Config
Log for #openttdcoop on 10th May 2015:
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00:04:58  *** Plonka has quit IRC
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01:30:46  *** Mark has joined #openttdcoop
01:32:39  <Mark> hello
01:32:56  <Mark> !pw
01:32:57  <coopserver> Mark: groove
01:33:09  <coopserver> *** Game still paused (connecting clients, number of players)
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01:39:53  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
01:43:35  <Mark> !players
01:43:35  <coopserver> Mark: There are currently 1 players and 0 spectators, making a total of 1 clients connected
01:43:43  <Mark> !date
01:43:44  <coopserver> Dec 31 2381
01:51:49  *** Mark has quit IRC
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04:40:09  <Mark> !pw
04:40:09  <coopserver> Mark: pushit
04:40:22  <Mark> server offline?
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05:59:39  *** ChanServ sets mode: +o Maraxus
06:00:06  <Maraxus> !info
06:00:06  <coopserver> Maraxus: None, Version: r27221, date: Dec 31 2381, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983
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06:02:31  <Maraxus> !pw
06:02:31  <coopserver> Maraxus: pushit
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06:40:36  <V453000> !pw
06:40:37  <coopserver> V453000: pushit
06:41:03  <V453000> !apconnect
06:41:04  <coopserver> Already connected!!
06:41:05  <V453000> ok
06:41:07  <V453000> :(
06:41:15  <V453000> !ip
06:41:15  <coopserver> V453000: publicserver-new.openttdcoop.org:3983
06:41:34  <V453000> hmmm
06:41:52  <V453000> Taede: it does weird things, we cant see it from the game
06:41:58  <V453000> !restart
06:41:59  <coopserver> Sorry, still processing previous rcon command
06:42:00  <V453000> ok
07:03:37  <Webster> (001) [597295695264120832] @OpenTTDNews> We are approaching the first maintenance release of the 1.5 series. Multiple crash bugs have been fixed: http://t.co/kmWksmwl0P
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08:51:04  <Taede> +!ding
08:51:06  <Taede> !ding
08:51:39  <Taede> !apdisconnect
08:52:21  <Taede> !apconnect
08:52:21  <coopserver> Connecting...
08:52:22  <coopserver> Connection failed
08:52:30  <Taede> !start
08:52:47  <coopserver> Server is starting...
08:53:49  <Taede> !apconnect
08:53:50  <coopserver> Connecting...
09:01:42  <Taede> !apconnect
09:01:42  <coopserver> Connecting...
09:01:43  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221)
09:04:24  <Taede> V453000, server should be up again
09:12:02  <Mark> did i break it?
09:13:46  <Taede> dunno who or what
09:13:56  <Taede> there wass an assertion failure somewhere
09:14:00  <Taede> making a bugreport now
09:14:11  <Taede> (openttd crashed)
09:17:25  <Mark> i was the only one connected when it crashed
09:17:31  <Mark> dont think i did anything strange though
09:17:52  <Mark> !pw
09:17:52  <coopserver> Mark: syntax
09:18:03  <coopserver> *** Game still paused (connecting clients, number of players)
09:18:22  <Taede> !revision
09:18:22  <coopserver> Taede: Game version is r27221. Use Download <os-version> to get a direct download link.
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09:19:11  <Taede> do you remember what you were doing when it happened?
09:19:32  <coopserver> <Mark> i was expanding my station...
