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Log for #openttdcoop on 24th November 2014:
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01:41:34  <happy_> !players
01:41:34  <coopserver> happy_: The server is empty, noone is connected. Feel free to remedy this situation
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13:02:56  <micky> hi
13:07:44  <V453000> hi
13:09:05  <micky> so i am new here...
13:10:18  <micky> is this right place to find people to play together or whatever
13:10:52  <planetmaker> it's the right place if you want to play cooperatively (on our servers)
13:12:08  <planetmaker> but you could just grab openttd 1.4.4 and join our welcome server, "#openttdcoop welcome server" in the server list as shown ingame
13:12:33  <micky> ok
13:12:53  <micky> i just started playing it couple days ago
13:13:16  <micky> ill check it out
13:16:17  <micky> my in game server list is empty
13:26:01  <planetmaker> search for servers
13:28:00  <micky> ddint work but adding the server manually did thx
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15:12:04  <Sylf> !password
15:12:04  <coopserver> Sylf: larger
15:12:37  <V453000> BIGGER
15:12:40  <V453000> hi Sylf :)
15:12:44  <Sylf> lo
15:13:13  <Sylf> oh hey, I fixed that one yeti issue with funding industries
15:13:26  <Sylf> let's make 0.1.1
15:13:30  <V453000> I saw in teh devzone :)
15:13:32  <V453000> already?
15:13:40  <V453000> was it just the clay pit or something else too?
15:13:47  <Sylf> just the clay pit
15:13:57  <Sylf> well, either way
15:14:16  <V453000> do you want to try making something like the 5X into a dock?
15:14:53  <Sylf> like FIRS fishing industry?
15:15:20  <V453000> exactly
15:16:56  <Sylf> we can do it
15:17:06  <Sylf> I like it in the middle of the ocean
15:17:32  <V453000> yeah
15:18:12  <Sylf> I can make it optional too
15:18:27  <V453000> nah I think it should have a dock station always
15:19:40  <V453000> ._. rendering chameleon hopper
15:19:44  <V453000> 5 minutes per frame
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15:19:52  <V453000> (one frame is one rotation)
15:19:54  <V453000> so times 8
15:20:14  <V453000> fuckload of displacement due to lots of cargo visible
15:20:57  <Sylf> I'm testing the speed of new nml version
15:21:01  <V453000> :)
15:21:22  <Sylf> looks like the latest version is amazingly fast
15:21:32  <V453000> btw it would be super cute if 5X was prospect only and the probability would somehow favor to have it built in the middle of a lake
15:21:34  <V453000> :0
15:21:37  <V453000> frosch did work :)
15:21:37  <Sylf> about 3 times fast processing the images
15:22:43  <Sylf> I was going the other direction
15:22:56  <Sylf> trying to find a way to fund any industries no matter the game setting
15:23:29  <V453000> meh
15:23:36  <V453000> is that necessary?
15:23:53  <V453000> secondaries are fundable always arent they?
15:23:57  <V453000> or
15:24:00  <Sylf> I want my farmz where I specify :)
15:24:13  <V453000> hm
15:24:32  <V453000> I kind of like that you have to adapt more to the map at least with primaries
15:24:40  <V453000> and then you can always specify that in the settings
15:24:44  <V453000> just change server settings imo
15:24:53  <Sylf> yeah
15:25:18  <Sylf> or, alternatively, make prospecting and funding cost similar
15:25:45  <Sylf> but these are less important stuff
15:25:52  <V453000> nah I would keep them high, specifying the location is kind of a hax and should be costly at least so you cant do it right away :P
15:26:10  <V453000> do you think we are able to make 5X more likely to be prospected in the middle of a sea rather than near a shore?
15:26:26  <V453000> I think it would make sense to make it harder by forcing it to be in the distance
15:26:56  <Sylf> 5X is a processing industry, so it can't be prospected the way it's set up now
15:26:59  <V453000> obvious alternative is to specify a min distance from shore but such hard limit sounds problematic with smaller maps / smaller lakes
15:27:04  <V453000> well yeah now :)
15:27:23  <V453000> am suggesting to make it prospected in the same sentence, fundable when primaries are fundable as well?
