Config
Log for #openttdcoop on 31st October 2014:
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00:07:02  *** Werty has quit IRC
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00:45:27  <irolldice> how do you get to stable irc
00:46:06  <irolldice> to the irc room for the welcome server
00:48:17  <Sylf> !rules
00:48:45  <Sylf> read the bottom of the stable server's rules page
00:57:15  <irolldice> !rules
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05:11:54  <BiG_MEECH> yooooOOOOOOOOOOO!
05:12:02  <BiG_MEECH> !players
05:12:02  <coopserver> BiG_MEECH: The server is empty, noone is connected. Feel free to remedy this situation
05:12:07  <BiG_MEECH> LAME!
05:13:38  <Hazzard> lol
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05:18:32  <Mark> hiho
05:18:36  <Mark> !dl win64
05:18:36  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-windows-win64.zip
05:19:08  <Mark> probably on at the wrong time again arent i
05:19:27  <scshunt> not if BiG_MEECH actually wants to play
05:19:47  <Hazzard> !help
05:19:47  <coopserver> Hazzard: http://wiki.openttdcoop.org/Soap
05:19:53  <BiG_MEECH> Hey G
05:20:12  <Hazzard> !ding
05:20:13  <coopserver> Dong! reply took 0:00:00.059114
05:20:55  <BiG_MEECH> hey look at all them neat features
05:21:02  <BiG_MEECH> !ding
05:21:03  <coopserver> Dong! reply took 0:00:00.101947
05:21:24  <BiG_MEECH> in BF2 my whole team could die in that .05 second loss :(
05:21:53  <Mark> !ding
05:21:54  <coopserver> Dong! reply took 0:00:00.065507
05:22:02  <Mark> even mine is quicker
05:22:12  <BiG_MEECH> !dl lin64
05:22:12  <coopserver> BiG_MEECH: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-linux-generic-amd64.tar.xz
05:23:12  <Mark> !password
05:23:12  <coopserver> Mark: subset
05:23:16  <coopserver> *** Game still paused (connecting clients, number of players)
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05:23:22  <coopserver> *** Game still paused (number of players)
05:23:47  <coopserver> <Mark> EXTRA HEIGHT LEVELS
05:23:48  <coopserver> <Mark> finally
05:23:52  <coopserver> <Mark> thats awesome
05:23:59  <coopserver> <Mark> didnt think that'd ever get it
05:24:00  <Hazzard> oh, yes
05:24:16  <coopserver> <Mark> is it not buggy?
05:24:28  <BiG_MEECH> whoa, wHAT?
05:24:34  <Hazzard> I havent seen any issues
05:24:41  <BiG_MEECH> I gotta see this shit
05:24:44  <coopserver> <Mark> nice
05:24:44  <Hazzard> It doesn't seem like something that would be too complicated to implement
05:25:12  <BiG_MEECH> you know I always have wondered if the original developer goes on OTTD just to look around sometimes
05:25:26  <coopserver> <Mark> what did they do about planes?
05:25:33  <coopserver> <Mark> they fly higher?
05:25:36  <Hazzard> Mr. Sawyer?
05:25:43  <BiG_MEECH> Yeah, that guy
05:26:12  <BiG_MEECH> I think either Sawyer would say, holy shit look at these guys making stuff epic, or holy shit, they stole my program xD
05:27:33  <BiG_MEECH> !passWORD
05:27:33  <coopserver> BiG_MEECH: divide
05:27:41  <coopserver> *** Game still paused (connecting clients, number of players)
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05:29:03  <coopserver> <BiG_YETI> makes things look a bit more real
05:29:59  <coopserver> <BiG_YETI> more rounded ?
05:30:18  <coopserver> <BiG_YETI> or taller in total?
05:30:38  <Hazzard> taller in total - greater range, but can't actually be steeper
05:31:08  <coopserver> <BiG_YETI> oh, so the slope has not changed then
05:31:21  <Hazzard> !info
05:31:21  <coopserver> Hazzard: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27018, date: Jul 15 2286, clients connected: 2, map size: 256x512, address: publicserver-new.openttdcoop.org:3983
05:31:25  <coopserver> <BiG_YETI> maybe im just used to the simcity slope then
05:31:38  <Hazzard> It kinda makes the map look smaller since everything is taller
05:31:42  <Hazzard> !password
05:31:42  <coopserver> Hazzard: divide
05:31:54  <coopserver> *** Game still paused (connecting clients, number of players)
05:31:56  <coopserver> <BiG_YETI> hm, I see that
05:31:58  <coopserver> *** Hazzard has joined
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05:32:01  <coopserver> <BiG_YETI> heightmaps might be totally bitchin
05:32:14  <coopserver> *** Hazzard has joined company #1
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05:32:19  <coopserver> <BiG_YETI> vinnie is gonna have to mess around with some heightmaps
05:33:20  <coopserver> <BiG_YETI> trains are looking good, which set is that?
