Times are UTC Toggle Colours
01:18:17 <coopserver> *** Purion has left the game (general timeout) 01:24:16 *** sim-al2 has quit IRC 01:46:23 *** happpy has left #openttdcoop 02:40:32 *** LadyHawk has quit IRC 02:41:52 <glevans2> !pw 02:41:52 <coopserver> glevans2: closes 02:42:00 <coopserver> *** Game still paused (connecting clients, number of players) 02:42:02 <coopserver> *** glevans2 has joined 02:42:03 <coopserver> *** Game still paused (number of players) 02:47:29 <coopserver> *** glevans2 has left the game (Leaving) 03:10:08 *** liq4 has joined #openttdcoop 03:10:08 *** liq3 is now known as Guest871 03:10:08 *** liq4 is now known as liq3 03:15:22 *** Guest871 has quit IRC 04:32:47 *** Purion has quit IRC 04:40:44 *** Purion has joined #openttdcoop 05:46:51 *** Purion has quit IRC 06:00:38 *** Purion has joined #openttdcoop 06:24:42 *** Purion has quit IRC 06:32:33 *** Purion has joined #openttdcoop 06:44:21 *** LadyHawk has joined #openttdcoop 08:05:22 *** SteveT has joined #openttdcoop 08:14:27 *** Purion has quit IRC 08:19:34 *** Purion has joined #openttdcoop 08:44:16 *** liq3 is now known as Guest890 08:44:16 *** liq3 has joined #openttdcoop 08:44:42 *** Plonka has joined #openttdcoop 08:45:16 *** Plonka is now known as Guest891 08:45:28 *** Guest891 is now known as Plonka 08:46:37 <Plonka> !dl 08:46:37 <coopserver> Plonka: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 08:46:38 <coopserver> Plonka: http://www.openttd.org/en/download-trunk/r27387 08:48:08 <Plonka> !pw 08:48:08 <coopserver> Plonka: earned 08:48:18 <coopserver> *** Game still paused (connecting clients, number of players) 08:48:21 <coopserver> *** plonka has joined 08:48:22 <coopserver> *** Game still paused (number of players) 08:48:23 <coopserver> *** Game unpaused (number of players) 08:49:41 *** Guest890 has quit IRC 10:06:08 *** Purion has quit IRC 10:06:21 *** Purion has joined #openttdcoop 10:59:57 *** StarLite has joined #openttdcoop 10:59:57 *** ChanServ sets mode: +o StarLite 11:11:01 *** Purion has quit IRC 11:12:34 <coopserver> *** plonka has left the game (Leaving) 11:12:35 <coopserver> *** Game paused (number of players) 11:28:39 <V453000> hi Plonka :) 11:28:55 <Plonka> hello v o/ 11:29:12 <V453000> how u doin 11:29:25 <Plonka> yep im good thanks 11:29:34 <Plonka> how are you? 11:30:49 <V453000> amazing :) 11:31:28 <Plonka> great 11:39:24 *** Purion has joined #openttdcoop 12:33:27 *** Purion has quit IRC 13:01:04 *** Purion has joined #openttdcoop 13:03:58 *** Maraxus has joined #openttdcoop 13:03:58 *** ChanServ sets mode: +o Maraxus 13:07:54 <Maraxus> !pw 13:07:54 <coopserver> Maraxus: chance 13:08:03 <coopserver> *** Game still paused (connecting clients, number of players) 13:08:07 <coopserver> *** Maraxus has joined 13:08:08 <coopserver> *** Game still paused (number of players) 13:08:25 <V453000> nice station Maraxus :P 13:08:34 <coopserver> <Maraxus> thanks :) 13:08:57 <glevans2> Good morning all. 13:09:06 <coopserver> <Maraxus> hi 13:09:30 <V453000> geyo 13:09:32 <V453000> heyo 13:09:40 <coopserver> *** Maraxus has joined company #1 13:09:41 <coopserver> *** Game unpaused (number of players) 13:10:12 <coopserver> *** Maraxus has joined spectators 13:10:13 <coopserver> *** Game paused (number of players) 13:10:19 <glevans2> V453000: you need to get the people at your new job addicted to openttd...just saying... 13:10:37 <V453000> or people from openttd addicted to factorio :) much easier to do 13:13:02 <glevans2> !pw 13:13:02 <coopserver> glevans2: copies 13:13:08 <coopserver> *** Game still paused (connecting clients, number of players) 13:13:10 <coopserver> *** glevans2 has joined 13:13:11 <coopserver> *** Game still paused (number of players) 13:14:36 <Plonka> !pw 13:14:36 <coopserver> Plonka: probed 13:14:43 <coopserver> *** Game still paused (connecting clients, number of players) 13:14:46 <coopserver> *** plonka has joined 13:14:47 <coopserver> *** Game still paused (number of players) 13:14:48 <coopserver> *** Game unpaused (number of players) 13:14:51 <coopserver> <glevans2> I see plonka went ahead and did what I was doing in a sandbox copy for BB12. 