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Log for #openttdcoop on 16th March 2014:
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00:02:13  *** Afdal has left #openttdcoop
00:03:18  <coopserver> <YeTI_MeECH> ml getting pretty full :D
00:30:45  <coopserver> <Hazzard> look at !this
00:31:55  <coopserver> <YeTI_MeECH> looking now
00:32:05  <coopserver> <Hazzard> Fun jam
00:32:29  <coopserver> <YeTI_MeECH> i think that one track shouldnt be there
00:32:38  <coopserver> <Hazzard> I don't know how that happens though
00:32:49  <coopserver> <YeTI_MeECH> that?
00:33:05  <coopserver> <Hazzard> Also, like you said, what is that extra loop for?
00:33:27  <coopserver> <YeTI_MeECH> which loop?
00:33:48  <coopserver> <YeTI_MeECH> clea n purr it?
00:34:29  <coopserver> <YeTI_MeECH> idk if V453000 made it it must work right i guess
00:35:12  <coopserver> <Hazzard> OH
00:35:14  <coopserver> <Hazzard> *Oh
00:35:23  <coopserver> <YeTI_MeECH> its sginal detection of some sort
00:35:25  <coopserver> <Hazzard> Yeah, that part is important
00:35:40  <coopserver> <YeTI_MeECH> :D
00:36:20  <coopserver> <Hazzard> Maybe the purr color cause that jam :?
00:36:29  <coopserver> <YeTI_MeECH> no i dont think so
00:36:35  <coopserver> <YeTI_MeECH> did you see i removed 1 peice of track
00:36:40  <coopserver> <Hazzard> Yeah
00:36:47  <coopserver> <YeTI_MeECH> should be fine now i think
00:36:52  <coopserver> <Hazzard> But the two way signal is supposed to force trains into the depot
00:37:01  <coopserver> <YeTI_MeECH> i think that presig was causing issue with the 2-way ?
00:37:28  <coopserver> <YeTI_MeECH> oh i do see that issue
00:38:55  <coopserver> <YeTI_MeECH> maybe that will work better?
00:39:23  <coopserver> <YeTI_MeECH> wanna try and break it ?
00:40:36  <coopserver> <Hazzard> Pur color is causing the problem
00:40:53  <coopserver> <YeTI_MeECH> make it red then?
00:41:00  <coopserver> <Hazzard> No idea why
00:41:53  <coopserver> <YeTI_MeECH> lol
00:42:04  <coopserver> <YeTI_MeECH> whoa, see that?
00:42:06  <coopserver> <YeTI_MeECH> xD
00:42:26  <coopserver> <YeTI_MeECH> train went into depot, decided to go out the way it came in
00:42:39  <coopserver> <Hazzard> That seems to work
00:42:47  <coopserver> <YeTI_MeECH> yes
00:43:04  <coopserver> <YeTI_MeECH> i wanna see it break again
00:43:52  <coopserver> <Hazzard> Ok
00:44:03  <coopserver> <Hazzard> If the depot is a different color it breaks
00:44:50  <coopserver> <YeTI_MeECH> fale
00:45:12  <coopserver> <Hazzard> I guess that's an openTTD bug
00:45:58  <coopserver> <YeTI_MeECH> twerkin nao
00:47:41  *** Progman has joined #openttdcoop
00:48:37  <coopserver> <YeTI_MeECH> maybe poin that issue out to big ballers when they come in
00:48:45  <coopserver> <YeTI_MeECH> if its an issue with PURR v will want to know about it
00:49:07  <coopserver> <Hazzard> We can test right now
00:49:37  <coopserver> <Hazzard> Nope
00:49:42  <coopserver> <YeTI_MeECH> lol
00:49:47  <coopserver> <YeTI_MeECH> nope what? :)
00:50:07  <coopserver> <Hazzard> PM's realm
00:50:19  <BiG_MEECH2> planetmaka?
00:50:28  <coopserver> <Hazzard> :)
00:50:58  <coopserver> <YeTI_MeECH> maks two many planetz
00:53:37  <coopserver> <YeTI_MeECH> hm at humie boneyard woods we wouldnt need that double reverser
00:53:51  <Hazzard> ffs, how do I create account: http://account.openttd.org/en
00:53:54  <coopserver> <YeTI_MeECH> he had trains going to his station
00:54:26  <coopserver> <Hazzard> People were complaining about the visible depots
00:54:31  <coopserver> <YeTI_MeECH> oh yeah
00:54:56  <coopserver> <YeTI_MeECH> i told him that its not a good design but he justified it with saying it can do 20XX goods / mo in single player :D
00:55:03  <Hazzard> Oh, I figured out the website
01:03:30  <coopserver> <Hazzard> Submitted the bug :D
01:12:27  <coopserver> <Hazzard> I broke at least 3 overflows with colored purr
01:13:31  <coopserver> <Hazzard> I like Hijmani's deisgn
01:16:33  *** Progman has quit IRC
01:17:05  <coopserver> <Hazzard> The SL near the plan is starting to jam
02:18:12  <BiG_MEECH2> :D
02:18:17  <BiG_MEECH2> took a nap =\
02:18:21  <coopserver> <Hazzard> :P
02:18:45  <coopserver> <Hazzard> Network is jamming meech, sound the alarms
02:19:06  <coopserver> <YeTI_MeECH> too tired to give a fuck xD
02:22:48  <coopserver> *** Hazzard has joined spectators
02:22:48  <coopserver> *** Game paused (number of players)
02:23:22  <coopserver> <YeTI_MeECH> sorry maybe in a bit ill want to do something
02:23:24  <coopserver> <YeTI_MeECH> im burned out
02:58:02  <coopserver> *** Hazzard has joined company #1
02:58:02  <coopserver> *** Game unpaused (number of players)
03:10:13  <coopserver> <Hazzard> Meech, you there?
03:27:23  <coopserver> <YeTI_MeECH> kinda
03:28:52  <coopserver> <YeTI_MeECH> oh man
03:29:13  <coopserver> <YeTI_MeECH> 4 LANES RAW POWA
03:35:33  <coopserver> <YeTI_MeECH> you're going with the outermost lane for expansion?
03:36:04  <coopserver> <Hazzard> Does it matter?
03:36:10  <coopserver> <YeTI_MeECH> maybe
03:36:17  <coopserver> <YeTI_MeECH> b/c i can help or hinder depending :D
03:36:21  <coopserver> <Hazzard> I did it all on the outside, but then I shifted eveything out
03:37:18  <coopserver> <Hazzard> Actually, on the north part I did it from the outside, and on the south part I went from the inside
03:41:49  <coopserver> <Hazzard> i'm going to be afk for a little while
03:47:47  <coopserver> *** YeTI_MeECH has left the game (general timeout)
03:47:47  <coopserver> *** Game paused (number of players)
03:48:14  <BiG_MEECH2> need me to rejoin?
04:03:37  <coopserver> *** Hazzard has left the game (general timeout)
04:10:57  *** Hazzard has quit IRC
04:16:42  *** Hazzard has joined #openttdcoop
04:16:49  <Hazzard> Hello
04:48:45  <BiG_MEECH2> jo
04:50:15  <BiG_MEECH2> BIG CASH 4-LANE MSH HUSLTERS
04:51:11  <BiG_MEECH2> BiG BALLIN SLH MERGING 2 LANE SLH 4 LANE WHATSAMAGIC BBH
04:52:07  <BiG_MEECH2> PRIO x4 LANES
04:52:23  <BiG_MEECH2> aMEOW WAGONZ HUMANZ MUST PAY
04:52:32  <BiG_MEECH2> 50$ PAYMENT
04:54:09  <BiG_MEECH2> G-CODE
04:54:27  <Hazzard> g-code is a pain in the @$$
04:54:37  <Hazzard> Cura never works right
04:54:41  <Hazzard> b/c of Ubuntu
04:55:28  <Hazzard> so I gotta use send-g
04:55:32  <Hazzard> #thestruggleisreal
05:02:53  <BiG_MEECH2> LMAO
05:03:44  <BiG_MEECH2> !password
05:03:44  <coopserver> BiG_MEECH2: feeder
05:03:48  <coopserver> *** Game still paused (connecting clients, number of players)
05:03:56  <coopserver> *** BiG MeeCh has joined
05:03:56  <coopserver> *** Game still paused (number of players)
05:04:15  <BiG_MEECH2> printing your own ottd networks?
