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00:05:07 *** RenatoDias has joined #openttdcoop 00:05:27 <RenatoDias> hey 00:05:41 <happpy> hi. 00:06:11 <RenatoDias> trying to learn how to really play this game. It's awesome. I see some images of what other players have done and, damn, so cool. 00:06:15 <happpy> how things 00:07:23 <RenatoDias> I used to play Traffic Giant and Simutrans 00:07:35 <happpy> year openttdcoop is the place to learn on the train net work 00:07:49 <happpy> coll. 00:08:11 <RenatoDias> is it possible to play just with trucks/buses? Or it's not recommended to? 00:08:24 <happpy> ther 3 openttdcoop server 00:08:31 <RenatoDias> Trains are so annoying to set up 00:08:55 <happpy> year we doo bus and truks 00:09:27 <happpy> trains ar not so hard to doo . 00:09:33 <RenatoDias> at least we can use the normal roads with trucks and buses 00:09:53 <happpy> we love big train net work 00:10:56 <RenatoDias> I think I'll try to use trucks to transport goods between factories and resource spots 00:11:16 <happpy> is the cargo gets the new players out or the train line 00:11:23 <RenatoDias> I used to use planes to transport people from city to city 00:12:14 <happpy> yep we don't doo planes on openttdcoop 00:12:19 <RenatoDias> that's the annoying thing, I set up the stop points to get cargo, but it always leaves the station without the cargo bay full 00:12:33 <happpy> it's most on trains and net work 00:13:14 <Clockworker_> renato 00:13:16 <RenatoDias> I'll stay with trucks and buses, maybe step up to trains later. 00:13:27 <happpy> yep fallload did help 00:13:29 <Clockworker_> I recommend reading the wiki for more basics 00:13:36 <Clockworker_> but anything is possible 00:13:38 <RenatoDias> And, yes,, I'm a newbie at this game. 00:13:40 <Clockworker_> it just depends on the server here 00:13:49 <Clockworker_> the welcome server is whatever goes, mostly 00:13:53 <Clockworker_> except for planes and ships 00:14:15 <Clockworker_> but on public you'd need some knowledge about stuff 00:14:20 <Clockworker_> and more complex train systems 00:14:35 <RenatoDias> you got me there, I'm not skilled with trains 00:14:43 <Clockworker_> such as the coop with 00:14:46 <Clockworker_> wiki* 00:15:01 <Clockworker_> well trains are really the soul of this game 00:15:09 <Clockworker_> if you like it without trains, when you get the hang of them 00:15:10 <Clockworker_> oh boy 00:16:38 <RenatoDias> I'll read up on that 00:16:49 <happpy> clockworker send hen the web sit a bout trains stuf that mite help hem 00:17:26 <Clockworker_> are you BR too? renato 00:17:32 <Clockworker_> you can pvt me in portuguese for questions 00:17:49 <RenatoDias> Yes 00:18:50 <Clockworker_> https://wiki.openttd.org/Tutorial/Trains 00:18:55 <Clockworker_> this is a basic tutorial on trains 00:18:57 <Clockworker_> very simple 00:19:11 <Clockworker_> from there you can do much more in depth stuff, as seen on the right hand menu 00:20:42 <RenatoDias> uh, one question, why don't you guys use planes and ships on coop? 00:20:48 <happpy> when u no the basic stuf on trains u get beter on it 00:21:34 <happpy> openttdcoop it's all about big trains net work 00:21:37 <Clockworker_> they're too easy 00:21:56 <happpy> yep 00:22:22 <RenatoDias> I'm reading it up 00:22:43 <Clockworker_> on the open server they're just an easy, unfair cashgrab 00:22:47 <Clockworker_> that bloat cities 00:23:00 <Clockworker_> on the coop server, they're pointless because of the simplicity 00:23:07 <happpy> ok if u need to no eney thin just say and we can help u 00:23:14 <RenatoDias> ah, ok, they earn easy money. I saw a video where the player started with planes, earned a lot of money, seemed so easy 00:24:36 <happpy> year that video was on a never server not openttdcoop won 00:25:26 <RenatoDias> lol 00:26:02 <RenatoDias> was reading the multiplayer rules and laughed a lot 00:27:17 <happpy> ther ar server that u can doo ships and planes but ther server at not as good as openttdcoop server 00:28:09 <happpy> year when u no the rules it make the gane beter 00:29:23 <happpy> u start playing on openttdcoop server and i love it i never go to eney server 00:30:05 <happpy> I start playing on this openttdcoop server 00:30:18 <Clockworker_> pretty much 00:30:28 <Clockworker_> no reason to play on any other server besides singleplayer 00:30:38 <RenatoDias> it must be cool to play two players on the same company 00:30:46 <Clockworker_> irc builds a sense of community even on the welcome server 00:30:50 <happpy> dame phon keeps redoing my texs 00:31:17 <RenatoDias> kinda like the two players-one army mode in Starcraft, lol 00:31:29 <happpy> year team is good 00:32:52 <happpy> I start on learning on trains and got much mor beter then I ferst play it . 00:33:03 <Clockworker_> started on trains too 00:33:06 <Clockworker_> back in TT 00:33:07 <Clockworker_> demo 00:33:20 <Clockworker_> you could only do trains and play for two years 00:33:49 <Clockworker_> that was in 00:33:55 <Clockworker_> 1998? 1999? 00:34:01 <happpy> now I am learning on bbh but I think i got it now 00:34:26 <happpy> yep I see a video in that 00:36:39 <happpy> when u get to no the cargo tip and fall load and train cerv then u will be like us then u can doo nice trains and net work 00:37:58 <happpy> ther playes can tech u stuff renatodias 00:38:19 <Clockworker_> I think the chief thing 00:38:30 <Clockworker_> the one big thing that changes everything 00:38:33 <Clockworker_> is learning signalling 00:38:40 <happpy> yep 00:38:46 *** ConductorCat has joined #openttdcoop 00:38:50 <Clockworker_> not even advanced signalling, just the basic thing 00:38:57 <Clockworker_> that opens up so much 00:38:58 <happpy> yep 00:40:12 <RenatoDias> have you guys played Train Fever? 