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00:14:31 *** Hiddenfunstuff has quit IRC 01:10:46 *** Progman has quit IRC 01:49:19 *** happpy has left #openttdcoop 03:38:17 <Mazur> !pw 03:38:17 <coopserver> Mazur: locate 03:38:23 <coopserver> *** Game still paused (connecting clients, number of players) 03:38:24 <coopserver> *** Mazur has joined 03:38:25 <coopserver> *** Game still paused (number of players) 03:38:26 <coopserver> *** Game unpaused (number of players) 03:41:10 <coopserver> *** Mazur has left the game (Leaving) 03:41:11 <coopserver> *** Game paused (number of players) 07:34:16 *** ODM has joined #openttdcoop 08:11:07 *** efess has quit IRC 08:48:51 *** Progman has joined #openttdcoop 08:58:41 *** dr_gonzo has joined #openttdcoop 08:59:11 *** dr_gonzo is now known as Guest4365 09:16:02 *** Arveen has joined #openttdcoop 09:47:58 <coopserver> *** Mark has left the game (general timeout) 10:03:16 *** efess has joined #openttdcoop 10:12:20 *** Guest4365 has quit IRC 11:30:20 *** happpy has joined #openttdcoop 11:33:34 *** solitairey has joined #openttdcoop 11:34:17 <solitairey> ey 11:34:19 <solitairey> @quickstart 11:34:20 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 11:35:39 <solitairey> !password 11:35:39 <coopserver> solitairey: invert 11:36:33 <solitairey> !help 11:36:33 <coopserver> solitairey: http://wiki.openttdcoop.org/Soap 11:36:47 <solitairey> !ip 11:36:47 <coopserver> solitairey: ps.openttdcoop.org:3983 11:38:14 <solitairey> !dl win32 11:38:15 <coopserver> solitairey: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win32.zip 11:38:17 <solitairey> er 11:38:19 <solitairey> !dl win64 11:38:19 <coopserver> solitairey: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip 11:39:54 *** tycoondemon has quit IRC 11:43:40 <solitairey> !password 11:43:40 <coopserver> solitairey: strict 11:43:50 <coopserver> *** Game still paused (connecting clients, number of players) 11:43:56 <coopserver> *** solitaire has joined 11:43:57 <coopserver> *** Game still paused (number of players) 11:45:33 <coopserver> *** solitaire has left the game (Leaving) 11:46:28 *** Hiddenfunstuff has joined #openttdcoop 11:46:36 <solitairey> !password 11:46:36 <coopserver> solitairey: jacket 11:46:42 <coopserver> *** Game still paused (connecting clients, number of players) 11:46:47 <coopserver> *** solitaire has joined 11:46:48 <coopserver> *** Game still paused (number of players) 11:46:49 <coopserver> *** Game unpaused (number of players) 11:48:32 <solitairey> that's the laggiest openttd game i've ever encountered lol 11:49:34 <coopserver> *** solitaire has left the game (Leaving) 11:49:35 <coopserver> *** Game paused (number of players) 11:49:46 <solitairey> looks like you guysh ave a lot of trains w/o orders 11:50:07 <Arveen> some are self regulating 12:00:22 <V453000> heyo 12:00:39 <Arveen> hey hey 12:03:44 <Mark> morning 12:03:57 <Mark> solitairey: better turn off lost train notifications 12:04:20 <Mark> !pw 12:04:20 <coopserver> Mark: refiid 12:04:24 <coopserver> *** Game still paused (connecting clients, number of players) 12:04:30 <coopserver> *** Mark has joined 12:04:31 <coopserver> *** Game still paused (number of players) 12:04:32 <coopserver> *** Game unpaused (number of players) 12:04:43 <solitairey> looks like chaos to me 12:04:47 <solitairey> but its p good chaos 12:05:01 <coopserver> <Mark> it works pretty well 12:05:09 <coopserver> <Mark> most lost trains are going to slh06 12:05:35 <Arveen> is still something going on in the current game ? it looked kinda finished the last time i took a peek 12:05:53 <coopserver> <Mark> games are never finished 12:05:58 <solitairey> looks like you guys are mostly just striving for maximum efficiency, right? 