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00:25:41 *** retro|cz has quit IRC 01:20:24 *** Maxpm has joined #openttdcoop 01:20:40 <Maxpm> !help 01:20:40 <coopserver> Maxpm: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 01:27:49 *** bug_sniper has quit IRC 01:41:31 *** GriffinOneTwo has joined #openttdcoop 01:50:34 *** Nickman87 has quit IRC 01:50:41 *** Nickman87 has joined #openttdcoop 01:52:55 *** uliko has quit IRC 01:56:53 *** phatmatt_ is now known as phatmatt 02:38:34 <efess> !password 02:38:34 <coopserver> efess: slowed 02:39:15 <efess> !download win64 02:39:15 <coopserver> efess: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 02:48:21 <efess> !download win64 02:48:21 <coopserver> efess: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 02:48:23 <efess> !password 02:48:23 <coopserver> efess: denied 02:48:34 <coopserver> *** Game still paused (connecting clients, number of players) 02:48:39 <coopserver> *** efess has joined 02:48:40 <coopserver> *** Game still paused (number of players) 02:49:55 <coopserver> *** efess has left the game (Leaving) 04:36:31 *** Maxpm has quit IRC 05:08:46 *** Nickman87 has quit IRC 05:09:11 *** Nickman87 has joined #openttdcoop 05:42:41 *** Sylf has quit IRC 06:44:21 *** Benny has joined #openttdcoop 07:08:16 *** valhallasw has joined #openttdcoop 07:09:05 *** valhallasw has quit IRC 07:13:49 *** ryx__ has joined #openttdcoop 07:20:59 *** ryx_ has quit IRC 07:37:03 *** Benny has quit IRC 09:33:36 *** Born_Acorn has quit IRC 09:37:29 *** orudge has quit IRC 10:17:42 *** retro|cz has joined #openttdcoop 10:25:23 *** Max| has joined #openttdcoop 10:44:09 *** Born_Acorn has joined #openttdcoop 11:56:34 *** ryx__ is now known as ryx 12:07:30 <ryx> hi 12:07:38 <V453000> ih 12:20:01 *** skaby has quit IRC 12:26:49 *** skaby has joined #openttdcoop 12:36:10 *** GriffinOneTwo has quit IRC 12:38:19 <ryx> !password 12:38:19 <coopserver> ryx: bucket 12:38:41 <coopserver> *** Game still paused (connecting clients, number of players) 12:38:43 <coopserver> *** ryx has joined 12:38:43 <coopserver> *** Game still paused (number of players) 12:39:39 <ryx> aaaaaaah, what happened to the rainbow bridge of why the fuck not? 12:39:49 <V453000> there never was any 12:40:21 <coopserver> <ryx> oh, did I dream it then? 12:40:21 <V453000> [it was causing evil mode of "fuck you thats why" so it was suggested a friendly solution of death] 12:40:26 <V453000> yes, most certainly 12:40:56 <coopserver> <ryx> how easy everything would be with signals on bridges 12:41:09 <V453000> rather dumb :) 12:41:18 <V453000> bridges make it interesting 12:41:33 <V453000> you have to take them as something special 12:41:39 <coopserver> <ryx> lol 12:41:43 *** uliko has joined #openttdcoop 12:41:43 *** ChanServ sets mode: +o uliko 12:42:08 <V453000> signsls on bridges would mean 1 less feature to the game, major feature :) 12:42:21 <V453000> as it makes track === bridge 12:43:34 <V453000> you need to build bridges everywhere, everything would suddenly be dull and trivial 12:43:45 <V453000> BTW if you had signals in tunnels, the most effective way to build would be to have everything undergroudn 12:43:53 <V453000> so you could build in a new layer above 12:43:56 <V453000> dumb or not, decide :P 12:44:04 <coopserver> <ryx> ok ok 12:44:36 <coopserver> <ryx> but that clearly explains why that feature is on the openttd feature