Config
Log for #openttdcoop on 21st October 2014:
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02:01:52  *** KWKdesign has quit IRC
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05:17:39  <o11c> !password
05:17:39  <coopserver> o11c: supply
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06:37:47  <fleet75> !password
06:37:47  <coopserver> fleet75: fields
06:37:57  <coopserver> *** Game still paused (connecting clients, number of players)
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09:40:09  *** ChanServ sets mode: +v Fuco
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10:50:05  <vok> !password
10:50:05  <coopserver> vok: remove
10:50:21  <coopserver> *** Game still paused (connecting clients, number of players)
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12:30:20  <zxbiohazardzx> !players
12:30:20  <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation
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15:13:36  *** luaduck_zzz is now known as luaduck
15:22:38  <Maraxus> !password
15:22:38  <coopserver> Maraxus: impact
15:22:49  <coopserver> *** Game still paused (connecting clients, number of players)
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15:23:51  <coopserver> *** Maraxus has left the game (general timeout)
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15:24:46  <coopserver> *** Game still paused (connecting clients, number of players)
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15:40:02  *** ChanServ sets mode: +o Maraxus
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16:14:03  <fleet75> !password
16:14:03  <coopserver> fleet75: unsold
16:14:21  <coopserver> *** Game still paused (connecting clients, number of players)
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16:35:23  *** Jam35_ is now known as Jam35
17:52:54  <coopserver> *** Game still paused (connecting clients, number of players)
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18:20:23  *** Maraxus has joined #openttdcoop
18:20:23  *** ChanServ sets mode: +o Maraxus
18:20:54  <Maraxus> !password
18:20:54  <coopserver> Maraxus: public
18:21:05  <coopserver> *** Game still paused (connecting clients, number of players)
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18:24:54  <coopserver> *** Game still paused (connecting clients, number of players)
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18:44:36  <coopserver> *** Maraxus has joined company #1
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19:04:00  *** fleet75 has joined #openttdcoop
19:04:04  <fleet75> !password
19:04:04  <coopserver> fleet75: stefan
19:05:13  <coopserver> *** Game still paused (connecting clients, number of players)
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19:15:08  <Sylf> !password
19:15:08  <coopserver> Sylf: spoilt
19:15:11  <coopserver> *** Game paused (connecting clients)
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19:18:10  <coopserver> *** Sylf has left the game (Leaving)
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19:21:09  <coopserver> *** Game paused (number of players)
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19:24:28  *** ChanServ sets mode: +o Maraxus
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19:44:56  <damalix> !password
19:44:56  <coopserver> damalix: remote
19:45:05  <coopserver> *** Game still paused (connecting clients, number of players)
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19:45:13  <coopserver> <Damalix> hi there
19:45:35  <damalix> !players
19:45:35  <coopserver> damalix: There are currently 1 players and 0 spectators, making a total of 1 clients connected
19:45:45  <coopserver> <Damalix> hi me then
19:53:59  <Sylf> !password
19:53:59  <coopserver> Sylf: remote
19:54:06  *** ODM has quit IRC
19:54:11  <coopserver> *** Game paused (connecting clients)
19:54:13  <coopserver> *** Sylf has joined
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19:54:17  <coopserver> <Sylf> o/
19:54:22  <coopserver> <Damalix> \o
19:54:47  <coopserver> <Sylf> hmm
19:54:54  <coopserver> <Damalix> ?
19:54:57  <coopserver> <Sylf> where shall we put the south industrial complex?
19:55:14  <coopserver> <Damalix> good question... Thank you for raising this point :)
19:55:28  <coopserver> <Damalix> up hill ?
19:55:34  <coopserver> <Sylf> on top or bottom of hte hill?
19:55:43  <coopserver> <Sylf> yeah, that's possible
19:56:04  <coopserver> <Damalix> quite flat space... And the plan says minimal TF
19:56:23  <coopserver> <Sylf> low-ish
19:56:40  <coopserver> <Sylf> I take it as default public server policy
19:56:46  <coopserver> <Sylf> if TF is needed, TF will be done
19:57:00  <coopserver> <Sylf> but will not flatten 50x50 area to get started with anything
19:58:18  <coopserver> <Sylf> since the antenna is right there... it should be made a part of the station complex
19:58:28  <o11c> I had a plan for the south area
19:58:37  <o11c> there's a large flat area to the east
19:58:44  <coopserver> <Sylf> I was gonna test the loading speed bofer building anything
19:59:01  <o11c> !password
19:59:01  <coopserver> o11c: deltay
19:59:02  <coopserver> <Sylf> if you have a plan, I'll leave the place alone
19:59:11  <coopserver> *** Game paused (connecting clients)
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19:59:59  <coopserver> <o11c> something like that
20:00:26  <coopserver> *** Sylf has joined company #1
20:00:43  <coopserver> <Sylf> that antenna area is what Damalix pointedat
20:01:20  <coopserver> <o11c> oh, way over there would work too
20:04:22  <coopserver> <Sylf> hmmm
20:04:31  <coopserver> <Sylf> not sure if this design will work or not, but
20:04:35  <coopserver> <Sylf> let's try
20:05:06  <coopserver> <Damalix> where ?
