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Log for #openttdcoop on 27th October 2015:
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00:25:47  *** Mark has quit IRC
00:37:03  *** cha0tics has joined #openttdcoop
00:37:47  <cha0tics> !pw
00:37:48  <coopserver> cha0tics: facing
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00:45:55  <dwarf> !pw
00:45:55  <coopserver> dwarf: livery
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00:46:33  <coopserver> <cha0tics> hi dwarf
00:46:39  <coopserver> <cha0tics> look at the yetis :D
00:46:41  <coopserver> <dwarf> hi chaos
00:46:51  <coopserver> <dwarf> awesome
00:46:56  <coopserver> <cha0tics> no temp trains
00:47:10  <coopserver> <dwarf> that rating boost was all we needed to unlock exponential growth
00:47:19  <coopserver> <dwarf> I know, I removed them
00:47:28  <coopserver> <cha0tics> plus some tweaking with the trains I did
00:47:34  <coopserver> <cha0tics> check the numbers
00:47:51  <coopserver> <dwarf> but let's leave them there in case we need to reboot the system after a big jam
00:47:52  <coopserver> <cha0tics> #+
00:48:00  <coopserver> <cha0tics> aye
00:48:14  <coopserver> <cha0tics> we need to look at 2x drop and exit
00:48:58  <coopserver> <dwarf> the merge is a bit slow but it's not jamming back
00:49:13  <coopserver> <cha0tics> but it's at its limit
00:49:45  <coopserver> <dwarf> yea, x stations will need expanded access
00:49:57  <coopserver> <dwarf> should do it for 4x first
00:51:24  <coopserver> <dwarf> guess we figured out how to balance the network so there's no need for detailed logs anymore
00:51:51  <coopserver> <cha0tics> the train ratio should be right atm
00:52:37  <coopserver> <dwarf> looks good, we can just add more 1 chain trains to keep growth back until we upgrade the system
00:53:13  <coopserver> <cha0tics> 1 chain has 2 more than needed already
00:53:43  <coopserver> <cha0tics> there is a very slight increas in bm
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00:59:51  <coopserver> <cha0tics> need to switch graphics
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01:00:19  <cha0tics> !pw
01:00:19  <coopserver> cha0tics: degree
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01:01:55  <coopserver> <cha0tics> you removed all my land :(
01:02:09  <coopserver> <dwarf> sorry, I like forest
01:02:25  <coopserver> <dwarf> and town likes it too, so I coud remove some small hoses
01:02:35  <coopserver> <cha0tics> op
01:02:38  <coopserver> <cha0tics> stop
01:02:42  <coopserver> <cha0tics> not too quicly
01:02:59  <coopserver> <cha0tics> i did the same and the pop dropped down to 40k
01:03:28  <coopserver> <cha0tics> you gotta make it slowly
01:03:29  <coopserver> <dwarf> the plan is to remove the small houses that are now in the midle of nowhere
01:03:54  <coopserver> <dwarf> then slowly expand the town outward making sure that we only keep large buildings
01:04:12  <coopserver> <cha0tics> I understood the plan
01:04:19  <coopserver> <cha0tics> been working towards that too
01:04:48  <coopserver> <cha0tics> but you have to remove them slowly, otherwise the city population drops and so does the yeti production
01:05:39  <coopserver> <dwarf> we aren't limited by city population, if that was the case food would be building up
01:09:40  <coopserver> <dwarf> here's the plan
01:09:57  <coopserver> <dwarf> redirect drop input like this
01:11:31  <coopserver> <cha0tics> why?
