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00:04:30 *** Chris has joined #openttdcoop 00:04:56 *** KWKdesign has quit IRC 00:04:58 <Chris> evning :) 00:05:02 <Chris> !help 00:05:02 <coopserver> Chris: http://wiki.openttdcoop.org/Soap 00:05:20 <coopserver> <o11c> now the hardest part of the plan: choosing a train 00:05:42 <Chris> !password 00:05:42 <coopserver> Chris: purely 00:09:13 <coopserver> *** Game paused (connecting clients) 00:09:23 <coopserver> *** Chris has joined 00:09:24 <coopserver> *** Game unpaused (connecting clients) 00:12:53 <coopserver> *** Chris has left the game (Leaving) 00:14:19 <o11c> are there any particular concerns about engines for refit? 00:18:07 <coopserver> <o11c> ugh, the clashing of default bridges + nondefault track is really ugly 00:19:03 <coopserver> <o11c> for some reason tunnels are okay though 00:20:07 <coopserver> <o11c> I feel compelled to use PURR just for that 00:24:54 <V453000> yeah that is simply because rawr doesnt define bridges yet :) 00:26:48 <V453000> !password 00:26:48 <coopserver> V453000: negate 00:27:16 <V453000> !password 00:27:16 <coopserver> V453000: brazil 00:27:22 <coopserver> *** Game paused (connecting clients) 00:27:26 <coopserver> *** V453000 has joined 00:27:27 <coopserver> *** Game unpaused (connecting clients) 00:27:28 <coopserver> <V453000> heyoo 00:29:15 <coopserver> <o11c> well, I made *a* plan 00:32:38 <coopserver> <V453000> I dont think I get it 00:33:00 <coopserver> <o11c> so there's 3 industry chains on toyland 00:33:07 <coopserver> <V453000> that I am aware of :) 00:33:33 <coopserver> <o11c> each town has the middle industry for one and the final for another 00:33:51 <coopserver> <o11c> and the primaries for the 3rd are in that general stretch, just not in town obviously 00:34:05 <coopserver> <V453000> there is no middle, towns themselves (except toy shop which has to be near towns) are the accepting destination 00:34:10 <coopserver> <V453000> but thats fine 00:34:28 <coopserver> <o11c> so you pick up primary, say batteries, generally near Tunttown 00:34:40 <coopserver> <o11c> then drop and refit near Fort Draninghall and pick up the toys 00:34:53 <coopserver> <o11c> then drop the toys in Little Winborough and refit back to batteries 00:35:00 <coopserver> <V453000> ah right, so no SLH in order to prevent trains going the loop twice 00:35:22 <coopserver> <o11c> no SLH in 1/3 00:35:28 <coopserver> <V453000> yes 00:36:19 <coopserver> <V453000> the trains could still drop their goods at sidelines which would be better, but this is a bit different 00:36:35 <coopserver> <V453000> (better = would not need the 1/3 and 2/3 mess etc.) 00:37:43 <coopserver> <V453000> btw drop-refit station is probably pointless, might be better to just leave it at one station only :) 00:37:53 <coopserver> <V453000> it doesnt really matter that the trains pass through the second set of platforms 00:38:26 <coopserver> <o11c> I guess you're right, drops don't block 00:38:36 <coopserver> <V453000> nothing blocks with refit :) 00:41:46 <coopserver> <o11c> yeah that is better 00:47:23 <coopserver> *** o11c has joined spectators 00:47:44 <coopserver> *** o11c has left the game (Leaving) 01:05:19 <coopserver> *** V453000 has left the game (Leaving) 01:05:20 <coopserver> *** Game paused (number of players) 01:22:53 <Sylf> !password 01:22:53 <coopserver> Sylf: consts 01:24:21 <coopserver> *** Game still paused (connecting clients, number of players) 01:24:27 <coopserver> *** (HYKW)A has joined 01:24:28 <coopserver> *** Game still paused (number of players) 01:27:55 <coopserver> *** (HYKW)A has joined company #1 01:27:56 <coopserver> *** Game unpaused (number of players) 01:46:46 <coopserver> *** (HYKW)A has left the game (Leaving) 01:46:47 <coopserver> *** Game paused (number of players) 02:03:58 *** KWKdesign has joined #openttdcoop 04:28:55 *** LadyHawk has quit IRC 04:31:19 *** LadyHawk has joined #openttdcoop 05:48:16 *** LSky` has joined #openttdcoop 06:11:02 *** Djanxy has joined #openttdcoop 06:44:04 *** Djanxy has quit IRC 07:04:39 <V453000> HYKWA 08:04:04 *** fair_ has joined #openttdcoop 08:27:50 *** luaduck is now known as luaduck_zzz 09:32:19 <fair_> !password 09:32:19 <coopserver> fair_: deltay 09:32:30 <coopserver> *** Game still paused (connecting clients, number of players) 09:32:36 <coopserver> *** fair has joined 09:32:37 <coopserver> *** Game still paused (number of players) 09:55:51 *** Suicyder has joined #openttdcoop 11:29:17 *** Djanxy has joined #openttdcoop 11:54:51 *** Webster has joined #openttdcoop 11:54:51 *** ChanServ sets mode: +o Webster 11:55:35 *** Guest4464 