12:05:59 <Arveen> hehe 12:06:05 <solitairey> not really... pretty stuff 12:06:09 <coopserver> <Mark> they either become to hard to expand or lost interest 12:06:25 <coopserver> <Mark> depends on the plan sol 12:06:30 <coopserver> <Mark> and game type 12:06:43 <solitairey> like terminus stations that are just the basic x-rail in front design 12:06:46 <solitairey> and stuff 12:06:57 <Arveen> !pw 12:06:57 <coopserver> Arveen: refiid 12:07:01 <coopserver> *** Game paused (connecting clients) 12:07:03 <coopserver> *** Arveen has joined 12:07:04 <coopserver> *** Game unpaused (connecting clients) 12:07:21 <Arveen> oh - thats a different game - i thought its still the mars one - haha 12:07:33 <Mark> solitairey: https://wiki.openttdcoop.org/images/f/f2/Psg164_OKA.png 12:08:38 <solitairey> yee that looks nice 12:08:54 <Mark> built that like 5 years ago 12:08:55 *** StarLite has joined #openttdcoop 12:08:55 *** ChanServ sets mode: +o StarLite 12:09:01 <Mark> have a look at the archives and junctionary 12:09:19 <Mark> https://wiki.openttdcoop.org/PublicServer:Archive 12:11:43 <coopserver> *** Arveen has left the game (Leaving) 12:29:32 *** tycoondemon has joined #openttdcoop 13:04:45 *** liq3 has quit IRC 13:36:11 *** ConnorJC has joined #openttdcoop 13:36:26 *** StarLite is now known as Guest4385 13:36:31 *** StarLite has joined #openttdcoop 13:36:31 *** ChanServ sets mode: +o StarLite 13:36:41 *** ConnorJC is now known as Guest4386 13:37:26 *** Guest4386 is now known as ConnorJC 13:39:08 <coopserver> *** Game paused (connecting clients) 13:39:13 <coopserver> *** ConnorJC has joined 13:39:14 <coopserver> *** Game unpaused (connecting clients) 13:39:56 <happpy> hi 13:40:04 <ConnorJC> hi 13:40:09 <happpy> how things 13:40:16 <ConnorJC> good 13:42:55 *** Guest4385 has quit IRC 14:01:21 <solitairey> Mark: so then, how the game is gonna go is decided at the start. when's the next game? 14:02:38 <V453000> probably quite soon 14:02:55 <ConnorJC> is there anything left to do in the current one? 14:03:09 <V453000> a lot of expanding could be done 14:03:15 <V453000> the game is relatively fresh in that regard 14:03:18 <solitairey> i wanna see a really pretty game 14:03:22 <V453000> but people do not seem to be too interested anymore 14:03:29 <V453000> define pretty :) 14:04:16 <solitairey> https://wiki.openttdcoop.org/images/b/b4/PSG301.png pretty 14:04:47 <V453000> you can do this in absolutely any kind of game 14:05:11 <V453000> we almost always have those objects on 14:07:04 <V453000> ! 14:07:06 <V453000> !pw 14:07:06 <coopserver> V453000: dotted 14:07:11 <coopserver> *** Game paused (connecting clients) 14:07:17 <coopserver> *** V453000 has joined 14:07:18 <coopserver> *** Game unpaused (connecting clients) 14:07:40 <coopserver> <V453000> yea, this game has them as well 14:07:42 <coopserver> <V453000> just do it :) 14:08:30 <coopserver> *** V453000 has left the game (Leaving) 14:09:08 <ConnorJC> wtf why is there a spot where trains go on the left side 14:12:58 <ConnorJC> I'm watching a train go around in circles not able to find it's destination XD 14:15:35 <coopserver> *** ConnorJC has joined company #1 14:23:25 *** Ramsvs has joined #openttdcoop 14:23:29 <Ramsvs> !password 14:23:29 <coopserver> Ramsvs: easier 14:23:38 <coopserver> *** Game paused (connecting clients) 14:23:45 <coopserver> *** Ramsvs has joined 14:23:46 <coopserver> *** Game unpaused (connecting clients) 14:25:22 *** RocketRidah has joined #openttdcoop 14:25:58 <RocketRidah> @quickstart 14:25:59 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 14:26:31 <RocketRidah> !dl osx 14:26:31 <coopserver> RocketRidah: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-macosx-universal.zip 14:27:19 <RocketRidah> !password 14:27:19 <coopserver> RocketRidah: pretty 14:27:30 <coopserver> *** Game paused (connecting clients) 14:27:32 <coopserver> *** RocketRidah has joined 14:27:33 <coopserver> *** Game unpaused (connecting clients) 14:31:22 <coopserver> *** Ramsvs has left the game (Leaving) 14:31:28 *** Ramsvs has quit IRC 14:31:53 <solitairey> V453000: yeah, but most of the time people seem to focus on practicality rather than prettyness 14:32:07 <solitairey> like x-track terminus stations 14:32:11 <solitairey> you know the ones 14:32:34 <solitairey> and stuff with ugly 90 degree turns 14:32:50 <ConnorJC> How are those practical? 