01:11:40  <coopserver> <dwarf> you destroyed the river :(
01:11:41  <coopserver> <cha0tics> I just made space for a forth bridge
01:12:01  <coopserver> <cha0tics> oh
01:12:03  <coopserver> <cha0tics> wait
01:12:04  <coopserver> <dwarf> because there isn't enough space there to do the merge
01:12:49  <coopserver> <dwarf> and this would also be easier to expand if we need more platforms in the station
01:13:15  <coopserver> <cha0tics> ok
01:13:18  <coopserver> <dwarf> we are hub braiding giving essentially 6 lines of input to the station
01:18:28  <coopserver> <dwarf> afk, getting dinner
01:27:41  <Mazur> !pw
01:27:41  <coopserver> Mazur: radius
01:28:03  <Mazur> !pw
01:28:03  <coopserver> Mazur: switch
01:28:10  <coopserver> *** Game paused (connecting clients)
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01:30:11  <Mazur> !pw
01:30:11  <coopserver> Mazur: redraw
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01:31:13  <coopserver> <dwarf> would have been zigzag that way
01:31:18  <coopserver> <cha0tics> hey gimme some time
01:31:36  <Mazur> !pw
01:31:36  <coopserver> Mazur: ingame
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01:32:07  <coopserver> <dwarf> sure, take your time, I'm just waiting for the food I ordered and it should have arrived by now
01:32:29  <coopserver> *** Mazur has left the game (general timeout)
01:32:31  <coopserver> <dwarf> so I'm hungry and bored :P
01:32:54  <Mazur> !pw
01:32:54  <coopserver> Mazur: please
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01:33:09  <coopserver> <dwarf> you'll need a connection from the bottom line
01:33:13  <coopserver> <dwarf> to the top
01:33:23  <coopserver> <cha0tics> that's what I'm thinking about
01:33:40  <coopserver> <cha0tics> I have an idea, giomme a sec
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01:36:04  <Mazur> Alas, it seems we have reached a state wherein my laptop can noj longer keep up.
01:36:19  <coopserver> <cha0tics> sorry about that
01:36:33  <coopserver> <cha0tics> I had to switch to the desktop too
01:37:54  <Mazur> Yeah, I screwqed my desktop up, and now it won't start.
01:42:08  <cha0tics> @gap
01:42:08  <Webster> cha0tics: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
01:42:12  <cha0tics> @gap 3
01:42:12  <Webster> cha0tics: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
01:48:14  <coopserver> <cha0tics> must be funny to watch dwarf, eh?
01:50:47  <coopserver> <dwarf> why make those two lines cross?
01:50:54  <coopserver> *** dwarf has joined company #1
01:50:59  <coopserver> <cha0tics> because of CL
01:52:33  <coopserver> <dwarf> it's still a CL1.5
01:52:45  <coopserver> <dwarf> I can do it with CL2 without crossing
01:54:24  <coopserver> <dwarf> oh, it doesn't fit...
01:54:28  <coopserver> <cha0tics> see
01:54:54  <coopserver> <cha0tics> cheater
02:00:15  <coopserver> <dwarf> that merge has a big gap
02:00:40  <coopserver> <dwarf> or that
02:03:55  <coopserver> <cha0tics> brb, phone
02:09:52  <coopserver> <cha0tics> back
02:10:52  <coopserver> <dwarf> can I do that part?
02:11:01  <coopserver> <cha0tics> oh sure, sorry
02:16:15  <coopserver> <cha0tics> mind if I do signals then?
02:16:44  <coopserver> <dwarf> sure, but make sure first gap is same as the largest one
02:18:47  <coopserver> <cha0tics> can you explain that please?
02:18:59  <coopserver> <dwarf> that connection is in fact unnecessary,
02:19:15  <coopserver> <dwarf> or did you remove the waypoint for food trains?
02:19:24  <coopserver> <cha0tics> no
02:19:39  <coopserver> <dwarf> so if you have a split you must make the first gap the largest one
02:20:53  <coopserver> <dwarf> otherwise trains would enter the line sooner and would have to slow down when they reach the largest gap
02:21:12  <coopserver> <cha0tics> ah ok, got it
02:37:41  <coopserver> <dwarf> wait with the signals
02:37:46  <coopserver> <cha0tics> k
02:37:51  <coopserver> <dwarf> I may move everything around
02:47:05  <coopserver> <dwarf> I'm too tired to figure this out
02:47:36  <coopserver> <cha0tics> what's the prob?
02:47:51  <coopserver> <dwarf> just too small space
02:57:17  <coopserver> <dwarf> I can't think, I'm totally sleep deprived
02:57:37  <coopserver> <dwarf> feel free to finish it, maybe I'll get back to it later
02:57:38  <coopserver> <cha0tics> how come. get some rest then, I'll finish that
02:57:55  <coopserver> <dwarf> was up late working, only had 3 hours of sleep
02:58:13  <coopserver> <dwarf> just crashed now, can't figure this out
02:58:26  <coopserver> *** dwarf has joined spectators
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03:09:31  <coopserver> <cha0tics> still there?
