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00:00:05 <ryx_> !password 00:00:05 <coopserver> ryx_: procid 00:00:14 <coopserver> *** Game still paused (connecting clients, number of players) 00:00:17 <coopserver> *** ryx has joined 00:00:17 <coopserver> *** Game still paused (number of players) 00:00:29 <coopserver> <ryx> hi 00:00:51 <BiG_M> !slap 00:01:31 <coopserver> <ryx> nice, 300 trains 00:08:29 <coopserver> *** ryx has joined spectators 00:12:37 <Elyon> !password 00:12:37 <coopserver> Elyon: bitmap 00:12:44 <coopserver> *** Game still paused (connecting clients, number of players) 00:12:45 <coopserver> *** Elyon has joined 00:12:46 <coopserver> *** Game still paused (number of players) 00:15:02 <coopserver> *** ryx has joined company #1 00:15:03 <coopserver> *** Game unpaused (number of players) 00:15:30 <coopserver> *** Elyon has joined spectators 00:15:30 <coopserver> *** Game paused (number of players) 00:16:31 <coopserver> *** Elyon has left the game (Leaving) 00:16:47 <coopserver> *** Hazzard has joined company #1 00:16:48 <coopserver> *** Game unpaused (number of players) 00:16:50 <coopserver> <Hazzard> Hello 00:17:03 <coopserver> <ryx> hi 00:18:54 <coopserver> <ryx> found some lost trains belonging to slh11 00:19:48 <coopserver> <Hazzard> oh 00:20:05 <coopserver> <ryx> lots of stuff missing signs 00:23:28 <coopserver> <ryx> why the trap? you want them to reverse inside the station? 00:23:34 <coopserver> <Hazzard> yes? 00:23:44 <coopserver> <ryx> k, whatever 00:24:00 <coopserver> <ryx> there were like 4 lost rubber train, that's it (hopefully) 00:24:10 <coopserver> <ryx> I kinda suspect they were built outside of their area 00:24:32 <coopserver> <Hazzard> It appears they were going to slh 6? 00:24:41 <coopserver> <Hazzard> Anyway, a bunch of those stations are missing trains 00:25:20 <coopserver> <ryx> I kinda dislike that there's no direct path from ML to primary, which imo can cause trouble when trains get lost 00:25:46 <coopserver> <Hazzard> That's ture 00:25:48 <coopserver> <Hazzard> true 00:26:38 <coopserver> <ryx> so, my preference would be to offer more connections inside sidelines 00:27:05 <coopserver> <ryx> oh well 00:30:25 <coopserver> <Hazzard> ah, jam at little puntburg springs north 00:31:18 <coopserver> <ryx> oh, due to a mis-routed train 00:31:27 <coopserver> <Hazzard> But why would it be there 00:31:48 <coopserver> <Hazzard> nadingham waypoint 00:32:24 <coopserver> <Hazzard> Alright, that order should be fixed now 00:33:07 <coopserver> <ryx> lol, sudden oil refinery appearance 00:49:30 <Sylf> !password 00:49:30 <coopserver> Sylf: credit 00:49:39 <coopserver> *** Game paused (connecting clients) 00:49:44 <coopserver> *** Sylf has joined 00:49:44 <coopserver> *** Game unpaused (connecting clients) 00:51:35 <coopserver> *** Hazzard has joined spectators 00:52:25 <ryx_> hi 00:52:36 <coopserver> <Sylf> ih 00:53:01 <coopserver> <Sylf> hazzard didn't add trains at Netbourne farm? 00:53:14 <coopserver> <ryx> dunno 00:53:30 <coopserver> <ryx> I build my first primary this game about 10min ago 00:53:46 <coopserver> <Sylf> and partridge west area is incomplete 00:53:52 <coopserver> <Sylf> /me pokes 00:53:55 <coopserver> <Hazzard> I think those stations were created by t4 00:54:19 <coopserver> <ryx> everything kinda unsigned 00:54:23 <coopserver> <Sylf> what's the temp fix at slh 11? 00:54:38 <coopserver> *** Hazzard has joined company #1 00:54:43 <coopserver> <ryx> there were lost trains for padbridge heights 00:54:56 *** TheZonta has joined #openttdcoop 00:55:00 <coopserver> <ryx> that couldn't reach the primary since they were stuck on ML, and couldn't find a path through drop 00:55:04 <coopserver> <Hazzard> ah 00:55:06 <coopserver> <Hazzard> fixed 00:55:11 <coopserver> <Sylf> also, if we build so much around the main station, they'll get in the way if we want to expand the station 00:55:49 <coopserver> <ryx> wow, insane amounts of money 00:56:10 <coopserver> <Hazzard> V453000 is a haxor 00:56:18 <coopserver> <ryx> ? 00:56:23 <TheZonta> Greetings 00:56:28 <coopserver> <Hazzard> Hi 00:56:30 <coopserver> <Sylf> hi zonta 00:57:20 <TheZonta> I found that there a page for Infrastructure Sharing on OTTDCOOP 00:57:34 <TheZonta> Anyone know if there a 1.3.3 version compatible? 00:57:53 <coopserver> <Sylf> no, infra sharing is not enabled here. 00:58:07 <coopserver> <Sylf> Also, coop server uses nightly build versions 00:59:20 <coopserver> <Sylf> hey ryx, at the msh wood... 00:59:24 <coopserver> <ryx> yes? 00:59:27 <Hazzard> @wiki Infrastructure sharing 00:59:28 <Webster> Search - #openttdcoop Wiki - http://wiki.openttdcoop.org/Special:Search?go=Go&search=Infrastructure%20sharing 00:59:51 <coopserver> <Sylf> At the sign, those are likely to be suboptimal when the network gets busy 01:00:02 <coopserver> <ryx> yes, probably so 01:00:17 <coopserver> <ryx> kinda wanted to observe how they act under load 01:00:36 <coopserver> <ryx> as that copper mine disappeared, I could build a better solution now 01:00:41 <coopserver> <Hazzard> Where? 