13:15:03 <coopserver> <glevans2> bbh12 13:15:16 <coopserver> <glevans2> nice 13:15:21 <coopserver> <plonka> yeah sorry 13:15:31 <coopserver> <glevans2> 's ok 13:15:35 <coopserver> <plonka> I didn't know you workingon iy 13:16:00 <coopserver> <glevans2> I was thinking about it.. not your fault... 13:16:19 <coopserver> <glevans2> but it looks good 13:16:28 *** Hiddenfunstuff has joined #openttdcoop 13:16:50 <coopserver> <plonka> thanks :) 13:17:39 <coopserver> <glevans2> so now we just need to add in the rest of the SLH? 13:18:09 <coopserver> <plonka> yeah connect stuff to 2 existing slh 13:18:15 <coopserver> <plonka> and build more slh 13:18:23 <coopserver> <plonka> then connect stuff to those 13:21:28 <coopserver> <glevans2> I have a 98th birthday party for my grandmother, and my niece is having her baby today...looks like no openttd today... 13:21:50 <coopserver> <plonka> have fun 13:22:00 <coopserver> <glevans2> but tomorrow after work looks open right now... 13:22:23 <coopserver> <plonka> ill see you then :) 13:22:25 <coopserver> <glevans2> all right, laters... 13:22:33 <coopserver> *** glevans2 has left the game (Leaving) 13:22:35 <coopserver> <plonka> ta rar# 13:27:07 *** Purion_ has joined #openttdcoop 13:33:08 <Purion_> !pw 13:33:08 <coopserver> Purion_: writes 13:33:14 <Purion_> writes 13:33:18 <coopserver> *** Game paused (connecting clients) 13:33:22 <coopserver> *** Purion has joined 13:33:23 <coopserver> *** Game unpaused (connecting clients) 13:33:37 *** Purion has quit IRC 13:40:33 <coopserver> <plonka> wait 13:40:50 <coopserver> <Purion> The orders for the train correct? 13:41:30 <coopserver> <plonka> which one? 13:42:22 <coopserver> <Purion> Train 27 picks up fruit, brings to Maize/fruit dropoff 13:42:29 <coopserver> <Purion> but it does not completely unloads 13:42:58 <coopserver> *** Purion has left the game (general timeout) 13:43:06 <coopserver> <plonka> missing a fctory i think 13:44:22 <coopserver> <plonka> there issue fixed 13:44:48 *** [1]Mark has joined #openttdcoop 13:46:34 <coopserver> *** Maraxus has joined company #1 13:47:41 *** Purion_ has quit IRC 14:02:18 <coopserver> *** Maraxus has joined spectators 14:06:53 *** Purion has joined #openttdcoop 14:06:55 <Purion> !pw 14:06:55 <coopserver> Purion: bridge 14:07:01 <coopserver> *** Game paused (connecting clients) 14:07:07 <coopserver> *** Purion has joined 14:07:08 <coopserver> *** Game unpaused (connecting clients) 14:07:14 <coopserver> <Purion> I am back 14:07:20 <coopserver> <Purion> lost network connection for soem reason 14:07:30 <coopserver> <plonka> wb 14:07:47 <coopserver> *** Purion has left the game (general timeout) 14:12:09 <coopserver> *** Maraxus has joined company #1 14:12:14 <coopserver> *** Maraxus has joined spectators 14:27:45 <Sylf> !pw 14:27:45 <coopserver> Sylf: nicely 14:28:11 <coopserver> *** Game paused (connecting clients) 14:28:14 <coopserver> *** Sylf has joined 14:28:15 <coopserver> *** Game unpaused (connecting clients) 14:28:31 <coopserver> <plonka> hello sylf 14:28:43 <Sylf> !rcon scrollto 0x13717 14:28:47 <Sylf> ello 14:29:01 <coopserver> <Sylf> yay 14:29:05 <coopserver> <Sylf> train running phase 14:29:12 <coopserver> <plonka> :) 14:29:27 <coopserver> *** Sylf has joined company #1 14:35:04 <V453000> hy hooman 14:38:24 <coopserver> <Sylf> yo 14:43:22 *** [1]Mark has quit IRC 14:43:54 *** [1]Mark has joined #openttdcoop 14:48:27 *** Purion has quit IRC 14:49:26 <coopserver> *** Maraxus has joined company #1 14:52:47 *** Purion has joined #openttdcoop 14:55:40 <Purion> !pw 14:55:40 <coopserver> Purion: always 14:55:45 <coopserver> *** Game paused (connecting clients) 14:55:48 <coopserver> *** Purion has joined 14:55:49 <coopserver> *** Game unpaused (connecting clients) 15:12:14 *** liq3 has quit IRC 15:22:32 <coopserver> <Sylf> plonka, these trains are CL3, not CL2 15:23:05 <coopserver> <plonka> what have i done wrong? 