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00:00:04 <coopserver> <Ramsvs> hehe 00:08:10 <coopserver> <Ramsvs> well, I will finish this later. 00:08:13 <coopserver> <Ramsvs> am leaveing 00:08:17 <coopserver> <Clockworker> alright 00:08:18 <coopserver> <Ramsvs> bye all 00:08:19 <coopserver> <Clockworker> toodles 00:08:28 <coopserver> <Ramsvs> gn 00:08:33 <coopserver> <Clockworker> gn 00:12:56 <coopserver> *** Ramsvs has left the game (Leaving) 00:13:02 *** Ramsvs has quit IRC 00:20:25 <coopserver> <Clockworker> I made another dual bridge for the 3rd lane expansion 00:20:29 <coopserver> <Clockworker> gonna make the other bridge now 00:43:20 *** Hiddenfunstuff has quit IRC 00:49:37 <Clockworker> easy part done 00:49:45 <Clockworker> now to incorporate the third lanes into the hubs 00:49:54 <Clockworker> may the emperor watch over us all 00:58:15 <Mazur> !pw 00:58:15 <coopserver> Mazur: newval 00:58:25 <coopserver> *** Game paused (connecting clients) 00:58:26 <coopserver> *** Mazur has joined 00:58:27 <coopserver> *** Game unpaused (connecting clients) 00:58:40 <coopserver> <Clockworker> hey mazur wanna help out with the third lanes 00:58:41 <coopserver> <Clockworker> :^) 00:58:46 <coopserver> <Mazur> HI. 00:58:58 <coopserver> <Mazur> Life in hte fast lane... 00:59:13 <coopserver> <Mazur> Whihc one? 00:59:34 <coopserver> <Clockworker> I'm getting a third lane on each side from 00:59:46 <coopserver> <Clockworker> BBH03 to BB04 01:00:10 <coopserver> <Clockworker> BBH03 won't be too hard, worried about space constraints in BBH04 though 01:01:25 <coopserver> <Mazur> Funny, at first galnce is looks hte lother way around. 01:01:50 <coopserver> <Mazur> glance 01:01:51 <coopserver> <Clockworker> westwards BBH03 doesn't look hard 01:02:02 <coopserver> <Clockworker> eastwards it's a bit different yeah 01:05:36 *** Goddesen has quit IRC 01:06:19 *** Goddesen has joined #openttdcoop 01:20:02 *** md_ has joined #openttdcoop 01:21:34 <coopserver> <Mazur> East side of BBH 04 needs fixing, but oitherwise,,,, 01:21:53 <coopserver> <Mazur> And third lane westt. 01:23:32 <coopserver> <Clockworker> I have an idea 01:23:45 <coopserver> <Clockworker> bear with me 01:23:58 <coopserver> <Mazur> Good, bugecause that last bit sucks, 01:24:05 <coopserver> <Clockworker> yeah man 01:24:12 <coopserver> <Clockworker> and that merge before split would be hellish 01:25:19 <coopserver> <Clockworker> think that gap will be fine? 01:25:26 <coopserver> <Clockworker> oh no gap, nice 01:25:45 <coopserver> <Clockworker> that will cause evil mode 01:26:07 <coopserver> <Clockworker> if a train comes from right bridge and goes into the right bridge heading south 01:26:22 <coopserver> <Mazur> just thinking out loud, and badly. 01:26:32 <coopserver> <Clockworker> haha 01:28:43 <coopserver> <Clockworker> think it'd be fine to 3>2 towards YAK? 01:29:09 <coopserver> <Clockworker> if we don't, we'll have to redo the station entrance haha 01:31:32 <coopserver> <Mazur> Yeah, look how few trains there are, anyway. 01:33:33 <coopserver> <Mazur> But Iḿ going back to figuring how to make my second graphics card wortrk. 01:33:53 <coopserver> <Mazur> hate to have spent all that money onn it and not use it. 01:36:06 <Clockworker> okay 01:37:47 <coopserver> <Mazur> But Iĺl be clse by if you need help. 01:38:03 <coopserver> <Mazur> Vtw, the othe side can also do 3->2 01:38:07 <Clockworker> yep thanks man 01:48:00 <coopserver> <Mazur> Not finishing ghte job? 01:54:13 <Clockworker> I was doing other stuff 01:55:17 <coopserver> <Mazur> Well, Iǘe done some more quick and horrible stuff, up to you to prettify igt and make it normal. 01:59:40 *** Mazur has quit IRC 01:59:40 <coopserver> *** Mazur has left the game (connection lost) 02:00:45 <coopserver> <Clockworker> Jam35, you around? 02:00:48 *** Mazur has joined #openttdcoop 02:00:48 *** ChanServ sets mode: +o Mazur 02:04:12 <coopserver> <Clockworker> okay that's looking better 02:06:29 *** Mazur has quit IRC 02:21:12 <Clockworker> improved a little bit 02:21:30 <coopserver> <Clockworker> I think it'd be better to get three lanes into the station, fuck it 02:21:45 <coopserver> <Clockworker> fuck the police 02:24:57 *** Mazur has joined #openttdcoop 02:24:57 *** ChanServ sets mode: +o Mazur 02:38:36 *** Mazur has quit IRC 02:47:05 <coopserver> *** Clockworker has left the game (general timeout) 02:47:05 <coopserver> *** Game paused (number of players) 02:47:25 <Clockworker> I made a little bleedout from mid lane to outer lane, temporarily 02:47:32 <Clockworker> mid lane was clogged as fuck 02:52:22 <Clockworker> !pw 02:52:22 <coopserver> Clockworker: floods 02:52:25 <coopserver> *** Game still paused (connecting clients, number of players) 02:52:31 <coopserver> *** Clockworker has joined 02:52:32 <coopserver> *** Game still paused (number of players) 02:52:33 <coopserver> *** Game unpaused (number of players) 03:03:43 <Clockworker> hahahahahaha 03:03:50 <Clockworker> somehow got three entrances to the station 03:03:54 <Clockworker> now I need to get three exits 03:03:57 <Clockworker> RIP 03:14:23 *** Mazur has joined #openttdcoop 03:14:23 *** ChanServ sets mode: +o Mazur 03:16:11 <coopserver> *** Clockworker has left the game (general timeout) 03:16:12 <coopserver> *** Game paused (number of players) 03:16:30 <Clockworker> holy fucking shit 03:16:37 <Clockworker> fuck you internet 03:18:03 <Clockworker> this is super frustrating when you're tense working on a hub with a huge traffic 03:18:08 <Clockworker> and your internet craps the bed 03:20:13 <Clockworker> !pw 03:20:13 <coopserver> Clockworker: strgen 03:20:18 <coopserver> *** Game still paused (connecting clients, number of players) 03:20:23 <coopserver> *** Clockworker has joined 03:20:24 <coopserver> *** Game still paused (number of players) 03:20:25 <coopserver> *** Game unpaused (number of players) 03:26:37 <Mazur> !pw 03:26:38 <coopserver> Mazur: earned 03:26:46 <coopserver> *** Game paused (connecting clients) 03:26:47 <coopserver> *** Mazur has joined 03:26:48 <coopserver> *** Game unpaused (connecting clients) 03:28:15 <coopserver> <Clockworker> it's done, m8 03:28:26 <coopserver> <Clockworker> each lane gets two in and out choices 03:28:35 <coopserver> <Mazur> Yup, saw that. 03:29:57 <coopserver> <Clockworker> it's flowing well now but the third lane is still not going north 03:30:03 <coopserver> <Clockworker> towards houston 03:30:19 <coopserver> <Clockworker> also slowdown is ogre 03:30:34 <coopserver> <Clockworker> it's beautiful 03:31:37 <Clockworker> I'm so happy and relieved 03:31:57 <Clockworker> I find slowdowns too irksome 03:33:12 <coopserver> <Mazur> They areannoying, 03:34:01 <coopserver> <Mazur> Now onlg the 3->on hte lther side needs doing. 03:34:37 <Clockworker> yup 03:34:48 <Clockworker> the big problem is mostly solved now 03:34:53 <Clockworker> at least until we get more trains 03:40:41 <coopserver> <Clockworker> I'm still pretty annoyed by that CL3 S-corner at the ICE entrance 03:40:51 <coopserver> <Clockworker> but my neurons are spent, I don't want to think of a solution 03:40:52 <coopserver> <Clockworker> hehe 03:48:32 <coopserver> <Mazur> Someone will, sooneer or later. 03:48:47 <coopserver> <Mazur> Until then, this worlks. 03:50:10 <Clockworker> yep 04:08:51 <coopserver> *** Mazur has left the game (Leaving) 04:10:48 *** liq3 has joined #openttdcoop 05:09:38 *** leg3nd has quit IRC 05:12:42 <coopserver> *** Clockworker has left the game (Leaving) 05:12:43 <coopserver> *** Game paused (number of players) 06:30:01 <Clockworker> !pw 06:30:01 <coopserver> Clockworker: toobar 06:30:04 <coopserver> *** Game still paused (connecting clients, number of players) 06:30:09 <coopserver> *** Clockworker has joined 06:30:10 <coopserver> *** Game still paused (number of players) 06:30:11 <coopserver> *** Game unpaused (number of players) 06:53:01 <V453000> !pw 06:53:01 <coopserver> V453000: hashed 06:53:10 <coopserver> *** Game paused (connecting clients) 06:53:12 <coopserver> *** V453000 has joined 06:53:13 <coopserver> *** Game unpaused (connecting clients) 06:53:14 <coopserver> <V453000> yo 06:53:17 <coopserver> <Clockworker> hey 06:57:21 <coopserver> <V453000> people seem to like brix :> 06:57:30 <coopserver> <V453000> the effort might not be useless! xD 07:01:28 <coopserver> <V453000> I gtfo back to work :) 07:01:32 <coopserver> *** V453000 has joined spectators 07:01:34 <coopserver> *** V453000 has left the game (Leaving) 07:38:51 <coopserver> *** Clockworker has joined spectators 07:38:52 <coopserver> *** Game paused (number of players) 09:39:14 *** glevans2 has quit IRC 09:44:36 *** glevans2 has joined #openttdcoop 10:36:02 *** Hiddenfunstuff has joined #openttdcoop 11:08:13 *** Farnsworth has joined #openttdcoop 11:16:17 *** Farnsworth has quit IRC 12:11:12 *** lol has joined #openttdcoop 12:11:13 <lol> !pw 12:11:13 <coopserver> lol: hangar 12:11:41 <lol> !pw 12:11:41 <coopserver> lol: nature 12:11:48 <coopserver> *** Game still paused (connecting clients, number of players) 12:11:50 <coopserver> *** lol has joined 12:11:51 <coopserver> *** Game still paused (number of players) 12:11:58 <coopserver> *** lol has joined company #1 12:11:59 <coopserver> *** Game unpaused (number of players) 12:12:37 <happpy> hi lol 12:12:42 <coopserver> <lol> hey 12:13:00 <happpy> how things 12:13:22 <coopserver> <lol> fine 12:13:26 <coopserver> <lol> quite busy 12:13:35 <coopserver> <lol> so no time to build stuff right now 12:13:41 <coopserver> <lol> maybe tomorrow night 12:13:49 <coopserver> <lol> i like to see dwarf finished my slh 12:13:58 <happpy> yep 12:14:34 <coopserver> <lol> i like antartica 12:15:01 <happpy> yep 12:15:11 <coopserver> <lol> have you seen the game 12:15:21 <coopserver> <lol> in one corner we have 5 pieces of ice 12:15:43 <coopserver> <lol> with text saying: global warming is no joke, this used to be antartica 12:16:24 <happpy> no but ther way ther ws say how ther going to doo it was good 12:17:16 <coopserver> <lol> i have to leave 12:17:29 <coopserver> <lol> cu happpy 12:17:32 <happpy> i dont play on the public server 12:17:34 <coopserver> *** lol has left the game (Leaving) 12:17:35 <coopserver> *** Game paused (number of players) 12:17:40 <happpy> bb lol 12:17:44 <lol> how is the welcome server doing? 12:17:53 <happpy> good 12:18:18 <lol> cool 12:18:18 <lol> bye 12:18:22 *** lol has quit IRC 12:40:31 *** level has joined #openttdcoop 12:40:34 <level> !password 12:40:34 <coopserver> level: mintop 12:40:51 *** level has quit IRC 12:43:49 *** level has joined #openttdcoop 12:45:23 <level> !password 12:45:23 <coopserver> level: sigsys 12:46:06 <coopserver> *** Game still paused (connecting clients, number of players) 12:46:15 <coopserver> *** Player has joined 12:46:16 <coopserver> *** Game still paused (number of players) 12:46:50 *** Farnsworth has joined #openttdcoop 12:46:52 <Farnsworth> !pw 12:46:52 <coopserver> Farnsworth: sigsys 12:46:53 <coopserver> *** Player has left the game (Leaving) 12:47:02 <coopserver> *** Game still paused (connecting clients, number of players) 12:47:05 <coopserver> *** Farnsworth has joined 12:47:06 <coopserver> *** Game still paused (number of players) 12:52:38 <coopserver> *** Farnsworth has left the game (Leaving) 