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00:01:45 <coopserver> *** tyteen4a03 has left the game (general timeout) 00:01:46 <coopserver> *** Game paused (number of players) 00:01:51 <tyteen4a03> !pw 00:01:51 <coopserver> tyteen4a03: jmppos 00:01:56 <coopserver> *** Game still paused (connecting clients, number of players) 00:02:13 <coopserver> *** tyteen4a03 has joined 00:02:14 <coopserver> *** Game still paused (number of players) 00:02:15 <coopserver> *** Game unpaused (number of players) 00:15:44 *** sietse has quit IRC 00:18:00 *** happpy has joined #openttdcoop 00:18:47 <happpy> !players 00:18:47 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 00:19:40 *** sietse has joined #openttdcoop 00:27:19 *** efess has quit IRC 01:17:04 *** NCommander has joined #openttdcoop 01:17:07 <NCommander> !dl lin64 01:17:07 <coopserver> NCommander: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-linux-generic-amd64.tar.xz 01:19:59 <NCommander> !ip 01:19:59 <coopserver> NCommander: ps.openttdcoop.org:3983 01:21:12 *** NCommander has quit IRC 01:26:36 *** NCommander has joined #openttdcoop 01:26:38 <NCommander> !pw 01:26:39 <coopserver> NCommander: volume 01:26:45 <coopserver> *** Game paused (connecting clients) 01:26:47 <coopserver> *** Player has joined 01:26:48 <coopserver> *** Game unpaused (connecting clients) 01:27:05 <coopserver> <tyteen4a03> hey 01:27:08 <coopserver> <Player> evening 01:27:15 <coopserver> <Player> can't sleep, and needed to do something :) 01:27:19 <coopserver> *** Player has changed his/her name to ncommander 01:27:20 <coopserver> <tyteen4a03> heh 01:27:22 <coopserver> *** ncommander has changed his/her name to NCommander 01:27:25 <coopserver> <NCommander> there we go 01:27:32 <coopserver> <NCommander> forgot to change the name on my desktop 01:28:14 <coopserver> <NCommander> So what are we working on tonight? 01:28:35 <coopserver> <tyteen4a03> 2nds I suppose 01:28:44 <coopserver> <NCommander> Not the primaries? 01:29:40 <BiG_R_MEECHR> hey 01:29:42 <BiG_R_MEECHR> heyo 01:29:47 <coopserver> <NCommander> hey 01:29:53 <coopserver> <NCommander> *is looking how the map has changed 01:30:08 <BiG_R_MEECHR> :D 01:30:14 <coopserver> <NCommander> Pyrite 6 is broken 01:30:17 <BiG_R_MEECHR> you should check out the game in the welcome server with Tired Yeti's 01:30:21 <tyteen4a03> well the network is not jammed but it's definitely getting busy 01:30:21 <coopserver> <NCommander> I was working on this, someone else finished it 01:30:51 <coopserver> <tyteen4a03> fixed 01:31:08 <coopserver> <NCommander> I was about to do that :P 01:31:32 <BiG_R_MEECHR> :D 01:31:35 <BiG_R_MEECHR> Ty is quick 01:31:38 <coopserver> <NCommander> What's going on the YETI game? I saw that getting started yesterday but I couldn't download the pack due to **** internet 01:31:50 <tyteen4a03> the person that did the signal doesn't understand PBS 01:31:57 <BiG_R_MEECHR> oh, It's a new version fo yeti 01:32:10 <BiG_R_MEECHR> includes the workers from the worker huts getting tired 01:32:24 <coopserver> <NCommander> I'm really happy my supply yard station survived as is; I was afraid I really broke it 01:32:34 <coopserver> <NCommander> First time I built anything in coop in ages 01:32:59 <tyteen4a03> I changed the entry a bit 01:33:18 <coopserver> <NCommander> yeah, I built the SLH but never actually got the station done 01:33:37 <coopserver> <NCommander> Wanted to get that forest and query hooked up 01:33:49 <coopserver> <NCommander> but the terrian sucks 01:34:07 <tyteen4a03> don't be afraid to terraform a bit 01:34:14 <coopserver> <NCommander> I'm thinking of building two stations just past Pyrite 6, then using RVs to ferry them in 01:34:16 <tyteen4a03> also I prefer wetrail over road vehicles, but that's just me 01:34:21 <coopserver> <NCommander> I've been doing that a far bit 01:34:24 <tyteen4a03> the yeti pack looks so detailed compared to the stations 01:34:37 <coopserver> <NCommander> Should I switch games? :) 01:34:43 <BiG_R_MEECHR> yeti pack = max megabytes :D 01:35:08 <coopserver> <NCommander> I'm on my gaming rig 01:35:10 <coopserver> <NCommander> So yay :) 01:35:34 <coopserver> <NCommander> This coop game finishes when we hook up everything, right? I haven't played through one of these in a really long time 01:35:45 <tyteen4a03> when people get bored 01:36:18 <tyteen4a03> usually at 4th for the MLs 01:36:37 <coopserver> <NCommander> 4th? 01:37:17 <tyteen4a03> LLLLRRRR 01:37:33 <coopserver> <NCommander> we were upgrading parts to LL_RR the other day 01:37:41 <coopserver> <NCommander> but most of the ML seems to see be L_R 01:38:05 <tyteen4a03> well only the busy ones need that many lanes 01:38:25 <tyteen4a03> i.e. routes that involves chemicals 01:38:38 <coopserver> <NCommander> do we have a lot of things shipping chemicals? 