Times are UTC Toggle Colours
00:02:19 <PublicServer> <Djanxy> divide lv and wheat earlier and have 2 lines all the way ? 00:02:39 <PublicServer> <Sturmi> i am currently separating empties and fulls 00:02:53 <PublicServer> <Djanxy> alright 00:03:05 <PublicServer> <Sturmi> wheat/LV separation later 00:03:27 <PublicServer> <Djanxy> yeah sure 00:07:12 *** dwarf has quit IRC 00:08:45 <PublicServer> <Sturmi> done 00:10:09 <PublicServer> <Djanxy> looks good 00:10:12 <AndreasB> +Umm, if service interval is set to 5 00:10:14 <AndreasB> % 00:10:20 <AndreasB> It should almost never service, right? 00:10:44 <PublicServer> <Sturmi> if servicing is off, it will never service 00:10:52 <AndreasB> how do I turn it off? 00:10:57 <AndreasB> Breakdowns are off 00:11:13 <PublicServer> <Sturmi> somewhere in the adv settings 00:11:47 <AndreasB> For example, if an engine has the max reliability of 80% and you set the service interval to 10% then it will go to depot at 72%. 00:12:25 <PublicServer> <Sturmi> cant tell you anything about that... i always play without breakdowns and servicestuff 00:13:47 <AndreasB> :D 00:15:42 <PublicServer> <Sturmi> who stole my goldmine? 00:15:55 <AndreasB> santa 00:16:14 <PublicServer> <Sturmi> no, santa is dead 00:17:45 <AndreasB> more stoff than I can move :( 00:27:09 <PublicServer> <Djanxy> changed the farm merge to ML a little 00:27:19 <PublicServer> <Djanxy> to reduce jams from the line from the other side 00:27:59 <PublicServer> <Djanxy> penalty ? 00:28:05 <PublicServer> <Sturmi> yes 00:28:20 <PublicServer> <Djanxy> havent really found anything to read about those 00:28:27 <PublicServer> <Djanxy> it helps the pathfinder or ? 00:28:29 <PublicServer> <Sturmi> to make them prefer the first exit 00:28:47 <PublicServer> <Djanxy> alright 00:28:50 <PublicServer> <Sturmi> the pathfinder adds penalties 00:29:24 <PublicServer> <Djanxy> wish that cola mine wasnt there, other line would be fine with 2 exits 00:29:42 <PublicServer> <Sturmi> i whish i had a cola mine^^ 00:29:44 <PublicServer> <Djanxy> coal mine lol 00:29:47 <PublicServer> <Djanxy> :D 00:29:53 <PublicServer> <Djanxy> just noticed the mistake 00:30:15 <PublicServer> <Djanxy> but seems it helped 00:30:25 <PublicServer> <Djanxy> didnt take much to make a queue on farm line 00:30:43 <PublicServer> <Sturmi> the farm line is already full 00:30:53 <PublicServer> <Djanxy> yup 00:31:12 <PublicServer> <Sturmi> and the feeder farm is growin 00:32:22 <PublicServer> <Djanxy> well, it's servicing around 1/6th of the trains on the maps 00:32:36 <PublicServer> <Djanxy> map* 00:32:47 <PublicServer> <Sturmi> D: 00:34:10 <PublicServer> <mfb> SLH11a split jams 00:34:16 <PublicServer> <Sturmi> i know 00:34:18 <PublicServer> <Djanxy> yeah 00:34:25 <PublicServer> <Djanxy> just watching it 00:34:31 <PublicServer> <Sturmi> but that will need more than fine tuning i fear 00:35:42 <PublicServer> <Djanxy> not much space for 3rd line to drop 00:37:33 *** Fehlersturm has joined #openttdcoop 00:37:40 <Fehlersturm> hey! 00:37:51 <PublicServer> <Djanxy> mind if i give it a go with a 3rd line to drop from 11a ? 00:38:05 <PublicServer> <Djanxy> might need help :D 00:38:55 <Fehlersturm> !password 00:38:55 <PublicServer> Fehlersturm: dazing 00:39:10 <PublicServer> *** Fehlersturm joined the game 00:46:32 <PublicServer> <Djanxy> oh :D 00:47:18 <PublicServer> <Fehlersturm> gah vehicle limit :-( 00:48:12 <PublicServer> <Fehlersturm> cant go > 1000 trains? :-( 00:51:58 <PublicServer> <Djanxy> inner line isnt very crowded 00:52:02 <PublicServer> <Djanxy> should rather merge with that 00:52:40 <PublicServer> <Djanxy> :D 00:53:03 <PublicServer> <Sturmi> stupid traindrivers 00:53:09 <PublicServer> <Djanxy> indeed 00:53:11 <PublicServer> <Sturmi> they love to cross there 00:53:14 <PublicServer> <Fehlersturm> is that really al the trains we get? 00:53:20 <PublicServer> <Fehlersturm> *all 00:53:26 <PublicServer> <Djanxy> was gonna make waiting bays 00:53:28 <PublicServer> <Djanxy> for 2nd line 00:54:02 <PublicServer> <Sturmi> Fehler: no more trains for now 00:54:14 <PublicServer> <Sturmi> we can increase the limit later 00:54:28 <PublicServer> <Djanxy> a batch of trains just passed the detector 00:54:46 <PublicServer> <Sturmi> interesting 00:54:56 <PublicServer> <Djanxy> with goods i think 00:54:58 <PublicServer> <Sturmi> must be a lost train or sth 00:56:25 <PublicServer> <Sturmi> nest train will be caught in the depot <evil grin> 00:56:33 <PublicServer> <Djanxy> muahahaa 01:02:15 <PublicServer> <Djanxy> think i tricked the traindrivers 01:02:34 <PublicServer> <Sturmi> ? 01:02:40 <PublicServer> <Djanxy> easy with their level of stupidty 01:02:50 <PublicServer> <Djanxy> at the merge where they wanted to cross 01:02:57 <PublicServer> <Djanxy> and block each other 01:03:03 <PublicServer> <Sturmi> ah 01:03:13 <PublicServer> <Sturmi> i see 01:03:48 <PublicServer> <Djanxy> not that much traffic on inner line, so doesnt jamm much going only that way it seems 01:04:50 <PublicServer> <Fehlersturm> was BBH already designed with with a LLLL_RRRR ML in mind? 01:05:00 <PublicServer> <Djanxy> tbh, aæmost enjoy that more than building - just staring at something and analyzing it :D 01:06:28 <PublicServer> <Sturmi> thats how i started with those massive networks 01:06:54 <PublicServer> <Sturmi> staring at old ps games and analyzing 01:08:22 <PublicServer> <Djanxy> :D 01:08:53 <PublicServer> <Sturmi> always sign your vandalism :) 01:08:59 <PublicServer> <Djanxy> yeah 01:09:02 <PublicServer> <Djanxy> gotta remember that 01:09:53 <PublicServer> <Fehlersturm> i would need someone to teach me how to make a very short delay. (or to be more precise a signal which cannot switch back to red immediatly after becoming green) 01:10:36 <PublicServer> <Sturmi> for what would you need taht? 01:11:15 <mfb-> too complicated for hubs 01:14:09 <PublicServer> <Fehlersturm> i was experimenting with SLH joiners. and i build something with a lookahead relatively far up ML looking for a big enough gap to fit a train on all 3 lines. so that i can have a small junction (where the single SL splits to 3) where the trains can choose one of the 3 paths and will be quaranteed a place in ML. now i need the combo signals to stay green long enough for the train to pass that 1 tile junction... 