Config
Log for #openttdcoop on 1st August 2014:
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00:01:58  <Hazzard_AFK> !password
00:01:59  <coopserver> Hazzard_AFK: placer
00:02:03  *** Hazzard_AFK is now known as Hazzard
00:02:14  <coopserver> *** Game paused (connecting clients)
00:02:20  <coopserver> *** Hazzard has joined
00:02:20  <coopserver> *** Game unpaused (connecting clients)
00:02:29  <coopserver> *** Hazzard has joined spectators
00:02:52  <coopserver> <Generalcamo> Trying to expand southern PAX
00:04:49  <coopserver> <Generalcamo> What exactly is the point of the logic gate near Nunnville? Is it safe to tear it down?
00:05:12  <coopserver> <Sylf> yes it is
00:05:47  <coopserver> <Generalcamo> Good, I need this space to expand Nunnville and add two more cities to the main PAX line
00:12:37  <coopserver> <Hazzard> :o
00:12:44  <coopserver> <Hazzard> Trains are doing weird things
00:12:54  <coopserver> <Hazzard> service-wise
00:12:58  <coopserver> <Generalcamo> Of course, they are rebelling
00:13:12  <coopserver> <Generalcamo> You gave them too much intellegence, and now they are sentient
00:13:13  <coopserver> <Sylf> like where?
00:13:13  <coopserver> *** Hazzard has joined company #1
00:13:25  <coopserver> <Hazzard> They are almost all on the green tracks
00:13:47  <coopserver> <Hazzard> hmm
00:13:53  <coopserver> <Sylf> I know, but I don't know why.
00:13:54  <coopserver> <Hazzard> some turning around at 4 now
00:13:54  <coopserver> <Abacus> Still working in Dradston, I think it's going well (50% done)
00:13:57  <coopserver> <Sylf> It's not that exactly.
00:14:09  <coopserver> <Sylf> They move from 1 side of map to the other side all at once
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00:18:02  <coopserver> <Abacus> I'm using an old station in Ganingbury to get pax from Dradston, while I practice, but something should be planned. Any idea?
00:18:04  <coopserver> <Generalcamo> Oh wow.. Fredwood grew from 400 pop to nearly 8000 pop with my expansions
00:19:34  <coopserver> <Sylf> Abacus: feed Guburg Valley
00:20:03  <coopserver> <Abacus> ok, I'll shcek how to do
00:23:52  <coopserver> <Generalcamo> I wish I could rotate the camera
00:24:32  <coopserver> <Hazzard> lol
00:24:40  <coopserver> <Hazzard> they clump together so well
00:25:00  <coopserver> <Hazzard> They might even manage to gridlock
00:25:05  <coopserver> <Sylf> I'm studying the orders one more time
00:25:32  <coopserver> <Hazzard> The orders are right, but it doesn't function as intended
00:25:53  <coopserver> <Hazzard> On a small scale I'm sure it would work well
00:25:59  <coopserver> <Sylf> If the train is full, they shoud continue to travel in the same direction?
00:26:06  <coopserver> <Sylf> If it's not full, they should turn around?
00:26:16  <coopserver> <Hazzard> 1. Yes, but turn around at next station
00:26:19  <coopserver> <Hazzard> 2. no, continue
00:26:45  <coopserver> <Sylf> that's why it's behaving the way it is.
00:26:59  <coopserver> <Sylf> change the orders to what I said, and that might change the situation
00:30:46  <coopserver> <Generalcamo> Oh nice.. Slenton is kind of growing
00:31:01  <coopserver> <Hazzard> shall I go for it
00:31:02  <coopserver> <Hazzard> ?
00:31:02  <coopserver> <Generalcamo> 2 houses are in the town.. but no population
00:31:17  <coopserver> <Abacus> lol, I remind now than I can hide trees with transparency
00:32:50  <coopserver> *** Hazzard has left the game (connection lost)
00:34:21  <coopserver> <Generalcamo> Alright, the southern PAX area is looking pretty good now
00:34:28  <coopserver> <Generalcamo> Time is all that is needed now
00:36:43  <coopserver> *** Djanxy has left the game (Leaving)
00:37:23  <coopserver> <Sylf> abacus, if you're going to keep those trains, you'll need separate set of platforms
00:37:46  <coopserver> <Abacus> can change trains, I was just practicing
00:37:58  <coopserver> <Abacus> what's the problem? trains or tracks?
00:38:16  <coopserver> <Sylf> both
00:38:25  <coopserver> <Sylf> and capacity
00:38:53  <coopserver> <Abacus> then I'll start using different tracks, and later will change trains before merging networks
00:39:59  <coopserver> <Abacus> oh, I see you are preparing it :)
00:48:24  <coopserver> <Generalcamo> I need to expand the station at Fredwood.. this will be fun
00:49:18  <coopserver> <Sylf> when you grow a town, have the main station built outside the town, not in the middle
00:49:30  <coopserver> <Sylf> you can still do it
00:49:58  <coopserver> <Abacus> me?