03:09:43  <coopserver> <cha0tics> can you do the Sign
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03:14:18  <coopserver> <dwarf> will be ok for now
03:19:22  <coopserver> <cha0tics> joint effort succeded
03:19:34  <coopserver> <cha0tics> also almost falling asleep
03:19:35  <coopserver> <dwarf> yay, thanks
03:19:47  <coopserver> <cha0tics> 4:20 here
03:19:49  <coopserver> <cha0tics> am
03:21:45  <coopserver> <cha0tics> ready?
03:22:11  <coopserver> <dwarf> I think so
03:23:47  <coopserver> <dwarf> just thought of a sweet change
03:23:52  <coopserver> <cha0tics> ?
03:25:12  <coopserver> <dwarf> noo, bridge is in the way
03:25:40  <coopserver> <cha0tics> at least the curve is smoother now ;)
03:26:25  <coopserver> <dwarf> ant there is a waiting bay before the tunnel
03:26:51  <coopserver> <dwarf> wanted to double that tunnel, but could only do it with a bridge
03:27:09  <coopserver> <cha0tics> although we are both half asleep, we did kind of good work
03:27:18  <coopserver> <dwarf> yea, good jao
03:27:21  <coopserver> <dwarf> job
03:27:28  <coopserver> <cha0tics> likewise
03:28:37  <coopserver> <cha0tics> why did you delete my sign?
03:28:44  <coopserver> <dwarf> hmm, there are a few food trains that have separate orders
03:29:04  <coopserver> <dwarf> oh, thought it was placed by mistake
03:29:08  <coopserver> <cha0tics> noticed that earlier, but I though it was just a single one
03:29:59  <coopserver> <dwarf> do we really need to route all food trains?
03:30:13  <coopserver> <cha0tics> no, i guess it's fine as it is
03:30:43  <coopserver> <cha0tics> next would be 2x
03:30:49  <coopserver> <cha0tics> exit
03:30:56  <coopserver> <cha0tics> but first some sleep
03:31:20  <coopserver> <dwarf> I mean would they all go the other way if we didn't have the wp?
03:31:48  <coopserver> <cha0tics> they would all come from south west
03:32:29  <coopserver> <dwarf> found another bunch that goes the other way
03:32:42  <coopserver> <dwarf> it's fine, more balanced this way
03:32:47  <coopserver> <cha0tics> dirty little bastards
03:33:03  <coopserver> <dwarf> and at least we didn't build a superfluous connection
03:33:29  <coopserver> <cha0tics> true
03:34:26  <coopserver> <dwarf> alright, back to watching homeland
03:34:31  <coopserver> <cha0tics> anyways, off to bed
03:34:41  <coopserver> <dwarf> gn
03:34:42  <coopserver> <cha0tics> ttyl
03:34:46  <coopserver> <cha0tics> gn
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03:36:14  <Sylf> !pw
03:36:14  <coopserver> Sylf: locked
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05:33:10  <dwarf> !players
05:33:10  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
05:33:14  <dwarf> !pw
05:33:14  <coopserver> dwarf: method
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05:45:53  <dwarf> !pw
05:45:53  <coopserver> dwarf: rubber
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08:18:31  <dwarf> !pw
08:18:31  <coopserver> dwarf: waited
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09:42:09  <v1enas> helo
09:42:21  <hylje> hi
09:44:13  <v1enas> j sex
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10:36:12  <cha0tics> !pw
10:36:12  <coopserver> cha0tics: doesnt
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10:53:35  <happpy> !players
10:53:35  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
10:53:39  <happpy> hi
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12:18:30  <cha0tics> hi folks
12:18:35  <cha0tics> any op here?
