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Log for #openttdcoop on 28th November 2014:
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11:12:43  <sam_> !password
11:12:43  <coopserver> sam_: owners
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11:13:57  <sam_> !playercount
11:13:58  <coopserver> sam_: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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11:16:02  <sam_> !password
11:16:03  <coopserver> sam_: barren
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11:24:18  <sam_> !password
11:24:18  <coopserver> sam_: barren
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11:44:59  <StarLite> !players
11:44:59  <coopserver> StarLite: Client 1205 (Orange) is sam, in company 1 (Unnamed)
12:00:51  <coopserver> *** sam has left the game (general timeout)
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12:01:03  <sam_> !password
12:01:03  <coopserver> sam_: radius
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12:16:44  <coopserver> <sam> aoeu
12:16:45  <coopserver> <sam> aoeu
12:17:17  <V453000> ueao
12:17:43  <coopserver> <sam> oh hi...haaa...
12:20:57  <coopserver> *** sam has left the game (general timeout)
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12:21:24  <sam_> !password
12:21:24  <coopserver> sam_: mowing
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12:25:16  <sam_> !password
12:25:16  <coopserver> sam_: mowing
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12:29:35  <sam_> 1password
12:29:39  <sam_> !password
12:29:39  <coopserver> sam_: mowing
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12:31:33  <damalix> !password
12:31:33  <coopserver> damalix: agains
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13:03:38  <StarLite>  !password
13:03:55  <StarLite> !password
13:03:55  <coopserver> StarLite: marcin
13:04:03  <coopserver> *** Game paused (connecting clients)
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13:04:35  <coopserver> <StarLite> o/
13:04:48  <coopserver> <sam #1> hi
13:13:42  <StarLite> Not only the cons yard was missing, 1A, 1B and 1C as well :)
13:13:59  <coopserver> <sam #1> ya the whole chain.
13:14:05  <V453000> :)
13:14:05  <StarLite> Im on 1A atm
13:14:06  <V453000> yeha
13:14:12  <V453000> hi btw :)
13:14:25  <V453000> if you guys want, there is newer NUTS online
13:14:29  <V453000> chameleons have 32bpp now
13:14:30  <coopserver> <sam #1> my desert town is waiting for building materials to growth... :P
13:14:45  <V453000> all of the desert towns are sam :P
13:15:15  <coopserver> <sam #1> i thought the one in the green area are not "in the desert"?
13:15:53  <V453000> thats what I said :P
13:15:58  <V453000> all of the _desert_ towns :P
13:15:58  <coopserver> <sam #1> i mean ...i think there are fews which are in the forest area now which should be fine...
13:16:05  <V453000> yeah
13:19:29  <sam_> !help
13:19:29  <coopserver> sam_: http://wiki.openttdcoop.org/Soap
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13:40:23  <coopserver> <StarLite> Woooo, €0!
13:40:25  <coopserver> <StarLite> ;)
13:40:49  <coopserver> <sam #1> lol...
13:43:21  <coopserver> <sam #1> what are the loops around (at the entrance) of your quarry station for? how does the magic work?
13:43:35  <coopserver> <StarLite> They enhance the presignal logic
13:44:14  <coopserver> <StarLite> especially if you would make the station longer, 1 train would block all inbound tracks
13:44:45  <coopserver> <StarLite> It's described in more detail in the wiki under "Presignal Bypass Station"
13:44:57  <coopserver> <sam #1> thx
13:45:43  <V453000> holy fuck
13:45:45  <V453000> please no
13:45:47  <V453000> kill me
13:45:50  <V453000> presignal bypass is back
13:45:54  <coopserver> <StarLite> lol
13:46:00  <V453000> seriously, that isnt useful :P
13:46:00  <StarLite>  You dont like ity?
13:46:10  <V453000> 1. it is by design flawed
13:46:18  <V453000> 2. block signals do the same
13:46:29  <V453000> 3. just splitting better at the entrance is best
13:46:36  <StarLite> Hmzz, ok
13:46:46  <StarLite> you could be right
13:47:10  <coopserver> <sam #1> block signal can't tell there is a free platform at the far end right? but anyway this at least looks cool ;D
13:47:19  <StarLite> I wanted to try it in practice
13:47:24  <V453000> I am :P
13:47:33  <V453000> unfortunately I am at work and cant access the wiki from here
13:47:58  <V453000> the flaw I am talking about is present in the very example screenshot on the wiki page about it XD
13:48:06  <sam_> "can't access the wiki from work but IRC" :O
13:48:11  <V453000> yeah
13:48:21  <V453000> IRC doesnt have game keywords or whatnot :P
13:48:53  <V453000> point is: because the presignal logic bypasses the trains which are ON THE WAY to the platforms, but NOT REACHED THEM YET, more trains can be let into the station
13:49:08  <V453000> with a busy station this results very often in too many trains released into the station
13:49:15  <V453000> obviously the last train which cant fit anywhere gets stuck
13:49:22  <StarLite> True, that could be solved with an overflow at the end
13:49:41  <StarLite> an ´extra´ track without presignal that would overflow it back to the start
13:49:58  <StarLite> Not ideal, but it does solve the problem
13:50:13  <V453000> sure but if you have an overflow then you dont need the entrance check
13:50:19  <StarLite> And if all tracks are taken, the extra delay from that 1 train won;t be an issue
13:50:26  <V453000> hence you can get rid of ALL the presignals and just let trains pass around normal 2way eol signals
13:50:43  <V453000> that is the thing yeah :)
13:50:44  <StarLite> True
13:50:55  <V453000> !password
13:50:55  <coopserver> V453000: orders
13:51:02  <coopserver> *** Game paused (connecting clients)
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13:51:10  <coopserver> <V453000> yoyo
13:51:24  <coopserver> <StarLite> o/
13:51:26  <coopserver> *** V453000 has left the game (Leaving)
13:51:33  <V453000> omg I had to be somewhere at 1500 :D
13:51:35  <V453000> 9min elft
13:51:49  <coopserver> <StarLite> hehe
13:51:58  <coopserver> <StarLite> I tought 'emergency boss key exit' ;)
13:52:02  <sam_> omg and you are saying you are at work...