01:38:54 <tyteen4a03> chemicals seem to go everywhere 01:39:42 <tyteen4a03> see jam? build new lanes \o/ 01:40:30 <NCommander> What did you mean by 2nds? 01:40:45 <tyteen4a03> 2nd = 2 lanes 01:41:06 <coopserver> <NCommander> oh 01:41:44 <coopserver> <NCommander> why are we bribing LAs :P 01:41:57 <tyteen4a03> just clearing out areas 01:42:10 <tyteen4a03> nuking towns are my favourite pastime 01:42:18 <tyteen4a03> s/are/is 01:42:24 <coopserver> <NCommander> lol, with enough money or trees, you can delete cities 01:42:28 <coopserver> <NCommander> which always amused me 01:42:42 <tyteen4a03> get the mayor high? 01:43:26 <coopserver> <NCommander> I'm thinking of seconding the track between MSH 05 and SLH07 01:44:02 <coopserver> <tyteen4a03> sure 01:47:36 <coopserver> <NCommander> I need to learn the key shortcuts for terraforming 01:48:18 <coopserver> <NCommander> do MSH's need to be balanced? 01:48:38 <coopserver> <tyteen4a03> what do you mean 01:48:55 <coopserver> <NCommander> Tracks being the same length for each branch? 01:49:06 <coopserver> <NCommander> Sometimes building large junctions melt my brain 01:49:46 <coopserver> <tyteen4a03> I'm not sure what you mean by each track is same length but try to keep it tidy I guess 01:50:05 <coopserver> <NCommander> Fair enough :) 01:50:45 <BiG_R_MEECHR> do you mean the waiting bays? 01:51:09 <coopserver> <NCommander> that's probably what I'm thinking of 01:51:20 <coopserver> <tyteen4a03> I'd expect at least tl1 02:10:41 <coopserver> <NCommander> I'm struggling to buidl this 02:10:46 <coopserver> <NCommander> but I'm working on it 02:11:14 <coopserver> <tyteen4a03> I'm shifting the ml for ya 02:11:43 <coopserver> <NCommander> Ok, all trains can real the far right track 02:12:11 <coopserver> <NCommander> er, no wait 02:12:59 <coopserver> <NCommander> I'm trying to figure out how to go south to right if this will work 02:13:51 <coopserver> <tyteen4a03> you might have to shift the mls down one tile more if the oil wells are going to be a problem 02:16:55 <coopserver> *** tyteen4a03 has left the game (Leaving) 02:19:55 *** efess has joined #openttdcoop 02:31:20 <coopserver> <NCommander> I'm amazing at people who can make this look easy 02:31:52 <tyteen4a03> heh 02:32:08 <coopserver> <NCommander> I can't figure out out how to link this 02:35:37 <coopserver> <NCommander> help? 02:35:39 <coopserver> <NCommander> :/ 02:35:49 <coopserver> <NCommander> I can't get the slopes leve 02:38:26 <coopserver> <NCommander> I've abused terraforming too much 02:43:24 <BiG_R_MEECHR> lol what is wrong 02:43:46 <coopserver> <NCommander> I'm ready to throw the game through the window, I'm trying to connect SLH07 to the second part of the mainline 02:43:52 <coopserver> <NCommander> Despite overabusing terraform, I'm failing 02:44:02 <BiG_R_MEECHR> !pw 02:44:02 <coopserver> BiG_R_MEECHR: remote 02:44:06 <coopserver> *** Game paused (connecting clients) 02:44:18 <coopserver> *** BiG_MEECH has joined 02:44:19 <coopserver> *** Game unpaused (connecting clients) 02:44:22 <coopserver> <NCommander> It always amazes me people that can build something like this in seconds 02:44:23 <coopserver> <BiG_MEECH> where 02:44:25 <coopserver> <NCommander> SLH07 02:44:55 <coopserver> <NCommander> trying to dual track it to MSH05 02:44:58 <coopserver> <NCommander> LL_RR 02:45:05 <coopserver> *** BiG_MEECH has joined company #1 02:45:54 <coopserver> <BiG_MEECH> at ??? 02:46:08 <coopserver> <NCommander> right below the SLH07 label, where the two bridges are 02:46:21 <coopserver> <BiG_MEECH> and you're adding another lane? 02:46:33 <coopserver> <NCommander> yeah, to LMSH05, it looked simple enough ... 02:46:36 <coopserver> <NCommander> I was proven wrong 02:47:15 <coopserver> <NCommander> You're shifting it over one? 02:47:32 <coopserver> <BiG_MEECH> yeah 02:50:41 <coopserver> <NCommander> Now just need to add a path to turn right 02:51:02 <coopserver> *** BiG_MEECH has joined spectators 02:51:04 <coopserver> <BiG_MEECH> bbiab 02:51:22 <coopserver> <NCommander> which is easier said than done 02:54:04 <coopserver> <NCommander> whoops 02:54:38 <tyteen4a03> !pw 02:54:38 <coopserver> tyteen4a03: panels 02:54:48 <coopserver> *** Game paused (connecting clients) 02:54:50 <coopserver> *** tyteen4a03 has joined 02:54:51 <coopserver> *** Game unpaused (connecting clients) 02:55:13 <coopserver> <NCommander> There was a slight collision ... 