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00:19:37 *** Hiddenfunstuff has quit IRC 01:05:46 *** happpy has quit IRC 02:08:12 <coopserver> *** dwarf has left the game (Leaving) 02:08:13 <coopserver> *** Game paused (number of players) 02:12:33 *** dwarf has quit IRC 02:41:05 *** dwarf has joined #openttdcoop 02:41:14 <dwarf> !pw 02:41:14 <coopserver> dwarf: rights 02:41:48 <coopserver> *** Game still paused (connecting clients, number of players) 02:42:03 <coopserver> *** dwarf has joined 02:42:05 <coopserver> *** Game still paused (number of players) 02:42:06 <coopserver> *** Game unpaused (number of players) 02:51:48 *** Alaura has quit IRC 03:02:00 <coopserver> *** dwarf has left the game (Leaving) 03:02:01 <coopserver> *** Game paused (number of players) 03:42:21 *** dwarf has quit IRC 05:48:18 *** Trangar has joined #openttdcoop 05:52:43 *** Progman has joined #openttdcoop 08:13:22 *** Hiddenfunstuff has joined #openttdcoop 09:00:28 *** Asgeir has joined #openttdcoop 09:09:32 *** SmatZ has joined #openttdcoop 09:09:32 *** ChanServ sets mode: +o SmatZ 09:22:48 <Jam35> !pw 09:22:48 <coopserver> Jam35: grfids 09:22:54 <coopserver> *** Game still paused (connecting clients, number of players) 09:22:56 <coopserver> *** Jam35 has joined 09:22:57 <coopserver> *** Game still paused (number of players) 09:24:20 <coopserver> *** Jam35 has joined company #1 09:24:21 <coopserver> *** Game unpaused (number of players) 09:37:31 <Jam35> !rcon set max_trains 2400 10:05:11 *** cha0tics has joined #openttdcoop 10:05:36 *** Asgeir has quit IRC 10:05:39 <cha0tics> !players 10:05:39 <coopserver> cha0tics: There are currently 1 players and 0 spectators, making a total of 1 clients connected 10:05:45 <cha0tics> hi 10:06:13 <cha0tics> !pw 10:06:13 <coopserver> cha0tics: tfloat 10:06:20 <coopserver> *** Game paused (connecting clients) 10:06:22 <coopserver> *** cha0tics has joined 10:06:23 <coopserver> *** Game unpaused (connecting clients) 10:07:07 <coopserver> <cha0tics> hi Jam 10:07:09 <coopserver> <Jam35> hi 10:07:14 <coopserver> <cha0tics> what are you working on? 10:07:24 <coopserver> <Jam35> slh07 4th 10:07:31 <coopserver> <Jam35> just about done 10:08:21 <coopserver> <cha0tics> what else needs to be done? 10:08:37 <coopserver> <Jam35> idk 10:12:00 <coopserver> <cha0tics> that orio looks interesting 10:12:05 <coopserver> <cha0tics> what does it do? 10:12:31 <coopserver> <Jam35> I just expanded Sylfs thing 10:12:37 <coopserver> <Jam35> it is a prio 10:12:57 <coopserver> <Jam35> keeps trains in depot if another train is entering sideline 10:13:15 <coopserver> <Jam35> or at the entry signal in front of depot even 10:13:55 <coopserver> <cha0tics> so it's just for the depot? 10:14:01 <coopserver> <Jam35> yes 10:14:45 <coopserver> <Jam35> all of that is obe block 10:14:48 <coopserver> <Jam35> *one 10:15:06 <coopserver> <Jam35> the pbs allows safe path through 10:15:30 <coopserver> <Jam35> but if train is on the yellow track the entry is red 10:15:45 <coopserver> <cha0tics> right, I got it 10:16:42 <coopserver> <Jam35> Sylf did it with presignals 10:16:48 <coopserver> <cha0tics> your latest addition looks like a deadlock though 10:17:02 <coopserver> <Jam35> but to extend that is a lot more logic track 10:17:07 <coopserver> <Jam35> how so? 10:17:14 <coopserver> *** cha0tics has joined company #1 10:17:45 <coopserver> <Jam35> that is the prio, no different than normal 10:18:07 <coopserver> <cha0tics> but doesn't the tail hang into the prvious block? 