Times are UTC Toggle Colours
00:02:13 *** Afdal has left #openttdcoop 00:03:18 <coopserver> <YeTI_MeECH> ml getting pretty full :D 00:30:45 <coopserver> <Hazzard> look at !this 00:31:55 <coopserver> <YeTI_MeECH> looking now 00:32:05 <coopserver> <Hazzard> Fun jam 00:32:29 <coopserver> <YeTI_MeECH> i think that one track shouldnt be there 00:32:38 <coopserver> <Hazzard> I don't know how that happens though 00:32:49 <coopserver> <YeTI_MeECH> that? 00:33:05 <coopserver> <Hazzard> Also, like you said, what is that extra loop for? 00:33:27 <coopserver> <YeTI_MeECH> which loop? 00:33:48 <coopserver> <YeTI_MeECH> clea n purr it? 00:34:29 <coopserver> <YeTI_MeECH> idk if V453000 made it it must work right i guess 00:35:12 <coopserver> <Hazzard> OH 00:35:14 <coopserver> <Hazzard> *Oh 00:35:23 <coopserver> <YeTI_MeECH> its sginal detection of some sort 00:35:25 <coopserver> <Hazzard> Yeah, that part is important 00:35:40 <coopserver> <YeTI_MeECH> :D 00:36:20 <coopserver> <Hazzard> Maybe the purr color cause that jam :? 00:36:29 <coopserver> <YeTI_MeECH> no i dont think so 00:36:35 <coopserver> <YeTI_MeECH> did you see i removed 1 peice of track 00:36:40 <coopserver> <Hazzard> Yeah 00:36:47 <coopserver> <YeTI_MeECH> should be fine now i think 00:36:52 <coopserver> <Hazzard> But the two way signal is supposed to force trains into the depot 00:37:01 <coopserver> <YeTI_MeECH> i think that presig was causing issue with the 2-way ? 00:37:28 <coopserver> <YeTI_MeECH> oh i do see that issue 00:38:55 <coopserver> <YeTI_MeECH> maybe that will work better? 00:39:23 <coopserver> <YeTI_MeECH> wanna try and break it ? 00:40:36 <coopserver> <Hazzard> Pur color is causing the problem 00:40:53 <coopserver> <YeTI_MeECH> make it red then? 00:41:00 <coopserver> <Hazzard> No idea why 00:41:53 <coopserver> <YeTI_MeECH> lol 00:42:04 <coopserver> <YeTI_MeECH> whoa, see that? 00:42:06 <coopserver> <YeTI_MeECH> xD 00:42:26 <coopserver> <YeTI_MeECH> train went into depot, decided to go out the way it came in 00:42:39 <coopserver> <Hazzard> That seems to work 00:42:47 <coopserver> <YeTI_MeECH> yes 00:43:04 <coopserver> <YeTI_MeECH> i wanna see it break again 00:43:52 <coopserver> <Hazzard> Ok 00:44:03 <coopserver> <Hazzard> If the depot is a different color it breaks 00:44:50 <coopserver> <YeTI_MeECH> fale 00:45:12 <coopserver> <Hazzard> I guess that's an openTTD bug 00:45:58 <coopserver> <YeTI_MeECH> twerkin nao 00:47:41 *** Progman has joined #openttdcoop 00:48:37 <coopserver> <YeTI_MeECH> maybe poin that issue out to big ballers when they come in 00:48:45 <coopserver> <YeTI_MeECH> if its an issue with PURR v will want to know about it 00:49:07 <coopserver> <Hazzard> We can test right now 00:49:37 <coopserver> <Hazzard> Nope 00:49:42 <coopserver> <YeTI_MeECH> lol 00:49:47 <coopserver> <YeTI_MeECH> nope what? :) 00:50:07 <coopserver> <Hazzard> PM's realm 00:50:19 <BiG_MEECH2> planetmaka? 00:50:28 <coopserver> <Hazzard> :) 00:50:58 <coopserver> <YeTI_MeECH> maks two many planetz 00:53:37 <coopserver> <YeTI_MeECH> hm at humie boneyard woods we wouldnt need that double reverser 00:53:51 <Hazzard> ffs, how do I create account: http://account.openttd.org/en 00:53:54 <coopserver> <YeTI_MeECH> he had trains going to his station 00:54:26 <coopserver> <Hazzard> People were complaining about the visible depots 00:54:31 <coopserver> <YeTI_MeECH> oh yeah 00:54:56 <coopserver> <YeTI_MeECH> i told him that its not a good design but he justified it with saying it can do 20XX goods / mo in single player :D 00:55:03 <Hazzard> Oh, I figured out the website 01:03:30 <coopserver> <Hazzard> Submitted the bug :D 01:12:27 <coopserver> <Hazzard> I broke at least 3 overflows with colored purr 01:13:31 <coopserver> <Hazzard> I like Hijmani's deisgn 01:16:33 *** Progman has quit IRC 01:17:05 <coopserver> <Hazzard> The SL near the plan is starting to jam 02:18:12 <BiG_MEECH2> :D 02:18:17 <BiG_MEECH2> took a nap =\ 02:18:21 <coopserver> <Hazzard> :P 02:18:45 <coopserver> <Hazzard> Network is jamming meech, sound the alarms 02:19:06 <coopserver> <YeTI_MeECH> too tired to give a fuck xD 02:22:48 <coopserver> *** Hazzard has joined spectators 02:22:48 <coopserver> *** Game paused (number of players) 02:23:22 <coopserver> <YeTI_MeECH> sorry maybe in a bit ill want to do something 02:23:24 <coopserver> <YeTI_MeECH> im burned out 02:58:02 <coopserver> *** Hazzard has joined company #1 02:58:02 <coopserver> *** Game unpaused (number of players) 03:10:13 <coopserver> <Hazzard> Meech, you there? 03:27:23 <coopserver> <YeTI_MeECH> kinda 03:28:52 <coopserver> <YeTI_MeECH> oh man 03:29:13 <coopserver> <YeTI_MeECH> 4 LANES RAW POWA 03:35:33 <coopserver> <YeTI_MeECH> you're going with the outermost lane for expansion? 03:36:04 <coopserver> <Hazzard> Does it matter? 03:36:10 <coopserver> <YeTI_MeECH> maybe 03:36:17 <coopserver> <YeTI_MeECH> b/c i can help or hinder depending :D 03:36:21 <coopserver> <Hazzard> I did it all on the outside, but then I shifted eveything out 03:37:18 <coopserver> <Hazzard> Actually, on the north part I did it from the outside, and on the south part I went from the inside 03:41:49 <coopserver> <Hazzard> i'm going to be afk for a little while 03:47:47 <coopserver> *** YeTI_MeECH has left the game (general timeout) 03:47:47 <coopserver> *** Game paused (number of players) 03:48:14 <BiG_MEECH2> need me to rejoin? 04:03:37 <coopserver> *** Hazzard has left the game (general timeout) 04:10:57 *** Hazzard has quit IRC 04:16:42 *** Hazzard has joined #openttdcoop 04:16:49 <Hazzard> Hello 04:48:45 <BiG_MEECH2> jo 04:50:15 <BiG_MEECH2> BIG CASH 4-LANE MSH HUSLTERS 04:51:11 <BiG_MEECH2> BiG BALLIN SLH MERGING 2 LANE SLH 4 LANE WHATSAMAGIC BBH 04:52:07 <BiG_MEECH2> PRIO x4 LANES 04:52:23 <BiG_MEECH2> aMEOW WAGONZ HUMANZ MUST PAY 04:52:32 <BiG_MEECH2> 50$ PAYMENT 04:54:09 <BiG_MEECH2> G-CODE 04:54:27 <Hazzard> g-code is a pain in the @$$ 04:54:37 <Hazzard> Cura never works right 04:54:41 <Hazzard> b/c of Ubuntu 04:55:28 <Hazzard> so I gotta use send-g 04:55:32 <Hazzard> #thestruggleisreal 05:02:53 <BiG_MEECH2> LMAO 05:03:44 <BiG_MEECH2> !password 05:03:44 <coopserver> BiG_MEECH2: feeder 05:03:48 <coopserver> *** Game still paused (connecting clients, number of players) 05:03:56 <coopserver> *** BiG MeeCh has joined 05:03:56 <coopserver> *** Game still paused (number of players) 05:04:15 <BiG_MEECH2> printing your own ottd networks? 05:04:42 <Hazzard> :P 05:06:17 <BiG_MEECH2> @gap 6 05:06:17 <Webster> BiG_MEECH2: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4. 