Config
Log for #openttdcoop on 17th January 2016:
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00:50:34  <Clockworker> !pw
00:50:34  <coopserver> Clockworker: inside
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01:12:20  <mmtunligit> !password
01:12:20  <coopserver> mmtunligit: dosing
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01:28:04  <mmtunligit> hey clock
01:28:51  <mmtunligit> !users
01:29:17  <Mazur> No reply...
01:29:20  <Mazur> Hm.
01:29:25  <Clockworker> hey
01:29:29  <Clockworker> what's up
01:29:36  <mmtunligit> nothin
01:29:45  <mmtunligit> finally finished with roads
01:30:58  <Mazur> !pw
01:30:58  <coopserver> Mazur: string
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01:34:43  <Clockworker> I'm gonna build this s-bahn up north
01:34:46  <Clockworker> ICE is already up
01:34:56  <Clockworker> followed Jam35's design, it's neat as hell
01:34:57  <Clockworker> brb
01:35:27  <coopserver> <Mazur> Just seeing this map first time.  Missedthe planning,
01:36:29  <coopserver> <Mazur> So just looking arounf to see what's what, stymbled ongto your building.
01:39:18  <mmtunligit> connected up your ice to the ml clock
01:39:28  <mmtunligit> only the part you had done
01:39:59  <happpy> hi mazur
01:41:15  <mmtunligit> gtg, bye
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01:41:35  <coopserver> <Mazur> Gods, loving my new hardware.  Doing all the things I normally do at the same time, and my CPU is still barely registering.
01:42:17  <coopserver> <Mazur> Ormy memory, or anything.
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01:56:36  <Clockworker> all good mmtun thanks
01:56:47  <Clockworker> anything you're curious about mazur?
02:16:49  <Mazur> Nah, half wondering how or what to do...
02:17:36  <Mazur> Then I remembered I had also just revived Baldur's Gate and Oolite...
02:18:30  <Mazur> And I got my FB feed to catch up on.
02:22:51  <Clockworker> but FB sucks bro
02:27:15  <Mazur> Dependshow you use it.
02:27:35  <Clockworker> I use it in the less sucky way possible (for me, anyhow)
02:27:45  <Clockworker> basically following interests and hiding most friends' updates
02:27:59  <Clockworker> using it as a feed of sorts
02:27:59  <Mazur> I only connect with family and news items from Rachel Maddow, Huffington Post and the Pratchett group.
02:28:11  <Mazur> Indeed.
02:28:32  <Mazur> I hide my most  annoying fa,moily mebers, as well.
02:28:57  <Clockworker> haha, very true
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03:09:43  <Clockworker> !pw
03:09:43  <coopserver> Clockworker: routed
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09:01:00  <Mark> !pw
09:01:00  <coopserver> Mark: native
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09:23:55  <V453000> y0
09:24:02  <coopserver> <Mark> yoyo
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09:43:13  <V453000> new brix pictures coming today :)
09:43:18  <coopserver> <Mark> nice
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09:54:04  <solitaire> woo
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12:34:10  <SerSupremo> !help
12:34:10  <coopserver> SerSupremo: http://wiki.openttdcoop.org/Soap
12:34:36  <SerSupremo> !password
12:34:36  <coopserver> SerSupremo: server
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12:37:34  <Jam35> !pw
12:37:34  <coopserver> Jam35: textra
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12:37:51  <coopserver> <Jam35> hi
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12:38:10  <coopserver> <Player> hi =)
12:55:58  <SerSupremo> !pw
12:55:59  <coopserver> SerSupremo: curses
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14:02:15  <dwarf> hi
14:02:17  <dwarf> !pw
14:02:17  <coopserver> dwarf: relink
14:02:36  <Clockworker> hiho
14:02:51  <dwarf> !pw
14:02:51  <coopserver> dwarf: decent
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14:03:19  <dwarf> are you new Clockworker? haven't met before
14:03:37  <Clockworker> yep, joined last game
14:03:51  <dwarf> cool
14:03:59  <coopserver> <Clockworker> nice to meet you
14:04:10  <dwarf> I've been around for years, but I come and go whenever I have the time
14:05:16  <coopserver> <Clockworker> you must be quite seasoned then
14:05:28  <coopserver> <Clockworker> I'm still learning the ropes
14:05:34  <coopserver> <Clockworker> just lurked the wiki a lot
14:05:53  <coopserver> <dwarf> yea, wiki is very useful
14:06:30  <coopserver> <Clockworker> yep, but you can only get so much from theory
14:06:33  <coopserver> <Clockworker> so I'm here
14:06:34  <coopserver> <Clockworker> haha
14:06:41  <coopserver> <dwarf> damn right
14:47:38  <solitaire> >i'm still learning the ropes
14:47:46  <solitaire> at least you can make like
14:47:49  <solitaire> an ice and stuff
14:47:57  <solitaire> i barely even know what 9/10 of the signals do
14:50:55  <Clockworker> well I can make a functioning network
14:51:03  <Clockworker> but I can't do anything advanced like logic
