Times are UTC Toggle Colours
00:29:43 <BallC> woohoo 00:29:44 <BallC> Building! 00:29:48 <BallC> !password 00:29:48 <coopserver> BallC: matrix 00:30:46 <BallC> !players 00:30:46 <coopserver> BallC: The server is empty, noone is connected. Feel free to remedy this situation 00:30:57 <BallC> weird, I can't see the public server in the finder 00:35:58 <Sylf> !iyp 00:36:00 <Sylf> !ip 00:36:00 <coopserver> Sylf: publicserver-new.openttdcoop.org:3983 00:36:09 <Sylf> just add that server manually 00:36:18 <BallC> ty 00:37:00 <BallC> !password 00:37:00 <coopserver> BallC: whilst 00:37:06 <coopserver> *** Game still paused (connecting clients, number of players) 00:37:08 <coopserver> *** BallC has joined 00:37:09 <coopserver> *** Game still paused (number of players) 00:37:10 <coopserver> *** Game unpaused (number of players) 00:50:32 *** happy_ has joined #openttdcoop 00:51:03 <happy_> !players 00:51:03 <coopserver> happy_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 00:51:47 <happy_> u dio no that u need 2 players in the company ballc 00:52:05 <coopserver> <BallC> yeah 00:52:09 <coopserver> <BallC> i'm not doing anything 00:52:12 <coopserver> <BallC> :) 00:52:16 <happy_> k 00:52:34 <coopserver> <BallC> starting placing signs but then realized we can fund industry wherever we want 00:52:54 <happy_> nice 00:53:09 <happy_> i have a look to mor 00:54:04 <happy_> going fishing to mor so be back late 00:54:31 <happy_> have fun gn 00:54:42 <coopserver> <BallC> take care happy 00:55:03 <happy_> and u 00:55:21 <happy_> have a good night 00:55:56 <happy_> ! date 00:55:56 <coopserver> Feb 04 2059 00:56:04 <coopserver> *** BallC has joined spectators 00:56:05 <coopserver> *** Game paused (number of players) 00:56:42 *** InvokeStatic has quit IRC 00:57:51 *** InvokeStatic has joined #openttdcoop 00:58:27 *** happy_ has left #openttdcoop 01:06:17 <Sylf> !password 01:06:17 <coopserver> Sylf: stderr 01:06:24 <coopserver> *** Game still paused (connecting clients, number of players) 01:06:26 <coopserver> *** Sylf has joined 01:06:27 <coopserver> *** Game still paused (number of players) 01:06:28 <coopserver> *** Sylf has joined company #1 01:06:29 <coopserver> *** Game unpaused (number of players) 01:09:31 <coopserver> <BallC> hey sylf 01:09:33 <coopserver> <Sylf> hi 01:09:56 <coopserver> <BallC> so i started looking at the industries to match up with the plan 01:10:03 <coopserver> <BallC> but then i realized we can fund wherever 01:10:30 <coopserver> <BallC> town drops though would be good to note 01:10:51 <coopserver> <Sylf> we'll have to found new town for north 01:11:56 <coopserver> <BallC> hmmm, do you have to turn on founding? it says forbidden in settings 01:12:11 <coopserver> <Sylf> yes, we'll change it 01:12:43 <coopserver> <Sylf> It'll be better to build the main station first, so the town doesn't get pissed at destroying the trees near them 01:13:09 <coopserver> <BallC> true 01:15:20 <coopserver> *** BallC has joined company #1 01:16:55 <coopserver> <BallC> what train type is brainmelter? :) 01:17:12 <coopserver> <Sylf> it's a mentally disturbed monorail 01:17:21 <coopserver> <BallC> lol 01:20:56 *** InvokeStatic has quit IRC 01:27:55 *** Djanxy has quit IRC 01:30:57 <coopserver> <Sylf> AFK - dinner 01:30:59 <coopserver> *** Sylf has joined spectators 01:31:01 <coopserver> <BallC> k 02:16:41 <coopserver> *** Sylf has joined company #1 02:17:05 <coopserver> <BallC> wb 02:17:13 <coopserver> <Sylf> hi 02:17:19 <coopserver> <BallC> Q for you about CL2 02:17:32 <coopserver> <Sylf> yes? 02:17:41 <coopserver> <BallC> does elevation change + turn need to be separated? 