Times are UTC Toggle Colours
00:06:35 <coopserver> <Sylf> there's an easy way to fix that CL 00:06:55 <coopserver> <cha0tics> go ahead, I'm watching 00:07:27 <coopserver> <Sylf> like that 00:07:33 <coopserver> <cha0tics> cool, got it 00:11:15 <coopserver> <cha0tics> ok, just got a problem with the exits 00:11:23 <coopserver> <cha0tics> rest should be fine 00:11:26 <coopserver> <Sylf> problem? 00:11:45 <coopserver> <cha0tics> the signals for the prio 00:11:52 <coopserver> <Sylf> ok 00:12:01 <coopserver> <Sylf> let's fix couple of things first 00:12:19 <coopserver> <Sylf> that spot I marked with red 00:12:26 <coopserver> <cha0tics> y 00:12:41 <coopserver> <Sylf> when you split, you don't want to place the extra signal in front of the bridges 00:13:45 <coopserver> <Sylf> because if a train is waiting on other lines on the bridge like that, you want the exit signal to be red until the bridge is clear 00:14:05 <coopserver> <cha0tics> got it, makes sense 00:14:47 <coopserver> <Sylf> next, we'll fix that CL 00:14:49 <coopserver> <dwarf> in general, if you have a long doubling, you want the first gap to be the longest 00:15:21 <coopserver> <dwarf> so trains don't enter the same line too soon, then have to stop when they get to the large gap 00:16:13 <coopserver> <Sylf> so, the CL there is fixed 00:16:49 <coopserver> <Sylf> next, it's a lesson on balancing 00:17:39 <coopserver> <Sylf> the sections I marked with red have at least 3 tiles 00:17:51 <coopserver> <cha0tics> yes 00:17:52 <coopserver> <Sylf> That's enough for 1 train to wait for the other lines to clear 00:18:00 <coopserver> <Sylf> but the blue section is too short for that 00:18:09 <coopserver> <Sylf> so we'll fix that next 00:19:20 <coopserver> <Sylf> now, on the bottom side, the green tile is 1 extra tile 00:19:32 <coopserver> <cha0tics> i c 00:19:35 <coopserver> <Sylf> it's ok to have extra tile in the waiting space, but not an extra signal 00:19:53 <coopserver> <Sylf> it's the same thing as not wanting extra signal in front of bridges 00:20:21 <coopserver> <Sylf> if we want, we can kill the extra space 00:21:02 <coopserver> <Sylf> now, the last thing: prio 00:21:18 <coopserver> <Sylf> that's just something you'll have to under stand the pre signals 00:21:31 <coopserver> <cha0tics> i do 00:21:32 <coopserver> <Sylf> after you get it, it becomes automatic 00:22:04 <coopserver> <cha0tics> or better to say the regular application of ore signals 00:22:17 <coopserver> <cha0tics> pre* 00:23:03 <coopserver> <Sylf> like that, and the hub is finished 00:23:24 <coopserver> <cha0tics> thanks for helping 00:23:25 <coopserver> <Sylf> we'll color it red for max speed, and we're done 00:23:51 <coopserver> <Sylf> oh, one last thing 00:24:04 <coopserver> <cha0tics> yes 00:24:06 <coopserver> <Sylf> put a space in front of the text for the BBH sign 00:24:30 <coopserver> <Sylf> that helps to put BBH signs on the top in the signs list 00:24:37 <coopserver> <cha0tics> done 00:25:27 <coopserver> <Sylf> BBH aren't that difficult 00:25:48 <coopserver> <Sylf> expansions are much harder :P 00:26:51 <cha0tics> took me a while, but once you get the idea what goes where it was easy, only the signals and the fine details you explained 00:33:39 <coopserver> *** Sylf has joined spectators 00:33:47 <coopserver> <Sylf> chow time 00:38:53 <dwarf> !help 00:38:53 <coopserver> dwarf: http://wiki.openttdcoop.org/Soap 00:41:52 <coopserver> *** cha0tics has joined spectators 00:44:25 <Mazur> !pw 00:44:25 <coopserver> Mazur: pushit 00:44:36 <coopserver> *** Game paused (connecting clients) 00:44:47 <coopserver> *** Mazur has joined 00:44:48 <coopserver> *** Game unpaused (connecting clients) 00:50:41 *** liq3 has joined #openttdcoop 00:51:44 *** efess has quit IRC 01:11:08 <happpy> gn all 01:11:11 <coopserver> *** dwarf has joined spectators 01:11:15 <coopserver> <dwarf> gn 01:19:38 <coopserver> *** dwarf has joined company #1 01:24:11 <coopserver> *** dwarf has joined spectators 01:26:37 <coopserver> *** Mazur has left the game (Leaving) 01:37:11 <coopserver> *** dwarf has joined company #1 01:41:08 <coopserver> *** dwarf has joined spectators 01:43:31 <coopserver> *** dwarf has left the game (Leaving) 01:43:47 <coopserver> <Sylf> Is Purion around? 