Config
Log for #openttdcoop on 20th January 2016:
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00:07:35  <happpy> gn all
00:07:46  <Clockworker_> night
00:40:26  <coopserver> <Clockworker> I'm such a fucking cunt
00:40:50  <coopserver> <Clockworker> now I have to fix some lanes because I mended the track pieces the wrong way
00:40:51  <coopserver> <Clockworker> haha
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01:16:27  <Mazur> !pw
01:16:27  <coopserver> Mazur: rename
01:16:36  <coopserver> *** Game paused (connecting clients)
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01:18:24  <coopserver> <Mazur> Ah, yes, hat area.
01:18:42  <coopserver> <Clockworker> what about hats?
01:18:59  <coopserver> <Mazur> +t
01:19:04  <coopserver> <Clockworker> :^)
01:23:51  <coopserver> <Clockworker> odd
01:24:01  <coopserver> <Clockworker> not sure why my rail tool defaulted to normal rails
01:24:09  <coopserver> <Clockworker> had to convert half of the stuff to ele
01:25:14  <coopserver> <Mazur> Not activated "most used"?
01:25:22  <coopserver> <Clockworker> it is
01:25:28  <coopserver> <Clockworker> maybe I misclicked somewhere
01:26:04  <coopserver> <Mazur> There are still 841 unelectrified tracks.
01:26:20  <coopserver> <Clockworker> eeeep
01:26:46  <coopserver> <Clockworker> dwarf's town s-bahn
01:26:49  <coopserver> <Clockworker> unelectrified
01:26:55  <coopserver> <Mazur> Now not anymore.
01:26:56  <coopserver> <Clockworker> that's one
01:27:25  <coopserver> <Mazur> Well, itś all electrified, now.
01:28:46  <coopserver> <Mazur> Don't qwaant torisk an unlectrified track in hte middle of some route that prevents it getting used, takes a day or so to find.
01:29:10  <coopserver> <Clockworker> very true, mr.
01:29:38  <coopserver> <Clockworker> learned yesterday you're old enough to be my father
01:29:43  <coopserver> <Clockworker> twice my age really
01:29:58  <coopserver> <Clockworker> I really like the high average age in coop
01:31:03  <coopserver> <Clockworker> it's sort of humbling
01:34:44  <coopserver> <Mazur> But my specialty is the backwards signal.
01:57:48  <coopserver> *** Mazur has left the game (Leaving)
02:01:51  <Mazur> Ah, yes, I am older than the ńet.  And the net before that.
02:02:17  <Mazur> I even programmed on punch cards.
02:04:03  <Clockworker_> that's pretty awesome
02:19:30  <Mazur> Well, I did not have tpo build my own first computer with bulb transistors...
02:20:28  <Mazur> Had me a ZX Spectrum. 64k  RAM, man, it was big.
02:22:43  <Clockworker_> 64k RAM sounds pretty glorious
02:22:53  <Mazur> yeah.  :-)
02:23:00  <Mazur> Can you imagine?
02:23:04  <Clockworker_> I'm a young  fella so my first was a pentium 1 with 16mb
02:23:06  <Clockworker_> and windows 95
02:23:27  <Clockworker_> it had a yahama sound board even
02:23:28  <Mazur> Did you even live in dial-up times?
02:23:36  <Clockworker_> yes I did, not THAT young
02:23:37  <Clockworker_> haha
02:23:42  <Clockworker_> 27
02:23:55  <Mazur> Well, there are those, I'm sure.....
02:24:30  <Clockworker_> I remember getting AoE2 at the store and not being able to run it because it asked for 32mb of ram
02:24:31  <Mazur> Girl I knew could whistle up a 14k4 modem line.
02:24:31  <Clockworker_> hehe
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02:24:37  <dwarf> !pw
02:24:37  <coopserver> dwarf: profit
02:24:38  <Clockworker_> hahaha
02:24:44  <Clockworker_> sounds like a keeper
02:24:54  <Mazur> She was not into me./
02:25:02  <Clockworker_> RIP
02:25:41  <coopserver> *** Game paused (connecting clients)
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02:37:54  <coopserver> <Clockworker> 449
02:38:01  <coopserver> <Clockworker> TOO FEW TRAINS
02:39:42  <Mazur> MOAR TRANEZ!
02:40:05  <coopserver> <Clockworker> unfortunately my ICEs are at cargo cap
02:47:47  <coopserver> *** dwarf has joined spectators
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03:44:48  <coopserver> <dwarf> clockworker, do you make trains without nonstop in the orders?
03:48:47  <Clockworker_> nope
03:48:56  <Clockworker_> non stop is on by default, why
03:48:58  <coopserver> <dwarf> hmm, someone does
03:49:03  <coopserver> <Clockworker> where?