14:01:12  <StarLite> How do I create a new traingroup under Food?
14:01:22  <coopserver> <sam #1> new, drag into it.
14:01:35  <StarLite> i tried.. lemme try again
14:01:53  <StarLite> Ah it works now
14:02:00  <coopserver> <sam #1> there u go
14:07:28  <coopserver> *** sam #1 has left the game (general timeout)
14:07:52  <sam_> !password
14:07:52  <coopserver> sam_: unhide
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14:08:16  <coopserver> *** sam has joined
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14:14:34  <Indiana> !password
14:14:34  <coopserver> Indiana: unhide
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14:14:53  <Indiana> hi :)
14:15:01  <coopserver> <sam> hi
14:16:38  <V453000> fak
14:16:38  <V453000> am bek
14:16:41  <V453000> !password
14:16:41  <coopserver> V453000: spacer
14:16:43  <StarLite> :)
14:16:52  <StarLite> I changed the station V453000
14:16:55  <coopserver> *** Game paused (connecting clients)
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14:17:02  <coopserver> <V453000> wo?
14:17:03  <StarLite> it´s no longer  PBS, but PBS.. :P
14:17:08  <coopserver> <V453000> omg
14:17:26  <coopserver> <V453000> where is the infidel material?
14:17:41  <StarLite> I could make another one for you if you want ;)
14:17:48  <StarLite> We still have to transport 1B and 1C
14:18:00  <coopserver> <V453000> aha there
14:18:05  <coopserver> <V453000> I will edit one half
14:18:08  <coopserver> <V453000> to show you what I mean
14:18:09  <coopserver> <StarLite> k
14:18:43  <coopserver> <V453000> simple 2way eol
14:18:46  <coopserver> <V453000> 100% entrance speed
14:18:55  <coopserver> <sam> oh but that's two station ...in this case.
14:18:56  <coopserver> <V453000> in case all platforms full, loop around and try the other half
14:19:00  <coopserver> <V453000> sure
14:19:07  <coopserver> <V453000> just showing the general idea
14:19:30  <coopserver> <V453000> best solution here would be
14:19:49  <coopserver> <V453000> best split is always asap
14:20:11  <coopserver> <StarLite> For 3 tracks yeh, but if you have 20... :P
14:20:18  <coopserver> <V453000> also doable
14:20:21  <coopserver> <StarLite> but yeah, an overflow would be best
14:20:56  <coopserver> <V453000> just split more and more
14:20:57  <coopserver> <StarLite> I understand, but that will be HUge for 20 tracks, wont it?
14:20:58  <coopserver> <V453000> for more platforms :P
14:21:02  <coopserver> <V453000> not necessarily
14:21:05  <coopserver> <V453000> its still fine
14:21:10  <coopserver> <V453000> and throughput is MAX
14:21:15  <coopserver> <StarLite> yeah, true
14:21:21  <coopserver> <V453000> this is just slow
14:21:25  <coopserver> <V453000> you can at least halve it
14:21:34  <coopserver> <StarLite> true
14:21:40  <coopserver> <V453000> but that still isnt very good
14:21:46  <coopserver> <V453000> works a lot better though
14:21:59  <coopserver> <V453000> regardless, presignal bypass does not have any reasoning :P
14:22:06  <coopserver> <V453000> just build what works (:
14:22:08  <coopserver> <StarLite> Yeah, I understand :p
14:22:21  <coopserver> <StarLite> I wanted to try sometyhing different
14:22:23  <coopserver> <V453000> I might have a yet another ultimate version of NUTS very soon ;)
14:22:46  <coopserver> <V453000> sure, just explaining why the old myth is very broken
14:22:53  <coopserver> <StarLite> yeah, thats good :)
14:23:11  <coopserver> <V453000> Malmi workers piling up
14:23:14  <coopserver> <V453000> get them a job someone :)
14:23:18  <coopserver> <StarLite> cool :)
14:23:20  <coopserver> <StarLite> more stone!
14:23:31  <coopserver> <V453000> :)
14:23:50  <coopserver> <V453000> I finally figured out how to do company colours
14:23:55  <coopserver> <V453000> so next version of NUTS will be recolourable :)
14:24:02  <coopserver> <StarLite> :d
14:24:05  <coopserver> <StarLite> :D
14:24:15  <coopserver> <V453000> it isnt so simple with 32bpp :)
14:24:44  <coopserver> <sam> kudos
14:25:08  <coopserver> <V453000> :)
14:26:07  <coopserver> <StarLite> I wish we had real programmable signals, would make a lot of things so much easier. But I guess thats too complicated for the average player so it will never make it to the main builds
14:26:15  <coopserver> <StarLite> Cant wait for Copy/paste tho
14:26:19  <coopserver> *** Indiana has left the game (Leaving)
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14:26:39  <coopserver> <StarLite> Also Playing an SML game with a 10 wide ML ..
14:26:39  <Hazzard> !players
14:26:40  <coopserver> Hazzard: There are currently 3 players and 0 spectators, making a total of 3 clients connected
14:26:49  <coopserver> <sam> or logic cables that does not need to occupy a space...
14:26:52  <coopserver> <StarLite> Sucks to be putting down allllll those shifters by hand
14:27:03  <coopserver> <V453000> SML is kind of obsolete by now
14:27:06  <Hazzard> !password
14:27:06  <coopserver> Hazzard: spacer
14:27:07  <coopserver> <StarLite>
14:27:11  <coopserver> <V453000> since pro zone game 2013 just wrecked shit :D
14:27:14  <Hazzard> SML is obsolete?
