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01:37:57 *** Hazzard has joined #openttdcoop 01:41:13 *** happy_ has joined #openttdcoop 01:41:34 <happy_> !players 01:41:34 <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation 01:41:37 *** happy_ has left #openttdcoop 01:44:16 *** Hazzard_ has quit IRC 01:55:48 *** liq3 has joined #openttdcoop 02:06:04 *** luaduck is now known as luaduck_zzz 02:20:39 *** Taede_ has joined #openttdcoop 02:22:22 *** Taede has quit IRC 05:43:10 *** KWKdesign has joined #openttdcoop 05:50:23 *** slonik has quit IRC 06:06:47 *** LSky` has joined #openttdcoop 09:41:09 *** Djanxy has quit IRC 12:24:42 *** Suicyder has joined #openttdcoop 12:49:03 *** LSky` has quit IRC 13:01:08 *** micky has joined #openttdcoop 13:02:56 <micky> hi 13:07:44 <V453000> hi 13:09:05 <micky> so i am new here... 13:10:18 <micky> is this right place to find people to play together or whatever 13:10:52 <planetmaker> it's the right place if you want to play cooperatively (on our servers) 13:12:08 <planetmaker> but you could just grab openttd 1.4.4 and join our welcome server, "#openttdcoop welcome server" in the server list as shown ingame 13:12:33 <micky> ok 13:12:53 <micky> i just started playing it couple days ago 13:13:16 <micky> ill check it out 13:16:17 <micky> my in game server list is empty 13:26:01 <planetmaker> search for servers 13:28:00 <micky> ddint work but adding the server manually did thx 13:32:57 *** britboy3456 has quit IRC 13:33:01 *** micky1 has joined #openttdcoop 13:33:04 *** micky has quit IRC 13:33:07 *** micky1 has quit IRC 13:33:33 *** micky has joined #openttdcoop 13:42:42 *** mitooo has joined #openttdcoop 13:55:31 *** luaduck_zzz is now known as luaduck 15:12:04 <Sylf> !password 15:12:04 <coopserver> Sylf: larger 15:12:37 <V453000> BIGGER 15:12:40 <V453000> hi Sylf :) 15:12:44 <Sylf> lo 15:13:13 <Sylf> oh hey, I fixed that one yeti issue with funding industries 15:13:26 <Sylf> let's make 0.1.1 15:13:30 <V453000> I saw in teh devzone :) 15:13:32 <V453000> already? 15:13:40 <V453000> was it just the clay pit or something else too? 15:13:47 <Sylf> just the clay pit 15:13:57 <Sylf> well, either way 15:14:16 <V453000> do you want to try making something like the 5X into a dock? 15:14:53 <Sylf> like FIRS fishing industry? 15:15:20 <V453000> exactly 15:16:56 <Sylf> we can do it 15:17:06 <Sylf> I like it in the middle of the ocean 15:17:32 <V453000> yeah 15:18:12 <Sylf> I can make it optional too 15:18:27 <V453000> nah I think it should have a dock station always 15:19:40 <V453000> ._. rendering chameleon hopper 15:19:44 <V453000> 5 minutes per frame 15:19:49 *** liq3 has quit IRC 15:19:52 <V453000> (one frame is one rotation) 15:19:54 <V453000> so times 8 15:20:14 <V453000> fuckload of displacement due to lots of cargo visible 15:20:57 <Sylf> I'm testing the speed of new nml version 15:21:01 <V453000> :) 15:21:22 <Sylf> looks like the latest version is amazingly fast 15:21:32 <V453000> btw it would be super cute if 5X was prospect only and the probability would somehow favor to have it built in the middle of a lake 15:21:34 <V453000> :0 15:21:37 <V453000> frosch did work :) 15:21:37 <Sylf> about 3 times fast processing the images 15:22:43 <Sylf> I was going the other direction 15:22:56 <Sylf> trying to find a way to fund any industries no matter the game setting 15:23:29 <V453000> meh 15:23:36 <V453000> is that necessary? 