has quit IRC 11:55:48 *** coopserver has quit IRC 11:56:00 *** coopserver has joined #openttdcoop 11:56:00 *** ChanServ sets mode: +o coopserver 11:56:10 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27122) 12:02:28 *** efess has quit IRC 12:02:52 *** efess has joined #openttdcoop 12:09:00 *** efess has quit IRC 12:09:00 *** fair_ has quit IRC 12:09:00 *** argoneus has quit 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joined #openttdcoop 14:57:21 *** liq3 has quit IRC 15:25:20 *** a_sad_dude has quit IRC 15:48:13 <raincomplex> my trains seem to be randomly going down the wrong paths 15:48:41 <raincomplex> they're not seeking depots, just going to stations completely unrelated to their orders and then turning around 15:49:01 <raincomplex> i am super confused 15:50:21 <V453000> sounds like some lost trains 15:50:28 <V453000> you probably have some missing connection somewhere 15:50:29 <V453000> most likely 15:50:55 <raincomplex> the weird part is if i stop and follow them, their route works fine 15:51:13 <raincomplex> but i go off and do something else and they start wandering 15:51:14 <raincomplex> haha 15:51:26 <raincomplex> i'll look for a bad intersection somewhere 15:54:34 <raincomplex> the only major change i made is my depots are all only on the exit side from stations 15:54:43 <raincomplex> (used to have them wherever) 15:55:07 <V453000> hm strange :) 15:55:31 <V453000> it is hard to track down just by talk, but I cant help you much more at the moment :d 15:55:34 <V453000> perhaps later :P 15:56:22 <V453000> most reliable way of finding problems though: 1. find train with issue, 2. load autosave from time -x- before that, 3. observe train 15:56:37 <V453000> if you didnt do any edits to the network, the game will calculate everything the same way :) 15:56:48 <V453000> but yeah that is quite annoying process to do 15:57:04 <V453000> I only do that if I am very desperate, hasnt happened since pro zone game 2013 :) 15:58:45 <raincomplex> haha that's okay 15:59:21 <raincomplex> one thing that just occurred to me is something i hit D to demolish while an orders list is open, perhaps that was the culprit... 15:59:26 <raincomplex> sometimes* 15:59:49 <raincomplex> since it hasn't been happening now, while i'm just observing them do their route 16:01:18 <raincomplex> is there a way to suppress the "no path found" warning for a train sitting in a queue before its station? 16:01:29 <raincomplex> without turning them all off 16:01:34 <raincomplex> or do you just ignore them 16:13:41 *** spectttr has joined #openttdcoop 16:13:47 <spectttr> !help 16:13:47 <coopserver> spectttr: http://wiki.openttdcoop.org/Soap 16:14:02 <spectttr> !password 16:14:02 <coopserver> spectttr: bucket 16:14:06 <coopserver> *** Game still paused (connecting clients, number of players) 16:14:19 <coopserver> *** Chris has joined 16:14:20 <coopserver> *** Game still paused (number of players) 16:14:32 <coopserver> <fair> hi Chris 16:14:39 <coopserver> <Chris> hi 16:17:22 <coopserver> *** Chris has left the game (Leaving) 16:22:04 *** spectttr has quit IRC 16:34:40 *** Progman has joined #openttdcoop 16:59:55 *** Webster` has joined #openttdcoop 17:00:47 *** ChanServ sets mode: +o Webster` 17:00:57 *** Webster has quit IRC 17:00:57 *** Webster` is now known as Webster 17:16:26 *** Jam35_ is now known as Jam35 17:43:38 <coopserver> *** fair has joined company #1 17:43:39 <coopserver> *** Game unpaused (number of players) 17:43:41 <coopserver> *** fair has joined spectators 17:43:42 <coopserver> *** Game paused (number of players) 17:52:20 *** Vinnie has joined #openttdcoop 17:52:24 <Vinnie> !dl win64 17:52:24 <coopserver> Vinnie: http://binaries.openttd.org/nightlies/trunk/r27122/openttd-trunk-r27122-windows-win64.zip 17:52:30 <Vinnie> !grf 17:52:30 <coopserver> Vinnie: http://wiki.openttdcoop.org/GRF 17:56:30 <Vinnie> !password 17:56:30 <coopserver> Vinnie: styles 17:56:38 <coopserver> *** Game still paused (connecting clients, number of players) 17:56:46 <coopserver> *** Vinnie has joined 17:56:47 <coopserver> *** Game still paused (number of players) 17:56:48 <coopserver> *** Game unpaused (number of players) 17:57:09 <coopserver> *** Vinnie has joined spectators 17:57:10 <coopserver> *** Game paused (number of players) 17:57:11 <coopserver> <Vinnie> hi 17:57:15 <coopserver> <fair> hi 17:58:23 <coopserver> <Vinnie> any clue how to build? 