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00:01:58 <Hazzard_AFK> !password 00:01:59 <coopserver> Hazzard_AFK: placer 00:02:03 *** Hazzard_AFK is now known as Hazzard 00:02:14 <coopserver> *** Game paused (connecting clients) 00:02:20 <coopserver> *** Hazzard has joined 00:02:20 <coopserver> *** Game unpaused (connecting clients) 00:02:29 <coopserver> *** Hazzard has joined spectators 00:02:52 <coopserver> <Generalcamo> Trying to expand southern PAX 00:04:49 <coopserver> <Generalcamo> What exactly is the point of the logic gate near Nunnville? Is it safe to tear it down? 00:05:12 <coopserver> <Sylf> yes it is 00:05:47 <coopserver> <Generalcamo> Good, I need this space to expand Nunnville and add two more cities to the main PAX line 00:12:37 <coopserver> <Hazzard> :o 00:12:44 <coopserver> <Hazzard> Trains are doing weird things 00:12:54 <coopserver> <Hazzard> service-wise 00:12:58 <coopserver> <Generalcamo> Of course, they are rebelling 00:13:12 <coopserver> <Generalcamo> You gave them too much intellegence, and now they are sentient 00:13:13 <coopserver> <Sylf> like where? 00:13:13 <coopserver> *** Hazzard has joined company #1 00:13:25 <coopserver> <Hazzard> They are almost all on the green tracks 00:13:47 <coopserver> <Hazzard> hmm 00:13:53 <coopserver> <Sylf> I know, but I don't know why. 00:13:54 <coopserver> <Hazzard> some turning around at 4 now 00:13:54 <coopserver> <Abacus> Still working in Dradston, I think it's going well (50% done) 00:13:57 <coopserver> <Sylf> It's not that exactly. 00:14:09 <coopserver> <Sylf> They move from 1 side of map to the other side all at once 00:16:02 *** keoz has joined #openttdcoop 00:18:02 <coopserver> <Abacus> I'm using an old station in Ganingbury to get pax from Dradston, while I practice, but something should be planned. Any idea? 00:18:04 <coopserver> <Generalcamo> Oh wow.. Fredwood grew from 400 pop to nearly 8000 pop with my expansions 00:19:34 <coopserver> <Sylf> Abacus: feed Guburg Valley 00:20:03 <coopserver> <Abacus> ok, I'll shcek how to do 00:23:52 <coopserver> <Generalcamo> I wish I could rotate the camera 00:24:32 <coopserver> <Hazzard> lol 00:24:40 <coopserver> <Hazzard> they clump together so well 00:25:00 <coopserver> <Hazzard> They might even manage to gridlock 00:25:05 <coopserver> <Sylf> I'm studying the orders one more time 00:25:32 <coopserver> <Hazzard> The orders are right, but it doesn't function as intended 00:25:53 <coopserver> <Hazzard> On a small scale I'm sure it would work well 00:25:59 <coopserver> <Sylf> If the train is full, they shoud continue to travel in the same direction? 00:26:06 <coopserver> <Sylf> If it's not full, they should turn around? 00:26:16 <coopserver> <Hazzard> 1. Yes, but turn around at next station 00:26:19 <coopserver> <Hazzard> 2. no, continue 00:26:45 <coopserver> <Sylf> that's why it's behaving the way it is. 00:26:59 <coopserver> <Sylf> change the orders to what I said, and that might change the situation 00:30:46 <coopserver> <Generalcamo> Oh nice.. Slenton is kind of growing 00:31:01 <coopserver> <Hazzard> shall I go for it 00:31:02 <coopserver> <Hazzard> ? 00:31:02 <coopserver> <Generalcamo> 2 houses are in the town.. but no population 00:31:17 <coopserver> <Abacus> lol, I remind now than I can hide trees with transparency 00:32:50 <coopserver> *** Hazzard has left the game (connection lost) 00:34:21 <coopserver> <Generalcamo> Alright, the southern PAX area is looking pretty good now 00:34:28 <coopserver> <Generalcamo> Time is all that is needed now 00:36:43 <coopserver> *** Djanxy has left the game (Leaving) 00:37:23 <coopserver> <Sylf> abacus, if you're going to keep those trains, you'll need separate set of platforms 00:37:46 <coopserver> <Abacus> can change trains, I was just practicing 00:37:58 <coopserver> <Abacus> what's the problem? trains or tracks? 00:38:16 <coopserver> <Sylf> both 00:38:25 <coopserver> <Sylf> and capacity 00:38:53 <coopserver> <Abacus> then I'll start using different tracks, and later will change trains before merging networks 00:39:59 <coopserver> <Abacus> oh, I see you are preparing it :) 00:48:24 <coopserver> <Generalcamo> I need to expand the station at Fredwood.. this will be fun 00:49:18 <coopserver> <Sylf> when you grow a town, have the main station built outside the town, not in the middle 00:49:30 <coopserver> <Sylf> you can still do it 00:49:58 <coopserver> <Abacus> me? 00:50:04 <coopserver> <Sylf> no, Generalcamo 00:50:11 <coopserver> <Abacus> ah :) 00:50:27 <coopserver> <Generalcamo> I am inexperienced at this, sorry 00:50:36 <coopserver> <Sylf> I know, we all start there 00:50:40 <coopserver> <Sylf> so I'm giving some tips 00:50:49 <coopserver> <Generalcamo> AAnd I apprecieate them 00:51:34 <luaduck> is there any documentation available for libottdadmin2? 00:51:43 <luaduck> or is it a case of work it out yourself 00:52:03 <coopserver> <Sylf> which library was that? 00:52:11 <coopserver> <Sylf> is it the php one? 00:52:17 <luaduck> python 00:56:01 *** Webster has joined #openttdcoop 00:56:06 *** ChanServ sets mode: +o Webster 00:56:45 <Sylf> I don't know of any docs for that one 00:57:16 <coopserver> <Generalcamo> Station 3 is getting a very large clog. Up to 20000 passengers 00:57:20 *** LoPo has joined #openttdcoop 00:57:20 *** SmatZ has joined #openttdcoop 00:57:20 *** Webster sets mode: +o LoPo 00:57:24 *** Nickman87 has joined #openttdcoop 00:57:27 <coopserver> <Sylf> no 00:57:33 <coopserver> <Sylf> it'll clear in about 1 minute 00:57:36 <coopserver> <Sylf> or less 00:57:40 *** dihedral has joined #openttdcoop 00:57:50 *** avdg has joined #openttdcoop 00:57:50 *** fonsinchen has joined #openttdcoop 00:57:54 <coopserver> <Sylf> when you see 20000 pax at a station, wait for next wave of trains. 00:58:00 <coopserver> <Generalcamo> Ahh, clear 00:58:20 <coopserver> <Generalcamo> I like this map, the colour coded tracks was a neat idea 01:00:02 <coopserver> <Generalcamo> How is station 4 coming along? 01:00:53 <coopserver> <Sylf> I built some small stuff 01:00:58 <coopserver> <Sylf> Abacus is still working on his 01:01:01 <coopserver> <Sylf> we'll add more later 01:05:42 <coopserver> <Generalcamo> working on Dredinghall right now 01:10:20 <coopserver> <Abacus> how to chose colors for new trains? 