15:23:53 <V453000> secondaries are fundable always arent they? 15:23:57 <V453000> or 15:24:00 <Sylf> I want my farmz where I specify :) 15:24:13 <V453000> hm 15:24:32 <V453000> I kind of like that you have to adapt more to the map at least with primaries 15:24:40 <V453000> and then you can always specify that in the settings 15:24:44 <V453000> just change server settings imo 15:24:53 <Sylf> yeah 15:25:18 <Sylf> or, alternatively, make prospecting and funding cost similar 15:25:45 <Sylf> but these are less important stuff 15:25:52 <V453000> nah I would keep them high, specifying the location is kind of a hax and should be costly at least so you cant do it right away :P 15:26:10 <V453000> do you think we are able to make 5X more likely to be prospected in the middle of a sea rather than near a shore? 15:26:26 <V453000> I think it would make sense to make it harder by forcing it to be in the distance 15:26:56 <Sylf> 5X is a processing industry, so it can't be prospected the way it's set up now 15:26:59 <V453000> obvious alternative is to specify a min distance from shore but such hard limit sounds problematic with smaller maps / smaller lakes 15:27:04 <V453000> well yeah now :) 15:27:23 <V453000> am suggesting to make it prospected in the same sentence, fundable when primaries are fundable as well? 15:27:34 <V453000> meh probably not the brightest idea 15:28:00 <Sylf> and especially in multiplayer, I don't like the idea of having to prospect a bunch of 5X until I get something close to where I want one 15:28:30 <V453000> chance =D 15:28:49 <V453000> but yeah that is a matter of taste, I like that you have to adapt to situation at least a bit more 15:28:51 <Sylf> if you have a billion dollars, you just need to spam the entire map 15:28:56 <V453000> sure =D 15:29:52 <planetmaker> V453000, Sylf: probability of an industry near the shore could be achieved by using different tile layouts: 4 layouts which check for clear water somwhat around the industry; and one layout which doesn't check 15:30:02 <planetmaker> it could even look totally the same 15:30:36 <planetmaker> this clear water check is a special tile type as used also by the default oil rigs... 15:30:53 <Sylf> 5X needs to be built in the ocean, so you still need to be somewhat creative 15:31:12 <Sylf> also, I'll code it so it can't be built on canals 15:32:25 <Sylf> i haven't decided on rivers 15:32:56 <planetmaker> I think it means to use tile type 0xFF in the layout 15:33:19 <planetmaker> (wrt what I said earlier) 15:33:50 <Sylf> hm, okay 15:33:56 <planetmaker> checking for water or canals imho is annoying. It disallows it to be built on large water masses at not sealevel 15:34:25 <planetmaker> usually lakes and canals are not big anyway to allow an industry being placed 15:34:59 <V453000> pm clearly hasnt played on openttdcoop since wetrails exist XD 15:35:01 <V453000> canal galore 15:35:04 <V453000> :P 15:35:06 <planetmaker> and I can imagine scenarios where that would be nice to have otoh 15:35:14 <planetmaker> not true, V453000 :) 15:35:17 <V453000> yeah I think building it on canals isnt a big deal 15:35:19 <V453000> I know pm 15:35:26 <planetmaker> but nearly true 15:35:29 <planetmaker> :( 15:36:33 <Sylf> so, if I disable 5X on canals but not on rivers, then scenario makers can place it on lakes 15:36:52 <V453000> XD yay 15:36:57 <V453000> !password 15:36:58 <coopserver> V453000: edited 15:37:02 <Sylf> but players can't make a fake late (canals) and build it on the hill 15:37:06 <planetmaker> Sylf, yes. Think of lake constance 15:37:09 <Sylf> fake lake 15:37:14 <planetmaker> or lake victoria. lake earie. etc 15:37:33 <V453000> omfg pm the real world refference 15:37:36 <V453000> I almost died 15:37:39 <planetmaker> :) 15:38:04 <planetmaker> I'm just thinking of making scenarios :) 15:38:13 <V453000> XD 15:38:32 <planetmaker> not using RL. But using it as hint to *not* limit something always works. The reverse just doesn't hold :P 15:39:10 <Sylf> is it possible to make a processing industry prospect only? 15:39:42 <coopserver> *** Game still paused (connecting clients, number of players) 15:39:46 <coopserver> *** V453000 has joined 15:39:47 <coopserver> *** Game still paused (number of players) 15:39:48 <coopserver> *** Game unpaused (number of players) 15:40:03 <coopserver> *** V453000 has joined spectators 15:40:04 <coopserver> *** Game paused (number of players) 15:44:57 <planetmaker> Sylf, I don't think so. Prospecting is iirc tied to being a primary industry (organic / extractive) type 15:58:20 *** Vinnie_nl has joined #openttdcoop 15:58:20 *** ChanServ sets mode: +o Vinnie_nl 15:58:45 <Vinnie_nl> !dl osx 15:58:45 <coopserver> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-macosx-universal.zip 16:01:20 <Vinnie_nl> !password 16:01:20 <coopserver> Vinnie_nl: styled 16:05:09 <coopserver> *** Game still paused (connecting clients, number of players) 16:05:18 <coopserver> *** Vinnie has joined 16:05:19 <coopserver> *** Game still paused (number of players) 16:06:24 <coopserver> *** Vinnie has left the game (Leaving) 16:54:09 <coopserver> *** V453000 has left the game (Leaving) 17:23:45 *** britboy3456 has joined #openttdcoop 17:24:28 <britboy3456> !join openttdcoop.stable 17:24:28 <coopserver> britboy3456: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 17:26:50 *** Maraxus has joined #openttdcoop 17:26:50 *** ChanServ sets mode: +o Maraxus 17:27:10 <Maraxus> !password 17:27:11 <coopserver> Maraxus: decode 17:27:27 <coopserver> *** Game still paused (connecting clients, number of players) 17:27:36 <coopserver> *** Maraxus has joined 17:27:59 <coopserver> *** britboy3456 has joined 17:28:00 <coopserver> *** Game still paused (number of players) 17:28:32 <coopserver> *** britboy3456 has joined company #1 17:28:33 <coopserver> *** Game unpaused (number of players) 17:28:43 <coopserver> *** britboy3456 has joined spectators 17:28:44 <coopserver> *** Game paused (number of players) 17:29:12 <Vinnie_nl> oc11 voted twice :( 17:29:26 <britboy3456> Sylf said you could 17:29:41 <coopserver> <Maraxus> you can't 17:29:47 <britboy3456> He said it didn't matter as long as we found a favourite 17:30:40 <Vinnie_nl> i think we already did 17:31:32 <britboy3456> exactly 17:31:54 <britboy3456> cya guys bbl 17:32:30 <coopserver> *** Maraxus has joined company #1 17:32:31 <coopserver> *** Game unpaused (number of players) 17:32:39 <coopserver> *** Maraxus has joined spectators 17:32:40 <coopserver> *** Game paused (number of players) 17:33:21 <Vinnie_nl> !password 17:33:22 <coopserver> Vinnie_nl: action 17:33:53 <Vinnie_nl> !ip 17:33:53 <coopserver> Vinnie_nl: publicserver-new.openttdcoop.org:3983 17:34:10 <coopserver> *** Game still paused (connecting clients, number of players) 17:34:17 <coopserver> *** Vinnie has joined 17:34:18 <coopserver> *** Game still paused (number of players) 17:35:57 *** Jam35_ is now known as Jam35 18:06:52 *** Progman has joined #openttdcoop 18:14:02 <mitooo> !password 18:14:02 <coopserver> mitooo: landed 18:14:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:14:11 <coopserver> *** Mitooo has joined 18:14:12 <coopserver> *** Game still paused (number of players) 18:16:28 *** Djanxy has joined #openttdcoop 18:25:25 *** engineerwolf has joined #openttdcoop 18:25:43 <engineerwolf> !help 18:25:43 <coopserver> engineerwolf: http://wiki.openttdcoop.org/Soap 18:25:48 <Vinnie_nl> where are me coop friends? 