01:14:20 <PublicServer> <Fehlersturm> i think a screenshot might be in order 01:14:49 <mfb-> did you find our fail-safe mergers? 01:15:24 <mfb-> http://blog.openttdcoop.org/2010/01/13/fail-safe-joiners-priorities-and-the-cyclotron-example/ 01:17:50 <PublicServer> <Sturmi> more tunnels wont help here 01:18:05 <AndreasB> what signals do I use if I have a merge, but want bah 01:18:09 <AndreasB> lol 01:18:12 <AndreasB> My line is clogging 01:18:21 <AndreasB> damn merges 01:19:03 <AndreasB> How do I give the main line priority? 01:19:19 <Sturmi> with a prio 01:19:26 <AndreasB> o.O 01:19:43 <PublicServer> <Sturmi> come on the server and i show you 01:19:46 <AndreasB> ok 01:19:54 <AndreasB> !password 01:19:55 <PublicServer> AndreasB: idling 01:20:07 <PublicServer> *** AndreasB joined the game 01:20:20 <PublicServer> <AndreasB> this game still o.o 01:20:59 <PublicServer> <Sturmi> look at the rightmost edge of the map 01:21:13 <PublicServer> <AndreasB> yep 01:21:15 <PublicServer> <AndreasB> joining track 01:21:19 <PublicServer> <AndreasB> entry signal 01:21:29 <PublicServer> <AndreasB> combo 01:21:47 <PublicServer> <AndreasB> dat bend 01:21:52 <mfb-> "this game still"? we are still below 1000 trains 01:22:03 <PublicServer> <AndreasB> :D 01:22:09 <PublicServer> <Sturmi> this will give the ML a prio of 7 tiles 01:22:15 <PublicServer> <mfb> oh, reached exactly 1000 now 01:22:19 <PublicServer> <AndreasB> Sturmi 01:22:25 <PublicServer> <AndreasB> Normal signal aftter merge? 01:22:35 <PublicServer> <Sturmi> yes 01:22:41 <PublicServer> <AndreasB> k trying it 01:23:31 <PublicServer> *** mfb has left the game (leaving) 01:23:39 <mfb-> gn8 01:23:47 <Sturmi> cya 01:24:26 *** mfb- has quit IRC 01:24:48 <PublicServer> <AndreasB> when will the sideline get green? 01:25:06 <PublicServer> <Sturmi> when no ML train is in the prio block 01:25:33 <PublicServer> <Sturmi> between A and B 01:29:28 <PublicServer> <Fehlersturm> all the red PURRs would need the aformentioned delay. http://666kb.com/i/ci3uw0d2o2jx0ixgr.jpg 01:30:48 <Sturmi> way too complicated 01:31:20 <Sturmi> you can achieve the same with pre-accelerated joiners 01:32:03 <Sturmi> (i cant see a reason to keep them signals green) 01:33:54 <Fehlersturm> well. the train enters via entry signal. then the next train on ML enters the readahead block. so combosignal turns read. now train blocks tiny junction(the one where i placed the signs) 01:34:19 <Fehlersturm> but it still would have fit into ML 01:34:46 <Fehlersturm> if signal had stayed green for the time the train needs to go from entrance to combo signal 01:35:01 <Sturmi> would be easiest with three waiting bays which are controlled separately 01:36:35 <Fehlersturm> well. that would be the advantage of my merger. that you naver have a train waiting in the 3 may split. but rather assign (almost) every open spot on any of the MLs to the next train sequentially. 01:37:20 <Fehlersturm> admittedly it would be kinda low throughput. but it could squeeze some trains into a already busy ML 01:39:24 <PublicServer> <Sturmi> Djanxy: i see what you try... better stay on the east side of teh ML and merge from east 01:39:56 <PublicServer> <Djanxy> hmm yeah 01:39:58 <PublicServer> <Djanxy> maybe 01:40:00 <PublicServer> <Sturmi> anything else would create even more mess :D 01:40:24 <PublicServer> <Djanxy> :D 01:40:27 <PublicServer> <Sturmi> the merger needs an upgrade any way 01:41:09 <PublicServer> <Sturmi> and i wont do that... i rather go to bed soon 01:41:23 <PublicServer> <Djanxy> me too i think 01:42:09 <PublicServer> <Sturmi> good night 01:42:11 <PublicServer> <Djanxy> nn 01:42:13 <PublicServer> *** Sturmi has left the game (leaving) 01:42:23 <Fehlersturm> night 01:44:36 *** Sturmi has quit IRC 01:45:26 *** uliko has quit IRC 02:00:44 *** roboboy has joined #openttdcoop 02:17:04 <Fehlersturm> well.i am off to sleep. night 02:17:08 <PublicServer> <Djanxy> nn 02:17:12 <PublicServer> *** Fehlersturm has left the game (leaving) 02:25:12 *** Fehlersturm has quit IRC 03:17:01 <AndreasB> dang 03:17:02 <AndreasB> its 5 am 03:17:09 <PublicServer> <Djanxy> yup :D 03:17:13 <PublicServer> <Djanxy> time flies 03:17:32 <AndreasB> I figured out signal every square is bad idea 03:18:18 <PublicServer> <Djanxy> :P 03:21:56 *** tycoondemon has quit IRC 03:22:12 *** tycoondemon has joined #openttdcoop 03:24:15 <AndreasB> getting clogged :( 03:27:21 <AndreasB> I think 4 long trains accelerate too slow haha 03:27:44 <PublicServer> <Djanxy> might need 2 engines 03:27:52 <AndreasB> It has one in each end 03:27:56 <PublicServer> <Djanxy> ah ok 03:46:41 <AndreasB> no matter what I do it clogs up 03:46:44 <AndreasB> bad network, haha 03:46:52 <PublicServer> <Djanxy> :D 03:47:23 <PublicServer> <Djanxy> not too long ago i started playing for real - you'll soon learn some tricks to ease clogging 03:47:54 <PublicServer> <Djanxy> also simply could have more trains than capacity 03:48:15 <AndreasB> I need to figure how to time them properly , so they can just "slide" next to eachother 03:49:14 <PublicServer> <Djanxy> if a joining train slows a train that comes just out of prio range on the ML, you might need a longer prio range 03:49:40 <PublicServer> <Djanxy> can just make more loops like the one Sturmi showed you 03:49:54 <PublicServer> <Djanxy> but acceleration plays a big role 03:50:24 <PublicServer> <Djanxy> which trains are you using ? fast, powerful ? 