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00:04:58 *** Plonka has quit IRC 00:40:03 *** liq3 has joined #openttdcoop 01:30:46 *** Mark has joined #openttdcoop 01:32:39 <Mark> hello 01:32:56 <Mark> !pw 01:32:57 <coopserver> Mark: groove 01:33:09 <coopserver> *** Game still paused (connecting clients, number of players) 01:33:42 <coopserver> *** Mark has joined 01:33:43 <coopserver> *** Game still paused (number of players) 01:33:44 <coopserver> *** Game unpaused (number of players) 01:39:53 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 01:43:35 <Mark> !players 01:43:35 <coopserver> Mark: There are currently 1 players and 0 spectators, making a total of 1 clients connected 01:43:43 <Mark> !date 01:43:44 <coopserver> Dec 31 2381 01:51:49 *** Mark has quit IRC 04:29:26 *** Mark has joined #openttdcoop 04:40:09 <Mark> !pw 04:40:09 <coopserver> Mark: pushit 04:40:22 <Mark> server offline? 05:59:39 *** Maraxus has joined #openttdcoop 05:59:39 *** ChanServ sets mode: +o Maraxus 06:00:06 <Maraxus> !info 06:00:06 <coopserver> Maraxus: None, Version: r27221, date: Dec 31 2381, clients connected: 1, map size: 512x512, address: publicserver-new.openttdcoop.org:3983 06:01:49 *** LSky` has joined #openttdcoop 06:02:31 <Maraxus> !pw 06:02:31 <coopserver> Maraxus: pushit 06:03:15 *** Maraxus has quit IRC 06:20:28 *** Progman has joined #openttdcoop 06:40:36 <V453000> !pw 06:40:37 <coopserver> V453000: pushit 06:41:03 <V453000> !apconnect 06:41:04 <coopserver> Already connected!! 06:41:05 <V453000> ok 06:41:07 <V453000> :( 06:41:15 <V453000> !ip 06:41:15 <coopserver> V453000: publicserver-new.openttdcoop.org:3983 06:41:34 <V453000> hmmm 06:41:52 <V453000> Taede: it does weird things, we cant see it from the game 06:41:58 <V453000> !restart 06:41:59 <coopserver> Sorry, still processing previous rcon command 06:42:00 <V453000> ok 07:03:37 <Webster> (001) [597295695264120832] @OpenTTDNews> We are approaching the first maintenance release of the 1.5 series. Multiple crash bugs have been fixed: http://t.co/kmWksmwl0P 07:45:12 *** wicope has joined #openttdcoop 08:51:04 <Taede> +!ding 08:51:06 <Taede> !ding 08:51:39 <Taede> !apdisconnect 08:52:21 <Taede> !apconnect 08:52:21 <coopserver> Connecting... 08:52:22 <coopserver> Connection failed 08:52:30 <Taede> !start 08:52:47 <coopserver> Server is starting... 08:53:49 <Taede> !apconnect 08:53:50 <coopserver> Connecting... 09:01:42 <Taede> !apconnect 09:01:42 <coopserver> Connecting... 09:01:43 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27221) 09:04:24 <Taede> V453000, server should be up again 09:12:02 <Mark> did i break it? 09:13:46 <Taede> dunno who or what 09:13:56 <Taede> there wass an assertion failure somewhere 09:14:00 <Taede> making a bugreport now 09:14:11 <Taede> (openttd crashed) 09:17:25 <Mark> i was the only one connected when it crashed 09:17:31 <Mark> dont think i did anything strange though 09:17:52 <Mark> !pw 09:17:52 <coopserver> Mark: syntax 09:18:03 <coopserver> *** Game still paused (connecting clients, number of players) 09:18:22 <Taede> !revision 09:18:22 <coopserver> Taede: Game version is r27221. Use Download <os-version> to get a direct download link. 09:18:35 <coopserver> *** Mark has joined 09:18:36 <coopserver> *** Game still paused (number of players) 09:18:37 <coopserver> *** Game unpaused (number of players) 09:19:11 <Taede> do you remember what you were doing when it happened? 09:19:32 <coopserver> <Mark> i was expanding my station... 