12:53:27 *** level has quit IRC 12:53:41 *** StarLite has joined #openttdcoop 12:53:41 *** ChanServ sets mode: +o StarLite 12:54:54 *** Farnsworth has quit IRC 13:00:44 *** happpy_ has joined #openttdcoop 13:04:22 *** happpy has quit IRC 13:04:34 *** happpy_ is now known as happpy 13:22:13 *** Clockworker_ has joined #openttdcoop 13:22:14 <coopserver> *** Clockworker has left the game (general timeout) 13:26:41 <happpy> hi clockworker 13:29:39 *** Clockworker has quit IRC 14:59:56 *** solitaire has joined #openttdcoop 15:33:14 <Clockworker_> !pw 15:33:14 <coopserver> Clockworker_: sqfile 15:33:18 <coopserver> *** Game still paused (connecting clients, number of players) 15:33:28 <coopserver> *** Clockworker has joined 15:33:29 <coopserver> *** Game still paused (number of players) 15:33:30 <coopserver> *** Game unpaused (number of players) 15:33:35 <happpy> hi 15:33:41 <Mark> yoyo 15:33:43 <coopserver> <Clockworker> hi how are you 15:33:50 <happpy> good 15:33:50 <Mark> !pw 15:33:50 <coopserver> Mark: shadow 15:33:53 <coopserver> *** Game paused (connecting clients) 15:33:56 <coopserver> *** Mark has joined 15:33:57 <coopserver> *** Game unpaused (connecting clients) 15:34:03 <happpy> how things mark 15:34:12 <coopserver> <Mark> good 15:34:14 <coopserver> <Mark> how are you 15:34:24 <happpy> gtate 15:34:29 <happpy> grate 15:35:21 <coopserver> <Mark> this game is turning out real well :) 15:35:27 <V453000> yea 15:35:55 <coopserver> <Clockworker> got rid of that clogging with mazur adding a 3rd lane 15:36:04 <coopserver> <Clockworker> that was fun 15:36:09 <coopserver> <Mark> oh i see 15:36:10 <coopserver> <Mark> nice 15:36:13 <coopserver> <Clockworker> and by fun I mean tense as fuck 15:36:22 <coopserver> <Mark> :) 15:37:07 <coopserver> <Mark> not sure if i like my palm though 15:37:26 <coopserver> <Clockworker> I thought it was WIP 15:37:27 <coopserver> <Clockworker> hahaha 15:37:31 <coopserver> <Mark> it is 15:37:44 <coopserver> <Mark> need to add trams and finish the park area at the top 15:37:54 <coopserver> <Clockworker> what about the other branches 15:38:05 <coopserver> <Mark> theyll get roads 15:38:07 <coopserver> <Mark> and trams 15:38:14 <coopserver> <Mark> and probably some ships 15:38:16 <coopserver> <Clockworker> it'll probably look good then 15:38:32 <coopserver> <Mark> lets hope so 15:38:52 <coopserver> <Mark> properly mirroring it was a huge pain 15:40:24 <Clockworker_> I can imagine 15:40:36 <Clockworker_> do those "fake" buildings generate cargo? 15:40:39 <solitaire> !pw 15:40:39 <coopserver> solitaire: geturl 15:40:51 <coopserver> *** Game paused (connecting clients) 15:40:54 <coopserver> *** solitaire has joined 15:40:55 <coopserver> *** Game unpaused (connecting clients) 15:41:09 <coopserver> <solitaire> oh shit nice 15:41:19 <coopserver> <solitaire> love what you guys did in the north 15:41:37 <coopserver> <Clockworker> yup 15:41:48 *** Mazur has quit IRC 15:41:49 <coopserver> <solitaire> doesnt it get confusing to have Cordova X stations connected to J 15:42:01 <coopserver> <Clockworker> nah 15:42:10 <coopserver> <solitaire> heheh nice pilot station has grown big :) 15:42:11 <coopserver> <Clockworker> as long s the cargo is rolling, it's fine 15:42:46 *** Mazur has joined #openttdcoop 15:42:46 *** ChanServ sets mode: +o Mazur 15:42:49 <coopserver> <solitaire> who named houston woods to HOU? it's neat 15:42:51 <coopserver> <solitaire> what does it mean? 15:43:32 <coopserver> <solitaire> looks like i managed to spread out houston's population over a larger area w/ houston mainland and houston norland 15:43:48 <coopserver> <solitaire> i think i've hit some sort of popcap of sorts. the city's large enough as is, anyway 15:44:14 <Clockworker_> just the three letter standard for our ICEs 15:44:15 <Clockworker_> it was me 15:44:20 <coopserver> <solitaire> ah alright 15:44:33 <coopserver> <Clockworker> I made a way point too 15:44:42 <coopserver> <solitaire> i'm probably going to go into sp and just hop on to spectate for the rest of the game 15:44:43 <coopserver> <Clockworker> because I sent trains to unload in HOU 15:44:55 <coopserver> <Clockworker> so I sent her over the second half not to clog it more 15:44:56 <coopserver> <solitaire> since i dont know how to trains and that makes me pretty useless 15:45:24 <Clockworker_> sent them* 15:45:34 <coopserver> <solitaire> also, i hope you realise HOU is configured to load everything in trains for KIV 15:45:47 <coopserver> <solitaire> so really we're just funneling the entire map's mail into KIV 15:45:51 <V453000> solitaire: you can build a city network :) that way you do not have to be scared that you would fuck up the big thing 15:45:54 <Clockworker_> no we're not 15:45:57 <V453000> but in general just sak 15:46:00 <coopserver> <solitaire> we're not? 15:46:00 <V453000> ask* 15:46:11 <Clockworker_> there are different groups of trains lugging to different places 15:46:14 <coopserver> <solitaire> also v45: building a city network still requires hooking it up to the main grid 15:46:20 <coopserver> <solitaire> ah 15:46:45 <coopserver> <solitaire> well, just so you know, as it is, akhiok transports to houston, houston transports to HOU, and HOU transports to mark's land 15:47:02 <coopserver> <solitaire> at least for my cities' output of mail 15:47:18 <coopserver> <Mark> feel free to send your trains to clockworker 15:47:22 <coopserver> <Mark> or anywhere else 15:47:32 <coopserver> <Mark> or add some 15:47:33 <coopserver> <solitaire> also the dubai thing you did with barrow is neat 15:48:03 <coopserver> <Mark> thanks 15:48:04 <coopserver> <solitaire> alright, i'm