Config
Log for #openttdcoop on 5th October 2015:
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00:06:35  <coopserver> <Sylf> there's an easy way to fix that CL
00:06:55  <coopserver> <cha0tics> go ahead, I'm watching
00:07:27  <coopserver> <Sylf> like that
00:07:33  <coopserver> <cha0tics> cool, got it
00:11:15  <coopserver> <cha0tics> ok, just got a problem with the exits
00:11:23  <coopserver> <cha0tics> rest should be fine
00:11:26  <coopserver> <Sylf> problem?
00:11:45  <coopserver> <cha0tics> the signals for the prio
00:11:52  <coopserver> <Sylf> ok
00:12:01  <coopserver> <Sylf> let's fix couple of things first
00:12:19  <coopserver> <Sylf> that spot I marked with red
00:12:26  <coopserver> <cha0tics> y
00:12:41  <coopserver> <Sylf> when you split, you don't want to place the extra signal in front of the bridges
00:13:45  <coopserver> <Sylf> because if a train is waiting on other lines on the bridge like that, you want the exit signal to be red until the bridge is clear
00:14:05  <coopserver> <cha0tics> got it, makes sense
00:14:47  <coopserver> <Sylf> next, we'll fix that CL
00:14:49  <coopserver> <dwarf> in general, if you have a long doubling, you want the first gap to be the longest
00:15:21  <coopserver> <dwarf> so trains don't enter the same line too soon, then have to stop when they get to the large gap
00:16:13  <coopserver> <Sylf> so, the CL there is fixed
00:16:49  <coopserver> <Sylf> next, it's a lesson on balancing
00:17:39  <coopserver> <Sylf> the sections I marked with red have at least 3 tiles
00:17:51  <coopserver> <cha0tics> yes
00:17:52  <coopserver> <Sylf> That's enough for 1 train to wait for the other lines to clear
00:18:00  <coopserver> <Sylf> but the blue section is too short for that
00:18:09  <coopserver> <Sylf> so we'll fix that next
00:19:20  <coopserver> <Sylf> now, on the bottom side, the green tile is 1 extra tile
00:19:32  <coopserver> <cha0tics> i c
00:19:35  <coopserver> <Sylf> it's ok to have extra tile in the waiting space, but not an extra signal
00:19:53  <coopserver> <Sylf> it's the same thing as not wanting extra signal in front of bridges
00:20:21  <coopserver> <Sylf> if we want, we can kill the extra space
00:21:02  <coopserver> <Sylf> now, the last thing: prio
00:21:18  <coopserver> <Sylf> that's just something you'll have to under stand the pre signals
00:21:31  <coopserver> <cha0tics> i do
00:21:32  <coopserver> <Sylf> after you get it, it becomes automatic
00:22:04  <coopserver> <cha0tics> or better to say the regular application of ore signals
00:22:17  <coopserver> <cha0tics> pre*
00:23:03  <coopserver> <Sylf> like that, and the hub is finished
00:23:24  <coopserver> <cha0tics> thanks for helping
00:23:25  <coopserver> <Sylf> we'll color it red for max speed, and we're done
00:23:51  <coopserver> <Sylf> oh, one last thing
00:24:04  <coopserver> <cha0tics> yes
00:24:06  <coopserver> <Sylf> put a space in front of the text for the BBH sign
00:24:30  <coopserver> <Sylf> that helps to put BBH signs on the top in the signs list
00:24:37  <coopserver> <cha0tics> done
00:25:27  <coopserver> <Sylf> BBH aren't that difficult
00:25:48  <coopserver> <Sylf> expansions are much harder :P
00:26:51  <cha0tics> took me a while, but once you get the idea what goes where it was easy, only the signals and the fine details you explained
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00:33:47  <coopserver> <Sylf> chow time
00:38:53  <dwarf> !help
00:38:53  <coopserver> dwarf: http://wiki.openttdcoop.org/Soap
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00:44:25  <Mazur> !pw
00:44:25  <coopserver> Mazur: pushit
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01:11:08  <happpy> gn all
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01:11:15  <coopserver> <dwarf> gn
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01:43:47  <coopserver> <Sylf> Is Purion around?
