Times are UTC Toggle Colours
00:37:27 <Sylf> !restart 00:37:27 <coopserver> Not connected!! 00:39:02 <Sylf> !start 00:39:10 <coopserver> Server is starting... 00:39:38 <Sylf> !apconnect 00:39:38 <coopserver> Connecting... 00:41:23 <Sylf> !apconnect 00:41:23 <coopserver> Connecting... 00:42:09 <BiG_MEECH2> !start 00:44:33 *** Hazzard_AFK is now known as Hazzard 00:44:45 <Hazzard> bot broken? 00:44:53 <BiG_MEECH2> ya 00:44:55 <BiG_MEECH2> hax\ 00:48:24 <Hazzard> sorry 00:49:06 <Sylf> !start 00:49:08 <coopserver> OpenTTD appears to be running already. Try !apconnect instead 00:49:12 <Sylf> !apconnect 00:49:12 <coopserver> Connecting... 00:51:21 <BiG_MEECH2> im elite haxeror 01:01:04 <Sylf> !ding 01:01:05 <coopserver> Not connected!! 01:10:46 <BiG_MEECH2> !ping 01:10:46 <coopserver> pong 01:11:40 <BiG_MEECH2> !ding 01:11:40 <coopserver> Not connected!! 01:12:15 <BiG_MEECH2> !apconnect 01:16:29 *** Lizz has joined #openttdcoop 01:16:45 <Lizz> !password 01:16:45 <coopserver> Not connected!! 01:16:49 <Lizz> wat 01:17:08 <Lizz> !pass 01:17:11 <Lizz> !help 01:17:11 <coopserver> Lizz: http://wiki.openttdcoop.org/Soap 01:17:23 <Lizz> @quickstart 01:17:24 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 01:17:41 <Lizz> !password 01:17:41 <coopserver> Not connected!! 01:19:09 <Lizz> anyone know what's going on with the server 01:20:50 *** Hazzard is now known as Hazzard_AFK 01:21:26 <Sylf> yeah, the bot isn't talking with the server 01:25:46 *** EyeMWing has quit IRC 01:28:40 <Lizz> oh 01:28:52 <Lizz> anyone know the pass then? 01:40:28 *** EyeMWing has joined #openttdcoop 01:48:12 *** a_sad_dude has quit IRC 01:59:13 *** a_sad_dude has joined #openttdcoop 02:11:42 <Hazzard_AFK> hadck ahcakc cake hecjed 02:11:48 *** Hazzard_AFK is now known as Hazzard 02:35:42 *** Hazzard_ has joined #openttdcoop 02:35:47 *** Hazzard is now known as Guest3138 02:35:47 *** Hazzard_ is now known as Hazzard 02:35:52 <Guest3138> :( 02:35:58 *** Guest3138 has quit IRC 02:40:32 <Hazzard> !password ? 02:40:34 <Hazzard> !password 02:40:35 <coopserver> Not connected!! 02:41:54 <Sylf> it's playas 02:42:28 <Hazzard> !players 02:42:28 <coopserver> Not connected!! 02:48:09 <Hazzard> PZG 2013 is beautiful 03:22:36 <Hazzard> Any idea when the server will be up again? 03:39:48 <BiG_MEECH2> if someone was in game now ithink it would show them the password but would make it largely irrelevant on playing 03:39:59 <BiG_MEECH2> they have to get it to connect properly 03:44:43 <BiG_MEECH2> Planetmaker or Taede should be up in a few hours 03:56:30 <Lizz> http://puu.sh/7toF6.png "Luckily this game did not end up as absolute brainmelting hell all over the map." 03:59:47 <BiG_MEECH2> lol old school 04:01:45 <Lizz> yeah im not sure what the description was talking about because i'm looking at it going "ho damn what's all this" 04:01:49 <Lizz> maybe that's just me though 04:02:34 <BiG_MEECH2> just you 04:02:45 <BiG_MEECH2> Prozone / PSG archive is bonkers 04:03:44 <Lizz> you seem to contradict yourself there 04:04:22 <BiG_MEECH2> Well after you've been in a few and build in them, you get immune to their awesomeness 04:04:26 <BiG_MEECH2> lol 04:05:28 <Lizz> yeah i look at mostly any of these things and smoke starts billowing out of my ears 04:05:41 <BiG_MEECH2> it's all quite simple 04:05:57 <BiG_MEECH2> BBH, MSH, SLH, just huge examples 04:06:16 <BiG_MEECH2> SML games is a lot of fun 04:06:33 <BiG_MEECH2> same with srnw those are ones that still make my brain melty 04:06:52 <Lizz> i think i just need to keep in mind that all these big things are just a combination of the little things 04:07:03 <BiG_MEECH2> thats the way it is 04:07:03 <Lizz> and if i can wrap my head around the little things the big things will follow suit 04:07:12 <BiG_MEECH2> pretty much Lisbon 04:08:45 <BiG_MEECH2> if you look in welcome server, happy has a good start on WTF going on inside but just think adding more lanes on each side 04:10:44 <Lizz> my computers too slow to handle the welcome server at this stage 04:11:29 <BiG_MEECH2> ah well you can get a savegame from soneone im sure 04:11:45 <BiG_MEECH2> my computer starts hating everythin at 1200 vehicles 05:00:27 *** Lizz has quit IRC 05:01:29 <Hazzard> http://lugservo.no-ip.biz/download/pzg2013.png 05:02:22 <Hazzard> oohhh, just missed Lizz 05:04:28 <Hazzard> Cya guys 05:04:29 *** Hazzard has quit IRC 06:40:52 *** Djanxy has joined #openttdcoop 06:48:11 <V453000> !apconnect 06:48:11 <coopserver> Connecting... 06:52:41 <Taede> !reload Soap 06:52:41 <coopserver> Connecting... 06:52:44 <coopserver> Taede: The operation succeeded. 06:52:45 <Taede> grr 06:52:46 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 06:52:48 <coopserver> *** Game paused (number of players) 06:52:48 <Taede> ah 06:54:36 <V453000> :0 06:54:38 <V453000> holy shet 06:54:46 <V453000> was that all we needed to do? :D 06:54:52 <V453000> or did you do something extra behind the scenes? 