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Log for #openttdcoop on 7th October 2013:
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05:30:15  <Fehlersturm> !password
05:30:15  <PublicServer> Fehlersturm: sadism
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05:34:13  <PublicServer> <Fehlersturm> morning?
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10:15:15  <happy> john openttd stable
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10:16:53  <V453000>  /join #openttdcoop.stable
10:17:00  <V453000> happy:
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10:17:52  <happy> ok    thanks i for got   how to doo that
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12:29:08  <Fehlersturm> !password
12:29:08  <PublicServer> Fehlersturm: audios
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14:49:42  <AndreasB> You guys have broken me
14:49:51  <AndreasB> I'm startint to use priority merges -.-
14:50:03  <AndreasB> so the "ML" doesnt have to slow down
14:55:09  <AndreasB> Also I have started to use TL3 lol
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15:03:34  <V453000> well done AndreasB  :D
15:03:47  <AndreasB> Just a small one, but still
15:04:04  <AndreasB> important to give my MSL line priority
15:04:04  <Sturmi> !password
15:04:04  <PublicServer> Sturmi: audios
15:04:09  <AndreasB> "MSL"
15:04:21  <PublicServer> *** Game still paused (number of players)
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15:04:21  <PublicServer> *** Sturmi joined the game
15:04:25  <PublicServer> <Sturmi> hey
15:04:48  <PublicServer> <tirkitneth> o/
15:07:40  <AndreasB> \o/
15:08:48  <PublicServer> <tirkitneth> my poor atom does not like this amount of trains
15:10:24  <AndreasB> atom? lol
15:11:29  <PublicServer> <tirkitneth> yeah, small cpu :o)
15:11:32  <Sturmi> hey, nothing against atoms... i've build a 20 node VMware cluster with them :D
15:11:41  <AndreasB> really?
15:11:45  <AndreasB> that5 actually works?
15:11:54  <AndreasB> wth would you use atoms for?
15:12:09  <AndreasB> isnt that like bringing a lada to a NASCAR race?
15:12:16  <Sturmi> was jsut an experiment tho... not really useful due to lack of ram
15:12:28  <AndreasB> you coulds sell openttd servers
15:12:29  <AndreasB> weee
15:12:30  <AndreasB> :P
15:12:45  <Sturmi> some people built supercomputers by clustering playstations :D
15:13:17  <Sturmi> if it doesnt perform, use more :p
15:13:20  <AndreasB> haha
15:13:22  <PublicServer> <tirkitneth> that atom is my main workstation (and it also runs openttd :p)
15:13:26  <AndreasB> how is that even possibler
15:13:33  <AndreasB> each cpu can do one task at a time
15:13:42  <AndreasB> Big tasks, lots of time
15:13:51  <PublicServer> *** tirkitneth has left the game (leaving)
15:14:04  <tirkitneth> damn, it was laggy.
15:14:05  <AndreasB> I mean yeah, you can have 20000 cpu's, because after some time, nr #1 will be done processing
15:14:05  <Sturmi> if you can split your work in a lot of small independent tasks, it works fine
15:14:28  <tirkitneth> if only ottd was multithreaded :(
15:14:34  <Sturmi> it is
15:14:53  <AndreasB> I think this is the same questin as minecraft
15:14:58  <AndreasB> "yes, but is has one main thread"
15:15:04  <Sturmi> but only a little bit, as you cant really split up the pathfinder
15:15:06  <AndreasB> "where most of the shit happens"
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15:15:21  <AndreasB> Leaving it: not very HT
15:15:27  <AndreasB> err
15:15:30  <Sturmi> minecraft is another issue... it runs on Java
15:15:31  <AndreasB> multithreaded
15:15:34  <AndreasB> not HT
15:15:41  <Sturmi> java needs more cpu than the game
15:15:48  <AndreasB> lol
15:16:22  <AndreasB> Do you guys use priority on stations joining an SL ?
15:16:35  <AndreasB> so that SL also has top speed
15:16:46  <Sturmi> sometimes
15:17:04  <AndreasB> Damn, I sitll have a lot of capacity on my "ML"
15:17:10  <Sturmi> sometimes i also give prio to the station over SL
15:17:42  <AndreasB> :O
15:17:45  <AndreasB> BLSPHEMY
15:17:54  <AndreasB> why would you do that?
15:17:58  <AndreasB> if its dropoff?
15:18:39  <Sturmi> no, a primary... example would be a station which produces 4000 units a month
15:18:57  <AndreasB> Only thing to do when you have available space is to throw more trains at it :D
15:19:08  <AndreasB> dang
15:19:11  <tirkitneth> no prio on my SL, it always end being jammed trying to get on the ML :(
15:19:22  <Sturmi> more trains coming from the station than on the line, so the line fills the gaps
15:19:29  <AndreasB> it gets jammed BEFORE it gets to ML
15:19:33  <AndreasB> you must be doing something wrong
15:19:48  <AndreasB> aha Sturmi
15:19:53  <Sturmi> of course... i am a noob :D
15:20:03  <AndreasB> no you Sturmi
15:20:06  <AndreasB> not you
15:20:12  <AndreasB> [17:19:13] <tirkitneth> no prio on my SL, it always end being jammed trying to get on the ML :(
15:20:22  <tirkitneth> no not before, at the junction, the ML is full so nothing can join
15:20:28  <AndreasB> ah
15:20:37  <Sturmi> if the ML is too full, expand it
15:20:52  <Sturmi> if the ML is not too full, throw more trains at it
15:20:55  <Sturmi> easy
15:20:58  <AndreasB> noio
15:21:01  <AndreasB> hell no
15:21:06  <AndreasB> well
15:21:08  <AndreasB> maybe for you
15:21:17  <tirkitneth> i'm trying, but beyond LLLRRR, my brain melts :p
15:21:19  <AndreasB> I dont even know where to start with 2+2
15:21:38  <AndreasB> try LLLUUUDDDRRR
15:21:40  <AndreasB> muahah
15:21:55  <AndreasB> (up and down, 4 directions)
15:22:14  <tirkitneth> that or the SLH/MSL take 10 screens
15:22:20  <AndreasB> Hey, make an BBH with 4+4+4+4+4+4+4+4
15:22:26  <AndreasB> (8 directions)
15:22:30  <Sturmi> show me one
15:22:37  <AndreasB> I dont have one o.O
15:22:40  <Sturmi> (one that works)
15:22:44  <AndreasB> I wouldnt know where to start with 2+2 :P
15:22:57  <Sturmi> start with the left turn
15:23:07  <AndreasB> left turn=?