01:01:11 <coopserver> <ryx> well, that's a nice way to put it 01:01:36 <coopserver> <ryx> if you say it's gonna break, I'm going to believe you and rebuild it soonish 01:08:04 <BiG_M> yo! 01:08:09 <coopserver> <Hazzard> heyey 01:08:14 <coopserver> <Sylf> oy 01:09:59 <BiG_M> !password 01:09:59 <coopserver> BiG_M: ranges 01:10:07 <coopserver> *** Game paused (connecting clients) 01:10:20 <coopserver> *** BiG MeeCh has joined 01:10:20 <coopserver> *** Game unpaused (connecting clients) 01:16:00 <coopserver> <ryx> meh, base rating of (old) turtles is 78% on a fully serviced station 01:16:11 <coopserver> <ryx> which is below the 80% that primaries need to grow quickly 01:18:04 <coopserver> <Sylf> what's the point of having the pre signals around the depots, especially around the SL refit depots? 01:18:44 <coopserver> <ryx> I guess so the train can exit the depot before a new train enters 01:18:56 <coopserver> <Hazzard> yes 01:18:59 <coopserver> <Hazzard> I think 01:19:08 <coopserver> <Sylf> like at SLH08 refit 01:19:22 <coopserver> <Sylf> it will only slow the trains down with no benefit that I can see 01:19:50 <coopserver> <ryx> that one I don't know 01:19:53 <coopserver> *** BiG MeeCh has joined company #1 01:20:03 <BiG_M> statue could help primaries 01:20:12 <coopserver> <Sylf> NO 01:20:14 <coopserver> <Hazzard> Ok mr. random 01:20:16 <coopserver> <Sylf> Stay away from statues 01:20:23 <coopserver> <BiG MeeCh> lmao 01:20:31 <coopserver> <ryx> I was about to ask, befacuse I guessed that's the reaction 01:20:32 <coopserver> <BiG MeeCh> afraid of the bird poop? 01:20:42 <coopserver> <BiG MeeCh> shame i just made 3462357357347 statues 01:20:47 <coopserver> <BiG MeeCh> :P 01:20:53 <coopserver> <BiG MeeCh> j/k 01:20:58 <coopserver> <Sylf> shit 01:21:02 <coopserver> <BiG MeeCh> I didnt make any 01:21:05 <coopserver> <Sylf> whoever wants to see meech statue? 01:21:07 <coopserver> <BiG MeeCh> just being silly 01:21:13 <coopserver> <Sylf> don't the lower the rate? 01:21:23 <coopserver> *** BiG MeeCh has joined spectators 01:21:25 <coopserver> <ryx> ? 01:21:34 <coopserver> <ryx> what's so wrong with statues? 01:21:48 <coopserver> <BiG MeeCh> probably other ways to make better 01:23:07 <coopserver> <ryx> wow, moo drop has a comparatively low rating for an empty station 01:23:32 <coopserver> <Sylf> not enough trains 01:23:43 <coopserver> <Sylf> hmm 01:23:53 <coopserver> <Hazzard> here 01:23:54 <coopserver> <Sylf> fruit trains I built are going to moo drop... 01:24:04 <coopserver> <Hazzard> oh 01:24:27 <coopserver> <BiG MeeCh> the cows have yellow stuff inside 01:24:33 <coopserver> <BiG MeeCh> = not very realistic! 01:25:22 <coopserver> <Sylf> hazzard, are you gonna finish the stations nearn the wood factory? 01:25:28 <coopserver> <Sylf> the farm stations 01:25:28 <coopserver> <Hazzard> uh 01:25:31 <coopserver> <Hazzard> We should 01:25:36 <coopserver> <Hazzard> but those weren't mine btw 01:25:48 <coopserver> <Sylf> oh 01:26:00 <coopserver> <Sylf> then I'm gonna fix it even more 01:26:39 <coopserver> <ryx> lots of terraform happened here too 01:26:48 <coopserver> <ryx> I built factory on a sheer cliff 01:26:51 <coopserver> <Hazzard> Did it? 01:27:06 <coopserver> <Sylf> was that the t4's teraform from earlier? 01:27:18 <coopserver> <ryx> dunno 01:28:32 <coopserver> <Hazzard> unneccesary tunnel and bridge :| 01:28:53 <coopserver> <Sylf> that happens all the time 01:28:54 *** cornjuliox has quit IRC 01:28:57 <coopserver> <ryx> it's just a sideline 01:29:17 <coopserver> <Hazzard> :|||||| 01:29:41 <coopserver> *** BiG MeeCh has left the game (general timeout) 01:31:09 *** retro|cz has joined #openttdcoop 01:36:08 <coopserver> <Sylf> oh 01:36:21 <coopserver> <Sylf> slh 11 is missing the exit toward the factory 01:36:53 <coopserver> <Hazzard> As long as you don't connect any forrests it is ok 01:37:07 <coopserver> <Sylf> but that's not how we play on this server. 01:37:10 <coopserver> <ryx> but there is a forest in the slh11 area 01:37:52 <ryx_> awwww, wouldn't it be fun to leave little surprises like that for other players? :P 01:37:55 *** ryx_ is now known as ryx 01:38:21 <coopserver> <Sylf> the chances are, that surprise will never come in this game 01:41:19 <coopserver> <Sylf> ouch 01:41:29 <coopserver> <ryx> ? 01:41:38 <coopserver> <ryx> oh 01:43:04 <coopserver> <Hazzard> ? 01:43:07 <coopserver> *** Hazzard has joined spectators 01:52:53 <coopserver> <ryx> primaries, primaries 01:53:03 <coopserver> <Sylf> mor farmz! 01:53:11 <coopserver> <ryx> just connected one 02:05:31 <coopserver> *** Hazzard has left the game (Leaving) 02:06:37 <coopserver> <ryx> why do trains exit depots when they see a path to a red pre-signal, but not if they see a path ot a red combo-signal? 02:06:45 <TheZonta> Hey BTW how do you link OTTD chat in IRC? 02:06:54 <coopserver> <Sylf> like where? 02:07:11 <coopserver> <ryx> overflow near SLH01-drop primary 02:07:19 <coopserver> <Sylf> I think this server is using admin port 02:07:46 <coopserver> <ryx> overflow didn't work properly with presignal, but works wonderfully with combo 02:08:04 <coopserver> <Sylf> like show me the set up that doesn't work 02:08:23 <coopserver> <ryx> this 02:08:29 <coopserver> <ryx> see, train exits depot 02:08:30 <coopserver> <Sylf> that's entry signal 02:08:45 <coopserver> <Sylf> with that, the signal inside the depot turns green 02:09:02 <coopserver> <ryx> aaaah, depot has builtin entry signal? 