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01:47:34  <Mazur> Not seen any Puré.
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01:55:02  <Sylf> !clients
01:55:10  <Sylf> !players
01:55:10  <coopserver> Sylf: Client 1144 (Orange) is Sylf, in company 1 (#304)
01:55:11  <coopserver> Sylf: Client 1177 (Orange) is Purion, in company 1 (#304)
01:55:12  <coopserver> Sylf: Spectators: Client 1183 (cha0tics)
01:55:18  <Sylf> !rcon move 1177 255
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02:00:45  <Mazur> !rnoc move 1144 666
02:01:07  <Mazur> >:-)
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02:44:57  <mari_kiri> !pw
02:44:57  <coopserver> mari_kiri: sloped
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02:45:22  <coopserver> <mari_kiri> Here I am feeling miserable and unmotivated and suddenly remember this is a thing
02:45:39  <coopserver> <mari_kiri> What needs to be made?
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02:53:37  <Mazur> I think we've got all the bits in, so it's adding primaries, and SLHs where necessary.
02:56:22  <coopserver> <mari_kiri> Is anything able to receive water yet?
02:56:38  <coopserver> <mari_kiri> Or wood?
02:57:14  <coopserver> <mari_kiri> Seems there isn't a MSH for wood in the plan, although I'd think water could go to the towns
03:07:05  <Mazur> Are you sure you're looking at wood, not rubber or fruit?
03:07:06  <Sylf> I didn't include wood or iron ore in the plan
03:07:28  <coopserver> <mari_kiri> It says "forest" on the industry list
03:07:29  <Sylf> Those require extra leg in its supply chain
03:08:19  * Mazur does not know all the different industry sets by heart, yet.
03:09:50  <coopserver> <mari_kiri> Sidelines are L_R here right?
03:10:00  <Sylf> either L_R or R_L
03:10:25  <Sylf> some side lines have the sides swapped
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03:25:26  <Black> !pw
03:25:26  <coopserver> Black: silent
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03:37:10  <coopserver> <mari_kiri> Should I chuck the two water trains into a group and if so what should it be called?
03:37:23  <coopserver> <mari_kiri> It'd be under Primaries at least
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03:54:45  <dwarf> !pw
03:54:45  <coopserver> dwarf: digest
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03:59:06  <coopserver> <mari_kiri> Oh hey, pretty sure I went overboard with one of the prio lengths at SLH 08
03:59:20  <coopserver> <mari_kiri> But time will tell
04:00:01  <coopserver> <dwarf> the length is fine, but it makes a large signal gap
04:00:31  <coopserver> <mari_kiri> I think I know how to fix that
04:00:41  <coopserver> <mari_kiri> Oh, that gab
04:00:43  <coopserver> <mari_kiri> gap
04:01:37  <coopserver> <mari_kiri> Wait, dammit, I think that might mess with the signalling if I fix it how I think I'd fix it
04:02:16  <coopserver> <dwarf> there's a very easy way to fix it
04:03:07  <coopserver> <dwarf> that works too
04:03:34  <coopserver> <mari_kiri> Curious as to what that simple way is
04:04:18  <coopserver> <dwarf> I can show
04:04:50  <coopserver> <mari_kiri> Ah, the mixed prio
04:05:20  <coopserver> <dwarf> yup, you can always have one of those, but not more in a row
04:06:17  <coopserver> <mari_kiri> Other line uses a 2-way prio, would it be a good idea to fix that or leave it as-is?
04:06:43  <coopserver> <mari_kiri> Considering we're only at about 240 trains on however big this map is it'd probably show later
04:06:48  <coopserver> <dwarf> it's good, just may be a bit short
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04:07:22  <coopserver> <mari_kiri> If it needs a proper prio I might be able to make a gap
04:09:33  <coopserver> <mari_kiri> Got a feeling that I'll need more than 4 trains to deliver this fruit, it's stockpiling quite badly and production dropped
04:10:44  <coopserver> <mari_kiri> I'll stick 2 more on, should be enough to keep the stockpiling down
04:14:04  <coopserver> <mari_kiri> OK, at the station you just put up, those are some really nice looking prios
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04:21:30  <coopserver> <mari_kiri> Looking at the overflow station would it be better to have a combo rather than an entry presig?