14:34:02 <ConnorJC> Wouldn't those be less effective than RoRo stations and proper turns? 14:44:31 <coopserver> *** ConnorJC has left the game (Leaving) 15:00:48 <happpy> solitairey the90 degree turns ar not on 15:00:58 <happpy> but year true 15:01:12 <V453000> solitairey: what people focus on does not mean YOU cannot do it better / nicer :) 15:01:29 <V453000> sure, not everybody prefers to build insane amount of eyecandy for a station for 6 hours 15:01:48 <V453000> but you can totally do it, how the station is designed is not relevant 15:01:59 <V453000> terminus with X or without, both can look nice in my opinion 15:07:30 <solitairey> eh, i dont really like x terminus stations, but that's just preference 15:08:14 <V453000> we do not have any rules like "you must or must not use -thing-". Only criteria is that it has to work / not break the rest of the network 15:08:43 <solitairey> yeah except my design is a lot less space efficient than an x terminus 15:08:46 <solitairey> http://puu.sh/mqhbY/56e515f7cd.png this is how i do it 15:08:55 <solitairey> its admittedly not that great but i like it 15:09:18 <V453000> yeah that is very bad 15:09:24 <V453000> trains will slow down a lot in the short curves 15:09:45 <ConnorJC> Isn't that considered a RoRo station? 15:09:51 <solitairey> i guess it sorta is 15:09:54 <solitairey> it's designed as a terminus tho 15:10:17 <solitairey> http://puu.sh/mpgcL/637ce0c57e.png this is my roro 15:10:31 <ConnorJC> why 4 depots? 15:10:36 <V453000> if you need the tracks to come back to the way they came from, you just build terminus, not worth doing mess like this 15:10:42 <solitairey> 4 depots optional 15:10:44 <solitairey> 2 usually suffice 15:10:47 <solitairey> or even less 15:10:52 <V453000> yeah this does not make much sense either 15:11:11 <solitairey> the roro? why? 15:11:16 <V453000> 2 platforms is insanely low, and conneting station directly to the main line like this is never going to work properly 15:11:35 <ConnorJC> Couldn't that be a sideline? 15:11:44 <solitairey> 2 platform's my... non-openttdcoop-madness design :D 15:11:45 <V453000> still, same reasoning 15:11:49 <ConnorJC> Although I don't know why it's in 2 directions 15:12:10 <solitairey> it's a 2 way roro 15:12:19 <solitairey> if that makes any sense 15:12:21 <V453000> yeah with 1 platform in each direction 15:12:22 <ConnorJC> Yeah, but what's the point of that 15:12:29 <V453000> which will break as soon as 2 trains come close to each other 15:12:36 <ConnorJC> Why would you need a 2 direction roro? 15:12:52 <solitairey> iunno, for multiple industries / stuff in the same spot? 15:12:54 <V453000> in some extreme cases they can be useful, but rarely 15:13:06 <solitairey> like passengers -------------- [2 way roro] passengers/water -------------------- water pumps 15:13:08 <ConnorJC> Isn't it a rule to seperate industries? 