10:18:39 <coopserver> <Jam35> here? 10:18:49 <coopserver> <cha0tics> there 10:19:03 <coopserver> <Jam35> pbs allows safe path ... 10:19:06 <coopserver> <cha0tics> forget it 10:19:19 <coopserver> <cha0tics> I somehow took the PBS for an entry 10:19:30 *** StarLite has joined #openttdcoop 10:19:30 *** ChanServ sets mode: +o StarLite 10:19:37 <coopserver> <cha0tics> when I just realised the plate is pointing in the opposite direction 10:19:47 <coopserver> <cha0tics> sorry, not enough coffee yet 10:20:04 <coopserver> <Jam35> signal is red if any of that joined up stuff has train in it 10:20:20 <coopserver> <Jam35> but approching trains can get through 10:20:33 <coopserver> <cha0tics> as I said, my bad for nor realizing it was a PBS 10:20:38 <coopserver> <Jam35> kk :) 10:25:54 <coopserver> <Jam35> I changes some signs that said 4th ready 10:26:01 <coopserver> <Jam35> to simply 4th 10:26:34 <coopserver> <Jam35> I think 4th ready assumes that they can be connected straight away 10:26:49 <coopserver> <Jam35> which these cannot be :) 10:27:42 <coopserver> <cha0tics> the one at bbh5 could 10:28:16 <coopserver> <cha0tics> also the center of bbh5 looks like someone started making room for a fourth 10:30:55 <coopserver> <cha0tics> check !question please 10:31:09 <coopserver> <cha0tics> isn't there a connection missing? 10:33:13 <coopserver> <Jam35> sorry was afk 10:33:15 <coopserver> <Jam35> sec 10:33:43 <coopserver> <Jam35> the one at bbh 05 is a dead end 10:33:51 <coopserver> <Jam35> after slh 17 10:34:43 <coopserver> <Jam35> i don't see a missing connection 10:34:54 <coopserver> <Jam35> it is not full choice if that is what you mean 10:35:28 <coopserver> <Jam35> no 10:35:30 <coopserver> <Jam35> it is 10:35:32 <coopserver> <Jam35> atm 10:35:58 <coopserver> <cha0tics> it's only full choice if you consider the tunnel entrance before that 10:36:08 <coopserver> <Jam35> it splits at the tunnels yeah 10:36:16 <coopserver> <Jam35> and each tunnel has a unique exit 10:36:21 <coopserver> <Jam35> no crossing over 10:38:05 <coopserver> <Jam35> like !here, another example 10:39:09 <coopserver> <cha0tics> i c, but I don't understand the reason 10:39:52 <coopserver> <Jam35> if you give all choices trains will cross paths more 10:39:59 <coopserver> <Jam35> =more stoppages 10:40:29 <coopserver> <Jam35> as long as all exits are fairly even traffic this should work 10:41:31 <coopserver> <Jam35> it is working thus far 10:41:46 <coopserver> <Jam35> busier input will cause problems 10:42:27 <coopserver> <Jam35> and speads output nicely I think 10:42:36 <coopserver> <Jam35> in the space we have it is good 10:44:16 <coopserver> <Jam35> I used some back pbs so those lanes are hopefully chosen last 10:44:29 <coopserver> <Jam35> means even less crossover 10:44:55 <coopserver> <Jam35> unless those bays are full ofc 10:49:45 <coopserver> <cha0tics> given that you have all flat area, is there an easy pattern for a 2x4->2x4 hub to work from/abstract? 10:51:38 <Jam35> https://wiki.openttdcoop.org/File:Mergers_43AlltoAll.png 10:51:46 <Jam35> maybe something like this? 10:52:11 <coopserver> <cha0tics> right, that's the merger 10:52:20 <coopserver> <cha0tics> but I mean the full hub 10:52:27 <Jam35> any pattern is probably ending up with sequential merging 10:53:13 <Jam35> do you mean with normal network or like here: 2 inputs, 2 outputs? 