03:49:13  <coopserver> <dwarf> kotlik
03:49:18  <coopserver> <Clockworker> I could have made a mistake
03:49:23  <coopserver> <dwarf> I changed it already
03:49:40  <coopserver> <Clockworker> not me
03:49:48  <coopserver> <Clockworker> I think it was solitaire
03:50:06  <coopserver> <Clockworker> I think kotlik is actually the only ICE I didn't send any trains to haha
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03:58:30  <Clockworker> @dl
03:58:34  <Clockworker> @download
03:58:36  <Clockworker> fuck
03:58:39  <Clockworker> @client
03:58:50  <Clockworker> @kill myself
03:59:04  <dwarf> @revision
03:59:04  <Webster> dwarf: (revision <an alias, 1 argument>) -- Alias for "topic change 2 s/\(r\d+\)/()/".
03:59:28  <dwarf> !dl
03:59:28  <coopserver> dwarf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
03:59:29  <coopserver> dwarf: http://www.openttd.org/en/download-trunk/r27452
03:59:38  <Clockworker> oh goddamit it was !
03:59:40  <Clockworker> thanks dorf
04:03:07  <coopserver> <Clockworker> something going on with balancing eastwards
04:03:26  <coopserver> <Clockworker> trains reaching BBH02 are massing inner lane
04:03:27  <coopserver> <Clockworker> hmm
04:03:33  <coopserver> <dwarf> bbh03 is missing a connection from the 3rd lane from south
04:04:05  <Mazur> !pw
04:04:05  <coopserver> Mazur: system
04:04:11  <coopserver> <Clockworker> it is, but I don't think that's it
04:04:14  <coopserver> *** Game paused (connecting clients)
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04:04:55  <coopserver> <Clockworker> the balancing issue is much further back
04:06:38  <coopserver> <dwarf> so what's the problem at bbh02 exactly?
04:06:47  <coopserver> <Clockworker> it's not the bbh
04:07:01  <coopserver> <Clockworker> the trains are already getting there heavily favoring the inner lane
04:07:14  <coopserver> <Clockworker> or rather, were
04:07:24  <coopserver> <Clockworker> the clogging is gone now, but it was big
04:07:29  <coopserver> <dwarf> seems pretty balanced to me
04:07:40  <coopserver> <Clockworker> yeah it is now
04:07:57  <coopserver> <Clockworker> but until a few mins ago there was a big ass clogging in the east half
04:08:03  <coopserver> <Clockworker> and free tracks on west half
04:08:08  <coopserver> <Clockworker> kind of like now but bigger
04:08:12  <coopserver> <Mazur> Not done by me, then.  I'm totally unbalanced.
04:08:39  <coopserver> <Clockworker> 4 free platforms on one half
04:08:43  <coopserver> <Clockworker> 4 trains waiting on the other
04:08:44  <coopserver> <Clockworker> :/
04:09:41  <coopserver> <Mazur> Ah, HOU.
04:10:25  <coopserver> <Clockworker> MEY
04:10:31  <coopserver> <Clockworker> but that happens in HOU too
04:11:04  <coopserver> <Clockworker> weird, it's gone now
04:11:08  <coopserver> <Clockworker> welp
04:12:54  <coopserver> *** Mazur has left the game (Leaving)
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07:28:47  <Clockworker> w-what
07:28:57  <Clockworker> just watched PZ19 game review
07:29:01  <Clockworker> and V is speaking
07:29:07  <Clockworker> this is not how I imagined his voice at all
07:29:08  <Clockworker> V pls
07:29:14  <Clockworker> I'm confus
07:29:57  <hylje> .
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08:41:10  <Mark> morning
08:50:56  <Clockworker> morning
08:53:18  *** karl has joined #openttdcoop
08:53:40  <karl> Hello anyone up and unable to sleep?
08:54:10  <karl> I have a few openTTD questions if anyone has a little time.
08:54:29  <Clockworker> yes
08:54:40  <Clockworker> up all night, playa
08:55:02  <karl> Good morning or eve Clockworker.
08:55:19  <Clockworker> morning already
08:55:25  <Clockworker> what's going on
08:55:31  <karl> It is only about 2am mountain time here.
08:55:52  <Clockworker> well
08:55:57  <Clockworker> I have bad news from the future
08:56:01  <Clockworker> it's not getting any better
08:56:18  <karl> On to the question.  I have been playing openTTD mainly large maps on my own.
08:57:11  <karl> Oh yea there is only one way we are going to get out of the life thing we have going on....sorry for the bad news.
08:57:40  <Clockworker> hehehe
08:57:42  <Clockworker> go on mate
08:59:01  <karl> I am wondering if there is a server where people cooperate.  I have been looking in all the wrong places for months.
08:59:30  <Mark> well you found it
08:59:34  <Mark> right here
08:59:50  <Mark> @quickstart
08:59:51  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
09:00:05  <Mark> read that, get the right version with !dl, and the pw with !pw
09:00:07  <Mark> and join in
09:00:26  <karl> This is only the 8th IRC channel I have found and the 1st one where anyone would answer back.   Wow.
09:00:35  <Mark> :)
09:00:39  <Mark> openttdcoop.org
09:01:05  <Mark> this channel is bridged to our server
09:01:11  <V453000> yo humies
09:01:15  <Mark> to V
09:01:30  <Mark> !pw
09:01:30  <coopserver> Mark: strict
09:01:34  <coopserver> *** Game paused (connecting clients)
09:01:37  <coopserver> *** Mark has joined
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09:01:52  <karl> There were lots of choices,  but with my head in the sand I did not know what way was up.