15:23:28 <coopserver> <Sylf> I just see a few CL2 in SLH2 15:24:00 <coopserver> <plonka> ah i didn't think it mattered much on sl? 15:24:19 <coopserver> <Sylf> I saw a few on ML 15:24:37 <coopserver> <plonka> ah sorry 15:27:42 <coopserver> <Sylf> L 15:27:43 <coopserver> <Sylf> ? 15:27:56 <coopserver> <plonka> what? 15:28:03 <coopserver> <Sylf> that signal? 15:28:35 <coopserver> <plonka> ah you want more than 1 train to wait in that bay? 15:28:55 <coopserver> <Sylf> I thought it makes sense 15:29:21 <coopserver> <plonka> the way thr signals are now 2 trains can wait in that bay 15:29:30 <coopserver> <plonka> the way i did them only one could 15:29:58 <coopserver> <Sylf> yup 15:31:47 *** Mazur has joined #openttdcoop 15:31:47 *** ChanServ sets mode: +o Mazur 15:40:45 <coopserver> <plonka> who';s building near my slh02? 15:40:56 <coopserver> <Sylf> I'm at BBH12a 15:41:08 <coopserver> <Purion> I am 15:41:24 <coopserver> <plonka> purion plz don't cross ml like that 15:41:29 <coopserver> <Purion> I am building over it :) 15:41:32 <coopserver> <Purion> how comes? 15:41:38 <coopserver> <Purion> there is oil there :) 15:41:41 <coopserver> <plonka> connect those up to sylf's slh 03 15:41:43 <coopserver> <Sylf> use SLH 4 or 5 15:41:48 <coopserver> <plonka> slh04 15:41:55 <coopserver> <Purion> dough, ok 15:42:04 <coopserver> <plonka> yeah or 5 :) 15:44:06 <[1]Mark> !pw 15:44:06 <coopserver> [1]Mark: unless 15:44:20 <coopserver> *** Game paused (connecting clients) 15:44:52 <coopserver> *** Mark has joined 15:44:53 <coopserver> *** Game unpaused (connecting clients) 15:44:56 <coopserver> <Mark> hello hello 15:45:01 <coopserver> <Maraxus> hi 15:45:15 <coopserver> <plonka> hey 15:45:43 <coopserver> <Mark> oh i completely forgot i made a plan 15:46:02 <coopserver> <Sylf> :P 15:46:05 <coopserver> <Mark> nice 15:48:09 <coopserver> <Purion> Where is the depot to buy trains? 15:48:21 <coopserver> <Sylf> build one of your own 15:48:26 <coopserver> <Purion> ok 15:48:36 <coopserver> <Purion> Thanks 15:48:40 <coopserver> <Mark> make sure trains can only exit it, not enter 15:48:41 <coopserver> <plonka> np 15:48:51 <coopserver> <Purion> I didnt know if there was one for all the network 15:49:02 <coopserver> <Purion> Do we keep the depot or destroy it after buying trains? 15:49:12 <coopserver> <Sylf> whatever you wanna do 15:51:26 <coopserver> *** Maraxus has joined spectators 15:54:09 <coopserver> *** Purion has left the game (general timeout) 15:55:35 <coopserver> <Mark> why does Paarl have 9 water towers 15:55:57 <coopserver> <Sylf> it's PSG 191 all over again 15:57:25 *** Purion_ has joined #openttdcoop 15:57:26 <Purion_> !pw 15:57:26 <coopserver> Purion_: cheeks 15:57:32 <coopserver> *** Game paused (connecting clients) 15:57:37 <coopserver> *** Purion has joined 15:57:38 <coopserver> *** Game unpaused (connecting clients) 15:57:41 <coopserver> *** Mark has left the game (general timeout) 15:57:42 <coopserver> *** plonka has joined spectators 15:57:54 <coopserver> <Purion> My network connection is so buggy 16:01:10 <[1]Mark> crappy connection 16:01:21 *** [1]Mark has quit IRC 16:01:31 *** Purion has quit IRC 16:03:08 <Sylf> !rcon set multiple_industry_per_town 16:03:09 <coopserver> Current value for 'multiple_industry_per_town' is: 'on' (min: 0, max: 1) 16:03:12 <Sylf> !rcon set multiple_industry_per_town 0 16:10:42 <coopserver> <Purion> I cant believe my station works :) 16:10:54 <coopserver> <Purion> and i got to see priority work since I was tracking my train on the main line 16:11:03 <coopserver> *** plonka has joined company #1 16:11:36 <coopserver> <plonka> nice one :) 16:12:17 <coopserver> *** Sylf has left the game (Leaving) 16:22:00 <coopserver> <Purion> Any limit on how many train we put on a resource station? 