00:50:04  <coopserver> <Sylf> no, Generalcamo
00:50:11  <coopserver> <Abacus> ah :)
00:50:27  <coopserver> <Generalcamo> I am inexperienced at this, sorry
00:50:36  <coopserver> <Sylf> I know, we all start there
00:50:40  <coopserver> <Sylf> so I'm giving some tips
00:50:49  <coopserver> <Generalcamo> AAnd I apprecieate them
00:51:34  <luaduck> is there any documentation available for libottdadmin2?
00:51:43  <luaduck> or is it a case of work it out yourself
00:52:03  <coopserver> <Sylf> which library was that?
00:52:11  <coopserver> <Sylf> is it the php one?
00:52:17  <luaduck> python
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00:56:06  *** ChanServ sets mode: +o Webster
00:56:45  <Sylf> I don't know of any docs for that one
00:57:16  <coopserver> <Generalcamo> Station 3 is getting a very large clog. Up to 20000 passengers
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00:57:27  <coopserver> <Sylf> no
00:57:33  <coopserver> <Sylf> it'll clear in about 1 minute
00:57:36  <coopserver> <Sylf> or less
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00:57:54  <coopserver> <Sylf> when you see 20000 pax at a station, wait for next wave of trains.
00:58:00  <coopserver> <Generalcamo> Ahh, clear
00:58:20  <coopserver> <Generalcamo> I like this map, the colour coded tracks was a neat idea
01:00:02  <coopserver> <Generalcamo> How is station 4 coming along?
01:00:53  <coopserver> <Sylf> I built some small stuff
01:00:58  <coopserver> <Sylf> Abacus is still working on his
01:01:01  <coopserver> <Sylf> we'll add more later
01:05:42  <coopserver> <Generalcamo> working on Dredinghall right now
01:10:20  <coopserver> <Abacus> how to chose colors for new trains?
01:10:54  *** Max| has quit IRC
01:11:16  <coopserver> <Sylf> ask your aura
01:11:32  <coopserver> <Sylf> what does your soul like?
01:12:06  <coopserver> <Abacus> I mean how should I do to change colors fro a new or existing train
01:12:57  <coopserver> <Sylf> What really matters is that your trains are grouped properly when all is set and done
01:13:19  <coopserver> <Abacus> lol, I have not grouped any trains I added, sorry
01:13:27  <coopserver> <Abacus> I'll do now
01:13:35  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
01:13:35  <coopserver> Attempting to reconnect...
01:13:35  <coopserver> Connection failed
01:13:49  <Sylf> sunnovabitch
01:14:05  <Generalcamo> !password
01:14:05  <coopserver> Not connected!!
01:14:08  <Generalcamo> Oh yay
01:14:28  <Sylf> !start
01:14:32  <coopserver> Server is starting...
01:14:37  <Sylf> !apconnect
01:14:37  <coopserver> Connecting...
01:14:37  <coopserver> Connection failed
01:14:44  <Sylf> !apconnect
01:14:44  <coopserver> Connecting...
01:14:44  <coopserver> Connection failed
01:14:52  <Sylf> !apconnect
01:14:52  <coopserver> Connecting...
01:14:53  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650)
01:14:57  <Sylf> !password
01:14:57  <coopserver> Sylf: oneway
01:15:05  <coopserver> *** Game still paused (connecting clients, number of players)
01:15:09  <coopserver> *** Sylf has joined
01:15:09  <coopserver> *** Game still paused (number of players)
01:15:27  <coopserver> *** Game still paused (connecting clients, number of players)
01:15:32  <coopserver> *** Abacus has joined
01:15:32  <coopserver> *** Game still paused (number of players)
01:15:32  <coopserver> *** Game unpaused (number of players)
01:15:56  <Generalcamo> !password
01:15:56  <coopserver> Generalcamo: oneway
01:16:10  <Generalcamo> Server full!!?!?!?!
01:16:31  <Sylf> !rcon set max_clients 255
01:16:49  <coopserver> *** Game paused (connecting clients)
01:17:06  <Generalcamo> The map is nearly 1 MiB...
01:17:21  <coopserver> *** Game unpaused (connecting clients)
01:17:29  <Generalcamo> Gah
01:17:42  <coopserver> *** Game paused (connecting clients)
01:18:20  <coopserver> *** Game unpaused (connecting clients)
01:18:31  <Generalcamo> I keep losing connection to the server
01:18:32  <Generalcamo> Oh well
01:19:17  <Generalcamo> Near station 3, there is a station on the far end of the feeder I built. Can someone make a train and fill it?
01:24:02  <coopserver> <Sylf> done.
01:30:15  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
01:30:15  <coopserver> Attempting to reconnect...
01:30:15  <coopserver> Connection failed
01:31:52  <Sylf> !start
01:31:53  <coopserver> Server is starting...
01:32:09  <Sylf> this game is crashing too often
01:32:15  <Sylf> this may be a sign of bad things
01:32:26  <Sylf> !apconnect
01:32:26  <coopserver> Connecting...
01:32:27  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r26650)
01:32:33  <Sylf> !password
01:32:33  <coopserver> Sylf: collar
01:32:39  <Abacus> I was trying to send old trains to a wrong depot, maybe...
