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quit IRC 10:27:09 *** cornjuliox has joined #openttdcoop 11:03:04 *** Suicyder has quit IRC 11:10:29 *** EyeMWing has quit IRC 11:12:26 *** sam_ has joined #openttdcoop 11:12:43 <sam_> !password 11:12:43 <coopserver> sam_: owners 11:12:47 <coopserver> *** Game still paused (connecting clients, number of players) 11:13:16 <coopserver> *** sam has joined 11:13:17 <coopserver> *** Game still paused (number of players) 11:13:18 <coopserver> *** Game unpaused (number of players) 11:13:31 <coopserver> *** sam has joined spectators 11:13:32 <coopserver> *** Game paused (number of players) 11:13:38 <coopserver> *** sam has joined company #1 11:13:39 <coopserver> *** Game unpaused (number of players) 11:13:57 <sam_> !playercount 11:13:58 <coopserver> sam_: There are currently 1 players and 0 spectators, making a total of 1 clients connected 11:16:01 <coopserver> *** sam has left the game (general timeout) 11:16:02 <coopserver> *** Game paused (number of players) 11:16:02 <sam_> !password 11:16:03 <coopserver> sam_: barren 11:16:06 <coopserver> *** Game still paused (connecting clients, number of players) 11:16:14 <coopserver> *** sam has joined 11:16:15 <coopserver> *** Game still paused (number of players) 11:16:16 <coopserver> *** Game unpaused (number of players) 11:24:02 <coopserver> *** sam has left the game (general timeout) 11:24:03 <coopserver> *** Game paused (number of players) 11:24:18 <sam_> !password 11:24:18 <coopserver> sam_: barren 11:24:21 <coopserver> *** Game still paused (connecting clients, number of players) 11:24:47 <coopserver> *** sam has joined 11:24:48 <coopserver> *** Game still paused (number of players) 11:24:49 <coopserver> *** Game unpaused (number of players) 11:44:59 <StarLite> !players 11:44:59 <coopserver> StarLite: Client 1205 (Orange) is sam, in company 1 (Unnamed) 12:00:51 <coopserver> *** sam has left the game (general timeout) 12:00:52 <coopserver> *** Game paused (number of players) 12:01:03 <sam_> !password 12:01:03 <coopserver> sam_: radius 12:01:10 <coopserver> *** Game still paused (connecting clients, number of players) 12:01:19 <coopserver> *** sam has joined 12:01:20 <coopserver> *** Game still paused (number of players) 12:01:21 <coopserver> *** Game unpaused (number of players) 12:04:26 *** LSky`` has joined #openttdcoop 12:08:59 *** LSky` has quit IRC 12:16:44 <coopserver> <sam> aoeu 12:16:45 <coopserver> <sam> aoeu 12:17:17 <V453000> ueao 12:17:43 <coopserver> <sam> oh hi...haaa... 12:20:57 <coopserver> *** sam has left the game (general timeout) 12:20:58 <coopserver> *** Game paused (number of players) 12:21:24 <sam_> !password 12:21:24 <coopserver> sam_: mowing 12:21:27 <coopserver> *** Game still paused (connecting clients, number of players) 12:21:38 <coopserver> *** sam has joined 12:21:39 <coopserver> *** Game still paused (number of players) 12:21:40 <coopserver> *** Game unpaused (number of players) 12:25:06 <coopserver> *** sam has left the game (general timeout) 12:25:07 <coopserver> *** Game paused (number of players) 12:25:16 <sam_> !password 12:25:16 <coopserver> sam_: mowing 12:25:22 <coopserver> *** Game still paused (connecting clients, number of players) 12:25:35 <coopserver> *** sam has joined 12:25:36 <coopserver> *** Game still paused (number of players) 12:25:37 <coopserver> *** Game unpaused (number of players) 12:28:46 *** damalix has joined #openttdcoop 12:29:11 <coopserver> *** sam has left the game (general timeout) 12:29:12 <coopserver> *** Game paused (number of players) 12:29:35 <sam_> 1password 12:29:39 <sam_> !password 12:29:39 <coopserver> sam_: mowing 12:29:46 <coopserver> *** Game still paused (connecting clients, number of players) 12:30:00 <coopserver> *** sam has joined 12:30:01 <coopserver> *** Game still paused (number of players) 12:30:02 <coopserver> *** Game unpaused (number of players) 12:31:33 <damalix> !password 12:31:33 <coopserver> damalix: agains 12:31:42 <coopserver> *** Game paused (connecting clients) 12:31:49 <coopserver> *** Damalix has joined 12:31:50 <coopserver> *** Game unpaused (connecting clients) 12:34:51 <coopserver> *** Damalix has joined company #1 12:35:10 <coopserver> *** Damalix has joined spectators 12:38:40 <coopserver> *** Game paused (connecting clients) 12:38:41 <coopserver> *** sam has left the game (general timeout) 12:38:42 <coopserver> *** Game still paused (connecting clients, number of players) 12:39:10 <coopserver> *** Game still paused (number of players) 12:39:26 <coopserver> *** Game still paused (connecting clients, number of players) 12:39:55 <coopserver> *** sam has joined 12:39:56 <coopserver> *** Game still paused (number of players) 12:39:57 <coopserver> *** Game unpaused (number of players) 12:40:52 <coopserver> *** sam has left the game (general timeout) 12:40:53 <coopserver> *** Game paused (number of players) 12:40:54 <coopserver> *** Game still paused (connecting clients, number of players) 12:41:04 <coopserver> *** sam #1 has joined 12:41:05 <coopserver> *** Game still paused (number of players) 12:41:06 <coopserver> *** Game unpaused (number of players) 12:42:25 <coopserver> *** Damalix has joined company #1 12:48:40 <coopserver> *** Damalix has joined spectators 12:49:00 <coopserver> *** Damalix has left the game (Leaving) 12:56:55 *** Suicyder has joined #openttdcoop 12:57:23 *** damalix has quit IRC 13:03:38 <StarLite> !password 13:03:55 <StarLite> !password 13:03:55 <coopserver> StarLite: marcin 13:04:03 <coopserver> *** Game paused (connecting clients) 13:04:12 <coopserver> *** StarLite has joined 13:04:13 <coopserver> *** Game unpaused (connecting clients) 13:04:35 <coopserver> <StarLite> o/ 13:04:48 <coopserver> <sam #1> hi 13:13:42 <StarLite> Not only the cons yard was missing, 1A, 1B and 1C as well :) 13:13:59 <coopserver> <sam #1> ya the whole chain. 