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00:07:35 <happpy> gn all 00:07:46 <Clockworker_> night 00:40:26 <coopserver> <Clockworker> I'm such a fucking cunt 00:40:50 <coopserver> <Clockworker> now I have to fix some lanes because I mended the track pieces the wrong way 00:40:51 <coopserver> <Clockworker> haha 00:44:50 *** Hiddenfunstuff has quit IRC 01:16:27 <Mazur> !pw 01:16:27 <coopserver> Mazur: rename 01:16:36 <coopserver> *** Game paused (connecting clients) 01:16:38 <coopserver> *** Mazur has joined 01:16:39 <coopserver> *** Game unpaused (connecting clients) 01:18:24 <coopserver> <Mazur> Ah, yes, hat area. 01:18:42 <coopserver> <Clockworker> what about hats? 01:18:59 <coopserver> <Mazur> +t 01:19:04 <coopserver> <Clockworker> :^) 01:23:51 <coopserver> <Clockworker> odd 01:24:01 <coopserver> <Clockworker> not sure why my rail tool defaulted to normal rails 01:24:09 <coopserver> <Clockworker> had to convert half of the stuff to ele 01:25:14 <coopserver> <Mazur> Not activated "most used"? 01:25:22 <coopserver> <Clockworker> it is 01:25:28 <coopserver> <Clockworker> maybe I misclicked somewhere 01:26:04 <coopserver> <Mazur> There are still 841 unelectrified tracks. 01:26:20 <coopserver> <Clockworker> eeeep 01:26:46 <coopserver> <Clockworker> dwarf's town s-bahn 01:26:49 <coopserver> <Clockworker> unelectrified 01:26:55 <coopserver> <Mazur> Now not anymore. 01:26:56 <coopserver> <Clockworker> that's one 01:27:25 <coopserver> <Mazur> Well, itś all electrified, now. 01:28:46 <coopserver> <Mazur> Don't qwaant torisk an unlectrified track in hte middle of some route that prevents it getting used, takes a day or so to find. 01:29:10 <coopserver> <Clockworker> very true, mr. 01:29:38 <coopserver> <Clockworker> learned yesterday you're old enough to be my father 01:29:43 <coopserver> <Clockworker> twice my age really 01:29:58 <coopserver> <Clockworker> I really like the high average age in coop 01:31:03 <coopserver> <Clockworker> it's sort of humbling 01:34:44 <coopserver> <Mazur> But my specialty is the backwards signal. 01:57:48 <coopserver> *** Mazur has left the game (Leaving) 02:01:51 <Mazur> Ah, yes, I am older than the ńet. And the net before that. 02:02:17 <Mazur> I even programmed on punch cards. 02:04:03 <Clockworker_> that's pretty awesome 02:19:30 <Mazur> Well, I did not have tpo build my own first computer with bulb transistors... 02:20:28 <Mazur> Had me a ZX Spectrum. 64k RAM, man, it was big. 02:22:43 <Clockworker_> 64k RAM sounds pretty glorious 02:22:53 <Mazur> yeah. :-) 02:23:00 <Mazur> Can you imagine? 02:23:04 <Clockworker_> I'm a young fella so my first was a pentium 1 with 16mb 02:23:06 <Clockworker_> and windows 95 02:23:27 <Clockworker_> it had a yahama sound board even 02:23:28 <Mazur> Did you even live in dial-up times? 02:23:36 <Clockworker_> yes I did, not THAT young 02:23:37 <Clockworker_> haha 02:23:42 <Clockworker_> 27 02:23:55 <Mazur> Well, there are those, I'm sure..... 02:24:30 <Clockworker_> I remember getting AoE2 at the store and not being able to run it because it asked for 32mb of ram 02:24:31 <Mazur> Girl I knew could whistle up a 14k4 modem line. 02:24:31 <Clockworker_> hehe 02:24:35 *** dwarf has joined #openttdcoop 02:24:37 <dwarf> !pw 02:24:37 <coopserver> dwarf: profit 02:24:38 <Clockworker_> hahaha 02:24:44 <Clockworker_> sounds like a keeper 02:24:54 <Mazur> She was not into me./ 02:25:02 <Clockworker_> RIP 02:25:41 <coopserver> *** Game paused (connecting clients) 02:25:46 <coopserver> *** dwarf has joined 02:25:47 <coopserver> *** Game unpaused (connecting clients) 02:37:54 <coopserver> <Clockworker> 449 02:38:01 <coopserver> <Clockworker> TOO FEW TRAINS 02:39:42 <Mazur> MOAR TRANEZ! 02:40:05 <coopserver> <Clockworker> unfortunately my ICEs are at cargo cap 02:47:47 <coopserver> *** dwarf has joined spectators 02:54:25 <coopserver> *** dwarf has joined company #1 02:56:08 <coopserver> *** dwarf has joined spectators 03:06:18 <coopserver> *** dwarf has joined company #1 03:44:48 <coopserver> <dwarf> clockworker, do you make trains without nonstop in the orders? 03:48:47 <Clockworker_> nope 03:48:56 <Clockworker_> non stop is on by default, why 03:48:58 <coopserver> <dwarf> hmm, someone does 03:49:03 <coopserver> <Clockworker> where? 03:49:13 <coopserver> <dwarf> kotlik 03:49:18 <coopserver> <Clockworker> I could have made a mistake 03:49:23 <coopserver> <dwarf> I changed it already 03:49:40 <coopserver> <Clockworker> not me 03:49:48 <coopserver> <Clockworker> I think it was solitaire 03:50:06 <coopserver> <Clockworker> I think kotlik is actually the only ICE I didn't send any trains to haha 03:50:28 *** Clockworker has joined #openttdcoop 03:56:58 *** Clockworker_ has quit IRC 03:58:30 <Clockworker> @dl 03:58:34 <Clockworker> @download 03:58:36 <Clockworker> fuck 03:58:39 <Clockworker> @client 03:58:50 <Clockworker> @kill myself 03:59:04 <dwarf> @revision 03:59:04 <Webster> dwarf: (revision <an alias, 1 argument>) -- Alias for "topic change 2 s/\(r\d+\)/()/". 03:59:28 <dwarf> !dl 03:59:28 <coopserver> dwarf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 03:59:29 <coopserver> dwarf: http://www.openttd.org/en/download-trunk/r27452 03:59:38 <Clockworker> oh goddamit it was ! 