanServ sets mode: +v Fuco 23:51:16 <PublicServer> <LoPo> eeeeeeeeeeeeeeeeeeeeeey 23:51:42 <PublicServer> *** LoPo has joined company #1 23:55:39 *** nicfer has quit IRC 23:56:19 *** RexConnors has joined #openttdcoop 23:59:16 <PublicServer> <V453000> hai