06:55:09 <V453000> !password 06:55:09 <coopserver> V453000: silent 06:56:15 <coopserver> *** Game still paused (connecting clients, number of players) 06:56:18 <coopserver> *** V453000 has joined 06:56:18 <coopserver> *** Game still paused (number of players) 06:57:13 <Taede> not sure its working... 06:57:18 <coopserver> <V453000> assss 06:57:23 <V453000> seems to 06:57:28 <Taede> but not stable 06:57:31 <V453000> hm 06:57:49 <coopserver> *** V453000 has left the game (Leaving) 07:04:35 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Black%20%26%20Co.%2C%2026th%20Jul%202139.sav 07:04:35 <coopserver> Starting download... 07:04:37 <coopserver> Savegame successfully downloaded 07:04:40 <V453000> !rcon ls 07:04:41 <coopserver> 0) .. (Parent directory) 07:04:42 <coopserver> 1) autosave/ (Directory) 07:04:43 <coopserver> 2) uploads/ (Directory) 07:04:44 <V453000> !rcon cd 2 07:04:44 <coopserver> 3) game.sav 07:04:45 <coopserver> 4) Sylf Transport, 2015-05-03.sav 07:04:46 <coopserver> V453000: You have 3 more messages. Type !less to view them 07:04:48 <V453000> !rcon load 1 07:04:49 <coopserver> Starting new game 07:04:49 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 07:04:49 <coopserver> *** Game still paused (manual, number of players) 07:04:54 <V453000> !auto 07:04:55 <coopserver> *** Game still paused (number of players) 07:05:10 <V453000> !password 07:05:11 <coopserver> V453000: silent 07:05:17 <coopserver> *** Game still paused (connecting clients, number of players) 07:05:20 <coopserver> *** V453000 has joined 07:05:20 <coopserver> *** Game still paused (number of players) 07:06:51 <coopserver> *** V453000 has joined spectators 07:08:45 <coopserver> *** V453000 has left the game (Leaving) 07:11:34 *** coopserver has quit IRC 07:12:33 *** coopserver has joined #openttdcoop 07:12:33 *** ChanServ sets mode: +o coopserver 07:12:33 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 07:13:57 <V453000> and stay that way! :D 07:17:47 <Taede> what, semi-broken? :p 07:18:03 <V453000> I meant to order it to stay connected :P 07:22:51 <Taede> i need to go to work :( 07:23:06 <Taede> i'll try to fix it when i get back 07:24:12 <V453000> PS seemed operational 20 min ago :P 07:25:16 <Taede> is that busted now too? 07:25:57 <V453000> probably not? stable seems borkd 07:26:20 <V453000> !password 07:26:22 <coopserver> V453000: inside 07:26:38 <coopserver> *** Game still paused (connecting clients, number of players) 07:26:41 <coopserver> *** V453000 has joined 07:26:42 <coopserver> *** Game still paused (number of players) 07:26:57 <V453000> works :) 07:27:00 <coopserver> *** V453000 has left the game (Leaving) 07:27:07 <Taede> hm 07:27:23 <Taede> openttd stable kicked cs again, just like last time with a big map 07:29:44 <Taede> anyway, im off 07:29:56 <Taede> i can sort stable when i get back if someone has a new map 07:30:09 <Taede> followed by finding out how to permanently fix this 07:30:20 <V453000> hm 07:30:23 <V453000> yeah 07:30:35 <V453000> we have ps now I think, all is fine :P 07:31:16 <Taede> if someone with ssh access comes along, tell them to kill stable, overwrite autosave/autosavesoap.sav with a new map, then start the usual way 07:31:20 <Taede> that fixed it last time 07:31:47 <V453000> rite 07:31:52 <V453000> Sylf has ssh? 07:32:28 <Taede> yes 07:32:50 <V453000> k :) 07:38:29 <theholyduck> !password 07:38:29 <coopserver> theholyduck: paquet 07:38:46 <coopserver> *** Game still paused (connecting clients, number of players) 07:38:48 <coopserver> *** theholyduck has joined 07:38:50 <coopserver> *** Game still paused (number of players) 07:39:59 *** benny has joined #openttdcoop 07:40:12 <coopserver> <theholyduck> DEATH TO YETIS 07:40:14 <coopserver> <theholyduck> i guess 07:41:02 <coopserver> *** theholyduck has left the game (Leaving) 07:41:23 <V453000> :D 07:41:26 <V453000> hy theholyduck 07:41:38 <V453000> also you guess WRONGLY 07:47:15 <theholyduck> OH NOES 07:47:44 <V453000> OH YES 07:47:59 <planetmaker> OH MAYBE! 07:48:10 <planetmaker> or MAY BEE? 07:48:20 <planetmaker> sss SSS sss sss *sting* :P 07:49:21 <V453000> pm pls :) [08:31] <@Taede> if someone with ssh access comes along, tell them to kill stable, overwrite autosave/autosavesoap.sav with a new map, then start the usual way [08:31] <@Taede> that fixed it last time 07:51:21 <planetmaker> Russian roulette: which of the three openttd is 'stable' :) 07:51:32 <planetmaker> let's assume it's the one played on most *peng* 07:53:02 <hylje> cyka 07:55:22 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 07:55:22 <coopserver> Connecting... 