13:14:05 <V453000> :) 13:14:05 <StarLite> Im on 1A atm 13:14:06 <V453000> yeha 13:14:12 <V453000> hi btw :) 13:14:25 <V453000> if you guys want, there is newer NUTS online 13:14:29 <V453000> chameleons have 32bpp now 13:14:30 <coopserver> <sam #1> my desert town is waiting for building materials to growth... :P 13:14:45 <V453000> all of the desert towns are sam :P 13:15:15 <coopserver> <sam #1> i thought the one in the green area are not "in the desert"? 13:15:53 <V453000> thats what I said :P 13:15:58 <V453000> all of the _desert_ towns :P 13:15:58 <coopserver> <sam #1> i mean ...i think there are fews which are in the forest area now which should be fine... 13:16:05 <V453000> yeah 13:19:29 <sam_> !help 13:19:29 <coopserver> sam_: http://wiki.openttdcoop.org/Soap 13:32:59 *** maxrules has joined #openttdcoop 13:40:23 <coopserver> <StarLite> Woooo, €0! 13:40:25 <coopserver> <StarLite> ;) 13:40:49 <coopserver> <sam #1> lol... 13:43:21 <coopserver> <sam #1> what are the loops around (at the entrance) of your quarry station for? how does the magic work? 13:43:35 <coopserver> <StarLite> They enhance the presignal logic 13:44:14 <coopserver> <StarLite> especially if you would make the station longer, 1 train would block all inbound tracks 13:44:45 <coopserver> <StarLite> It's described in more detail in the wiki under "Presignal Bypass Station" 13:44:57 <coopserver> <sam #1> thx 13:45:43 <V453000> holy fuck 13:45:45 <V453000> please no 13:45:47 <V453000> kill me 13:45:50 <V453000> presignal bypass is back 13:45:54 <coopserver> <StarLite> lol 13:46:00 <V453000> seriously, that isnt useful :P 13:46:00 <StarLite> You dont like ity? 13:46:10 <V453000> 1. it is by design flawed 13:46:18 <V453000> 2. block signals do the same 13:46:29 <V453000> 3. just splitting better at the entrance is best 13:46:36 <StarLite> Hmzz, ok 13:46:46 <StarLite> you could be right 13:47:10 <coopserver> <sam #1> block signal can't tell there is a free platform at the far end right? but anyway this at least looks cool ;D 13:47:19 <StarLite> I wanted to try it in practice 13:47:24 <V453000> I am :P 13:47:33 <V453000> unfortunately I am at work and cant access the wiki from here 13:47:58 <V453000> the flaw I am talking about is present in the very example screenshot on the wiki page about it XD 13:48:06 <sam_> "can't access the wiki from work but IRC" :O 13:48:11 <V453000> yeah 13:48:21 <V453000> IRC doesnt have game keywords or whatnot :P 13:48:53 <V453000> point is: because the presignal logic bypasses the trains which are ON THE WAY to the platforms, but NOT REACHED THEM YET, more trains can be let into the station 13:49:08 <V453000> with a busy station this results very often in too many trains released into the station 13:49:15 <V453000> obviously the last train which cant fit anywhere gets stuck 13:49:22 <StarLite> True, that could be solved with an overflow at the end 13:49:41 <StarLite> an ´extra´ track without presignal that would overflow it back to the start 13:49:58 <StarLite> Not ideal, but it does solve the problem 13:50:13 <V453000> sure but if you have an overflow then you dont need the entrance check 13:50:19 <StarLite> And if all tracks are taken, the extra delay from that 1 train won;t be an issue 13:50:26 <V453000> hence you can get rid of ALL the presignals and just let trains pass around normal 2way eol signals 13:50:43 <V453000> that is the thing yeah :) 13:50:44 <StarLite> True 13:50:55 <V453000> !password 13:50:55 <coopserver> V453000: orders 13:51:02 <coopserver> *** Game paused (connecting clients) 13:51:06 <coopserver> *** V453000 has joined 13:51:07 <coopserver> *** Game unpaused (connecting clients) 13:51:10 <coopserver> <V453000> yoyo 13:51:24 <coopserver> <StarLite> o/ 13:51:26 <coopserver> *** V453000 has left the game (Leaving) 13:51:33 <V453000> omg I had to be somewhere at 1500 :D 13:51:35 <V453000> 9min elft 13:51:49 <coopserver> <StarLite> hehe 13:51:58 <coopserver> <StarLite> I tought 'emergency boss key exit' ;) 13:52:02 <sam_> omg and you are saying you are at work... 14:01:12 <StarLite> How do I create a new traingroup under Food? 14:01:22 <coopserver> <sam #1> new, drag into it. 14:01:35 <StarLite> i tried.. lemme try again 14:01:53 <StarLite> Ah it works now 14:02:00 <coopserver> <sam #1> there u go 14:07:28 <coopserver> *** sam #1 has left the game (general timeout) 14:07:52 <sam_> !password 14:07:52 <coopserver> sam_: unhide 14:07:59 <coopserver> *** Game paused (connecting clients) 14:08:16 <coopserver> *** sam has joined 14:08:17 <coopserver> *** Game unpaused (connecting clients) 14:14:34 <Indiana> !password 14:14:34 <coopserver> Indiana: unhide 14:14:39 <coopserver> *** Game paused (connecting clients) 14:14:42 <coopserver> *** Indiana has joined 14:14:43 <coopserver> *** Game unpaused (connecting clients) 14:14:53 <Indiana> hi :) 14:15:01 <coopserver> <sam> hi 14:16:38 <V453000> fak 14:16:38 <V453000> am bek 14:16:41 <V453000> !password 14:16:41 <coopserver> V453000: spacer 14:16:43 <StarLite> :) 14:16:52 <StarLite> I changed the station V453000 14:16:55 <coopserver> *** Game paused (connecting clients) 14:16:58 <coopserver> *** V453000 has joined 14:16:59 <coopserver> *** Game unpaused (connecting clients) 14:17:02 <coopserver> <V453000> wo? 14:17:03 <StarLite> it´s no longer PBS, but PBS.. :P 14:17:08 <coopserver> <V453000> omg 14:17:26 <coopserver> <V453000> where is the infidel material? 