Config
Log for #openttdcoop on 11th November 2015:
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00:41:30  <Sylf> !pw
00:41:30  <coopserver> Sylf: nbtext
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01:10:52  <dwarf> !pw
01:10:52  <coopserver> dwarf: borges
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01:56:53  <happpy> !players
01:56:53  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
01:57:12  <happpy> !date
01:57:12  <coopserver> Feb 16 2545
02:56:40  <Sylf> !dl
02:56:40  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
02:56:41  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27428
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03:14:48  <dwarf> !pw
03:14:48  <coopserver> dwarf: sloped
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05:29:11  <dwarf> !pw
05:29:11  <coopserver> dwarf: onelen
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12:05:13  <happpy> hi lol
12:12:55  <lol> hi happpy
12:13:05  <lol> sorry if i don't react all times i come online
12:13:50  <lol> i just have irc client running at pc so when i start it it connects
12:15:18  <happpy> hi np  how things
12:15:30  <lol> fine
12:15:36  <lol> but becoming busy again
12:15:41  <lol> with other things
12:15:46  <happpy> k
12:19:47  <lol> how are you?
12:20:16  <happpy> good jam help me to doo the bbh01
12:20:48  <lol> is it finished now?
12:20:48  <happpy> so now  I can doo town drop soon
12:20:56  <happpy> yep
12:21:37  <happpy> but I mite ade a new ml be for I up grade to slugs
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12:24:12  <lol> i will take a look today
12:24:18  <lol> i think i will like to see it
12:24:20  <lol> cu
12:24:24  <happpy> k
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12:58:10  <happpymoblic> !players
12:58:10  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
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13:41:08  <cha0tics> !pw
13:41:08  <coopserver> cha0tics: addref
13:41:28  <cha0tics> !pw
13:41:28  <coopserver> cha0tics: advice
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13:48:43  <happpymoblic> ji
13:48:49  <happpymoblic> hi
13:48:54  <coopserver> <cha0tics> hi happy
13:50:15  <happpymoblic> how things
13:51:28  <coopserver> <cha0tics> not bad, and you?
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13:51:54  <happpymoblic> good
13:52:00  <lol> happpy i joined your company to see the trains running
13:52:18  <happpymoblic> I np
13:54:09  <lol> it looks to me you have one connection that is doing nothing
13:54:46  <happpymoblic> k sing  it
13:55:19  <lol> done
13:55:54  <happpymoblic> k I have a look
14:04:11  <lol> @gap 3
14:04:11  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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15:48:23  <cha0tics> !pw
15:48:23  <coopserver> cha0tics: verify
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16:39:41  <dwarf> !pw
16:39:41  <coopserver> dwarf: trains
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16:44:53  <coopserver> <cha0tics> hi dwarf
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16:45:02  <coopserver> <dwarf> hi chao
16:45:23  <coopserver> <cha0tics> what's up?
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17:02:32  <happpymoblic> hi dwarf
17:02:44  <coopserver> <dwarf> hi happy
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17:21:56  <happpymoblic> how things dwarf
17:28:48  <happpymoblic> wb lol
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18:35:19  <dwarf> !pw
18:35:19  <coopserver> dwarf: messes
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19:11:13  <cha0tics> !players
19:11:13  <coopserver> cha0tics: There are currently 1 players and 0 spectators, making a total of 1 clients connected
19:12:00  <cha0tics> !pw
19:12:01  <coopserver> cha0tics: endian
19:12:06  <coopserver> *** Game paused (connecting clients)
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19:12:36  <coopserver> <cha0tics> hi d, what's going on?
19:15:51  <coopserver> <dwarf> we need to improve local transit to get more passengers
19:16:29  <coopserver> <cha0tics> I'm wondering more why all the town I built are stuck around 60k
19:16:34  <coopserver> <cha0tics> can you see why?
19:16:55  <coopserver> <dwarf> which towns did you build?
19:18:45  <coopserver> <cha0tics> WAS, SYD and BSB
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19:19:34  <lol> !pw
19:19:34  <coopserver> lol: endian
19:19:49  <lol> !pw
19:19:49  <coopserver> lol: endian
19:19:54  <dwarf> yea, the problem with those towns is that they can't grow symmetrically
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19:20:13  <dwarf> look at any town, you see there is a circle of trees
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19:20:30  <dwarf> large buildings are only built inside it
19:21:05  <coopserver> <lol> you need to grow sydney to more sides chaotics
19:21:11  <dwarf> if there isn't room inside this circle, it will only build small hoses outside
19:21:38  <dwarf> and the circle radius is expanded as population grows
19:21:51  <dwarf> you need space on all sides to keep growing
19:22:03  <coopserver> <cha0tics> ah ok, I never noticed these trees as such
19:22:19  <coopserver> <lol> you got 4  ranges
19:22:31  <coopserver> <lol> street lights - trees - pavement - just road
19:22:48  <dwarf> yea, but trees are the easiest to see :D
19:22:50  <coopserver> <lol> and you can also try to bomb  the parks and statues
19:23:00  <coopserver> <lol> since they don't have population
19:23:58  <dwarf> can towns grow arbitrarily large if there is space?