16:22:07 *** Progman has joined #openttdcoop 16:32:45 <coopserver> <Purion> how many trains can be put on one resource station? 16:33:17 <Jam35> <=5000 16:33:51 <Jam35> !pw 16:33:51 <coopserver> Jam35: studio 16:34:01 <coopserver> *** Game paused (connecting clients) 16:34:03 <coopserver> *** Jam35 has joined 16:34:04 <coopserver> *** Game unpaused (connecting clients) 16:34:18 <coopserver> <Jam35> hello 16:34:21 <coopserver> *** Jam35 has joined company #1 16:34:26 <coopserver> <plonka> hey jam 16:34:32 <coopserver> <Jam35> oioi 16:35:00 <coopserver> <Jam35> Purion is it a new industry 16:35:02 <coopserver> <Jam35> ? 16:35:05 <coopserver> *** Purion has left the game (general timeout) 16:35:11 <coopserver> <Jam35> start with 3 or 4 usually 16:36:10 <Purion_> Yeah, I was connecting oil and water, and wondering how many trains to put on it 16:36:26 <Purion_> Does it matter if it is new or been on the map for awhile? 16:36:42 <Purion_> !pw 16:36:42 <coopserver> Purion_: prefix 16:36:45 <coopserver> *** Game paused (connecting clients) 16:36:49 <coopserver> *** Purion has joined 16:36:50 <coopserver> *** Game unpaused (connecting clients) 16:36:56 <coopserver> <Jam35> I normally start with 3 or 4 16:37:01 <coopserver> <Jam35> add as needed later 16:37:10 <coopserver> <Purion> Ok, Will do 16:37:19 <coopserver> <Jam35> but not flooding it because there is 1000's of stuff 16:37:32 <coopserver> <Jam35> a few 2 or 3 at a time 16:37:51 <coopserver> <Jam35> levels could change ,t hings could block etc 16:41:43 *** dsgs2d has joined #openttdcoop 16:43:33 <coopserver> <Purion> Anyone know why train 139 is stuck? 16:44:19 <coopserver> <plonka> signal missing on next platform 16:46:18 <Mazur> !pw 16:46:18 <coopserver> Mazur: airtid 16:46:26 <coopserver> *** Game paused (connecting clients) 16:46:59 <coopserver> *** Game unpaused (connecting clients) 16:47:35 <coopserver> *** Game paused (connecting clients) 16:47:37 <coopserver> *** Mazur has joined 16:47:38 <coopserver> *** Game unpaused (connecting clients) 16:47:41 <coopserver> <Mazur> Halo 16:47:48 *** dsgs2d has left #openttdcoop 16:47:50 <coopserver> <plonka> hey 16:48:29 <coopserver> *** Mazur has left the game (general timeout) 16:48:50 <coopserver> *** Game paused (connecting clients) 16:48:52 <coopserver> *** Mazur has joined 16:48:53 <coopserver> *** Game unpaused (connecting clients) 16:53:20 <coopserver> <Jam35> we have 2 BBH 12a 16:53:27 <coopserver> <Jam35> which is b ? :) 16:53:56 <coopserver> *** Maraxus has joined company #1 16:53:57 <coopserver> <Mazur> 12b or not 12b, that is the question? 16:55:22 <coopserver> <Maraxus> Mazur, please read the network plan 16:55:44 <coopserver> <Jam35> food yay 16:55:46 <coopserver> *** Jam35 has joined spectators 16:56:10 <coopserver> <Mazur> I don't see what I'm going wrong? 16:56:20 <coopserver> <plonka> no slh on out ring 16:56:25 <coopserver> <plonka> outer 16:56:42 <coopserver> <Mazur> Ah, the one line I overlooked. 16:59:49 <coopserver> *** Maraxus has joined spectators 17:00:30 <coopserver> <Jam35> Mazur how about right of Bushbuckridge for SLH? 17:00:58 <coopserver> <Jam35> I was eyeing it up anyway :) 17:09:05 <coopserver> *** Purion has left the game (general timeout) 17:14:03 *** Purion has joined #openttdcoop 17:16:00 *** Purion_ has quit IRC 17:17:36 <coopserver> <Mazur> I _always_ get fruit and rubber mixed up in this set-up. 17:17:54 <coopserver> <plonka> yep same here 17:18:11 <coopserver> <plonka> afk for food 17:18:13 <coopserver> *** plonka has joined spectators 17:18:38 <coopserver> <Mazur> Plonka: have you decided yt which BBH 12a is to be renamed 12b? 17:20:29 <coopserver> <Jam35> plan does not mention how to treat the 2 way sections 17:20:51 <coopserver> <Jam35> they are short but SLH would fit 17:21:12 <coopserver> <Jam35> but it is obviously full SLH 17:21:23 <coopserver> <Mazur> If hte plan does not proscribe it, go for it. 17:22:59 <coopserver> *** Jam35 has joined company #1 17:24:46 <Purion> !pw 17:24:46 <coopserver> Purion: attila 17:24:56 <coopserver> *** Game paused (connecting clients) 17:25:03 <coopserver> *** Purion has joined 17:25:04 <coopserver> *** Game unpaused (connecting clients) 17:26:27 <coopserver> *** Purion has joined company #1 17:28:17 <coopserver> *** Mazur has left the game (Leaving) 17:36:09 <coopserver> <plonka> im not renaming any 17:36:24 <coopserver> <plonka> i named em lkike that cos theyre far apart 17:36:37 <coopserver> <Jam35> both A ? 