01:45:11 <coopserver> *** Sylf has joined company #1 01:47:34 <Mazur> Not seen any Puré. 01:48:13 *** dwarf has quit IRC 01:55:02 <Sylf> !clients 01:55:10 <Sylf> !players 01:55:10 <coopserver> Sylf: Client 1144 (Orange) is Sylf, in company 1 (#304) 01:55:11 <coopserver> Sylf: Client 1177 (Orange) is Purion, in company 1 (#304) 01:55:12 <coopserver> Sylf: Spectators: Client 1183 (cha0tics) 01:55:18 <Sylf> !rcon move 1177 255 01:55:19 <coopserver> *** Purion has joined spectators 02:00:45 <Mazur> !rnoc move 1144 666 02:01:07 <Mazur> >:-) 02:39:00 <coopserver> *** Sylf has left the game (Leaving) 02:39:01 <coopserver> *** Game paused (number of players) 02:44:57 <mari_kiri> !pw 02:44:57 <coopserver> mari_kiri: sloped 02:45:00 <coopserver> *** Game still paused (connecting clients, number of players) 02:45:05 <coopserver> *** mari_kiri has joined 02:45:06 <coopserver> *** Game still paused (number of players) 02:45:07 <coopserver> *** Game unpaused (number of players) 02:45:22 <coopserver> <mari_kiri> Here I am feeling miserable and unmotivated and suddenly remember this is a thing 02:45:39 <coopserver> <mari_kiri> What needs to be made? 02:46:53 *** efess has joined #openttdcoop 02:53:08 <coopserver> *** Purion has left the game (Leaving) 02:53:37 <Mazur> I think we've got all the bits in, so it's adding primaries, and SLHs where necessary. 02:56:22 <coopserver> <mari_kiri> Is anything able to receive water yet? 02:56:38 <coopserver> <mari_kiri> Or wood? 02:57:14 <coopserver> <mari_kiri> Seems there isn't a MSH for wood in the plan, although I'd think water could go to the towns 03:07:05 <Mazur> Are you sure you're looking at wood, not rubber or fruit? 03:07:06 <Sylf> I didn't include wood or iron ore in the plan 03:07:28 <coopserver> <mari_kiri> It says "forest" on the industry list 03:07:29 <Sylf> Those require extra leg in its supply chain 03:08:19 * Mazur does not know all the different industry sets by heart, yet. 03:09:50 <coopserver> <mari_kiri> Sidelines are L_R here right? 03:10:00 <Sylf> either L_R or R_L 03:10:25 <Sylf> some side lines have the sides swapped 03:25:23 *** Black has joined #openttdcoop 03:25:26 <Black> !pw 03:25:26 <coopserver> Black: silent 03:25:32 <coopserver> *** Game paused (connecting clients) 03:25:35 <coopserver> *** Black has joined 03:25:36 <coopserver> *** Game unpaused (connecting clients) 03:32:28 *** Purion has quit IRC 03:37:10 <coopserver> <mari_kiri> Should I chuck the two water trains into a group and if so what should it be called? 03:37:23 <coopserver> <mari_kiri> It'd be under Primaries at least 03:53:47 *** dwarf has joined #openttdcoop 03:54:45 <dwarf> !pw 03:54:45 <coopserver> dwarf: digest 03:55:23 <coopserver> *** Game paused (connecting clients) 03:55:30 <coopserver> *** dwarf has joined 03:55:31 <coopserver> *** Game unpaused (connecting clients) 03:59:06 <coopserver> <mari_kiri> Oh hey, pretty sure I went overboard with one of the prio lengths at SLH 08 03:59:20 <coopserver> <mari_kiri> But time will tell 04:00:01 <coopserver> <dwarf> the length is fine, but it makes a large signal gap 04:00:31 <coopserver> <mari_kiri> I think I know how to fix that 04:00:41 <coopserver> <mari_kiri> Oh, that gab 04:00:43 <coopserver> <mari_kiri> gap 04:01:37 <coopserver> <mari_kiri> Wait, dammit, I think that might mess with the signalling if I fix it how I think I'd fix it 04:02:16 <coopserver> <dwarf> there's a very easy way to fix it 04:03:07 <coopserver> <dwarf> that works too 04:03:34 <coopserver> <mari_kiri> Curious as to what that simple way is 04:04:18 <coopserver> <dwarf> I can show 04:04:50 <coopserver> <mari_kiri> Ah, the mixed prio 04:05:20 <coopserver> <dwarf> yup, you can always have one of those, but not more in a row 04:06:17 <coopserver> <mari_kiri> Other line uses a 2-way prio, would it be a good idea to fix that or leave it as-is? 04:06:43 <coopserver> <mari_kiri> Considering we're only at about 240 trains on however big this map is it'd probably show later 04:06:48 <coopserver> <dwarf> it's good, just may be a bit short 04:07:21 <coopserver> *** Black has left the game (Leaving) 04:07:22 <coopserver> <mari_kiri> If it needs a proper prio I might be able to make a gap 04:09:33 <coopserver> <mari_kiri> Got a feeling that I'll need more than 4 trains to deliver this fruit, it's stockpiling quite badly and production dropped 04:10:44 <coopserver> <mari_kiri> I'll stick 2 more on, should be enough to keep the stockpiling down 04:14:04 <coopserver> <mari_kiri> OK, at the station you just put up, those are some really nice looking prios 04:14:21 *** Black has quit IRC 04:21:30 <coopserver> <mari_kiri> Looking at the overflow station would it be better to have a combo rather than an entry presig? 