12:18:46  <cha0tics> need some more trains
12:19:47  <happpy> hi
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13:02:49  <swipe_06> !pw
13:02:49  <coopserver> swipe_06: rgbmap
13:03:06  <swipe_06> !pw
13:03:06  <coopserver> swipe_06: toobar
13:03:30  <swipe_06> !pw
13:03:30  <coopserver> swipe_06: ticker
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13:19:41  <lol> !pw
13:19:41  <coopserver> lol: looped
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16:00:38  <happpy> !players
16:00:38  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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16:07:20  *** Webster sets mode: +o Mark
16:09:03  <Mark> yoyo
16:09:49  <happpy> yooo how  things  mark
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16:14:00  <happpy> hi   Trangar
16:15:04  <Mark> yo happy
16:15:08  <Mark> all good, how are you
16:15:08  <Trangar> o/
16:15:12  <Mark> hi
16:15:27  <Mark> !pw
16:15:27  <coopserver> Mark: signum
16:15:41  <happpy> good
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16:16:14  <happpy> how  things  Trangar
16:16:26  <Trangar> Concrete is poured, first half of the shower is done
16:16:30  <Trangar> So good ^^ how are you?
16:16:38  <happpy> good
16:17:31  <coopserver> <Mark> need some jams
16:28:38  <happpy> mark   i  have  change    my   coal  drop  of  on the  stable  and chek   out n the   train order
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16:57:15  <Jam35> !pw
16:57:15  <coopserver> Jam35: wander
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16:58:50  <happpy> hi  Jam35
16:58:54  <happpy> how  ar  u
17:00:03  <Jam35> ok
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17:08:23  <Jam35> !rcon set max_trains 1200
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17:31:47  <cha0tics> !pw
17:31:47  <coopserver> cha0tics: orphan
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17:31:55  <coopserver> <cha0tics> hi
17:32:36  <happpy> hi  cha0tics
17:36:06  <dwarf> !pw
17:36:06  <coopserver> dwarf: ludvig
17:36:17  <happpy> hi  dwarf
17:36:24  <coopserver> *** Game paused (connecting clients)
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17:36:36  <coopserver> <dwarf> hi
17:36:39  <coopserver> <cha0tics> hi
17:36:58  <coopserver> <cha0tics> was just checking the system
17:37:14  <coopserver> <cha0tics> the bottleneck for further growth is currently 2x
17:37:18  <coopserver> <dwarf> they yeti yard production doesn't go over 9180
17:37:43  <coopserver> <cha0tics> I'd need to add more trains to 2x pick, but the mergers can't take more traffic
17:37:44  <coopserver> <dwarf> which is weird, as it doesn't change with town population
17:38:05  <coopserver> <cha0tics> it would, but we are still way below the theoretical max
17:38:26  <coopserver> <cha0tics> we need to provide enough food to not fall back to 0 on a tick for it to grow
17:39:06  <coopserver> <dwarf> let me try and improve the food pick
17:39:14  <coopserver> <cha0tics> the pick is good
17:39:23  <coopserver> <cha0tics> the merger with the drop is the prob
17:39:28  <coopserver> <dwarf> I mean the connecting lines
17:39:33  <coopserver> <cha0tics> ^
17:40:53  <coopserver> <cha0tics> the !tmp input merge I did, works incredibly well
17:41:02  <coopserver> <cha0tics> wouldn't have though that
17:41:44  <coopserver> <dwarf> where?
17:42:14  <coopserver> <cha0tics> !tmp lane changer
17:42:38  <coopserver> <cha0tics> before that the first platform was getting 80% of the traffic and clogging the ML
17:43:03  <coopserver> <cha0tics> because there was no balancing and everything came in on the closest line
17:43:42  <coopserver> <dwarf> wonder why, the merge in the MSH should balance it out
17:44:48  <coopserver> <cha0tics> also I redirected the traffic from 3A to 3AA to take the south route
17:45:01  <coopserver> <cha0tics> as the center route was busy and the south route was not
17:49:00  <coopserver> <cha0tics> got an idea for 2x?
17:54:17  <coopserver> <dwarf> I'm trying to get a 4th line in the exit
18:00:35  <coopserver> <cha0tics> added some platforms and beginning of 4th on drop
18:01:46  <coopserver> <cha0tics> but no idea how to get it through the spaghetti
18:02:06  <coopserver> <dwarf> what do you mean?
18:02:14  <coopserver> <cha0tics> look at the 2x drop
18:02:22  <coopserver> <cha0tics> I extended the platforms there
18:02:45  <coopserver> <cha0tics> oops
18:02:49  <coopserver> <dwarf> oops
18:03:17  <coopserver> <dwarf> I don't think we need more than 3 incoming lines
18:03:33  <coopserver> <dwarf> just add more platforms and try to spread it out
18:04:13  <coopserver> <cha0tics> it's there in case
18:04:19  <coopserver> <cha0tics> doesn't hurt
18:10:21  <coopserver> <cha0tics> wanna expand the plattforms on pick, too?
