Config
Log for #openttdcoop on 29th August 2015:
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02:53:24  *** sim-al2 has quit IRC
03:29:51  <Sylf> !pw
03:29:51  <coopserver> Sylf: itsepc
03:30:14  <Sylf> !pw
03:30:14  <coopserver> Sylf: itsepc
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06:42:54  <__Fellini__> !pw
06:42:54  <coopserver> __Fellini__: unique
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07:10:01  <Maraxus> !pw
07:10:01  <coopserver> Maraxus: nsmenu
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07:29:45  <SteveT> !pw
07:29:45  <coopserver> SteveT: caught
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09:54:40  <Jam35> !pw
09:54:40  <coopserver> Jam35: admins
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12:18:01  <YellowMiner> !pw
12:18:01  <coopserver> YellowMiner: expose
12:18:08  *** YellowMiner is now known as Guest4003
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12:39:10  <YellowMiner> !pw
12:39:10  <coopserver> YellowMiner: sloped
12:40:56  <YellowMiner> !pw
12:40:56  <coopserver> YellowMiner: sloped
12:41:14  <YellowMiner> !pw
12:41:14  <coopserver> YellowMiner: bijker
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13:44:05  <YellowMiner> !pw
13:44:05  <coopserver> YellowMiner: object
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13:53:56  <Asgeir> !pw
13:53:56  <coopserver> Asgeir: martin
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13:55:06  <Asgeir> strange; is it my venue that has raised this timeout?
13:55:29  <YellowMiner> well no
13:55:45  <YellowMiner> my internet has been buggy lately
13:55:52  <Asgeir> :/
13:56:00  <YellowMiner> !pw
13:56:00  <coopserver> YellowMiner: placer
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14:00:43  <coopserver> <YellowMiner> timeout incoming
14:00:47  <coopserver> <Asgeir> :o
14:01:35  <coopserver> <Asgeir> uh oh
14:02:14  <coopserver> <YellowMiner> don't mind the jams
14:02:20  <coopserver> <YellowMiner> i'm upgrading some lines
14:02:28  <coopserver> <Asgeir> oh
14:02:57  <coopserver> <Asgeir> adding a third line from BBH02 to SLH05?
14:03:13  <coopserver> <YellowMiner> no, BBH4 to BBH 5
14:05:29  <coopserver> <Asgeir> “red purrs” are used to block a specific line until its completion?
14:05:58  <coopserver> <YellowMiner> it's for planning
14:06:23  <coopserver> <YellowMiner> and prios/logic sometimes
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14:18:06  *** Mothership_Q has joined #openttdcoop
14:18:24  <Mothership_Q> hey everybody
14:18:26  <Mothership_Q> !dl
14:18:26  <coopserver> Mothership_Q: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
14:18:27  <coopserver> Mothership_Q: http://www.openttd.org/en/download-trunk/r27387
14:19:58  <Mothership_Q> !pw
14:19:58  <coopserver> Mothership_Q: parent
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14:20:46  <coopserver> <YellowMiner> crap
14:21:04  <coopserver> <YellowMiner> well they're goods trains
14:21:05  <coopserver> <Mothership_Q> i didnt see anything
14:21:10  <coopserver> <YellowMiner> easy to replace
14:21:21  <coopserver> <YellowMiner> just wrecking stuff
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14:33:52  <happpy> !players
14:33:52  <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected
14:33:55  <happpy> hi
14:33:59  <coopserver> <YellowMiner> hi
14:34:09  <happpy> how  things
14:34:23  <coopserver> <YellowMiner> adding 3rd lines on a messy hub
14:34:29  <coopserver> <YellowMiner> was a bad idea
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15:03:31  <happpy> !pw
15:03:31  <coopserver> happpy: likely
15:03:47  <coopserver> *** Game paused (connecting clients)
15:03:52  <coopserver> *** happy train sport has joined
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15:06:53  <coopserver> <Mothership_Q> hey happpy
15:06:56  <coopserver> <happy train sport> hi
15:07:22  <coopserver> <happy train sport> how  things  Mothership_Q
15:08:00  <coopserver> <Mothership_Q> good, watching trains on the ML and doing physics homework :)
15:08:10  <coopserver> <happy train sport> nice
15:08:20  <coopserver> <happy train sport> i  just   waching
15:08:37  <coopserver> <happy train sport> the  trains  on this and  on the  welome  server