02:55:18 <coopserver> <NCommander> *coughs* 02:57:42 <coopserver> <NCommander> that was really embarassing 02:57:48 <coopserver> <NCommander> I haven't crashed a train in TTD in a long time 02:57:58 <coopserver> <tyteen4a03> it happens more than you think 02:58:21 <coopserver> <NCommander> I can't figure out how to link this to the southbound direction of SLH07, I got confused on directions and ... well blamo 02:58:29 <coopserver> <NCommander> at least I cloned the trains before they vanished 02:59:49 <coopserver> <NCommander> the south direction is a bit messy, I think I need to redo part of this 02:59:59 <coopserver> *** tyteen4a03 has left the game (Leaving) 03:00:00 * tyteen4a03 bed 03:00:04 <coopserver> <NCommander> sleep well 03:08:37 <coopserver> <NCommander> Ok, I think I got it working but I feel like I should leave this sort of thing to the professinals 03:13:23 <coopserver> <BiG_MEECH> you want to do a double? 03:13:30 <coopserver> *** BiG_MEECH has joined company #1 03:13:55 <coopserver> <BiG_MEECH> you'd have to do some water TF 03:14:29 <coopserver> <NCommander> water TF? 03:14:36 <coopserver> <BiG_MEECH> water terraforming 03:14:58 <coopserver> <NCommander> where? I already extended the brigs 03:15:17 <coopserver> <BiG_MEECH> going the otehr way 03:15:20 <coopserver> <BiG_MEECH> someone started it ? 03:15:40 <coopserver> <NCommander> I was connecting it at MSH 05 03:17:12 <coopserver> *** BiG_MEECH has left the game (Leaving) 03:17:21 <BiG_R_MEECHR> ya too tired to think lol 03:19:02 <coopserver> <NCommander> Just need to hook up this last junction 03:19:05 <coopserver> <NCommander> the end in sight 03:24:29 <coopserver> <NCommander> the batteries in my mouse are dying 03:24:31 <coopserver> <NCommander> I can't finish this 03:24:48 *** ConductCat has joined #openttdcoop 03:29:24 *** ConductorCat has quit IRC 03:33:59 <BiG_R_MEECHR> :o 03:37:47 <coopserver> <NCommander> I need to fix the priorities, but it looks things are moving smoother 03:58:11 <BiG_R_MEECHR> nice 03:58:45 <coopserver> <NCommander> i should be sleeping 03:59:18 <coopserver> <NCommander> the LL_RR needs to be extended a bit more to MSH02 to really treally make a difference 04:00:10 <BiG_R_MEECHR> funny how you're back and havent played in a while and get on the toughest map :D 04:01:10 <coopserver> <NCommander> huh, I just learned you can't delete a statue once placed 04:01:12 <coopserver> <NCommander> er, oops 04:01:40 <coopserver> <NCommander> Honestly, at least its straight forward 04:01:47 <coopserver> <NCommander> self-regulating networks break my brain 04:02:15 <BiG_R_MEECHR> lol 04:02:22 <BiG_R_MEECHR> srnw game for you 04:02:32 <coopserver> <NCommander> my first game ever was srnw 04:02:37 <coopserver> <NCommander> like psg170 or so 04:02:48 <coopserver> <NCommander> Then I did a wetrails one which was "ok" 04:02:48 <BiG_R_MEECHR> nice 04:03:15 <coopserver> <NCommander> I'm kinda tempted to see a no terraforming game. Bring on the insanity 04:03:43 <coopserver> <NCommander> in my personal games, rather than have transoceanic bridges, I usually build large ship transfer stations. RoRo, to boat to the other side 04:04:25 <BiG_R_MEECHR> wetrail boat? 04:04:54 <coopserver> <NCommander> I dislike wetrails. Generally I play with a NewGRF that keeps trains always active, and maybe limited maglev/monorail 04:05:05 <coopserver> <NCommander> I can't stand stock that you have to rebuild your network 04:05:48 <coopserver> <NCommander> generally, I tend to do a modified mainline. Express traffic runs in the center, local traffic runs on the outside using waypoints 04:06:10 <coopserver> <NCommander> since a fair number of GRF packs limit cargo to reasonable speeds (there's a reason why high speed cargo doesn't exist) 04:06:20 <BiG_R_MEECHR> maybe when we get to vote for the next game you can suggest your type fo game 04:06:34 <coopserver> <NCommander> Chaos toyland? *ducks* 04:07:14 <coopserver> <NCommander> honestly, I really wish mainline would accept a patch that lets you put signals (or multiple trains) on bridges, I hate having to double them 04:07:35 <coopserver> <NCommander> makes networks look ugly :( 04:08:05 <coopserver> <NCommander> I guess I'm an oddball. I don't use planes much because they're a stupid gamebreaker 04:08:06 <BiG_R_MEECHR> I think there was a newgrf for that 04:08:13 <BiG_R_MEECHR> for the bridges 04:08:13 <coopserver> <NCommander> But I like to see everything in play at once 04:08:25 <coopserver> <NCommander> can't be controlled by newgrf, its a problem with the way the map is internally coded 04:08:34 <coopserver> <NCommander> when a train is on a bridge, internally, its floating on MAGIC 04:08:48 <BiG_R_MEECHR> hm, well I thoguht there was a fix to it somewhere 04:09:02 <coopserver> <NCommander> the patch basically overrules the pathfinder by faking "continue through red" 04:09:12 <coopserver> <NCommander> which is why