Times are UTC Toggle Colours
00:02:32 *** Djanx has quit IRC 00:23:44 *** Sturmi has quit IRC 01:29:58 *** dwarf has quit IRC 01:40:04 *** dwarf has joined #openttdcoop 01:40:04 *** Webster sets mode: +o dwarf 01:51:12 *** dwarf has quit IRC 01:53:09 <PublicServer> *** Anson has left the game (leaving) 02:43:17 *** a_sad_dude has quit IRC 03:55:00 *** a_sad_dude has joined #openttdcoop 03:59:08 *** dwarf has joined #openttdcoop 03:59:08 *** ChanServ sets mode: +o dwarf 04:16:22 *** Sturmi has joined #openttdcoop 04:22:09 *** roboboy has joined #openttdcoop 04:37:00 *** a_sad_dude has quit IRC 04:43:53 *** Djanx has joined #openttdcoop 04:49:04 *** a_sad_dude has joined #openttdcoop 04:53:52 *** Sturmi has quit IRC 05:04:55 *** Djanx has quit IRC 05:30:05 *** Fehlersturm has joined #openttdcoop 05:30:15 <Fehlersturm> !password 05:30:15 <PublicServer> Fehlersturm: sadism 05:31:03 <PublicServer> *** Fehlersturm joined the game 05:31:05 <PublicServer> *** Game still paused (number of players) 05:31:05 <PublicServer> *** Game unpaused (number of players) 05:34:13 <PublicServer> <Fehlersturm> morning? 05:41:27 *** NakedFury has quit IRC 07:00:52 *** NakedFury has joined #openttdcoop 07:28:42 *** NakedFury has quit IRC 07:57:12 *** roboboy has quit IRC 08:47:25 <PublicServer> *** Fehlersturm has left the game (leaving) 08:47:26 <PublicServer> *** Game paused (number of players) 08:51:08 *** dwarf has quit IRC 10:11:39 *** happy has joined #openttdcoop 10:15:15 <happy> john openttd stable 10:15:29 *** happy has quit IRC 10:16:03 *** happy has joined #openttdcoop 10:16:53 <V453000> /join #openttdcoop.stable 10:17:00 <V453000> happy: 10:17:24 *** Max| has quit IRC 10:17:52 <happy> ok thanks i for got how to doo that 10:18:25 *** Max| has joined #openttdcoop 11:14:01 *** roboboy has joined #openttdcoop 12:29:08 <Fehlersturm> !password 12:29:08 <PublicServer> Fehlersturm: audios 12:29:23 <PublicServer> *** Game still paused (number of players) 12:29:23 <PublicServer> *** Game unpaused (number of players) 12:29:25 <PublicServer> *** Fehlersturm joined the game 12:36:40 <PublicServer> *** Fehlersturm has left the game (leaving) 12:36:40 <PublicServer> *** Game paused (number of players) 12:56:10 *** Djanx has joined #openttdcoop 12:58:57 *** roboboy has quit IRC 13:42:02 *** Fehlersturm has quit IRC 14:49:42 <AndreasB> You guys have broken me 14:49:51 <AndreasB> I'm startint to use priority merges -.- 14:50:03 <AndreasB> so the "ML" doesnt have to slow down 14:55:09 <AndreasB> Also I have started to use TL3 lol 14:57:22 *** tirkitneth has joined #openttdcoop 15:00:40 <PublicServer> *** Game still paused (number of players) 15:00:40 <PublicServer> *** tirkitneth joined the game 15:03:28 *** Sturmi has joined #openttdcoop 15:03:34 <V453000> well done AndreasB :D 15:03:47 <AndreasB> Just a small one, but still 15:04:04 <AndreasB> important to give my MSL line priority 15:04:04 <Sturmi> !password 15:04:04 <PublicServer> Sturmi: audios 15:04:09 <AndreasB> "MSL" 15:04:21 <PublicServer> *** Game still paused (number of players) 15:04:21 <PublicServer> *** Game unpaused (number of players) 15:04:21 <PublicServer> *** Sturmi joined the game 15:04:25 <PublicServer> <Sturmi> hey 15:04:48 <PublicServer> <tirkitneth> o/ 15:07:40 <AndreasB> \o/ 15:08:48 <PublicServer> <tirkitneth> my poor atom does not like this amount of trains 15:10:24 <AndreasB> atom? lol 15:11:29 <PublicServer> <tirkitneth> yeah, small cpu :o) 15:11:32 <Sturmi> hey, nothing against atoms... i've build a 20 node VMware cluster with them :D 15:11:41 <AndreasB> really? 15:11:45 <AndreasB> that5 actually works? 15:11:54 <AndreasB> wth would you use atoms for? 15:12:09 <AndreasB> isnt that like bringing a lada to a NASCAR race? 15:12:16 <Sturmi> was jsut an experiment tho... not really useful due to lack of ram 15:12:28 <AndreasB> you coulds sell openttd servers 15:12:29 <AndreasB> weee 15:12:30 <AndreasB> :P 15:12:45 <Sturmi> some people built supercomputers by clustering playstations :D 15:13:17 <Sturmi> if it doesnt perform, use more :p 15:13:20 <AndreasB> haha 15:13:22 <PublicServer> <tirkitneth> that atom is my main workstation (and it also runs openttd :p) 15:13:26 <AndreasB> how is that even possibler 15:13:33 <AndreasB> each cpu can do one task at a time 15:13:42 <AndreasB> Big tasks, lots of time 15:13:51 <PublicServer> *** tirkitneth has left the game (leaving) 15:14:04 <tirkitneth> damn, it was laggy. 15:14:05 <AndreasB> I mean yeah, you can have 20000 cpu's, because after some time, nr #1 will be done processing 15:14:05 <Sturmi> if you can split your work in a lot of small independent tasks, it works fine 15:14:28 <tirkitneth> if only ottd was multithreaded :( 15:14:34 <Sturmi> it is 15:14:53 <AndreasB> I think this is the same questin as minecraft 15:14:58 <AndreasB> "yes, but is has one main thread" 15:15:04 <Sturmi> but only a little bit, as you cant really split up the pathfinder 15:15:06 <AndreasB> "where most of the shit happens" 15:15:13 *** ODM has joined #openttdcoop 15:15:13 *** ChanServ sets mode: +o ODM 15:15:21 <AndreasB> Leaving it: not very HT 15:15:27 <AndreasB> err 15:15:30 <Sturmi> minecraft is another issue... it runs on Java 15:15:31 <AndreasB> multithreaded 15:15:34 <AndreasB> not HT 15:15:41 <Sturmi> java needs more cpu than the game 15:15:48 <AndreasB> lol 15:16:22 <AndreasB> Do you guys use priority on stations joining an SL ? 15:16:35 <AndreasB> so that SL also has top speed 15:16:46 <Sturmi> sometimes 15:17:04 <AndreasB> Damn, I sitll have a lot of capacity on my "ML" 15:17:10 <Sturmi> sometimes i also give prio to the station over SL 15:17:42 <AndreasB> :O 15:17:45 <AndreasB> BLSPHEMY 15:17:54 <AndreasB> why would you do that? 15:17:58 <AndreasB> if its dropoff? 