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15:12:08  <coopserver> <happy train sport> ther   lots  ov  wood   at   new  trenton  wood
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15:31:56  <coopserver> <YellowMiner> ok, done with a temp upgrade of BBH 4
15:32:12  <coopserver> <YellowMiner> at least it's not jammed now
15:32:21  <coopserver> <happy train sport> YellowMiner:   at  my   sing   dont  work
15:40:48  <coopserver> <happy train sport> is  the  plam  to  doo  LLLRRR
15:41:18  <coopserver> <YellowMiner> the plan is to upgrade as much as needed
15:41:37  <coopserver> <YellowMiner> so if it's not jammed, don't
15:41:54  <coopserver> <happy train sport> be cours  it  it  a  bit  slow  fom  bbh04   and  bbh  02
15:42:39  <coopserver> <YellowMiner> that's a result of my dirty upgrade of BBH4
15:42:41  <coopserver> <YellowMiner> it sucks
15:43:01  <coopserver> <happy train sport> it  just  need  a  nuver  ml  i  think
15:43:09  <coopserver> <YellowMiner> it was just to keep it running until someone does something proper
15:43:26  <coopserver> <happy train sport> heem k
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15:45:01  <YellowMiner> !pw
15:45:01  <coopserver> YellowMiner: loaded
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15:49:18  <Maraxus> !pw
15:49:18  <coopserver> Maraxus: loaded
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15:50:07  <coopserver> <happy train sport> /ol  Maraxus
15:50:10  <coopserver> <happy train sport> how  ar u
15:50:21  <coopserver> <Maraxus> hi - I'm fine, thanks
15:50:36  <coopserver> <happy train sport> nice
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15:56:51  <coopserver> <happy train sport> Maraxus:    we  need to  find  a way   to  make  it  betet  from   bbh04  to   bbh   02
15:57:50  <coopserver> <YellowMiner> I messed with BBH 4 to unjam it, but it's very dirty and still really bad
15:58:03  <coopserver> <happy train sport> yer
15:58:18  <coopserver> <happy train sport> mite   need to  redo   the   3  ml
15:58:33  <coopserver> <happy train sport> thats  the  train q  on
16:04:14  <coopserver> *** Jam35 has left the game (general timeout)
16:04:23  <coopserver> <happy train sport> i  think  to   make  that  3  ml  going  to the  bbh  02    it  has to  be remov and stat  a gen
16:05:21  <coopserver> <happy train sport> it  need a  nuver  ml  from the  split
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16:14:59  <coopserver> <happy train sport> k   we  got a train  q  going to  bbh  07    fellini
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16:24:08  <coopserver> <happy train sport> have  fun
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19:36:28  <YellowMiner_alt> !pw
19:36:28  <coopserver> YellowMiner_alt: cycles
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19:45:20  <happpy> wb
19:45:24  <YellowMiner_alt> hi
19:46:58  <YellowMiner_alt> we're at train cap again
19:47:09  <YellowMiner_alt> can't work on sidelines
19:47:21  <YellowMiner_alt> is there an admin around?
19:50:59  <happpy> hi  YellowMiner_alt
19:51:33  <coopserver> <YellowMiner> it's an alt nick for
19:51:45  <coopserver> <YellowMiner> not having to enter the password
19:51:58  <coopserver> <YellowMiner> i've no client at the moment
19:52:13  <coopserver> <YellowMiner> so i have to use the web one
19:52:24  <coopserver> <YellowMiner> and it does not remember passwords
19:53:00  <happpy> heem k
19:53:05  <Sylf> wha?
19:53:12  <Sylf> anyway.
19:53:22  <Sylf> oh, nickserv password.
19:53:27  <Sylf> anyway.  WHat's up?
19:54:02  <happpy> hi  Sylf
19:54:05  <happpy> how  things
19:54:38  <Sylf> train limits won't be raised until more ML are upgraded
19:54:59  <YellowMiner_alt> ok
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21:08:17  <Constantine> !password
21:08:17  <coopserver> Constantine: update
21:08:28  <coopserver> *** Game paused (connecting clients)
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21:08:59  <coopserver> <Player> !name Constantine
21:09:00  <coopserver> *** Player has changed his/her name to Constantine
21:09:28  <coopserver> <Constantine> What's happened since yesterday with the Town Drop
21:09:32  <coopserver> <YellowMiner> why dosen't it remembers yopur name?