list for _ages_ and nobody ever builds it 12:44:38 <hylje_> well bridges should be stupid expensive to begin with but ottd cannot into financial balancing :) 12:45:14 <hylje_> you should be allowed to build rollercoaster if nothing else cuts it 12:46:32 <coopserver> <ryx> the goods drop north hub is overloaded again 12:46:57 <coopserver> <ryx> I love the word "detunnelized" 12:47:00 <V453000> costs dont really change anything on openttd, sooner or later you would have the money anyway, only a matter of how long do you accept to wait 12:47:08 <V453000> :) 12:47:26 <coopserver> <ryx> aaaand anti-bridge-movement 12:47:36 <hylje_> yeah well there's not really a progression of low-margin stuff into higher margin, higher cost stuff 12:47:56 <hylje_> we just start with the highest margin stuff (moneymaker) and then start fucking around 12:48:01 <coopserver> <ryx> V certainly tries, with the pricings in PURR and NUTS 12:49:20 <V453000> thats more importantly because the game logic doesnt (and has no space) to change 12:49:30 <V453000> you make money the same way, get profit the same way 12:49:44 <V453000> being able to afford more expensive stuff later on is cute, but for what 12:50:17 <V453000> the complexity of openttd is in constructing, not making profit, anybody can make profit by a long line without anything special 12:51:07 <V453000> !password 12:51:07 <coopserver> V453000: notice 12:51:30 <coopserver> *** Game still paused (connecting clients, number of players) 12:51:34 <coopserver> *** V453000 has joined 12:51:34 <coopserver> *** Game still paused (number of players) 12:51:47 <coopserver> *** ryx has joined company #1 12:51:47 <coopserver> *** Game unpaused (number of players) 12:51:56 <coopserver> <V453000> hm, shitty cpu at work :d 12:52:24 <coopserver> <ryx> if you want to pause it again, go ahead 12:52:55 <coopserver> <V453000> not like that would help anything :P I could save the game and watch it in singleplayer if I wnated to see stopped action 12:54:15 <coopserver> <ryx> there's a ML mixer in MSH03b? 12:54:38 <coopserver> <V453000> I dont know what mixer means 12:54:52 <coopserver> <ryx> i meant, providing paths from some lines to other lines 12:55:06 <coopserver> <V453000> generally caleld choices :P 12:56:09 <coopserver> <ryx> question is: why? 12:56:32 <coopserver> <V453000> the problem of evil mode is jamming bridges, right? 12:56:50 <coopserver> <V453000> that happens because bridges are slowed down 12:56:54 <coopserver> <ryx> aah, so the choice to switch to a different ML can break up evil mode? 12:57:01 <coopserver> <V453000> that happens because they are given prio, means they do not get choices 12:57:14 <coopserver> <V453000> if the track can choose where to go, you dont need a prio there 12:57:19 <coopserver> <V453000> so evil mode simply doesnt exist there 12:57:58 <coopserver> <ryx> interesting 12:58:05 <coopserver> <V453000> it is not absolutely blessed and perfect as trains generally always have to slow down to 0 before starting again, but ... 