14:17:41 <StarLite> I could make another one for you if you want ;) 14:17:48 <StarLite> We still have to transport 1B and 1C 14:18:00 <coopserver> <V453000> aha there 14:18:05 <coopserver> <V453000> I will edit one half 14:18:08 <coopserver> <V453000> to show you what I mean 14:18:09 <coopserver> <StarLite> k 14:18:43 <coopserver> <V453000> simple 2way eol 14:18:46 <coopserver> <V453000> 100% entrance speed 14:18:55 <coopserver> <sam> oh but that's two station ...in this case. 14:18:56 <coopserver> <V453000> in case all platforms full, loop around and try the other half 14:19:00 <coopserver> <V453000> sure 14:19:07 <coopserver> <V453000> just showing the general idea 14:19:30 <coopserver> <V453000> best solution here would be 14:19:49 <coopserver> <V453000> best split is always asap 14:20:11 <coopserver> <StarLite> For 3 tracks yeh, but if you have 20... :P 14:20:18 <coopserver> <V453000> also doable 14:20:21 <coopserver> <StarLite> but yeah, an overflow would be best 14:20:56 <coopserver> <V453000> just split more and more 14:20:57 <coopserver> <StarLite> I understand, but that will be HUge for 20 tracks, wont it? 14:20:58 <coopserver> <V453000> for more platforms :P 14:21:02 <coopserver> <V453000> not necessarily 14:21:05 <coopserver> <V453000> its still fine 14:21:10 <coopserver> <V453000> and throughput is MAX 14:21:15 <coopserver> <StarLite> yeah, true 14:21:21 <coopserver> <V453000> this is just slow 14:21:25 <coopserver> <V453000> you can at least halve it 14:21:34 <coopserver> <StarLite> true 14:21:40 <coopserver> <V453000> but that still isnt very good 14:21:46 <coopserver> <V453000> works a lot better though 14:21:59 <coopserver> <V453000> regardless, presignal bypass does not have any reasoning :P 14:22:06 <coopserver> <V453000> just build what works (: 14:22:08 <coopserver> <StarLite> Yeah, I understand :p 14:22:21 <coopserver> <StarLite> I wanted to try sometyhing different 14:22:23 <coopserver> <V453000> I might have a yet another ultimate version of NUTS very soon ;) 14:22:46 <coopserver> <V453000> sure, just explaining why the old myth is very broken 14:22:53 <coopserver> <StarLite> yeah, thats good :) 14:23:11 <coopserver> <V453000> Malmi workers piling up 14:23:14 <coopserver> <V453000> get them a job someone :) 14:23:18 <coopserver> <StarLite> cool :) 14:23:20 <coopserver> <StarLite> more stone! 14:23:31 <coopserver> <V453000> :) 14:23:50 <coopserver> <V453000> I finally figured out how to do company colours 14:23:55 <coopserver> <V453000> so next version of NUTS will be recolourable :) 14:24:02 <coopserver> <StarLite> :d 14:24:05 <coopserver> <StarLite> :D 14:24:15 <coopserver> <V453000> it isnt so simple with 32bpp :) 14:24:44 <coopserver> <sam> kudos 14:25:08 <coopserver> <V453000> :) 14:26:07 <coopserver> <StarLite> I wish we had real programmable signals, would make a lot of things so much easier. But I guess thats too complicated for the average player so it will never make it to the main builds 14:26:15 <coopserver> <StarLite> Cant wait for Copy/paste tho 14:26:19 <coopserver> *** Indiana has left the game (Leaving) 14:26:28 *** Hazzard has joined #openttdcoop 14:26:39 <coopserver> <StarLite> Also Playing an SML game with a 10 wide ML .. 14:26:39 <Hazzard> !players 14:26:40 <coopserver> Hazzard: There are currently 3 players and 0 spectators, making a total of 3 clients connected 14:26:49 <coopserver> <sam> or logic cables that does not need to occupy a space... 14:26:52 <coopserver> <StarLite> Sucks to be putting down allllll those shifters by hand 14:27:03 <coopserver> <V453000> SML is kind of obsolete by now 14:27:06 <Hazzard> !password 14:27:06 <coopserver> Hazzard: spacer 14:27:07 <coopserver> <StarLite> 14:27:11 <coopserver> <V453000> since pro zone game 2013 just wrecked shit :D 14:27:14 <Hazzard> SML is obsolete? 14:27:27 <coopserver> <V453000> well normal joiners are better 14:27:30 <coopserver> *** Game paused (connecting clients) 14:27:33 <coopserver> <V453000> SML is just copypaste but not very efficient 14:27:37 <coopserver> <V453000> efficient only with timing 14:27:43 <coopserver> <V453000> and trust me, you dont want to do that again XD 14:27:43 <StarLite> yeah, we noticed 14:27:49 <coopserver> *** Hazzard has joined 14:27:50 <coopserver> *** Game unpaused (connecting clients) 14:28:00 <StarLite> it´s a nice concept tho, 14:28:03 <coopserver> <V453000> anyway, programmable signals are kind of wtf, you cant see what they do 14:28:06 <coopserver> <V453000> you need to read shit 14:28:16 <coopserver> <StarLite> Thats indeeda big problem 14:28:17 <coopserver> <V453000> the nice thing on signals is that you look and see clearly 14:28:37 <coopserver> <StarLite> You can easily spot prios and how long they are 14:28:44 <coopserver> <V453000> what I think could be one of the most interesting new features would be a 1-way PBS signal which would not let trains go if presignals in the block were red 14:28:49 <coopserver> <V453000> like combined 1-way PBS and entry signal 14:28:59 <coopserver> <StarLite> yeah 14:29:05 <coopserver> <StarLite> that would be awesome 14:29:06 <coopserver> <V453000> but other than that, its good 14:29:09 <coopserver> <V453000> you can do everything already 14:29:31 <coopserver> <StarLite> A dedicated OR signal would be nice too, but not neccesary 14:29:44 <coopserver> <StarLite> saves you from having to build the or gates 14:29:54 <coopserver> <V453000> yeah well 14:29:59 *** liq3 has quit IRC 14:30:08 <coopserver> <V453000> solvable :P the or signal doesnt really make sense on a normal network 14:30:10 <coopserver> <V453000> while combo signal does 14:30:31 <coopserver> <StarLite> absolutely, an or signal would be very situational 14:30:37 <coopserver> <Hazzard> I think it would be cool if trains had a state variable that could be incremented or set with orders, and conditional orders could be based off of that variable 14:30:48 <coopserver> <V453000> you have that Hazzard 14:30:59 <coopserver> <V453000> just get MEOW, and check for current max speed XD 14:31:07 <coopserver> <V453000> on various PURR tracks 14:31:12 <coopserver> <Hazzard> Oh, I never thought of that 14:31:13 <coopserver> <StarLite> On 1 hand I can't wait for signals on bridges and in tunnels, but on the other hand I will miss double bridges 14:31:14 <coopserver> <V453000> you can have different conditional outputs on the same waypoint 14:31:20 <coopserver> <Hazzard> have we ever done something with that? 14:31:31 <coopserver> <V453000> I did in some game 14:31:41 <coopserver> <V453000> some brutal refit station which automatically chose the right cargoes 14:31:44 <coopserver> <V453000> idk which game though 14:31:48 <coopserver> <V453000> somewhere when MEOW was new 14:32:14 <coopserver> <V453000> cant access archive from here 14:32:18 <coopserver> <V453000> I might have a look later 14:32:35 <coopserver> <V453000> but if you check nuts changelog and search for when meow was new, it was in some of the few PS games after that I believe 14:32:58 <coopserver> <V453000> the only bad thing on it is that it is really hard to read the orders when you got it running 14:33:17 <coopserver> <Hazzard> Still isn't quite as versatile as a state variable, but I never thought of doing that 14:33:28 <coopserver> <Hazzard> it might have some interesting uses with YETI 14:33:31 <coopserver> <V453000> sure, certainly 14:34:52 <coopserver> <StarLite> Time for some lunch, ill start on 1B and 1C if it's still needed then :) 14:35:16 <coopserver> <V453000> :) 14:35:38 <coopserver> <StarLite> How will be balancing the build mats over all towns? Simply by the number of trains? 14:35:45 <coopserver> <V453000> I think so 14:35:51 <V453000> oh that 14:35:51 <V453000> no 14:35:55 <V453000> probably by orders 14:36:05 <V453000> drop at town 1, drop at town 2, 3, 4 ..9 14:36:08 <coopserver> <sam> really? the food are by trains. 14:36:10 <V453000> with pickups between :) 14:36:12 <coopserver> <StarLite> k 14:36:43 <coopserver> <V453000> ok plan says separate orders 14:36:45 <coopserver> <V453000> is more fun anyway 14:36:50 <coopserver> <StarLite> we are producing some buildmats, so I think the first trains could start I guess 14:43:10 <coopserver> <sam> ok one for each now 14:43:17 <coopserver> <StarLite> awesome :) 14:48:33 *** Maraxus has joined #openttdcoop 14:48:33 *** ChanServ sets mode: +o Maraxus 14:48:33 *** Guest1116 is now known as engineerwolf 14:49:04 *** engineerwolf is now known as Guest1148 14:49:48 <coopserver> <sam> btw why the 3X factory has all kinds of material, but still only product 2 for every 4 ton? 14:50:28 <Maraxus> !password 14:50:28 <coopserver> Maraxus: course 14:50:42 <coopserver> *** Game paused (connecting clients) 14:50:44 *** Guest1148 is now known as engineerwolf 14:50:45 <sam_> but still only produce 2 items for every 4 tonne. i thought it would be more or something... 14:50:51 <coopserver> *** Maraxus has joined 14:50:52 <coopserver> *** Game unpaused (connecting clients) 15:01:50 <coopserver> *** sam has left the game (general timeout) 15:02:03 <sam_> !password 15:02:03 <coopserver> sam_: source 15:02:06 <coopserver> *** Game paused (connecting clients) 15:02:15 <coopserver> *** sam has joined 15:02:16 <coopserver> *** Game unpaused (connecting clients) 15:15:09 <coopserver> <V453000> sam that is a mistake in string 15:15:14 <coopserver> <V453000> it actually does produce 4/4 15:15:29 <coopserver> <V453000> it LIES :) 15:15:33 <coopserver> <sam> oh. just resource file issue? 15:15:39 <coopserver> <sam> lol. 15:17:49 <V453000> yeah 15:18:12 <coopserver> *** Maraxus has left the game (Leaving) 15:20:21 <coopserver> <StarLite> 1B (Clay) is running as well :) 15:22:08 <coopserver> <V453000> I further succeeded in nuts progress =D 15:22:17 <coopserver> <V453000> next nuts will make ALL pants brown 15:22:18 <coopserver> <V453000> 100% 15:22:27 <coopserver> <sam> how? 15:23:06 <coopserver> <V453000> the awesomeness that is coming will make your asses not able to resist 15:23:12 <coopserver> <Hazzard> laxatives 15:23:16 <StarLite> :d 15:23:17 <coopserver> <Hazzard> is how 15:23:19 <StarLite> :D 15:24:16 <coopserver> <V453000> is serious business 15:24:20 <coopserver> <V453000> this is just ... :) 15:24:27 *** ODM has joined #openttdcoop 15:24:27 *** ChanServ sets mode: +o ODM 15:24:28 <coopserver> <V453000> nothing new, just another level 15:24:34 <coopserver> <sam> rofl 15:24:54 <coopserver> <V453000> not great for underwear 15:26:06 <coopserver> <StarLite> Time to walk the dog :) 15:26:14 <coopserver> <StarLite> just 1C to build now :) 15:26:58 <coopserver> <V453000> :) 15:27:03 <coopserver> <StarLite> 1X overflow breaks sometimes 15:27:22 <coopserver> <StarLite> fixed 15:27:28 <coopserver> <V453000> yeah 15:27:31 <coopserver> <StarLite> hmzz, not ... 15:27:32 <coopserver> <V453000> idk what Vinnie was thinking 15:27:33 <coopserver> <sam> any idea why my prio isn't working at !!HERE @@? 15:27:39 <coopserver> <V453000> it can indede break 15:27:59 <coopserver> <V453000> wtf 15:28:06 <coopserver> <V453000> that looks unfinished. 15:28:20 <coopserver> <V453000> will leave it to him 15:28:26 <coopserver> <StarLite> overflwo breakage @ 3BB 15:28:32 <coopserver> <Hazzard> wat 15:28:36 <coopserver> <sam> crap :P 15:28:48 <coopserver> <V453000> XD 15:28:49 <coopserver> <V453000> nicely done 15:28:59 <coopserver> <StarLite> theres plenty of room for a full overflow there 15:29:06 <coopserver> <V453000> ye 15:29:11 <coopserver> <Hazzard> lol 15:29:35 <coopserver> <Hazzard> there was one of those wet signals stuck in the prio 15:29:46 <coopserver> <Hazzard> blended in well 15:29:50 <coopserver> <StarLite> lol 15:30:11 <coopserver> <sam> no wonder...|| 15:30:38 <coopserver> <V453000> wetrail signals ftw 15:30:50 <coopserver> <V453000> wanted to redraw them though ._. time 15:31:33 *** Vinnie has joined #openttdcoop 15:31:39 <Vinnie> !playercount 15:31:39 <coopserver> Vinnie: There are currently 4 players and 0 spectators, making a total of 4 clients connected 15:32:35 <coopserver> *** sam has left the game (general timeout) 15:32:46 <sam_> !password 15:32:46 <coopserver> sam_: center 15:32:49 <coopserver> *** Game paused (connecting clients) 15:33:01 <coopserver> *** sam has joined 15:33:02 <coopserver> *** Game unpaused (connecting clients) 15:34:03 <coopserver> *** Game paused (connecting clients) 15:34:12 <coopserver> *** Vinnie has joined 15:34:13 <coopserver> *** Game unpaused (connecting clients) 15:34:16 <coopserver> <Vinnie> hello 15:34:26 <coopserver> *** Vinnie has joined company #1 15:34:37 <coopserver> <StarLite> ey 15:35:06 <coopserver> <Vinnie> something still wrong with !looks unfinished? 