09:19:51 <coopserver> <Mark> cant see i remember the specific action 09:19:54 <coopserver> <Mark> say 09:28:33 <coopserver> *** Mark has left the game (Leaving) 09:28:34 <coopserver> *** Game paused (number of players) 09:29:11 *** Jam35_ is now known as Jam35 09:40:28 *** Mark has quit IRC 09:51:55 *** Plonka has joined #openttdcoop 09:56:55 <coopserver> *** Game still paused (connecting clients, number of players) 09:56:59 <coopserver> *** Jam35 has joined 09:57:00 <coopserver> *** Game still paused (number of players) 11:33:54 <coopserver> *** Jam35 has joined company #1 11:33:55 <coopserver> *** Game unpaused (number of players) 11:36:28 *** Maraxus has joined #openttdcoop 11:36:28 *** ChanServ sets mode: +o Maraxus 11:55:52 <Maraxus> !pw 11:55:52 <coopserver> Maraxus: toffee 11:56:01 <coopserver> *** Game paused (connecting clients) 11:56:07 <coopserver> *** Maraxus has joined 11:56:08 <coopserver> *** Game unpaused (connecting clients) 11:56:39 <coopserver> <Maraxus> hi 11:56:45 <coopserver> <Jam35> hii 11:58:48 <coopserver> <Maraxus> not sure if I built the shifters correctly - some trains shift when they shouldn't 11:59:09 <coopserver> <Jam35> it is the same with all of them 12:00:53 <coopserver> <Jam35> It's like its 1/2 a tile off 12:01:08 <coopserver> <Jam35> testing !Here 12:01:37 <coopserver> <Jam35> idk if train length is an issue 12:01:43 <coopserver> <Jam35> because it is even number 12:04:09 <coopserver> <Maraxus> don't know - PSG 207 had TL 5 - pz2013 had TL 5 - both working fine 12:05:21 <coopserver> <Jam35> test fail 12:06:27 <coopserver> <Jam35> that should not make any difference idk 12:08:47 <coopserver> <Jam35> then I tried lengthening the prio by a tile or 2 12:08:59 <coopserver> <Jam35> still fails 12:09:55 <coopserver> <Jam35> that is really hard to understand 12:10:55 <coopserver> <Jam35> train should definitely have time to switch 12:11:05 <coopserver> <Jam35> where is it going wrong 12:14:04 <coopserver> <Maraxus> usually !here 12:32:58 *** StarLite has joined #openttdcoop 12:32:58 *** ChanServ sets mode: +o StarLite 12:35:19 *** StarLite has quit IRC 12:38:02 *** StarLite has joined #openttdcoop 12:38:02 *** ChanServ sets mode: +o StarLite 12:56:52 *** LadyHawk has quit IRC 12:59:48 *** LadyHawk has joined #openttdcoop 13:14:38 *** Progman has quit IRC 13:16:54 <Plonka> !pw 13:16:54 <coopserver> Plonka: friend 13:17:02 <coopserver> *** Game paused (connecting clients) 13:17:05 <coopserver> *** plonka has joined 13:17:06 <coopserver> *** Game unpaused (connecting clients) 13:18:00 <coopserver> <plonka> well i see the shifters are still breaking :/ 13:18:54 <coopserver> <Maraxus> one of the reasons why SML isn't used much 13:19:57 <coopserver> <plonka> how come u removed those shifters mar? 13:20:05 <coopserver> <plonka> weren't they needed? 13:20:16 <coopserver> <Maraxus> they were broken 13:20:31 <coopserver> <plonka> oh 13:20:35 <coopserver> <Maraxus> and it's easier to just shift along straights 13:20:48 <coopserver> <plonka> ok 13:20:53 <coopserver> <Maraxus> creates less problems 13:21:35 <coopserver> <Maraxus> see for example !here to !here2 13:22:08 <coopserver> <plonka> yeah i was looking there already :) 13:22:36 <coopserver> <Maraxus> we just need enough shifter between SLHs to fill tracks as much as possible 13:23:00 <coopserver> <Maraxus> but the damn things still breaks :( 13:23:18 <coopserver> <plonka> yeah i noticed :/ 13:29:49 <coopserver> <Maraxus> anyways time for other stuff - will be back later 13:29:54 <coopserver> *** Maraxus has left the game (Leaving) 13:29:57 <coopserver> <plonka> cya 13:31:05 *** Maraxus has quit IRC 13:41:08 <coopserver> *** Jam35 has joined spectators 13:48:24 <coopserver> *** Jam35 has joined company #1 13:48:41 <coopserver> *** Jam35 has joined spectators 13:49:08 *** Suicyder has joined #openttdcoop 13:52:12 <coopserver> *** plonka has left the game (general timeout) 13:52:13 <coopserver> *** Game paused (number of players) 13:59:21 <Plonka> !pw 13:59:21 <coopserver> Plonka: houses 13:59:27 <coopserver> *** Game still paused (connecting clients, number of players) 13:59:29 <coopserver> *** plonka has joined 13:59:30 <coopserver> *** Game still paused (number