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00:09:07 *** liq3 has joined #openttdcoop 00:16:54 *** Progman has quit IRC 00:22:31 *** liq3 has quit IRC 00:22:38 *** liq3 has joined #openttdcoop 00:50:34 <Clockworker> !pw 00:50:34 <coopserver> Clockworker: inside 00:50:38 <coopserver> *** Game still paused (connecting clients, number of players) 00:50:46 <coopserver> *** Clockworker has joined 00:50:47 <coopserver> *** Game still paused (number of players) 00:50:48 <coopserver> *** Game unpaused (number of players) 00:57:34 <coopserver> *** Clockworker has joined spectators 00:57:35 <coopserver> *** Game paused (number of players) 01:05:27 <coopserver> *** Clockworker has joined company #1 01:05:28 <coopserver> *** Game unpaused (number of players) 01:12:15 *** mmtunligit has joined #openttdcoop 01:12:20 <mmtunligit> !password 01:12:20 <coopserver> mmtunligit: dosing 01:12:26 <coopserver> *** Game paused (connecting clients) 01:12:29 <coopserver> *** mmtunligit has joined 01:12:30 <coopserver> *** Game unpaused (connecting clients) 01:19:31 *** Hiddenfunstuff has quit IRC 01:28:04 <mmtunligit> hey clock 01:28:51 <mmtunligit> !users 01:29:17 <Mazur> No reply... 01:29:20 <Mazur> Hm. 01:29:25 <Clockworker> hey 01:29:29 <Clockworker> what's up 01:29:36 <mmtunligit> nothin 01:29:45 <mmtunligit> finally finished with roads 01:30:58 <Mazur> !pw 01:30:58 <coopserver> Mazur: string 01:31:23 <coopserver> *** Game paused (connecting clients) 01:31:24 <coopserver> *** Mazur has joined 01:31:25 <coopserver> *** Game unpaused (connecting clients) 01:34:43 <Clockworker> I'm gonna build this s-bahn up north 01:34:46 <Clockworker> ICE is already up 01:34:56 <Clockworker> followed Jam35's design, it's neat as hell 01:34:57 <Clockworker> brb 01:35:27 <coopserver> <Mazur> Just seeing this map first time. Missedthe planning, 01:36:29 <coopserver> <Mazur> So just looking arounf to see what's what, stymbled ongto your building. 01:39:18 <mmtunligit> connected up your ice to the ml clock 01:39:28 <mmtunligit> only the part you had done 01:39:59 <happpy> hi mazur 01:41:15 <mmtunligit> gtg, bye 01:41:18 *** mmtunligit has quit IRC 01:41:21 <coopserver> *** mmtunligit has left the game (Leaving) 01:41:35 <coopserver> <Mazur> Gods, loving my new hardware. Doing all the things I normally do at the same time, and my CPU is still barely registering. 01:42:17 <coopserver> <Mazur> Ormy memory, or anything. 01:45:11 <coopserver> *** Mazur has left the game (Leaving) 01:56:36 <Clockworker> all good mmtun thanks 01:56:47 <Clockworker> anything you're curious about mazur? 02:16:49 <Mazur> Nah, half wondering how or what to do... 02:17:36 <Mazur> Then I remembered I had also just revived Baldur's Gate and Oolite... 02:18:30 <Mazur> And I got my FB feed to catch up on. 02:22:51 <Clockworker> but FB sucks bro 02:27:15 <Mazur> Dependshow you use it. 02:27:35 <Clockworker> I use it in the less sucky way possible (for me, anyhow) 02:27:45 <Clockworker> basically following interests and hiding most friends' updates 02:27:59 <Clockworker> using it as a feed of sorts 02:27:59 <Mazur> I only connect with family and news items from Rachel Maddow, Huffington Post and the Pratchett group. 02:28:11 <Mazur> Indeed. 