05:06:27 <BiG_MEECH2> @gap 4 05:06:32 <BiG_MEECH2> @gap 4 05:06:32 <Webster> BiG_MEECH2: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 05:07:38 <BiG_MEECH2> guess you're done for the night Boss? 05:07:44 <coopserver> *** BiG MeeCh has left the game (Leaving) 05:07:45 <Hazzard> !password 05:07:45 <coopserver> Hazzard: feeder 05:07:50 <BiG_MEECH2> lol :( 05:08:00 <Hazzard> XD 05:08:00 <BiG_MEECH2> I think i need to go pass out and die 05:08:05 <Hazzard> Alright, cya 05:08:17 <BiG_MEECH2> yeah, sorryish 05:08:39 <BiG_MEECH2> did moar platforms at yeti drop work betterish? 05:11:38 <Hazzard> Yeah 05:12:12 <Hazzard> I've been doing too much ttd :L 05:13:26 <BiG_MEECH2> what sorta shit do you 3d print? 05:14:50 <BiG_MEECH2> if its not secret ^_^ 05:17:58 <BiG_MEECH2> guess it is TOP - SECRET EYES ONLY THEN :D 05:19:29 <Hazzard> No idea yet 05:19:38 <Hazzard> I want to make a trumpet 05:20:02 <BiG_MEECH2> wow 05:20:55 <BiG_MEECH2> sounds like acool project 05:21:58 <BiG_MEECH2> ive made a few parts ago but that was 10 years ago or more 05:22:09 <BiG_MEECH2> sure stuff is easier to do now 05:22:17 <BiG_MEECH2> and better quality 05:27:19 <BiG_MEECH2> gtg 05:27:31 <BiG_MEECH2> ttyl 05:34:04 <Hazzard> Bye 05:59:40 *** Hazzard has quit IRC 06:21:42 *** bdavenport has joined #openttdcoop 06:35:49 <V453000> !password 06:35:49 <coopserver> V453000: filled 06:36:09 <coopserver> *** Game still paused (connecting clients, number of players) 06:36:11 <coopserver> *** V453000 has joined 06:36:12 <coopserver> *** Game still paused (number of players) 06:36:13 <coopserver> <V453000> H 06:36:14 <coopserver> <V453000> Y 06:37:45 <coopserver> *** V453000 has left the game (Leaving) 06:41:49 <V453000> !password 06:41:50 <coopserver> V453000: tables 06:41:58 <coopserver> *** Game still paused (connecting clients, number of players) 06:42:00 <coopserver> *** V453000 has joined 06:42:00 <coopserver> *** Game still paused (number of players) 06:42:04 <V453000> !unpause 06:42:05 <coopserver> *** Game unpaused (number of players) 06:57:26 <Jam35> !password 06:57:26 <coopserver> Jam35: nsdata 06:57:33 <coopserver> *** Game paused (connecting clients) 06:57:41 <coopserver> *** Jam35 has joined 06:57:42 <coopserver> *** Game unpaused (connecting clients) 06:57:42 <coopserver> <V453000> hai 06:57:48 <coopserver> *** Jam35 has joined company #1 06:57:59 <coopserver> <Jam35> mornin 06:58:11 <V453000> !auto 07:04:28 *** Mark has joined #openttdcoop 07:04:28 *** Webster sets mode: +o Mark 07:06:20 <coopserver> <V453000> hmf :D 07:06:32 <coopserver> <V453000> our glorious SLH 04 - 4way thing will go die die soonish :D 07:07:26 <coopserver> <Jam35> ah :) 07:08:18 <coopserver> <V453000> ps I thought people would discover my intentions for that station but no :( 07:12:29 *** Mark has quit IRC 07:13:43 <coopserver> <V453000> wtf major jam 07:14:44 <coopserver> <V453000> lake of furry death had a missing connection :d 07:14:49 <coopserver> <V453000> trains had to loop around 07:15:01 <coopserver> <Jam35> hm 07:28:55 <coopserver> <V453000> alright 07:28:57 <coopserver> <V453000> station complete 07:29:04 <coopserver> <V453000> need moar linez everywhere else tho :D 07:30:29 <coopserver> <Jam35> nice, already started :P 07:30:41 <coopserver> <V453000> going for 5 nao 07:30:45 <coopserver> <V453000> we will need more later anyway 07:37:05 *** ODM has joined #openttdcoop 07:37:05 *** ChanServ sets mode: +o ODM 07:38:56 *** Mark has joined #openttdcoop 07:38:57 *** Webster sets mode: +o Mark 07:44:26 <coopserver> [udp] advertising to the master server is failing 07:45:04 <coopserver> <V453000> it is more open for 6th+ if you keep it inside :) 07:49:41 *** uliko has joined #openttdcoop 07:49:41 *** ChanServ sets mode: +o uliko 07:56:09 <coopserver> <V453000> howzitgoin? 07:56:33 <coopserver> <Jam35> ok i guess 08:02:00 *** TallMan has joined #openttdcoop 08:02:53 <coopserver> <V453000> we could reroute slug yetihill to the other SLH 08:03:02 <coopserver> <V453000> goes through plan and will be in the way of the SLH sooner or later 08:03:22 <coopserver> <V453000> could do this 08:03:30 <coopserver> <Jam35> sure 08:03:58 *** Maraxus has joined #openttdcoop 08:03:58 *** ChanServ sets mode: +o Maraxus 08:04:17 <coopserver> <V453000> the fact that there is a lake makes me feel terribly sorry 08:04:19 <coopserver> <V453000> truly 08:04:59 <coopserver> <Jam35> was a lake :P 08:05:07 <coopserver> <V453000> . 08:05:08 <coopserver> <V453000> :D 08:14:46 <coopserver> <V453000> 8) 08:15:09 <coopserver> <V453000> overflow wtf enough 08:20:30 <Maraxus> !password 08:20:30 <coopserver> Maraxus: uninit 08:20:43 <coopserver> *** Game paused (connecting clients) 08:20:45 <coopserver> *** Maraxus has joined 08:20:45 <coopserver> *** Game unpaused (connecting clients) 08:20:50 <coopserver> <V453000> hy 08:20:52 <coopserver> <Maraxus> hi 08:20:56 <coopserver> <Jam35> ho 08:22:18 <coopserver> <Jam35> you're doing that on purpose :P 08:22:22 <coopserver> <V453000> wat 08:22:29 <coopserver> <Jam35> I build 4 you start 5 08:22:33 <coopserver> <Maraxus> we're expanding to how many lines? 08:22:39 <coopserver> <Jam35> I build 5 you start 6 08:22:41 <coopserver> <V453000> it is adding itself! :D 08:22:47 <coopserver> <V453000> Maraxus: shitload 08:32:04 <TallMan> !password 08:32:04 <coopserver> TallMan: margin 08:32:12 <coopserver> *** Game paused (connecting clients) 08:32:16 <coopserver> *** TallManNL has joined 08:32:16 <coopserver> *** Game unpaused (connecting clients) 08:38:33 <coopserver> <V453000> more space for yeti station =D 08:44:07 <coopserver> <V453000> oh 08:44:11 <coopserver> <V453000> my pet water farm exploded :D 08:47:32 <coopserver> <V453000> hm 08:47:40 <coopserver> <V453000> the LLL on the other end of the map is a slight bottleneck guys :D 08:49:08 <coopserver> <V453000> win 08:49:14 <coopserver> <TallManNL> Something went wrong? 08:56:08 <coopserver> <V453000> 6 farms are missing :| 08:56:12 <coopserver> <V453000> that is 25% extra :D 08:56:16 <coopserver> <V453000> not to mention production increases 08:59:07 <coopserver> <TallManNL> Just noticed a signal gap on a SL 08:59:27 <coopserver> <TallManNL> Fix or do I let you hunt it down without any further clue? 08:59:35 <coopserver> <V453000> fix 08:59:48 <coopserver> <TallManNL> The boring option it is 08:59:58 <coopserver> <V453000> fixing things is boring? 09:00:20 <coopserver> <TallManNL> No, but letting you hunt it down yuorself is much more fun 09:00:29 <coopserver> <V453000> why so? 09:01:15 <coopserver> <TallManNL> I usually get frustrated when I have some sort of error but I cannot locate it. Irritating, but probably fun for others seeing me fail 09:01:37 <coopserver> <V453000> I dont see your logic there 09:01:58 <coopserver> <TallManNL> Who said I was logical? 