18:26:46 <engineerwolf> hello! a newbie here. I was trying to load public server save games. 18:26:55 <engineerwolf> I downloaded the grf pack 18:27:25 <britboy3456> Vinnie: What? 18:27:39 <Vinnie_nl> oke, do you get an error message loading a save? 18:29:00 <Jam35> @quickstart 18:29:01 <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart 18:29:30 <Jam35> Hi friend :P 18:29:41 <Vinnie_nl> my best quess is that you are trying to load our public savegames with OPENTTD 1.4.4, you need a nightly build 18:29:50 <Vinnie_nl> easiest way is to foloow this link 18:29:52 <Vinnie_nl> !dl 18:29:52 <coopserver> Vinnie_nl: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:29:53 <coopserver> Vinnie_nl: http://www.openttd.org/en/download-trunk/r27018 18:30:01 <britboy3456> Can i do that? 18:30:02 <britboy3456> !dl 18:30:03 <coopserver> britboy3456: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:30:04 <coopserver> britboy3456: http://www.openttd.org/en/download-trunk/r27018 18:30:11 <britboy3456> ooh didn't know that :) 18:30:29 *** engineerwolf_ has joined #openttdcoop 18:31:29 <Jam35> so engineerwolf just missed all of that? 18:31:37 <Vinnie_nl> no he is in channel twice 18:31:53 <engineerwolf_> ya. connection problem 18:32:11 <Jam35> yeh sometimes one goes awol 18:32:18 <engineerwolf_> so recap 0_info.grf fails md5 18:32:30 <engineerwolf_> german town name 1.1 is there but md5 fail 18:32:48 <engineerwolf_> and stolen trees apparantly are missing 18:32:57 <engineerwolf_> because they are stolen duh! 18:33:51 <engineerwolf_> in landscape\stolentrees there is only testw.grf 18:34:00 <engineerwolf_> did I download wrong pack? 18:34:02 <Jam35> that is it 18:34:17 <Jam35> that is the grf id or something :) 18:34:58 *** engineerwolf has quit IRC 18:35:53 <engineerwolf_> did I disconnect agian? 18:36:22 <Jam35> yeah 18:36:50 <engineerwolf_> I need stolentreesW_168_108.grf 18:36:51 <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 18:36:54 <Jam35> just to be sure, you have unzipped this into grf folder? 18:37:19 <engineerwolf_> obviously 18:37:44 <Jam35> and now you are trying a save game that requires that particular grf? 18:38:01 <Jam35> it may not be in the pack 18:38:23 <engineerwolf_> I am trying to open a save game 18:38:23 <Vinnie_nl> jam35 i think that file is in the old pack to make it difficult 18:38:30 <engineerwolf_> public server 121 18:38:40 <Jam35> sec 18:42:18 <Vinnie_nl> !grf 18:42:18 <coopserver> Vinnie_nl: http://wiki.openttdcoop.org/GRF 18:44:02 <Vinnie_nl> stolentrees file is in version 8 18:44:06 <Jam35> https://dl.dropboxusercontent.com/u/51134233/openttdcoop_NewGRF_package-7.3.tar 18:44:19 <Jam35> compatible file 18:44:22 <Jam35> apparently 18:44:24 <Jam35> :) 18:45:35 <Vinnie_nl> 121 is a nice game 18:45:51 <Vinnie_nl> first SRNW 18:45:56 <Jam35> it looks jammed solid 18:46:03 <Jam35> maybe something got broken :) 18:46:29 <Vinnie_nl> could be that it doesnt work anymore with new versions of ttd 18:50:46 <engineerwolf_> ya. some