17:59:51 <coopserver> <fair> you join the company and build 17:59:58 <coopserver> <fair> according to plan 18:02:14 <coopserver> <fair> or since there is nothing built.. come up withg a diofferent plan 18:21:00 <coopserver> <Vinnie> well this is gonna be a headace 18:22:59 <coopserver> *** Vinnie has joined company #1 18:23:00 <coopserver> *** Game unpaused (number of players) 18:43:59 <coopserver> *** Vinnie has joined spectators 18:44:00 <coopserver> *** Game paused (number of players) 18:51:49 <Jam35> !pw 18:51:49 <coopserver> Jam35: unload 18:51:57 <coopserver> *** Game still paused (connecting clients, number of players) 18:52:00 <coopserver> *** Jam35 has joined 18:52:01 <coopserver> *** Game still paused (number of players) 18:52:17 <coopserver> <fair> Hello Mr. Jam35 18:52:42 <coopserver> <Jam35> evening or something :) 18:52:56 <coopserver> <fair> =) 18:54:07 <coopserver> <Vinnie> hi 18:54:20 <coopserver> <Jam35> oh so someone just said plan, go :) 18:54:23 <coopserver> <Vinnie> im here to learn 18:54:24 <coopserver> <Jam35> hi Vinnie 18:54:29 <coopserver> <Jam35> haha 18:55:02 <coopserver> <Jam35> learn 'em good :P 18:57:21 <coopserver> <Vinnie> i hope so 19:00:01 <coopserver> <Jam35> what's that 2/3 thing ? 19:00:18 <coopserver> <Jam35> in plan 19:00:20 <coopserver> <Vinnie> mainline has 3 sections 19:00:27 <coopserver> <Vinnie> so i guess 2 out of 3 sections 19:02:07 <coopserver> <Jam35> to avoid making a full loop? does it hurt that much? 19:02:35 <coopserver> <Jam35> but okay 19:03:10 <coopserver> <Vinnie> is he good player now? o11c 19:03:19 <coopserver> <Vinnie> improved i mean 19:04:05 <coopserver> <Jam35> can't remember sorry o11c :) 19:04:11 <coopserver> <Jam35> improving I'm sure :) 19:04:30 <coopserver> <Jam35> I haven't been around much 19:04:59 <coopserver> <Jam35> that NE mainline is super boring 19:05:45 <coopserver> <Vinnie> :D 19:05:49 <coopserver> <Vinnie> my addition 19:05:52 <coopserver> <Jam35> apologies to whoever 19:05:57 <coopserver> <Jam35> oh :P 19:06:17 <coopserver> *** Jam35 has joined company #1 19:06:18 <coopserver> *** Game unpaused (number of players) 19:06:35 <coopserver> <Vinnie> you want to fill it with s bends 19:07:09 <coopserver> <Jam35> no but it's almost Roman :) 19:07:25 <coopserver> <Vinnie> i like romans 19:07:35 <coopserver> <Jam35> fair enuf :) 19:08:40 <coopserver> <Jam35> I feel so much better now 19:09:39 <V453000> hihihi 19:10:04 <coopserver> <Jam35> hii 19:10:08 <coopserver> <fair> hi 19:10:51 <coopserver> <Vinnie> hello 19:12:11 <V453000> !password 19:12:11 <coopserver> V453000: slowed 19:12:17 <coopserver> *** Game paused (connecting clients) 19:12:21 <coopserver> *** V453000 has joined 19:12:22 <coopserver> *** Game unpaused (connecting clients) 19:12:26 <coopserver> <V453000> y000 19:12:29 <coopserver> <V453000> RAWR 19:12:31 <coopserver> <fair> ^^ 19:12:37 <coopserver> <fair> r u NUTS ? 19:12:41 <coopserver> <V453000> I IZ 19:12:51 <coopserver> <V453000> btw a badass plan would be to build only tunnels since bridges suck ass :P 19:13:21 <coopserver> <Jam35> underwater? 19:13:29 <coopserver> <Vinnie> channals 19:13:30 <coopserver> <V453000> T_F 19:13:36 <coopserver> <Jam35> works? 19:28:39 *** dr_gonzo has joined #openttdcoop 19:29:14 *** dr_gonzo is now known as Guest4519 19:33:29 <coopserver> *** Jam35 has joined spectators 19:41:15 <coopserver> <Vinnie> my teacher :( 19:46:32 <coopserver> <fair> yo teacher 19:49:51 <coopserver> <Vinnie> fair will you teach me how to play 19:49:53 <o11c> !password 19:49:53 <coopserver> o11c: ssdata 19:49:58 <coopserver> *** Game paused (connecting clients) 19:50:04 <coopserver> *** o11c has joined 19:50:05 <coopserver> *** Game unpaused (connecting clients) 19:50:06 <coopserver> <fair> I am even more of an beginner than you 19:50:14 <coopserver> <Vinnie> great 19:50:19 <coopserver> <fair> :P 19:50:20 <coopserver> <Vinnie> we can learn from eachother 19:50:28 <coopserver> <Vinnie> equal skill level 19:50:42 <coopserver> <fair> we aren't equal skill level :D 19:50:48 <coopserver> <Vinnie> why not 19:51:00 <coopserver> <Vinnie> i know nothing, ask anyone here 19:51:59 <coopserver> <o11c> wait did everyone just start building really? Normally there are a couple more plans and then voting ... 