04:22:22  <coopserver> <mari_kiri> I'm mostly thinking of the situation where a train overflows and wants to enter the overflow
04:22:29  <coopserver> <mari_kiri> while a train is trying to leave it
04:22:57  <coopserver> <dwarf> give me a minute
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04:48:48  <coopserver> <dwarf> mari, the plan didn't call for water deliveries
04:49:07  <coopserver> <mari_kiri> Right, should I just drop that station?
04:49:10  <coopserver> <dwarf> h it
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04:49:28  <coopserver> <dwarf> leave it for now
04:49:37  <coopserver> <mari_kiri> Alright
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04:50:22  <coopserver> <dwarf> gn
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04:52:22  <mari_kiri> Still love how when you close it it says "do you want to return to Unix"
04:52:53  <mari_kiri> Although I think it's Doom Legacy which tops that by replacing "DOS" in the quit messages with "BSD"
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07:02:28  <dwarf> !pw
07:02:28  <coopserver> dwarf: dosing
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10:21:56  <Asgeir> !pw
10:21:56  <coopserver> Asgeir: clears
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10:55:21  <Maraxus> !pw
10:55:21  <coopserver> Maraxus: hstdin
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13:09:20  <Mazur> !pw
13:09:20  <coopserver> Mazur: sparks
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13:16:27  <Mazur> !pw
13:16:27  <coopserver> Mazur: events
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13:34:12  <Black> !pw
13:34:12  <coopserver> Black: clamps
13:34:16  <Black> hi
13:34:20  <coopserver> <Mazur> lo
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13:49:40  <Mazur> !pw
13:49:40  <coopserver> Mazur: placed
13:49:51  <happpy> hi
13:50:04  <Mazur> !pw
13:50:04  <coopserver> Mazur: tycoon
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13:51:00  <happpy> !players
13:51:00  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
13:51:07  <happpy> how  ar u  Mazur
13:55:24  <happpy> !pw
13:55:24  <coopserver> happpy: verify
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14:00:17  <coopserver> <happy train sport> nice net worl
14:00:20  <coopserver> <happy train sport> work
14:08:30  <coopserver> <happy train sport> Mazur:
14:08:58  <coopserver> <happy train sport> train  192    ther no  copper
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14:10:14  <Mazur> I'll look at it when I come back, in a couple of hours.
14:10:28  <Mazur> Have to do hte shoping, now, first.
14:11:11  <happpy> shord i send  them to  a  nuver   station
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16:19:30  <Jam35> !pw
16:19:30  <coopserver> Jam35: grassy
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16:50:26  <cha0tics> !pw
16:50:26  <coopserver> cha0tics: nelson
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16:55:34  <happpymoblic> hi
16:55:44  <coopserver> <Jam35> hello
16:56:04  <happpymoblic> how thing's
16:56:06  <coopserver> <Jam35> ok
16:57:46  <coopserver> <Jam35> @chaotics sign
16:57:52  <coopserver> <Jam35> did something die?
16:57:55  <coopserver> <Jam35> oh
16:57:59  <coopserver> <Jam35> nope :)
16:58:58  <happpymoblic> jam train 192 ther no copper
16:59:35  <Jam35> !rcon set raw_industry_production 1
16:59:36  <coopserver> 'raw_industry_production' is an unknown setting.
16:59:55  <Jam35> !rcon set raw_industry_construction 1
17:00:17  <Jam35> !rcon set found_town 1
17:00:43  <Jam35> !rcon set found_town 0
17:00:47  <Jam35> !rcon set raw_industry_construction 2
17:00:51  <Jam35> is now :)
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17:24:45  <Arveen> good evening
17:25:30  <happpymoblic> hi arveen
17:25:37  <happpymoblic> how  ar u
17:25:58  <Arveen> just got home from work and eating dinner atm :)
17:26:01  <Arveen> you ?
