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Log for #openttdcoop on 14th January 2016:
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00:05:07  *** RenatoDias has joined #openttdcoop
00:05:27  <RenatoDias> hey
00:05:41  <happpy> hi.
00:06:11  <RenatoDias> trying to learn how to really play this game. It's awesome. I see some images of what other players have done and, damn, so cool.
00:06:15  <happpy> how things
00:07:23  <RenatoDias> I used to play Traffic Giant and Simutrans
00:07:35  <happpy> year openttdcoop is the place to  learn  on the  train net work
00:07:49  <happpy> coll.
00:08:11  <RenatoDias> is it possible to play just with trucks/buses? Or it's not recommended to?
00:08:24  <happpy> ther 3 openttdcoop  server
00:08:31  <RenatoDias> Trains are so annoying to set up
00:08:55  <happpy> year we doo bus and truks
00:09:27  <happpy> trains ar not so hard to doo .
00:09:33  <RenatoDias> at least we can use the normal roads with trucks and buses
00:09:53  <happpy> we love  big train net work
00:10:56  <RenatoDias> I think I'll try to use trucks to transport goods between factories and resource spots
00:11:16  <happpy> is the cargo gets  the new players out or the train line
00:11:23  <RenatoDias> I used to use planes to transport people from city to city
00:12:14  <happpy> yep we don't doo  planes on openttdcoop
00:12:19  <RenatoDias> that's the annoying thing, I set up the stop points to get cargo, but it always leaves the station without the cargo bay full
00:12:33  <happpy> it's most  on trains and net work
00:13:14  <Clockworker_> renato
00:13:16  <RenatoDias> I'll stay with trucks and buses, maybe step up to trains later.
00:13:27  <happpy> yep fallload did help
00:13:29  <Clockworker_> I recommend reading the wiki for more basics
00:13:36  <Clockworker_> but anything is possible
00:13:38  <RenatoDias> And, yes,, I'm a newbie at this game.
00:13:40  <Clockworker_> it just depends on the server here
00:13:49  <Clockworker_> the welcome server is whatever goes, mostly
00:13:53  <Clockworker_> except for planes and ships
00:14:15  <Clockworker_> but on public you'd need some knowledge about stuff
00:14:20  <Clockworker_> and more complex train systems
00:14:35  <RenatoDias> you got me there, I'm not skilled with trains
00:14:43  <Clockworker_> such as the coop with
00:14:46  <Clockworker_> wiki*
00:15:01  <Clockworker_> well trains are really the soul of this game
00:15:09  <Clockworker_> if you like it without trains, when you get the hang of them
00:15:10  <Clockworker_> oh boy
00:16:38  <RenatoDias> I'll read up on that
00:16:49  <happpy> clockworker  send hen the web sit a bout trains  stuf  that mite help  hem
00:17:26  <Clockworker_> are you BR too? renato
00:17:32  <Clockworker_> you can pvt me in portuguese for questions
00:17:49  <RenatoDias> Yes
00:18:50  <Clockworker_> https://wiki.openttd.org/Tutorial/Trains
00:18:55  <Clockworker_> this is a basic tutorial on trains
00:18:57  <Clockworker_> very simple
00:19:11  <Clockworker_> from there you can do much more in depth stuff, as seen on the right hand menu
00:20:42  <RenatoDias> uh, one question, why don't you guys use planes and ships on coop?
00:20:48  <happpy> when u no  the basic  stuf on trains  u get beter  on it
00:21:34  <happpy> openttdcoop  it's all about big trains net work
00:21:37  <Clockworker_> they're too easy
00:21:56  <happpy> yep
00:22:22  <RenatoDias> I'm reading it up
00:22:43  <Clockworker_> on the open server they're just an easy, unfair cashgrab
00:22:47  <Clockworker_> that bloat cities
00:23:00  <Clockworker_> on the coop server, they're pointless because of the simplicity
00:23:07  <happpy> ok  if u need to no eney thin just say and we can  help u
00:23:14  <RenatoDias> ah, ok, they earn easy money. I saw a video where the player started with planes, earned a lot of money, seemed so easy
00:24:36  <happpy> year  that  video  was on a never server not openttdcoop  won
00:25:26  <RenatoDias> lol
00:26:02  <RenatoDias> was reading the multiplayer rules and laughed a lot
00:27:17  <happpy> ther ar server that u can doo ships  and planes  but ther  server at not as good as openttdcoop  server
00:28:09  <happpy> year when u no the rules   it make the gane beter
00:29:23  <happpy> u start playing on openttdcoop    server  and i love it  i never  go to  eney server
00:30:05  <happpy> I start  playing  on this openttdcoop  server
00:30:18  <Clockworker_> pretty much
00:30:28  <Clockworker_> no reason to play on any other server besides singleplayer
00:30:38  <RenatoDias> it must be cool to play two players on the same company
00:30:46  <Clockworker_> irc builds a sense of community even on the welcome server
00:30:50  <happpy> dame phon keeps redoing my texs
00:31:17  <RenatoDias> kinda like the two players-one army mode in Starcraft, lol
00:31:29  <happpy> year  team  is good
00:32:52  <happpy> I start on learning  on  trains  and got   much mor  beter then I ferst play it .
00:33:03  <Clockworker_> started on trains too
00:33:06  <Clockworker_> back in TT
00:33:07  <Clockworker_> demo
00:33:20  <Clockworker_> you could only do trains and play for two years
00:33:49  <Clockworker_> that was in
00:33:55  <Clockworker_> 1998? 1999?
