Config
Log for #openttdcoop on 1st December 2013:
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00:01:45  <happy_> hi   all can  sume  won   cume  to  the  stable  server     a player   has  dun  a  tran  line  all  over  my  net  werk     thanks
00:02:15  <PublicServer> <Djanxy> not much i can do that about that, sorry happy
00:02:36  <happy_> ok  np
00:03:34  <happy_> i  try   on  the  stable  server
00:03:47  <mfb-> why do you add so many spaces?
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00:27:24  <phatmatt> it's happy's thing :D
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00:30:45  <Y_4r> _
00:51:24  <PublicServer> *** mfb has left the game (general timeout)
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08:51:58  <phatmatt> !players
08:52:00  <PublicServer> phatmatt: There are currently no clients connected to the server
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10:06:41  <PublicServer> *** Game still paused (number of players)
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10:07:42  <V453000> mu
10:07:51  <V453000> !password
10:07:51  <PublicServer> V453000: hooter
10:07:52  <PublicServer> <Jam35> om
10:08:00  <PublicServer> *** Game still paused (number of players)
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10:08:10  <PublicServer> *** Game unpaused (number of players)
10:08:19  <PublicServer> <V453000> current status: shitting pants when aligning trains :D
10:08:33  <PublicServer> <Jam35> hm :)
10:08:36  <PublicServer> <Jam35> difficult?
10:09:29  <damalix> hello
10:09:30  <PublicServer> <V453000> the activity alone is moderately hard, mainly long and tedious
10:09:37  <damalix> !svn
10:09:37  <PublicServer> damalix: svn update -r26044 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p hooter
10:09:37  <PublicServer> damalix: svn checkout -r26044 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
10:09:37  <PublicServer> <Jam35> hi
10:09:43  <PublicServer> <V453000> but the problem comes when you discover your sprites differ a bit and you need to make them match :D
10:10:11  <PublicServer> *** Damalix joined the game
10:10:14  <PublicServer> <Jam35> I noticed the transition between colours on stable
10:10:52  <PublicServer> <Jam35> sometimes e.g. the roof changes colour also looks um, a bit weird
10:11:02  <PublicServer> <Jam35> trying to be kind :)
10:11:57  <PublicServer> <Jam35> looks very obvious, more so than a smooth colour change like with these
10:16:03  <PublicServer> <V453000> try the steamers here :)
10:16:05  <PublicServer> <V453000> they are different now
10:16:11  <PublicServer> <V453000> though they dont change colours at all atm
10:16:17  <PublicServer> <Jam35> just did
10:16:25  <PublicServer> <V453000> but the logic of "only one part changes colour" will be there like on monorail
10:16:40  <PublicServer> <Jam35> that looks nice
10:17:02  <PublicServer> <V453000> the original concept of "wheels light up on red, powe part lights up on blue, etc..." is cute but looks visually confusing
10:17:20  <PublicServer> <V453000> as the train appearance/illusionary shape changes too much at that point
10:17:41  <PublicServer> <Jam35> yes
10:17:55  <PublicServer> <V453000> good :)
10:18:09  <PublicServer> <Jam35> I could live with it though :)
10:18:11  <PublicServer> <V453000> ALSO the thing is fucking annoying to draw :D
10:18:17  <PublicServer> <V453000> just recolouring the right parts
10:18:31  <PublicServer> <V453000> recolouring 1 part is quick and easy
10:19:05  <PublicServer> <Jam35> you like to give yourself loads of work :)
10:19:36  <PublicServer> <V453000> just trying to make things nice as top priority, and as there is no deadline, why not :)
10:20:10  <PublicServer> <V453000> in other words I feel motivated until I am happy enough with the result
10:20:37  <PublicServer> <V453000> example, current monorail meow flatbeds are all just cylindrical things of cargo :D
10:20:51  <PublicServer> <V453000> soo that might be next on the list after the steamers are done
10:21:34  <PublicServer> <V453000> you can recognize which cargo is which but ... :)