01:10:54 *** Max| has quit IRC 01:11:16 <coopserver> <Sylf> ask your aura 01:11:32 <coopserver> <Sylf> what does your soul like? 01:12:06 <coopserver> <Abacus> I mean how should I do to change colors fro a new or existing train 01:12:57 <coopserver> <Sylf> What really matters is that your trains are grouped properly when all is set and done 01:13:19 <coopserver> <Abacus> lol, I have not grouped any trains I added, sorry 01:13:27 <coopserver> <Abacus> I'll do now 01:13:35 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 01:13:35 <coopserver> Attempting to reconnect... 01:13:35 <coopserver> Connection failed 01:13:49 <Sylf> sunnovabitch 01:14:05 <Generalcamo> !password 01:14:05 <coopserver> Not connected!! 01:14:08 <Generalcamo> Oh yay 01:14:28 <Sylf> !start 01:14:32 <coopserver> Server is starting... 01:14:37 <Sylf> !apconnect 01:14:37 <coopserver> Connecting... 01:14:37 <coopserver> Connection failed 01:14:44 <Sylf> !apconnect 01:14:44 <coopserver> Connecting... 01:14:44 <coopserver> Connection failed 01:14:52 <Sylf> !apconnect 01:14:52 <coopserver> Connecting... 01:14:53 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 01:14:57 <Sylf> !password 01:14:57 <coopserver> Sylf: oneway 01:15:05 <coopserver> *** Game still paused (connecting clients, number of players) 01:15:09 <coopserver> *** Sylf has joined 01:15:09 <coopserver> *** Game still paused (number of players) 01:15:27 <coopserver> *** Game still paused (connecting clients, number of players) 01:15:32 <coopserver> *** Abacus has joined 01:15:32 <coopserver> *** Game still paused (number of players) 01:15:32 <coopserver> *** Game unpaused (number of players) 01:15:56 <Generalcamo> !password 01:15:56 <coopserver> Generalcamo: oneway 01:16:10 <Generalcamo> Server full!!?!?!?! 01:16:31 <Sylf> !rcon set max_clients 255 01:16:49 <coopserver> *** Game paused (connecting clients) 01:17:06 <Generalcamo> The map is nearly 1 MiB... 01:17:21 <coopserver> *** Game unpaused (connecting clients) 01:17:29 <Generalcamo> Gah 01:17:42 <coopserver> *** Game paused (connecting clients) 01:18:20 <coopserver> *** Game unpaused (connecting clients) 01:18:31 <Generalcamo> I keep losing connection to the server 01:18:32 <Generalcamo> Oh well 01:19:17 <Generalcamo> Near station 3, there is a station on the far end of the feeder I built. Can someone make a train and fill it? 01:24:02 <coopserver> <Sylf> done. 01:30:15 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 01:30:15 <coopserver> Attempting to reconnect... 01:30:15 <coopserver> Connection failed 01:31:52 <Sylf> !start 01:31:53 <coopserver> Server is starting... 01:32:09 <Sylf> this game is crashing too often 01:32:15 <Sylf> this may be a sign of bad things 01:32:26 <Sylf> !apconnect 01:32:26 <coopserver> Connecting... 01:32:27 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650) 01:32:33 <Sylf> !password 01:32:33 <coopserver> Sylf: collar 01:32:39 <Abacus> I was trying to send old trains to a wrong depot, maybe... 01:32:40 <coopserver> *** Game still paused (connecting clients, number of players) 01:32:44 <coopserver> *** Sylf has joined 01:32:44 <coopserver> *** Game still paused (number of players) 01:33:01 <coopserver> *** Game still paused (connecting clients, number of players) 01:33:05 <coopserver> *** Abacus has joined 01:33:05 <coopserver> *** Game still paused (number of players) 01:33:05 <coopserver> *** Game unpaused (number of players) 01:33:24 <Sylf> !save 01:33:25 <coopserver> Saving map... 01:33:26 <coopserver> Map successfully saved to game.sav 01:33:35 <Sylf> hmm 01:33:42 <Sylf> saving map normally works fine 01:34:00 <Sylf> but something fails during autosaves 01:34:44 <coopserver> <Abacus> Sylf, can you try sending old trains to a depot? For example Train672 01:35:26 <coopserver> <Abacus> I'm trying to replace these old Maglev trains for new Monorail ones 01:36:09 <coopserver> <Sylf> is that good? 01:36:16 <coopserver> <Abacus> yes, thanks 01:39:19 <Sylf> !save 01:39:21 <coopserver> Saving map... 01:39:22 <coopserver> Map successfully saved to game.sav 01:56:07 *** luaduck is now known as luaduck_zzz 02:03:39 <Generalcamo> Oh nice 02:03:55 <Generalcamo> !rcon set max_clients 255 02:04:07 <Generalcamo> Oh, that command does not work for me 02:04:08 <Generalcamo> !help 02:04:08 <coopserver> Generalcamo: http://wiki.openttdcoop.org/Soap 02:04:13 <Sylf> !rcon set max_clients 255 02:04:27 <Generalcamo> !password 02:04:27 <coopserver> Generalcamo: detail 02:04:33 <coopserver> *** Game paused (connecting clients) 02:05:06 <coopserver> *** Game unpaused (connecting clients) 02:05:38 <coopserver> *** Game paused (connecting clients) 02:06:11 <coopserver> *** Game unpaused (connecting clients) 02:06:25 <Generalcamo> ..the netcode for OpenTTD is terrible 02:07:58 <Generalcamo> !ding 02:07:59 <coopserver> Dong! reply took 0:00:00.038405 02:11:02 <Generalcamo> !vehicles 02:11:02 <coopserver> Generalcamo: Total vehicles per type: Rail: 697, Road: 10, Water: 0, Air: 0 02:11:03 <Generalcamo> !players 02:11:03 <coopserver> Generalcamo: There are currently 2 players and 0 spectators, making a total of 2 clients connected 02:11:26 <Generalcamo> !info 02:11:26 <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Oct 01 2336, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 02:12:34 <Generalcamo> !password 02:12:34 <coopserver> Generalcamo: detail 02:12:39 <coopserver> *** Game paused (connecting clients) 02:13:22 <coopserver> *** Game unpaused (connecting clients) 02:14:19 *** ODM has joined #openttdcoop 02:14:19 *** ChanServ sets mode: +o ODM 02:17:41 <Generalcamo> Can I suggest a game-type for the next game? 02:18:13 <coopserver> <Sylf> yes you can 02:18:58 <Generalcamo> Where exactly do I suggest? 02:19:14 <coopserver> <Sylf> in the channel 02:19:23 <coopserver> <Sylf> there are people who read the backlogs 02:19:25 <Generalcamo> Makes sense.. 02:21:32 <coopserver> <Abacus> nice, maybe its not the best, but my first SBahn works :-D 02:22:05 <coopserver> <Sylf> I'm gonna piggy-back on that line 02:22:13 <Generalcamo> I personally would like to see a game with no terraforming at all, and probably on a mountanous artic landscape. To make it easy, cargo should be the priority. 02:22:40 <coopserver> <Sylf> we normally play cargo only or pax only 02:22:45 <Generalcamo> That includes no Magic Dozer.. 