09:02:09 <coopserver> <V453000> oh god wtf is the problem 09:02:30 <coopserver> <TallManNL> nothing, signal gap is fixed 09:02:39 <coopserver> <V453000> I meant your problem not some signal gap :) 09:02:47 <coopserver> <TallManNL> And don't take me too seriously, I am a bit silly today 09:03:08 <coopserver> <V453000> ._. 09:04:59 <coopserver> <TallManNL> Did I say today, I meant any day 09:06:04 <coopserver> <Jam35> that relocated station looks weird 09:06:08 <coopserver> <V453000> rather come expand to 6 lines with us 09:06:08 <coopserver> <Jam35> weird signal 09:06:15 <coopserver> <Jam35> (s) 09:06:21 <coopserver> <V453000> no 09:06:22 <coopserver> <V453000> sane 09:07:10 <coopserver> <Jam35> detection is off? 09:08:26 <coopserver> <V453000> happier? :P 09:09:32 <coopserver> <Jam35> still not convinced:P 09:09:36 <coopserver> <V453000> about? :D 09:09:44 <coopserver> <Jam35> what about the right side 09:09:55 <coopserver> <V453000> same shit 09:10:03 <coopserver> <V453000> or well similar 09:10:09 <coopserver> <V453000> no trains to be at platforms or waiting bay 09:10:18 <coopserver> <V453000> or the 3way split 09:10:35 <coopserver> <Jam35> we are looking through the station oic 09:10:57 <coopserver> <Jam35> ok 09:11:02 <coopserver> <V453000> NOT OK :D 09:11:22 <coopserver> <Jam35> hadn't thought of that 09:12:23 <coopserver> <Jam35> why did the train not take the platform ? 09:12:38 <coopserver> <V453000> im not looking there but what happened? 09:12:49 <coopserver> <Jam35> it had space to enter, the one on the loop 09:13:02 <coopserver> <Jam35> but stayed there 09:13:12 <coopserver> <V453000> because one was still at 1 platform? 09:13:16 <coopserver> <V453000> it waits for both to be empty 09:13:26 <coopserver> <Jam35> may have been true 09:13:32 <coopserver> <Jam35> :P 09:13:33 <coopserver> <V453000> mayhaps 09:14:07 <coopserver> <TallManNL> Lot of trains for Yeti drop are going through pickup, 2 lines need to be reconnected. I don't dare as I am a wimp 09:14:54 <coopserver> <V453000> shyt :) 09:15:20 <coopserver> <TallManNL> I just report the problems I see. If I shouldn't just tell me 09:15:28 <coopserver> <V453000> it is helpful :) 09:15:51 <coopserver> <TallManNL> Nobody ever calle me that :D 09:16:58 <Taede> !dl win64 09:16:58 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 09:17:00 <coopserver> <Jam35> feck 09:17:12 <coopserver> <V453000> haaaahahahahaaa 09:17:13 <coopserver> <V453000> hm 09:17:39 <Taede> traincrash? 09:17:55 <coopserver> <V453000> asscrash 09:17:59 <coopserver> <V453000> Jam35 breaking the law 09:18:12 <Taede> never drink and drive 09:18:22 <coopserver> <TallManNL> Not even cola? 09:18:26 <coopserver> <V453000> I meant the bribing policy law 09:18:33 <Taede> just because rails stop you from swerving, doesnt mean you wont hit the rear end of something else 09:18:43 <coopserver> <V453000> :D 09:19:19 <Taede> !password 09:19:19 <coopserver> Taede: toward 09:19:39 <coopserver> *** Game paused (connecting clients) 09:19:42 <coopserver> *** Taede has joined 09:19:43 <coopserver> *** Game unpaused (connecting clients) 09:22:18 *** Progman has joined #openttdcoop 09:22:18 <coopserver> <TallManNL> That exit on HUMIE really does need those extra tracks that are just rusting away. I haven't the knowledge to hook them up properly so I am going to hide in a corner 09:22:32 <coopserver> <V453000> the whole half of map needs expanding 09:22:46 <coopserver> <V453000> and until you try, you wont magically get that knowledge :) 09:22:52 <coopserver> <TallManNL> Exactly the knowledge I don't have :P 09:23:17 <coopserver> <V453000> .. 09:24:12 <coopserver> <TallManNL> I'll make a mess of things and you need to clean up stuff you didn't know could fail for hourse 09:24:40 <coopserver> <Jam35> feck 09:24:44 <coopserver> <V453000> I know the possible outcomes when I say you should try :) 09:24:46 <coopserver> <V453000> but as you want 09:26:02 <coopserver> <TallManNL> As I said for now I will look, try to interpret what you guys do, ask stupid questions and maybe in the future I will do more than correct a single signal 09:26:37 <coopserver> <TallManNL> Looking near crash site, see sign, corner too short? 09:26:39 <coopserver> <V453000> up to you :) 09:27:03 <coopserver> <Jam35> see answer :p 09:27:10 <coopserver> <V453000> feck? :D 09:27:11 <coopserver> <TallManNL> Seen it, thanks 09:27:16 <coopserver> <Jam35> no 09:27:23 <coopserver> <Jam35> it was 09:27:34 <coopserver> <Jam35> the answer I mean 09:27:53 <coopserver> <Jam35> 3.5 is full speed 09:28:48 <coopserver> <TallManNL> Actually never bothered to test that, always made them 4,5 on TL4 to be sure 09:29:24 <coopserver> <Jam35> if you have the measurement tool on it says 4 09:29:29 <coopserver> <V453000> ^ 09:30:55 <coopserver> <Jam35> that jam is quite a sight 09:32:43 <coopserver> <V453000> yeah look at the ass of that jam 09:37:09 <coopserver> *** Jam35 has left the game (general timeout) 09:37:16 <coopserver> <V453000> traitor, eat him! 09:37:57 *** Mark has quit IRC 09:41:25 <coopserver> <V453000> SLH 03a doubled :D 09:44:14 <Jam35> !dl 09:44:14 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 09:44:15 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26379 09:45:44 <Jam35> !password 09:45:44 <coopserver> Jam35: scaler 09:47:50 <coopserver> *** Taede has left the game (general timeout) 09:49:41 <coopserver> *** Game paused (connecting clients) 09:49:44 <coopserver> *** Jam35 has joined 09:49:44 <coopserver> *** Game unpaused (connecting clients) 09:49:57 <coopserver> <V453000> moooooooooo 09:50:04 <coopserver> <Jam35> yees 09:56:15 *** retro|cz has joined #openttdcoop 10:04:02 <coopserver> <V453000> work harder Jam35 10:05:04 <coopserver> <V453000> (: 10:05:11 <coopserver> <Jam35> hmm 10:05:22 <coopserver> <Jam35> strange mouse 10:05:35 <coopserver> <Jam35> I no likey 10:05:38 <coopserver> <V453000> :D 10:05:43 <coopserver> <V453000> likey the mouse or the hax 10:06:00 <coopserver> <Jam35> hax is fine 10:06:21 <coopserver> <Jam35> mouse may 'accidently' kill itself 10:06:33 <coopserver> <V453000> dats what mice do 10:07:49 <coopserver> <TallManNL> Put some cheese in a mousetrap and wait 10:08:08 <coopserver> <V453000> that wont make it very alive 10:08:20 <coopserver> <Jam35> mice hate cheese 10:08:27 <coopserver> <Jam35> chocolate is better 10:09:13 <coopserver> <V453000> SLH 00 done (: 10:11:19 <coopserver> <V453000> I will let you go mess with the humie station :P 10:12:06 <coopserver> <Jam35> 3 from drop 3 from pick, done :P 10:12:26 <coopserver> <V453000> not sure how long is that going to last :) 10:12:34 <coopserver> <Jam35> hmm ok 10:12:38 <coopserver> <V453000> I would suggest doing something similar as at yetistation 10:14:02 <coopserver> <V453000> we could make temporary bypass of 3 + 3 10:14:10 <coopserver> <V453000> you can build the merger ->6 inside 10:14:15 <coopserver> <V453000> and connect it later 10:14:16 <coopserver> <V453000> easy 10:18:20 <coopserver> <V453000> there 10:18:32 <coopserver> <V453000> enjoy Jam35 :P 10:18:38 <coopserver> <V453000> ima reroute the SL too 10:19:45 <coopserver> <V453000> me thinks eliminating Yetislaughter Metropolis is within the scenario 10:21:56 <coopserver> <V453000> =D 10:21:59 <coopserver> <V453000> bribing ftw 10:23:12 <theholyduck> such murder 10:23:21 <coopserver> <V453000> SCENARIO 10:23:53 <coopserver> <V453000> come join you puny duck 10:24:08 <theholyduck> my puny laptop woould melt 10:24:10 <theholyduck> and then catch fire 10:24:17 <coopserver> <V453000> nĂ³ 10:24:23 <coopserver> <Jam35> ducks are food here 10:24:48 <coopserver> <V453000> . 