15:13:46 <V453000> solitairey: play on our server for a week and you will learn a lot :) 15:13:57 <solitairey> admittedly i am a beginner at the game 15:14:03 <V453000> does not matter 15:14:14 <solitairey> another 2-way roro i sometimes use http://puu.sh/mpgsO/1d665fe650.png 15:14:18 <V453000> people here are friendly, they can teach you 15:14:26 <solitairey> either direction can go to either of the platforms 15:14:34 <V453000> and if you feel like playing your own company, the welcome server just started a new game 15:14:39 <solitairey> no, wait, it can't 15:14:47 <solitairey> i do have a 2 way roro where it can though 15:15:02 <solitairey> http://puu.sh/mpfXH/d1cc3ffa16.png 15:15:05 <V453000> the first step you will need is to learn to use signals 15:15:16 <solitairey> with the disadvantage of curving the bypass lines :( 15:15:20 <ConnorJC> There's no prios there if I'm looking correctly 15:15:31 <ConnorJC> Curves = slowdown 15:15:38 <solitairey> yeah thats a problem 15:15:42 <V453000> prios are not mandatory but using block signals in general to understand how signals work, is a key thing to do 15:16:02 <solitairey> i mostly just use the kind of signals you see in those screenshots 15:16:12 <solitairey> coupled with one-way signals in certain spots sometimes 15:16:17 <V453000> yeah which is impossible to improve your skills with 15:16:22 <ConnorJC> Are those pbs signals? 15:16:29 <solitairey> ye 15:16:30 <solitairey> not block 15:16:36 <V453000> the real problem here is that things which are "in line" ... aka with bypass lines, you can never expand things well 15:16:52 <V453000> you can even have terrible signals, but you need space for everything to expand 15:17:02 <V453000> placing stuff further from each other is necessary 15:17:09 *** fonso has quit IRC 15:17:09 <V453000> unless you want to rebuild everything from ground up 15:17:11 <solitairey> yeah i guess ideally the bypass lines would be straight in the middle 15:17:14 <solitairey> or to the side 15:17:17 <V453000> no 15:17:26 <solitairey> (both to one of the sides) 15:17:31 <V453000> the solution is to have a junction which separates the main line to the station 15:17:32 *** fonsinchen has joined #openttdcoop 15:17:32 *** ChanServ sets mode: +o fonsinchen 15:17:39 <solitairey> hmm 15:17:43 <ConnorJC> wouldn't you just want *no* bypass lines 15:18:05 <solitairey> hm? 15:18:33 <ConnorJC> Like, use a sideline with a SLH 15:19:13 <V453000> you do not even absolutely need to go for any kind of BBH/SLH hierarchy like we do, but you totally need some system 15:19:18 <ConnorJC> Like this type of thing: http://wiki.openttdcoop.org/images/f/f7/Testing_Grounds%2C_22nd_Dec_1950-1.png 15:19:24 <V453000> putting everything on the main line is suicidal 15:19:31 <V453000> yes kind of 15:19:41 <solitairey> i have no idea what those acronyms mean 15:19:45 <V453000> lets say the SL leads to the station, and only to that station 15:19:50 <ConnorJC> And then connect the sideline to the station 15:19:52 <ConnorJC> brb 15:19:56 <V453000> it does not matter what they mean either 15:20:08 <V453000> you connect one end to station, and two ends to the main track that you got 15:21:13 <solitairey> hmm 15:21:33 <solitairey> gonna try to whip up a quick example (with a shitty small low capacity junction) to see if i understand what yo umean 15:21:51 <ConnorJC> That way the mainline isn't slowed down by a station connected to it 15:22:12 <V453000> not just slowdown, but just systematic separation and that way you can easily expand what you need instead of nuking it all 15:22:49 <ConnorJC> Is there a way to generate a completely flat map to test stuff on? 15:23:05 <solitairey> doesnt seem to be 15:23:12 <happpy> year ther is 15:23:13 <solitairey> though just a really flat temperate seems to work alright 15:23:20 <V453000> well, scenario editor easily 15:24:20 <V453000> also, slowing stuff down is surely good to avoid, but if your lines/stations are slow, you can simply build more of them. But you need to have a system in it. Without system it is hard to expand, often almost impossible ... and without expanding it is inevitable that your stuff is going to jam up 15:24:50 *** Arveen has quit IRC 15:25:32 <solitairey> how about something like this? (version with and without my dumb non-xrail thing) http://puu.sh/mqA4z/721d65274f.png 15:25:47 <solitairey> (junction is jsut a placeholder) 15:26:01 <ConnorJC> That's the idea I think 15:26:15 <V453000> yes, but make the distance between station and main track as long as you can 15:26:19 <V453000> space for future 15:26:21 <ConnorJC> But you'll probably want a better junction as you said 15:26:34 <V453000> also, more than 1 station can be on that line already, just add more smaller junctions there 15:26:35 <solitairey> so i guess the x-rail design is, in the end, better than the not-xrail design? 