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00:22:49 *** happpy has left #openttdcoop 00:29:01 *** happpymoblic is now known as happp 00:38:52 *** liq3 has quit IRC 01:59:42 *** Hiddenfunstuff has quit IRC 02:27:47 *** pugi has quit IRC 02:42:59 *** danopia has joined #openttdcoop 02:51:15 <danopia> !help 02:51:15 <coopserver> danopia: http://wiki.openttdcoop.org/Soap 02:51:36 <danopia> !ip 02:51:36 <coopserver> danopia: ps.openttdcoop.org:3983 03:00:26 <danopia> !password 03:00:27 <coopserver> danopia: sleeps 03:00:35 <danopia> don't mind me, just spectating 03:00:39 <coopserver> *** Game still paused (connecting clients, number of players) 03:00:43 <coopserver> *** Player has joined 03:00:44 <coopserver> *** Game still paused (number of players) 03:14:48 <coopserver> *** Player has left the game (Leaving) 03:28:29 <danopia> insanity 03:29:51 <Clockworker> shit I haven't seen it in days 03:29:56 <Clockworker> I'll take a look 03:30:10 <danopia> i'm sure it's the way it was left. i'm a newcomer 03:30:29 <Clockworker> nah 03:30:40 <Clockworker> I mean more people may have built in the days since I last checked 03:30:42 <Clockworker> !pw 03:30:42 <coopserver> Clockworker: buyout 03:30:47 <coopserver> *** Game still paused (connecting clients, number of players) 03:30:53 <coopserver> *** Clockworker has joined 03:30:54 <coopserver> *** Game still paused (number of players) 03:31:13 <coopserver> *** Clockworker has joined company #1 03:31:14 <coopserver> *** Game unpaused (number of players) 03:31:50 <Clockworker> paper mill traffic is more of a thing now 03:31:53 <Clockworker> neat 03:32:48 <danopia> today i decided to finally do a real local game and got up to ,000,000 in the bank when my game completely glitched out and died so i wanted to cheer myself up by looking at someone's real game 03:33:02 <danopia> "real" as in more than just messing around for 30 minutes tops 03:33:05 <Clockworker> what about the autosaves? 03:33:45 <danopia> the save mechanism is what failed. though maybe it keeps enough 03:33:48 <danopia> i didn't check 03:34:04 <danopia> 3 good saves left, thanks 👍 03:34:48 <Clockworker> sure thing man 03:35:03 <Clockworker> I set mine to save what, every 6 months or every year 03:35:06 <Clockworker> something like that 03:35:55 <danopia> the glitching looked like this btw: https://drive.google.com/file/d/0B6PyYgZlFopxN1ljZXRoMkpmeVk/view?usp=sharing 03:35:56 <Webster> Title: Untitled Screencast.webm - Google Drive (at drive.google.com) 03:37:46 <coopserver> *** Game paused (connecting clients) 03:37:50 <coopserver> *** Player has joined 03:37:51 <coopserver> *** Game unpaused (connecting clients) 03:38:40 <Clockworker> holy molly 03:39:09 <Clockworker> and the backups don't show any glitch? 03:40:29 <danopia> i'll try another day. but the glitching started when the game tried to save, it showed an error dialog saying the compressor failed to initialize and saved an 8-byte file. if i managed to close the error dialog through the glitching, then the game recovered until next autosave 03:40:42 <danopia> so i imagine it was just bad state in the process, not the game 03:41:08 <Clockworker> seems like it 03:41:56 <danopia> i had no idea you could have trains retrofit on schedule to deal with factories etc. 03:41:59 <danopia> this is cool 03:42:21 <coopserver> *** Clockworker has left the game (Leaving) 03:42:22 <coopserver> *** Game paused (number of players) 03:42:34 <Clockworker> there's a lot of fun concepts in the wiki 03:42:51 <Clockworker> give the wiki a read, it's good stuff 03:44:04 <coopserver> *** Player has left the game (general timeout) 04:07:02 <danopia> My main problem in my local game before was dealing with collecting resources from natural resources. If I had trains go through stations in order, the last ones had constant resource buildup. If I had all trains handle all sources in rotation with full loads then low volume sources slowed down the whole chain. The