05:04:42  <Hazzard> :P
05:06:17  <BiG_MEECH2> @gap 6
05:06:17  <Webster> BiG_MEECH2: For Trainlength of 6: <= 12 needs 2, 13 - 20 needs 3, 21 - 28 needs 4.
05:06:27  <BiG_MEECH2>  @gap 4
05:06:32  <BiG_MEECH2> @gap 4
05:06:32  <Webster> BiG_MEECH2: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
05:07:38  <BiG_MEECH2> guess you're done for the night Boss?
05:07:44  <coopserver> *** BiG MeeCh has left the game (Leaving)
05:07:45  <Hazzard> !password
05:07:45  <coopserver> Hazzard: feeder
05:07:50  <BiG_MEECH2> lol :(
05:08:00  <Hazzard> XD
05:08:00  <BiG_MEECH2> I think i need to go pass out and die
05:08:05  <Hazzard> Alright, cya
05:08:17  <BiG_MEECH2> yeah, sorryish
05:08:39  <BiG_MEECH2> did moar platforms at yeti drop work betterish?
05:11:38  <Hazzard> Yeah
05:12:12  <Hazzard> I've been doing too much ttd :L
05:13:26  <BiG_MEECH2> what sorta shit do you 3d print?
05:14:50  <BiG_MEECH2> if its not secret ^_^
05:17:58  <BiG_MEECH2> guess it is TOP - SECRET EYES ONLY THEN :D
05:19:29  <Hazzard> No idea yet
05:19:38  <Hazzard> I want to make a trumpet
05:20:02  <BiG_MEECH2> wow
05:20:55  <BiG_MEECH2> sounds like  acool project
05:21:58  <BiG_MEECH2> ive made a few parts ago but that was 10 years ago or more
05:22:09  <BiG_MEECH2> sure stuff is easier to do now
05:22:17  <BiG_MEECH2> and better quality
05:27:19  <BiG_MEECH2> gtg
05:27:31  <BiG_MEECH2> ttyl
05:34:04  <Hazzard> Bye
05:59:40  *** Hazzard has quit IRC
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06:35:49  <V453000> !password
06:35:49  <coopserver> V453000: filled
06:36:09  <coopserver> *** Game still paused (connecting clients, number of players)
06:36:11  <coopserver> *** V453000 has joined
06:36:12  <coopserver> *** Game still paused (number of players)
06:36:13  <coopserver> <V453000> H
06:36:14  <coopserver> <V453000> Y
06:37:45  <coopserver> *** V453000 has left the game (Leaving)
06:41:49  <V453000> !password
06:41:50  <coopserver> V453000: tables
06:41:58  <coopserver> *** Game still paused (connecting clients, number of players)
06:42:00  <coopserver> *** V453000 has joined
06:42:00  <coopserver> *** Game still paused (number of players)
06:42:04  <V453000> !unpause
06:42:05  <coopserver> *** Game unpaused (number of players)
06:57:26  <Jam35> !password
06:57:26  <coopserver> Jam35: nsdata
06:57:33  <coopserver> *** Game paused (connecting clients)
06:57:41  <coopserver> *** Jam35 has joined
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06:57:42  <coopserver> <V453000> hai
06:57:48  <coopserver> *** Jam35 has joined company #1
06:57:59  <coopserver> <Jam35> mornin
06:58:11  <V453000> !auto
07:04:28  *** Mark has joined #openttdcoop
07:04:28  *** Webster sets mode: +o Mark
07:06:20  <coopserver> <V453000> hmf :D
07:06:32  <coopserver> <V453000> our glorious SLH 04 - 4way thing will go die die soonish :D
07:07:26  <coopserver> <Jam35> ah :)
07:08:18  <coopserver> <V453000> ps I thought people would discover my intentions for that station but no :(
07:12:29  *** Mark has quit IRC
07:13:43  <coopserver> <V453000> wtf major jam
07:14:44  <coopserver> <V453000> lake of furry death had a missing connection :d
07:14:49  <coopserver> <V453000> trains had to loop around
07:15:01  <coopserver> <Jam35> hm
07:28:55  <coopserver> <V453000> alright
07:28:57  <coopserver> <V453000> station complete
07:29:04  <coopserver> <V453000> need moar linez everywhere else tho :D
07:30:29  <coopserver> <Jam35> nice, already started :P
07:30:41  <coopserver> <V453000> going for 5 nao
07:30:45  <coopserver> <V453000> we will need more later anyway
07:37:05  *** ODM has joined #openttdcoop
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07:38:57  *** Webster sets mode: +o Mark
07:44:26  <coopserver> [udp] advertising to the master server is failing
07:45:04  <coopserver> <V453000> it is more open for 6th+ if you keep it inside :)
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07:56:09  <coopserver> <V453000> howzitgoin?
07:56:33  <coopserver> <Jam35> ok i guess
08:02:00  *** TallMan has joined #openttdcoop
08:02:53  <coopserver> <V453000> we could reroute slug yetihill to the other SLH
08:03:02  <coopserver> <V453000> goes through plan and will be in the way of the SLH sooner or later
08:03:22  <coopserver> <V453000> could do this
08:03:30  <coopserver> <Jam35> sure
08:03:58  *** Maraxus has joined #openttdcoop
08:03:58  *** ChanServ sets mode: +o Maraxus
08:04:17  <coopserver> <V453000> the fact that there is a lake makes me feel terribly sorry
08:04:19  <coopserver> <V453000> truly
08:04:59  <coopserver> <Jam35> was a lake :P
08:05:07  <coopserver> <V453000> .
08:05:08  <coopserver> <V453000> :D
08:14:46  <coopserver> <V453000> 8)
08:15:09  <coopserver> <V453000> overflow wtf enough
08:20:30  <Maraxus> !password
08:20:30  <coopserver> Maraxus: uninit
08:20:43  <coopserver> *** Game paused (connecting clients)
08:20:45  <coopserver> *** Maraxus has joined
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08:20:50  <coopserver> <V453000> hy
08:20:52  <coopserver> <Maraxus> hi
08:20:56  <coopserver> <Jam35> ho
08:22:18  <coopserver> <Jam35> you're doing that on purpose :P
08:22:22  <coopserver> <V453000> wat
08:22:29  <coopserver> <Jam35> I build 4 you start 5
08:22:33  <coopserver> <Maraxus> we're expanding to how many lines?
08:22:39  <coopserver> <Jam35> I build 5 you start 6
08:22:41  <coopserver> <V453000> it is adding itself! :D
08:22:47  <coopserver> <V453000> Maraxus: shitload
08:32:04  <TallMan> !password
08:32:04  <coopserver> TallMan: margin
08:32:12  <coopserver> *** Game paused (connecting clients)
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08:38:33  <coopserver> <V453000> more space for yeti station =D
08:44:07  <coopserver> <V453000> oh
08:44:11  <coopserver> <V453000> my pet water farm exploded :D
08:47:32  <coopserver> <V453000> hm
08:47:40  <coopserver> <V453000> the LLL on the other end of the map is a slight bottleneck guys :D
08:49:08  <coopserver> <V453000> win
08:49:14  <coopserver> <TallManNL> Something went wrong?
08:56:08  <coopserver> <V453000> 6 farms are missing :|
08:56:12  <coopserver> <V453000> that is 25% extra :D
08:56:16  <coopserver> <V453000> not to mention production increases
08:59:07  <coopserver> <TallManNL> Just noticed a signal gap on a SL
08:59:27  <coopserver> <TallManNL> Fix or do I let you hunt it down without any further clue?