03:50:45 <AndreasB> TIM 03:50:59 <AndreasB> no 03:51:01 <AndreasB> asiastar 03:51:21 *** retro|cz has joined #openttdcoop 03:51:28 <PublicServer> <Djanxy> yeah, they accelerate bad iirc 03:51:34 <AndreasB> :p 03:52:13 <PublicServer> <Djanxy> sometimes it's beneficial to move to a slower, but more powerful engine 03:52:13 <AndreasB> 3.2 million litres waiting 03:53:05 <PublicServer> <Djanxy> can make the merges much more smooth 03:53:19 <AndreasB> it has 8111 hp 03:53:45 <AndreasB> but weighs 190 tonnes 03:53:51 <PublicServer> <Djanxy> is that one or both engines ? 03:53:57 <PublicServer> <Djanxy> dont remember it too well :D 03:54:05 <AndreasB> its the dual one 03:54:46 <PublicServer> <Djanxy> yeah just checked - it has 8k so 2 has 16k 03:55:06 <PublicServer> <Djanxy> should be alright i guess 03:55:20 <PublicServer> <Djanxy> tractive effort plays a role as well though 04:03:30 <PublicServer> <Djanxy> offf to bed ,nn 04:03:36 <PublicServer> *** Djanxy has left the game (leaving) 04:03:36 <PublicServer> *** Game paused (number of players) 04:06:03 *** Djanxy has quit IRC 06:10:07 *** Sian has joined #openttdcoop 07:06:57 *** dwarf has joined #openttdcoop 07:06:57 *** ChanServ sets mode: +o dwarf 07:22:06 *** Jam35 has joined #openttdcoop 07:29:01 *** Sian has quit IRC 07:29:08 *** Sian has joined #openttdcoop 07:32:28 *** valhallasw has joined #openttdcoop 07:36:02 *** Fehlersturm has joined #openttdcoop 08:20:47 *** dwarf has quit IRC 08:41:30 *** Progman has joined #openttdcoop 09:20:45 *** Sturmi has joined #openttdcoop 09:31:18 <Sturmi> !passpwrd 09:31:30 <Sturmi> !password 09:31:31 <PublicServer> Sturmi: rinses 09:31:50 <PublicServer> *** Game still paused (number of players) 09:31:51 <PublicServer> *** Sturmi joined the game 09:33:14 <PublicServer> *** Sturmi has joined company #1 09:33:15 <PublicServer> *** Game unpaused (number of players) 09:35:28 <PublicServer> *** Sturmi has left the game (leaving) 09:35:28 <PublicServer> *** Game paused (number of players) 09:53:10 <Fehlersturm> !password 09:53:11 <PublicServer> Fehlersturm: culled 09:53:27 <PublicServer> *** Game still paused (number of players) 09:53:27 <PublicServer> *** Game unpaused (number of players) 09:53:28 <PublicServer> *** Fehlersturm joined the game 09:53:29 <PublicServer> <Fehlersturm> hello 09:59:01 *** tycoondemon has quit IRC 10:01:52 *** tycoondemon has joined #openttdcoop 10:51:37 <Sturmi> !password 10:51:37 <PublicServer> Sturmi: veered 10:52:03 <PublicServer> *** Sturmi joined the game 11:38:51 *** valhallasw has quit IRC 11:43:39 *** uliko has joined #openttdcoop 11:43:39 *** ChanServ sets mode: +o uliko 12:09:12 *** Sianic has joined #openttdcoop 12:12:31 *** Sian has quit IRC 12:18:39 *** Sianic has quit IRC 12:19:33 *** Sian has joined #openttdcoop 12:24:14 *** valhallasw has joined #openttdcoop 12:37:45 *** ODM has joined #openttdcoop 12:37:45 *** ChanServ sets mode: +o ODM 12:40:38 <PublicServer> *** Sturmi has joined spectators 13:10:01 *** Progman has quit IRC 13:10:40 <PublicServer> *** Fehlersturm has left the game (general timeout) 13:10:40 <PublicServer> *** Fehlersturm has left the game (connection lost) 13:10:41 <PublicServer> *** Game paused (number of players) 13:15:08 <PublicServer> *** Sturmi has joined company #1 13:15:09 <PublicServer> *** Game unpaused (number of players) 13:17:04 *** Sian has quit IRC 13:18:17 *** Fehlersturm has quit IRC 13:28:10 <PublicServer> *** Sturmi has joined spectators 13:28:10 <PublicServer> *** Game paused (number of players) 13:40:52 *** valhalla1w has joined #openttdcoop 13:42:36 *** valhallasw has quit IRC 14:23:27 *** BoSs_MeEcH has quit IRC 14:45:35 *** Djanxy has joined #openttdcoop 14:46:32 <PublicServer> *** Game still paused (number of players) 14:46:32 <PublicServer> *** Game unpaused (number of players) 14:46:33 <AndreasB> Anyone here 14:46:35 <PublicServer> *** Djanxy joined the game 14:46:37 <AndreasB> I hope you are smarter than me 14:46:42 <AndreasB> 10 ((British pounds per day) in month) = 14:46:43 <AndreasB> 1.41766935 × 1012 s2 / U.S. Dollar 14:46:47 <AndreasB> Da heck does that mean? 14:47:11 <PublicServer> <Djanxy> no clue :D 14:47:21 <AndreasB> google isnt THAT smart eh 14:47:33 <Sturmi> it means "lets confuse AndreasB" 14:47:45 <AndreasB> 10 (British pounds per day) = 14:47:45 <AndreasB> 0.000185497685 U.S. Dollars / s 14:47:54 <AndreasB> dollars per s 14:47:56 <AndreasB> second? 14:48:19 <AndreasB> AH 14:48:23 <AndreasB> I figured it out 14:48:44 <AndreasB> google is really smart 14:49:09 *** EyeMWing has quit IRC 14:58:11 <PublicServer> *** Djanxy has joined spectators 14:58:11 <PublicServer> *** Game paused (number of players) 14:59:50 <Sturmi> ohai Djanxy 15:03:22 *** roboboy has quit IRC 15:12:39 <AndreasB> Just talked to my neighbour, she heard a repetetive sound from me all through the night 15:13:11 <AndreasB> But I cant remember what I was doing last night.. She said it wasnt music, but more like a game-intro playing over and over. Only I have sounds disabled in ottd 16:21:06 *** retro|cz has quit IRC 16:45:44 <Jam35> !password 16:45:45 <PublicServer> Jam35: totems 16:46:13 <PublicServer> *** Game still paused (number of players) 16:46:14 <PublicServer> *** Jam35 joined the game 17:08:41 <PublicServer> *** Djanxy has joined company #1 17:08:42 <PublicServer> *** Game unpaused (number of players) 17:24:46 <PublicServer> <AndreasB> The thing in the middle 17:24:51 <PublicServer> <AndreasB> can all lanes reach all lanes? 