02:09:09 <Hazzard> TheZonta: Some sort of IRC bot 02:09:09 <coopserver> <Sylf> depends 02:09:29 <coopserver> <ryx> explains things 02:09:41 <Hazzard> I doubt it's supported natively 02:09:45 <coopserver> <Sylf> if there are path signals around the depot, the signal inside the depots follow the path signal logic 02:09:46 <coopserver> <ryx> nice to know, I love that super-compact overflow 02:09:58 <coopserver> <ryx> ah, I noticed that too 02:10:17 <coopserver> <Sylf> but if all the signals around the depot are block signals, the signal inside the depot will act much like entry signal 02:10:39 <Hazzard> !password 02:10:39 <coopserver> Hazzard: misses 02:10:49 <coopserver> *** Game paused (connecting clients) 02:10:54 <coopserver> *** Hazzard has joined 02:10:55 <coopserver> *** Game unpaused (connecting clients) 02:12:09 <coopserver> <ryx> urgh 02:13:10 <coopserver> *** Hazzard has left the game (Leaving) 02:16:17 <coopserver> <Sylf> D: 02:16:24 <coopserver> <Sylf> damn primary dying on me 02:17:05 <coopserver> <ryx> sarcastic_yay 02:17:43 *** retro|cz has quit IRC 02:20:26 <coopserver> <ryx> wow, slh04 is getting huge 02:20:37 <coopserver> <ryx> not long and we need to expand the drop 02:22:00 <coopserver> <Sylf> it actually looks pretty good so far 02:22:24 <coopserver> <ryx> yeah, but I'm getting excited about it 02:27:47 <coopserver> <ryx> sleeping soon 02:32:47 <coopserver> <ryx> well, I was there, but I didn't change any signals 02:33:00 <coopserver> <Sylf> hm? 02:33:15 <coopserver> <ryx> just saw a train crash 02:33:25 <coopserver> <ryx> only thing I did was built rains in a depot close to it 02:34:03 <coopserver> <Sylf> hrm 02:34:18 <coopserver> <Sylf> i still don't believe in mixing overflow with path signals 02:35:32 <Hazzard> You can do it if you have a PF trap 02:35:59 <coopserver> <ryx> i still wonder how the crash happened 02:36:05 <coopserver> <Sylf> dunno 02:36:36 <coopserver> <ryx> pbs bug is probably a bit unlikely 02:37:11 <coopserver> <Sylf> blame it on meech 02:37:18 <coopserver> <ryx> ? 02:37:34 <coopserver> <Sylf> it's always Meech's fault 02:37:41 <coopserver> <ryx> ah ok *shrug* 02:37:45 <Hazzard> !players 02:37:46 <BiG_M> LMAO 02:37:52 <Hazzard> !playercount 02:37:52 <coopserver> Hazzard: There are currently 2 players and 0 spectators, making a total of 2 clients connected 02:37:56 <Hazzard> Yeah 02:38:09 <coopserver> <Sylf> see, he doesn't deny 02:38:24 <BiG_M> If the trunk doesn' 02:38:31 <BiG_M> t fit, you must acquit 02:42:04 <coopserver> <ryx> night 02:42:08 <coopserver> <Sylf> gn 02:42:11 <BiG_M> I'm starting to get a bad rep here, gotta quit blaming me for everything :P 02:42:11 <coopserver> *** ryx has left the game (Leaving) 02:42:12 <coopserver> *** Game paused (number of players) 02:42:18 <BiG_M> need me to join up? 02:42:33 <coopserver> <Sylf> no 02:42:37 <BiG_M> good 02:42:37 <coopserver> <Sylf> I need dinner 02:42:43 <BiG_M> wasn;t going to anyhow :) 02:42:45 <BiG_M> kk :D 02:42:58 <coopserver> <Sylf> I know. 02:43:10 <ryx> lol 02:43:10 <coopserver> <Sylf> I wouldn't be sure if it's really you if you become useful all of sudden 02:45:25 <BiG_M> good 02:45:40 <BiG_M> You're right, I'm fucking useless as a person too 02:45:43 *** BiG_M has left #openttdcoop 02:46:59 <Hazzard> :( 02:47:07 <Hazzard> @seen Big_M 02:47:08 <Webster> Hazzard: Big_M was last seen in #openttdcoop 1 minute and 27 seconds ago: <BiG_M> You're right, I'm fucking useless as a person too 02:48:57 <coopserver> *** Sylf has joined spectators 03:15:44 <coopserver> *** Sylf has joined company #1 03:15:58 <Sylf> !unpause 03:15:59 <coopserver> *** Game unpaused (number of players) 03:17:41 <Hazzard> !password 03:17:41 <coopserver> Hazzard: returs 03:17:54 <coopserver> *** Game paused (connecting clients) 03:18:00 <coopserver> *** Hazzard has joined 03:18:00 <coopserver> *** Game unpaused (connecting clients) 03:54:40 <coopserver> *** Sylf has left the game (general timeout) 03:55:04 <coopserver> *** Hazzard has joined spectators 03:55:07 <coopserver> *** Hazzard has joined company #1 04:02:09 *** Sylf has quit IRC 04:02:17 *** cornjuliox has joined #openttdcoop 04:05:07 <Hazzard> YO any admins on? 04:05:20 <Hazzard> !auto 04:05:23 <Hazzard> !autopause 04:05:26 <Hazzard> !help 04:05:26 <coopserver> Hazzard: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 04:05:34 <Hazzard> !help unpause 04:05:34 <coopserver> Hazzard: (unpause [Server ID or channel]) -- unpauses the [specified] game server 04:06:34 <Hazzard> !pause 04:06:48 <Hazzard> V453000: You there? 04:08:42 *** Sylf has joined #openttdcoop 04:08:42 *** ChanServ sets mode: +o Sylf 04:09:23 <Sylf> !password 04:09:23 <coopserver> Sylf: textra 04:09:27 <coopserver> *** Game paused (connecting clients) 04:09:31 <coopserver> *** Sylf has joined 04:09:31 <coopserver> *** Game unpaused (connecting clients) 04:09:35 <coopserver> <Hazzard> ohai 04:09:42 <Sylf> !auto 04:09:43 <coopserver> *** Game paused (number of players) 04:09:53 <coopserver> *** Sylf has joined company #1 04:09:54 <coopserver> *** Game unpaused (number of players) 04:13:56 <coopserver> <Hazzard> I gtg soon 04:14:49 <coopserver> <Sylf> hmmm weird 04:15:07 <coopserver> <Sylf> there are 44 livestock trains, but only 40 trains listed for moo drop station 04:16:13 <coopserver> <Sylf> found the culprit 04:16:26 <coopserver> <Hazzard> ? 