02:18:05 <coopserver> <BallC> does it count both as turns? 02:18:17 <coopserver> <Sylf> hills don't matter 02:18:24 <coopserver> <Sylf> only the sideway turns matter to the CL 02:18:37 <coopserver> <BallC> ok cool 02:32:21 *** KWKdesign has quit IRC 02:32:26 *** KWKdesign has joined #openttdcoop 02:40:38 <Hazzard> !password 02:40:38 <coopserver> Hazzard: rewind 02:40:56 <coopserver> *** Game paused (connecting clients) 02:41:00 <coopserver> *** Hazzard has joined 02:41:01 <coopserver> *** Game unpaused (connecting clients) 02:41:55 <coopserver> <Hazzard> Hello 02:41:58 <coopserver> <Sylf> hi 02:41:59 <coopserver> <BallC> hi hazzard 02:42:34 <coopserver> <Hazzard> so, uh ... 02:42:39 <coopserver> <Hazzard> when do we service the oil rigs? 02:42:45 <coopserver> <BallC> :) 02:43:36 <coopserver> <Hazzard> I guess I'll take a hub 02:45:38 <coopserver> <BallC> yeah, my BBH is still a work in progress 02:45:40 <coopserver> <BallC> :) 02:45:43 <coopserver> <BallC> i'm pretty slow 03:04:59 <Hazzard> @cl 03:04:59 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 03:05:01 <Hazzard> @gap 03:05:01 <Webster> Hazzard: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 03:05:04 <Hazzard> @gap 4 03:05:04 <Webster> Hazzard: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 03:16:12 <coopserver> <BallC> does rail color matter since we're using the "disturbed" train type? 03:16:34 <coopserver> <Sylf> nope 03:16:49 <coopserver> <BallC> ok cool 03:17:12 <coopserver> <Hazzard> The ML will probably be all the same color but for now blue contrasts better for me 04:18:09 <coopserver> *** Hazzard has left the game (Leaving) 04:46:18 *** Hazzard_ has joined #openttdcoop 04:53:06 *** Hazzard has quit IRC 05:00:59 <coopserver> <Sylf> crap 05:01:05 <coopserver> <BallC> ?? 05:01:07 <coopserver> <Sylf> I didn't include water in my plan 05:01:57 <coopserver> <BallC> well i'm going to call it a night 05:02:01 <coopserver> <BallC> getting late 05:02:07 <coopserver> <BallC> i'll be on tomorrow 05:02:09 <coopserver> <BallC> take care 05:02:20 <coopserver> *** BallC has joined spectators 05:02:25 <coopserver> <Sylf> see ya 05:02:28 <coopserver> *** BallC has left the game (Leaving) 05:02:48 <Hazzard_> who needs water? 05:08:29 <coopserver> *** Sylf has left the game (Leaving) 05:08:30 <coopserver> *** Game paused (number of players) 05:09:43 *** BallC has quit IRC 05:19:29 *** Hazzard_ has quit IRC 06:06:26 *** Max| has quit IRC 07:15:19 *** Max| has joined #openttdcoop 07:22:42 *** Progman has joined #openttdcoop 07:27:34 *** Max| has quit IRC 07:53:00 *** Max| has joined #openttdcoop 08:12:50 *** Max| has quit IRC 09:10:16 *** Max| has joined #openttdcoop 09:25:26 *** Max| has quit IRC 10:03:31 *** Progman has quit IRC 10:03:44 *** Progman has joined #openttdcoop 10:23:31 *** Brumi has joined #openttdcoop 10:34:49 *** Djanxy has joined #openttdcoop 11:19:11 *** Max| has joined #openttdcoop 11:45:51 *** BallC has joined #openttdcoop 11:46:18 <BallC> !password 11:46:18 <coopserver> BallC: embeds 11:46:22 <coopserver> *** Game still paused (connecting clients, number of players) 11:46:25 <coopserver> *** BallC has joined 11:46:26 <coopserver> *** Game still paused (number of players) 11:46:27 <coopserver> *** Game unpaused (number of players) 11:50:45 <coopserver> *** BallC has joined spectators 11:50:46 <coopserver> *** Game paused (number of players) 11:54:35 *** KWKdesign has quit IRC 11:54:50 *** KWKdesign has joined #openttdcoop 12:06:00 *** KWKdesign