00:34:01  <happpy>  now I am learning  on   bbh but I think i got it now
00:34:26  <happpy> yep  I see a video in that
00:36:39  <happpy> when u get to no the cargo tip and fall load  and train  cerv  then  u will be like us   then  u can doo nice trains  and net work
00:37:58  <happpy> ther playes  can tech u stuff  renatodias
00:38:19  <Clockworker_> I think the chief thing
00:38:30  <Clockworker_> the one big thing that changes everything
00:38:33  <Clockworker_> is learning signalling
00:38:40  <happpy>  yep
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00:38:50  <Clockworker_> not even advanced signalling, just the basic thing
00:38:57  <Clockworker_> that opens up so much
00:38:58  <happpy> yep
00:40:12  <RenatoDias> have you guys played Train Fever?
00:40:16  <happpy> u see u had a player  tech me on cerv and bbh  he  was  dixson
00:40:43  <happpy> I have see a video  ov  it
00:41:20  <RenatoDias> I was thinking, what if OpenTTD had stagecoaches? lol
00:41:52  <happpy> but thanks to hem and jam35  and Mark  so meney players as tech me a lot
00:42:06  <ConductorCat> OpenTTD does have stagecoaches.
00:42:26  <RenatoDias> Really?
00:42:50  <ConductorCat> You just have to add the right mods.
00:42:51  <RenatoDias> maybe I never played before the 1950s then
00:44:15  <happpy> hi  conductorcat
00:44:26  <happpy> how things
00:45:08  <ConductorCat> Choo choo! :3
00:45:28  <happpy> coll
00:58:00  <Clockworker_> c-cute
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01:03:57  <happpy> ok gn all have  a nice night or  day  have fu
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01:31:49  <Clockworker_> see you happy
04:14:57  <Clockworker_> !pw
04:14:57  <coopserver> Clockworker_: basing
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07:33:48  <Clockworker_> goddammit
07:33:57  <Clockworker_> I don't know how to make those double buffers you guys used
07:33:58  <Clockworker_> :D
07:35:38  <Clockworker_> oh nevermind
07:35:40  <Clockworker_> I'm an idiot
07:51:45  <coopserver> *** Clockworker has left the game (Leaving)
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07:52:21  <Clockworker_> finally
07:52:34  <Clockworker_> this is me on the PS today
07:52:35  <Clockworker_> http://i.imgur.com/KoyDO1u.png
07:52:35  <Clockworker_> haha
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08:31:47  <Mark> morning
08:32:01  <Mark> !pw
08:32:01  <coopserver> Mark: paused
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08:34:00  <V453000> !pw
08:34:00  <coopserver> V453000: rewind
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08:34:16  <coopserver> <V453000> yo
08:34:23  <coopserver> <Mark> yoyo
08:34:29  <coopserver> <Mark> i think we need a clearly outlined plan
08:34:46  <coopserver> <V453000> I guess
08:35:09  <coopserver> <V453000> or well described chaos :)
08:35:16  <coopserver> <Mark> yea...
08:35:25  <coopserver> <Mark> ill make a plan and a ml outline in a bit
08:35:36  <coopserver> <Mark> i think many of the players never done a pax game before
08:36:00  <coopserver> <V453000> yes
08:36:44  <coopserver> <Mark> brb
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09:13:44  <lol> !pw
09:13:44  <coopserver> lol: comply
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09:14:27  <coopserver> <lol> hey
09:14:29  <coopserver> <Mark> hi
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09:17:59  <coopserver> <lol> these 2 hubs are quite close
09:18:11  <coopserver> <Mark> 01 and 02?
09:18:27  <coopserver> <lol> 01 and the one i'm biulding at
09:18:37  <coopserver> <lol> the split in direction Kivalina
09:18:41  <coopserver> <Mark> yea not sure thats a good place for a hub
09:19:01  <coopserver> <Mark> sorry i didnt define the plan better earlier
09:19:10  <coopserver> <lol> what can we do else?
09:19:25  <coopserver> <Mark> you could transfer that to Kivalina south
09:19:48  <coopserver> <Mark> rather than connect directly to ML
09:19:55  <coopserver> <lol> shall we do that?
09:19:59  <coopserver> <Mark> yea
09:20:08  <coopserver> <Mark> its gonna be too tight to have a hub there
09:20:16  <coopserver> <Mark> i outlined some possible sites for ICE stations
09:20:26  <coopserver> <Mark> so you can grab one of them if you like
09:20:36  <coopserver> <lol> i don't have a lot of time
09:20:43  <coopserver> <lol> so i will reroute i think
09:21:04  <coopserver> <Mark> ill add another drop
09:21:31  <coopserver> <lol> i thought we did minimal tf?
09:21:46  <coopserver> <Mark> yeah... not that minimal though
09:21:56  <coopserver> <Mark> in pax game large areas often get leveled for sbahns
09:22:01  <coopserver> <Mark> thats what i want to prevent
09:22:31  <coopserver> <lol> the trains run at electric rail
09:22:36  <coopserver> <lol> that is really annoying
09:22:44  <coopserver> <Mark> why?