17:25:41 <PublicServer> <Sturmi> huh? 17:25:55 <PublicServer> <Sturmi> oh things move 17:25:55 <PublicServer> <AndreasB> what? 17:26:34 <PublicServer> <AndreasB> why are we playing with ducks? :P 17:26:38 <Sturmi> oh, missed part 2 of your question :D 17:26:54 <PublicServer> <AndreasB> lol 17:27:19 <Sturmi> in the original design i think it was any to any. After the upgrade it isnt anymore 17:27:26 <PublicServer> <AndreasB> refitting is cheating :P 17:27:29 <Sturmi> and we play with ducks because we can 17:27:37 <PublicServer> <AndreasB> aha :D 17:27:40 <Sturmi> why is it cheating? 17:27:50 <PublicServer> <AndreasB> Looks like something ment for toyland 17:28:12 <PublicServer> <AndreasB> since it carries bread and cakes 17:30:36 <PublicServer> *** Sturmi has joined company #1 17:30:40 <PublicServer> *** Djanxy has joined spectators 17:30:51 <AndreasB> just is :3 17:31:07 <PublicServer> <AndreasB> This is too complicated for mye head 17:31:18 <PublicServer> <AndreasB> haha, satellite station 17:31:28 <PublicServer> <Sturmi> just because its too complicated, it is cheating? 17:31:30 <PublicServer> <AndreasB> no 17:31:40 <PublicServer> <AndreasB> but satellite station is cheating 17:32:50 <Sturmi> why is it? 17:33:05 <PublicServer> *** Djanxy has joined company #1 17:33:13 <AndreasB> Because it increases coverage without being used 17:34:12 <PublicServer> <Sturmi> depends on the viewpoint 17:34:23 <PublicServer> <Sturmi> i would say coverage area is insufficient 17:34:57 <PublicServer> <Sturmi> btw, station walking was one of the first patches at all 17:38:48 <V453000> how does it matter at all if you walk a station by a few tiles or move the industry 17:38:58 <Sturmi> correct 17:40:02 <V453000> AndreasB: ? 17:40:35 <AndreasB> ehsyt 17:40:37 <AndreasB> what 17:41:01 <AndreasB> Use busses 17:41:01 <AndreasB> ;P 17:41:31 <Sturmi> to move the industry? 17:41:38 <V453000> how is that related at all ._. 17:41:59 <V453000> !password 17:42:00 <PublicServer> V453000: wilder 17:42:13 <PublicServer> *** V453000 joined the game 17:42:50 <PublicServer> <Djanxy> hi V 17:43:08 <PublicServer> <V453000> why are "example train orders" with one drop instead of 3 :| 17:43:42 <PublicServer> <Sturmi> becuse someone f***ed up? 17:43:48 <PublicServer> <V453000> obviously :) 17:44:33 <AndreasB> -.- 17:45:37 <PublicServer> *** Djanxy has joined spectators 18:06:45 <PublicServer> *** Sturmi has left the game (leaving) 18:06:57 <Sturmi> laters :) 18:07:47 *** Sturmi has quit IRC 18:19:25 <PublicServer> *** V453000 has left the game (leaving) 18:19:26 <PublicServer> *** Game paused (number of players) 18:26:48 *** dwarf has joined #openttdcoop 18:26:48 *** ChanServ sets mode: +o dwarf 18:40:28 *** Sturmi has joined #openttdcoop 18:43:43 <Sturmi> !password 18:43:43 <PublicServer> Sturmi: thawed 18:43:58 <PublicServer> *** Game still paused (number of players) 18:43:58 <PublicServer> *** Sturmi joined the game 19:19:33 *** Maraxus has joined #openttdcoop 19:19:33 *** ChanServ sets mode: +o Maraxus 19:20:06 <PublicServer> *** Game still paused (number of players) 19:20:07 <PublicServer> *** Maraxus joined the game 19:24:36 <PublicServer> *** Maraxus has left the game (leaving) 19:24:40 *** Maraxus has quit IRC 19:29:22 *** dwarf has quit IRC 20:02:53 *** mfb- has joined #openttdcoop 20:02:53 *** ChanServ sets mode: +o mfb- 20:02:58 <mfb-> hi 20:03:25 <PublicServer> *** Game still paused (number of players) 20:03:25 <PublicServer> *** Game unpaused (number of players) 20:03:25 <PublicServer> *** mfb joined the game 20:06:20 <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=68815 <- that looks interesting 20:06:21 <Webster> Title: Transport Tycoon Forums View topic - Smallmap time lapse animation (at www.tt-forums.net) 20:20:37 *** Fehlersturm has joined #openttdcoop 20:20:57 <Fehlersturm> !password 20:20:58 <PublicServer> Fehlersturm: sprees 20:21:15 <PublicServer> *** Fehlersturm joined the game 20:21:24 <PublicServer> <Fehlersturm> hello 20:21:27 <PublicServer> <mfb> hi 20:21:41 <PublicServer> <Sturmi> oh stuff is rollin again 20:21:48 <PublicServer> <Sturmi> hi .) 20:22:14 <PublicServer> <mfb> hub is full 4L_4R now 20:22:33 <PublicServer> <Sturmi> the ins and outs are. and the center? 20:22:52 <PublicServer> <mfb> the center has many lines in many directions 20:23:00 <PublicServer> <mfb> some branches merge 4->3 20:23:14 <PublicServer> <mfb> which is perfectly fine 20:23:21 <PublicServer> <Sturmi> true 20:23:24 <PublicServer> <mfb> as lines go in 3 directions 20:23:34 <PublicServer> <Sturmi> the mergers are the jammy spots 20:24:51 <PublicServer> <mfb> yeah they need some improvements 20:25:17 <PublicServer> <Sturmi> and an upgrade to 5x5 20:25:20 <PublicServer> <Sturmi> soon 20:25:58 <mfb-> ^^ 20:26:51 <mfb-> do you think we should start with that? 20:30:43 <PublicServer> <Fehlersturm> so you plan to extend MLs to 5_5 ? if so can i try to expand a split? 20:30:52 <PublicServer> <mfb> sure 20:31:30 <PublicServer> <mfb> okay, long tunnels 20:31:43 <Sturmi> my brain already melts by looking at the thing... 20:32:10 <PublicServer> <mfb> where is the deepest point of the hub? 20:32:41 <PublicServer> <Sturmi> probably your tunnels 20:33:00 <PublicServer> <mfb> that is 7 20:33:04 <PublicServer> <mfb> hmm 20:33:07 <PublicServer> <mfb> 8 is frequent 20:33:21 <PublicServer> <mfb> so I need 6 for NS tunnels 20:34:32 <PublicServer> <mfb> that is very deep 20:35:15 <PublicServer> *** Sturmi has joined company #1 20:35:51 <PublicServer> <Sturmi> tunnel length S->N about 70 20:36:06 <PublicServer> <mfb> 60? 20:36:40 <PublicServer> <Sturmi> ok, i tried on the outside 20:37:10 <PublicServer> <mfb> there is another tunnel? 