Config
Log for #openttdcoop on 3rd September 2014:
Times are UTC Toggle Colours
00:29:43  <BallC> woohoo
00:29:44  <BallC> Building!
00:29:48  <BallC> !password
00:29:48  <coopserver> BallC: matrix
00:30:46  <BallC> !players
00:30:46  <coopserver> BallC: The server is empty, noone is connected. Feel free to remedy this situation
00:30:57  <BallC> weird, I can't see the public server in the finder
00:35:58  <Sylf> !iyp
00:36:00  <Sylf> !ip
00:36:00  <coopserver> Sylf: publicserver-new.openttdcoop.org:3983
00:36:09  <Sylf> just add that server manually
00:36:18  <BallC> ty
00:37:00  <BallC> !password
00:37:00  <coopserver> BallC: whilst
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00:51:03  <happy_> !players
00:51:03  <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected
00:51:47  <happy_> u  dio no  that  u  need  2 players   in  the  company ballc
00:52:05  <coopserver> <BallC> yeah
00:52:09  <coopserver> <BallC> i'm not doing anything
00:52:12  <coopserver> <BallC> :)
00:52:16  <happy_> k
00:52:34  <coopserver> <BallC> starting placing signs but then realized we can fund industry wherever we want
00:52:54  <happy_> nice
00:53:09  <happy_> i have  a look to  mor
00:54:04  <happy_> going  fishing  to mor  so be  back  late
00:54:31  <happy_> have  fun   gn
00:54:42  <coopserver> <BallC> take care happy
00:55:03  <happy_> and u
00:55:21  <happy_> have a good night
00:55:56  <happy_> ! date
00:55:56  <coopserver> Feb 04 2059
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01:06:17  <Sylf> !password
01:06:17  <coopserver> Sylf: stderr
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01:09:31  <coopserver> <BallC> hey sylf
01:09:33  <coopserver> <Sylf> hi
01:09:56  <coopserver> <BallC> so i started looking at the industries to match up with the plan
01:10:03  <coopserver> <BallC> but then i realized we can fund wherever
01:10:30  <coopserver> <BallC> town drops though would be good to note
01:10:51  <coopserver> <Sylf> we'll have to found new town for north
01:11:56  <coopserver> <BallC> hmmm, do you have to turn on founding? it says forbidden in settings
01:12:11  <coopserver> <Sylf> yes, we'll change it
01:12:43  <coopserver> <Sylf> It'll be better to build the main station first, so the town doesn't get pissed at destroying the trees near them
01:13:09  <coopserver> <BallC> true
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01:16:55  <coopserver> <BallC> what train type is brainmelter? :)
01:17:12  <coopserver> <Sylf> it's a mentally disturbed monorail
01:17:21  <coopserver> <BallC> lol
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01:30:57  <coopserver> <Sylf> AFK - dinner
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01:31:01  <coopserver> <BallC> k
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02:17:05  <coopserver> <BallC> wb
02:17:13  <coopserver> <Sylf> hi
02:17:19  <coopserver> <BallC> Q for you about CL2
02:17:32  <coopserver> <Sylf> yes?
02:17:41  <coopserver> <BallC> does elevation change + turn need to be separated?
02:18:05  <coopserver> <BallC> does it count both as turns?
02:18:17  <coopserver> <Sylf> hills don't matter
02:18:24  <coopserver> <Sylf> only the sideway turns matter to the CL
02:18:37  <coopserver> <BallC> ok cool
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02:40:38  <Hazzard> !password
02:40:38  <coopserver> Hazzard: rewind
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02:41:55  <coopserver> <Hazzard> Hello
02:41:58  <coopserver> <Sylf> hi
02:41:59  <coopserver> <BallC> hi hazzard
02:42:34  <coopserver> <Hazzard> so, uh ...
02:42:39  <coopserver> <Hazzard> when do we service the oil rigs?
02:42:45  <coopserver> <BallC> :)
02:43:36  <coopserver> <Hazzard> I guess I'll take a hub
02:45:38  <coopserver> <BallC> yeah, my BBH is still a work in progress
02:45:40  <coopserver> <BallC> :)
02:45:43  <coopserver> <BallC> i'm pretty slow
03:04:59  <Hazzard> @cl
03:04:59  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
03:05:01  <Hazzard> @gap
03:05:01  <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
03:05:04  <Hazzard> @gap 4
03:05:04  <Webster> Hazzard: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
03:16:12  <coopserver> <BallC> does rail color matter since we're using the "disturbed" train type?