it never got accepted into mainline 04:09:29 <BiG_R_MEECHR> just something we would never use here anyhow 04:09:40 <BiG_R_MEECHR> besides, bridge double isnt a big deal the more you do it 04:09:54 <coopserver> <NCommander> Oh, not a big deal, I just dislike the asthetic 04:10:01 <BiG_R_MEECHR> oh, maybe it was thinking about tunnels with signals in them 04:10:09 <BiG_R_MEECHR> meh 04:10:33 <coopserver> <NCommander> I'm a serious railhead in real life :) 04:10:43 <coopserver> <NCommander> so I try to build semi-realistic networks, at least to the extent OpenTTD lets me 04:11:39 <coopserver> <NCommander> Cargodist made me very happy when it landed in mainline. Basically I started building large transfer stations, shipping everything to those, then run trains to local industries 04:11:58 <coopserver> <NCommander> When my maps get larger, my transfer stations get trains interconnecting them. It makes a very pretty cargodist graph 04:12:21 <BiG_R_MEECHR> nice 04:12:31 <BiG_R_MEECHR> never really done that before 04:12:35 <coopserver> <NCommander> Waypoints get used a fair bit in my maps 04:12:41 <coopserver> <NCommander> Since I use TL4 usually for industires 04:12:45 <BiG_R_MEECHR> its always turned off and I never bother to check it out 04:13:02 <coopserver> <NCommander> But the transfer station to transfer station trains are mixed cargo TL10, so they usually need waypoints to go faster but longer routs 04:13:23 <coopserver> <NCommander> oooh, there's an idea 04:13:36 <coopserver> <NCommander> see how effecient we can be with a cap on the max number of trains 04:13:49 <coopserver> <NCommander> i.e., have max of 200 trains, and see how much cargo we can transport with them :) 04:13:59 <BiG_R_MEECHR> :D 04:14:21 <BiG_R_MEECHR> I was thinking abotu a newgrf that did somethign similar, where your performance rating would betied into how many trains your company gets 04:14:46 *** Mucht has quit IRC 04:14:48 <coopserver> <NCommander> I can appreicate train spam to an extent, but I do wish OpenTTD made multi-cargo trains more practical 04:15:11 <coopserver> <NCommander> maybe a GRF that causes rail maintence to increase ach time a train goes over a tile 04:15:32 <BiG_R_MEECHR> heh 04:16:02 <coopserver> <NCommander> I need to find a GRF that let's me do a steam only game 04:16:06 <BiG_R_MEECHR> multi cargo is just weird 04:16:09 <coopserver> <NCommander> I <3 steam 04:16:23 <coopserver> <NCommander> weird in what way? 04:16:47 <BiG_R_MEECHR> well just that you could have a crapload of trains and taht you still might not be able to pick all of X cargo up 04:17:44 <coopserver> <NCommander> If you could only refit parts of a train, it would work so much better :/ 04:17:56 <coopserver> <NCommander> since you could have all hoppers or flatcars, but each taking different things 04:18:11 <BiG_R_MEECHR> i bet 04:18:13 <coopserver> <NCommander> I know there are a few GRF packs that work like that but they basically make industries generate "generic" cargo 04:18:52 <coopserver> <NCommander> ... some really sick part of me wants to go into the train menu and replace all the engines with steam 04:18:56 <coopserver> <NCommander> I think that would get me banned 04:19:53 <coopserver> <NCommander> wow, some of trains in this pack are um ... interesting 04:20:20 <BiG_R_MEECHR> wait till you see slugs 04:20:41 <coopserver> <NCommander> I think I have 04:20:53 <coopserver> <NCommander> I've spectated a few games before 04:21:02 <BiG_R_MEECHR> ah 04:21:02 <coopserver> <NCommander> At some point I need to apply for actual membership 04:21:04 <BiG_R_MEECHR> lurkr 04:21:57 <coopserver> <NCommander> lurking is fun because some of the designs this group comes up with are downright nuts 04:22:29 <coopserver> <NCommander> I do occassionally play on the Reddit servers, but I dislike that companies get deleted after 8 hours of inactivity 04:22:33 <coopserver> <NCommander> I mean I get why, but still 04:22:36 <coopserver> <NCommander> Some of us do need to sleep 04:23:00 <BiG_R_MEECHR> just need some oddball team mates that join randomly 04:23:08 <coopserver> <NCommander> never been able to find anyone in RL to play OTTD; the learning curve is too steep 04:23:15 <coopserver> <NCommander> Took me ages to build my first working real network 04:24:15 <coopserver> <NCommander> actually, I may serious suggest we do a game with a GRF that has different max speeds for pass/cargo, and require we move all of it 04:24:30 <coopserver> <NCommander> We'd get interesting ML designs since it would require sorting traffic based on its top speed 04:24:46 <BiG_R_MEECHR> can be done 04:25:23 <coopserver> <NCommander> True. I just need to wait for someone crazy (aka Mark) to come up