04:16:56 <coopserver> <Sylf> a group of livestock trains were going to the fruit drop 04:17:15 <coopserver> <Hazzard> How was that working? 04:17:27 <coopserver> <Sylf> like any other trains 04:17:37 <coopserver> <Hazzard> Do they refit and destroy the cargo? 04:17:37 <coopserver> <Sylf> they took livestocks to the wrong food processing plant 04:17:44 <coopserver> <Sylf> but they still work just fine 04:17:44 <coopserver> <Hazzard> oh 04:17:54 <coopserver> <Hazzard> I guess it still was working 04:40:13 *** cornjuliox has quit IRC 04:49:47 <coopserver> <Sylf> I just realized that SLH 11 is built mostly at the sea level 04:50:00 <coopserver> <Hazzard> whoa 04:50:03 <coopserver> <Sylf> that's hell a lot of water bombing 04:51:08 <coopserver> <Sylf> boom! 04:51:12 <coopserver> <Hazzard> :D 04:51:17 <coopserver> <Sylf> that's how you kill an industry 04:53:57 <coopserver> <Sylf> brb 04:53:59 <coopserver> *** Sylf has left the game (Leaving) 04:53:59 <coopserver> *** Game paused (number of players) 04:54:10 <Sylf> !password 04:54:10 <coopserver> Sylf: albert 04:54:16 <coopserver> *** Game still paused (connecting clients, number of players) 04:54:20 <coopserver> *** Sylf has joined 04:54:21 <coopserver> *** Game still paused (number of players) 04:54:21 <coopserver> *** Game unpaused (number of players) 05:27:30 <coopserver> <Hazzard> gtg 05:27:35 <coopserver> *** Hazzard has left the game (Leaving) 05:27:35 <coopserver> *** Game paused (number of players) 05:27:44 *** Hazzard has quit IRC 05:30:20 <coopserver> *** Sylf has left the game (Leaving) 06:38:02 *** Djanxy has joined #openttdcoop 06:38:31 <Djanxy> !password 06:38:31 <coopserver> Djanxy: gsinfo 06:38:38 <coopserver> *** Game still paused (connecting clients, number of players) 06:38:40 <coopserver> *** Djanxy has joined 06:38:40 <coopserver> *** Game still paused (number of players) 06:39:20 <coopserver> *** Djanxy has joined company #1 07:15:46 <V453000> !dl win64 07:15:46 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 07:18:04 <V453000> !password 07:18:04 <coopserver> V453000: retire 07:18:22 <coopserver> *** Game still paused (connecting clients, number of players) 07:18:27 <coopserver> *** V453000 has joined 07:18:28 <coopserver> *** Game still paused (number of players) 07:18:28 <coopserver> *** Game unpaused (number of players) 07:18:28 <coopserver> <V453000> heyooo 07:18:34 <coopserver> <Djanxy> yooo 07:19:03 <coopserver> <Djanxy> what's up 07:19:10 <coopserver> <V453000> at work so can come check stuff out :D 07:19:15 <coopserver> *** V453000 has left the game (Leaving) 07:19:15 <coopserver> *** Game paused (number of players) 07:19:17 <V453000> not for long :d 07:19:20 <V453000> sorry gtg again 07:19:21 <coopserver> <Djanxy> haha 07:19:27 <coopserver> <Djanxy> well me too 07:19:44 <coopserver> *** Djanxy has left the game (Leaving) 07:20:04 <Djanxy> my weekend started an hour ago, so have fun with that 07:20:47 <V453000> haha 07:20:51 <V453000> I wish it was afternoon here 07:21:23 <Djanxy> and better yet, weekends are 3 days for me 07:22:16 <V453000> oh FUCK 07:22:17 <V453000> ENVY 07:22:25 <hylje_> gross 07:22:59 <Djanxy> well you dont have to work during the night though ;) 07:24:31 *** errata has joined #openttdcoop 07:24:56 <errata> !dl win64 07:24:56 <coopserver> errata: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 07:33:41 <errata> !password 07:33:42 <coopserver> errata: direct 07:33:49 <coopserver> *** Game still paused (connecting clients, number of players) 07:33:53 <coopserver> *** errata has joined 07:33:54 <coopserver> *** Game still paused (number of players) 07:36:04 <coopserver> *** errata has left the game (Leaving) 08:20:01 *** cornjuliox has joined #openttdcoop 08:29:58 *** Max| has quit IRC 08:52:33 *** errata has quit IRC 09:03:48 *** perk11 has quit IRC 09:13:03 *** Djanxy has quit IRC 09:27:02 *** retro|cz has joined #openttdcoop 09:34:34 *** zxbiohazardzx has joined #openttdcoop 09:34:57 <zxbiohazardzx> !password 09:34:57 <coopserver> zxbiohazardzx: stores 09:35:06 <coopserver> *** Game still paused (connecting clients, number of players) 09:35:08 <coopserver> *** ZxBiohazardZx has joined 09:35:09 <coopserver> *** Game still paused (number of players) 09:35:44 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 09:35:54 <coopserver> *** Game still paused (connecting clients, number of players) 09:35:56 <coopserver> *** ZxBiohazardZx has joined 09:35:56 <coopserver> *** Game still paused (number of players) 09:37:09 *** zxbiohazardzx_ has joined #openttdcoop 09:43:01 *** zxbiohazardzx has quit IRC 10:43:01 *** Benny_ has joined #openttdcoop 11:15:24 <coopserver> *** ZxBiohazardZx has left the game (general timeout) 11:23:44 <tyteen4a03> !playercount 11:23:44 <coopserver> tyteen4a03: There are currently 0 players and 0 spectators, making a total of 0 clients connected 11:28:23 *** Benny_ has quit IRC 11:34:47 *** Max| has joined #openttdcoop 11:40:04 <zxbiohazardzx_> !password 11:40:04 <coopserver> zxbiohazardzx_: drinks 11:40:12 <coopserver> *** Game still paused (connecting clients, number of players) 11:40:15 <coopserver> *** ZxBiohazardZx has joined 11:40:15 <coopserver> *** Game still paused (number of players) 13:45:14 *** scshunt_ has joined #openttdcoop 13:47:12 *** scshunt has quit IRC 13:47:57 *** murr4y