18:11:37  <coopserver> <dwarf> if you have a good idea how without changing the connecting lines
18:16:01  <coopserver> <cha0tics> just added a couple of plattforms for now
18:31:27  <coopserver> <dwarf> 4th line out done
18:32:03  <coopserver> <cha0tics> ok, I'll increase train to food drop to increase production
18:32:28  <coopserver> <cha0tics> fuck, jam at msh3
18:32:32  <coopserver> <dwarf> the next problem will be the merge at MSH 02 towards the 2x stations
18:33:35  <coopserver> <cha0tics> looks like msh03 need help first
18:33:41  <coopserver> <dwarf> because all food trains come bak that way
18:34:04  <coopserver> <dwarf> someone removed the wp order
18:35:34  <coopserver> <dwarf> did you do !this?
18:36:04  <coopserver> <cha0tics> what, the combo there?
18:36:07  <coopserver> <dwarf> yes
18:36:20  <coopserver> <cha0tics> I was working at the platforms and the exit there only
18:36:33  <coopserver> <cha0tics> didn't touch the merger
18:37:15  <coopserver> <dwarf> station should work better now without that huge signal gap
18:37:37  <coopserver> <dwarf> msh 03 clearing up
18:37:43  <coopserver> <cha0tics> yeah
18:37:55  <coopserver> <dwarf> now that food trains take the southern route back
18:39:34  <coopserver> <cha0tics> ok, food intake increased by 20%
18:39:46  <coopserver> <cha0tics> now I'll work on balancing the 2x output
18:40:42  <coopserver> <cha0tics> can we change the overflow at 2x to feed on the bottom instead of the busiest line?
18:41:00  <coopserver> <cha0tics> bunch of trains are stuck in the depot that way
18:41:46  <coopserver> <dwarf> think it will balance out between the lines over time
18:42:23  <coopserver> <cha0tics> still moving the feeder to the end of the stations might work better
18:42:39  <coopserver> <cha0tics> see the arrow?
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18:43:57  <coopserver> <dwarf> could do that
18:44:05  <coopserver> <dwarf> but I gotta go now
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18:44:24  <coopserver> <cha0tics> I'll try it
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18:51:38  <coopserver> *** Jam35 has joined company #1
18:51:53  <coopserver> <cha0tics> hi Jam
18:51:58  <coopserver> <Jam35> hello
18:52:16  <coopserver> <cha0tics> can you give me a hint
18:52:55  <coopserver> <cha0tics> at 2X pickup, I don't want the trains to go into my feed from the platform
18:53:45  <coopserver> <Jam35> feed?
18:54:01  <coopserver> <cha0tics> feeder from the overflow
18:58:14  <coopserver> <cha0tics> hmmm, any idea?
18:58:48  <coopserver> <Jam35> er no
18:59:04  <coopserver> <Jam35> this has always solved the problem
19:00:40  <coopserver> <cha0tics> just need to make sure the block is always red, as two way eol should kick in
19:01:38  <coopserver> <cha0tics> no, doesnt
19:01:39  <dwarf> !pw
19:01:39  <coopserver> dwarf: charge
19:01:53  <coopserver> *** Game paused (connecting clients)
19:02:01  <coopserver> *** dwarf has joined
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19:02:08  <coopserver> <cha0tics> wb
19:02:23  <coopserver> <cha0tics> maybe you have an idea
19:02:25  <coopserver> <dwarf> just checking what you're up to
19:02:38  <coopserver> <dwarf> why not just use one-way signals?
19:02:40  <coopserver> <cha0tics> we are trying to stop the trains from bouncing
19:02:48  <coopserver> <cha0tics> we tried that
19:03:55  <coopserver> <dwarf> strange
19:04:02  <Jam35> disallow train reversing is on
19:04:09  <coopserver> <dwarf> YAPF think he's too smart
19:04:16  <Jam35> !setdef
19:04:16  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:06:00  <Jam35> !rcon set line_reverse_mode
19:06:01  <coopserver> Current value for 'line_reverse_mode' is: 'on' (min: 0, max: 1)
19:06:06  <Jam35> !rcon set line_reverse_mode 0
19:07:51  <coopserver> <dwarf> does this simply allow trains to turn in in the station even if it's not eol?