08:59:35  <coopserver> <V453000> fix
08:59:48  <coopserver> <TallManNL> The boring option it is
08:59:58  <coopserver> <V453000> fixing things is boring?
09:00:20  <coopserver> <TallManNL> No, but letting you hunt it down yuorself is much more fun
09:00:29  <coopserver> <V453000> why so?
09:01:15  <coopserver> <TallManNL> I usually get frustrated when I have some sort of error but I cannot locate it. Irritating, but probably fun for others seeing me fail
09:01:37  <coopserver> <V453000> I dont see your logic there
09:01:58  <coopserver> <TallManNL> Who said I was logical?
09:02:09  <coopserver> <V453000> oh god wtf is the problem
09:02:30  <coopserver> <TallManNL> nothing, signal gap is fixed
09:02:39  <coopserver> <V453000> I meant your problem not some signal  gap :)
09:02:47  <coopserver> <TallManNL> And don't take me too seriously, I am a bit silly today
09:03:08  <coopserver> <V453000> ._.
09:04:59  <coopserver> <TallManNL> Did I say today, I meant any day
09:06:04  <coopserver> <Jam35> that relocated station looks weird
09:06:08  <coopserver> <V453000> rather come expand to 6 lines with us
09:06:08  <coopserver> <Jam35> weird signal
09:06:15  <coopserver> <Jam35> (s)
09:06:21  <coopserver> <V453000> no
09:06:22  <coopserver> <V453000> sane
09:07:10  <coopserver> <Jam35> detection is off?
09:08:26  <coopserver> <V453000> happier? :P
09:09:32  <coopserver> <Jam35> still not convinced:P
09:09:36  <coopserver> <V453000> about? :D
09:09:44  <coopserver> <Jam35> what about the right side
09:09:55  <coopserver> <V453000> same shit
09:10:03  <coopserver> <V453000> or well similar
09:10:09  <coopserver> <V453000> no trains to be at platforms or waiting bay
09:10:18  <coopserver> <V453000> or the 3way split
09:10:35  <coopserver> <Jam35> we are looking through the station oic
09:10:57  <coopserver> <Jam35> ok
09:11:02  <coopserver> <V453000> NOT OK :D
09:11:22  <coopserver> <Jam35> hadn't thought of that
09:12:23  <coopserver> <Jam35> why did the train not take the platform ?
09:12:38  <coopserver> <V453000> im not looking there but what happened?
09:12:49  <coopserver> <Jam35> it had space to enter, the one on the loop
09:13:02  <coopserver> <Jam35> but stayed there
09:13:12  <coopserver> <V453000> because one was still at 1 platform?
09:13:16  <coopserver> <V453000> it waits for both to be empty
09:13:26  <coopserver> <Jam35> may have been true
09:13:32  <coopserver> <Jam35> :P
09:13:33  <coopserver> <V453000> mayhaps
09:14:07  <coopserver> <TallManNL> Lot of trains for Yeti drop are going through pickup, 2 lines need to be reconnected. I don't dare as I am a wimp
09:14:54  <coopserver> <V453000> shyt :)
09:15:20  <coopserver> <TallManNL> I just report the problems I see. If I shouldn't just tell me
09:15:28  <coopserver> <V453000> it is helpful :)
09:15:51  <coopserver> <TallManNL> Nobody ever calle me that :D
09:16:58  <Taede> !dl win64
09:16:58  <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
09:17:00  <coopserver> <Jam35> feck
09:17:12  <coopserver> <V453000> haaaahahahahaaa
09:17:13  <coopserver> <V453000> hm
09:17:39  <Taede> traincrash?
09:17:55  <coopserver> <V453000> asscrash
09:17:59  <coopserver> <V453000> Jam35 breaking the law
09:18:12  <Taede> never drink and drive
09:18:22  <coopserver> <TallManNL> Not even cola?
09:18:26  <coopserver> <V453000> I meant the bribing policy law
09:18:33  <Taede> just because rails stop you from swerving, doesnt mean you wont hit the rear end of something else
09:18:43  <coopserver> <V453000> :D
09:19:19  <Taede> !password
09:19:19  <coopserver> Taede: toward
09:19:39  <coopserver> *** Game paused (connecting clients)
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09:22:18  <coopserver> <TallManNL> That exit on HUMIE really does need those extra tracks that are just rusting away. I haven't the knowledge to hook them up properly so I am going to hide in a corner
09:22:32  <coopserver> <V453000> the whole half of map needs expanding
09:22:46  <coopserver> <V453000> and until you try, you wont magically get that knowledge :)
09:22:52  <coopserver> <TallManNL> Exactly the knowledge I don't have :P
09:23:17  <coopserver> <V453000> ..
09:24:12  <coopserver> <TallManNL> I'll make a mess of things and you need to clean up stuff you didn't know could fail for hourse
09:24:40  <coopserver> <Jam35> feck
09:24:44  <coopserver> <V453000> I know the possible outcomes  when I say you should try :)
09:24:46  <coopserver> <V453000> but as you want
09:26:02  <coopserver> <TallManNL> As I said for now I will look, try to interpret what you guys do, ask stupid questions and maybe in the future I will do more than correct a single signal
09:26:37  <coopserver> <TallManNL> Looking near crash site, see sign, corner too short?
09:26:39  <coopserver> <V453000> up to you :)
09:27:03  <coopserver> <Jam35> see answer :p
09:27:10  <coopserver> <V453000> feck? :D
09:27:11  <coopserver> <TallManNL> Seen it, thanks
09:27:16  <coopserver> <Jam35> no
09:27:23  <coopserver> <Jam35> it was
09:27:34  <coopserver> <Jam35> the answer I mean
09:27:53  <coopserver> <Jam35> 3.5 is full speed
09:28:48  <coopserver> <TallManNL> Actually never bothered to test that, always made them 4,5 on TL4 to be sure
09:29:24  <coopserver> <Jam35> if you have the measurement tool on it says 4
09:29:29  <coopserver> <V453000> ^
09:30:55  <coopserver> <Jam35> that jam is quite a sight
09:32:43  <coopserver> <V453000> yeah look at the ass of that jam
09:37:09  <coopserver> *** Jam35 has left the game (general timeout)
09:37:16  <coopserver> <V453000> traitor, eat him!
09:37:57  *** Mark has quit IRC
09:41:25  <coopserver> <V453000> SLH 03a doubled :D
09:44:14  <Jam35> !dl
09:44:14  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:44:15  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r26379
09:45:44  <Jam35> !password
09:45:44  <coopserver> Jam35: scaler
09:47:50  <coopserver> *** Taede has left the game (general timeout)
09:49:41  <coopserver> *** Game paused (connecting clients)
09:49:44  <coopserver> *** Jam35 has joined
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09:49:57  <coopserver> <V453000> moooooooooo
09:50:04  <coopserver> <Jam35> yees
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10:04:02  <coopserver> <V453000> work harder Jam35
10:05:04  <coopserver> <V453000> (:
10:05:11  <coopserver> <Jam35> hmm
10:05:22  <coopserver> <Jam35> strange mouse
10:05:35  <coopserver> <Jam35> I no likey
10:05:38  <coopserver> <V453000> :D
10:05:43  <coopserver> <V453000> likey the mouse or the hax
10:06:00  <coopserver> <Jam35> hax is fine
10:06:21  <coopserver> <Jam35> mouse may 'accidently' kill itself
10:06:33  <coopserver> <V453000> dats what mice do
10:07:49  <coopserver> <TallManNL> Put some cheese in a mousetrap and wait
10:08:08  <coopserver> <V453000> that wont make it very alive
10:08:20  <coopserver> <Jam35> mice hate cheese
10:08:27  <coopserver> <Jam35> chocolate is better
10:09:13  <coopserver> <V453000> SLH 00 done (:
10:11:19  <coopserver> <V453000> I will let you go mess with the humie station :P
10:12:06  <coopserver> <Jam35> 3 from drop 3 from pick, done :P
10:12:26  <coopserver> <V453000> not sure how long is that going to last :)
10:12:34  <coopserver> <Jam35> hmm ok
10:12:38  <coopserver> <V453000> I would suggest doing something similar as at yetistation
10:14:02  <coopserver> <V453000> we could make temporary bypass of 3 + 3
10:14:10  <coopserver> <V453000> you can build the merger ->6 inside
10:14:15  <coopserver> <V453000> and connect it later
10:14:16  <coopserver> <V453000> easy
10:18:20  <coopserver> <V453000> there
10:18:32  <coopserver> <V453000> enjoy Jam35 :P
10:18:38  <coopserver> <V453000> ima reroute the SL too
10:19:45  <coopserver> <V453000> me thinks eliminating Yetislaughter Metropolis is within the scenario
10:21:56  <coopserver> <V453000> =D
10:21:59  <coopserver> <V453000> bribing ftw
10:23:12  <theholyduck> such murder
10:23:21  <coopserver> <V453000> SCENARIO
10:23:53  <coopserver> <V453000> come join you puny duck
10:24:08  <theholyduck> my puny laptop woould melt
10:24:10  <theholyduck> and then catch fire
10:24:17  <coopserver> <V453000> nĂ³
10:24:23  <coopserver> <Jam35> ducks are food here
10:24:48  <coopserver> <V453000> .
