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02:01:52 *** KWKdesign has quit IRC 02:02:13 *** KWKdesign has joined #openttdcoop 02:28:25 *** InvokeStatic__ has quit IRC 02:33:34 *** InvokeStatic has joined #openttdcoop 03:09:38 <coopserver> *** Sylf has left the game (general timeout) 03:49:52 *** KWKdesign has quit IRC 03:49:57 *** KWKdesign has joined #openttdcoop 04:01:37 <coopserver> *** Djanxy has left the game (general timeout) 04:59:01 *** Djanxy has quit IRC 05:07:36 *** MTsPony has quit IRC 05:17:39 <o11c> !password 05:17:39 <coopserver> o11c: supply 05:17:45 <coopserver> *** Game still paused (connecting clients, number of players) 05:17:48 <coopserver> *** o11c has joined 05:17:49 <coopserver> *** Game still paused (number of players) 06:37:46 *** fleet75 has joined #openttdcoop 06:37:47 <fleet75> !password 06:37:47 <coopserver> fleet75: fields 06:37:57 <coopserver> *** Game still paused (connecting clients, number of players) 06:37:58 <coopserver> *** fleet75 has joined 06:37:59 <coopserver> *** Game still paused (number of players) 06:38:00 <coopserver> *** Game unpaused (number of players) 06:40:17 <coopserver> *** fleet75 has left the game (Leaving) 06:40:18 <coopserver> *** Game paused (number of players) 06:45:51 *** fleet75 has quit IRC 07:17:20 *** Djanxy has joined #openttdcoop 07:40:05 <coopserver> *** o11c has left the game (Leaving) 07:54:54 *** liq4 has joined #openttdcoop 08:00:11 *** liq3 has quit IRC 08:00:11 *** Wing_ has quit IRC 08:02:36 *** EyeMWing has joined #openttdcoop 08:54:19 *** Suicyder has joined #openttdcoop 09:40:09 *** Fuco has joined #openttdcoop 09:40:09 *** ChanServ sets mode: +v Fuco 10:09:53 *** liq4 has quit IRC 10:49:50 *** vok has joined #openttdcoop 10:50:05 <vok> !password 10:50:05 <coopserver> vok: remove 10:50:21 <coopserver> *** Game still paused (connecting clients, number of players) 10:50:22 <coopserver> *** vok has joined 10:50:26 <coopserver> *** Game still paused (number of players) 10:56:29 <coopserver> *** vok has left the game (Leaving) 10:57:06 *** vok has left #openttdcoop 12:30:08 *** zxbiohazardzx has joined #openttdcoop 12:30:20 <zxbiohazardzx> !players 12:30:20 <coopserver> zxbiohazardzx: The server is empty, noone is connected. Feel free to remedy this situation 12:34:51 *** zxbiohazardzx has quit IRC 12:35:47 *** MTsPony has joined #openttdcoop 13:48:28 *** ODM has joined #openttdcoop 13:48:28 *** ChanServ sets mode: +o ODM 14:52:38 *** Maraxus has joined #openttdcoop 14:52:38 *** ChanServ sets mode: +o Maraxus 15:13:36 *** luaduck_zzz is now known as luaduck 15:22:38 <Maraxus> !password 15:22:38 <coopserver> Maraxus: impact 15:22:49 <coopserver> *** Game still paused (connecting clients, number of players) 15:22:51 <coopserver> *** Maraxus has joined 15:22:52 <coopserver> *** Game still paused (number of players) 15:23:51 <coopserver> *** Maraxus has left the game (general timeout) 15:24:07 *** Maraxus_ has joined #openttdcoop 15:24:46 <coopserver> *** Game still paused (connecting clients, number of players) 15:24:48 <coopserver> *** Maraxus has joined 15:24:49 <coopserver> *** Game still paused (number of players) 15:31:27 *** Maraxus has quit IRC 15:39:38 *** Maraxus_ has quit IRC 15:40:02 *** Maraxus 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<coopserver> *** Jam35 has joined 17:52:57 <coopserver> *** Game still paused (number of players) 17:54:06 <coopserver> *** Jam35 has left the game (Leaving) 18:20:23 *** Maraxus has joined #openttdcoop 18:20:23 *** ChanServ sets mode: +o Maraxus 18:20:54 <Maraxus> !password 18:20:54 <coopserver> Maraxus: public 18:21:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:21:07 <coopserver> *** Maraxus has joined 18:21:08 <coopserver> *** Game still paused (number of players) 18:24:07 <coopserver> *** Maraxus has left the game (general timeout) 18:24:22 *** Maraxus_ has joined #openttdcoop 18:24:54 <coopserver> *** Game still paused (connecting clients, number of players) 18:24:56 <coopserver> *** Maraxus has joined 18:24:57 <coopserver> *** Game still paused (number of players) 18:31:11 *** Maraxus has quit IRC 18:34:33 *** KWKdesign has quit