17:36:48 <Mazur> I renamed one a to b. 17:36:52 <coopserver> <plonka> umm 17:36:56 <coopserver> <Jam35> oh I see 17:37:06 <coopserver> <plonka> pretty sure i named one and b no? 17:37:12 <Mazur> No. 17:37:26 <coopserver> <plonka> ah ok :) 17:37:26 <Mazur> They were both 12_a_. 17:37:29 <coopserver> <plonka> my stupid 17:37:35 <coopserver> *** plonka has joined company #1 17:48:09 <Sylf> !pw 17:48:09 <coopserver> Sylf: mudule 17:48:41 <coopserver> *** Game paused (connecting clients) 17:48:45 <coopserver> *** Sylf has joined 17:48:46 <coopserver> *** Game unpaused (connecting clients) 17:48:53 <Sylf> what is this password... 17:49:22 <coopserver> <plonka> earlier i j 17:49:29 <coopserver> <plonka> i had probed 17:49:45 <coopserver> <Jam35> i think fucked got removed 17:49:56 <coopserver> <Jam35> :))) 17:50:04 <coopserver> <plonka> lol fucked was a pw? 17:50:09 <coopserver> <Jam35> yeh 17:50:22 <coopserver> <plonka> funny studd 17:50:24 <coopserver> <plonka> stuff 17:59:08 <coopserver> <Purion> Can we put passenger trains, or just cargo? 17:59:29 <coopserver> <Jam35> check plan :0 18:01:05 <coopserver> <Purion> It says heavy duty cargo, so we have cargo trains 18:01:19 <coopserver> <Purion> dont say no passenger trains, some passengers are very heavy :) 18:01:36 <coopserver> <plonka> heh i think carg o only# 18:01:40 <coopserver> <plonka> afk a while 18:01:44 <coopserver> *** plonka has joined spectators 18:01:52 <coopserver> <Jam35> would you like to be treated as cargo? :P 18:02:12 <coopserver> <Jam35> also see trainyard :) 18:02:23 <coopserver> <Jam35> there is full array of vehicles 18:02:40 <coopserver> <Purion> Where is the train yard? 18:02:48 <coopserver> <Sylf> do copy trains 18:02:51 <coopserver> <Jam35> !Trainyard 18:02:58 <coopserver> <Jam35> sign 18:03:01 <coopserver> <Sylf> copying trains should automatically group them properly 18:03:21 <coopserver> <Sylf> and do use shared orders 18:03:55 <coopserver> <Purion> I did use shared orders since I made clones 18:04:01 <coopserver> <Purion> I think that shares orders, correct? 18:04:41 <coopserver> <Sylf> KwaMhlanga oil wells weren't grouped 18:04:48 <coopserver> <Sylf> that's all I've noticed so far 18:04:59 <coopserver> <Purion> Yeah, I did not group the trains. I wil lfix it. I know which ones I placed :) 18:05:49 <coopserver> <Sylf> I'm still fixing the shared orders 18:06:05 <coopserver> <Purion> Which orders are wrong? 18:06:30 <coopserver> <Sylf> the bottom of the order list didn't say "End of Shared Orders" 18:06:43 <coopserver> <Sylf> See train 186 for example 18:06:52 <coopserver> <Sylf> and compared it to train 180 18:06:58 <Purion> how to share order? 18:07:02 <coopserver> <Sylf> (their orders) 18:07:10 <Purion> I thought if I clone a train, the orders got copied too 18:07:15 <coopserver> <Sylf> use ctrl key when you clone trains 18:07:26 <coopserver> <Sylf> the orders are copied, but not shared 18:07:28 <coopserver> <Purion> ok, will do 18:08:42 <Purion> Ok, trains all grouped, now to fix the orders. 18:08:50 <Purion> I made 3 stations, so I will check the trains on each station 18:11:19 <coopserver> *** Jam35 has joined spectators 18:11:30 <Purion> !players 18:11:30 <coopserver> Purion: There are currently 2 players and 3 spectators, making a total of 5 clients connected 18:12:14 <coopserver> <Purion> Copper ore station is backing up 18:12:33 <coopserver> <Purion> Neads some load distribtion 18:13:24 <coopserver> <Sylf> which station? 