15:26:52 <ConnorJC> In this case 15:26:55 <V453000> you basically get a kind of tree system 15:27:26 <solitairey> i'll admit it, the only reason i don't like xrail is because the two directions intersect and because the train has to reverse at the station :D 15:27:32 <ConnorJC> Although you can make terminus stations that aren't xrail 15:27:34 <ConnorJC> https://wiki.openttdcoop.org/images/4/49/Psg147_coaldrop.png 15:27:59 <V453000> the whole discussion about X or not X in terminus, is overridden by an extremely simple thing - building one or two more platforms on the less efficient station 15:28:18 <V453000> but I can already tell you that both work just fine :P terminus with X just has smaller footprint 15:28:38 <V453000> that is just normal roro, only turned around stuff 15:28:55 <V453000> do not call roro with a curve behind it terminus, not a good idea :P important is the system of the station 15:29:19 <ConnorJC> It's listed as terminus on the wiki 15:29:50 <Taede> that probably refers to the central set of 6 platforms 15:30:08 <solitairey> i'd say that both designs are easily expandable http://puu.sh/mqAk5/155cda3a9c.png 15:30:13 <V453000> as Taede says 15:30:29 <V453000> solitairey: now expand the amount of the main tracks from 2 to 6 15:30:43 <solitairey> there's people who use more than 2 main tracks? 15:31:17 <V453000> we use up to ... say, 16? 15:31:33 <solitairey> gosh 15:31:57 <Taede> have you tried downloading a game from the archives? 15:33:42 <solitairey> nope 15:33:56 <solitairey> also i guess this SORTA works if i use a (if only slightly) less stupid junction http://puu.sh/mqAxd/d49ba6a64f.png 15:34:08 <V453000> yes basically 15:34:16 <V453000> except a proper junction would be MUCH bigger 15:34:32 <solitairey> ye 15:36:11 <solitairey> http://puu.sh/mqAFp/4c84f63782.png :D? 15:36:23 <V453000> .. :) 15:36:59 <solitairey> i didn't leave enough space to upgrade the entire station up to 7-tiles long but that wouldn't be too hard either 15:39:24 <V453000> https://dl.dropboxusercontent.com/u/20419525/terminus-station.png best way to build a terminus station in terms of platform efficiency 15:39:42 <V453000> in this picture 2 lines in, 2 lines out 15:40:00 <V453000> not super suitable for pickups, but for drops it is perfect 15:42:48 <solitairey> http://puu.sh/mqB1i/8324ca8fd4.png expandable as hell 15:47:51 <V453000> if you guys want to see some progress on new graphics :) https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIX_bridge-tubularWIP-02.png working on the bridges ... just the bridge ends now and it should look good 15:48:11 <solitairey> http://puu.sh/mqBlo/3833355bef.png expanded version 15:48:22 <solitairey> max station size, 8 mainline tracks 15:48:45 <solitairey> those look p nice, btw 15:49:27 <V453000> that T junction will break ultra badly, but yes 15:50:00 <solitairey> i'm no junction master 15:50:03 <solitairey> this is the best i can do :P 15:50:15 <V453000> that is why I say you can learn a lot on our servers 15:50:22 <solitairey> also, 8 mainlines actually 15:50:24 <solitairey> er 10 15:50:59 <Mazur> Looks nice, V! 15:51:12 <V453000> :) not done yet 15:51:32 <Mazur> Nice shadows, too. 15:51:36 <V453000> the bridges create a weird and unclear pattern, need to do tweaks, but just to have it working also with semi-transparency is insane 15:53:16 <V453000> hm I cannot apply CC