10:24:51  <coopserver> <Jam35> sorry, livestock
10:24:58  <coopserver> <V453000> holy livestock
10:25:00  <coopserver> <V453000> eat it anyway
10:25:22  <coopserver> <Jam35> I don't wanna build that
10:25:26  <coopserver> <Jam35> you build it
10:25:27  <coopserver> <V453000> why :d
10:25:36  <coopserver> <V453000> I built yetistation
10:25:40  <coopserver> <V453000> we can do it togethor
10:25:43  <coopserver> <Jam35> I don't know
10:25:50  <coopserver> <Jam35> just wanna sit here
10:26:02  <coopserver> <V453000> pf
10:26:31  <coopserver> <V453000> the exit of humie pickup alone is wtf
10:27:42  <coopserver> <Jam35> it lost goods acceptance
10:27:51  <coopserver> <V453000> fak :D
10:27:56  <coopserver> <Jam35> cos you demolished the town :P
10:28:10  <coopserver> <Jam35> lol
10:28:19  <coopserver> <Jam35> rebuild
10:28:32  <coopserver> <V453000> no
10:28:34  <coopserver> <V453000> use another town
10:28:43  <coopserver> <Jam35> which ? :D
10:29:11  <coopserver> <V453000> highlands
10:29:16  <coopserver> <Jam35> i see
10:29:31  <V453000> !rcon set town_growth_:rate 5
10:29:32  <coopserver> 'town_growth_:rate' is an unknown setting.
10:29:33  <V453000> !rcon set town_growth_:rate 4
10:29:34  <coopserver> 'town_growth_:rate' is an unknown setting.
10:29:37  <V453000> !rcon set town_growth_rate 4
10:30:07  <coopserver> <Jam35> no rv's
10:30:27  <coopserver> <V453000> 2bad
10:31:07  <coopserver> <TallManNL> Any reason those 2 farms station exit has been disconnected?
10:31:16  <coopserver> <V453000> which
10:31:16  <coopserver> <TallManNL> Yetinavy docks
10:31:27  <coopserver> <V453000> no :)
10:32:06  <coopserver> <V453000> got goods accepting :D
10:32:47  <coopserver> <Jam35> brb
10:35:15  <V453000> !rcon set town_growth_rate 1
10:36:14  <coopserver> <Jam35> sorry this is not my PC gtg
10:36:20  <coopserver> *** Jam35 has left the game (Leaving)
10:36:21  <coopserver> <V453000> :D cya
10:36:34  <coopserver> <Maraxus> cu
10:37:25  <Jam35> this IS my pc
10:37:30  <Jam35> sucks
10:37:33  <coopserver> <V453000> BEHOLD
10:37:47  <Jam35> !password
10:37:47  <coopserver> Jam35: nearby
10:37:53  <coopserver> *** Game paused (connecting clients)
10:37:59  <coopserver> *** Jam35 has joined
10:38:00  <coopserver> *** Game unpaused (connecting clients)
10:39:38  <coopserver> <Jam35> well, things are moving and I can even scroll the screen
10:39:46  <coopserver> <V453000> :)
10:39:49  <coopserver> *** Jam35 has joined company #1
10:39:51  <coopserver> <V453000> small map
10:39:59  <coopserver> <V453000> == good
10:40:46  <coopserver> <TallManNL> What's wrong with 2k x 2k
10:40:54  <coopserver> <V453000> everything?
10:41:31  <coopserver> <TallManNL> Station spread max setting should scale with mapsize. 200 wide station on 2k map :D
10:41:45  <coopserver> <V453000> you can still only have 5000 trains
10:41:45  <coopserver> <V453000> w
10:41:50  <coopserver> <V453000> which is possible to get on 512x512
10:42:09  <coopserver> <TallManNL> Just make em longer :P
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10:42:19  <coopserver> <V453000> not helpful
10:42:25  <coopserver> <V453000> you could build on smaller map already :)
10:43:01  <coopserver> <V453000> and I am not even commenting on 4k x 4k
10:50:53  <coopserver> <TallManNL> Aw come on, 1 comment
10:51:05  <coopserver> <V453000> ?
10:51:14  <coopserver> <TallManNL> on 4k x 4k
10:51:25  <coopserver> <V453000> it is retarded.
10:51:28  <coopserver> <TallManNL> was afk, only saw that now
10:55:56  <coopserver> <V453000> simply put, if you are able to have 5000 trains on a 512x512, why play a bigger map at all, I am only getting lost in larger maps, you gain nothing more interesting, just more straight tracks to close the distance, and you get a LOT more cpu requirements
10:56:01  <coopserver> <V453000> comment made
10:56:37  <coopserver> <Maraxus> considering we had a game on 512x512 with 3000 TL3 trains scaling up that would be 192.000 trains on 4kx4k...
10:56:50  <coopserver> <V453000> :d
10:59:00  <coopserver> <TallManNL> too bad you can't go beyond the 5k trains
10:59:15  <coopserver> <V453000> 3k trains is already quite unplayable online
10:59:17  <coopserver> <V453000> .
10:59:35  <coopserver> <V453000> not to mention the brutal amount of effort it takes  to build the rails for them
10:59:49  <coopserver> <V453000> playing smaller map is a lot more fun as traffic is more dense
10:59:52  <coopserver> <TallManNL> Is that cause of bandwidth that it's getting hard online?
11:00:19  <coopserver> <V453000> no
11:00:25  <coopserver> <V453000> simply CPU
11:01:02  <coopserver> <V453000> as soon as your cpu cant keep up with the server, you disconnect
11:01:03  <coopserver> <TallManNL> server choking on 3k trains+netcode when online vs 5k trains offline?
11:01:06  <coopserver> <V453000> which can be 1000 trains for many people
11:01:16  <coopserver> <V453000> server is fine, clients arent
11:01:21  <coopserver> <TallManNL> Geez, they need to get out of the P4 era :D
11:01:46  <coopserver> <V453000> even modern i7s have problems with that many trains
11:02:03  <coopserver> <TallManNL> But fair enough, CPU's are going multithreaded and I as programmer see the challenges in multithreading openTTD
11:02:21  <coopserver> <TallManNL> Core's are not going faster, just more of them
11:02:36  <coopserver> <V453000> njoy :) that would be helpful but I doubt that is going to happen anytime soon
11:02:37  <coopserver> <TallManNL> And offcourse the CPU bound GFX
11:03:08  <coopserver> <TallManNL> I did not say I was going to do it, just that I see the complexity and understand it's nowhere near even being a trivial matter
11:03:23  <coopserver> <V453000> :)
11:03:59  <coopserver> <TallManNL> server running without GFX has obviously got more headroom than any client
11:04:09  <coopserver> <TallManNL> As clients without GFX make no sense :D
11:04:26  <coopserver> <V453000> only pathfindingi s on 1 core, rest can be on 2nd one
11:04:35  <coopserver> <V453000> and the gfx/rest is minimum compared to pathfinding
11:04:58  <coopserver> <TallManNL> Would have thought GFX takes a fair chunk of CPU
11:05:08  <coopserver> <V453000> its just loading images...