03:16:34  <coopserver> <Sylf> nope
03:16:49  <coopserver> <BallC> ok cool
03:17:12  <coopserver> <Hazzard> The ML will probably be all the same color but for now blue contrasts better for me
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05:00:59  <coopserver> <Sylf> crap
05:01:05  <coopserver> <BallC> ??
05:01:07  <coopserver> <Sylf> I didn't include water in my plan
05:01:57  <coopserver> <BallC> well i'm going to call it a night
05:02:01  <coopserver> <BallC> getting late
05:02:07  <coopserver> <BallC> i'll be on tomorrow
05:02:09  <coopserver> <BallC> take care
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05:02:25  <coopserver> <Sylf> see ya
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05:02:48  <Hazzard_> who needs water?
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11:46:18  <BallC> !password
11:46:18  <coopserver> BallC: embeds
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14:33:23  <Maraxus> !password
14:33:23  <coopserver> Maraxus: detect
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16:29:38  <Jam35> !password
16:29:38  <coopserver> Jam35: master
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19:30:56  <Maraxus> !password
19:30:56  <coopserver> Maraxus: bvalid
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19:38:53  <coopserver> <Jam35> I'm semi here :)
19:39:33  <coopserver> <Jam35> seems you don;t need me to unpause anyway
19:39:55  <coopserver> <Maraxus> I'm semi here as well
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20:34:20  <Generalcamo> !password
20:34:20  <coopserver> Generalcamo: sorter
20:34:41  <Generalcamo> Oh, new game?
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20:36:34  <coopserver> <Generalcamo> Uhh.. no plan?
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20:36:48  <coopserver> <Jam35> hello
20:36:49  <coopserver> <Generalcamo> Oh, never mind
20:36:57  <coopserver> <Jam35> see !!NETWORK PLAN!! :)
20:37:14  <coopserver> <Generalcamo> So a B? Wouldn't an 8 be superior?
20:37:39  <coopserver> <Generalcamo> Oh, it is an 8
20:39:25  <coopserver> <Generalcamo> Uhh... where are we picking up water?
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20:40:11  <coopserver> <Generalcamo> Why is there a helicopter carrying PAX to the oil derricks?
20:40:55  <coopserver> <Jam35> water comes from sidelines
20:41:14  <coopserver> <Generalcamo> Ahh, and why the helicopter?
20:41:16  <coopserver> <Jam35> helicopter is someone playing
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20:42:14  <coopserver> <Generalcamo> No magic dozer?
20:42:15  <coopserver> <Generalcamo> Gah
20:42:48  <coopserver> <Jam35> it's only really used in pax games
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20:48:16  <JohnK> !password
20:48:16  <coopserver> JohnK: polish
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20:52:58  <coopserver> <John> Hello
20:53:04  <coopserver> <Jam35> hi
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21:05:46  <coopserver> <John> got any pointers about these new rails? I'm kind of new
21:07:00  <coopserver> <Jam35> rails are simply universal type
21:07:15  <coopserver> <Jam35> any train type can run on them
21:07:27  <coopserver> <Jam35> i.e. rail/mono/maglv
21:07:54  <coopserver> <Jam35> colour is for whatever use you find
21:07:57  <coopserver> <Jam35> plus
21:08:12  <coopserver> <Jam35> some trains have bonuses for certain colour
21:08:38  <coopserver> <Jam35> like +power or + max speed etc
21:09:23  <coopserver> <John> right, thanks
21:11:30  <coopserver> <John> Anything that needs done first? Or should I just build whatever?
21:12:19  <coopserver> <Jam35> well as you're kind of new I would suggest a SLH but as there is no ML maybe start with that :)
21:13:00  <coopserver> <Jam35> so... LL_RR roughly following the signs but leaving space at hubs
21:13:10  <coopserver> <John> By kind of new I mean I've played like 7 years ago :)
21:13:26  <coopserver> <Jam35> did you play here though? :)
21:13:45  <coopserver> <John> yeah
21:13:50  <coopserver> <John> a lot has changed, though
21:14:13  <coopserver> <Jam35> ok so you are aware of certain concepts like CL?
21:15:10  <coopserver> <John> sure
21:16:20  <coopserver> <Jam35> well take your pick of stations or whatever
21:16:29  <coopserver> <John> I'll get on building the ML then... How much terraforming?