00:40:16 <happpy> u see u had a player tech me on cerv and bbh he was dixson 00:40:43 <happpy> I have see a video ov it 00:41:20 <RenatoDias> I was thinking, what if OpenTTD had stagecoaches? lol 00:41:52 <happpy> but thanks to hem and jam35 and Mark so meney players as tech me a lot 00:42:06 <ConductorCat> OpenTTD does have stagecoaches. 00:42:26 <RenatoDias> Really? 00:42:50 <ConductorCat> You just have to add the right mods. 00:42:51 <RenatoDias> maybe I never played before the 1950s then 00:44:15 <happpy> hi conductorcat 00:44:26 <happpy> how things 00:45:08 <ConductorCat> Choo choo! :3 00:45:28 <happpy> coll 00:58:00 <Clockworker_> c-cute 01:01:00 *** RenatoDias has quit IRC 01:01:13 *** Hiddenfunstuff has quit IRC 01:03:57 <happpy> ok gn all have a nice night or day have fu 01:04:14 *** ConnorJC has quit IRC 01:05:52 *** liq3 has joined #openttdcoop 01:31:49 <Clockworker_> see you happy 04:14:57 <Clockworker_> !pw 04:14:57 <coopserver> Clockworker_: basing 04:15:01 <coopserver> *** Game still paused (connecting clients, number of players) 04:15:05 <coopserver> *** Clockworker has joined 04:15:06 <coopserver> *** Game still paused (number of players) 04:15:07 <coopserver> *** Game unpaused (number of players) 07:33:48 <Clockworker_> goddammit 07:33:57 <Clockworker_> I don't know how to make those double buffers you guys used 07:33:58 <Clockworker_> :D 07:35:38 <Clockworker_> oh nevermind 07:35:40 <Clockworker_> I'm an idiot 07:51:45 <coopserver> *** Clockworker has left the game (Leaving) 07:51:46 <coopserver> *** Game paused (number of players) 07:52:21 <Clockworker_> finally 07:52:34 <Clockworker_> this is me on the PS today 07:52:35 <Clockworker_> http://i.imgur.com/KoyDO1u.png 07:52:35 <Clockworker_> haha 08:25:59 *** tycoondemon has quit IRC 08:26:14 *** tycoondemon has joined #openttdcoop 08:31:47 <Mark> morning 08:32:01 <Mark> !pw 08:32:01 <coopserver> Mark: paused 08:32:10 <coopserver> *** Game still paused (connecting clients, number of players) 08:32:11 <coopserver> *** Mark has joined 08:32:12 <coopserver> *** Game still paused (number of players) 08:32:13 <coopserver> *** Game unpaused (number of players) 08:34:00 <V453000> !pw 08:34:00 <coopserver> V453000: rewind 08:34:12 <coopserver> *** Game paused (connecting clients) 08:34:14 <coopserver> *** V453000 has joined 08:34:15 <coopserver> *** Game unpaused (connecting clients) 08:34:16 <coopserver> <V453000> yo 08:34:23 <coopserver> <Mark> yoyo 08:34:29 <coopserver> <Mark> i think we need a clearly outlined plan 08:34:46 <coopserver> <V453000> I guess 08:35:09 <coopserver> <V453000> or well described chaos :) 08:35:16 <coopserver> <Mark> yea... 08:35:25 <coopserver> <Mark> ill make a plan and a ml outline in a bit 08:35:36 <coopserver> <Mark> i think many of the players never done a pax game before 08:36:00 <coopserver> <V453000> yes 08:36:44 <coopserver> <Mark> brb 09:13:27 *** lol has joined #openttdcoop 09:13:44 <lol> !pw 09:13:44 <coopserver> lol: comply 09:13:58 <coopserver> *** Game paused (connecting clients) 09:14:00 <coopserver> *** lol has joined 09:14:01 <coopserver> *** Game unpaused (connecting clients) 09:14:27 <coopserver> <lol> hey 09:14:29 <coopserver> <Mark> hi 09:16:27 <coopserver> *** lol has joined company #1 09:16:56 *** RocketRidah9 has joined #openttdcoop 09:17:47 *** Maraxus has joined #openttdcoop 09:17:47 *** ChanServ sets mode: +o Maraxus 09:17:58 *** RocketRidah is now known as Guest287 09:17:58 *** RocketRidah9 is now known as RocketRidah 09:17:59 <coopserver> <lol> these 2 hubs are quite close 09:18:11 <coopserver> <Mark> 01 and 02? 09:18:27 <coopserver> <lol> 01 and the one i'm biulding at 09:18:37 <coopserver> <lol> the split in direction Kivalina 09:18:41 <coopserver> <Mark> yea not sure thats a good place for a hub 09:19:01 <coopserver> <Mark> sorry i didnt define the plan better earlier 09:19:10 <coopserver> <lol> what can we do else? 09:19:25 <coopserver> <Mark> you could transfer that to Kivalina south 09:19:48 <coopserver> <Mark> rather than connect directly to ML 09:19:55 <coopserver> <lol> shall we do that? 09:19:59 <coopserver> <Mark> yea 09:20:08 <coopserver> <Mark> its gonna be too tight to have a hub there 09:20:16 <coopserver> <Mark> i outlined some possible sites for ICE stations 09:20:26 <coopserver> <Mark> so you can grab one of them if you like 09:20:36 <coopserver> <lol> i don't have a lot of time 09:20:43 <coopserver> <lol> so i will reroute i think 09:21:04 <coopserver> <Mark> ill add another drop 09:21:31 <coopserver> <lol> i thought we did minimal tf? 09:21:46 <coopserver> <Mark> yeah... not that minimal though 09:21:56 <coopserver> <Mark> in pax game large areas often get leveled for sbahns 09:22:01 <coopserver> <Mark> thats what i want to prevent 09:22:31 <coopserver> <lol> the trains run at electric rail 09:22:36 <coopserver> <lol> that is really annoying 09:22:44 <coopserver> <Mark> why? 09:22:56 <coopserver> <lol> i cannot make it close to the monorail 09:23:14 *** Guest287 has quit IRC 09:24:55 <coopserver> <Mark> yea thats nice 09:25:14 <coopserver> <lol> they don't have shared orders 09:26:00 <coopserver> <Mark> meh 09:26:05 <coopserver> <lol> now they have 09:26:39 <coopserver> <Mark> nice 09:26:50 <coopserver> <lol> what shall we do with my ships 09:27:14 <coopserver> <Mark> either transfer to the feeder or directly to the ice 09:27:25 <coopserver> <lol> direct ice it is 09:28:24 <coopserver> <Mark> :) 09:28:33 <coopserver> <Mark> build bbh03 if youre up for a challange 09:28:40 <coopserver> <Mark> it splits into LL_RR both ways there 09:28:58 <coopserver> <lol> that seems quit hard 09:29:02 <coopserver> <Mark> yes 09:29:06 <coopserver> <lol> with that hill 09:29:10 <coopserver> <Mark> yep 09:29:36 <coopserver> <Mark> im