15:27:34  <V453000> meh probably not the brightest idea
15:28:00  <Sylf> and especially in multiplayer, I don't like the idea of having to prospect a bunch of 5X until I get something close to where I want one
15:28:30  <V453000> chance =D
15:28:49  <V453000> but yeah that is a matter of taste, I like that you have to adapt to situation at least a bit more
15:28:51  <Sylf> if you have a billion dollars, you just need to spam the entire map
15:28:56  <V453000> sure =D
15:29:52  <planetmaker> V453000, Sylf: probability of an industry near the shore could be achieved by using different tile layouts: 4 layouts which check for clear water somwhat around the industry; and one layout which doesn't check
15:30:02  <planetmaker> it could even look totally the same
15:30:36  <planetmaker> this clear water check is a special tile type as used also by the default oil rigs...
15:30:53  <Sylf> 5X needs to be built in the ocean, so you still need to be somewhat creative
15:31:12  <Sylf> also, I'll code it so it can't be built on canals
15:32:25  <Sylf> i haven't decided on rivers
15:32:56  <planetmaker> I think it means to use tile type 0xFF in the layout
15:33:19  <planetmaker> (wrt what I said earlier)
15:33:50  <Sylf> hm, okay
15:33:56  <planetmaker> checking for water or canals imho is annoying. It disallows it to be built on large water masses at not sealevel
15:34:25  <planetmaker> usually lakes and canals are not big anyway to allow an industry being placed
15:34:59  <V453000> pm clearly hasnt played on openttdcoop since wetrails exist XD
15:35:01  <V453000> canal galore
15:35:04  <V453000> :P
15:35:06  <planetmaker> and I can imagine scenarios where that would be nice to have otoh
15:35:14  <planetmaker> not true, V453000 :)
15:35:17  <V453000> yeah I think building it on canals isnt a big deal
15:35:19  <V453000> I know pm
15:35:26  <planetmaker> but nearly true
15:35:29  <planetmaker> :(
15:36:33  <Sylf> so, if I disable 5X on canals but not on rivers, then scenario makers can place it on lakes
15:36:52  <V453000> XD yay
15:36:57  <V453000> !password
15:36:58  <coopserver> V453000: edited
15:37:02  <Sylf> but players can't make a fake late (canals) and build it on the hill
15:37:06  <planetmaker> Sylf, yes. Think of lake constance
15:37:09  <Sylf> fake lake
15:37:14  <planetmaker> or lake victoria. lake earie. etc
15:37:33  <V453000> omfg pm the real world refference
15:37:36  <V453000> I almost died
15:37:39  <planetmaker> :)
15:38:04  <planetmaker> I'm just thinking of making scenarios :)
15:38:13  <V453000> XD
15:38:32  <planetmaker> not using RL. But using it as hint to *not* limit something always works. The reverse just doesn't hold :P
15:39:10  <Sylf> is it possible to make a processing industry prospect only?
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15:44:57  <planetmaker> Sylf, I don't think so. Prospecting is iirc tied to being a primary industry (organic / extractive) type
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15:58:45  <Vinnie_nl> !dl osx
15:58:45  <coopserver> Vinnie_nl: http://binaries.openttd.org/nightlies/trunk/r27018/openttd-trunk-r27018-macosx-universal.zip
16:01:20  <Vinnie_nl> !password
16:01:20  <coopserver> Vinnie_nl: styled
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17:24:28  <britboy3456> !join openttdcoop.stable
17:24:28  <coopserver> britboy3456: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
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17:27:10  <Maraxus> !password
17:27:11  <coopserver> Maraxus: decode
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17:29:12  <Vinnie_nl> oc11 voted twice :(
17:29:26  <britboy3456> Sylf said you could
17:29:41  <coopserver> <Maraxus> you can't
17:29:47  <britboy3456> He said it didn't matter as long as we found a favourite
17:30:40  <Vinnie_nl> i think we already did
17:31:32  <britboy3456> exactly
17:31:54  <britboy3456> cya guys bbl
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17:33:21  <Vinnie_nl> !password
17:33:22  <coopserver> Vinnie_nl: action
17:33:53  <Vinnie_nl> !ip
17:33:53  <coopserver> Vinnie_nl: publicserver-new.openttdcoop.org:3983
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18:14:02  <mitooo> !password
18:14:02  <coopserver> mitooo: landed
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18:25:43  <engineerwolf> !help
18:25:43  <coopserver> engineerwolf: http://wiki.openttdcoop.org/Soap
18:25:48  <Vinnie_nl> where are me coop friends?
18:26:46  <engineerwolf> hello! a newbie here. I was trying to load public server save games.