of players) 13:59:31 <coopserver> *** Game unpaused (number of players) 13:59:44 <coopserver> *** plonka has joined spectators 13:59:45 <coopserver> *** Game paused (number of players) 14:22:07 *** efess has quit IRC 14:24:24 <coopserver> *** plonka has left the game (Leaving) 14:39:31 *** Max|_ has joined #openttdcoop 14:40:24 <coopserver> *** Jam35 has left the game (general timeout) 14:44:18 *** Max| has quit IRC 14:47:07 *** Suicyder has quit IRC 15:32:08 *** liq3 has quit IRC 16:01:58 *** Progman has joined #openttdcoop 16:14:01 <V453000> !pw 16:14:01 <coopserver> V453000: actual 16:14:52 <V453000> !pw 16:14:52 <coopserver> V453000: actual 16:15:02 <coopserver> *** Game still paused (connecting clients, number of players) 16:15:06 <coopserver> *** V453000 has joined 16:15:07 <coopserver> *** Game still paused (number of players) 16:15:08 <coopserver> *** Game unpaused (number of players) 16:16:29 <coopserver> *** V453000 has left the game (general timeout) 16:16:30 <coopserver> *** Game paused (number of players) 16:17:12 <V453000> !pw 16:17:12 <coopserver> V453000: faults 16:17:21 <coopserver> *** Game still paused (connecting clients, number of players) 16:17:26 <coopserver> *** V453000 has joined 16:17:27 <coopserver> *** Game still paused (number of players) 16:17:28 <coopserver> *** Game unpaused (number of players) 16:53:30 <coopserver> 'V453000' reported an error and is closing its connection (general error) 16:53:31 <coopserver> *** V453000 has left the game (Leaving) 16:53:32 <coopserver> *** Game paused (number of players) 16:53:39 <V453000> sdf 16:53:42 <V453000> !pw 16:53:43 <coopserver> V453000: parser 16:53:51 <coopserver> *** Game still paused (connecting clients, number of players) 16:53:56 <coopserver> *** V453000 has joined 16:53:57 <coopserver> *** Game still paused (number of players) 16:53:58 <coopserver> *** Game unpaused (number of players) 17:01:43 <coopserver> *** V453000 has left the game (general timeout) 17:01:44 <coopserver> *** Game paused (number of players) 17:02:01 <V453000> !pw 17:02:01 <coopserver> V453000: macron 17:02:08 <coopserver> *** Game still paused (connecting clients, number of players) 17:02:19 <coopserver> *** V453000 has joined 17:02:20 <coopserver> *** Game still paused (number of players) 17:02:21 <coopserver> *** Game unpaused (number of players) 17:26:07 <Plonka> !pw 17:26:07 <coopserver> Plonka: recopy 17:26:15 <coopserver> *** Game paused (connecting clients) 17:26:18 <coopserver> *** plonka has joined 17:26:19 <coopserver> *** Game unpaused (connecting clients) 17:26:21 <coopserver> <V453000> hz 17:26:25 <coopserver> <V453000> hy 17:26:27 <coopserver> <plonka> hi 17:26:34 <coopserver> <V453000> how are you doin 17:26:39 <coopserver> <plonka> the shifters keep breaking :/ 17:26:48 <coopserver> <plonka> yeah im doin ok 17:26:49 <coopserver> <V453000> :d 17:26:54 <coopserver> <V453000> which ones 17:26:59 <coopserver> <plonka> just been playing fallout 2 17:27:11 <coopserver> <plonka> all of them 17:27:16 <coopserver> <V453000> hm. 17:27:22 <coopserver> <V453000> how do they break? 17:27:40 <coopserver> <plonka> trains shift and get stuck 17:27:53 <coopserver> <V453000> hm 17:28:08 <coopserver> <V453000> it is possible that the failsafe is not deep enough into the prio 17:29:01 <coopserver> <plonka> well between jam, maraxus and i 17:29:11 <coopserver> <plonka> we tried pretty much everything 17:30:03 *** Maraxus has joined #openttdcoop 17:30:03 *** ChanServ sets mode: +o Maraxus 17:30:16 <coopserver> <V453000> tried something like !that 17:30:17 <coopserver> <V453000> ? 