thing wrong with ottd version. none of the public server games are loading. I tried one prozone 2013 final 18:50:55 <engineerwolf_> which loaded 18:51:15 <engineerwolf_> I was really looking forward to see how SRNW works 18:51:21 <engineerwolf_> :( 18:51:44 <Vinnie_nl> we can show you 18:51:48 <engineerwolf_> anyways its after midnight here. good night. thanks for the help 18:51:54 <Vinnie_nl> ke 18:52:04 <Vinnie_nl> ask again if you are interested 18:52:10 <Vinnie_nl> we can help alot more 18:52:40 <engineerwolf_> I will try with different version of ottd tomarrow. 18:52:56 <engineerwolf_> may be using same rc they used 18:53:05 *** engineerwolf_ has left #openttdcoop 19:04:03 <britboy3456> Vinnie, are you aroung to explain your plan to me? 19:04:18 <Vinnie_nl> i can 19:04:45 <coopserver> <Vinnie> where do you get lost? 19:05:21 <coopserver> <britboy3456> I didn't even know flip flops were a thing in openttd 19:06:11 <coopserver> <Vinnie> its a logic gate that splits traffic equally among its choices 19:06:44 <coopserver> <britboy3456> how would you do that? 19:07:35 <coopserver> <Vinnie> http://wiki.openttdcoop.org/images/f/f3/Psg224_flipflop.png 19:07:42 <coopserver> <Vinnie> this is one way to build it 19:09:12 <coopserver> <britboy3456> I see 19:09:21 <coopserver> <britboy3456> that sounds quite fun 19:09:30 <coopserver> *** britboy3456 has joined company #1 19:09:31 <coopserver> *** Game unpaused (number of players) 19:09:45 <coopserver> <Vinnie> to be fair 19:09:52 <coopserver> <Vinnie> sylfs plan is a bit better 19:11:32 <coopserver> *** britboy3456 has joined spectators 19:11:33 <coopserver> *** Game paused (number of players) 19:12:47 <V453000> id say it is about equal 19:13:22 <V453000> just a matter of taste between logic for (almost) no gain, and very on-the-fly manual adaptation, with LR start to fit the theme 19:14:24 <Vinnie_nl> jam gonna be tiebreaker 19:15:21 <coopserver> *** Mitooo has joined company #1 19:15:22 <coopserver> *** Game unpaused (number of players) 19:15:38 <V453000> !password 19:15:38 <coopserver> V453000: actual 19:15:49 <coopserver> *** Game paused (connecting clients) 19:15:54 <coopserver> *** V453000 has joined 19:15:55 <coopserver> *** Game unpaused (connecting clients) 19:16:07 <coopserver> *** Mitooo has joined spectators 19:16:13 <coopserver> <V453000> btw Vinnie are you aware that getting precise 1:1:1 between the 3 chains doesnt really have any benefit 19:16:23 <coopserver> *** britboy3456 has joined company #1 19:16:26 <Vinnie_nl> yeah 19:16:31 <coopserver> *** britboy3456 has joined spectators 19:16:32 <coopserver> <V453000> k 19:16:46 <Vinnie_nl> as long as just 1 of each is delivered 19:16:53 <coopserver> <V453000> why the flops then XD 19:17:20 <coopserver> <V453000> well I guess it makes pickups easier 19:17:34 <coopserver> <V453000> could theoretically even use 3-cargo trains XD 19:17:48 <Vinnie_nl> well wanna reduce the amount of main drops 19:17:57 <coopserver> <V453000> what 19:17:59 <Vinnie_nl> but then make each cargo atleast 19:18:06 <Vinnie_nl> might as well balance it then 19:18:21 <coopserver> <V453000> how do main drops differ if you have different ratio between stone/clay/wood? 19:18:21 <Vinnie_nl> if you make each type of cargo in a seperate drop 19:18:44 <Vinnie_nl> im probably explaining it wrong 19:18:49 *** damalix has joined #openttdcoop 19:18:54 <Vinnie_nl> i mean 19:18:56 <damalix> !password 19:18:56 <coopserver> damalix: actual 