10:21:56  <PublicServer> <Jam35> they don't look bad tbh
10:23:10  <PublicServer> <V453000> okay to be fair most other train sets dont even have that, but you know ... in compare to e.g. chameleon or maglev flatbeds, they are not very nice ;)
10:23:34  <PublicServer> <V453000> but yeah, each of those took like 2 or more weeks of drawing :D
10:24:16  <PublicServer> <Jam35> but the shape is unique to the set which is good imo
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10:24:39  <PublicServer> <V453000> I actually really am considering to keep the shape
10:25:01  <PublicServer> <V453000> and just do colour adjustments so it Looks like variety, but it is a kind of graphical challenge to keep things in the cylinders :)
10:25:16  <PublicServer> <Jam35> was thinking the same :)
10:25:55  <PublicServer> <V453000> but yeah that is just adjusting the sprites which is not by far as much hell as making the tenders fit correctly
10:26:25  <PublicServer> <V453000> am considering dirty methods :D
10:26:36  <PublicServer> <Jam35> :)
10:26:46  <PublicServer> <Jam35> whatever it takes i guess
10:27:14  <PublicServer> <V453000> kind of
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10:43:40  <PublicServer> <Maraxus> hi
10:43:50  <PublicServer> <Jam35> hi
10:45:29  <PublicServer> <Jam35> hm, gold died @ Findingworth Woods
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11:23:16  <PublicServer> <Jam35> jam :)
11:23:54  <PublicServer> <Maraxus> caused by !this
11:24:20  <PublicServer> <Jam35> hmm :)
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12:25:08  <Maraxus> !info
12:27:06  <damalix> !password
12:27:16  <damalix> Looks like it's off
12:28:09  <PublicServer> *** Damalix has left the game (connection lost)
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12:28:09  <PublicServer> *** Game paused (number of players)
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12:28:15  <Jam35> !password
12:28:43  <PublicServer> damalix: hagged
12:28:43  <PublicServer> damalix: #:1(Orange) Company Name: 'Gufingley Transport'  Year Founded: 2100  Money: 5645292213  Loan: 0  Value: 5704305176  (T:438, R:4, P:0, S:0) unprotected
12:28:43  <PublicServer> Jam35: hagged
12:28:55  <PublicServer> *** Game still paused (number of players)
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12:29:17  <damalix> !svn
12:29:17  <PublicServer> damalix: svn update -r26044 && make && ./bin/openttd -n ps.openttdcoop.org#1 -p hagged
12:29:17  <PublicServer> damalix: svn checkout -r26044 svn://svn.openttd.org/trunk openttdcoop && cd openttdcoop && ./configure && make
12:29:21  <PublicServer> *** Game still paused (number of players)
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12:29:33  <PublicServer> <Damalix> it's back
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12:54:06  <nicferirc> !password
12:54:06  <PublicServer> nicferirc: sauced
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12:54:33  <PublicServer> <nicfer> hi
12:54:45  <PublicServer> <Maraxus> hi
12:54:51  <PublicServer> <Jam35> hi
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12:57:22  <damalix> 'lo
12:58:10  <PublicServer> <nicfer> is necesary another SLH near 05?
12:58:12  <Taede> !dl lin64
12:58:13  <PublicServer> Taede: http://binaries.openttd.org/nightlies/trunk/r26044/openttd-trunk-r26044-linux-generic-amd64.tar.xz
12:59:40  <PublicServer> <Jam35> would be nice if 05 served both sides of ML
12:59:51  <PublicServer> <Jam35> not really space for new
13:00:18  <Taede> !password
13:00:19  <PublicServer> Taede: sauced
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13:00:31  <PublicServer> <nicfer> maybe making a branch of SL going north
13:00:53  <PublicServer> <Jam35> yes
13:01:03  <PublicServer> <Jam35> east but sure :)
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13:40:35  <V453000> !password
13:40:36  <PublicServer> V453000: blooms
13:40:48  <PublicServer> <V453000> moo
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13:40:52  <PublicServer> <nicfer> oink!