09:22:56  <coopserver> <lol> i cannot make it close to the monorail
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09:24:55  <coopserver> <Mark> yea thats nice
09:25:14  <coopserver> <lol> they don't have shared orders
09:26:00  <coopserver> <Mark> meh
09:26:05  <coopserver> <lol> now they have
09:26:39  <coopserver> <Mark> nice
09:26:50  <coopserver> <lol> what shall we do with my ships
09:27:14  <coopserver> <Mark> either transfer to the feeder or directly to the ice
09:27:25  <coopserver> <lol> direct ice it is
09:28:24  <coopserver> <Mark> :)
09:28:33  <coopserver> <Mark> build bbh03 if youre up for a challange
09:28:40  <coopserver> <Mark> it splits into LL_RR both ways there
09:28:58  <coopserver> <lol> that seems quit hard
09:29:02  <coopserver> <Mark> yes
09:29:06  <coopserver> <lol> with that hill
09:29:10  <coopserver> <Mark> yep
09:29:36  <coopserver> <Mark> im sure you can do it :P
09:29:50  <coopserver> <Mark> i picked the easy one
09:30:03  <lol> @gap 5
09:30:03  <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
09:30:24  <coopserver> <Mark> cl 3
09:30:31  <coopserver> <lol> i saw that one already
09:31:13  <coopserver> <lol> i hate that towers
09:31:28  <coopserver> <Mark> magic dozer is on
09:31:43  <coopserver> <lol> forgot about that
09:33:35  <coopserver> <lol> i paid back the loan
09:33:40  <coopserver> <lol> we had enough money
09:33:50  <coopserver> <Mark> just about
09:39:34  <Maraxus> !pw
09:39:34  <coopserver> Maraxus: shared
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09:40:41  <coopserver> <lol> i think i got the idea how to do it
09:41:08  <coopserver> <Mark> nice
09:42:13  <coopserver> <V453000> why do you guys use monorail?
09:42:22  <coopserver> <Mark> for shinkansen?
09:42:24  <coopserver> <lol> because mark did it
09:42:30  <coopserver> <V453000> did you test it?
09:42:36  <coopserver> <Mark> yes
09:42:38  <coopserver> <lol> see left side of map
09:42:45  <coopserver> <V453000> the acceleration looks ok to you? XD
09:42:50  <coopserver> <Mark> not really
09:43:17  <coopserver> <V453000> I would just use the sunset
09:43:24  <coopserver> <Mark> ...but cl5
09:43:39  <coopserver> <V453000> CL5 is not that terrible
09:43:51  <coopserver> <Mark> except i have to redo my hub :P
09:43:58  <coopserver> <V453000> nah
09:44:01  <coopserver> <lol> and me too
09:44:03  <coopserver> <V453000> just wait and see what works or not
09:44:15  <coopserver> <V453000> you can also reload the game with shinkansens being on maglev
09:44:17  <coopserver> <V453000> that would help
09:44:23  <coopserver> <V453000> that way they have good acceleration
09:44:32  <coopserver> <Mark> is that a parameter?
09:44:34  <coopserver> <V453000> it is some parameter, you need to see the set readme
09:44:35  <coopserver> <V453000> yeah
09:44:46  <coopserver> <V453000> I do not remember which one anymore
09:44:53  <coopserver> <V453000> just google it
09:45:07  <coopserver> <lol> which trainset does it belong to>
09:45:08  <coopserver> <lol> ?
09:45:34  <coopserver> <Mark> japanese set
09:45:57  <coopserver> <lol> i don't see parameters
09:46:53  <Mark> http://www.as-st.com/ttd/japan/Japan_Trains_Readme/Readme%20Japanese%20Train%20Set.html
09:46:54  <Webster> Title: Japanese Train Set Readme (at www.as-st.com)
09:47:00  <Mark> it uses the old style parameters
09:47:04  <Mark> cause its ancient
09:47:18  <coopserver> <V453000> that. :)
09:47:30  <Mark> k ill change it
09:47:43  <coopserver> <V453000> if you want to use shinkansens, it isthe only option
09:47:48  <coopserver> *** Mark has left the game (Leaving)
09:48:03  <coopserver> <V453000> also the one of the many reasons why japanese train set 3.0 is complete shit
09:48:09  <coopserver> <V453000> cause you cannot do it there
09:48:36  <coopserver> <V453000> and since the shinkansens are 1 engine - rest powered wagons, you cannot even add more engines to help them. They are just hopelessly broken
09:50:41  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/MacDonald%20%26%20Co.%2C%2019th%20Jan%202144.sav
09:50:41  <coopserver> Starting download...
09:50:44  <coopserver> Savegame successfully downloaded
09:50:45  <Mark> !rcon load 1
09:50:46  <coopserver> Starting new game
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09:50:51  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
09:50:52  <coopserver> *** Game paused (number of players)
09:50:57  <Mark> !pw
09:50:57  <coopserver> Mark: adding
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09:51:25  <coopserver> <lol> convert to maglev?
09:51:30  <coopserver> <Mark> yes
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09:52:02  <V453000> !pw
09:52:02  <coopserver> V453000: adding
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09:52:28  <coopserver> <V453000> this at least gives me motivation to fix maglev in BRIX XD
09:52:29  <coopserver> <Mark> now that cl train is stuck
09:52:35  <coopserver> <V453000> using it as static grf :)
09:52:54  <coopserver> <V453000> interesting
09:52:56  <coopserver> <Mark> and no way to kill it either
09:53:02  <coopserver> <Mark> cant even crash it
09:53:05  <coopserver> <V453000> haha
09:53:25  <coopserver> <V453000> guess you need to remove it before changing the parameter
09:53:34  <coopserver> <Mark> yea guess i should have :P
09:53:57  <coopserver> <Mark> guess well keep it as a monument to jpset
09:54:12  <coopserver> <lol> cool
09:54:15  <coopserver> <V453000> acceleration aint amazing but acceptable I guess
09:54:23  <coopserver> <Mark> i think it beats the sunset
09:54:36  <coopserver> <V453000> in acceleration?
