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00:00:27 *** johnrambo has joined #openttdcoop 00:07:04 *** spectator has quit IRC 00:31:08 *** Djanxy has quit IRC 02:15:21 <Sylf> lol 02:15:22 <Sylf> i know 02:21:52 <Sylf> !dl 02:21:52 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 02:21:53 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26379 02:30:06 *** Hazzard has joined #openttdcoop 02:30:17 <Hazzard> !pLayErs 02:30:17 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 03:47:20 <Hazzard> !password 03:47:20 <coopserver> Hazzard: korean 03:47:36 <coopserver> *** Game still paused (connecting clients, number of players) 03:47:42 <coopserver> *** Hazzard has joined 03:47:43 <coopserver> *** Game still paused (number of players) 06:17:34 *** Djanxy has joined #openttdcoop 06:17:41 <Djanxy> !players 06:17:41 <coopserver> Djanxy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 06:18:03 <Djanxy> !password 06:18:04 <coopserver> Djanxy: bundle 06:18:36 <coopserver> *** Game still paused (connecting clients, number of players) 06:18:39 <coopserver> *** Djanxy has joined 06:18:39 <coopserver> *** Game still paused (number of players) 06:31:32 <coopserver> *** Djanxy has left the game (Leaving) 06:48:53 *** a_sad_dude has quit IRC 06:49:18 <coopserver> *** Hazzard has left the game (Leaving) 06:57:26 *** Hazzard has quit IRC 07:24:56 *** uliko has joined #openttdcoop 07:24:56 *** ChanServ sets mode: +o uliko 07:40:26 *** TallMan has joined #openttdcoop 08:23:40 *** Progman has joined #openttdcoop 08:44:05 <V453000> !password 08:44:05 <coopserver> V453000: excess 08:44:14 <coopserver> *** Game still paused (connecting clients, number of players) 08:44:16 <TallMan> fitting password for you V 08:44:17 <coopserver> *** V453000 has joined 08:44:17 <coopserver> *** Game still paused (number of players) 08:44:43 <V453000> nothing is excessive (: 08:52:14 <V453000> !unpause 08:52:15 <coopserver> *** Game unpaused (number of players) 09:25:43 <coopserver> *** V453000 has left the game (Leaving) 09:25:51 <V453000> !auto 09:25:52 <coopserver> *** Game paused (number of players) 09:36:44 *** Progman has quit IRC 09:39:05 *** Progman has joined #openttdcoop 09:39:24 *** Progman has quit IRC 10:02:46 *** Maraxus has joined #openttdcoop 10:02:46 *** ChanServ sets mode: +o Maraxus 10:03:35 <Maraxus> !password 10:03:35 <coopserver> Maraxus: remain 10:03:46 <coopserver> *** Game still paused (connecting clients, number of players) 10:03:50 <coopserver> *** Maraxus has joined 10:03:50 <coopserver> *** Game still paused (number of players) 10:11:57 <coopserver> *** Maraxus has left the game (Leaving) 10:12:00 *** Maraxus has quit IRC 10:40:45 *** sky has joined #openttdcoop 10:40:55 <sky> hi 10:40:59 <sky> !password 10:40:59 <coopserver> sky: indtid 10:41:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:41:22 <coopserver> *** rmb has joined 10:41:22 <coopserver> *** Game still paused (number of players) 10:44:19 <coopserver> *** rmb has left the game (Leaving) 11:23:38 *** Djanxy has quit IRC 11:47:14 *** sky has quit IRC 11:58:15 *** Djanxy has joined #openttdcoop 12:31:16 *** Killian has joined #openttdcoop 12:31:19 <Killian> !players 12:31:19 <coopserver> Killian: The server is empty, noone is connected. Feel free to remedy this situation 12:32:17 <Killian> !password 12:32:17 <coopserver> Killian: textid 12:32:22 <coopserver> *** Game still paused (connecting clients, number of players) 12:32:37 <coopserver> *** Killian has joined 12:32:37 <coopserver> *** Game still paused (number of players) 12:33:12 <coopserver> *** Killian has left the game (Leaving) 12:33:15 *** Killian has quit IRC 13:20:16 <Djanxy> !dl win64 13:20:16 <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 13:21:43 <Djanxy> !password 13:21:43 <coopserver> Djanxy: handle 13:21:53 <coopserver> *** Game still paused (connecting clients, number of players) 13:21:56 <coopserver> *** Djanxy has joined 13:21:56 <coopserver> *** Game still paused (number of players) 13:22:32 *** ODM has joined #openttdcoop 13:22:32 *** ChanServ sets mode: +o ODM 13:22:52 <coopserver> *** Djanxy has joined spectators 13:55:58 *** mrruben5 has joined #openttdcoop 13:56:03 <mrruben5> !dl osx 13:56:04 <coopserver> mrruben5: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-macosx-universal.zip 13:57:26 <mrruben5> !password 13:57:27 <coopserver> mrruben5: comply 13:57:33 <coopserver> *** Game still paused (connecting clients, number of players) 13:57:35 <coopserver> *** MrRuben5 has joined 13:57:35 <coopserver> *** Game still paused (number of players) 13:58:07 <coopserver> <MrRuben5> double you tee ef :P 13:59:47 <coopserver> <MrRuben5> ICE ame? 13:59:51 <coopserver> <MrRuben5> game* 14:23:51 *** skaby has quit IRC 14:42:17 <Sylf> !password 14:42:18 <coopserver> Sylf: tanker 14:42:32 <coopserver> *** Game still paused (connecting clients, number of players) 14:42:36 <coopserver> *** Sylf has joined 14:42:36 <coopserver> *** Game still paused (number of players) 14:42:44 <coopserver> <Sylf> hi all 14:42:51 <coopserver> *** Sylf has joined company #1 14:43:11 <coopserver> <Sylf> oh, I saved the restart game at the wrong starting point 14:43:33 <Sylf> !unpause 14:43:34 <coopserver> *** Game unpaused (number of players) 14:44:04 <coopserver> <MrRuben5> hi 14:44:29 <coopserver> *** MrRuben5 has left the game (general timeout) 14:44:49 <mrruben5> lol.. computer cant handle it :) 14:45:07 <mrruben5> !password 14:45:08 <coopserver> mrruben5: tanker 14:45:12 <coopserver> *** Game paused (connecting clients) 14:45:14 <coopserver> *** MrRuben5 has joined 14:45:14 <coopserver> *** Game unpaused (connecting clients) 14:45:53 <coopserver> *** MrRuben5 has left the game (general timeout) 14:46:03 <mrruben5> nop, potato 15:25:37 <coopserver> *** Djanxy has joined company #1 15:25:42 <coopserver> <Sylf> hi 15:25:49 <coopserver> <Djanxy> hey 15:26:36 <coopserver> <Djanxy> what are you up to 15:26:37 <coopserver> <Djanxy> ? 15:26:54 <coopserver> <Sylf> playing with the orders of Pufield SBahn trains 15:27:34 <coopserver> <Djanxy> ok :) 15:27:39 <coopserver> <Sylf> I saw that the SBahns are unloading pax at all local stations 15:27:50 <coopserver> <Djanxy> oh 15:28:01 <coopserver> <Sylf> if we fix that and still enable trains to service all stations, we'll get higher turnover of the ML trains 15:28:59 <TallMan> Pufield, isn't that the town where the trains are driving the wrong way around and they should be getting higher throughput if they drove the other way round (no blocking in those crossroads) 15:29:22 <coopserver> <Sylf> no, that doesn't really matter 15:29:43 <coopserver> <Sylf> all the level crossings are ugly, but I'll live with that 15:30:33 <coopserver> <Sylf> Today, I'm hating Xerox 15:30:38 <coopserver> <Sylf> I hate point-and-click 15:30:54 <coopserver> <Djanxy> xerox? 15:30:54 <TallMan> the lvl crossings if they turn right instead of left they block less for eachother 15:31:06 <coopserver> <Sylf> Xerox invented mouse 15:34:53 <coopserver> <Sylf> People ask for copy-and-paste feature of the tracks in this game... Now I want to ask for copy-and-paste of orders 15:35:24 <coopserver> <Djanxy> clone? 15:35:35 <coopserver> <Sylf> not that 15:35:50 <coopserver> <Sylf> copy paste of individual order line 15:35:57 <coopserver> <Djanxy> ah 15:46:18 <coopserver> <Djanxy> ok to add more ML trains ? None ever really reaches Slarfingbridge 15:46:32 <coopserver> <Sylf> no 15:46:50 <coopserver> <Sylf> those trains will end up in the overflow in the north 15:46:57 <coopserver> <Djanxy> mmk 15:47:05 <coopserver> <Sylf> focus more on getting rid of all overflow trains 15:47:29 <coopserver> <Sylf> that's why I was editing the SBahn orders at Pufield 15:47:39 <coopserver> <Djanxy> alright 15:48:06 <coopserver> <Sylf> I think we can add 1 more platform at Kinningwell Woods 16:02:48 <coopserver> <Djanxy> im off, have fun :D 16:02:52 <coopserver> *** Djanxy has left the game (Leaving) 16:05:15 *** mrruben5 has quit IRC 17:39:09 *** a_sad_dude has joined #openttdcoop 18:16:51 <coopserver> *** Sylf has left the game (Leaving) 18:16:53 <Sylf> !auto 18:16:54 <coopserver> *** Game paused (number of players) 19:06:38 *** a_sad_dude has quit IRC 19:57:19 *** a_sad_dude has joined #openttdcoop 20:06:11 *** skaby has joined #openttdcoop 21:45:37 <Sylf> !password 21:45:37 <coopserver> Sylf: online 21:45:55 <coopserver> *** Game still paused (connecting clients, number of players) 21:46:06 <Sylf> !unpause 21:46:07 <coopserver> *** Game still paused (connecting clients) 21:46:41 <coopserver> *** Game unpaused (connecting clients) 21:47:05 <coopserver> *** Game paused (connecting clients) 21:47:49 <coopserver> *** Game unpaused (connecting clients) 21:47:54 *** Lizz has joined #openttdcoop 21:48:07 <coopserver> *** Game paused (connecting clients) 21:48:52 <coopserver> *** Game unpaused (connecting clients) 21:49:11 <Sylf> !pause 21:49:12 <coopserver> *** Game paused (manual) 21:49:24 <coopserver> *** Game still paused (manual, connecting clients) 21:50:08 <coopserver> *** Game still paused (manual) 21:58:19 *** Progman has joined #openttdcoop 21:59:13 <Sylf> !password 21:59:13 <coopserver> Sylf: reject 21:59:30 <coopserver> *** Game still paused (manual, connecting clients) 22:00:04 <coopserver> *** Game still paused (manual) 22:00:23 <coopserver> *** Game still paused (manual, connecting clients) 22:01:04 <coopserver> *** Game still paused (manual) 22:01:17 <Sylf> D: 22:01:20 <Sylf> !auto 22:01:21 <coopserver> *** Game still paused (manual, number of players) 22:01:21 <coopserver> *** Game still paused (number of players) 22:02:13 *** ODM has quit IRC 22:11:39 <Sylf> !password 22:11:39 <coopserver> Sylf: reject 22:11:52 <coopserver> *** Game still paused (connecting clients, number of players) 22:12:26 <coopserver> *** Game still paused (number of players) 22:12:37 <Taede> !dl win64 22:12:37 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 22:15:47 <Taede> !password 22:15:47 <coopserver> Taede: bisbal 22:15:59 <coopserver> *** Game still paused (connecting clients, number of players) 22:16:04 <coopserver> *** Taede has joined 22:16:04 <coopserver> *** Game still paused (number of players) 22:39:11 <coopserver> *** Taede has left the game (Leaving) 22:48:17 <Sylf> !password 22:48:17 <coopserver> Sylf: object 22:48:26 <phatmatt> !date 22:48:27 <coopserver> Nov 01 2587 22:52:40 *** uliko has quit IRC 22:55:32 <coopserver> *** Game still paused (connecting clients, number of players) 22:56:05 <coopserver> *** Game still paused (number of players) 22:56:19 <Sylf> *sigh* 23:19:13 <Lizz> oh god 23:19:33 <Lizz> who honestly looks at the junctionary screenshots and thinks "yeah this'll make sense to anyone looking at it" 23:19:43 <Sylf> we do 23:20:37 <Lizz> really? 23:21:18 <Lizz> to me it just looks like a bunch of tracks going every which way with no explanation regarding what it does or why 23:22:52 <Lizz> bleh, maybe i'm just frustrated 23:26:22 <Lizz> http://wiki.openttdcoop.org/images/6/6e/Psg206_SLH03.png i just see something like this and it's information overload 23:27:15 * Lizz facedesks 23:27:21 <Lizz> oh my god there's saves included 23:27:25 <Lizz> that'd help a lot 23:27:33 <Lizz> disregard everything i've said i suck cocks 23:28:34 <TallMan> hi all 23:28:46 <Lizz> hi 23:29:12 <TallMan> Anything going on except somebody feeling the same as me when looking at track screenies 23:29:36 <Lizz> hahahaha 23:29:39 <Lizz> glad i'm not the only one 23:30:28 <TallMan> I have actually been thinking about taking those screenies and colourcoding stuff on them in paint 23:30:41 <TallMan> Just to make the different lines easier to distinguish 23:31:01 <Lizz> yeah 23:31:21 <Lizz> i was trying to think up some track notation instead of resorting to screenshots 23:31:32 <Lizz> because complex structures kinda get a little overwhelming 23:31:36 <TallMan> Sometimes I look for the transparency options to make the bridges transparent :D 23:32:10 <TallMan> Have them redo all those screenies with NUTS and use differnt color tracks :D 23:33:33 <TallMan> I can actually figure out that screeny there but it takes some time 23:34:59 <TallMan> Just not all of the corners seem to be full speed 23:35:44 <TallMan> If I say stupid things now I do take the disclaimer that it is past midnight 23:36:57 <TallMan> It's mostly figuring out the logic tracks that are being built that takes time 23:37:03 <Sylf> what you need to do is to do a major building of your own on this server 23:37:12 <Sylf> a main station. a hub. 23:37:39 <Sylf> Build couple of those, and you teach yourself how to view those screenshots and make sense out of them 23:37:50 <TallMan> No, I have not fallen into the state of ludicraty that V's work exhibits 23:38:19 <Sylf> That's the wrong mentality. 23:38:34 <Sylf> First of all, you don't need to build something complex from the beginning 23:38:46 <Sylf> you just need to build something and see if it works. 23:38:52 <TallMan> Yes I do 23:39:06 <TallMan> I either match the insanity or I won't even try 23:43:25 <TallMan> Did I just kill the chat?