IRC 18:34:55 *** KWKdesign has joined #openttdcoop 18:44:36 <coopserver> *** Maraxus has joined company #1 18:44:37 <coopserver> *** Game unpaused (number of players) 18:53:19 <coopserver> *** Maraxus has joined spectators 18:53:20 <coopserver> *** Game paused (number of players) 19:04:00 *** fleet75 has joined #openttdcoop 19:04:04 <fleet75> !password 19:04:04 <coopserver> fleet75: stefan 19:05:13 <coopserver> *** Game still paused (connecting clients, number of players) 19:05:15 <coopserver> *** fleet75 has joined 19:05:16 <coopserver> *** Game still paused (number of players) 19:05:17 <coopserver> *** Game unpaused (number of players) 19:15:08 <Sylf> !password 19:15:08 <coopserver> Sylf: spoilt 19:15:11 <coopserver> *** Game paused (connecting clients) 19:15:13 <coopserver> *** Sylf has joined 19:15:14 <coopserver> *** Game unpaused (connecting clients) 19:18:10 <coopserver> *** Sylf has left the game (Leaving) 19:21:08 <coopserver> *** fleet75 has left the game (general timeout) 19:21:09 <coopserver> *** Game paused (number of players) 19:24:15 <coopserver> *** Maraxus has left the game (general timeout) 19:24:28 *** Maraxus has joined #openttdcoop 19:24:28 *** ChanServ sets mode: +o Maraxus 19:28:28 *** fleet75 has quit IRC 19:31:11 *** Maraxus_ has quit IRC 19:39:31 *** Suicyder has quit IRC 19:43:17 *** damalix has joined #openttdcoop 19:44:56 <damalix> !password 19:44:56 <coopserver> damalix: remote 19:45:05 <coopserver> *** Game still paused (connecting clients, number of players) 19:45:06 <coopserver> *** Damalix has joined 19:45:07 <coopserver> *** Game still paused (number of players) 19:45:08 <coopserver> *** Game unpaused (number of players) 19:45:13 <coopserver> <Damalix> hi there 19:45:35 <damalix> !players 19:45:35 <coopserver> damalix: There are currently 1 players and 0 spectators, making a total of 1 clients connected 19:45:45 <coopserver> <Damalix> hi me then 19:53:59 <Sylf> !password 19:53:59 <coopserver> Sylf: remote 19:54:06 *** ODM has quit IRC 19:54:11 <coopserver> *** Game paused (connecting clients) 19:54:13 <coopserver> *** Sylf has joined 19:54:14 <coopserver> *** Game unpaused (connecting clients) 19:54:17 <coopserver> <Sylf> o/ 19:54:22 <coopserver> <Damalix> \o 19:54:47 <coopserver> <Sylf> hmm 19:54:54 <coopserver> <Damalix> ? 19:54:57 <coopserver> <Sylf> where shall we put the south industrial complex? 19:55:14 <coopserver> <Damalix> good question... Thank you for raising this point :) 19:55:28 <coopserver> <Damalix> up hill ? 19:55:34 <coopserver> <Sylf> on top or bottom of hte hill? 19:55:43 <coopserver> <Sylf> yeah, that's possible 19:56:04 <coopserver> <Damalix> quite flat space... And the plan says minimal TF 19:56:23 <coopserver> <Sylf> low-ish 19:56:40 <coopserver> <Sylf> I take it as default public server policy 19:56:46 <coopserver> <Sylf> if TF is needed, TF will be done 19:57:00 <coopserver> <Sylf> but will not flatten 50x50 area to get started with anything 19:58:18 <coopserver> <Sylf> since the antenna is right there... it should be made a part of the station complex 19:58:28 <o11c> I had a plan for the south area 19:58:37 <o11c> there's a large flat area to the east 19:58:44 <coopserver> <Sylf> I was gonna test the loading speed bofer building anything 19:59:01 <o11c> !password 19:59:01 <coopserver> o11c: deltay 19:59:02 <coopserver> <Sylf> if you have a plan, I'll leave the place alone 19:59:11 <coopserver> *** Game paused (connecting clients) 19:59:15 <coopserver> *** o11c has joined 19:59:16 <coopserver> *** Game unpaused (connecting clients) 19:59:42 <coopserver> *** o11c has joined company #1 19:59:59 <coopserver> <o11c> something like that 20:00:26 <coopserver> *** Sylf has joined company #1 20:00:43 <coopserver> <Sylf> that antenna area is what Damalix pointedat 20:01:20 <coopserver> <o11c> oh, way over there would work too 20:04:22 <coopserver> <Sylf> hmmm 20:04:31 <coopserver> <Sylf> not sure if this design will work or not, but 20:04:35 <coopserver> <Sylf> let's try 20:05:06 <coopserver> <Damalix> where ? 