19:52:18 <coopserver> <Vinnie> you win, congratz 19:52:29 <coopserver> <fair> apparently everyone liked your plan :D 19:52:40 <coopserver> <fair> they were all eager to jump in and build stuff 19:52:48 <coopserver> <o11c> or got confused by the IRC /topic having the wrong stage 19:52:58 <coopserver> <o11c> (and game number) 19:53:07 <coopserver> <fair> ^^ 19:53:43 <coopserver> <Vinnie> i got an idea for a refit station that might fail big time, still try it? 19:53:55 <coopserver> *** o11c has joined company #1 19:54:05 <coopserver> <o11c> I'm gonna build the trainyard now 19:55:12 <Jam35> it doesn't say !!NETWORK PLAN!! in game if people only want to observe text :P 19:55:57 <coopserver> <Vinnie> go mayhem sign pretty mutch means go build no plan 19:56:03 <coopserver> <Vinnie> then plan emerged 19:56:06 <coopserver> <Vinnie> so follow plan 19:56:10 <coopserver> <o11c> oh 19:56:15 <Hazzard> !date 19:56:15 <coopserver> Jan 26 2112 19:56:25 <coopserver> *** V453000 has left the game (Leaving) 19:56:56 <Jam35> I tried to update gamenr 19:57:04 <Jam35> failed :) 19:57:28 *** V453000 changes topic to "Cooperative OpenTTD | PSG293 (r27122) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 19:57:34 <V453000> :) 19:58:35 <Jam35> evryone's happy now 19:58:45 <coopserver> <Vinnie> no i am not 19:58:51 <coopserver> <Vinnie> sata is over 200 days away 19:58:54 <coopserver> <Vinnie> santa 19:59:20 <V453000> XD 19:59:26 <coopserver> <Jam35> more than that if he doesn't exist 19:59:29 <V453000> nice to see you again Vinnie by the way 19:59:40 <coopserver> <Vinnie> fuck you could be right 19:59:44 <coopserver> <Vinnie> hanks V 20:00:04 <coopserver> <Vinnie> luckly we got Sinterklaas in the Netherlands 20:00:11 <coopserver> <Vinnie> i see him on TV so he is real 20:00:33 <coopserver> <fair> :D 20:03:34 <coopserver> <Vinnie> come on fair lets build 20:03:54 <coopserver> <fair> what ? 20:04:06 <coopserver> <Vinnie> a big station 20:04:08 <coopserver> <Vinnie> together 20:04:19 <coopserver> <fair> xD okay 20:04:28 <coopserver> *** Vinnie has joined company #1 20:04:41 <coopserver> <Vinnie> lets see how does refit work again 20:04:59 <coopserver> <fair> i guess sylf's station is a good example ^^ 20:05:07 <coopserver> <o11c> yeah, it definitely is 20:08:06 <coopserver> <Vinnie> ehm now the plan looks wierd 20:08:22 <coopserver> <Vinnie> candy drop is not in the candy factory location 20:08:35 <coopserver> <o11c> er, those are different things? 20:08:38 <coopserver> <Vinnie> beeing sweet factory 20:08:46 <coopserver> <Vinnie> cany i think = candyfloss 20:08:54 <coopserver> <Vinnie> goes to sweetfactory 20:09:04 <coopserver> <o11c> uh is your game not in english? 20:09:10 <coopserver> <Vinnie> it is 20:09:22 <coopserver> <Vinnie> amarican english different 20:09:24 <coopserver> <o11c> "Cotton Candy" is primary, goes to "Candy Factory" 20:09:25 <coopserver> <Vinnie> ? 20:09:34 <coopserver> <o11c> which then goes to "Candy drop" 20:09:54 <coopserver> <Vinnie> yeah let me change to amarican english 20:10:45 <coopserver> <Vinnie> sweet factory 20:10:57 <coopserver> <Vinnie> np ill get it 20:11:13 <coopserver> <Vinnie> only problem is candy drop as a MSH and the text: 20:11:31 <coopserver> <Vinnie> each town has one MSL a drop-refit-pickup 20:11:44 <coopserver> <Vinnie> where do we drop candy 20:11:59 <coopserver> <Vinnie> each town or one of the 3 major drops 20:12:35 <coopserver> <o11c> so you pick up cotton candy / candy floss somewhere near Little WInborough (but not in town) 20:12:56 <coopserver> <o11c> take it to Tonttown, drop it at the Candy/Sweet factory, refit, and pick up the Candy/Sweets 20:13:10 <coopserver> <Vinnie> yes and where drop that? 20:13:11 <coopserver> <o11c> take them to Fort Draninghall, drop there 20:13:17 <coopserver> <Vinnie> repeat? 20:13:32 <coopserver> <o11c> leave Fort Draninghall empty 20:13:34 <coopserver> <Vinnie> aka go to order 1 20:13:35 <coopserver> <o11c> oh hm 20:13:43 <coopserver> <o11c> sylf's station is nowhere near the town ... 20:13:53 <coopserver> <Vinnie> we will fix that no problem 20:15:07 <coopserver> <Vinnie> come on fair, lets build 20:16:00 <coopserver> <fair> ehm .. let me quickly read up on the chat history 20:19:44 <coopserver> <fair> its brown like chocolate 20:20:54 <coopserver> <Vinnie> are we building the drink factory? or is o11c doing that? 20:21:00 <coopserver> <o11c> I'm working on that one 20:30:10 <coopserver> <Vinnie> hmm and now 20:31:16 <coopserver> <fair> entry and exit ? 