19:24:05  <coopserver> <lol> yeah
19:24:25  <coopserver> <lol> if you have a correct roadplan
19:24:43  <coopserver> <lol> otherwise you will get a lot of cs
19:24:57  <dwarf> at the town where there is no space we could also just fund new towns and connect with sbahn
19:25:17  <coopserver> <cha0tics> like WAS
19:25:59  <lol> https://wiki.openttdcoop.org/User:Mfb/Towns
19:26:00  <dwarf> cs?
19:26:02  <lol> check that out
19:27:11  <lol> cycli skip
19:27:46  <lol> i don't know or that is clear to all people who know  a lot about growing towns but we use that at citymania
19:28:08  <coopserver> <lol> but the size of the towns isn't the problem right now
19:28:23  <coopserver> <lol> if serverconfig is how i think it is
19:28:41  <Sylf> I built LAS that way because of that growth character
19:29:15  <coopserver> <lol> do you see bangkok
19:29:25  <coopserver> <lol> you even get houses a very distance from the towncentre
19:29:34  <coopserver> <lol> which is default openttd if i remember right
19:30:55  <coopserver> <lol> but your sbahn cannot handle the amount of trains sylf
19:31:51  <Sylf> It can
19:32:06  <coopserver> <lol> you only transport 20 out of 28 k
19:32:07  <coopserver> <cha0tics> it actually jams quite a bit
19:32:08  <Sylf> I just haven't done the needed improvement
19:32:12  <coopserver> <lol> 58 k *
19:32:26  <coopserver> <lol> k, right now it cant
19:33:04  <Sylf> And there's no point as many trains come empty
19:33:16  <Sylf> Better to focus on other cities
19:38:27  <dwarf> does road traffic affect growth rate? I have this feeling playing CB games
19:38:44  <coopserver> <lol> up to 5 stations it does
19:38:57  <coopserver> <lol> you need 5 stations to get max growspeed at current housesrate
19:41:11  <dwarf> do they need to be serviced?
19:41:19  <coopserver> <lol> yeah, that is the point
19:41:31  <coopserver> <lol> it is in that link i send you too if i remember correct
19:41:32  <coopserver> <cha0tics> ok, I'll try Tours now, see how that works out
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19:41:58  <dwarf> I see, I skipped that section
19:42:00  <coopserver> <lol> do you like my crash?
19:43:26  <dwarf> Actually, I'm not sure a tree-like structure is better than a grid, it depends on what the typical lifetimes of buildings are
19:43:50  <dwarf> with a grid the construction attempts are more concentrated at the center
19:44:04  <coopserver> <lol> you know a town can only a limited time search for a building
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19:44:21  <dwarf> but the average range is the same, scales with sqrt(house number)
19:44:21  <coopserver> <lol> so it can for example only travel 50 roads
19:44:30  <coopserver> <lol> that nuber dependes on size
19:44:53  <coopserver> <lol> if you got a big grid chance that it stucks searching in the centre is really big
19:45:21  <coopserver> <lol> you got some tools to find out why your town isn't growing
19:45:27  <coopserver> <lol> but not for default client i think
19:45:31  <dwarf> it's essentially 2d brownian motion
19:52:51  <lol> what?
19:53:18  <dwarf> the search algorithm for finding a spot if the roads are a regular grid
19:54:33  <lol> brownian motion = random isn't it?
19:56:03  <dwarf> yes, and the typical distance it gets in n steps is sqrt(n)
19:56:23  <coopserver> <lol> but with 'circles' you get much further
19:57:16  <dwarf> if you build a spiral it also gets sqrt(n) distance from center
19:57:37  <coopserver> <lol> if you build a spiral it cannot go back
19:57:41  <coopserver> <lol> so it isn't random any more
19:58:20  <dwarf> true, and there is a constant factor difference, it is more efficient if all houses die at the same rate
19:58:33  <dwarf> I wonder if that's true though
19:59:05  <dwarf> if large buildings die faster for example it's better to try building near center more often
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20:10:55  <dwarf> !players
20:10:55  <coopserver> dwarf: There are currently 2 players and 0 spectators, making a total of 2 clients connected
20:15:25  <coopserver> <lol> i leave
20:15:39  <coopserver> <lol> if someone want so make some changes to zurich it's fine
20:15:50  <coopserver> <lol> i proposed a plan for it that should work too i think
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20:21:51  <dwarf> !pw
20:21:52  <coopserver> dwarf: purple
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20:49:13  <dwarf> !pw
20:49:13  <coopserver> dwarf: record
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20:50:09  <coopserver> <dwarf> are you working on sidney?