has quit IRC 12:06:11 *** KWKdesign has joined #openttdcoop 12:29:11 <coopserver> *** BallC has joined company #1 12:29:12 <coopserver> *** Game unpaused (number of players) 12:32:28 <coopserver> *** BallC has joined spectators 12:32:29 <coopserver> *** Game paused (number of players) 12:33:00 *** Brumi has quit IRC 12:35:18 <coopserver> *** BallC has left the game (Leaving) 13:00:45 *** LadyHawk has quit IRC 13:01:18 *** LadyHawk has joined #openttdcoop 13:03:45 *** Brumi has joined #openttdcoop 13:59:54 *** Brumi_ has joined #openttdcoop 14:04:37 *** Brumi has quit IRC 14:29:00 *** Maraxus has joined #openttdcoop 14:29:00 *** ChanServ sets mode: +o Maraxus 14:33:23 <Maraxus> !password 14:33:23 <coopserver> Maraxus: detect 14:33:33 <coopserver> *** Game still paused (connecting clients, number of players) 14:33:36 <coopserver> *** Maraxus has joined 14:33:37 <coopserver> *** Game still paused (number of players) 14:37:54 <coopserver> *** Maraxus has left the game (Leaving) 15:05:16 *** Brumi_ has quit IRC 15:14:37 *** Progman has quit IRC 15:58:36 *** KWKdesign has quit IRC 15:58:41 *** KWKdesign has joined #openttdcoop 16:08:48 *** KenjiE20 has quit IRC 16:11:22 *** KenjiE20 has joined #openttdcoop 16:11:22 *** ChanServ sets mode: +o KenjiE20 16:29:38 <Jam35> !password 16:29:38 <coopserver> Jam35: master 16:29:42 <coopserver> *** Game still paused (connecting clients, number of players) 16:29:47 <coopserver> *** Jam35 has joined 16:29:48 <coopserver> *** Game still paused (number of players) 16:33:06 <coopserver> *** Jam35 has joined company #1 16:33:07 <coopserver> *** Game unpaused (number of players) 17:57:57 *** ODM has joined #openttdcoop 17:57:57 *** ChanServ sets mode: +o ODM 18:33:38 *** JohnK has quit IRC 18:34:53 <coopserver> *** Jam35 has joined spectators 18:34:54 <coopserver> *** Game paused (number of players) 18:36:38 *** Brumi has joined #openttdcoop 19:30:56 <Maraxus> !password 19:30:56 <coopserver> Maraxus: bvalid 19:31:03 <coopserver> *** Game still paused (connecting clients, number of players) 19:31:06 <coopserver> *** Maraxus has joined 19:31:07 <coopserver> *** Game still paused (number of players) 19:38:43 <coopserver> *** Jam35 has joined company #1 19:38:44 <coopserver> *** Game unpaused (number of players) 19:38:53 <coopserver> <Jam35> I'm semi here :) 19:39:33 <coopserver> <Jam35> seems you don;t need me to unpause anyway 19:39:55 <coopserver> <Maraxus> I'm semi here as well 19:53:02 *** Brumi has quit IRC 20:13:41 *** InvokeStatic has joined #openttdcoop 20:17:05 *** ODM has quit IRC 20:34:18 *** Generalcamo has joined #openttdcoop 20:34:20 <Generalcamo> !password 20:34:20 <coopserver> Generalcamo: sorter 20:34:41 <Generalcamo> Oh, new game? 20:35:56 <coopserver> *** Game paused (connecting clients) 20:36:02 <coopserver> *** Generalcamo has joined 20:36:03 <coopserver> *** Game unpaused (connecting clients) 20:36:34 <coopserver> <Generalcamo> Uhh.. no plan? 20:36:45 <coopserver> *** Generalcamo has joined company #1 20:36:48 <coopserver> <Jam35> hello 20:36:49 <coopserver> <Generalcamo> Oh, never mind 20:36:57 <coopserver> <Jam35> see !!NETWORK PLAN!! :) 20:37:14 <coopserver> <Generalcamo> So a B? Wouldn't an 8 be superior? 20:37:39 <coopserver> <Generalcamo> Oh, it is an 8 20:39:25 <coopserver> <Generalcamo> Uhh... where are we picking up water? 20:40:01 *** JohnK has joined #openttdcoop 20:40:11 <coopserver> <Generalcamo> Why is there a helicopter carrying PAX to the oil derricks? 20:40:55 <coopserver> <Jam35> water comes from sidelines 20:41:14 <coopserver> <Generalcamo> Ahh, and why the helicopter? 