21:16:35  <coopserver> <Jam35> you can see what is required or similar
21:16:51  <coopserver> <Jam35> minimal is best
21:16:59  <coopserver> <Jam35> shouldn't need a lot anyway
21:17:33  <coopserver> <Jam35> it's a boring job but someone got to :)
21:18:26  <coopserver> <John> yellow rail's fine, right? :)
21:18:30  <coopserver> <Jam35> sure
21:22:33  <Sylf> !password
21:22:33  <coopserver> Sylf: called
21:22:36  <coopserver> *** Game paused (connecting clients)
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21:23:00  <coopserver> <Sylf> rawr
21:23:06  <coopserver> <Jam35> heelo
21:25:15  <coopserver> <Sylf> If you're new to this server, I'd say something like south town drop is an easy one to do
21:26:31  <coopserver> <Sylf> ohfuk
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21:26:58  <coopserver> <Jam35> problem? :P
21:27:14  <coopserver> <Jam35> oh :)
21:27:30  <coopserver> <Jam35> I nearly did that :)
21:27:39  <coopserver> <Jam35> Didn't notice yours though
21:27:40  <coopserver> <John> what, have I screwed up? :)
21:27:52  <coopserver> <Jam35> not you don;t worry :)
21:28:37  <coopserver> <Sylf> I started my welcome server game with TL4 to train myself not to do this
21:28:53  <coopserver> <Sylf> but I didn't really play that game, and now I fell in that very trap :P
21:29:00  <coopserver> <Jam35> didn't work :)
21:29:09  <coopserver> <John> oh yeah I see that, I've wondered
21:33:02  <coopserver> <Sylf> kk, easy fix
21:39:20  <coopserver> <John> Oh... why is CL 2, when TL is 4?
21:39:37  <coopserver> <Sylf> because how slow the trains will be
21:40:06  <coopserver> <Sylf> the trains in the network plan says we'll be using Brainmelter locos
21:40:25  <coopserver> <Sylf> it's a monorail loco with top speed of 236km/h
21:41:06  <coopserver> <Sylf> and that train tilts on curves
21:41:18  <coopserver> <Sylf> giving it the curve length that's so short
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21:42:57  <coopserver> <John> okay, I understand
21:46:08  <coopserver> <Sylf> hmmm
21:46:24  <coopserver> <Sylf> taking water to the north drop might be a bad idea
21:46:40  <coopserver> <Sylf> there's no desert tile anywhere near to build the water tower
21:47:45  <coopserver> <Jam35> the towns won't need water to grow
21:47:51  <coopserver> <Jam35> so I say forget it
21:48:28  <coopserver> <Jam35> or
21:48:34  <coopserver> <Jam35> totally separate drop
21:49:19  <coopserver> <Sylf> the plan should be pretty well balanced right now
21:49:39  <coopserver> <Sylf> so I say no water
21:49:43  <coopserver> <Jam35> except south town drop takes water
21:49:45  <coopserver> <Jam35> yeah
21:50:45  <coopserver> <Jam35> well I'd better go really
21:50:48  <coopserver> <Jam35> cya later
21:50:51  <coopserver> <Sylf> cya
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22:09:19  <BallC> !password
22:09:19  <coopserver> BallC: goalid
22:09:29  <coopserver> *** Game paused (connecting clients)
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22:09:36  <coopserver> <Sylf> hiya
22:09:39  <coopserver> <BallC> hola
22:09:40  <coopserver> <John> hi
22:10:12  <coopserver> <BallC> So I spent some time earlier looking over my BBH
22:10:47  <coopserver> <BallC> It's my first attempt at one
22:11:17  <coopserver> <BallC> I get the concept of priorities but for a BBH where it's two ML's joining together, which gets priority?
22:11:41  <coopserver> <Sylf> Did you put those +add prio signs?
22:11:45  <coopserver> <BallC> yeah
22:11:51  <coopserver> <Sylf> ok
22:11:59  <coopserver> <BallC> i was thinking the E-W would be the priority
22:12:07  <coopserver> <Sylf> there are some ways to think about it
22:12:08  <coopserver> <BallC> but maybe not
22:12:14  <coopserver> <Sylf> one, you look at the smaller picture
22:12:27  <coopserver> <Sylf> When you do the merge, hopefully there are some load balancing
22:12:40  <coopserver> <Sylf> those lines that don't split to different lines should get priority
22:12:50  <coopserver> <Sylf> the line that has choice can wait a short bit.
22:13:02  <coopserver> <Sylf> that's what you can look at locally
22:13:08  <coopserver> <Sylf> then you can look at the global picture
22:13:27  <coopserver> <Sylf> Try to imagine what industries will be where, and think which lines will be busier
22:13:36  <coopserver> <Sylf> and of course, the buiser lines get the priority
22:15:02  <coopserver> <BallC> ok so i'm thinking the E-W priority is right then.