20:38:04 <PublicServer> <mfb> wtf 20:38:35 <PublicServer> <mfb> see sign 20:39:05 <PublicServer> <Sturmi> which sign? 20:39:12 <PublicServer> <Sturmi> ah 20:40:08 <PublicServer> <Sturmi> see !this tunnel 20:40:22 <PublicServer> <mfb> ah 20:40:24 <PublicServer> <mfb> thanks 20:40:44 <PublicServer> <mfb> bridge 20:40:56 <PublicServer> <mfb> ah 20:46:39 <PublicServer> <mfb> can we get a 6th tunnel? 20:48:45 <PublicServer> <Sturmi> are they bidirectional or just S->N? 20:48:47 <PublicServer> <mfb> hmm 20:49:00 *** ODM has quit IRC 20:49:01 <PublicServer> <mfb> well the conventional concept would be 3 per direction 20:49:07 <PublicServer> <mfb> but I think 2 shared tunnels would work better 20:49:15 <PublicServer> <Sturmi> if thats enuff... 20:49:25 <PublicServer> <mfb> maybe 4 shared tunnels 20:49:27 <PublicServer> <mfb> ah 20:49:37 <PublicServer> <mfb> no, we need more 20:49:43 <PublicServer> <mfb> or we have to make turning left somewhere else 20:50:59 <PublicServer> <mfb> hmm 20:51:09 <PublicServer> <mfb> second layer is possible 20:51:49 <V453000> !password 20:51:49 <PublicServer> V453000: balder 20:51:58 <V453000> balder 20:52:01 <V453000> asdf 20:52:03 <PublicServer> <mfb> that would be 9 tunnels 20:52:12 <PublicServer> <V453000> hi 20:52:12 <PublicServer> *** V453000 joined the game 20:52:21 <mfb-> hi V 20:52:27 <PublicServer> <Sturmi> hai 20:52:30 <mfb-> http://www.tt-forums.net/viewtopic.php?f=29&t=68815 <- what do you think about that? 20:52:31 <Webster> Title: Transport Tycoon Forums View topic - Smallmap time lapse animation (at www.tt-forums.net) 20:53:27 <PublicServer> <mfb> sturmi: the connection there is not the issue 20:53:37 <PublicServer> <mfb> we can shift tunnel exits by one tile if that helps 20:54:36 <mfb-> @tunnels 3 10 20:54:36 <Webster> mfb-: For Trainlength of 3: 40 - 44 needs 9, 45 - 49 needs 10, 50 - 54 needs 11. 20:55:08 <PublicServer> <mfb> so we need ~7 tunnels 20:55:38 <PublicServer> <mfb> we have 10. not enough for both directions 20:56:00 <PublicServer> <mfb> hmm 20:56:23 <PublicServer> <mfb> make S->N and S->W there, and N->S only 20:56:29 <PublicServer> <mfb> N->E like the 4th 20:56:47 <PublicServer> <mfb> that will give a lot of tunnels 20:59:49 <PublicServer> <mfb> I wonder if 3 tunnels are enough for N->E 21:00:11 <PublicServer> <Sturmi> the 4 tunnels of 4th are barely used 21:00:18 <PublicServer> <mfb> 4th is barely used 21:00:24 <PublicServer> <mfb> see SLH00b 21:00:55 <PublicServer> <mfb> let's assume it will work 21:01:01 <PublicServer> <mfb> and make more wtf if not 21:01:08 <PublicServer> <Sturmi> :D 21:01:22 <PublicServer> <Fehlersturm> also. for science!!! 21:01:43 <PublicServer> <Sturmi> fuck science, i already get a headache 21:01:48 <PublicServer> *** Jam35 has left the game (general timeout) 21:01:49 <PublicServer> *** Jam35 has left the game (connection lost) 21:04:24 <PublicServer> <mfb> good 21:06:00 <PublicServer> *** Sturmi has joined spectators 21:06:57 *** Jam35 has quit IRC 21:07:05 *** Jam35 has joined #openttdcoop 21:07:15 *** tirkitneth has joined #openttdcoop 21:07:54 <tirkitneth> o/ 21:08:00 <PublicServer> *** tirkitneth joined the game 21:09:54 *** retro|cz has joined #openttdcoop 21:11:50 <PublicServer> *** Djanxy has joined company #1 21:12:06 <PublicServer> <mfb> bye granington 21:12:46 <PublicServer> <Fehlersturm> oh noes. where will we wash cars? 21:13:12 <PublicServer> <mfb> no idea, but I need the space for tunnnels 21:15:18 <PublicServer> <mfb> not enough tiles for the tree trick ... 21:15:24 <PublicServer> <mfb> aww 21:15:42 <PublicServer> <Sturmi> bribe? 21:15:50 <mfb-> first bribe -> fail 21:15:58 <PublicServer> <Sturmi> ouch 21:22:28 <PublicServer> <Sturmi> hm looks like the bbh is too much wtf for the pathfinder... the lsot trains depots are filling up 21:22:40 <PublicServer> <mfb> the pathfinder can handle that 21:22:51 <PublicServer> <mfb> but we disconnected some stuff during construction 21:22:56 <AndreasB> Can I use timetable to get boat to at oilthingy for x days? 21:23:03 <PublicServer> <mfb> sure 21:23:10 <PublicServer> <Sturmi> and what makes trains heading for ML01 go into 11? 21:23:17 <AndreasB> they load up, and leave 21:23:42 <PublicServer> <mfb> then give them a minimal time via the timetables 21:23:52 <PublicServer> <mfb> where do those trains come from? 21:25:01 <PublicServer> *** tirkitneth has left the game (leaving) 21:25:09 <PublicServer> <mfb> hmm no apparent pattern 21:25:15 <PublicServer> <Fehlersturm> not so smooth criminal. 21:25:49 <PublicServer> <mfb> that 5th looks good by the way 21:25:55 <PublicServer> <mfb> jjust a missing signal there 21:26:18 <PublicServer> <Fehlersturm> where? 21:26:32 <PublicServer> <Fehlersturm> oh 21:26:54 <mfb-> http://wiki.openttdcoop.org/Line_sync and that would be a small improvement 21:28:16 <PublicServer> <Fehlersturm> ok. linesync would come at the cost of a C1 curve 21:28:34 <PublicServer> <mfb> or a different construction somewhere else 21:28:53 <PublicServer> <Fehlersturm> oh y 21:31:26 <mfb-> I think this is the first 5R_5L hub we build, at least since psg199 21:31:33 <mfb-> (4-way) 21:32:24 <PublicServer> <Sturmi> i missed 199 by one game :/ 21:32:27 <mfb-> and we should probably add those to the junctionary: http://wiki.openttdcoop.org/ProZone:Archive_-_Games_11_-_20#gameid_20 21:32:33 <mfb-> 199 did not have large hubs 21:32:49 <mfb-> it was just the first game I played here, so I know 199+ better than those before 21:33:11 <AndreasB> why is bus loading bugges? 