to the semitransparent part :D 15:53:29 <V453000> atm rendering limitation, not sure if openttd could do it 16:02:37 <solitairey> http://puu.sh/mqCb1/71f7ad7b6b.png stress test time? :D 16:04:14 <solitairey> http://puu.sh/mqCfY/34af04ef72.png fixed stress test time 16:04:21 <solitairey> wouldn't be surprised if the side stations break really fast 16:08:13 <solitairey> or the junction 16:10:07 <solitairey> http://puu.sh/mqCBU/252d166651.png welp, junction already broken 16:18:09 <Mark> yea thats never going to work 16:23:29 <Mazur> But you see why we build junctions avoiding crossing tracks, bridging/tunneling instead, with only joins and splits where lines meet. 16:31:08 <Mazur> This being essentially our simplest junction: https://www.dropbox.com/s/k1y30no6nyvvqpk/Dunfingbridge%20Transport%2C%202015-04-29.png?dl=0 16:31:42 <Mark> youll never want a level crossing 16:31:51 <Mark> and no joins before splits in the same junction 16:50:49 *** Maraxus has joined #openttdcoop 16:50:49 *** ChanServ sets mode: +o Maraxus 16:53:18 <Maraxus> !pw 16:53:19 <coopserver> Maraxus: hurray 16:53:30 <coopserver> *** Game paused (connecting clients) 16:53:35 <coopserver> *** Maraxus has joined 16:53:36 <coopserver> *** Game unpaused (connecting clients) 16:54:59 <coopserver> *** Maraxus has joined company #1 16:55:25 <solitairey> Mazur: but that doesn't keep the mainline straight D: 16:56:15 <solitairey> V453000: btw, what are those holes in the ground in your graphics pack? 16:56:35 <V453000> the brown ones are bulldozed tiles 16:56:38 <V453000> when you use dynamite 16:56:48 <solitairey> o 16:56:52 <V453000> rest is random terrain 16:57:06 <solitairey> neat 16:57:28 <solitairey> might look really weird if you bulldoze a lot at once, though 16:58:34 <V453000> yeah kind of 16:58:37 <V453000> not a big problem though 17:02:03 <coopserver> *** Maraxus has joined spectators 17:03:24 <V453000> if it does I can just redo it, or at least make it also greyscale to disturb you less 17:04:01 <solitairey> are you gonna make line-less roads? because i totes want that road the bridge is made out of :D 17:04:37 <solitairey> i wonder how hard it would be to hand-draw a 32bpp graphics pack 17:04:52 <solitairey> how many textures does the vanilla game have? 17:05:59 <solitairey> & also, can one replace textures from other newgrf's as well? 17:06:11 <V453000> line less roads will be for snow and desert probably 17:06:24 <V453000> it would not be very hard to draw 32bpp, you just get photoshop and draw 17:06:37 <V453000> openttd base graphics have about 10 000 images 17:06:42 <solitairey> jesus christ 17:07:10 <V453000> currently BRIX is replacing about 3000 sprites 17:07:23 <V453000> replacing sprites from other newgrfs is not very easy to do 17:07:30 <solitairey> oo, nice! made a lot of progress then 17:07:36 <solitairey> how hard is "not very easy" ? 17:07:44 <solitairey> being able to make 32bpp ISR would be so cool 17:08:14 <V453000> depends a lot ... ISR is open lisensed, so you can easily supply your graphics and just compile 17:08:35 <V453000> but with newgrfs which you do not have the code of, you would need to know the exact ID names of the spritesets it is using 17:08:36 <solitairey> so it's not possible to make a graphics pack (like zbase) that simply over-rides newgrf textures? 