15:23:12  <tirkitneth> <- that way
15:23:14  <AndreasB> right turn is easy
15:23:21  <AndreasB> /
15:23:33  <tirkitneth> left turn is another right turn + a bridge :p
15:23:41  <AndreasB> eh
15:23:47  <Sturmi> or not
15:23:51  <AndreasB> right turn with right turn
15:23:56  <AndreasB> is crashing traffic
15:24:01  <AndreasB> :P
15:35:42  <PublicServer> *** Sturmi has joined spectators
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15:36:26  <AndreasB> I have to think
15:36:27  <AndreasB> dang
15:36:30  <AndreasB> Making a 3 way
15:36:38  <AndreasB> I dont want to just look at wiki :D
15:57:10  <tirkitneth> do you use FIRS ? that looks crazy
16:07:53  <AndreasB> what?
16:07:56  <AndreasB> zBase
16:08:02  <AndreasB> (no idea what FIRS is :p)
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16:17:42  <Sturmi> firs is an industry replacement set. with a lot of complex production chains
16:29:43  <AndreasB> ooh
16:29:49  <AndreasB> Well, idk
16:29:59  <AndreasB> I made a server to screw around on
16:30:03  <AndreasB> now there are others there too
16:30:05  <AndreasB> :(
16:34:32  <AndreasB> dang how ahrd it is to create a 3 way :@
16:35:12  <PublicServer> *** Sturmi has joined company #1
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16:45:26  <Sturmi> hm, i built one since your last post
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16:51:18  <AndreasB> hey guys
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16:51:47  <AndreasB> http://i.imgur.com/XePamFR.jpg
16:52:27  <Sturmi> omg eyecancer
16:52:42  <AndreasB> From what?
16:52:43  <AndreasB> zbase?
16:53:11  <Sturmi> too
16:53:27  <AndreasB> too what?
16:53:34  <AndreasB> Keep in mind im a noob
16:53:37  <AndreasB> that SLH cant be that bad
16:54:03  <AndreasB> It even has multiple waiting bays :D
16:54:09  <Sturmi> for what?
16:54:38  <Sturmi> let me look again... its only one track each direction??
16:54:42  <Sturmi> lol
16:54:43  <AndreasB> yes
16:54:47  <AndreasB> only 1 track
16:54:48  <AndreasB> :D
16:55:01  <Sturmi> quite big for such a simple thing
16:55:30  <AndreasB> :|
16:55:33  <Sturmi> mistake #1: Mainlines are too close to wach other
16:55:39  <AndreasB> wju
16:55:41  <AndreasB> why
16:55:50  <AndreasB> where?
16:55:54  <Sturmi> makes the hub harder
16:55:59  <AndreasB> harder? o.O
16:56:05  <AndreasB> tighter?
16:56:07  <Sturmi> harder to build
16:56:18  <AndreasB> I think they are pretty far apart
16:56:32  <Sturmi> 3 tiles are far?
16:56:37  <Sturmi> 30 are
16:56:43  <AndreasB> yes
16:56:50  <AndreasB> Normally they are smack up to eachother
16:56:55  <AndreasB> 30 tiles is way too much
16:57:03  <AndreasB> :3
16:57:07  <Sturmi> can be useful
16:57:08  <AndreasB> I can expand where needed
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16:57:14  <AndreasB> Like I'm doing there.
16:57:24  <AndreasB> Do you see any mistakes?
16:57:33  <AndreasB> I have double tunnels, double bridges
16:57:41  <AndreasB> ML has priority
16:57:59  <Sturmi> double sbends, double waiting bays double everything :D
16:58:13  <AndreasB> Double s-bend-?=1?
16:58:14  <AndreasB> where
16:59:11  <Sturmi> ok, which TL are you heading for
16:59:15  <AndreasB> 3
16:59:31  <Sturmi> then forget the sbend thingie
16:59:52  <AndreasB> where was it? o.O
17:00:18  <AndreasB> And yes, of course it woulkd be easier with ML 30 squares apart
17:00:20  <Sturmi> ML from right side turning right
17:00:22  <AndreasB> but to me thats cheating
17:00:34  <Sturmi> for you everything is cheating
17:00:37  <AndreasB> yes
17:00:37  <AndreasB> :D
17:00:40  <AndreasB> Compact is the word
17:00:44  <AndreasB> from right?
17:00:58  <AndreasB> eh
17:01:05  <AndreasB> left side of my screen
17:01:09  <Sturmi> i can show you a compact 1x1x1 hub in five minutes
17:01:09  <AndreasB> or top of my screen?
17:01:25  <AndreasB> Sturmi: That has priority?
17:01:49  <AndreasB> Oh right
17:01:50  <AndreasB> There
17:02:20  <AndreasB> I wonder if this thing works
17:02:21  <AndreasB> lol
17:02:49  <AndreasB> I think the priority will be a problem
17:03:02  <AndreasB> It wont accelerate enough to not hit ML traffic
17:04:26  <PublicServer> <Sturmi> enuff space for prios
17:04:40  <AndreasB> hm
17:04:51  <PublicServer> *** Djanxy joined the game
17:04:55  <PublicServer> <Sturmi> ML could be a tile wider apart for sake of CL
17:05:18  <AndreasB> Only way is to test this thing
17:05:37  <PublicServer> <Sturmi> no need to test, it will work
17:06:53  <AndreasB> I need to test :P
17:06:59  <PublicServer> *** Sturmi has joined spectators
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17:07:16  <AndreasB> Should the entry signal be furter up?
17:07:46  <Sturmi> wait... you are not on the server... so we werent talking about my hub design?
17:07:50  <AndreasB> lol no
17:07:57  <Sturmi> -.-
17:08:04  <AndreasB> I need to test MY hub
17:08:16  <Sturmi> yours will jam
17:08:22  <AndreasB> why?
17:08:29  <Sturmi> waiting bays and stuff
17:08:38  <Sturmi> overusage of pbs
17:08:42  <AndreasB> wait what?
17:08:48  <AndreasB> Overusage of pBS?
17:08:58  <AndreasB> I always use PBS with a split
17:09:05  <PublicServer> *** Djanxy has left the game (leaving)
17:09:16  <Sturmi> pbs sometimes needs longer to switch
17:09:29  <AndreasB> oh well
17:09:31  <AndreasB> I wil ltry it
17:09:38  <AndreasB> only way to learn
17:09:40  <Sturmi> and you have a 1000% obsolete pbs block in the hub
17:09:50  <Sturmi> trains will mess up there
17:09:58  <AndreasB> o.O
17:10:00  <AndreasB> which one?
17:10:01  <Sturmi> because traindrivers are plain stupid
17:10:12  <AndreasB> the near waiting bay?