07:55:29 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 07:56:44 <V453000> :D 07:57:19 <planetmaker> nah, didn't kill this. Just reloaded bot :) 08:38:53 *** Djanxy has quit IRC 09:34:14 *** benny has quit IRC 09:56:43 *** benny has joined #openttdcoop 09:59:32 <V453000> !password 09:59:33 <coopserver> V453000: subdir 10:00:01 <coopserver> *** Game still paused (connecting clients, number of players) 10:00:04 <coopserver> *** V453000 has joined 10:00:04 <coopserver> *** Game still paused (number of players) 10:10:25 <benny> !password 10:10:26 <coopserver> benny: enough 10:10:30 <coopserver> *** Game still paused (connecting clients, number of players) 10:10:35 <coopserver> *** Benny has joined 10:10:35 <coopserver> *** Game still paused (number of players) 10:10:41 <coopserver> <Benny> oh new game :o 10:12:47 <coopserver> <V453000> hy 10:15:00 <coopserver> <Benny> morning 10:15:26 <coopserver> <V453000> moooooorning 10:15:28 <coopserver> <V453000> mooooo 10:15:42 <coopserver> <V453000> why you spectating? :P 10:16:09 <coopserver> *** Benny has joined company #1 10:16:09 <coopserver> *** Game unpaused (number of players) 10:16:14 <coopserver> <Benny> eh 10:16:15 <coopserver> <Benny> reasons :P 10:17:32 <coopserver> <V453000> :) 10:20:11 <coopserver> <V453000> ay train :D 10:22:56 <coopserver> <V453000> lol 10:23:05 <coopserver> <V453000> why is there 11 items of livestock in one of the middle wagons 10:23:11 <coopserver> <V453000> ._. 10:23:15 <coopserver> <Benny> haha 10:23:26 <coopserver> <Benny> poor guy is probably shy of people 10:23:30 <phatmatt> !date 10:23:30 <coopserver> Feb 10 2140 10:23:40 <coopserver> <Benny> or well 10:23:41 <coopserver> <Benny> his head 10:24:34 <coopserver> <V453000> :D 10:25:03 <coopserver> <Benny> so is the plan pre-determined or are we doing a voting round 10:25:25 <coopserver> <V453000> if someone thinks they make a better and more fitting plan we can vote :) 10:25:47 <coopserver> <Benny> how likely is that 10:25:58 <coopserver> <Benny> fucking 10:25:59 <coopserver> <V453000> depends on their courage! :D 10:26:02 <coopserver> <Benny> mass trojan horse push 10:26:04 <coopserver> <Benny> brilliant 10:26:08 <coopserver> <V453000> :D rush 10:26:16 <coopserver> <V453000> push would work too 10:26:31 <coopserver> <Benny> rush yes, sorry 10:27:11 <coopserver> <Benny> but i dont get step no. 2 and 3 10:27:23 <coopserver> <V453000> goods 10:27:24 <coopserver> <Benny> do we have 2 factories and drop goods in all towns 10:27:33 <coopserver> <Benny> or do we have one factory in each town 10:27:35 <coopserver> <Benny> or what 10:27:42 <coopserver> <V453000> one factory on each end 10:27:50 <coopserver> <V453000> is said below the TL 10:29:06 <coopserver> <Benny> allright 10:34:08 <coopserver> <V453000> purr is awesome :D 10:34:21 <coopserver> <Benny> ya 10:36:52 <theholyduck> purrrrrrrrr 10:53:46 <coopserver> <V453000> k should be easier to orientate in now 10:53:50 <coopserver> <V453000> is it? 10:57:19 <coopserver> <Benny> oh 10:57:25 <coopserver> <Benny> lets see 10:57:51 <coopserver> <Benny> yes thats much better 10:57:56 <coopserver> <V453000> :) 10:59:05 *** happy__ has joined #openttdcoop 11:00:08 <happy__> hi 11:01:46 <coopserver> <V453000> hihi 11:02:50 <happy__> v the irc on the welcume server is not rite 11:02:59 <coopserver> <V453000> we know, it will be fixed later probably 11:03:03 <coopserver> <V453000> thanks 11:04:25 <happy__> k and can u un paused the game thanks 11:06:07 <V453000> I cant do anything with the game 11:06:48 <happy__> ar k np 11:07:21 <happy__> how did the map on the server 11:13:21 <happy__> !pasword 11:15:25 <happy__> !password 11:15:25 <coopserver> happy__: expect 11:16:03 <coopserver> *** Game paused (connecting clients) 11:16:06 <coopserver> *** happy tran sport has joined 11:16:06 <coopserver> *** Game unpaused (connecting clients) 11:16:55 <coopserver> *** happy tran sport has joined company #1 11:18:36 <coopserver> <happy tran sport> nice map 11:22:02 <coopserver> <V453000> :) 11:22:44 <coopserver> <happy tran sport> so this going to bee pax game 11:23:12 <coopserver> <V453000> no 11:23:35 <coopserver> <V453000> well depends onwhich plan wins 11:23:41 <coopserver> <V453000> but likely farm game :) 11:24:06 <coopserver> <happy tran sport> not much farms on the map but k 11:26:41 <coopserver> <V453000> better now? :) 11:30:09 <happy__> whonts better 11:31:40 <coopserver> <V453000> more farms 11:32:25 <coopserver> <happy tran sport> nice 11:37:51 *** retro|cz has joined #openttdcoop 12:35:17 <coopserver> *** V453000 has joined spectators 12:41:19 <coopserver> *** happy tran sport has joined spectators 12:41:19 <coopserver> *** Game paused (number of players) 13:09:25 <coopserver> *** Benny has left the game (Leaving) 13:09:28 *** benny has quit IRC 13:23:01 <coopserver> *** V453000 has left the game (Leaving) 13:29:39 <coopserver> *** happy tran sport