14:27:27  <coopserver> <V453000> well normal joiners are better
14:27:30  <coopserver> *** Game paused (connecting clients)
14:27:33  <coopserver> <V453000> SML is just copypaste but not very efficient
14:27:37  <coopserver> <V453000> efficient only with timing
14:27:43  <coopserver> <V453000> and trust me, you dont want to do that again XD
14:27:43  <StarLite> yeah, we noticed
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14:28:00  <StarLite> it´s a nice concept tho,
14:28:03  <coopserver> <V453000> anyway, programmable signals are kind of wtf, you cant see what they do
14:28:06  <coopserver> <V453000> you need to read shit
14:28:16  <coopserver> <StarLite> Thats indeeda big problem
14:28:17  <coopserver> <V453000> the nice thing on signals is that you look and see clearly
14:28:37  <coopserver> <StarLite> You can easily spot prios and how long they are
14:28:44  <coopserver> <V453000> what I think could be one of the most interesting new features would be a 1-way PBS signal which would not let trains go if presignals in the block were red
14:28:49  <coopserver> <V453000> like combined 1-way PBS and entry signal
14:28:59  <coopserver> <StarLite> yeah
14:29:05  <coopserver> <StarLite> that would be awesome
14:29:06  <coopserver> <V453000> but other than that, its good
14:29:09  <coopserver> <V453000> you can do everything already
14:29:31  <coopserver> <StarLite> A dedicated OR signal would be nice too, but not neccesary
14:29:44  <coopserver> <StarLite> saves you from having to build the or gates
14:29:54  <coopserver> <V453000> yeah well
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14:30:08  <coopserver> <V453000> solvable :P the or signal doesnt really make sense on a normal network
14:30:10  <coopserver> <V453000> while combo signal does
14:30:31  <coopserver> <StarLite> absolutely, an or signal would be very situational
14:30:37  <coopserver> <Hazzard> I think it would be cool if trains had a state variable that could be incremented or set with orders, and conditional orders could be based off of that variable
14:30:48  <coopserver> <V453000> you have that Hazzard
14:30:59  <coopserver> <V453000> just get MEOW, and check for current max speed XD
14:31:07  <coopserver> <V453000> on various PURR tracks
14:31:12  <coopserver> <Hazzard> Oh, I never thought of that
14:31:13  <coopserver> <StarLite> On 1 hand I can't wait for signals on bridges and in tunnels, but on the other hand I will miss double bridges
14:31:14  <coopserver> <V453000> you can have different conditional outputs on the same waypoint
14:31:20  <coopserver> <Hazzard> have we ever done something with that?
14:31:31  <coopserver> <V453000> I did in some game
14:31:41  <coopserver> <V453000> some brutal refit station which automatically chose the right cargoes
14:31:44  <coopserver> <V453000> idk which game though
14:31:48  <coopserver> <V453000> somewhere when MEOW was new
14:32:14  <coopserver> <V453000> cant access archive from here
14:32:18  <coopserver> <V453000> I might have a look later
14:32:35  <coopserver> <V453000> but if you check nuts changelog and search for when meow was new, it was in some of the few PS games after that I believe
14:32:58  <coopserver> <V453000> the only bad thing on it is that it is really hard to read the orders when you got it running
14:33:17  <coopserver> <Hazzard> Still isn't quite as versatile as a state variable, but I never thought of doing that
14:33:28  <coopserver> <Hazzard> it might have some interesting uses with YETI
14:33:31  <coopserver> <V453000> sure, certainly
14:34:52  <coopserver> <StarLite> Time for some lunch, ill start on 1B and 1C if it's still needed then :)
14:35:16  <coopserver> <V453000> :)
14:35:38  <coopserver> <StarLite> How will be balancing the build mats over all towns? Simply by the number of trains?
14:35:45  <coopserver> <V453000> I think so
14:35:51  <V453000> oh that
14:35:51  <V453000> no
14:35:55  <V453000> probably by orders
14:36:05  <V453000> drop at town 1, drop at town 2, 3, 4 ..9
14:36:08  <coopserver> <sam> really? the food are by trains.
14:36:10  <V453000> with pickups between :)
14:36:12  <coopserver> <StarLite> k
14:36:43  <coopserver> <V453000> ok plan says separate orders
14:36:45  <coopserver> <V453000> is more fun anyway
14:36:50  <coopserver> <StarLite> we are producing some buildmats, so I think the first trains could start I guess
14:43:10  <coopserver> <sam> ok one for each now
14:43:17  <coopserver> <StarLite> awesome :)
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14:49:48  <coopserver> <sam> btw why the 3X factory has all kinds of material, but still only product 2 for every 4 ton?
14:50:28  <Maraxus> !password
14:50:28  <coopserver> Maraxus: course
14:50:42  <coopserver> *** Game paused (connecting clients)
14:50:44  *** Guest1148 is now known as engineerwolf
14:50:45  <sam_> but still only produce 2 items for every 4 tonne. i thought it would be more or something...
14:50:51  <coopserver> *** Maraxus has joined
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15:01:50  <coopserver> *** sam has left the game (general timeout)
15:02:03  <sam_> !password
15:02:03  <coopserver> sam_: source
15:02:06  <coopserver> *** Game paused (connecting clients)
15:02:15  <coopserver> *** sam has joined
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15:15:09  <coopserver> <V453000> sam that is a mistake in string
15:15:14  <coopserver> <V453000> it actually does produce 4/4
15:15:29  <coopserver> <V453000> it LIES :)
15:15:33  <coopserver> <sam> oh. just resource file issue?
15:15:39  <coopserver> <sam> lol.
15:17:49  <V453000> yeah
15:18:12  <coopserver> *** Maraxus has left the game (Leaving)
15:20:21  <coopserver> <StarLite> 1B (Clay) is running as well :)
15:22:08  <coopserver> <V453000> I further succeeded in nuts progress =D
15:22:17  <coopserver> <V453000> next nuts will make ALL pants brown
15:22:18  <coopserver> <V453000> 100%
15:22:27  <coopserver> <sam> how?