11:06:20  <coopserver> <TallManNL> But if the load is in the pathfinder then only the server should choke, can't really see why pathfinder should run clientside
11:07:11  <V453000> !rcon set town_growth_rate 4
11:07:24  <coopserver> <V453000> idk either but I suppose it wouldnt be easy to change that :)
11:08:46  <coopserver> <TallManNL> Quick check, really coarse offcourse. Full zoom in on ML gives 11% cpu on my quadcoce i5, zoomed out I go 27%
11:09:02  <coopserver> <TallManNL> that should only be the graphics doing the doubling
11:09:24  <coopserver> <TallManNL> Zoomed in on empty land 7%
11:09:38  <coopserver> <V453000> well, yes, but you multiplied the viewport size by like 16x or more
11:09:40  <coopserver> <TallManNL> So clientside I would say GFX is issue
11:09:58  <coopserver> <V453000> and the graphics are on a different core than pathfinding
11:09:59  <coopserver> <TallManNL> True, which ppl do at times when they need to find something
11:10:09  <coopserver> <TallManNL> causeing CPU to spike and disconnect
11:10:12  <coopserver> <V453000> the problem is the pathfinding core
11:10:22  <coopserver> <TallManNL> Was just looking at GFX part in the cpu load
11:14:03  <coopserver> <TallManNL> Reason pathfinder runs locally is to avoid having huge amount of vehicle location updates on network
11:14:14  <coopserver> <V453000> probably
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11:17:42  <V453000> !rcon set town_growth_rate 0
11:19:18  <coopserver> <TallManNL> Fair enough point, I got a quadcore, 5% CPU load when minimizing what moves on screen should be mainly pathfinder, but that actually is 20% load if the PC was singlecore. 5k trains would send pathfinder to 100%
11:19:24  <coopserver> <TallManNL> on a singlecore
11:20:11  <coopserver> <V453000> probably. :)
11:20:25  <coopserver> <TallManNL> Lol, what's happening with all trains going onto SL04
11:20:41  <coopserver> <V453000> Jam35 had a broken overflow (:
11:20:51  <coopserver> <TallManNL> Ouch
11:21:27  <coopserver> <V453000> anyway, I gtfo for food shopping
11:21:34  <coopserver> <V453000> back shortly
11:21:34  <coopserver> <TallManNL> Bring me food as well
11:21:39  <coopserver> *** V453000 has joined spectators
11:27:37  <coopserver> <Jam35> I'm starting to dislike this idea
11:28:41  <coopserver> <Maraxus> time for other stuff - cu later
11:28:48  <coopserver> <Jam35> k bye
11:28:52  <coopserver> *** Maraxus has left the game (Leaving)
11:28:59  *** Maraxus has quit IRC
11:29:19  <coopserver> <TallManNL> The idea of bringing me food?
11:29:52  *** a_sad_dude has quit IRC
11:30:40  <coopserver> <Jam35> get yer own
11:31:19  <coopserver> *** Jam35 has joined spectators
11:31:19  <coopserver> *** Game paused (number of players)
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11:48:18  <coopserver> *** Jam35 has joined company #1
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11:56:10  *** circ-user-ruhCg is now known as Dax
12:03:09  <coopserver> *** Jam35 has joined spectators
12:03:15  <coopserver> <V453000> moo
12:03:21  <coopserver> *** V453000 has joined company #1
12:03:22  <Jam35> oo
12:03:29  <coopserver> *** Jam35 has joined company #1
12:03:29  <coopserver> *** Game unpaused (number of players)
12:09:16  <coopserver> <V453000> how bout that :P
12:09:19  <coopserver> <V453000> enhanced tunolz
12:09:36  <coopserver> <Jam35> yeah was wondering how to use the space
12:09:44  <coopserver> <V453000> the answer this is
12:15:02  <BiG_MEECH2> nhanz tunlz?
12:15:06  <coopserver> <V453000> no
12:15:17  <BiG_MEECH2> bstrd
12:15:21  <coopserver> <V453000> yes
12:15:24  <BiG_MEECH2> also hi
12:15:27  <coopserver> <V453000> no
12:15:35  <BiG_MEECH2> oui
12:15:42  <coopserver> <V453000> Jam35: PBS > presignals here
12:15:49  <coopserver> <V453000> trains can see the 2way at the end
12:16:04  <BiG_MEECH2> !password
12:16:04  <coopserver> BiG_MEECH2: purple
12:16:09  <coopserver> *** Game paused (connecting clients)
12:16:17  <coopserver> *** BiG MeeCh has joined
12:16:17  <coopserver> *** Game unpaused (connecting clients)
12:16:23  <coopserver> <V453000> YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
12:16:37  <coopserver> <BiG MeeCh> god damn
12:16:42  <coopserver> <BiG MeeCh> YOOOOOOOOOOOOOOOO :D
12:16:45  <coopserver> <V453000> C:
12:17:16  <coopserver> <V453000> connect the thing?
12:17:33  <coopserver> <Jam35> enough lines in?
12:17:37  <coopserver> <V453000> yea
12:17:38  <coopserver> <Jam35> or do after
12:18:48  <coopserver> <Jam35> ah
12:18:50  <coopserver> <Jam35> lol
12:19:05  <coopserver> <V453000> its k
12:19:56  <coopserver> <V453000> meech is not k
12:20:05  <coopserver> <V453000> he 2 noo
12:20:14  <coopserver> <V453000> kinda njub
12:20:15  <coopserver> <BiG MeeCh> two noo
12:21:04  <coopserver> *** BiG MeeCh has joined company #1
12:21:52  <coopserver> <Jam35> thing?
12:21:54  <coopserver> <Jam35> :)
12:21:56  <coopserver> <Jam35> well
12:22:01  <coopserver> <Jam35> that is a name
12:22:08  <coopserver> <V453000> .
12:22:35  <coopserver> <V453000> MEECH GO EXPAND HALF OF THE NETWORK OR WE THROW YOU TO BE EATEN BY YETIS
12:22:45  <coopserver> <V453000> this is urgent and serious.
12:23:23  <coopserver> <BiG MeeCh> already did shit
12:23:26  <coopserver> <BiG MeeCh> irrelevant order
12:23:28  <coopserver> <V453000> do more shit
12:23:32  <coopserver> <BiG MeeCh> cant
12:23:41  <coopserver> <BiG MeeCh> need more sleep probaz
12:23:43  <coopserver> <V453000> that sense no makes
12:24:00  <coopserver> <BiG MeeCh> st patricks day
12:24:03  <coopserver> <BiG MeeCh> gotta drink a lot
12:24:07  <coopserver> <V453000> I shit on patrick
12:24:09  <coopserver> <BiG MeeCh> party all da time
12:24:53  <coopserver> <BiG MeeCh> bbiab
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12:24:59  *** ChanServ sets mode: +o Mucht
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12:28:17  <coopserver> <V453000> shit baked
12:28:20  <coopserver> <V453000> @ drop
12:28:24  <coopserver> <V453000> humie
12:29:39  <coopserver> <Jam35> it's not working so great
12:29:39  <Dax> !password
12:29:39  <coopserver> Dax: thread
12:29:50  <coopserver> <V453000> cuz meech
12:29:52  <coopserver> *** Game paused (connecting clients)
12:29:57  <coopserver> *** Dax has joined
12:29:57  <coopserver> *** Game unpaused (connecting clients)
12:29:58  <coopserver> <V453000> some small prios would help considerably
12:30:55  <coopserver> <V453000> entry signal is enuf
12:30:58  <coopserver> <V453000> no need fer combo :)
12:32:42  <coopserver> <Jam35> hi Dax
12:32:45  <coopserver> <V453000> hy
12:32:53  <Dax> hey
12:38:16  <coopserver> <V453000> most of the industries are getting quite nutty
12:53:30  <coopserver> *** BiG MeeCh has joined spectators
12:54:53  <coopserver> <BiG MeeCh> needs less humaz mor yetti
12:55:37  <coopserver> *** BiG MeeCh has joined company #1
12:57:11  <coopserver> <BiG MeeCh> slh 01a needs some longer waiting bays
12:58:35  <coopserver> <BiG MeeCh> more importantly
12:58:41  <coopserver> <BiG MeeCh> slh 03b causing gridlock
12:58:47  <coopserver> <BiG MeeCh> at !connect me
12:59:27  <coopserver> <BiG MeeCh> ne1?