02:28:32 <Mazur> I hide my most annoying fa,moily mebers, as well. 02:28:57 <Clockworker> haha, very true 02:38:44 <coopserver> *** Clockworker has left the game (Leaving) 02:38:45 <coopserver> *** Game paused (number of players) 03:09:43 <Clockworker> !pw 03:09:43 <coopserver> Clockworker: routed 03:09:46 <coopserver> *** Game still paused (connecting clients, number of players) 03:09:50 <coopserver> *** Clockworker has joined 03:09:51 <coopserver> *** Game still paused (number of players) 03:09:52 <coopserver> *** Game unpaused (number of players) 04:07:54 <coopserver> *** Clockworker has joined spectators 04:07:55 <coopserver> *** Game paused (number of players) 04:22:54 *** qwebirc86671 has joined #openttdcoop 04:23:25 *** qwebirc86671 has quit IRC 04:24:45 *** BiG_FISHBOT_ has joined #openttdcoop 04:24:45 *** BiG_FISHBOT is now known as Guest758 04:24:45 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 04:28:34 *** Guest758 has quit IRC 06:18:53 <coopserver> *** Clockworker has joined company #1 06:18:54 <coopserver> *** Game unpaused (number of players) 06:56:18 <coopserver> *** Clockworker has left the game (Leaving) 06:56:19 <coopserver> *** Game paused (number of players) 07:12:24 *** solitaire has joined #openttdcoop 07:18:20 *** ODM has joined #openttdcoop 08:10:04 *** ODM has quit IRC 08:16:03 *** Mark has joined #openttdcoop 08:16:05 *** Webster sets mode: +o Mark 08:57:52 *** Progman has joined #openttdcoop 09:01:00 <Mark> !pw 09:01:00 <coopserver> Mark: native 09:01:12 <coopserver> *** Game still paused (connecting clients, number of players) 09:01:15 <coopserver> *** Mark has joined 09:01:16 <coopserver> *** Game still paused (number of players) 09:01:17 <coopserver> *** Game unpaused (number of players) 09:23:55 <V453000> y0 09:24:02 <coopserver> <Mark> yoyo 09:34:57 *** tycoondemon has quit IRC 09:35:11 *** tycoondemon has joined #openttdcoop 09:43:13 <V453000> new brix pictures coming today :) 09:43:18 <coopserver> <Mark> nice 09:46:03 *** pugi has joined #openttdcoop 09:54:04 <solitaire> woo 09:54:05 <coopserver> *** Mark has joined spectators 09:54:06 <coopserver> *** Game paused (number of players) 11:07:46 *** happpy has quit IRC 11:16:50 *** Hiddenfunstuff has joined #openttdcoop 11:26:49 *** StarLite has joined #openttdcoop 11:26:49 *** ChanServ sets mode: +o StarLite 11:32:02 *** Clockworker has quit IRC 12:33:42 *** SerSupremo has joined #openttdcoop 12:34:10 <SerSupremo> !help 12:34:10 <coopserver> SerSupremo: http://wiki.openttdcoop.org/Soap 12:34:36 <SerSupremo> !password 12:34:36 <coopserver> SerSupremo: server 12:35:59 <coopserver> *** Game still paused (connecting clients, number of players) 12:36:08 <coopserver> *** Player has joined 12:36:09 <coopserver> *** Game still paused (number of players) 12:37:34 <Jam35> !pw 12:37:34 <coopserver> Jam35: textra 12:37:40 <coopserver> *** Game still paused (connecting clients, number of players) 12:37:43 <coopserver> *** Jam35 has joined 12:37:44 <coopserver> *** Game still paused (number of players) 12:37:51 <coopserver> <Jam35> hi 12:37:54 <coopserver> *** Jam35 has joined company #1 12:37:55 <coopserver> *** Game unpaused (number of players) 12:38:10 <coopserver> <Player> hi =) 12:55:58 <SerSupremo> !pw 12:55:59 <coopserver> SerSupremo: curses 12:56:05 <coopserver> *** Player has left the game (Leaving) 13:22:38 *** Clockworker has joined #openttdcoop 13:27:24 <coopserver> *** Jam35 has joined spectators 13:27:25 <coopserver> *** Game paused (number of players) 13:39:15 *** SerSupremo has quit IRC 14:02:11 *** dwarf has joined #openttdcoop 14:02:15 <dwarf> hi 14:02:17 <dwarf> !pw 14:02:17 <coopserver> dwarf: relink 14:02:36 <Clockworker> hiho 14:02:51 <dwarf> !pw 14:02:51 <coopserver> dwarf: decent 14:03:00 <coopserver> *** Game still paused (connecting clients, number of players) 14:03:07 <coopserver> *** dwarf has joined 14:03:08 <coopserver> *** Game still paused (connecting clients) 14:03:09 <coopserver> *** Clockworker has joined 14:03:10 <coopserver> *** Game unpaused (connecting clients) 14:03:19 <dwarf> are you new Clockworker? haven't met before 14:03:37 <Clockworker> yep, joined last game 14:03:51 <dwarf> cool 14:03:59 <coopserver> <Clockworker> nice to meet you 14:04:10 <dwarf> I've been around for years, but I come and go whenever I have the time 14:05:16 <coopserver> <Clockworker> you must be quite seasoned then 14:05:28 <coopserver> <Clockworker> I'm still learning the ropes 14:05:34 <coopserver> <Clockworker> just lurked the wiki a lot 14:05:53 <coopserver> <dwarf> yea, wiki is very useful 14:06:30 <coopserver> <Clockworker> yep, but you can only get so much from theory 14:06:33 <coopserver> <Clockworker> so I'm here 14:06:34 <coopserver> <Clockworker> haha 14:06:41 <coopserver> <dwarf> damn right 14:47:38 <solitaire> >i'm still learning the ropes 14:47:46 <solitaire> at least you can make like 14:47:49 <solitaire> an ice and stuff 14:47:57 <solitaire> i barely even know what 9/10 of the signals do 14:50:55 <Clockworker> well I can make a functioning network 14:51:03 <Clockworker> but I can't do anything advanced like logic 14:51:12 <Clockworker> or mark's fucking clock or something like that 14:51:12 <Clockworker> hahaha 14:52:05 <Clockworker> and that just means you need to read up and experiment more 14:52:16 <Clockworker> just don't experiment in the actual network 14:54:09 <coopserver> *** Clockworker has joined spectators 15:03:04 <solitaire> yeah i'm probably gonna gen a flat map w/ the scenario editor 15:03:05 <solitaire> and start 15:03:08 <solitaire> making crazy shit 15:07:42 *** leg3nd has joined #openttdcoop 16:29:56 <Mark> hiho 16:38:01 <coopserver> *** dwarf has left the game (general timeout) 16:38:02 <coopserver> *** Game paused (number of players) 16:39:34 <V453000> sup 16:43:17 *** dwarf has quit IRC 16:44:18 <coopserver> *** Mark has joined company #1 16:44:19 <coopserver> *** Game unpaused (number of players) 16:48:35 <V453000> wifi dying = dropbox on top of it's head 16:48:35 <V453000> got a brix screenshot uploading for like 2 hours now XD 16:49:42 <Mark> ancient communist internet network 16:50:05 <coopserver> *** Mark has joined spectators 16:50:06 <coopserver> *** Game paused (number of players) 16:53:07 <V453000> nah something fucked up at the central apparently 16:53:11 <V453000> cause provider even admitted that something is wrong 16:53:20 <V453000> == must be shitborked beyond fuckwrong 16:56:17 *** ODM has joined #openttdcoop 17:00:21 <V453000> new lighting setup, bridge pillars, bridges fixed in general, road tunnels, fixed track tunnels, massive improvement of tile slope shading (making slopes more visible for easier gameplay orientation) :) 17:00:24 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIX_taster4.png 17:00:45 *** liq3 has quit IRC 17:00:46 *** dwarf has joined #openttdcoop 17:00:58 <dwarf> !pw 17:00:58 <coopserver> dwarf: trains 17:01:16 <coopserver> *** Game still paused (connecting clients, number of players) 17:01:21 <coopserver> *** dwarf has joined 17:01:22 <coopserver> *** Game still