17:10:25  <Sturmi> from ML left side turning left... between bridge and tunnel
17:10:36  <Sturmi> screw the waiting bays
17:11:00  <AndreasB> there is no PBS there
17:11:25  <Sturmi> there is
17:11:32  <Sturmi> after the bridges
17:11:33  <AndreasB> wait
17:11:34  <AndreasB> no
17:11:38  <Sturmi> yes
17:11:45  <AndreasB> oh right
17:11:50  <Sturmi> left
17:11:51  <AndreasB> there is NO signal there
17:11:57  <Sturmi> there are two
17:12:17  <AndreasB> There is one on ML
17:12:21  <Sturmi> and you even failed on the pbs split as i just see
17:12:24  <AndreasB> and then.. none
17:12:39  <Sturmi> err... what?
17:12:40  <AndreasB> wait, wherE?
17:12:55  <Sturmi> what the hell is it you call ML?
17:12:57  <AndreasB> I have a PBS on split between ML and going left
17:13:06  <AndreasB> ML = The tracks with traffic
17:13:14  <Sturmi> i see no traffic
17:13:18  <AndreasB> going from top left to bottom right
17:13:24  <AndreasB> of your screen
17:13:35  <Sturmi> ok then we talk at least of the same piece of track
17:13:45  <AndreasB> In the S-bend
17:13:48  <AndreasB> there is an PBS now
17:14:01  <AndreasB> ML-left turning left
17:14:16  <AndreasB> After the bridges there were some pieces of track, now removed
17:14:40  <Sturmi> and you even failed at the split before the bridges
17:16:00  <AndreasB> whats wrong with that split?
17:16:11  <Sturmi> signals
17:16:16  <Sturmi> look closely
17:16:21  <AndreasB> looking..
17:16:37  <AndreasB> Onlt thing I can think of
17:16:42  <AndreasB> is topmost bridge not having signal
17:16:57  <AndreasB> should it be pbs? :S
17:17:02  <Sturmi> one signal before teh split... (i think its pbs, cant tell, because zbase screws up)
17:17:05  <AndreasB> no
17:17:06  <AndreasB> its normal
17:17:13  <AndreasB> zbase doesnt screw upo
17:17:18  <AndreasB> doesnt even look like pbs
17:17:20  <Sturmi> one signal between split and left bridge
17:17:28  <Sturmi> no signal before the other
17:17:42  <AndreasB> Taht I can see
17:17:53  <Sturmi> that is wrong if you use pbs or not
17:17:54  <AndreasB> but wont the signal before the split handle that?
17:18:13  <Sturmi> no
17:18:22  <AndreasB> I dont expect much traffic from that side, sure.. its not an argument to have a flaw in the design
17:18:43  <Sturmi> if a train enters the bridge with no signal, the whole block is blocked
17:19:24  <AndreasB> ooh
17:19:25  <AndreasB> rightj
17:19:30  <Sturmi> learn to use block signals for splits
17:19:35  <AndreasB> better fix that then
17:19:35  <AndreasB> :D
17:19:54  <Sturmi> and your waiting bays are too short...
17:20:00  <Sturmi> head -> desk
17:20:28  <Sturmi> signal gaps...
17:20:39  <Sturmi> the longer i look at it the more i find
17:20:49  <Sturmi> better close the tab
17:21:09  <AndreasB> crap
17:21:13  <Sturmi> yes
17:21:44  <AndreasB> hmm
17:22:06  <AndreasB> need to test
17:22:39  <Sturmi> need to nuke it
17:22:43  <AndreasB> jeøø mnpo
17:22:47  <AndreasB> its my best work so farf
17:29:29  <AndreasB> first train going through
17:30:14  <Sturmi> oh, will the hub survive one train?
17:30:23  <AndreasB> no idea
17:30:28  <AndreasB> Hope so
17:30:52  <Sturmi> of course it will... throw hundret trains at the hub
17:30:52  <AndreasB> planning to send two trains at it at once
17:30:58  <Sturmi> lol
17:31:17  <Sturmi> a simple X crossing would do it
17:31:22  <AndreasB> hell no
17:31:26  <AndreasB> screw you :P
17:31:39  <Sturmi> hell yes... what are two trains?
17:31:42  <AndreasB> How come other people cant see my signs?
17:32:07  <Sturmi> how come you ask questions about a game we cant see?
17:32:14  <AndreasB> lulz
17:32:18  <AndreasB> cause i cna (A)
17:32:19  <Sturmi> no
17:32:22  <Sturmi> not funny
17:36:11  <Sturmi> seriously, play on a server and ask the guys who can see what you are doing
17:37:13  <Sturmi> its no fun to guess what you are doing all teh time.
17:45:58  <AndreasB> :P
17:46:00  <AndreasB> afk store
17:57:17  <PublicServer> *** Sturmi has left the game (leaving)
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18:53:51  <Anson> !password
18:53:52  <PublicServer> Anson: punier
18:54:29  <PublicServer> *** Game still paused (number of players)
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19:01:27  <mfb-> hi
19:01:51  <PublicServer> *** Game still paused (number of players)
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19:02:20  <PublicServer> <mfb> oh no, wood of doom
19:03:02  <PublicServer> <Anson> hallo
19:03:36  <PublicServer> <Anson> i played ottd 1.3.2 offline and got the first crash in two years :-)
19:04:14  <PublicServer> <mfb> then you stop too many trains :p
19:05:23  <Sturmi> !password
19:05:24  <PublicServer> Sturmi: punier
19:05:25  <PublicServer> <Anson> small map 256x256, few industries, 60 trains, running for an hour while AFK ... and when i came back, i found this:
19:05:36  <PublicServer> *** Sturmi joined the game
19:05:37  <PublicServer> <Anson> Crash reason:   Exception: C0000005   Location: 0000000077513332   Message: <none>
19:05:45  <mfb-> ah, that type of crash
19:06:25  <PublicServer> <Anson> no error message, just the "crash reason C00000000000000005 ....
19:06:32  <Sturmi> same here... triede the so-called stable version => complete freeze
19:06:37  <mfb-> we had some reproducible crashs
19:06:42  <mfb-> but I think they are all fixed now
19:06:57  <Sturmi> hello btw
19:07:08  <PublicServer> <Anson> hallo 2u2
19:09:30  <PublicServer> <Anson> the ML still has only 5 lanes finished ? :-)
19:10:05  <mfb-> working on 6+7
19:10:33  <PublicServer> <mfb> the wood in the north is bad
19:10:55  <PublicServer> <Anson> then set fire and plant new trees :-)
19:11:05  <PublicServer> <Sturmi> as the mines in the south
19:11:21  <PublicServer> <Anson> old question : where is north ? :-)
19:11:27  <mfb-> does not matter
19:11:35  <mfb-> the wood is in the north for all reasonable definitions of north
19:12:13  <PublicServer> <Anson> when i look at !compass, i see that north is the entire "top left" edge of the map
19:12:29  <PublicServer> <mfb> or of the hub
19:13:07  <PublicServer> <mfb> by the way, there is no top left -corner-
19:13:30  <PublicServer> <Anson> are you speaking of the Parhill City Woods, or Chunningwell Woods ?