just gonna go uhh.. fuck stuff up in sp 15:48:07 <coopserver> <solitaire> you guys have fun 15:48:13 <coopserver> <Mark> :) 15:48:15 <Clockworker_> no don't send trains my way 15:48:22 <Clockworker_> my two ICEs are overloaded 15:48:23 <Clockworker_> hahahaha 15:48:24 <coopserver> <Mark> fuck stuff up on the welcome server 15:48:26 <coopserver> <solitaire> train juggling 15:48:30 <coopserver> <solitaire> i send them to you, you send them to me 15:48:31 <coopserver> <Mark> at least you can get some help 15:48:35 <coopserver> <solitaire> the mail doesn't actually get anywhere 15:48:41 <coopserver> <Clockworker> send them to TEL 15:48:45 <coopserver> *** solitaire has left the game (Leaving) 15:48:57 <coopserver> <Clockworker> or ramsvs's station once it's done 15:49:03 <V453000> well solitaire perhaps somebody wants to team up and build the big station for you with you handling the local traffic ;) 15:49:05 <V453000> happens often 15:49:33 <solitaire> V453000, already did that with HOU/Houston 15:49:42 <solitaire> i wanna learn how to trains though because trains are the best part 15:50:19 <coopserver> <Clockworker> main thing is signalling and curve length, for a start 15:50:24 <coopserver> <Clockworker> then we go from there 15:50:42 <coopserver> <Clockworker> because that's what I see gotten wrong the most in welcome 15:51:34 <V453000> then just do trains, only way to learn it :P 15:52:34 <solitaire> can i edit the amount of money a scenario gives me 15:52:44 <coopserver> <Mark> ctrl+shift+c 15:53:03 <coopserver> <Mark> cheat menu 15:53:42 <coopserver> <Mark> ctrl+alt+c 15:53:44 <coopserver> <Mark> sorry 15:53:49 <solitaire> ye but i dont like doing that because i have to disable puush 15:54:01 <solitaire> i have puush's shortcuts set up to ctrl-alt-q/w/e/r/c 15:54:02 <coopserver> <Mark> what? 15:55:04 <V453000> wtf is that 15:55:28 <Clockworker_> then change puush shortcuts 15:55:33 <solitaire> quick image (and other) uploading program 15:55:34 <Clockworker_> puush is a screenshot uploader 15:55:44 <solitaire> the default shortcuts aren't those, but those are the ones i've used for a really long time 15:55:46 <Clockworker_> I used to have it here but I swapped to sharex 15:56:09 <V453000> ah lmfao 15:56:30 <Clockworker_> why use a screenshot uploader? because of this 15:56:38 <Clockworker_> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/01/hexchat_2016-01-19_13-56-34.png 15:56:38 <V453000> well you can change openttd hotkeys in hotkeys.txt 15:56:39 <solitaire> gonna just save the default scenario layout (read: flat) as a heightmap & a scenario, for future use 15:56:45 <solitaire> scenario for when i just wanna mess around 15:56:51 <solitaire> heightmap for when i want actual cities to work with 15:57:18 *** ODM has joined #openttdcoop 15:57:22 <Clockworker_> I wouldn't learn on a flat map 15:57:30 <Clockworker_> dealing with elevation is part of things 15:57:39 <Mark> for easy money, get some planes going between two faraways cities 15:57:40 <solitaire> hm, ok 15:57:46 <Mark> in opposite corner 15:57:55 <solitaire> gonna generate a large map with no cities / industries / anything 15:57:56 <solitaire> as a sandbox 15:58:42 <V453000> cheats = CTRL+ALT+C 15:58:44 <solitaire> made a map with a single city 15:58:46 <solitaire> good stuff 15:58:47 <V453000> just change this in hotkeys.cfg 15:58:51 <V453000> to anything you want 15:59:15 <solitaire> gave myself a small loan of seven hundred million dollars 15:59:19 <V453000> ... you can find that in the same folder as openttd.cfg 15:59:46 <solitaire> maybe i should've generated a few more cities than this 15:59:46 <solitaire> oh well 16:08:57 <solitaire> http://puu.sh/mBCwU/babaf19cb9.png" target="_blank">http://puu.sh/mBCwU/babaf19cb9.png i guess the real proof that i'm bad at this game is that i don't see anything wrong with this http://puu.sh/mBCwU/babaf19cb9.png" target="_blank">http://puu.sh/mBCwU/babaf19cb9.png 16:09:52 <V453000> well if you add signals to the exit it is not super bad 16:10:02 <solitaire> signals? 16:10:04 <V453000> add traffic and see :) 16:10:18 <V453000> surprised about signals? :D 16:10:36 <happpy> the brige is to short 16:11:11 <V453000> the bridge is fine happy since there is no signal after it 16:11:23 <happpy> true 16:12:04 <solitaire> don't really understand... how you could add more signals to that 16:12:36 <Clockworker_> only the last signal at the entrance needs to be PBS 16:12:41 <Clockworker_> use block signals for the rest 16:12:54 <Clockworker_> and signal the two exits with block signals 16:13:25 <Clockworker_> also the entry and exit in the top two platforms are inverted 16:14:54 <solitaire> lines 1-2: curious - what do block signals do better than pbs in this regard? 16:15:11 <V453000> show that you know when to use which signal. 