14:51:12  <Clockworker> or mark's fucking clock or something like that
14:51:12  <Clockworker> hahaha
14:52:05  <Clockworker> and that just means you need to read up and experiment more
14:52:16  <Clockworker> just don't experiment in the actual network
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15:03:04  <solitaire> yeah i'm probably gonna gen a flat map w/ the scenario editor
15:03:05  <solitaire> and start
15:03:08  <solitaire> making crazy shit
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16:29:56  <Mark> hiho
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16:39:34  <V453000> sup
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16:48:35  <V453000> wifi dying = dropbox on top of it's head
16:48:35  <V453000> got a brix screenshot uploading for like 2 hours now XD
16:49:42  <Mark> ancient communist internet network
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16:53:07  <V453000> nah something fucked up at the central apparently
16:53:11  <V453000> cause provider even admitted that something is wrong
16:53:20  <V453000> == must be shitborked beyond fuckwrong
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17:00:21  <V453000> new lighting setup, bridge pillars, bridges fixed in general, road tunnels, fixed track tunnels, massive improvement of tile slope shading (making slopes more visible for easier gameplay orientation) :)
17:00:24  <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIX_taster4.png
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17:00:58  <dwarf> !pw
17:00:58  <coopserver> dwarf: trains
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17:24:16  <dwarf> !pw
17:24:16  <coopserver> dwarf: cheats
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18:09:41  <Mark> wow looks awesome V :)
18:11:47  <V453000> also have new city roads and road crossings, coming in second screenshot XD
18:12:41  <Mark> :D
18:15:52  <Mark> so whens our first brix game?
18:28:48  <V453000> also
18:29:09  <V453000> I have made some changes to the way how shit works, so at the moment the plan is to have various editions of BRIX
18:29:21  <V453000> more specifically, various colours
18:29:35  <V453000> the desaturated one is a great concept, but I think some colours could be very nice
18:29:55  <V453000> for now I am thinking about 3 sets, 1. desaturated, 2. bright green, 3. darker green
18:30:03  <V453000> perhaps something like 4. desert-ish
18:41:40  <solitaire> V453000, alright, i'll admit, the demolition effects don't look as bad as i thought; might look real good if the hole sizes vary
18:42:10  <solitaire> what are you gonna do for sand / the snow line, though?
18:42:12  <V453000> they can't
18:42:14  <V453000> it is 1 sprite
18:42:25  <V453000> do not worry I will figure stuff out with snow/sand
18:42:40  <V453000> currently I have some attempt of snow but it is super bad, will be redoing it from scratch at some point
18:42:57  <solitaire> also, some weirdness is going on http://puu.sh/mzhhQ/3fa007b127.jpg
18:43:14  <V453000> yeah game doesnt expect fallen tree sprites :)
18:43:21  <solitaire> & what's with the yellow hard hats next to some trees?
18:44:12  <V453000> also, the holes in the ground are much nicer mainly due to the new rendering settings/ light setup
18:44:33  <solitaire> roads and bridges and stuff look real good :)
18:44:45  <solitaire> the wooden bridge pillars are still. questionable
18:44:52  <V453000> ... the holes are nice, I like them a lot, BUT once you demolish larger areas, they are a mess
18:44:52  <solitaire> s/l./l.../
18:45:41  <V453000> yeah, I am spending a lot of time with it to get stuff look rather good instead of hasty release
18:45:49  <solitaire> and now just for some personal gripes, nothing too major, probably doesn't matter that much:
18:46:22  <solitaire> pixelated road curves look a bit odd given the angled road ramps; broken-up road edges might also be a bit excessive
18:46:36  <V453000> they are the best
18:47:02  <solitaire> the logic behind dirt under the rails on bridges is kind of odd, but i guess that can't be changed
18:47:34  <solitaire> some weird alignment issues w/ the road bridges http://puu.sh/mzhzu/8b2b675ecf.jpg
18:47:48  <V453000> dirt on bridges can be changed, but I like to have bridges look the same way as tracks do
18:47:51  <solitaire> random lit square inside the tunnel
18:47:53  <V453000> yes alignments are still an issue
18:47:58  <V453000> haha good catch :)
18:48:12  <V453000> I know about that one, just didnt get to fix it
18:48:43  <solitaire> and just for a style thing, i'd personally go further with the simple, white, geometric trees, rather than the more complicated / grey ones, they look really nice :)
18:48:49  <V453000> mainly because once stuff is final-ish, I will put it to photoshop and do some real brush postproduction
18:49:24  <V453000> yeah ... I think a mix of them is good enough but will see, I might put them in various climates
18:49:38  <solitaire> yeah, they're not really a problem. they look pretty nice.