01:32:40  <coopserver> *** Game still paused (connecting clients, number of players)
01:32:44  <coopserver> *** Sylf has joined
01:32:44  <coopserver> *** Game still paused (number of players)
01:33:01  <coopserver> *** Game still paused (connecting clients, number of players)
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01:33:05  <coopserver> *** Game still paused (number of players)
01:33:05  <coopserver> *** Game unpaused (number of players)
01:33:24  <Sylf> !save
01:33:25  <coopserver> Saving map...
01:33:26  <coopserver> Map successfully saved to game.sav
01:33:35  <Sylf> hmm
01:33:42  <Sylf> saving map normally works fine
01:34:00  <Sylf> but something fails during autosaves
01:34:44  <coopserver> <Abacus> Sylf, can you try sending old trains to a depot? For example Train672
01:35:26  <coopserver> <Abacus> I'm trying to replace these old Maglev trains for new Monorail ones
01:36:09  <coopserver> <Sylf> is that good?
01:36:16  <coopserver> <Abacus> yes, thanks
01:39:19  <Sylf> !save
01:39:21  <coopserver> Saving map...
01:39:22  <coopserver> Map successfully saved to game.sav
01:56:07  *** luaduck is now known as luaduck_zzz
02:03:39  <Generalcamo> Oh nice
02:03:55  <Generalcamo> !rcon set max_clients 255
02:04:07  <Generalcamo> Oh, that command does not work for me
02:04:08  <Generalcamo> !help
02:04:08  <coopserver> Generalcamo: http://wiki.openttdcoop.org/Soap
02:04:13  <Sylf> !rcon set max_clients 255
02:04:27  <Generalcamo> !password
02:04:27  <coopserver> Generalcamo: detail
02:04:33  <coopserver> *** Game paused (connecting clients)
02:05:06  <coopserver> *** Game unpaused (connecting clients)
02:05:38  <coopserver> *** Game paused (connecting clients)
02:06:11  <coopserver> *** Game unpaused (connecting clients)
02:06:25  <Generalcamo> ..the netcode for OpenTTD is terrible
02:07:58  <Generalcamo> !ding
02:07:59  <coopserver> Dong! reply took 0:00:00.038405
02:11:02  <Generalcamo> !vehicles
02:11:02  <coopserver> Generalcamo: Total vehicles per type: Rail: 697, Road: 10, Water: 0, Air: 0
02:11:03  <Generalcamo> !players
02:11:03  <coopserver> Generalcamo: There are currently 2 players and 0 spectators, making a total of 2 clients connected
02:11:26  <Generalcamo> !info
02:11:26  <coopserver> Generalcamo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Oct 01 2336, clients connected: 2, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
02:12:34  <Generalcamo> !password
02:12:34  <coopserver> Generalcamo: detail
02:12:39  <coopserver> *** Game paused (connecting clients)
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02:17:41  <Generalcamo> Can I suggest a game-type for the next game?
02:18:13  <coopserver> <Sylf> yes you can
02:18:58  <Generalcamo> Where exactly do I suggest?
02:19:14  <coopserver> <Sylf> in the channel
02:19:23  <coopserver> <Sylf> there are people who read the backlogs
02:19:25  <Generalcamo> Makes sense..
02:21:32  <coopserver> <Abacus> nice, maybe its not the best, but my first SBahn works :-D
02:22:05  <coopserver> <Sylf> I'm gonna piggy-back on that line
02:22:13  <Generalcamo> I personally would like to see a game with no terraforming at all, and probably on a mountanous artic landscape. To make it easy, cargo should be the priority.
02:22:40  <coopserver> <Sylf> we normally play cargo only or pax only
02:22:45  <Generalcamo> That includes no Magic Dozer..
02:23:07  <Generalcamo> The last game I was on was a wierd mix of PAX and Cargo
02:23:20  <coopserver> <Sylf> that's more of exception
02:24:00  <Generalcamo> PAX does give a nice challenge though, since it forces you to grow cities. Cargo games are relatively straight-forward
02:24:11  <Generalcamo> A->B then back
02:24:13  <coopserver> <Sylf> building a large hub without any TF is hard at best
02:24:35  <Generalcamo> Still, it would make for an interesting game, especially if we make something out of it
02:24:46  <coopserver> <Sylf> and if you make the game more complex by mixing cargo, it'll even be more difficult
02:24:55  <coopserver> <Sylf> and if it's too diffucelt, people won't play
02:25:00  <Generalcamo> True..
02:25:45  <Generalcamo> Maybe Low-Terraforming, but we focus on only one chain of cargo. Could load FIRS or something like that to make it just a little more challenging
02:26:21  <Generalcamo> That actually gives me an idea..
02:27:17  <Generalcamo> Load FIRS and one of the North American Train Sets, dropping the unrealistic trains. We hold a "realistic" game, and we use regular trains only. No monorails or MagLevs.