sure you can do it :P 09:29:50 <coopserver> <Mark> i picked the easy one 09:30:03 <lol> @gap 5 09:30:03 <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 09:30:24 <coopserver> <Mark> cl 3 09:30:31 <coopserver> <lol> i saw that one already 09:31:13 <coopserver> <lol> i hate that towers 09:31:28 <coopserver> <Mark> magic dozer is on 09:31:43 <coopserver> <lol> forgot about that 09:33:35 <coopserver> <lol> i paid back the loan 09:33:40 <coopserver> <lol> we had enough money 09:33:50 <coopserver> <Mark> just about 09:39:34 <Maraxus> !pw 09:39:34 <coopserver> Maraxus: shared 09:39:45 <coopserver> *** Game paused (connecting clients) 09:39:47 <coopserver> *** Maraxus has joined 09:39:48 <coopserver> *** Game unpaused (connecting clients) 09:40:41 <coopserver> <lol> i think i got the idea how to do it 09:41:08 <coopserver> <Mark> nice 09:42:13 <coopserver> <V453000> why do you guys use monorail? 09:42:22 <coopserver> <Mark> for shinkansen? 09:42:24 <coopserver> <lol> because mark did it 09:42:30 <coopserver> <V453000> did you test it? 09:42:36 <coopserver> <Mark> yes 09:42:38 <coopserver> <lol> see left side of map 09:42:45 <coopserver> <V453000> the acceleration looks ok to you? XD 09:42:50 <coopserver> <Mark> not really 09:43:17 <coopserver> <V453000> I would just use the sunset 09:43:24 <coopserver> <Mark> ...but cl5 09:43:39 <coopserver> <V453000> CL5 is not that terrible 09:43:51 <coopserver> <Mark> except i have to redo my hub :P 09:43:58 <coopserver> <V453000> nah 09:44:01 <coopserver> <lol> and me too 09:44:03 <coopserver> <V453000> just wait and see what works or not 09:44:15 <coopserver> <V453000> you can also reload the game with shinkansens being on maglev 09:44:17 <coopserver> <V453000> that would help 09:44:23 <coopserver> <V453000> that way they have good acceleration 09:44:32 <coopserver> <Mark> is that a parameter? 09:44:34 <coopserver> <V453000> it is some parameter, you need to see the set readme 09:44:35 <coopserver> <V453000> yeah 09:44:46 <coopserver> <V453000> I do not remember which one anymore 09:44:53 <coopserver> <V453000> just google it 09:45:07 <coopserver> <lol> which trainset does it belong to> 09:45:08 <coopserver> <lol> ? 09:45:34 <coopserver> <Mark> japanese set 09:45:57 <coopserver> <lol> i don't see parameters 09:46:53 <Mark> http://www.as-st.com/ttd/japan/Japan_Trains_Readme/Readme%20Japanese%20Train%20Set.html 09:46:54 <Webster> Title: Japanese Train Set Readme (at www.as-st.com) 09:47:00 <Mark> it uses the old style parameters 09:47:04 <Mark> cause its ancient 09:47:18 <coopserver> <V453000> that. :) 09:47:30 <Mark> k ill change it 09:47:43 <coopserver> <V453000> if you want to use shinkansens, it isthe only option 09:47:48 <coopserver> *** Mark has left the game (Leaving) 09:48:03 <coopserver> <V453000> also the one of the many reasons why japanese train set 3.0 is complete shit 09:48:09 <coopserver> <V453000> cause you cannot do it there 09:48:36 <coopserver> <V453000> and since the shinkansens are 1 engine - rest powered wagons, you cannot even add more engines to help them. They are just hopelessly broken 09:50:41 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/MacDonald%20%26%20Co.%2C%2019th%20Jan%202144.sav 09:50:41 <coopserver> Starting download... 09:50:44 <coopserver> Savegame successfully downloaded 09:50:45 <Mark> !rcon load 1 09:50:46 <coopserver> Starting new game 09:50:48 <coopserver> *** V453000 has left the game (connection lost) 09:50:49 <coopserver> *** lol has left the game (connection lost) 09:50:50 <coopserver> *** Maraxus has left the game (connection lost) 09:50:51 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 09:50:52 <coopserver> *** Game paused (number of players) 09:50:57 <Mark> !pw 09:50:57 <coopserver> Mark: adding 09:51:04 <coopserver> *** Game still paused (connecting clients, number of players) 09:51:06 <coopserver> *** Mark has joined 09:51:07 <coopserver> *** Game still paused (number of players) 09:51:08 <coopserver> *** Game unpaused (number of players) 09:51:12 <coopserver> *** Game paused (connecting clients) 09:51:14 <coopserver> *** lol has joined 09:51:15 <coopserver> *** Game unpaused (connecting clients) 09:51:16 <coopserver> *** Game paused (connecting clients) 09:51:18 <coopserver> *** Maraxus has joined 09:51:19 <coopserver> *** Game unpaused (connecting clients) 09:51:25 <coopserver> <lol> convert to maglev? 09:51:30 <coopserver> <Mark> yes 09:51:32 <coopserver> *** lol has joined company #1 09:51:33 <coopserver> *** V453000 has left the game (connection lost) 09:52:02 <V453000> !pw 09:52:02 <coopserver> V453000: adding 09:52:08 <coopserver> *** Game paused (connecting clients) 09:52:10 <coopserver> *** V453000 has joined 09:52:11 <coopserver> *** Game unpaused (connecting clients) 09:52:28 <coopserver> <V453000> this at least gives me motivation to fix maglev in BRIX XD 09:52:29 <coopserver> <Mark> now that cl train is stuck 09:52:35 <coopserver> <V453000> using it as static grf :) 09:52:54 <coopserver> <V453000> interesting 09:52:56 <coopserver> <Mark> and no way to kill it either 09:53:02 <coopserver> <Mark> cant even crash it 09:53:05 <coopserver> <V453000> haha 09:53:25 <coopserver> <V453000> guess you need to remove it before changing the parameter 09:53:34 <coopserver> <Mark> yea guess i should have :P 09:53:57 <coopserver> <Mark> guess well keep it as a monument to jpset 09:54:12 <coopserver> <lol> cool 09:54:15 <coopserver> <V453000> acceleration aint amazing but acceptable I guess 09:54:23 <coopserver> <Mark> i think it beats the sunset 09:54:36 <coopserver> <V453000> in acceleration? 