has left the game (Leaving) 13:29:52 *** happy__ has quit IRC 15:24:11 *** Hazzard_ has joined #openttdcoop 15:24:44 *** Hazzard_ is now known as Hazzard 15:25:59 <Hazzard> Hey 15:26:02 <Hazzard> !players 15:26:02 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 15:27:30 *** coopserver has quit IRC 15:29:06 *** coopserver has joined #openttdcoop 15:29:06 *** ChanServ sets mode: +o coopserver 15:29:07 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 15:34:26 *** TallMan has joined #openttdcoop 15:41:45 <Hazzard> lol 15:44:47 <planetmaker> hm? 16:04:26 <Taede> back 16:11:45 *** Maraxus has joined #openttdcoop 16:11:45 *** ChanServ sets mode: +o Maraxus 16:14:05 <Hazzard> Hey planetmaker, do you think I could get page removal priveledges on the wiki? 16:16:22 <Hazzard> Actually, I need to run now 16:16:25 *** Hazzard has quit IRC 16:33:08 <Maraxus> !password 16:33:08 <coopserver> Maraxus: static 16:33:18 <coopserver> *** Game still paused (connecting clients, number of players) 16:33:21 <coopserver> *** Maraxus has joined 16:33:21 <coopserver> *** Game still paused (number of players) 16:35:38 <coopserver> *** Maraxus has left the game (Leaving) 16:35:49 *** Maraxus has quit IRC 17:20:12 *** Djanxy has joined #openttdcoop 17:21:31 *** Hazzard has joined #openttdcoop 17:26:18 <Jam35> !password 17:26:18 <coopserver> Jam35: easily 17:26:24 <coopserver> *** Game still paused (connecting clients, number of players) 17:26:33 <coopserver> *** Jam35 has joined 17:26:33 <coopserver> *** Game still paused (number of players) 17:29:32 <Djanxy> !password 17:29:32 <coopserver> Djanxy: toctal 17:29:44 <coopserver> *** Game still paused (connecting clients, number of players) 17:29:46 <coopserver> *** Djanxy has joined 17:29:46 <coopserver> *** Game still paused (number of players) 17:30:04 *** Progman has joined #openttdcoop 17:37:08 <coopserver> *** Djanxy has left the game (Leaving) 17:44:07 *** Hazzard has quit IRC 17:44:48 <V453000> !password 17:44:48 <coopserver> V453000: consts 17:45:11 <coopserver> *** Game still paused (connecting clients, number of players) 17:45:12 <coopserver> *** V453000 has joined 17:45:12 <coopserver> *** Game still paused (number of players) 17:45:17 <coopserver> <V453000> hy 17:45:31 <Jam35> ho 17:46:15 <coopserver> <Jam35> weren't you going to start straight away? 17:46:25 <coopserver> <V453000> uhmmmmmm 17:46:28 <coopserver> <V453000> originally: no 17:46:32 <coopserver> <V453000> now: considering it 17:46:35 <coopserver> <Jam35> oh 17:46:39 <coopserver> <V453000> nobody seems to be making plans 17:46:41 <coopserver> <V453000> :| 17:46:42 <coopserver> <Jam35> had that idea in mind 17:47:06 <coopserver> <V453000> YetiStealth fits the map perfectly t hough (: 17:47:13 <coopserver> <Jam35> indeed 17:47:23 <coopserver> <Jam35> I doub't anybody would object 17:47:33 <coopserver> <V453000> well then 17:47:46 <coopserver> <V453000> lez build 17:47:58 <coopserver> <Jam35> sure 17:48:03 <V453000> @stage building 17:48:04 *** Webster changes topic to "Cooperative OpenTTD | PSG276 (r26379) | STAGE: building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:48:05 <coopserver> <Jam35> just eating but 1/2 here 17:48:20 <coopserver> <V453000> join ze company and I will start the yetiland 17:48:22 <coopserver> <Jam35> (terrible manners) 17:48:26 <coopserver> *** Jam35 has joined company #1 17:48:26 <coopserver> *** Game unpaused (number of players) 17:48:29 <coopserver> <V453000> ty 17:49:32 <coopserver> <Jam35> nice small map, hopefully I can stay in game longer than usual 17:49:37 <coopserver> <V453000> :) 17:50:41 <coopserver> <Jam35> those are the best trees 17:50:50 <coopserver> <Jam35> almost worth keeping them on for 17:50:54 <coopserver> <V453000> yes :) 17:51:02 <coopserver> <V453000> esp in arctic they look great 17:51:06 <coopserver> <V453000> the grass fits them too 17:51:29 *** happy__ has joined #openttdcoop 17:52:06 <happy__> !passowrd 17:52:32 <happy__> !password 17:52:32 <coopserver> happy__: consts 17:52:57 <coopserver> *** Game paused (connecting clients) 17:53:00 <coopserver> *** happy tran sport has joined 17:53:00 <coopserver> *** Game unpaused (connecting clients) 17:53:09 <coopserver> *** happy tran sport has joined company #1 17:54:35 <coopserver> <V453000> I think aiming for something expandable is the key here 17:54:38 <coopserver> <V453000> also hi happy 17:54:50 <coopserver> <happy tran sport> hi v 17:55:30 <coopserver> <Jam35> are we to stick to only 3 SLHs? they could get busy 17:55:35 <coopserver> <Jam35> hi also 17:55:43 <coopserver> <happy tran sport> hi jam 17:55:45 <coopserver> <V453000> no no no that is just an example 17:55:55 <coopserver> <Jam35> ok 17:56:17 <coopserver> <Jam35> interestin design 17:56:24 <coopserver> <V453000> pzg17 17:56:29 <coopserver> <V453000> or 