02:28:04  <coopserver> <Sylf> focusing on one cargo is basically the booster type game
02:28:18  <coopserver> <Sylf> that game type is on the wiki
02:28:24  <Generalcamo> I'm going to try to connect to the server one more time
02:28:33  <Generalcamo> If I do not succeed.. I will see you all next game
02:28:35  <Generalcamo> !password
02:28:35  <coopserver> Generalcamo: caused
02:28:39  <coopserver> <Sylf> the last time we played it recently, people got bored quickly, and the game wasn't finished
02:29:02  <coopserver> *** Game paused (connecting clients)
02:29:26  <Sylf> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_271_-_280#gameid_278  <-- the last booster game
02:29:34  <coopserver> *** Game unpaused (connecting clients)
02:30:39  <Generalcamo> Gah
02:30:48  <Generalcamo> Looks like I am not going to be playing that game anymore
02:31:13  <Generalcamo> Which is unfortunate, since I spent some time building nice SBahns
02:32:02  <Generalcamo> Still, the map is getting rather large. It is almost up to a MiB
02:32:13  <Generalcamo> When I first joined, it was 200 KiB
02:32:21  <Sylf> It's about 700K right now
02:32:30  <Generalcamo> Yeah..
02:32:52  <Generalcamo> No idea why my computer is having a hard time trying to connect
02:33:23  <Generalcamo> Oh wait, do I need to forward some ports?
02:34:33  <Generalcamo> I think I do
02:35:10  <coopserver> <Sylf> no
02:35:21  <coopserver> <Sylf> that's only when you host a server
02:35:42  <Generalcamo> !password
02:35:42  <coopserver> Generalcamo: office
02:35:55  <coopserver> *** Game paused (connecting clients)
02:36:27  <coopserver> *** Game unpaused (connecting clients)
02:36:51  <Abacus> Generalcamo, I saw you trying to connect after a server crash, but it seems by default game is limited to 2 players only, so you cannot join until some member uses rcon commands to raise that limit
02:37:04  <Generalcamo> Got it
02:37:26  <Generalcamo> It seems that port forwarding made the download speed increase significantly, but I seem to lose connection mid-way through for some reason
02:38:14  <Abacus> there was some problems, maybe I was triggering some bug when I tried to send trains to a wrong depot (3 times I did it, game crashed)
02:38:52  <Abacus> trains was Maglev running on a Red Purr track, but depot was built from monorail menu
02:38:53  <coopserver> <Sylf> ha
02:39:05  <coopserver> <Sylf> we have someone taking the blame for the server crash!
02:39:17  <Abacus> sorry, surely it was me
02:39:41  <Generalcamo> Yay..
02:39:52  <Abacus> anyway, there should be some kind of check to avoid the game crashing
02:40:27  <Abacus> mmm... that pushes me to surf the code and try to understand something :)
02:42:12  <coopserver> *** Game paused (connecting clients)
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02:47:44  <Generalcamo> I'm going to bed now.. good night all
02:48:38  *** ChanServ sets mode: +v Sylf
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02:58:05  <coopserver> <Sylf> ok
02:58:16  <coopserver> <Sylf> that looks nice and WTF at Ganingbury now
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03:11:23  <Abacus> I was comparing ML stations, and I see something I don't understand. Check numbers in red squares: prntscr.com/48doci
03:12:06  <coopserver> <Sylf> I have no idea what that number means
03:12:23  <coopserver> <Abacus> low variation over the time
03:14:16  <coopserver> <Abacus> monthly passengers amount using these stations?
03:14:40  <coopserver> <Sylf> no
03:14:55  <coopserver> <Sylf> we have more than 0 pax at all 4 stations in a month ;)
03:20:42  <Sylf> !rcon set max_road_veh
03:20:43  <coopserver> 'max_road_veh' is an unknown setting.
03:21:17  <Sylf> !rcon set max_roadveh
03:21:18  <coopserver> Current value for 'max_roadveh' is: '10' (min: 0, max: 5000)
03:21:25  <Sylf> !rcon set max_roadveh 20
03:23:35  <Abacus> STR_STATION_VIEW_SUPPLY_RATINGS_TITLE in english is set to "Monthly supply and local rating" but I cannot understand what that "Monthly supply" means
03:27:10  *** nicfer has quit IRC
03:27:26  <Abacus> from some change log: "- Feature: Show the approximate monthly supply to a station of the
03:27:26  <Abacus> different cargoes (r25272)
03:27:54  <coopserver> <Sylf> oh.
03:28:05  <coopserver> <Sylf> I think i know
03:28:17  <coopserver> <Sylf> Those numbers don't count the cargo supplied by the feeders
03:28:43  <coopserver> <Abacus> ah, thatcould explain it
03:29:14  <coopserver> <Sylf> I finally understand what that number means!
03:29:41  <coopserver> <Abacus> it would be nice to get too the numbers counting feeders
03:30:27  <coopserver> <Abacus> so it could be easier to know where more work is needed
03:31:02  <coopserver> <Sylf> open the station list ;)
03:31:25  <coopserver> <Sylf> and use the sort feature if that helps
03:33:59  <coopserver> <Abacus> that does not give numbers, and you can just see some very variable figures of waiting amounts; I wish we could know certain figures to compare feeders
03:36:07  <coopserver> <Abacus> is it planned to play a game with each player running his own enterprise, but sharing networks?
03:37:02  <coopserver> <Sylf> you can coop-build a town or group of towns
03:37:17  <coopserver> <Sylf> or you can say, keep your hands off of my town!