17:08:46 <V453000> it is, that is what BRIX is 17:08:52 <solitairey> ah 17:08:57 <V453000> replacing base game sprites is something different than replacing other newgrf sprites 17:09:20 <V453000> you probably cant make a newgrf which replaces other newgrf sprites 17:09:24 <V453000> but yeah, no reason to do so anyway 17:09:46 <solitairey> the hardest part of making new textures (apart from the sheer number of them) would be making them tile properly 17:10:11 <V453000> there is a lot of problems, trust me :) 17:10:13 <solitairey> probably not that hard with 3d models, but harder with hand drawn 17:11:08 <coopserver> *** Maraxus has left the game (Leaving) 17:11:40 <V453000> making openttd graphics is a kind of masochism 17:11:43 <V453000> there are problems at every corner 17:12:00 <V453000> with hand drawn 8bpp it is easy 17:13:44 <solitairey> by hand drawn, i don't mean pixel art 17:13:50 <solitairey> i mean actual art with a graphics tablet :D 17:15:46 <solitairey> hold on, lemme reconnect w/ a proper client 17:16:57 <solitairey> aww, can't connect via hexchat :( 17:17:57 *** Maraxus has quit IRC 17:19:07 <solitairey> !help 17:19:07 <coopserver> solitairey: http://wiki.openttdcoop.org/Soap 17:19:11 <V453000> I know what you meant, drawing 32bpp is not that hard either, just moar colours/pixels 17:19:35 <V453000> after all, I will also draw proper postproduction edits to my 3D renders later 17:19:45 <V453000> but that is in polishing phase, for now I just need to get it to work all properly 17:19:53 <V453000> making it really nice is for the final stage 17:20:46 <solitairey> any idea how to connect to here via hexchat? apparently i need an username/pass for the network 17:22:36 <V453000> nope sorry I just use the webchat 17:25:18 <solitairey> alright, i'll wait and see if anyone else knows 17:28:35 *** Arveen has joined #openttdcoop 17:30:36 <Mazur> Y9ou dont need a password for OFTC, AFAIK. 17:33:12 <Mazur> If you want nick protection, though, you need to register with NickServ: /msg nickserv help 17:33:58 <solitairey> you do, though? 17:34:12 <solitairey> *** You need to send your password. Try /quote PASS <username>:<password> 17:35:14 <Taede> you sure you connect to oftc? 17:35:43 <Taede> irc.oftc.net 17:41:34 *** solitaire has joined #openttdcoop 17:41:41 <solitaire> oop there we go 17:41:49 *** solitairey has quit IRC 17:45:00 <V453000> yay version 21937286 of tubular bridge done XD lets render 17:52:36 <Mazur> PLaying Mike Oldfield over hte stereo, of course. 17:57:32 <solitaire> warning: don't openttd when bored http://puu.sh/mqHy3/79c9e784e0.png http://puu.sh/mqIam/79d90a500c.png http://puu.sh/mqIXS/6ee90a6505.png 17:58:07 <coopserver> *** RocketRidah has left the game (Leaving) 17:59:15 <V453000> xd 17:59:24 <V453000> if bored then make a newgrf :P 17:59:29 <V453000> I wish I had 100 hours a day 18:06:55 *** p3tiny has joined #openttdcoop 18:09:11 <solitaire> i don't know how to make a newgrf lol 18:19:56 <V453000> do you think I did know when I was starting? :) 18:26:48 *** RocketRidah has quit IRC 18:39:47 <solitaire> V453000, woo i don't know how to use blender properly http://puu.sh/mqLQV/0a6130c0e2.png 18:44:10 *** RocketRidah has joined #openttdcoop 18:44:54 <V453000> well, learning it is nice to do :P 18:45:19 <solitaire> learning my ass i didn't even manage to make the rail crossbar rectangular http://puu.sh/mqMdE/b1a9f50321.png 18:45:27 <V453000> admittedly I still am much more comfortable with 3DS max which I am using for BRIX ... but blender is ok too 18:45:50 <V453000> sure :) takes a while 18:46:08 <V453000> the fact alone that you are trying is a big thing 18:46:40 <V453000> nyway. me off 18:46:42 <V453000> cya 19:05:05 *** p3tiny has quit IRC 19:05:28 *** p3tiny has joined #openttdcoop 20:19:53 *** solitaire has quit IRC 20:26:38 <coopserver> *** Mark has joined spectators 20:26:39 <coopserver> *** Game paused (number of players) 20:26:41 <coopserver> *** Mark has left the game (Leaving) 20:42:22 *** LadyHawk- has joined #openttdcoop 20:42:22 *** LadyHawk has quit IRC 20:42:25 *** LadyHawk- is now known as LadyHawk 21:03:37 *** ConnorJC has quit IRC 21:07:15 *** Arveen has quit IRC 21:07:34 *** ODM has quit IRC 21:14:31 *** p3tiny has quit IRC 22:13:21 *** StarLite has quit IRC 22:28:39 *** liq3 has joined #openttdcoop 23:44:30 *** Progman has quit IRC