20:41:16 <coopserver> <Jam35> helicopter is someone playing 20:42:12 *** Progman has joined #openttdcoop 20:42:14 <coopserver> <Generalcamo> No magic dozer? 20:42:15 <coopserver> <Generalcamo> Gah 20:42:48 <coopserver> <Jam35> it's only really used in pax games 20:46:33 <coopserver> *** Generalcamo has left the game (Leaving) 20:48:16 <JohnK> !password 20:48:16 <coopserver> JohnK: polish 20:48:24 <coopserver> *** Game paused (connecting clients) 20:48:26 <coopserver> *** John has joined 20:48:27 <coopserver> *** Game unpaused (connecting clients) 20:52:58 <coopserver> <John> Hello 20:53:04 <coopserver> <Jam35> hi 21:00:35 <coopserver> *** Maraxus has joined company #1 21:03:41 <coopserver> *** Maraxus has left the game (Leaving) 21:04:18 *** Maraxus has quit IRC 21:05:02 *** LSky` has quit IRC 21:05:46 <coopserver> <John> got any pointers about these new rails? I'm kind of new 21:07:00 <coopserver> <Jam35> rails are simply universal type 21:07:15 <coopserver> <Jam35> any train type can run on them 21:07:27 <coopserver> <Jam35> i.e. rail/mono/maglv 21:07:54 <coopserver> <Jam35> colour is for whatever use you find 21:07:57 <coopserver> <Jam35> plus 21:08:12 <coopserver> <Jam35> some trains have bonuses for certain colour 21:08:38 <coopserver> <Jam35> like +power or + max speed etc 21:09:23 <coopserver> <John> right, thanks 21:11:30 <coopserver> <John> Anything that needs done first? Or should I just build whatever? 21:12:19 <coopserver> <Jam35> well as you're kind of new I would suggest a SLH but as there is no ML maybe start with that :) 21:13:00 <coopserver> <Jam35> so... LL_RR roughly following the signs but leaving space at hubs 21:13:10 <coopserver> <John> By kind of new I mean I've played like 7 years ago :) 21:13:26 <coopserver> <Jam35> did you play here though? :) 21:13:45 <coopserver> <John> yeah 21:13:50 <coopserver> <John> a lot has changed, though 21:14:13 <coopserver> <Jam35> ok so you are aware of certain concepts like CL? 21:15:10 <coopserver> <John> sure 21:16:20 <coopserver> <Jam35> well take your pick of stations or whatever 21:16:29 <coopserver> <John> I'll get on building the ML then... How much terraforming? 21:16:35 <coopserver> <Jam35> you can see what is required or similar 21:16:51 <coopserver> <Jam35> minimal is best 21:16:59 <coopserver> <Jam35> shouldn't need a lot anyway 21:17:33 <coopserver> <Jam35> it's a boring job but someone got to :) 21:18:26 <coopserver> <John> yellow rail's fine, right? :) 21:18:30 <coopserver> <Jam35> sure 21:22:33 <Sylf> !password 21:22:33 <coopserver> Sylf: called 21:22:36 <coopserver> *** Game paused (connecting clients) 21:22:38 <coopserver> *** Sylf has joined 21:22:39 <coopserver> *** Game unpaused (connecting clients) 21:23:00 <coopserver> <Sylf> rawr 21:23:06 <coopserver> <Jam35> heelo 21:25:15 <coopserver> <Sylf> If you're new to this server, I'd say something like south town drop is an easy one to do 21:26:31 <coopserver> <Sylf> ohfuk 21:26:41 <coopserver> *** Sylf has joined company #1 21:26:58 <coopserver> <Jam35> problem? :P 21:27:14 <coopserver> <Jam35> oh :) 21:27:30 <coopserver> <Jam35> I nearly did that :) 21:27:39 <coopserver> <Jam35> Didn't notice yours though 21:27:40 <coopserver> <John> what, have I screwed up? :) 21:27:52 <coopserver> <Jam35> not you don;t worry :) 21:28:37 <coopserver> <Sylf> I started my welcome server game with TL4 to train myself not to do this 21:28:53 <coopserver> <Sylf> but I didn't really play that game, and now I fell in that very trap :P 21:29:00 <coopserver> <Jam35> didn't work :) 21:29:09 <coopserver> <John> oh yeah I see that, I've wondered 21:33:02 <coopserver> <Sylf> kk, easy fix 21:39:20 <coopserver> <John> Oh... why is CL 2, when TL is 4? 