15:35:29 <coopserver> <StarLite> yeh 15:35:37 <coopserver> <StarLite> trains from the overflow block the ML trains 15:35:46 <coopserver> <StarLite> lemme demopnstrate :) 15:36:01 <coopserver> <StarLite> there 15:36:17 <coopserver> <Hazzard> yup 15:37:13 <coopserver> *** StarLite has joined spectators 15:37:17 <coopserver> <StarLite> afk for dog, bbl 15:38:00 <coopserver> <Vinnie> oh not so good 15:38:05 <coopserver> <Vinnie> no come on 15:38:35 <coopserver> <Hazzard> that works, change it if you want 15:38:56 <coopserver> <Vinnie> it works it is just but ugly 15:39:21 <coopserver> <Vinnie> whilst this is a new idea 15:47:25 <coopserver> <V453000> it makes no fucking sense Vinnie :) 15:47:36 <coopserver> <V453000> /made 15:48:15 <coopserver> *** Hazzard has left the game (Leaving) 15:49:33 <coopserver> <Vinnie> im trying stuff 15:50:18 <coopserver> <V453000> thats great but it has to make sense :P 15:50:35 <coopserver> <Vinnie> well the trains made the mistakes clear 15:50:48 <coopserver> <Vinnie> in my head the wires seem to be not connected the same way 15:50:52 <coopserver> <V453000> xd 15:51:01 <coopserver> <sam> XDDD 15:51:07 <coopserver> <V453000> I will wreck your wires with the next nutz 15:51:26 <coopserver> <Vinnie> you cant 15:51:49 <coopserver> <Vinnie> i disabled my zoom past normal, so your 32 bit graphics do nothing for me :P 15:52:05 <coopserver> <sam> well even at normal it looks better 15:53:24 <V453000> xd 15:53:35 <V453000> well unless you disable 32bpp blitter you cant be saved 15:53:38 <V453000> x1 aint enuf 15:54:08 <coopserver> <V453000> I play at x1 90% of the time too 15:54:15 <coopserver> <V453000> 10% of the time I observe shit 15:54:32 <coopserver> <Vinnie> x190%? 15:56:01 <Hazzard> turn openttd to fps plz 1000% zoom 15:57:28 <coopserver> <Vinnie> yeah you'll go 360 no scope those newb trains and you will violate there moms aswell 15:57:50 <Hazzard> hell ye 15:58:27 <coopserver> <Vinnie> nothing is as sexy as one of thos mom trains with her curves and fat caboose she is carrying 16:00:07 <coopserver> <StarLite> Im still playing with the original gfx 16:00:14 <coopserver> *** StarLite has joined company #1 16:01:14 <coopserver> *** sam has left the game (general timeout) 16:01:34 <sam_> !password 16:01:34 <coopserver> sam_: retire 16:01:42 <coopserver> *** Game paused (connecting clients) 16:01:50 <coopserver> *** sam has joined 16:01:51 <coopserver> *** Game unpaused (connecting clients) 16:02:38 <Hazzard> cya guys 16:02:46 <coopserver> <StarLite> cya 16:02:49 <coopserver> <sam> cu 16:02:51 *** Hazzard has quit IRC 16:02:53 <coopserver> <Vinnie> bb 16:03:14 <coopserver> <sam> hm? why removing MSH02? 16:03:32 <coopserver> <Vinnie> because it will be a clusterfuck of MSH there 16:03:34 <Sylf> !password 16:03:34 <coopserver> Sylf: retire 16:03:57 <coopserver> *** Game paused (connecting clients) 16:04:05 <coopserver> *** Sylf has joined 16:04:06 <coopserver> *** Game unpaused (connecting clients) 16:04:26 <coopserver> <StarLite> Eventually MSH10, 21 and 02 would have merged into 1 big MSH I guess 16:04:51 <coopserver> <Vinnie> and someone stole my food 16:07:21 <coopserver> *** Sylf has joined company #1 16:16:15 <coopserver> <sam> lol. 16:17:58 <coopserver> <Vinnie> ofcourse it doesnt work like i want to 16:18:10 <coopserver> <sam> like going to west and north? 16:19:20 <coopserver> <Sylf> there are trains trying to pick up food at const yard 16:20:58 <coopserver> <Vinnie> oh crap 16:21:05 <coopserver> <Vinnie> all my fault 16:25:44 <coopserver> *** sam has left the game (general timeout) 16:26:09 <sam_> !password 16:26:09 <coopserver> sam_: grftab 16:26:17 <coopserver> *** Game paused (connecting clients) 16:26:26 <coopserver> *** sam has joined 16:26:27 <coopserver> *** Game unpaused (connecting clients) 16:26:51 <coopserver> <Vinnie> jackpot 16:31:35 <coopserver> *** Sylf has left the game (Leaving) 16:31:49 <Sylf> !password 16:31:49 <coopserver> Sylf: revert 16:31:55 <coopserver> *** Game paused (connecting clients) 16:32:00 <coopserver> *** Sylf has joined 16:32:01 <coopserver> *** Game unpaused (connecting clients) 16:33:25 <coopserver> <Vinnie> oh food issue 16:33:36 <coopserver> <sam> what's the cause? 16:33:47 <coopserver> <sam> what is the issue actually... 16:33:55 <coopserver> <Vinnie> 4/5th or so needs to be send to a port 16:34:21 <coopserver> <Sylf> I'll build 5X soon 16:34:26 <coopserver> <Vinnie> oke 16:34:44 <coopserver> <Sylf> planning on building a town and 5X at the same time 16:34:51 <coopserver> <Sylf> town for 1C 16:35:11 <coopserver> <StarLite> Vitajolki is 1C 16:35:17 <coopserver> <Vinnie> ill look for some skills then 16:37:00 <coopserver> <Sylf> some of these MSHs should be converted/consolidated to BBHs 16:41:45 <Sylf> !rcon set fund_buildings 1 16:42:08 <coopserver> <Vinnie> StarLite: your stone YETI malmi 16:42:25 <coopserver> <StarLite> I see, thanks for warning 16:42:43 <coopserver> <StarLite> woops 16:46:09 <coopserver> <Sylf> hmm 16:46:20 <coopserver> <Sylf> what's up with people's love of using ICE trains for SBahn? 16:47:11 <coopserver> <Vinnie> do you know how hard reading is? 16:47:23 <coopserver> <sam> sorry about that. 16:47:27 <coopserver> <Vinnie> :D 16:50:16 <coopserver> <Vinnie> sam: Lieska, want to fix it yourself or can i? 16:50:30 <coopserver> <sam> yes you can. 16:50:34 <coopserver> <Sylf> hm 16:50:39 <coopserver> <sam> i will fix lahti 16:50:40 <coopserver> <Sylf> there are two lieksa 16:51:03 <coopserver> <sam> theer are many duplicates...running out of dictionary? 16:51:16 <coopserver> <Sylf> no 16:51:24 <coopserver> <Sylf> town name generation doesn't work like that 16:51:32 <coopserver> <StarLite> first jams are occuring :D 16:51:41 <coopserver> <Sylf> there must be duplicate entry in the dictionary itself 16:54:22 <coopserver> <StarLite> I replaced the overflow @ 3BB, as it kept jamming over and over 16:54:37 <coopserver> <sam> thx 16:54:43 *** Progman has joined #openttdcoop 16:55:13 <coopserver> <Sylf> and I fixed some more signal stuff at that overflow :P 16:55:32 <coopserver> <StarLite> what did I miss> 16:55:33 <coopserver> <StarLite> ? 