19:08:00  <coopserver> <Jam35> yes
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19:09:20  <coopserver> <Jam35> but I also suspected a weird thing with pbs when there are lots of choices
19:09:31  <coopserver> <Jam35> it does not take them all into account
19:09:53  <coopserver> <Jam35> not sure of the number, maybe 6 or more
19:11:02  <coopserver> <Jam35> you will also need PBS on other side for that to work properly
19:11:19  <coopserver> <cha0tics> checking
19:11:31  <coopserver> *** dwarf has left the game (Leaving)
19:11:55  <coopserver> <Jam35> ca
19:15:58  <Mazur> !pw
19:15:58  <coopserver> Mazur: stored
19:16:42  <Mazur> !pw
19:16:43  <coopserver> Mazur: stored
19:16:47  <coopserver> *** Game paused (connecting clients)
19:17:19  <coopserver> *** Game unpaused (connecting clients)
19:17:43  <Mazur> !pw
19:17:43  <coopserver> Mazur: stored
19:17:49  <coopserver> *** Game paused (connecting clients)
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19:19:06  <cha0tics> I'd like to order 100 trains please
19:21:03  <cha0tics> forget that, need to fix a couple of things first
19:21:30  <Jam35> I'll set it now
19:21:39  <Jam35> !rcon set max_trains 1300
19:22:03  <coopserver> <cha0tics> need to expand msh02 though first
19:22:19  <coopserver> <Jam35> I won't add any if you don't
19:22:46  <coopserver> <cha0tics> I won't either
19:23:12  <coopserver> <cha0tics> but I have no fk idea how to merge the 4th
19:23:36  <coopserver> <cha0tics> dwarf showed me hub braiding yestertday
19:23:47  <coopserver> <cha0tics> but I don't see enough room for that here
19:26:32  <coopserver> <Mark> hello
19:26:40  <coopserver> *** Mark has joined company #1
19:26:52  <coopserver> <Mark> nice we have jams
19:26:53  <coopserver> <Jam35> hihi
19:27:07  <coopserver> <cha0tics> hi Mark
19:27:16  <coopserver> <cha0tics> it's what you've waited for?
19:27:20  <coopserver> <Mark> yes
19:27:29  <coopserver> <cha0tics> ok, want a challenge?
19:27:36  <coopserver> <Mark> sure
19:27:46  <coopserver> <cha0tics> I need a forth entry into 2x
19:27:59  <coopserver> <cha0tics> fourth*
19:28:09  <coopserver> <Mark> hm yes
19:28:22  <coopserver> <Mark> better make it 6 in and get rid of the merge completely
19:28:29  <coopserver> <Mark> at msh02
19:28:40  <coopserver> <Jam35> you could split nr Niddafeld and use the hill for another merge for drop
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19:29:17  <coopserver> <cha0tics> separate entrances you mean?
19:29:25  <coopserver> <cha0tics> makes sense
19:30:05  <coopserver> <Jam35> yes split both sets of 3, use the area of current merge for pick
19:30:24  <coopserver> <Jam35> or whatever, there is space though
19:30:51  <dwarf> !pw
19:30:51  <coopserver> dwarf: german
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19:31:08  <coopserver> <Jam35> who's idea was rivers anyway :P
19:31:09  <coopserver> <Mark> are you gonna give it a go cha0tics?
19:31:10  <dwarf> !pw
19:31:10  <coopserver> dwarf: safety
19:31:21  <coopserver> <Jam35> I'm afk a while
19:31:22  <coopserver> *** Game paused (connecting clients)
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19:31:25  <coopserver> <cha0tics> I'm splitting at niddafeld atm
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19:31:33  <coopserver> <Mark> k
19:37:21  <coopserver> <cha0tics> smoke break, brb
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19:48:41  <coopserver> <dwarf> what's your plan for those new lines?
19:49:05  <coopserver> <cha0tics> wait a sec
19:49:45  <coopserver> <cha0tics> I color coded the connections
19:49:56  <coopserver> <cha0tics> and then remove the other entrance
19:50:12  <coopserver> <cha0tics> so drop and pick have separate entrances
19:50:21  <coopserver> <dwarf> but where would you merge in the lie from the east?