10:24:51 <coopserver> <Jam35> sorry, livestock 10:24:58 <coopserver> <V453000> holy livestock 10:25:00 <coopserver> <V453000> eat it anyway 10:25:22 <coopserver> <Jam35> I don't wanna build that 10:25:26 <coopserver> <Jam35> you build it 10:25:27 <coopserver> <V453000> why :d 10:25:36 <coopserver> <V453000> I built yetistation 10:25:40 <coopserver> <V453000> we can do it togethor 10:25:43 <coopserver> <Jam35> I don't know 10:25:50 <coopserver> <Jam35> just wanna sit here 10:26:02 <coopserver> <V453000> pf 10:26:31 <coopserver> <V453000> the exit of humie pickup alone is wtf 10:27:42 <coopserver> <Jam35> it lost goods acceptance 10:27:51 <coopserver> <V453000> fak :D 10:27:56 <coopserver> <Jam35> cos you demolished the town :P 10:28:10 <coopserver> <Jam35> lol 10:28:19 <coopserver> <Jam35> rebuild 10:28:32 <coopserver> <V453000> no 10:28:34 <coopserver> <V453000> use another town 10:28:43 <coopserver> <Jam35> which ? :D 10:29:11 <coopserver> <V453000> highlands 10:29:16 <coopserver> <Jam35> i see 10:29:31 <V453000> !rcon set town_growth_:rate 5 10:29:32 <coopserver> 'town_growth_:rate' is an unknown setting. 10:29:33 <V453000> !rcon set town_growth_:rate 4 10:29:34 <coopserver> 'town_growth_:rate' is an unknown setting. 10:29:37 <V453000> !rcon set town_growth_rate 4 10:30:07 <coopserver> <Jam35> no rv's 10:30:27 <coopserver> <V453000> 2bad 10:31:07 <coopserver> <TallManNL> Any reason those 2 farms station exit has been disconnected? 10:31:16 <coopserver> <V453000> which 10:31:16 <coopserver> <TallManNL> Yetinavy docks 10:31:27 <coopserver> <V453000> no :) 10:32:06 <coopserver> <V453000> got goods accepting :D 10:32:47 <coopserver> <Jam35> brb 10:35:15 <V453000> !rcon set town_growth_rate 1 10:36:14 <coopserver> <Jam35> sorry this is not my PC gtg 10:36:20 <coopserver> *** Jam35 has left the game (Leaving) 10:36:21 <coopserver> <V453000> :D cya 10:36:34 <coopserver> <Maraxus> cu 10:37:25 <Jam35> this IS my pc 10:37:30 <Jam35> sucks 10:37:33 <coopserver> <V453000> BEHOLD 10:37:47 <Jam35> !password 10:37:47 <coopserver> Jam35: nearby 10:37:53 <coopserver> *** Game paused (connecting clients) 10:37:59 <coopserver> *** Jam35 has joined 10:38:00 <coopserver> *** Game unpaused (connecting clients) 10:39:38 <coopserver> <Jam35> well, things are moving and I can even scroll the screen 10:39:46 <coopserver> <V453000> :) 10:39:49 <coopserver> *** Jam35 has joined company #1 10:39:51 <coopserver> <V453000> small map 10:39:59 <coopserver> <V453000> == good 10:40:46 <coopserver> <TallManNL> What's wrong with 2k x 2k 10:40:54 <coopserver> <V453000> everything? 10:41:31 <coopserver> <TallManNL> Station spread max setting should scale with mapsize. 200 wide station on 2k map :D 10:41:45 <coopserver> <V453000> you can still only have 5000 trains 10:41:45 <coopserver> <V453000> w 10:41:50 <coopserver> <V453000> which is possible to get on 512x512 10:42:09 <coopserver> <TallManNL> Just make em longer :P 10:42:10 *** Progman has quit IRC 10:42:19 <coopserver> <V453000> not helpful 10:42:25 <coopserver> <V453000> you could build on smaller map already :) 10:43:01 <coopserver> <V453000> and I am not even commenting on 4k x 4k 10:50:53 <coopserver> <TallManNL> Aw come on, 1 comment 10:51:05 <coopserver> <V453000> ? 10:51:14 <coopserver> <TallManNL> on 4k x 4k 10:51:25 <coopserver> <V453000> it is retarded. 10:51:28 <coopserver> <TallManNL> was afk, only saw that now 10:55:56 <coopserver> <V453000> simply put, if you are able to have 5000 trains on a 512x512, why play a bigger map at all, I am only getting lost in larger maps, you gain nothing more interesting, just more straight tracks to close the distance, and you get a LOT more cpu requirements 10:56:01 <coopserver> <V453000> comment made 10:56:37 <coopserver> <Maraxus> considering we had a game on 512x512 with 3000 TL3 trains scaling up that would be 192.000 trains on 4kx4k... 10:56:50 <coopserver> <V453000> :d 10:59:00 <coopserver> <TallManNL> too bad you can't go beyond the 5k trains 10:59:15 <coopserver> <V453000> 3k trains is already quite unplayable online 10:59:17 <coopserver> <V453000> . 10:59:35 <coopserver> <V453000> not to mention the brutal amount of effort it takes to build the rails for them 10:59:49 <coopserver> <V453000> playing smaller map is a lot more fun as traffic is more dense 10:59:52 <coopserver> <TallManNL> Is that cause of bandwidth that it's getting hard online? 11:00:19 <coopserver> <V453000> no 11:00:25 <coopserver> <V453000> simply CPU 11:01:02 <coopserver> <V453000> as soon as your cpu cant keep up with the server, you disconnect 11:01:03 <coopserver> <TallManNL> server choking on 3k trains+netcode when online vs 5k trains offline? 11:01:06 <coopserver> <V453000> which can be 1000 trains for many people 11:01:16 <coopserver> <V453000> server is fine, clients arent 11:01:21 <coopserver> <TallManNL> Geez, they need to get out of the P4 era :D 11:01:46 <coopserver> <V453000> even modern i7s have problems with that many trains 11:02:03 <coopserver> <TallManNL> But fair enough, CPU's are going multithreaded and I as programmer see the challenges in multithreading openTTD 11:02:21 <coopserver> <TallManNL> Core's are not going faster, just more of them 11:02:36 <coopserver> <V453000> njoy :) that would be helpful but I doubt that is going to happen anytime soon 11:02:37 <coopserver> <TallManNL> And offcourse the CPU bound GFX 11:03:08 <coopserver> <TallManNL> I did not say I was going to do it, just that I see the complexity and understand it's nowhere near even being a trivial matter 11:03:23 <coopserver> <V453000> :) 11:03:59 <coopserver> <TallManNL> server running without GFX has obviously got more headroom than any client 11:04:09 <coopserver> <TallManNL> As clients without GFX make no sense :D 11:04:26 <coopserver> <V453000> only pathfindingi s on 1 core, rest can be on 2nd one 11:04:35 <coopserver> <V453000> and the gfx/rest is minimum compared to pathfinding 11:04:58 <coopserver> <TallManNL> Would have thought GFX takes a fair chunk of CPU 11:05:08 <coopserver> <V453000> its just loading images... 