16:15:20 <solitaire> heh 16:16:09 <solitaire> for some reason i'm unreasonably ticked by having two separate semaphores for both ways of travel on a one way rail 16:16:19 <solitaire> er, lights. semaphores are the ones with arms. 16:17:00 <solitaire> i guess the pros are that it doesn't matter which way i drag block signals 16:17:00 <Clockworker_> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/01/openttd_2016-01-19_14-16-53.png 16:17:25 <Clockworker_> you could use a second PBS at each of the two entrances in that pic 16:17:47 <V453000> yeah but a train would have to fit to each of the lines before each of the extra PBS 16:17:56 <coopserver> <Clockworker> yup 16:18:56 <solitaire> wouldn't this mean dramatically lenghtening the entrance lines to account for train lenght 16:19:22 <V453000> it would, is just another option. With long trains this is fine 16:23:06 <solitaire> diagonal bridges when 16:23:20 <Clockworker_> I wish 16:23:34 <Clockworker_> signalled, diagonal bridges and tunnels 16:23:37 <Clockworker_> oh boy 16:24:51 <V453000> unfortunately I do not have time to explain why signals on bridges and/or tunnels is wrong 16:26:18 <Clockworker_> I fail to see why it would be "wrong", as opposed to just not possible due to game limitations 16:26:20 <Mark> dude just go mess about on the welcome server 16:26:34 <Mark> people can actually show you stuff then 16:27:12 <coopserver> *** Mark has joined spectators 16:29:50 <V453000> Clockworker_: the thing is, if you have straight tracks have exactly the same ability as tunnels for example, then building the whole network underground is beneficial. This is bullshit in game design because it makes bridges/tunnels the ultimate solution without downsides... imagine a mountain becoming a worm hole just cause people can build insanely long tunnels without throughput limitation. Same for tunnel through whole map, again no 16:30:09 <V453000> Apart from the fact that you can't see, select, or anyhow interact with the trains in tunnels, right now it makes you think 16:30:33 <V453000> "do I make this tunnel longer and reduce it's throughput, or manage to make it shorted but eat more space?" 16:30:49 <V453000> with bridges it is the same except it is not so extreme since you can't have multiple of them on top of each other 16:31:08 <V453000> that's why it would make the game dumber, not better 16:31:10 <solitaire> Mark, will do 16:31:12 <solitaire> but first 16:31:16 <solitaire> http://puu.sh/mBDOR/ed1038db5c.png i think i actually made it worse 16:31:40 <V453000> you are aware that if you click multiple times at a block signal it will be 1-way right? 16:31:45 <solitaire> oh 16:31:54 <solitaire> i mean yeah 16:31:57 <solitaire> totally was aware of that 16:32:15 <V453000> but yes as Mark says, just build with people on either of our servers, you will learn MUCH faster and have much more fun than in SP 16:32:27 <happpy> nop thats looks grare solitaire 16:32:31 <V453000> anyway gentlemen, I have to go 16:32:48 <V453000> feel free to stone me for my opinion later Clockworker_ , happy to argue/discuss :P 16:33:10 <happpy> bb v 16:33:12 <solitaire> alright i think this is the best i can do http://puu.sh/mBDW8/0318f479e1.png 16:33:42 <V453000> why you have the huge gap with PBS signals at start and end of the exit merge is beyond me 16:33:48 <happpy> looks good 16:33:50 <solitaire> long long trains 16:34:01 <V453000> there is no good reason 16:34:04 <V453000> trust me 16:34:10 <solitaire> wouldn't it stop blocking? 16:34:15 <V453000> how would it block 16:34:15 <solitaire> by placing the signals this far back 16:34:19 <V453000> the exit should always be free 16:34:28 <V453000> and if it is not free (jammed), it is only matter of time for it to jam 16:34:35 <V453000> no, don't do that 16:34:48 <V453000> just let trains leave ASAP 16:35:01 <solitaire> wouldn't, say, a broken train easily cause a blockage if i didn't do this? 16:35:09 <solitaire> i mean, i know openttdcoop doesnt have broken trains 16:35:13 <V453000> using breakdowns alone is very wrong 16:35:28 <V453000> you can build literally anything then, trains will always be able to break it 16:35:45 <solitaire> hold on, lemme draw a thing 16:36:01 <solitaire> ok no i can't draw a thing but 16:36:37 <V453000> later 16:36:38 <V453000> byez 16:36:43 <happpy> bb 16:36:48 <solitaire> no, actually, you're right 16:36:57 <solitaire> anyway, i'd rather not learn this much on public 16:37:05 <solitaire> because a lot of learning stuff like this involves lots of demolition 16:37:14 <solitaire> and i'd probably have trouble surviving with this much of it 16:38:13 <happpy> ther openttdcoop welone server u can try stuf on 16:38:35 <solitaire> unless it has like 16:38:37 <solitaire> infinite funds 16:40:13 <happpy> ther room on the map on that server 16:43:18 <Clockworker_> I think adding tunnel signals would absolutely require a subterranean view mode like in simcity 16:43:29 <solitaire> also worth noting that i don't actually know the .stable ip 16:43:35 <solitaire> i'm still looking 16:43:35 <Clockworker_> but that's all 16:52:35 <Mazur> !pw 16:52:35 <coopserver> Mazur: liable 16:52:41 <coopserver> *** Game paused (connecting clients) 16:52:43 <coopserver> *** Mazur has joined 16:52:44 <coopserver> *** Game unpaused (connecting clients) 16:53:15 <happpy> hi mazur 17:17:21 *** Progman has joined #openttdcoop 17:33:54 <Jam35> !pw 17:33:54 <coopserver> Jam35: arrows 17:33:58 <coopserver> *** Game paused (connecting clients) 17:34:01 <coopserver> *** Jam35 has joined 17:34:02 <coopserver> *** Game unpaused (connecting clients) 17:35:47 <coopserver> *** Jam35 has joined company #1 17:37:58 *** ChanServ sets mode: +v Mazur 17:37:58 *** ChanServ sets mode: +v StarLite 17:37:58 *** ChanServ sets mode: -o Mark 17:37:58 *** ChanServ sets mode: +v fonsinchen 17:44:00 <coopserver> *** Jam35 has joined spectators 17:58:18 <coopserver> *** Mazur has left the game (Leaving) 18:17:53 *** Maraxus has joined #openttdcoop 18:17:53 *** ChanServ sets mode: +o Maraxus 18:18:37 <Maraxus> !pw 18:18:37 <coopserver> Maraxus: popped 18:18:49 <coopserver> *** Game paused (connecting clients) 18:18:52 <coopserver> *** Maraxus has joined 18:18:53 <coopserver> *** Game unpaused (connecting clients) 18:22:54 <coopserver> *** Maraxus has left the game (Leaving) 18:25:48 *** Maraxus has quit IRC 18:52:23 <Jam35> !players 18:52:23 <coopserver> Jam35: Client 1374 (Orange) is Clockworker, in company 1 (OTTDC Postal Services ) 18:52:24 <coopserver> Jam35: Spectators: Client 1376 (Mark), Client 1381 (Jam35) 18:52:36 <Jam35> Clockworker 18:53:09 <Jam35> !rcon move 1374 255 18:53:10 <coopserver> *** Clockworker has joined spectators 18:53:11 <coopserver> *** Game paused (number of players) 18:53:11 *** dr_gonzo has joined #openttdcoop 18:53:49 *** dr_gonzo is now known as Guest26 18:57:27 <coopserver> *** Jam35 has joined company #1 18:57:28 <coopserver> *** Game unpaused (number of players) 19:01:21 <Clockworker_> just had an endoscopy made on me 19:01:24 <Clockworker_> that was fun 19:05:06 *** Guest26 has quit IRC 19:05:57 <solitaire> !pw 19:05:57 <coopserver> solitaire: quotes 19:06:06 <coopserver> *** Game paused (connecting clients) 19:06:09 <coopserver> *** solitaire has joined 19:06:10 <coopserver> *** Game unpaused (connecting clients) 19:06:26 <coopserver> <solitaire> i am back from .stable land 19:06:30 <coopserver> <solitaire> with new found knowledge 19:07:11 <Clockworker_> hhahahaha 19:07:13 <coopserver> <solitaire> q: what are you guys planning for covering the kotlik area with city? 19:07:26 <coopserver> <Clockworker> where is kotik 19:07:38 <coopserver> <solitaire> near BBH05 19:07:41 <coopserver> <Clockworker> I'm still half sedated so 19:08:00 <coopserver> <Clockworker> I don't know if anyone planned anything yet 19:08:14 <coopserver> <Jam35> move mail to SEL 19:08:15 <coopserver> <solitaire> seems like it might be a pain to get any of the cities around to expand over the rails 19:08:18 <coopserver> <Clockworker> but we could build some towns there and send the mail to SEL 19:08:19 <coopserver> <solitaire> and kotlik is pretty lonely 19:08:41 <coopserver> <Jam35> use existing drop or make new 19:08:45 <coopserver> <Jam35> at SEL 19:08:52 <coopserver> <solitaire> how would you fit a station into it? 19:09:24 <coopserver> <solitaire> also, general q: why is the kotlik line so bumpy? :D 19:09:30 <coopserver> <Clockworker> SEL seems to need more mail too 19:09:54 <coopserver> <solitaire> don't all the elevation changes hurt the speed? 19:10:01 <coopserver> <Mark> not at all 19:10:02 <coopserver> <Clockworker> because it's fine, trains dnon't care 19:10:04 <coopserver> <Clockworker> not these trains 19:10:06 <coopserver> <solitaire> alright 19:10:15 <coopserver> <Jam35> because some people don't care about bumbs for aethetics 19:10:22 <coopserver> <Jam35> bumps 19:10:24 <coopserver> <Jam35> even 19:10:25 <coopserver> <Clockworker> when in doubt click on it and watch its speed 19:10:27 <coopserver> <Jam35> or lack thereof 19:10:39 <coopserver> <Clockworker> I usually care for bumps in my builds 19:10:40 <coopserver> <solitaire> trying to think of a clever way to link up to SEL from that general area 19:10:45 <coopserver> <Clockworker> but I don't police the map for it 19:10:46 <coopserver> <Clockworker> haha 19:11:08 <coopserver> <Jam35> heh 19:11:14 <coopserver> <solitaire> maybe.... 19:11:27 <coopserver> <solitaire> something linking up to the !a sign? 19:11:35 <coopserver> <solitaire> from kotlik 19:11:51 <coopserver> <solitaire> or just those tunnels directly 19:11:56 <coopserver> <Jam35> yes 19:11:59 <coopserver> <solitaire> sounds like it wouldn't be terribly hard to achieve 19:12:20 <coopserver> <solitaire> do you trust me enough to have a shot at it? :P 19:12:32 <coopserver> <Jam35> there ar e 3 trains there currently 19:12:37 <coopserver> <Jam35> add more is fine 19:12:42 <coopserver> <Jam35> carry on 19:12:50 <coopserver> <Jam35> if we hate your shit we blow it up 19:12:54 <coopserver> <solitaire> heh 19:12:55 <coopserver> <Clockworker> Jam hope you don't mind the little expanding I've done 19:12:58 <coopserver> <solitaire> gonna link up to kotlik 19:13:13 <coopserver> <solitaire> which is gonna grow real big soon 19:13:19 <coopserver> <Jam35> please do 19:13:33 <coopserver> <Jam35> I altered the entry a bit CW 19:13:45 <coopserver> <Clockworker> oh I see it now 19:13:56 <coopserver> <Clockworker> pretty good 19:13:57 <coopserver> <Jam35> you see I got back 3 tiles from the sea 19:14:27 <coopserver> <Jam35> we have CL 4 one place there 19:14:28 <coopserver> <Jam35> idc 19:14:43 <coopserver> <Jam35> 2 places omg 19:14:49 <coopserver> <Clockworker> that's fine 19:14:52 <coopserver> <Clockworker> we had CL3 before 19:14:57 <coopserver> <Clockworker> so it's already much better 19:15:07 <coopserver> <Jam35> they are fine yes trains have only just departed station 19:15:17 <coopserver> <Jam35> comma there somewhere 19:15:26 <coopserver> <Mark> :X 19:15:28 <coopserver> <Mark> :D 19:15:31 <coopserver> *** Mark has joined company #1 19:15:34 <coopserver> <solitaire> i don't have enough openttd expertise to figure out if this junction is gonna be busy enough to require a fancy way to curve the rail around 19:15:54 <coopserver> <Clockworker> how long you been playing OTTD solitaire? 19:16:01 <coopserver> <solitaire> like... 19:16:05 <coopserver> <solitaire> iunno. two, three weeks? 19:16:11 <coopserver> <Clockworker> ever? 19:16:17 <coopserver> <solitaire> i've played before on and off 19:16:21 <coopserver> <solitaire> never as much as this time tho 19:16:28 <coopserver> <Mark> youre not doing too bad then 19:16:36 <coopserver> <Clockworker> a young grasshopper, yeah 19:16:37 <coopserver> <Jam35> that signalling may be enough for this to save space 19:16:38 <coopserver> <solitaire> gonna have to 19:16:39 <coopserver> <Mark> it takes about 10 years to become a pro 19:16:44 <coopserver> <solitaire> rip up the rail into a bridge here 19:16:46 <coopserver> <Clockworker> you're doing fine for such short time 19:16:55 <coopserver> <Jam35> it's not proper but we don;t need super flowing lines here 19:17:34 <coopserver> <solitaire> i have a feeling this bridge might somehow come and bite me in the ass later 19:18:46 <coopserver> <solitaire> snug 19:19:09 <coopserver> <solitaire> this should probably work 19:19:27 <coopserver> <Mark> i have excess mail 19:19:29 <coopserver> <Clockworker> why the huge station 19:19:34 <coopserver> <Mark> anyone want more trains? 