03:59:40 <Clockworker> thanks dorf 04:03:07 <coopserver> <Clockworker> something going on with balancing eastwards 04:03:26 <coopserver> <Clockworker> trains reaching BBH02 are massing inner lane 04:03:27 <coopserver> <Clockworker> hmm 04:03:33 <coopserver> <dwarf> bbh03 is missing a connection from the 3rd lane from south 04:04:05 <Mazur> !pw 04:04:05 <coopserver> Mazur: system 04:04:11 <coopserver> <Clockworker> it is, but I don't think that's it 04:04:14 <coopserver> *** Game paused (connecting clients) 04:04:15 <coopserver> *** Mazur has joined 04:04:16 <coopserver> *** Game unpaused (connecting clients) 04:04:55 <coopserver> <Clockworker> the balancing issue is much further back 04:06:38 <coopserver> <dwarf> so what's the problem at bbh02 exactly? 04:06:47 <coopserver> <Clockworker> it's not the bbh 04:07:01 <coopserver> <Clockworker> the trains are already getting there heavily favoring the inner lane 04:07:14 <coopserver> <Clockworker> or rather, were 04:07:24 <coopserver> <Clockworker> the clogging is gone now, but it was big 04:07:29 <coopserver> <dwarf> seems pretty balanced to me 04:07:40 <coopserver> <Clockworker> yeah it is now 04:07:57 <coopserver> <Clockworker> but until a few mins ago there was a big ass clogging in the east half 04:08:03 <coopserver> <Clockworker> and free tracks on west half 04:08:08 <coopserver> <Clockworker> kind of like now but bigger 04:08:12 <coopserver> <Mazur> Not done by me, then. I'm totally unbalanced. 04:08:39 <coopserver> <Clockworker> 4 free platforms on one half 04:08:43 <coopserver> <Clockworker> 4 trains waiting on the other 04:08:44 <coopserver> <Clockworker> :/ 04:09:41 <coopserver> <Mazur> Ah, HOU. 04:10:25 <coopserver> <Clockworker> MEY 04:10:31 <coopserver> <Clockworker> but that happens in HOU too 04:11:04 <coopserver> <Clockworker> weird, it's gone now 04:11:08 <coopserver> <Clockworker> welp 04:12:54 <coopserver> *** Mazur has left the game (Leaving) 04:18:17 <coopserver> *** dwarf has left the game (Leaving) 05:07:43 *** tycoondemon2 has joined #openttdcoop 05:12:29 *** tycoondemon has quit IRC 05:12:49 *** dwarf has quit IRC 07:28:47 <Clockworker> w-what 07:28:57 <Clockworker> just watched PZ19 game review 07:29:01 <Clockworker> and V is speaking 07:29:07 <Clockworker> this is not how I imagined his voice at all 07:29:08 <Clockworker> V pls 07:29:14 <Clockworker> I'm confus 07:29:57 <hylje> . 08:12:08 *** efess has quit IRC 08:41:10 <Mark> morning 08:50:56 <Clockworker> morning 08:53:18 *** karl has joined #openttdcoop 08:53:40 <karl> Hello anyone up and unable to sleep? 08:54:10 <karl> I have a few openTTD questions if anyone has a little time. 08:54:29 <Clockworker> yes 08:54:40 <Clockworker> up all night, playa 08:55:02 <karl> Good morning or eve Clockworker. 08:55:19 <Clockworker> morning already 08:55:25 <Clockworker> what's going on 08:55:31 <karl> It is only about 2am mountain time here. 08:55:52 <Clockworker> well 08:55:57 <Clockworker> I have bad news from the future 08:56:01 <Clockworker> it's not getting any better 08:56:18 <karl> On to the question. I have been playing openTTD mainly large maps on my own. 08:57:11 <karl> Oh yea there is only one way we are going to get out of the life thing we have going on....sorry for the bad news. 08:57:40 <Clockworker> hehehe 08:57:42 <Clockworker> go on mate 08:59:01 <karl> I am wondering if there is a server where people cooperate. I have been looking in all the wrong places for months. 08:59:30 <Mark> well you found it 08:59:34 <Mark> right here 08:59:50 <Mark> @quickstart 08:59:51 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 09:00:05 <Mark> read that, get the right version with !dl, and the pw with !pw 09:00:07 <Mark> and join in 09:00:26 <karl> This is only the 8th IRC channel I have found and the 1st one where anyone would answer back. Wow. 09:00:35 <Mark> :) 09:00:39 <Mark> openttdcoop.org 09:01:05 <Mark> this channel is bridged to our server 09:01:11 <V453000> yo humies 09:01:15 <Mark> to V 09:01:30 <Mark> !pw 09:01:30 <coopserver> Mark: strict 09:01:34 <coopserver> *** Game paused (connecting clients) 09:01:37 <coopserver> *** Mark has joined 09:01:38 <coopserver> *** Game unpaused (connecting clients) 09:01:52 <karl> There were lots of choices, but with my head in the sand I did not know what way was up. 09:02:35 <Mark> :) 09:04:10 <karl> So are there wedding nuptials or ceremony, do I have do kill a small mammal in order to join said group?? 09:04:46 <Clockworker> V your voice is not what I expected 09:05:24 <karl> Too Sarcastic? 09:05:50 <Mark> karl: no, just get the right ottd version and join in 09:05:59 <Clockworker> no he actually sounds like an older, mature guy for once 09:06:05 <Clockworker> heheheheheheheh 09:06:10 <Mark> have a look at the quickstart link 09:06:12 <Mark> @quickstart 09:06:13 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 09:06:15 <karl> I have been called worse so I am not easily offended. 