04:22:22 <coopserver> <mari_kiri> I'm mostly thinking of the situation where a train overflows and wants to enter the overflow 04:22:29 <coopserver> <mari_kiri> while a train is trying to leave it 04:22:57 <coopserver> <dwarf> give me a minute 04:44:53 <coopserver> *** dwarf has joined spectators 04:48:01 <coopserver> *** mari_kiri has joined spectators 04:48:02 <coopserver> *** Game paused (number of players) 04:48:48 <coopserver> <dwarf> mari, the plan didn't call for water deliveries 04:49:07 <coopserver> <mari_kiri> Right, should I just drop that station? 04:49:10 <coopserver> <dwarf> h it 04:49:14 <coopserver> *** mari_kiri has joined company #1 04:49:15 <coopserver> *** Game unpaused (number of players) 04:49:28 <coopserver> <dwarf> leave it for now 04:49:37 <coopserver> <mari_kiri> Alright 04:49:39 <coopserver> *** mari_kiri has joined spectators 04:49:40 <coopserver> *** Game paused (number of players) 04:50:22 <coopserver> <dwarf> gn 04:50:25 <coopserver> *** dwarf has left the game (Leaving) 04:52:03 <coopserver> *** mari_kiri has left the game (Leaving) 04:52:22 <mari_kiri> Still love how when you close it it says "do you want to return to Unix" 04:52:53 <mari_kiri> Although I think it's Doom Legacy which tops that by replacing "DOS" in the quit messages with "BSD" 05:36:56 *** Progman has joined #openttdcoop 06:33:11 *** Progman has quit IRC 06:59:43 *** Purion has joined #openttdcoop 07:02:28 <dwarf> !pw 07:02:28 <coopserver> dwarf: dosing 07:02:47 <coopserver> *** Game still paused (connecting clients, number of players) 07:02:52 <coopserver> *** dwarf has joined 07:02:53 <coopserver> *** Game still paused (number of players) 07:04:09 <coopserver> *** dwarf has joined company #1 07:04:10 <coopserver> *** Game unpaused (number of players) 07:05:05 <coopserver> *** dwarf has joined spectators 07:05:06 <coopserver> *** Game paused (number of players) 07:09:52 <coopserver> *** dwarf has joined company #1 07:09:53 <coopserver> *** Game unpaused (number of players) 07:15:03 *** Trangar has joined #openttdcoop 07:43:22 *** lol has joined #openttdcoop 07:51:26 *** lol has quit IRC 08:22:34 *** Hiddenfunstuff has joined #openttdcoop 08:26:28 *** glubothemad has joined #openttdcoop 08:27:58 <coopserver> *** dwarf has left the game (Leaving) 08:27:59 <coopserver> *** Game paused (number of players) 08:56:41 *** dwarf has quit IRC 10:06:34 *** Asgeir has joined #openttdcoop 10:21:56 <Asgeir> !pw 10:21:56 <coopserver> Asgeir: clears 10:22:01 <coopserver> *** Game still paused (connecting clients, number of players) 10:22:05 <coopserver> *** Asgeir has joined 10:22:06 <coopserver> *** Game still paused (number of players) 10:22:07 <coopserver> *** Game unpaused (number of players) 10:31:01 <coopserver> *** Asgeir has left the game (Leaving) 10:31:02 <coopserver> *** Game paused (number of players) 10:48:23 *** happpy has quit IRC 10:54:37 *** Maraxus has joined #openttdcoop 10:54:37 *** ChanServ sets mode: +o Maraxus 10:55:21 <Maraxus> !pw 10:55:21 <coopserver> Maraxus: hstdin 10:55:31 <coopserver> *** Game still paused (connecting clients, number of players) 10:55:36 <coopserver> *** Maraxus has joined 10:55:37 <coopserver> *** Game still paused (number of players) 11:00:40 <coopserver> *** Maraxus has joined company #1 11:00:41 <coopserver> *** Game unpaused (number of players) 11:01:22 <coopserver> *** Maraxus has left the game (Leaving) 11:01:23 <coopserver> *** Game paused (number of players) 11:01:24 *** Maraxus has quit IRC 13:09:20 <Mazur> !pw 13:09:20 <coopserver> Mazur: sparks 13:09:25 <coopserver> *** Game still paused (connecting clients, number of players) 13:09:51 <coopserver> *** Mazur has joined 13:09:52 <coopserver> *** Game still paused (number of players) 13:09:53 <coopserver> *** Game unpaused (number of players) 13:14:41 <coopserver> *** Mazur has left the game (general timeout) 13:14:42 <coopserver> *** Game paused (number of players) 13:16:27 <Mazur> !pw 13:16:27 <coopserver> Mazur: events 13:16:55 <coopserver> *** Game still paused (connecting