09:02:35  <Mark> :)
09:04:10  <karl> So are there wedding nuptials or ceremony, do I have do kill a small mammal in order to join said group??
09:04:46  <Clockworker> V your voice is not what I expected
09:05:24  <karl> Too Sarcastic?
09:05:50  <Mark> karl: no, just get the right ottd version and join in
09:05:59  <Clockworker> no he actually sounds like an older, mature guy for once
09:06:05  <Clockworker> heheheheheheheh
09:06:10  <Mark> have a look at the quickstart link
09:06:12  <Mark> @quickstart
09:06:13  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
09:06:15  <karl> I have been called worse so I am not easily offended.
09:06:22  <Clockworker> oh not you
09:06:24  <hylje> have you been called horse
09:06:24  <Mark> hes not talking to you ;)
09:06:26  <Clockworker> V453000 I mean
09:06:43  <Clockworker> I throw him some banter once in a while
09:06:48  <Mark> hard to imagine V as a grown up
09:07:32  <karl> I find the hard part is when I get batter in the banter and then it all ends up in a soggy mess.
09:10:21  <karl> Thank you gents let me read a little......  bbs.
09:11:59  <Mark> let us know if you get stuck
09:14:12  <coopserver> *** Mark has joined spectators
09:14:27  <karl> Lots of material here.
09:15:26  <karl> I think it would be good if I could get on a server and watch and learn while the fine verbal banter continues.   Yes?
09:16:19  <karl> I think you have servers for new members or g like that.
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09:19:58  <lol> !pw
09:19:58  <coopserver> lol: reload
09:20:09  <coopserver> *** Game paused (connecting clients)
09:20:09  <Mark> karl: just join this server
09:20:11  <coopserver> *** lol has joined
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09:20:16  <Mark> we have 3 servers, each connected to its own irc channel
09:20:21  <Mark> this one is connected to the public server
09:20:32  <coopserver> <lol> hey all
09:20:41  <Mark> hi
09:21:31  <karl> Ok Mark do not throw rotten fruit or anything but I have only built solo worlds.  How do I find your server?
09:21:41  <Mark> did you get the right version?
09:21:48  <karl> Oh If I just did not have to sound so stupid.
09:21:56  <Mark> what os do you use?
09:22:03  <karl> Linux.
09:22:07  <karl> Mint
09:22:07  <Mark> !dl lin
09:22:07  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-i686.tar.xz
09:22:17  <Mark> get that version
09:22:31  <Mark> we always use nightly versions on this server
09:22:50  <coopserver> <lol> quite strange
09:22:53  <karl> Ok.  I will install it and get back with you.   Do I need to erase my other install?
09:23:04  <coopserver> <lol> just make a copy
09:23:13  <coopserver> <lol> so you have both the versions at your pc
09:23:17  <Mark> yea
09:23:20  <coopserver> <lol> that is always usefull
09:23:38  <Mark> most of us probably have up to 5 installs
09:23:43  <coopserver> <lol> do you want to be killed Clockworker?
09:23:47  <coopserver> <lol> or just the hub?
09:23:53  <Clockworker> just me
09:23:57  <Clockworker> spare the hub
09:24:00  <Clockworker> take me
09:24:05  <coopserver> <Mark> D:
09:24:05  <Clockworker> but spare the hub
09:24:20  <coopserver> <lol> what is the punishment in brasil for murder?
09:24:43  <coopserver> *** lol has joined company #1
09:25:24  <karl> Look....I am a lonely openTTD player who is lost in the wilderness.  You may have to speak in simple one syllable words for a short while.
09:25:49  <Mark> :)
09:26:02  <coopserver> <lol> killing isn't special openttd language
09:26:11  <coopserver> <lol> he just want to be killed
09:26:35  <Clockworker> a larger anal circumference
09:26:45  <Mark> karl see pm
09:27:10  <Clockworker> courtesy of our fellow inmates
09:27:22  <coopserver> <lol> who made the eyecandy stuff?
09:27:33  <Clockworker> depends on the eyecandy
09:27:44  <coopserver> <lol> the big part and antartica
09:27:53  <Clockworker> antartica was solitaire
09:27:57  <Clockworker> around houston, solitaire
09:28:04  <Clockworker> palm city, port was mark
09:28:46  <karl> that file is a i686 file but I run 64bit  Is there a different program?
09:28:54  <Mark> !dl
09:28:54  <coopserver> Mark: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:28:55  <coopserver> Mark: http://www.openttd.org/en/download-trunk/r27452
09:28:58  <Mark> !dl lin64
09:28:58  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-amd64.tar.xz
09:29:10  <karl> thx
09:29:11  <Mark> karl: i started a private chat with you
09:29:42  <karl> thank you I was afraid I was pissing at the locals.
09:30:00  <Mark> its fine, but this channel can be a bit of a mess
09:30:05  <karl> aim is not up to standard.