10:53:56 <coopserver> <cha0tics> well I guess normal networks would be easier, hm? 10:54:23 <coopserver> <Jam35> no I think here would be easier to standardise a design like that 10:54:45 <coopserver> <Jam35> mostly it's easier to built it as it fits to the landscape 10:58:24 <Jam35> this pattern? http://blog.openttdcoop.org/files/blog/V453000/hubs_3way.png 10:58:27 <Jam35> but expanded 10:58:44 <coopserver> <cha0tics> well the most vcompact standard here would be 8 bridges across, 4 lanes underneath, split merge, done 10:59:11 <cha0tics> yeah the ultimate 3-way 11:27:38 *** happpy has joined #openttdcoop 11:28:36 <happpy> !players 11:28:36 <coopserver> happpy: There are currently 2 players and 0 spectators, making a total of 2 clients connected 11:28:39 <happpy> hi 11:30:47 <coopserver> <Jam35> hi 11:30:53 <coopserver> <Jam35> something disconnected 11:31:00 <coopserver> <Jam35> I see some weird behaviour 11:31:22 <happpy> heem 11:31:49 <coopserver> <Jam35> cha0tics where are you? 11:34:39 <coopserver> <Jam35> found missing connection to SL 11:34:51 <coopserver> *** Jam35 has joined spectators 11:56:39 *** Progman_ has joined #openttdcoop 12:00:13 *** Progman has quit IRC 12:00:15 *** Progman_ is now known as Progman 12:20:06 <coopserver> *** Jam35 has joined company #1 12:56:16 <coopserver> *** Jam35 has joined spectators 13:04:00 *** happpy has quit IRC 13:04:16 *** happpy has joined #openttdcoop 13:47:05 *** Progman has quit IRC 14:39:29 <Jam35> !players 14:39:29 <coopserver> Jam35: Client 1720 (Orange) is cha0tics, in company 1 (#304) 14:39:30 <coopserver> Jam35: Spectators: Client 1718 (Jam35) 14:39:43 <Jam35> !rcon move 1720 255 14:39:44 <coopserver> *** cha0tics has joined spectators 14:39:45 <coopserver> *** Game paused (number of players) 14:49:09 <coopserver> *** Jam35 has joined company #1 14:49:10 <coopserver> *** Game unpaused (number of players) 14:53:41 <coopserver> *** Jam35 has joined spectators 14:53:42 <coopserver> *** Game paused (number of players) 15:49:28 *** cornjuliox has quit IRC 16:39:08 *** Arveen has joined #openttdcoop 16:41:01 *** liq3 has quit IRC 17:18:42 *** Asgeir has joined #openttdcoop 17:22:37 <Sylf> !pw 17:22:38 <coopserver> Sylf: search 17:22:52 <Sylf> !pw 17:22:52 <coopserver> Sylf: ssdata 17:22:59 <coopserver> *** Game still paused (connecting clients, number of players) 17:23:04 <coopserver> *** Sylf has joined 17:23:05 <coopserver> *** Game still paused (number of players) 17:23:06 <coopserver> *** Game unpaused (number of players) 17:52:27 <coopserver> *** Sylf has left the game (Leaving) 17:52:27 <coopserver> *** Game paused (number of players) 18:15:07 <coopserver> *** cha0tics has left the game (Leaving) 18:27:13 *** Progman has joined #openttdcoop 19:06:32 *** Trangar has quit IRC 19:30:40 <coopserver> *** Jam35 has left the game (Leaving) 19:42:35 <Sylf> :o you people were in the game while I was messing around, and I didn't even know it - I never checked 19:51:46 *** Arveen has quit IRC 20:28:13 *** dwarf has joined #openttdcoop 20:28:17 <dwarf> !pw 20:28:17 <coopserver> dwarf: derive 20:28:40 <dwarf> !pw 20:28:40 <coopserver> dwarf: awards 20:28:50 <coopserver> *** Game still paused (connecting clients, number of players) 20:28:57 <coopserver> *** dwarf has joined 20:28:58 <coopserver> *** Game still paused (number of players) 20:28:59 <coopserver> *** Game unpaused (number of players) 21:05:40 *** Hiddenfunstuff has quit IRC 21:13:48 <cha0tics> !players 21:13:48 <coopserver> cha0tics: There are currently 1 players and 0 spectators, making a total of 1 clients connected 21:13:53 <cha0tics> hi 21:13:57 <coopserver> <dwarf> hi 21:14:19 <cha0tics> !pw 21:14:19 <coopserver> cha0tics: config 21:14:25 <coopserver> *** Game paused (connecting clients) 21:14:26 <coopserver> *** cha0tics has joined 21:14:27 <coopserver> *** Game unpaused (connecting clients) 21:14:33 <coopserver> <cha0tics> what's up? 21:15:45 <coopserver> *** cha0tics has joined company #1 21:15:59 <coopserver> <dwarf> I rebuilt the rubber exit, but now the 4th in bbh1 is jamming up 21:16:49 <coopserver> <dwarf> it's not too bad 21:19:00 <coopserver> <cha0tics> that hub looks pretty busy though 21:19:18 <coopserver> <dwarf> that hub is a goddamn spagetthi 21:19:40 <coopserver> <cha0tics> but the flow is pretty fluent 21:19:52 <coopserver> <dwarf> yea, it seems to work 21:20:11 <coopserver> <dwarf> now trains are piling up in the reverser on top again 21:20:32 <coopserver> <dwarf> that line only has two choices towards bbh2 21:20:57 <coopserver> <cha0tics> also one of them has a CL issue 21:21:08 <coopserver> <dwarf> that's fine 21:21:20 <coopserver> <dwarf> can't be picky with your spagetthi 21:21:29 <coopserver> <cha0tics> I want meat balls ,) 21:21:48 <coopserver> <dwarf> yea, I don't see any, vegan spagetthi 21:22:25 <coopserver> <cha0tics> well, adding a third option to the overflow should be easy 21:26:34 <coopserver> <cha0tics> leave a TL space at the end 21:26:53 <coopserver> <dwarf> that's exactly the TL space 21:27:51 <coopserver> <cha0tics> yeah right 21:29:49 <coopserver> <cha0tics> flow looks good 21:30:06 <coopserver> <dwarf> yea, all seems good 21:30:28 <coopserver> <cha0tics> let's add some trains 21:30:29 <coopserver> <dwarf> bbl 21:30:33 <coopserver> *** dwarf has left the game (Leaving) 21:30:55 <coopserver> *** cha0tics has joined spectators 21:30:56 <coopserver> *** Game paused (number of players) 21:30:58 <dwarf> don't increase train count too much 21:31:06 <cha0tics> I can't 21:31:20 <cha0tics> don't have !rcon 21:31:29 <dwarf> well, let's wait what others say, we may want to finalize 21:31:34 <Sylf> !info 21:31:34 <coopserver> Sylf: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27387, date: Aug 22 2908, clients connected: 1, map size: 512x512, address: ps.openttdcoop.org:3983 21:31:42 <Sylf> !rcon max_trains 21:31:43 <coopserver> ERROR: command not found 21:31:48 <Sylf> !rcon set max_trains 21:31:49 <coopserver> Current value for 'max_trains' is: '2400' (min: 0, max: 5000) 21:31:57 <dwarf> adding 5th would be too hard at many places 21:32:08 <cha0tics> expecially the hubs 21:32:21 <Sylf> Too hard, pfffft 21:32:27 <cha0tics> lol 21:32:31 <dwarf> lol, cha0tics, that's the only place it's hard 21:32:45 <cha0tics> :D 21:32:49 <cha0tics> stating the obvious 21:33:11 <Sylf> @stage Finalize 21:33:11 *** Webster changes topic to "Cooperative OpenTTD | PSG304 (r27387) | STAGE: Finalize | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 21:33:33 <Sylf> I was trying to bring most stations' ratings to at least 50% earlier 21:33:53 <Sylf> they should be close by now 21:33:57 <dwarf> I did that too, I think we've achieved that 21:34:28 <cha0tics> so no more building? 