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Log for #openttdcoop on 24th November 2015:
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00:21:07  *** LadyHawk has joined #openttdcoop
00:25:57  <happpy> hi
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12:08:03  <happpy> !players
12:08:03  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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15:14:48  *** Webster sets mode: +o Mark
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15:52:06  <Maraxus> !pw
15:52:06  <coopserver> Maraxus: returs
15:52:17  <coopserver> *** Game still paused (connecting clients, number of players)
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16:36:22  <happpy> !players
16:36:22  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
16:36:27  <happpy> !date
16:36:27  <coopserver> Sep 10 2093
17:14:34  <Mark> !pw
17:14:35  <coopserver> Mark: modern
17:14:43  <coopserver> *** Game still paused (connecting clients, number of players)
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17:15:35  <coopserver> *** Mark has left the game (Leaving)
17:15:36  <coopserver> *** Game paused (number of players)
17:32:20  <Mazur> !pw
17:32:20  <coopserver> Mazur: geturl
17:32:35  <coopserver> *** Game still paused (connecting clients, number of players)
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17:41:03  <coopserver> *** Mazur has left the game (Leaving)
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17:41:17  <Mazur> @stage planning and voting
17:41:17  *** Webster changes topic to "Cooperative OpenTTD | PSG307 (r27428) | STAGE: planning and voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
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18:05:30  <Jam35> !pw
18:05:30  <coopserver> Jam35: quartz
18:05:35  <coopserver> *** Game still paused (connecting clients, number of players)
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20:14:47  *** lol has joined #openttdcoop
20:14:49  <lol> !pw
20:14:49  <coopserver> lol: chance
20:16:23  <lol> !pw
20:16:23  <coopserver> lol: chance
20:16:37  <coopserver> *** Game still paused (connecting clients, number of players)
20:16:38  <coopserver> *** lol has joined
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20:18:07  <coopserver> *** lol has joined company #1
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20:23:10  <lol> @cl
20:23:10  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
20:25:41  <lol> does a freight train at a relative flat map needs to have a lot of force or a lot of power?
20:26:49  <Mark> need some more info to answer that
20:27:11  <Mark> how long is the train, how many locos do you intend to use, how fast would you like it to go, how quickly to accelerate
20:27:39  <Jam35> https://wiki.openttd.org/Tractive_Effort
20:27:39  <lol> i'm making a plan for the game at the public server
20:27:50  <lol> and i'm planning at a train of tl 25
20:28:02  <lol> so 4 locs or something like that
20:28:12  <Mark> depends on the loco
20:28:13  <lol> speed will be between 250 and 450 km'/hj
20:28:36  <Mark> probably go 6 or 7 locs
20:28:55  <Mark> best way to find out is to test really
20:29:26  <Mark> put the train on a straight, flat track and find out how many tiles it takes to reach full speed
20:29:30  <lol> so for accelerating tractive effort is important?
20:29:39  <Mark> yes, and power and speed
20:29:44  <Mark> its a complex calculation
20:29:47  <Mark> railtype, too
20:31:43  <lol> i got engines of 10 k pk
20:32:02  <lol> speed is 482 km/h
20:32:18  <Mark> just test it
20:34:09  <Mark> 10k hp for 482kmh is not a lot
20:34:22  <coopserver> <lol> i already took another one
20:34:28  <coopserver> <lol> because mazur had it already
20:34:45  <coopserver> <lol> now i got 9k pk for 321km/h
20:35:02  <happpy> hi  lol
20:35:09  <coopserver> <lol> hi
20:35:17  <happpy> how  ar u
20:35:21  <coopserver> <lol> fine
20:35:56  <Mark> !pw
20:35:57  <coopserver> Mark: shares
20:36:00  <coopserver> *** Game paused (connecting clients)
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20:36:18  <coopserver> <Mark> just because its in mazurs plan doesnt mean you cant use it
20:36:58  <coopserver> <lol> 5 engines isn't enough
20:37:15  <coopserver> <Mark> try it on a straight track
20:38:26  <coopserver> <lol> does that make difference?
20:38:39  <coopserver> <Mark> well then you can see how quickly it accelerates
20:38:52  <coopserver> <Mark> but do as you like
20:39:03  <coopserver> <Mark> tl25 is a little bit rediculous anyway
20:39:08  <coopserver> <lol> this was for curvelength
20:39:38  <coopserver> <lol> now it needs  a full round with cl 5
20:39:42  <coopserver> <lol> and the train is empty
20:40:18  <coopserver> *** Mark has left the game (Leaving)
20:40:25  <coopserver> <lol> and weight will double if train if full
20:52:46  <coopserver> *** lol has left the game (Leaving)
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21:23:38  <lol> @gap 3
21:23:38  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
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22:32:56  <Ramsvs> !password
22:32:56  <coopserver> Ramsvs: winter
22:33:05  <coopserver> *** Game still paused (connecting clients, number of players)
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22:47:29  *** happpymoblic is now known as happpy
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23:22:09  <happpy> hi

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