19:19:35 <coopserver> <solitaire> kotlik is tiny now but not for long 19:19:44 <coopserver> <Clockworker> send them mark to TEL 19:19:47 <coopserver> <solitaire> oh i just noticed how tiny sel is 19:19:56 <coopserver> <solitaire> time to cut kotlik down a bit then 19:20:27 <coopserver> <Mark> Clockworker: SEL? 19:20:37 <coopserver> <Mark> oh TEL 19:20:40 <coopserver> <solitaire> at least the sel station that i linked up cotlik to 19:20:42 <coopserver> <Jam35> you need to look at the other feeders and expand Kotlik that way 19:20:59 <coopserver> <solitaire> i don't even know what a feeder is let alone which ones you're talking about 19:21:13 <coopserver> <Jam35> the train systems in all other towns 19:21:26 <coopserver> <Jam35> the smaller trains that 'feed' the ML 19:22:12 <coopserver> <Jam35> some only have RVs but they too are feeders 19:22:32 <coopserver> <solitaire> i'm just gonna ask you about every abbreviation as i come across it so i actually remember them 19:22:34 <coopserver> <solitaire> what's an RV 19:22:35 *** pugi has joined #openttdcoop 19:22:41 <coopserver> <Jam35> road vehicle 19:22:48 <coopserver> <solitaire> o 19:23:03 <coopserver> <Jam35> ML is mainline :) 19:23:13 <coopserver> <solitaire> ye 19:23:29 <coopserver> <solitaire> ok now i'm confused 19:23:36 <coopserver> <solitaire> did i build half of this line electric and half... not? 19:24:29 <coopserver> <solitaire> w/e. kotlik station up 19:24:35 <coopserver> <solitaire> mo: many tiny train 19:26:03 <coopserver> <solitaire> it's really confusing which engines can actually haul cars 19:26:19 <Clockworker_> you should read the wiki for glossary 19:26:22 <Clockworker_> @glossary 19:26:22 <Webster> Clockworker_: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs 19:26:25 <coopserver> <Jam35> you probably just need to choose the right ones 19:26:34 <coopserver> <Jam35> they all should haul something 19:26:35 <Clockworker_> @ml 19:26:35 <Webster> ml: Mainline, see also: http://wiki.openttdcoop.org/Mainline 19:26:52 <Clockworker_> @rv 19:26:52 <Webster> rv: Road Vehicles 19:27:05 <coopserver> <solitaire> there's not that much 'right one' i can choose here 19:27:06 <Mark> @pj1k 19:27:07 <Webster> pj1k: Project 1000 (UK railset), see also: http://users.tt-forums.net/pikka/wiki/index.php?title=Project_1000 19:27:10 <coopserver> <solitaire> i dont really need that good of a train 19:27:15 <coopserver> <solitaire> i guess a really cheap train will work 19:27:19 <coopserver> <Jam35> yes 19:27:33 <coopserver> <solitaire> cheapest train time 19:27:35 <coopserver> <solitaire> what could go wrong 19:27:39 <coopserver> <Jam35> just clone off seldovia 19:27:56 <coopserver> <solitaire> yeah i could just clone one of the trains that keep going to wales central 19:27:59 <coopserver> <Jam35> the ones that use same line 19:28:02 <coopserver> <Jam35> exactly 19:28:13 <coopserver> <Jam35> and change orders 19:28:47 <coopserver> <solitaire> i need to catch one that's not actually busy 19:28:58 <coopserver> <solitaire> maybe that one that's almost done loading 19:29:09 <coopserver> <Mark> you can clone at any time 19:29:15 <coopserver> <Jam35> in the depot window click clone train 19:29:17 <danopia> you can clone them while they're doing work, from the depot 19:29:21 <coopserver> <Jam35> then click any train 19:29:25 <coopserver> <solitaire> til 19:30:00 <coopserver> <solitaire> kotlik line is go 19:30:46 <coopserver> <solitaire> mountain town 19:31:20 <coopserver> <solitaire> the bridges dont match the roads :( 19:32:13 <coopserver> *** Jam35 has joined spectators 19:32:17 <coopserver> <solitaire> grow, kotlik. grow big! 19:34:01 <Clockworker_> gonna build something 19:34:10 <Clockworker_> building shit half sedated ought to be fun 19:34:12 <coopserver> <solitaire> might be a few years until even one of these trains fills 19:35:04 <coopserver> <solitaire> >expand road to build bridge >city instantly builds another building where i was gonna place the bridge 19:35:27 <hylje> thirsty city 19:35:28 <Clockworker_> meme arrows meme arrows 19:35:38 <coopserver> <solitaire> i am a living meme 19:35:51 <hylje> memes 19:35:54 <Clockworker_> maymays 19:36:43 <coopserver> <solitaire> kotlik is a wonderful example of artifficial growth 19:38:02 <coopserver> <solitaire> dragging roads/rails in straight, not-diagonal lines across uneven terrain is therapeutic 19:38:24 <coopserver> <solitaire> you have to deal with so much stupid shit to be able to make systems that conform to the terrain 19:38:37 <coopserver> <solitaire> so it's relaxing as hell when you can just drag a straight line and there it goes 19:39:23 <Mark> back in the day we didnt have foundations... 19:39:32 <coopserver> <solitaire> wat 19:39:50 <Mark> roads and rails could only be built on level/even sloping land 19:40:10 <coopserver> <solitaire> [shudders] 19:40:21 <coopserver> <solitaire> that truly does sound like a horrible past 19:40:31 <Mark> probably 10 years ago though 19:40:40 <hylje> somewhere between then and now was a time when you did have foundations but they were always the entire tile 19:41:05 <coopserver> <solitaire> if i want to conform to terrain this is gonna be a really stupid looking city 19:41:09 <hylje> so diagonal foundations were ugly and you had to have a gap between diagonal rails on different levels 19:41:19 <Mark> yea :) 19:41:44 <Mark> and bridges only over straight tracks.. 