19 idk 17:56:38 <coopserver> <Jam35> hm ok 17:56:38 <coopserver> <V453000> it works great and is fun 17:56:50 <coopserver> <V453000> actually 17:56:54 <coopserver> <V453000> we could do one thing better 17:57:03 <coopserver> <V453000> lets do main loop clockwise 17:57:09 <coopserver> <V453000> makes SLs L_R instear of R_L 17:57:25 <coopserver> <V453000> great (: 17:57:55 <coopserver> <Jam35> drive on left was ok :p 17:58:07 <coopserver> <V453000> N000 _D 17:58:20 <coopserver> <Jam35> ok :) 17:58:31 <coopserver> <Jam35> I'm ambidextrous :p 17:59:01 <coopserver> <V453000> wtf @ that word 17:59:14 <coopserver> <Jam35> use both hands equally 17:59:18 <coopserver> <V453000> aha 17:59:30 <coopserver> <V453000> both equally left? :P 17:59:40 <coopserver> <Jam35> exactly :D 18:00:24 <BiG_MEECH2> yoooooooooooooooooooooo 18:00:30 <coopserver> <V453000> omfg yoooo 18:00:33 <coopserver> <V453000> come build 18:00:38 <coopserver> <Jam35> uh-oh 18:01:02 <coopserver> <happy tran sport> yo meech 18:07:16 <BiG_MEECH2> !password 18:07:16 <coopserver> BiG_MEECH2: filled 18:07:21 <coopserver> *** Game paused (connecting clients) 18:07:25 <coopserver> *** BiG MeeCh has joined 18:07:25 <coopserver> *** Game unpaused (connecting clients) 18:09:06 <coopserver> <BiG MeeCh> yeti jungle looks like girlfriends pubic area 18:09:16 <coopserver> <V453000> sorry but you probably cant help me with this :p 18:09:29 <coopserver> <happy tran sport> ar k 18:23:28 *** ODM has joined #openttdcoop 18:23:28 *** ChanServ sets mode: +o ODM 18:26:01 <coopserver> <happy tran sport> how things meech 18:33:26 <theholyduck> !password 18:33:27 <coopserver> theholyduck: redraw 18:33:34 <coopserver> *** Game paused (connecting clients) 18:33:40 <coopserver> *** theholyduck has joined 18:33:40 <coopserver> *** Game unpaused (connecting clients) 18:36:38 <coopserver> <happy tran sport> hi theholyduck 18:36:40 <coopserver> <theholyduck> the driving on the left is screwing with my head 18:36:52 <coopserver> <V453000> it is in fact to make things drive on right 18:36:54 <coopserver> <V453000> build a SLH 18:37:12 <coopserver> <theholyduck> :P 18:40:45 <coopserver> <Jam35> any naming convention 18:40:47 <coopserver> <Jam35> ? 18:40:55 <coopserver> <V453000> meh 18:40:56 <coopserver> <Jam35> i.e. SLH 01a 18:41:00 <coopserver> <Jam35> etc 18:41:02 <coopserver> <V453000> y 18:41:02 <coopserver> <Jam35> or 1,2,3 18:41:19 <coopserver> <V453000> A on one side, B on other 18:41:21 <coopserver> <V453000> 1 2 3 18:41:23 <coopserver> <V453000> is enough 18:41:27 <coopserver> <V453000> so yeah 18:41:28 <coopserver> <Jam35> oki 18:41:29 <coopserver> <V453000> 01 A 18:41:34 <coopserver> <V453000> or even A1 18:41:42 <coopserver> <V453000> as you want really 18:44:19 <coopserver> <happy tran sport> be back later 18:44:23 <coopserver> *** happy tran sport has joined spectators 18:46:43 <coopserver> <V453000> I go do something, brb in the evening :) 18:46:46 <coopserver> *** V453000 has left the game (Leaving) 18:47:07 <coopserver> <Jam35> bb 18:47:47 <coopserver> *** theholyduck has left the game (Leaving) 18:47:47 <coopserver> *** Game paused (number of players) 18:48:12 <coopserver> <BiG MeeCh> jam you building? 18:48:18 <coopserver> <Jam35> well I was :P 18:48:23 <coopserver> *** BiG MeeCh has joined company #1 18:48:23 <coopserver> *** Game unpaused (number of players) 18:48:35 <coopserver> <Jam35> ty 18:48:49 <TallMan> !password 18:48:50 <coopserver> TallMan: helper 18:48:59 <coopserver> *** Game paused (connecting clients) 18:49:02 <coopserver> *** TallManNL has joined 18:49:03 <coopserver> *** Game unpaused (connecting clients) 18:56:14 <BiG_MEECH2> yoooooooooo 18:56:20 <BiG_MEECH2> TallManNL2 18:56:35 <coopserver> <TallManNL> Yow Small Much 18:57:09 <coopserver> <TallManNL> I must be loosing my mind, was sure yesterday that the plan had the ML driving around the other direction 18:58:35 <coopserver> *** Jam35 has joined spectators 18:58:37 <coopserver> <Jam35> brb 19:13:38 <coopserver> *** happy tran sport has left the game (Leaving) 19:13:44 *** happy__ has quit IRC 19:16:55 <coopserver> *** Jam35 has joined company #1 19:27:20 <coopserver> <BiG MeeCh> Jam See !halp LOL 19:27:45 <coopserver> <BiG MeeCh> can give a hand to finish? 