09:19:51  <coopserver> <Mark> cant see i remember the specific action
09:19:54  <coopserver> <Mark> say
09:28:33  <coopserver> *** Mark has left the game (Leaving)
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09:29:11  *** Jam35_ is now known as Jam35
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11:36:28  *** ChanServ sets mode: +o Maraxus
11:55:52  <Maraxus> !pw
11:55:52  <coopserver> Maraxus: toffee
11:56:01  <coopserver> *** Game paused (connecting clients)
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11:56:39  <coopserver> <Maraxus> hi
11:56:45  <coopserver> <Jam35> hii
11:58:48  <coopserver> <Maraxus> not sure if I built the shifters correctly - some trains shift when they shouldn't
11:59:09  <coopserver> <Jam35> it is the same with all of them
12:00:53  <coopserver> <Jam35> It's like its 1/2 a tile off
12:01:08  <coopserver> <Jam35> testing !Here
12:01:37  <coopserver> <Jam35> idk if train length is an issue
12:01:43  <coopserver> <Jam35> because it is even number
12:04:09  <coopserver> <Maraxus> don't know - PSG 207 had TL 5 - pz2013 had TL 5 - both working fine
12:05:21  <coopserver> <Jam35> test fail
12:06:27  <coopserver> <Jam35> that should not make any difference idk
12:08:47  <coopserver> <Jam35> then I tried lengthening the prio by a tile or 2
12:08:59  <coopserver> <Jam35> still fails
12:09:55  <coopserver> <Jam35> that is really hard to understand
12:10:55  <coopserver> <Jam35> train should definitely have time to switch
12:11:05  <coopserver> <Jam35> where is it going wrong
12:14:04  <coopserver> <Maraxus> usually !here
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13:16:54  <Plonka> !pw
13:16:54  <coopserver> Plonka: friend
13:17:02  <coopserver> *** Game paused (connecting clients)
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13:18:00  <coopserver> <plonka> well i see the shifters are still breaking :/
13:18:54  <coopserver> <Maraxus> one of the reasons why SML isn't used much
13:19:57  <coopserver> <plonka> how come u removed those shifters mar?
13:20:05  <coopserver> <plonka> weren't they needed?
13:20:16  <coopserver> <Maraxus> they were broken
13:20:31  <coopserver> <plonka> oh
13:20:35  <coopserver> <Maraxus> and it's easier to just shift along straights
13:20:48  <coopserver> <plonka> ok
13:20:53  <coopserver> <Maraxus> creates less problems
13:21:35  <coopserver> <Maraxus> see for example !here to !here2
13:22:08  <coopserver> <plonka> yeah i was looking there already :)
13:22:36  <coopserver> <Maraxus> we just need enough shifter between SLHs to fill tracks as much as possible
13:23:00  <coopserver> <Maraxus> but the damn things still breaks :(
13:23:18  <coopserver> <plonka> yeah i noticed :/
13:29:49  <coopserver> <Maraxus> anyways time for other stuff - will be back later
13:29:54  <coopserver> *** Maraxus has left the game (Leaving)
13:29:57  <coopserver> <plonka> cya
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13:52:13  <coopserver> *** Game paused (number of players)
13:59:21  <Plonka> !pw
13:59:21  <coopserver> Plonka: houses
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16:14:01  <V453000> !pw
16:14:01  <coopserver> V453000: actual
16:14:52  <V453000> !pw
16:14:52  <coopserver> V453000: actual
16:15:02  <coopserver> *** Game still paused (connecting clients, number of players)
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16:16:30  <coopserver> *** Game paused (number of players)
16:17:12  <V453000> !pw
16:17:12  <coopserver> V453000: faults
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16:53:30  <coopserver> 'V453000' reported an error and is closing its connection (general error)
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16:53:39  <V453000> sdf
16:53:42  <V453000> !pw
16:53:43  <coopserver> V453000: parser
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17:01:44  <coopserver> *** Game paused (number of players)
17:02:01  <V453000> !pw
17:02:01  <coopserver> V453000: macron
17:02:08  <coopserver> *** Game still paused (connecting clients, number of players)
17:02:19  <coopserver> *** V453000 has joined
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17:26:07  <Plonka> !pw
17:26:07  <coopserver> Plonka: recopy
17:26:15  <coopserver> *** Game paused (connecting clients)
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17:26:21  <coopserver> <V453000> hz
17:26:25  <coopserver> <V453000> hy
17:26:27  <coopserver> <plonka> hi
17:26:34  <coopserver> <V453000> how are you doin
17:26:39  <coopserver> <plonka> the shifters keep breaking :/
17:26:48  <coopserver> <plonka> yeah im doin ok
17:26:49  <coopserver> <V453000> :d
17:26:54  <coopserver> <V453000> which ones
17:26:59  <coopserver> <plonka> just been playing fallout 2
17:27:11  <coopserver> <plonka> all of them
17:27:16  <coopserver> <V453000> hm.