19:50:58  <coopserver> <cha0tics> nowhere, that way all incoming trains for drop come from the north
19:51:13  <coopserver> <cha0tics> because that matches the source direction anyways
19:51:22  <coopserver> <cha0tics> and pick would come from the south
19:51:43  <coopserver> <dwarf> for pigcows it's shorter on the other route
19:52:03  <coopserver> <cha0tics> yes, but that can be compensated by a few more trains
19:52:39  <coopserver> <dwarf> could do that, but it's not the most elegant
19:52:52  <coopserver> <dwarf> and it could have been done with a lot less construction
19:53:04  <coopserver> <cha0tics> we can add another from east afterwards
19:53:15  <coopserver> <cha0tics> I just want to free the jam first
19:54:23  <coopserver> <dwarf> my idea was to add a 4th from the merge to the split between drop and pick, but I don't have time to finish now
19:54:30  <coopserver> <dwarf> go ahead with your plan
19:55:03  <coopserver> <dwarf> pick is jamming back
19:55:21  <coopserver> <dwarf> that's the problem with having overflow return without any priority
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20:22:24  <mari_kiri> OK, how the hell is YETI 182MB
20:22:40  <Arveen> 32bit graphics
20:22:44  <happpymoblic> not shor
20:23:04  <dwarf> !pw
20:23:04  <coopserver> dwarf: signed
20:23:07  <mari_kiri> Does OpenTTD support PNG compression of them?
20:23:22  <dwarf> !pw
20:23:22  <coopserver> dwarf: bother
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20:25:19  <coopserver> <dwarf> chaos, if you redirect pig trains make sure they take the most northern route via bbh7
20:25:40  <mari_kiri> !pw
20:25:40  <coopserver> mari_kiri: locked
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20:25:54  <coopserver> <cha0tics> not yet done
20:25:58  <coopserver> <cha0tics> testing first
20:26:03  <coopserver> <dwarf> otherwise bbh6 could get overloaded
20:26:10  <coopserver> <cha0tics> aye
20:26:16  <coopserver> <cha0tics> could you check your exit
20:26:26  <coopserver> <dwarf> where?
20:26:42  <coopserver> <cha0tics> found it
20:26:48  <coopserver> <cha0tics> there was a sig gap
20:26:54  <coopserver> <cha0tics> at 2x exit
20:27:23  <coopserver> <mari_kiri> Hmm, lemme guess, NUTS trains, Germany town names?
20:27:36  <coopserver> <cha0tics> that's how it looks
20:28:59  <coopserver> <cha0tics> d? can you check the prio at the new overflow
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20:35:33  <coopserver> <Jam35> why do you detect platforms that you are not entering?
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20:35:56  <coopserver> <cha0tics> I'm checking if a train is approaching
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20:36:15  <lol> !pw
20:36:15  <coopserver> lol: nsdate
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20:36:38  <coopserver> <Jam35> so it could release if trains are in platforms and in the bay
20:36:51  <coopserver> <Jam35> undesireable
20:37:23  <coopserver> <cha0tics> I'm still learning and trying stuff
20:37:38  <coopserver> <cha0tics> feel free to teach me
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20:38:06  <dwarf> sorry my internet connection totally went down
20:38:13  <dwarf> and really gtg now
20:38:26  <coopserver> <Jam35> if it is a prio check it needs to detect the entire track before with no gaps to fit trains
20:38:26  <dwarf> check to make sure I didn't mess up anything
20:39:04  <dwarf> I put back the presigs for the first platfor as yapf was being a smart ass and didn't use the wb
20:39:09  <coopserver> <Jam35> currently as soon as block signal X clears, overflow can release
20:39:09  <dwarf> nayway, later
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20:39:33  <coopserver> <cha0tics> laters
20:39:39  <coopserver> <cha0tics> ok, J, I get that
20:39:42  <happpymoblic> hi lol
20:39:44  <coopserver> <cha0tics> so far that was intended
20:39:51  <coopserver> <lol> hi
20:39:52  <coopserver> <cha0tics> but not the early release
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20:39:56  <coopserver> <Jam35> but a train is already headed for platforms
20:40:32  <coopserver> <Jam35> if you combo it there you detect platforms that can't be reached by the overflow trains
20:41:04  <coopserver> <lol> in the north part of the ml the trains only take the inner line
20:41:32  <coopserver> <cha0tics> how would you change it do detect Y
20:43:31  <coopserver> <lol> where can i help?