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17:26:25  <lol> hi
17:26:36  <lol> how is the game going?
17:26:37  <Arveen> hi lol
17:26:41  <happpymoblic> good
17:26:51  <happpymoblic> hi  lol
17:27:02  <lol> do you loke the changes i made happpy?
17:27:04  <happpymoblic> how ar u lol
17:27:06  <lol> like
17:27:10  <lol> fine
17:27:28  <happpymoblic> on the my net work
17:27:40  <lol> yeah
17:27:47  <Arveen> !pw
17:27:47  <coopserver> Arveen: profit
17:27:51  <happpymoblic> yer nice wom
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17:28:34  <happpymoblic> I just all most  dun my LLLRRR
17:29:04  <lol> cool
17:29:35  <happpymoblic> got bits I still got to doo
17:29:41  <lol> its bad i don't have time to play at the publicserver this week
17:30:03  <happpymoblic> j
17:30:07  <happpymoblic> k
17:30:51  <lol> now i understand why they most times pick a island map to play at the wecome server
17:31:07  <lol> your network uses the entire map
17:32:03  <happpymoblic> will ther was no won  for a lone time when  it start
17:36:56  <coopserver> <Jam35> cha0tics:
17:38:36  <Arveen> that network looks pretty relaxed for almost 500 trains
17:39:17  <happpymoblic> yep
17:42:49  <Jam35> http://wiki.openttdcoop.org/Two-way_end_of_line
17:46:56  <lol> thanks for the link
17:48:05  <Jam35> I hoped cha0tics would use it to fix his overflows :)
17:48:10  <Jam35> but yw
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17:59:15  <coopserver> <Jam35> dammit :D
17:59:34  <coopserver> <Jam35> shit I used dynamite instead of convert rail
17:59:43  <happpymoblic> wop
17:59:43  <Arveen> haha
17:59:46  <happpymoblic> wooo
18:00:04  <coopserver> <Jam35> undo undo :P
18:00:09  <Arveen> how big was the area ?
18:00:24  <coopserver> <Jam35> 12 by 7 only
18:00:30  <coopserver> <Jam35> but it was complicated
18:00:32  <coopserver> <Jam35> ish
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18:16:48  <coopserver> <Arveen> yay - i build my first station here :D
18:26:02  <coopserver> <Arveen> umm - whats going on @ ghost creek station
18:29:55  <Arveen> can i remove a station where the rubber plant died ?
18:30:38  <Arveen> or rebuild the rubber plant ?
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18:38:58  <coopserver> <Jam35> sign it
18:39:40  <Jam35> !rcon set raw_industry_construction 1
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18:39:53  <Black> !pw
18:39:53  <coopserver> Black: showed
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18:40:04  <Arveen> !Rubber plant died here
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18:47:23  <Jam35> !rcon set multiple_industry_per_town
18:47:24  <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1)
18:47:27  <Jam35> !rcon set multiple_industry_per_town 1
18:47:55  <Jam35> !rcon set multiple_industry_per_town 0
18:47:59  <Jam35> !rcon set raw_industry_construction 2
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19:07:35  <coopserver> *** Black has left the game (Leaving)
19:18:17  <coopserver> <Jam35> Arveen:
19:18:33  <coopserver> <Jam35> sign: separate station per  cargo pls
19:19:21  <coopserver> <Arveen> you mean maize and livestock to 2 stations ?
19:19:28  <coopserver> <Jam35> yes
19:19:33  <coopserver> <Arveen> ok i rebuild
19:19:38  <coopserver> <Jam35> tks
19:20:01  <coopserver> <Jam35> keep that for one cargo
19:20:38  <coopserver> <Arveen> i think i found a missing tile at a oil station - can you take a look ? will place a sign
19:21:24  <coopserver> <Jam35> pbs will take care of that
19:21:28  <coopserver> <Jam35> it's ok
19:21:46  <coopserver> <Arveen> ok
19:24:41  <coopserver> <Jam35> are you wondering where to put your new station?