09:30:08  <Mark> as ingame chat gets relayed to here
09:30:53  <karl> thank you.... I realize that in game chat is what makes it fun and workable.
09:31:06  <karl> thank you for going outside that framework.
09:31:08  <coopserver> <lol> wow so much enignes
09:31:38  <coopserver> <lol> what is the end of train device?
09:39:24  <Clockworker> karl it's all good
09:42:59  <coopserver> *** Mark has joined company #1
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09:46:47  <coopserver> <lol> do we fund new towns if we like them?
09:46:53  <coopserver> <Mark> yes
09:47:13  <coopserver> <lol> do you see where i'm working?
09:47:26  <coopserver> <lol> can ik make a town in that neighbourhood?
09:48:14  <coopserver> <lol> near bbh 06
09:48:29  <coopserver> <Mark> yea sure
09:48:32  <coopserver> <Mark> get some more towns
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09:57:37  <coopserver> <lol> i like the prison house
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10:09:02  <Clockworker> no you can't
10:09:07  <Clockworker> delete everything
10:09:15  <Clockworker> I planned a giant dildo drawn there
10:09:21  <Clockworker> j/k go on
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10:13:05  <coopserver> <lol> how much shall i make more in my area?
10:13:06  <coopserver> <lol> 2?
10:13:33  <coopserver> <Mark> 2 would be fine
10:14:30  <Mark> !ip
10:14:30  <coopserver> Mark: ps.openttdcoop.org:3983
10:14:47  <coopserver> <lol> i ruined it
10:15:05  <coopserver> <Mark> how?
10:15:15  <coopserver> <lol> made a small town
10:15:17  <coopserver> <lol> didn't like it
10:15:22  <coopserver> <lol> bombed the houses
10:15:30  <coopserver> <lol> and now i cannot make a new one in that spot
10:15:31  <coopserver> <Mark> it will grow
10:15:35  <coopserver> <Mark> very quickly
10:15:45  <coopserver> <lol> even when it has no houses?
10:15:49  <coopserver> <Mark> yes
10:15:58  <coopserver> <lol> cool
10:16:02  <coopserver> <lol> i paid for new houses
10:16:48  <coopserver> <lol> already 10 houses
10:17:39  <coopserver> <lol> already 20 houses
10:17:57  <coopserver> <Mark> fund buildings once a month
10:18:01  <coopserver> <Mark> no point doing it more often
10:18:16  <coopserver> <lol> once every 2 days or once in 3 monthes
10:18:28  <coopserver> <lol> we really need 1.5.3
10:18:59  <coopserver> <lol> every time you fund counter will be set to 2 days
10:19:12  <coopserver> <lol> so funding every 2 days is the fastest way to grow
10:20:04  <coopserver> <lol> it's called powerfunding
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10:23:18  <coopserver> <lol> i leave for now
10:23:33  <coopserver> <lol> it only need some trucks to cover a bit of the area
10:24:03  <knutux> !help
10:24:03  <coopserver> knutux: http://wiki.openttdcoop.org/Soap
10:26:02  <Mark> karl:
10:26:03  <Mark> !pw
10:26:03  <coopserver> Mark: darwin
10:26:22  <karl> !pw
10:26:22  <coopserver> karl: sqblob
10:26:22  <Mark> knutux: thats probably not the page youre looking for
10:26:47  <Mark> knutux: use @quickstart
10:27:50  <karl> !pw
10:27:50  <coopserver> karl: cheeks
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10:28:00  <Mark> it changes too often imho...
10:28:04  <coopserver> *** Game paused (connecting clients)
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10:28:34  <coopserver> <Mark> made it karl :)
10:28:39  <coopserver> <lol> hey
10:28:40  <coopserver> <Mark> use !name to change your ingame name
10:28:58  <coopserver> <Mark> press enter to chat ;)
10:29:39  <coopserver> <lol> i'm off for an exam
10:29:40  <coopserver> <lol> cy
10:29:44  <coopserver> <Mark> cya
10:29:45  <coopserver> *** lol has left the game (Leaving)
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10:31:21  <coopserver> <Player> Hello all do I need to set a name or anything?
10:31:45  <coopserver> <Mark> yes
10:31:49  <coopserver> <Mark> use !name
10:32:02  <coopserver> <Mark> followed by the desired name
10:32:31  <coopserver> <Player> !name karl
10:32:32  <coopserver> *** Player has changed his/her name to karl
10:34:32  <coopserver> <karl> Mark I would like to thank you very much for taking the time.  Everyone.....I am going to show my age here...he is the bom.
10:34:55  <coopserver> <Mark> not a problem, welcome :)
10:35:54  <Clockworker> welcome karl
10:36:02  <Clockworker> don't forget to follow the damn train
10:37:04  <coopserver> <karl> you want me to replace a old train....whith what is there a group rule?
10:37:17  <coopserver> <Mark> dont worry about old trains
10:37:23  <coopserver> <Mark> just disable the messages
10:37:35  <coopserver> <Mark> we dont have breakdowns anyway
10:37:43  <Clockworker> that
10:39:20  <coopserver> <karl> I need to do some chat reading on commands.  I also need to read where I can be of a small help.