12:58:11 <coopserver> <V453000> depends on trains a lot 12:58:20 <coopserver> <V453000> but it definitely is one of the options to combat evil mode 12:58:21 <coopserver> <ryx> i was about to type that 12:59:34 <coopserver> <V453000> if it does something, then generally that it removes stress from one line 12:59:41 <coopserver> <V453000> and each line jams a bit instead 12:59:44 <coopserver> <V453000> if you see what I mean 12:59:49 <coopserver> <ryx> yeah 13:00:10 <coopserver> <V453000> thats usually good, but obviously hurts a lot less with stronger trains 13:00:30 <coopserver> <V453000> ps, stronger trains can get into evil mode just as well, it just isnt so easy to observe 13:01:44 <coopserver> <ryx> so, how do we remove the jam at factory drop? add 5th? 13:02:04 <coopserver> <V453000> most likely 13:02:09 <coopserver> <V453000> outgoing lines are quite full 13:02:20 <coopserver> <V453000> though some more de-bridging would help 13:02:41 <coopserver> <ryx> yes, I see that one thing at SLH04c that slows down 03b 13:03:31 <coopserver> <V453000> not rail :D 13:04:02 *** nicferirc has joined #openttdcoop 13:04:09 <coopserver> <V453000> this is a cl but doesnt slow ML 13:04:11 *** a_sad_dude has quit IRC 13:04:14 <coopserver> <V453000> so I would personally say it is okay 13:04:21 <coopserver> <ryx> meh, I forget to change that setting every time 13:04:33 <coopserver> <ryx> this is exactly what I intended 13:06:31 <coopserver> <V453000> honestly making SL splits have double bridges is quite overkill with fast trains which ahve low density but meh 13:06:39 <coopserver> <ryx> yes 13:06:52 <coopserver> <ryx> it can make sense for a MSH though 13:07:20 <coopserver> <V453000> well mainline hubs are usually something different :) depends 13:08:52 <coopserver> <ryx> train count barely changed from yesterday noon 13:08:52 <coopserver> <V453000> I think it might actually be the first time we are using these trains 13:09:02 <coopserver> <V453000> yeah, still enough to expand 13:09:09 <coopserver> <ryx> why is there more traffic? 13:09:15 <coopserver> <V453000> the train count is quite deceiving, too 13:09:18 <coopserver> <V453000> primaries grew 13:09:23 <coopserver> <V453000> no trains wait at them, they run all the time 13:09:39 <coopserver> <V453000> or well, relatively speaking 13:09:59 <coopserver> <ryx> well, most primaries had at most half a train waiting 13:10:16 <coopserver> <V453000> pretty much 13:10:27 <tyteen4a03> !password 13:10:27 <coopserver> tyteen4a03: denote 13:10:39 <coopserver> *** Game paused (connecting clients) 13:10:41 <coopserver> *** tyteen4a03 has joined 13:10:41 <coopserver> *** Game unpaused (connecting clients) 13:10:44 <coopserver> <ryx> hi 13:10:48 <coopserver> <V453000> mu 13:10:59 <coopserver> <tyteen4a03> hi 13:11:43 <coopserver> <ryx> i have trouble understanding why there are slowdowns at MSH05b (which affect SLH15 a little) 13:12:17 <coopserver> <V453000> thats okay really 13:12:24 <coopserver> <V453000> you would need stupidly long prios otherwise 13:12:26 <coopserver> <ryx> just normal merging delays? 13:12:39 <coopserver> <V453000> well the prios are built to let trains slow down a bit 13:12:57 <coopserver> <V453000> if we wanted full prios without slowdown, evil mode would theoretically never happen 13:13:23 <coopserver> <ryx> but we still would have less ML capacity, because only huge gaps between trains could be used 13:13:32 <coopserver> <V453000> yes 13:13:51 <coopserver> <V453000> with worse accelerating trains, it is obviously a lot easier to decide :) 13:14:42 <coopserver> <V453000> there exists a technique to try to split trains over the tracks more intelligently, but hm :) 13:14:49 <coopserver> <ryx> do you think we should have used less SLHs? 13:15:21 <coopserver> <V453000> that doesnt really matter ... yes, trains would run max speed for longer, but at the same time no, it wouldnt change much 13:15:34 <coopserver> <ryx> because expanding is quite a bit of effort 13:15:36 <coopserver> <V453000> same as if you said that ideal network is without hubs cause trains cant slow down there 13:15:46 <coopserver> <V453000> well effort = playing the game? :D 13:16:03 <coopserver> <V453000> see pro zone games, like 21 or 2013 etc if you want to see what effort means 13:16:13 <coopserver> <ryx> I just closed 2013... 13:16:16 <coopserver> <V453000> but well I still call it playing hence fun :P 13:16:31 <coopserver> <ryx> tried to get it to jam, wouldn't jam 13:16:37 <coopserver> <V453000> :DD 13:16:57 <coopserver> <V453000> quite evil effort 13:17:05 <coopserver> <ryx> but it runs at like 2fps for me... 13:17:15 <coopserver> <V453000> yes because it is awesome =D 13:18:51 <coopserver> <V453000> still, good games mean a lot of tracks, which means a lot of playing, fun, and effort :P 13:19:08 <coopserver> <V453000> eventually a lot of planning and fiddling with things to prepare plan/concept/wtf 13:19:34 <coopserver> <ryx> sometimes, I'm too much of an engineer, trying to optimize everything, including own "work time" 13:19:44 <coopserver> <V453000> lol 13:19:48 <coopserver> <V453000> typical lazy human :) 13:20:04 <coopserver> <ryx> hehe 13:20:24 <coopserver> <ryx> today is a holiday where I live 13:20:25 <coopserver> <V453000> unfortunately the successful philosophy of openttd is MOAR, not in shorter time :D 13:21:13 <coopserver> <ryx> btw, how do you think a cross connection in the middle would change the network? 13:21:44 <coopserver> *** V453000 has left the game (Leaving) 13:21:51 <V453000> asdf had to close game, at work :D 13:22:05 <V453000> also, a lot :P 13:22:14 <hylje_> i liek this laot 13:22:16 <hylje_> alot 13:22:19 <coopserver> <ryx> ok 13:24:21 *** zxbiohazardzx has joined #openttdcoop 13:24:25 <zxbiohazardzx> !playercount 13:24:25 <coopserver> zxbiohazardzx: There are currently 2 players and 0 spectators, making a total of 2 clients connected 13:24:32 <zxbiohazardzx> sup everyone 13:24:39 <coopserver> <ryx> hi bio 13:24:42 <zxbiohazardzx> cant play, at university atm :P 13:24:50 <zxbiohazardzx> hows 5th+6th going :P 13:24:57 <coopserver> <ryx> everyone is working. I should too... 13:25:03 <zxbiohazardzx> i know i did 1 hub, and started on the massive one :P 13:25:09 <zxbiohazardzx> haha 13:25:14 <coopserver> <ryx> basically no change 13:25:54 <zxbiohazardzx> fair enough, ill try to fiddle 5th and 6th in when i get home then haha 13:26:13 <zxbiohazardzx> fiddling in 1 is a challenge, but while at it, you might as well go big and add 6th simultaniously for double fun 13:26:31 <coopserver> <ryx> I think it's a good plan to add two at once 13:26:51 <zxbiohazardzx> i managed to do one without bridges on 04 haha 13:26:57 <zxbiohazardzx> but i think MSH03 will be big enough of a pain 13:27:17 <zxbiohazardzx> i think ill just tunnel it all and then see if i can smuggle a bit with CL (shouldnt be an issue) and fiddle it in 13:27:40 <coopserver> <ryx> we removed a bridge at 04 :P 13:27:48 <coopserver> <ryx> (it was on 4th) 13:29:53 <coopserver> <ryx> I need to do some things, bbl 13:30:00 <coopserver> *** ryx has left the game (Leaving) 13:30:01 <coopserver> *** Game paused (number of players) 13:30:16 <coopserver> <tyteen4a03> bye 13:48:16 *** Djanxy has quit IRC 13:54:57 *** zxbiohazardzx has quit IRC 13:58:23 *** a_sad_dude has joined #openttdcoop 14:24:07 *** Fuco has quit IRC 14:33:17 <coopserver> *** tyteen4a03 has left the game (general timeout) 14:45:00 *** Fuco has joined #openttdcoop 14:45:00 *** ChanServ sets mode: +v Fuco 16:01:36 *** ODM has joined #openttdcoop 16:01:36 *** ChanServ sets mode: +o ODM 16:30:16 *** Tray has joined #openttdcoop 16:30:23 <Tray> !password 16:30:23 <coopserver> Tray: builds 16:30:32 <coopserver> *** Game still paused (connecting clients, number of players) 16:30:34 <coopserver> *** Tray has joined 16:30:35 <coopserver> *** Game still paused (number of players) 16:31:57 <coopserver> *** Tray has left the game (Leaving) 16:42:16 <tyteen4a03> !password 16:42:16 <coopserver> tyteen4a03: drives 16:42:41 <coopserver> *** Game still paused (connecting clients, number of players) 16:42:49 <coopserver> *** tyteen4a03 has joined 16:42:49 <coopserver> *** Game still paused (number of players) 16:42:52 <tyteen4a03> Tray, here now, at least for a while 17:19:14 <coopserver> *** tyteen4a03 has left the game (Leaving) 17:24:21 *** Tray-Sellars has joined #openttdcoop 17:30:51 *** Tray has quit IRC 17:42:10 *** Progman has joined #openttdcoop 17:42:36 <Tray-Sellars> !password 17:42:36 <coopserver> Tray-Sellars: blades 17:42:44 <coopserver> *** Game still paused (connecting clients, number of players) 17:42:47 <coopserver> *** Tray has joined 17:42:47 <coopserver> *** Game still paused (number of players) 17:43:01 <coopserver> *** Tray has left the game (Leaving) 17:44:49 *** retro|cz has quit IRC 17:53:49 *** Tray-Sellars has quit IRC 17:53:53 *** retro|cz has joined #openttdcoop 18:03:24 *** orudge has joined #openttdcoop 18:24:08 *** Jam35 has joined #openttdcoop 18:24:08 *** ChanServ sets mode: +o Jam35 18:45:52 *** Progman has quit IRC 19:22:52 *** Progman has joined #openttdcoop 19:26:11 *** Djanxy has joined #openttdcoop 19:37:36 *** zxbiohazardzx has joined #openttdcoop 19:39:01 <zxbiohazardzx> !playercount 19:39:01 <coopserver> zxbiohazardzx: There are currently 0 players and 0 spectators, making a total of 0 clients connected 19:39:04 <zxbiohazardzx> !password 19:39:04 <coopserver> zxbiohazardzx: attack 19:39:08 <coopserver> *** Game still paused (connecting clients, number of players) 19:39:10 <coopserver> *** ZxBiohazardZx has joined 19:39:11 <coopserver> *** Game still paused (number of players) 19:42:13 <tyteen4a03> !password 19:42:13 <coopserver> tyteen4a03: tonnes 19:44:51 <tyteen4a03> !password 19:44:51 <coopserver> tyteen4a03: busses 19:44:59 <coopserver> *** Game still paused (connecting clients, number of players) 19:45:02 <coopserver> *** tyteen4a03 has joined 19:45:02 <coopserver> *** Game still paused (number of players) 19:45:02 <coopserver> *** Game unpaused (number of players) 19:45:47 <coopserver> <tyteen4a03> 4 19:54:06 <coopserver> <ZxBiohazardZx> 5th done :) 19:54:08 <coopserver> <ZxBiohazardZx> well 1 20:02:59 <coopserver> <ZxBiohazardZx> i hate 6th 20:03:05 <coopserver> <ZxBiohazardZx> 5th was ok, 6th is gonna be pain 20:03:12 <coopserver> <ZxBiohazardZx> long travelpaths, slow choice 20:11:22 <coopserver> <ZxBiohazardZx> how the HELL do i get 6th in haha 20:11:33 <coopserver> <ZxBiohazardZx> to crammed in center, to much clutter on outsides :( 20:11:54 *** Max| has quit IRC 