02:23:07 <Generalcamo> The last game I was on was a wierd mix of PAX and Cargo 02:23:20 <coopserver> <Sylf> that's more of exception 02:24:00 <Generalcamo> PAX does give a nice challenge though, since it forces you to grow cities. Cargo games are relatively straight-forward 02:24:11 <Generalcamo> A->B then back 02:24:13 <coopserver> <Sylf> building a large hub without any TF is hard at best 02:24:35 <Generalcamo> Still, it would make for an interesting game, especially if we make something out of it 02:24:46 <coopserver> <Sylf> and if you make the game more complex by mixing cargo, it'll even be more difficult 02:24:55 <coopserver> <Sylf> and if it's too diffucelt, people won't play 02:25:00 <Generalcamo> True.. 02:25:45 <Generalcamo> Maybe Low-Terraforming, but we focus on only one chain of cargo. Could load FIRS or something like that to make it just a little more challenging 02:26:21 <Generalcamo> That actually gives me an idea.. 02:27:17 <Generalcamo> Load FIRS and one of the North American Train Sets, dropping the unrealistic trains. We hold a "realistic" game, and we use regular trains only. No monorails or MagLevs. 02:28:04 <coopserver> <Sylf> focusing on one cargo is basically the booster type game 02:28:18 <coopserver> <Sylf> that game type is on the wiki 02:28:24 <Generalcamo> I'm going to try to connect to the server one more time 02:28:33 <Generalcamo> If I do not succeed.. I will see you all next game 02:28:35 <Generalcamo> !password 02:28:35 <coopserver> Generalcamo: caused 02:28:39 <coopserver> <Sylf> the last time we played it recently, people got bored quickly, and the game wasn't finished 02:29:02 <coopserver> *** Game paused (connecting clients) 02:29:26 <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_271_-_280#gameid_278 <-- the last booster game 02:29:34 <coopserver> *** Game unpaused (connecting clients) 02:30:39 <Generalcamo> Gah 02:30:48 <Generalcamo> Looks like I am not going to be playing that game anymore 02:31:13 <Generalcamo> Which is unfortunate, since I spent some time building nice SBahns 02:32:02 <Generalcamo> Still, the map is getting rather large. It is almost up to a MiB 02:32:13 <Generalcamo> When I first joined, it was 200 KiB 02:32:21 <Sylf> It's about 700K right now 02:32:30 <Generalcamo> Yeah.. 02:32:52 <Generalcamo> No idea why my computer is having a hard time trying to connect 02:33:23 <Generalcamo> Oh wait, do I need to forward some ports? 02:34:33 <Generalcamo> I think I do 02:35:10 <coopserver> <Sylf> no 02:35:21 <coopserver> <Sylf> that's only when you host a server 02:35:42 <Generalcamo> !password 02:35:42 <coopserver> Generalcamo: office 02:35:55 <coopserver> *** Game paused (connecting clients) 02:36:27 <coopserver> *** Game unpaused (connecting clients) 02:36:51 <Abacus> Generalcamo, I saw you trying to connect after a server crash, but it seems by default game is limited to 2 players only, so you cannot join until some member uses rcon commands to raise that limit 02:37:04 <Generalcamo> Got it 02:37:26 <Generalcamo> It seems that port forwarding made the download speed increase significantly, but I seem to lose connection mid-way through for some reason 02:38:14 <Abacus> there was some problems, maybe I was triggering some bug when I tried to send trains to a wrong depot (3 times I did it, game crashed) 02:38:52 <Abacus> trains was Maglev running on a Red Purr track, but depot was built from monorail menu 02:38:53 <coopserver> <Sylf> ha 02:39:05 <coopserver> <Sylf> we have someone taking the blame for the server crash! 02:39:17 <Abacus> sorry, surely it was me 02:39:41 <Generalcamo> Yay.. 02:39:52 <Abacus> anyway, there should be some kind of check to avoid the game crashing 02:40:27 <Abacus> mmm... that pushes me to surf the code and try to understand something :) 02:42:12 <coopserver> *** Game paused (connecting clients) 02:42:47 <coopserver> *** Game unpaused (connecting clients) 02:45:50 *** murr4y has quit IRC 02:45:50 *** theholyduck has quit IRC 02:45:50 *** Sylf has quit IRC 02:45:50 *** Generalcamo has quit IRC 02:45:50 *** nicfer has quit IRC 02:45:50 *** KWKdesign has quit IRC 02:45:50 *** buppy_ has quit IRC 02:45:50 *** tyteen4a03 has quit IRC 02:45:50 *** efess has quit IRC 02:45:50 *** Born_Acorn has quit IRC 02:45:50 *** Hazzard has quit IRC 02:45:50 *** eLbot has quit IRC 02:45:50 *** luaduck_zzz has quit IRC 02:45:50 *** Guest823 has quit IRC 02:45:50 *** Wing_ has quit IRC 02:45:50 *** orudge has quit IRC 02:45:50 *** bdavenport has quit IRC 02:47:19 *** murr4y has joined #openttdcoop 02:47:19 *** theholyduck has joined #openttdcoop 02:47:19 *** Sylf has joined #openttdcoop 02:47:19 *** Generalcamo has joined #openttdcoop 02:47:19 *** nicfer has joined #openttdcoop 02:47:19 *** KWKdesign has joined #openttdcoop 02:47:19 *** buppy_ has joined #openttdcoop 02:47:19 *** tyteen4a03 has joined #openttdcoop 02:47:19 *** efess has joined #openttdcoop 02:47:19 *** oxygen.oftc.net sets mode: +o Sylf 02:47:26 *** Born_Acorn has joined #openttdcoop 02:47:26 *** Hazzard has joined #openttdcoop 02:47:26 *** bdavenport has joined #openttdcoop 02:47:26 *** eLbot has joined #openttdcoop 02:47:26 *** luaduck_zzz has joined #openttdcoop 02:47:26 *** Wing_ has joined #openttdcoop 02:47:26 *** orudge has joined #openttdcoop 02:47:26 *** Guest823 has joined #openttdcoop 02:47:44 <Generalcamo> I'm going to bed now.. good night all 02:48:38 *** ChanServ sets mode: +v Sylf 02:55:44 *** Generalcamo has quit IRC 02:58:05 <coopserver> <Sylf> ok 02:58:16 <coopserver> <Sylf> that looks nice and WTF at Ganingbury now 03:02:55 *** keoz has quit IRC 03:11:23 <Abacus> I was comparing ML stations, and I see something I don't understand. Check numbers in red squares: prntscr.com/48doci 03:12:06 <coopserver> <Sylf> I have no idea what that number means 03:12:23 <coopserver> <Abacus> low variation over the time 03:14:16 <coopserver> <Abacus> monthly passengers amount using these stations? 03:14:40 <coopserver> <Sylf> no 03:14:55 <coopserver> <Sylf> we have more than 0 pax at all 4 stations in a month ;) 03:20:42 <Sylf> !rcon set max_road_veh 03:20:43 <coopserver> 'max_road_veh' is an unknown setting. 03:21:17 <Sylf> !rcon set max_roadveh 03:21:18 <coopserver> Current value for 'max_roadveh' is: '10' (min: 0, max: 5000) 03:21:25 <Sylf> !rcon set max_roadveh 20 03:23:35 <Abacus> STR_STATION_VIEW_SUPPLY_RATINGS_TITLE in english is set to "Monthly supply and local rating" but I cannot understand what that "Monthly supply" means 03:27:10 *** nicfer has quit IRC 03:27:26 <Abacus> from some change log: "- Feature: Show the approximate monthly supply to a station of the 03:27:26 <Abacus> different cargoes (r25272) 03:27:54 <coopserver> <Sylf> oh. 03:28:05 <coopserver> <Sylf> I think i know 03:28:17 <coopserver> <Sylf> Those numbers don't count the cargo supplied by the feeders 03:28:43 <coopserver> <Abacus> ah, thatcould explain it 03:29:14 <coopserver> <Sylf> I finally understand what that number means! 