clients, number of players) 13:16:58 <coopserver> *** Mazur has joined 13:16:59 <coopserver> *** Game still paused (number of players) 13:17:00 <coopserver> *** Game unpaused (number of players) 13:33:51 *** Black has joined #openttdcoop 13:34:12 <Black> !pw 13:34:12 <coopserver> Black: clamps 13:34:16 <Black> hi 13:34:20 <coopserver> <Mazur> lo 13:34:27 <coopserver> *** Game paused (connecting clients) 13:34:30 <coopserver> *** Black has joined 13:34:31 <coopserver> *** Game unpaused (connecting clients) 13:35:17 *** happpymoblic has joined #openttdcoop 13:37:03 <coopserver> *** Black has left the game (Leaving) 13:40:54 <coopserver> *** cha0tics has left the game (Leaving) 13:48:55 <coopserver> *** Mazur has left the game (general timeout) 13:48:56 <coopserver> *** Game paused (number of players) 13:49:39 *** happpy has joined #openttdcoop 13:49:40 <Mazur> !pw 13:49:40 <coopserver> Mazur: placed 13:49:51 <happpy> hi 13:50:04 <Mazur> !pw 13:50:04 <coopserver> Mazur: tycoon 13:50:11 <coopserver> *** Game still paused (connecting clients, number of players) 13:50:14 <coopserver> *** Mazur has joined 13:50:15 <coopserver> *** Game still paused (number of players) 13:50:17 <coopserver> *** Game unpaused (number of players) 13:51:00 <happpy> !players 13:51:00 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 13:51:07 <happpy> how ar u Mazur 13:55:24 <happpy> !pw 13:55:24 <coopserver> happpy: verify 13:55:40 <coopserver> *** Game paused (connecting clients) 13:55:44 <coopserver> *** happy train sport has joined 13:55:45 <coopserver> *** Game unpaused (connecting clients) 14:00:17 <coopserver> <happy train sport> nice net worl 14:00:20 <coopserver> <happy train sport> work 14:08:30 <coopserver> <happy train sport> Mazur: 14:08:58 <coopserver> <happy train sport> train 192 ther no copper 14:09:35 <coopserver> *** Mazur has left the game (general timeout) 14:09:36 <coopserver> *** Game paused (number of players) 14:10:14 <Mazur> I'll look at it when I come back, in a couple of hours. 14:10:28 <Mazur> Have to do hte shoping, now, first. 14:11:11 <happpy> shord i send them to a nuver station 14:43:36 *** Black has quit IRC 15:09:51 <coopserver> *** happy train sport has left the game (Leaving) 15:13:35 *** Progman has joined #openttdcoop 16:19:30 <Jam35> !pw 16:19:30 <coopserver> Jam35: grassy 16:19:35 <coopserver> *** Game still paused (connecting clients, number of players) 16:19:38 <coopserver> *** Jam35 has joined 16:19:39 <coopserver> *** Game still paused (number of players) 16:21:37 *** Progman_ has joined #openttdcoop 16:22:30 <coopserver> *** Jam35 has joined company #1 16:22:31 <coopserver> *** Game unpaused (number of players) 16:25:26 *** cha0tics has quit IRC 16:26:53 *** Progman has quit IRC 16:27:07 *** Progman_ is now known as Progman 16:36:59 *** cha0tics has joined #openttdcoop 16:48:14 *** liq3 has quit IRC 16:50:26 <cha0tics> !pw 16:50:26 <coopserver> cha0tics: nelson 16:50:30 <coopserver> *** Game paused (connecting clients) 16:50:36 <coopserver> *** cha0tics has joined 16:50:37 <coopserver> *** Game unpaused (connecting clients) 16:53:53 <coopserver> *** cha0tics has joined company #1 16:55:34 <happpymoblic> hi 16:55:44 <coopserver> <Jam35> hello 16:56:04 <happpymoblic> how thing's 16:56:06 <coopserver> <Jam35> ok 16:57:46 <coopserver> <Jam35> @chaotics sign 16:57:52 <coopserver> <Jam35> did something die? 16:57:55 <coopserver> <Jam35> oh 16:57:59 <coopserver> <Jam35> nope :) 16:58:58 <happpymoblic> jam train 192 ther no copper 16:59:35 <Jam35> !rcon set raw_industry_production 1 16:59:36 <coopserver> 'raw_industry_production' is an unknown setting. 16:59:55 <Jam35> !rcon set raw_industry_construction 1 17:00:17 <Jam35> !rcon set found_town 1 17:00:43 <Jam35> !rcon set found_town 0 17:00:47 <Jam35> !rcon set raw_industry_construction 2 17:00:51 <Jam35> is now :) 17:24:31 *** Arveen has joined #openttdcoop 17:24:45 <Arveen> good evening 17:25:30 <happpymoblic> hi arveen 17:25:37 <happpymoblic> how ar u 17:25:58 <Arveen> just got home from work and eating dinner atm :) 17:26:01 <Arveen> you ? 17:26:21 *** lol has joined #openttdcoop 17:26:25 <lol> hi 17:26:36 <lol> how is the game going? 17:26:37 <Arveen> hi lol 17:26:41 <happpymoblic> good 17:26:51 <happpymoblic> hi lol 17:27:02 <lol> do you loke the changes i made happpy? 