19:24:50  <coopserver> <Arveen> yes sir heh
19:25:24  <coopserver> <Jam35> that? or no
19:25:54  <coopserver> <Arveen> hmmm
19:26:28  <coopserver> <Arveen> seems a bit too tight
19:26:41  <coopserver> <Jam35> nah :) but your call
19:26:55  <coopserver> <Arveen> is it ok to build "too tight" corners there ?
19:27:36  <coopserver> <Jam35> SL places like that don't cause slowdowns for lots of traffic
19:27:40  <coopserver> <Jam35> so yeah
19:28:03  <coopserver> <Jam35> one train slows on ML is bad because of the chained effect
19:28:10  <coopserver> <Jam35> here is no problem
19:28:20  <coopserver> <Arveen> i could put it on the top of the mountain maybe
19:28:28  <coopserver> <Jam35> fine
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20:08:59  <coopserver> *** cha0tics has left the game (general timeout)
20:10:52  <cha0tics> !pw
20:10:52  <coopserver> cha0tics: laynbr
20:10:57  <coopserver> *** Game paused (connecting clients)
20:11:02  <coopserver> *** cha0tics has joined
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20:18:43  <coopserver> <cha0tics> can i just create a new SLH when I think I need one?
20:18:54  <Arveen> i was wondering that too
20:19:17  <coopserver> <Jam35> sure, please try not to build it close to other hubs
20:19:25  <coopserver> <Jam35> is all I would say
20:19:34  <coopserver> *** cha0tics has joined company #1
20:20:13  <coopserver> <cha0tics> check my sign
20:21:22  <coopserver> <Arveen> theres fruit rubber and 2x ore in that area
20:21:42  <coopserver> <cha0tics> at my sign you mean?
20:21:47  <coopserver> <Arveen> yes
20:21:57  <coopserver> <Arveen> could hook up 4 stations there
20:22:03  *** happpymoblic_ is now known as happpymoblic
20:22:13  <coopserver> <cha0tics> ok, let me try
20:22:18  <coopserver> <cha0tics> my first SLH
20:22:24  <coopserver> <Arveen> :D
20:34:04  *** dwarf has joined #openttdcoop
20:34:10  <dwarf> !pw
20:34:11  <coopserver> dwarf: months
20:34:21  <coopserver> *** Game paused (connecting clients)
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20:39:52  <coopserver> <Jam35> yay I invented a thing :D
20:39:58  <coopserver> <dwarf> what?
20:40:18  <coopserver> <cha0tics> can someone please check my SLH before I connect it
20:40:19  <coopserver> <Jam35> maize drop reverser platform pbs thing
20:40:58  <coopserver> <dwarf> hm?
20:41:15  <Arveen> gotta go for tonight - byebye
20:41:21  <coopserver> <cha0tics> bye
20:41:22  <coopserver> <Jam35> cya
20:41:35  <coopserver> <dwarf> do trains turn around if path before is occupied?
20:41:40  <coopserver> <Jam35> yeh
20:41:41  <coopserver> *** Arveen has left the game (Leaving)
20:41:46  <coopserver> <dwarf> oh, nice
20:42:15  <coopserver> <Jam35> train is stopped in 1st tunnel
20:42:32  <coopserver> <dwarf> won't they cause chaos if both are occupied and they bounce back and forth?
20:42:37  <coopserver> <dwarf> yea, I see
20:42:47  <coopserver> <cha0tics> guys?
20:42:50  <coopserver> <Jam35> well, no other train can try to get in there
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20:43:20  <coopserver> <dwarf> where is it chaotics?