20:05:14 <coopserver> <Sylf> Limanowa Bajoro Woods 20:06:36 *** Suicyder has joined #openttdcoop 20:07:13 <Maraxus> !password 20:07:13 <coopserver> Maraxus: deltay 20:07:28 <coopserver> *** Game paused (connecting clients) 20:07:30 <coopserver> *** Maraxus has joined 20:07:31 <coopserver> *** Game unpaused (connecting clients) 20:09:46 *** damalix has quit IRC 20:09:46 <coopserver> *** Damalix has left the game (connection lost) 20:23:42 <coopserver> <o11c> won't that mean the different types of trains might have to wait behind each other? 20:24:23 <coopserver> *** Maraxus has left the game (general timeout) 20:24:38 *** Maraxus_ has joined #openttdcoop 20:25:08 <Maraxus_> !password 20:25:08 <coopserver> Maraxus_: visual 20:25:20 <coopserver> *** Game paused (connecting clients) 20:25:22 <coopserver> *** Maraxus has joined 20:25:23 <coopserver> *** Game unpaused (connecting clients) 20:26:02 <coopserver> <Sylf> now, the hard but boring part... overflow 20:26:03 <coopserver> <Sylf> ugh. 20:31:12 *** Maraxus has quit IRC 20:39:14 <coopserver> *** Maraxus has left the game (Leaving) 20:39:16 *** Maraxus_ has quit IRC 20:43:34 <Taede> !date 20:43:34 <coopserver> Dec 12 2147 20:44:31 *** liq3 has joined #openttdcoop 20:54:25 *** coopserver has quit IRC 20:55:00 *** coopserver has joined #openttdcoop 20:55:00 *** ChanServ sets mode: +o coopserver 20:55:09 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27018) 20:58:11 *** Suicyder has quit IRC 21:12:24 *** Progman has quit IRC 21:16:39 *** Jam35 is now known as Jam35_ 21:46:35 <coopserver> <Sylf> o11c still around? 21:46:38 <coopserver> <o11c> yeah 21:46:43 <coopserver> <o11c> made a SLH 21:46:44 <coopserver> <Sylf> at your drop station 21:46:58 <coopserver> <o11c> yeah? 21:47:05 <coopserver> <Sylf> the exit signals should be put closer to the split 21:47:14 <coopserver> <Sylf> not next to the platforms 21:47:28 <coopserver> <Sylf> I changed 1 pair of signals there 21:48:07 <coopserver> <o11c> I never know how exactly to lay them out 21:53:02 <coopserver> <o11c> choo choo! 21:53:24 <coopserver> <Sylf> ugh. 21:53:35 <coopserver> <o11c> hm? 21:53:51 <coopserver> <Sylf> finally back to my station building 21:54:03 <coopserver> <Sylf> and getting stuck already 21:54:39 <coopserver> <o11c> I have no idea what is going on there at *all* 21:55:15 <coopserver> <o11c> I suppose I should kill the trains from the other plans just to avoid confusion 21:55:19 <coopserver> <Sylf> the simplest part is - each station tile type represents each station 21:55:53 <coopserver> <Sylf> so, drop station and 2 pickup stations are all bunched up. 21:56:09 <coopserver> <o11c> I got that part 21:56:35 <coopserver> <Sylf> well crap... 21:56:38 <coopserver> <o11c> and I can understand the exit 21:56:48 <coopserver> <Sylf> anyway. 21:56:53 <coopserver> <o11c> I just don't understand how trains waiting for pickup won't block the drop trains 21:56:55 <coopserver> <Sylf> the rest of the complex stuff is the overflow 21:57:15 <coopserver> <o11c> since they all come in on the same lines 21:57:22 <coopserver> <Sylf> if the pickup trains can't find the open platform, it'll go to overflow 21:57:37 <coopserver> <Sylf> there will be 2 overflow return paths, 1 for each cargo 21:57:53 <coopserver> <Sylf> and overflow trains will be released only when appropriate platform is free 22:02:38 <coopserver> <Sylf> well crap... 22:12:34 <coopserver> <o11c> how do you make subgroups of trains? 22:13:03 <coopserver> <Sylf> drag 1 group onto another 22:16:37 <coopserver> <Sylf> hmmm 22:16:40 <coopserver> <Sylf> what a mess 22:29:44 <coopserver> *** o11c has joined spectators 22:29:45 <coopserver> *** Game paused (number of players) 22:33:29 <Sylf> !rcon set min_active_clients 22:33:30 <coopserver> Current value for 'min_active_clients' is: '2' (min: 0, max: 255) 22:33:32 <Sylf> !rcon set min_active_clients 1 22:33:33 <coopserver> *** Game unpaused (number of players) 22:47:22 <coopserver> *** Sylf has joined spectators 22:47:23 <coopserver> *** Game paused (number of players) 22:48:18 <coopserver> *** Sylf has joined company #1 22:48:19 <coopserver> *** Game unpaused (number of players) 22:48:52 <coopserver> *** Sylf has joined spectators 22:48:52 <coopserver> *** Game paused (number of players)