17:27:04 <happpymoblic> how ar u lol 17:27:06 <lol> like 17:27:10 <lol> fine 17:27:28 <happpymoblic> on the my net work 17:27:40 <lol> yeah 17:27:47 <Arveen> !pw 17:27:47 <coopserver> Arveen: profit 17:27:51 <happpymoblic> yer nice wom 17:27:51 <coopserver> *** Game paused (connecting clients) 17:27:53 <coopserver> *** Arveen has joined 17:27:54 <coopserver> *** Game unpaused (connecting clients) 17:28:34 <happpymoblic> I just all most dun my LLLRRR 17:29:04 <lol> cool 17:29:35 <happpymoblic> got bits I still got to doo 17:29:41 <lol> its bad i don't have time to play at the publicserver this week 17:30:03 <happpymoblic> j 17:30:07 <happpymoblic> k 17:30:51 <lol> now i understand why they most times pick a island map to play at the wecome server 17:31:07 <lol> your network uses the entire map 17:32:03 <happpymoblic> will ther was no won for a lone time when it start 17:36:56 <coopserver> <Jam35> cha0tics: 17:38:36 <Arveen> that network looks pretty relaxed for almost 500 trains 17:39:17 <happpymoblic> yep 17:42:49 <Jam35> http://wiki.openttdcoop.org/Two-way_end_of_line 17:46:56 <lol> thanks for the link 17:48:05 <Jam35> I hoped cha0tics would use it to fix his overflows :) 17:48:10 <Jam35> but yw 17:50:16 <coopserver> *** Jam35 has joined spectators 17:52:28 <coopserver> *** Jam35 has joined company #1 17:55:01 *** lol has quit IRC 17:55:24 <coopserver> *** Arveen has joined company #1 17:59:15 <coopserver> <Jam35> dammit :D 17:59:34 <coopserver> <Jam35> shit I used dynamite instead of convert rail 17:59:43 <happpymoblic> wop 17:59:43 <Arveen> haha 17:59:46 <happpymoblic> wooo 18:00:04 <coopserver> <Jam35> undo undo :P 18:00:09 <Arveen> how big was the area ? 18:00:24 <coopserver> <Jam35> 12 by 7 only 18:00:30 <coopserver> <Jam35> but it was complicated 18:00:32 <coopserver> <Jam35> ish 18:09:01 *** glubothemad has quit IRC 18:11:17 <coopserver> *** Jam35 has joined spectators 18:16:48 <coopserver> <Arveen> yay - i build my first station here :D 18:26:02 <coopserver> <Arveen> umm - whats going on @ ghost creek station 18:29:55 <Arveen> can i remove a station where the rubber plant died ? 18:30:38 <Arveen> or rebuild the rubber plant ? 18:38:19 *** Trangar has quit IRC 18:38:58 <coopserver> <Jam35> sign it 18:39:40 <Jam35> !rcon set raw_industry_construction 1 18:39:50 *** Black has joined #openttdcoop 18:39:53 <Black> !pw 18:39:53 <coopserver> Black: showed 18:39:54 <coopserver> *** Jam35 has joined company #1 18:40:04 <Arveen> !Rubber plant died here 18:40:09 <coopserver> *** Game paused (connecting clients) 18:40:14 <coopserver> *** Black has joined 18:40:15 <coopserver> *** Game unpaused (connecting clients) 18:47:23 <Jam35> !rcon set multiple_industry_per_town 18:47:24 <coopserver> Current value for 'multiple_industry_per_town' is: 'off' (min: 0, max: 1) 18:47:27 <Jam35> !rcon set multiple_industry_per_town 1 18:47:55 <Jam35> !rcon set multiple_industry_per_town 0 18:47:59 <Jam35> !rcon set raw_industry_construction 2 18:48:10 *** happpymoblic_ has joined #openttdcoop 18:52:43 *** happpymoblic has quit IRC 19:07:35 <coopserver> *** Black has left the game (Leaving) 19:18:17 <coopserver> <Jam35> Arveen: 19:18:33 <coopserver> <Jam35> sign: separate station per cargo pls 19:19:21 <coopserver> <Arveen> you mean maize and livestock to 2 stations ? 19:19:28 <coopserver> <Jam35> yes 19:19:33 <coopserver> <Arveen> ok i rebuild 19:19:38 <coopserver> <Jam35> tks 19:20:01 <coopserver> <Jam35> keep that for one cargo 19:20:38 <coopserver> <Arveen> i think i found a missing tile at a oil station - can you take a look ? will place a sign 19:21:24 <coopserver> <Jam35> pbs will take care of that 19:21:28 <coopserver> <Jam35> it's ok 19:21:46 <coopserver> <Arveen> ok 19:24:41 <coopserver> <Jam35> are you wondering where to put your new station? 19:24:50 <coopserver> <Arveen> yes sir heh 19:25:24 <coopserver> <Jam35> that? or no 19:25:54 <coopserver> <Arveen> hmmm 19:26:28 <coopserver> <Arveen> seems a bit too tight 19:26:41 <coopserver> <Jam35> nah :) but your call 19:26:55 <coopserver> <Arveen> is it ok to build "too tight" corners there ? 