09:54:37 <coopserver> <V453000> :D 09:54:39 <coopserver> <V453000> hm 09:54:48 <coopserver> <Mark> maybe not 09:54:54 <coopserver> <Mark> sunset can have multipole locs 09:55:05 <coopserver> <V453000> it has powered wagons 09:55:08 <coopserver> <V453000> 10k power per each 09:55:36 <coopserver> <V453000> ok 2,5 k 09:55:38 <coopserver> <V453000> still :) 09:55:40 <coopserver> <Mark> hm 09:55:44 <coopserver> <lol> V is it possible to let new engines come available at a certain companyage 09:55:51 <coopserver> <lol> instead of gameyear 09:55:52 <coopserver> <V453000> no 09:56:12 <coopserver> <V453000> vehicles are shared by all companies 09:56:28 <coopserver> <lol> do you have to patch openttd for it? 09:56:50 <coopserver> <V453000> I am pretty sure it would have to be a very extensive patch 09:56:53 <coopserver> <V453000> but idk 09:57:12 <coopserver> <lol> i guess the same 09:57:26 <coopserver> <V453000> Mark you noob 09:57:27 <coopserver> <lol> how long do we make prio? 09:57:36 <coopserver> <Mark> omg :D 09:57:45 <coopserver> <Mark> about 5 tiles on bbhs probably 09:58:09 <coopserver> <V453000> just remove the track to let them go at the same time 09:58:11 <coopserver> <Mark> ye 09:58:30 <coopserver> <Mark> shinkansen just starts extremely slowly 09:58:34 <coopserver> <V453000> yes 09:58:39 <coopserver> <V453000> which matters shitload 09:58:51 <coopserver> <V453000> is why so much emphasis on tractive effort in nuts 09:59:07 <coopserver> <V453000> maglev needs to have shitload of power to fix it 09:59:32 <coopserver> <lol> it matters one TL 09:59:35 <coopserver> <Mark> might just have to do sunset 09:59:48 <coopserver> <V453000> well the shinkansens do allow small CL and have higher capacity 09:59:52 <coopserver> <V453000> it isnt such a clear choice 09:59:53 <coopserver> <lol> does that mean TL five? 10:00:08 <coopserver> <Mark> sunset is cl5 yes.. 10:00:18 <coopserver> <Mark> though youll probably get away with 3 at most places 10:00:56 <coopserver> <V453000> indeed 10:01:05 <coopserver> <V453000> hm ISR looks majorly shitty with BRIX 10:01:12 <coopserver> <V453000> the white ground aint nice XD 10:01:19 <coopserver> <V453000> visible through the platform 10:02:06 <coopserver> <lol> do yuo see my sign cl3?? 10:02:15 <coopserver> <Mark> yes 10:02:16 <coopserver> <lol> is that cl3? 10:02:23 <coopserver> <Mark> yes 10:02:42 <coopserver> <lol> it slows down to 150 km/h 10:02:57 <coopserver> <Mark> now its 4.. 10:03:20 <coopserver> <lol> that was quite obvious to fix 10:03:22 <coopserver> <V453000> sbend is a kind of special case 10:03:58 <coopserver> <Mark> so... sunset or shinkansen? 10:04:14 <coopserver> <lol> cl3 is quite a major slowdown 10:04:18 <coopserver> <Mark> yes 10:04:41 <coopserver> <Mark> its easily fixed in my hub as all cl3s are on merges anyway 10:04:44 <coopserver> <Mark> so dont matter 10:05:15 <coopserver> <V453000> my vote would be go sunset and fix CL3 only where necessary when you see stuff running 10:05:40 <coopserver> <Mark> i agree 10:06:14 <coopserver> <Mark> sorry lol 10:06:20 <coopserver> <lol> so convert to rail? 10:06:27 <coopserver> <Mark> yea 10:06:34 <coopserver> <Mark> erail 10:07:14 <coopserver> <lol> do you see my sign how to 10:07:40 <coopserver> <Mark> yeah thats tricky 10:07:49 <coopserver> <Mark> you need to count half tiles and full tiles 10:07:53 <coopserver> <Mark> and make sure they match 10:08:02 <coopserver> <lol> just hopwe we get lucky and route isn't crowded? 10:08:15 <coopserver> <Mark> pretty much yea :) 10:08:44 <coopserver> <Mark> number of half tiles and full tiles needs to match exactly 10:09:08 <coopserver> <Mark> so you cant really do it in a curve 10:09:15 <coopserver> <Mark> unless you have a curve going the other way too 10:09:24 <coopserver> <Mark> but it has to be the same length... 10:09:42 <coopserver> <V453000> I think you can do it in a curve 10:09:46 <coopserver> <V453000> but it isnt so easy to fit 10:10:00 <coopserver> <V453000> they just need to cross I believe 10:10:07 <coopserver> <V453000> it is very wtf and totally not practical 10:10:14 <coopserver> <Mark> yea 10:10:16 <coopserver> <lol> i saw it in game 300 10:10:18 <coopserver> <Mark> like halfway through the curve 10:10:23 <coopserver> <lol> that was pretty cool 10:10:24 <coopserver> <Mark> like that 10:10:27 <coopserver> <V453000> something like it yes 10:10:42 <coopserver> <V453000> not with CL5 tho 10:10:45 <coopserver> <Mark> no 10:10:46 <coopserver> <lol> yea 10:10:49 <coopserver> <V453000> I say fuck sync until it causes issues 10:10:57 <coopserver> <lol> i don't think it will get really crowede 10:10:58 <coopserver> <V453000> same as CL 10:11:04 <coopserver> <Mark> yep 10:11:05 <coopserver> <lol> ded 10:15:32 <coopserver> <lol> schade 10:15:39 <coopserver> <lol> midding one set of tunnes 10:15:43 <coopserver> <lol> tunnels 10:27:04 *** lol has quit IRC 10:27:11 <Mark> @gap 3 10:27:12 <Webster> Mark: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 10:27:26 <coopserver> <Mark> hm 10:27:33 <coopserver> <Mark> 4 @ 36 might have been too optimistic 10:27:52 <coopserver> <lol> what do you mean? 10:27:59 <coopserver> <Mark> got some long tunnels in my town 10:28:19 <coopserver> <lol> yeah 10:28:28 <coopserver> <lol> i like to see that you have 4@36 10:28:38 <coopserver> <lol> and after that 2 @7 10:28:41 <coopserver> <V453000> you could see if there are better options for transporting mail in japanese train set 10:28:44 <coopserver> <Mark> :D 10:28:55 <coopserver> <V453000> mainly regarding capacity 10:28:58 <coopserver> <lol> you could replace that by 1@7 10:30:09 <coopserver> <V453000> hm 10:30:13 <coopserver> <V453000> actually ... :D 10:31:11 <coopserver> <V453000> looks like all capacities are kind of equal 10:31:19 <coopserver> <V453000> 30 mail per unit for all 10:31:30 <coopserver> <V453000> which is quite boring set design if you ask me :> 10:32:15 <coopserver> *** Mark has joined spectators 10:32:16 <coopserver> <V453000> well I gtg 10:32:17 <coopserver> <V453000> laterz 10:32:18 <coopserver> *** V453000 has left the game (Leaving) 10:32:23 <coopserver> <Mark> cya 10:32:28 <coopserver> <lol> bye 10:33:24 <dihedral> howdih 10:35:27 <coopserver> <lol> i think i finished my hub 10:35:34 <coopserver> <lol> can you take a look mark? 10:37:50 <coopserver> <lol> can you take a look Maraxus? 