09:06:22 <Clockworker> oh not you 09:06:24 <hylje> have you been called horse 09:06:24 <Mark> hes not talking to you ;) 09:06:26 <Clockworker> V453000 I mean 09:06:43 <Clockworker> I throw him some banter once in a while 09:06:48 <Mark> hard to imagine V as a grown up 09:07:32 <karl> I find the hard part is when I get batter in the banter and then it all ends up in a soggy mess. 09:10:21 <karl> Thank you gents let me read a little...... bbs. 09:11:59 <Mark> let us know if you get stuck 09:14:12 <coopserver> *** Mark has joined spectators 09:14:27 <karl> Lots of material here. 09:15:26 <karl> I think it would be good if I could get on a server and watch and learn while the fine verbal banter continues. Yes? 09:16:19 <karl> I think you have servers for new members or g like that. 09:19:57 *** lol has joined #openttdcoop 09:19:58 <lol> !pw 09:19:58 <coopserver> lol: reload 09:20:09 <coopserver> *** Game paused (connecting clients) 09:20:09 <Mark> karl: just join this server 09:20:11 <coopserver> *** lol has joined 09:20:12 <coopserver> *** Game unpaused (connecting clients) 09:20:16 <Mark> we have 3 servers, each connected to its own irc channel 09:20:21 <Mark> this one is connected to the public server 09:20:32 <coopserver> <lol> hey all 09:20:41 <Mark> hi 09:21:31 <karl> Ok Mark do not throw rotten fruit or anything but I have only built solo worlds. How do I find your server? 09:21:41 <Mark> did you get the right version? 09:21:48 <karl> Oh If I just did not have to sound so stupid. 09:21:56 <Mark> what os do you use? 09:22:03 <karl> Linux. 09:22:07 <karl> Mint 09:22:07 <Mark> !dl lin 09:22:07 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-i686.tar.xz 09:22:17 <Mark> get that version 09:22:31 <Mark> we always use nightly versions on this server 09:22:50 <coopserver> <lol> quite strange 09:22:53 <karl> Ok. I will install it and get back with you. Do I need to erase my other install? 09:23:04 <coopserver> <lol> just make a copy 09:23:13 <coopserver> <lol> so you have both the versions at your pc 09:23:17 <Mark> yea 09:23:20 <coopserver> <lol> that is always usefull 09:23:38 <Mark> most of us probably have up to 5 installs 09:23:43 <coopserver> <lol> do you want to be killed Clockworker? 09:23:47 <coopserver> <lol> or just the hub? 09:23:53 <Clockworker> just me 09:23:57 <Clockworker> spare the hub 09:24:00 <Clockworker> take me 09:24:05 <coopserver> <Mark> D: 09:24:05 <Clockworker> but spare the hub 09:24:20 <coopserver> <lol> what is the punishment in brasil for murder? 09:24:43 <coopserver> *** lol has joined company #1 09:25:24 <karl> Look....I am a lonely openTTD player who is lost in the wilderness. You may have to speak in simple one syllable words for a short while. 09:25:49 <Mark> :) 09:26:02 <coopserver> <lol> killing isn't special openttd language 09:26:11 <coopserver> <lol> he just want to be killed 09:26:35 <Clockworker> a larger anal circumference 09:26:45 <Mark> karl see pm 09:27:10 <Clockworker> courtesy of our fellow inmates 09:27:22 <coopserver> <lol> who made the eyecandy stuff? 09:27:33 <Clockworker> depends on the eyecandy 09:27:44 <coopserver> <lol> the big part and antartica 09:27:53 <Clockworker> antartica was solitaire 09:27:57 <Clockworker> around houston, solitaire 09:28:04 <Clockworker> palm city, port was mark 09:28:46 <karl> that file is a i686 file but I run 64bit Is there a different program? 09:28:54 <Mark> !dl 09:28:54 <coopserver> Mark: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 09:28:55 <coopserver> Mark: http://www.openttd.org/en/download-trunk/r27452 09:28:58 <Mark> !dl lin64 09:28:58 <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-amd64.tar.xz 09:29:10 <karl> thx 09:29:11 <Mark> karl: i started a private chat with you 09:29:42 <karl> thank you I was afraid I was pissing at the locals. 09:30:00 <Mark> its fine, but this channel can be a bit of a mess 09:30:05 <karl> aim is not up to standard. 09:30:08 <Mark> as ingame chat gets relayed to here 09:30:53 <karl> thank you.... I realize that in game chat is what makes it fun and workable. 09:31:06 <karl> thank you for going outside that framework. 09:31:08 <coopserver> <lol> wow so much enignes 09:31:38 <coopserver> <lol> what is the end of train device? 09:39:24 <Clockworker> karl it's all good 09:42:59 <coopserver> *** Mark has joined company #1 09:43:28 *** liq3 has joined #openttdcoop 09:46:47 <coopserver> <lol> do we fund new towns if we like them? 09:46:53 <coopserver> <Mark> yes 09:47:13 <coopserver> <lol> do you see where i'm working? 09:47:26 <coopserver> <lol> can ik make a town in that neighbourhood? 09:48:14 <coopserver> <lol> near bbh 06 09:48:29 <coopserver> <Mark> yea sure 09:48:32 <coopserver> <Mark> get some more towns 09:49:00 *** sbn has quit IRC 09:49:19 *** sbn_ has joined #openttdcoop 09:49:25 *** sbn_ is now known as sbn 09:57:37 <coopserver> <lol> i like the prison house 09:59:15 *** zwamkat has quit IRC 10:03:00 *** happpy_ has joined #openttdcoop 10:04:44 *** lol has quit IRC 10:05:20 *** efess has joined #openttdcoop 10:08:27 *** happpy has quit IRC 10:09:02 <Clockworker> no you can't 10:09:07 <Clockworker> delete everything 10:09:15 <Clockworker> I planned a giant dildo drawn there 10:09:21 <Clockworker> j/k go on 10:09:24 *** lol has joined #openttdcoop 10:13:05 <coopserver> <lol> how much shall i make more in my area? 10:13:06 <coopserver> <lol> 2? 