15:23:06  <coopserver> <V453000> the awesomeness that is coming will make your asses not able to resist
15:23:12  <coopserver> <Hazzard> laxatives
15:23:16  <StarLite> :d
15:23:17  <coopserver> <Hazzard> is how
15:23:19  <StarLite> :D
15:24:16  <coopserver> <V453000> is serious business
15:24:20  <coopserver> <V453000> this is just ... :)
15:24:27  *** ODM has joined #openttdcoop
15:24:27  *** ChanServ sets mode: +o ODM
15:24:28  <coopserver> <V453000> nothing new, just another level
15:24:34  <coopserver> <sam> rofl
15:24:54  <coopserver> <V453000> not great for underwear
15:26:06  <coopserver> <StarLite> Time to walk the dog :)
15:26:14  <coopserver> <StarLite> just 1C to build now :)
15:26:58  <coopserver> <V453000> :)
15:27:03  <coopserver> <StarLite> 1X overflow breaks sometimes
15:27:22  <coopserver> <StarLite> fixed
15:27:28  <coopserver> <V453000> yeah
15:27:31  <coopserver> <StarLite> hmzz, not ...
15:27:32  <coopserver> <V453000> idk what Vinnie was thinking
15:27:33  <coopserver> <sam> any idea why my prio isn't working at !!HERE @@?
15:27:39  <coopserver> <V453000> it can indede break
15:27:59  <coopserver> <V453000> wtf
15:28:06  <coopserver> <V453000> that looks unfinished.
15:28:20  <coopserver> <V453000> will leave it to him
15:28:26  <coopserver> <StarLite> overflwo breakage @ 3BB
15:28:32  <coopserver> <Hazzard> wat
15:28:36  <coopserver> <sam> crap :P
15:28:48  <coopserver> <V453000> XD
15:28:49  <coopserver> <V453000> nicely done
15:28:59  <coopserver> <StarLite> theres plenty of room for a full overflow there
15:29:06  <coopserver> <V453000> ye
15:29:11  <coopserver> <Hazzard> lol
15:29:35  <coopserver> <Hazzard> there was one of those wet signals stuck in the prio
15:29:46  <coopserver> <Hazzard> blended in well
15:29:50  <coopserver> <StarLite> lol
15:30:11  <coopserver> <sam> no wonder...||
15:30:38  <coopserver> <V453000> wetrail signals ftw
15:30:50  <coopserver> <V453000> wanted to redraw them though ._. time
15:31:33  *** Vinnie has joined #openttdcoop
15:31:39  <Vinnie> !playercount
15:31:39  <coopserver> Vinnie: There are currently 4 players and 0 spectators, making a total of 4 clients connected
15:32:35  <coopserver> *** sam has left the game (general timeout)
15:32:46  <sam_> !password
15:32:46  <coopserver> sam_: center
15:32:49  <coopserver> *** Game paused (connecting clients)
15:33:01  <coopserver> *** sam has joined
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15:34:03  <coopserver> *** Game paused (connecting clients)
15:34:12  <coopserver> *** Vinnie has joined
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15:34:16  <coopserver> <Vinnie> hello
15:34:26  <coopserver> *** Vinnie has joined company #1
15:34:37  <coopserver> <StarLite> ey
15:35:06  <coopserver> <Vinnie> something still wrong with !looks unfinished?
15:35:29  <coopserver> <StarLite> yeh
15:35:37  <coopserver> <StarLite> trains from the overflow block the ML trains
15:35:46  <coopserver> <StarLite> lemme demopnstrate :)
15:36:01  <coopserver> <StarLite> there
15:36:17  <coopserver> <Hazzard> yup
15:37:13  <coopserver> *** StarLite has joined spectators
15:37:17  <coopserver> <StarLite> afk for dog, bbl
15:38:00  <coopserver> <Vinnie> oh not so good
15:38:05  <coopserver> <Vinnie> no come on
15:38:35  <coopserver> <Hazzard> that works, change it if you want
15:38:56  <coopserver> <Vinnie> it works it is just but ugly
15:39:21  <coopserver> <Vinnie> whilst this is a new idea
15:47:25  <coopserver> <V453000> it makes no fucking sense Vinnie :)
15:47:36  <coopserver> <V453000> /made
15:48:15  <coopserver> *** Hazzard has left the game (Leaving)
15:49:33  <coopserver> <Vinnie> im trying stuff
15:50:18  <coopserver> <V453000> thats great but it has to make sense :P
15:50:35  <coopserver> <Vinnie> well the trains made the mistakes clear
15:50:48  <coopserver> <Vinnie> in my head the wires seem to be not connected the same way
15:50:52  <coopserver> <V453000> xd
15:51:01  <coopserver> <sam> XDDD
15:51:07  <coopserver> <V453000> I will wreck your wires with the next nutz
15:51:26  <coopserver> <Vinnie> you cant
15:51:49  <coopserver> <Vinnie> i disabled my zoom past normal, so your 32 bit graphics do nothing for me :P
15:52:05  <coopserver> <sam> well even at normal it looks better
15:53:24  <V453000> xd
15:53:35  <V453000> well unless you disable 32bpp blitter you cant be saved
15:53:38  <V453000> x1 aint enuf
15:54:08  <coopserver> <V453000> I play at x1 90% of the time too
15:54:15  <coopserver> <V453000> 10% of the time I observe shit
15:54:32  <coopserver> <Vinnie> x190%?