19:28:19 <coopserver> <Jam35> :) 19:28:23 <coopserver> <Jam35> umm 19:28:23 <coopserver> <BiG MeeCh> :D 19:28:30 <coopserver> <BiG MeeCh> or tell me im doing it all wrong 19:28:41 <coopserver> <Jam35> well not entirely :P 19:29:00 <coopserver> <BiG MeeCh> just mostly wrong 19:29:05 <coopserver> <Jam35> it's tricky because of what you have 19:29:17 <coopserver> <Jam35> and how I would build 19:29:54 <coopserver> <Jam35> my personal preference would be to have the SL bridge ML 19:30:05 <coopserver> <Jam35> instead of t'other way 19:30:09 <coopserver> <BiG MeeCh> sure 19:30:17 <coopserver> <Jam35> but that may work 19:30:42 <coopserver> <Jam35> it makes the prio either very long or short as it is 19:30:58 <coopserver> <Jam35> because of the bridges 19:31:12 <coopserver> <BiG MeeCh> =\ 19:31:20 <coopserver> <Jam35> and i reckon ideal length is inbetween :p 19:31:23 <coopserver> <Jam35> but still 19:31:36 <coopserver> <Jam35> still might be ok 19:32:01 <coopserver> <Jam35> the choice to the 3 ML would be better splitting at the same time 19:32:13 <coopserver> <Jam35> or it makes signals a bit weird 19:32:30 <coopserver> <Jam35> you end up with a gap 19:33:01 <coopserver> <BiG MeeCh> yeah i thought about all of that after i did it 19:33:15 <coopserver> <Jam35> fix that I reckon and it's good 19:33:34 <coopserver> <Jam35> and that :) 19:33:35 <coopserver> <BiG MeeCh> =/ 19:33:45 <coopserver> <BiG MeeCh> fml 19:34:51 <coopserver> <Jam35> that? :) 19:35:24 <coopserver> <BiG MeeCh> mebbe 19:35:31 <coopserver> <BiG MeeCh> i still need 1 cinnection 19:35:38 <coopserver> <BiG MeeCh> 3rd lane going to sl 19:36:13 <coopserver> <Jam35> personally I would make this hold a complete train also 19:36:14 <coopserver> <BiG MeeCh> idk where to do it 19:36:35 <coopserver> <BiG MeeCh> doesnt that hold 1 train? 19:36:52 <coopserver> <Jam35> TL4 19:37:07 <coopserver> <Jam35> and CL :) 19:37:09 <coopserver> <BiG MeeCh> which engine? 19:37:27 <coopserver> <Jam35> see plan :P 19:37:33 <coopserver> <BiG MeeCh> illiterate 19:37:34 <coopserver> <Jam35> transgenic TL4 CL4 19:38:17 <coopserver> <BiG MeeCh> does that work or no? 19:38:29 <coopserver> <Jam35> it gets there but CL 2 19:38:43 <coopserver> <BiG MeeCh> but its not goign that fast I thought? 19:38:56 <coopserver> <BiG MeeCh> @cl2 19:38:59 <coopserver> <Jam35> ok if it clears the ML 19:39:05 <coopserver> <Jam35> but it's quite close 19:39:05 <BiG_MEECH2> @cl2 19:39:15 <coopserver> <Jam35> 2 trains enter there and slowdown maybe 19:39:22 <coopserver> <Jam35> see if it works 19:40:02 <coopserver> <BiG MeeCh> how do you go about connecting that other lane without making it look like shit? 19:43:13 <coopserver> <Jam35> if the two exits are red nothing will go to SL 19:43:26 <coopserver> <Jam35> you don;t need the presignals 19:43:55 <coopserver> <Jam35> it works slightly differently but works 19:46:04 <coopserver> <Jam35> there is space to extend the tunnels and sort that CL if you wisj 19:46:08 <coopserver> <Jam35> *wish 19:46:26 <coopserver> <BiG MeeCh> i dont 19:46:28 <coopserver> <BiG MeeCh> xD 19:46:33 <coopserver> <Jam35> ok :p 19:46:42 <coopserver> <BiG MeeCh> blame meech 19:47:25 <coopserver> <BiG MeeCh> was the game done to only make farms only? 19:47:34 <coopserver> <Jam35> looks that way 19:48:18 <coopserver> <TallManNL> Why is the one ML doubling undoubles between tunnel and bridge and the other not? 19:49:10 <coopserver> <BiG MeeCh> if you can build it, you do it :P 19:49:27 <coopserver> <BiG MeeCh> why arent you building anyhow tallmannl:P 19:49:38 <coopserver> <BiG MeeCh> all dutch are good at ottd 19:49:39 <coopserver> <Jam35> what? that's not coop :) 19:50:04 <coopserver> <BiG MeeCh> ottdcoop ps/ws/pro 19:51:47 <coopserver> <TallManNL> I moved away from NL so now I am bad, wasn't comment, was just question 19:52:54 <coopserver> <BiG MeeCh> I'm bad at this game. There;'s your answer :D 19:53:08 <coopserver> <TallManNL> Not living in NL either then I assume 19:53:38 <coopserver> <TallManNL> Funny though that the dutch should be good at this game. the dutch rail network isn't the most precise in the world :D 19:53:53 <coopserver> <Jam35> there isn't space to rejoin 19:54:02 <coopserver> <Jam35> from earlier question ;) 19:54:30 <coopserver> <Jam35> that other one has CL issue 19:54:34 <coopserver> <TallManNL> So a rejoin is always preferred over keeping them seperate? 19:54:45 <coopserver> <Jam35> not really 19:54:51 <coopserver> <Jam35> just when possible 19:54:59 <coopserver> <Jam35> shouldn;t make much difference 19:55:21 *** Maraxus has joined #openttdcoop 19:55:21 *** ChanServ sets mode: +o Maraxus 19:55:30 <coopserver> <Jam35> trains are split over two lines and in ideal world never meet eachother at end of splitted line 19:55:35 <coopserver> <TallManNL> Is 3 straight between the corners enough for the TL chosen? 19:55:41 <coopserver> <Jam35> no 19:56:20 <coopserver> <TallManNL> I never manage to get those split+join on doubles to work flawlessly, somehow there's always a train slowing down 19:56:32 <coopserver> <Jam35> the X keeps the tracks 'synced' 19:56:39 <Maraxus> !password 19:56:39 <coopserver> Maraxus: fellow 19:56:47 <coopserver> <Jam35> then they have met other traffic 19:56:50 <coopserver> *** Game paused (connecting clients) 19:56:52 <coopserver> *** Maraxus has joined 19:56:52 <coopserver> *** Game unpaused (connecting clients) 19:57:05 <coopserver> <Jam35> so maybe the merge is the problem? 