19:27:36 <coopserver> <Jam35> SL places like that don't cause slowdowns for lots of traffic 19:27:40 <coopserver> <Jam35> so yeah 19:28:03 <coopserver> <Jam35> one train slows on ML is bad because of the chained effect 19:28:10 <coopserver> <Jam35> here is no problem 19:28:20 <coopserver> <Arveen> i could put it on the top of the mountain maybe 19:28:28 <coopserver> <Jam35> fine 19:30:56 *** liq3 has joined #openttdcoop 19:47:48 *** liq3 has quit IRC 20:05:33 *** Black has quit IRC 20:08:59 <coopserver> *** cha0tics has left the game (general timeout) 20:10:52 <cha0tics> !pw 20:10:52 <coopserver> cha0tics: laynbr 20:10:57 <coopserver> *** Game paused (connecting clients) 20:11:02 <coopserver> *** cha0tics has joined 20:11:03 <coopserver> *** Game unpaused (connecting clients) 20:18:43 <coopserver> <cha0tics> can i just create a new SLH when I think I need one? 20:18:54 <Arveen> i was wondering that too 20:19:17 <coopserver> <Jam35> sure, please try not to build it close to other hubs 20:19:25 <coopserver> <Jam35> is all I would say 20:19:34 <coopserver> *** cha0tics has joined company #1 20:20:13 <coopserver> <cha0tics> check my sign 20:21:22 <coopserver> <Arveen> theres fruit rubber and 2x ore in that area 20:21:42 <coopserver> <cha0tics> at my sign you mean? 20:21:47 <coopserver> <Arveen> yes 20:21:57 <coopserver> <Arveen> could hook up 4 stations there 20:22:03 *** happpymoblic_ is now known as happpymoblic 20:22:13 <coopserver> <cha0tics> ok, let me try 20:22:18 <coopserver> <cha0tics> my first SLH 20:22:24 <coopserver> <Arveen> :D 20:34:04 *** dwarf has joined #openttdcoop 20:34:10 <dwarf> !pw 20:34:11 <coopserver> dwarf: months 20:34:21 <coopserver> *** Game paused (connecting clients) 20:34:27 <coopserver> *** dwarf has joined 20:34:28 <coopserver> *** Game unpaused (connecting clients) 20:39:52 <coopserver> <Jam35> yay I invented a thing :D 20:39:58 <coopserver> <dwarf> what? 20:40:18 <coopserver> <cha0tics> can someone please check my SLH before I connect it 20:40:19 <coopserver> <Jam35> maize drop reverser platform pbs thing 20:40:58 <coopserver> <dwarf> hm? 20:41:15 <Arveen> gotta go for tonight - byebye 20:41:21 <coopserver> <cha0tics> bye 20:41:22 <coopserver> <Jam35> cya 20:41:35 <coopserver> <dwarf> do trains turn around if path before is occupied? 20:41:40 <coopserver> <Jam35> yeh 20:41:41 <coopserver> *** Arveen has left the game (Leaving) 20:41:46 <coopserver> <dwarf> oh, nice 20:42:15 <coopserver> <Jam35> train is stopped in 1st tunnel 20:42:32 <coopserver> <dwarf> won't they cause chaos if both are occupied and they bounce back and forth? 20:42:37 <coopserver> <dwarf> yea, I see 20:42:47 <coopserver> <cha0tics> guys? 20:42:50 <coopserver> <Jam35> well, no other train can try to get in there 20:43:12 *** Arveen has quit IRC 20:43:20 <coopserver> <dwarf> where is it chaotics? 20:43:30 <coopserver> <cha0tics> check my /cha0tics sign 20:44:20 <coopserver> <dwarf> yea, the right waiting bay is too short 20:44:23 <coopserver> <dwarf> only 2.5 20:45:12 <coopserver> <cha0tics> that's all 20:45:19 <coopserver> <Jam35> yeah 20:45:25 <coopserver> <cha0tics> great, I'll fix it 20:45:28 <coopserver> <cha0tics> :D 20:46:12 <coopserver> <Jam35> split em at the first bridges imo 20:46:29 <coopserver> <Jam35> easy fix 20:46:52 <coopserver> <Jam35> ie. that 20:46:53 <coopserver> <cha0tics> hmmm 20:47:03 <coopserver> <cha0tics> ah ok 20:47:45 <coopserver> <Jam35> solves bith problems at once 20:47:49 <coopserver> <Jam35> both even 20:48:25 <coopserver> <cha0tics> like that? 20:48:30 <coopserver> <Jam35> now just count how many trains fit 20:48:48 <coopserver> <Jam35> it needs to be exactly 2 or whatever 20:49:05 <coopserver> <Jam35> no parts of trains allowed in I mean 20:49:47 <coopserver> <dwarf> It's always safe if the gap right after the split is not smaller than CL 20:49:55 <coopserver> <dwarf> so no thought needed in this case 20:50:48 <coopserver> <Jam35> yeah that works :) 20:50:49 <coopserver> <dwarf> i.e. you can't have a situation when a train enters one of the branches but sticks out blocking the split 20:51:44 <coopserver> <Jam35> in actual fact you could even simplify that by removing most of the stuff after bridges 20:51:52 <coopserver> <Jam35> but it's fine 20:52:03 <coopserver> <Jam35> smaller bays will split traffic better 20:52:05 <coopserver> <dwarf> for a SLH it's fine 20:52:27 <coopserver> <cha0tics> hey, it's my first one. so I'm glad I didn't mess it all up 20:52:32 <coopserver> <dwarf> in BBH's you want to minimize signal gaps even at splits, but it doesn't matter here much 