15:56:01  <Hazzard> turn openttd to fps plz 1000% zoom
15:57:28  <coopserver> <Vinnie> yeah you'll go 360 no scope  those newb trains and you will violate there moms aswell
15:57:50  <Hazzard> hell ye
15:58:27  <coopserver> <Vinnie> nothing is as sexy as one of thos mom trains with her curves and fat caboose she is carrying
16:00:07  <coopserver> <StarLite> Im still playing with the original gfx
16:00:14  <coopserver> *** StarLite has joined company #1
16:01:14  <coopserver> *** sam has left the game (general timeout)
16:01:34  <sam_> !password
16:01:34  <coopserver> sam_: retire
16:01:42  <coopserver> *** Game paused (connecting clients)
16:01:50  <coopserver> *** sam has joined
16:01:51  <coopserver> *** Game unpaused (connecting clients)
16:02:38  <Hazzard> cya guys
16:02:46  <coopserver> <StarLite> cya
16:02:49  <coopserver> <sam> cu
16:02:51  *** Hazzard has quit IRC
16:02:53  <coopserver> <Vinnie> bb
16:03:14  <coopserver> <sam> hm? why removing MSH02?
16:03:32  <coopserver> <Vinnie> because it will be a clusterfuck of MSH there
16:03:34  <Sylf> !password
16:03:34  <coopserver> Sylf: retire
16:03:57  <coopserver> *** Game paused (connecting clients)
16:04:05  <coopserver> *** Sylf has joined
16:04:06  <coopserver> *** Game unpaused (connecting clients)
16:04:26  <coopserver> <StarLite> Eventually MSH10, 21 and 02 would have merged into 1 big MSH I guess
16:04:51  <coopserver> <Vinnie> and someone stole my food
16:07:21  <coopserver> *** Sylf has joined company #1
16:16:15  <coopserver> <sam> lol.
16:17:58  <coopserver> <Vinnie> ofcourse it doesnt work like i want to
16:18:10  <coopserver> <sam> like going to west and north?
16:19:20  <coopserver> <Sylf> there are trains trying to pick up food at const yard
16:20:58  <coopserver> <Vinnie> oh crap
16:21:05  <coopserver> <Vinnie> all my fault
16:25:44  <coopserver> *** sam has left the game (general timeout)
16:26:09  <sam_> !password
16:26:09  <coopserver> sam_: grftab
16:26:17  <coopserver> *** Game paused (connecting clients)
16:26:26  <coopserver> *** sam has joined
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16:26:51  <coopserver> <Vinnie> jackpot
16:31:35  <coopserver> *** Sylf has left the game (Leaving)
16:31:49  <Sylf> !password
16:31:49  <coopserver> Sylf: revert
16:31:55  <coopserver> *** Game paused (connecting clients)
16:32:00  <coopserver> *** Sylf has joined
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16:33:25  <coopserver> <Vinnie> oh food issue
16:33:36  <coopserver> <sam> what's the cause?
16:33:47  <coopserver> <sam> what is the issue  actually...
16:33:55  <coopserver> <Vinnie> 4/5th or so needs to be send to a port
16:34:21  <coopserver> <Sylf> I'll build 5X soon
16:34:26  <coopserver> <Vinnie> oke
16:34:44  <coopserver> <Sylf> planning on building a town and 5X at the same time
16:34:51  <coopserver> <Sylf> town for 1C
16:35:11  <coopserver> <StarLite> Vitajolki is 1C
16:35:17  <coopserver> <Vinnie> ill look for some skills then
16:37:00  <coopserver> <Sylf> some of these MSHs should be converted/consolidated to BBHs
16:41:45  <Sylf> !rcon set fund_buildings 1
16:42:08  <coopserver> <Vinnie> StarLite: your stone YETI malmi
16:42:25  <coopserver> <StarLite> I see, thanks for warning
16:42:43  <coopserver> <StarLite> woops
16:46:09  <coopserver> <Sylf> hmm
16:46:20  <coopserver> <Sylf> what's up with people's love of using ICE trains for SBahn?
16:47:11  <coopserver> <Vinnie> do you know how hard reading is?
16:47:23  <coopserver> <sam> sorry about that.
16:47:27  <coopserver> <Vinnie> :D
16:50:16  <coopserver> <Vinnie> sam: Lieska, want to fix it yourself or can i?
16:50:30  <coopserver> <sam> yes you can.
16:50:34  <coopserver> <Sylf> hm
16:50:39  <coopserver> <sam> i will fix lahti
16:50:40  <coopserver> <Sylf> there are two lieksa
16:51:03  <coopserver> <sam> theer are many duplicates...running out of dictionary?
16:51:16  <coopserver> <Sylf> no
16:51:24  <coopserver> <Sylf> town name generation doesn't work like that
16:51:32  <coopserver> <StarLite> first jams are occuring :D
16:51:41  <coopserver> <Sylf> there must be duplicate entry in the dictionary itself
16:54:22  <coopserver> <StarLite> I replaced the overflow @ 3BB, as it kept jamming over and over
16:54:37  <coopserver> <sam> thx
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16:55:13  <coopserver> <Sylf> and I fixed some more signal stuff at that overflow :P
16:55:32  <coopserver> <StarLite> what did I miss>
16:55:33  <coopserver> <StarLite> ?
16:55:38  <coopserver> <Sylf> the exit signal
16:55:41  <coopserver> <sam> the combo and teh exit
16:55:42  <coopserver> <StarLite> ah yeah
16:55:59  <coopserver> <Sylf> I have a serious dislike of the 3X overflow...
16:56:01  <coopserver> <StarLite> did I miss the combo? Im quite sure I placed that ?
16:56:14  <coopserver> <StarLite> well, I guess I misclicked :)
16:56:27  <coopserver> <Sylf> I think the combo signal was there already
16:56:44  <coopserver> <StarLite> I think I did miss the double exit one yeah
16:57:02  <coopserver> <Sylf> yeah, that's the only thing I touched
16:57:04  <coopserver> <StarLite> btw, the signal @ * there should *NOT* be a PBS signal
16:57:13  <coopserver> <StarLite> I saw that sometimes
16:57:17  <coopserver> <StarLite> but it breaks the depot
16:57:20  <coopserver> <Sylf> hm? where?