15:18:39 <Sturmi> no, a primary... example would be a station which produces 4000 units a month 15:18:57 <AndreasB> Only thing to do when you have available space is to throw more trains at it :D 15:19:08 <AndreasB> dang 15:19:11 <tirkitneth> no prio on my SL, it always end being jammed trying to get on the ML :( 15:19:22 <Sturmi> more trains coming from the station than on the line, so the line fills the gaps 15:19:29 <AndreasB> it gets jammed BEFORE it gets to ML 15:19:33 <AndreasB> you must be doing something wrong 15:19:48 <AndreasB> aha Sturmi 15:19:53 <Sturmi> of course... i am a noob :D 15:20:03 <AndreasB> no you Sturmi 15:20:06 <AndreasB> not you 15:20:12 <AndreasB> [17:19:13] <tirkitneth> no prio on my SL, it always end being jammed trying to get on the ML :( 15:20:22 <tirkitneth> no not before, at the junction, the ML is full so nothing can join 15:20:28 <AndreasB> ah 15:20:37 <Sturmi> if the ML is too full, expand it 15:20:52 <Sturmi> if the ML is not too full, throw more trains at it 15:20:55 <Sturmi> easy 15:20:58 <AndreasB> noio 15:21:01 <AndreasB> hell no 15:21:06 <AndreasB> well 15:21:08 <AndreasB> maybe for you 15:21:17 <tirkitneth> i'm trying, but beyond LLLRRR, my brain melts :p 15:21:19 <AndreasB> I dont even know where to start with 2+2 15:21:38 <AndreasB> try LLLUUUDDDRRR 15:21:40 <AndreasB> muahah 15:21:55 <AndreasB> (up and down, 4 directions) 15:22:14 <tirkitneth> that or the SLH/MSL take 10 screens 15:22:20 <AndreasB> Hey, make an BBH with 4+4+4+4+4+4+4+4 15:22:26 <AndreasB> (8 directions) 15:22:30 <Sturmi> show me one 15:22:37 <AndreasB> I dont have one o.O 15:22:40 <Sturmi> (one that works) 15:22:44 <AndreasB> I wouldnt know where to start with 2+2 :P 15:22:57 <Sturmi> start with the left turn 15:23:07 <AndreasB> left turn=? 15:23:12 <tirkitneth> <- that way 15:23:14 <AndreasB> right turn is easy 15:23:21 <AndreasB> / 15:23:33 <tirkitneth> left turn is another right turn + a bridge :p 15:23:41 <AndreasB> eh 15:23:47 <Sturmi> or not 15:23:51 <AndreasB> right turn with right turn 15:23:56 <AndreasB> is crashing traffic 15:24:01 <AndreasB> :P 15:35:42 <PublicServer> *** Sturmi has joined spectators 15:35:43 <PublicServer> *** Game paused (number of players) 15:36:26 <AndreasB> I have to think 15:36:27 <AndreasB> dang 15:36:30 <AndreasB> Making a 3 way 15:36:38 <AndreasB> I dont want to just look at wiki :D 15:57:10 <tirkitneth> do you use FIRS ? that looks crazy 16:07:53 <AndreasB> what? 16:07:56 <AndreasB> zBase 16:08:02 <AndreasB> (no idea what FIRS is :p) 16:09:54 *** uliko has joined #openttdcoop 16:09:54 *** ChanServ sets mode: +o uliko 16:17:42 <Sturmi> firs is an industry replacement set. with a lot of complex production chains 16:29:43 <AndreasB> ooh 16:29:49 <AndreasB> Well, idk 16:29:59 <AndreasB> I made a server to screw around on 16:30:03 <AndreasB> now there are others there too 16:30:05 <AndreasB> :( 16:34:32 <AndreasB> dang how ahrd it is to create a 3 way :@ 16:35:12 <PublicServer> *** Sturmi has joined company #1 16:35:12 <PublicServer> *** Game unpaused (number of players) 16:37:59 *** Progman has joined #openttdcoop 16:45:26 <Sturmi> hm, i built one since your last post 16:48:37 *** Jam35 has joined #openttdcoop 16:49:13 *** Jam35 is now known as Guest1661 16:51:18 <AndreasB> hey guys 16:51:25 *** Guest1661 is now known as Jam35 16:51:47 <AndreasB> http://i.imgur.com/XePamFR.jpg 16:52:27 <Sturmi> omg eyecancer 16:52:42 <AndreasB> From what? 16:52:43 <AndreasB> zbase? 16:53:11 <Sturmi> too 16:53:27 <AndreasB> too what? 16:53:34 <AndreasB> Keep in mind im a noob 16:53:37 <AndreasB> that SLH cant be that bad 16:54:03 <AndreasB> It even has multiple waiting bays :D 16:54:09 <Sturmi> for what? 16:54:38 <Sturmi> let me look again... its only one track each direction?? 16:54:42 <Sturmi> lol 16:54:43 <AndreasB> yes 16:54:47 <AndreasB> only 1 track 16:54:48 <AndreasB> :D 16:55:01 <Sturmi> quite big for such a simple thing 16:55:30 <AndreasB> :| 16:55:33 <Sturmi> mistake #1: Mainlines are too close to wach other 16:55:39 <AndreasB> wju 16:55:41 <AndreasB> why 16:55:50 <AndreasB> where? 16:55:54 <Sturmi> makes the hub harder 16:55:59 <AndreasB> harder? o.O 16:56:05 <AndreasB> tighter? 16:56:07 <Sturmi> harder to build 16:56:18 <AndreasB> I think they are pretty far apart 16:56:32 <Sturmi> 3 tiles are far? 16:56:37 <Sturmi> 30 are 16:56:43 <AndreasB> yes 16:56:50 <AndreasB> Normally they are smack up to eachother 16:56:55 <AndreasB> 30 tiles is way too much 16:57:03 <AndreasB> :3 16:57:07 <Sturmi> can be useful 16:57:08 <AndreasB> I can expand where needed 16:57:13 *** dwarf has joined #openttdcoop 16:57:13 *** ChanServ sets mode: +o dwarf 16:57:14 <AndreasB> Like I'm doing there. 16:57:24 <AndreasB> Do you see any mistakes? 16:57:33 <AndreasB> I have double tunnels, double bridges 16:57:41 <AndreasB> ML has priority 16:57:59 <Sturmi> double sbends, double waiting bays double everything :D 16:58:13 <AndreasB> Double s-bend-?=1? 16:58:14 <AndreasB> where 16:59:11 <Sturmi> ok, which TL are you heading for 16:59:15 <AndreasB> 3 16:59:31 <Sturmi> then forget the sbend thingie 16:59:52 <AndreasB> where was it? o.O 17:00:18 <AndreasB> And yes, of course it woulkd be easier with ML 30 squares apart 17:00:20 <Sturmi> ML from right side turning right 17:00:22 <AndreasB> but to me thats cheating 17:00:34 <Sturmi> for you everything is cheating 17:00:37 <AndreasB> yes 17:00:37 <AndreasB> :D 17:00:40 <AndreasB> Compact is the word 17:00:44 <AndreasB> from right? 17:00:58 <AndreasB> eh 17:01:05 <AndreasB> left side of my screen 17:01:09 <Sturmi> i can show you a compact 1x1x1 hub in five minutes 17:01:09 <AndreasB> or top of my screen? 17:01:25 <AndreasB> Sturmi: That has priority? 17:01:49 <AndreasB> Oh right 17:01:50 <AndreasB> There 17:02:20 <AndreasB> I wonder if this thing works 17:02:21 <AndreasB> lol 17:02:49 <AndreasB> I think the priority will be a problem 17:03:02 <AndreasB> It wont accelerate enough to not hit ML traffic 17:04:26 <PublicServer> <Sturmi> enuff space for prios 17:04:40 <AndreasB> hm 17:04:51 <PublicServer> *** Djanxy joined the game 17:04:55 <PublicServer> <Sturmi> ML could be a tile wider apart for sake of CL 17:05:18 <AndreasB> Only way is to test this thing 17:05:37 <PublicServer> <Sturmi> no need to test, it will work 17:06:53 <AndreasB> I need to test :P 17:06:59 <PublicServer> *** Sturmi has joined spectators 17:06:59 <PublicServer> *** Game paused (number of players) 17:07:16 <AndreasB> Should the entry signal be furter up? 17:07:46 <Sturmi> wait... you are not on the server... so we werent talking about my hub design? 