13:40:58  <PublicServer> <V453000> or meow?
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13:47:13  <PublicServer> <V453000> yo guys shit is jamming :P
13:48:14  <PublicServer> <V453000> betor, back later perhapsor
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14:07:57  <PublicServer> <Damalix> Jam, are you building ?
14:08:07  <PublicServer> <Jam35> not really now
14:08:17  <PublicServer> <Jam35> semi finished
14:08:27  <PublicServer> <Damalix> I'll go afk for a while
14:08:37  <PublicServer> <Jam35> is fine
14:08:43  <PublicServer> <Jam35> need a break anyway
14:08:57  <PublicServer> <Damalix> ok cya later then
14:09:08  <PublicServer> <Jam35> bb fn
14:09:30  <PublicServer> <Damalix> hf
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15:46:29  <nicferirc> !password
15:46:29  <PublicServer> nicferirc: paling
15:46:42  <PublicServer> *** Game still paused (number of players)
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16:05:54  <PublicServer> <Jam35> hey
16:06:29  <PublicServer> <nicfer> hi
16:07:19  <PublicServer> *** nicfer has joined company #1
16:09:04  <PublicServer> <nicfer> jam @ BBH Ppaer
16:09:07  <PublicServer> <nicfer> paper*
16:10:22  <PublicServer> <nicfer> maybe 3rd lane is required?
16:10:28  <PublicServer> <nicfer> up to BBH South
16:10:58  <PublicServer> <Jam35> from east isn't busy
16:11:22  <PublicServer> <nicfer> maybe invert the prios?
16:11:24  <PublicServer> <Jam35> i was thinking make the westbound line have choice
16:13:15  <PublicServer> <Jam35> don't see a 'simple' way to do that either
16:13:30  <PublicServer> <Jam35> 3rd line will be needed in any case
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16:25:54  <PublicServer> <nicfer> crappy 3rd line ready
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16:39:16  <PublicServer> <Maraxus> jam @ bbh south
16:39:30  <PublicServer> <Damalix> yes
16:40:02  <PublicServer> <nicfer> another 3rd lane?
16:40:12  <PublicServer> <Damalix> third lane needed too ?
16:40:18  <PublicServer> <Damalix> reciprocal one
16:40:21  <PublicServer> <Maraxus> probably
16:40:59  <PublicServer> *** nicfer has joined company #1
16:44:56  <damalix> !gap
16:44:56  <PublicServer> damalix: !gap <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
16:45:05  <damalix> !tunnel
16:45:05  <PublicServer> damalix: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
16:45:21  <damalix> !bridge
16:45:28  <damalix> !tunnel 4
16:45:29  <PublicServer> damalix: !tunnel <trainlength> <gap>: Returns amount of tunnels/bridges needed. Formula: (<gap>+<trainlength>-2)/(<trainlength>+2)
16:45:36  <damalix> !tunnel 4 10
16:45:36  <PublicServer> damalix: You need 2 tunnels/bridges for trainlength 4 and gap 10.
16:45:44  <damalix> !tunnel 4 12
16:45:45  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 4 and gap 12.
16:45:48  <damalix> !tunnel 4 11
16:45:48  <PublicServer> damalix: You need 3 tunnels/bridges for trainlength 4 and gap 11.
16:47:23  <PublicServer> *** Jam35 has joined spectators
16:48:33  <PublicServer> <Maraxus> I'm off - cu later
16:48:39  <PublicServer> <Damalix> Cya
16:48:45  <PublicServer> *** Maraxus has left the game (leaving)
16:48:50  <PublicServer> <Damalix> Why not going through the middle to go east ?
16:50:24  <PublicServer> <Damalix> at bbh paper why not going through the middle of bbh to go east ?