03:38:11  <coopserver> <Abacus> I mean to see different colors, and race for some good network, each enterprise with their own moneymaker :)
03:38:36  <coopserver> <Sylf> oh, more like the coopetition style game
03:38:58  <coopserver> <Sylf> I haven't seen one of those since I started playing here in 2010? 2011?
03:38:58  <coopserver> <Abacus> it could be onegroup  in charge of the ML, and a few groups for several areas
03:40:30  <coopserver> <Abacus> so a few veterans should run the ML and later help not experienced players
03:41:44  <coopserver> <Abacus> or maybe a map designed with a few areas for different cargoes, so several groups handling one cargo each, and all sharing mainline
03:43:17  <coopserver> <Abacus> raw materials would be the easier part, and more experience would be needed to handle processing plants (get materials, give goods)
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04:10:04  <Abacus> !password
04:10:04  <coopserver> Abacus: substr
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04:12:06  <coopserver> <Abacus> Train673 is waiting in wrong place
04:12:49  <coopserver> <Abacus> there are 2 tunnels entering Dradston Valley, but that train was waiting the occupied one instead of the empty one
04:13:54  <coopserver> <Abacus> I think the reason was due to normal block signals, instead of path signals
04:14:14  <coopserver> <Sylf> either way, it was blocking the rest of the line
04:14:30  <coopserver> <Abacus> yes, but there was an empty tunnel, it should beenough
04:19:30  <coopserver> <Abacus> lol, that town is decreasing population
04:19:54  <coopserver> <Sylf> dradston?
04:20:30  <coopserver> <Sylf> people sometimes nuke their own building for the greater good of the future
04:45:38  <coopserver> <Abacus> I think more trains needed from Guburg to feed Station4
04:47:02  <coopserver> <Sylf> locating guburg...
04:47:27  <coopserver> <Abacus> Guburg Valley, where the long coloured trains pick up pax to station 4
04:47:38  <coopserver> <Sylf> oh that one
04:47:52  <coopserver> <Sylf> station rating is 83%, so that's good enough in my book
04:48:15  <coopserver> <Sylf> the feeder line is already pretty saturated
04:48:23  <coopserver> <Abacus> yes, I mean wating pax is slowly increasing again
04:48:42  <coopserver> <Sylf> yes, the feeder towns have grown that much
04:49:53  <coopserver> <Abacus> faster trains needed?  :-D
04:50:03  <coopserver> <Sylf> nuuuu >_<
04:50:06  <coopserver> <Sylf> I like slugs
04:50:22  <coopserver> <Abacus> haha
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05:40:35  <V453000> !password
05:40:35  <coopserver> V453000: nibble
05:40:41  <coopserver> *** Game paused (connecting clients)
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05:41:06  <coopserver> <V453000> hyhy
05:42:24  <coopserver> <Sylf> hi....  bye!
05:42:31  <coopserver> *** Sylf has left the game (Leaving)
05:42:49  <Abacus> hi
05:43:09  <coopserver> <Abacus> I'm trying a suburban :)
05:43:37  <coopserver> <V453000> :)
05:44:03  <coopserver> <V453000> btw usually it is a good idea to have at least 2 platforms on a station
05:44:05  <coopserver> <V453000> just one is bad
05:44:31  <coopserver> <Abacus> this island is very small, and there was already a big station
05:44:41  <coopserver> <V453000> platforms
05:44:45  <coopserver> <Abacus> I just try new things to see what happens
05:44:55  <coopserver> <V453000> see !1 platform
05:45:00  <coopserver> <V453000> and all other stations :)
05:45:04  <coopserver> <V453000> having 2 platforms is better
05:45:07  <coopserver> <V453000> but that is just a detail
06:00:45  <coopserver> <Abacus> I'm trying timetables + conditional orders for Gartbourne's Suburban
06:01:17  <coopserver> <Abacus> wait a few days, then check load, then reverse and wait more days if not %load enough
06:01:41  <coopserver> <V453000> just keeping full load orders is most efficient :P
06:01:53  <coopserver> <V453000> but yeah that works
06:02:27  <coopserver> <Abacus> yes, but I wish to try new things, and that could help if I'm wating for a town to grothw without money cheat ;-)
06:03:38  <coopserver> <Abacus> now I can adjust %load to a higher value :-)
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06:26:22  <coopserver> <V453000> oh
06:26:31  <coopserver> <V453000> I forgot japanese towns only make skyscrapers in cities
06:26:32  <coopserver> <V453000> not towns
06:26:33  <coopserver> <V453000> asdfd
06:26:58  <coopserver> <Abacus> no idea what you are talking about :)
06:27:14  <coopserver> <V453000> the japanese buildings newgrf distinguishes towns from cities
06:27:24  <coopserver> <V453000> town is a town without (city) in the name sign
06:27:39  <coopserver> <V453000> which is just a handful of towns on this map
06:27:40  <coopserver> <V453000> :d
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06:58:44  <Maraxus> !password
06:58:44  <coopserver> Maraxus: dparam
06:58:56  <coopserver> *** Game paused (connecting clients)
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06:59:17  <coopserver> <V453000> hy
06:59:21  <coopserver> <Maraxus> hi
06:59:36  <coopserver> <Abacus> hi
07:00:14  <coopserver> <Abacus> saw where you told me 1 platform, changed already 2/4 stations in that town
07:00:26  <coopserver> <V453000> :)
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07:22:40  <coopserver> <Abacus> lol, a train was hidding in the tunnel
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07:23:13  <V453000> back soon :)
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08:55:42  <[FR]Syl59> !password
08:55:42  <coopserver> [FR]Syl59: thanks
08:57:22  <coopserver> *** Game paused (connecting clients)
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08:57:39  <coopserver> <[FR]Syl59> o|
08:57:46  <coopserver> <Maraxus> hi
08:57:52  <coopserver> <Abacus> hi
08:59:51  <coopserver> <[FR]Syl59> Slugs ? Really ? :p
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10:23:09  <coopserver> <[FR]Syl59> gtg, bye :)
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10:24:17  <coopserver> <Abacus> Maraxus, what's that?