11:06:20 <coopserver> <TallManNL> But if the load is in the pathfinder then only the server should choke, can't really see why pathfinder should run clientside 11:07:11 <V453000> !rcon set town_growth_rate 4 11:07:24 <coopserver> <V453000> idk either but I suppose it wouldnt be easy to change that :) 11:08:46 <coopserver> <TallManNL> Quick check, really coarse offcourse. Full zoom in on ML gives 11% cpu on my quadcoce i5, zoomed out I go 27% 11:09:02 <coopserver> <TallManNL> that should only be the graphics doing the doubling 11:09:24 <coopserver> <TallManNL> Zoomed in on empty land 7% 11:09:38 <coopserver> <V453000> well, yes, but you multiplied the viewport size by like 16x or more 11:09:40 <coopserver> <TallManNL> So clientside I would say GFX is issue 11:09:58 <coopserver> <V453000> and the graphics are on a different core than pathfinding 11:09:59 <coopserver> <TallManNL> True, which ppl do at times when they need to find something 11:10:09 <coopserver> <TallManNL> causeing CPU to spike and disconnect 11:10:12 <coopserver> <V453000> the problem is the pathfinding core 11:10:22 <coopserver> <TallManNL> Was just looking at GFX part in the cpu load 11:14:03 <coopserver> <TallManNL> Reason pathfinder runs locally is to avoid having huge amount of vehicle location updates on network 11:14:14 <coopserver> <V453000> probably 11:16:57 *** retro|cz has quit IRC 11:17:42 <V453000> !rcon set town_growth_rate 0 11:19:18 <coopserver> <TallManNL> Fair enough point, I got a quadcore, 5% CPU load when minimizing what moves on screen should be mainly pathfinder, but that actually is 20% load if the PC was singlecore. 5k trains would send pathfinder to 100% 11:19:24 <coopserver> <TallManNL> on a singlecore 11:20:11 <coopserver> <V453000> probably. :) 11:20:25 <coopserver> <TallManNL> Lol, what's happening with all trains going onto SL04 11:20:41 <coopserver> <V453000> Jam35 had a broken overflow (: 11:20:51 <coopserver> <TallManNL> Ouch 11:21:27 <coopserver> <V453000> anyway, I gtfo for food shopping 11:21:34 <coopserver> <V453000> back shortly 11:21:34 <coopserver> <TallManNL> Bring me food as well 11:21:39 <coopserver> *** V453000 has joined spectators 11:27:37 <coopserver> <Jam35> I'm starting to dislike this idea 11:28:41 <coopserver> <Maraxus> time for other stuff - cu later 11:28:48 <coopserver> <Jam35> k bye 11:28:52 <coopserver> *** Maraxus has left the game (Leaving) 11:28:59 *** Maraxus has quit IRC 11:29:19 <coopserver> <TallManNL> The idea of bringing me food? 11:29:52 *** a_sad_dude has quit IRC 11:30:40 <coopserver> <Jam35> get yer own 11:31:19 <coopserver> *** Jam35 has joined spectators 11:31:19 <coopserver> *** Game paused (number of players) 11:31:37 <coopserver> *** TallManNL has left the game (Leaving) 11:48:18 <coopserver> *** Jam35 has joined company #1 11:52:43 *** circ-user-ruhCg has joined #openttdcoop 11:56:10 *** circ-user-ruhCg is now known as Dax 12:03:09 <coopserver> *** Jam35 has joined spectators 12:03:15 <coopserver> <V453000> moo 12:03:21 <coopserver> *** V453000 has joined company #1 12:03:22 <Jam35> oo 12:03:29 <coopserver> *** Jam35 has joined company #1 12:03:29 <coopserver> *** Game unpaused (number of players) 12:09:16 <coopserver> <V453000> how bout that :P 12:09:19 <coopserver> <V453000> enhanced tunolz 12:09:36 <coopserver> <Jam35> yeah was wondering how to use the space 12:09:44 <coopserver> <V453000> the answer this is 12:15:02 <BiG_MEECH2> nhanz tunlz? 12:15:06 <coopserver> <V453000> no 12:15:17 <BiG_MEECH2> bstrd 12:15:21 <coopserver> <V453000> yes 12:15:24 <BiG_MEECH2> also hi 12:15:27 <coopserver> <V453000> no 12:15:35 <BiG_MEECH2> oui 12:15:42 <coopserver> <V453000> Jam35: PBS > presignals here 12:15:49 <coopserver> <V453000> trains can see the 2way at the end 12:16:04 <BiG_MEECH2> !password 12:16:04 <coopserver> BiG_MEECH2: purple 12:16:09 <coopserver> *** Game paused (connecting clients) 12:16:17 <coopserver> *** BiG MeeCh has joined 12:16:17 <coopserver> *** Game unpaused (connecting clients) 12:16:23 <coopserver> <V453000> YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 12:16:37 <coopserver> <BiG MeeCh> god damn 12:16:42 <coopserver> <BiG MeeCh> YOOOOOOOOOOOOOOOO :D 12:16:45 <coopserver> <V453000> C: 12:17:16 <coopserver> <V453000> connect the thing? 12:17:33 <coopserver> <Jam35> enough lines in? 12:17:37 <coopserver> <V453000> yea 12:17:38 <coopserver> <Jam35> or do after 12:18:48 <coopserver> <Jam35> ah 12:18:50 <coopserver> <Jam35> lol 12:19:05 <coopserver> <V453000> its k 12:19:56 <coopserver> <V453000> meech is not k 12:20:05 <coopserver> <V453000> he 2 noo 12:20:14 <coopserver> <V453000> kinda njub 12:20:15 <coopserver> <BiG MeeCh> two noo 12:21:04 <coopserver> *** BiG MeeCh has joined company #1 12:21:52 <coopserver> <Jam35> thing? 12:21:54 <coopserver> <Jam35> :) 12:21:56 <coopserver> <Jam35> well 12:22:01 <coopserver> <Jam35> that is a name 12:22:08 <coopserver> <V453000> . 12:22:35 <coopserver> <V453000> MEECH GO EXPAND HALF OF THE NETWORK OR WE THROW YOU TO BE EATEN BY YETIS 12:22:45 <coopserver> <V453000> this is urgent and serious. 12:23:23 <coopserver> <BiG MeeCh> already did shit 12:23:26 <coopserver> <BiG MeeCh> irrelevant order 12:23:28 <coopserver> <V453000> do more shit 12:23:32 <coopserver> <BiG MeeCh> cant 12:23:41 <coopserver> <BiG MeeCh> need more sleep probaz 12:23:43 <coopserver> <V453000> that sense no makes 12:24:00 <coopserver> <BiG MeeCh> st patricks day 12:24:03 <coopserver> <BiG MeeCh> gotta drink a lot 12:24:07 <coopserver> <V453000> I shit on patrick 12:24:09 <coopserver> <BiG MeeCh> party all da time 12:24:53 <coopserver> <BiG MeeCh> bbiab 12:24:59 *** Mucht has joined #openttdcoop 12:24:59 *** ChanServ sets mode: +o Mucht 12:25:36 *** valhallasw has joined #openttdcoop 12:28:17 <coopserver> <V453000> shit baked 12:28:20 <coopserver> <V453000> @ drop 12:28:24 <coopserver> <V453000> humie 12:29:39 <coopserver> <Jam35> it's not working so great 12:29:39 <Dax> !password 12:29:39 <coopserver> Dax: thread 12:29:50 <coopserver> <V453000> cuz meech 12:29:52 <coopserver> *** Game paused (connecting clients) 12:29:57 <coopserver> *** Dax has joined 12:29:57 <coopserver> *** Game unpaused (connecting clients) 12:29:58 <coopserver> <V453000> some small prios would help considerably 12:30:55 <coopserver> <V453000> entry signal is enuf 12:30:58 <coopserver> <V453000> no need fer combo :) 12:32:42 <coopserver> <Jam35> hi Dax 12:32:45 <coopserver> <V453000> hy 12:32:53 <Dax> hey 12:38:16 <coopserver> <V453000> most of the industries are getting quite nutty 12:53:30 <coopserver> *** BiG MeeCh has joined spectators 12:54:53 <coopserver> <BiG MeeCh> needs less humaz mor yetti 12:55:37 <coopserver> *** BiG MeeCh has joined company #1 12:57:11 <coopserver> <BiG MeeCh> slh 01a needs some longer waiting bays 12:58:35 <coopserver> <BiG MeeCh> more importantly 12:58:41 <coopserver> <BiG MeeCh> slh 03b causing gridlock 12:58:47 <coopserver> <BiG MeeCh> at !connect me 12:59:27 <coopserver> <BiG MeeCh> ne1? 