09:54:37  <coopserver> <V453000> :D
09:54:39  <coopserver> <V453000> hm
09:54:48  <coopserver> <Mark> maybe not
09:54:54  <coopserver> <Mark> sunset can have multipole locs
09:55:05  <coopserver> <V453000> it has powered wagons
09:55:08  <coopserver> <V453000> 10k power per each
09:55:36  <coopserver> <V453000> ok 2,5 k
09:55:38  <coopserver> <V453000> still :)
09:55:40  <coopserver> <Mark> hm
09:55:44  <coopserver> <lol> V is it possible to let new engines come available at a certain companyage
09:55:51  <coopserver> <lol> instead of gameyear
09:55:52  <coopserver> <V453000> no
09:56:12  <coopserver> <V453000> vehicles are shared by all companies
09:56:28  <coopserver> <lol> do you have to patch openttd for it?
09:56:50  <coopserver> <V453000> I am pretty sure it would have to be a very extensive patch
09:56:53  <coopserver> <V453000> but idk
09:57:12  <coopserver> <lol> i guess the same
09:57:26  <coopserver> <V453000> Mark you noob
09:57:27  <coopserver> <lol> how long do we make prio?
09:57:36  <coopserver> <Mark> omg :D
09:57:45  <coopserver> <Mark> about 5 tiles on bbhs probably
09:58:09  <coopserver> <V453000> just remove the track to let them go at the same time
09:58:11  <coopserver> <Mark> ye
09:58:30  <coopserver> <Mark> shinkansen just starts extremely slowly
09:58:34  <coopserver> <V453000> yes
09:58:39  <coopserver> <V453000> which matters shitload
09:58:51  <coopserver> <V453000> is why so much emphasis on tractive effort in nuts
09:59:07  <coopserver> <V453000> maglev needs to have shitload of power to fix it
09:59:32  <coopserver> <lol> it matters one TL
09:59:35  <coopserver> <Mark> might just have to do sunset
09:59:48  <coopserver> <V453000> well the shinkansens do allow small CL and have higher capacity
09:59:52  <coopserver> <V453000> it isnt such a clear choice
09:59:53  <coopserver> <lol> does that mean TL five?
10:00:08  <coopserver> <Mark> sunset is cl5 yes..
10:00:18  <coopserver> <Mark> though youll probably get away with 3 at most places
10:00:56  <coopserver> <V453000> indeed
10:01:05  <coopserver> <V453000> hm ISR looks majorly shitty with BRIX
10:01:12  <coopserver> <V453000> the white ground aint nice XD
10:01:19  <coopserver> <V453000> visible through the platform
10:02:06  <coopserver> <lol> do yuo see my sign cl3??
10:02:15  <coopserver> <Mark> yes
10:02:16  <coopserver> <lol> is that cl3?
10:02:23  <coopserver> <Mark> yes
10:02:42  <coopserver> <lol> it slows down to 150 km/h
10:02:57  <coopserver> <Mark> now its 4..
10:03:20  <coopserver> <lol> that was quite obvious to fix
10:03:22  <coopserver> <V453000> sbend is a kind of special case
10:03:58  <coopserver> <Mark> so... sunset or shinkansen?
10:04:14  <coopserver> <lol> cl3 is quite a major slowdown
10:04:18  <coopserver> <Mark> yes
10:04:41  <coopserver> <Mark> its easily fixed in my hub as all cl3s are on merges anyway
10:04:44  <coopserver> <Mark> so dont matter
10:05:15  <coopserver> <V453000> my vote would be go sunset and fix CL3 only where necessary when you see stuff running
10:05:40  <coopserver> <Mark> i agree
10:06:14  <coopserver> <Mark> sorry lol
10:06:20  <coopserver> <lol> so convert to rail?
10:06:27  <coopserver> <Mark> yea
10:06:34  <coopserver> <Mark> erail
10:07:14  <coopserver> <lol> do you see my sign how to
10:07:40  <coopserver> <Mark> yeah thats tricky
10:07:49  <coopserver> <Mark> you need to count half tiles and full tiles
10:07:53  <coopserver> <Mark> and make sure they match
10:08:02  <coopserver> <lol> just hopwe we get lucky and route isn't crowded?
10:08:15  <coopserver> <Mark> pretty much yea :)
10:08:44  <coopserver> <Mark> number of half tiles and full tiles needs to match exactly
10:09:08  <coopserver> <Mark> so you cant really do it in a curve
10:09:15  <coopserver> <Mark> unless you have a curve going the other way too
10:09:24  <coopserver> <Mark> but it has to be the same length...
10:09:42  <coopserver> <V453000> I think you can do it in a curve
10:09:46  <coopserver> <V453000> but it isnt so easy to fit
10:10:00  <coopserver> <V453000> they just need to cross I believe
10:10:07  <coopserver> <V453000> it is very wtf and totally not practical
10:10:14  <coopserver> <Mark> yea
10:10:16  <coopserver> <lol> i saw it in game 300
10:10:18  <coopserver> <Mark> like halfway through the curve
10:10:23  <coopserver> <lol> that was pretty cool
10:10:24  <coopserver> <Mark> like that
10:10:27  <coopserver> <V453000> something like it yes
10:10:42  <coopserver> <V453000> not with CL5 tho
10:10:45  <coopserver> <Mark> no
10:10:46  <coopserver> <lol> yea
10:10:49  <coopserver> <V453000> I say fuck sync until it causes issues
10:10:57  <coopserver> <lol> i don't think it will get really crowede
10:10:58  <coopserver> <V453000> same as CL
10:11:04  <coopserver> <Mark> yep
10:11:05  <coopserver> <lol> ded
10:15:32  <coopserver> <lol> schade
10:15:39  <coopserver> <lol> midding one set of tunnes
10:15:43  <coopserver> <lol> tunnels
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10:27:11  <Mark> @gap 3
10:27:12  <Webster> Mark: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
10:27:26  <coopserver> <Mark> hm
10:27:33  <coopserver> <Mark> 4 @ 36 might have been too optimistic
10:27:52  <coopserver> <lol> what do you mean?