19:18:58 <damalix> hello 19:19:02 <Vinnie_nl> hey 19:19:09 <coopserver> *** Game paused (connecting clients) 19:19:14 <coopserver> <V453000> hi 19:19:16 <coopserver> *** Damalix has joined 19:19:17 <coopserver> *** Game unpaused (connecting clients) 19:19:18 <coopserver> <V453000> yeah probably 19:19:40 <Vinnie_nl> lets say balance was behind the plan 19:20:00 <coopserver> <V453000> that is clear but as I said the balance isnt very helpful :P but sure, it fits the theme 19:20:08 <coopserver> <V453000> it isnt useless either 19:20:43 <coopserver> <V453000> and as I said, 3-cargo trains could be at least fun ... without functional benefits :) 19:21:14 <coopserver> <Vinnie> well we go sylf anyway 19:21:15 <coopserver> <V453000> it would make even more sure that you always deliver ALL of the cargoes 19:21:18 <coopserver> <V453000> which is cute 19:21:37 <coopserver> <Vinnie> fruit for a next plan 19:21:43 <coopserver> <V453000> yes 19:22:05 <coopserver> <V453000> I think it would make a lot more sense for like even longer but slower trains 19:22:08 <coopserver> <V453000> like superstrong 19:22:20 <coopserver> <V453000> OR smaller games 19:22:38 <coopserver> <V453000> where you get a lot less cargo, so deliveries are slower and you cant be sure that you get all cargoes all the time 19:22:41 <coopserver> <V453000> this would make sure of that 19:22:58 <coopserver> <Vinnie> thats a nice concept 19:25:00 <coopserver> <Vinnie> an industry produces/accepts 1024 per tile right? 19:26:10 <coopserver> <V453000> you mean maximum? 19:26:12 <coopserver> <V453000> 2295 per tile 19:26:23 <Vinnie_nl> oh wow thats alot 19:31:24 <coopserver> <Vinnie> oh that means max production is pretty easy 19:31:29 <coopserver> <Vinnie> in Coop 20:01:31 <coopserver> *** V453000 has left the game (Leaving) 20:09:36 <coopserver> *** britboy3456 has left the game (Leaving) 20:16:44 *** Taede_ is now known as Taede 20:20:28 <coopserver> *** Damalix has left the game (Leaving) 20:20:29 <coopserver> *** Game paused (number of players) 20:24:01 <coopserver> *** Vinnie has left the game (Leaving) 20:33:28 *** britboy3456 has quit IRC 20:33:34 *** damalix has quit IRC 21:01:27 <o11c> !password 21:01:27 <coopserver> o11c: newest 21:01:51 <coopserver> *** Game still paused (connecting clients, number of players) 21:02:10 <coopserver> *** o11c has joined 21:02:11 <coopserver> *** Game still paused (number of players) 21:03:07 <coopserver> *** o11c has left the game (Leaving) 21:07:42 <coopserver> *** Maraxus has left the game (Leaving) 21:07:44 *** Maraxus has quit IRC 21:10:59 <coopserver> *** Mitooo has left the game (Leaving) 21:11:04 *** mitooo has quit IRC 21:30:28 <Jam35> !password 21:30:28 <coopserver> Jam35: refuse 21:30:37 <coopserver> *** Game still paused (connecting clients, number of players) 21:31:10 <coopserver> *** Game still paused (number of players) 21:31:22 <coopserver> *** Game still paused (connecting clients, number of players) 21:31:33 <coopserver> *** Jam35 has joined 21:31:34 <coopserver> *** Game still paused (number of players) 21:33:16 <coopserver> *** Jam35 has left the game (Leaving) 21:33:42 <Jam35> I vote for anarchy 21:35:58 *** Jam35 is now known as Jam35_ 22:09:19 *** Suicyder has quit IRC 22:13:35 *** Progman has quit IRC 22:23:55 *** micky has quit IRC 22:33:01 *** Vinnie_nl has quit IRC 22:41:11 *** micky has joined #openttdcoop 23:31:10 *** micky has quit IRC 23:39:22 *** liq3 has joined #openttdcoop