19:57:06 <coopserver> <TallManNL> True, otherwise the ones on the one track have shorter route 19:57:32 <coopserver> <Jam35> that will happen here: the prios are short 19:57:52 <coopserver> <Jam35> hi Maraxus 19:57:57 <coopserver> <Maraxus> hi 19:57:59 <coopserver> <TallManNL> I did look for equal distances, but still I never got it to work for me 19:58:23 <coopserver> <Jam35> if they are same length that is not the problem 19:58:46 <coopserver> <TallManNL> Will try them some other time again 19:58:49 <coopserver> <Jam35> i.e. must be further down 20:03:34 <coopserver> <TallManNL> splitting SL onto ML at that location has got 2 too short straights for TL/CL I think 20:04:35 <coopserver> <Jam35> yes, there it is not so important as trains will most likely not be at full speed already 20:04:51 <coopserver> <Jam35> will have waited for choice to ML 20:05:40 <coopserver> <TallManNL> Assuming trains won't accellerate to full speed so trains joining ML will be expected to slow down ML trains, right? 20:06:35 <coopserver> <Jam35> in this case yes but ideally no 20:07:00 <coopserver> <Jam35> sometimes prio can be too long so trains never leave the SL 20:07:26 <TallMan> true, and without complex syncing mech no injection would be possible 20:07:37 <TallMan> which this map does not reall have much room for 20:07:56 <coopserver> <Jam35> join at a decent sized gap is the best we can do here 20:08:26 <coopserver> <Jam35> and it is guessed as to 'what length?' 20:11:49 <coopserver> *** BiG MeeCh has left the game (Leaving) 20:16:05 <V453000> !password 20:16:05 <coopserver> V453000: modulo 20:16:12 <coopserver> *** Game paused (connecting clients) 20:16:14 <coopserver> *** V453000 has joined 20:16:14 <coopserver> *** Game unpaused (connecting clients) 20:16:15 <coopserver> <V453000> hi 20:16:19 <coopserver> <Jam35> yes 20:16:25 <coopserver> <Maraxus> hi 20:16:56 <TallMan> lo 20:17:10 <coopserver> <V453000> hihihihihi 20:20:46 <BiG_MEECH2> yoooooooooooo 20:21:18 <coopserver> *** Game paused (connecting clients) 20:21:33 <coopserver> *** BiG MeeCh has joined 20:21:33 <coopserver> *** Game unpaused (connecting clients) 20:21:36 <coopserver> <V453000> yoyo 20:21:46 <coopserver> <BiG MeeCh> yooooooooooooooooooooooooo 20:24:48 <coopserver> <BiG MeeCh> V453000, are the Yeti's all homosexual? 20:24:52 <coopserver> <V453000> no? 20:24:52 <coopserver> <BiG MeeCh> oh, you fixed it 20:25:14 <coopserver> <BiG MeeCh> your station was pretty gayeti 20:25:19 <coopserver> <V453000> w 20:25:20 <coopserver> <V453000> t 20:25:20 <coopserver> <V453000> f 20:25:27 <coopserver> <BiG MeeCh> just saying 20:25:30 <coopserver> <V453000> wtf 20:25:52 *** Speedy` has joined #openttdcoop 20:28:39 <coopserver> *** BiG MeeCh has joined company #1 20:34:45 <coopserver> *** Maraxus has joined company #1 20:38:47 *** ODM has quit IRC 20:40:03 <BiG_MEECH2> does welcome server games get saved somewhre offline? 20:40:08 <coopserver> <V453000> no 20:40:12 <coopserver> <V453000> what for 20:40:21 <BiG_MEECH2> epic replay values 20:40:31 <coopserver> <V453000> 0 20:40:38 <coopserver> <V453000> you mean empty maps or? 20:41:39 <BiG_MEECH2> Full maps 20:41:43 <coopserver> <V453000> no 20:41:46 <coopserver> <V453000> why save that 20:41:51 <BiG_MEECH2> epic replay value 20:42:02 <coopserver> <V453000> everything valuable is built here 20:42:08 <BiG_MEECH2> wrong 20:42:12 <BiG_MEECH2> prozone 20:42:22 <coopserver> <V453000> is considered part of this :) 20:42:27 <BiG_MEECH2> no I am PRO 20:43:07 <Speedy`> not always everything done 20:43:37 <coopserver> <V453000> if you have an useful concept that hasnt been used on the PS before, be my guest 20:43:45 <coopserver> <Jam35> take your own save before leaving 20:43:50 <coopserver> <V453000> plus that 20:44:14 <Speedy`> I did, but wasn't online for long time 20:44:50 <coopserver> <Jam35> so you wish to view others' networks? 20:44:52 <Speedy`> well I can use mine for now, since I had almost my own island 20:44:57 <coopserver> <Jam35> not something you are building 20:45:36 <Speedy`> yes, I wanna see how the final ranking goes 20:46:08 <coopserver> <V453000> welcome server does not offer that as it is a non-competitive sandbox server. 20:46:12 <Speedy`> just an idea 20:46:22 <coopserver> <V453000> you just dick around there, and play seriously on the public server or pro zone 20:46:26 <coopserver> <V453000> well then manage that idea 20:46:32 <coopserver> <V453000> nobody is going to do it for you probably : 20:46:33 <coopserver> <V453000> :) 20:46:50 <Speedy`> and now I speak in wrong tab ;) 20:47:05 <coopserver> <V453000> I personally disagree with putting any extra effort into the welcome server 20:49:01 *** Speedy` has quit IRC 20:59:47 <coopserver> <BiG MeeCh> do we need sidelines on either side of the main stations? 