20:31:22 <coopserver> <Vinnie> fair do you know how to make am exit? 20:31:31 <coopserver> <fair> no 20:31:45 <coopserver> <Vinnie> still want to try? 20:32:45 <coopserver> <fair> i am unsure 20:33:01 <coopserver> <Vinnie> i also dont remember a good way 20:33:08 <coopserver> <fair> I will be afk for a bit in like 5 mins, but I will be back in 20 mins 20:33:13 <coopserver> <Vinnie> didnt play for to long 20:33:17 <coopserver> <Vinnie> ke 20:51:52 <coopserver> *** Jam35 has joined company #1 20:52:01 <coopserver> <o11c> okay, orders made 20:52:58 <coopserver> <Jam35> should I make the entry o11c? 20:53:03 <coopserver> <o11c> sure 21:01:04 <coopserver> <o11c> uh-oh 21:01:32 <coopserver> <o11c> "fund new industry" doesn't even allow prospecting of primaries, and we *need* more primaries 21:01:43 <coopserver> <Vinnie> enable cheats 21:02:17 <Jam35> !rcon set raw_industry_construction 21:02:18 <coopserver> Current value for 'raw_industry_construction' is: '0' (min: 0, max: 2) 21:02:21 <Jam35> !rcon set raw_industry_construction 2 21:02:27 <coopserver> <Jam35> done 21:03:06 <coopserver> <fair> i am back btw 21:03:24 <coopserver> <Vinnie> welcome back 21:03:48 <coopserver> <fair> thanks =) 21:04:28 <coopserver> <o11c> need to increas max station spread also 21:04:52 <Jam35> !rcon set station_spread 21:04:53 <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64) 21:04:58 <Jam35> !rcon set station_spread 64 21:05:05 <Jam35> also done :) 21:06:27 <coopserver> <Vinnie> wow just noticed the commercials on the fizzy drink factoy 21:06:40 <coopserver> <Vinnie> or that has always been on opengfx 21:07:49 <coopserver> <Vinnie> why make a sign !die for a bubble generator 21:08:03 <coopserver> <Vinnie> and build a factory 3 blocks from it 21:08:20 <coopserver> <o11c> it's a bad idea to have primaries near your main stations 21:08:34 <coopserver> <Vinnie> for reasons of expanding 21:08:47 <coopserver> <Vinnie> which would make the same argument for that factory 21:08:58 <coopserver> <o11c> oh, duh :( 21:09:13 <coopserver> <Vinnie> nooo 21:09:19 <coopserver> <Vinnie> not there aswell 21:09:25 <coopserver> <o11c> fine, you choose a place 21:09:33 <coopserver> <Vinnie> its to late anyway 21:09:34 <coopserver> <o11c> just make sure it's upstream so the drop station won't cover the first one I made 21:09:39 <coopserver> <o11c> it will die eventually 21:09:40 <coopserver> <fair> xD 21:09:45 <coopserver> <fair> lol poor o11c 21:10:54 <coopserver> <o11c> oh, "only one per town", I guess I really did mess up 21:11:24 <coopserver> <fair> well cheats are on,. you can use the magic bulldozer 21:11:35 <coopserver> <o11c> no they're not 21:11:42 <coopserver> <Jam35> no cheats just rcon 21:12:00 <coopserver> <fair> oh 21:12:09 <coopserver> <fair> so no magic thingie ? 21:12:19 <coopserver> <Jam35> only if someone takes it offline 21:12:28 <coopserver> <Jam35> cheats 21:12:31 <coopserver> <Jam35> then reloads 21:12:39 <coopserver> <fair> i see 21:12:52 <coopserver> <fair> well then we wait for the factory to die 21:12:56 <coopserver> <Vinnie> there 21:14:44 <coopserver> <Jam35> we might need a few extra towns 21:14:50 <coopserver> <Jam35> epecially NE area 21:15:46 <coopserver> <o11c> remember the toys/candy/drinks get dropped at the big stations, not at the sidelines 21:16:07 <coopserver> <o11c> so just need to do a little town growth over some long bridges 21:16:22 <coopserver> <Jam35> 14 of each industry is enough but not sure they will appear in any nice space 21:16:29 <coopserver> <o11c> oh, I see 21:16:37 <coopserver> <o11c> or just enable multiple industries per town 21:16:40 <coopserver> <Jam35> or even if they will appear that far away from the town 21:17:11 <coopserver> *** Vinnie has joined spectators 21:17:13 <coopserver> <Jam35> that may be problematic 21:17:27 <coopserver> <Jam35> too many 21:17:31 <coopserver> <o11c> Vinnie: did you extend the DRINK PICK ? 21:18:13 <coopserver> <Jam35> I made the merge 21:18:15 <coopserver> <Jam35> that? 21:18:35 <coopserver> <o11c> I mean for the drink factory that had to be built a long distance away 21:19:28 <coopserver> <o11c> er shit 21:25:22 <coopserver> <o11c> actually I don't think the factory I put in the wrong place will die 21:25:30 <coopserver> <o11c> because area coverage goes from extremities 21:27:09 <coopserver> <Jam35> if no trains arrive it may die in the meantime 21:28:53 <coopserver> <Jam35> can we make drink fac station in-line like the others? 21:29:01 <coopserver> <Jam35> to allow more space to exit 21:29:26 <coopserver> <o11c> I'm not the expert here :/ 21:29:30 <coopserver> <Jam35> without destroying Sundington 21:29:37 <coopserver> <Jam35> you have the plan :) 21:29:51 <coopserver> <o11c> I guess you're right 21:29:57 <coopserver> <Jam35> :. you boss :P 21:30:26 <coopserver> <Jam35> plus it's neater 21:30:31 <coopserver> <Jam35> up to you 21:30:53 <coopserver> <Jam35> you should do it though 21:30:58 <coopserver> <Jam35> call it practice :) 21:31:21 <coopserver> <o11c> hm, I don't think the tunnels/bridges stuff will work with the hill ... 21:36:14 <coopserver> <Vinnie> reversers? 