20:13:33 <coopserver> <ZxBiohazardZx> hahaha got another one out 20:13:37 <coopserver> <ZxBiohazardZx> just lowest is the issue now 20:13:44 <coopserver> <ZxBiohazardZx> the seminorth is doen 20:16:32 <coopserver> <ZxBiohazardZx> hmmz anyone have an idea for lowest to 6th? 20:24:45 <coopserver> <ZxBiohazardZx> blegh i just see V made 03b harder then i though 20:24:52 <coopserver> <ZxBiohazardZx> im only partial to 5/6 20:24:57 <coopserver> <ZxBiohazardZx> just wow on it 20:25:02 <coopserver> <ZxBiohazardZx> 2/4 are 5/6 20:25:06 <coopserver> <ZxBiohazardZx> 2/4 are 4/6 20:42:02 <coopserver> <ZxBiohazardZx> ugly but meh 20:43:46 <coopserver> <ZxBiohazardZx> wow 20:43:49 <coopserver> <ZxBiohazardZx> i think thats it 20:43:57 <coopserver> <ZxBiohazardZx> cleanups are allowed, but i think thats it 20:47:30 *** Max| has joined #openttdcoop 20:55:31 <coopserver> *** tyteen4a03 has left the game (general timeout) 20:55:31 <coopserver> *** Game paused (number of players) 20:55:45 <coopserver> <ZxBiohazardZx> im out :) 20:55:49 <coopserver> <ZxBiohazardZx> gotta go :( 20:55:52 <coopserver> *** ZxBiohazardZx has joined spectators 20:55:56 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 20:55:59 *** zxbiohazardzx has quit IRC 21:02:44 *** ODM has quit IRC 21:43:16 *** Djanxy has quit IRC 21:47:25 *** uliko has quit IRC 21:50:22 *** zxbiohazardzx has joined #openttdcoop 21:50:25 <zxbiohazardzx> !password 21:50:25 <coopserver> zxbiohazardzx: denied 21:50:31 <zxbiohazardzx> haha awwww 21:50:36 <Taede> lol 21:50:39 <coopserver> *** Game still paused (connecting clients, number of players) 21:50:42 <coopserver> *** ZxBiohazardZx has joined 21:50:42 <coopserver> *** Game still paused (number of players) 21:50:45 <zxbiohazardzx> hehe 21:50:50 <coopserver> <ZxBiohazardZx> soo 21:50:58 <coopserver> <ZxBiohazardZx> what you think of my ugly solution on MSH03 21:51:06 <coopserver> <ZxBiohazardZx> 03b that is 21:51:16 <coopserver> <ZxBiohazardZx> 03a is next to be dealt with 21:53:09 <coopserver> <ZxBiohazardZx> unless v or some other insane person can actually clean up 03b, im ok with it as-is 21:53:46 *** a_sad_dude has quit IRC 21:59:30 <ryx> !players 21:59:47 <ryx> !playercount 21:59:47 <coopserver> ryx: There are currently 1 players and 0 spectators, making a total of 1 clients connected 22:49:03 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 22:49:07 *** Progman has quit IRC 22:50:10 *** zxbiohazardzx has quit IRC 23:09:57 *** Jam35 has quit IRC 23:16:54 *** a_sad_dude has joined #openttdcoop 23:26:16 *** retro|cz has quit IRC 23:40:40 <LoPo> hi 23:40:44 <LoPo> !dl win64 23:40:44 <coopserver> LoPo: http://binaries.openttd.org/nightlies/trunk/r26193/openttd-trunk-r26193-windows-win64.zip 23:41:33 <LoPo> @op 23:41:33 *** Webster sets mode: +o LoPo 23:42:28 <LoPo> !password 23:42:28 <coopserver> LoPo: unless 23:42:33 <coopserver> *** Game still paused (connecting clients, number of players) 23:42:36 <coopserver> *** LoPo has joined 23:42:36 <coopserver> *** Game still paused (number of players) 23:43:17 <coopserver> <LoPo> !unpause 23:43:23 <LoPo> !password 23:43:23 <coopserver> LoPo: unless 23:43:30 <LoPo> !unpause 23:43:31 <coopserver> *** Game unpaused (number of players) 23:45:58 <LoPo> !auto 23:45:59 <coopserver> *** Game paused (number of players) 23:47:06 <coopserver> *** LoPo has left the game (Leaving) 23:50:18 *** Max| has quit IRC