paused (number of players) 17:01:23 <coopserver> *** Game unpaused (number of players) 17:17:17 <coopserver> *** dwarf has left the game (Leaving) 17:17:18 <coopserver> *** Game paused (number of players) 17:24:16 <dwarf> !pw 17:24:16 <coopserver> dwarf: cheats 17:24:31 <coopserver> *** Game still paused (connecting clients, number of players) 17:24:35 <coopserver> *** dwarf has joined 17:24:36 <coopserver> *** Game still paused (number of players) 17:24:37 <coopserver> *** Game unpaused (number of players) 18:00:53 *** happpy has joined #openttdcoop 18:09:41 <Mark> wow looks awesome V :) 18:11:47 <V453000> also have new city roads and road crossings, coming in second screenshot XD 18:12:41 <Mark> :D 18:15:52 <Mark> so whens our first brix game? 18:28:48 <V453000> also 18:29:09 <V453000> I have made some changes to the way how shit works, so at the moment the plan is to have various editions of BRIX 18:29:21 <V453000> more specifically, various colours 18:29:35 <V453000> the desaturated one is a great concept, but I think some colours could be very nice 18:29:55 <V453000> for now I am thinking about 3 sets, 1. desaturated, 2. bright green, 3. darker green 18:30:03 <V453000> perhaps something like 4. desert-ish 18:41:40 <solitaire> V453000, alright, i'll admit, the demolition effects don't look as bad as i thought; might look real good if the hole sizes vary 18:42:10 <solitaire> what are you gonna do for sand / the snow line, though? 18:42:12 <V453000> they can't 18:42:14 <V453000> it is 1 sprite 18:42:25 <V453000> do not worry I will figure stuff out with snow/sand 18:42:40 <V453000> currently I have some attempt of snow but it is super bad, will be redoing it from scratch at some point 18:42:57 <solitaire> also, some weirdness is going on http://puu.sh/mzhhQ/3fa007b127.jpg 18:43:14 <V453000> yeah game doesnt expect fallen tree sprites :) 18:43:21 <solitaire> & what's with the yellow hard hats next to some trees? 18:44:12 <V453000> also, the holes in the ground are much nicer mainly due to the new rendering settings/ light setup 18:44:33 <solitaire> roads and bridges and stuff look real good :) 18:44:45 <solitaire> the wooden bridge pillars are still. questionable 18:44:52 <V453000> ... the holes are nice, I like them a lot, BUT once you demolish larger areas, they are a mess 18:44:52 <solitaire> s/l./l.../ 18:45:41 <V453000> yeah, I am spending a lot of time with it to get stuff look rather good instead of hasty release 18:45:49 <solitaire> and now just for some personal gripes, nothing too major, probably doesn't matter that much: 18:46:22 <solitaire> pixelated road curves look a bit odd given the angled road ramps; broken-up road edges might also be a bit excessive 18:46:36 <V453000> they are the best 18:47:02 <solitaire> the logic behind dirt under the rails on bridges is kind of odd, but i guess that can't be changed 18:47:34 <solitaire> some weird alignment issues w/ the road bridges http://puu.sh/mzhzu/8b2b675ecf.jpg 18:47:48 <V453000> dirt on bridges can be changed, but I like to have bridges look the same way as tracks do 18:47:51 <solitaire> random lit square inside the tunnel 18:47:53 <V453000> yes alignments are still an issue 18:47:58 <V453000> haha good catch :) 18:48:12 <V453000> I know about that one, just didnt get to fix it 18:48:43 <solitaire> and just for a style thing, i'd personally go further with the simple, white, geometric trees, rather than