16:57:36  <coopserver> <StarLite> I placed a sign * @ 3BB pverflow
16:57:58  <coopserver> <StarLite> some people tend to place a PBS signal there, but that breaks it :)
16:58:01  <coopserver> <Sylf> ok yeah
16:58:16  <coopserver> <Sylf> the PBS I placed where you crashed the train earlier was because of the waiting bay size
16:58:24  <coopserver> <Sylf> whichever town that was
16:58:29  <coopserver> <StarLite> yeah, I fixed that bay now
16:58:35  <coopserver> <Sylf> :D
16:58:36  <coopserver> <StarLite> it was 2,5 instead of 3..
16:58:58  <coopserver> <Sylf> yop.
16:59:00  <coopserver> <StarLite> and many people are missing signals right before and after splits/joins
16:59:07  <coopserver> <StarLite> causing signal gaps
16:59:17  <coopserver> <Sylf> yop, very typical mistake
16:59:24  <coopserver> <StarLite> I have to place extra signals at almost every hub ;P
16:59:36  <coopserver> <StarLite> and also at the start/end of corners
16:59:56  <coopserver> <StarLite> (ctrl)dragging often misplaces them half a tile
17:00:02  <coopserver> <StarLite> at corners
17:02:36  <coopserver> <StarLite> wow, 3A has 6 BM trains? talking bout hijacking BM's :P
17:02:44  <coopserver> <StarLite> the rest has 1 train
17:02:53  <coopserver> <Sylf> :P
17:03:10  <coopserver> <Sylf> I'll steal some of them in the future
17:03:28  <coopserver> <StarLite> Should we balance it at the same # of trains per station, or should we look at distance etc as well?
17:03:35  <coopserver> <sam> no food and bm going to Joensuu?
17:03:55  <coopserver> <Sylf> distance and size of the town counts
17:04:10  <coopserver> <StarLite> yeh, thats what I was thining as well
17:06:31  <coopserver> <StarLite> so PAX will be a seperate network right?
17:06:43  <coopserver> <Sylf> yeah
17:06:53  <coopserver> <StarLite> ah yeah, found it in the plan
17:07:00  <coopserver> <Sylf> it's gonna be a big freaking mess :D
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17:11:04  *** dr_gonzo is now known as Guest1164
17:12:16  <coopserver> <sam> i still don't understand how the PAX going to be...so the terminus will be somewhere out of town, and use sbhan to collect the pax to there?
17:12:36  <coopserver> <StarLite> sbahn will transfer to PAX pickup station
17:12:58  <coopserver> <StarLite> and those passengers will be transported to other towns
17:13:51  <coopserver> <sam> what train should be used for sbahn? the one used in tuomela?
17:14:07  <coopserver> <StarLite> iirc the plan does't mention that
17:14:21  <coopserver> <StarLite> most pax games everyone designs their own sbahn
17:14:40  <coopserver> <Sylf> use the high capacity, slower trains
17:15:07  <coopserver> <Sylf> for NUTS trains, look for vehicle class LOCAL
17:15:14  <coopserver> <StarLite> In the previous game I had great success with TL3 'The Fall' trains
17:15:28  <coopserver> <StarLite> they are lightning quick, but not that great capacity
17:15:32  <coopserver> <StarLite> still decent
17:15:49  <coopserver> <Sylf> yes, the fall is obscenely overpowered :P
17:15:53  <coopserver> <StarLite> they have the best cargo/speed @ TL3 from what I calculated
17:16:18  <coopserver> <sam> but tha's intercity class isn't it
17:16:30  <coopserver> <Sylf> it is
17:16:42  <coopserver> <StarLite> intercity yeh
17:16:52  <coopserver> <Sylf> you can use intercity, but generally they don't do the job as well as local class
17:17:18  <coopserver> <Sylf> it's still up to you though
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17:17:38  <coopserver> <StarLite> I tried to replace my the falls with quite a few other trains in the previous game and the fall still did the best as local sbahn train :o
17:17:42  <coopserver> <Sylf> we've used everything from standard metro trains to slugs to brainmelters and chameleons and...
17:17:44  <coopserver> <sam> ok. i am so not familiar with NUTS-
17:17:51  <coopserver> <StarLite> you do get a LOT of trains/hour at your transfer station tho
17:18:23  <Maraxus> !password
17:18:23  <coopserver> Maraxus: spends
17:18:26  <coopserver> <StarLite> Using trams as sbahn looks cool
17:18:34  <coopserver> <StarLite> altho i don't think it will be very effective
17:18:35  <coopserver> *** Game paused (connecting clients)
17:18:37  <coopserver> <Sylf> meh.  road vehicles.
17:18:40  <coopserver> *** Maraxus has joined
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17:26:49  *** Jam35_ is now known as Jam35
17:39:23  <coopserver> *** Vinnie has joined spectators
17:43:13  <coopserver> <Sylf> good enough.  5X ready.
17:44:38  <Djanxy> !password
17:44:38  <coopserver> Djanxy: refers
17:44:44  <coopserver> <StarLite> where does the track @  "?" go?
17:45:00  <coopserver> *** Game paused (connecting clients)
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17:45:09  <coopserver> <Sylf> future 2nd line
17:45:12  <coopserver> <StarLite> ah
17:46:08  <coopserver> <sam> jam at MSH03
17:46:09  <coopserver> <sam> or 2X...