17:07:50 <AndreasB> lol no 17:07:57 <Sturmi> -.- 17:08:04 <AndreasB> I need to test MY hub 17:08:16 <Sturmi> yours will jam 17:08:22 <AndreasB> why? 17:08:29 <Sturmi> waiting bays and stuff 17:08:38 <Sturmi> overusage of pbs 17:08:42 <AndreasB> wait what? 17:08:48 <AndreasB> Overusage of pBS? 17:08:58 <AndreasB> I always use PBS with a split 17:09:05 <PublicServer> *** Djanxy has left the game (leaving) 17:09:16 <Sturmi> pbs sometimes needs longer to switch 17:09:29 <AndreasB> oh well 17:09:31 <AndreasB> I wil ltry it 17:09:38 <AndreasB> only way to learn 17:09:40 <Sturmi> and you have a 1000% obsolete pbs block in the hub 17:09:50 <Sturmi> trains will mess up there 17:09:58 <AndreasB> o.O 17:10:00 <AndreasB> which one? 17:10:01 <Sturmi> because traindrivers are plain stupid 17:10:12 <AndreasB> the near waiting bay? 17:10:25 <Sturmi> from ML left side turning left... between bridge and tunnel 17:10:36 <Sturmi> screw the waiting bays 17:11:00 <AndreasB> there is no PBS there 17:11:25 <Sturmi> there is 17:11:32 <Sturmi> after the bridges 17:11:33 <AndreasB> wait 17:11:34 <AndreasB> no 17:11:38 <Sturmi> yes 17:11:45 <AndreasB> oh right 17:11:50 <Sturmi> left 17:11:51 <AndreasB> there is NO signal there 17:11:57 <Sturmi> there are two 17:12:17 <AndreasB> There is one on ML 17:12:21 <Sturmi> and you even failed on the pbs split as i just see 17:12:24 <AndreasB> and then.. none 17:12:39 <Sturmi> err... what? 17:12:40 <AndreasB> wait, wherE? 17:12:55 <Sturmi> what the hell is it you call ML? 17:12:57 <AndreasB> I have a PBS on split between ML and going left 17:13:06 <AndreasB> ML = The tracks with traffic 17:13:14 <Sturmi> i see no traffic 17:13:18 <AndreasB> going from top left to bottom right 17:13:24 <AndreasB> of your screen 17:13:35 <Sturmi> ok then we talk at least of the same piece of track 17:13:45 <AndreasB> In the S-bend 17:13:48 <AndreasB> there is an PBS now 17:14:01 <AndreasB> ML-left turning left 17:14:16 <AndreasB> After the bridges there were some pieces of track, now removed 17:14:40 <Sturmi> and you even failed at the split before the bridges 17:16:00 <AndreasB> whats wrong with that split? 17:16:11 <Sturmi> signals 17:16:16 <Sturmi> look closely 17:16:21 <AndreasB> looking.. 17:16:37 <AndreasB> Onlt thing I can think of 17:16:42 <AndreasB> is topmost bridge not having signal 17:16:57 <AndreasB> should it be pbs? :S 17:17:02 <Sturmi> one signal before teh split... (i think its pbs, cant tell, because zbase screws up) 17:17:05 <AndreasB> no 17:17:06 <AndreasB> its normal 17:17:13 <AndreasB> zbase doesnt screw upo 17:17:18 <AndreasB> doesnt even look like pbs 17:17:20 <Sturmi> one signal between split and left bridge 17:17:28 <Sturmi> no signal before the other 17:17:42 <AndreasB> Taht I can see 17:17:53 <Sturmi> that is wrong if you use pbs or not 17:17:54 <AndreasB> but wont the signal before the split handle that? 17:18:13 <Sturmi> no 17:18:22 <AndreasB> I dont expect much traffic from that side, sure.. its not an argument to have a flaw in the design 17:18:43 <Sturmi> if a train enters the bridge with no signal, the whole block is blocked 17:19:24 <AndreasB> ooh 17:19:25 <AndreasB> rightj 17:19:30 <Sturmi> learn to use block signals for splits 17:19:35 <AndreasB> better fix that then 17:19:35 <AndreasB> :D 17:19:54 <Sturmi> and your waiting bays are too short... 17:20:00 <Sturmi> head -> desk 17:20:28 <Sturmi> signal gaps... 17:20:39 <Sturmi> the longer i look at it the more i find 17:20:49 <Sturmi> better close the tab 17:21:09 <AndreasB> crap 17:21:13 <Sturmi> yes 17:21:44 <AndreasB> hmm 17:22:06 <AndreasB> need to test 17:22:39 <Sturmi> need to nuke it 17:22:43 <AndreasB> jeøø mnpo 17:22:47 <AndreasB> its my best work so farf 17:29:29 <AndreasB> first train going through 17:30:14 <Sturmi> oh, will the hub survive one train? 17:30:23 <AndreasB> no idea 17:30:28 <AndreasB> Hope so 17:30:52 <Sturmi> of course it will... throw hundret trains at the hub 17:30:52 <AndreasB> planning to send two trains at it at once 17:30:58 <Sturmi> lol 17:31:17 <Sturmi> a simple X crossing would do it 17:31:22 <AndreasB> hell no 17:31:26 <AndreasB> screw you :P 17:31:39 <Sturmi> hell yes... what are two trains? 17:31:42 <AndreasB> How come other people cant see my signs? 17:32:07 <Sturmi> how come you ask questions about a game we cant see? 17:32:14 <AndreasB> lulz 17:32:18 <AndreasB> cause i cna (A) 17:32:19 <Sturmi> no 17:32:22 <Sturmi> not funny 17:36:11 <Sturmi> seriously, play on a server and ask the guys who can see what you are doing 17:37:13 <Sturmi> its no fun to guess what you are doing all teh time. 17:45:58 <AndreasB> :P 17:46:00 <AndreasB> afk store 17:57:17 <PublicServer> *** Sturmi has left the game (leaving) 18:29:40 *** uliko has quit IRC 18:53:51 <Anson> !password 18:53:52 <PublicServer> Anson: punier 18:54:29 <PublicServer> *** Game still paused (number of players) 18:54:30 <PublicServer> *** Anson joined the game 19:01:21 *** mfb- has joined #openttdcoop 19:01:21 *** ChanServ sets mode: +o mfb- 19:01:27 <mfb-> hi 19:01:51 <PublicServer> *** Game still paused (number of players) 19:01:51 <PublicServer> *** Game unpaused (number of players) 19:01:51 <PublicServer> *** mfb joined the game 19:02:20 <PublicServer> <mfb> oh no, wood of doom 19:03:02 <PublicServer> <Anson> hallo 19:03:36 <PublicServer> <Anson> i played ottd 1.3.2 offline and got the first crash in two years :-) 19:04:14 <PublicServer> <mfb> then you stop too many trains :p 19:05:23 <Sturmi> !password 19:05:24 <PublicServer> Sturmi: punier 19:05:25 <PublicServer> <Anson> small map 256x256, few industries, 60 trains, running for an hour while AFK ... and when i came back, i found this: 19:05:36 <PublicServer> *** Sturmi joined the game 19:05:37 <PublicServer> <Anson> Crash reason: Exception: C0000005 Location: 0000000077513332 Message: <none> 19:05:45 <mfb-> ah, that type of crash 19:06:25 <PublicServer> <Anson> no error message, just the "crash reason C00000000000000005 .... 