21:34:29 <Sylf> if that's done, then all we need is a new map 21:34:37 <Sylf> Build a new map for us :P 21:34:53 <Sylf> Let's bring back smaller mines newgrf, unless we play pax game 21:35:04 <Sylf> these default industries grow too big 21:35:12 <cha0tics> I'd love to do a round of RAWR, NUTS, YETI 21:35:47 <Sylf> make one such map :) 21:35:56 <Sylf> and upload to some file share site 21:36:05 *** Progman has quit IRC 21:36:17 <Sylf> i'll be back in about 1 hour, I think 21:36:19 <dwarf> we could do a pax game 21:36:42 <dwarf> do we ever do SML? 21:36:58 <Sylf> PSG300 was pax, so I can wait longer for next one 21:37:04 <Sylf> shift main line? 21:37:13 <cha0tics> pax and YETI don't go well, but YETI needs a bit of pax anyhow 21:37:15 <Sylf> we did that recently 21:37:17 <Sylf> it was ugly 21:37:33 <Sylf> yeti only needs bigger towns 21:37:44 <Sylf> no real pax stuff is needed 21:38:06 <Sylf> we can try to play yeti with one yeti igloo for the whole map 21:38:35 <cha0tics> I'll try that, that sound like a challenge, one big town + one igloo 21:50:46 <coopserver> *** cha0tics has left the game (Leaving) 22:02:04 *** StarLite has quit IRC 22:33:19 <cha0tics> here's a suggestion for a YETI map: https://www.dropbox.com/s/0envyi68umpoiu0/NUTS_YETI_305.scn?dl=0 22:34:47 <Sylf> looks good 22:34:49 <Sylf> a few tips 22:35:01 <Sylf> rename the file to .sav before uploading - then we can straight upload to the server 22:35:29 <Sylf> load the station grfs, so we don't have to add them later (editing newgrf list later is a bad idea) 22:35:42 <Sylf> also, if people want to use rawr, let them load them locally 22:36:30 <cha0tics> stations should be loaded 22:36:51 <Sylf> I only see NUTS, PURR, RAWR and YETI 22:36:59 <Sylf> oh, you don't need to load PURR 22:37:04 <Sylf> it's included in NUTS 22:37:47 <cha0tics> ah, I know. the editor crashed and I forgot to reload the grf settings 22:38:16 <Sylf> no worries 22:39:02 <cha0tics> I also used two igloos 22:39:09 <cha0tics> one looked a bit odd 22:43:40 <Sylf> oh, one last tip - use the money cheat and give the company lots of money before uploading, so we don't have to wait for money makers 22:44:48 <cha0tics> all noted for next time, or shall I do it to this one too? 22:45:16 <Sylf> for the next time 22:45:33 *** tipsyTentacle has joined #openttdcoop 22:52:14 <Sylf> !save 22:52:15 <coopserver> Saving map... 22:52:16 <coopserver> Map successfully saved to game.sav 22:52:28 <Sylf> !transfer 304 22:52:28 <coopserver> Sylf: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 22:52:37 <Sylf> !transfer 304 game.sav 22:52:37 <coopserver> Sylf: Attempting to transfer game.sav 22:52:46 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_304_Final.sav 22:53:02 <Sylf> now, we need a wiki entry... 22:58:39 <Sylf> !rescan 22:58:39 <coopserver> Sylf: Scanning content directories 22:59:28 <coopserver> Sylf: Rescan completed 23:00:23 <Sylf> !pw 23:00:23 <coopserver> Sylf: tested 23:00:25 <coopserver> *** Game still paused (connecting clients, number of players) 23:00:30 <coopserver> *** Sylf has joined 23:00:31 <coopserver> *** Game still paused (number of players) 23:00:45 <coopserver> <Sylf> eh... what screen shot to use.... 23:01:05 <cha0tics> for what? 23:01:22 <coopserver> <Sylf> for the wiki entry 23:01:32 <cha0tics> wait a sec 23:01:47 <cha0tics> !pw 23:01:47 <coopserver> cha0tics: paying 23:01:52 <coopserver> *** Game still paused (connecting clients, number of players) 23:01:53 <coopserver> *** cha0tics has joined 23:01:54 <coopserver> *** Game still paused (number of players) 23:01:57 <coopserver> <Sylf> lol 23:02:07 <coopserver> <Sylf> that 4th ready @ SLH8 23:02:09 <coopserver> <cha0tics> BBH01 23:03:02 <coopserver> <cha0tics> like! 23:03:25 <coopserver> <Sylf> bbh 9 looks nice for a screen shot 23:03:50 <coopserver> <Sylf> BBH1 looks pretty tight 23:04:04 <coopserver> <Sylf> all the stuff I built originally, and expanded by others :D 23:04:17 <coopserver> <cha0tics> I'd use bbh01 23:05:15 <dwarf> !pw 23:05:15 <coopserver> dwarf: andreu 23:05:29 <coopserver> *** Game still paused (connecting clients, number of players) 23:05:38 <coopserver> *** dwarf has joined 23:05:39 <coopserver> *** Game still paused (number of players) 23:05:40 <coopserver> *** Game unpaused (number of players) 23:06:56 <dwarf> yea, bbh9 is nice 23:08:38 *** liq3 has joined #openttdcoop 23:08:50 <coopserver> <Sylf> hmmm, 23:08:57 <coopserver> <Sylf> who is /Black... 