Config
Log for #openttdcoop on 8th March 2014:
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00:00:27  *** johnrambo has joined #openttdcoop
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02:15:21  <Sylf> lol
02:15:22  <Sylf> i know
02:21:52  <Sylf> !dl
02:21:52  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
02:21:53  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r26379
02:30:06  *** Hazzard has joined #openttdcoop
02:30:17  <Hazzard> !pLayErs
02:30:17  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
03:47:20  <Hazzard> !password
03:47:20  <coopserver> Hazzard: korean
03:47:36  <coopserver> *** Game still paused (connecting clients, number of players)
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06:17:41  <Djanxy> !players
06:17:41  <coopserver> Djanxy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
06:18:03  <Djanxy> !password
06:18:04  <coopserver> Djanxy: bundle
06:18:36  <coopserver> *** Game still paused (connecting clients, number of players)
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08:44:05  <V453000> !password
08:44:05  <coopserver> V453000: excess
08:44:14  <coopserver> *** Game still paused (connecting clients, number of players)
08:44:16  <TallMan> fitting password for you V
08:44:17  <coopserver> *** V453000 has joined
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08:44:43  <V453000> nothing is excessive (:
08:52:14  <V453000> !unpause
08:52:15  <coopserver> *** Game unpaused (number of players)
09:25:43  <coopserver> *** V453000 has left the game (Leaving)
09:25:51  <V453000> !auto
09:25:52  <coopserver> *** Game paused (number of players)
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10:02:46  *** ChanServ sets mode: +o Maraxus
10:03:35  <Maraxus> !password
10:03:35  <coopserver> Maraxus: remain
10:03:46  <coopserver> *** Game still paused (connecting clients, number of players)
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10:40:45  *** sky has joined #openttdcoop
10:40:55  <sky> hi
10:40:59  <sky> !password
10:40:59  <coopserver> sky: indtid
10:41:19  <coopserver> *** Game still paused (connecting clients, number of players)
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12:31:19  <Killian> !players
12:31:19  <coopserver> Killian: The server is empty, noone is connected. Feel free to remedy this situation
12:32:17  <Killian> !password
12:32:17  <coopserver> Killian: textid
12:32:22  <coopserver> *** Game still paused (connecting clients, number of players)
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13:20:16  <Djanxy> !dl win64
13:20:16  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
13:21:43  <Djanxy> !password
13:21:43  <coopserver> Djanxy: handle
13:21:53  <coopserver> *** Game still paused (connecting clients, number of players)
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13:56:03  <mrruben5> !dl osx
13:56:04  <coopserver> mrruben5: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-macosx-universal.zip
13:57:26  <mrruben5> !password
13:57:27  <coopserver> mrruben5: comply
13:57:33  <coopserver> *** Game still paused (connecting clients, number of players)
13:57:35  <coopserver> *** MrRuben5 has joined
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13:58:07  <coopserver> <MrRuben5> double you tee ef :P
13:59:47  <coopserver> <MrRuben5> ICE ame?
13:59:51  <coopserver> <MrRuben5> game*
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14:42:17  <Sylf> !password
14:42:18  <coopserver> Sylf: tanker
14:42:32  <coopserver> *** Game still paused (connecting clients, number of players)
14:42:36  <coopserver> *** Sylf has joined
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14:42:44  <coopserver> <Sylf> hi all
14:42:51  <coopserver> *** Sylf has joined company #1
14:43:11  <coopserver> <Sylf> oh, I saved the restart game at the wrong starting point
14:43:33  <Sylf> !unpause
14:43:34  <coopserver> *** Game unpaused (number of players)
14:44:04  <coopserver> <MrRuben5> hi
14:44:29  <coopserver> *** MrRuben5 has left the game (general timeout)
14:44:49  <mrruben5> lol.. computer cant handle it :)
14:45:07  <mrruben5> !password
14:45:08  <coopserver> mrruben5: tanker
14:45:12  <coopserver> *** Game paused (connecting clients)
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14:46:03  <mrruben5> nop, potato
15:25:37  <coopserver> *** Djanxy has joined company #1
15:25:42  <coopserver> <Sylf> hi
15:25:49  <coopserver> <Djanxy> hey
15:26:36  <coopserver> <Djanxy> what are you up to
15:26:37  <coopserver> <Djanxy> ?
15:26:54  <coopserver> <Sylf> playing with the orders of Pufield SBahn trains
15:27:34  <coopserver> <Djanxy> ok :)
15:27:39  <coopserver> <Sylf> I saw that the SBahns are unloading pax at all local stations
15:27:50  <coopserver> <Djanxy> oh
15:28:01  <coopserver> <Sylf> if we fix that and still enable trains to service all stations, we'll get higher turnover of the ML trains
15:28:59  <TallMan> Pufield, isn't that the town where the trains are driving the wrong way around and they should be getting higher throughput if they drove the other way round (no blocking in those crossroads)
15:29:22  <coopserver> <Sylf> no, that doesn't really matter
15:29:43  <coopserver> <Sylf> all the level crossings are ugly, but I'll live with that
15:30:33  <coopserver> <Sylf> Today, I'm hating Xerox
15:30:38  <coopserver> <Sylf> I hate point-and-click
15:30:54  <coopserver> <Djanxy> xerox?
15:30:54  <TallMan> the lvl crossings if they turn right instead of left they block less for eachother
15:31:06  <coopserver> <Sylf> Xerox invented mouse
15:34:53  <coopserver> <Sylf> People ask for copy-and-paste feature of the tracks in this game...  Now I want to ask for copy-and-paste of orders
15:35:24  <coopserver> <Djanxy> clone?