20:53:20 <coopserver> <cha0tics> ok, let me connect it 20:57:10 <coopserver> <cha0tics> ha, no interruptions, and it works :D 20:58:11 <coopserver> *** dwarf has left the game (Leaving) 20:58:23 <dwarf> gtg, cya 20:58:28 <coopserver> <Jam35> bfn 20:58:30 <coopserver> <cha0tics> bb 21:05:17 <Mazur> !pw 21:05:17 <coopserver> Mazur: ending 21:05:22 <coopserver> *** Game paused (connecting clients) 21:05:34 <coopserver> *** Mazur has joined 21:05:35 <coopserver> *** Game unpaused (connecting clients) 21:07:47 *** Hiddenfunstuff has quit IRC 21:08:26 *** Progman has quit IRC 21:10:35 <coopserver> <Jam35> ok 21:10:37 <coopserver> <Jam35> gn 21:10:40 <coopserver> *** Jam35 has left the game (Leaving) 21:18:41 *** dwarf has quit IRC 21:22:36 <Asgeir> !pw 21:22:36 <coopserver> Asgeir: looped 21:22:40 <coopserver> *** Game paused (connecting clients) 21:22:44 <coopserver> *** Asgeir has joined 21:22:45 <coopserver> *** Game unpaused (connecting clients) 21:24:24 <happpy> hi Asgeir 21:24:31 <coopserver> <Asgeir> yop 21:24:32 <happpy> how ar u 21:24:55 <coopserver> <Asgeir> fine, and you? 21:24:59 <happpy> good 21:33:47 <coopserver> *** Asgeir has left the game (Leaving) 21:53:07 <Mazur> !rcon set yapf.rail_firstred_twoway_eol 21:53:08 <coopserver> Current value for 'yapf.rail_firstred_twoway_eol' is: 'on' (min: 0, max: 1) 21:58:38 <coopserver> <cha0tics> Mazur? 21:58:44 <coopserver> <Mazur> Yes? 21:58:52 <coopserver> <cha0tics> do you have a sec? 21:59:04 <coopserver> <Mazur> No, but I got a minute. 21:59:06 <coopserver> <cha0tics> at !!sign 21:59:25 <coopserver> <cha0tics> I still have trouble with the signalling 22:01:19 <coopserver> <cha0tics> hmmm, thanks 22:01:27 <coopserver> <cha0tics> it makes sense, somehow 22:01:37 <coopserver> <cha0tics> but I still don't get it right 22:01:51 <coopserver> <Mazur> You need twoway signs to force a diversion. 22:02:51 <coopserver> <Mazur> This is fasster, allows skipping hte depot if there is room. 22:03:24 <coopserver> <cha0tics> cool, let me try that at the other station next to this 22:03:27 <coopserver> <Mazur> And hte reverser is unnecessary. 22:04:09 <coopserver> <cha0tics> ok, that's much better 22:04:12 <coopserver> <Mazur> Do you have ignal interval set at 1? 22:04:17 <coopserver> <cha0tics> that thing was confusing me 22:04:23 <coopserver> <cha0tics> no 2 22:04:36 <coopserver> <Mazur> One on, one off. 22:05:26 <coopserver> <Mazur> The reverser metthos is needed in narrow spaces. 22:09:50 <coopserver> <cha0tics> could you quickly check the other station if that would work? 22:10:54 <coopserver> <Mazur> You need an exacoe route _before_ hte double red. 22:11:01 <coopserver> <Mazur> escape* 22:11:55 <coopserver> <Mazur> That was quite overdone. 22:12:19 <coopserver> <Mazur> You could have simply switched the exscape start and the double combo sig. 22:12:28 <coopserver> <Mazur> Yes. 22:12:54 <coopserver> <cha0tics> I'm not that experienced yet, so I don't see it as quickly as you do 22:13:49 <coopserver> <Mazur> That's ok, I began in much the sams way. 22:14:11 <coopserver> <cha0tics> why did you remove the signals in front of the station? 22:14:22 <coopserver> <cha0tics> I wanted a queue there 22:14:31 <coopserver> <Mazur> Sure, you can use a queue, but then they choose _beore_ they know whihch platform opens up first. 22:15:25 <coopserver> <cha0tics> now you are confusing me 22:16:01 <coopserver> <Mazur> I know. 22:16:35 <coopserver> <cha0tics> is there enough room for a TL3? 22:17:16 <coopserver> <Mazur> But say the platforms fill up, left to right, left platform gets one in queue, train is filled and queue empties, just as anothr train arrives. 22:17:42 <coopserver> <Mazur> It willl queue again at left pltform, though second pa=latform is next to free up. 22:18:10 <coopserver> <cha0tics> I get it 22:19:46 <coopserver> <cha0tics> thanks for the help 22:19:58 <coopserver> <Mazur> So, yes, at Main Stations we use queues, but we also pay attention all of them are always inn use. 22:20:22 <coopserver> <Mazur> Youre welcome. 22:20:36 <coopserver> <Mazur> You made me feel like another V. 22:20:45 <coopserver> <cha0tics> V? 22:20:50 <coopserver> <Mazur> V. 22:21:08 <coopserver> <cha0tics> V.? 22:21:28 <coopserver> <Mazur> V453000. 22:21:44 <happpy> hi 22:21:45 <coopserver> <cha0tics> I don't get it 22:21:51 <coopserver> <cha0tics> hi happy 22:21:54 <coopserver> <Mazur> I's like a V-12, but in OpenTTD. 