10:27:59  <coopserver> <Mark> got some long tunnels in my town
10:28:19  <coopserver> <lol> yeah
10:28:28  <coopserver> <lol> i like to see that you have 4@36
10:28:38  <coopserver> <lol> and after that 2 @7
10:28:41  <coopserver> <V453000> you could see if there are better options for transporting mail in japanese train set
10:28:44  <coopserver> <Mark> :D
10:28:55  <coopserver> <V453000> mainly regarding capacity
10:28:58  <coopserver> <lol> you could replace that by 1@7
10:30:09  <coopserver> <V453000> hm
10:30:13  <coopserver> <V453000> actually ... :D
10:31:11  <coopserver> <V453000> looks like all capacities are kind of equal
10:31:19  <coopserver> <V453000> 30 mail per unit for all
10:31:30  <coopserver> <V453000> which is quite boring set design if you ask me :>
10:32:15  <coopserver> *** Mark has joined spectators
10:32:16  <coopserver> <V453000> well I gtg
10:32:17  <coopserver> <V453000> laterz
10:32:18  <coopserver> *** V453000 has left the game (Leaving)
10:32:23  <coopserver> <Mark> cya
10:32:28  <coopserver> <lol> bye
10:33:24  <dihedral> howdih
10:35:27  <coopserver> <lol> i think i finished my hub
10:35:34  <coopserver> <lol> can you take a look mark?
10:37:50  <coopserver> <lol> can you take a look Maraxus?
10:39:56  <coopserver> <Maraxus> look as if everything is there  -  there's a small bit missing at one of the splits
10:40:06  <coopserver> <lol> where/
10:40:08  <coopserver> <lol> ?
10:40:15  <coopserver> <lol> ah i see
10:42:22  <coopserver> <lol> thanks
10:42:29  <coopserver> <Maraxus> np
10:45:37  <coopserver> <lol> i hate thess graphics
10:45:43  <coopserver> <lol> signals are really hard to see
10:45:49  <coopserver> <lol> even with overhead wires turned off
10:46:15  <coopserver> <Maraxus> I zoom in - makes it a bit easier
10:46:32  <coopserver> <lol> yeah, a bit
10:46:50  <coopserver> <lol> i leave too
10:46:57  <coopserver> <Maraxus> cu
10:46:58  <coopserver> <lol> bye
10:46:59  <coopserver> *** lol has left the game (Leaving)
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12:04:34  <coopserver> *** Mark has joined company #1
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12:06:13  <happpy> hi mark .
12:06:19  <coopserver> <Mark> hey happy
12:06:37  <happpy> how things
12:06:56  <coopserver> <Mark> good how are you
12:07:09  <happpy> good
12:38:54  <Mark> !rcon set max_ships 50
12:39:00  <coopserver> <Mark> happy come build a town
12:39:59  <happpy> I will not  right now  I am doing airport  citey
12:40:11  <coopserver> <Mark> whats that
12:40:36  <Mark> !rcon set max_aircraft 10
12:40:50  <happpy> is a game  wher u doo a airport  your  way and doo he citey
12:43:03  <happpy> I need 1m and 5000  in coins to by land so  Ned to keep landing planes
12:43:29  <coopserver> <Mark> sounds fun
12:43:55  <Mark> !rcon set plane_speed
12:43:57  <coopserver> Current value for 'plane_speed' is: '4' (min: 1, max: 4)
12:43:58  <Mark> !rcon set plane_speed 4
12:43:59  <coopserver> ERROR: This command/variable is not available during network games.