10:39:56 <coopserver> <Maraxus> look as if everything is there - there's a small bit missing at one of the splits 10:40:06 <coopserver> <lol> where/ 10:40:08 <coopserver> <lol> ? 10:40:15 <coopserver> <lol> ah i see 10:42:22 <coopserver> <lol> thanks 10:42:29 <coopserver> <Maraxus> np 10:45:37 <coopserver> <lol> i hate thess graphics 10:45:43 <coopserver> <lol> signals are really hard to see 10:45:49 <coopserver> <lol> even with overhead wires turned off 10:46:15 <coopserver> <Maraxus> I zoom in - makes it a bit easier 10:46:32 <coopserver> <lol> yeah, a bit 10:46:50 <coopserver> <lol> i leave too 10:46:57 <coopserver> <Maraxus> cu 10:46:58 <coopserver> <lol> bye 10:46:59 <coopserver> *** lol has left the game (Leaving) 10:50:04 <coopserver> *** Maraxus has left the game (Leaving) 10:50:05 <coopserver> *** Game paused (number of players) 10:50:09 *** Maraxus has quit IRC 11:03:44 *** StarLite has joined #openttdcoop 11:03:44 *** ChanServ sets mode: +o StarLite 11:07:47 *** Hiddenfunstuff has joined #openttdcoop 12:04:34 <coopserver> *** Mark has joined company #1 12:04:35 <coopserver> *** Game unpaused (number of players) 12:06:13 <happpy> hi mark . 12:06:19 <coopserver> <Mark> hey happy 12:06:37 <happpy> how things 12:06:56 <coopserver> <Mark> good how are you 12:07:09 <happpy> good 12:38:54 <Mark> !rcon set max_ships 50 12:39:00 <coopserver> <Mark> happy come build a town 12:39:59 <happpy> I will not right now I am doing airport citey 12:40:11 <coopserver> <Mark> whats that 12:40:36 <Mark> !rcon set max_aircraft 10 12:40:50 <happpy> is a game wher u doo a airport your way and doo he citey 12:43:03 <happpy> I need 1m and 5000 in coins to by land so Ned to keep landing planes 12:43:29 <coopserver> <Mark> sounds fun 12:43:55 <Mark> !rcon set plane_speed 12:43:57 <coopserver> Current value for 'plane_speed' is: '4' (min: 1, max: 4) 12:43:58 <Mark> !rcon set plane_speed 4 12:43:59 <coopserver> ERROR: This command/variable is not available during network games. 12:45:13 <happpy> Yep and u can help people how new stuf from place like Rio and Cyprus 12:46:15 <happpy> so if need sume Thin from ther u go send a plan and get it 12:46:58 <Mark> is it free?> 12:47:08 <Mark> i just looked it up 12:47:36 <happpy> Yep from Google play 12:48:55 <happpy> u can play it on Facebook 12:49:25 <happpy> I got the game on my tablet 12:50:13 <happpy> u can get it on the window app stor 12:50:26 <coopserver> <Mark> might have a look later 12:50:44 <happpy> ok 12:51:31 <happpy> ther video on YouTube om the game and players play it 12:52:49 <happpy> it's taks time to get the stuf for your Airport when u keep upgrade it 12:54:16 <happpy> I am on levall 30 but 31 is clos now and it 26911 in coins 12:54:25 <coopserver> <Mark> :) 12:56:07 <happpy> runway 5 will be nexs to doo ther 6 levall runway to doo I am all most levall 5 runway 12:57:56 <happpy> u get radem planes whont to land on your airport and ther u got your planes u by and keep 13:01:24 <coopserver> *** Mark has joined spectators 13:01:24 <coopserver> *** Game paused (number of players) 13:01:29 <coopserver> <Mark> laters 13:11:30 <coopserver> *** Mark has left the game (general timeout) 13:42:44 *** happpy has quit IRC 13:54:08 *** Farnsworth has joined #openttdcoop 13:54:38 <Farnsworth> !pw 13:54:38 <coopserver> Farnsworth: messes 13:55:01 <coopserver> *** Game still paused (connecting clients, number of players) 13:55:02 <coopserver> *** Farnsworth has joined 13:55:03 <coopserver> *** Game still paused (number of players) 14:00:41 <coopserver> *** Farnsworth has left the game (Leaving) 14:02:18 *** Farnsworth has quit IRC 15:43:42 *** ODM has joined #openttdcoop 15:48:19 <Clockworker_> !pw 15:48:19 <coopserver> Clockworker_: loeded 15:48:23 <coopserver> *** Game still paused (connecting clients, number of players) 15:48:27 <coopserver> *** Clockworker has joined 15:48:28 <coopserver> *** Game still paused (number of players) 15:48:29 <coopserver> *** Game unpaused (number of players) 15:55:14 <Clockworker_> the output is looking pretty low so far 15:55:52 <Clockworker_> is this normal? because the cities around the feeders are developed by now 16:00:45 <coopserver> *** Clockworker has left the game (Leaving) 16:00:46 <coopserver> *** Game paused (number of players) 16:09:42 *** liq3 has quit IRC 16:16:40 *** happpy has joined #openttdcoop 16:46:55 *** Progman has joined #openttdcoop 16:58:51 *** ODM has quit IRC 17:02:56 <Mark> !pw 17:02:56 <coopserver> Mark: longer 17:03:00 <coopserver> *** Game still paused (connecting clients, number of players) 17:03:03 <coopserver> *** Mark has joined 17:03:04 <coopserver> *** Game still paused (number of players) 17:03:05 <coopserver> *** Game unpaused (number of players) 17:03:21 <happpy> yooo 17:03:25 <coopserver> <Mark> yoyo 17:04:06 <coopserver> *** Mark has joined spectators 17:04:07 <coopserver> *** Game paused (number of players) 17:07:19 <coopserver> *** Mark has joined company #1 17:07:20 <coopserver> *** Game unpaused (number of players) 17:13:49 *** Hiddenfunstuff has quit IRC 17:14:51 <Clockworker_> yo 17:16:28 <happpy> yo 17:16:37 *** happpy has left #openttdcoop 17:16:48 *** happpy has joined #openttdcoop 17:25:57 <Jam35> !pw 17:25:57 <coopserver> Jam35: custom 17:26:01 <coopserver> *** Game paused (connecting clients) 17:26:04 <coopserver> *** Jam35 has joined 17:26:05 <coopserver> *** Game unpaused (connecting clients) 17:27:36 <coopserver> <Jam35> hello 17:27:50 *** happpy has left #openttdcoop 17:28:50 <Clockworker_> hello 17:28:50 *** happpy has joined #openttdcoop 17:29:01 <happpy> how things 17:32:09 <Clockworker_> all gud 17:45:43 <coopserver> *** Jam35 has joined company #1 17:49:53 <Clockworker_> !pw 17:49:53 <coopserver> Clockworker_: insert 17:49:56 <coopserver> *** Game paused (connecting clients) 17:49:57 <Clockworker_> lewd 17:50:00 <coopserver> *** Clockworker has joined 17:50:01 <coopserver> *** Game unpaused (connecting clients) 17:54:33 <coopserver> <Mark> wish you could somehow see the catchment area of all your stations 17:54:42 <coopserver> <Clockworker> so true 17:56:20 <coopserver> <Clockworker> I could lift up an island as long as it looks natural aye? 17:56:30 <coopserver> <Mark> sure 17:56:34 <coopserver> <Mark> i did the same :P 17:56:39 <V453000> !pw 17:56:39 <coopserver> V453000: inland 17:56:40 <coopserver> <Mark> attempted to anyway 17:56:45 <coopserver> *** Game paused (connecting clients) 17:56:46 <coopserver> *** V453000 has joined 17:56:47 <coopserver> *** Game unpaused (connecting clients) 17:56:48 <coopserver> <V453000> yo 17:56:52 <coopserver> <Mark> yoyo 17:57:07 <coopserver> <Jam35> ello 17:57:12 <coopserver> <V453000> I have more important feature requests like actual options menu for 32bpp/8bpp switching, and static newgrf settings 17:57:40 <coopserver> <Mark> meh who cares about that :P 17:57:42 <coopserver> <V453000> but yeah, showing catchment areas should be totally there 17:57:49 *** Arveen has joined #openttdcoop 17:57:58 <coopserver> <Mark> moving inactive players to spec would be nice 17:57:59 <coopserver> <V453000> well implementing 32bpp without actually having a visible switch is just pure dumb 17:58:03 <coopserver> <Mark> yes 17:58:05 <coopserver> <Mark> true 17:58:16 <coopserver> <V453000> and static newgrfs are really interesting, especially with 32bpp 17:58:26 <coopserver> <V453000> so that people do not have to put big files on server 17:58:43 <coopserver> <V453000> ofc, base set ... but that is just way too hard to create 17:59:22 <coopserver> *** Mark has joined spectators 18:01:52 <coopserver> *** V453000 has left the game (Leaving) 18:15:41 <coopserver> *** Clockworker has left the game (general timeout) 18:16:01 <Clockworker_> !pw 18:16:01 <coopserver> Clockworker_: tindex 18:16:05 <coopserver> *** Game paused (connecting clients) 18:16:09 <coopserver> *** Clockworker has joined 18:16:10 <coopserver> *** Game unpaused (connecting clients) 18:16:18 <Clockworker_> "insert" 18:16:20 <Clockworker_> "tindex" 18:16:39 <Clockworker_> is coopserver telling me to get laid on tinder 18:35:49 *** Maraxus has joined #openttdcoop 18:35:49 *** ChanServ sets mode: +o Maraxus 18:38:40 <Maraxus> !pw 18:38:40 <coopserver> Maraxus: trying 18:39:11 <Maraxus> !pw 18:39:11 <coopserver> Maraxus: unused 18:39:22 <coopserver> *** Game paused (connecting clients) 18:39:25 <coopserver> *** Maraxus has joined 18:39:26 <coopserver> *** Game unpaused (connecting clients) 18:45:04 <coopserver> *** Mark has joined company #1 18:46:13 <coopserver> <Mark> whos working at Yakutat City? 18:46:29 <coopserver> <Jam35> hi o/ 18:46:34 <coopserver> <Mark> hi :) 18:46:45 <coopserver> <Jam35> that would be me :) 18:47:00 <coopserver> <Mark> kk 18:47:03 <coopserver> <Mark> just wondering 18:47:27 <coopserver> <Jam35> is that loop around ok? 18:47:32 <coopserver> <Clockworker> that's one neat canal over the rails 18:47:56 <coopserver> <Mark> not sure how youre planning to connect it 18:48:01 <coopserver> <Mark> but im sure it will be fine 18:48:25 <coopserver> <Mark> you could also terminate the western ML 18:48:31 <coopserver> <Mark> wouldnt need a junction at all 18:49:19 <coopserver> <Jam35> how do you mean? we still need to split there? 18:49:42 <coopserver> <Mark> í mean you could have terminated the ML that goes over the Houston island 18:50:12 <coopserver> <Jam35> oh that 18:50:20 <coopserver> <Jam35> no it will stay on the island 18:50:31 <coopserver> <Mark> ok 18:50:34 <coopserver> <Mark> fine either way 18:51:39 <Clockworker_> woop woop 18:51:44 <Clockworker_> my little corner is done I guess 18:52:31 <coopserver> <Mark> nice 18:52:49 <coopserver> <Clockworker> scenic hill 18:53:01 <coopserver> <Clockworker> I'd make a scenic road there but the AI will want to build house 18:53:03 <coopserver> <Clockworker> houses 18:53:09 <coopserver> <Clockworker> and flatten it 18:53:23 <coopserver> <Mark> just dont connect the road 18:53:34 <coopserver> <Clockworker> that'd look silly 18:53:42 <coopserver> <Mark> put a tram track on it 18:53:49 <coopserver> <Mark> a senic tram :) 18:54:06 <coopserver> <Mark> see !here 18:54:09 <coopserver> <Mark> its not connected 18:54:09 <V453000> !pw 18:54:10 <coopserver> V453000: invoke 18:54:13 <coopserver> <Mark> but you can hardly tell 18:54:16 <coopserver> *** Game paused (connecting clients) 18:54:18 <coopserver> *** V453000 has joined 18:54:19 <coopserver> *** Game unpaused (connecting clients) 18:54:31 <coopserver> <V453000> yo 18:54:34 <coopserver> <Mark> yoyo 18:54:35 <coopserver> <Clockworker> neat 18:54:42 <coopserver> <V453000> statement: 18:54:46 <coopserver> <V453000> FUCK bridge pillars 18:54:50 <coopserver> <Mark> :) 18:55:04 <coopserver> <Clockworker> haha 18:55:13 <coopserver> <V453000> seriously... 