19:13:40  <PublicServer> <mfb> wtf
19:13:43  <PublicServer> <mfb> fedingtown
19:13:49  <PublicServer> <mfb> at the hub
19:15:47  <PublicServer> <Anson> what is bad about it ? ... or do you mean that the forest is bad becaue you need that space ?
19:15:53  <PublicServer> <mfb> right
19:17:00  <PublicServer> <Anson> hehe, i mostly say "correct" instead of "right", since right can often refer to a left track :-)
19:17:36  <PublicServer> <mfb> there was no way to get this wrong here I think
19:20:40  <PublicServer> <Anson> lane 6+7 ... nice ... at SLH00b, 6 seem to work, but a bit to the left (lol, i mean north) there are only 4 lanes, then SLH00a and in the opposite direction even only 3 lanes
19:21:56  <mfb-> well the hubs need expansions, sure
19:22:20  <PublicServer> <Anson> at SLH00a, 3 lines from northwest are almost full, and merging lane from northeast too .... 3+1 > 3 causes some james sometimes
19:23:26  <PublicServer> <mfb> well you can easily add a line
19:26:49  <PublicServer> <Sturmi> hm another spot for trains to get lost
19:27:03  <PublicServer> <Anson> where ?
19:27:21  <PublicServer> <Sturmi> entry of SLH00b drop
19:27:35  <PublicServer> <Sturmi> pbs block with twoway signals
19:27:42  <PublicServer> <Sturmi> in this case bad idea
19:28:08  <PublicServer> <mfb> ?
19:28:15  <PublicServer> <mfb> oh indeed
19:28:28  <PublicServer> <mfb> no idea why we had twoways there
19:29:43  <PublicServer> <Sturmi> ah you cleaned the obsolete shl up :)
19:30:01  <PublicServer> <Sturmi> i guess we dont need all the signs there?
19:30:11  <PublicServer> <mfb> I don't need them
19:32:01  <PublicServer> <Anson> yes, good idea to do all changes first with one other color, and then change to wet when it works ...
19:32:57  <PublicServer> <Anson> signals while construction are easier to distinguish :-) and it is also good to see what someone builds when using different colors ... i will use green when/if i build
19:33:21  <mfb-> I use the colors for different directions
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19:33:46  <PublicServer> <mfb> monorail, maglev and universal rail would be free
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19:34:20  <PublicServer> <mfb> green are lines from south
19:34:30  <PublicServer> <mfb> just a stub currently
19:34:36  <PublicServer> <mfb> as I started to build in the north
19:34:36  <PublicServer> <Anson> are we doing TF on water to place additional lanes ?
19:34:38  <PublicServer> <Sturmi> with nutracks i often used tose planning tracks
19:34:52  <PublicServer> <mfb> anson: if it is necessary
19:35:26  <PublicServer> <Anson> otherwise we would have bridges of length 8 for those two lanes
19:35:40  <PublicServer> <mfb> don't use bridges for the mainlines please
19:35:44  <PublicServer> <mfb> (apart from hubs)
19:35:54  <PublicServer> <mfb> you can shift the lines by one tile
19:36:00  <PublicServer> <mfb> if that is not too much work
19:36:00  <PublicServer> <Anson> then it is TF of water :-)
19:36:14  <PublicServer> <Sturmi> but just as needed
19:36:28  <PublicServer> <Anson> I'll place the 6th and 7th track .... stopping short of the hubs to not melt MY brain :-)
19:37:18  <PublicServer> <Sturmi> maybe i'll join you later, still have some work to get done :/
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19:49:47  <AndreasB> Any of you seen "The Originals" tv-series?
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19:53:39  <PublicServer> <Anson> no idea ... what is the german title ?
19:56:23  <PublicServer> <mfb> haha 7th at SLH11 :(
19:56:36  <AndreasB> http://www.imdb.com/title/tt2632424/
19:56:37  <Webster> Title: The Originals (TV Series 2013– ) - IMDb (at www.imdb.com)
19:56:48  <AndreasB> Anson: Seen the vampire diaries?
19:57:47  <PublicServer> <Anson> some episodes, but seemed more like a vampire soap than an interesting series
19:57:52  <AndreasB> :O
19:57:54  <AndreasB> I love it
19:58:01  <PublicServer> <Anson> just NOW, i am watching "Being Human"
20:00:40  <PublicServer> <Anson> do you know "Being Human" ?
20:00:54  <Sturmi> i am human
20:01:02  <PublicServer> <Anson> lol
20:01:02  <PublicServer> <mfb> :D
20:01:04  <V453000> YOU ARE A SLUG
20:01:04  <Sturmi> (i think i am)
20:01:05  <V453000> REMEMBER
20:01:39  <Sturmi> no V, i am a slughunter :D
20:01:40  <PublicServer> <Anson> it is a series about a female ghost, a male werewolf and a male vampire which live together in one house ....
20:01:54  <PublicServer> <mfb> what could possibly go wrong?
20:01:56  <V453000> HUNTER
20:01:57  <V453000> ?
20:01:59  <V453000> the fuck
20:02:00  <V453000> :
20:02:01  <V453000> :(
20:02:03  <V453000> :)
20:02:05  <Sturmi> sounds like a gangbang of the undead
20:07:09  <PublicServer> <Anson> SPOILER ALERT !!!!            middle of 3rd season : the werewolf is normal again after killibng its creator, but before that he made his gf a werewolf too ... vampires need blood which is not infected ... the ghost is human by bad magic, and all old friends die when they see her ... but everything else is fine :-)
20:07:34  <Sturmi> no gangbang?
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20:09:25  <PublicServer> <mfb> I'm confused :(
20:09:59  <PublicServer> <mfb> ah okay
20:12:05  <PublicServer> <mfb> V: I found a !new prio method
20:12:12  <PublicServer> <mfb> (at least I didn't see it before)
20:13:09  *** jrambo has joined #openttdcoop
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20:14:26  <PublicServer> <Anson> how does it work ? why do you have an exit signal for the waiting trains ?