20:05:14  <coopserver> <Sylf> Limanowa Bajoro Woods
20:06:36  *** Suicyder has joined #openttdcoop
20:07:13  <Maraxus> !password
20:07:13  <coopserver> Maraxus: deltay
20:07:28  <coopserver> *** Game paused (connecting clients)
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20:09:46  *** damalix has quit IRC
20:09:46  <coopserver> *** Damalix has left the game (connection lost)
20:23:42  <coopserver> <o11c> won't that mean the different types of trains might have to wait behind each other?
20:24:23  <coopserver> *** Maraxus has left the game (general timeout)
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20:25:08  <Maraxus_> !password
20:25:08  <coopserver> Maraxus_: visual
20:25:20  <coopserver> *** Game paused (connecting clients)
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20:26:02  <coopserver> <Sylf> now, the hard but boring part...  overflow
20:26:03  <coopserver> <Sylf> ugh.
20:31:12  *** Maraxus has quit IRC
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20:43:34  <Taede> !date
20:43:34  <coopserver> Dec 12 2147
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20:55:00  *** ChanServ sets mode: +o coopserver
20:55:09  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018)
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21:16:39  *** Jam35 is now known as Jam35_
21:46:35  <coopserver> <Sylf> o11c still around?
21:46:38  <coopserver> <o11c> yeah
21:46:43  <coopserver> <o11c> made a SLH
21:46:44  <coopserver> <Sylf> at your drop station
21:46:58  <coopserver> <o11c> yeah?
21:47:05  <coopserver> <Sylf> the exit signals should be put closer to the split
21:47:14  <coopserver> <Sylf> not next to the platforms
21:47:28  <coopserver> <Sylf> I changed 1 pair of signals there
21:48:07  <coopserver> <o11c> I never know how exactly to lay them out
21:53:02  <coopserver> <o11c> choo choo!
21:53:24  <coopserver> <Sylf> ugh.
21:53:35  <coopserver> <o11c> hm?
21:53:51  <coopserver> <Sylf> finally back to my station building
21:54:03  <coopserver> <Sylf> and getting stuck already
21:54:39  <coopserver> <o11c> I have no idea what is going on there at *all*
21:55:15  <coopserver> <o11c> I suppose I should kill the trains from the other plans just to avoid confusion
21:55:19  <coopserver> <Sylf> the simplest part is - each station tile type represents each station
21:55:53  <coopserver> <Sylf> so, drop station and 2 pickup stations are all bunched up.
21:56:09  <coopserver> <o11c> I got that part
21:56:35  <coopserver> <Sylf> well crap...
21:56:38  <coopserver> <o11c> and I can understand the exit
21:56:48  <coopserver> <Sylf> anyway.
21:56:53  <coopserver> <o11c> I just don't understand how trains waiting for pickup won't block the drop trains
21:56:55  <coopserver> <Sylf> the rest of the complex stuff is the overflow
21:57:15  <coopserver> <o11c> since they all come in on the same lines
21:57:22  <coopserver> <Sylf> if the pickup trains can't find the open platform, it'll go to overflow
21:57:37  <coopserver> <Sylf> there will be 2 overflow return paths, 1 for each cargo
21:57:53  <coopserver> <Sylf> and overflow trains will be released only when appropriate platform is free
22:02:38  <coopserver> <Sylf> well crap...
22:12:34  <coopserver> <o11c> how do you make subgroups of trains?
22:13:03  <coopserver> <Sylf> drag 1 group onto another
22:16:37  <coopserver> <Sylf> hmmm
22:16:40  <coopserver> <Sylf> what a mess
22:29:44  <coopserver> *** o11c has joined spectators
22:29:45  <coopserver> *** Game paused (number of players)
22:33:29  <Sylf> !rcon set min_active_clients
22:33:30  <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255)
22:33:32  <Sylf> !rcon set min_active_clients 1
22:33:33  <coopserver> *** Game unpaused (number of players)
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