17:27:22  <coopserver> <V453000> how do they break?
17:27:40  <coopserver> <plonka> trains shift and get stuck
17:27:53  <coopserver> <V453000> hm
17:28:08  <coopserver> <V453000> it is possible that the failsafe is not deep enough into the prio
17:29:01  <coopserver> <plonka> well between jam,  maraxus and i
17:29:11  <coopserver> <plonka> we tried pretty much everything
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17:30:16  <coopserver> <V453000> tried something like !that
17:30:17  <coopserver> <V453000> ?
17:30:26  <coopserver> <V453000> the failsafe to be split from it
17:30:36  <coopserver> <V453000> oh
17:30:44  <coopserver> <V453000> and the failsafe signals are broken on that one
17:31:02  <coopserver> <V453000> signal needs to be there
17:31:05  <coopserver> <V453000> that is the reason
17:31:07  <coopserver> <V453000> there you go :)
17:31:09  <Maraxus> !pw
17:31:09  <coopserver> Maraxus: recopy
17:31:25  <coopserver> *** Game paused (connecting clients)
17:31:29  <coopserver> <plonka> 1 is stuck now
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17:31:47  <coopserver> <V453000> hi
17:31:52  <coopserver> <Maraxus> hi
17:32:00  <coopserver> <plonka> o/
17:32:33  <coopserver> <V453000> shifters around !that should work now
17:32:39  <coopserver> <V453000> if not, apply the same as !that :)
17:33:08  <coopserver> <V453000> the prio is probably a little short
17:33:23  <coopserver> <V453000> but not sure on that
17:34:29  <coopserver> <Maraxus> looks as if it has same length as the others
17:34:34  <coopserver> <V453000> ye
17:38:59  <Jam35> !pw
17:38:59  <coopserver> Jam35: nitype
17:39:05  <coopserver> *** Game paused (connecting clients)
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17:39:12  <coopserver> <V453000> yo
17:39:15  <coopserver> <Jam35> oy
17:39:20  <coopserver> <plonka> /wave
17:39:28  <coopserver> <Jam35> \o
17:39:50  <coopserver> <Maraxus> hi
17:39:53  <coopserver> <plonka> v thinks he's fixed the shifters
17:39:58  <coopserver> <Jam35> looking
17:40:02  <coopserver> <plonka> check !here
17:40:45  <coopserver> <Jam35> you mean !that
17:40:46  <coopserver> <Jam35> ?
17:40:56  <coopserver> <plonka> yeah sorry :)_
17:41:08  <coopserver> <Jam35> already there :)
17:41:11  <coopserver> <V453000> the main problem was the first signal I think
17:41:18  <coopserver> <V453000> the red one
17:41:32  <coopserver> <V453000> many of them were in the blue spot
17:41:55  <coopserver> <Jam35> I was playing with that
17:42:01  <coopserver> <Jam35> not there though
17:43:07  <coopserver> <Jam35> yes there actually, but anyway that is not the only change
17:44:18  <coopserver> <Jam35> I don't see how that makes a difference with the earlier connection
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17:49:32  <coopserver> <V453000> drastic difference
17:49:33  <coopserver> <plonka> nope it still can break :/
17:49:40  <coopserver> <V453000> in the blue spot failsafe is completely wrong
17:50:09  <coopserver> <V453000> 9,5 tile failsafe simply aint gonna work :)
17:50:44  <coopserver> <plonka> where do u count back from?
17:50:59  <coopserver> <V453000> green area
17:51:21  <coopserver> <V453000> simple - train needs to activate the exit signal on yellow part to get green and unlcok the failsafe
17:52:31  <coopserver> <plonka> so what did u say was wrong?