19:06:32 <Sturmi> same here... triede the so-called stable version => complete freeze 19:06:37 <mfb-> we had some reproducible crashs 19:06:42 <mfb-> but I think they are all fixed now 19:06:57 <Sturmi> hello btw 19:07:08 <PublicServer> <Anson> hallo 2u2 19:09:30 <PublicServer> <Anson> the ML still has only 5 lanes finished ? :-) 19:10:05 <mfb-> working on 6+7 19:10:33 <PublicServer> <mfb> the wood in the north is bad 19:10:55 <PublicServer> <Anson> then set fire and plant new trees :-) 19:11:05 <PublicServer> <Sturmi> as the mines in the south 19:11:21 <PublicServer> <Anson> old question : where is north ? :-) 19:11:27 <mfb-> does not matter 19:11:35 <mfb-> the wood is in the north for all reasonable definitions of north 19:12:13 <PublicServer> <Anson> when i look at !compass, i see that north is the entire "top left" edge of the map 19:12:29 <PublicServer> <mfb> or of the hub 19:13:07 <PublicServer> <mfb> by the way, there is no top left -corner- 19:13:30 <PublicServer> <Anson> are you speaking of the Parhill City Woods, or Chunningwell Woods ? 19:13:40 <PublicServer> <mfb> wtf 19:13:43 <PublicServer> <mfb> fedingtown 19:13:49 <PublicServer> <mfb> at the hub 19:15:47 <PublicServer> <Anson> what is bad about it ? ... or do you mean that the forest is bad becaue you need that space ? 19:15:53 <PublicServer> <mfb> right 19:17:00 <PublicServer> <Anson> hehe, i mostly say "correct" instead of "right", since right can often refer to a left track :-) 19:17:36 <PublicServer> <mfb> there was no way to get this wrong here I think 19:20:40 <PublicServer> <Anson> lane 6+7 ... nice ... at SLH00b, 6 seem to work, but a bit to the left (lol, i mean north) there are only 4 lanes, then SLH00a and in the opposite direction even only 3 lanes 19:21:56 <mfb-> well the hubs need expansions, sure 19:22:20 <PublicServer> <Anson> at SLH00a, 3 lines from northwest are almost full, and merging lane from northeast too .... 3+1 > 3 causes some james sometimes 19:23:26 <PublicServer> <mfb> well you can easily add a line 19:26:49 <PublicServer> <Sturmi> hm another spot for trains to get lost 19:27:03 <PublicServer> <Anson> where ? 19:27:21 <PublicServer> <Sturmi> entry of SLH00b drop 19:27:35 <PublicServer> <Sturmi> pbs block with twoway signals 19:27:42 <PublicServer> <Sturmi> in this case bad idea 19:28:08 <PublicServer> <mfb> ? 19:28:15 <PublicServer> <mfb> oh indeed 19:28:28 <PublicServer> <mfb> no idea why we had twoways there 19:29:43 <PublicServer> <Sturmi> ah you cleaned the obsolete shl up :) 19:30:01 <PublicServer> <Sturmi> i guess we dont need all the signs there? 19:30:11 <PublicServer> <mfb> I don't need them 19:32:01 <PublicServer> <Anson> yes, good idea to do all changes first with one other color, and then change to wet when it works ... 19:32:57 <PublicServer> <Anson> signals while construction are easier to distinguish :-) and it is also good to see what someone builds when using different colors ... i will use green when/if i build 19:33:21 <mfb-> I use the colors for different directions 19:33:34 <PublicServer> *** Anson has joined company #1 19:33:39 *** condac has quit IRC 19:33:46 <PublicServer> <mfb> monorail, maglev and universal rail would be free 19:34:00 *** condac has joined #openttdcoop 19:34:20 <PublicServer> <mfb> green are lines from south 19:34:30 <PublicServer> <mfb> just a stub currently 19:34:36 <PublicServer> <mfb> as I started to build in the north 19:34:36 <PublicServer> <Anson> are we doing TF on water to place additional lanes ? 19:34:38 <PublicServer> <Sturmi> with nutracks i often used tose planning tracks 19:34:52 <PublicServer> <mfb> anson: if it is necessary 19:35:26 <PublicServer> <Anson> otherwise we would have bridges of length 8 for those two lanes 19:35:40 <PublicServer> <mfb> don't use bridges for the mainlines please 19:35:44 <PublicServer> <mfb> (apart from hubs) 19:35:54 <PublicServer> <mfb> you can shift the lines by one tile 19:36:00 <PublicServer> <mfb> if that is not too much work 19:36:00 <PublicServer> <Anson> then it is TF of water :-) 19:36:14 <PublicServer> <Sturmi> but just as needed 19:36:28 <PublicServer> <Anson> I'll place the 6th and 7th track .... stopping short of the hubs to not melt MY brain :-) 19:37:18 <PublicServer> <Sturmi> maybe i'll join you later, still have some work to get done :/ 19:37:32 <PublicServer> *** Sturmi has joined spectators 19:49:16 *** ODM has quit IRC 19:49:47 <AndreasB> Any of you seen "The Originals" tv-series? 19:50:36 *** Mark has joined #openttdcoop 19:53:39 <PublicServer> <Anson> no idea ... what is the german title ? 19:56:23 <PublicServer> <mfb> haha 7th at SLH11 :( 19:56:36 <AndreasB> http://www.imdb.com/title/tt2632424/ 19:56:37 <Webster> Title: The Originals (TV Series 2013– ) - IMDb (at www.imdb.com) 19:56:48 <AndreasB> Anson: Seen the vampire diaries? 19:57:47 <PublicServer> <Anson> some episodes, but seemed more like a vampire soap than an interesting series 19:57:52 <AndreasB> :O 19:57:54 <AndreasB> I love it 19:58:01 <PublicServer> <Anson> just NOW, i am watching "Being Human" 20:00:40 <PublicServer> <Anson> do you know "Being Human" ? 20:00:54 <Sturmi> i am human 20:01:02 <PublicServer> <Anson> lol 20:01:02 <PublicServer> <mfb> :D 20:01:04 <V453000> YOU ARE A SLUG 20:01:04 <Sturmi> (i think i am) 20:01:05 <V453000> REMEMBER 20:01:39 <Sturmi> no V, i am a slughunter :D 20:01:40 <PublicServer> <Anson> it is a series about a female ghost, a male werewolf and a male vampire which live together in one house .... 20:01:54 <PublicServer> <mfb> what could possibly go wrong? 20:01:56 <V453000> HUNTER 20:01:57 <V453000> ? 20:01:59 <V453000> the fuck 20:02:00 <V453000> : 20:02:01 <V453000> :( 20:02:03 <V453000> :) 20:02:05 <Sturmi> sounds like a gangbang of the undead 20:07:09 <PublicServer> <Anson> SPOILER ALERT !!!! middle of 3rd season : the werewolf is normal again after killibng its creator, but before that he made his gf a werewolf too ... vampires need blood which is not infected ... the ghost is human by bad magic, and all old friends die when they see her ... but everything else is fine :-) 20:07:34 <Sturmi> no gangbang? 