10:39:59  <coopserver> <Mark> have a look around the game and read a bit on the wiki
10:40:00  <coopserver> <karl> What time do things get started here>
10:40:12  <coopserver> <Mark> theres a hell of a lot of info on the wiki
10:40:19  <coopserver> <Mark> what do you mean?
10:40:25  <V453000> !pw
10:40:25  <coopserver> V453000: recopy
10:40:37  <coopserver> *** Game paused (connecting clients)
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10:40:46  <coopserver> <V453000> heyo
10:40:53  <coopserver> <Mark> yoyo
10:41:27  <coopserver> <karl> My mom saya I cana reada gooda sometime so I should comprehend it soon????
10:41:42  <coopserver> <Mark> :D
10:41:49  <coopserver> <V453000> dafuka
10:42:19  <coopserver> <V453000> game is filling nicely
10:42:24  <coopserver> <Mark> yes very
10:42:32  <coopserver> <Mark> its so much better balanced with mail than with pax
10:42:41  <coopserver> <karl> What time do we kick off tomorrow.  I am tired, and thankfull to all of you.
10:42:45  <coopserver> <V453000> yes, especially with these small wagons
10:43:07  <coopserver> <Mark> we kick off whenever people want to play
10:43:15  <coopserver> <Mark> were all in different timezones so it can be any time of the day really
10:43:30  <coopserver> <Mark> european evening time is usually busiest
10:44:54  <coopserver> <karl> Procedure then?  Do I need new software?  Do I insert my gifs into it? You know just the stuff to let me be on tomorrows team?
10:45:14  <coopserver> <Mark> you can build whenever you feel like it
10:45:17  <coopserver> <Mark> there are no teams
10:46:24  <coopserver> <karl> I did not mean team as in competitive, but trather what time does the the game kick off for out team...
10:46:49  <coopserver> <Mark> we start a new game when the old one is finished
10:46:58  <coopserver> <Mark> we have no fixed ends and starts
10:47:21  <coopserver> <Mark> this game will probably last at least a few more days
10:47:24  <coopserver> <Mark> perhaps more than a week
10:47:52  <coopserver> <karl> So If I log into this game tomorrow it should all work out.
10:47:57  <coopserver> <Mark> sure
10:48:41  <coopserver> <Mark> im off for now
10:48:43  <coopserver> *** Mark has joined spectators
10:48:51  <coopserver> <Mark> cyas later
10:49:05  <coopserver> <V453000> bai
10:49:07  <coopserver> <karl> Mark you are a gentleman and a scholar.  If coop games had more people like you the world would have no war.
10:49:16  <coopserver> <V453000> XD
10:49:31  <coopserver> <karl> Have a super day.   karl
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11:25:53  <coopserver> <Clockworker> gonna let the simulation run
11:26:00  <coopserver> <Clockworker> so the cities grow
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11:34:03  <coopserver> <Clockworker> who made prios in my BBH
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12:22:49  <happpy> !players
12:22:49  <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected
12:22:53  <happpy> hi
13:03:02  <Mark> !clients
13:03:04  <Mark> @op
13:03:04  *** Webster sets mode: +o Mark
13:03:06  <Mark> !clients
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13:03:16  <Mark> !players
13:03:16  <coopserver> Mark: Client 1374 (Orange) is Clockworker, in company 1 (OTTDC Postal Services )
13:03:17  <coopserver> Mark: Spectators: Client 1395 (Mark), Client 1407 (V453000)
13:03:22  <Mark> !rcon move 1374 255
13:03:23  <coopserver> *** Clockworker has joined spectators
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13:03:36  <happpy> how things  going
13:03:43  <Mark> good
13:03:43  <V453000> rcon kick 1395 :>
13:03:45  <Mark> how are you
13:04:12  <happpy> grate
13:05:49  <coopserver> *** V453000 has left the game (Leaving)
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14:09:53  <knutux_2004> !password
14:09:53  <coopserver> knutux_2004: option
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14:47:28  <knutux> Hi
14:47:53  <knutux> can someone advice me how to download r27452 build?