03:29:41 <coopserver> <Abacus> it would be nice to get too the numbers counting feeders 03:30:27 <coopserver> <Abacus> so it could be easier to know where more work is needed 03:31:02 <coopserver> <Sylf> open the station list ;) 03:31:25 <coopserver> <Sylf> and use the sort feature if that helps 03:33:59 <coopserver> <Abacus> that does not give numbers, and you can just see some very variable figures of waiting amounts; I wish we could know certain figures to compare feeders 03:36:07 <coopserver> <Abacus> is it planned to play a game with each player running his own enterprise, but sharing networks? 03:37:02 <coopserver> <Sylf> you can coop-build a town or group of towns 03:37:17 <coopserver> <Sylf> or you can say, keep your hands off of my town! 03:38:11 <coopserver> <Abacus> I mean to see different colors, and race for some good network, each enterprise with their own moneymaker :) 03:38:36 <coopserver> <Sylf> oh, more like the coopetition style game 03:38:58 <coopserver> <Sylf> I haven't seen one of those since I started playing here in 2010? 2011? 03:38:58 <coopserver> <Abacus> it could be onegroup in charge of the ML, and a few groups for several areas 03:40:30 <coopserver> <Abacus> so a few veterans should run the ML and later help not experienced players 03:41:44 <coopserver> <Abacus> or maybe a map designed with a few areas for different cargoes, so several groups handling one cargo each, and all sharing mainline 03:43:17 <coopserver> <Abacus> raw materials would be the easier part, and more experience would be needed to handle processing plants (get materials, give goods) 03:56:06 *** Hazzard_ has joined #openttdcoop 04:02:57 *** Hazzard has quit IRC 04:09:23 <coopserver> *** Abacus has left the game (connection lost) 04:09:23 <coopserver> *** Game paused (number of players) 04:10:04 <Abacus> !password 04:10:04 <coopserver> Abacus: substr 04:10:12 <coopserver> *** Game still paused (connecting clients, number of players) 04:10:17 <coopserver> *** Abacus has joined 04:10:17 <coopserver> *** Game still paused (number of players) 04:10:17 <coopserver> *** Game unpaused (number of players) 04:11:19 *** theholyduck has quit IRC 04:12:06 <coopserver> <Abacus> Train673 is waiting in wrong place 04:12:49 <coopserver> <Abacus> there are 2 tunnels entering Dradston Valley, but that train was waiting the occupied one instead of the empty one 04:13:54 <coopserver> <Abacus> I think the reason was due to normal block signals, instead of path signals 04:14:14 <coopserver> <Sylf> either way, it was blocking the rest of the line 04:14:30 <coopserver> <Abacus> yes, but there was an empty tunnel, it should beenough 04:19:30 <coopserver> <Abacus> lol, that town is decreasing population 04:19:54 <coopserver> <Sylf> dradston? 04:20:30 <coopserver> <Sylf> people sometimes nuke their own building for the greater good of the future 04:45:38 <coopserver> <Abacus> I think more trains needed from Guburg to feed Station4 04:47:02 <coopserver> <Sylf> locating guburg... 04:47:27 <coopserver> <Abacus> Guburg Valley, where the long coloured trains pick up pax to station 4 04:47:38 <coopserver> <Sylf> oh that one 04:47:52 <coopserver> <Sylf> station rating is 83%, so that's good enough in my book 04:48:15 <coopserver> <Sylf> the feeder line is already pretty saturated 04:48:23 <coopserver> <Abacus> yes, I mean wating pax is slowly increasing again 04:48:42 <coopserver> <Sylf> yes, the feeder towns have grown that much 04:49:53 <coopserver> <Abacus> faster trains needed? :-D 04:50:03 <coopserver> <Sylf> nuuuu >_< 04:50:06 <coopserver> <Sylf> I like slugs 04:50:22 <coopserver> <Abacus> haha 04:59:14 *** Hazzard_ has quit IRC 05:40:35 <V453000> !password 05:40:35 <coopserver> V453000: nibble 05:40:41 <coopserver> *** Game paused (connecting clients) 05:40:43 <coopserver> *** V453000 has joined 05:40:43 <coopserver> *** Game unpaused (connecting clients) 05:41:06 <coopserver> <V453000> hyhy 05:42:24 <coopserver> <Sylf> hi.... bye! 05:42:31 <coopserver> *** Sylf has left the game (Leaving) 05:42:49 <Abacus> hi 05:43:09 <coopserver> <Abacus> I'm trying a suburban :) 05:43:37 <coopserver> <V453000> :) 05:44:03 <coopserver> <V453000> btw usually it is a good idea to have at least 2 platforms on a station 05:44:05 <coopserver> <V453000> just one is bad 05:44:31 <coopserver> <Abacus> this island is very small, and there was already a big station 05:44:41 <coopserver> <V453000> platforms 05:44:45 <coopserver> <Abacus> I just try new things to see what happens 05:44:55 <coopserver> <V453000> see !1 platform 05:45:00 <coopserver> <V453000> and all other stations :) 05:45:04 <coopserver> <V453000> having 2 platforms is better 05:45:07 <coopserver> <V453000> but that is just a detail 06:00:45 <coopserver> <Abacus> I'm trying timetables + conditional orders for Gartbourne's Suburban 06:01:17 <coopserver> <Abacus> wait a few days, then check load, then reverse and wait more days if not %load enough 06:01:41 <coopserver> <V453000> just keeping full load orders is most efficient :P 06:01:53 <coopserver> <V453000> but yeah that works 06:02:27 <coopserver> <Abacus> yes, but I wish to try new things, and that could help if I'm wating for a town to grothw without money cheat ;-) 06:03:38 <coopserver> <Abacus> now I can adjust %load to a higher value :-) 06:25:32 *** luaduck_zzz has quit IRC 06:26:00 *** luaduck_zzz has joined #openttdcoop 06:26:14 *** luaduck_zzz is now known as luaduck 06:26:22 <coopserver> <V453000> oh 06:26:31 <coopserver> <V453000> I forgot japanese towns only make skyscrapers in cities 06:26:32 <coopserver> <V453000> not towns 06:26:33 <coopserver> <V453000> asdfd 06:26:58 <coopserver> <Abacus> no idea what you are talking about :) 06:27:14 <coopserver> <V453000> the japanese buildings newgrf distinguishes towns from cities 06:27:24 <coopserver> <V453000> town is a town without (city) in the name sign 06:27:39 <coopserver> <V453000> which is just a handful of towns on this map 06:27:40 <coopserver> <V453000> :d 06:48:35 *** Maraxus has joined #openttdcoop 06:48:35 *** ChanServ sets mode: +o Maraxus 06:58:44 <Maraxus> !password 06:58:44 <coopserver> Maraxus: dparam 06:58:56 <coopserver> *** Game paused (connecting clients) 06:59:01 <coopserver> *** Maraxus has joined 06:59:01 <coopserver> *** Game unpaused (connecting