18:26:55  <engineerwolf> I downloaded the grf pack
18:27:25  <britboy3456> Vinnie: What?
18:27:39  <Vinnie_nl> oke, do you get an error message loading a save?
18:29:00  <Jam35> @quickstart
18:29:01  <Webster> Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart
18:29:30  <Jam35> Hi friend :P
18:29:41  <Vinnie_nl> my best quess is that you are trying to load our public savegames with OPENTTD 1.4.4, you need a nightly build
18:29:50  <Vinnie_nl> easiest way is to foloow this link
18:29:52  <Vinnie_nl> !dl
18:29:52  <coopserver> Vinnie_nl: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:29:53  <coopserver> Vinnie_nl: http://www.openttd.org/en/download-trunk/r27018
18:30:01  <britboy3456> Can i do that?
18:30:02  <britboy3456> !dl
18:30:03  <coopserver> britboy3456: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:30:04  <coopserver> britboy3456: http://www.openttd.org/en/download-trunk/r27018
18:30:11  <britboy3456> ooh didn't know that :)
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18:31:29  <Jam35> so engineerwolf just missed all of that?
18:31:37  <Vinnie_nl> no he is in channel twice
18:31:53  <engineerwolf_> ya. connection problem
18:32:11  <Jam35> yeh sometimes one goes awol
18:32:18  <engineerwolf_> so recap 0_info.grf fails md5
18:32:30  <engineerwolf_> german town name 1.1 is there but md5 fail
18:32:48  <engineerwolf_> and stolen trees apparantly are missing
18:32:57  <engineerwolf_> because they are stolen duh!
18:33:51  <engineerwolf_> in landscape\stolentrees there is only testw.grf
18:34:00  <engineerwolf_> did I download wrong pack?
18:34:02  <Jam35> that is it
18:34:17  <Jam35> that is the grf id or something :)
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18:35:53  <engineerwolf_> did I disconnect agian?
18:36:22  <Jam35> yeah
18:36:50  <engineerwolf_> I need stolentreesW_168_108.grf
18:36:51  <Webster> Read the Quickstart - #openttdcoop Wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
18:36:54  <Jam35> just to be sure, you have unzipped this into grf folder?
18:37:19  <engineerwolf_> obviously
18:37:44  <Jam35> and now you are trying a save game that requires that particular grf?
18:38:01  <Jam35> it may not be in the pack
18:38:23  <engineerwolf_> I am trying to open a save game
18:38:23  <Vinnie_nl> jam35 i think that file is in the old pack to make it difficult
18:38:30  <engineerwolf_> public server 121
18:38:40  <Jam35> sec
18:42:18  <Vinnie_nl> !grf
18:42:18  <coopserver> Vinnie_nl: http://wiki.openttdcoop.org/GRF
18:44:02  <Vinnie_nl> stolentrees file is in version 8
18:44:06  <Jam35> https://dl.dropboxusercontent.com/u/51134233/openttdcoop_NewGRF_package-7.3.tar
18:44:19  <Jam35> compatible file
18:44:22  <Jam35> apparently
18:44:24  <Jam35> :)
18:45:35  <Vinnie_nl> 121 is a nice game
18:45:51  <Vinnie_nl> first SRNW
18:45:56  <Jam35> it looks jammed solid
18:46:03  <Jam35> maybe something got broken :)
18:46:29  <Vinnie_nl> could be that it doesnt work anymore with new versions of ttd
18:50:46  <engineerwolf_> ya. some thing wrong with ottd version. none of the public server games are loading. I tried one prozone 2013 final
18:50:55  <engineerwolf_> which loaded
18:51:15  <engineerwolf_> I was really looking forward to see how SRNW works
18:51:21  <engineerwolf_> :(
18:51:44  <Vinnie_nl> we can show you
18:51:48  <engineerwolf_> anyways its after midnight here. good night. thanks for the help
18:51:54  <Vinnie_nl> ke
18:52:04  <Vinnie_nl> ask again if you are interested
18:52:10  <Vinnie_nl> we can help alot more
18:52:40  <engineerwolf_> I will try with different version of ottd tomarrow.
18:52:56  <engineerwolf_> may be using same rc they used
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19:04:03  <britboy3456> Vinnie, are you aroung to explain your plan to me?
19:04:18  <Vinnie_nl> i can
19:04:45  <coopserver> <Vinnie> where do you get lost?