16:55:38 <coopserver> <Sylf> the exit signal 16:55:41 <coopserver> <sam> the combo and teh exit 16:55:42 <coopserver> <StarLite> ah yeah 16:55:59 <coopserver> <Sylf> I have a serious dislike of the 3X overflow... 16:56:01 <coopserver> <StarLite> did I miss the combo? Im quite sure I placed that ? 16:56:14 <coopserver> <StarLite> well, I guess I misclicked :) 16:56:27 <coopserver> <Sylf> I think the combo signal was there already 16:56:44 <coopserver> <StarLite> I think I did miss the double exit one yeah 16:57:02 <coopserver> <Sylf> yeah, that's the only thing I touched 16:57:04 <coopserver> <StarLite> btw, the signal @ * there should *NOT* be a PBS signal 16:57:13 <coopserver> <StarLite> I saw that sometimes 16:57:17 <coopserver> <StarLite> but it breaks the depot 16:57:20 <coopserver> <Sylf> hm? where? 16:57:36 <coopserver> <StarLite> I placed a sign * @ 3BB pverflow 16:57:58 <coopserver> <StarLite> some people tend to place a PBS signal there, but that breaks it :) 16:58:01 <coopserver> <Sylf> ok yeah 16:58:16 <coopserver> <Sylf> the PBS I placed where you crashed the train earlier was because of the waiting bay size 16:58:24 <coopserver> <Sylf> whichever town that was 16:58:29 <coopserver> <StarLite> yeah, I fixed that bay now 16:58:35 <coopserver> <Sylf> :D 16:58:36 <coopserver> <StarLite> it was 2,5 instead of 3.. 16:58:58 <coopserver> <Sylf> yop. 16:59:00 <coopserver> <StarLite> and many people are missing signals right before and after splits/joins 16:59:07 <coopserver> <StarLite> causing signal gaps 16:59:17 <coopserver> <Sylf> yop, very typical mistake 16:59:24 <coopserver> <StarLite> I have to place extra signals at almost every hub ;P 16:59:36 <coopserver> <StarLite> and also at the start/end of corners 16:59:56 <coopserver> <StarLite> (ctrl)dragging often misplaces them half a tile 17:00:02 <coopserver> <StarLite> at corners 17:02:36 <coopserver> <StarLite> wow, 3A has 6 BM trains? talking bout hijacking BM's :P 17:02:44 <coopserver> <StarLite> the rest has 1 train 17:02:53 <coopserver> <Sylf> :P 17:03:10 <coopserver> <Sylf> I'll steal some of them in the future 17:03:28 <coopserver> <StarLite> Should we balance it at the same # of trains per station, or should we look at distance etc as well? 17:03:35 <coopserver> <sam> no food and bm going to Joensuu? 17:03:55 <coopserver> <Sylf> distance and size of the town counts 17:04:10 <coopserver> <StarLite> yeh, thats what I was thining as well 17:06:31 <coopserver> <StarLite> so PAX will be a seperate network right? 17:06:43 <coopserver> <Sylf> yeah 17:06:53 <coopserver> <StarLite> ah yeah, found it in the plan 17:07:00 <coopserver> <Sylf> it's gonna be a big freaking mess :D 17:10:29 *** dr_gonzo has joined #openttdcoop 17:11:04 *** dr_gonzo is now known as Guest1164 17:12:16 <coopserver> <sam> i still don't understand how the PAX going to be...so the terminus will be somewhere out of town, and use sbhan to collect the pax to there? 17:12:36 <coopserver> <StarLite> sbahn will transfer to PAX pickup station 17:12:58 <coopserver> <StarLite> and those passengers will be transported to other towns 17:13:51 <coopserver> <sam> what train should be used for sbahn? the one used in tuomela? 17:14:07 <coopserver> <StarLite> iirc the plan does't mention that 17:14:21 <coopserver> <StarLite> most pax games everyone designs their own sbahn 17:14:40 <coopserver> <Sylf> use the high capacity, slower trains 17:15:07 <coopserver> <Sylf> for NUTS trains, look for vehicle class LOCAL 17:15:14 <coopserver> <StarLite> In the previous game I had great success with TL3 'The Fall' trains 17:15:28 <coopserver> <StarLite> they are lightning quick, but not that great capacity 17:15:32 <coopserver> <StarLite> still decent 17:15:49 <coopserver> <Sylf> yes, the fall is obscenely overpowered :P 17:15:53 <coopserver> <StarLite> they have the best cargo/speed @ TL3 from what I calculated 17:16:18 <coopserver> <sam> but tha's intercity class isn't it 17:16:30 <coopserver> <Sylf> it is 17:16:42 <coopserver> <StarLite> intercity yeh 17:16:52 <coopserver> <Sylf> you can use intercity, but generally they don't do the job as well as local class 17:17:18 <coopserver> <Sylf> it's still up to you though 17:17:34 *** LSky`` has quit IRC 17:17:38 <coopserver> <StarLite> I tried to replace my the falls with quite a few other trains in the previous game and the fall still did the best as local sbahn train :o 17:17:42 <coopserver> <Sylf> we've used everything from standard metro trains to slugs to brainmelters and chameleons and... 17:17:44 <coopserver> <sam> ok. i am so not familiar with NUTS- 17:17:51 <coopserver> <StarLite> you do get a LOT of trains/hour at your transfer station tho 17:18:23 <Maraxus> !password 17:18:23 <coopserver> Maraxus: spends 17:18:26 <coopserver> <StarLite> Using trams as sbahn looks cool 17:18:34 <coopserver> <StarLite> altho i don't think it will be very effective 17:18:35 <coopserver> *** Game paused (connecting clients) 17:18:37 <coopserver> <Sylf> meh. road vehicles. 17:18:40 <coopserver> *** Maraxus has joined 17:18:41 <coopserver> *** Game unpaused (connecting clients) 17:26:49 *** Jam35_ is now known as Jam35 17:39:23 <coopserver> *** Vinnie has joined spectators 17:43:13 <coopserver> <Sylf> good enough. 5X ready. 