20:43:30  <coopserver> <cha0tics> check my /cha0tics sign
20:44:20  <coopserver> <dwarf> yea, the right waiting bay is too short
20:44:23  <coopserver> <dwarf> only 2.5
20:45:12  <coopserver> <cha0tics> that's all
20:45:19  <coopserver> <Jam35> yeah
20:45:25  <coopserver> <cha0tics> great, I'll fix it
20:45:28  <coopserver> <cha0tics> :D
20:46:12  <coopserver> <Jam35> split em at the first bridges imo
20:46:29  <coopserver> <Jam35> easy fix
20:46:52  <coopserver> <Jam35> ie. that
20:46:53  <coopserver> <cha0tics> hmmm
20:47:03  <coopserver> <cha0tics> ah ok
20:47:45  <coopserver> <Jam35> solves bith problems at once
20:47:49  <coopserver> <Jam35> both even
20:48:25  <coopserver> <cha0tics> like that?
20:48:30  <coopserver> <Jam35> now just count how many trains fit
20:48:48  <coopserver> <Jam35> it needs to be exactly 2 or whatever
20:49:05  <coopserver> <Jam35> no parts of trains allowed in I mean
20:49:47  <coopserver> <dwarf> It's always safe if the gap right after the split is not smaller than CL
20:49:55  <coopserver> <dwarf> so no thought needed in this case
20:50:48  <coopserver> <Jam35> yeah that works :)
20:50:49  <coopserver> <dwarf> i.e. you can't have a situation when a train enters one of the branches but sticks out blocking the split
20:51:44  <coopserver> <Jam35> in actual fact you could even simplify that by removing most of the stuff after bridges
20:51:52  <coopserver> <Jam35> but it's fine
20:52:03  <coopserver> <Jam35> smaller bays will split traffic better
20:52:05  <coopserver> <dwarf> for a SLH it's fine
20:52:27  <coopserver> <cha0tics> hey, it's my first one. so I'm glad I didn't mess it all up
20:52:32  <coopserver> <dwarf> in BBH's you want to minimize signal gaps even at splits, but it doesn't matter here much
20:53:20  <coopserver> <cha0tics> ok, let me connect it
20:57:10  <coopserver> <cha0tics> ha, no interruptions, and it works :D
20:58:11  <coopserver> *** dwarf has left the game (Leaving)
20:58:23  <dwarf> gtg, cya
20:58:28  <coopserver> <Jam35> bfn
20:58:30  <coopserver> <cha0tics> bb
21:05:17  <Mazur> !pw
21:05:17  <coopserver> Mazur: ending
21:05:22  <coopserver> *** Game paused (connecting clients)
21:05:34  <coopserver> *** Mazur has joined
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21:10:35  <coopserver> <Jam35> ok
21:10:37  <coopserver> <Jam35> gn
21:10:40  <coopserver> *** Jam35 has left the game (Leaving)
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21:22:36  <Asgeir> !pw
21:22:36  <coopserver> Asgeir: looped
21:22:40  <coopserver> *** Game paused (connecting clients)
21:22:44  <coopserver> *** Asgeir has joined
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21:24:24  <happpy> hi  Asgeir
21:24:31  <coopserver> <Asgeir> yop
21:24:32  <happpy> how  ar u
21:24:55  <coopserver> <Asgeir> fine, and you?
21:24:59  <happpy> good
21:33:47  <coopserver> *** Asgeir has left the game (Leaving)
21:53:07  <Mazur> !rcon set yapf.rail_firstred_twoway_eol
21:53:08  <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1)
21:58:38  <coopserver> <cha0tics> Mazur?
21:58:44  <coopserver> <Mazur> Yes?
21:58:52  <coopserver> <cha0tics> do you have a sec?
21:59:04  <coopserver> <Mazur> No, but I got a minute.
21:59:06  <coopserver> <cha0tics> at !!sign
21:59:25  <coopserver> <cha0tics> I still have trouble with the signalling
22:01:19  <coopserver> <cha0tics> hmmm, thanks
22:01:27  <coopserver> <cha0tics> it makes sense, somehow
22:01:37  <coopserver> <cha0tics> but I still don't get it right
22:01:51  <coopserver> <Mazur> You need twoway signs to force a diversion.