23:09:25 <coopserver> <dwarf> old member, came back briefly 23:09:28 <coopserver> <Sylf> Black is Black, I suppose 23:09:49 <coopserver> <Sylf> I just didn't want to list an incomplete name on the wiki entry 23:11:13 <coopserver> <Sylf> there's a signal gap in the BBH10 :( 23:11:17 <coopserver> <Sylf> on the prio line 23:11:27 <coopserver> <Sylf> oh well, too late. 23:11:58 <coopserver> <cha0tics> It's an easter egg for others to find 23:13:01 <Sylf> anyway, screen shot is ready, so let's load the next map 23:13:06 <Sylf> !rcon load 1 23:13:07 <coopserver> Starting new game 23:13:12 <Sylf> !pw 23:13:13 <coopserver> Sylf: suffix 23:13:15 <coopserver> *** cha0tics has left the game (connection lost) 23:13:16 <coopserver> *** Sylf has left the game (connection lost) 23:13:17 <coopserver> *** dwarf has left the game (connection lost) 23:13:18 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 23:13:19 <coopserver> *** Game still paused (manual, number of players) 23:13:33 <Sylf> !pw 23:13:33 <coopserver> Sylf: sparks 23:13:43 <Sylf> !pw 23:13:43 <coopserver> Sylf: fourth 23:13:45 <Sylf> WTF 23:13:51 <coopserver> *** Game still paused (manual, connecting clients, number of players) 23:13:57 <coopserver> *** Sylf has joined 23:13:58 <coopserver> *** Game still paused (manual, number of players) 23:14:10 <cha0tics> !pw 23:14:10 <coopserver> cha0tics: button 23:14:15 <coopserver> *** Game still paused (manual, connecting clients, number of players) 23:14:33 <dwarf> !pw 23:14:33 <coopserver> dwarf: button 23:15:21 <cha0tics> !pw 23:15:21 <coopserver> cha0tics: button 23:15:26 <coopserver> *** cha0tics has joined 23:15:29 <coopserver> *** Game still paused (manual, number of players) 23:15:38 <coopserver> *** Game still paused (manual, connecting clients, number of players) 23:16:18 <coopserver> *** Game still paused (manual, number of players) 23:16:24 <coopserver> <cha0tics> Sylf? 23:16:31 <coopserver> <cha0tics> did you add more industry? 23:18:06 <Sylf> I used your map as heightmap and recreated the game 23:18:31 <coopserver> <cha0tics> well, there are too many igoos now 23:18:34 <Sylf> industries are built and shut down while the planning is going on anyway 23:19:24 <Sylf> extra igloos are needed to kick-start the network in the beginning 23:19:44 <Sylf> even if we go with the plan of supporting the whole map with 1 in the end 23:20:24 <coopserver> <Sylf> we don't have to use all 44 yeti yards 23:22:46 <coopserver> *** Sylf has joined company #1 23:22:47 <coopserver> *** Game still paused (manual) 23:22:52 <Sylf> !setdef 23:22:52 <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 23:22:54 <Sylf> !auto 23:22:55 <coopserver> *** Game unpaused (manual) 23:40:22 *** Asgeir has quit IRC 23:50:01 <coopserver> <cha0tics> ok Sylf where can I vote? when can we start? :D 23:50:25 <coopserver> <Sylf> make a voting board 23:50:39 <coopserver> <cha0tics> just kidding 23:50:44 <coopserver> <cha0tics> but can do 23:50:56 <coopserver> <cha0tics> was just watching your plan 23:51:16 <coopserver> *** cha0tics has joined company #1 23:52:04 <coopserver> *** Sylf has joined spectators