with a design that sorts trains automatically based on its top speed 04:25:36 <BiG_R_MEECHR> its been done before 04:25:52 <coopserver> <NCommander> you could do it with a timer, a pathfinder trap, and priorities, but I doubt I could make it work 04:25:56 <coopserver> <NCommander> priorities melt my brain 04:26:08 <coopserver> <NCommander> at least track based ones, I can do signal ones if I put my mind to it 04:26:17 <BiG_R_MEECHR> I would think though too that you would could just make all the trains have a speed limit, that would cut down on sorting 04:26:36 <coopserver> <NCommander> Well, in the United States, our high speed rail needs to run alongside cargo 04:26:47 <coopserver> <NCommander> which is why Acela is limited to 150 MPH absolute max 04:26:53 <coopserver> <NCommander> FRA requires seperate right of way for faster operation 04:27:18 <coopserver> <NCommander> Most of the Boston-DC route is LL_RR at a minimium 04:27:31 <coopserver> <NCommander> (a few sections in Boston are L_R) 04:27:53 <coopserver> <NCommander> Boston in real life is far to bizare for how it actually works 04:28:17 <coopserver> <NCommander> There's a disconenct between trains going north, and south; you can't do it unless you make a massive detour about 70 miles out of the way 04:28:37 <coopserver> <NCommander> any if I remember correctly, the track connecting Pan Am Railroads to CSX is very limited in capacility 04:29:23 <BiG_R_MEECHR> You're obsessed :D 04:29:27 <coopserver> <NCommander> also known as reality is not efficent as OpenTTD 04:29:42 <BiG_R_MEECHR> lol, can you only imagine a world as in OTTD 04:29:54 <coopserver> <NCommander> Well, I had to transfer between North and South station a bunch by amtrak one summer 04:30:00 <coopserver> <NCommander> so I looked up why they didn't run trains through 04:30:45 <coopserver> <NCommander> I mean, in reality, businesses get hooked up to the mainline for the most part, and sometimes require a reverse move to get going the right way 04:31:38 <coopserver> <NCommander> You can kinda fake that with waypoints, but its really only useful if you're trying to hook up an odd business in a no terraforming game 04:32:05 <coopserver> <NCommander> and even then, I'd just use a RV shuttle to get things more convient 04:32:31 <BiG_R_MEECHR> you got a lotta ideas :D 04:32:41 <coopserver> <NCommander> I played this game obsessively through college 04:33:40 <coopserver> <NCommander> I might have to play a game to compention on single player and post the map to show how nutty my feeders get 04:34:21 <coopserver> <NCommander> I use trams as metros, mail goes by RV which helps keep sanity on city roads. Ships are really far too slow so I only really use them when necessary 04:34:42 <coopserver> <NCommander> planes are too fast and can be really hard to build a decent hub and spoke network unless you've got the end game airports 04:35:24 <BiG_R_MEECHR> max challenge = blimps 04:35:28 <BiG_R_MEECHR> Blimp power is the future 04:35:28 <coopserver> <NCommander> About the only thing I never use is helicopters. I probably should 04:35:40 <coopserver> <NCommander> Blimps are the most perfect zombie protection 04:36:06 <coopserver> <NCommander> they can stay up basically indefinately, you can pick them off from the sky, and you can lower them enough you can use a ladder so you can cut and run in case of borders 04:36:13 <BiG_R_MEECHR> lmao 04:36:24 <BiG_R_MEECHR> #toomuchwalkingdead 04:36:34 <coopserver> <NCommander> I was a firefighter 04:36:42 <coopserver> <NCommander> Every firefighter has a zombie survival plan 04:36:49 <coopserver> <NCommander> As does every EMT and police officer 04:36:57 <coopserver> <NCommander> We think about this stuff way too much to be healthy 04:37:28 <coopserver> <NCommander> I'm sorely tempted to buy a gun cabient that says "In case of zombie apolocypse, break glass" 04:37:39 <BiG_R_MEECHR> like, you can't be serious? :D 04:37:53 <coopserver> <NCommander> people learn that I rarely joke 04:37:58 <coopserver> <NCommander> "I'm going to Iraq" 04:38:01 <coopserver> <NCommander> "Ok, have fun" 04:38:07 <coopserver> <NCommander> They got a postcard from Iraq 04:38:10 <coopserver> <NCommander> people take me seriously now 04:38:28 <coopserver> <NCommander> (yes, I have an Iraqi stamp in my passport) 04:38:56 <coopserver> <NCommander> I'm debating if I have the stomach to extend the mainline to MSH02 04:39:00 <coopserver> <NCommander> to LL_RR 04:39:14 <coopserver> <NCommander> Its not far, but the sideline near by is cramping 04:39:18 <BiG_R_MEECHR> a. is the line full and backing up? b. yes? do it. 04:39:43 <coopserver> <NCommander> its not yet, but MSH02 is where the bulk drop is 04:39:51 <coopserver> <NCommander> Which means most of the chemical traffic GTFOs there 04:40:33 <coopserver> <NCommander> I don't think we're jamming anywhere ATM actually 04:41:19 <coopserver> <NCommander> Most of the primaries seem to basically only use some parts of the network. maybe 10-20 trains per minute on ML for any given section 04:41:48 <BiG_R_MEECHR> usually you gotta watch a bit to see where traffic gets bogged down 04:41:51 <BiG_R_MEECHR> sometimes it comesi n waves 04:41:56 <coopserver> <NCommander> I use the cargo dist map 04:42:07 <coopserver> <NCommander> Look for something that oversaturated, then figure out the route its taking 04:42:56 <coopserver> <NCommander> there's a couple of industries that really need more trains 04:43:08 <coopserver> <NCommander> I might fix that tomorrow so cargo isn't piling up anywhere 04:43:48 <coopserver> <NCommander> actually, I think we're relatively low on trains, only a few stations aren't near overloaded 04:47:57 <BiG_R_MEECHR> :D 04:48:01 <BiG_R_MEECHR> i tgt 04:48:03 <BiG_R_MEECHR> gtg 04:51:18 <coopserver> *** NCommander has left the game (Leaving) 04:51:19 <coopserver> *** Game paused (number of players) 05:31:45 *** Ethereal_Whisper has quit IRC 05:40:42 *** mcasadevall_ has joined #openttdcoop 05:55:08 *** Hiddenfunstuff has joined #openttdcoop 06:23:15 *** sietse has quit IRC 06:24:34 *** Klanticus_ has joined #openttdcoop 06:24:39 *** mcasadevall_ has quit IRC 06:28:01 *** Klanticus has quit IRC 06:40:16 *** Klanticus has joined #openttdcoop 06:43:24 *** Klanticus_ has quit IRC 06:45:38 *** glubothemad has joined #openttdcoop 07:03:07 *** Maraxus has joined #openttdcoop 07:03:07 *** ChanServ sets mode: +o Maraxus 07:18:20 <Maraxus> !pw 07:18:20 <coopserver> Maraxus: thread 07:18:31 <coopserver> *** Game still paused (connecting clients, number of players) 07:18:35 <coopserver> *** Maraxus has joined 07:18:36 <coopserver> *** Game still paused (number of players) 07:18:37 <V453000> hi :) 07:18:49 <Maraxus> hi :) 07:20:37 <V453000> how u doin? 07:22:15 <Maraxus> all in all pretty good atm 07:23:15 <coopserver> *** Maraxus has joined company #1 07:23:16 <coopserver> *** Game unpaused (number of players) 07:24:18 <coopserver> *** Maraxus has left the game (Leaving) 07:24:19 <coopserver> *** Game paused (number of players) 07:25:03 <Maraxus> bbl 07:25:16 *** Maraxus has quit IRC 07:37:58 * BiG_R_MEECHR slaps V453000 around a bit with a large fishbot 07:38:14 <BiG_R_MEECHR> hi :) 08:01:06 <V453000> yo meech 08:04:43 <V453000> how yeti are you? 09:23:45 <tyteen4a03> !pw 09:23:45 <coopserver> tyteen4a03: curses 09:24:02 <coopserver> *** Game still paused (connecting clients, number of players) 09:24:04 <coopserver> *** tyteen4a03 has joined 09:24:05 <coopserver> *** Game still paused (number of players) 09:24:06 <coopserver> *** Game unpaused (number of players) 09:50:25 <tyteen4a03> !players 09:50:25 <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected 09:51:29 <happpy> hi 09:57:48 *** StarLite has joined #openttdcoop 09:57:48 *** ChanServ sets mode: +o StarLite 10:15:38 *** happpy has quit IRC 10:15:51 *** Deactivated has joined #openttdcoop 10:17:42 *** Deactivated has quit IRC 10:17:47 *** Deactivated has joined #openttdcoop 10:18:26 <Deactivated> @quickstart 10:18:27 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 10:20:25 <Deactivated> !password 10:20:25 <coopserver> Deactivated: dimmed 10:20:30 <Deactivated> lol 10:20:41 <coopserver> *** Game paused (connecting clients) 10:20:49 <coopserver> *** Deactivated has joined 10:20:50 <coopserver> *** Game unpaused (connecting clients) 10:26:19 <coopserver> *** Deactivated has joined company #1 10:26:29 <coopserver> <tyteen4a03> hey 10:46:23 <V453000> hi humenz 10:48:32 <coopserver> <Deactivated> sry gotta go 10:48:34 <coopserver> <Deactivated> bye 10:48:41 <coopserver> *** Deactivated has left the game (Leaving) 10:48:59 *** Deactivated has quit IRC 10:59:40 *** lol has joined #openttdcoop 10:59:49 <lol> !pw 10:59:49 <coopserver> lol: static 10:59:56 <coopserver> *** Game paused (connecting clients) 10:59:59 <coopserver> *** lol has joined 11:00:00 <coopserver> *** Game unpaused (connecting clients) 11:00:12 <coopserver> <lol> cool firs 11:04:46 <coopserver> *** lol has joined company #1 11:06:59 *** Deactivated has joined #openttdcoop 11:08:19 *** Deactivated has joined #openttdcoop 11:17:00 <coopserver> *** lol has left the game (Leaving) 11:17:05 *** lol has quit IRC 11:24:56 <Deactivated> !password 11:24:56 <coopserver> Deactivated: orange 11:25:06 <coopserver> *** Game paused (connecting clients) 11:25:13 <coopserver> *** Deactivated has joined 11:25:14 <coopserver> *** Game unpaused (connecting clients) 11:26:38 <coopserver> *** Deactivated has joined company #1 11:35:58 <coopserver> <Deactivated> 1 sec 11:36:01 <coopserver> *** Deactivated has joined spectators 11:48:36 <coopserver> *** Deactivated has joined company #1 11:53:05 <coopserver> <Deactivated> nooo 11:53:16 <coopserver> <Deactivated> derp 11:53:18 <coopserver> <tyteen4a03> oops 11:57:35 <coopserver> <Deactivated> hmm 11:57:42 <coopserver> <Deactivated> gotta rethink overflow 11:59:41 <coopserver> <Deactivated> had to :( 12:00:00 *** Ramsvs has joined #openttdcoop 12:00:09 <Ramsvs> !pw 12:00:09 <coopserver> <tyteen4a03> yeah that's kind of a hacky overflow 12:00:10 <coopserver> Ramsvs: signum 12:00:26 <coopserver> *** Game paused (connecting clients) 12:00:33 <coopserver> *** Ramsvs has joined 12:00:34 <coopserver> *** Game unpaused (connecting clients) 12:00:37 <coopserver> <Deactivated> hi 12:00:46 <coopserver> <Ramsvs> hello all 12:01:10 <coopserver> <Deactivated> BIG TIME jam 12:01:15 <coopserver> <Deactivated> shoot 12:02:59 <coopserver> <Ramsvs> someone really doesnt like ships 12:03:12 <tyteen4a03> Mark didn't like them 12:03:18 <coopserver> <Deactivated> lol 12:03:21 <tyteen4a03> but then I think we did overdo it 12:03:40 <tyteen4a03> we were supposed to balance everything 12:03:55 <coopserver> <Deactivated> yes doing aluminium now 12:04:08 *** Deactivated has quit IRC 12:06:09 <coopserver> <Ramsvs> well, at least a sign explaining why the removal of ships and other things would be nice... 12:06:47 <coopserver> <Ramsvs> to not let ppl confused as to why some things get deleted out of nowhere. 12:06:55 <tyteen4a03> Mark: ^ 12:06:56 <coopserver> <Deactivated> hv no idea too 12:07:27 <coopserver> <Deactivated> and then all I'm focussed on is the frikin overflow 12:07:31 <coopserver> <Deactivated> ^^ 12:13:53 <coopserver> <Deactivated> more scrap yards? 12:15:14 <coopserver> <Deactivated> anyway i gotta go 12:15:21 <coopserver> <Deactivated> ppl need sleep :D 12:15:36 <coopserver> <Deactivated> bye guys 12:15:47 <coopserver> <Ramsvs> bye 12:16:05 <coopserver> *** Deactivated has left the game (Leaving) 12:21:56 *** absolutis has joined #openttdcoop 12:28:53 <coopserver> <Ramsvs> well, I am leaving 12:28:59 <coopserver> <Ramsvs> bye all 12:29:08 <coopserver> *** Ramsvs has left the game (Leaving) 12:29:27 *** Ramsvs has quit IRC 13:05:33 *** Klanticus has quit IRC 13:37:15 <NCommander> morning world 13:40:39 *** happpymoblic has joined #openttdcoop 13:41:38 *** Klanticus has joined #openttdcoop 13:42:50 <V453000> yo 13:54:32 *** happpy has joined #openttdcoop 14:44:16 <NCommander> !pw 14:44:16 <coopserver> NCommander: denied 14:44:26 <coopserver> *** Game paused (connecting clients) 14:44:28 <coopserver> *** NCommander has joined 14:44:29 <coopserver> *** Game unpaused (connecting clients) 14:45:32 <coopserver> <NCommander> doesn't look like muched happened since last night 14:46:15 <NCommander> ... 14:46:25 * NCommander is unhappy that my RV transfer was deleted 14:59:26 <tyteen4a03> sorry, was going to do 2nd but I forgot 15:05:17 <tyteen4a03> NCommander: I can put it back in 15:09:00 *** ODM has joined #openttdcoop 15:19:51 *** MonkeyDrone has quit IRC 15:30:12 <NCommander> tyteen4a03, its alright, I saw that it got moved for the SLH, but it looked like it had gotten replaced by a rail station before I realized what I was looking at 15:30:47 <coopserver> <NCommander> Someone is rebuilding MSH02, I left it on screen when I went AFK t pay rent 15:31:07 <coopserver> <tyteen4a03> I'm doing it 15:31:26 <coopserver> <NCommander> I'll give you a hand with extending the ML 15:31:27 <tyteen4a03> it's... not as tidy as I imagined but I have to go 15:31:47 <coopserver> <NCommander> That was my feeling with connecting SLH07 to the LL_RR 15:32:35 <coopserver> <NCommander> enitre mainline broke :( 15:35:17 <coopserver> <NCommander> Want some help? 15:35:26 <tyteen4a03> I have to go so yes please 15:35:55 <coopserver> <NCommander> Looks like you got MSH 02 all done so just BBH 01 15:35:57 <coopserver> <tyteen4a03> I've added temp prio so the queue should go away soon 15:36:20 <coopserver> <tyteen4a03> 2nd R can't access SLH07 15:37:30 <BiG_R_MEECHR> yo MF 15:40:10 *** MonkeyDrone has joined #openttdcoop 15:40:39 <happpy> hi all 15:45:08 *** solitaire has joined #openttdcoop 15:46:33 <coopserver> <NCommander> SLH 07 fixed 15:46:37 <coopserver> <NCommander> Its a little messy but workable 15:50:45 *** Progman has joined #openttdcoop 15:55:52 <coopserver> <NCommander> Ok, got one half of the ML connected at BBH 01 15:55:54 <coopserver> <NCommander> PROGRESS! 