21:33:15 <PublicServer> <Djanxy> there you go mfb 21:33:18 <PublicServer> <Djanxy> granington gone 21:33:20 <mfb-> hmm pz20 was not more than 3L 3R 21:33:26 <PublicServer> <mfb> oh, thanks 21:33:28 <PublicServer> <Djanxy> bribed it's ass off 21:33:33 <AndreasB> they keep standing in line, they dont go both ways 21:34:04 <mfb-> bus balancing is ... tricky 21:34:17 <AndreasB> But, when one way is full, why dont they go around ? 21:34:23 <AndreasB> and pick up from other side 21:34:30 <AndreasB> Can I use timetable to space them out? 21:34:54 <PublicServer> <Sturmi> because the dumbest train driverst are promoted to bus/truck drivers 21:34:57 <AndreasB> LOL 21:35:05 <AndreasB> forgot "transfer" 21:35:07 <mfb-> do you really think we can answer those questions based on a non-existing description of your setup? 21:35:17 <mfb-> sure you can use timetables 21:35:41 <AndreasB> haha 21:35:46 <AndreasB> Sort of 21:36:05 <AndreasB> busses go between A and B, but they go.. jammed ass to front 21:37:01 <PublicServer> <Sturmi> oh granington has vanished 21:38:51 <PublicServer> <mfb> Djanxy had no mercy 21:39:01 <PublicServer> <Djanxy> muahahaha 21:39:21 <PublicServer> <Djanxy> hard fitting tunnels there eh 21:39:35 <PublicServer> <mfb> 3 are there 21:39:41 <PublicServer> <mfb> 4 would be better 21:40:26 *** NakedFury has joined #openttdcoop 21:40:53 <PublicServer> *** Sturmi has joined company #1 21:41:11 <PublicServer> <mfb> 4 :) 21:41:33 <PublicServer> <Djanxy> :P 21:44:33 <PublicServer> <mfb> okay, all tunnels are there 21:47:40 <PublicServer> <Djanxy> that feeder farm has taken over 21:47:50 <PublicServer> <Sturmi> yep 21:47:57 <PublicServer> <mfb> :D 21:48:11 <PublicServer> <Sturmi> once we raise the train limit, i'll stop the feeder service 21:48:24 <mfb-> !rcon set max_trains 1050 21:48:25 <mfb-> done 21:48:27 <mfb-> : 21:48:29 <mfb-> :p 21:49:48 <PublicServer> <mfb> E merge will get a mess 21:55:07 *** tirkitneth has quit IRC 22:03:21 <PublicServer> <mfb> merge to north is now independent of the other parts 22:05:25 *** Jam35 has quit IRC 22:09:31 <PublicServer> <Fehlersturm> changed split at !needs better split. entirely unsure if better though... 22:10:04 <PublicServer> <mfb> hmm that is problematic 22:11:32 <PublicServer> <mfb> one line begins there? :D 22:11:42 <PublicServer> <Fehlersturm> yes 22:11:49 <PublicServer> <mfb> okay 22:17:47 <PublicServer> <Sturmi> did someone just rebuild drop11? 22:17:50 <PublicServer> <Djanxy> yes 22:17:56 <AndreasB> hey guys, when on public server 22:17:57 <PublicServer> <Djanxy> had food since lastnight 22:18:09 <PublicServer> <Sturmi> ok, thats why some trains try to refit in a sideline 22:18:17 <AndreasB> would you build big train but short distance, or short train with medium distance? 22:18:19 <PublicServer> <Djanxy> likely 22:18:34 <PublicServer> <Djanxy> filled a lost trains depot by the looks of it 22:18:36 <PublicServer> <mfb> I would not have that question 22:18:41 <AndreasB> lol 22:18:56 <PublicServer> <Fehlersturm> all trains same length. + network 22:19:02 <PublicServer> <mfb> a lot of lost trains 22:19:40 *** uliko has quit IRC 22:19:54 <AndreasB> well yes 22:20:00 <AndreasB> but in beginning you need money 22:20:08 <PublicServer> <mfb> airplanes :D 22:20:15 <PublicServer> <mfb> and point-to-point connections 22:20:17 <PublicServer> <mfb> with cheap trains 22:20:18 <AndreasB> haha 22:20:34 <AndreasB> yes, I agree on a p2p train in beginning 22:20:41 <AndreasB> but long ones, or shorter ones 22:20:52 <PublicServer> <mfb> depends on the industry 22:20:55 <AndreasB> they take forever to get from A to B 22:20:59 <PublicServer> <mfb> long enough to carry everything 22:21:31 <AndreasB> Since im stupid and lazy 22:21:40 <AndreasB> if something has 240 production, thats.. per month? 22:21:46 <PublicServer> <mfb> yes 22:21:51 <Sturmi> per millenium 22:21:55 <AndreasB> haha 22:22:02 <AndreasB> But it seems to get more than that? 22:22:11 <AndreasB> more than 240 tonnes per month 22:22:19 <PublicServer> <mfb> it should not 22:22:22 <AndreasB> hm 22:22:36 <PublicServer> <Djanxy> dat farm station 22:22:42 <AndreasB> lol 22:22:42 <PublicServer> <Djanxy> style points 22:22:52 <PublicServer> <Sturmi> the reverser exit? 22:22:59 <PublicServer> <Djanxy> yup :) 22:23:05 <PublicServer> <Sturmi> :D 22:23:15 <PublicServer> <Sturmi> we'll see if its fast enuff 22:23:35 <PublicServer> <mfb> :D 22:23:41 <PublicServer> <mfb> should be 22:23:55 <PublicServer> <mfb> I built the bypass 22:24:17 <PublicServer> <mfb> woah the new merge! 22:24:23 <PublicServer> <Sturmi> still lost trains on the network? 22:24:55 <AndreasB> mine says that too, evne if not lost 22:25:54 <PublicServer> <mfb> wtg 22:25:56 <PublicServer> <mfb> wtf 22:26:35 <AndreasB> small routes can give money too :3 22:27:39 <PublicServer> <Sturmi> lost train asylum is finally empty 22:27:49 <PublicServer> <Djanxy> yeah noticed :D 22:27:51 <PublicServer> <Djanxy> sry about that 22:28:01 <PublicServer> <Sturmi> no problem 22:28:13 <PublicServer> <Sturmi> if the rebuild was needed, no need to be sorry 22:28:15 <PublicServer> <Djanxy> took like 20 mins going through those pesky orders 22:28:25 <PublicServer> <Sturmi> as long as you didnt mess up with the orders ;) 22:28:35 <PublicServer> <Djanxy> im fairly certain i didnt :D 22:28:51 <PublicServer> <Djanxy> was quite methodical 22:33:01 <PublicServer> <mfb> time to expand the SLHs 22:34:21 <AndreasB> Do I pay running cost when train is standing still in station? 22:34:29 <PublicServer> <mfb> yes 22:36:11 <PublicServer> <mfb> you can stop it 22:36:14 <PublicServer> <mfb> then it is free 22:36:22 <AndreasB> haha 22:36:46 <PublicServer> <mfb> so funny? 22:37:38 <AndreasB> ;D 22:37:50 <AndreasB> have you seenthe new marvel tv-series? 