18:49:42  <V453000> I do not have many of them yet, so yeah
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18:49:47  <solitaire> also something weird's going on with the edges of this tile http://puu.sh/mzhHm/728d2b557c.jpg
18:49:59  <V453000> once I get bigger numbers, I can split them into places
18:50:26  <solitaire> you'd probably also want to make the tiny potholes rarer near the edges of this one http://puu.sh/mzhK6/c2a063e9bd.jpg so the transition looks better
18:50:47  <V453000> yeah but sometimes they repeat
18:51:02  <V453000> but sure, those tiles are just some stuff to add variety to the terrain for now
18:51:06  <V453000> far from done :)
18:51:27  <solitaire> you still haven't told me what's with the yellow hard hats :P
18:51:40  <V453000> what should? :)
18:52:17  <solitaire> probably would fit better to switch them to white hats, since they're just decoration
18:52:38  <solitaire> the chainsaw (?) also looks kind of confusing. thought it was a tape measure at first
18:53:15  <solitaire> overall, looks pretty dang nice.
18:53:28  <solitaire> sorry if i'm sounding a bit nitpicky about things. i just love giving/taking criticism :)
18:54:26  <solitaire> ps. the ends of the wooden bridge are grey? transition between broken up road edge and smooth bridge edge is also kinda odd imo
18:55:16  <solitaire> anyway, really love the pack so far. hope you can continue it for a long time :D
18:56:42  <solitaire> pps: yellow bridge has shadows going the wrong way, at least according to the tree shadows
18:57:07  <solitaire> ppps: you're gonna have a hell of a time making shadows for tall objects (i.e. the radio tower over there)
18:57:52  <V453000> it is great to hear about every detail :)
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18:58:15  <V453000> yeah the wooden bridge is inconsistent, needs re-rendering and some material which would look more like wood probably
18:58:49  <V453000> shadows for some things will indeed be hell ... I have some plans for that already
18:59:02  <V453000> the basic idea is to have 2 lights
18:59:08  <V453000> one light controls lighting
18:59:11  <V453000> one light controls shadows
18:59:27  <V453000> with the shadowy one being a lot higher
18:59:51  <V453000> but most of the things will not have shadows, it is just too much hell to get right with sprites and often looks rather weird
19:05:08  <V453000> ... the hats and yeti stuff will be in BRIX more in the future, so it is kind of a trademark for them :P
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19:18:33  <knutux> @quickstart
19:18:34  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
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19:34:21  <Ramsvs> !password
19:34:21  <coopserver> Ramsvs: double
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20:44:00  <Clockworker> <solitaire> yeah i'm probably gonna gen a flat map w/ the scenario editor
20:44:01  <Clockworker> <solitaire> and start
20:44:01  <Clockworker> <solitaire> making crazy shit
20:44:13  <Clockworker> before doing anything crazy you should learn the basics
20:44:23  <Clockworker> ie. signalling
20:44:32  <solitaire> yeah crazy shit starts from there on up
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20:45:33  <V453000> doing crazy shit just for the hell of it is also great :D
20:45:37  <V453000> you can discover a lot too
20:46:24  <V453000> hm well zip has 54MB of both originally 272MB 3D files
20:46:24  <V453000> guess not a big deal since there are 2GB bitmaps
20:50:09  <Clockworker_> he can discover crazy shit, but he needs to learn the basics
20:50:17  <Clockworker_> like he said, he doesn't know how to signal
20:51:11  <Mark> signals are overrated
20:51:14  <Mark> goodnight
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20:52:58  <V453000> nvm
20:52:58  <V453000> gnight 2
20:52:58  <V453000> :D
20:53:01  <V453000> oh wrong channel :D
20:55:21  <Clockworker_> no they're not
21:00:15  <V453000> it is slightly likely that Mark is joking :P
21:06:31  <Clockworker_> I think so too, but someone else might not see it that way
21:06:32  <Clockworker_> haha
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21:24:08  <Clockworker_> !pw
21:24:08  <coopserver> Clockworker_: flippy
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21:27:31  <happpy> hi clockworker
21:27:57  <Clockworker_> hi happyworker
21:28:13  <happpy> how things
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21:29:18  <Clockworker_> stellar
21:29:20  <Clockworker_> and you?
21:29:32  <happpy> good thanks
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21:58:29  <dwarf> !pw
21:58:29  <coopserver> dwarf: uneven
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22:57:11  <Clockworker_> my second ICE and s-bahn are up
22:57:40  <Clockworker_> I used trains for the s-bahn extending the station ranges with road stops, hope it's not a problem
22:57:47  <Clockworker_> it is a fair amount of stations afterall
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23:16:09  <Clockworker_> 334 trains
23:16:13  <Clockworker_> we need to step it up, haha
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23:40:22  <happpy> eney way need sleep  😴😴😴 gn hav fun
23:49:13  <Clockworker_> night

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