22:02:51  <coopserver> <Mazur> This is fasster, allows skipping hte depot if there is room.
22:03:24  <coopserver> <cha0tics> cool, let me try that at the other station next to this
22:03:27  <coopserver> <Mazur> And hte reverser is unnecessary.
22:04:09  <coopserver> <cha0tics> ok, that's much better
22:04:12  <coopserver> <Mazur> Do you have ignal interval set at 1?
22:04:17  <coopserver> <cha0tics> that thing was confusing me
22:04:23  <coopserver> <cha0tics> no 2
22:04:36  <coopserver> <Mazur> One on, one off.
22:05:26  <coopserver> <Mazur> The reverser metthos is needed in narrow spaces.
22:09:50  <coopserver> <cha0tics> could you quickly check the other station if that would work?
22:10:54  <coopserver> <Mazur> You need an exacoe route _before_ hte double red.
22:11:01  <coopserver> <Mazur> escape*
22:11:55  <coopserver> <Mazur> That was quite overdone.
22:12:19  <coopserver> <Mazur> You could have simply switched the exscape start and the double combo sig.
22:12:28  <coopserver> <Mazur> Yes.
22:12:54  <coopserver> <cha0tics> I'm not that experienced yet, so I don't see it as quickly as you do
22:13:49  <coopserver> <Mazur> That's ok, I began in much the sams way.
22:14:11  <coopserver> <cha0tics> why did you remove the signals in front of the station?
22:14:22  <coopserver> <cha0tics> I wanted a queue there
22:14:31  <coopserver> <Mazur> Sure, you can use a queue, but then they choose _beore_ they know whihch platform opens up first.
22:15:25  <coopserver> <cha0tics> now you are confusing me
22:16:01  <coopserver> <Mazur> I know.
22:16:35  <coopserver> <cha0tics> is there enough room for a TL3?
22:17:16  <coopserver> <Mazur> But say the platforms fill up, left to right, left platform gets one in queue, train is filled and queue empties, just as anothr train arrives.
22:17:42  <coopserver> <Mazur> It willl queue again at left pltform, though second pa=latform is next to free up.
22:18:10  <coopserver> <cha0tics> I get it
22:19:46  <coopserver> <cha0tics> thanks for the help
22:19:58  <coopserver> <Mazur> So, yes, at Main Stations we use queues, but we also pay attention all of them are always inn use.
22:20:22  <coopserver> <Mazur> Youre welcome.
22:20:36  <coopserver> <Mazur> You made me feel like another V.
22:20:45  <coopserver> <cha0tics> V?
22:20:50  <coopserver> <Mazur> V.
22:21:08  <coopserver> <cha0tics> V.?
22:21:28  <coopserver> <Mazur> V453000.
22:21:44  <happpy> hi
22:21:45  <coopserver> <cha0tics> I don't get it
22:21:51  <coopserver> <cha0tics> hi happy
22:21:54  <coopserver> <Mazur> I's like a V-12, but in OpenTTD.
22:22:04  <coopserver> <Mazur> Hoppy.
22:22:29  <happpy> hi  Mazur
22:22:52  <happpy> !pw
22:22:52  <coopserver> happpy: maxval
22:23:31  <coopserver> *** Game paused (connecting clients)
22:23:37  <coopserver> *** happy train sport has joined
22:23:38  <coopserver> *** Game unpaused (connecting clients)
22:24:59  <coopserver> <happy train sport> k  we got  a  train  jam
22:25:05  <coopserver> <Mazur> Where?
22:25:06  <coopserver> *** happy train sport has joined company #1
22:25:22  <coopserver> <happy train sport> sing  this
22:25:51  <coopserver> <happy train sport> it  was  blokimg  the  net  work
22:26:02  <coopserver> <Mazur> I'll fix it.
22:26:03  <coopserver> <happy train sport> but  fixs       it  now
22:26:12  <coopserver> <Mazur> Not yet.