12:45:13  <happpy> Yep  and u can help people   how new  stuf  from   place like  Rio  and Cyprus
12:46:15  <happpy> so if  need sume Thin  from ther u go  send a plan and get it
12:46:58  <Mark> is it free?>
12:47:08  <Mark> i just looked it up
12:47:36  <happpy> Yep  from Google play
12:48:55  <happpy> u  can play it on Facebook
12:49:25  <happpy> I got  the game on my tablet
12:50:13  <happpy> u  can get it on the window  app stor
12:50:26  <coopserver> <Mark> might have a look later
12:50:44  <happpy> ok
12:51:31  <happpy> ther video  on YouTube  om  the game  and players play it
12:52:49  <happpy> it's taks  time to get the stuf for your  Airport  when u keep upgrade it
12:54:16  <happpy> I  am on levall 30  but 31  is clos now  and it 26911  in coins
12:54:25  <coopserver> <Mark> :)
12:56:07  <happpy> runway 5 will be nexs to doo  ther  6 levall runway to doo I am all  most  levall 5 runway
12:57:56  <happpy> u get radem planes whont to land  on your airport  and ther u got your planes  u by and keep
13:01:24  <coopserver> *** Mark has joined spectators
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13:01:29  <coopserver> <Mark> laters
13:11:30  <coopserver> *** Mark has left the game (general timeout)
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13:54:38  <Farnsworth> !pw
13:54:38  <coopserver> Farnsworth: messes
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15:48:19  <Clockworker_> !pw
15:48:19  <coopserver> Clockworker_: loeded
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15:55:14  <Clockworker_> the output is looking pretty low so far
15:55:52  <Clockworker_> is this normal? because the cities around the feeders are developed by now
16:00:45  <coopserver> *** Clockworker has left the game (Leaving)
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17:02:56  <Mark> !pw
17:02:56  <coopserver> Mark: longer
17:03:00  <coopserver> *** Game still paused (connecting clients, number of players)
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17:03:21  <happpy> yooo
17:03:25  <coopserver> <Mark> yoyo
17:04:06  <coopserver> *** Mark has joined spectators
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17:14:51  <Clockworker_> yo
17:16:28  <happpy> yo
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17:25:57  <Jam35> !pw
17:25:57  <coopserver> Jam35: custom
17:26:01  <coopserver> *** Game paused (connecting clients)
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17:27:36  <coopserver> <Jam35> hello
17:27:50  *** happpy has left #openttdcoop
17:28:50  <Clockworker_> hello
17:28:50  *** happpy has joined #openttdcoop
17:29:01  <happpy> how things
17:32:09  <Clockworker_> all gud
17:45:43  <coopserver> *** Jam35 has joined company #1
17:49:53  <Clockworker_> !pw
17:49:53  <coopserver> Clockworker_: insert
17:49:56  <coopserver> *** Game paused (connecting clients)
17:49:57  <Clockworker_> lewd
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17:54:33  <coopserver> <Mark> wish you could somehow see the catchment area of all your stations
17:54:42  <coopserver> <Clockworker> so true
17:56:20  <coopserver> <Clockworker> I could lift up an island as long as it looks natural aye?
17:56:30  <coopserver> <Mark> sure
17:56:34  <coopserver> <Mark> i did the same :P
17:56:39  <V453000> !pw
17:56:39  <coopserver> V453000: inland
17:56:40  <coopserver> <Mark> attempted to anyway
17:56:45  <coopserver> *** Game paused (connecting clients)
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17:56:48  <coopserver> <V453000> yo
17:56:52  <coopserver> <Mark> yoyo
17:57:07  <coopserver> <Jam35> ello
17:57:12  <coopserver> <V453000> I have more important feature requests like actual options menu for 32bpp/8bpp switching, and static newgrf settings
17:57:40  <coopserver> <Mark> meh who cares about that :P
17:57:42  <coopserver> <V453000> but yeah, showing catchment areas should be totally there
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17:57:58  <coopserver> <Mark> moving inactive players to spec would be nice
17:57:59  <coopserver> <V453000> well implementing 32bpp without actually having a visible switch is just pure dumb
17:58:03  <coopserver> <Mark> yes
17:58:05  <coopserver> <Mark> true
17:58:16  <coopserver> <V453000> and static newgrfs are really interesting, especially with 32bpp
17:58:26  <coopserver> <V453000> so that people do not have to put big files on server
17:58:43  <coopserver> <V453000> ofc, base set ... but that is just way too hard to create
17:59:22  <coopserver> *** Mark has joined spectators
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18:16:01  <Clockworker_> !pw
18:16:01  <coopserver> Clockworker_: tindex
18:16:05  <coopserver> *** Game paused (connecting clients)
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18:16:18  <Clockworker_> "insert"
18:16:20  <Clockworker_> "tindex"
18:16:39  <Clockworker_> is coopserver telling me to get laid on tinder
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18:38:40  <Maraxus> !pw
18:38:40  <coopserver> Maraxus: trying
18:39:11  <Maraxus> !pw
18:39:11  <coopserver> Maraxus: unused
18:39:22  <coopserver> *** Game paused (connecting clients)
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18:45:04  <coopserver> *** Mark has joined company #1
18:46:13  <coopserver> <Mark> whos working at Yakutat City?
18:46:29  <coopserver> <Jam35> hi o/
18:46:34  <coopserver> <Mark> hi :)
18:46:45  <coopserver> <Jam35> that would be me :)
18:47:00  <coopserver> <Mark> kk
18:47:03  <coopserver> <Mark> just wondering
18:47:27  <coopserver> <Jam35> is that loop around ok?
18:47:32  <coopserver> <Clockworker> that's one neat canal over the rails
18:47:56  <coopserver> <Mark> not sure how youre planning to connect it
18:48:01  <coopserver> <Mark> but im sure it will be fine
18:48:25  <coopserver> <Mark> you could also terminate the western ML
18:48:31  <coopserver> <Mark> wouldnt need a junction at all
18:49:19  <coopserver> <Jam35> how do you mean? we still need to split there?