22:15:36  <coopserver> <BallC> there's no other industry planned on the west side further south
22:16:24  <coopserver> <John> There's oil refinery down over Waikato Vallis planned
22:17:32  <coopserver> <BallC> ahh right, i was looking at the plan, not the actual map :)
22:30:04  <coopserver> <John> So, MSH - it's like BBH, with a station instead of one ML?
22:30:14  <coopserver> <Sylf> yes
22:30:29  <coopserver> <BallC> Yeah, Main Station Hub == Station directly connected to the mainline
22:30:50  <coopserver> <BallC> well, through a MSL (Main Station Line)
22:31:07  <coopserver> <John> okay
22:37:50  <coopserver> <John> Oh, we can build bridges over signals? Cool ! :-)
22:40:41  <coopserver> <BallC> yup!
22:40:49  <coopserver> <BallC> wish we could put signals _on_ bridges
22:40:57  <coopserver> <BallC> but i'll take what I can get :)
22:41:39  <coopserver> <Sylf> actially, i dearly hope this server will never get signals on bridges
22:41:53  <coopserver> <Sylf> otherwise, we can't use bridges to create signal gaps for load balancing
22:43:57  <coopserver> <John> hmm, can't you just... NOT put the signals, if you want a signal gap?
22:44:03  <coopserver> <BallC> lol
22:44:40  <coopserver> <Sylf> the signals on bridge patch that I've seen didn't allow that
22:45:30  <coopserver> <Sylf> I tried to fit a hub around an industry...
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22:45:39  <coopserver> <Sylf> the whole thing came out ginormous >_>
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22:46:28  <LMBproninja> Mornin all
22:49:03  <coopserver> <Sylf> hi
22:49:24  <coopserver> <John> good late evening...
22:50:13  <LMBproninja> Hi guys, I'm noob at coop ttd but been dabbling with it for a number of years
22:50:58  <LMBproninja> Very surprised to see you here after learning your name from XeryusTC's youtube vids .. nice to meet you Sylf
22:52:23  <LMBproninja> Hi John, sorry XeryusTC didn't put you in his vid
22:52:40  <LMBproninja> Nice to meet you too
22:53:06  <JohnK> I'm actually playing my my first ottdcoop game after so long
22:54:00  <LMBproninja> Very cool, I'll let you guys enjoy your game, thanks for saying hello
22:56:31  <coopserver> <Sylf> ah well, I'll label this giant hub "expandable in the future"
23:00:52  <Generalcamo> !password
23:00:52  <coopserver> Generalcamo: tunnel
23:01:04  <coopserver> *** Game paused (connecting clients)
23:01:08  <coopserver> *** Generalcamo has joined
23:01:09  <coopserver> *** Game unpaused (connecting clients)
23:01:59  <coopserver> <Generalcamo> Where are we picking up oil?
23:02:31  <coopserver> <Sylf> at oil wells and oil rigs
23:02:39  <coopserver> <Generalcamo> Which station I mean?
23:02:42  <LMBproninja> !help
23:02:42  <coopserver> LMBproninja: http://wiki.openttdcoop.org/Soap
23:02:51  <coopserver> <John> all of them?
23:03:04  <coopserver> <Generalcamo> Oh.. alright
23:03:28  <coopserver> <Sylf> let's switch our mind away from yeti
23:03:48  <coopserver> <Generalcamo> Those oil rigs produce a lot of oil compared to the oil wells.. should we connect them at all?
23:04:42  <coopserver> <Sylf> actually, they beth produce same mount
23:04:55  <coopserver> <Sylf> max of about 2200000 liters per month
23:05:12  <coopserver> <Generalcamo> Oh.. hmm
23:05:24  <coopserver> <Generalcamo> Still, I think it would be a good idea to connect them somehow
23:05:41  <coopserver> <Sylf> we'll think of it when it comes time to connect the primaries
23:29:30  <LMBproninja> !rules
23:31:07  <coopserver> *** Sylf has left the game (general timeout)
23:32:02  <Sylf> LMBproninja, start with @quickstart
23:33:32  <coopserver> *** Generalcamo has left the game (Leaving)
23:33:41  <o11c> !password
23:33:41  <coopserver> o11c: nomove
23:33:47  <coopserver> *** Game paused (connecting clients)
23:33:50  <coopserver> *** o11c has joined
23:33:51  <coopserver> *** Game unpaused (connecting clients)
23:40:05  *** Generalcamo has quit IRC

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