21:43:41 <coopserver> <Jam35> 2 things 21:43:44 <coopserver> <Jam35> CL 21:43:56 <coopserver> <Jam35> and hm 21:43:57 <coopserver> <o11c> oh, wasn't thinking about that near the station 21:44:01 <coopserver> <o11c> also signal gap I know 21:44:12 <coopserver> <Jam35> doesn't matter too much 21:44:31 <coopserver> <Jam35> was thinking alternate lines over 2 21:44:52 <coopserver> <o11c> ? 21:44:55 <coopserver> <Jam35> gives mixing between entry/exit lines 21:45:15 <coopserver> <Jam35> so trains enter on one line 21:45:25 <coopserver> <Jam35> but could end up on other after station 21:45:37 <coopserver> <Jam35> 'balance' if you like 21:45:38 <coopserver> <o11c> MSB03B has a splitter ... 21:45:52 <coopserver> <Jam35> but still that line gets busy too 21:46:13 <coopserver> <o11c> and I thought practice was to put the balancer as late as possible 21:46:31 <coopserver> <Jam35> idk that rule 21:46:37 <coopserver> <Jam35> maybe in some cases 21:46:58 <coopserver> <Jam35> it's nice right after station too 21:53:07 <coopserver> <Jam35> I am not saying anything is right or wrong just making suggestions 21:53:30 <coopserver> <o11c> yeah, I see that 21:53:39 <coopserver> <o11c> this community is a lot nicer than some 21:54:58 <coopserver> <Jam35> personal preference or style has a big part :) 21:55:24 <coopserver> <Jam35> I like leaving TL areas for example 21:55:28 <coopserver> <Jam35> like here 21:55:49 <coopserver> <Jam35> or even after station 21:55:51 <coopserver> <o11c> okay I can do that 21:56:19 <coopserver> <Jam35> it can be a help 21:56:34 <coopserver> <Jam35> maybe not so much idk 21:56:52 <coopserver> <Jam35> but it leaves train behind to get in station 21:56:57 <coopserver> <Jam35> and so on 21:57:29 <coopserver> <fair> hmm 21:58:52 <coopserver> <Jam35> mhm? 21:59:05 <coopserver> <fair> mhm! 21:59:08 <coopserver> <Jam35> explain your hmm :) 21:59:33 <coopserver> <fair> looking at the stuff u guys built 22:00:27 <coopserver> <Jam35> we are ready to add primaries but 22:00:36 <coopserver> <Jam35> need that factory to die 22:00:41 <coopserver> <fair> and thinking about what I can build 22:00:44 <coopserver> <o11c> yeah I was thinking the same thing 22:00:45 <coopserver> <fair> yes, thats true xD 22:00:55 <coopserver> <Jam35> build SLH 22:01:22 <coopserver> <Jam35> build SLH !here 22:01:37 <coopserver> <fair> in or outwards ? 22:01:41 <coopserver> <Jam35> both 22:02:04 <coopserver> <Jam35> in is simplicity 22:02:09 <coopserver> <o11c> I was thinking the plan would be: export map now to kill factory; found a bunch more towns, fund a bunch new primaries 22:02:11 <coopserver> <Jam35> out is too really 22:02:34 <coopserver> <Jam35> hmmm! 22:02:37 <coopserver> <Jam35> sec 22:02:42 <coopserver> <fair> eh .. how do you mean ? 22:02:46 <coopserver> *** o11c has joined spectators 22:03:03 <coopserver> *** Jam35 has left the game (Leaving) 22:03:04 <coopserver> *** Game paused (number of players) 22:04:08 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Brinborough%20Transport%2C%201st%20Jun%202121.sav 22:04:08 <coopserver> Starting download... 22:04:12 <coopserver> Savegame successfully downloaded 22:04:19 <Jam35> !rcon ls 22:04:20 <coopserver> 0) .. (Parent directory) 22:04:21 <coopserver> 1) Brinborough%20Transport%2C%201st%20Jun%202121.sav 22:04:22 <coopserver> 2) PSG%20292_Final.sav 22:04:23 <coopserver> 3) Unnamed%2C%204th%20Feb%202100.sav 22:04:24 <coopserver> 4) PS_RAWR001.sav 22:04:25 <coopserver> Jam35: You have 58 more messages. Type !less to view them 22:04:28 <Jam35> !rcon load 1 22:04:29 <coopserver> Starting new game 22:04:39 <coopserver> *** fair has left the game (connection lost) 22:04:40 <coopserver> *** Vinnie has left the game (connection lost) 22:04:41 <coopserver> *** o11c has left the game (connection lost) 22:04:42 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27122) 22:04:43 <coopserver> *** Game paused (number of players) 22:04:50 <Jam35> !pw 22:04:50 <coopserver> Jam35: client 22:04:56 <coopserver> *** Game still paused (connecting clients, number of players) 22:04:59 <coopserver> *** Jam35 has joined 22:05:00 <coopserver> *** Game still paused (number of players) 22:05:07 <coopserver> *** Game still paused (connecting clients, number of players) 22:05:11 <coopserver> *** fair has joined 22:05:12 <coopserver> *** Game still paused (number of players) 22:05:17 <coopserver> <Jam35> damn forgot entry point 22:05:21 <coopserver> *** Jam35 has left the game (Leaving) 22:05:23 <coopserver> <fair> xD 22:06:13 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Brinborough%20Transport%2C%201st%20Jun%202121.sav 22:06:13 <coopserver> Starting download... 