12:59:58  <coopserver> <BiG MeeCh> no won?
13:00:08  <coopserver> <Jam35> me
13:00:13  <coopserver> <BiG MeeCh> yo
13:00:24  <coopserver> <BiG MeeCh> i think a signal fix at !connect me will work
13:00:39  <coopserver> *** BiG MeeCh has joined spectators
13:01:12  <coopserver> *** BiG MeeCh has joined company #1
13:01:29  <coopserver> *** BiG MeeCh has joined spectators
13:02:31  <Jam35> stuff ain't connected and I'm lagging heavily
13:03:05  <coopserver> *** Jam35 has left the game (general timeout)
13:03:05  <coopserver> *** Game paused (number of players)
13:03:22  *** Dax has quit IRC
13:03:24  <coopserver> *** Dax has left the game (Leaving)
13:03:29  <Jam35> !password
13:03:29  <coopserver> Jam35: latent
13:03:36  <coopserver> *** Game still paused (connecting clients, number of players)
13:03:40  <coopserver> *** Jam35 has joined
13:03:41  <coopserver> *** Game still paused (number of players)
13:03:41  <Jam35> hm
13:03:56  <coopserver> *** Jam35 has joined company #1
13:03:57  <coopserver> *** Game unpaused (number of players)
13:06:15  <coopserver> *** Jam35 has left the game (general timeout)
13:06:15  <coopserver> *** Game paused (number of players)
13:07:14  <Jam35> can someone finish 6th @ SLH 03b please?
13:07:21  <Jam35> it's just about done anyway
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13:14:56  <Jam35> !password
13:14:56  <coopserver> Jam35: combat
13:15:01  <coopserver> *** Game still paused (connecting clients, number of players)
13:15:06  <coopserver> *** Jam35 has joined
13:15:06  <coopserver> *** Game still paused (number of players)
13:15:16  <Jam35> how is 'combat' in ottd code
13:15:50  <coopserver> *** Jam35 has joined company #1
13:15:50  <coopserver> *** Game unpaused (number of players)
13:22:03  <TallMan> New gamemode, 1 long straight piece of track, 2 trains on opposite sides. The one that in a crash pushes the other one backwards wins
13:22:24  <coopserver> <BiG MeeCh> lmao
13:22:32  <coopserver> <BiG MeeCh> !connect me still causing no lane choice
13:24:48  <coopserver> *** Jam35 has left the game (general timeout)
13:24:48  <coopserver> *** Game paused (number of players)
13:25:34  <Jam35> it can be connected
13:25:58  <Jam35> !password
13:25:58  <coopserver> Jam35: combat
13:26:12  <coopserver> *** Game still paused (connecting clients, number of players)
13:26:16  <coopserver> *** Jam35 has joined
13:26:17  <coopserver> *** Game still paused (number of players)
13:26:34  <coopserver> *** Jam35 has joined company #1
13:26:34  <coopserver> *** Game unpaused (number of players)
13:27:00  <Jam35> nope...
13:27:05  <coopserver> *** Jam35 has left the game (general timeout)
13:27:05  <coopserver> *** Game paused (number of players)
13:30:32  <Jam35> !password
13:30:32  <coopserver> Jam35: memcpy
13:30:54  <coopserver> *** Game still paused (connecting clients, number of players)
13:30:58  <coopserver> *** Jam35 has joined
13:30:58  <coopserver> *** Game still paused (number of players)
13:31:06  <coopserver> *** Jam35 has joined company #1
13:31:06  <coopserver> *** Game unpaused (number of players)
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13:37:27  <coopserver> *** Game paused (number of players)
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13:46:50  <coopserver> <V453000> how it lookin?
13:47:03  <coopserver> <Jam35> most of 6th done
13:47:06  <coopserver> <V453000> I see
13:47:24  <coopserver> <Jam35> just 04b to do?
13:47:30  <coopserver> <Jam35> and Yeti
13:47:42  <coopserver> <V453000> im at yeti
13:51:06  <coopserver> <V453000> yeti dun
13:52:32  <coopserver> <V453000> enough like that
13:52:51  <coopserver> <V453000> unlikely to be more than 1 line of traffic
13:52:55  <coopserver> <V453000> if the whole SL has one
13:52:57  <coopserver> <V453000> ... for now :D
13:53:01  <coopserver> <Jam35> fine :)
13:53:19  <coopserver> <V453000> it doesnt matter in this spot, but perhaps sometime other it could :)
13:56:15  <coopserver> <V453000> :)
13:56:35  <coopserver> <Jam35> 7?
14:01:59  <coopserver> <Jam35> oh still a 6th to do
14:02:05  <coopserver> <Jam35> @ !X
14:02:05  <coopserver> <V453000> where
14:02:10  <coopserver> <V453000> hm yeah
14:02:16  <coopserver> <V453000> I left that as temporary
14:02:36  <coopserver> <V453000> I assume if you do 6->3+3, one of the ->3 will break anyway and will need xspansion
14:03:30  <coopserver> <Jam35> maybe, 4th in to drop then
14:03:35  <coopserver> <Jam35> looks easy
14:04:32  <coopserver> <V453000> likely yeah
14:05:55  <coopserver> <Jam35> of course still a case of getting 6->3 across that lot
14:08:02  <coopserver> <V453000> what where
14:08:26  <coopserver> <Jam35> another line to pick
14:08:41  <coopserver> <V453000> well yeah that might be slightly ass
14:08:48  <coopserver> <Jam35> at least choice somewhere
14:08:49  <coopserver> <V453000> but the pickup will probably want rebuilding sooner or later anyway
14:09:10  <coopserver> <V453000> could like put it more towards the town
14:09:33  <coopserver> <Jam35> ex-town?
14:09:51  <coopserver> <V453000> no the current-town :D
14:10:03  <coopserver> <V453000> fuckload of unused space there
14:10:17  <coopserver> <Jam35> oh ok, you think bigger :)
14:10:44  <coopserver> <V453000> how else
14:11:16  <coopserver> <Jam35> well we have 30 tiles the current side :P
14:11:34  <coopserver> <V453000> that helps a lot
14:11:42  <coopserver> <V453000> can do some long looparound overflow station
14:12:01  <coopserver> <V453000> the factory can be moved in SP too
14:14:50  <V453000> http://blog.openttdcoop.org/files/blog/V453000/Extras_F.png
14:14:59  <coopserver> <V453000> would fit perfectly
14:15:08  <coopserver> <V453000> needs no 6->X thing
14:15:16  <coopserver> <V453000> and our exit can handle the shit
14:15:27  <coopserver> <Jam35> not in IRC here, let me go look...