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05:35:06  <coopserver> <Mark> oooh bigger maps as well
05:35:19  <coopserver> <Mark> and an option to limit landscaping?
05:35:25  <coopserver> <Mark> any other new features?
05:35:55  <coopserver> <Hazzard> The map has a "cargo flow" graph
05:36:01  <coopserver> <Hazzard> Looks especially cool on pax games
05:36:46  <coopserver> <Mark> oh yea that is pretty cool
05:36:47  <coopserver> <BiG_YETI> whoa shit
05:36:49  <coopserver> <BiG_YETI> neat
05:37:25  <Sylf> the options window is totally reorganized again...
05:38:41  <coopserver> <BiG_YETI> the only thing that looks like its actin goofy is some of the tops of the buildings are cut off randomly, but that happened in every other game too LOL
05:39:01  <coopserver> <Hazzard> yeah
05:39:18  <coopserver> <Hazzard> It's always been that way as long as I remember
05:39:24  <coopserver> <Mark> ttrs has always been like tbat
05:39:32  <coopserver> <Mark> though it got worse
05:42:06  <coopserver> <BiG_YETI> im not sure if i've ever seen the ' big shop ' ( mall ) in towns before
05:42:28  <Sylf> malls have been around
05:42:38  <coopserver> <Mark> for ages
05:42:41  <coopserver> <BiG_YETI> heh, just been a while
05:42:55  <coopserver> <Mark> since ttd original
05:42:58  <coopserver> <Mark> you noob
05:42:59  <coopserver> <BiG_YETI> like looking at a girl you havent seen in a while and wondering what happened to her face
05:43:22  <coopserver> <Mark> and how she got so fat
05:43:23  <coopserver> <BiG_YETI> I'm a big noob
05:43:25  <coopserver> <Hazzard> lol
05:43:27  <coopserver> <BiG_YETI> yes
05:43:33  <coopserver> *** BiG_YETI has left the game (Leaving)
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05:44:55  <coopserver> *** Game paused (number of players)
05:48:03  <Sylf> http://i.imgur.com/wgcIRrp.png
05:48:06  <Sylf> Good ol' fuck up
05:48:37  <Sylf> overlay is all messed up, and somehow I made Yeti yard disappear
05:48:49  <Hazzard> There appears to be some brain corals surrounding that Sealand
05:49:00  <Sylf> no dude
05:49:04  <Sylf> that's a slug ass
05:49:13  <Hazzard> XD
05:51:44  <BiG_MEECH> lol
05:52:34  <BiG_MEECH> wtf
05:53:00  <BiG_MEECH> its unfair that I'm missing the slug-ass
05:53:06  <Sylf> https://dl.dropboxusercontent.com/u/20419525/YETI/industry_5X_f0000.png  <- slug
05:53:33  <BiG_MEECH> omg is that thing real
05:53:51  <Hazzard> LOL
05:53:51  <BiG_MEECH> ALL WILL SUBMIT
05:54:18  <BiG_MEECH> I like those little bastards doing V's bidding in the vehicles
05:54:34  <BiG_MEECH> looks almost like worms armageddon
05:58:44  <BiG_MEECH> sadly the dl will take too long and im' sleepy :(
05:58:53  <BiG_MEECH> gonna look at it tomorrow I guess
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06:06:44  <BiG_MEECH> catch you all later :D
06:06:48  <BiG_MEECH> peace
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06:07:40  <Hazzard> gn
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06:14:30  *** ChanServ sets mode: -o Jam35_
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09:19:05  <coopserver> *** Mark has left the game (general timeout)
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09:24:35  <fleet75> !password
09:24:35  <coopserver> fleet75: scatoi
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11:52:56  <wald> @quickstart
11:52:57  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
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15:48:07  <V453000> 5X!!! :D
15:48:38  <V453000> Sylf: doesnt 5X use same ID as 4X? that would explain overwriting
16:26:52  <Sylf> yeah, that's already fixed
16:28:33  <V453000> (:
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19:38:10  <britboy3456> What's the difference between the welcome and public servers?
19:39:43  <Sylf> public server is where coop plays
19:40:02  <Sylf> welcome server is just a random multiplayer server hosted by coop
19:41:38  <o11c> !password
19:41:38  <coopserver> o11c: toctal
19:41:44  <coopserver> *** Game still paused (connecting clients, number of players)
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20:34:17  <Hazzard> !players
20:34:17  <coopserver> Hazzard: The server is empty, noone is connected. Feel free to remedy this situation
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