has quit IRC 13:48:07 *** tyteen4a03 has quit IRC 13:48:35 *** tyteen4a03 has joined #openttdcoop 13:52:28 *** skaby has quit IRC 13:53:16 *** skaby has joined #openttdcoop 14:07:03 *** retro|cz has quit IRC 14:45:19 *** scshunt_ is now known as scshunt 15:40:36 *** murr4y has joined #openttdcoop 15:49:57 <coopserver> *** ZxBiohazardZx has joined spectators 15:50:01 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 15:50:04 *** zxbiohazardzx_ has quit IRC 15:52:05 *** Djanxy has joined #openttdcoop 15:54:17 *** ODM has joined #openttdcoop 15:54:17 *** ChanServ sets mode: +o ODM 15:56:57 *** Progman has joined #openttdcoop 15:57:44 <Djanxy> !password 15:57:44 <coopserver> Djanxy: nbtext 15:58:01 <coopserver> *** Game still paused (connecting clients, number of players) 15:58:04 <coopserver> *** Djanxy has joined 15:58:04 <coopserver> *** Game still paused (number of players) 16:08:12 <coopserver> *** Djanxy has left the game (Leaving) 16:12:38 *** valhallasw has joined #openttdcoop 16:21:19 *** Djanxy has quit IRC 16:55:50 *** Jam35 has joined #openttdcoop 16:55:50 *** ChanServ sets mode: +o Jam35 17:04:28 <Jam35> !password 17:04:28 <coopserver> Jam35: driver 17:04:35 <coopserver> *** Game still paused (connecting clients, number of players) 17:04:40 <coopserver> *** Jam35 has joined 17:04:40 <coopserver> *** Game still paused (number of players) 17:07:53 *** valhallasw has quit IRC 17:32:19 *** valhallasw has joined #openttdcoop 17:37:34 *** retro|cz has joined #openttdcoop 18:20:47 *** retro|cz has quit IRC 18:40:51 *** skyem123 has joined #openttdcoop 18:57:39 *** retro|cz has joined #openttdcoop 19:08:20 *** dr_gonzo_ has joined #openttdcoop 19:30:59 *** cornjuliox has quit IRC 19:44:44 *** ryx_ has joined #openttdcoop 19:46:41 *** ryx has quit IRC 19:55:44 *** Sylf has quit IRC 20:04:34 *** Sylf has joined #openttdcoop 20:04:34 *** ChanServ sets mode: +o Sylf 20:13:20 *** ryx_ is now known as ryx 20:13:23 <ryx> !password 20:13:23 <coopserver> ryx: clicks 20:13:41 <coopserver> *** Game still paused (connecting clients, number of players) 20:13:43 <coopserver> *** ryx has joined 20:13:43 <coopserver> *** Game still paused (number of players) 20:14:22 <coopserver> *** Jam35 has joined company #1 20:14:22 <coopserver> *** Game unpaused (number of players) 20:14:25 <coopserver> <Jam35> hi 20:14:26 <coopserver> <ryx> hi 20:14:53 <coopserver> <Jam35> semi afk but if you want to build... 20:15:04 <coopserver> <ryx> a bit perhaps 20:15:20 <coopserver> <ryx> wanted to check where we're at 20:15:31 <coopserver> <ryx> 465 trains, nice 20:16:01 <coopserver> <Jam35> need more 20:16:05 <coopserver> <Jam35> primaries 20:16:27 <coopserver> <Jam35> (standard response) 20:38:39 *** Hazzard has joined #openttdcoop 20:39:07 <Hazzard> !password 20:39:07 <coopserver> Hazzard: starts 20:39:19 <coopserver> *** Game paused (connecting clients) 20:39:25 <coopserver> *** Hazzard has joined 20:39:25 <coopserver> *** Game unpaused (connecting clients) 20:39:27 <coopserver> <Hazzard> Hello 20:39:30 <coopserver> <ryx> hi hazzard 20:39:52 <coopserver> <ryx> just added an overflow to a busy station of yours 20:40:03 <coopserver> <ryx> (so I can add trains without worrying too much) 20:40:05 <coopserver> <Hazzard> ` 20:40:09 <coopserver> <Hazzard> oops 20:40:23 <coopserver> <Hazzard> Which one? 20:40:27 <coopserver> <ryx> well, entry was a bit short, but not oops-worthy 20:40:43 <coopserver> <ryx> pindhattan ridge mine 20:41:02 <coopserver> <Hazzard> Cool 20:41:13 <coopserver> <ryx> but I converted it from pbs to presignals, since overflows and pbs are kinda meh 20:41:31 <coopserver> <Hazzard> Yeah 20:43:50 <coopserver> <ryx> dat standard merge is pretty epic 20:43:58 <coopserver> <Hazzard> ? 20:44:16 <coopserver> <ryx> was observing one of those choice-merges I copied from somewhere 20:44:20 <coopserver> <ryx> no slowdown at all 20:44:28 <coopserver> <ryx> trains tend to pick a path where it's free 20:48:04 <coopserver> <ryx> train #500 20:48:21 <coopserver> <Hazzard> Cheers 20:52:20 <coopserver> <Hazzard> Overflows are fun 20:52:29 <coopserver> <ryx> WOW 20:52:44 <coopserver> <ryx> there's a fruit farm outputting 1112t fruit per month 20:52:57 <coopserver> <ryx> 20 trains, rating: 43% 20:53:00 <coopserver> <ryx> *adding trains* 20:53:46 <coopserver> <Hazzard> Nardingham heights is serving a fruit plantation with 1413 tonnes of fruit per month 20:53:52 <coopserver> <Hazzard> 78% rating too 20:54:03 <coopserver> <Hazzard> There are a couple big ones 20:54:22 <coopserver> <ryx> is that a fruit plantation thing? 20:54:27 <coopserver> <Hazzard> No 20:54:53 <coopserver> <ryx> probably because fruit drop was done first... 20:55:30 <coopserver> <Hazzard> Its an " everything-except-diamonds-and-gold-and-valuables-because-those-ones-suck thing" 20:56:12 <coopserver> <ryx> I might have overdone the train-adding 20:56:19 <coopserver> <Hazzard> That's ok 20:56:20 <coopserver> <ryx> but that's what overflows are for :P 20:57:02 <coopserver> <Hazzard> Which station was it btw? 20:57:10 <coopserver> <ryx> bredtown south 20:59:49 <coopserver> <ryx> slh06 drop is currently at capacity 21:00:02 <coopserver> <ryx> but running so far 21:00:05 <coopserver> <Hazzard> Yeah 21:01:13 <coopserver> <ryx> oh, and I actually built the right amount of trains... 