17:44:38 <Djanxy> !password 17:44:38 <coopserver> Djanxy: refers 17:44:44 <coopserver> <StarLite> where does the track @ "?" go? 17:45:00 <coopserver> *** Game paused (connecting clients) 17:45:05 <coopserver> *** Djanxy has joined 17:45:06 <coopserver> *** Game unpaused (connecting clients) 17:45:09 <coopserver> <Sylf> future 2nd line 17:45:12 <coopserver> <StarLite> ah 17:46:08 <coopserver> <sam> jam at MSH03 17:46:09 <coopserver> <sam> or 2X... 17:46:28 <Jam35> !password dammit 17:46:39 <Jam35> !password 17:46:39 <coopserver> Jam35: hurray 17:46:41 <coopserver> <Sylf> 2X needs expansion 17:46:44 <coopserver> <StarLite> yeah, food is popular :D 17:46:45 <Jam35> !thanks 17:46:52 <coopserver> *** Game paused (connecting clients) 17:47:08 <coopserver> *** Jam35 has joined 17:47:09 <coopserver> *** Game unpaused (connecting clients) 17:50:03 <coopserver> <StarLite> The nice thing about YETI is that the network traffic is nicely spread :) 17:50:39 <coopserver> <Sylf> only if you make it that way ;) 17:50:52 <coopserver> <StarLite> well yeah, but for our playing style 17:52:10 <coopserver> <Sylf> jam cleared 17:53:09 <coopserver> <Sylf> Mayors, come get your food at 5X too 17:53:43 <coopserver> <sam> yes sir 17:59:01 *** maxrules has quit IRC 18:00:16 <coopserver> *** Maraxus has joined spectators 18:24:24 <V453000> StarLite, YETI is simply exactly what you make it to be :) 18:24:33 <V453000> you have options :) 18:24:33 <StarLite> true 18:26:11 <coopserver> *** Jam35 has left the game (general timeout) 18:32:09 <coopserver> <sam> ouch. 5X are not producing enough food 18:32:16 <coopserver> <sam> yeti starving 18:32:17 *** engineerwolf has quit IRC 18:32:37 <coopserver> <Sylf> towns servicing 1A1B1C are still small 18:32:50 <coopserver> <StarLite> Working on it :) 18:32:59 <coopserver> <Sylf> yeah i know 18:33:10 <coopserver> <Sylf> you have all 3 towns servicing them 18:34:19 <coopserver> <StarLite> Do non desert towns grow slower? 18:34:24 <coopserver> <sam> make sure those 1X towns are not fed from 5X...otherwise negative feedback 18:34:34 <coopserver> <Sylf> why? 18:34:41 <coopserver> <Sylf> sam: why? 18:34:48 <coopserver> <Sylf> they'll all work the same in the end 18:34:58 <coopserver> <Sylf> they'll all turn into positive feedback loop 18:34:59 <coopserver> <StarLite> Vitajolki grows very slowly 18:35:16 <coopserver> <StarLite> I could place more stations there, but will that help a lot? 18:35:17 <coopserver> <Sylf> StarLite: they all grow at same rate as far as i know 18:35:32 <coopserver> <sam> well if those are fed by 2X, it will be healthier isn't it? 18:35:51 <coopserver> <Sylf> Viitajoki doesn't have enough stations for good growth 18:35:59 <coopserver> <StarLite> k, ill place more then 18:50:07 <coopserver> *** Vinnie has joined company #1 18:53:40 <Jam35> !password 18:53:40 <coopserver> Jam35: beside 18:53:48 <coopserver> *** Game paused (connecting clients) 18:54:20 <coopserver> *** Game unpaused (connecting clients) 18:54:41 <Vinnie> Need a pause on join? 18:54:51 <coopserver> *** Game paused (connecting clients) 18:55:13 <Jam35> looks like it does already 18:55:24 <coopserver> *** Game unpaused (connecting clients) 19:01:38 <coopserver> *** Vinnie has joined spectators 19:01:58 <Jam35> !password 19:01:58 <coopserver> Jam35: frames 19:02:06 <coopserver> *** Game paused (connecting clients) 19:02:27 <coopserver> *** Jam35 has joined 19:02:28 <coopserver> *** Game unpaused (connecting clients) 19:04:18 <coopserver> *** Jam35 has joined company #1 19:05:28 <coopserver> <Jam35> who? 19:05:40 <coopserver> <Sylf> who what? 19:05:46 <coopserver> <Jam35> who wishes to merge hubs 10/21 19:06:17 <coopserver> <Sylf> that merger idea doesn't sound good 19:06:22 <coopserver> <Jam35> I guess Starlite? 19:06:45 <coopserver> <StarLite> what? 19:06:56 <coopserver> <StarLite> Im not merging anything :0 19:07:16 <coopserver> <Jam35> If someone wants to take on that task let them :P 19:07:17 *** mitooo has joined #openttdcoop 19:07:28 <mitooo> !password 19:07:28 <coopserver> mitooo: frames 19:07:34 <coopserver> *** Game paused (connecting clients) 19:07:41 <coopserver> *** Mitooo has joined 19:07:42 <coopserver> *** Game unpaused (connecting clients) 19:08:06 <coopserver> <Vinnie> merging was my idea 19:08:11 <coopserver> <Vinnie> but not today 19:08:31 <coopserver> <Mitooo> hi everyone :) 19:08:42 <coopserver> <sam> hi 19:08:45 <coopserver> <Jam35> hello 19:09:10 <coopserver> <StarLite> There used to be 3 hubs right next to eachother, it was inevtiable 2 or 3 would merge eventually 19:15:12 <coopserver> <StarLite> some MSH's have 3 tile bridges 19:17:37 *** damalix has joined #openttdcoop 19:18:37 <coopserver> *** Maraxus has joined company #1 19:20:09 <damalix> !password 19:20:09 <coopserver> damalix: airtid 19:20:23 <coopserver> *** Game paused (connecting clients) 19:20:30 <coopserver> *** Damalix has joined 19:20:31 <coopserver> *** Game unpaused (connecting clients) 19:20:32 <damalix> hello 19:20:48 <coopserver> <StarLite> hi 19:20:51 <coopserver> <sam> hello 19:20:56 <coopserver> <Maraxus> hi 19:20:58 <coopserver> <Mitooo> hi 19:22:07 <coopserver> *** Damalix has left the game (Leaving) 19:22:25 <damalix> !password 19:22:25 <coopserver> damalix: airtid 19:22:31 <coopserver> *** Game paused (connecting clients) 19:22:33 <coopserver> *** Damalix has joined 19:22:34 <coopserver> *** Game unpaused (connecting clients) 19:23:08 <coopserver> <Sylf> StarLite: can I play with Malmi yeti pickup? 19:23:23 <coopserver> <StarLite> go ahead :) 19:23:28 <coopserver> <Sylf> kk 19:23:35 <coopserver> <StarLite> It needs expansion anyways :) 19:23:44 <coopserver> <Sylf> yeah, that 's where I'm headed 19:25:55 <coopserver> <StarLite> Yeah! 19:26:01 <coopserver> <Damalix> lol 19:26:04 <coopserver> <StarLite> We got a susidy! 19:28:31 <coopserver> <StarLite> Im adding prios to the MSH's 19:28:42 <coopserver> <Sylf> kk 19:28:46 <coopserver> <StarLite> cus they are causing small holdups on the ML 19:29:32 <coopserver> <StarLite> Im not touching the BBH's 19:30:39 <coopserver> *** V453000 has left the game (Leaving) 19:34:26 <coopserver> <StarLite> single bridge in the ML.. 19:37:36 <coopserver> <Damalix> What else do we need to build ? 19:37:41 <coopserver> <Damalix> the pax network ? 19:37:44 <coopserver> <StarLite> Yeah 19:38:41 <coopserver> <Mitooo> and a ninth s-bahn network 19:38:58 <coopserver> <Sylf> is that up for grabs? 