16:57:27  <PublicServer> *** Djanxy has joined company #1
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16:58:39  <PublicServer> <Damalix> cya kater
16:59:45  <PublicServer> <Djanxy> you building nicfer ? was just joining shortly, gonna afk again
16:59:55  <PublicServer> <nicfer> yep
17:00:13  <PublicServer> <Djanxy> ok, i'll stay in for a while then
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17:47:59  <mfb-> hi
17:48:06  <Vinnie_nl> hey
17:48:06  <PublicServer> <nicfer> hi
17:48:28  <PublicServer> <Jam35> hi also
17:48:31  <PublicServer> <Damalix> hi
17:50:28  <mfb-> !password
17:50:28  <PublicServer> mfb-: teemed
17:50:42  <PublicServer> *** mfb joined the game
17:50:59  <PublicServer> <mfb> 560 trains :)
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18:15:18  <PublicServer> <Djanxy> loads of paper to be hauled , but looks quite busy already :)
18:15:37  <PublicServer> <Djanxy> food also
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18:29:59  <PublicServer> <nicfer> building anything mfb?
18:30:07  <mfb-> not at the moment
18:30:40  <PublicServer> <nicfer> I'm taking  a rest for now
18:30:46  <PublicServer> *** nicfer has joined spectators
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18:30:54  <PublicServer> <nicfer> bbl
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20:10:57  <PublicServer> <mfb> I don't understand the purpose of that wide line in BBH S
20:11:19  <PublicServer> <mfb> it reduces a ML to a single bridge
20:11:23  <PublicServer> <mfb> just to do... what?
20:13:56  <PublicServer> <Maraxus> no idea
20:18:30  <PublicServer> <mfb> wood <-> SLH04 needs 3rd
20:18:46  <PublicServer> <mfb> better wood BBH <-> wood station
20:18:56  <PublicServer> <Damalix> yup
20:18:58  <PublicServer> <mfb> oh paper is it called
20:19:24  <PublicServer> <mfb> now it is BBH Wood :D
20:21:55  <PublicServer> <Jam35> what difference does prio track being red make?
20:22:05  <PublicServer> <Jam35> or do you mean the ML?
20:22:07  <PublicServer> <mfb> red prio is "shorter"
20:22:13  <PublicServer> <mfb> ML, yes
20:22:23  <PublicServer> <Jam35> ah didn't re-colour
20:23:09  <PublicServer> <Jam35> I thought the reverse of after merging may be better
20:23:47  <PublicServer> <Jam35> i.e. green track to decelerate
20:24:01  <PublicServer> <mfb> deceleration is instantaneous
20:24:23  <PublicServer> <Jam35> hm weird
20:24:25  <PublicServer> <Jam35> didn;t notice
20:24:56  <PublicServer> *** Jam35 has joined company #1
20:29:56  <PublicServer> <mfb> quite full, those 3 lines
20:43:16  <PublicServer> *** mfb has left the game (general timeout)
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20:43:21  <mfb-> :(
20:43:41  <PublicServer> <Damalix> arf
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21:09:40  <damalix> good night
21:09:47  <PublicServer> <Jam35> bb
21:10:05  <PublicServer> <Maraxus> cu
21:10:14  <damalix> ^^
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21:41:10  <mfb-> !playercount
21:41:11  <PublicServer> mfb-: Number of players: 3 (1 spectators)
21:41:17  <mfb-> !password
21:41:17  <PublicServer> mfb-: hopped
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21:46:46  <PublicServer> <Maraxus> any ideas for !here?
21:47:41  <PublicServer> <mfb> hmm
21:52:56  <PublicServer> <mfb> s-bend, should be fine
21:57:42  <PublicServer> <mfb> big jam :D
21:58:08  <PublicServer> <Maraxus> in various places
21:58:47  <PublicServer> <mfb> wood drop
21:59:05  <PublicServer> <mfb> everything else is related to that I think
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22:04:01  <PublicServer> <mfb> wood/paper is jamming the whole western line :D
22:04:17  <PublicServer> <mfb> back to coal/gold drop
22:04:40  <PublicServer> <Jam35> Pick is ready
22:04:46  <PublicServer> <Jam35> maybe
22:04:48  <PublicServer> <Jam35> :)
22:05:06  <PublicServer> <mfb> letÄs see
22:06:36  <Hazzard> !version
22:06:36  <PublicServer> Hazzard: Autopilot AP+ 4.0 Beta (r99+.422ef4e8cbe1+)
22:07:00  <PublicServer> <Maraxus> those prios after drop/pickup might need to be reversed?