14:15:33  <coopserver> <V453000> wtf:d
14:16:16  <Jam35> ah that, yes
14:16:36  <Jam35> different rooms :)
14:16:45  <V453000> :d
14:16:49  <V453000> this thing would fit easily
14:17:10  <coopserver> <V453000> if the factory gtfo
14:17:55  <coopserver> <Jam35> not easy to move it without taking offline
14:20:07  <coopserver> <V453000> easy to take it offline :P
14:21:16  <coopserver> <V453000> I will move it
14:21:16  <coopserver> <V453000> sec
14:21:27  <coopserver> *** V453000 has left the game (Leaving)
14:21:27  <coopserver> *** Game paused (number of players)
14:21:31  <coopserver> *** Jam35 has joined spectators
14:22:13  *** Sylf has joined #openttdcoop
14:22:13  *** ChanServ sets mode: +o Sylf
14:22:31  <V453000> !getsave https://dl.dropboxusercontent.com/u/20419525/Black%20%26%20Co.%2C%202315-12-13.sav
14:22:31  <coopserver> Starting download...
14:22:34  <coopserver> Savegame successfully downloaded
14:22:35  <V453000> !rcon ls
14:22:36  <coopserver> 0) .. (Parent directory)
14:22:37  <coopserver> 1) Black%20%26%20Co.%2C%202315-12-13.sav
14:22:38  <coopserver> 2) Black%20%26%20Co.%2C%2026th%20Jul%202139.sav
14:22:39  <coopserver> 3) psg276start1.sav
14:22:39  <V453000> !rcon load 1
14:22:39  <coopserver> 4) PSG275RestartSylf.sav
14:22:40  <coopserver> Starting new game
14:22:41  <coopserver> V453000: You have 9 more messages. Type !less to view them
14:22:43  <coopserver> *** Jam35 has left the game (connection lost)
14:22:43  <coopserver> *** BiG MeeCh has left the game (connection lost)
14:22:43  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26379)
14:22:44  <coopserver> *** Game still paused (manual, number of players)
14:22:50  <V453000> !password
14:22:50  <coopserver> V453000: reinit
14:22:58  <coopserver> *** Game still paused (manual, connecting clients, number of players)
14:23:00  <coopserver> *** V453000 has joined
14:23:00  <coopserver> *** Game still paused (manual, number of players)
14:23:20  <V453000> !unpause
14:23:21  <coopserver> *** Game still paused (manual)
14:23:21  <coopserver> *** Game unpaused (manual)
14:23:41  <V453000> !auto
14:23:42  <coopserver> *** Game paused (number of players)
14:23:45  <coopserver> *** Jam35 has left the game (connection lost)
14:23:46  <coopserver> *** BiG MeeCh has left the game (connection lost)
14:23:49  *** Jam35_ has joined #openttdcoop
14:23:54  <Jam35_> !password
14:23:54  <coopserver> Jam35_: reinit
14:24:07  <coopserver> *** Game still paused (connecting clients, number of players)
14:24:10  <coopserver> *** Jam35 has joined
14:24:10  <coopserver> *** Game still paused (number of players)
14:24:14  <coopserver> *** Jam35 has joined company #1
14:24:14  <coopserver> *** Game unpaused (number of players)
14:26:32  <coopserver> <V453000> want to do that?
14:26:38  <coopserver> <V453000> or got some other idea?
14:26:41  <coopserver> <V453000> this is kinda generic :D
14:27:08  <coopserver> <Jam35> i'm fine with it
14:27:11  <TallMan> !password
14:27:11  <coopserver> TallMan: nitype
14:27:13  <coopserver> <V453000> kayz
14:27:17  <coopserver> *** Game paused (connecting clients)
14:27:21  <coopserver> *** TallManNL has joined
14:27:21  <coopserver> *** Game unpaused (connecting clients)
14:27:39  <coopserver> <V453000> for nature
14:28:05  <coopserver> <V453000> might of 64 platforms right there
14:29:23  <coopserver> <V453000> could do 20+20+20
14:29:32  <coopserver> <V453000> or even 18 18 18
14:29:36  <coopserver> <V453000> to have some space between the s ets
14:29:38  <coopserver> <V453000> sets
14:29:42  <coopserver> <V453000> for the overflow transitions
14:29:48  <coopserver> <Jam35> ok
14:30:22  <coopserver> <V453000> k that might be just enough
14:33:56  <coopserver> <V453000> not sure about the overlfow logic and connections yet but lets just make the basic thing for now?
14:34:23  <coopserver> <V453000> hm
14:34:27  <coopserver> <V453000> how about
14:34:35  <coopserver> <V453000> thisp
14:34:42  <coopserver> <V453000> other half also in this direction
14:34:48  <coopserver> <V453000> and separate overflow per set
14:35:02  <coopserver> <V453000> trivial, simple, but effective
14:35:12  <coopserver> <V453000> and we have shit-ton of space for overflow somewhere aside
14:35:47  <coopserver> <V453000> what you think?
14:36:00  <coopserver> <Jam35> sure
14:38:37  <coopserver> <V453000> asdf
14:38:39  <coopserver> <V453000> gtg
14:38:42  <coopserver> <V453000> will be late evening
14:38:44  <coopserver> <V453000> cya
14:38:53  <coopserver> *** V453000 has left the game (Leaving)
14:39:03  <coopserver> <Jam35> hm I may also in a while
14:39:05  <coopserver> <Jam35> bb
14:43:07  <coopserver> *** TallManNL has left the game (Leaving)
14:43:07  <coopserver> *** Game paused (number of players)
14:43:24  <coopserver> *** Jam35 has left the game (Leaving)
14:43:28  *** Jam35_ has quit IRC
14:47:10  <Jam35> !password
14:47:10  <coopserver> Jam35: linker
14:47:14  <coopserver> *** Game still paused (connecting clients, number of players)
14:47:22  <coopserver> *** Jam35 has joined
14:47:23  <coopserver> *** Game still paused (number of players)
14:47:37  <coopserver> *** Jam35 has left the game (Leaving)
14:47:41  <TallMan> you need a second on so you can build jam?
14:47:59  <Jam35> I'm ok ty
14:48:10  <Jam35> this PC won't handle it
14:48:24  <TallMan> I won't give you a new PC
14:49:08  <Jam35> not even in exchange for food?
14:49:36  <TallMan> Lol, will need to be a lot of food
15:03:36  *** Maraxus has joined #openttdcoop
15:03:36  *** ChanServ sets mode: +o Maraxus
15:03:48  <Maraxus> !password
15:03:48  <coopserver> Maraxus: effort
15:03:58  <coopserver> *** Game still paused (connecting clients, number of players)
15:04:00  <coopserver> *** Maraxus has joined
15:04:01  <coopserver> *** Game still paused (number of players)
15:05:46  <coopserver> *** Maraxus has left the game (Leaving)
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15:14:05  *** ChanServ sets mode: +o Sylf
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15:20:09  <Hazzard> !players
15:20:09  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
15:25:55  *** Sylf has quit IRC
15:39:16  *** Brumi has joined #openttdcoop
15:40:05  <Brumi> !dl win64
15:40:06  <coopserver> Brumi: http://binaries.openttd.org/nightlies/trunk/r26379/openttd-trunk-r26379-windows-win64.zip
15:41:53  <Brumi> !password
15:41:53  <coopserver> Brumi: memset
15:41:59  <coopserver> *** Game still paused (connecting clients, number of players)
15:42:01  <coopserver> *** Brumi has joined
15:42:01  <coopserver> *** Game still paused (number of players)
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15:55:51  <Djanxy> !password
15:55:51  <coopserver> Djanxy: memset
15:56:30  <coopserver> *** Brumi has left the game (Leaving)
15:56:48  *** Brumi has quit IRC
15:58:04  <Djanxy> !password
15:58:04  <coopserver> Djanxy: triple
15:58:17  <coopserver> *** Game still paused (connecting clients, number of players)
15:58:20  <coopserver> *** Djanxy has joined
15:58:20  <coopserver> *** Game still paused (number of players)
16:00:59  <Hazzard> !password
16:00:59  <coopserver> Hazzard: triple
16:01:13  <coopserver> *** Game still paused (connecting clients, number of players)
16:01:19  <coopserver> *** Hazzard has joined
16:01:19  <coopserver> *** Game still paused (number of players)
16:01:26  <coopserver> *** Hazzard has joined spectators
16:01:45  <coopserver> <Hazzard> hwow
16:01:57  <coopserver> <Djanxy> Hey Hazzard - i gtg sadly. cya later
16:02:04  <coopserver> <Hazzard> Cya :_
16:02:07  <coopserver> <Hazzard> :)
16:02:18  <coopserver> *** Djanxy has left the game (Leaving)
16:02:24  <coopserver> *** Hazzard has joined company #1
16:02:35  <coopserver> *** Hazzard has left the game (Leaving)
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17:19:08  <Jam35> !password
17:19:08  <coopserver> Jam35: demand
17:19:14  <coopserver> *** Game still paused (connecting clients, number of players)
17:19:20  <coopserver> *** Jam35 has joined
17:19:21  <coopserver> *** Game still paused (number of players)
17:24:17  *** retro|cz has quit IRC
17:28:44  <coopserver> *** Jam35 has left the game (Leaving)
18:32:58  <Hazzard> !password
18:32:58  <coopserver> Hazzard: returs
18:33:07  <coopserver> *** Game still paused (connecting clients, number of players)
18:33:09  <Hazzard> @logs
18:33:09  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
18:33:11  <coopserver> *** Hazzard has joined
18:33:12  <coopserver> *** Game still paused (number of players)
18:55:40  <coopserver> <Hazzard> Every farm is connected, nice
19:04:43  <Jam35> !password
19:04:43  <coopserver> Jam35: widths
19:04:49  <coopserver> *** Game still paused (connecting clients, number of players)
19:04:56  <Jam35> I'll try...