22:38:00 <PublicServer> <mfb> no 22:38:10 <PublicServer> <Sturmi> i dont watch tv :p 22:38:14 <AndreasB> :O 22:39:15 <PublicServer> <Fehlersturm> i have no idea howto connect 4th line at pickup 10 22:39:37 <PublicServer> <Sturmi> won't bee needed yet 22:39:45 <PublicServer> <mfb> just pull out some of the 12 lines there 22:39:53 <PublicServer> <mfb> yeah, that is true 22:40:03 <PublicServer> <mfb> but it would improve train distribution 22:42:01 *** bon has joined #openttdcoop 22:42:14 <bon> hi 22:42:32 <PublicServer> <mfb> hi 22:43:53 <bon> how doing over there mfb? 22:44:20 <PublicServer> <mfb> we are building at the 5th ML 22:46:26 <PublicServer> <Djanxy> dont understand what the train distrubution line at pickup 10 does 22:46:38 <bon> ah ok 22:46:44 <PublicServer> <mfb> it looks like a shortcut for trains 22:46:54 <PublicServer> <Djanxy> wont those 2 way always go red¨? 22:46:57 <PublicServer> <mfb> so more trains use the inner line 22:47:01 <PublicServer> <mfb> that is the idea 22:47:03 <PublicServer> <Djanxy> aha 22:47:06 <PublicServer> <mfb> trains think it is a shortcut 22:47:08 <PublicServer> <Djanxy> like that 22:47:11 <PublicServer> <mfb> and then they cannot use it 22:47:17 <PublicServer> <mfb> "pathfinder trap" 22:47:23 <PublicServer> <Djanxy> yeah i see 22:47:54 <PublicServer> <Djanxy> thanks :) 22:48:20 * bon is mm well just looking at irc and trying to find more industry wikis 22:48:56 <AndreasB> ^^ 22:50:29 <NakedFury> does coop have its own special client for the game? 22:50:47 <Sturmi> yes 22:50:51 <Sturmi> !dl 22:50:51 <PublicServer> Sturmi: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x 22:50:51 <PublicServer> Sturmi: http://www.openttd.org/en/download-trunk/r25734 22:51:10 <bon> andreasb mind you I do wish I could find more but thats perhaps a different topic tho :) 22:51:57 <V453000> thats normal official nightly Sturmi 22:51:57 <AndreasB> what? o.O 22:55:26 <PublicServer> <mfb> sturmi: do you plan to expand SLH11a? 22:55:33 <PublicServer> <mfb> oh I see 22:55:40 <bon> andreasb was that to me or someone else? 22:55:42 <PublicServer> <Sturmi> only westside 22:55:53 <PublicServer> <mfb> that is the eastern side 22:56:07 <PublicServer> <Sturmi> trains from west ;) 22:56:31 <PublicServer> <mfb> I am more interested in trains from SLH right now :D 22:56:41 <PublicServer> <mfb> the BBH line is not finished by the way 22:56:43 <PublicServer> <mfb> connection to N is missing 22:58:17 <PublicServer> <Fehlersturm> well. i think 2 got through 22:58:27 <PublicServer> <Fehlersturm> and are ähm. somwhere now 22:58:37 <PublicServer> <mfb> doesn't matter 22:58:43 <PublicServer> <Sturmi> got thu where? 22:58:59 <PublicServer> <Fehlersturm> i was shifting ML 1 to the left 22:59:31 <PublicServer> <Sturmi> in the worst case they rot in a dark tunnel 22:59:41 <PublicServer> <Sturmi> or in a lost trains depot 22:59:44 <PublicServer> <mfb> oh oh 22:59:46 <PublicServer> <Fehlersturm> and created a situation where trains could get into unfinished BBH parts 22:59:52 <PublicServer> <mfb> don't stop trains in tunnels! 23:00:14 <PublicServer> <mfb> well all lines connect to something 23:00:21 <PublicServer> <mfb> so in the worst case they went to a wrong side 23:00:39 <PublicServer> <Sturmi> uh do we have a stopped train in atunnel? 23:00:47 <PublicServer> <mfb> I hope not 23:01:05 <AndreasB> lol 23:01:12 <PublicServer> <Fehlersturm> i didnt stop trains in tunnels 23:01:27 <PublicServer> <Fehlersturm> but i see how that would be a problem 23:01:54 <PublicServer> <mfb> slh11a from west jams 23:02:16 <PublicServer> <mfb> just two connections for that side 23:02:18 <PublicServer> <mfb> not enough 23:02:25 <PublicServer> <Sturmi> that gonna sort out when 5th is connected 23:02:49 <PublicServer> <Sturmi> 5th will be exclusively from west 23:03:03 <PublicServer> <mfb> and the insane farm 23:03:07 <PublicServer> <Sturmi> dont want to rebuild the merger again :D 23:03:25 <PublicServer> <Fehlersturm> lawl at the !5th, build me sign. 23:04:48 <PublicServer> <Fehlersturm> would i need to stay close to the original ML or could i create a 8 fields gap 23:05:23 <PublicServer> <mfb> gap is okay 23:05:57 <PublicServer> <mfb> that's what I would have done as well 23:06:23 <PublicServer> <Fehlersturm> ok just need to get some food. then ill build you. 23:06:31 <PublicServer> *** Djanxy has joined spectators 23:10:07 <PublicServer> <AndreasB> hello sexy people :3 23:10:33 <PublicServer> <mfb> hi 23:10:39 <PublicServer> <AndreasB> I hate the signals 23:11:41 <PublicServer> <AndreasB> dang a lot of money 23:11:55 <PublicServer> <AndreasB> train income 350 million a eyear 23:11:57 <PublicServer> <AndreasB> lulz 23:13:05 <PublicServer> <AndreasB> This is so confusing since its water trains : p 23:13:33 <PublicServer> <AndreasB> lost trains asylum, lol 23:15:39 <PublicServer> <mfb> BBH done I think 23:25:04 <PublicServer> <Fehlersturm> 3 tunnels probably not enough :-( 23:25:12 <PublicServer> <mfb> where? 23:25:19 <PublicServer> <mfb> WTF 23:25:33 <PublicServer> <mfb> build bridges 23:25:52 <PublicServer> <mfb> 2 are enough 23:26:06 <PublicServer> <Fehlersturm> y kk 23:27:32 <PublicServer> <mfb> better :) 23:27:40 <PublicServer> <Sturmi> ok 23:28:14 <PublicServer> <Sturmi> letz throw some trins at the crazy farm :) 23:28:14 <PublicServer> <Fehlersturm> thats mad when 3 people work in the same place :-) 23:28:20 <PublicServer> <Sturmi> :D 23:28:22 <PublicServer> <mfb> stress-test for the 5th W 23:30:32 <PublicServer> <Fehlersturm> no trains interested in 5th? suspicious? 