20:09:08 *** jrambo has quit IRC 20:09:25 <PublicServer> <mfb> I'm confused :( 20:09:59 <PublicServer> <mfb> ah okay 20:12:05 <PublicServer> <mfb> V: I found a !new prio method 20:12:12 <PublicServer> <mfb> (at least I didn't see it before) 20:13:09 *** jrambo has joined #openttdcoop 20:13:34 *** valhallasw has joined #openttdcoop 20:14:26 <PublicServer> <Anson> how does it work ? why do you have an exit signal for the waiting trains ? 20:14:44 <PublicServer> <mfb> no, the lines with the entry signals are waiting 20:14:48 <PublicServer> <Sturmi> nice one 20:15:07 <PublicServer> <mfb> ah crap 20:15:13 <PublicServer> <mfb> hmm 20:15:15 <PublicServer> <mfb> should work 20:15:26 <PublicServer> <mfb> hopefully 20:15:38 <PublicServer> <mfb> no 20:15:44 <PublicServer> <mfb> exit signal can be red 20:15:50 <PublicServer> <Sturmi> presignal or hard red 20:16:12 <PublicServer> <mfb> okay does not work 20:16:24 <PublicServer> <mfb> the prio does, but the double bridges don't 20:16:46 <PublicServer> <Sturmi> :/ 20:16:52 <PublicServer> <Sturmi> make them both pbs 20:17:26 <PublicServer> <mfb> that is possible 20:17:40 <PublicServer> <Sturmi> pretty long prio tho 20:17:51 <PublicServer> <mfb> better than a really short one 20:17:56 <PublicServer> <mfb> well, we'll see 20:18:12 <PublicServer> <Sturmi> yep, let the trains decide 20:26:38 <PublicServer> <mfb> thx, CL fixed 20:27:16 *** Progman has quit IRC 20:28:45 *** Jam35 has quit IRC 20:30:04 <PublicServer> <mfb> looks good 20:30:15 <PublicServer> <mfb> wtf mixing with other lines later 20:30:17 <PublicServer> <mfb> maybe 20:30:47 <PublicServer> <mfb> west next 20:31:29 <PublicServer> *** Sturmi has joined company #1 20:32:05 <PublicServer> <Sturmi> just curious, what is !this line used for? 20:32:15 <PublicServer> <mfb> W->N? 20:32:33 <PublicServer> <mfb> ah 20:32:37 <PublicServer> <mfb> W->E 20:32:39 <PublicServer> <Sturmi> isnt that already built? 20:32:58 <PublicServer> <Sturmi> hm ok... 20:33:09 <PublicServer> <mfb> I just see, I missed a split 20:34:19 <PublicServer> <mfb> there is no way to use the inner part for those connections 20:34:23 <PublicServer> <mfb> so I have to go around 20:34:41 <PublicServer> <Anson> the two green lines go to west, and the unirail comes from west !?!? 20:34:43 <PublicServer> <Sturmi> yea sure... i was more confused than you 20:35:11 <PublicServer> <mfb> if you are looking for something to do, there is a missing 4->2 merge :) 20:35:35 <PublicServer> <Sturmi> already have a headache :D 20:36:05 <PublicServer> <mfb> that's independent of the whole mess :p 20:36:19 <PublicServer> <Sturmi> arr, i knew it :D 20:36:33 <PublicServer> <Anson> i think there are some mislabeled lines .... 20:36:36 <PublicServer> <mfb> ? 20:36:49 <V453000> !password 20:36:49 <PublicServer> V453000: necked 20:37:00 <PublicServer> <V453000> mu 20:37:01 <PublicServer> *** V453000 joined the game 20:37:04 <PublicServer> <Sturmi> moo 20:37:22 <PublicServer> <Anson> hehe, label just was removed for the yellow lines :-) 20:37:32 <PublicServer> <mfb> it was meant for the red line below that 20:37:38 <PublicServer> <Sturmi> your snail still sleeping or already dead from too much fud? 20:37:54 <PublicServer> <V453000> its waking up again to finish the job 21:03:15 <PublicServer> <mfb> how long on average does a 70tons/month industry need to die? :( 21:03:49 <PublicServer> <Anson> pure luck 21:04:03 <PublicServer> <mfb> well there is an average 21:04:37 <PublicServer> <Anson> maybe i should try connecting it ... since every second primary that i just built a station for and bought the first train will die :-) :-( 21:04:47 <PublicServer> <mfb> lol 21:06:33 <PublicServer> <mfb> thanks@lines 21:07:31 *** BiG_MeEcH has quit IRC 21:11:46 <PublicServer> *** Djanxy joined the game 21:12:13 <PublicServer> <Djanxy> spaghetti monster growth 21:12:39 <PublicServer> <mfb> sure :D 21:12:57 <PublicServer> <Sturmi> what else can spaghettimonsters do :D 21:14:23 <PublicServer> <Djanxy> :P 21:14:29 <PublicServer> <mfb> good, that will get a connection close to the existing hub 21:16:41 <PublicServer> <mfb> same for yellow 21:21:27 <PublicServer> <mfb> two merges to go 21:26:29 <PublicServer> <mfb> the wrong industry died 21:27:40 *** [1]Mark has joined #openttdcoop 21:29:03 *** tycoondemon2 has joined #openttdcoop 21:30:47 *** Joe_Miles has joined #openttdcoop 21:32:12 *** Mark has quit IRC 21:32:12 *** happy has quit IRC 21:32:12 *** tycoondemon has quit IRC 21:32:12 *** KenjiE20 has quit IRC 21:32:12 *** JoeMiles has quit IRC 21:32:12 *** [1]Mark is now known as Mark 21:37:20 <PublicServer> <mfb> wait with signals ;) 21:37:26 <PublicServer> <mfb> not sure if that works out 21:37:32 <PublicServer> <Sturmi> yep, already stopped 21:39:27 <PublicServer> *** Djanxy has left the game (leaving) 21:39:37 <PublicServer> <mfb> hmm 21:39:40 <PublicServer> <mfb> bad :D 21:41:43 <PublicServer> <mfb> lol 21:42:05 <PublicServer> <mfb> the really-wtf-merge 21:42:57 *** KenjiE20 has joined #openttdcoop 21:42:57 *** Webster sets mode: +o KenjiE20 21:43:07 <PublicServer> <mfb> hmm 21:43:29 <PublicServer> <Sturmi> lol 21:43:35 <PublicServer> <Sturmi> i am so blind 21:43:53 <PublicServer> <Sturmi> but the other one looked more wtf 21:43:56 <PublicServer> <mfb> :p 21:46:42 <PublicServer> <mfb> done! 21:47:12 *** Djanx has quit IRC 21:47:16 <PublicServer> <Sturmi> hmm.. we should serve the forest now 21:47:26 <PublicServer> <mfb> :p 21:47:53 <PublicServer> <Sturmi> keep the colors? 