18:49:42  <coopserver> <Mark> í mean you could have terminated the ML that goes over the Houston island
18:50:12  <coopserver> <Jam35> oh that
18:50:20  <coopserver> <Jam35> no it will stay on the island
18:50:31  <coopserver> <Mark> ok
18:50:34  <coopserver> <Mark> fine either way
18:51:39  <Clockworker_> woop woop
18:51:44  <Clockworker_> my little corner is done I guess
18:52:31  <coopserver> <Mark> nice
18:52:49  <coopserver> <Clockworker> scenic hill
18:53:01  <coopserver> <Clockworker> I'd make a scenic road there but the AI will want to build house
18:53:03  <coopserver> <Clockworker> houses
18:53:09  <coopserver> <Clockworker> and flatten it
18:53:23  <coopserver> <Mark> just dont connect the road
18:53:34  <coopserver> <Clockworker> that'd look silly
18:53:42  <coopserver> <Mark> put a tram track on it
18:53:49  <coopserver> <Mark> a senic tram :)
18:54:06  <coopserver> <Mark> see !here
18:54:09  <coopserver> <Mark> its not connected
18:54:09  <V453000> !pw
18:54:10  <coopserver> V453000: invoke
18:54:13  <coopserver> <Mark> but you can hardly tell
18:54:16  <coopserver> *** Game paused (connecting clients)
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18:54:31  <coopserver> <V453000> yo
18:54:34  <coopserver> <Mark> yoyo
18:54:35  <coopserver> <Clockworker> neat
18:54:42  <coopserver> <V453000> statement:
18:54:46  <coopserver> <V453000> FUCK bridge pillars
18:54:50  <coopserver> <Mark> :)
18:55:04  <coopserver> <Clockworker> haha
18:55:13  <coopserver> <V453000> seriously...
18:55:21  <coopserver> <V453000> I had some width of my bridges
18:55:24  <coopserver> <Clockworker> this is weird
18:55:32  <coopserver> <Clockworker> I never had two trams on H11
18:55:38  <coopserver> <V453000> now I realized that the pillars are hard-coded so that you have to use 1 preset width of bridge
18:55:54  <coopserver> <V453000> of course I do not want to redo my bridge so I just leave it as is and lets see how many people notice the glitch XD
18:56:03  <coopserver> <Mark> awesome
18:57:10  <coopserver> *** V453000 has left the game (Leaving)
18:57:30  <V453000> more deep shit tomorrow
18:57:31  <V453000> gnight
18:57:37  <coopserver> <Mark> night
19:02:10  <coopserver> <Mark> hm no city stations set
19:04:01  <Sylf> Oh, I didn't see the new game start
19:04:07  <Sylf> <3
19:04:09  <coopserver> <Clockworker> enjoy
19:04:12  <coopserver> <Mark> :)
19:04:15  <coopserver> <Clockworker> it feels much more fun than the last tbh
19:04:21  <coopserver> <Clockworker> PAX is nice
19:04:25  <coopserver> <Mark> pax is awesome
19:05:18  <Sylf> Sbahn games are very different
19:06:44  <Sylf> Ppl hardly play them on welcome server. Shame.
19:07:07  <coopserver> <Mark> pax isnt much fun on welcome server imho
19:07:32  <Clockworker_> too many companies, no city funding or turbodozer
19:07:40  <Clockworker_> it's hard to get it the way you want to
19:07:47  <coopserver> <Mark> and too much work for a single person
19:07:54  <coopserver> <Clockworker> yep
19:08:19  <coopserver> <Mark> wish we had bigger catchment areas...
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19:16:22  <coopserver> <Jam35> Shinkansens on MGLV or ERAIL?
19:16:32  <coopserver> <Mark> maglev
19:16:37  <coopserver> <Clockworker> E-Rail is cuter
19:16:39  <coopserver> <Jam35> oh
19:16:45  <coopserver> <Mark> but were using sunsets for ml
19:16:59  <coopserver> <Jam35> confused
19:17:06  <coopserver> <Jam35> you built erail
19:17:09  <coopserver> <Mark> oh crap i didnt change it
19:17:14  <coopserver> <Clockworker> lol
19:17:18  <coopserver> <Jam35> oh signage is wrong
19:17:24  <coopserver> <Mark> yes
19:17:29  <coopserver> <Mark> it should be cl5 too...
19:17:34  <coopserver> <Mark> shinkansen accel is too slow
19:18:05  <coopserver> <Jam35> now I have built CL3
19:18:13  <coopserver> <Mark> yeah i did too on my bbh
19:18:47  <coopserver> <Mark> look !here
19:19:00  <coopserver> <Jam35> yes
19:19:12  <coopserver> <Jam35> heh
19:19:13  <coopserver> <Mark> shinkansen is very slow the first few tiles
19:19:20  <coopserver> <Jam35> no contest
19:19:36  <coopserver> <Mark> sorry i didnt change the sign
19:19:58  <coopserver> <Jam35> ok
19:19:59  <coopserver> <Mark> though cl3 will probably be fine there
19:20:07  <coopserver> <Mark> i wouldnt change it unless it breaks
19:20:11  <coopserver> <Jam35> I might change the CL later
19:20:14  <coopserver> <Jam35> yes
19:21:00  <coopserver> <Jam35> there are a few easy spots to change
19:21:17  <coopserver> <Jam35> but it takes up more space
19:21:24  <coopserver> <Mark> yes
19:21:30  <coopserver> <Jam35> station has a few but that should be fine
19:21:46  <coopserver> <Jam35> I have built similar with TL 9 and it was ok
19:21:53  <Arveen> !pw
19:21:53  <coopserver> Arveen: craggy
19:22:01  <coopserver> *** Game paused (connecting clients)
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19:22:16  <coopserver> <Jam35> I think the CL was 5 there too
19:25:14  <coopserver> <Jam35> wtf
19:25:18  <coopserver> <Jam35> no seagulls
19:25:36  <coopserver> <Mark> what? :D
19:25:46  <coopserver> <Jam35> lots of objects loaded
19:25:52  <coopserver> <Jam35> but no seagulls :)
19:25:58  <coopserver> <Mark> never heard of those
19:26:03  <coopserver> <Jam35> whatever set that is
19:26:13  <coopserver> <Jam35> new (beach?) objects
19:26:21  <coopserver> <Jam35> I think
19:26:26  <coopserver> <Jam35> is quite nice