20:14:44  <PublicServer> <mfb> no, the lines with the entry signals are waiting
20:14:48  <PublicServer> <Sturmi> nice one
20:15:07  <PublicServer> <mfb> ah crap
20:15:13  <PublicServer> <mfb> hmm
20:15:15  <PublicServer> <mfb> should work
20:15:26  <PublicServer> <mfb> hopefully
20:15:38  <PublicServer> <mfb> no
20:15:44  <PublicServer> <mfb> exit signal can be red
20:15:50  <PublicServer> <Sturmi> presignal or hard red
20:16:12  <PublicServer> <mfb> okay does not work
20:16:24  <PublicServer> <mfb> the prio does, but the double bridges don't
20:16:46  <PublicServer> <Sturmi> :/
20:16:52  <PublicServer> <Sturmi> make them both pbs
20:17:26  <PublicServer> <mfb> that is possible
20:17:40  <PublicServer> <Sturmi> pretty long prio tho
20:17:51  <PublicServer> <mfb> better than a really short one
20:17:56  <PublicServer> <mfb> well, we'll see
20:18:12  <PublicServer> <Sturmi> yep, let the trains decide
20:26:38  <PublicServer> <mfb> thx, CL fixed
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20:30:04  <PublicServer> <mfb> looks good
20:30:15  <PublicServer> <mfb> wtf mixing with other lines later
20:30:17  <PublicServer> <mfb> maybe
20:30:47  <PublicServer> <mfb> west next
20:31:29  <PublicServer> *** Sturmi has joined company #1
20:32:05  <PublicServer> <Sturmi> just curious, what is !this line used for?
20:32:15  <PublicServer> <mfb> W->N?
20:32:33  <PublicServer> <mfb> ah
20:32:37  <PublicServer> <mfb> W->E
20:32:39  <PublicServer> <Sturmi> isnt that already built?
20:32:58  <PublicServer> <Sturmi> hm ok...
20:33:09  <PublicServer> <mfb> I just see, I missed a split
20:34:19  <PublicServer> <mfb> there is no way to use the inner part for those connections
20:34:23  <PublicServer> <mfb> so I have to go around
20:34:41  <PublicServer> <Anson> the two green lines go to west, and the unirail comes from west !?!?
20:34:43  <PublicServer> <Sturmi> yea sure... i was more confused than you
20:35:11  <PublicServer> <mfb> if you are looking for something to do, there is a missing 4->2 merge :)
20:35:35  <PublicServer> <Sturmi> already have a headache :D
20:36:05  <PublicServer> <mfb> that's independent of the whole mess :p
20:36:19  <PublicServer> <Sturmi> arr, i knew it :D
20:36:33  <PublicServer> <Anson> i think there are some mislabeled lines ....
20:36:36  <PublicServer> <mfb> ?
20:36:49  <V453000> !password
20:36:49  <PublicServer> V453000: necked
20:37:00  <PublicServer> <V453000> mu
20:37:01  <PublicServer> *** V453000 joined the game
20:37:04  <PublicServer> <Sturmi> moo
20:37:22  <PublicServer> <Anson> hehe, label just was removed for the yellow lines :-)
20:37:32  <PublicServer> <mfb> it was meant for the red line below that
20:37:38  <PublicServer> <Sturmi> your snail still sleeping or already dead from too much fud?
20:37:54  <PublicServer> <V453000> its waking up again to finish the job
21:03:15  <PublicServer> <mfb> how long on average does a 70tons/month industry need to die? :(
21:03:49  <PublicServer> <Anson> pure luck
21:04:03  <PublicServer> <mfb> well there is an average
21:04:37  <PublicServer> <Anson> maybe i should try connecting it ... since every second primary that i just built a station for and bought the first train will die :-) :-(
21:04:47  <PublicServer> <mfb> lol
21:06:33  <PublicServer> <mfb> thanks@lines
21:07:31  *** BiG_MeEcH has quit IRC
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21:12:13  <PublicServer> <Djanxy> spaghetti monster growth
21:12:39  <PublicServer> <mfb> sure :D
21:12:57  <PublicServer> <Sturmi> what else can spaghettimonsters do :D
21:14:23  <PublicServer> <Djanxy> :P
21:14:29  <PublicServer> <mfb> good, that will get a connection close to the existing hub
21:16:41  <PublicServer> <mfb> same for yellow
21:21:27  <PublicServer> <mfb> two merges to go
21:26:29  <PublicServer> <mfb> the wrong industry died
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21:37:20  <PublicServer> <mfb> wait with signals ;)
21:37:26  <PublicServer> <mfb> not sure if that works out
21:37:32  <PublicServer> <Sturmi> yep, already stopped
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21:39:37  <PublicServer> <mfb> hmm
21:39:40  <PublicServer> <mfb> bad :D
21:41:43  <PublicServer> <mfb> lol
21:42:05  <PublicServer> <mfb> the really-wtf-merge
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21:43:07  <PublicServer> <mfb> hmm
21:43:29  <PublicServer> <Sturmi> lol
21:43:35  <PublicServer> <Sturmi> i am so blind
21:43:53  <PublicServer> <Sturmi> but the other one looked more wtf
21:43:56  <PublicServer> <mfb> :p
21:46:42  <PublicServer> <mfb> done!
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21:47:16  <PublicServer> <Sturmi> hmm.. we should serve the forest now
21:47:26  <PublicServer> <mfb> :p
21:47:53  <PublicServer> <Sturmi> keep the colors?
21:48:20  <PublicServer> <mfb> let's keep them until we see that it works
21:48:42  <PublicServer> <Sturmi> arr, purr has no speed limit
21:48:56  <PublicServer> <mfb> does not matter, the trains have
21:49:22  <PublicServer> <Sturmi> they dont have the same
21:49:29  <PublicServer> <mfb> test it ;)
21:50:03  <PublicServer> <Anson> nuts 0.5.9 and following have restrictions on purr ... they only get their power, speed, etc when they are on wet
21:50:18  <PublicServer> <Anson> but for testing, it really is better to keep the colors
21:50:56  <PublicServer> <Sturmi> SLH11 connected
21:51:15  <PublicServer> <mfb> no
21:51:18  <PublicServer> <mfb> the exits are not ready^
21:51:32  <PublicServer> <mfb> apart from 11
21:51:35  <PublicServer> <Sturmi> trains were clever enough^^
21:52:22  <PublicServer> <mfb> I think all apart 11 are at 6 lines
21:52:36  <PublicServer> <mfb> will do 7 for 00 now
21:56:31  <PublicServer> <Anson> a really gigantic and nice work at BBH ... but not every lane is connected to every other lane :-)
21:56:45  <PublicServer> <mfb> improve it :p
21:56:48  <Sturmi> thats your job ;)
21:57:10  <PublicServer> <mfb> I'll make some mods later I think
21:57:12  <PublicServer> <mfb> maybe tomorrow
21:57:38  <PublicServer> <mfb> but currently I'm happy if it works at all
21:57:38  <PublicServer> <Anson> then it would be REALLY useful to keep the rail colored !!!
21:58:04  <PublicServer> <mfb> north done
21:58:14  <PublicServer> <Anson> put a few signs down so that the last $%§$%§$% understands and doesn't "improve" by using wet rails
21:58:56  <PublicServer> <mfb> I guess it is messy enough so it won't get touched
21:59:02  <PublicServer> <Sturmi> haha
22:00:12  <PublicServer> <Anson> i think the same concerning edits, but it is too easy and tempting to just do a global replace of the railtype
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22:00:30  <PublicServer> <mfb> hard to make global signs :p
22:00:40  <PublicServer> <Sturmi> spam signs :D
22:00:47  <PublicServer> <Anson> a big sign near the login location !?