17:30:26 <coopserver> <V453000> the failsafe to be split from it 17:30:36 <coopserver> <V453000> oh 17:30:44 <coopserver> <V453000> and the failsafe signals are broken on that one 17:31:02 <coopserver> <V453000> signal needs to be there 17:31:05 <coopserver> <V453000> that is the reason 17:31:07 <coopserver> <V453000> there you go :) 17:31:09 <Maraxus> !pw 17:31:09 <coopserver> Maraxus: recopy 17:31:25 <coopserver> *** Game paused (connecting clients) 17:31:29 <coopserver> <plonka> 1 is stuck now 17:31:31 <coopserver> *** Maraxus has joined 17:31:32 <coopserver> *** Game unpaused (connecting clients) 17:31:47 <coopserver> <V453000> hi 17:31:52 <coopserver> <Maraxus> hi 17:32:00 <coopserver> <plonka> o/ 17:32:33 <coopserver> <V453000> shifters around !that should work now 17:32:39 <coopserver> <V453000> if not, apply the same as !that :) 17:33:08 <coopserver> <V453000> the prio is probably a little short 17:33:23 <coopserver> <V453000> but not sure on that 17:34:29 <coopserver> <Maraxus> looks as if it has same length as the others 17:34:34 <coopserver> <V453000> ye 17:38:59 <Jam35> !pw 17:38:59 <coopserver> Jam35: nitype 17:39:05 <coopserver> *** Game paused (connecting clients) 17:39:09 <coopserver> *** Jam35 has joined 17:39:10 <coopserver> *** Game unpaused (connecting clients) 17:39:12 <coopserver> <V453000> yo 17:39:15 <coopserver> <Jam35> oy 17:39:20 <coopserver> <plonka> /wave 17:39:28 <coopserver> <Jam35> \o 17:39:50 <coopserver> <Maraxus> hi 17:39:53 <coopserver> <plonka> v thinks he's fixed the shifters 17:39:58 <coopserver> <Jam35> looking 17:40:02 <coopserver> <plonka> check !here 17:40:45 <coopserver> <Jam35> you mean !that 17:40:46 <coopserver> <Jam35> ? 17:40:56 <coopserver> <plonka> yeah sorry :)_ 17:41:08 <coopserver> <Jam35> already there :) 17:41:11 <coopserver> <V453000> the main problem was the first signal I think 17:41:18 <coopserver> <V453000> the red one 17:41:32 <coopserver> <V453000> many of them were in the blue spot 17:41:55 <coopserver> <Jam35> I was playing with that 17:42:01 <coopserver> <Jam35> not there though 17:43:07 <coopserver> <Jam35> yes there actually, but anyway that is not the only change 17:44:18 <coopserver> <Jam35> I don't see how that makes a difference with the earlier connection 17:45:32 <coopserver> *** Jam35 has joined company #1 17:49:32 <coopserver> <V453000> drastic difference 17:49:33 <coopserver> <plonka> nope it still can break :/ 17:49:40 <coopserver> <V453000> in the blue spot failsafe is completely wrong 17:50:09 <coopserver> <V453000> 9,5 tile failsafe simply aint gonna work :) 17:50:44 <coopserver> <plonka> where do u count back from? 17:50:59 <coopserver> <V453000> green area 17:51:21 <coopserver> <V453000> simple - train needs to activate the exit signal on yellow part to get green and unlcok the failsafe 17:52:31 <coopserver> <plonka> so what did u say was wrong? 17:52:54 <coopserver> <V453000> the !entry signal must be in the red position 17:53:09 <coopserver> <plonka> aha i se 17:53:11 <coopserver> <plonka> e 17:53:27 <coopserver> <V453000> the green failsafe part must be exactly 10 tiles 17:53:50 <coopserver> <Jam35> what difference does the yellow part make? 17:53:52 <coopserver> <V453000> 10,5 probably would work as well 17:54:14 <coopserver> <V453000> gives failsafe more space 17:54:15 <coopserver> <Jam35> isn't it the same as before? 17:54:18 <coopserver> <V453000> ie 17:54:20 <coopserver> <V453000> nope 17:54:44 <coopserver> <V453000> if a train comes to the prio suddenly, it must go all the way to the end of the failsafe 17:54:47 <coopserver> <V453000> to block the shifting train 17:55:03 <coopserver> <Jam35> yes 17:55:04 <coopserver> <V453000> which is impossible if trains go the same speed now 17:55:10 <coopserver> <Jam35> yes ok 17:55:23 <coopserver> <Jam35> makes sense what I was seeing 17:55:26 <coopserver> <V453000> with the original version this space is rather short so I suppose it is possible to break there in some specific case 17:58:19 <coopserver> <V453000> time to add more purrington 18:08:47 <coopserver> <Jam35> how do those trams occupy the