21:48:20 <PublicServer> <mfb> let's keep them until we see that it works 21:48:42 <PublicServer> <Sturmi> arr, purr has no speed limit 21:48:56 <PublicServer> <mfb> does not matter, the trains have 21:49:22 <PublicServer> <Sturmi> they dont have the same 21:49:29 <PublicServer> <mfb> test it ;) 21:50:03 <PublicServer> <Anson> nuts 0.5.9 and following have restrictions on purr ... they only get their power, speed, etc when they are on wet 21:50:18 <PublicServer> <Anson> but for testing, it really is better to keep the colors 21:50:56 <PublicServer> <Sturmi> SLH11 connected 21:51:15 <PublicServer> <mfb> no 21:51:18 <PublicServer> <mfb> the exits are not ready^ 21:51:32 <PublicServer> <mfb> apart from 11 21:51:35 <PublicServer> <Sturmi> trains were clever enough^^ 21:52:22 <PublicServer> <mfb> I think all apart 11 are at 6 lines 21:52:36 <PublicServer> <mfb> will do 7 for 00 now 21:56:31 <PublicServer> <Anson> a really gigantic and nice work at BBH ... but not every lane is connected to every other lane :-) 21:56:45 <PublicServer> <mfb> improve it :p 21:56:48 <Sturmi> thats your job ;) 21:57:10 <PublicServer> <mfb> I'll make some mods later I think 21:57:12 <PublicServer> <mfb> maybe tomorrow 21:57:38 <PublicServer> <mfb> but currently I'm happy if it works at all 21:57:38 <PublicServer> <Anson> then it would be REALLY useful to keep the rail colored !!! 21:58:04 <PublicServer> <mfb> north done 21:58:14 <PublicServer> <Anson> put a few signs down so that the last $%§$%§$% understands and doesn't "improve" by using wet rails 21:58:56 <PublicServer> <mfb> I guess it is messy enough so it won't get touched 21:59:02 <PublicServer> <Sturmi> haha 22:00:12 <PublicServer> <Anson> i think the same concerning edits, but it is too easy and tempting to just do a global replace of the railtype 22:00:28 *** happy has joined #openttdcoop 22:00:30 <PublicServer> <mfb> hard to make global signs :p 22:00:40 <PublicServer> <Sturmi> spam signs :D 22:00:47 <PublicServer> <Anson> a big sign near the login location !? 22:01:49 <PublicServer> <mfb> feel free to do that 22:05:08 <happy> join#openttdcoop.stable 22:05:51 *** happy has quit IRC 22:06:46 <PublicServer> <Anson> ok, signs below the welcome message : "giant BBH still being tested - colored rails are still needed - please do NO global replace - of railtypes" 22:07:15 *** happy has joined #openttdcoop 22:07:21 <PublicServer> <Sturmi> retards won't read that :D 22:09:00 <PublicServer> <Anson> LOL ... the BBH is so huge now that even with my big screen, i need to zoom out two levels to see the entire hub at the same time :-) 22:09:34 <PublicServer> <mfb> :D 22:09:54 <PublicServer> <Sturmi> this has to be put on the wiki 22:10:21 <mfb-> !rcon set max_trains 1305 22:11:28 <PublicServer> <V453000> the central hub is only a slight wtf. 22:11:31 <mfb-> !rcon set max_trains 1306 22:11:37 <mfb-> just a bit 22:11:40 <PublicServer> <V453000> :) 22:12:30 <PublicServer> <Anson> use 4 signals, then stop trains and remove signals 22:12:56 <PublicServer> <mfb> that is another option, indeed 22:12:58 <PublicServer> <Anson> ok, you are good :-) ... did it without 22:13:56 <PublicServer> <V453000> gnight 22:13:58 <PublicServer> *** V453000 has left the game (leaving) 22:14:02 <PublicServer> <mfb> gn 22:14:02 <PublicServer> <Sturmi> cya 22:14:24 <PublicServer> <Sturmi> one last cig, then i am off to bed too 22:15:08 <PublicServer> <Sturmi> anson how do you remove all signals at once? 22:15:26 <PublicServer> <mfb> ctrl? 22:15:52 <PublicServer> <Sturmi> omg, i really need some sleep :D 22:17:44 <PublicServer> <mfb> now it is all to all 22:19:34 <PublicServer> <Anson> green 6+7 from south only go to west 6+7 ... 1-5 doesn't go to 6+7, and 6+7 doesn't go to 1-5 22:19:41 <PublicServer> <mfb> sure 22:19:47 <PublicServer> <mfb> I meant just the two lines 22:19:57 <PublicServer> <mfb> clean purr, especially 22:20:03 <PublicServer> <mfb> well two.. 22:20:03 <PublicServer> <mfb> 6! 22:22:01 <PublicServer> <mfb> great, now the wood is at 0 tons 22:22:07 <PublicServer> <mfb> and probably dead soon 22:22:18 <PublicServer> <mfb> hmm back at 32 22:22:21 <PublicServer> <Sturmi> 32 here o.O 22:22:39 <PublicServer> <Sturmi> serve it with a heli? 22:22:46 <PublicServer> <mfb> :D 22:22:49 <PublicServer> <mfb> why not 22:23:00 <PublicServer> <mfb> I'm quite sure the hub won't get expanded again 22:23:34 <PublicServer> <Anson> i see alternate routes in the hub ... 22:23:41 <PublicServer> <mfb> ? 22:23:55 <PublicServer> <Anson> split and then merge again 22:24:05 <PublicServer> <mfb> can happen 22:24:29 <PublicServer> <Anson> i put signs there ... split and merge 22:24:32 <PublicServer> <mfb> no wood helis 22:24:47 <PublicServer> <Sturmi> :/ 22:24:52 <PublicServer> <Anson> on the pure track from west to south 22:24:58 <PublicServer> <mfb> yeah, those are intended 22:25:20 *** valhallasw has quit IRC 22:25:52 <PublicServer> <mfb> we still need a 7th towards two sides 22:26:26 <PublicServer> <Sturmi> i dont. i need a bed. good night 22:26:30 <PublicServer> <mfb> gn8 22:26:40 <PublicServer> *** Sturmi has left the game (leaving) 22:26:54 <PublicServer> <Anson> which sides ? 22:27:00 *** Sturmi has quit IRC 22:28:56 <PublicServer> <Anson> connections of the 6th and 7th lanes to neighbor hubs are not yet done, but i only see one connection at the BBH side which doesn't have 7 lanes : towards the east 22:29:22 <PublicServer> <mfb> 7th to W ends somewhere 22:29:34 <PublicServer> <mfb> that's not better 22:29:59 <mfb-> @gap 3 4 22:29:59 <Webster> mfb-: For Trainlength of 3: 10 - 14 needs 3, 15 - 19 needs 4, 20 - 24 needs 5. 22:30:04 <PublicServer> <Anson> that's what i meant with "missing connections at neighbor hubs" ... but at the BBH side, those rails exist 22:30:20 <PublicServer> <mfb> well, easy to add it to E 22:30:28 <PublicServer> <mfb> the two lines are there already 22:31:02 <PublicServer> <Anson> the 7th towards west already has a temp connection (simple merge to 6th lane) 22:31:12 <PublicServer> <mfb> not really useful 22:33:08 <PublicServer> <Anson> LOL : 7th lane towards west could be useful for a roller coaster : it drops by 8 levels in 8 tiles distance :-) 22:34:09 <PublicServer> <mfb> :D 22:35:09 <PublicServer> <mfb> 7 in 7 22:36:04 <PublicServer> <Anson> miscounted ... it was 7 in 8, with snow ... 