12:59:58 <coopserver> <BiG MeeCh> no won? 13:00:08 <coopserver> <Jam35> me 13:00:13 <coopserver> <BiG MeeCh> yo 13:00:24 <coopserver> <BiG MeeCh> i think a signal fix at !connect me will work 13:00:39 <coopserver> *** BiG MeeCh has joined spectators 13:01:12 <coopserver> *** BiG MeeCh has joined company #1 13:01:29 <coopserver> *** BiG MeeCh has joined spectators 13:02:31 <Jam35> stuff ain't connected and I'm lagging heavily 13:03:05 <coopserver> *** Jam35 has left the game (general timeout) 13:03:05 <coopserver> *** Game paused (number of players) 13:03:22 *** Dax has quit IRC 13:03:24 <coopserver> *** Dax has left the game (Leaving) 13:03:29 <Jam35> !password 13:03:29 <coopserver> Jam35: latent 13:03:36 <coopserver> *** Game still paused (connecting clients, number of players) 13:03:40 <coopserver> *** Jam35 has joined 13:03:41 <coopserver> *** Game still paused (number of players) 13:03:41 <Jam35> hm 13:03:56 <coopserver> *** Jam35 has joined company #1 13:03:57 <coopserver> *** Game unpaused (number of players) 13:06:15 <coopserver> *** Jam35 has left the game (general timeout) 13:06:15 <coopserver> *** Game paused (number of players) 13:07:14 <Jam35> can someone finish 6th @ SLH 03b please? 13:07:21 <Jam35> it's just about done anyway 13:10:46 *** a_sad_dude has joined #openttdcoop 13:14:56 <Jam35> !password 13:14:56 <coopserver> Jam35: combat 13:15:01 <coopserver> *** Game still paused (connecting clients, number of players) 13:15:06 <coopserver> *** Jam35 has joined 13:15:06 <coopserver> *** Game still paused (number of players) 13:15:16 <Jam35> how is 'combat' in ottd code 13:15:50 <coopserver> *** Jam35 has joined company #1 13:15:50 <coopserver> *** Game unpaused (number of players) 13:22:03 <TallMan> New gamemode, 1 long straight piece of track, 2 trains on opposite sides. The one that in a crash pushes the other one backwards wins 13:22:24 <coopserver> <BiG MeeCh> lmao 13:22:32 <coopserver> <BiG MeeCh> !connect me still causing no lane choice 13:24:48 <coopserver> *** Jam35 has left the game (general timeout) 13:24:48 <coopserver> *** Game paused (number of players) 13:25:34 <Jam35> it can be connected 13:25:58 <Jam35> !password 13:25:58 <coopserver> Jam35: combat 13:26:12 <coopserver> *** Game still paused (connecting clients, number of players) 13:26:16 <coopserver> *** Jam35 has joined 13:26:17 <coopserver> *** Game still paused (number of players) 13:26:34 <coopserver> *** Jam35 has joined company #1 13:26:34 <coopserver> *** Game unpaused (number of players) 13:27:00 <Jam35> nope... 13:27:05 <coopserver> *** Jam35 has left the game (general timeout) 13:27:05 <coopserver> *** Game paused (number of players) 13:30:32 <Jam35> !password 13:30:32 <coopserver> Jam35: memcpy 13:30:54 <coopserver> *** Game still paused (connecting clients, number of players) 13:30:58 <coopserver> *** Jam35 has joined 13:30:58 <coopserver> *** Game still paused (number of players) 13:31:06 <coopserver> *** Jam35 has joined company #1 13:31:06 <coopserver> *** Game unpaused (number of players) 13:37:27 <coopserver> *** Jam35 has joined spectators 13:37:27 <coopserver> *** Game paused (number of players) 13:37:32 <coopserver> *** Jam35 has joined company #1 13:37:32 <coopserver> *** Game unpaused (number of players) 13:46:50 <coopserver> <V453000> how it lookin? 13:47:03 <coopserver> <Jam35> most of 6th done 13:47:06 <coopserver> <V453000> I see 13:47:24 <coopserver> <Jam35> just 04b to do? 13:47:30 <coopserver> <Jam35> and Yeti 13:47:42 <coopserver> <V453000> im at yeti 13:51:06 <coopserver> <V453000> yeti dun 13:52:32 <coopserver> <V453000> enough like that 13:52:51 <coopserver> <V453000> unlikely to be more than 1 line of traffic 13:52:55 <coopserver> <V453000> if the whole SL has one 13:52:57 <coopserver> <V453000> ... for now :D 13:53:01 <coopserver> <Jam35> fine :) 13:53:19 <coopserver> <V453000> it doesnt matter in this spot, but perhaps sometime other it could :) 13:56:15 <coopserver> <V453000> :) 13:56:35 <coopserver> <Jam35> 7? 14:01:59 <coopserver> <Jam35> oh still a 6th to do 14:02:05 <coopserver> <Jam35> @ !X 14:02:05 <coopserver> <V453000> where 14:02:10 <coopserver> <V453000> hm yeah 14:02:16 <coopserver> <V453000> I left that as temporary 14:02:36 <coopserver> <V453000> I assume if you do 6->3+3, one of the ->3 will break anyway and will need xspansion 14:03:30 <coopserver> <Jam35> maybe, 4th in to drop then 14:03:35 <coopserver> <Jam35> looks easy 14:04:32 <coopserver> <V453000> likely yeah 14:05:55 <coopserver> <Jam35> of course still a case of getting 6->3 across that lot 14:08:02 <coopserver> <V453000> what where 14:08:26 <coopserver> <Jam35> another line to pick 14:08:41 <coopserver> <V453000> well yeah that might be slightly ass 14:08:48 <coopserver> <Jam35> at least choice somewhere 14:08:49 <coopserver> <V453000> but the pickup will probably want rebuilding sooner or later anyway 14:09:10 <coopserver> <V453000> could like put it more towards the town 14:09:33 <coopserver> <Jam35> ex-town? 14:09:51 <coopserver> <V453000> no the current-town :D 14:10:03 <coopserver> <V453000> fuckload of unused space there 14:10:17 <coopserver> <Jam35> oh ok, you think bigger :) 14:10:44 <coopserver> <V453000> how else 14:11:16 <coopserver> <Jam35> well we have 30 tiles the current side :P 14:11:34 <coopserver> <V453000> that helps a lot 14:11:42 <coopserver> <V453000> can do some long looparound overflow station 14:12:01 <coopserver> <V453000> the factory can be moved in SP too 14:14:50 <V453000> http://blog.openttdcoop.org/files/blog/V453000/Extras_F.png 14:14:59 <coopserver> <V453000> would fit perfectly 14:15:08 <coopserver> <V453000> needs no 6->X thing 14:15:16 <coopserver> <V453000> and our exit can handle the shit 14:15:27 <coopserver> <Jam35> not in IRC here, let me go look... 14:15:33 <coopserver> <V453000> wtf:d 14:16:16 <Jam35> ah that, yes 14:16:36 <Jam35> different rooms :) 14:16:45 <V453000> :d 14:16:49 <V453000> this thing would fit easily 14:17:10 <coopserver> <V453000> if the factory gtfo 14:17:55 <coopserver> <Jam35> not easy to move it without taking offline 14:20:07 <coopserver> <V453000> easy to take it offline :P 14:21:16 <coopserver> <V453000> I will move it 14:21:16 <coopserver> <V453000> sec 14:21:27 <coopserver> *** V453000 has left the game (Leaving) 14:21:27 <coopserver> *** Game paused (number of players) 14:21:31 <coopserver> *** Jam35 has joined spectators 14:22:13 *** Sylf has joined #openttdcoop 14:22:13 *** ChanServ sets mode: +o Sylf 14:22:31 <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Black%20%26%20Co.