22:01:49  <PublicServer> <mfb> feel free to do that
22:05:08  <happy> join#openttdcoop.stable
22:05:51  *** happy has quit IRC
22:06:46  <PublicServer> <Anson> ok, signs below the welcome message : "giant BBH still being tested - colored rails are still needed - please do NO global replace - of railtypes"
22:07:15  *** happy has joined #openttdcoop
22:07:21  <PublicServer> <Sturmi> retards won't read that :D
22:09:00  <PublicServer> <Anson> LOL ... the BBH is so huge now that even with my big screen, i need to zoom out two levels to see the entire hub at the same time :-)
22:09:34  <PublicServer> <mfb> :D
22:09:54  <PublicServer> <Sturmi> this has to be put on the wiki
22:10:21  <mfb-> !rcon set max_trains 1305
22:11:28  <PublicServer> <V453000> the central hub is only a slight wtf.
22:11:31  <mfb-> !rcon set max_trains 1306
22:11:37  <mfb-> just a bit
22:11:40  <PublicServer> <V453000> :)
22:12:30  <PublicServer> <Anson> use 4 signals, then stop trains and remove signals
22:12:56  <PublicServer> <mfb> that is another option, indeed
22:12:58  <PublicServer> <Anson> ok, you are good :-) ... did it without
22:13:56  <PublicServer> <V453000> gnight
22:13:58  <PublicServer> *** V453000 has left the game (leaving)
22:14:02  <PublicServer> <mfb> gn
22:14:02  <PublicServer> <Sturmi> cya
22:14:24  <PublicServer> <Sturmi> one last cig, then i am off to bed too
22:15:08  <PublicServer> <Sturmi> anson how do you remove all signals at once?
22:15:26  <PublicServer> <mfb> ctrl?
22:15:52  <PublicServer> <Sturmi> omg, i really need some sleep :D
22:17:44  <PublicServer> <mfb> now it is all to all
22:19:34  <PublicServer> <Anson> green 6+7 from south only go to west 6+7 ... 1-5 doesn't go to 6+7, and 6+7 doesn't go to 1-5
22:19:41  <PublicServer> <mfb> sure
22:19:47  <PublicServer> <mfb> I meant just the two lines
22:19:57  <PublicServer> <mfb> clean purr, especially
22:20:03  <PublicServer> <mfb> well two..
22:20:03  <PublicServer> <mfb> 6!
22:22:01  <PublicServer> <mfb> great, now the wood is at 0 tons
22:22:07  <PublicServer> <mfb> and probably dead soon
22:22:18  <PublicServer> <mfb> hmm back at 32
22:22:21  <PublicServer> <Sturmi> 32 here o.O
22:22:39  <PublicServer> <Sturmi> serve it with a heli?
22:22:46  <PublicServer> <mfb> :D
22:22:49  <PublicServer> <mfb> why not
22:23:00  <PublicServer> <mfb> I'm quite sure the hub won't get expanded again
22:23:34  <PublicServer> <Anson> i see alternate routes in the hub ...
22:23:41  <PublicServer> <mfb> ?
22:23:55  <PublicServer> <Anson> split and then merge again
22:24:05  <PublicServer> <mfb> can happen
22:24:29  <PublicServer> <Anson> i put signs there ... split and merge
22:24:32  <PublicServer> <mfb> no wood helis
22:24:47  <PublicServer> <Sturmi> :/
22:24:52  <PublicServer> <Anson> on the pure track from west to south
22:24:58  <PublicServer> <mfb> yeah, those are intended
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22:25:52  <PublicServer> <mfb> we still need a 7th towards two sides
22:26:26  <PublicServer> <Sturmi> i dont. i need a bed. good night
22:26:30  <PublicServer> <mfb> gn8
22:26:40  <PublicServer> *** Sturmi has left the game (leaving)
22:26:54  <PublicServer> <Anson> which sides ?
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22:28:56  <PublicServer> <Anson> connections of the 6th and 7th lanes to neighbor hubs are not yet done, but i only see one connection at the BBH side which doesn't have 7 lanes : towards the east
22:29:22  <PublicServer> <mfb> 7th to W ends somewhere
22:29:34  <PublicServer> <mfb> that's not better
22:29:59  <mfb-> @gap 3 4
22:29:59  <Webster> mfb-: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5.
22:30:04  <PublicServer> <Anson> that's what i meant with "missing connections at neighbor hubs" ... but at the BBH side, those rails exist
22:30:20  <PublicServer> <mfb> well, easy to add it to E
22:30:28  <PublicServer> <mfb> the two lines are there already
22:31:02  <PublicServer> <Anson> the 7th towards west already has a temp connection (simple merge to 6th lane)
22:31:12  <PublicServer> <mfb> not really useful
22:33:08  <PublicServer> <Anson> LOL : 7th lane towards west could be useful for a roller coaster : it drops by 8 levels in 8 tiles distance :-)
22:34:09  <PublicServer> <mfb> :D
22:35:09  <PublicServer> <mfb> 7 in 7
22:36:04  <PublicServer> <Anson> miscounted ... it was 7 in 8, with snow ...
22:39:34  <PublicServer> <Anson> i see no connection after that RC drop to the south
22:39:48  <PublicServer> <mfb> that is still missing
22:40:02  <PublicServer> <mfb> lol great tunnel
22:40:54  <PublicServer> <mfb> costs 191 millions :D
22:41:13  <PublicServer> <Anson> hehe, i just had marked where it ends :-)
22:42:19  <PublicServer> <Anson> it was only 150 tiles long :-)
22:42:19  <PublicServer> <mfb> byebye mountain
22:43:47  <PublicServer> <mfb> hmm
22:43:49  <PublicServer> <mfb> better
22:45:40  <PublicServer> <mfb> let's hope this works
22:45:47  <PublicServer> <Anson> this new connection offers a second alternate route to the west
22:46:02  <PublicServer> <mfb> oh crap that is a ML
22:46:13  <PublicServer> <mfb> :D
22:48:21  <PublicServer> <mfb> thanks
22:49:03  <PublicServer> <mfb> our trains have CL2
22:49:13  <PublicServer> <mfb> 1.5
22:52:08  <PublicServer> <Anson> it was only a flag where to jump back to after looking up our CL next to the trainyard ... but when i wanted to jump, it was gone :-)
22:52:18  <PublicServer> <mfb> ah
22:52:42  <PublicServer> <mfb> good. where to add 7th at 10a
22:53:32  <PublicServer> <Anson> hehe, almost necoming crazy .... i just read "where to add 10th" :-)
22:53:46  <mfb-> :p
22:54:28  <PublicServer> <mfb> in front of the existing split?