21:05:06 <coopserver> <ryx> you're thinking of bredtown heights while fixing bredtown forest-border? 21:05:28 <coopserver> <Hazzard> ? 21:05:38 <coopserver> <ryx> (btw, what are you doing?) 21:05:58 <coopserver> <Hazzard> A little bit of logic 21:09:54 <coopserver> <Hazzard> I don't know if bredtown heights needs two trains 21:10:12 <coopserver> <ryx> looks to me like it does 21:10:30 <coopserver> <ryx> top station had a rating of 43%, and that train was continally busy 21:11:49 <coopserver> <ryx> second train has been running for a while, still didn't manage to empty top station so far 21:15:15 <coopserver> <Hazzard> There that should work 21:16:38 <coopserver> <Hazzard> Basically that not gate keeps the overflow closed unless all stations are full 21:20:07 <coopserver> <Hazzard> Hmm 21:20:39 <coopserver> <ryx> I pimped the slh06 refit 21:20:51 <coopserver> <ryx> should help a lot with station throughput 21:24:12 <coopserver> <ryx> that sideline is crazy busy, but flowing nicely 21:24:22 <coopserver> <Hazzard> Yeah 21:24:24 <coopserver> <ryx> always the most fun situation in openttd 21:24:28 *** ODM has quit IRC 21:30:00 <V453000> !password 21:30:00 <coopserver> V453000: blades 21:30:21 <coopserver> *** Game paused (connecting clients) 21:30:23 <coopserver> *** V453000 has joined 21:30:23 <coopserver> *** Game unpaused (connecting clients) 21:30:26 <coopserver> <ryx> hi V 21:30:30 <coopserver> <V453000> hy 21:31:16 <coopserver> <ryx> wow, found a forest with a monthly production of 0 21:31:22 <coopserver> <Hazzard> ooh cool 21:31:37 <coopserver> <ryx> will it recover if I connect it? 21:31:46 <coopserver> <Hazzard> Are you sure it's zero? 21:31:52 <coopserver> <V453000> that logic isnt doing anything really Hazzard :) 21:31:54 <coopserver> <Hazzard> What is it 21:32:06 <coopserver> <Hazzard> Hey it's my first logic 21:32:07 <coopserver> <ryx> oh, might be a new one actually 21:32:08 <coopserver> <V453000> trains which go towards 2way signals already get diverted if the platforms are full 21:32:12 <coopserver> <Hazzard> and it is too doing somthing 21:32:28 <coopserver> <ryx> yeah, was a new forest. 160 now 21:32:29 <coopserver> <V453000> well what is it doing then :) 21:32:36 <coopserver> <V453000> if you disconnect it, it will work just as well 21:32:40 <coopserver> <Hazzard> I stops trains from being diverted when there is a train occupying the X 21:32:53 <coopserver> <V453000> and where will the train go 21:32:58 <coopserver> <V453000> towards the red 2way signalA? 21:33:04 <coopserver> <V453000> never :) 21:33:19 <coopserver> <Hazzard> Well 21:33:30 <coopserver> <Hazzard> I didn't want it to go to the overflow if that was the only thing 21:33:38 <coopserver> <V453000> it will go to the overflow 21:33:48 <coopserver> <Hazzard> Not if a playform is open 21:33:54 <coopserver> <V453000> well, it wont get there, yes, it will just get stuck 21:33:56 <coopserver> <V453000> forever 21:34:00 <coopserver> <V453000> is that a victory? 21:34:21 <coopserver> <Hazzard> Unleses someone stops a train in the X that shouldn't happen 21:34:27 <coopserver> <V453000> easily can 21:34:41 <coopserver> <V453000> train is in X, another train comes from the front 21:34:54 <coopserver> <V453000> train diverts towards overflow, in that moment overflow locks 21:35:04 <coopserver> <V453000> because train left its tail at the X, and left platform 21:35:09 <coopserver> <ryx> meh 21:35:25 <coopserver> <ryx> will kludge in extra sideline onto an slh 21:35:27 <coopserver> <V453000> train attempting to go to overflow never starts since it is blocked by the logic 21:35:28 <coopserver> <Hazzard> That's true I guess 21:35:33 <coopserver> <Hazzard> Oh well 21:35:52 <coopserver> <V453000> the 2way signal does the diverting :P 21:38:41 <coopserver> <V453000> meh I will surely increase the power gain 21:39:00 <coopserver> <V453000> slowing down on hills shouldnt happen this much with the strongest train used in the correct way of refit 21:40:26 <coopserver> <Hazzard> How about this 21:40:47 <coopserver> <V453000> that makes way more sense 21:40:53 <coopserver> <V453000> although I prefer a simple waiting bay 21:41:02 <coopserver> <V453000> like making this part simply 5 tiles long 21:41:22 <coopserver> <V453000> fastest, simpliest, smallest, with least errors :) 21:41:35 <coopserver> <V453000> but this works, yeah 21:41:37 <coopserver> <Hazzard> Meh too simple 21:41:38 <coopserver> <V453000> +- 21:41:48 <coopserver> <V453000> could say about this that it is overcomplicated :P 21:41:54 <coopserver> <Hazzard> :) 21:41:58 <coopserver> <V453000> also your overflow does not give any kind of way to incoming line 21:42:05 <coopserver> <Hazzard> ok 21:42:06 <coopserver> <V453000> and the depot will be rather stuck once a train attempts to leave 21:42:12 <coopserver> <V453000> that definitely needs waiting bay 21:42:21 <coopserver> <V453000> always have a waiting bay after depot no matter what 21:42:40 <coopserver> <V453000> this would do nicely 21:43:32 <coopserver> <V453000> you know what, I will show you something more :) 21:43:37 <coopserver> <V453000> how about t his: 21:43:54 <coopserver> <V453000> 2way PBS separates platforms from X 21:44:01 <coopserver> <V453000> and now you can add prio to the