22:06:15 <coopserver> Savegame successfully downloaded 22:06:24 <Jam35> !rcon load 1 22:06:25 <coopserver> Starting new game 22:06:26 <coopserver> *** fair has left the game (connection lost) 22:06:27 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27122) 22:06:28 <coopserver> *** Game paused (number of players) 22:06:30 <Jam35> !pw 22:06:30 <coopserver> Jam35: alikes 22:06:40 <coopserver> *** Game still paused (connecting clients, number of players) 22:06:43 <coopserver> *** Jam35 has joined 22:06:44 <coopserver> *** Game still paused (number of players) 22:06:52 <coopserver> *** Jam35 has joined company #1 22:07:07 <coopserver> *** Game still paused (connecting clients, number of players) 22:07:10 <coopserver> *** fair has joined 22:07:11 <coopserver> *** Game still paused (number of players) 22:07:25 <coopserver> <fair> looks good ? 22:07:47 <coopserver> <Jam35> missed one but non-essential 22:08:29 <coopserver> <Jam35> can you join co? 22:08:45 <coopserver> *** fair has joined company #1 22:08:46 <coopserver> *** Game unpaused (number of players) 22:08:49 <coopserver> <fair> apparently 22:08:55 <coopserver> *** fair has joined spectators 22:08:56 <coopserver> *** Game paused (number of players) 22:09:10 <coopserver> <Jam35> oh :D 22:09:18 <coopserver> <Jam35> I wanted to do something :) 22:09:37 <coopserver> <fair> ah =) 22:10:10 <coopserver> *** Jam35 has left the game (Leaving) 22:10:20 *** Guest4519 has quit IRC 22:11:28 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/Brinborough%20Transport%2C%201st%20Jun%202121.sav 22:11:28 <coopserver> Starting download... 22:11:31 <coopserver> Savegame successfully downloaded 22:11:34 <Jam35> !rcon load 1 22:11:35 <coopserver> Starting new game 22:11:36 <coopserver> *** fair has left the game (connection lost) 22:11:37 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27122) 22:11:38 <coopserver> *** Game paused (number of players) 22:11:41 <Jam35> !pw 22:11:41 <coopserver> Jam35: resize 22:11:49 <coopserver> *** Game still paused (connecting clients, number of players) 22:11:53 <coopserver> *** fair has joined 22:11:54 <coopserver> *** Game still paused (number of players) 22:11:56 <coopserver> *** Game still paused (connecting clients, number of players) 22:11:59 <coopserver> *** Jam35 has joined 22:12:00 <coopserver> *** Game still paused (number of players) 22:12:05 <coopserver> <Jam35> !unpause 22:12:55 <Jam35> yeah left magic dozer on 22:13:01 <coopserver> <fair> thats good ? 22:13:11 <Jam35> no aCCIDENT 22:13:15 <Jam35> oops 22:13:29 <coopserver> <fair> :D 22:13:35 <coopserver> <fair> so you have to restart... again ? 22:13:41 <Jam35> had to reload again :) 22:13:43 <Jam35> done 22:13:52 <coopserver> <fair> =) 22:14:48 <coopserver> <Jam35> so... SLH? 22:14:53 <coopserver> *** Jam35 has joined company #1 22:14:59 *** LSky` has quit IRC 22:14:59 <coopserver> <Jam35> I help 22:15:15 <coopserver> <fair> trains will go around the entire mainline then ? 22:15:32 <coopserver> <fair> because there is no other direction ? 22:15:59 <coopserver> <Jam35> at my sign the SLH only takes candy/toy stuffs 22:16:30 <coopserver> <Jam35> so we never do an almost full loop 22:17:07 <coopserver> <fair> at your sign the slh is for the sugar primaries ? 22:17:25 <coopserver> <Jam35> It isn't a problem they will make money, that's not an issue 22:17:32 <coopserver> <Jam35> yes and whatever springs up 22:17:39 <coopserver> <fair> okay 22:18:52 <coopserver> <Jam35> if you join I will try to explain how I would approach this 22:19:03 <coopserver> *** fair has joined company #1 22:19:04 <coopserver> *** Game unpaused (number of players) 22:19:11 <coopserver> <Jam35> okay 22:19:23 <coopserver> <Jam35> a neat thing I see here 22:19:28 <coopserver> <fair> wait 22:19:38 <coopserver> <fair> let me show u 22:19:45 <coopserver> <fair> how I think 22:19:53 <coopserver> <fair> it is suposed to be approached 22:20:04 <coopserver> <Jam35> ok 22:20:17 <coopserver> <fair> like that and then just connected 22:20:49 <coopserver> <fair> or do you only want 1 slh ? 22:20:54 <coopserver> <Jam35> well the line by the lake I did not consider 22:21:04 <coopserver> <Jam35> yes just the SW side 22:21:21 <coopserver> <fair> i see 22:21:47 <coopserver> <Jam35> SLH is generally 3 way 22:22:17 <coopserver> <Jam35> we could cross over after we split the line to the sideline 22:22:32 <coopserver> <fair> yes 22:23:06 <coopserver> <Jam35> that way we are not interfering with the ML too much 22:23:22 <coopserver> <Jam35> bridges are on quiet SL and so on 22:23:48 <coopserver> <fair> true 22:23:52 <coopserver> <Jam35> so its just a case of making the split 22:25:04 <coopserver> <Jam35> we go to single line on SL 22:25:13 <coopserver> <Jam35> both ML can get there 