the more complicated / grey ones, they look really nice :) 18:48:49 <V453000> mainly because once stuff is final-ish, I will put it to photoshop and do some real brush postproduction 18:49:24 <V453000> yeah ... I think a mix of them is good enough but will see, I might put them in various climates 18:49:38 <solitaire> yeah, they're not really a problem. they look pretty nice. 18:49:42 <V453000> I do not have many of them yet, so yeah 18:49:44 <coopserver> *** dwarf has left the game (Leaving) 18:49:45 <coopserver> *** Game paused (number of players) 18:49:47 <solitaire> also something weird's going on with the edges of this tile http://puu.sh/mzhHm/728d2b557c.jpg 18:49:59 <V453000> once I get bigger numbers, I can split them into places 18:50:26 <solitaire> you'd probably also want to make the tiny potholes rarer near the edges of this one http://puu.sh/mzhK6/c2a063e9bd.jpg so the transition looks better 18:50:47 <V453000> yeah but sometimes they repeat 18:51:02 <V453000> but sure, those tiles are just some stuff to add variety to the terrain for now 18:51:06 <V453000> far from done :) 18:51:27 <solitaire> you still haven't told me what's with the yellow hard hats :P 18:51:40 <V453000> what should? :) 18:52:17 <solitaire> probably would fit better to switch them to white hats, since they're just decoration 18:52:38 <solitaire> the chainsaw (?) also looks kind of confusing. thought it was a tape measure at first 18:53:15 <solitaire> overall, looks pretty dang nice. 18:53:28 <solitaire> sorry if i'm sounding a bit nitpicky about things. i just love giving/taking criticism :) 18:54:26 <solitaire> ps. the ends of the wooden bridge are grey? transition between broken up road edge and smooth bridge edge is also kinda odd imo 18:55:16 <solitaire> anyway, really love the pack so far. hope you can continue it for a long time :D 18:56:42 <solitaire> pps: yellow bridge has shadows going the wrong way, at least according to the tree shadows 18:57:07 <solitaire> ppps: you're gonna have a hell of a time making shadows for tall objects (i.e. the radio tower over there) 18:57:52 <V453000> it is great to hear about every detail :) 18:58:02 *** dwarf has quit IRC 18:58:15 <V453000> yeah the wooden bridge is inconsistent, needs re-rendering and some material which would look more like wood probably 18:58:49 <V453000> shadows for some things will indeed be hell ... I have some plans for that already 18:59:02 <V453000> the basic idea is to have 2 lights 18:59:08 <V453000> one light controls lighting 18:59:11 <V453000> one light controls shadows 18:59:27 <V453000> with the shadowy one being a lot higher 18:59:51 <V453000> but most of the things will not have shadows, it is just too much hell to get right with sprites and often looks rather weird 19:05:08 <V453000> ... the hats and yeti stuff will be in BRIX more in the future, so it is kind of a trademark for them :P 19:10:12 *** happpy has quit IRC 19:16:57 *** happpy has joined #openttdcoop 19:17:58 *** knutux has joined #openttdcoop 19:18:33 <knutux> @quickstart 19:18:34 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 19:22:43 <coopserver> *** Mark has left the game (Leaving) 19:23:15 *** TheODM has joined #openttdcoop 19:29:12 *** ODM has quit IRC 19:29:12 *** TheODM is now known as ODM 19:34:14 *** Ramsvs has joined #openttdcoop 19:34:21 <Ramsvs> !password 19:34:21 <coopserver> Ramsvs: double 19:35:08 <coopserver> *** Game still