18:13:48 <coopserver> <Sylf> copper ore factory is working exactly as designed so far 18:14:00 <coopserver> <Purion> The goods pickup, the ROLO part had trains on all platforms and 4-5 trains still wiating 18:14:11 <coopserver> <Purion> I guess the station ran out of goods then got new goods 18:14:13 *** jrb0001_ has joined #openttdcoop 18:14:18 <jrb0001_> !pw 18:14:18 <coopserver> jrb0001_: within 18:14:31 <coopserver> <Sylf> it's fully balanced 18:14:32 <coopserver> *** Game paused (connecting clients) 18:14:34 <coopserver> <Purion> I should have taken a screen shot, didnt think 18:14:39 <coopserver> *** jrb0001 has joined 18:14:40 <coopserver> *** Game unpaused (connecting clients) 18:14:41 <coopserver> <Sylf> the balancer is far from platforms 18:14:44 <coopserver> <Sylf> that's all 18:17:14 <coopserver> <Purion> I took screenshot now 18:18:35 <coopserver> <Purion> its little significance, there is enough space from the hub to the station 18:31:08 <coopserver> *** plonka has joined company #1 18:33:43 <coopserver> *** Jam35 has joined company #1 18:35:06 *** lol has joined #openttdcoop 18:35:27 <lol> !pw 18:35:27 <coopserver> lol: maxtop 18:35:40 <coopserver> *** Game paused (connecting clients) 18:35:43 <coopserver> *** lol has joined 18:35:44 <coopserver> *** Game unpaused (connecting clients) 18:37:24 <coopserver> <Sylf> the world needs more corn 18:37:38 <coopserver> <lol> are people starving? 18:41:28 <coopserver> <Sylf> hrm 18:43:05 <Jam35> did anyone spawn any farms? 18:43:42 <coopserver> <Jam35> ok 18:43:45 <coopserver> <Jam35> incoming 18:44:02 <coopserver> <Jam35> or not 18:44:28 <coopserver> <Jam35> oh here we go 18:44:38 <coopserver> <lol> i hate nightlies 18:44:53 <coopserver> <Sylf> why's that? 18:44:58 <coopserver> <lol> it isn't patched 18:45:07 <coopserver> <lol> i play with the citymaniaclient at stable 18:45:28 <coopserver> <lol> and it has polyrail and places depots automatically in the right position 18:45:34 <coopserver> <lol> and lots of other stuff, very usefull 18:45:46 <coopserver> <Sylf> so patch it 18:46:01 <coopserver> <lol> i don't know how to do that 18:49:00 <coopserver> <Jam35> hello 18:49:12 <coopserver> <Jam35> Dannhauser Docks? 18:49:17 <coopserver> <Sylf> yo me 18:49:37 <coopserver> <Jam35> or me ? :) 18:49:39 <coopserver> <Sylf> feeding from Rustenburg docks 18:49:58 <coopserver> <Jam35> can I take it? 18:50:04 <coopserver> <Sylf> yup 18:50:15 <coopserver> <Jam35> nice 1 18:51:05 <coopserver> <Jam35> oh no 18:51:12 <coopserver> <Sylf> oh? 18:51:18 <coopserver> <Jam35> you made canals 18:51:33 <coopserver> <Sylf> yup 18:52:07 <coopserver> <lol> where? 18:52:14 <Jam35> !rcon set raw_industry_construction 1 18:52:43 <coopserver> <lol> i have a lost train 18:52:45 <coopserver> <Jam35> Sylf: !here 18:52:56 <coopserver> <Jam35> new farm for your feeder 18:53:00 <Jam35> !rcon set raw_industry_construction 2 18:53:09 <coopserver> <Sylf> :P 18:53:10 <coopserver> <Sylf> ok 18:54:20 <coopserver> <lol> don't we need an connection to shortcut the food factory? 18:55:13 <coopserver> <Sylf> shortcut for what? 18:55:40 <coopserver> <lol> there are oiltrains passing through maze/fruit drop 18:56:16 <coopserver> <lol> see networkplan 18:56:22 <coopserver> <lol> the signs i made 18:56:47 <coopserver> <lol> and train 319 18:57:11 <coopserver> <Sylf> the stations need more penalties 18:57:13 <coopserver> <Sylf> that's all 18:57:27 <coopserver> <lol> you see where train 319 is? 18:57:33 <coopserver> <lol> i stopped it to show you 18:57:51 <coopserver> <Sylf> Yes, I'm aware of it 18:58:03 <coopserver> <Sylf> and like I said, all we need is some more penalties 18:58:08 <coopserver> <lol> i deleted my signs in the networkplan too 18:59:07 <coopserver> <lol> if you have a oiltrain from slh 07 it will still pass that station, 18:59:46 <coopserver> <Sylf> we already have a bypass 19:00:14 <Jam35> raise yapf.rail_pbs_signal_back_penalty ? 