22:07:14  <Hazzard> !help
22:07:15  <PublicServer> Hazzard: http://www.openttdcoop.org/wiki/IRC_Commands
22:07:24  <PublicServer> <mfb> doesn't matter I think
22:07:28  <PublicServer> <mfb> but it needs the 3rd line
22:07:34  <PublicServer> <Jam35> 3rd out
22:07:36  <PublicServer> <Jam35> ^
22:07:38  <PublicServer> <mfb> and the overflow is not working
22:07:43  <Hazzard> !dl
22:07:43  <PublicServer> Hazzard: !dl autostart|autottd|lin|lin64|osx|ottdau|source|win32|win64|win9x
22:07:43  <PublicServer> Hazzard: http://www.openttd.org/en/download-trunk/r26044
22:07:48  <PublicServer> <mfb> oh disconnected
22:10:03  *** Ristovski has quit IRC
22:10:56  <Hazzard> !password
22:10:56  <PublicServer> Hazzard: mocked
22:11:07  <PublicServer> *** Hazzard joined the game
22:11:12  <PublicServer> <Hazzard> Hola
22:11:23  <PublicServer> <Jam35> hi
22:11:26  <PublicServer> <Maraxus> hi
22:14:02  <PublicServer> <Jam35> since PURR rails
22:17:56  <Hazzard> So what is their purpose this round?
22:18:24  <PublicServer> <Jam35> see !!NETWORK PLAN!!
22:18:35  <PublicServer> <Jam35> in sign list
22:22:09  <PublicServer> <Jam35> past my bedtime... gn :)
22:22:12  <PublicServer> *** Jam35 has left the game (leaving)
22:22:26  *** Jam35 has quit IRC
22:22:28  <PublicServer> <Maraxus> I'm off as well - gn
22:22:40  <PublicServer> *** Maraxus has left the game (leaving)
22:22:44  <PublicServer> *** phatmatt has left the game (leaving)
22:23:00  *** Maraxus has quit IRC
22:26:01  <PublicServer> *** Djanxy has joined company #1
22:34:48  <PublicServer> *** Djanxy has joined spectators
22:35:08  <PublicServer> *** Hazzard has joined spectators
22:35:08  <PublicServer> *** Game paused (number of players)
22:35:14  *** Djanxy has quit IRC
22:35:16  <PublicServer> *** Djanxy has left the game (connection lost)
22:35:26  <PublicServer> <Hazzard> If you need unpause just say
22:37:44  <mfb-> I can do that myself ;)
22:37:50  <PublicServer> *** mfb has joined spectators
22:38:39  <Hazzard> Its been a long time
23:00:01  <PublicServer> *** Hazzard has left the game (leaving)
23:02:19  *** GriffinOneTwo has joined #openttdcoop
23:02:44  <GriffinOneTwo> !players
23:02:46  <PublicServer> GriffinOneTwo: Client 92 is mfb, a spectator
23:07:25  *** Djanxy has joined #openttdcoop
23:08:43  <PublicServer> *** Game still paused (number of players)
23:08:46  <PublicServer> *** Djanxy joined the game
23:10:32  <GriffinOneTwo> !password
23:10:32  <PublicServer> GriffinOneTwo: freest
23:10:55  <PublicServer> *** Game still paused (number of players)
23:10:55  <PublicServer> *** GriffinOneTwo joined the game
23:11:32  <PublicServer> *** GriffinOneTwo has left the game (leaving)
23:24:45  <PublicServer> *** mfb has left the game (leaving)
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