20:44:16  <coopserver> <lol> ah i will bomb statues and fountains
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20:45:09  <coopserver> <cha0tics> sorry, I thought the long tunnel was a mistake
20:45:27  <coopserver> <Jam35> it's fine I didn't think that far ahead
20:45:28  <coopserver> <lol> can we still add trains?
20:45:41  <coopserver> <cha0tics> not really
20:46:06  <coopserver> <cha0tics> we need to transport more food, but we gotta fix 2x first
20:46:32  <coopserver> <lol> there are some stations with rating under 80 %
20:46:55  <coopserver> <lol> though it shouldn't be a problem to get it 80+
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20:47:18  <coopserver> <cha0tics> yes, but as I said, we need more food for yetis
20:47:39  <coopserver> <cha0tics> otherwise the economy will collaps again if you add trains elsewhere first
20:47:53  <coopserver> <lol> i don't understand
20:48:01  <coopserver> <lol> what is wrong with making more machinery ?
20:48:17  <coopserver> <cha0tics> we already have way too much
20:48:20  <coopserver> <lol> if i just use oil that isn't transported?
20:48:29  <coopserver> <cha0tics> check the primaries
20:48:44  <coopserver> <lol> the 2 chain can have some more
20:49:10  <coopserver> <cha0tics> wait please
20:49:15  <coopserver> <lol> so it is more bad balancing
20:49:24  <coopserver> <lol> to much to the 3rd chain
20:49:29  <coopserver> <cha0tics> it doesn't make sense to have machinery without yetis
20:49:52  <coopserver> <cha0tics> we just don't have enough yetis to use the machinery atm
20:50:19  <coopserver> <lol> check 2A
20:50:36  <coopserver> <mari_kiri> Bit of a pileup on MSH03 SW exit
20:50:40  <coopserver> <lol> and 2C
20:50:59  <coopserver> <mari_kiri> Then again it's mostly coming from a main station anyway
20:51:40  <coopserver> <lol> you need an 4th line there if you want to get rid of that tiny jam
20:52:35  <coopserver> *** Jam35 has joined spectators
20:52:36  <coopserver> <cha0tics> now you can add some more to 3x if you want
20:52:48  <coopserver> <cha0tics> I'm done with my 2x trains
20:53:48  <coopserver> <mari_kiri> Ah I *think* I can see why this pack is 182MB now
20:53:56  <coopserver> <cha0tics> why?
20:53:58  <coopserver> <mari_kiri> That machinery factory animation
20:54:03  <coopserver> <mari_kiri> For an example.
20:54:06  <coopserver> <cha0tics> lol
20:54:40  <coopserver> <mari_kiri> APNG support would be quite useful for bringing the size down
20:54:54  <coopserver> <cha0tics> talk to V
20:55:07  <coopserver> <mari_kiri> Also curious as to how the anim was made, looks like it could have been raytraced
20:55:23  <coopserver> <cha0tics> it's all documented in the dev wiki
20:55:31  <coopserver> <cha0tics> also the dev process
20:56:04  <coopserver> <mari_kiri> Cheers, I'll have a look
20:56:05  <coopserver> <lol> i'm allowed to clone?
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20:56:21  <coopserver> <cha0tics> but with shared orders pols
20:56:26  <coopserver> <cha0tics> pls*
20:56:28  <coopserver> <lol> of course
20:57:49  <coopserver> <lol> how do trains come from bbh 02 to the fooddrop?
20:58:58  <coopserver> <cha0tics> curently the northern route, I'm working on redirecting the cowpigs on a less busy road
21:03:35  <coopserver> *** cha0tics has joined spectators
21:03:42  <coopserver> <cha0tics> biab
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21:23:17  <dwarf> !pw
21:23:17  <coopserver> dwarf: batang
21:23:40  <coopserver> *** Game still paused (connecting clients, number of players)
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21:36:11  <happpy> an dwarf
21:36:29  <happpy> how thing's dwarf
21:36:40  <coopserver> <dwarf> good
21:36:53  <coopserver> <dwarf> redirected pigcow trains, checking how that works
21:36:56  <happpy> ni
21:37:09  <happpy> nice
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