21:39:37 <coopserver> <Sylf> because how slow the trains will be 21:40:06 <coopserver> <Sylf> the trains in the network plan says we'll be using Brainmelter locos 21:40:25 <coopserver> <Sylf> it's a monorail loco with top speed of 236km/h 21:41:06 <coopserver> <Sylf> and that train tilts on curves 21:41:18 <coopserver> <Sylf> giving it the curve length that's so short 21:42:37 *** Progman has quit IRC 21:42:57 <coopserver> <John> okay, I understand 21:46:08 <coopserver> <Sylf> hmmm 21:46:24 <coopserver> <Sylf> taking water to the north drop might be a bad idea 21:46:40 <coopserver> <Sylf> there's no desert tile anywhere near to build the water tower 21:47:45 <coopserver> <Jam35> the towns won't need water to grow 21:47:51 <coopserver> <Jam35> so I say forget it 21:48:28 <coopserver> <Jam35> or 21:48:34 <coopserver> <Jam35> totally separate drop 21:49:19 <coopserver> <Sylf> the plan should be pretty well balanced right now 21:49:39 <coopserver> <Sylf> so I say no water 21:49:43 <coopserver> <Jam35> except south town drop takes water 21:49:45 <coopserver> <Jam35> yeah 21:50:45 <coopserver> <Jam35> well I'd better go really 21:50:48 <coopserver> <Jam35> cya later 21:50:51 <coopserver> <Sylf> cya 21:50:52 <coopserver> *** Jam35 has left the game (Leaving) 21:56:14 *** phatmatt has quit IRC 22:01:49 *** phatmatt has joined #openttdcoop 22:09:19 <BallC> !password 22:09:19 <coopserver> BallC: goalid 22:09:29 <coopserver> *** Game paused (connecting clients) 22:09:31 <coopserver> *** BallC has joined 22:09:32 <coopserver> *** Game unpaused (connecting clients) 22:09:36 <coopserver> <Sylf> hiya 22:09:39 <coopserver> <BallC> hola 22:09:40 <coopserver> <John> hi 22:10:12 <coopserver> <BallC> So I spent some time earlier looking over my BBH 22:10:47 <coopserver> <BallC> It's my first attempt at one 22:11:17 <coopserver> <BallC> I get the concept of priorities but for a BBH where it's two ML's joining together, which gets priority? 22:11:41 <coopserver> <Sylf> Did you put those +add prio signs? 22:11:45 <coopserver> <BallC> yeah 22:11:51 <coopserver> <Sylf> ok 22:11:59 <coopserver> <BallC> i was thinking the E-W would be the priority 22:12:07 <coopserver> <Sylf> there are some ways to think about it 22:12:08 <coopserver> <BallC> but maybe not 22:12:14 <coopserver> <Sylf> one, you look at the smaller picture 22:12:27 <coopserver> <Sylf> When you do the merge, hopefully there are some load balancing 22:12:40 <coopserver> <Sylf> those lines that don't split to different lines should get priority 22:12:50 <coopserver> <Sylf> the line that has choice can wait a short bit. 22:13:02 <coopserver> <Sylf> that's what you can look at locally 22:13:08 <coopserver> <Sylf> then you can look at the global picture 22:13:27 <coopserver> <Sylf> Try to imagine what industries will be where, and think which lines will be busier 22:13:36 <coopserver> <Sylf> and of course, the buiser lines get the priority 22:15:02 <coopserver> <BallC> ok so i'm thinking the E-W priority is right then. 22:15:36 <coopserver> <BallC> there's no other industry planned on the west side further south 22:16:24 <coopserver> <John> There's oil refinery down over Waikato Vallis planned 22:17:32 <coopserver> <BallC> ahh right, i was looking at the plan, not the actual map :) 22:30:04 <coopserver> <John> So, MSH - it's like BBH, with a