22:55:01  <PublicServer> <Anson> where is 10a ?
22:55:07  <PublicServer> <mfb> sure
22:55:11  <PublicServer> <Anson> i find no sign " SLH 10a"
22:55:22  <PublicServer> <mfb> missed a space
22:55:33  <AndreasB> I am wondering if you guys have a solution.. I have a station with 4 lanes. There are 4 lanes coming from another station. Layout is RLLR. How do I turn that into an roll in roll out station?
22:55:37  <PublicServer> <Anson> k
22:55:59  <PublicServer> <mfb> bridge one R to the other side?
22:56:06  <mfb-> or go around both ways
22:56:22  <AndreasB> GOOD POINT mfb
22:56:25  <AndreasB> I cant go around
22:56:32  <AndreasB> but bridge was damn clever
22:56:34  <PublicServer> <mfb> you have to for roro :D
22:57:25  <AndreasB> yes, but I cant go around on right side ;)
22:57:32  <PublicServer> <mfb> ah
22:57:48  <AndreasB> I only have 1 side, so its a .. pretty long dadsd
22:57:49  <AndreasB> ah
22:57:53  <AndreasB> not in ttd -.-
22:58:06  <PublicServer> <Anson> looks good
22:59:24  <PublicServer> <mfb> :D
22:59:32  <PublicServer> <mfb> still 3 lines to drop
22:59:43  <PublicServer> <mfb> drops will certainly need an expansion before those 7 lines are used
22:59:49  <PublicServer> <mfb> anyway
22:59:51  <PublicServer> <mfb> connected!
23:00:05  <PublicServer> <Anson> no connection needed from SLH10a south to the eastern drop ?
23:01:53  <PublicServer> <mfb> forgot it
23:02:11  <PublicServer> <mfb> wait, where?
23:02:21  <PublicServer> <mfb> 10a is the eastern line
23:02:39  <PublicServer> <mfb> trains never drop at primary goods at their "own" drop
23:03:01  <PublicServer> <Anson> at 10a, no connection needed from south to drop in the east, right ?
23:03:11  <PublicServer> <mfb> right
23:03:17  <PublicServer> <mfb> just the opposite direction is necessary
23:03:27  <PublicServer> <Anson> they only go left, right ? :-)
23:03:47  <PublicServer> <mfb> :D
23:05:32  <mfb-> !rcon set max_trains 1500
23:05:35  <mfb-> more trains!
23:07:13  <AndreasB> mfb
23:07:32  <AndreasB> I made my first 3 way with priority today
23:07:35  <PublicServer> <mfb> wtf emergency overflow
23:07:47  <AndreasB> wanting to.. fu.. ? o.O
23:08:03  <PublicServer> <mfb> ?
23:08:08  <AndreasB> wtf
23:08:13  <AndreasB> what the f.. ?
23:08:25  <PublicServer> <mfb> related to something I found here in the game
23:08:54  <AndreasB> roro significally increased throughput of station
23:09:33  <PublicServer> <mfb> what about your SLH?
23:09:39  <AndreasB> what about it?
23:09:58  <mfb-> it looked like you wanted to say something about it
23:10:03  <PublicServer> <Anson> i am just "re-spacing" signals between SLH10 and BBH
23:10:04  <AndreasB> U was
23:10:06  <AndreasB>  iwas
23:10:10  <AndreasB> but..  idfk
23:10:27  <PublicServer> <mfb> respacing?
23:10:58  <PublicServer> <Anson> they had signals spacing 1 1 1 2 2 2 1 2 2 1 1 1 2 2 2
23:11:00  <AndreasB> http://i.imgur.com/O8pv9Ig.jpg
23:11:09  <AndreasB> I fixed
23:11:11  <AndreasB> DAMN forgot a sign
23:11:36  <AndreasB> I fixed what he said earlier, about no sign @bridge
23:11:42  <AndreasB> signal*
23:11:44  <PublicServer> <Anson> what did you fix, Andreas ? you are not even online now
23:12:00  <AndreasB> not there
23:12:05  <mfb-> there is no reason to use pbs at the splits
23:12:05  <AndreasB> Look at picture
23:12:05  <PublicServer> <Anson> it is a bit confusing to read that on this server
23:12:18  <AndreasB> what splits?
23:12:26  <PublicServer> <Anson> you are not only chatting on irc, but also online on the PS server
23:12:27  <mfb-> from the straight line
23:12:31  <AndreasB> R-ML to up ?
23:12:36  <AndreasB> R-ML to right
23:12:49  <AndreasB> hmm.. when is PBS needed?
23:12:53  <mfb-> yeah that one, and the opposite
23:13:01  <mfb-> if you want multiple trains in a signal block
23:13:24  <AndreasB> changed them
23:13:28  <AndreasB> What about the waiting bays
23:13:58  <mfb-> if you expect very unsteady traffic...
23:14:53  <AndreasB> there is something wrong
23:15:16  <AndreasB> I just changed the priority length
23:15:43  <AndreasB> http://i.imgur.com/wj04G05.jpg
23:15:52  <AndreasB> But when a train on ML is inside it
23:15:56  <AndreasB> oncoming gets green
23:17:12  <AndreasB> fixed it
23:17:31  <AndreasB> Sorry for wasting your time before testing haha :P
23:18:04  <V453000> id suggest any traffic§
23:18:12  <AndreasB> what?
23:18:45  <V453000> screenshots with 1 train show you just built something without it being used
23:19:05  <V453000> make it used and trains will show you if it jams or not
23:19:06  <AndreasB> I havent added enough stations up there
23:19:17  <AndreasB> because frankly im a little bit bored
23:19:35  <AndreasB> but yeah, I need to throw more trains at it
23:19:37  <V453000> how can you be bored if you are playing a game
23:21:07  <AndreasB> Well
23:21:13  <AndreasB> idk
23:21:29  <AndreasB> I have to go to bed anyways, getting up in like 6.5 hours to drive 5 hours -,.
23:24:07  <PublicServer> <Anson> JAM !!!
23:24:17  <AndreasB> strawberry or blueberry?
23:25:01  <PublicServer> <Anson> jam southwest of SLH11
23:26:11  <PublicServer> <Anson> trains 1013 !?!?
23:26:49  <PublicServer> <Anson> that train was stuck in the reverser ....