20:53:38  <coopserver> <dwarf> I would consider even moving the sbahn unload to the other side of the main station to give more space near center
20:54:15  <coopserver> <dwarf> though current location is fine, just grow the town near the center
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20:56:05  <dwarf> are you around cha0tics ?
20:56:40  <coopserver> <dwarf> oh, I see, you're building up tours
20:57:00  <coopserver> <dwarf> build the untoald for that on the other side so sidney can grow
20:57:29  <coopserver> <dwarf> you are taking up some prime real estate with that station
21:02:25  <cha0tics> ok, I'll relocate
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21:02:49  <coopserver> <dwarf> mind if I do it?
21:03:07  <coopserver> <dwarf> I mean expanding sidney to that area
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21:38:49  <coopserver> <cha0tics> dwarf?
21:38:54  <coopserver> <dwarf> yea?
21:39:03  <coopserver> <cha0tics> could you do me a favor?
21:39:17  <coopserver> <dwarf> what?
21:39:24  <coopserver> <cha0tics> connect the northern SYD station?
21:39:44  <coopserver> <cha0tics> have a brain twist and can't think of it
21:40:09  <coopserver> <dwarf> do you want a balanced 2 line or what?
21:40:28  <coopserver> <cha0tics> a split two line, take a look at the lines
21:40:33  <coopserver> <dwarf> you could just do a simple drive through for the 2 lanes separately
21:41:24  <coopserver> <cha0tics> gonna be SNR
21:41:55  <coopserver> <cha0tics> dunno if that will work
21:42:10  <coopserver> <cha0tics> what do you think? looking at my tracks?
21:43:13  <coopserver> <dwarf> snr?
21:43:25  <coopserver> <cha0tics> srn i meant
21:43:25  <Mazur> !pw
21:43:27  <coopserver> Mazur: macron
21:43:33  <coopserver> *** Game paused (connecting clients)
21:43:36  <coopserver> <cha0tics> not really srn, but no orders
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21:44:04  <coopserver> <dwarf> with a single transfer order?
21:44:06  <coopserver> <Mazur> Whoa, did you notive that?
21:44:19  <coopserver> <cha0tics> first time
21:44:27  <happpy> hi mazur
21:44:27  <coopserver> <Mazur> I got in in one go!
21:44:30  <coopserver> <cha0tics> transfer+waypoint
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21:46:35  <Mazur> !pw
21:46:35  <coopserver> Mazur: macron
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21:48:25  <Mazur> !pw
21:48:25  <coopserver> Mazur: macron
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21:51:04  <coopserver> <cha0tics> so what do you think? could it work or shall I think of something else?
21:51:25  <coopserver> <dwarf> guess it should work
21:51:54  <coopserver> <cha0tics> ok, I'll add the last line then, would you do the station?
21:51:55  <Mazur> Digging the local shipping at Bourg St, Maurice.
21:52:00  <coopserver> <dwarf> don't see if any spaceial precaution is needed at the transfer station
21:52:11  <coopserver> <dwarf> thanks
21:53:11  <Mazur> Ah, so THAT is wet rails.
21:59:50  <coopserver> <dwarf> alright, sidney expansion complete
22:00:00  <coopserver> <cha0tics> caool, thxy
22:00:04  <coopserver> <dwarf> should get to 100k when it covers all the new area
22:00:26  <coopserver> <cha0tics> tours ready, except the station
22:01:19  <coopserver> <dwarf> bbl
22:01:22  <coopserver> *** dwarf has left the game (Leaving)
22:40:03  <dwarf> !pw
22:40:03  <coopserver> dwarf: speedy
22:40:27  <coopserver> *** Game paused (connecting clients)
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22:40:59  <coopserver> <cha0tics> only waypoint order and tranfer didn't work
22:41:09  <coopserver> <cha0tics> forgot I had to tell them to not unload
22:42:05  <coopserver> <dwarf> oh, right, i didnt see that they have to visit all stations on a chain
22:42:22  <coopserver> <cha0tics> yeah, forced them to
22:46:31  <coopserver> <cha0tics> let's see if the helix design works better
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23:25:50  <coopserver> <cha0tics> can I found new towns?
23:26:22  <coopserver> <dwarf> do you really want to?
23:26:39  <coopserver> <dwarf> like where for example?
23:26:52  <coopserver> <cha0tics> !HERE
23:27:28  <coopserver> <dwarf> yea, that seems like a good idea
23:27:32  <coopserver> <dwarf> go ahead
23:28:13  <coopserver> <cha0tics> wanna try ships as sbahn
23:30:29  <coopserver> *** dwarf has left the game (Leaving)
23:47:05  *** liq3 has quit IRC
23:49:31  <happpy> how things going choatics
23:50:08  <coopserver> <cha0tics> trying a sbahn with ships
23:50:19  <happpy> nice
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