22:25:25 <coopserver> <Jam35> easy 22:25:31 <coopserver> <fair> =) 22:25:44 <coopserver> <Jam35> single bridge only unless needed later 22:26:26 *** StarLite has quit IRC 22:26:28 <coopserver> <Jam35> and now the merge 22:26:34 <coopserver> <Jam35> so 22:26:43 <coopserver> <Jam35> the SL needs to choose from both ML 22:27:24 <coopserver> <Jam35> I make space for bridge or tunnel 22:28:02 <coopserver> <Jam35> and we want at least a TL space before the signal 22:28:08 <coopserver> <Jam35> entry signal 22:28:18 <coopserver> <Jam35> tunnel is 4 22:28:36 <coopserver> <Jam35> train fits there 22:28:43 <coopserver> <fair> yes 22:28:52 <coopserver> <Jam35> exit signal 22:29:07 <coopserver> <Jam35> the choice 22:29:15 <coopserver> <Jam35> 5 tiles again 22:30:04 <coopserver> <Jam35> ok :) 22:31:10 <coopserver> <Jam35> choice 22:31:16 <coopserver> <Jam35> now priority for ML 22:31:44 <coopserver> <Jam35> basic and short 22:31:50 <coopserver> <fair> looks like it 22:32:59 <coopserver> <Jam35> whatever :) 22:33:04 <coopserver> <Jam35> but better 22:33:08 <coopserver> <fair> =) 22:33:20 <coopserver> <Jam35> pretty much all there is to it 22:33:33 <coopserver> <Jam35> as we expand ML 22:33:41 <coopserver> <Jam35> you need to add extra choice 22:33:43 <coopserver> <Jam35> is all 22:34:38 <coopserver> <Jam35> signal gap here 22:34:42 <coopserver> <Jam35> on purpose 22:34:46 <coopserver> <fair> yes 22:34:53 <coopserver> <Jam35> you get that? 22:34:56 <coopserver> <fair> so there is only space for 1 treain 22:35:00 <coopserver> <fair> *train 22:35:01 <coopserver> <Jam35> precisely 22:35:29 <coopserver> <fair> and any following train will choose the other path 22:35:39 <coopserver> <Jam35> indeedy :) 22:35:46 <coopserver> <fair> ^^ 22:35:57 <coopserver> <Jam35> lets take a sugars 22:36:11 <coopserver> <fair> :D 22:37:19 <coopserver> <Jam35> sideline depot 22:37:42 <coopserver> <fair> so the trains don't pathfind the depot 22:38:15 <coopserver> <Jam35> well it is one way 22:38:21 <coopserver> <Jam35> injection only 22:38:33 <coopserver> <fair> yeah 22:38:39 <coopserver> <Jam35> we have depots on ML anyway 22:38:52 <coopserver> <Jam35> but yeah 22:40:27 <coopserver> <Jam35> we are go 22:40:37 <coopserver> <Jam35> just checking orders 22:41:15 <coopserver> <Jam35> we had invalid order 22:41:22 <coopserver> <Jam35> then I forgot full load 22:43:39 *** phatmatt has quit IRC 22:44:52 <coopserver> <fair> did u fix the order now ? 22:45:08 <coopserver> <Jam35> I modified the trainyard orders so that refit to primary cargo is first 22:45:29 <coopserver> <fair> ah good 22:45:30 <coopserver> <Jam35> because you can clone train in wrong refit 22:45:42 <coopserver> <Jam35> but it's first order will be to refit...# 22:45:58 *** phatmatt has joined #openttdcoop 22:46:16 *** Vinnie has quit IRC 22:46:41 <coopserver> <Jam35> i.e. it doesn't end up waiting forever at a primary because it wants to load toys or whatever 22:47:40 <coopserver> <fair> makes sense 22:54:14 <Jam35> !rcon set found_town 22:54:15 <coopserver> Current value for 'found_town' is: '0' (min: 0, max: 2) 22:54:19 <Jam35> !rcon set found_town 1 22:54:48 <coopserver> *** fair has joined spectators 22:54:49 <coopserver> *** Game paused (number of players) 22:54:55 <coopserver> <fair> oh 22:54:59 <coopserver> *** fair has joined company #1 22:55:00 <coopserver> *** Game unpaused (number of players) 22:55:37 <coopserver> <Jam35> I'm done 22:55:45 <coopserver> <Jam35> was placing some small towns 22:55:50 <coopserver> *** Jam35 has joined spectators 22:55:51 <coopserver> *** Game paused (number of players) 22:55:57 <coopserver> *** fair has joined spectators 22:55:57 <Jam35> !rcon set found_town 0 22:55:59 <coopserver> <fair> okay 22:57:48 <coopserver> <Jam35> bfn 22:57:50 <coopserver> *** Jam35 has left the game (Leaving) 22:58:27 *** Jam35 is now known as Jam35_ 23:14:38 <coopserver> *** fair has left the game (Leaving) 23:24:05 <o11c> !password 23:24:05 <coopserver> o11c: normal 23:24:08 <coopserver> *** Game still paused (connecting clients, number of players) 23:24:11 <coopserver> *** o11c has joined 23:24:12 <coopserver> *** Game still paused (number of players) 23:24:32 <o11c> Jam35_: ah right, I accidentally deleted one of the stations, that's where the invalid order came from 23:27:22 <coopserver> *** o11c has joined company #1 23:29:11 <o11c> !rcon set min_active_clients 23:29:26 <o11c> I can't even do read-only? 23:29:59 <coopserver> <o11c> odd, in-game it's 0 23:30:05 <coopserver> *** o11c has joined spectators 23:34:20 *** Progman has quit IRC 23:43:44 *** luaduck_zzz is now known as luaduck