10:24:29  <coopserver> <Maraxus> non-working flip-flop
10:27:40  <coopserver> <Abacus> is it intended some missing track at !Spot ?
10:28:13  <coopserver> <Maraxus> what missing track?
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10:55:34  <coopserver> <Maraxus> time for a break from this game
10:55:42  <coopserver> *** Maraxus has joined spectators
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10:55:44  <coopserver> <Abacus> me too
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11:49:21  <Jam35> Ok I've searched but can't see what I need. Does anybody know under what conditions newgrf lines are added to .cfg?
11:49:22  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
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11:50:55  <Maraxus> in the preset section of the config?
11:51:03  <Jam35> no at the end
11:51:49  <Maraxus> the newgrf and newgrf-static sections?
11:51:53  <Jam35> I tried deleting them but they get written back
11:51:56  <Jam35> yep
11:52:13  <V453000> did you close game and everything?
11:52:18  <Jam35> indeed
11:52:20  <V453000> then edited, saved, then started game?
11:52:20  <V453000> hm
11:52:41  <Jam35> so I have 2 ottd versions using same config
11:52:48  <Jam35> one writes them there
11:52:56  <Jam35> the other doesn't like them :)
11:53:31  <Jam35> why do they appear? maybe I can move the files to a better place or something
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12:04:50  <Generalcamo> !players
12:04:51  <coopserver> Generalcamo: The server is empty, noone is connected. Feel free to remedy this situation
12:04:59  <Generalcamo> !password
12:04:59  <coopserver> Generalcamo: passes
12:05:16  <coopserver> *** Game still paused (connecting clients, number of players)
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12:07:14  <Jam35> I think it was an old 'data' folder causing problems. These days it's called baseset
12:07:20  <Jam35> fixed anyway
12:07:30  <coopserver> <Generalcamo> Hmm
12:09:22  <coopserver> <Generalcamo> Could someone either join me or type in !unpause?
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12:27:31  <zxbiohazardzx> !players
12:27:31  <coopserver> zxbiohazardzx: There are currently 1 players and 0 spectators, making a total of 1 clients connected
12:27:35  <zxbiohazardzx> !info
12:27:35  <coopserver> zxbiohazardzx: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Mar 10 2375, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
12:27:39  <zxbiohazardzx> !password
12:27:39  <coopserver> zxbiohazardzx: stores
12:28:28  <coopserver> *** Game still paused (connecting clients, number of players)
12:28:30  <coopserver> *** ZxBiohazardZx has joined
12:28:30  <coopserver> *** Game still paused (number of players)
12:28:30  <coopserver> *** Game unpaused (number of players)
12:28:34  <coopserver> <ZxBiohazardZx> sup
12:44:30  <coopserver> <Generalcamo> Oh, hello
12:45:09  <coopserver> <Generalcamo> I'm going to try something completely different for Dredinghall
12:48:23  <coopserver> *** Generalcamo has left the game (general timeout)
12:48:23  <coopserver> *** Game paused (number of players)
12:49:56  <Generalcamo> Gah
12:49:57  <Generalcamo> !password
12:49:57  <coopserver> Generalcamo: casing
12:50:08  <coopserver> *** Game still paused (connecting clients, number of players)
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12:50:31  <coopserver> *** Game unpaused (number of players)
12:55:56  <coopserver> <Generalcamo> Reached the vehicle limit
12:56:11  <coopserver> <ZxBiohazardZx> meh
12:56:18  <coopserver> <ZxBiohazardZx> wait for them to up the limit
12:58:55  <coopserver> <Generalcamo> !admin Reached vehicle limit, need an increase
12:58:55  <coopserver> *** Generalcamo has requested an admin. (Note: Admin will read back on irc, so please do already write down your request, no need to wait.)
12:59:42  <coopserver> <ZxBiohazardZx> wtf
12:59:49  <coopserver> <ZxBiohazardZx> that old bug still exists?