22:39:34 <PublicServer> <Anson> i see no connection after that RC drop to the south 22:39:48 <PublicServer> <mfb> that is still missing 22:40:02 <PublicServer> <mfb> lol great tunnel 22:40:54 <PublicServer> <mfb> costs 191 millions :D 22:41:13 <PublicServer> <Anson> hehe, i just had marked where it ends :-) 22:42:19 <PublicServer> <Anson> it was only 150 tiles long :-) 22:42:19 <PublicServer> <mfb> byebye mountain 22:43:47 <PublicServer> <mfb> hmm 22:43:49 <PublicServer> <mfb> better 22:45:40 <PublicServer> <mfb> let's hope this works 22:45:47 <PublicServer> <Anson> this new connection offers a second alternate route to the west 22:46:02 <PublicServer> <mfb> oh crap that is a ML 22:46:13 <PublicServer> <mfb> :D 22:48:21 <PublicServer> <mfb> thanks 22:49:03 <PublicServer> <mfb> our trains have CL2 22:49:13 <PublicServer> <mfb> 1.5 22:52:08 <PublicServer> <Anson> it was only a flag where to jump back to after looking up our CL next to the trainyard ... but when i wanted to jump, it was gone :-) 22:52:18 <PublicServer> <mfb> ah 22:52:42 <PublicServer> <mfb> good. where to add 7th at 10a 22:53:32 <PublicServer> <Anson> hehe, almost necoming crazy .... i just read "where to add 10th" :-) 22:53:46 <mfb-> :p 22:54:28 <PublicServer> <mfb> in front of the existing split? 22:55:01 <PublicServer> <Anson> where is 10a ? 22:55:07 <PublicServer> <mfb> sure 22:55:11 <PublicServer> <Anson> i find no sign " SLH 10a" 22:55:22 <PublicServer> <mfb> missed a space 22:55:33 <AndreasB> I am wondering if you guys have a solution.. I have a station with 4 lanes. There are 4 lanes coming from another station. Layout is RLLR. How do I turn that into an roll in roll out station? 22:55:37 <PublicServer> <Anson> k 22:55:59 <PublicServer> <mfb> bridge one R to the other side? 22:56:06 <mfb-> or go around both ways 22:56:22 <AndreasB> GOOD POINT mfb 22:56:25 <AndreasB> I cant go around 22:56:32 <AndreasB> but bridge was damn clever 22:56:34 <PublicServer> <mfb> you have to for roro :D 22:57:25 <AndreasB> yes, but I cant go around on right side ;) 22:57:32 <PublicServer> <mfb> ah 22:57:48 <AndreasB> I only have 1 side, so its a .. pretty long dadsd 22:57:49 <AndreasB> ah 22:57:53 <AndreasB> not in ttd -.- 22:58:06 <PublicServer> <Anson> looks good 22:59:24 <PublicServer> <mfb> :D 22:59:32 <PublicServer> <mfb> still 3 lines to drop 22:59:43 <PublicServer> <mfb> drops will certainly need an expansion before those 7 lines are used 22:59:49 <PublicServer> <mfb> anyway 22:59:51 <PublicServer> <mfb> connected! 23:00:05 <PublicServer> <Anson> no connection needed from SLH10a south to the eastern drop ? 23:01:53 <PublicServer> <mfb> forgot it 23:02:11 <PublicServer> <mfb> wait, where? 23:02:21 <PublicServer> <mfb> 10a is the eastern line 23:02:39 <PublicServer> <mfb> trains never drop at primary goods at their "own" drop 23:03:01 <PublicServer> <Anson> at 10a, no connection needed from south to drop in the east, right ? 23:03:11 <PublicServer> <mfb> right 23:03:17 <PublicServer> <mfb> just the opposite direction is necessary 23:03:27 <PublicServer> <Anson> they only go left, right ? :-) 23:03:47 <PublicServer> <mfb> :D 23:05:32 <mfb-> !rcon set max_trains 1500 23:05:35 <mfb-> more trains! 23:07:13 <AndreasB> mfb 23:07:32 <AndreasB> I made my first 3 way with priority today 23:07:35 <PublicServer> <mfb> wtf emergency overflow 23:07:47 <AndreasB> wanting to.. fu.. ? o.O 23:08:03 <PublicServer> <mfb> ? 23:08:08 <AndreasB> wtf 23:08:13 <AndreasB> what the f.. ? 23:08:25 <PublicServer> <mfb> related to something I found here in the game 23:08:54 <AndreasB> roro significally increased throughput of station 23:09:33 <PublicServer> <mfb> what about your SLH? 23:09:39 <AndreasB> what about it? 23:09:58 <mfb-> it looked like you wanted to say something about it 23:10:03 <PublicServer> <Anson> i am just "re-spacing" signals between SLH10 and BBH 23:10:04 <AndreasB> U was 23:10:06 <AndreasB> iwas 23:10:10 <AndreasB> but.. idfk 23:10:27 <PublicServer> <mfb> respacing? 23:10:58 <PublicServer> <Anson> they had signals spacing 1 1 1 2 2 2 1 2 2 1 1 1 2 2 2 23:11:00 <AndreasB> http://i.imgur.com/O8pv9Ig.jpg 23:11:09 <AndreasB> I fixed 23:11:11 <AndreasB> DAMN forgot a sign 23:11:36 <AndreasB> I fixed what he said earlier, about no sign @bridge 23:11:42 <AndreasB> signal* 23:11:44 <PublicServer> <Anson> what did you fix, Andreas ? you are not even online now 23:12:00 <AndreasB> not there 23:12:05 <mfb-> there is no reason to use pbs at the splits 23:12:05 <AndreasB> Look at picture 23:12:05 <PublicServer> <Anson> it is a bit confusing to read that on this server 23:12:18 <AndreasB> what splits? 23:12:26 <PublicServer> <Anson> you are not only chatting on irc, but also online on the PS server 23:12:27 <mfb-> from the straight line 23:12:31 <AndreasB> R-ML to up ? 23:12:36 <AndreasB> R-ML to right 23:12:49 <AndreasB> hmm.. when is PBS needed? 23:12:53 <mfb-> yeah that one, and the opposite 23:13:01 <mfb-> if you want multiple trains in a signal block 23:13:24 <AndreasB> changed them 23:13:28 <AndreasB> What about the waiting bays 23:13:58 <mfb-> if you expect very unsteady traffic... 23:14:53 <AndreasB> there is something wrong 23:15:16 <AndreasB> I just changed the priority length 23:15:43 <AndreasB> http://i.imgur.com/wj04G05.jpg 23:15:52 <AndreasB> But when a train on ML is inside it 23:15:56 <AndreasB> oncoming gets green 23:17:12 <AndreasB> fixed it 23:17:31 <AndreasB> Sorry for wasting your time before testing haha :P 23:18:04 <V453000> id suggest any traffic§ 23:18:12 <AndreasB> what? 23:18:45 <V453000> screenshots with 1 train show you just built something without it being used 23:19:05 <V453000> make it used and trains will show you if it jams or not 23:19:06 <AndreasB> I havent added enough stations up there 23:19:17 <AndreasB> because frankly im a little bit bored 23:19:35 <AndreasB> but yeah, I need to throw more trains at it 23:19:37 <V453000> how can you be bored if you are playing a game 23:21:07 <AndreasB> Well 23:21:13 <AndreasB> idk 23:21:29 <AndreasB> I have to go to bed anyways, getting up in like 6.5 hours to drive 5 hours -,. 23:24:07 <PublicServer> <Anson> JAM !!! 23:24:17 <AndreasB> strawberry or blueberry? 23:25:01 <PublicServer> <Anson> jam southwest of SLH11 23:26:11 <PublicServer> <Anson> trains 1013 !?!? 23:26:49 <PublicServer> <Anson> that train was stuck in the reverser .... 