19:39:05 <coopserver> <Sylf> @ Rovala 19:39:19 <coopserver> <Mitooo> what do you mean? 19:39:28 <coopserver> <Sylf> are you going to build it? 19:39:41 <coopserver> <Mitooo> yup 19:42:41 <coopserver> *** Jam35 has left the game (connection lost) 19:43:24 <coopserver> <Damalix> Maybe the ninth could be somewhere around imatra 19:43:27 <coopserver> <Damalix> ? 19:43:39 <coopserver> <Sylf> it needs to be at ROV 19:43:42 <coopserver> <StarLite> Dont we already have 9 cities? 19:43:53 <coopserver> <StarLite> Rov *is* the 9th 19:43:59 <coopserver> <Damalix> ok ok 19:44:04 <coopserver> <Sylf> ROV yeti network is there, but not the SBahn 19:44:24 <coopserver> <Damalix> I wrote the list nearby the plan 19:45:09 <coopserver> <Damalix> did not see ROv 19:50:02 *** Progman has quit IRC 19:50:34 <coopserver> <Sylf> BBH 02 starting to jam 19:51:47 <coopserver> <StarLite> definately 19:54:45 *** Progman has joined #openttdcoop 20:03:37 <coopserver> *** Vinnie has joined company #1 20:05:10 <coopserver> <Damalix> :) 20:05:55 <coopserver> <Vinnie> wtf 20:06:14 <coopserver> <StarLite> ? 20:06:30 <coopserver> <Vinnie> my srnw somehow got a loading order 20:06:53 <coopserver> <StarLite> lol 20:11:25 <coopserver> <sam> gotta slp. c u guys 20:11:28 <damalix> !gap 20:11:31 <damalix> @gap 20:11:31 <Webster> damalix: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 20:11:31 <coopserver> <StarLite> ya sam 20:11:32 <coopserver> *** Vinnie has joined spectators 20:11:44 <damalix> @gap 3 20:11:44 <Webster> damalix: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:12:14 <coopserver> *** sam has joined spectators 20:14:36 <coopserver> <StarLite> 2nd line has been connected all teh way up to BBH03 20:14:55 <coopserver> <StarLite> Now to fix some joins 20:16:00 <coopserver> <StarLite> drat 20:16:02 <coopserver> <Sylf> busted 20:17:59 <coopserver> *** sam has left the game (Leaving) 20:21:36 <coopserver> *** Maraxus has left the game (Leaving) 20:21:47 *** Maraxus has quit IRC 20:37:47 <coopserver> <StarLite> jam @ BBH04/MSH14 20:38:12 <coopserver> <StarLite> 1X 20:38:25 <coopserver> <Sylf> 1X is getting busy 20:38:46 <coopserver> <StarLite> And its prolly gonna become a LOT busier over time 20:39:05 <coopserver> <StarLite> That station alone will probably be getting 3 or 4 line in/out I guess 20:39:26 <coopserver> <Sylf> yup 20:53:46 <coopserver> *** Sylf has joined spectators 20:53:49 <coopserver> <Sylf> need a break 20:53:54 <coopserver> <StarLite> k :) 20:57:55 <coopserver> *** Damalix has left the game (Leaving) 20:58:02 <damalix> G'd night 20:58:10 <coopserver> <StarLite> nn dam 20:58:37 *** damalix has quit IRC 21:12:56 *** Jam35 is now known as Jam35_ 21:25:36 *** phatmatt_ has quit IRC 21:28:36 *** phatmatt has joined #openttdcoop 21:34:54 <coopserver> *** Mitooo has joined spectators 21:48:49 <coopserver> *** Sylf has joined company #1 21:50:36 <coopserver> <StarLite> any jams going on? 21:51:02 <coopserver> <Sylf> BBH 05 is close to jamming 21:51:03 <coopserver> <StarLite> ah yeah, MSh22 21:51:17 <coopserver> <StarLite> yeah, MSh22 is feeling that 21:51:33 <coopserver> <StarLite> BBH05 > BBH04 needs an extra line I guess 21:51:43 <coopserver> <StarLite> luckily there are no MSH's in between :P 21:52:03 <coopserver> <StarLite> and BBH05 > BBH06 21:52:05 <coopserver> <Sylf> LL_RR almost all around the map already 21:52:41 <coopserver> <StarLite> I see 21:52:48 <coopserver> <StarLite> you've been busy :) 21:53:01 <coopserver> <Sylf> not me :P 21:53:20 <coopserver> <Sylf> a lot of it is your work 21:53:20 *** ODM has quit IRC 21:56:12 <coopserver> <StarLite> Time to double some more :p 21:59:41 *** Maraxus has joined #openttdcoop 21:59:41 *** ChanServ sets mode: +o Maraxus 22:00:51 <coopserver> <Sylf> ah, nice jam @ 1X 22:01:38 <coopserver> <StarLite> Yeah, the exit needs an extra track badly 22:01:59 <coopserver> <StarLite> BBH05 > MSH22 and further needs an extra one as well 22:02:14 <coopserver> <Sylf> I'm starting LL_RR between BBH2-BBH5 first 22:02:25 <coopserver> <Sylf> so that'll cover MSH 22 too 22:13:39 *** maxrules has joined #openttdcoop 22:14:04 *** maxrules has quit IRC 22:18:12 <coopserver> <Sylf> 2nd south /Sylf 22:18:41 <coopserver> <Sylf> meh, fail sign 22:19:09 <coopserver> <StarLite> Don't worry, I wont tell anyone ;) 22:26:34 <coopserver> <StarLite> . 22:28:57 *** Suicyder has quit IRC 22:35:16 <coopserver> *** Mitooo has left the game (Leaving) 22:41:53 <Maraxus> !password 22:41:53 <coopserver> Maraxus: bisbal 22:42:12 <coopserver> *** Game paused (connecting clients) 22:42:18 <coopserver> *** Maraxus has joined 22:42:19 <coopserver> *** Game unpaused (connecting clients) 22:43:37 <coopserver> <StarLite> The nighshift has arrived, Hi Moraxus ;) 22:43:48 <coopserver> <StarLite> *Maraxus 22:43:49 <coopserver> <Maraxus> hi 22:45:39 *** Guest1164 has quit IRC 23:20:22 <coopserver> <Maraxus> gn 23:20:30 <coopserver> <StarLite> nn 23:20:33 <coopserver> *** Maraxus has left the game (Leaving) 23:20:36 *** Maraxus has quit IRC 23:23:49 <coopserver> <StarLite> pff, what a work was that :P 23:24:06 <coopserver> <StarLite> MSH11 > BBH02 need more track 23:24:45 <coopserver> <Sylf> there 23:24:49 <coopserver> <Sylf> LL_RR down to MSH 20 23:40:04 *** Vinnie has quit IRC 23:40:09 <coopserver> *** Vinnie has left the game (Leaving) 23:40:32 <coopserver> <StarLite> I think we've gotten rid of all jams now:d 23:40:34 <coopserver> <StarLite> :DF 23:53:49 <coopserver> *** Djanxy has left the game (Leaving) 23:55:47 <coopserver> <StarLite> bedtime 23:55:59 <coopserver> <StarLite> stupid game keeping me up waaaaaaay too long already :P 23:56:10 <coopserver> <Sylf> :D 23:56:33 <coopserver> <StarLite> nn 23:56:36 <coopserver> <Sylf> gn 23:56:37 <coopserver> *** StarLite has left the game (Leaving) 23:56:54 *** StarLite has quit IRC 23:57:34 <coopserver> *** Sylf has joined spectators 23:57:35 <coopserver> *** Game paused (number of players) 23:57:36 <coopserver> *** Sylf has left the game (Leaving) 23:57:48 *** mitooo has quit IRC 23:59:47 *** KWKdesign has joined #openttdcoop