10:13:33 <coopserver> <Mark> 2 would be fine 10:14:30 <Mark> !ip 10:14:30 <coopserver> Mark: ps.openttdcoop.org:3983 10:14:47 <coopserver> <lol> i ruined it 10:15:05 <coopserver> <Mark> how? 10:15:15 <coopserver> <lol> made a small town 10:15:17 <coopserver> <lol> didn't like it 10:15:22 <coopserver> <lol> bombed the houses 10:15:30 <coopserver> <lol> and now i cannot make a new one in that spot 10:15:31 <coopserver> <Mark> it will grow 10:15:35 <coopserver> <Mark> very quickly 10:15:45 <coopserver> <lol> even when it has no houses? 10:15:49 <coopserver> <Mark> yes 10:15:58 <coopserver> <lol> cool 10:16:02 <coopserver> <lol> i paid for new houses 10:16:48 <coopserver> <lol> already 10 houses 10:17:39 <coopserver> <lol> already 20 houses 10:17:57 <coopserver> <Mark> fund buildings once a month 10:18:01 <coopserver> <Mark> no point doing it more often 10:18:16 <coopserver> <lol> once every 2 days or once in 3 monthes 10:18:28 <coopserver> <lol> we really need 1.5.3 10:18:59 <coopserver> <lol> every time you fund counter will be set to 2 days 10:19:12 <coopserver> <lol> so funding every 2 days is the fastest way to grow 10:20:04 <coopserver> <lol> it's called powerfunding 10:23:02 *** knutux has joined #openttdcoop 10:23:18 <coopserver> <lol> i leave for now 10:23:33 <coopserver> <lol> it only need some trucks to cover a bit of the area 10:24:03 <knutux> !help 10:24:03 <coopserver> knutux: http://wiki.openttdcoop.org/Soap 10:26:02 <Mark> karl: 10:26:03 <Mark> !pw 10:26:03 <coopserver> Mark: darwin 10:26:22 <karl> !pw 10:26:22 <coopserver> karl: sqblob 10:26:22 <Mark> knutux: thats probably not the page youre looking for 10:26:47 <Mark> knutux: use @quickstart 10:27:50 <karl> !pw 10:27:50 <coopserver> karl: cheeks 10:27:56 *** Hiddenfunstuff has joined #openttdcoop 10:28:00 <Mark> it changes too often imho... 10:28:04 <coopserver> *** Game paused (connecting clients) 10:28:07 <coopserver> *** Player has joined 10:28:08 <coopserver> *** Game unpaused (connecting clients) 10:28:34 <coopserver> <Mark> made it karl :) 10:28:39 <coopserver> <lol> hey 10:28:40 <coopserver> <Mark> use !name to change your ingame name 10:28:58 <coopserver> <Mark> press enter to chat ;) 10:29:39 <coopserver> <lol> i'm off for an exam 10:29:40 <coopserver> <lol> cy 10:29:44 <coopserver> <Mark> cya 10:29:45 <coopserver> *** lol has left the game (Leaving) 10:29:53 *** lol has quit IRC 10:31:21 <coopserver> <Player> Hello all do I need to set a name or anything? 10:31:45 <coopserver> <Mark> yes 10:31:49 <coopserver> <Mark> use !name 10:32:02 <coopserver> <Mark> followed by the desired name 10:32:31 <coopserver> <Player> !name karl 10:32:32 <coopserver> *** Player has changed his/her name to karl 10:34:32 <coopserver> <karl> Mark I would like to thank you very much for taking the time. Everyone.....I am going to show my age here...he is the bom. 10:34:55 <coopserver> <Mark> not a problem, welcome :) 10:35:54 <Clockworker> welcome karl 10:36:02 <Clockworker> don't forget to follow the damn train 10:37:04 <coopserver> <karl> you want me to replace a old train....whith what is there a group rule? 10:37:17 <coopserver> <Mark> dont worry about old trains 10:37:23 <coopserver> <Mark> just disable the messages 10:37:35 <coopserver> <Mark> we dont have breakdowns anyway 10:37:43 <Clockworker> that 10:39:20 <coopserver> <karl> I need to do some chat reading on commands. I also need to read where I can be of a small help. 10:39:59 <coopserver> <Mark> have a look around the game and read a bit on the wiki 10:40:00 <coopserver> <karl> What time do things get started here> 10:40:12 <coopserver> <Mark> theres a hell of a lot of info on the wiki 10:40:19 <coopserver> <Mark> what do you mean? 10:40:25 <V453000> !pw 10:40:25 <coopserver> V453000: recopy 10:40:37 <coopserver> *** Game paused (connecting clients) 10:40:44 <coopserver> *** V453000 has joined 10:40:45 <coopserver> *** Game unpaused (connecting clients) 10:40:46 <coopserver> <V453000> heyo 10:40:53 <coopserver> <Mark> yoyo 10:41:27 <coopserver> <karl> My mom saya I cana reada gooda sometime so I should comprehend it soon???? 10:41:42 <coopserver> <Mark> :D 10:41:49 <coopserver> <V453000> dafuka 10:42:19 <coopserver> <V453000> game is filling nicely 10:42:24 <coopserver> <Mark> yes very 10:42:32 <coopserver> <Mark> its so much better balanced with mail than with pax 10:42:41 <coopserver> <karl> What time do we kick off tomorrow. I am tired, and thankfull to all of you. 10:42:45 <coopserver> <V453000> yes, especially with these small wagons 10:43:07 <coopserver> <Mark> we kick off whenever people want to play 10:43:15 <coopserver> <Mark> were all in different timezones so it can be any time of the day really 10:43:30 <coopserver> <Mark> european evening time is usually busiest 10:44:54 <coopserver> <karl> Procedure then? Do I need new software? Do I insert my gifs into it? You know just the stuff to let me be on tomorrows team? 10:45:14 <coopserver> <Mark> you can build whenever you feel like it 10:45:17 <coopserver> <Mark> there are no teams 10:46:24 <coopserver> <karl> I did not mean team as in competitive, but trather what time does the the game kick off for out team... 10:46:49 <coopserver> <Mark> we start a new game when the old one is finished 10:46:58 <coopserver> <Mark> we