clients) 06:59:17 <coopserver> <V453000> hy 06:59:21 <coopserver> <Maraxus> hi 06:59:36 <coopserver> <Abacus> hi 07:00:14 <coopserver> <Abacus> saw where you told me 1 platform, changed already 2/4 stations in that town 07:00:26 <coopserver> <V453000> :) 07:09:12 *** luaduck has quit IRC 07:09:12 *** eLbot has quit IRC 07:09:12 *** bdavenport has quit IRC 07:09:12 *** Wing_ has quit IRC 07:09:12 *** Guest823 has quit IRC 07:09:12 *** Born_Acorn has quit IRC 07:09:12 *** orudge has quit IRC 07:09:12 *** buppy_ has quit IRC 07:09:12 *** KWKdesign has quit IRC 07:09:12 *** murr4y has quit IRC 07:09:12 *** tyteen4a03 has quit IRC 07:09:12 *** Sylf has quit IRC 07:09:12 *** efess has quit IRC 07:10:55 *** murr4y has joined #openttdcoop 07:10:55 *** Sylf has joined #openttdcoop 07:10:55 *** KWKdesign has joined #openttdcoop 07:10:55 *** buppy_ has joined #openttdcoop 07:10:55 *** tyteen4a03 has joined #openttdcoop 07:10:55 *** efess has joined #openttdcoop 07:10:55 *** oxygen.oftc.net sets mode: +ov Sylf Sylf 07:11:43 *** luaduck has joined #openttdcoop 07:11:43 *** Born_Acorn has joined #openttdcoop 07:11:43 *** bdavenport has joined #openttdcoop 07:11:43 *** eLbot has joined #openttdcoop 07:11:43 *** Wing_ has joined #openttdcoop 07:11:43 *** orudge has joined #openttdcoop 07:11:43 *** Guest823 has joined #openttdcoop 07:22:40 <coopserver> <Abacus> lol, a train was hidding in the tunnel 07:23:08 <coopserver> *** V453000 has left the game (Leaving) 07:23:13 <V453000> back soon :) 07:36:14 *** theholyduck has joined #openttdcoop 08:04:20 *** EyeMWing has joined #openttdcoop 08:06:55 *** Wing_ has quit IRC 08:10:03 *** eLbot has quit IRC 08:10:03 *** bdavenport has quit IRC 08:10:03 *** Guest823 has quit IRC 08:10:03 *** Born_Acorn has quit IRC 08:10:03 *** orudge has quit IRC 08:10:03 *** luaduck has quit IRC 08:10:03 *** EyeMWing has quit IRC 08:10:03 *** theholyduck has quit IRC 08:10:03 *** buppy_ has quit IRC 08:10:03 *** KWKdesign has quit IRC 08:10:03 *** murr4y has quit IRC 08:10:03 *** tyteen4a03 has quit IRC 08:10:03 *** Sylf has quit IRC 08:10:03 *** efess has quit IRC 08:11:15 *** EyeMWing has joined #openttdcoop 08:11:15 *** theholyduck has joined #openttdcoop 08:11:15 *** murr4y has joined #openttdcoop 08:11:15 *** Sylf has joined #openttdcoop 08:11:15 *** KWKdesign has joined #openttdcoop 08:11:15 *** buppy_ has joined #openttdcoop 08:11:15 *** tyteen4a03 has joined #openttdcoop 08:11:15 *** efess has joined #openttdcoop 08:11:15 *** oxygen.oftc.net sets mode: +ov Sylf Sylf 08:11:19 *** luaduck has joined #openttdcoop 08:11:19 *** Born_Acorn has joined #openttdcoop 08:11:19 *** bdavenport has joined #openttdcoop 08:11:19 *** eLbot has joined #openttdcoop 08:11:19 *** orudge has joined #openttdcoop 08:11:19 *** Guest823 has joined #openttdcoop 08:25:33 *** Max| has joined #openttdcoop 08:55:30 *** [FR]Syl59 has joined #openttdcoop 08:55:42 <[FR]Syl59> !password 08:55:42 <coopserver> [FR]Syl59: thanks 08:57:22 <coopserver> *** Game paused (connecting clients) 08:57:28 <coopserver> *** [FR]Syl59 has joined 08:57:28 <coopserver> *** Game unpaused (connecting clients) 08:57:39 <coopserver> <[FR]Syl59> o| 08:57:46 <coopserver> <Maraxus> hi 08:57:52 <coopserver> <Abacus> hi 08:59:51 <coopserver> <[FR]Syl59> Slugs ? Really ? :p 09:03:41 <coopserver> *** [FR]Syl59 has joined company #1 09:06:28 *** keoz has joined #openttdcoop 09:24:48 *** Brumi has joined #openttdcoop 10:23:09 <coopserver> <[FR]Syl59> gtg, bye :) 10:23:11 <coopserver> *** [FR]Syl59 has left the game (Leaving) 10:23:14 *** [FR]Syl59 has quit IRC 10:24:17 <coopserver> <Abacus> Maraxus, what's that? 10:24:29 <coopserver> <Maraxus> non-working flip-flop 10:27:40 <coopserver> <Abacus> is it intended some missing track at !Spot ? 10:28:13 <coopserver> <Maraxus> what missing track? 10:37:25 *** buppy_ has quit IRC 10:37:25 *** KWKdesign has quit IRC 10:37:25 *** theholyduck has quit IRC 10:37:25 *** EyeMWing has quit IRC 10:37:25 *** murr4y has quit IRC 10:37:25 *** tyteen4a03 has quit IRC 10:37:25 *** Sylf has quit IRC 10:37:25 *** efess has quit IRC 10:37:25 *** eLbot has quit IRC 10:37:25 *** bdavenport has quit IRC 10:37:25 *** Guest823 has quit IRC 10:37:25 *** Born_Acorn has quit IRC 10:37:25 *** orudge has quit IRC 10:37:25 *** luaduck has quit IRC 10:39:05 *** EyeMWing has joined #openttdcoop 10:39:05 *** theholyduck has joined #openttdcoop 10:39:05 *** murr4y has joined #openttdcoop 10:39:05 *** Sylf has joined #openttdcoop 10:39:05 *** KWKdesign has joined #openttdcoop 10:39:05 *** buppy_ has joined #openttdcoop 10:39:05 *** tyteen4a03 has joined #openttdcoop 10:39:05 *** efess has joined #openttdcoop 10:39:05 *** oxygen.oftc.net sets mode: +ov Sylf Sylf 10:39:37 *** luaduck has joined #openttdcoop 10:39:37 *** Born_Acorn has joined #openttdcoop 10:39:37 *** bdavenport has joined #openttdcoop 10:39:37 *** eLbot has joined #openttdcoop 10:39:37 *** orudge has joined #openttdcoop 10:39:37 *** Guest823 has joined #openttdcoop 10:55:34 <coopserver> <Maraxus> time for a break from this game 10:55:42 <coopserver> *** Maraxus has joined spectators 10:55:42 <coopserver> *** Game paused (number of players) 10:55:44 <coopserver> <Abacus> me too 10:55:54 <coopserver> *** Abacus has left the game (Leaving) 10:56:02 <coopserver> *** Maraxus has left the game (Leaving) 10:56:32 *** Abacus is now known as Abacus^away 11:08:54 *** eLbot has quit IRC 11:08:54 *** bdavenport has quit IRC 11:08:54 *** Guest823 has quit IRC 11:08:54 *** Born_Acorn has quit IRC 11:08:54 *** orudge has quit IRC 11:08:54 *** luaduck has quit IRC 11:08:54 *** buppy_ has quit IRC 11:08:54 *** KWKdesign has quit IRC 11:08:54 *** theholyduck has quit IRC 11:08:54 *** EyeMWing has quit IRC 11:08:54 *** murr4y has quit IRC 11:08:54 *** tyteen4a03 has quit IRC 11:08:54 *** Sylf has quit IRC 11:08:54 *** efess has quit IRC 11:10:05 *** EyeMWing has joined #openttdcoop 11:10:05 *** theholyduck has joined #openttdcoop 11:10:05 *** murr4y has joined #openttdcoop 11:10:05 *** Sylf has joined #openttdcoop 11:10:05 *** KWKdesign has joined #openttdcoop 11:10:05 *** buppy_ has joined #openttdcoop 11:10:05 *** tyteen4a03 has joined #openttdcoop 11:10:05 *** efess has joined #openttdcoop 11:10:05 *** oxygen.oftc.net sets mode: +ov Sylf Sylf 11:10:28 *** luaduck has joined #openttdcoop 11:10:28 *** Born_Acorn has joined #openttdcoop 11:10:28 *** bdavenport has joined #openttdcoop 11:10:28 *** eLbot has joined #openttdcoop 11:10:28 *** orudge has joined #openttdcoop 11:10:28 *** Guest823 has joined #openttdcoop 11:26:04 *** luaduck is now known as luaduck_zzz 11:34:00 *** luaduck_zzz is now known as luaduck 11:47:43 *** eLbot has quit IRC 11:47:43 *** bdavenport has quit IRC 11:47:43 *** Guest823 has quit IRC 11:47:43 *** Born_Acorn has quit IRC 11:47:43 *** orudge has quit IRC 11:47:43 *** luaduck has quit IRC 11:47:43 *** buppy_ has quit IRC 11:47:43 *** KWKdesign has quit IRC 11:47:43 *** theholyduck has quit IRC 11:47:43 *** EyeMWing has quit IRC 11:47:43 *** murr4y has quit IRC 11:47:43 *** tyteen4a03 has quit IRC 11:47:43 *** Sylf has quit IRC 11:47:43 *** efess has quit IRC 11:49:21 <Jam35> Ok I've searched but can't see what I need. Does anybody know under what conditions newgrf lines are added to .cfg? 11:49:22 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 11:49:28 *** EyeMWing has joined #openttdcoop 11:49:28 *** theholyduck has joined #openttdcoop 11:49:28 *** murr4y has joined #openttdcoop 11:49:28 *** Sylf has joined #openttdcoop 11:49:28 *** KWKdesign has joined #openttdcoop 11:49:28 *** buppy_ has joined #openttdcoop 11:49:28 *** tyteen4a03 has joined #openttdcoop 11:49:28 *** efess has joined #openttdcoop 11:49:28 *** oxygen.oftc.net sets mode: +ov Sylf Sylf 11:49:39 *** luaduck has joined #openttdcoop 11:49:39 *** Born_Acorn has joined #openttdcoop 11:49:39 *** bdavenport has joined #openttdcoop 11:49:39 *** eLbot has joined #openttdcoop 11:49:39 *** orudge has joined #openttdcoop 11:49:39 *** Guest823 has joined #openttdcoop 11:50:55 <Maraxus> in the preset section of the config? 11:51:03 <Jam35> no at the end 11:51:49 <Maraxus> the newgrf and newgrf-static sections? 11:51:53 <Jam35> I tried deleting them but they get written back 11:51:56 <Jam35> yep 11:52:13 <V453000> did you close game and everything? 11:52:18 <Jam35> indeed 11:52:20 <V453000> then edited, saved, then started game? 11:52:20 <V453000> hm 11:52:41 <Jam35> so I have 2 ottd versions using same config 11:52:48 <Jam35> one writes them there 11:52:56 <Jam35> the other doesn't like them :) 11:53:31 <Jam35> why do they appear? maybe I can move the files to a better place or something 11:54:51 *** eLbot has quit IRC 11:54:52 *** bdavenport has quit IRC 11:54:52 *** Guest823 has quit IRC 11:54:52 *** Born_Acorn has quit IRC 11:54:52 *** orudge has quit IRC 11:54:52 *** luaduck has quit IRC 11:54:52 *** buppy_ has quit IRC 11:54:52 *** KWKdesign has quit IRC 11:54:52 *** theholyduck has quit IRC 11:54:52 *** EyeMWing has quit IRC 11:54:52 *** murr4y has quit IRC 11:54:52 *** tyteen4a03 has quit IRC 11:54:52 *** Sylf has quit IRC 11:54:52 *** efess has quit IRC 11:56:04 *** EyeMWing has joined #openttdcoop 11:56:04 *** theholyduck has joined #openttdcoop 11:56:04 *** murr4y has joined #openttdcoop 11:56:04 *** Sylf has joined #openttdcoop 11:56:04 *** KWKdesign has joined #openttdcoop 11:56:04 *** buppy_ has joined #openttdcoop 11:56:04 *** tyteen4a03 has joined #openttdcoop 11:56:04 *** efess has joined #openttdcoop 11:56:04 *** oxygen.oftc.net sets mode: +ov Sylf Sylf 11:56:19 *** luaduck has joined #openttdcoop 11:56:19 *** Born_Acorn has joined #openttdcoop 11:56:19 *** bdavenport has joined #openttdcoop 11:56:19 *** eLbot has joined #openttdcoop 11:56:19 *** orudge has joined #openttdcoop 11:56:19 *** Guest823 has joined #openttdcoop 12:02:35 *** KWKdesign has quit IRC 12:03:23 *** KWKdesign has joined #openttdcoop 12:04:33 *** Generalcamo has joined #openttdcoop 12:04:50 <Generalcamo> !players 12:04:51 <coopserver> Generalcamo: The server is empty, noone is connected. Feel free to remedy this situation 12:04:59 <Generalcamo> !password 12:04:59 <coopserver> Generalcamo: passes 12:05:16 <coopserver> *** Game still paused (connecting clients, number of players) 12:05:26 <coopserver> *** Generalcamo has joined 12:05:26 <coopserver> *** Game still paused (number of players) 12:05:33 <coopserver> *** Generalcamo has joined company #1 12:07:14 <Jam35> I think it was an old 'data' folder causing problems. These days it's called baseset 12:07:20 <Jam35> fixed anyway 12:07:30 <coopserver> <Generalcamo> Hmm 12:09:22 <coopserver> <Generalcamo> Could someone either join me or type in !unpause? 12:10:21 *** Max| has quit IRC 12:14:07 *** theholyduck has quit IRC 12:16:31 *** theholyduck has joined #openttdcoop 12:17:39 <coopserver> *** Generalcamo has joined spectators 12:25:37 <coopserver> *** Generalcamo has joined company #1 12:27:29 *** zxbiohazardzx has joined #openttdcoop 12:27:31 <zxbiohazardzx> !players 12:27:31 <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected 12:27:35 <zxbiohazardzx> !info 12:27:35 <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Mar 10 2375, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 12:27:39 <zxbiohazardzx> !password 12:27:39 <coopserver> zxbiohazardzx: stores 12:28:28 <coopserver> *** Game still paused (connecting clients, number of players) 12:28:30 <coopserver> *** ZxBiohazardZx has joined 12:28:30 <coopserver> *** Game still paused (number of players) 12:28:30 <coopserver> *** Game unpaused (number of players) 12:28:34 <coopserver> <ZxBiohazardZx> sup 12:44:30 <coopserver> <Generalcamo> Oh, hello 12:45:09 <coopserver> <Generalcamo> I'm going to try something completely different for Dredinghall 12:48:23 <coopserver> *** Generalcamo has left the game (general timeout) 12:48:23 <coopserver> *** Game paused (number of players) 12:49:56 <Generalcamo> Gah 12:49:57 <Generalcamo> !password 12:49:57 <coopserver> Generalcamo: casing 12:50:08 <coopserver> *** Game still paused (connecting clients, number of players) 12:50:19 <coopserver> *** Generalcamo has joined 12:50:19 <coopserver> *** Game still paused (number of players) 12:50:31 <coopserver> *** Generalcamo has joined company #1 12:50:31 <coopserver> *** Game unpaused (number of players) 12:55:56 <coopserver> <Generalcamo> Reached the vehicle limit 12:56:11 <coopserver> <ZxBiohazardZx> meh 12:56:18 <coopserver> <ZxBiohazardZx> wait for them to up the limit 12:58:55 <coopserver> <Generalcamo> !admin Reached vehicle limit, need an increase 12:58:55 <coopserver> *** Generalcamo has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.) 12:59:42 <coopserver> <ZxBiohazardZx> wtf 12:59:49 <coopserver> <ZxBiohazardZx> that old bug still exists? 