23:30:41 <AndreasB> its racist 23:30:42 <AndreasB> thats why 23:30:45 <AndreasB> It doesnt like ducks 23:30:50 <PublicServer> <mfb> partially by design 23:31:00 <PublicServer> <mfb> now some trains are coming 23:31:02 <AndreasB> Its racist by design <-- nice 23:31:12 <PublicServer> <Fehlersturm> :-) 23:31:15 <PublicServer> <mfb> lol 23:31:17 <PublicServer> <Sturmi> time for a beer 23:31:31 <PublicServer> <Djanxy> oh 23:31:34 <PublicServer> <Djanxy> beer 23:31:36 <PublicServer> <Fehlersturm> hah i am way ahead of you. first beer half empty 23:31:37 <AndreasB> If I dont like some breeds of dogs 23:31:40 <PublicServer> <Djanxy> good idea 23:31:45 <AndreasB> does that make me a racist? 23:31:46 <AndreasB> lol 23:31:56 <AndreasB> I believe some dog races are better than others 23:32:16 <PublicServer> <Fehlersturm> breedcist i think is the technical term 23:32:21 <AndreasB> haha 23:32:26 <mfb-> that's speciesism 23:32:29 <Sturmi> who sez its the first beer? 23:32:37 <AndreasB> Hey, I wanna build a network on my new map 23:32:39 <PublicServer> <Fehlersturm> :-) 23:32:46 <AndreasB> Straight line is always the "best" right? 23:32:51 <AndreasB> for maximum payout 23:33:02 <mfb-> diagonals are better 23:33:07 <mfb-> (no joke) 23:33:19 <AndreasB> Yes, I see why 23:33:19 <PublicServer> <Sturmi> who cares about payout? 23:33:24 <PublicServer> <Sturmi> (no joke) 23:33:26 <AndreasB> Ehm 23:33:36 <AndreasB> Sturmi: Wanting to be #1 on company list? 23:33:53 <AndreasB> Need money for that 23:33:56 <AndreasB> so I can build new stuff 23:34:33 <PublicServer> <Sturmi> once you have some trains running, you earn more than you spend 23:39:02 <mfb-> to get more income, build more 23:39:14 <mfb-> much more effective than squeezing 5% more money out of an existing train 23:39:45 <AndreasB> :D 23:40:14 <AndreasB> Are dummy trains a must when making SRNW ? 23:40:32 <PublicServer> <Sturmi> no 23:41:00 <AndreasB> But they may go with less than full if I dont use them? 23:41:20 <PublicServer> <Sturmi> you can use conditional orders to make a train stay in the loading circle until full 23:41:54 <AndreasB> just make it loop stations untill full? 23:42:05 <PublicServer> <Sturmi> yep 23:42:06 <AndreasB> if full, go via exit 23:42:17 <PublicServer> <Sturmi> inefficient as hell 23:42:19 <AndreasB> if not go via loop 23:42:20 <AndreasB> yet 23:42:22 <AndreasB> yep 23:42:38 <AndreasB> I was thunking the same... fills up "incoming" with half-full trains 23:42:46 <AndreasB> haha 23:42:48 <AndreasB> thinking 23:43:05 <AndreasB> omg 23:43:20 <AndreasB> when you start rightclicking in chrome in order to scroll.. You have played too much ottd 23:43:35 <PublicServer> <mfb> :p 23:43:42 <PublicServer> <Sturmi> you could change your mouse settings :D 23:43:53 <AndreasB> no way 23:44:04 <PublicServer> <mfb> oh wow 23:44:19 <PublicServer> <mfb> I can't believe how good !that fitted 23:44:25 <PublicServer> <Sturmi> just swap middle and right mouse, then you can scroll with right mouse 23:44:31 <PublicServer> <mfb> the line under the sign granington is new 23:44:49 <PublicServer> <mfb> the other line is old 23:45:03 <PublicServer> <Djanxy> ;P 23:45:05 <PublicServer> <Sturmi> hehe nice one 23:47:45 <PublicServer> <Fehlersturm> yey!! finaly not gate! 23:47:59 <PublicServer> <mfb> ? 23:48:21 <PublicServer> <Fehlersturm> i couldnt build one that didnt flicker on its output. 23:48:28 <PublicServer> <Fehlersturm> now i looked in the interwebs 23:48:31 <mfb-> just copy the existing gates? :D 23:49:03 <PublicServer> <Sturmi> says the insane guy who built a 16bit alu in ottd :D 23:49:29 <PublicServer> <mfb> that just needed more copies of NOT gates 23:49:33 <PublicServer> <Fehlersturm> sofar i like minecraft gates better 23:51:19 <PublicServer> <AndreasB> ehm 23:51:21 <PublicServer> <AndreasB> when you say SLH 23:51:21 <PublicServer> <mfb> I hate those WET signals 23:51:27 <PublicServer> <AndreasB> do you mean junction? 23:51:33 <PublicServer> <mfb> sideline hub 23:51:39 <PublicServer> <AndreasB> To me that is a station 23:51:42 <PublicServer> <mfb> some special type of junction 23:51:45 <PublicServer> <mfb> no 23:51:48 <PublicServer> <AndreasB> according to your wiki its a junction 23:51:51 <PublicServer> <mfb> right 23:52:03 <PublicServer> <AndreasB> Special? The one I saw on the wiki is the one I always use lol 23:52:10 <PublicServer> <AndreasB> Except with tunnels 23:52:14 <PublicServer> <mfb> backbone hubs are not sideline hubs 23:52:21 <PublicServer> <mfb> but they are junctions as well 23:52:23 <PublicServer> <AndreasB> Why do you call it a hub? 23:52:43 <PublicServer> <Sturmi> because its not a simple cross 23:52:43 <PublicServer> <mfb> it is a place where trains enter and leave from multiple sides 23:52:45 <PublicServer> <AndreasB> Confused me like ... dauymn 23:52:51 <PublicServer> <AndreasB> Thats a junction.. 23:52:53 <PublicServer> <Sturmi> a hub distributes things 23:52:59 <PublicServer> <AndreasB> Excactly 23:53:14 <PublicServer> <AndreasB> So I thought.. Oh right, a station where someone drops off, others pick up 23:54:59 <mfb-> see USB hubs. multiple USB connections :p 23:55:21 <AndreasB> haha 23:55:39 * bon idly wonders about firewire re chains ;) 23:56:06 <PublicServer> <Sturmi> somehow trains cant find parhill city mine 23:56:17 <PublicServer> <Sturmi> they always end up in my asylum 23:56:19 <PublicServer> *** Djanxy has joined company #1 23:56:59 <PublicServer> <mfb> wait 23:57:06 <PublicServer> <mfb> parhill city mines is far away from your asylum 23:57:12 <PublicServer> <Sturmi> yep 23:57:18 <PublicServer> <Sturmi> came from Drop01 23:57:21 <PublicServer> <mfb> and I have trains there 23:57:28 <PublicServer> <Sturmi> and turned right instead of left 23:57:48 <PublicServer> <mfb> hmm 23:57:58 <PublicServer> <mfb> hard to spot an error 23:58:28 <PublicServer> <Sturmi> I suspect line#4 23:58:50 <PublicServer> <Sturmi> as it happens since the first expansion 23:59:52 <PublicServer> <mfb> hmm no proper train available