station instead of one ML? 22:30:14 <coopserver> <Sylf> yes 22:30:29 <coopserver> <BallC> Yeah, Main Station Hub == Station directly connected to the mainline 22:30:50 <coopserver> <BallC> well, through a MSL (Main Station Line) 22:31:07 <coopserver> <John> okay 22:37:50 <coopserver> <John> Oh, we can build bridges over signals? Cool ! :-) 22:40:41 <coopserver> <BallC> yup! 22:40:49 <coopserver> <BallC> wish we could put signals _on_ bridges 22:40:57 <coopserver> <BallC> but i'll take what I can get :) 22:41:39 <coopserver> <Sylf> actially, i dearly hope this server will never get signals on bridges 22:41:53 <coopserver> <Sylf> otherwise, we can't use bridges to create signal gaps for load balancing 22:43:57 <coopserver> <John> hmm, can't you just... NOT put the signals, if you want a signal gap? 22:44:03 <coopserver> <BallC> lol 22:44:40 <coopserver> <Sylf> the signals on bridge patch that I've seen didn't allow that 22:45:30 <coopserver> <Sylf> I tried to fit a hub around an industry... 22:45:32 *** LMBproninja has joined #openttdcoop 22:45:39 <coopserver> <Sylf> the whole thing came out ginormous >_> 22:45:53 <coopserver> *** BallC has joined spectators 22:46:28 <LMBproninja> Mornin all 22:49:03 <coopserver> <Sylf> hi 22:49:24 <coopserver> <John> good late evening... 22:50:13 <LMBproninja> Hi guys, I'm noob at coop ttd but been dabbling with it for a number of years 22:50:58 <LMBproninja> Very surprised to see you here after learning your name from XeryusTC's youtube vids .. nice to meet you Sylf 22:52:23 <LMBproninja> Hi John, sorry XeryusTC didn't put you in his vid 22:52:40 <LMBproninja> Nice to meet you too 22:53:06 <JohnK> I'm actually playing my my first ottdcoop game after so long 22:54:00 <LMBproninja> Very cool, I'll let you guys enjoy your game, thanks for saying hello 22:56:31 <coopserver> <Sylf> ah well, I'll label this giant hub "expandable in the future" 23:00:52 <Generalcamo> !password 23:00:52 <coopserver> Generalcamo: tunnel 23:01:04 <coopserver> *** Game paused (connecting clients) 23:01:08 <coopserver> *** Generalcamo has joined 23:01:09 <coopserver> *** Game unpaused (connecting clients) 23:01:59 <coopserver> <Generalcamo> Where are we picking up oil? 23:02:31 <coopserver> <Sylf> at oil wells and oil rigs 23:02:39 <coopserver> <Generalcamo> Which station I mean? 23:02:42 <LMBproninja> !help 23:02:42 <coopserver> LMBproninja: http://wiki.openttdcoop.org/Soap 23:02:51 <coopserver> <John> all of them? 23:03:04 <coopserver> <Generalcamo> Oh.. alright 23:03:28 <coopserver> <Sylf> let's switch our mind away from yeti 23:03:48 <coopserver> <Generalcamo> Those oil rigs produce a lot of oil compared to the oil wells.. should we connect them at all? 23:04:42 <coopserver> <Sylf> actually, they beth produce same mount 23:04:55 <coopserver> <Sylf> max of about 2200000 liters per month 23:05:12 <coopserver> <Generalcamo> Oh.. hmm 23:05:24 <coopserver> <Generalcamo> Still, I think it would be a good idea to connect them somehow 23:05:41 <coopserver> <Sylf> we'll think of it when it comes time to connect the primaries 23:29:30 <LMBproninja> !rules 23:31:07 <coopserver> *** Sylf has left the game (general timeout) 23:32:02 <Sylf> LMBproninja, start with @quickstart 23:33:32 <coopserver> *** Generalcamo has left the game (Leaving) 23:33:41 <o11c> !password 23:33:41 <coopserver> o11c: nomove 23:33:47 <coopserver> *** Game paused (connecting clients) 23:33:50 <coopserver> *** o11c has joined 23:33:51 <coopserver> *** Game unpaused (connecting clients) 23:40:05 *** Generalcamo has quit IRC