23:27:15  <PublicServer> <mfb> woah
23:27:34  <PublicServer> <mfb> reversed signals
23:28:00  <PublicServer> <mfb> massive jam :D
23:28:20  <PublicServer> <Anson> did you change the signals ? ... i didn`t
23:28:30  <PublicServer> <mfb> I moved that one tile to add the 7th
23:28:36  <PublicServer> <mfb> so I guess it was me
23:28:46  <AndreasB> :3
23:28:51  <PublicServer> <mfb> [x] jam the whole network - check
23:28:54  <PublicServer> <Anson> but the consequences of such a tiny change ... :-) LOL
23:28:57  <AndreasB> lol
23:29:01  <AndreasB> did everything jam?
23:29:08  <PublicServer> <mfb> everything
23:29:14  <AndreasB> !password
23:29:15  <PublicServer> AndreasB: knifes
23:29:32  <PublicServer> *** AndreasB joined the game
23:29:39  <PublicServer> <Anson> maybe 1 or 2 trains were still loading and thus didn't jam :-)
23:29:44  <AndreasB> lol
23:29:47  <AndreasB> was it in the middle?
23:29:59  <PublicServer> <mfb> (the cause)
23:30:27  <AndreasB> whats up with the trains spinning
23:30:31  <AndreasB> at direct connection
23:30:45  <PublicServer> <mfb> nothing
23:31:03  <PublicServer> <Anson> we had to do something less insane than the BBH, and thus the spinning trains were built
23:31:14  <AndreasB> But why are both red?
23:31:20  <AndreasB> make em blue
23:31:22  <AndreasB> or something
23:31:34  <AndreasB> can those trains run on blue rail?
23:31:37  <PublicServer> <mfb> no
23:31:39  <AndreasB> dang :(
23:31:42  <PublicServer> <mfb> they can
23:31:48  <PublicServer> <mfb> but you cannot color them independently
23:31:50  <PublicServer> <mfb> the diagonals...
23:31:58  <AndreasB> what?
23:32:05  <PublicServer> <mfb> see?
23:32:12  <AndreasB> no?
23:32:16  <AndreasB> Make entire outer ring blue
23:32:22  <AndreasB> green red blue
23:32:24  <PublicServer> <Anson> you still see the jam ? .... problem fixed 5 minutes ago and it still persists
23:32:26  <PublicServer> <mfb> you cannot change the color of one ring without the color of the diagonals of the other rng
23:32:31  <AndreasB> oooh
23:32:51  <AndreasB> why is that
23:32:57  <PublicServer> <mfb> colors are tile-based
23:33:12  <AndreasB> oh
23:33:16  <PublicServer> <Anson> all rails on one tile have the same railtype ... thus nearby diagonals are changed too
23:33:34  <AndreasB> Gonna take some time to fix that  yesh
23:33:36  <AndreasB> (jam)
23:33:46  <AndreasB> how come you pause the game?
23:33:56  <AndreasB> when noone is on
23:34:06  <PublicServer> <mfb> the server does it
23:34:14  <AndreasB> Doesnt that just eman network doesnt work unless someone is watching?
23:34:26  <PublicServer> <mfb> it would work
23:34:37  <PublicServer> <mfb> but there is no point in a running network without players
23:34:53  <AndreasB> ehm
23:35:04  <AndreasB> to me that is to prove that stuff works after X amount of time
23:35:24  <PublicServer> <mfb> our stuff works after infinite amount of time (unless we mess up signals)
23:35:31  <PublicServer> <mfb> and we run it long enough to find those signals
23:35:52  <AndreasB> :D
23:35:55  <PublicServer> <Anson> on the welcome server, time would pass without people there to upgrade trains etc ... game could start in the year 2100 as well
23:36:03  <AndreasB> But does it move 100% of cargo? ;)
23:36:11  <PublicServer> <mfb> no
23:36:19  <AndreasB> failed network then?
23:36:37  <PublicServer> <mfb> no
23:36:55  <PublicServer> <Anson> in general, mines would increase production, and sometimes a resources might even die (even high level production has a minimal chance to die with a lot of bad luck)
23:37:17  <AndreasB> why the slowness in bottom .. corner
23:37:28  <AndreasB> !problem?
23:37:29  <PublicServer> <mfb> still unjamming
23:37:52  <PublicServer> <Anson> and if you don't place overflow depots at every tiny place of the network, someone should be there and watch while it is running
23:38:32  <AndreasB> So that down there
23:38:35  <AndreasB> is a result of the jam?
23:38:46  <PublicServer> <mfb> define "down there"
23:38:49  <AndreasB> !problem?
23:39:22  <PublicServer> <mfb> yes it is
23:39:29  <AndreasB> wow
23:40:29  <PublicServer> <Anson> recently on the welcome server, one resource died, causing a drop to get no iron, thus the factory died, other trains delivered iron, but none was produced, other lines were jammed and blocked too, and in the end, half the network was locked up and ALL resources and factories were gone until that player came back on the next day
23:40:46  <AndreasB> haha
23:41:02  <AndreasB> how can it die with resources being delivered?
23:42:12  <PublicServer> <Anson> when one resouce dies, a factory can also die, and pickups at the factory will start queing, sometimes jamming the ML, and then everything will be locked up
23:42:29  <AndreasB> :(
23:42:52  <AndreasB> too bad the resource thingie wasnt SRNW
23:42:54  <PublicServer> <Anson> at the !Problem? sign, the jam is gone
23:43:02  <AndreasB> ey
23:43:03  <AndreasB> look at that
23:43:14  <PublicServer> <Anson> it was one of the most distant parts of the big jam and took quite some time
23:44:16  <PublicServer> <Anson> there is still some jam near Fruntford Mines
23:44:54  <PublicServer> <Anson> rating went down duiring the jam, and thus trains are queueing there
23:45:04  <PublicServer> <Anson> it will improve over time ...
23:45:19  <AndreasB> I cant move all the goods from my sawmill
23:45:35  <AndreasB> I think I need to make trains longer, haha
23:45:43  <PublicServer> <Anson> where is youir sawmill, Andreas ???
23:45:48  <AndreasB> ;)
23:45:51  <AndreasB> Not theere
23:51:13  <PublicServer> <Anson> i just added 4 reverse signals as penalty, but trains at SLH00b still don't use the right lane
23:51:31  <PublicServer> <Anson> oh, ONE train just used it :-)
23:54:43  <AndreasB> weee
23:56:47  <PublicServer> <mfb> well we have two more lines for that
23:57:49  <PublicServer> <Anson> hehe, a train entered that new lane ... let's watch that train going through BBH :-)
23:58:07  <PublicServer> <mfb> "a"?
23:58:09  <PublicServer> <mfb> many
23:58:27  <PublicServer> <mfb> all to drop10
23:58:47  <PublicServer> <mfb> ah sure
23:58:53  <PublicServer> <mfb> they have a shorter way
23:59:07  <PublicServer> <Anson> i didn't watch BBH until now ... was too busy wondering why no trains used the two rightmost lanes
23:59:09  <PublicServer> <mfb> there comes one to drop11

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