%2C%202315-12-13.sav 14:22:31 <coopserver> Starting download... 14:22:34 <coopserver> Savegame successfully downloaded 14:22:35 <V453000> !rcon ls 14:22:36 <coopserver> 0) .. (Parent directory) 14:22:37 <coopserver> 1) Black%20%26%20Co.%2C%202315-12-13.sav 14:22:38 <coopserver> 2) Black%20%26%20Co.%2C%2026th%20Jul%202139.sav 14:22:39 <coopserver> 3) psg276start1.sav 14:22:39 <V453000> !rcon load 1 14:22:39 <coopserver> 4) PSG275RestartSylf.sav 14:22:40 <coopserver> Starting new game 14:22:41 <coopserver> V453000: You have 9 more messages. Type !less to view them 14:22:43 <coopserver> *** Jam35 has left the game (connection lost) 14:22:43 <coopserver> *** BiG MeeCh has left the game (connection lost) 14:22:43 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379) 14:22:44 <coopserver> *** Game still paused (manual, number of players) 14:22:50 <V453000> !password 14:22:50 <coopserver> V453000: reinit 14:22:58 <coopserver> *** Game still paused (manual, connecting clients, number of players) 14:23:00 <coopserver> *** V453000 has joined 14:23:00 <coopserver> *** Game still paused (manual, number of players) 14:23:20 <V453000> !unpause 14:23:21 <coopserver> *** Game still paused (manual) 14:23:21 <coopserver> *** Game unpaused (manual) 14:23:41 <V453000> !auto 14:23:42 <coopserver> *** Game paused (number of players) 14:23:45 <coopserver> *** Jam35 has left the game (connection lost) 14:23:46 <coopserver> *** BiG MeeCh has left the game (connection lost) 14:23:49 *** Jam35_ has joined #openttdcoop 14:23:54 <Jam35_> !password 14:23:54 <coopserver> Jam35_: reinit 14:24:07 <coopserver> *** Game still paused (connecting clients, number of players) 14:24:10 <coopserver> *** Jam35 has joined 14:24:10 <coopserver> *** Game still paused (number of players) 14:24:14 <coopserver> *** Jam35 has joined company #1 14:24:14 <coopserver> *** Game unpaused (number of players) 14:26:32 <coopserver> <V453000> want to do that? 14:26:38 <coopserver> <V453000> or got some other idea? 14:26:41 <coopserver> <V453000> this is kinda generic :D 14:27:08 <coopserver> <Jam35> i'm fine with it 14:27:11 <TallMan> !password 14:27:11 <coopserver> TallMan: nitype 14:27:13 <coopserver> <V453000> kayz 14:27:17 <coopserver> *** Game paused (connecting clients) 14:27:21 <coopserver> *** TallManNL has joined 14:27:21 <coopserver> *** Game unpaused (connecting clients) 14:27:39 <coopserver> <V453000> for nature 14:28:05 <coopserver> <V453000> might of 64 platforms right there 14:29:23 <coopserver> <V453000> could do 20+20+20 14:29:32 <coopserver> <V453000> or even 18 18 18 14:29:36 <coopserver> <V453000> to have some space between the s ets 14:29:38 <coopserver> <V453000> sets 14:29:42 <coopserver> <V453000> for the overflow transitions 14:29:48 <coopserver> <Jam35> ok 14:30:22 <coopserver> <V453000> k that might be just enough 14:33:56 <coopserver> <V453000> not sure about the overlfow logic and connections yet but lets just make the basic thing for now? 14:34:23 <coopserver> <V453000> hm 14:34:27 <coopserver> <V453000> how about 14:34:35 <coopserver> <V453000> thisp 14:34:42 <coopserver> <V453000> other half also in this direction 14:34:48 <coopserver> <V453000> and separate overflow per set 14:35:02 <coopserver> <V453000> trivial, simple, but effective 14:35:12 <coopserver> <V453000> and we have shit-ton of space for overflow somewhere aside 14:35:47 <coopserver> <V453000> what you think? 14:36:00 <coopserver> <Jam35> sure 14:38:37 <coopserver> <V453000> asdf 14:38:39 <coopserver> <V453000> gtg 14:38:42 <coopserver> <V453000> will be late evening 14:38:44 <coopserver> <V453000> cya 14:38:53 <coopserver> *** V453000 has left the game (Leaving) 14:39:03 <coopserver> <Jam35> hm I may also in a while 14:39:05 <coopserver> <Jam35> bb 14:43:07 <coopserver> *** TallManNL has left the game (Leaving) 14:43:07 <coopserver> *** Game paused (number of players) 14:43:24 <coopserver> *** Jam35 has left the game (Leaving) 14:43:28 *** Jam35_ has quit IRC 14:47:10 <Jam35> !password 14:47:10 <coopserver> Jam35: linker 14:47:14 <coopserver> *** Game still paused (connecting clients, number of players) 14:47:22 <coopserver> *** Jam35 has joined 14:47:23 <coopserver> *** Game still paused (number of players) 14:47:37 <coopserver> *** Jam35 has left the game (Leaving) 14:47:41 <TallMan> you need a second on so you can build jam? 14:47:59 <Jam35> I'm ok ty 14:48:10 <Jam35> this PC won't handle it 14:48:24 <TallMan> I won't give you a new PC 14:49:08 <Jam35> not even in exchange for food? 14:49:36 <TallMan> Lol, will need to be a lot of food 15:03:36 *** Maraxus has joined #openttdcoop 15:03:36 *** ChanServ sets mode: +o Maraxus 15:03:48 <Maraxus> !password 15:03:48 <coopserver> Maraxus: effort 15:03:58 <coopserver> *** Game still paused (connecting clients, number of players) 15:04:00 <coopserver> *** Maraxus has joined 15:04:01 <coopserver> *** Game still paused (number of players) 15:05:46 <coopserver> *** Maraxus has left the game (Leaving) 15:10:22 *** Sylf has quit IRC 15:14:05 *** Sylf has joined #openttdcoop 15:14:05 *** ChanServ sets mode: +o Sylf 15:16:17 *** Mucht has quit IRC 15:19:01 *** Hazzard has joined #openttdcoop 15:20:09 <Hazzard> !players 15:20:09 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 15:25:55 *** Sylf has quit IRC 15:39:16 *** Brumi has joined #openttdcoop 15:40:05 <Brumi> !dl win64 15:40:06 <coopserver> Brumi: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip 15:41:53 <Brumi> !password 15:41:53 <coopserver> Brumi: memset 15:41:59 <coopserver> *** Game still paused (connecting clients, number of players) 15:42:01 <coopserver> *** Brumi has joined 15:42:01 <coopserver> *** Game still paused (number of players) 15:43:10 *** Progman has joined #openttdcoop 15:52:03 *** retro|cz has joined #openttdcoop 15:52:09 *** Djanxy has joined #openttdcoop 15:55:51 <Djanxy> !password 15:55:51 <coopserver> Djanxy: memset 15:56:30 <coopserver> *** Brumi has left the game (Leaving) 15:56:48 *** Brumi has quit IRC 15:58:04 <Djanxy> !password 15:58:04 <coopserver> Djanxy: triple 15:58:17 <coopserver> *** Game still paused (connecting clients, number of players) 15:58:20 <coopserver> *** Djanxy has joined 15:58:20 <coopserver> *** Game still paused (number of players) 16:00:59 <Hazzard> !password 16:00:59 <coopserver> Hazzard: triple 16:01:13 <coopserver> *** Game still paused (connecting clients, number of players) 16:01:19 <coopserver> *** Hazzard has joined 16:01:19 <coopserver> *** Game still paused (number of players) 16:01:26 <coopserver> *** Hazzard has joined spectators 16:01:45 <coopserver> <Hazzard> hwow 16:01:57 <coopserver> <Djanxy> Hey Hazzard - i gtg sadly. cya later 16:02:04 <coopserver> <Hazzard> Cya :_ 16:02:07 <coopserver> <Hazzard> :) 16:02:18 <coopserver> *** Djanxy has left the game (Leaving) 16:02:24 <coopserver> *** Hazzard has joined company #1 16:02:35 <coopserver> *** Hazzard has left the game (Leaving) 16:10:12 *** Djanxy has quit IRC 16:17:28 *** Hazzard has quit IRC 17:08:12 *** Hazzard has joined #openttdcoop 17:19:08 <Jam35> !password 17:19:08 <coopserver> Jam35: demand 17:19:14 <coopserver> *** Game still paused (connecting clients, number of players) 17:19:20 <coopserver> *** Jam35 has joined 17:19:21 <coopserver> *** Game still paused (number of players) 17:24:17 *** retro|cz has quit IRC 17:28:44 <coopserver> *** Jam35 has left the game (Leaving) 18:32:58 <Hazzard> !password 18:32:58 <coopserver> Hazzard: returs 18:33:07 <coopserver> *** Game still paused (connecting clients, number of players) 18:33:09 <Hazzard> @logs 18:33:09 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 18:33:11 <coopserver> *** Hazzard has joined 18:33:12 <coopserver> *** Game still paused (number of players) 18:55:40 <coopserver> <Hazzard> Every farm is connected, nice 19:04:43 <Jam35> !password 19:04:43 <coopserver> Jam35: widths 19:04:49 <coopserver> *** Game still paused (connecting clients, number of players) 19:04:56 <Jam35> I'll try... 19:05:05 <coopserver> *** Jam35 has joined 19:05:06 <coopserver> *** Game still paused (number of players) 19:05:12 <coopserver> *** Jam35 has joined company #1 19:05:12 <coopserver> *** Game unpaused (number of players) 19:05:44 <Jam35> hm jerky :) 19:06:30 <coopserver> *** Jam35 has left the game (general timeout) 19:06:30 <coopserver> *** Game paused (number of players) 19:06:39 <Jam35> hmm bb 19:07:42 *** ODM has quit IRC 19:08:08 <Maraxus> !password 19:08:09 <coopserver> Maraxus: widths 19:08:21 <coopserver> *** Game still paused (connecting clients, number of players) 19:08:23 <coopserver> *** Maraxus has joined 19:08:23 <coopserver> *** Game still paused (number of players) 19:09:23 *** Hazzard_ has joined #openttdcoop 19:11:18 <Jam35> !vehicles 19:11:18 <coopserver> Jam35: Total vehicles per type: Rail: 965, Road: 0, Water: 0, Air: 0 19:17:27 *** Hazzard_ has quit IRC 19:18:38 <Hazzard> The number of trains sure went up fast this game 20:25:22 <coopserver> *** Maraxus has left the game (Leaving) 20:25:34 *** Maraxus has quit IRC 20:27:09 *** Hazzard_ has joined #openttdcoop 20:38:30 <coopserver> *** Hazzard has joined spectators 21:04:10 *** happy__ has joined #openttdcoop 21:04:49 *** happy__ has left #openttdcoop 21:36:31 *** uliko has quit IRC 21:51:32 <V453000> !password 21:51:32 <coopserver> V453000: adding 21:51:50 <coopserver> *** Game still paused (connecting clients, number of players) 21:51:53 <coopserver> *** V453000 has joined 21:51:53 <coopserver> *** Game still paused (number of players) 21:52:14 <coopserver> *** V453000 has left the game (Leaving) 22:15:27 <TallMan> !password 22:15:27 <coopserver> TallMan: vararg 22:15:38 <coopserver> *** Game still paused (connecting clients, number of players) 22:15:42 <coopserver> *** TallManNL has joined 22:15:42 <coopserver> *** Game still paused (number of players) 22:17:19 <coopserver> *** TallManNL has left the game (Leaving) 22:43:11 *** retro|cz has joined #openttdcoop 22:50:20 <BiG_MEECH2> !password 22:50:20 <coopserver> BiG_MEECH2: geturl 22:50:32 <coopserver> *** Game still paused (connecting clients, number of players) 22:50:42 <coopserver> *** BiG MeeCh has joined 22:50:42 <coopserver> *** Game still paused (number of players) 22:50:55 <BiG_MEECH2> I love getting URL 22:56:24 <Hazzard> XD 22:57:16 <coopserver> *** Hazzard has joined company #1 22:58:47 <coopserver> *** BiG MeeCh has joined company #1 22:58:47 <coopserver> *** Game unpaused (number of players) 22:58:51 <coopserver> <BiG MeeCh> bam 23:00:06 <coopserver> <Hazzard> jezus 23:00:24 <coopserver> <Hazzard> Yesterday I started with fours and now it's jamming with six 23:00:40 <coopserver> <BiG MeeCh> secret project in progress :P 23:01:25 <coopserver> <Hazzard> Is that yours? 23:01:50 <coopserver> <BiG MeeCh> i wish i could say it was mine 23:02:09 *** Progman has quit IRC 23:03:52 <coopserver> <Hazzard> Look at slug yetihill woods 23:04:22 <coopserver> <BiG MeeCh> yeah Jam35 23:05:15 <coopserver> *** BiG MeeCh has left the game (general timeout) 23:05:15 <coopserver> *** Game paused (number of players) 23:05:30 <BiG_MEECH2> yay for lagging hard 23:06:35 <Hazzard> !password 23:06:35 <coopserver> Hazzard: enters 23:06:49 <coopserver> *** Game still paused (connecting clients, number of players) 23:06:54 <coopserver> *** Hazzard #1 has joined 23:06:54 <coopserver> *** Game still paused (number of players) 23:06:54 <coopserver> *** Game unpaused (number of players) 23:10:27 <coopserver> *** Hazzard #1 has left the game (Leaving) 23:10:27 <coopserver> *** Game paused (number of players) 23:16:18 <BiG_MEECH2> lol haxx 23:18:51 <BiG_MEECH2> y u haxxard? 23:23:37 <Hazzard> no hax dude, im MLG PR0 23:23:47 <Hazzard> all skilz 23:25:44 <Hazzard> So apparently V is making this: http://blog.openttdcoop.org/files/blog/V453000/Extras_F.png 23:27:46 *** valhallasw has quit IRC 23:28:21 <BiG_MEECH2> I like it 23:28:29 <BiG_MEECH2> gonna need to remove some lanes on the left I reckon 23:28:56 <phatmatt> !date 23:28:56 <coopserver> Mar 14 2318 23:28:58 *** TallMan has quit IRC 23:31:03 <BiG_MEECH2> yo 23:32:52 <phatmatt> sup 23:33:35 <BiG_MEECH2> yoyo 23:33:40 *** Sylf has joined #openttdcoop 23:33:40 *** ChanServ sets mode: +o Sylf 23:34:29 <BiG_MEECH2> yooooooooosylf 23:34:57 <coopserver> *** Hazzard has left the game (general timeout) 23:35:24 <Hazzard> !vehicles\ 23:35:24 <Hazzard> !vehicles 23:35:24 <coopserver> Hazzard: Total vehicles per type: Rail: 965, Road: 0, Water: 0, Air: 0 23:35:24 <Hazzard> !players 23:35:25 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 23:36:03 <Hazzard> ping 23:37:07 <BiG_MEECH2> O_o 23:37:13 <BiG_MEECH2> howd you leave 2x? 23:38:05 <Hazzard> No idea, on my irc it shows I haven't left at all 23:38:15 <Hazzard> you stole my packet :) 23:38:57 *** Hazzard_ has quit IRC 23:39:22 <BiG_MEECH2> I got all da paketz 23:40:08 <Hazzard> hey, it's the other me 23:40:11 <Hazzard> bye 23:43:04 <BiG_MEECH2> I got all da paketz 23:43:49 <Hazzard> hmm 23:46:39 <BiG_MEECH2> intercepted in male box