18:55:21 <coopserver> <V453000> I had some width of my bridges 18:55:24 <coopserver> <Clockworker> this is weird 18:55:32 <coopserver> <Clockworker> I never had two trams on H11 18:55:38 <coopserver> <V453000> now I realized that the pillars are hard-coded so that you have to use 1 preset width of bridge 18:55:54 <coopserver> <V453000> of course I do not want to redo my bridge so I just leave it as is and lets see how many people notice the glitch XD 18:56:03 <coopserver> <Mark> awesome 18:57:10 <coopserver> *** V453000 has left the game (Leaving) 18:57:30 <V453000> more deep shit tomorrow 18:57:31 <V453000> gnight 18:57:37 <coopserver> <Mark> night 19:02:10 <coopserver> <Mark> hm no city stations set 19:04:01 <Sylf> Oh, I didn't see the new game start 19:04:07 <Sylf> <3 19:04:09 <coopserver> <Clockworker> enjoy 19:04:12 <coopserver> <Mark> :) 19:04:15 <coopserver> <Clockworker> it feels much more fun than the last tbh 19:04:21 <coopserver> <Clockworker> PAX is nice 19:04:25 <coopserver> <Mark> pax is awesome 19:05:18 <Sylf> Sbahn games are very different 19:06:44 <Sylf> Ppl hardly play them on welcome server. Shame. 19:07:07 <coopserver> <Mark> pax isnt much fun on welcome server imho 19:07:32 <Clockworker_> too many companies, no city funding or turbodozer 19:07:40 <Clockworker_> it's hard to get it the way you want to 19:07:47 <coopserver> <Mark> and too much work for a single person 19:07:54 <coopserver> <Clockworker> yep 19:08:19 <coopserver> <Mark> wish we had bigger catchment areas... 19:08:45 *** dr_gonzo has joined #openttdcoop 19:09:14 *** dr_gonzo is now known as Guest373 19:13:43 <coopserver> *** Maraxus has left the game (Leaving) 19:13:44 *** Maraxus has quit IRC 19:16:22 <coopserver> <Jam35> Shinkansens on MGLV or ERAIL? 19:16:32 <coopserver> <Mark> maglev 19:16:37 <coopserver> <Clockworker> E-Rail is cuter 19:16:39 <coopserver> <Jam35> oh 19:16:45 <coopserver> <Mark> but were using sunsets for ml 19:16:59 <coopserver> <Jam35> confused 19:17:06 <coopserver> <Jam35> you built erail 19:17:09 <coopserver> <Mark> oh crap i didnt change it 19:17:14 <coopserver> <Clockworker> lol 19:17:18 <coopserver> <Jam35> oh signage is wrong 19:17:24 <coopserver> <Mark> yes 19:17:29 <coopserver> <Mark> it should be cl5 too... 19:17:34 <coopserver> <Mark> shinkansen accel is too slow 19:18:05 <coopserver> <Jam35> now I have built CL3 19:18:13 <coopserver> <Mark> yeah i did too on my bbh 19:18:47 <coopserver> <Mark> look !here 19:19:00 <coopserver> <Jam35> yes 19:19:12 <coopserver> <Jam35> heh 19:19:13 <coopserver> <Mark> shinkansen is very slow the first few tiles 19:19:20 <coopserver> <Jam35> no contest 19:19:36 <coopserver> <Mark> sorry i didnt change the sign 19:19:58 <coopserver> <Jam35> ok 19:19:59 <coopserver> <Mark> though cl3 will probably be fine there 19:20:07 <coopserver> <Mark> i wouldnt change it unless it breaks 19:20:11 <coopserver> <Jam35> I might change the CL later 19:20:14 <coopserver> <Jam35> yes 19:21:00 <coopserver> <Jam35> there are a few easy spots to change 19:21:17 <coopserver> <Jam35> but it takes up more space 19:21:24 <coopserver> <Mark> yes 19:21:30 <coopserver> <Jam35> station has a few but that should be fine 19:21:46 <coopserver> <Jam35> I have built similar with TL 9 and it was ok 19:21:53 <Arveen> !pw 19:21:53 <coopserver> Arveen: craggy 19:22:01 <coopserver> *** Game paused (connecting clients) 19:22:02 <coopserver> *** Arveen has joined 19:22:03 <coopserver> *** Game unpaused (connecting clients) 19:22:16 <coopserver> <Jam35> I think the CL was 5 there too 19:25:14 <coopserver> <Jam35> wtf 19:25:18 <coopserver> <Jam35> no seagulls 19:25:36 <coopserver> <Mark> what? :D 19:25:46 <coopserver> <Jam35> lots of objects loaded 19:25:52 <coopserver> <Jam35> but no seagulls :) 19:25:58 <coopserver> <Mark> never heard of those 19:26:03 <coopserver> <Jam35> whatever set that is 19:26:13 <coopserver> <Jam35> new (beach?) objects 19:26:21 <coopserver> <Jam35> I think 19:26:26 <coopserver> <Jam35> is quite nice 19:26:28 <coopserver> <Mark> oh yea that one 19:26:31 <coopserver> <Mark> shouldve loaded it 19:26:41 <coopserver> <Mark> need to put more objects and stations in my grf presets 19:26:42 <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf) 19:26:48 <coopserver> <Mark> i might just go and add some more 19:26:50 <coopserver> <Mark> tomorrow 19:26:55 <coopserver> <Jam35> heh 19:27:11 <coopserver> <Jam35> I always lose the presets 19:27:22 <coopserver> <Jam35> they are too hard to change 19:27:38 <coopserver> <Jam35> hard is the wrong word 19:27:45 <coopserver> <Jam35> too much of a pain 19:27:53 <coopserver> <Mark> :) 19:27:54 <coopserver> <Jam35> expecially for welcome server 19:28:14 <coopserver> <Jam35> because I want to change stuff each time 19:28:31 <coopserver> <Mark> i only have a preset for stations and objects 19:28:38 <coopserver> <Mark> i add trains and industries and stuff manually 19:28:41 <coopserver> <Jam35> that is a good idea 19:28:53 <Sylf> I want to build a gui for welcome server newgrfs 19:29:20 <coopserver> <Jam35> I used to have climate related stuff grouped 19:29:45 <coopserver> <Jam35> but it was when V was building a new NUTS set every week 19:29:54 <coopserver> <Mark> :D 19:29:58 <coopserver> <Jam35> so it got changed all of the time 19:30:10 <coopserver> <Jam35> it /they 19:30:40 <Sylf> Managing presets nowadays is a bit easier than a few years ago 19:32:14 <coopserver> <Clockworker> wish there was some filter to see which city owns what 19:32:31 <coopserver> <Clockworker> having to police lots to avoid a city choking the other is boring 19:32:32 <coopserver> <Clockworker> haha 19:32:45 <Sylf> ? 