12:59:52 <coopserver> <ZxBiohazardZx> backdoor crash ftw 13:03:37 <Generalcamo> !vehicles 13:03:37 <coopserver> Generalcamo: Total vehicles per type: Rail: 820, Road: 10, Water: 10, Air: 0 13:03:53 <Generalcamo> 820 rail vehicles, 10 road vehicles, and 10 water vehicles.. wow 13:07:30 <Jam35> !rcon set max_trains 1000 13:14:32 *** Sylf has quit IRC 13:16:15 <coopserver> *** Generalcamo has left the game (general timeout) 13:16:15 <coopserver> *** Game paused (number of players) 13:16:29 <Generalcamo> !password 13:16:29 <coopserver> Generalcamo: hidden 13:16:38 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 13:16:41 <coopserver> *** Game still paused (connecting clients, number of players) 13:16:42 *** zxbiohazardzx has quit IRC 13:16:55 <coopserver> *** Generalcamo has joined 13:16:55 <coopserver> *** Game still paused (number of players) 13:17:00 <coopserver> *** Generalcamo has joined company #1 13:17:32 <coopserver> *** Generalcamo has left the game (general timeout) 13:17:46 <Generalcamo> !ding 13:17:47 <coopserver> Dong! reply took 0:00:00.061847 13:47:40 <V453000> !rcon set max_trains 13:47:41 <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000) 13:47:44 <V453000> !rcon set max_trains 5555 13:48:06 <V453000> !rcon set max_roadveh 50 13:48:28 <XeryusTC> hello 13:49:31 <V453000> hy 13:50:03 <XeryusTC> has the current game been going on for long? 13:52:13 <V453000> uhmmm since like yesterday? 13:52:17 <V453000> have a look? :d 14:01:38 <Generalcamo> !password 14:01:38 <coopserver> Generalcamo: arrows 14:01:56 <coopserver> *** Game still paused (connecting clients, number of players) 14:02:06 <coopserver> *** Generalcamo has joined 14:02:07 <coopserver> *** Game still paused (number of players) 14:14:09 *** Sylf has joined #openttdcoop 14:14:09 *** ChanServ sets mode: +o Sylf 14:18:10 <Sylf> !password 14:18:10 <coopserver> Sylf: sizing 14:18:21 <coopserver> *** Game still paused (connecting clients, number of players) 14:18:25 <coopserver> *** Sylf has joined 14:18:25 <coopserver> *** Game still paused (number of players) 14:18:52 <coopserver> <Sylf> :D DOOMville grew 14:19:18 <V453000> :) 14:19:31 <V453000> !password 14:19:31 <coopserver> V453000: sizing 14:19:37 <coopserver> *** Game still paused (connecting clients, number of players) 14:19:39 <coopserver> *** V453000 has joined 14:19:39 <coopserver> *** Game still paused (number of players) 14:19:39 <coopserver> *** Game unpaused (number of players) 14:19:43 <coopserver> <V453000> :d 14:19:46 <coopserver> <V453000> why are the companies dead 14:19:59 <coopserver> <V453000> btw nice light show Sylf :D 14:20:08 <coopserver> <Generalcamo> Oh hi 14:20:16 <coopserver> *** Sylf has joined company #1 14:20:30 <coopserver> <Sylf> :) 14:20:40 <coopserver> <V453000> btw 14:20:53 <coopserver> <V453000> japanese bullshit towns only have sky rapists in cities 14:20:57 <coopserver> <V453000> which isnt many on this map 14:20:57 <coopserver> <Sylf> I did it without realizing doombringer was meow type 14:20:58 <coopserver> <V453000> :( 14:21:03 <coopserver> <V453000> it is :) 14:21:22 <coopserver> <Sylf> yeah, I forgot to enable the skyscraper-enabling shrines for non-cities 14:21:45 <coopserver> <V453000> those are the shrines that you kill and it lets you have rapists? 14:22:42 <coopserver> <Sylf> oh. ship sbahn. 14:22:48 <coopserver> <V453000> like hell 14:23:24 <coopserver> <V453000> TL2 ship has basically same capacity at TL3 meat grinder 14:23:42 <coopserver> <V453000> well not that much 14:23:46 <coopserver> <Sylf> not that ship 14:23:58 <coopserver> <Sylf> Dredinghall real ship sbahn 14:24:08 <coopserver> <V453000> OMFG C4Tz 14:24:17 <coopserver> <V453000> fuck Dredinghall 14:24:19 <Jam35> !password 14:24:19 <coopserver> Jam35: sizing 14:24:23 <coopserver> *** Game paused (connecting clients) 14:24:27 <coopserver> <V453000> my attention is on C4T 14:24:31 <coopserver> *** Player has joined 14:24:31 <coopserver> *** Game unpaused (connecting clients) 14:24:32 <coopserver> <V453000> yeah dreding hall is wtf 14:24:33 <coopserver> <Sylf> I have TL1 C4Ts :) I hate it but I luv them 14:24:35 <coopserver> <Generalcamo> Is something wrong with a Ship S-Bahn 14:25:01 <coopserver> <V453000> we prefer trains but its k 14:25:12 <coopserver> <Sylf> it just feels, what's the point? 14:25:13 <coopserver> <V453000> omg the C4Ts 14:25:15 <coopserver> <V453000> omfg 14:25:16 <coopserver> <Generalcamo> Ship Sbahns I figured out however have unlimited capacity 14:25:20 <coopserver> <V453000> so awesome C4Ts 14:25:45 <coopserver> <V453000> xcept thre would need to be a lot more of them :P 14:27:28 <coopserver> <V453000> soooooo 14:27:36 <coopserver> <V453000> how is the new monorail intercity? XD 14:28:13 <coopserver> <Player> phat 14:28:23 <coopserver> <V453000> rcon ban Jam666 14:28:47 <coopserver> <Sylf> the intercity is pretty good 14:28:49 <coopserver> <Player> aw shucks 14:28:57 <coopserver> <Sylf> the order we started didn't work 14:28:59 <coopserver> <Player> my cover is gone 14:29:23 <coopserver> <V453000> does it work now? 14:29:24 <coopserver> <V453000> :D 14:29:32 <coopserver> <V453000> Jam666 is easy to find 14:29:35 <coopserver> <Sylf> I changed orders of some trains 14:29:57 <coopserver> <V453000> why do we have tons of red, pale green and mauve trains 14:29:58 <coopserver> <V453000> :d 14:30:04 <coopserver> <V453000> I would make more Random colour if any 14:30:11 <coopserver> <Sylf> like dark blue or pink trains have the simpler orders 14:30:41 <coopserver> <Sylf> we had more than 50 red trains and 3 each of most other colors 14:30:42 <coopserver> <V453000> omg the slugs look fabulous with the TL7 14:30:46 <coopserver> <V453000> lol 14:31:22 <coopserver> <Sylf> it must have been more than 70, because I recolored more than 40 of them 14:31:35 <coopserver> <V453000> just sell their asses and clone new :D 14:31:41 <coopserver> <V453000> anyway 14:31:43 <coopserver> <V453000> I go home from work 14:31:45 <coopserver> <V453000> cyaz 14:31:48 <coopserver> <Sylf> cya 14:31:49 <coopserver> *** V453000 has left the game (Leaving) 14:40:50 *** nicfer has joined #openttdcoop 14:46:04 <coopserver> *** Generalcamo has joined spectators 14:46:04 <coopserver> *** Game paused (number of players) 14:46:12 <Sylf> !unpause 14:46:14 <coopserver> *** Game unpaused (number of players) 14:46:14 <coopserver> *** Generalcamo has left the game (Leaving) 14:50:28 <coopserver> *** Sylf has left the game (Leaving) 14:50:31 <Sylf> !auto 14:50:32 <coopserver> *** Game paused (number of players) 14:52:56 *** Generalcamo has quit IRC 15:20:12 *** Brumi has quit IRC 15:46:00 <coopserver> *** Player has left the game (Leaving) 15:48:24 *** Hazzard has joined #openttdcoop 15:48:33 <Hazzard> !players 15:48:33 <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation 15:48:35 <Hazzard> !info 15:48:35 <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Oct 23 2380, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 15:51:08 *** [FR]Syl59 has joined #openttdcoop 15:51:14 <[FR]Syl59> !password 15:51:14 <coopserver> [FR]Syl59: loozit 15:53:45 *** Hazzard has quit IRC 15:53:58 *** Hazzard has joined #openttdcoop 16:13:41 *** Progman has joined #openttdcoop 16:14:19 *** Max| has joined #openttdcoop 16:37:27 *** theholyduck has quit IRC 16:37:28 *** Trangar has joined #openttdcoop 16:39:11 *** theholyduck has joined #openttdcoop 17:05:15 *** Progman has quit IRC 17:10:20 *** nicfer1 has joined #openttdcoop 17:10:20 *** nicfer has quit IRC 18:22:36 *** [FR]Syl59 has quit IRC 18:40:47 *** Mucht has joined #openttdcoop 18:40:47 *** ChanServ sets mode: +o Mucht 19:10:38 *** Spectator has joined #openttdcoop 19:10:43 *** Spectator has quit IRC 19:58:58 *** Abacus^away has quit IRC 20:11:45 *** Trangar has quit IRC 20:12:44 *** Maraxus has quit IRC 20:23:22 *** Generalcamo has joined #openttdcoop 20:53:29 *** keoz has quit IRC 21:01:16 *** Abacus has joined #openttdcoop 21:01:41 <Abacus> !password 21:01:41 <coopserver> Abacus: newsel 21:01:52 <coopserver> *** Game still paused (connecting clients, number of players) 21:01:56 <coopserver> *** Abacus has joined 21:01:56 <coopserver> *** Game still paused (number of players) 21:36:04 <Generalcamo> I'm going in 21:36:07 <Generalcamo> !password 21:36:07 <coopserver> Generalcamo: format 21:36:19 <coopserver> *** Game still paused (connecting clients, number of players) 21:36:40 <coopserver> *** Generalcamo has joined 21:36:41 <coopserver> *** Game still paused (number of players) 21:36:52 <coopserver> *** Generalcamo has joined company #1 21:36:53 <coopserver> *** Game unpaused (number of players) 21:41:47 <coopserver> *** Generalcamo has left the game (general timeout) 21:41:47 <coopserver> *** Game paused (number of players) 21:42:05 <Generalcamo> !password 21:42:05 <coopserver> Generalcamo: format 21:42:26 <coopserver> *** Game still paused (connecting clients, number of players) 21:42:59 <coopserver> *** Generalcamo has joined 21:43:00 <coopserver> *** Game still paused (number of players) 21:43:07 <coopserver> *** Generalcamo has joined company #1 21:43:07 <coopserver> *** Game unpaused (number of players) 21:58:51 <coopserver> <Abacus> Generalcamo, what do you think about the SubUrban? 21:58:58 <coopserver> <Generalcamo> Where? 21:59:03 <coopserver> <Abacus> Gartbourne 21:59:26 <coopserver> <Generalcamo> Looks nice actually 21:59:49 <coopserver> <Generalcamo> Currently trying to expand Bruborough, and correct the mistakes someone else made 21:59:58 <coopserver> <Abacus> I mean about the orders 22:00:12 <coopserver> <Generalcamo> Give me a second to fix Bruborough 22:07:36 <coopserver> <Generalcamo> Oh.. these are nice orders 22:07:58 <coopserver> <Generalcamo> Timetabled too 22:08:17 <coopserver> <Abacus> if the waiting pax are not enough for certain % load, it reverses and stop i n the same station, wating a few more days 22:08:51 <coopserver> <Generalcamo> The boat PAX I made at Dredinghall needs improvement however.. 22:08:55 <coopserver> <Generalcamo> I think I messed up something.. 22:10:13 <coopserver> <Abacus> Boat 3 has 2 points transferring pax, not just 1 22:10:19 <coopserver> <Generalcamo> Oh nice 22:11:05 <coopserver> <Abacus> do you want me to fix that? 22:11:23 <coopserver> <Generalcamo> If you want, trying to fix station 3's SBAhns 22:11:40 <coopserver> <Abacus> done 22:12:51 <Sylf> 1 boat have different order from the rest? 22:12:57 <Sylf> Are you using the shared orders? 22:13:02 <coopserver> <Generalcamo> Yes 22:13:10 <coopserver> <Abacus> there are 2 boaths here, 1 for even stations, 1 for odd 22:13:24 <coopserver> <Generalcamo> Even and odd? I did not modify that 22:14:07 <coopserver> <Abacus> oh, sorry, Boat 3 stops at all stations, I'll recheck boat2 22:14:37 <coopserver> <Abacus> boat 2 stops just a 3/5 load stations 22:14:49 <coopserver> <Generalcamo> Hmm, someone modified them then 22:15:13 <coopserver> <Abacus> should I ass all 5/% load stations? 22:15:15 <Sylf> they should all be sharing orders, not just copied orders 22:15:23 <Sylf> unless they're meant to be different from each other 22:15:54 <coopserver> <Generalcamo> They are not meant to be different, and they are.. or were, all under shared orders 22:16:01 <coopserver> <Generalcamo> Unless someone modified them, which is a possibility 22:16:13 <coopserver> <Abacus> lol, I though it was just 2 boats, 1 big and 1 small, but there are 4, just 3 following ech other too close 22:16:28 <coopserver> <Generalcamo> 4 boats? I had 10 boats 22:16:44 <Sylf> consider replacing them with trains 22:16:49 <coopserver> <Abacus> then all them are going very close, except 1 22:16:58 <coopserver> <Generalcamo> I'll be redoing them 22:18:56 <coopserver> <Generalcamo> I am considering LL-RR for the main SBahn for station 3, since it is getting VERY large 22:19:31 <coopserver> *** Generalcamo has left the game (general timeout) 22:19:31 <coopserver> *** Game paused (number of players) 22:19:43 <Generalcamo> Yay, disconnect 22:20:19 <Sylf> !password 22:20:19 <coopserver> Sylf: shoule 22:20:21 <coopserver> <Abacus> a small pause for dinner 22:20:23 <coopserver> *** Game still paused (connecting clients, number of players) 22:20:28 <coopserver> *** Sylf has joined 22:20:28 <coopserver> *** Game still paused (number of players) 22:20:44 <coopserver> *** Abacus has joined spectators 22:21:09 <coopserver> <Sylf> LL_RR is not needed there yet. 22:21:54 <Generalcamo> Hmm 22:22:06 <Generalcamo> Well, I will need to expand it 22:22:20 <Generalcamo> Already expanded Nunville and Bruborough 22:22:28 <Generalcamo> Dredingville is next 22:22:28 <coopserver> <Sylf> you can work on efficiency of it. 22:24:05 <coopserver> *** Sylf has joined company #1 22:34:45 <coopserver> *** Sylf has left the game (Leaving) 22:51:58 <coopserver> *** Abacus has joined company #1 22:52:08 <Abacus> I'm back 23:08:17 <coopserver> *** Abacus has left the game (Leaving) 23:26:24 *** luaduck is now known as luaduck_zzz 23:38:52 *** Mucht has quit IRC 23:40:26 *** Hazzard has quit IRC 23:48:35 *** Max| has quit IRC 23:49:55 *** keoz has joined #openttdcoop