12:59:52  <coopserver> <ZxBiohazardZx> backdoor crash ftw
13:03:37  <Generalcamo> !vehicles
13:03:37  <coopserver> Generalcamo: Total vehicles per type: Rail: 820, Road: 10, Water: 10, Air: 0
13:03:53  <Generalcamo> 820 rail vehicles, 10 road vehicles, and 10 water vehicles.. wow
13:07:30  <Jam35> !rcon set max_trains 1000
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13:16:15  <coopserver> *** Game paused (number of players)
13:16:29  <Generalcamo> !password
13:16:29  <coopserver> Generalcamo: hidden
13:16:38  <coopserver> *** ZxBiohazardZx has left the game (Leaving)
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13:17:46  <Generalcamo> !ding
13:17:47  <coopserver> Dong! reply took 0:00:00.061847
13:47:40  <V453000> !rcon set max_trains
13:47:41  <coopserver> Current value for 'max_trains' is: '1000' (min: 0, max: 5000)
13:47:44  <V453000> !rcon set max_trains 5555
13:48:06  <V453000> !rcon set max_roadveh 50
13:48:28  <XeryusTC> hello
13:49:31  <V453000> hy
13:50:03  <XeryusTC> has the current game been going on for long?
13:52:13  <V453000> uhmmm since like yesterday?
13:52:17  <V453000> have a look? :d
14:01:38  <Generalcamo> !password
14:01:38  <coopserver> Generalcamo: arrows
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14:14:09  *** ChanServ sets mode: +o Sylf
14:18:10  <Sylf> !password
14:18:10  <coopserver> Sylf: sizing
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14:18:52  <coopserver> <Sylf> :D  DOOMville grew
14:19:18  <V453000> :)
14:19:31  <V453000> !password
14:19:31  <coopserver> V453000: sizing
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14:19:43  <coopserver> <V453000> :d
14:19:46  <coopserver> <V453000> why are the companies dead
14:19:59  <coopserver> <V453000> btw nice light show Sylf :D
14:20:08  <coopserver> <Generalcamo> Oh hi
14:20:16  <coopserver> *** Sylf has joined company #1
14:20:30  <coopserver> <Sylf> :)
14:20:40  <coopserver> <V453000> btw
14:20:53  <coopserver> <V453000> japanese bullshit towns only have sky rapists in cities
14:20:57  <coopserver> <V453000> which isnt many on this map
14:20:57  <coopserver> <Sylf> I did it without realizing doombringer was meow type
14:20:58  <coopserver> <V453000> :(
14:21:03  <coopserver> <V453000> it is :)
14:21:22  <coopserver> <Sylf> yeah, I forgot to enable the skyscraper-enabling shrines for non-cities
14:21:45  <coopserver> <V453000> those are the shrines that you kill and it lets you have rapists?
14:22:42  <coopserver> <Sylf> oh.  ship sbahn.
14:22:48  <coopserver> <V453000> like hell
14:23:24  <coopserver> <V453000> TL2 ship has basically same capacity at TL3 meat grinder
14:23:42  <coopserver> <V453000> well not that much
14:23:46  <coopserver> <Sylf> not that ship
14:23:58  <coopserver> <Sylf> Dredinghall real ship sbahn
14:24:08  <coopserver> <V453000> OMFG C4Tz
14:24:17  <coopserver> <V453000> fuck Dredinghall
14:24:19  <Jam35> !password
14:24:19  <coopserver> Jam35: sizing
14:24:23  <coopserver> *** Game paused (connecting clients)
14:24:27  <coopserver> <V453000> my attention is on C4T
14:24:31  <coopserver> *** Player has joined
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14:24:32  <coopserver> <V453000> yeah dreding hall is wtf
14:24:33  <coopserver> <Sylf> I have TL1 C4Ts :)  I hate it but I luv them
14:24:35  <coopserver> <Generalcamo> Is something wrong with a Ship S-Bahn
14:25:01  <coopserver> <V453000> we prefer trains but its k
14:25:12  <coopserver> <Sylf> it just feels, what's the point?
14:25:13  <coopserver> <V453000> omg the C4Ts
14:25:15  <coopserver> <V453000> omfg
14:25:16  <coopserver> <Generalcamo> Ship Sbahns I figured out however have unlimited capacity
14:25:20  <coopserver> <V453000> so awesome C4Ts
14:25:45  <coopserver> <V453000> xcept thre would need to be a lot more of them :P
14:27:28  <coopserver> <V453000> soooooo
14:27:36  <coopserver> <V453000> how is the new monorail intercity? XD
14:28:13  <coopserver> <Player> phat
14:28:23  <coopserver> <V453000> rcon ban Jam666
14:28:47  <coopserver> <Sylf> the intercity is pretty good
14:28:49  <coopserver> <Player> aw shucks
14:28:57  <coopserver> <Sylf> the order we started didn't work
14:28:59  <coopserver> <Player> my cover is gone
14:29:23  <coopserver> <V453000> does it work now?