paused (connecting clients, number of players) 19:35:13 <coopserver> *** Ramsvs has joined 19:35:14 <coopserver> *** Game still paused (number of players) 19:35:15 <coopserver> *** Game unpaused (number of players) 19:37:18 *** TheODM has joined #openttdcoop 19:43:17 *** ODM has quit IRC 19:43:17 *** TheODM is now known as ODM 19:56:19 <coopserver> *** Ramsvs has left the game (Leaving) 19:56:20 <coopserver> *** Game paused (number of players) 19:56:32 *** Ramsvs has quit IRC 20:18:05 <coopserver> *** Jam35 has left the game (Leaving) 20:44:00 <Clockworker> <solitaire> yeah i'm probably gonna gen a flat map w/ the scenario editor 20:44:01 <Clockworker> <solitaire> and start 20:44:01 <Clockworker> <solitaire> making crazy shit 20:44:13 <Clockworker> before doing anything crazy you should learn the basics 20:44:23 <Clockworker> ie. signalling 20:44:32 <solitaire> yeah crazy shit starts from there on up 20:44:50 <coopserver> *** Clockworker has left the game (general timeout) 20:45:20 *** Clockworker_ has joined #openttdcoop 20:45:33 <V453000> doing crazy shit just for the hell of it is also great :D 20:45:37 <V453000> you can discover a lot too 20:46:24 <V453000> hm well zip has 54MB of both originally 272MB 3D files 20:46:24 <V453000> guess not a big deal since there are 2GB bitmaps 20:50:09 <Clockworker_> he can discover crazy shit, but he needs to learn the basics 20:50:17 <Clockworker_> like he said, he doesn't know how to signal 20:51:11 <Mark> signals are overrated 20:51:14 <Mark> goodnight 20:52:09 *** solitaire has quit IRC 20:52:39 *** Clockworker has quit IRC 20:52:58 <V453000> nvm 20:52:58 <V453000> gnight 2 20:52:58 <V453000> :D 20:53:01 <V453000> oh wrong channel :D 20:55:21 <Clockworker_> no they're not 21:00:15 <V453000> it is slightly likely that Mark is joking :P 21:06:31 <Clockworker_> I think so too, but someone else might not see it that way 21:06:32 <Clockworker_> haha 21:23:17 *** Conductor_Cat has joined #openttdcoop 21:24:08 <Clockworker_> !pw 21:24:08 <coopserver> Clockworker_: flippy 21:24:11 <coopserver> *** Game still paused (connecting clients, number of players) 21:24:16 <coopserver> *** Clockworker has joined 21:24:17 <coopserver> *** Game still paused (number of players) 21:24:18 <coopserver> *** Game unpaused (number of players) 21:27:31 <happpy> hi clockworker 21:27:57 <Clockworker_> hi happyworker 21:28:13 <happpy> how things 21:28:23 *** ConductorCat has quit IRC 21:29:18 <Clockworker_> stellar 21:29:20 <Clockworker_> and you? 21:29:32 <happpy> good thanks 21:30:46 *** knutux has quit IRC 21:58:22 *** dwarf has joined #openttdcoop 21:58:29 <dwarf> !pw 21:58:29 <coopserver> dwarf: uneven 21:58:52 <coopserver> *** Game paused (connecting clients) 21:58:58 <coopserver> *** dwarf has joined 21:58:59 <coopserver> *** Game unpaused (connecting clients) 22:01:11 *** ODM has quit IRC 22:24:31 <coopserver> *** dwarf has left the game (Leaving) 22:31:07 *** dwarf has quit IRC 22:57:11 <Clockworker_> my second ICE and s-bahn are up 22:57:40 <Clockworker_> I used trains for the s-bahn extending the station ranges with road stops, hope it's not a problem 22:57:47 <Clockworker_> it is a fair amount of stations afterall 23:10:41 *** StarLite has quit IRC 23:16:09 <Clockworker_> 334 trains 23:16:13 <Clockworker_> we need to step it up, haha 23:24:33 *** Progman has quit IRC 23:40:22 <happpy> eney way need sleep 😴😴😴 gn hav fun 23:49:13 <Clockworker_> night