15:35:35  <coopserver> <Sylf> not that
15:35:50  <coopserver> <Sylf> copy paste of individual order line
15:35:57  <coopserver> <Djanxy> ah
15:46:18  <coopserver> <Djanxy> ok to add more ML trains ? None ever really reaches Slarfingbridge
15:46:32  <coopserver> <Sylf> no
15:46:50  <coopserver> <Sylf> those trains will end up in the overflow in the north
15:46:57  <coopserver> <Djanxy> mmk
15:47:05  <coopserver> <Sylf> focus more on getting rid of all overflow trains
15:47:29  <coopserver> <Sylf> that's why I was editing the SBahn orders at Pufield
15:47:39  <coopserver> <Djanxy> alright
15:48:06  <coopserver> <Sylf> I think we can add 1 more platform at Kinningwell Woods
16:02:48  <coopserver> <Djanxy> im off, have fun :D
16:02:52  <coopserver> *** Djanxy has left the game (Leaving)
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18:16:51  <coopserver> *** Sylf has left the game (Leaving)
18:16:53  <Sylf> !auto
18:16:54  <coopserver> *** Game paused (number of players)
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21:45:37  <Sylf> !password
21:45:37  <coopserver> Sylf: online
21:45:55  <coopserver> *** Game still paused (connecting clients, number of players)
21:46:06  <Sylf> !unpause
21:46:07  <coopserver> *** Game still paused (connecting clients)
21:46:41  <coopserver> *** Game unpaused (connecting clients)
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21:48:07  <coopserver> *** Game paused (connecting clients)
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21:49:11  <Sylf> !pause
21:49:12  <coopserver> *** Game paused (manual)
21:49:24  <coopserver> *** Game still paused (manual, connecting clients)
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21:59:13  <Sylf> !password
21:59:13  <coopserver> Sylf: reject
21:59:30  <coopserver> *** Game still paused (manual, connecting clients)
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22:01:04  <coopserver> *** Game still paused (manual)
22:01:17  <Sylf> D:
22:01:20  <Sylf> !auto
22:01:21  <coopserver> *** Game still paused (manual, number of players)
22:01:21  <coopserver> *** Game still paused (number of players)
22:02:13  *** ODM has quit IRC
22:11:39  <Sylf> !password
22:11:39  <coopserver> Sylf: reject
22:11:52  <coopserver> *** Game still paused (connecting clients, number of players)
22:12:26  <coopserver> *** Game still paused (number of players)
22:12:37  <Taede> !dl win64
22:12:37  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
22:15:47  <Taede> !password
22:15:47  <coopserver> Taede: bisbal
22:15:59  <coopserver> *** Game still paused (connecting clients, number of players)
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22:39:11  <coopserver> *** Taede has left the game (Leaving)
22:48:17  <Sylf> !password
22:48:17  <coopserver> Sylf: object
22:48:26  <phatmatt> !date
22:48:27  <coopserver> Nov 01 2587
22:52:40  *** uliko has quit IRC
22:55:32  <coopserver> *** Game still paused (connecting clients, number of players)
22:56:05  <coopserver> *** Game still paused (number of players)
22:56:19  <Sylf> *sigh*
23:19:13  <Lizz> oh god
23:19:33  <Lizz> who honestly looks at the junctionary screenshots and thinks "yeah this'll make sense to anyone looking at it"
23:19:43  <Sylf> we do
23:20:37  <Lizz> really?
23:21:18  <Lizz> to me it just looks like a bunch of tracks going every which way with no explanation regarding what it does or why
23:22:52  <Lizz> bleh, maybe i'm just frustrated
23:26:22  <Lizz> http://wiki.openttdcoop.org/images/6/6e/Psg206_SLH03.png i just see something like this and it's information overload
23:27:15  * Lizz facedesks
23:27:21  <Lizz> oh my god there's saves included
23:27:25  <Lizz> that'd help a lot
23:27:33  <Lizz> disregard everything i've said i suck cocks
23:28:34  <TallMan> hi all
23:28:46  <Lizz> hi
23:29:12  <TallMan> Anything going on except somebody feeling the same as me when looking at track screenies
23:29:36  <Lizz> hahahaha
23:29:39  <Lizz> glad i'm not the only one
23:30:28  <TallMan> I have actually been thinking about taking those screenies and colourcoding stuff on them in paint
23:30:41  <TallMan> Just to make the different lines easier to distinguish
23:31:01  <Lizz> yeah
23:31:21  <Lizz> i was trying to think up some track notation instead of resorting to screenshots
23:31:32  <Lizz> because complex structures kinda get a little overwhelming
23:31:36  <TallMan> Sometimes I look for the transparency options to make the bridges transparent :D
23:32:10  <TallMan> Have them redo all those screenies with NUTS and use differnt color tracks :D
23:33:33  <TallMan> I can actually figure out that screeny there but it takes some time
23:34:59  <TallMan> Just not all of the corners seem to be full speed
23:35:44  <TallMan> If I say stupid things now I do take the disclaimer that it is past midnight
23:36:57  <TallMan> It's mostly figuring out the logic tracks that are being built that takes time
23:37:03  <Sylf> what you need to do is to do a major building of your own on this server
23:37:12  <Sylf> a main station.  a hub.
23:37:39  <Sylf> Build couple of those, and you teach yourself how to view those screenshots and make sense out of them
23:37:50  <TallMan> No, I have not fallen into the state of ludicraty that V's work exhibits
23:38:19  <Sylf> That's the wrong mentality.
23:38:34  <Sylf> First of all, you don't need to build something complex from the beginning
23:38:46  <Sylf> you just need to build something and see if it works.
23:38:52  <TallMan> Yes I do
23:39:06  <TallMan> I either match the insanity or I won't even try
23:43:25  <TallMan> Did I just kill the chat?

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