19:00:24 <coopserver> <Sylf> we shouldn't need it 19:00:28 <coopserver> <lol> what bypass do we have? 19:00:42 <coopserver> <Sylf> !these bypass 19:01:01 <coopserver> <lol> i see 19:01:09 <coopserver> <lol> that is ok i think 19:03:56 <coopserver> <lol> when is a factory yeti size? 19:04:20 <coopserver> *** Sylf has left the game (Leaving) 19:04:52 <Jam35> when it's a rubber factory 19:05:00 <coopserver> <lol> lol 19:05:09 <coopserver> <Purion> Can we modify the main line? 19:05:23 <coopserver> <lol> is it already nessecary? 19:05:29 <coopserver> <Purion> I found a segment that can be shortened 19:05:36 <coopserver> <Purion> Around Dannhauser 19:06:10 <coopserver> <Purion> Just wanted to ask before I mess things up 19:06:15 <coopserver> <lol> i don't mind 19:06:26 <coopserver> <lol> it is coop so just sign what you did 19:07:26 <Mazur> !pw 19:07:26 <coopserver> Mazur: design 19:07:32 <coopserver> *** jrb0001 has joined company #1 19:08:06 <Mazur> !pw 19:08:06 <coopserver> Mazur: relies 19:08:17 <coopserver> *** Game paused (connecting clients) 19:08:32 <coopserver> *** Mazur has joined 19:08:33 <coopserver> *** Game unpaused (connecting clients) 19:09:38 <coopserver> *** Jam35 has joined spectators 19:10:35 <coopserver> <Purion> Who ever helped, thanks. Now the route is shorter :) 19:10:58 <coopserver> <Purion> Though my bridges are now obsolute 19:13:36 <coopserver> *** Mazur has left the game (Leaving) 19:22:50 <coopserver> <lol> still oiltrains driving through the drop 19:27:31 <coopserver> *** Maraxus has joined company #1 19:28:33 <Maraxus> !rcon set yapf.rail_station_penalty 19:28:34 <coopserver> Current value for 'yapf.rail_station_penalty' is: '1000' (min: 0, max: 1000000) 19:29:04 <Maraxus> !rcon set yapf.rail_station_penalty 5000 20:10:23 <coopserver> *** lol has left the game (Leaving) 20:10:25 *** lol has quit IRC 20:12:32 <coopserver> *** Maraxus has joined spectators 20:16:35 <coopserver> *** jrb0001 has joined spectators 20:17:56 <coopserver> *** Purion has left the game (general timeout) 20:19:35 <coopserver> *** Maraxus has left the game (Leaving) 20:22:42 *** Maraxus has quit IRC 20:25:45 <coopserver> *** Jam35 has joined company #1 20:26:48 *** StarLite has quit IRC 20:30:58 <coopserver> <plonka> whats max output with small mines? 20:31:21 <coopserver> <Jam35> is set to 300 20:31:45 <coopserver> <Jam35> parameter can be changed 20:31:48 <coopserver> <plonka> ah now u tell me :P 20:31:49 <coopserver> <Jam35> not in game 20:38:33 <coopserver> <plonka> check msh04 merger 20:38:41 <coopserver> <plonka> there;s prios but no choice 20:38:50 <coopserver> <plonka> is that correct? 20:40:15 <coopserver> <plonka> jam35 20:40:20 <coopserver> <Jam35> yeah it might be bad later 20:40:28 <coopserver> <Jam35> fix if tou like 20:41:03 <coopserver> <plonka> looks tricky :P 20:41:15 <coopserver> <Jam35> leave it til it breaks :) 20:41:23 <coopserver> <plonka> good idea :P 20:41:35 <coopserver> <Jam35> then get someone else to do it 20:41:39 <coopserver> <plonka> :D 20:48:39 *** Hiddenfunstuff has quit IRC 20:51:29 <V453000> smal mines (: 20:51:47 <coopserver> <plonka> yeah im liking them 20:52:16 <coopserver> <plonka> easier to manage stations/train numbers and can hook up more mines to a slh 20:54:42 <coopserver> *** jrb0001 has joined company #1 20:56:57 *** Purion has quit IRC 20:57:15 *** Purion has joined #openttdcoop 20:57:17 <Purion> !pw 20:57:17 <coopserver> Purion: feeder 20:57:22 <coopserver> *** Game paused (connecting clients) 20:57:33 <coopserver> *** Purion has joined 20:57:34 <coopserver> *** Game unpaused (connecting clients) 20:59:42 <coopserver> *** Purion has joined company #1 21:04:08 <coopserver> <Purion> Inner two mainline tracks seem to be more used than the outter two 21:06:00 <coopserver> <plonka> probably cos all the slh are on the inner 21:10:35 <coopserver> <Purion> Trains have to a rediculously large loop around the Maize/Food area even if they are passing thruogh 21:11:09 <coopserver> <plonka> thats one way systems for u :/ 21:11:31 <coopserver> <Purion> Why not just create a link that bypasses that whole segment 21:11:50 <coopserver> <plonka> where? 