14:29:24  <coopserver> <V453000> :D
14:29:32  <coopserver> <V453000> Jam666 is easy to find
14:29:35  <coopserver> <Sylf> I changed orders of some trains
14:29:57  <coopserver> <V453000> why do we have tons of red, pale green and mauve trains
14:29:58  <coopserver> <V453000> :d
14:30:04  <coopserver> <V453000> I would make more Random colour if any
14:30:11  <coopserver> <Sylf> like dark blue or pink trains have the simpler orders
14:30:41  <coopserver> <Sylf> we had more than 50 red trains and 3 each of most other colors
14:30:42  <coopserver> <V453000> omg the slugs look fabulous with the TL7
14:30:46  <coopserver> <V453000> lol
14:31:22  <coopserver> <Sylf> it must have been more than 70, because I recolored more than 40 of them
14:31:35  <coopserver> <V453000> just sell their asses and clone new :D
14:31:41  <coopserver> <V453000> anyway
14:31:43  <coopserver> <V453000> I go home from work
14:31:45  <coopserver> <V453000> cyaz
14:31:48  <coopserver> <Sylf> cya
14:31:49  <coopserver> *** V453000 has left the game (Leaving)
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14:46:12  <Sylf> !unpause
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14:50:31  <Sylf> !auto
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15:48:33  <Hazzard> !players
15:48:33  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
15:48:35  <Hazzard> !info
15:48:35  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r26650, date: Oct 23 2380, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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15:51:14  <[FR]Syl59> !password
15:51:14  <coopserver> [FR]Syl59: loozit
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21:01:41  <Abacus> !password
21:01:41  <coopserver> Abacus: newsel
21:01:52  <coopserver> *** Game still paused (connecting clients, number of players)
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21:36:04  <Generalcamo> I'm going in
21:36:07  <Generalcamo> !password
21:36:07  <coopserver> Generalcamo: format
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21:42:05  <Generalcamo> !password
21:42:05  <coopserver> Generalcamo: format
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21:58:51  <coopserver> <Abacus> Generalcamo, what do you think about the SubUrban?
21:58:58  <coopserver> <Generalcamo> Where?
21:59:03  <coopserver> <Abacus> Gartbourne
21:59:26  <coopserver> <Generalcamo> Looks nice actually
21:59:49  <coopserver> <Generalcamo> Currently trying to expand Bruborough, and correct the mistakes someone else made
21:59:58  <coopserver> <Abacus> I mean about the orders
22:00:12  <coopserver> <Generalcamo> Give me a second to fix Bruborough
22:07:36  <coopserver> <Generalcamo> Oh.. these are nice orders
22:07:58  <coopserver> <Generalcamo> Timetabled too
22:08:17  <coopserver> <Abacus> if the waiting pax are not enough for certain % load, it reverses and stop i n the same station, wating a few more days
22:08:51  <coopserver> <Generalcamo> The boat PAX I made at Dredinghall needs improvement however..
22:08:55  <coopserver> <Generalcamo> I think I messed up something..
22:10:13  <coopserver> <Abacus> Boat 3 has 2 points transferring pax, not just 1
22:10:19  <coopserver> <Generalcamo> Oh nice
22:11:05  <coopserver> <Abacus> do you want me to fix that?
22:11:23  <coopserver> <Generalcamo> If you want, trying to fix station 3's SBAhns
22:11:40  <coopserver> <Abacus> done
22:12:51  <Sylf> 1 boat have different order from the rest?
22:12:57  <Sylf> Are you using the shared orders?
22:13:02  <coopserver> <Generalcamo> Yes
22:13:10  <coopserver> <Abacus> there are 2 boaths here, 1 for even stations, 1 for odd
22:13:24  <coopserver> <Generalcamo> Even and odd? I did not modify that
22:14:07  <coopserver> <Abacus> oh, sorry, Boat 3 stops at all stations, I'll recheck boat2
22:14:37  <coopserver> <Abacus> boat 2 stops just a 3/5 load stations
22:14:49  <coopserver> <Generalcamo> Hmm, someone modified them then
22:15:13  <coopserver> <Abacus> should I ass all 5/% load stations?
22:15:15  <Sylf> they should all be sharing orders, not just copied orders
22:15:23  <Sylf> unless they're meant to be different from each other
22:15:54  <coopserver> <Generalcamo> They are not meant to be different, and they are.. or were, all under shared orders
22:16:01  <coopserver> <Generalcamo> Unless someone modified them, which is a possibility
22:16:13  <coopserver> <Abacus> lol, I though it was just 2 boats, 1 big and 1 small, but there are 4, just 3 following ech other too close
22:16:28  <coopserver> <Generalcamo> 4 boats? I had 10 boats
22:16:44  <Sylf> consider replacing them with trains
22:16:49  <coopserver> <Abacus> then all them are going very close, except 1
22:16:58  <coopserver> <Generalcamo> I'll be redoing them
22:18:56  <coopserver> <Generalcamo> I am considering LL-RR for the main SBahn for station 3, since it is getting VERY large
22:19:31  <coopserver> *** Generalcamo has left the game (general timeout)
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22:19:43  <Generalcamo> Yay, disconnect
22:20:19  <Sylf> !password
22:20:19  <coopserver> Sylf: shoule
22:20:21  <coopserver> <Abacus> a small pause for dinner
22:20:23  <coopserver> *** Game still paused (connecting clients, number of players)
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22:21:09  <coopserver> <Sylf> LL_RR is not needed there yet.
22:21:54  <Generalcamo> Hmm
22:22:06  <Generalcamo> Well, I will need to expand it
22:22:20  <Generalcamo> Already expanded Nunville and Bruborough
22:22:28  <Generalcamo> Dredingville is next
22:22:28  <coopserver> <Sylf> you can work on efficiency of it.
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22:52:08  <Abacus> I'm back
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