presignal 21:44:05 <coopserver> <V453000> that one 21:44:31 <coopserver> <V453000> one new thing: PBS needs 2way signals to go to 21:44:35 <coopserver> <V453000> cant go to 1way signals 21:44:38 <coopserver> <V453000> as seen at B 21:44:48 <coopserver> <V453000> though you could use other tracks than purr for hte logic tracks and it would work just as well 21:45:29 <coopserver> <V453000> now how about this 21:45:32 <coopserver> <V453000> A giving prio to coming trains 21:45:40 <coopserver> <V453000> so overflow doesnt come out without a reason 21:45:57 <coopserver> <V453000> also checks platforms ;) 21:46:25 <coopserver> <V453000> see? 21:46:33 <coopserver> <Hazzard> Yeah 21:47:19 <coopserver> <V453000> well then (: 21:49:23 <coopserver> <V453000> the small ships have the nicest cargo wagons anyway (: 21:49:50 <coopserver> <Hazzard> ? 21:50:00 <coopserver> <V453000> the cargo sprites are nicer than of the other wagons 22:02:56 <coopserver> <ryx> new hub-direction, new primary \o/ 22:04:01 <coopserver> <V453000> (: 22:04:29 <coopserver> <ryx> aww, lots of gold/diamond mines on this island 22:04:42 <coopserver> <ryx> I thought I was building that half-hub for a lot more industries 22:05:58 <coopserver> *** Jam35 has left the game (Leaving) 22:06:03 <Jam35> hi 22:07:19 <coopserver> <ryx> I'll be back later 22:07:23 <coopserver> *** ryx has joined spectators 22:08:52 *** Jam35 has quit IRC 22:09:15 <coopserver> <Hazzard> I'll be afk for 5 min 22:20:28 <coopserver> <Hazzard> ok 22:39:51 *** dr_gonzo_ has quit IRC 22:49:10 *** valhallasw has quit IRC 22:49:20 <Hazzard> @seen XeryusTC 22:49:20 <Webster> Hazzard: XeryusTC was last seen in #openttdcoop 10 weeks, 5 days, 11 hours, 20 minutes, and 45 seconds ago: <XeryusTC> got me some highlights 22:49:47 <Hazzard> O_o 23:13:21 <coopserver> <Hazzard> SLH04 drop doesn't accept goods anymore 23:14:07 <coopserver> <Hazzard> nvm, fixed 23:20:23 *** Volatar has joined #openttdcoop 23:22:01 *** Volatar has quit IRC 23:22:02 *** Volatar has joined #openttdcoop 23:22:31 <Volatar> Hello 23:22:34 <coopserver> <Hazzard> Hi 23:22:36 <coopserver> <V453000> hy 23:23:30 <Volatar> So, I just remembered this game for the first time in six years 23:23:47 <Volatar> I wanna see what has changed, and play again :D 23:23:56 <coopserver> <V453000> go right ahead (: 23:24:03 <coopserver> <V453000> read @@quickstart how to get to the server 23:24:04 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:24:13 <coopserver> <V453000> you basically need !dl, !grf and !password commands 23:24:15 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 23:24:22 <^Spike^> V if you was on TS you could've talked with Volatar ;)\ 23:25:06 <coopserver> <V453000> if I was I could have had been done thing A :P 23:25:15 <coopserver> <V453000> you get the point :P 23:25:22 <coopserver> <V453000> also I see only people in off-topic :D 23:25:23 <^Spike^> ;) 23:25:31 <Volatar> Dang, I am running the wrong nightly 23:25:44 <coopserver> <Hazzard> From 6 years ago? 23:25:47 <coopserver> <V453000> thats why I mentioned the commands, not to remind the quickstart 23:25:48 <Volatar> lolno 23:25:52 <coopserver> <Hazzard> :P 23:25:56 <Volatar> more recent then the server 23:26:03 <^Spike^> !dl 23:26:04 <coopserver> ^Spike^: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 23:26:05 <coopserver> ^Spike^: http://www.openttd.org/en/download-trunk/r26264 23:26:12 <^Spike^> !tell Volatar about !dl 23:26:15 <^Spike^> !tell Volatar !dl 23:26:19 <^Spike^> damn it forgot it :) 23:26:22 <Hazzard> um 23:26:22 <^Spike^> oh well you got the idea :D 23:26:29 <V453000> !tell 23:26:29 <coopserver> V453000: (tell <nick> <text>) -- Tells the <nick> whatever <text> is. Use nested commands to your benefit here. 23:26:35 <V453000> m 23:26:43 <^Spike^> !tell V453000 dl 23:26:46 <^Spike^> !tell V453000 !dl 23:26:48 <^Spike^> !tell V453000 !dl wind32 23:26:51 <^Spike^> !tell V453000 dl wind32 23:26:55 <^Spike^> !tell V453000 hi 23:26:58 <^Spike^> hmm 23:27:02 <^Spike^> !tell ^Spike^ hi 23:27:02 <V453000> [00:26] <coopserver> ^Spike^ wants me to tell you: dl [00:26] <coopserver> ^Spike^ wants me to tell you: !dl [00:26] <coopserver> ^Spike^ wants me to tell you: !dl wind32 [00:26] <coopserver> ^Spike^ wants me to tell you: dl wind32 [00:26] <coopserver> ^Spike^ wants me to tell you: hi 23:27:04 <^Spike^> ah 23:27:05 <V453000> private caht 23:27:10 <Volatar> Does it keep my settings and GRF downloads when I switch nightlies? 23:27:19 <V453000> yes 23:27:19 <^Spike^> yep 23:27:24 <Volatar> ok sweet 23:27:37 <coopserver> <V453000> (only if you keep your date in /documents/openttd 23:27:40 <coopserver> <V453000> data 23:27:49 *** Progman has quit IRC 23:27:51 <coopserver> <V453000> if the config and grfs are in the installation folder, it will work only for that version 23:29:04 <Volatar> in the docs, not install folder, yay 23:30:53 *** Volatar has quit IRC 23:31:08 *** Volatar has joined #openttdcoop 23:31:15 <Volatar> @quickstart 23:31:17 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 23:31:21 <Volatar> !dl 23:31:21 <coopserver> Volatar: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 23:31:22 <coopserver> Volatar: http://www.openttd.org/en/download-trunk/r26264 23:31:56 <Volatar> I grabbed the GRF pack from the wiki as well, is that all I need? 23:32:16 <coopserver> <V453000> yes 23:32:20 <coopserver> <V453000> rest is downloadable through the game 23:32:53 <Volatar> k 23:35:45 <coopserver> <Hazzard> I remember there was a way to see reserved paths 23:35:52 <coopserver> <V453000> still is 23:36:03 <coopserver> <Hazzard> How do you do it? 23:36:06 <planetmaker> never changed even ;) 23:36:13 <coopserver> <V453000> advanced settings 23:36:17 <planetmaker> adv. settings -> ui -> show reserved paths 23:36:20 <coopserver> <V453000> display options 23:36:24 <planetmaker> or maybe not UI but another ... 