have no fixed ends and starts 10:47:21 <coopserver> <Mark> this game will probably last at least a few more days 10:47:24 <coopserver> <Mark> perhaps more than a week 10:47:52 <coopserver> <karl> So If I log into this game tomorrow it should all work out. 10:47:57 <coopserver> <Mark> sure 10:48:41 <coopserver> <Mark> im off for now 10:48:43 <coopserver> *** Mark has joined spectators 10:48:51 <coopserver> <Mark> cyas later 10:49:05 <coopserver> <V453000> bai 10:49:07 <coopserver> <karl> Mark you are a gentleman and a scholar. If coop games had more people like you the world would have no war. 10:49:16 <coopserver> <V453000> XD 10:49:31 <coopserver> <karl> Have a super day. karl 10:51:10 <coopserver> *** karl has left the game (Leaving) 10:52:10 <coopserver> *** V453000 has joined spectators 11:00:21 *** karl has quit IRC 11:12:23 <coopserver> *** Clockworker has joined spectators 11:12:24 <coopserver> *** Game paused (number of players) 11:25:43 <coopserver> *** Clockworker has joined company #1 11:25:44 <coopserver> *** Game unpaused (number of players) 11:25:53 <coopserver> <Clockworker> gonna let the simulation run 11:26:00 <coopserver> <Clockworker> so the cities grow 11:29:07 *** happpy_ has quit IRC 11:34:03 <coopserver> <Clockworker> who made prios in my BBH 12:21:44 *** happpy has joined #openttdcoop 12:22:49 <happpy> !players 12:22:49 <coopserver> happpy: There are currently 1 players and 2 spectators, making a total of 3 clients connected 12:22:53 <happpy> hi 13:03:02 <Mark> !clients 13:03:04 <Mark> @op 13:03:04 *** Webster sets mode: +o Mark 13:03:06 <Mark> !clients 13:03:15 *** happpy has left #openttdcoop 13:03:16 <Mark> !players 13:03:16 <coopserver> Mark: Client 1374 (Orange) is Clockworker, in company 1 (OTTDC Postal Services ) 13:03:17 <coopserver> Mark: Spectators: Client 1395 (Mark), Client 1407 (V453000) 13:03:22 <Mark> !rcon move 1374 255 13:03:23 <coopserver> *** Clockworker has joined spectators 13:03:24 <coopserver> *** Game paused (number of players) 13:03:25 *** happpy has joined #openttdcoop 13:03:36 <happpy> how things going 13:03:43 <Mark> good 13:03:43 <V453000> rcon kick 1395 :> 13:03:45 <Mark> how are you 13:04:12 <happpy> grate 13:05:49 <coopserver> *** V453000 has left the game (Leaving) 13:14:32 *** StarLite has joined #openttdcoop 13:14:32 *** ChanServ sets mode: +o StarLite 13:22:15 *** Clockworker_ has joined #openttdcoop 13:22:18 <coopserver> *** Clockworker has left the game (general timeout) 13:29:55 *** Clockworker has quit IRC 13:56:31 <coopserver> *** Mark has left the game (general timeout) 13:57:49 *** solitaire has joined #openttdcoop 14:06:13 *** knutux_2004 has joined #openttdcoop 14:09:53 <knutux_2004> !password 14:09:53 <coopserver> knutux_2004: option 14:13:06 *** knutux has quit IRC 14:13:37 *** knutux has joined #openttdcoop 14:16:11 *** knutux_2004 has quit IRC 14:16:11 *** knutux has quit IRC 14:26:09 *** Mark has quit IRC 14:47:19 *** knutux has joined #openttdcoop 14:47:28 <knutux> Hi 14:47:53 <knutux> can someone advice me how to download r27452 build? 14:48:27 <happpy> !dl 14:48:27 <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 14:48:27 <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27452 14:48:39 <knutux> thanks 14:48:48 <happpy> np 14:53:11 <knutux> !password 14:53:11 <coopserver> knutux: excess 14:53:34 <coopserver> *** Game still paused (connecting clients, number of players) 14:53:41 <coopserver> *** knutux has joined 14:53:42 <coopserver> *** Game still paused (number of players) 14:53:43 <coopserver> *** Game unpaused (number of players) 14:54:10 <happpy> welcome 15:00:58 *** Mark has joined #openttdcoop 15:01:00 *** Webster sets mode: +o Mark 15:05:34 <happpy> wb mark 15:10:31 *** zwamkat has joined #openttdcoop 15:21:26 *** zwamkat has quit IRC 15:40:48 <coopserver> *** knutux has left the game (Leaving) 15:40:49 <coopserver> *** Game paused (number of players) 15:41:05 *** zwamkat has joined #openttdcoop 15:47:01 *** Mark has quit IRC 15:55:09 *** ODM has joined #openttdcoop 15:56:36 *** Mark has joined #openttdcoop 15:56:37 *** Webster sets mode: +o Mark 16:20:06 <orudge> planetmaker: any thoughts on https://dev.openttdcoop.org/issues/7903#change-21792 ? :) 16:45:10 *** liq3 has quit IRC 16:47:55 *** liq3 has joined #openttdcoop 16:54:00 <Mark> !pw 16:54:00 <coopserver> Mark: bfirst 16:54:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:54:08 <coopserver> *** Mark has joined 16:54:09 <coopserver> *** Game still paused (number of players) 16:54:10 <coopserver> *** Game unpaused (number of players) 17:06:14 *** Progman has joined #openttdcoop 17:10:18 *** Clockworker__ has joined #openttdcoop 17:17:18 *** Clockworker_ has quit IRC 17:22:41 *** Progman_ has joined #openttdcoop 17:24:32 *** Progman has quit IRC 17:24:37 *** Progman_ is now known as Progman 17:34:00 <coopserver> *** Mark has left the game (general timeout) 17:34:01 <coopserver> *** Game paused (number of players) 17:46:21 <Clockworker__> whoa whoa I was moved 17:46:24 <Clockworker__> power abuse power abuse 17:46:28 <Clockworker__> :) 17:47:28 <happpy> hi clockworker 17:47:37 <Clockworker__> hey how are you 17:48:54 <happpy> grate 17:49:08 <happpy> how things 17:50:09 <Clockworker__> gud 18:23:06 *** p3tiny has joined #openttdcoop 18:59:15 <Mark> Clockworker__: please try to go spec when afk 18:59:28 <Mark> !pw 18:59:28 <coopserver> Mark: newone 18:59:32 <coopserver> *** Game still paused (connecting clients, number of players) 18:59:35 <coopserver> *** Mark has joined 18:59:36 <coopserver> *** Game still paused (number of players) 18:59:37 <coopserver> *** Game unpaused (number of players) 18:59:57 <Clockworker__> I wanted to let the simulation run for a while to raise town size 19:00:02 <Clockworker__> but yeah I forgot it 19:00:03 <Clockworker__> then slept 19:00:05 <Clockworker__> huehue 19:02:11 <V453000> !pw 19:02:11 <coopserver> V453000: remake 19:02:16 <coopserver> *** Game paused (connecting clients) 19:02:18 <coopserver> *** V453000 has joined 19:02:19 <coopserver> *** Game unpaused (connecting clients) 19:02:20 <coopserver> <V453000> supo 19:03:27 <Clockworker__> !pw 19:03:27 <coopserver> Clockworker__: drinks 19:03:33 <coopserver> *** Game paused (connecting clients) 19:03:44 <coopserver> *** Clockworker has joined 19:03:45 <coopserver> *** Game unpaused (connecting clients) 19:03:53 <coopserver> <Clockworker> hello fellow memelords 19:05:33 <coopserver> <Clockworker> rather bad line on KIV 19:05:53 <coopserver> <Clockworker> guess it could use a production boost 19:05:58 <coopserver> <Mark> what where 19:06:06 <coopserver> <Clockworker> just the entrances 19:06:11 <coopserver> <Mark> oh yea 19:06:15 <coopserver> <Mark> it is just the entrance 19:06:24 <coopserver> <Mark> doesnt que back onto ml 19:06:32 <coopserver> <Clockworker> yeah 19:07:17 <coopserver> <Clockworker> I'm surprised barrow unloading there isn't getting more mail than the trains could handle 19:07:47 <coopserver> <Clockworker> wew 19:07:57 <coopserver> <Clockworker> stations are actually empty 19:08:11 <coopserver> <Clockworker> in barrow 19:08:55 <coopserver> <Mark> yea for now 19:24:07 *** Ramsvs has joined #openttdcoop 19:24:11 <Ramsvs> !password 19:24:11 <coopserver> Ramsvs: bubble 19:24:17 <coopserver> *** Game paused (connecting clients) 19:24:22 <coopserver> *** Ramsvs has joined 19:24:23 <coopserver> *** Game unpaused (connecting clients) 19:25:47 *** Maraxus has joined #openttdcoop 19:25:47 *** ChanServ sets mode: +o Maraxus 19:26:30 <Maraxus> !pw 19:26:30 <coopserver> Maraxus: months 19:26:43 <Maraxus> !pw 19:26:43 <coopserver> Maraxus: anyone 19:26:55 <coopserver> *** Game paused (connecting clients) 19:27:00 <coopserver> *** Maraxus has joined 19:27:01 <coopserver> *** Game unpaused (connecting clients) 19:27:51 <happpy> hi maraxus 19:27:57 <coopserver> <Maraxus> hi 19:27:58 <happpy> how thinfs 19:28:09 <Maraxus> fine, thanks 19:30:40 <coopserver> <V453000> :D I have ready a special way to render various colour schemes of BRIX 19:30:56 <coopserver> <V453000> there won't be only desaturated land, but also various colour schemes to choose from 19:32:10 <Mark> nice 19:32:21 <Mark> pics or it aint true 19:32:26 <coopserver> <V453000> ok 19:33:22 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/new-land-colours.png 19:33:28 <V453000> .. :D 19:34:05 <Mark> ok nice :D 19:35:45 <V453000> am having a pretty shitty day, can't seem to come up with something nice for maglev 19:35:55 <V453000> so resorted myself to technical solutions :) 19:36:11 <V453000> wip :) https://dl.dropboxusercontent.com/u/20419525/BRIX/maglev-wip-00.png 19:36:36 <V453000> idea of the tracks is that in junctions is the whole triangle, and the blue part lits up / turns off if you actually build the connection 19:36:46 <V453000> == very PURR style, will look great with 3D tracks without issues 19:37:16 <V453000> and maglev trains will be adapted to look like they fit perfectly onto the track 19:37:36 <Mark> oh thats very cool 19:37:38 <Mark> i like that :) 19:38:31 <V453000> I think it will work well, but need to add at least some details and put it into the game 19:38:36 <V453000> maybe tomorrow though 19:38:56 <coopserver> *** V453000 has left the game (general timeout) 19:40:45 <coopserver> *** Maraxus has left the game (Leaving) 19:40:48 *** Maraxus has quit IRC 19:41:43 <coopserver> <Clockworker> thinking on where to build 19:41:44 <coopserver> <Clockworker> hmm 19:41:54 <coopserver> <Ramsvs> hello all 19:42:01 <coopserver> <Clockworker> hello 19:42:19 <V453000> !pw 19:42:19 <coopserver> V453000: strdup 19:42:29 <coopserver> *** Game paused (connecting clients) 19:42:33 <coopserver> *** V453000 has joined 19:42:36 <coopserver> *** Game unpaused (connecting clients) 19:43:25 <coopserver> <V453000> Mark I showed you the new city roads with sidewalks right? :) 19:43:32 *** karl has joined #openttdcoop 19:43:50 <karl> iname 19:44:15 <V453000> this http://www.tt-forums.net/download/file.php?id=189106 19:44:35 <karl> Thank you my fine friend. 