22:22:04 <coopserver> <Mazur> Hoppy. 22:22:29 <happpy> hi Mazur 22:22:52 <happpy> !pw 22:22:52 <coopserver> happpy: maxval 22:23:31 <coopserver> *** Game paused (connecting clients) 22:23:37 <coopserver> *** happy train sport has joined 22:23:38 <coopserver> *** Game unpaused (connecting clients) 22:24:59 <coopserver> <happy train sport> k we got a train jam 22:25:05 <coopserver> <Mazur> Where? 22:25:06 <coopserver> *** happy train sport has joined company #1 22:25:22 <coopserver> <happy train sport> sing this 22:25:51 <coopserver> <happy train sport> it was blokimg the net work 22:26:02 <coopserver> <Mazur> I'll fix it. 22:26:03 <coopserver> <happy train sport> but fixs it now 22:26:12 <coopserver> <Mazur> Not yet. 22:26:14 <coopserver> <cha0tics> my mess 22:33:30 <coopserver> <happy train sport> ther that shord doo it Mazur 22:34:01 <coopserver> <cha0tics> one signal on the ore side doesn't work for incoming trains 22:34:42 <coopserver> <happy train sport> yep 22:35:09 <coopserver> <cha0tics> thanks for cleaning up my mess 22:35:13 <coopserver> <happy train sport> np 22:35:33 <coopserver> <Mazur> Och, it's summat to do. 22:35:57 <coopserver> <happy train sport> yer 22:36:18 <coopserver> <cha0tics> I'm watching and learning though 22:39:01 <coopserver> <happy train sport> nice 22:39:26 <coopserver> <happy train sport> thats works 22:41:26 <coopserver> <happy train sport> nice slh cha0tics 22:41:40 <coopserver> <cha0tics> thanks 22:42:06 <coopserver> <happy train sport> u shord chek my slh om the openttdcoop welome server 22:42:12 <coopserver> <happy train sport> cha0tics: 22:43:33 <coopserver> <happy train sport> rubber goods pick up need mor trains 22:44:24 <coopserver> <happy train sport> ar water 22:44:34 <coopserver> <happy train sport> it dont 22:45:55 <coopserver> <cha0tics> wasn't me :/ 22:49:26 <coopserver> *** Mazur has left the game (general timeout) 22:50:00 <Mazur> !pw 22:50:00 <coopserver> Mazur: brazil 22:50:13 <coopserver> *** Game paused (connecting clients) 22:50:16 <coopserver> *** Mazur has joined 22:50:17 <coopserver> *** Game unpaused (connecting clients) 22:50:26 <coopserver> <happy train sport> wb Mazur 22:51:03 <coopserver> <Mazur> And I assume, that wasn;t you, either, Cha0s? 22:51:33 <cha0tics> what? 22:52:01 <cha0tics> I just had a little "misunderstanding" between two trains 22:52:15 <coopserver> <happy train sport> we dun that 22:52:33 <coopserver> <happy train sport> i crash train be for 22:54:03 <coopserver> <Mazur> Never done that in my whole OpenTTD career. 22:54:21 <coopserver> <cha0tics> not even on purpose? 22:54:33 <coopserver> <Mazur> And if you believe that, I have some cheap, valuable marshland for sale. 22:54:49 <coopserver> <happy train sport> u ar going to doo statuin to your slh cha0tics 22:54:51 <coopserver> <cha0tics> I take two please 22:55:38 <coopserver> <cha0tics> yeah happy, wanted to connect the fruit station there 22:55:45 <coopserver> <cha0tics> but you can do it if you want 22:55:54 <coopserver> <cha0tics> I got sidetracke with the other two 23:01:48 <coopserver> <happy train sport> wich food plant has nor got meney trains 23:02:28 <coopserver> <happy train sport> heem sylf food plant will work 23:03:31 <coopserver> <Mazur> I have no idea what you are talking about. 23:04:48 <coopserver> <happy train sport> just say stuf to my slef 23:06:42 <coopserver> <happy train sport> heem 23:07:30 <coopserver> <happy train sport> ther we go 23:09:15 <coopserver> <happy train sport> i was try to pick a food plant have not got meney trains Mazur 23:09:30 <coopserver> <Mazur> You mean a farm? 23:09:40 <coopserver> <happy train sport> yer 23:09:56 <coopserver> *** Mazur has left the game (general timeout) 23:11:38 <Mazur> What you do then, is look at the industries window and sort by production. The ones with lower % transported are hte ones most likely to need trains, if 0% transported, it means they have no station yet. 23:12:37 <coopserver> <happy train sport> f 23:13:13 <coopserver> <happy train sport> i need to doo my overflow on rone bit need to redo it 23:18:06 <coopserver> <happy train sport> ther beter 23:25:19 <coopserver> <happy train sport> ther got that fruit and a farm dun cha0tics to your slh 23:33:55 *** Asgeir has quit IRC