23:36:24 <coopserver> <V453000> reserved tracks 23:36:53 <coopserver> <Hazzard> Ok, thanks 23:37:46 <Volatar> whats the difference between the public and the welcome server? 23:37:57 <planetmaker> the play style 23:38:05 <Volatar> ...?\ 23:38:38 <planetmaker> public server is strict coop: one company, all build the one plan which was agreed upon by vote 23:38:41 <Volatar> As someone getting back into the game....? 23:39:20 <planetmaker> welcome server has many companies, everyone is free to build in his/her company as they see fit - as long as they play nice: no stealing, no sabotage,... 23:39:30 <Volatar> Ah ok 23:39:39 <Volatar> coop is what I want sooo 23:39:41 <planetmaker> of course you can coop there, too. But there are more companies 23:39:59 <Volatar> passworded? o.O 23:40:03 <planetmaker> welcome is basically free-to-play 23:40:03 *** EyeMWing has joined #openttdcoop 23:40:15 <planetmaker> yup, public server is pw-protected 23:40:19 <Volatar> oic 23:40:20 <planetmaker> to ensure you're in this channel 23:40:22 <Volatar> !password 23:40:23 <coopserver> Volatar: wander 23:40:43 <coopserver> *** Game paused (connecting clients) 23:40:48 <coopserver> *** Player has joined 23:40:49 <coopserver> *** Game unpaused (connecting clients) 23:40:52 *** Djanxy has joined #openttdcoop 23:40:55 <planetmaker> !playercount 23:40:55 <coopserver> planetmaker: There are currently 3 players and 1 spectators, making a total of 4 clients connected 23:41:26 <coopserver> <Player> oh dear the UI is so small 23:41:33 <coopserver> <Player> I remember it being bigger 23:41:40 <coopserver> <Player> err 23:41:50 <planetmaker> switch to using zBase. Or configure OpenGFX+BigGUI as static NewGRF 23:42:07 <coopserver> <Hazzard> Probably screen was smaller 6 ya :P 23:42:22 <coopserver> <Player> Yeah, running a big monitor now 23:42:32 <coopserver> <Player> ...also where do I change my nick lol 23:42:44 <coopserver> <V453000> open console under Esc key 23:42:48 <coopserver> <V453000> type name 23:42:50 <coopserver> <V453000> and the name :P 23:42:58 <planetmaker> !name newname 23:43:06 <coopserver> *** Player has changed his/her name to Volatar 23:43:15 <coopserver> <V453000> the !name doesnt remember it locally :P 23:43:24 <coopserver> <Volatar> Yeah 23:43:35 <coopserver> <Volatar> Yeah I did it the right way hehe :) 23:43:52 *** skyem123 has quit IRC 23:45:16 <coopserver> *** Volatar has left the game (Leaving) 23:46:12 <planetmaker> quick intermezzo 23:46:31 <Volatar> I selected BigGUI already and it didn' make it bigger 23:46:33 <Volatar> Err 23:46:44 <planetmaker> yes... you local NewGRF config has no impact 23:47:04 <planetmaker> static NewGRFs can only be configured in openttd.cfg when OpenTTD is not running 23:47:18 <Volatar> om ok 23:47:35 <planetmaker> [newgrf-static] 23:47:38 <planetmaker> ^ that section 23:47:58 <planetmaker> move the line for OpenGFX+BigGUI from the [newgrf] section to that one 23:48:03 <planetmaker> and then start OpenTTD again 23:48:37 <Djanxy> !dl win64 23:48:37 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26264/openttd-trunk-r26264-windows-win64.zip 23:48:50 <Volatar> do I have to do that for any other ones to make them work or do I merely need to select them (like opengfx trees for example 23:48:53 <Volatar> ) 23:49:49 <Djanxy> !password 23:49:49 <coopserver> Djanxy: occupy 23:49:58 <coopserver> *** Game paused (connecting clients) 23:50:01 <coopserver> *** Djanxy has joined 23:50:01 <coopserver> *** Game unpaused (connecting clients) 23:50:08 <coopserver> <Djanxy> ello 23:50:17 <coopserver> <V453000> haio (: 23:50:24 <Volatar> !password 23:50:25 <coopserver> <Djanxy> oh, almost 600 trains now 23:50:25 <coopserver> Volatar: occupy 23:50:30 <coopserver> *** Game paused (connecting clients) 23:50:36 <coopserver> *** Volatar has joined 23:50:36 <coopserver> *** Game unpaused (connecting clients) 23:50:48 <coopserver> <Volatar> Sweet that worked thank you 23:50:53 <coopserver> <Volatar> I'll be back later 23:50:59 <coopserver> <Hazzard> Cya 23:51:05 <coopserver> *** Volatar has left the game (Leaving) 23:51:52 <coopserver> <Hazzard> Slh06 stoped accepting goods 23:53:46 <coopserver> *** Game paused (connecting clients) 23:53:52 <coopserver> *** Sylf has joined 23:53:52 <coopserver> *** Game unpaused (connecting clients) 23:54:02 <coopserver> <Hazzard> Hey sylf 23:54:15 <coopserver> <V453000> hyyyyyy 23:54:35 <coopserver> <Sylf> yoyo 23:59:51 <coopserver> <V453000> anyway, me -> sleeping 23:59:52 <coopserver> <V453000> gnight 23:59:57 <coopserver> <Hazzard> \ 23:59:57 <coopserver> <Sylf> gn 23:59:58 <coopserver> *** V453000 has left the game (Leaving) 23:59:59 <coopserver> <Hazzard> night