best bet seemed to be dedicating trains to 04:07:02 <danopia> individual sources but then I felt like I had to buy too many trains to add a single natural resource far away from the factory 04:07:32 <danopia> Still a noob though so I'll go read the wiki for core concepts like that 04:07:45 <Clockworker> best thing to do is have dedicated trains for each primary 04:07:59 <Clockworker> that way you'll always have a good rating 04:08:03 <Clockworker> which means production goes up 04:08:17 <Clockworker> which means you can put more trains on them as time goes by 04:08:46 <Clockworker> well 'best' meaning 'most practical' 04:20:25 <danopia> and should they wait for full load or just be constantly moving? 04:20:58 <Clockworker> full load 04:21:05 <Clockworker> one thing two 04:21:14 <Clockworker> don't make stations load two things at the same time 04:21:16 <Clockworker> same for trains 04:21:21 <Clockworker> like if you have a farm 04:21:27 <Clockworker> make one station for each cargo 04:21:32 <Clockworker> and one kind of train for each cargo 04:22:15 <danopia> got it, much thanks! 04:23:26 <danopia> i built up to a 5-track station at a factory and ended up dividing the lanes going in because it wasn't working well lol 04:25:16 <Clockworker> oh yeah 04:25:27 <Clockworker> never make a same station for drop and pickup 04:25:56 <Clockworker> picking up is slower and bogs things down 04:26:11 <Clockworker> and if you have trains waiting for cargo, they're taking up lanes your drop trains could ue 04:26:12 <Clockworker> use 04:33:38 *** Mazur has joined #openttdcoop 04:34:13 *** Mazur is now known as Guest3066 04:37:10 *** Guest3066 is now known as Mazur 04:40:20 *** Mazur has quit IRC 09:59:56 *** happp has left #openttdcoop 10:00:06 *** happp has joined #openttdcoop 10:15:00 *** dr_gonzo has joined #openttdcoop 10:15:34 *** dr_gonzo is now known as Guest3086 10:21:05 *** Guest3086 has quit IRC 10:23:49 *** liq3 has joined #openttdcoop 10:47:09 *** glubothemad has joined #openttdcoop 10:51:47 *** happp has quit IRC 10:56:03 *** happpy has joined #openttdcoop 11:02:35 *** StarLite has joined #openttdcoop 11:02:35 *** ChanServ sets mode: +o StarLite 11:02:48 *** fonso has quit IRC 11:02:57 *** fonsinchen has joined #openttdcoop 11:39:35 *** Hiddenfunstuff has joined #openttdcoop 12:01:42 *** glubothe1ad has joined #openttdcoop 12:03:30 *** glubothemad has quit IRC 12:08:36 *** Clockworker_ has joined #openttdcoop 12:09:36 *** Clockworker__ has joined #openttdcoop 12:15:34 *** Clockworker has quit IRC 12:16:45 *** Clockworker_ has quit IRC 12:54:43 *** happpy is now known as happpymoblic 13:10:42 *** happpy has joined #openttdcoop 13:17:17 *** Progman has joined #openttdcoop 13:17:50 *** Progman has quit IRC 13:18:08 *** Progman has joined #openttdcoop 13:24:45 *** Arveen has joined #openttdcoop 13:33:28 *** Progman has quit IRC 13:35:00 *** Progman has joined #openttdcoop 13:52:56 *** glubothemad has joined #openttdcoop 13:54:44 *** glubothe1ad has quit IRC 14:10:15 *** Mazur has joined #openttdcoop 14:10:15 *** ChanServ sets mode: +o Mazur 14:16:07 <Mazur> http://www.tbreak.com/msi-ge72-apache-gaming-laptop-review/ 14:16:08 <Webster> Title: MSI GE72 Apache Gaming Laptop Review (at www.tbreak.com) 14:29:19 *** Clockworker_ has joined #openttdcoop 14:36:39 *** Clockworker__ has quit IRC 15:30:55 *** Arveen has quit IRC 15:54:00 *** ODM has joined #openttdcoop 16:09:18 *** Ramsvs has joined #openttdcoop 16:09:22 <Ramsvs> !password 16:09:22 <coopserver> Ramsvs: please 16:09:31 <coopserver> *** Game still paused (connecting clients, number of players) 16:09:38 <coopserver> *** Ramsvs has joined 16:09:39 <coopserver> *** Game still paused (number of players) 16:09:40 <coopserver> *** Game unpaused (number of players) 16:16:34 <happpy> hi 16:16:39 <coopserver> <Ramsvs> hello 16:16:53 <happpy> how ar u 16:16:59 <coopserver> <Ramsvs> fine fine 16:17:05 <coopserver> <Ramsvs> and you? 16:17:13 <happpy> good 16:17:58 <coopserver> <Ramsvs> well, gtg. bye 16:18:02 <happpy> bb 16:19:46 <coopserver> *** Ramsvs has left the game (Leaving) 16:19:47 <coopserver> *** Game paused (number of players) 16:19:51 *** Ramsvs has quit IRC 16:28:30 *** lol has joined #openttdcoop 16:28:33 <lol> !pw 16:28:33 <coopserver> lol: marcin 16:28:42 <happpy> hi lol 16:28:57 <coopserver> *** Game still paused (connecting clients, number of players) 16:29:00 <coopserver> *** lol has joined 16:29:01 <coopserver> *** Game still paused (number of players) 16:29:03 <coopserver> <lol> hi happy 16:29:12 <happpy> how ar u 16:29:15 <coopserver> *** lol has joined company #1 16:29:16 <coopserver> *** Game unpaused (number of players) 16:29:17 <coopserver> <lol> great 16:29:54 <lol> @gap 4 16:29:54 <Webster> lol: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 16:50:09 <coopserver> <lol> i started expanding 16:59:28 <coopserver> *** lol has joined spectators 16:59:29 <coopserver> *** Game paused (number of players) 16:59:51 <coopserver> *** lol has left the game (general timeout) 17:06:31 *** lol has quit IRC 17:48:43 *** Maraxus has joined #openttdcoop 17:48:43 *** ChanServ sets mode: +o Maraxus 17:48:57 <Maraxus> !pw 17:48:57 <coopserver> Maraxus: vindex 17:49:09 <coopserver> *** Game still paused (connecting clients, number of players) 17:49:13 <coopserver> *** Maraxus has joined 17:49:14 <coopserver> *** Game still paused (number of players) 17:50:49 <happpy> hi Maraxus 17:50:53 <happpy> how ar u 17:50:57 <Maraxus> hi 17:51:00 <Maraxus> fine, thanks 18:26:26 *** SCCasey has joined #openttdcoop 18:26:48 * SCCasey slaps KenjiE20 around a bit with a large fishbot 18:27:02 * SCCasey slaps SCCasey around a bit with a large fishbot 18:27:09 <SCCasey> hey 18:27:32 *** SCCasey has quit IRC 18:58:04 *** glubothemad has quit IRC 19:04:03 *** jamesawagner3 has joined #openttdcoop 19:05:13 *** jamesawagner3 has joined #openttdcoop 19:10:31 *** Mucht has joined #openttdcoop 19:10:31 *** ChanServ sets mode: +o Mucht 19:11:08 <jamesawagner3> So, I have a windows box running OTTD 1.5.3, with FIRS 1.4.4 downloaded from Bananas. Only active NewGrfs are OpenGFX Big GUI, FIRS 1.4.4, and the Orignal vehicles cargo set from Nov 2014. When generating a Temperate map, Vehicle Factories and Nitrate factories are not appearing. They can't be funded either. Any ideas on what I'm screwing up? 19:13:54 <jamesawagner3> Fertilizer plants are also appearing in Temperate, alongside Bulk Cargo terminals. Is there a game setting or something similiar I need to change? 19:22:15 <happpymoblic> hi 19:27:38 <coopserver> *** Maraxus has left the game (Leaving) 19:27:39 *** Maraxus has quit IRC 19:28:32 *** Arveen has joined #openttdcoop 19:31:52 <jamesawagner3> Hey! 19:39:36 *** happpymoblic has quit IRC 19:42:09 <Mark> hi 19:42:27 <Mark> !pw 19:42:27 <coopserver> Mark: addons 19:42:36 <coopserver> *** Game still paused (connecting clients, number of players) 19:42:40 <coopserver> *** Mark has joined 19:42:41 <coopserver> *** Game still paused (number of players) 19:42:42 <coopserver> *** Game unpaused (number of players) 19:42:44 <Jam35> jamesawagner3 have you looked in the grf parameters? 19:44:09 <Mark> is that a new firs? 19:45:03 <Jam35> there is a new version 1.4.5 19:45:17 <Jam35> openGFX what? :) 19:45:25 <Mark> never heard of those industries 19:45:39 <Jam35> oh big gui 19:46:28 <Jam35> it might be a in game date thing 19:46:42 <Jam35> what is the game year? 19:47:33 <Mazur> !date 19:47:33 <coopserver> Feb 28 2578 19:47:52 <Mazur> !dl lin64 19:47:52 <coopserver> Mazur: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-amd64.tar.xz 19:48:45 <Mazur> !pw 19:48:45 <coopserver> Mazur: fairly 19:48:55 <coopserver> *** Game paused (connecting clients) 19:48:56 <coopserver> *** Mazur has joined 19:48:57 <coopserver> *** Game unpaused (connecting clients) 19:49:16 <Jam35> I don't see those industries listed in the industry directory 19:49:52 <Jam35> in temperate climate at