19:05:05  <coopserver> *** Jam35 has joined
19:05:06  <coopserver> *** Game still paused (number of players)
19:05:12  <coopserver> *** Jam35 has joined company #1
19:05:12  <coopserver> *** Game unpaused (number of players)
19:05:44  <Jam35> hm jerky :)
19:06:30  <coopserver> *** Jam35 has left the game (general timeout)
19:06:30  <coopserver> *** Game paused (number of players)
19:06:39  <Jam35> hmm bb
19:07:42  *** ODM has quit IRC
19:08:08  <Maraxus> !password
19:08:09  <coopserver> Maraxus: widths
19:08:21  <coopserver> *** Game still paused (connecting clients, number of players)
19:08:23  <coopserver> *** Maraxus has joined
19:08:23  <coopserver> *** Game still paused (number of players)
19:09:23  *** Hazzard_ has joined #openttdcoop
19:11:18  <Jam35> !vehicles
19:11:18  <coopserver> Jam35: Total vehicles per type: Rail: 965, Road: 0, Water: 0, Air: 0
19:17:27  *** Hazzard_ has quit IRC
19:18:38  <Hazzard> The number of trains sure went up fast this game
20:25:22  <coopserver> *** Maraxus has left the game (Leaving)
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20:38:30  <coopserver> *** Hazzard has joined spectators
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21:51:32  <V453000> !password
21:51:32  <coopserver> V453000: adding
21:51:50  <coopserver> *** Game still paused (connecting clients, number of players)
21:51:53  <coopserver> *** V453000 has joined
21:51:53  <coopserver> *** Game still paused (number of players)
21:52:14  <coopserver> *** V453000 has left the game (Leaving)
22:15:27  <TallMan> !password
22:15:27  <coopserver> TallMan: vararg
22:15:38  <coopserver> *** Game still paused (connecting clients, number of players)
22:15:42  <coopserver> *** TallManNL has joined
22:15:42  <coopserver> *** Game still paused (number of players)
22:17:19  <coopserver> *** TallManNL has left the game (Leaving)
22:43:11  *** retro|cz has joined #openttdcoop
22:50:20  <BiG_MEECH2> !password
22:50:20  <coopserver> BiG_MEECH2: geturl
22:50:32  <coopserver> *** Game still paused (connecting clients, number of players)
22:50:42  <coopserver> *** BiG MeeCh has joined
22:50:42  <coopserver> *** Game still paused (number of players)
22:50:55  <BiG_MEECH2> I love getting URL
22:56:24  <Hazzard> XD
22:57:16  <coopserver> *** Hazzard has joined company #1
22:58:47  <coopserver> *** BiG MeeCh has joined company #1
22:58:47  <coopserver> *** Game unpaused (number of players)
22:58:51  <coopserver> <BiG MeeCh> bam
23:00:06  <coopserver> <Hazzard> jezus
23:00:24  <coopserver> <Hazzard> Yesterday I started with fours and now it's jamming with six
23:00:40  <coopserver> <BiG MeeCh> secret project in progress :P
23:01:25  <coopserver> <Hazzard> Is that yours?
23:01:50  <coopserver> <BiG MeeCh> i  wish i could say it was mine
23:02:09  *** Progman has quit IRC
23:03:52  <coopserver> <Hazzard> Look at slug yetihill woods
23:04:22  <coopserver> <BiG MeeCh> yeah Jam35
23:05:15  <coopserver> *** BiG MeeCh has left the game (general timeout)
23:05:15  <coopserver> *** Game paused (number of players)
23:05:30  <BiG_MEECH2> yay for lagging hard
23:06:35  <Hazzard> !password
23:06:35  <coopserver> Hazzard: enters
23:06:49  <coopserver> *** Game still paused (connecting clients, number of players)
23:06:54  <coopserver> *** Hazzard #1 has joined
23:06:54  <coopserver> *** Game still paused (number of players)
23:06:54  <coopserver> *** Game unpaused (number of players)
23:10:27  <coopserver> *** Hazzard #1 has left the game (Leaving)
23:10:27  <coopserver> *** Game paused (number of players)
23:16:18  <BiG_MEECH2> lol haxx
23:18:51  <BiG_MEECH2> y u haxxard?
23:23:37  <Hazzard> no hax dude, im MLG PR0
23:23:47  <Hazzard> all skilz
23:25:44  <Hazzard> So apparently V is making this: http://blog.openttdcoop.org/files/blog/V453000/Extras_F.png
23:27:46  *** valhallasw has quit IRC
23:28:21  <BiG_MEECH2> I like it
23:28:29  <BiG_MEECH2> gonna need to remove some lanes on the left I reckon
23:28:56  <phatmatt> !date
23:28:56  <coopserver> Mar 14 2318
23:28:58  *** TallMan has quit IRC
23:31:03  <BiG_MEECH2> yo
23:32:52  <phatmatt> sup
23:33:35  <BiG_MEECH2> yoyo
23:33:40  *** Sylf has joined #openttdcoop
23:33:40  *** ChanServ sets mode: +o Sylf
23:34:29  <BiG_MEECH2> yooooooooosylf
23:34:57  <coopserver> *** Hazzard has left the game (general timeout)
23:35:24  <Hazzard> !vehicles\
23:35:24  <Hazzard> !vehicles
23:35:24  <coopserver> Hazzard: Total vehicles per type: Rail: 965, Road: 0, Water: 0, Air: 0
23:35:24  <Hazzard> !players
23:35:25  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
23:36:03  <Hazzard> ping
23:37:07  <BiG_MEECH2> O_o
23:37:13  <BiG_MEECH2> howd you leave 2x?
23:38:05  <Hazzard> No idea, on my irc it shows I haven't left at all
23:38:15  <Hazzard> you stole my packet :)
23:38:57  *** Hazzard_ has quit IRC
23:39:22  <BiG_MEECH2> I got all da paketz
23:40:08  <Hazzard> hey, it's the other me
23:40:11  <Hazzard> bye
23:43:04  <BiG_MEECH2> I got all da paketz
23:43:49  <Hazzard> hmm
23:46:39  <BiG_MEECH2> intercepted in male box

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