22:26:14  <coopserver> <cha0tics> my mess
22:33:30  <coopserver> <happy train sport> ther  that  shord  doo   it  Mazur
22:34:01  <coopserver> <cha0tics> one signal on the ore side doesn't work for incoming trains
22:34:42  <coopserver> <happy train sport> yep
22:35:09  <coopserver> <cha0tics> thanks for cleaning up my mess
22:35:13  <coopserver> <happy train sport> np
22:35:33  <coopserver> <Mazur> Och, it's summat to do.
22:35:57  <coopserver> <happy train sport> yer
22:36:18  <coopserver> <cha0tics> I'm watching and learning though
22:39:01  <coopserver> <happy train sport> nice
22:39:26  <coopserver> <happy train sport> thats  works
22:41:26  <coopserver> <happy train sport> nice  slh  cha0tics
22:41:40  <coopserver> <cha0tics> thanks
22:42:06  <coopserver> <happy train sport> u  shord  chek  my  slh  om  the  openttdcoop  welome  server
22:42:12  <coopserver> <happy train sport> cha0tics:
22:43:33  <coopserver> <happy train sport> rubber  goods   pick  up  need  mor  trains
22:44:24  <coopserver> <happy train sport> ar  water
22:44:34  <coopserver> <happy train sport> it  dont
22:45:55  <coopserver> <cha0tics> wasn't me :/
22:49:26  <coopserver> *** Mazur has left the game (general timeout)
22:50:00  <Mazur> !pw
22:50:00  <coopserver> Mazur: brazil
22:50:13  <coopserver> *** Game paused (connecting clients)
22:50:16  <coopserver> *** Mazur has joined
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22:50:26  <coopserver> <happy train sport> wb Mazur
22:51:03  <coopserver> <Mazur> And I  assume, that wasn;t you, either, Cha0s?
22:51:33  <cha0tics> what?
22:52:01  <cha0tics> I just had a little "misunderstanding" between two trains
22:52:15  <coopserver> <happy train sport> we   dun  that
22:52:33  <coopserver> <happy train sport> i   crash  train    be  for
22:54:03  <coopserver> <Mazur> Never done that in my whole OpenTTD career.
22:54:21  <coopserver> <cha0tics> not even on purpose?
22:54:33  <coopserver> <Mazur> And if you believe that, I have some cheap, valuable marshland for sale.
22:54:49  <coopserver> <happy train sport> u  ar  going to  doo  statuin  to  your   slh  cha0tics
22:54:51  <coopserver> <cha0tics> I take two please
22:55:38  <coopserver> <cha0tics> yeah happy, wanted to connect the fruit station there
22:55:45  <coopserver> <cha0tics> but you can do it if you want
22:55:54  <coopserver> <cha0tics> I got sidetracke with the other two
23:01:48  <coopserver> <happy train sport> wich  food  plant  has  nor got   meney    trains
23:02:28  <coopserver> <happy train sport> heem  sylf  food  plant will   work
23:03:31  <coopserver> <Mazur> I have no idea what you are talking about.
23:04:48  <coopserver> <happy train sport> just  say  stuf  to  my    slef
23:06:42  <coopserver> <happy train sport> heem
23:07:30  <coopserver> <happy train sport> ther we  go
23:09:15  <coopserver> <happy train sport> i  was  try  to  pick  a  food  plant  have  not   got   meney   trains  Mazur
23:09:30  <coopserver> <Mazur> You mean a farm?
23:09:40  <coopserver> <happy train sport> yer
23:09:56  <coopserver> *** Mazur has left the game (general timeout)
23:11:38  <Mazur> What you do then, is look at the industries window and sort by production.  The ones with lower % transported are hte ones most likely to need trains, if 0% transported, it means they have no station yet.
23:12:37  <coopserver> <happy train sport> f
23:13:13  <coopserver> <happy train sport> i  need  to     doo  my  overflow     on  rone  bit  need to  redo   it
23:18:06  <coopserver> <happy train sport> ther  beter
23:25:19  <coopserver> <happy train sport> ther    got that    fruit  and a farm  dun  cha0tics  to  your  slh
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