19:32:45 <coopserver> <Mark> well who cares 19:32:49 <coopserver> <Mark> just let it choke :P 19:33:01 <coopserver> <Mark> Diomede is being choked slowly 19:33:02 <coopserver> <Clockworker> I do, because then I get a big downtown area in st. mary's 19:33:09 <coopserver> <Clockworker> instead of the other city's small houses 19:33:11 <coopserver> <Mark> Platinum is dead already :D 19:33:33 <coopserver> *** Jam35 has joined spectators 19:33:44 <coopserver> *** Jam35 has joined company #1 19:34:36 <coopserver> *** Clockworker has left the game (general timeout) 19:35:45 <coopserver> <Jam35> ok to poin out the (maybe) obvious 19:35:55 <coopserver> <Jam35> my hub misses a connection 19:36:07 <coopserver> <Jam35> but the station is bi-directional 19:36:18 <coopserver> <Jam35> and reverse there 19:37:02 <coopserver> <Jam35> if that setting is on :) 19:37:12 <coopserver> <Jam35> cos last time it wasn't 19:37:57 <coopserver> <Jam35> no should be good 19:38:00 <coopserver> *** Jam35 has joined spectators 19:38:36 <coopserver> <Mark> brb 19:38:39 <coopserver> *** Mark has joined spectators 19:38:40 <coopserver> *** Game paused (number of players) 19:42:40 *** Clockworker_ has quit IRC 20:01:20 <coopserver> *** Mark has joined company #1 20:01:21 <coopserver> *** Game unpaused (number of players) 20:04:40 <coopserver> *** Mark has joined spectators 20:04:41 <coopserver> *** Game paused (number of players) 20:04:47 <coopserver> *** Mark has left the game (Leaving) 20:26:11 <coopserver> *** Jam35 has joined company #1 20:26:12 <coopserver> *** Game unpaused (number of players) 20:29:23 <coopserver> *** Arveen has left the game (Leaving) 20:30:27 *** Guest373 has quit IRC 20:30:34 *** dr_gonzo has joined #openttdcoop 20:31:04 *** dr_gonzo is now known as Guest390 20:32:11 *** Arveen has quit IRC 20:38:57 *** mmtunligit has joined #openttdcoop 20:39:18 <mmtunligit> !password 20:39:18 <coopserver> mmtunligit: sparcs 20:39:29 <coopserver> *** Game paused (connecting clients) 20:39:31 <coopserver> *** mmtunligit has joined 20:39:32 <coopserver> *** Game unpaused (connecting clients) 20:45:00 *** Clockworker has joined #openttdcoop 20:45:04 <mmtunligit> hi 20:45:23 <coopserver> <Jam35> hello 20:46:33 <Clockworker> fug 20:46:40 <Clockworker> my ISP did maintenance 20:46:45 <Clockworker> only now could I get back 20:46:47 <Clockworker> to muh corner 20:46:49 <Clockworker> !pw 20:46:49 <coopserver> Clockworker: uninit 20:46:55 <coopserver> *** Game paused (connecting clients) 20:47:00 <coopserver> *** Clockworker has joined 20:47:01 <coopserver> *** Game unpaused (connecting clients) 20:47:55 *** lol has joined #openttdcoop 20:48:22 *** Guest390 has quit IRC 20:49:18 <lol> !pw 20:49:18 <coopserver> lol: casing 20:49:27 <coopserver> *** Game paused (connecting clients) 20:49:28 <coopserver> *** lol has joined 20:49:29 <coopserver> *** Game unpaused (connecting clients) 20:50:27 <coopserver> <lol> can you open a save from this nighly with 1.5.3? 20:51:13 <coopserver> <Jam35> not sure 20:51:15 <coopserver> <Jam35> maybe 20:51:40 <coopserver> <lol> because if that is possible i can check the catchement area of stations 20:52:11 <coopserver> <lol> btw Clockworker, you can enlarge station catchmentarea by adding a dock 20:52:38 <coopserver> *** lol has joined company #1 20:53:12 <lol> @gap 3 20:53:12 <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:53:16 <lol> @gap 5 20:53:16 <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 20:53:42 <coopserver> <Clockworker> right 20:55:01 <lol> http://wiki.citymania.org/index.php?title=Enlarge_catchment_area(trick) 20:55:03 <lol> see that link 20:55:42 <lol> though it doesn't really show what i mean 20:56:00 <Clockworker> yeah I get it 20:56:51 <coopserver> <lol> if you have a busstop it has an area of 3 tiles 20:57:00 <coopserver> <lol> a dock has a area of 5 tiles 20:57:17 <coopserver> <lol> if you have a station with a dock and a busstop the busstop also has an area of 5 tiles 20:57:39 <coopserver> <Clockworker> yep 20:57:58 <coopserver> <Clockworker> but I think I have like at least 95% of it all covered 20:58:42 *** Goddesen has joined #openttdcoop 20:58:53 <coopserver> <lol> i cannot open the save with 1.5.3 so i cant check it 21:03:50 <coopserver> *** Jam35 has joined spectators 21:04:22 <coopserver> *** lol has joined spectators 21:06:36 <coopserver> *** mmtunligit has left the game (general timeout) 21:12:47 <coopserver> *** lol has left the game (Leaving) 21:12:52 *** lol has quit IRC 21:14:31 *** happpy has quit IRC 21:15:56 <mmtunligit> !password 21:15:56 <coopserver> mmtunligit: reseed 21:16:02 <coopserver> *** Game paused (connecting clients) 21:16:05 <coopserver> *** mmtunligit has joined 21:16:06 <coopserver> *** Game unpaused (connecting clients) 21:16:52 <mmtunligit> what is the !here sign? 21:18:11 <coopserver> <Clockworker> I guess whoever made that is defending one train over the other 21:29:14 *** happpy has joined #openttdcoop 21:30:40 *** Benny has quit IRC 21:36:46 *** Benny has joined #openttdcoop 21:37:25 *** Benny is now known as Guest408 21:38:52 *** StarLite has quit IRC 22:03:53 <coopserver> *** Jam35 has left the game (Leaving) 22:03:57 *** RocketRidah is now known as Guest415 22:04:03 *** RocketRidah has joined #openttdcoop 22:05:52 *** Guest415 has quit IRC 22:09:17 *** mmtunligit has quit IRC 22:09:21 <coopserver> *** mmtunligit has left the game (Leaving) 22:26:15 <coopserver> *** Clockworker has left the game (Leaving) 22:26:16 <coopserver> *** Game paused (number of players) 22:32:01 <happpy> . 22:55:59 *** Progman has quit IRC 22:56:17 *** Progman has joined #openttdcoop 23:07:50 *** Progman has quit IRC 23:54:13 *** mmtunligit has joined #openttdcoop 23:54:26 <mmtunligit> !password 23:54:26 <coopserver> mmtunligit: behind 23:54:32 <coopserver> *** Game still paused (connecting clients, number of players) 23:54:34 <coopserver> *** mmtunligit has joined 23:54:35 <coopserver> *** Game still paused (number of players) 23:54:36 <coopserver> *** Game unpaused (number of players) 23:58:05 <happpy> hi 23:58:09 <mmtunligit> hi 23:58:31 <happpy> how things 23:58:36 <mmtunligit> good 23:59:04 <happpy> nice