21:00:01 <coopserver> <V453000> what do you mean? 21:00:20 <coopserver> <BiG MeeCh> plan has 3 sL in middle between 2 stations 21:00:28 <coopserver> <V453000> that is just a scheme... 21:00:29 <coopserver> <BiG MeeCh> we got 2 now 21:00:31 <coopserver> <BiG MeeCh> oh 21:00:40 <coopserver> <BiG MeeCh> well do you think we need another one? 21:00:47 <coopserver> <V453000> absolutely 21:00:47 <coopserver> <BiG MeeCh> if so where? 21:01:17 <coopserver> <BiG MeeCh> so connec those 2 ? 21:01:24 <coopserver> <V453000> minimum the 3 SLs I just made 21:01:37 <coopserver> <BiG MeeCh> oh okay 21:01:43 <coopserver> <V453000> maybe more 21:01:44 <coopserver> <V453000> will see 21:01:47 <coopserver> <BiG MeeCh> sure 21:01:58 <coopserver> <V453000> aim is to really put the farms to pressure like 2K per farm is real 21:02:08 <coopserver> <V453000> so many farms to one SL isnt very smart ;) 21:02:17 *** retro|cz has quit IRC 21:02:21 <coopserver> <BiG MeeCh> is the industry spawn farms only? 21:02:29 <coopserver> <V453000> yes 21:02:33 <coopserver> <BiG MeeCh> cool 21:02:37 <coopserver> <V453000> and they wont spawn without prospecting 21:02:53 <coopserver> <V453000> basically the SL amount logic is: As many as possible BUT not too many to let ML be expanded 21:03:05 <coopserver> <V453000> that is the whole universal logic there 21:10:55 *** Max| has quit IRC 21:11:13 *** Max| has joined #openttdcoop 21:16:22 <coopserver> *** BiG MeeCh has left the game (general timeout) 21:20:52 <BiG_MEECH2> !password 21:20:52 <coopserver> BiG_MEECH2: column 21:21:02 <coopserver> *** Game paused (connecting clients) 21:21:06 <coopserver> *** BiG MeeCh has joined 21:21:09 <coopserver> *** Game unpaused (connecting clients) 21:21:39 *** Max| has quit IRC 21:21:43 *** Max| has joined #openttdcoop 21:21:45 <coopserver> *** BiG MeeCh has joined company #1 21:26:41 <coopserver> *** BiG MeeCh has joined spectators 21:30:05 <coopserver> *** Maraxus has joined spectators 21:31:39 *** skaby has joined #openttdcoop 21:39:13 *** Djanxy has quit IRC 21:41:00 *** Hazzard has joined #openttdcoop 21:41:06 <Hazzard> !players 21:41:06 <coopserver> Hazzard: There are currently 3 players and 2 spectators, making a total of 5 clients connected 21:41:10 <Hazzard> !password 21:41:10 <coopserver> Hazzard: nicely 21:42:01 <coopserver> *** Game paused (connecting clients) 21:42:04 <coopserver> *** Hazzard has joined 21:42:05 <coopserver> *** Game unpaused (connecting clients) 21:42:08 <coopserver> <Hazzard> Wassssssussuusussp 21:42:28 <coopserver> <Hazzard> This looks fun 21:45:07 <coopserver> <Jam35> hi 21:53:15 <coopserver> <V453000> hihi 21:54:16 <coopserver> <Hazzard> We are pro Yeti, right? 21:54:45 <coopserver> <V453000> yes :D 21:55:02 <coopserver> <V453000> and we need humie end to be built 21:56:22 <coopserver> <Hazzard> Why is Yeti DROP so much smaller than Yeti PICKUP? 21:57:06 <coopserver> <V453000> easily expandable 21:58:00 <coopserver> <Hazzard> So as the game progresses Yeti DROP will eventually expand to match the pickup? 21:58:18 <coopserver> <V453000> yes 21:58:27 <coopserver> <V453000> or more! (: 22:00:01 <coopserver> <Jam35> cysa 22:00:04 <coopserver> *** Jam35 has left the game (Leaving) 22:00:06 <coopserver> <Hazzard> Bye 22:00:11 <coopserver> <V453000> bai 22:05:22 <coopserver> <Maraxus> gn 22:05:27 <coopserver> <Hazzard> night 22:05:29 <coopserver> <BiG MeeCh> bye BOSS 22:05:31 <coopserver> *** Maraxus has left the game (Leaving) 22:05:46 *** Maraxus has quit IRC 22:07:28 <coopserver> <Hazzard> Cya guys later 22:07:29 <coopserver> *** Hazzard has left the game (Leaving) 22:07:37 *** Hazzard is now known as Hazzard_AFK 22:08:15 *** Phoenix_the_II has joined #openttdcoop 22:08:15 *** ChanServ sets mode: +o Phoenix_the_II 22:15:42 *** Progman has quit IRC 22:20:03 <coopserver> *** TallManNL has left the game (Leaving) 22:20:03 <coopserver> *** Game paused (number of players) 22:28:55 <coopserver> *** V453000 has left the game (Leaving) 22:34:47 *** MrD2DG has joined #openttdcoop 22:36:10 <MrD2DG> !dl 22:36:10 <coopserver> MrD2DG: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 22:36:11 <coopserver> MrD2DG: http://www.openttd.org/en/download-trunk/r26379 22:36:16 <MrD2DG> !dl win64 22:36:16 <coopserver> MrD2DG: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 22:37:42 <MrD2DG> !password 22:37:42 <coopserver> MrD2DG: strike 22:37:46 <coopserver> *** Game still paused (connecting clients, number of players) 22:37:48 <coopserver> *** MrD2DG has joined 22:37:48 <coopserver> *** Game still paused (number of players) 23:00:03 *** TallMan has quit IRC 23:04:23 <coopserver> *** MrD2DG has left the game (Leaving) 23:18:30 *** knome has joined #openttdcoop 23:27:08 *** MrD2DG has quit IRC