17:46:28  <Jam35> !password dammit
17:46:39  <Jam35> !password
17:46:39  <coopserver> Jam35: hurray
17:46:41  <coopserver> <Sylf> 2X needs expansion
17:46:44  <coopserver> <StarLite> yeah, food is popular :D
17:46:45  <Jam35> !thanks
17:46:52  <coopserver> *** Game paused (connecting clients)
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17:50:03  <coopserver> <StarLite> The nice thing about YETI is that the network traffic is nicely spread :)
17:50:39  <coopserver> <Sylf> only if you make it that way ;)
17:50:52  <coopserver> <StarLite> well yeah, but for our playing style
17:52:10  <coopserver> <Sylf> jam cleared
17:53:09  <coopserver> <Sylf> Mayors, come get your food at 5X too
17:53:43  <coopserver> <sam> yes sir
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18:00:16  <coopserver> *** Maraxus has joined spectators
18:24:24  <V453000> StarLite, YETI is simply exactly what you make it to be :)
18:24:33  <V453000> you have options :)
18:24:33  <StarLite> true
18:26:11  <coopserver> *** Jam35 has left the game (general timeout)
18:32:09  <coopserver> <sam> ouch. 5X are not producing enough food
18:32:16  <coopserver> <sam> yeti starving
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18:32:37  <coopserver> <Sylf> towns servicing 1A1B1C are still small
18:32:50  <coopserver> <StarLite> Working on it :)
18:32:59  <coopserver> <Sylf> yeah i know
18:33:10  <coopserver> <Sylf> you have all 3 towns servicing them
18:34:19  <coopserver> <StarLite> Do non desert towns grow slower?
18:34:24  <coopserver> <sam> make sure those 1X towns are not fed from 5X...otherwise negative feedback
18:34:34  <coopserver> <Sylf> why?
18:34:41  <coopserver> <Sylf> sam: why?
18:34:48  <coopserver> <Sylf> they'll all work the same in the end
18:34:58  <coopserver> <Sylf> they'll all turn into positive feedback loop
18:34:59  <coopserver> <StarLite> Vitajolki grows very slowly
18:35:16  <coopserver> <StarLite> I could place more stations there, but will that help a lot?
18:35:17  <coopserver> <Sylf> StarLite: they all grow at same rate as far as i know
18:35:32  <coopserver> <sam> well if those are fed by 2X, it will be healthier isn't it?
18:35:51  <coopserver> <Sylf> Viitajoki doesn't have enough stations for good growth
18:35:59  <coopserver> <StarLite> k, ill place more then
18:50:07  <coopserver> *** Vinnie has joined company #1
18:53:40  <Jam35> !password
18:53:40  <coopserver> Jam35: beside
18:53:48  <coopserver> *** Game paused (connecting clients)
18:54:20  <coopserver> *** Game unpaused (connecting clients)
18:54:41  <Vinnie> Need a pause on join?
18:54:51  <coopserver> *** Game paused (connecting clients)
18:55:13  <Jam35> looks like it does already
18:55:24  <coopserver> *** Game unpaused (connecting clients)
19:01:38  <coopserver> *** Vinnie has joined spectators
19:01:58  <Jam35> !password
19:01:58  <coopserver> Jam35: frames
19:02:06  <coopserver> *** Game paused (connecting clients)
19:02:27  <coopserver> *** Jam35 has joined
19:02:28  <coopserver> *** Game unpaused (connecting clients)
19:04:18  <coopserver> *** Jam35 has joined company #1
19:05:28  <coopserver> <Jam35> who?
19:05:40  <coopserver> <Sylf> who what?
19:05:46  <coopserver> <Jam35> who wishes to merge hubs 10/21
19:06:17  <coopserver> <Sylf> that merger idea doesn't sound good
19:06:22  <coopserver> <Jam35> I guess Starlite?
19:06:45  <coopserver> <StarLite> what?
19:06:56  <coopserver> <StarLite> Im not merging anything :0
19:07:16  <coopserver> <Jam35> If someone wants to take on that task let them :P
19:07:17  *** mitooo has joined #openttdcoop
19:07:28  <mitooo> !password
19:07:28  <coopserver> mitooo: frames
19:07:34  <coopserver> *** Game paused (connecting clients)
19:07:41  <coopserver> *** Mitooo has joined
19:07:42  <coopserver> *** Game unpaused (connecting clients)
19:08:06  <coopserver> <Vinnie> merging was my idea
19:08:11  <coopserver> <Vinnie> but not today
19:08:31  <coopserver> <Mitooo> hi everyone  :)
19:08:42  <coopserver> <sam> hi
19:08:45  <coopserver> <Jam35> hello
19:09:10  <coopserver> <StarLite> There used to be 3 hubs right next to eachother, it was inevtiable 2 or 3 would merge eventually
19:15:12  <coopserver> <StarLite> some MSH's have 3 tile bridges
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19:20:09  <damalix> !password
19:20:09  <coopserver> damalix: airtid
19:20:23  <coopserver> *** Game paused (connecting clients)
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19:20:32  <damalix> hello
19:20:48  <coopserver> <StarLite> hi
19:20:51  <coopserver> <sam> hello
19:20:56  <coopserver> <Maraxus> hi
19:20:58  <coopserver> <Mitooo> hi
19:22:07  <coopserver> *** Damalix has left the game (Leaving)
19:22:25  <damalix> !password
19:22:25  <coopserver> damalix: airtid
19:22:31  <coopserver> *** Game paused (connecting clients)
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19:23:08  <coopserver> <Sylf> StarLite: can I play with Malmi yeti pickup?
19:23:23  <coopserver> <StarLite> go ahead :)
19:23:28  <coopserver> <Sylf> kk
19:23:35  <coopserver> <StarLite> It needs expansion anyways :)
19:23:44  <coopserver> <Sylf> yeah, that 's where I'm headed
19:25:55  <coopserver> <StarLite> Yeah!
19:26:01  <coopserver> <Damalix> lol
19:26:04  <coopserver> <StarLite> We got a susidy!
19:28:31  <coopserver> <StarLite> Im adding prios to the MSH's
19:28:42  <coopserver> <Sylf> kk
19:28:46  <coopserver> <StarLite> cus they are causing small holdups on the ML
19:29:32  <coopserver> <StarLite> Im not touching the BBH's
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19:34:26  <coopserver> <StarLite> single bridge in the ML..
19:37:36  <coopserver> <Damalix> What else do we need to build ?
19:37:41  <coopserver> <Damalix> the pax network ?