same space and still load 18:09:12 <coopserver> <Jam35> Meowy Purrington st. Doom: Station #276 18:11:44 <coopserver> <V453000> hax 18:11:55 <coopserver> <V453000> I dont see anything wrong 18:12:17 <coopserver> <V453000> 267 now? 18:12:27 <coopserver> <V453000> it is some wtf stacking that trams do 18:12:40 <coopserver> <V453000> I dont quite like or understand it 18:12:45 <coopserver> <Jam35> yeh 18:12:47 <coopserver> <Jam35> no 18:13:02 <coopserver> <Jam35> first time I noticed it 18:13:24 <coopserver> <V453000> idk, I havent used trams in a long time 18:27:11 <coopserver> <V453000> hmmmmm 18:27:23 <coopserver> <V453000> a balanced entrance to DOOM feeders would be a lot better 18:32:03 <coopserver> <V453000> I like how the ice is going around the hill Jam35 18:32:28 <coopserver> <Jam35> trying to hide the mess 18:33:39 <coopserver> <Jam35> it looks like a splat of rails 18:33:57 <coopserver> <V453000> looks nice enough to me 18:33:59 <coopserver> <V453000> is interesting 18:34:19 <coopserver> <Jam35> i intended more steps kind of 18:34:20 <coopserver> <V453000> you seem to even have all houses covered in catchment? 18:34:30 <coopserver> <V453000> add more :) no reason not to 18:34:36 <coopserver> <Jam35> mostly 18:35:04 <coopserver> <Jam35> it would work better very square 18:35:12 <coopserver> <V453000> mhm :) 18:35:13 <coopserver> <Jam35> purposely measured 18:35:40 <coopserver> <Jam35> I was too lazy to begin with 18:35:45 <coopserver> <Jam35> ended up too random 18:38:48 <coopserver> <V453000> DOOM entrance is serious wtf :D but I kind of love it 18:38:49 *** p3tiny has joined #openttdcoop 18:38:58 <p3tiny> !pw 18:38:58 <coopserver> p3tiny: return 18:39:03 <coopserver> *** Game paused (connecting clients) 18:39:16 <coopserver> *** p3tiny has joined 18:39:17 <coopserver> *** Game unpaused (connecting clients) 18:39:30 <coopserver> <V453000> heyo 18:40:50 <coopserver> <Jam35> sems to work :) 18:40:53 <coopserver> <Jam35> hi 18:41:06 <coopserver> <plonka> hi p3 18:41:16 <coopserver> <V453000> yeah, I fixed stuff and now there is too many trains bu hm :D 18:41:24 <coopserver> <V453000> need moar paz 18:41:27 <coopserver> <V453000> x 18:41:51 <coopserver> <Jam35> yeah they have trouble leaving :) 18:42:22 <coopserver> <V453000> it isnt a big issue but yeah :) for now 18:47:28 <coopserver> *** p3tiny has left the game (Leaving) 19:02:05 <coopserver> <V453000> MessBahn ftw 19:26:47 <coopserver> *** Maraxus has joined spectators 19:35:24 <coopserver> *** Maraxus has joined company #1 19:41:29 <coopserver> *** plonka has left the game (general timeout) 19:45:37 <coopserver> *** Maraxus has left the game (Leaving) 19:48:53 *** Plonka has quit IRC 19:50:12 *** Maraxus has quit IRC 19:51:53 <coopserver> *** Jam35 has joined spectators 20:00:35 <coopserver> <V453000> gnyte 20:00:36 <coopserver> *** V453000 has left the game (Leaving) 20:00:37 <coopserver> *** Game paused (number of players) 20:08:10 <coopserver> *** Jam35 has left the game (Leaving) 20:54:24 *** p3tiny has quit IRC 21:09:09 *** __Fellini__ has joined #openttdcoop 21:09:55 <__Fellini__> !pw 21:09:56 <coopserver> __Fellini__: almost 21:10:06 <coopserver> *** Game still paused (connecting clients, number of players) 21:10:13 <coopserver> *** __Fellini__ has joined 21:10:14 <coopserver> *** Game still paused (number of players) 21:12:22 <coopserver> *** __Fellini__ has joined company #1 21:12:23 <coopserver> *** Game unpaused (number of players) 21:12:53 <coopserver> *** __Fellini__ has left the game (Leaving) 21:12:54 <coopserver> *** Game paused (number of players) 21:13:01 *** __Fellini__ has quit IRC 21:17:29 *** wicope has quit IRC 21:23:45 *** StarLite has quit IRC 22:08:15 *** Progman has quit IRC 22:18:29 *** Jam35 is now known as Jam35_ 22:44:14 *** LSky` has quit IRC 23:39:17 *** liq3 has joined #openttdcoop