19:44:42 <karl> thx 19:47:59 <karl> !password 19:47:59 <coopserver> karl: fooled 19:48:10 <coopserver> *** Game paused (connecting clients) 19:48:13 <coopserver> *** Player has joined 19:48:14 <coopserver> *** Game unpaused (connecting clients) 19:50:58 <Mark> no i hadnt seen them V 19:51:00 <Mark> very nice :) 19:51:03 <Mark> wb karl 19:51:48 <V453000> also road crossings and tunnels in that screenshot are new :P 19:51:55 <V453000> + bridge pillars 19:54:23 <Mark> very cool 19:54:31 <Mark> suspension bridge supports on that road look a bit funky 19:54:38 <Mark> but theres probably not much you can do about that 19:54:50 <Mark> i like the big fat suspension supports 19:54:57 <V453000> yeah exactly 19:55:18 <V453000> especially when you build a road like that under it, it is just shit and will glitch with vehicles 19:55:23 <Mark> yea 19:55:33 <V453000> but unsolvable without making them look VERY weird 19:55:34 <Mark> wouldnt round supports be nicer for tubulars? 19:55:47 <Mark> or even spiraled 19:55:56 <V453000> I tried something like that and I think the consistent stuff with concrete base of the bridge works best 19:55:57 <Mark> like a cilinder with a spiral stripe around it 19:56:19 <V453000> it is just too much, this keeps nice balance of solid bridge x futuristic design 19:56:40 <Mark> yeah youre probably right 19:56:53 <V453000> :D colour scheme n1 wip https://dl.dropboxusercontent.com/u/20419525/BRIX/toxicBrix.png 19:57:20 <Mark> wow thats bright 19:57:25 <Clockworker__> my eyes 19:57:45 <V453000> yeah, fixing stuff tomorrow XD 19:57:46 <V453000> gnight 19:57:52 <Clockworker__> see you keep up the good work 19:57:58 <Mark> goodnight :) 20:06:35 <coopserver> <Clockworker> so who's player 20:06:36 <coopserver> <Clockworker> haha 20:07:06 <coopserver> *** Player has left the game (Leaving) 20:12:00 *** p3tiny has quit IRC 20:12:22 *** karl has quit IRC 20:16:40 <coopserver> *** Clockworker has joined spectators 20:20:54 <coopserver> *** Clockworker has joined company #1 20:45:14 <coopserver> *** Clockworker has left the game (general timeout) 20:45:29 *** Clockworker_ has joined #openttdcoop 20:45:34 <Clockworker_> !pw 20:45:34 <coopserver> Clockworker_: player 20:45:37 <coopserver> *** Game paused (connecting clients) 20:45:50 <coopserver> *** Clockworker has joined 20:45:51 <coopserver> *** Game unpaused (connecting clients) 20:51:30 *** mmtunligit has joined #openttdcoop 20:52:37 <mmtunligit> hi 20:52:42 <coopserver> <Ramsvs> hey 20:52:43 *** Clockworker__ has quit IRC 20:53:14 <mmtunligit> could you tell me why the upper right combo signal isnot red in this picture? 20:53:16 <mmtunligit> https://www.dropbox.com/s/919uwwfk77goxcw/Screenshot%20%2826%29.png?dl=0 20:55:42 <Mark> cause combos dont read from entry signals 20:55:56 <Mark> the signal to the left of it is an entry 20:56:03 <mmtunligit> but thos entrys arent in the same block 20:56:04 <Mark> im guessing you intented it to be a combo 20:56:16 <mmtunligit> mabey 20:56:23 <mmtunligit> i'll try that 20:56:52 <coopserver> *** Mark has left the game (Leaving) 20:56:58 <mmtunligit> oh, wait they are 20:57:06 <mmtunligit> whoops 20:58:24 <mmtunligit> thanks 21:02:37 *** solitaire has quit IRC 21:10:14 <mmtunligit> thankyou, fixed my problem 21:10:21 *** mmtunligit has quit IRC 21:20:49 <coopserver> <Clockworker> 500 trains, lads 21:20:51 <coopserver> <Clockworker> we can do this 21:22:08 *** mmtunligit has joined #openttdcoop 21:22:46 <mmtunligit> i just figured out how to make a SRSbahn, is this new? 21:23:26 <mmtunligit> !password 21:23:26 <coopserver> mmtunligit: strgen 21:23:33 <coopserver> *** Game paused (connecting clients) 21:23:36 <coopserver> *** mmtunligit has joined 21:23:37 <coopserver> *** Game unpaused (connecting clients) 21:27:00 *** knutux has quit IRC 21:29:53 <coopserver> *** mmtunligit has left the game (Leaving) 21:30:07 *** mmtunligit has quit IRC 21:32:50 <coopserver> <Ramsvs> if I am to use the street car, I would use the freight station? 21:33:01 <coopserver> <Clockworker> yes 21:33:07 <coopserver> <Ramsvs> ok 21:34:46 *** ODM has quit IRC 21:42:49 *** lol has joined #openttdcoop 21:42:51 <lol> !pw 21:42:51 <coopserver> lol: window 21:43:02 <coopserver> *** Game paused (connecting clients) 21:43:06 <coopserver> *** lol has joined 21:43:07 <coopserver> *** Game unpaused (connecting clients) 21:43:22 <coopserver> *** lol has joined company #1 21:43:35 <coopserver> *** Clockworker has joined spectators 21:47:25 <coopserver> <lol> hey 21:47:32 <coopserver> <Ramsvs> hi 21:47:38 <happpy> hi 21:47:41 *** mmtunligit has joined #openttdcoop 21:47:44 <mmtunligit> hi 21:47:59 <happpy> how things 21:48:03 <mmtunligit> i made a SRSbahn, is that new? 21:48:03 <coopserver> <lol> great 21:48:06 <mmtunligit> good 21:48:17 <coopserver> <lol> what is srsbahn? 21:49:02 <mmtunligit> self regulating Sbahn 21:49:12 <coopserver> <lol> i think that is fine 21:49:16 <coopserver> <lol> but not new i think 21:49:18 <coopserver> <lol> where? 