19:37:44  <coopserver> <StarLite> Yeah
19:38:41  <coopserver> <Mitooo> and a ninth s-bahn network
19:38:58  <coopserver> <Sylf> is that up for grabs?
19:39:05  <coopserver> <Sylf> @ Rovala
19:39:19  <coopserver> <Mitooo> what do you mean?
19:39:28  <coopserver> <Sylf> are you going to build it?
19:39:41  <coopserver> <Mitooo> yup
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19:43:24  <coopserver> <Damalix> Maybe the ninth could be somewhere around imatra
19:43:27  <coopserver> <Damalix> ?
19:43:39  <coopserver> <Sylf> it needs to be at ROV
19:43:42  <coopserver> <StarLite> Dont we already have 9 cities?
19:43:53  <coopserver> <StarLite> Rov *is* the 9th
19:43:59  <coopserver> <Damalix> ok ok
19:44:04  <coopserver> <Sylf> ROV yeti network is there, but not the SBahn
19:44:24  <coopserver> <Damalix> I wrote the list nearby the plan
19:45:09  <coopserver> <Damalix> did not see ROv
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19:50:34  <coopserver> <Sylf> BBH 02 starting to jam
19:51:47  <coopserver> <StarLite> definately
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20:05:10  <coopserver> <Damalix> :)
20:05:55  <coopserver> <Vinnie> wtf
20:06:14  <coopserver> <StarLite> ?
20:06:30  <coopserver> <Vinnie> my srnw somehow got a loading order
20:06:53  <coopserver> <StarLite> lol
20:11:25  <coopserver> <sam> gotta slp. c u guys
20:11:28  <damalix> !gap
20:11:31  <damalix> @gap
20:11:31  <Webster> damalix: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
20:11:31  <coopserver> <StarLite> ya sam
20:11:32  <coopserver> *** Vinnie has joined spectators
20:11:44  <damalix> @gap 3
20:11:44  <Webster> damalix: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:12:14  <coopserver> *** sam has joined spectators
20:14:36  <coopserver> <StarLite> 2nd line has been connected all teh way up to BBH03
20:14:55  <coopserver> <StarLite> Now to fix some joins
20:16:00  <coopserver> <StarLite> drat
20:16:02  <coopserver> <Sylf> busted
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20:37:47  <coopserver> <StarLite> jam @ BBH04/MSH14
20:38:12  <coopserver> <StarLite> 1X
20:38:25  <coopserver> <Sylf> 1X is getting busy
20:38:46  <coopserver> <StarLite> And its prolly gonna become a LOT busier over time
20:39:05  <coopserver> <StarLite> That station alone will probably be getting 3 or 4 line in/out I guess
20:39:26  <coopserver> <Sylf> yup
20:53:46  <coopserver> *** Sylf has joined spectators
20:53:49  <coopserver> <Sylf> need a break
20:53:54  <coopserver> <StarLite> k :)
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20:58:02  <damalix> G'd night
20:58:10  <coopserver> <StarLite> nn dam
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21:50:36  <coopserver> <StarLite> any jams going on?
21:51:02  <coopserver> <Sylf> BBH 05 is close to jamming
21:51:03  <coopserver> <StarLite> ah yeah, MSh22
21:51:17  <coopserver> <StarLite> yeah, MSh22 is feeling that
21:51:33  <coopserver> <StarLite> BBH05 > BBH04 needs an extra line I guess
21:51:43  <coopserver> <StarLite> luckily there are no MSH's in between :P
21:52:03  <coopserver> <StarLite> and BBH05 > BBH06
21:52:05  <coopserver> <Sylf> LL_RR almost all around the map already
21:52:41  <coopserver> <StarLite> I see
21:52:48  <coopserver> <StarLite> you've been busy :)
21:53:01  <coopserver> <Sylf> not me :P
21:53:20  <coopserver> <Sylf> a lot of it is your work
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21:56:12  <coopserver> <StarLite> Time to double some more :p
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22:00:51  <coopserver> <Sylf> ah, nice jam @ 1X
22:01:38  <coopserver> <StarLite> Yeah,  the exit needs an extra track badly
22:01:59  <coopserver> <StarLite> BBH05 > MSH22 and further needs an extra one as well
22:02:14  <coopserver> <Sylf> I'm starting LL_RR between BBH2-BBH5 first
22:02:25  <coopserver> <Sylf> so that'll cover MSH 22 too
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22:18:12  <coopserver> <Sylf> 2nd south /Sylf
22:18:41  <coopserver> <Sylf> meh, fail sign
22:19:09  <coopserver> <StarLite> Don't worry, I wont tell anyone ;)
22:26:34  <coopserver> <StarLite> .
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22:41:53  <Maraxus> !password
22:41:53  <coopserver> Maraxus: bisbal
22:42:12  <coopserver> *** Game paused (connecting clients)
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22:43:37  <coopserver> <StarLite> The nighshift has arrived, Hi Moraxus ;)
22:43:48  <coopserver> <StarLite> *Maraxus
22:43:49  <coopserver> <Maraxus> hi
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23:20:22  <coopserver> <Maraxus> gn
23:20:30  <coopserver> <StarLite> nn
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23:23:49  <coopserver> <StarLite> pff, what a work was that :P
23:24:06  <coopserver> <StarLite> MSH11 > BBH02 need more track
23:24:45  <coopserver> <Sylf> there
23:24:49  <coopserver> <Sylf> LL_RR down to MSH 20
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23:40:32  <coopserver> <StarLite> I think we've gotten rid of all jams now:d
23:40:34  <coopserver> <StarLite> :DF
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23:55:47  <coopserver> <StarLite> bedtime
23:55:59  <coopserver> <StarLite> stupid game keeping me up waaaaaaay too long already :P
23:56:10  <coopserver> <Sylf> :D
23:56:33  <coopserver> <StarLite> nn
23:56:36  <coopserver> <Sylf> gn
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