21:09:37  <coopserver> <YellowMiner> redone
21:10:06  <Sylf> you have to set the name with /name or in multi-player game selection window
21:10:19  <Sylf> name set with !name command won't stick
21:10:39  <coopserver> <Constantine> Let me disconnect
21:10:42  <coopserver> *** Constantine has left the game (Leaving)
21:10:58  <Constantine> !password
21:10:58  <coopserver> Constantine: update
21:11:13  <Constantine> !password
21:11:13  <coopserver> Constantine: lparam
21:11:24  <coopserver> *** Game paused (connecting clients)
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21:11:33  <coopserver> <Constantine> Got it to work
21:12:24  <happpy> hi  Constantine
21:12:28  <happpy> how  things
21:12:29  <coopserver> <Constantine> Hi
21:13:22  <coopserver> <Constantine> Are there any advantages with block signals to PBS
21:13:52  <Sylf> better control of the train flow
21:14:09  <coopserver> <Constantine> Is it quantifiable
21:14:30  <Sylf> sure.
21:14:47  <Sylf> With PBS, you leave the path decision completely to the pathfinder
21:15:03  <Sylf> With presignals, players are in complete control
21:16:17  <coopserver> <Constantine> In openttdcoop games do you ever make really huge terminus stations
21:16:26  <coopserver> <Constantine> Like Euston Station huge
21:16:29  <coopserver> <YellowMiner> it happens
21:16:46  <Sylf> steel mill drop station?
21:16:51  <coopserver> <YellowMiner> the iron drop is decent
21:17:06  <coopserver> <Constantine> Oh, I see
21:17:07  <coopserver> <YellowMiner> trhe sawmill is bigger
21:17:26  <Sylf> saw mill has two terminus stations
21:17:55  <coopserver> <Constantine> I don't understand how terminus is less efficient than ro-ro
21:18:02  <Sylf> is it just a coincidence that I built all terminus main stations...
21:18:08  <Sylf> It's not.
21:18:22  <Sylf> terminus works just as good as ro-ro
21:18:47  <coopserver> <YellowMiner> it's just harder to make them efficient
21:19:26  <coopserver> <Constantine> Still can't believe that you sorted out the mess from SLH 03 -BBH 09
21:20:42  <coopserver> <YellowMiner> wasn't me
21:20:48  <coopserver> <Constantine> Do you ever play games where you want to have as minimal train count as possible?
21:20:54  <coopserver> <YellowMiner> never
21:21:01  <coopserver> <YellowMiner> we want maximal train count
21:21:21  <coopserver> <Constantine> How come you don't just put the train count at 5000 in advanced settings
21:21:37  <coopserver> <YellowMiner> so noobs don't spam them
21:21:42  <coopserver> <YellowMiner> and clog the network
21:21:50  <coopserver> <YellowMiner> but yeah it's a pain
21:22:18  <Sylf> !pw
21:22:18  <coopserver> Sylf: counts
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21:23:03  <coopserver> <Constantine> I thought in B2B it's network fits trains, not trains fit network
21:23:28  <coopserver> <YellowMiner> well it has never been clear how you make stuff fit
21:23:45  <coopserver> <YellowMiner> but these trains fit anything
21:23:52  <coopserver> <YellowMiner> so it dosen't mtter
21:27:07  <coopserver> <Sylf> hmmm
21:27:24  <coopserver> <Constantine> Where are you?
21:27:31  <coopserver> <Constantine> Looking over
21:27:47  <coopserver> *** Sylf has joined company #1
21:28:06  <coopserver> <Constantine> I think the 4-3 merge is crowded
21:28:28  <coopserver> <YellowMiner> it is
21:28:35  <coopserver> <YellowMiner> tried to help it
21:29:10  <coopserver> <Constantine> If you have longer platforms than trains, does the train get unloaded faster?
21:29:16  <coopserver> <YellowMiner> nah
21:29:26  <coopserver> <YellowMiner> you can just accomodate longer trains
21:31:25  <happpy> i  did   a  test     and    the  trains  dus   unload   farster
21:31:42  <coopserver> <YellowMiner> wiki check time
21:31:56  <happpy> when  u  got a  biger   station  and   smol  trains
21:31:57  <coopserver> <Constantine> Ok, have to go
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21:32:13  <coopserver> <Sylf> if platforms are shorter than trains, they unload slower.
21:32:30  <coopserver> <Sylf> But there's no bonus for extra station length
21:32:42  <happpy> k
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21:41:29  <coopserver> <YellowMiner> ok time to go.
21:41:38  <coopserver> <Sylf> see ya
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