14:48:27  <happpy> !dl
14:48:27  <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
14:48:27  <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27452
14:48:39  <knutux> thanks
14:48:48  <happpy> np
14:53:11  <knutux> !password
14:53:11  <coopserver> knutux: excess
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14:54:10  <happpy> welcome
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15:01:00  *** Webster sets mode: +o Mark
15:05:34  <happpy> wb mark
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15:56:37  *** Webster sets mode: +o Mark
16:20:06  <orudge> planetmaker: any thoughts on https://dev.openttdcoop.org/issues/7903#change-21792 ? :)
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16:54:00  <Mark> !pw
16:54:00  <coopserver> Mark: bfirst
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17:46:21  <Clockworker__> whoa whoa I was moved
17:46:24  <Clockworker__> power abuse power abuse
17:46:28  <Clockworker__> :)
17:47:28  <happpy> hi clockworker
17:47:37  <Clockworker__> hey how are you
17:48:54  <happpy> grate
17:49:08  <happpy> how things
17:50:09  <Clockworker__> gud
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18:59:15  <Mark> Clockworker__: please try to go spec when afk
18:59:28  <Mark> !pw
18:59:28  <coopserver> Mark: newone
18:59:32  <coopserver> *** Game still paused (connecting clients, number of players)
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18:59:57  <Clockworker__> I wanted to let the simulation run for a while to raise town size
19:00:02  <Clockworker__> but yeah I forgot it
19:00:03  <Clockworker__> then slept
19:00:05  <Clockworker__> huehue
19:02:11  <V453000> !pw
19:02:11  <coopserver> V453000: remake
19:02:16  <coopserver> *** Game paused (connecting clients)
19:02:18  <coopserver> *** V453000 has joined
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19:02:20  <coopserver> <V453000> supo
19:03:27  <Clockworker__> !pw
19:03:27  <coopserver> Clockworker__: drinks
19:03:33  <coopserver> *** Game paused (connecting clients)
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19:03:53  <coopserver> <Clockworker> hello fellow memelords
19:05:33  <coopserver> <Clockworker> rather bad line on KIV
19:05:53  <coopserver> <Clockworker> guess it could use a production boost
19:05:58  <coopserver> <Mark> what where
19:06:06  <coopserver> <Clockworker> just the entrances
19:06:11  <coopserver> <Mark> oh yea
19:06:15  <coopserver> <Mark> it is just the entrance
19:06:24  <coopserver> <Mark> doesnt que back onto ml
19:06:32  <coopserver> <Clockworker> yeah
19:07:17  <coopserver> <Clockworker> I'm surprised barrow unloading there isn't getting more mail than the trains could handle
19:07:47  <coopserver> <Clockworker> wew
19:07:57  <coopserver> <Clockworker> stations are actually empty
19:08:11  <coopserver> <Clockworker> in barrow
19:08:55  <coopserver> <Mark> yea for now
19:24:07  *** Ramsvs has joined #openttdcoop
19:24:11  <Ramsvs> !password
19:24:11  <coopserver> Ramsvs: bubble
19:24:17  <coopserver> *** Game paused (connecting clients)
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19:25:47  *** ChanServ sets mode: +o Maraxus
19:26:30  <Maraxus> !pw
19:26:30  <coopserver> Maraxus: months
19:26:43  <Maraxus> !pw
19:26:43  <coopserver> Maraxus: anyone
19:26:55  <coopserver> *** Game paused (connecting clients)
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19:27:51  <happpy> hi maraxus
19:27:57  <coopserver> <Maraxus> hi
19:27:58  <happpy> how thinfs
19:28:09  <Maraxus> fine, thanks
19:30:40  <coopserver> <V453000> :D I have ready a special way to render various colour schemes of BRIX
19:30:56  <coopserver> <V453000> there won't be only desaturated land, but also various colour schemes to choose from
19:32:10  <Mark> nice
19:32:21  <Mark> pics or it aint true
19:32:26  <coopserver> <V453000> ok
19:33:22  <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/new-land-colours.png
19:33:28  <V453000> .. :D
19:34:05  <Mark> ok nice :D
19:35:45  <V453000> am having a pretty shitty day, can't seem to come up with something nice for maglev
19:35:55  <V453000> so resorted myself to technical solutions :)
19:36:11  <V453000> wip :) https://dl.dropboxusercontent.com/u/20419525/BRIX/maglev-wip-00.png
19:36:36  <V453000> idea of the tracks is that in junctions is the whole triangle, and the blue part lits up / turns off if you actually build the connection
19:36:46  <V453000> == very PURR style, will look great with 3D tracks without issues
19:37:16  <V453000> and maglev trains will be adapted to look like they fit perfectly onto the track
19:37:36  <Mark> oh thats very cool
19:37:38  <Mark> i like that :)
19:38:31  <V453000> I think it will work well, but need to add at least some details and put it into the game
19:38:36  <V453000> maybe tomorrow though
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19:41:43  <coopserver> <Clockworker> thinking on where to build
19:41:44  <coopserver> <Clockworker> hmm
19:41:54  <coopserver> <Ramsvs> hello all
19:42:01  <coopserver> <Clockworker> hello
19:42:19  <V453000> !pw
19:42:19  <coopserver> V453000: strdup
19:42:29  <coopserver> *** Game paused (connecting clients)
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19:43:25  <coopserver> <V453000> Mark I showed you the new city roads with sidewalks right? :)
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19:43:50  <karl> iname
19:44:15  <V453000> this http://www.tt-forums.net/download/file.php?id=189106
19:44:35  <karl> Thank you my fine friend.
19:44:42  <karl> thx
19:47:59  <karl> !password
19:47:59  <coopserver> karl: fooled
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19:50:58  <Mark> no i hadnt seen them V
19:51:00  <Mark> very nice :)
19:51:03  <Mark> wb karl
19:51:48  <V453000> also road crossings and tunnels in that screenshot are new :P
19:51:55  <V453000> + bridge pillars
19:54:23  <Mark> very cool
19:54:31  <Mark> suspension bridge supports on that road look a bit funky
19:54:38  <Mark> but theres probably not much you can do about that
19:54:50  <Mark> i like the big fat suspension supports
19:54:57  <V453000> yeah exactly
19:55:18  <V453000> especially when you build a road like that under it, it is just shit and will glitch with vehicles
19:55:23  <Mark> yea
19:55:33  <V453000> but unsolvable without making them look VERY weird
19:55:34  <Mark> wouldnt round supports be nicer for tubulars?