21:49:24 <mmtunligit> not on the server 21:49:37 <mmtunligit> i have a working concept for it 21:49:41 <coopserver> <lol> i tried it too once 21:49:49 <coopserver> <lol> but it didn't work really good 21:49:58 <coopserver> <lol> and i crashed the server with experimenting 21:50:03 <mmtunligit> hold on, ill send a link 21:50:53 <mmtunligit> https://www.dropbox.com/s/uftmggefmlr4i7c/SRSbahn.png?dl=0 21:51:02 <mmtunligit> its just a pictur 21:51:25 <mmtunligit> you have to have 1 less trains than you have stations 21:52:05 <lol> will trains full load? 21:52:20 <mmtunligit> if there is enough time and people, yeah 21:52:50 <mmtunligit> it would need a bit of time before full loads would be happening 100% of the time 21:53:07 <lol> so trains don't wait till they are full? 21:53:22 <mmtunligit> how much a trian loads depends on the distance between stations and the amount of people at those stations 21:54:18 <lol> because at most srnw's in some way the trains stays in the station till there is enough cargo to fullload 21:54:26 <lol> did you see the srnw mark build last time? 21:54:38 <mmtunligit> no 21:54:58 <lol> it had dummytrains 21:55:05 <Mark> http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 21:55:15 <Mark> theres a bit on sr sbahns towards the bottom 21:56:26 <mmtunligit> mabey is not so much self regulating, but always ensuring every train waits untill another eters its station before leaving 21:57:05 <coopserver> <Ramsvs> like with bridges, cant I make a road/tram tunnel? 21:57:32 <coopserver> <lol> i think so 21:57:32 <mmtunligit> bye 21:57:37 *** mmtunligit has quit IRC 21:57:49 <coopserver> <lol> where do you want it? 21:57:50 <coopserver> <Clockworker> bye 21:58:00 <coopserver> <Ramsvs> at !here 21:58:47 <coopserver> <lol> i think you have to get the roads at another way in that area 21:59:14 *** mmtunligit has joined #openttdcoop 21:59:19 <mmtunligit> hi again 21:59:23 <mmtunligit> !password 21:59:23 <coopserver> mmtunligit: chains 21:59:30 <coopserver> *** Game paused (connecting clients) 21:59:33 <coopserver> *** mmtunligit has joined 21:59:34 <coopserver> *** Game unpaused (connecting clients) 22:00:48 <coopserver> <lol> i found a way 22:00:53 <coopserver> <Ramsvs> wow 22:00:55 <coopserver> <Ramsvs> how? 22:00:59 <coopserver> <lol> you just have to make road over it later 22:01:04 <coopserver> <lol> so first build the tram tunnel 22:01:24 <coopserver> <lol> and click at it with roads 22:01:29 <coopserver> <Ramsvs> ah, got it 22:01:32 <coopserver> <Ramsvs> thanks! 22:01:33 <coopserver> <lol> then it will be a road-tram tunnel 22:02:22 <coopserver> *** mmtunligit has left the game (Leaving) 22:02:28 *** mmtunligit has quit IRC 22:11:14 <coopserver> <Clockworker> not much longer until map is filled 22:11:15 <coopserver> <Clockworker> neat 22:11:23 <coopserver> <lol> cool right? 22:11:37 <coopserver> <Clockworker> sort of 22:11:50 <coopserver> <Clockworker> it'll be sad that it'll just become an archive entry 22:12:01 <coopserver> <Clockworker> OTTD existential crisis 22:12:23 <coopserver> <lol> write blogpost over it 22:12:38 <coopserver> <lol> maybe that is a way to keep it alive 22:12:50 <coopserver> <Clockworker> no I want to see trains moving 22:12:52 <coopserver> <Clockworker> cute trains 22:13:02 <coopserver> <lol> just play the next game 22:13:10 <coopserver> <Clockworker> ;_; 22:13:12 <coopserver> <lol> i would like to have a firs game with srnw supplies 22:15:53 <coopserver> <Clockworker> I'd like to see a game like PZ with a shitload of trains, just not that complex because I'm a skreb 22:16:00 <coopserver> <Clockworker> a flow game and all 22:16:35 <coopserver> <lol> just make a temperate map 22:16:44 <coopserver> <lol> quite big for openttdcoop style 22:16:51 <coopserver> <lol> so we have a lot of room to build 22:17:15 <coopserver> <Clockworker> 512*512? 22:17:18 <coopserver> <lol> and don't use smaller mines or set it to quite a high value 22:17:23 <coopserver> <lol> that would do fine i think 22:17:41 <coopserver> <Clockworker> I don't know much about the more advanced map parameters, sorry 22:17:53 <coopserver> <Clockworker> it'd be better if someone who knew what they were doing did it 22:17:57 <coopserver> <lol> you can find it at the wiki 22:18:09 <coopserver> <lol> for the landscape you just need to have something you like 22:18:31 <lol> https://wiki.openttdcoop.org/Map_Preparation 22:19:13 <lol> https://blog.openttdcoop.org/files/blog/V453000/Creating_Maps.PDF#page=39&zoom=auto,68,771 22:19:34 <coopserver> <lol> if you do important settings wrong they can be changed later i tink 22:19:37 <coopserver> <lol> think* 22:23:32 <coopserver> <lol> i leave for now 22:23:40 <Clockworker_> saved 22:23:42 <coopserver> <lol> maybe i will make some maps tomorrow 22:23:45 <Clockworker_> I'll mess with it l8r 22:23:50 <coopserver> *** lol has left the game (Leaving) 22:23:55 *** lol has quit IRC 22:26:27 *** StarLite has quit IRC 22:40:29 *** Progman has quit IRC 22:55:53 <coopserver> *** V453000 has left the game (general timeout) 23:05:59 <coopserver> <Ramsvs> hmm 23:48:07 <happpy> whonts up ramsvs 23:48:13 <coopserver> <Ramsvs> HEY 23:48:19 <coopserver> <Ramsvs> hey* 23:48:32 <coopserver> <Ramsvs> just finishing CROW 23:48:35 <happpy> how thinds 23:48:39 <happpy> things 23:48:40 <coopserver> <Ramsvs> fine fine 23:48:47 <happpy> nice 23:48:53 <coopserver> <Ramsvs> is there a hotkey to renaming stations? 23:49:20 <happpy> rename ? 23:49:26 <coopserver> <Ramsvs> yeap 23:49:36 <happpy> heem 23:49:46 <happpy> not i no ov 23:49:51 <coopserver> <Ramsvs> isntead of licking on renaming and the erase button... 23:50:18 <happpy> year 23:50:35 <coopserver> <Ramsvs> I think that would be handy to have one quick/easy way to rename stations. In case of renaming lots of them.. 23:51:04 <happpy> true