17:52:54  <coopserver> <V453000> the !entry signal must be in the red position
17:53:09  <coopserver> <plonka> aha i se
17:53:11  <coopserver> <plonka> e
17:53:27  <coopserver> <V453000> the green failsafe part must be exactly 10 tiles
17:53:50  <coopserver> <Jam35> what difference does the yellow part make?
17:53:52  <coopserver> <V453000> 10,5 probably would work as well
17:54:14  <coopserver> <V453000> gives failsafe more space
17:54:15  <coopserver> <Jam35> isn't it the same as before?
17:54:18  <coopserver> <V453000> ie
17:54:20  <coopserver> <V453000> nope
17:54:44  <coopserver> <V453000> if a train comes to the prio suddenly, it must go all the way to the end of the failsafe
17:54:47  <coopserver> <V453000> to block the shifting train
17:55:03  <coopserver> <Jam35> yes
17:55:04  <coopserver> <V453000> which is impossible if trains go the same speed now
17:55:10  <coopserver> <Jam35> yes ok
17:55:23  <coopserver> <Jam35> makes sense what I was seeing
17:55:26  <coopserver> <V453000> with the original version this space is rather short so I suppose it is possible to break there in some specific case
17:58:19  <coopserver> <V453000> time to add more purrington
18:08:47  <coopserver> <Jam35> how do those trams occupy the same space and still load
18:09:12  <coopserver> <Jam35> Meowy Purrington st. Doom: Station #276
18:11:44  <coopserver> <V453000> hax
18:11:55  <coopserver> <V453000> I dont see anything wrong
18:12:17  <coopserver> <V453000> 267 now?
18:12:27  <coopserver> <V453000> it is some wtf stacking that trams do
18:12:40  <coopserver> <V453000> I dont quite like or understand it
18:12:45  <coopserver> <Jam35> yeh
18:12:47  <coopserver> <Jam35> no
18:13:02  <coopserver> <Jam35> first time I noticed it
18:13:24  <coopserver> <V453000> idk, I havent used trams in a long time
18:27:11  <coopserver> <V453000> hmmmmm
18:27:23  <coopserver> <V453000> a balanced entrance to DOOM feeders would be a lot better
18:32:03  <coopserver> <V453000> I like how the ice is going around the hill Jam35
18:32:28  <coopserver> <Jam35> trying to hide the mess
18:33:39  <coopserver> <Jam35> it looks like a splat of rails
18:33:57  <coopserver> <V453000> looks nice enough to me
18:33:59  <coopserver> <V453000> is interesting
18:34:19  <coopserver> <Jam35> i intended more steps kind of
18:34:20  <coopserver> <V453000> you seem to even have all houses covered in catchment?
18:34:30  <coopserver> <V453000> add more :) no reason not to
18:34:36  <coopserver> <Jam35> mostly
18:35:04  <coopserver> <Jam35> it would work better very square
18:35:12  <coopserver> <V453000> mhm :)
18:35:13  <coopserver> <Jam35> purposely measured
18:35:40  <coopserver> <Jam35> I was too lazy to begin with
18:35:45  <coopserver> <Jam35> ended up too random
18:38:48  <coopserver> <V453000> DOOM entrance is serious wtf :D but I kind of love it
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18:38:58  <p3tiny> !pw
18:38:58  <coopserver> p3tiny: return
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18:39:30  <coopserver> <V453000> heyo
18:40:50  <coopserver> <Jam35> sems to work :)
18:40:53  <coopserver> <Jam35> hi
18:41:06  <coopserver> <plonka> hi p3
18:41:16  <coopserver> <V453000> yeah, I fixed stuff and now there is too many trains bu hm :D
18:41:24  <coopserver> <V453000> need moar paz
18:41:27  <coopserver> <V453000> x
18:41:51  <coopserver> <Jam35> yeah they have trouble leaving :)
18:42:22  <coopserver> <V453000> it isnt a big issue but yeah :) for now
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19:02:05  <coopserver> <V453000> MessBahn ftw
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20:00:35  <coopserver> <V453000> gnyte
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21:09:55  <__Fellini__> !pw
21:09:56  <coopserver> __Fellini__: almost
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