19:55:47  <Mark> or even spiraled
19:55:56  <V453000> I tried something like that and I think the consistent stuff with concrete base of the bridge works best
19:55:57  <Mark> like a cilinder with a spiral stripe around it
19:56:19  <V453000> it is just too much, this keeps nice balance of solid bridge x futuristic design
19:56:40  <Mark> yeah youre probably right
19:56:53  <V453000> :D colour scheme n1 wip https://dl.dropboxusercontent.com/u/20419525/BRIX/toxicBrix.png
19:57:20  <Mark> wow thats bright
19:57:25  <Clockworker__> my eyes
19:57:45  <V453000> yeah, fixing stuff tomorrow XD
19:57:46  <V453000> gnight
19:57:52  <Clockworker__> see you keep up the good work
19:57:58  <Mark> goodnight :)
20:06:35  <coopserver> <Clockworker> so who's player
20:06:36  <coopserver> <Clockworker> haha
20:07:06  <coopserver> *** Player has left the game (Leaving)
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20:45:34  <Clockworker_> !pw
20:45:34  <coopserver> Clockworker_: player
20:45:37  <coopserver> *** Game paused (connecting clients)
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20:52:37  <mmtunligit> hi
20:52:42  <coopserver> <Ramsvs> hey
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20:53:14  <mmtunligit> could you tell me why the upper right combo signal isnot red in this picture?
20:53:16  <mmtunligit> https://www.dropbox.com/s/919uwwfk77goxcw/Screenshot%20%2826%29.png?dl=0
20:55:42  <Mark> cause combos dont read from entry signals
20:55:56  <Mark> the signal to the left of it is an entry
20:56:03  <mmtunligit> but thos entrys arent in the same block
20:56:04  <Mark> im guessing you intented it to be a combo
20:56:16  <mmtunligit> mabey
20:56:23  <mmtunligit> i'll try that
20:56:52  <coopserver> *** Mark has left the game (Leaving)
20:56:58  <mmtunligit> oh, wait they are
20:57:06  <mmtunligit> whoops
20:58:24  <mmtunligit> thanks
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21:10:14  <mmtunligit> thankyou, fixed my problem
21:10:21  *** mmtunligit has quit IRC
21:20:49  <coopserver> <Clockworker> 500 trains, lads
21:20:51  <coopserver> <Clockworker> we can do this
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21:22:46  <mmtunligit> i just figured out how to make a SRSbahn, is this new?
21:23:26  <mmtunligit> !password
21:23:26  <coopserver> mmtunligit: strgen
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21:32:50  <coopserver> <Ramsvs> if I am to use the street car, I would use the freight station?
21:33:01  <coopserver> <Clockworker> yes
21:33:07  <coopserver> <Ramsvs> ok
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21:42:51  <lol> !pw
21:42:51  <coopserver> lol: window
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21:47:25  <coopserver> <lol> hey
21:47:32  <coopserver> <Ramsvs> hi
21:47:38  <happpy> hi
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21:47:44  <mmtunligit> hi
21:47:59  <happpy> how things
21:48:03  <mmtunligit> i made a SRSbahn, is that new?
21:48:03  <coopserver> <lol> great
21:48:06  <mmtunligit> good
21:48:17  <coopserver> <lol> what is srsbahn?
21:49:02  <mmtunligit> self regulating Sbahn
21:49:12  <coopserver> <lol> i think that is fine
21:49:16  <coopserver> <lol> but not new i think
21:49:18  <coopserver> <lol> where?
21:49:24  <mmtunligit> not on the server
21:49:37  <mmtunligit> i have a working concept for it
21:49:41  <coopserver> <lol> i tried it too once
21:49:49  <coopserver> <lol> but it didn't work really good
21:49:58  <coopserver> <lol> and i crashed the server with experimenting
21:50:03  <mmtunligit> hold on, ill send a link
21:50:53  <mmtunligit> https://www.dropbox.com/s/uftmggefmlr4i7c/SRSbahn.png?dl=0
21:51:02  <mmtunligit> its just a pictur
21:51:25  <mmtunligit> you have to have 1 less trains than you have stations
21:52:05  <lol> will trains full load?
21:52:20  <mmtunligit> if there is enough time and people, yeah
21:52:50  <mmtunligit> it would need a bit of time before full loads would be happening 100% of the time
21:53:07  <lol> so trains don't wait till they are full?
21:53:22  <mmtunligit> how much a trian loads depends on the distance between stations and the amount of people at those stations
21:54:18  <lol> because at most srnw's in some way the trains stays in the station till there is enough cargo to fullload
21:54:26  <lol> did you see the srnw mark build last time?