19:41:52 <hylje> straight tracks with no signals 19:41:57 <coopserver> <solitaire> behold, the stupidest road layout ever made 19:42:55 <coopserver> <solitaire> getting stuff through the city to the station is gonna be so !!FUN!! 19:43:39 <coopserver> <solitaire> time to found more towns :D 19:44:11 <coopserver> <solitaire> alright, there 19:44:21 <coopserver> <solitaire> put together a huge, retarded city road layout spanning the entire area 19:44:23 <coopserver> <solitaire> it's show time 19:45:06 <danopia> i like when i drag a 20+ tile diagonal track over uneven terrain and there's not actually a red section 19:45:09 <danopia> feels good 19:45:16 <coopserver> <solitaire> so rare 19:45:25 <coopserver> <solitaire> alright, i have a bunch of cities here 19:45:29 <coopserver> <solitaire> time to link them together and expand them 19:45:36 <coopserver> <solitaire> anyone wanna help? 19:45:54 <coopserver> <solitaire> the marshall - unalaska - anderson - kotlik area 19:48:07 <coopserver> <solitaire> i love how the rail lines around yakutat city take up more space than the city itself 19:49:45 <coopserver> *** Mark has joined spectators 19:49:58 <coopserver> <solitaire> mark, come help w/ this area :D 19:50:01 <coopserver> <solitaire> i gotta go real soon 19:50:06 <coopserver> <solitaire> but i'll set up some tram lines for you 19:52:23 <coopserver> <solitaire> the Grand Akhiok - Kotlik Tramline 19:52:28 <coopserver> <solitaire> coming soon to theaters 19:52:59 <coopserver> <solitaire> Akhiok - Glacier View - Marshall - Unalaska - Anderson - Kotlik 19:53:11 <Conductor_Cat> :3 19:53:15 <coopserver> <solitaire> the tram's basically like a mini train that can actually go through this bullshit terrain 19:53:20 <Clockworker_> :3c 19:53:33 <coopserver> <solitaire> you can basically split the loads on the tramline between akhiok docks and kotlik station 19:54:01 <coopserver> <solitaire> i leave it to anyone that actually wants to expand upon this area, or to myself soon if no one else does. enjoy. 19:56:50 <coopserver> *** solitaire has left the game (Leaving) 19:56:51 <coopserver> *** Game paused (number of players) 20:01:47 <coopserver> *** Clockworker has joined company #1 20:01:48 <coopserver> *** Game unpaused (number of players) 20:01:55 <coopserver> <Clockworker> 430+ trains 20:01:57 <coopserver> <Clockworker> we need more 20:02:02 <coopserver> <Clockworker> step it up senpai 20:08:50 <coopserver> *** Mark has left the game (general timeout) 20:19:27 *** dr_gonzo has joined #openttdcoop 20:19:59 *** dr_gonzo is now known as Guest37 20:28:07 *** solitaire has quit IRC 20:38:58 *** Guest37 has quit IRC 20:51:42 *** mmtunligit has joined #openttdcoop 20:52:09 <mmtunligit> !password 20:52:09 <coopserver> mmtunligit: stable 20:52:14 <coopserver> *** Game paused (connecting clients) 20:52:17 <coopserver> *** mmtunligit has joined 20:52:18 <coopserver> *** Game unpaused (connecting clients) 20:52:58 <happpy> hi mmtunligit 20:53:02 <mmtunligit> hi 20:53:15 <happpy> how things 20:53:24 <mmtunligit> good 20:53:29 <coopserver> *** mmtunligit has left the game (Leaving) 20:53:40 <mmtunligit> just cehecking up on things 20:53:51 *** mmtunligit has quit IRC 20:53:51 <happpy> cool 21:20:20 *** ODM has quit IRC 21:34:32 *** happpy has quit IRC 21:41:00 *** Ramsvs has joined #openttdcoop 21:41:05 <Ramsvs> !password 21:41:05 <coopserver> Ramsvs: counts 21:41:11 <coopserver> *** Game paused (connecting clients) 21:41:18 <coopserver> *** Ramsvs has joined 21:41:19 <coopserver> *** Game unpaused (connecting clients) 21:41:36 <coopserver> <Ramsvs> hello everyone 21:52:29 <coopserver> *** Jam35 has left the game (Leaving) 21:54:19 <Clockworker_> hi amigo 21:54:32 <coopserver> <Ramsvs> olá :) 21:54:39 <Clockworker_> :) 22:10:36 *** happpy has joined #openttdcoop 22:13:07 <coopserver> <Clockworker> eeep 22:14:36 <coopserver> <Ramsvs> cw 22:14:41 <coopserver> <Ramsvs> you working on TEL? 22:14:42 <coopserver> <Clockworker> oioi 22:14:47 <coopserver> <Clockworker> yes 22:14:58 <coopserver> <Ramsvs> isnt the sbahn trains tl4? 22:15:11 <coopserver> <Ramsvs> yea 22:15:13 <coopserver> <Ramsvs> haha 22:15:22 <coopserver> <Clockworker> not reall 22:15:32 <coopserver> <Clockworker> but I needed a tile for buffers anyway 22:15:47 <coopserver> <Clockworker> oh fug 22:15:55 <coopserver> <Clockworker> well we can always make the other stations TL3 22:22:57 <coopserver> <Clockworker> yeahh boy 22:36:10 *** pugi has quit IRC 22:40:20 *** StarLite has quit IRC 22:40:53 *** Progman has quit IRC 22:46:03 <coopserver> <Ramsvs> hmm why doesnt the waypoints disappear? 22:46:28 <coopserver> <Ramsvs> I created 2 waypoints, now when I bulldoze or remove them, their names turn grey 22:46:35 <coopserver> <Ramsvs> nvm 22:46:43 <coopserver> <Ramsvs> now its gone 22:47:27 <Sylf> just like stations 22:47:33 <Sylf> they stay for a while 22:47:56 <coopserver> <Ramsvs> hmm ok 23:03:21 <Clockworker_> aw shit mark boy 23:03:25 <Clockworker_> the palm looks gr8 now 23:03:40 <coopserver> <Ramsvs> yeap 23:06:47 *** liq3 has quit IRC 23:10:15 *** happpy_ has joined #openttdcoop 23:15:51 *** happpy has quit IRC 23:16:03 *** happpy_ is now known as happpy 23:31:14 <coopserver> *** Ramsvs has left the game (Leaving) 23:31:22 <Ramsvs> well, I am leaving, bye all 23:31:27 <Clockworker_> bye bye 23:31:34 *** Ramsvs has quit IRC