least 19:50:04 <Jam35> there are four other choices in parametres 19:50:57 <Jam35> http://bundles.openttdcoop.org/firs/releases/LATEST/docs/html/get_started.html 19:52:07 <Jam35> it seems they are both Tropic Basic cargoes 19:52:54 <jamesawagner3> Okay. I'll check the parameters and report back. I probably mixed up Tropic and Temperate too. 19:54:52 <coopserver> *** Mazur has left the game (Leaving) 19:58:11 <jamesawagner3> Can confirm. I said Temperate when I meant Tropic. Lack of coffee is to blame. Just fiddled with the parameters, and things are working as expected. Thanks for the help guys! 20:00:19 *** jamesawagner3 has quit IRC 20:13:32 <Mazur> Gods it's nice to have a keypad on this laptop. 20:17:16 *** happpy has left #openttdcoop 20:23:47 *** dr_gonzo has joined #openttdcoop 20:24:23 *** dr_gonzo is now known as Guest3113 20:30:29 *** happpy has joined #openttdcoop 20:35:19 <Sylf> Vehicle Factories? Sounds like FIRS 2.0 20:45:06 <danopia> !pw 20:45:07 <coopserver> danopia: gsinfo 20:45:23 <danopia> !pw 20:45:23 <coopserver> danopia: recent 20:45:38 <danopia> darn it 20:45:57 <danopia> !pw 20:45:57 <coopserver> danopia: lptstr 20:46:02 <coopserver> *** Game paused (connecting clients) 20:46:05 <coopserver> *** Player has joined 20:46:06 <coopserver> *** Game unpaused (connecting clients) 20:47:16 *** happpy has left #openttdcoop 20:47:29 *** happpy has joined #openttdcoop 20:52:09 *** glubothemad has joined #openttdcoop 20:53:18 *** Geth has joined #openttdcoop 20:58:01 *** Guest3113 has quit IRC 20:58:40 *** Hiddenfunstuff has quit IRC 20:59:33 *** Progman has quit IRC 21:01:36 <danopia> i'm probably missing something, but is there a reason why there's a signalling gap near food processing, dead center in those image? the mainline seemed a bit congested so i followed it. https://i.imgur.com/t0YrjV7.png 21:02:24 <Benny> looks like a mistake 21:04:34 <coopserver> <Player> !name danopia 21:04:35 <coopserver> *** Player has changed his/her name to danopia 21:04:53 <coopserver> *** danopia has joined company #1 21:12:39 *** Progman has joined #openttdcoop 21:14:22 *** ODM has quit IRC 21:30:23 <danopia> probably more like unfinished work. only 3/4 of the food processing lanes are active. dropping in the signals helped a bit with flow anyway 21:30:49 *** Maraxus has joined #openttdcoop 21:30:49 *** ChanServ sets mode: +o Maraxus 21:34:05 <Maraxus> !pw 21:34:05 <coopserver> Maraxus: moment 21:34:18 <coopserver> *** Game paused (connecting clients) 21:34:21 <coopserver> *** Maraxus has joined 21:34:22 <coopserver> *** Game unpaused (connecting clients) 21:35:54 <coopserver> *** danopia has left the game (Leaving) 21:57:21 *** dr_gonzo has joined #openttdcoop 21:57:53 *** dr_gonzo is now known as Guest3124 22:00:58 *** _dp_ has quit IRC 22:01:10 *** dP has joined #openttdcoop 22:01:11 *** dP is now known as _dp_ 22:11:48 *** liq3 has quit IRC 22:11:49 *** liq3 has joined #openttdcoop 22:16:12 <coopserver> *** Maraxus has left the game (Leaving) 22:16:21 *** Maraxus has quit IRC 22:18:13 *** Guest3124 has quit IRC 22:18:13 *** happpy has quit IRC 22:18:13 *** fonsinchen has quit IRC 22:19:14 *** Guest3124 has joined #openttdcoop 22:19:14 *** happpy has joined #openttdcoop 22:19:14 *** fonsinchen has joined #openttdcoop 22:19:17 *** ChanServ sets mode: +o fonsinchen 22:24:48 *** dr_gonzo_ has joined #openttdcoop 22:25:20 *** Guest3124 has quit IRC 22:26:14 <happpy> !players 22:26:14 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 22:26:21 <happpy> hey 22:46:26 *** fonsinchen has quit IRC 22:46:26 *** happpy has quit IRC 22:51:50 *** happpy has joined #openttdcoop 22:51:50 *** fonsinchen has joined #openttdcoop 22:51:50 *** coulomb.oftc.net sets mode: +o fonsinchen 22:51:51 *** ChanServ sets mode: +v fonsinchen 23:02:22 *** Arveen has quit IRC 23:06:08 <happpy> !players 23:06:08 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 23:07:22 *** Geth has quit IRC 23:11:07 *** dr_gonzo_ has quit IRC