23:27:15 <PublicServer> <mfb> woah 23:27:34 <PublicServer> <mfb> reversed signals 23:28:00 <PublicServer> <mfb> massive jam :D 23:28:20 <PublicServer> <Anson> did you change the signals ? ... i didn`t 23:28:30 <PublicServer> <mfb> I moved that one tile to add the 7th 23:28:36 <PublicServer> <mfb> so I guess it was me 23:28:46 <AndreasB> :3 23:28:51 <PublicServer> <mfb> [x] jam the whole network - check 23:28:54 <PublicServer> <Anson> but the consequences of such a tiny change ... :-) LOL 23:28:57 <AndreasB> lol 23:29:01 <AndreasB> did everything jam? 23:29:08 <PublicServer> <mfb> everything 23:29:14 <AndreasB> !password 23:29:15 <PublicServer> AndreasB: knifes 23:29:32 <PublicServer> *** AndreasB joined the game 23:29:39 <PublicServer> <Anson> maybe 1 or 2 trains were still loading and thus didn't jam :-) 23:29:44 <AndreasB> lol 23:29:47 <AndreasB> was it in the middle? 23:29:59 <PublicServer> <mfb> (the cause) 23:30:27 <AndreasB> whats up with the trains spinning 23:30:31 <AndreasB> at direct connection 23:30:45 <PublicServer> <mfb> nothing 23:31:03 <PublicServer> <Anson> we had to do something less insane than the BBH, and thus the spinning trains were built 23:31:14 <AndreasB> But why are both red? 23:31:20 <AndreasB> make em blue 23:31:22 <AndreasB> or something 23:31:34 <AndreasB> can those trains run on blue rail? 23:31:37 <PublicServer> <mfb> no 23:31:39 <AndreasB> dang :( 23:31:42 <PublicServer> <mfb> they can 23:31:48 <PublicServer> <mfb> but you cannot color them independently 23:31:50 <PublicServer> <mfb> the diagonals... 23:31:58 <AndreasB> what? 23:32:05 <PublicServer> <mfb> see? 23:32:12 <AndreasB> no? 23:32:16 <AndreasB> Make entire outer ring blue 23:32:22 <AndreasB> green red blue 23:32:24 <PublicServer> <Anson> you still see the jam ? .... problem fixed 5 minutes ago and it still persists 23:32:26 <PublicServer> <mfb> you cannot change the color of one ring without the color of the diagonals of the other rng 23:32:31 <AndreasB> oooh 23:32:51 <AndreasB> why is that 23:32:57 <PublicServer> <mfb> colors are tile-based 23:33:12 <AndreasB> oh 23:33:16 <PublicServer> <Anson> all rails on one tile have the same railtype ... thus nearby diagonals are changed too 23:33:34 <AndreasB> Gonna take some time to fix that yesh 23:33:36 <AndreasB> (jam) 23:33:46 <AndreasB> how come you pause the game? 23:33:56 <AndreasB> when noone is on 23:34:06 <PublicServer> <mfb> the server does it 23:34:14 <AndreasB> Doesnt that just eman network doesnt work unless someone is watching? 23:34:26 <PublicServer> <mfb> it would work 23:34:37 <PublicServer> <mfb> but there is no point in a running network without players 23:34:53 <AndreasB> ehm 23:35:04 <AndreasB> to me that is to prove that stuff works after X amount of time 23:35:24 <PublicServer> <mfb> our stuff works after infinite amount of time (unless we mess up signals) 23:35:31 <PublicServer> <mfb> and we run it long enough to find those signals 23:35:52 <AndreasB> :D 23:35:55 <PublicServer> <Anson> on the welcome server, time would pass without people there to upgrade trains etc ... game could start in the year 2100 as well 23:36:03 <AndreasB> But does it move 100% of cargo? ;) 23:36:11 <PublicServer> <mfb> no 23:36:19 <AndreasB> failed network then? 23:36:37 <PublicServer> <mfb> no 23:36:55 <PublicServer> <Anson> in general, mines would increase production, and sometimes a resources might even die (even high level production has a minimal chance to die with a lot of bad luck) 23:37:17 <AndreasB> why the slowness in bottom .. corner 23:37:28 <AndreasB> !problem? 23:37:29 <PublicServer> <mfb> still unjamming 23:37:52 <PublicServer> <Anson> and if you don't place overflow depots at every tiny place of the network, someone should be there and watch while it is running 23:38:32 <AndreasB> So that down there 23:38:35 <AndreasB> is a result of the jam? 23:38:46 <PublicServer> <mfb> define "down there" 23:38:49 <AndreasB> !problem? 23:39:22 <PublicServer> <mfb> yes it is 23:39:29 <AndreasB> wow 23:40:29 <PublicServer> <Anson> recently on the welcome server, one resource died, causing a drop to get no iron, thus the factory died, other trains delivered iron, but none was produced, other lines were jammed and blocked too, and in the end, half the network was locked up and ALL resources and factories were gone until that player came back on the next day 23:40:46 <AndreasB> haha 23:41:02 <AndreasB> how can it die with resources being delivered? 23:42:12 <PublicServer> <Anson> when one resouce dies, a factory can also die, and pickups at the factory will start queing, sometimes jamming the ML, and then everything will be locked up 23:42:29 <AndreasB> :( 23:42:52 <AndreasB> too bad the resource thingie wasnt SRNW 23:42:54 <PublicServer> <Anson> at the !Problem? sign, the jam is gone 23:43:02 <AndreasB> ey 23:43:03 <AndreasB> look at that 23:43:14 <PublicServer> <Anson> it was one of the most distant parts of the big jam and took quite some time 23:44:16 <PublicServer> <Anson> there is still some jam near Fruntford Mines 23:44:54 <PublicServer> <Anson> rating went down duiring the jam, and thus trains are queueing there 23:45:04 <PublicServer> <Anson> it will improve over time ... 23:45:19 <AndreasB> I cant move all the goods from my sawmill 23:45:35 <AndreasB> I think I need to make trains longer, haha 23:45:43 <PublicServer> <Anson> where is youir sawmill, Andreas ??? 23:45:48 <AndreasB> ;) 23:45:51 <AndreasB> Not theere 23:51:13 <PublicServer> <Anson> i just added 4 reverse signals as penalty, but trains at SLH00b still don't use the right lane 23:51:31 <PublicServer> <Anson> oh, ONE train just used it :-) 23:54:43 <AndreasB> weee 23:56:47 <PublicServer> <mfb> well we have two more lines for that 23:57:49 <PublicServer> <Anson> hehe, a train entered that new lane ... let's watch that train going through BBH :-) 23:58:07 <PublicServer> <mfb> "a"? 23:58:09 <PublicServer> <mfb> many 23:58:27 <PublicServer> <mfb> all to drop10 23:58:47 <PublicServer> <mfb> ah sure 23:58:53 <PublicServer> <mfb> they have a shorter way 23:59:07 <PublicServer> <Anson> i didn't watch BBH until now ... was too busy wondering why no trains used the two rightmost lanes 23:59:09 <PublicServer> <mfb> there comes one to drop11