19:05:21  <coopserver> <britboy3456> I didn't even know flip flops were a thing in openttd
19:06:11  <coopserver> <Vinnie> its a logic gate that splits traffic equally among its choices
19:06:44  <coopserver> <britboy3456> how would you do that?
19:07:35  <coopserver> <Vinnie> http://wiki.openttdcoop.org/images/f/f3/Psg224_flipflop.png
19:07:42  <coopserver> <Vinnie> this is one way to build it
19:09:12  <coopserver> <britboy3456> I see
19:09:21  <coopserver> <britboy3456> that sounds quite fun
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19:09:45  <coopserver> <Vinnie> to be fair
19:09:52  <coopserver> <Vinnie> sylfs plan is a bit better
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19:12:47  <V453000> id say it is about equal
19:13:22  <V453000> just a matter of taste between logic for (almost) no gain, and very on-the-fly manual adaptation, with LR start to fit the theme
19:14:24  <Vinnie_nl> jam gonna be tiebreaker
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19:15:38  <V453000> !password
19:15:38  <coopserver> V453000: actual
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19:16:13  <coopserver> <V453000> btw Vinnie are you aware that getting precise 1:1:1 between the 3 chains doesnt really have any benefit
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19:16:26  <Vinnie_nl> yeah
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19:16:32  <coopserver> <V453000> k
19:16:46  <Vinnie_nl> as long as just 1 of each is delivered
19:16:53  <coopserver> <V453000> why the flops then XD
19:17:20  <coopserver> <V453000> well I guess it makes pickups easier
19:17:34  <coopserver> <V453000> could theoretically even use 3-cargo trains XD
19:17:48  <Vinnie_nl> well wanna reduce the amount of main drops
19:17:57  <coopserver> <V453000> what
19:17:59  <Vinnie_nl> but then make each cargo atleast
19:18:06  <Vinnie_nl> might as well balance it then
19:18:21  <coopserver> <V453000> how do main drops differ if you have different ratio between stone/clay/wood?
19:18:21  <Vinnie_nl> if you make each type of cargo in a seperate drop
19:18:44  <Vinnie_nl> im probably explaining it wrong
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19:18:54  <Vinnie_nl> i mean
19:18:56  <damalix> !password
19:18:56  <coopserver> damalix: actual
19:18:58  <damalix> hello
19:19:02  <Vinnie_nl> hey
19:19:09  <coopserver> *** Game paused (connecting clients)
19:19:14  <coopserver> <V453000> hi
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19:19:18  <coopserver> <V453000> yeah probably
19:19:40  <Vinnie_nl> lets say balance was behind the plan
19:20:00  <coopserver> <V453000> that is clear but as I said the balance isnt very helpful :P but sure, it fits the theme
19:20:08  <coopserver> <V453000> it isnt useless either
19:20:43  <coopserver> <V453000> and as I said, 3-cargo trains could be at least fun ... without functional benefits :)
19:21:14  <coopserver> <Vinnie> well we go sylf anyway
19:21:15  <coopserver> <V453000> it would make even more sure that you always deliver ALL of the cargoes
19:21:18  <coopserver> <V453000> which is cute
19:21:37  <coopserver> <Vinnie> fruit for a next plan
19:21:43  <coopserver> <V453000> yes
19:22:05  <coopserver> <V453000> I think it would make a lot more sense for like even longer but slower trains
19:22:08  <coopserver> <V453000> like superstrong
19:22:20  <coopserver> <V453000> OR smaller games
19:22:38  <coopserver> <V453000> where you get a lot less cargo, so deliveries are slower and you cant be sure that you get all cargoes all the time
19:22:41  <coopserver> <V453000> this would make sure of that
19:22:58  <coopserver> <Vinnie> thats a nice concept
19:25:00  <coopserver> <Vinnie> an industry produces/accepts 1024 per tile right?
19:26:10  <coopserver> <V453000> you mean maximum?
19:26:12  <coopserver> <V453000> 2295 per tile
19:26:23  <Vinnie_nl> oh wow thats alot
19:31:24  <coopserver> <Vinnie> oh that means max production is pretty easy
19:31:29  <coopserver> <Vinnie> in Coop
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21:01:27  <o11c> !password
21:01:27  <coopserver> o11c: newest
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21:30:28  <Jam35> !password
21:30:28  <coopserver> Jam35: refuse
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21:33:42  <Jam35> I vote for anarchy
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