19:26:28  <coopserver> <Mark> oh yea that one
19:26:31  <coopserver> <Mark> shouldve loaded it
19:26:41  <coopserver> <Mark> need to put more objects and stations in my grf presets
19:26:42  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
19:26:48  <coopserver> <Mark> i might just go and add some more
19:26:50  <coopserver> <Mark> tomorrow
19:26:55  <coopserver> <Jam35> heh
19:27:11  <coopserver> <Jam35> I always lose the presets
19:27:22  <coopserver> <Jam35> they are too hard to change
19:27:38  <coopserver> <Jam35> hard is the wrong word
19:27:45  <coopserver> <Jam35> too much of a pain
19:27:53  <coopserver> <Mark> :)
19:27:54  <coopserver> <Jam35> expecially for welcome server
19:28:14  <coopserver> <Jam35> because I want to change stuff each time
19:28:31  <coopserver> <Mark> i only have a preset for stations and objects
19:28:38  <coopserver> <Mark> i add trains and industries and stuff manually
19:28:41  <coopserver> <Jam35> that is a good idea
19:28:53  <Sylf> I want to build a gui for welcome server newgrfs
19:29:20  <coopserver> <Jam35> I used to have climate related stuff grouped
19:29:45  <coopserver> <Jam35> but it was when V was building a new NUTS set every week
19:29:54  <coopserver> <Mark> :D
19:29:58  <coopserver> <Jam35> so it got changed all of the time
19:30:10  <coopserver> <Jam35> it /they
19:30:40  <Sylf> Managing presets nowadays is a bit easier than a few years ago
19:32:14  <coopserver> <Clockworker> wish there was some filter to see which city owns what
19:32:31  <coopserver> <Clockworker> having to police lots to avoid a city choking the other is boring
19:32:32  <coopserver> <Clockworker> haha
19:32:45  <Sylf> ?
19:32:45  <coopserver> <Mark> well who cares
19:32:49  <coopserver> <Mark> just let it choke :P
19:33:01  <coopserver> <Mark> Diomede is being choked slowly
19:33:02  <coopserver> <Clockworker> I do, because then I get a big downtown area in st. mary's
19:33:09  <coopserver> <Clockworker> instead of the other city's small houses
19:33:11  <coopserver> <Mark> Platinum is dead already :D
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19:35:45  <coopserver> <Jam35> ok to poin out the (maybe) obvious
19:35:55  <coopserver> <Jam35> my hub misses a connection
19:36:07  <coopserver> <Jam35> but the station is bi-directional
19:36:18  <coopserver> <Jam35> and reverse there
19:37:02  <coopserver> <Jam35> if that setting is on :)
19:37:12  <coopserver> <Jam35> cos last time it wasn't
19:37:57  <coopserver> <Jam35> no should be good
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19:38:36  <coopserver> <Mark> brb
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20:39:18  <mmtunligit> !password
20:39:18  <coopserver> mmtunligit: sparcs
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20:45:04  <mmtunligit> hi
20:45:23  <coopserver> <Jam35> hello
20:46:33  <Clockworker> fug
20:46:40  <Clockworker> my ISP did maintenance
20:46:45  <Clockworker> only now could I get back
20:46:47  <Clockworker> to muh corner
20:46:49  <Clockworker> !pw
20:46:49  <coopserver> Clockworker: uninit
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20:49:18  <lol> !pw
20:49:18  <coopserver> lol: casing
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20:50:27  <coopserver> <lol> can you open a save from this nighly with 1.5.3?
20:51:13  <coopserver> <Jam35> not sure
20:51:15  <coopserver> <Jam35> maybe
20:51:40  <coopserver> <lol> because if that is possible i can check the catchement area of stations
20:52:11  <coopserver> <lol> btw Clockworker, you can enlarge station catchmentarea by adding a dock
20:52:38  <coopserver> *** lol has joined company #1
20:53:12  <lol> @gap 3
20:53:12  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:53:16  <lol> @gap 5
20:53:16  <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
20:53:42  <coopserver> <Clockworker> right
20:55:01  <lol> http://wiki.citymania.org/index.php?title=Enlarge_catchment_area(trick)
20:55:03  <lol> see that link
20:55:42  <lol> though it doesn't really show what i mean
20:56:00  <Clockworker> yeah I get it
20:56:51  <coopserver> <lol> if you have a busstop it has an area of 3 tiles
20:57:00  <coopserver> <lol> a dock has a area of 5 tiles
20:57:17  <coopserver> <lol> if you have a station with a dock and a busstop the busstop also has an area of 5 tiles
20:57:39  <coopserver> <Clockworker> yep
20:57:58  <coopserver> <Clockworker> but I think I have like at least 95% of it all covered
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20:58:53  <coopserver> <lol> i cannot open the save with 1.5.3 so i cant check it
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21:15:56  <mmtunligit> !password
21:15:56  <coopserver> mmtunligit: reseed
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21:16:52  <mmtunligit> what is the !here sign?
21:18:11  <coopserver> <Clockworker> I guess whoever made that is defending one train over the other
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22:32:01  <happpy> .
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23:54:26  <mmtunligit> !password
23:54:26  <coopserver> mmtunligit: behind
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23:58:05  <happpy> hi
23:58:09  <mmtunligit> hi
23:58:31  <happpy> how things
23:58:36  <mmtunligit> good
23:59:04  <happpy> nice

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