21:12:05 <coopserver> <Purion> a hub betweeen BBH12a and BBH12b that connects to mainlne after the maize/food corner 21:12:37 <coopserver> <Purion> thru trains can avoid that station area 21:12:56 <coopserver> *** jrb0001 has left the game (Leaving) 21:13:21 <coopserver> <plonka> are you saying some trains go through food station that shouldnt? 21:13:47 <coopserver> <Jam35> It doesn't matter that the return path is long, empty trains 21:14:01 <coopserver> <Purion> No, I am looking to make the network more effocient, and trains going around to the edge of the map just dont make sense if they dont need the station 21:14:08 <coopserver> <Jam35> and that would mean rebuild food station exit 21:14:20 <coopserver> <Purion> Nah. let that exit be 21:14:27 <coopserver> <plonka> jam check train 418 prders 21:14:37 *** Progman has quit IRC 21:15:16 <coopserver> <Jam35> what about it? 21:15:35 <coopserver> <plonka> looks broken 21:15:37 <coopserver> <Jam35> looks like lol has mini srnw planned 21:15:48 <coopserver> <plonka> ah 21:15:49 <coopserver> <Jam35> when there are other farms there 21:16:02 <coopserver> <plonka> trqins are turning up food drop empty 21:16:18 <coopserver> <Jam35> the logic is broken 21:16:22 <coopserver> <Jam35> orders are fine 21:16:29 <coopserver> <plonka> ok 21:16:49 <coopserver> <Jam35> oh there are two farms there 21:18:23 *** jrb0001_ has quit IRC 21:19:06 <coopserver> <plonka> purion plz don't build that 21:19:35 <coopserver> <plonka> crossing ml like that makes expansion difficult later 21:21:15 <coopserver> <Purion> ok, it was just a proposal 21:21:27 <coopserver> <plonka> what would it do 21:21:33 <coopserver> <plonka> i don't understand it 21:22:20 <coopserver> <Jam35> the long distance is fine 21:22:27 <coopserver> <Purion> ok 21:22:39 <coopserver> <Jam35> we don't woory about shortening routes for profit 21:22:54 <coopserver> <Jam35> we have billions already 21:23:00 <coopserver> <Purion> I know, I see that 21:23:41 <coopserver> <Jam35> all train groups are green in any case 21:23:49 <coopserver> <Jam35> means in profit 21:24:04 <coopserver> <Purion> yep 21:24:27 <coopserver> <Jam35> and as I said, the trains making the lomg trip are empty 21:24:59 <coopserver> <Purion> except the ones taking oil 21:25:07 <coopserver> <Jam35> oh :D 21:25:34 <coopserver> <Purion> I make the Oil corner, so I was coming up ways to drum up the business for that corner :) 21:25:43 <coopserver> <Purion> including making the tracks more direct ;) 21:27:39 <coopserver> <plonka> rightio im off to bed 21:27:44 <coopserver> <plonka> g'neet 21:27:49 <coopserver> *** plonka has left the game (Leaving) 21:27:59 <coopserver> <Jam35> cya 21:28:11 <coopserver> <Jam35> me too actually 21:28:13 <coopserver> <Jam35> bfn 21:28:17 <coopserver> *** Jam35 has left the game (Leaving) 21:28:19 <coopserver> *** Purion has left the game (Leaving) 21:28:20 <coopserver> *** Game paused (number of players) 21:32:37 *** Plonka has quit IRC 21:38:36 <Sylf> !pw 21:38:36 <coopserver> Sylf: locale 21:38:42 <coopserver> *** Game still paused (connecting clients, number of players) 21:38:46 <coopserver> *** Sylf has joined 21:38:47 <coopserver> *** Game still paused (number of players) 21:39:39 <coopserver> *** Sylf has joined company #1 21:39:40 <coopserver> *** Game unpaused (number of players) 22:05:06 <Purion> !pw 22:05:06 <coopserver> Purion: addlen 22:05:14 <coopserver> *** Game paused (connecting clients) 22:05:20 <coopserver> *** Purion has joined 22:05:21 <coopserver> *** Game unpaused (connecting clients) 22:36:08 <coopserver> *** Sylf has left the game (Leaving) 22:36:09 <coopserver> *** Game paused (number of players) 23:00:22 <coopserver> *** Purion has left the game (general timeout) 23:00:42 *** Purion_ has joined #openttdcoop 23:07:12 *** Purion has quit IRC