21:54:38  <mmtunligit> no
21:54:58  <lol> it had dummytrains
21:55:05  <Mark> http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/
21:55:15  <Mark> theres a bit on sr sbahns towards the bottom
21:56:26  <mmtunligit> mabey is not so much self regulating, but always ensuring every train waits untill another eters its station before leaving
21:57:05  <coopserver> <Ramsvs> like with bridges, cant I make a road/tram tunnel?
21:57:32  <coopserver> <lol> i think so
21:57:32  <mmtunligit> bye
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21:57:49  <coopserver> <lol> where do you want it?
21:57:50  <coopserver> <Clockworker> bye
21:58:00  <coopserver> <Ramsvs> at !here
21:58:47  <coopserver> <lol> i think you have to get the roads at another way in that area
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21:59:19  <mmtunligit> hi again
21:59:23  <mmtunligit> !password
21:59:23  <coopserver> mmtunligit: chains
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22:00:48  <coopserver> <lol> i found a way
22:00:53  <coopserver> <Ramsvs> wow
22:00:55  <coopserver> <Ramsvs> how?
22:00:59  <coopserver> <lol> you just have to make road over it later
22:01:04  <coopserver> <lol> so first build the tram tunnel
22:01:24  <coopserver> <lol> and click at it with roads
22:01:29  <coopserver> <Ramsvs> ah, got it
22:01:32  <coopserver> <Ramsvs> thanks!
22:01:33  <coopserver> <lol> then it will be a road-tram tunnel
22:02:22  <coopserver> *** mmtunligit has left the game (Leaving)
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22:11:14  <coopserver> <Clockworker> not much longer until map is filled
22:11:15  <coopserver> <Clockworker> neat
22:11:23  <coopserver> <lol> cool right?
22:11:37  <coopserver> <Clockworker> sort of
22:11:50  <coopserver> <Clockworker> it'll be sad that it'll just become an archive entry
22:12:01  <coopserver> <Clockworker> OTTD existential crisis
22:12:23  <coopserver> <lol> write blogpost over it
22:12:38  <coopserver> <lol> maybe that is a way to keep it alive
22:12:50  <coopserver> <Clockworker> no I want to see trains moving
22:12:52  <coopserver> <Clockworker> cute trains
22:13:02  <coopserver> <lol> just play the next game
22:13:10  <coopserver> <Clockworker> ;_;
22:13:12  <coopserver> <lol> i would like to have a firs game with srnw supplies
22:15:53  <coopserver> <Clockworker> I'd like to see a game like PZ with a shitload of trains, just not that complex because I'm a skreb
22:16:00  <coopserver> <Clockworker> a flow game and all
22:16:35  <coopserver> <lol> just make a temperate map
22:16:44  <coopserver> <lol> quite big for openttdcoop style
22:16:51  <coopserver> <lol> so we have a lot of room to build
22:17:15  <coopserver> <Clockworker> 512*512?
22:17:18  <coopserver> <lol> and don't use smaller mines or set it to quite a high value
22:17:23  <coopserver> <lol> that would do fine i think
22:17:41  <coopserver> <Clockworker> I don't know much about the more advanced map parameters, sorry
22:17:53  <coopserver> <Clockworker> it'd be better if someone who knew what they were doing did it
22:17:57  <coopserver> <lol> you can find it at the wiki
22:18:09  <coopserver> <lol> for the landscape you just need to have something you like
22:18:31  <lol> https://wiki.openttdcoop.org/Map_Preparation
22:19:13  <lol> https://blog.openttdcoop.org/files/blog/V453000/Creating_Maps.PDF#page=39&zoom=auto,68,771
22:19:34  <coopserver> <lol> if you do important settings wrong they can be changed later i tink
22:19:37  <coopserver> <lol> think*
22:23:32  <coopserver> <lol> i leave for now
22:23:40  <Clockworker_> saved
22:23:42  <coopserver> <lol> maybe i will make some maps tomorrow
22:23:45  <Clockworker_> I'll mess with it l8r
22:23:50  <coopserver> *** lol has left the game (Leaving)
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22:55:53  <coopserver> *** V453000 has left the game (general timeout)
23:05:59  <coopserver> <Ramsvs> hmm
23:48:07  <happpy> whonts up ramsvs
23:48:13  <coopserver> <Ramsvs> HEY
23:48:19  <coopserver> <Ramsvs> hey*
23:48:32  <coopserver> <Ramsvs> just finishing CROW
23:48:35  <happpy> how thinds
23:48:39  <happpy> things
23:48:40  <coopserver> <Ramsvs> fine fine
23:48:47  <happpy> nice
23:48:53  <coopserver> <Ramsvs> is there a hotkey to renaming stations?
23:49:20  <happpy> rename ?
23:49:26  <coopserver> <Ramsvs> yeap
23:49:36  <happpy> heem
23:49:46  <happpy> not i no ov
23:49:51  <coopserver> <Ramsvs> isntead of licking on renaming and the erase button...
23:50:18  <happpy> year
23:50:35  <coopserver> <Ramsvs> I think that would be handy to have one quick/easy way to rename stations. In case of renaming lots of them..
23:51:04  <happpy> true

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