15:55:54 <Jam35> !pw 15:55:55 <coopserver> Jam35: lparam 15:56:00 <coopserver> *** Game paused (connecting clients) 15:56:04 <coopserver> *** Jam35 has joined 15:56:05 <coopserver> *** Game unpaused (connecting clients) 15:56:45 <coopserver> <NCommander> Need to figure out how to route the 2R in BBLH 01 15:57:38 <BiG_R_MEECHR> Jally53 15:57:50 <Jam35> wtf? 15:58:07 <coopserver> *** Jam35 has joined company #1 15:58:52 <BiG_R_MEECHR> Jelly I mean 15:58:57 <coopserver> <NCommander> I seeJam is on the job 15:59:04 <BiG_R_MEECHR> Creator of Jams 16:05:05 <coopserver> <NCommander> impressive rebuild is impressive 16:09:00 <coopserver> <NCommander> I'm trying to figure out why you're routing it the way you're routing it 16:09:17 <coopserver> <Jam35> routing what? 16:09:29 <coopserver> <Jam35> we are adding 2nd right 16:09:34 <coopserver> <Jam35> that is all 16:09:36 <coopserver> <NCommander> with the two sets of bridges crossing, down already coudl turn both ways, no? 16:10:32 <coopserver> <Jam35> 2nd line 16:10:36 <coopserver> <Jam35> it's brand new 16:10:50 <coopserver> <NCommander> Oh, you're extending the mainline to LL_RR past BBH01? 16:11:22 <coopserver> <Jam35> brb 16:11:24 <coopserver> *** Jam35 has joined spectators 16:12:08 <coopserver> *** tyteen4a03 has joined spectators 16:12:24 <coopserver> <NCommander> wb tyteen 16:22:39 <coopserver> <NCommander> Is it me, or is Forest 12 no longer exist; I just hooked up a feeder but I don't actually see any other forest 16:22:46 <coopserver> <NCommander> plus there's a random piece of rail I can't delete ... 16:24:03 <coopserver> *** Jam35 has joined company #1 16:24:10 <coopserver> <Jam35> bbom 16:24:17 <coopserver> <NCommander> Yeah, it looks like Forest 12 came and disappeared 16:24:18 <coopserver> <Jam35> boom even :) 16:24:28 <coopserver> <Jam35> sec 16:24:32 <coopserver> <NCommander> I'm debating funding a replacement 16:24:42 <Jam35> !rcon set raw_industry_construction 1 16:24:56 <Jam35> !rcon set raw_industry_construction 2 16:24:58 <Jam35> tada 16:25:00 <Jam35> magic 16:25:18 <coopserver> <NCommander> magic in what way? 16:25:24 <coopserver> <NCommander> Are you using super sysops powers? :) 16:25:37 <coopserver> <Jam35> the amazing reappearing forest is all 16:25:50 <coopserver> <NCommander> oooh, ahhh 16:25:58 <coopserver> <NCommander> I think we've got about 50% of the primaries hooked up 16:28:14 <coopserver> <NCommander> wait what, how does Ikkatteq Bulk have production if nothing is coming in 16:28:17 <coopserver> <NCommander> *mind melts* 16:29:59 <coopserver> <NCommander> oh, secondaries seem to generate a bit even with nothing coming in 16:30:10 <coopserver> <NCommander> or some secondaries 16:34:50 <coopserver> <NCommander> yay, more ML jams 16:38:27 <coopserver> *** NCommander has left the game (Leaving) 16:42:29 <BiG_R_MEECHR> BiG_JELLY_53 16:42:38 <absolutis> Bulks and ports seem to be more like primaries 16:53:09 *** liq3 has joined #openttdcoop 16:55:46 <coopserver> *** Jam35 has joined spectators 16:55:47 <coopserver> *** Game paused (number of players) 16:56:57 *** liq3 has quit IRC 16:59:12 <coopserver> *** Jam35 has joined company #1 16:59:13 <coopserver> *** Game unpaused (number of players) 17:08:14 <Mark> hiho 17:08:25 <coopserver> <Jam35> yo 17:08:36 <Mark> !pw 17:08:36 <coopserver> Mark: sanity 17:08:39 <coopserver> *** Game paused (connecting clients) 17:08:43 <coopserver> *** Mark has joined 17:08:44 <coopserver> *** Game unpaused (connecting clients) 17:09:21 <V453000> hy 17:18:03 <BiG_R_MEECHR> fo FUQ 17:18:55 <happpy> hi mark hi v 17:20:22 <BiG_R_MEECHR> hi BiG_MEECH ? 17:21:14 <Jam35> kick 17:21:34 <Jam35> kick BiG_MEECH 17:21:39 <Jam35> for fun 17:22:17 <BiG_R_MEECHR> :D 17:22:19 <BiG_R_MEECHR> DO IT 17:22:21 <BiG_R_MEECHR> FFS 17:23:20 <Jam35> doesn't seem as exciting as saying it now 17:23:29 <BiG_R_MEECHR> lol, I'm wearing you down :D 17:24:19 <Jam35> now I'm like, yeah do whatever 17:25:40 <BiG_R_MEECHR> lol 17:26:55 <Jam35> I'm bored 17:27:00 <Jam35> I don't likem this game 17:27:22 <Jam35> not even sure why 17:27:25 <Mark> :( 17:27:44 <coopserver> <Jam35> it seems messy 17:28:14 <coopserver> <Jam35> even though it's not too bad 17:28:31 <coopserver> <Jam35> I think the potential is there :) 17:28:42 <coopserver> <Jam35> because of the landscape 17:28:53 <coopserver> <Jam35> to get very painful expanding 17:29:02 <coopserver> <Mark> i might have gone overboard with the mountainousness :P 17:29:51 <coopserver> <Jam35> It looks nice if done right but is difficult 17:30:47 <coopserver> <Jam35> expanding I mean, 17:31:19 <coopserver> <Mark> yea it is tricky 17:31:52 <coopserver> <Jam35> I don't think we will get much past LL_RR tbh 17:32:34 <coopserver> <Mark> probably not 17:32:41 <coopserver> <Mark> but thats ok as long as we had fun 17:33:08 <coopserver> <Jam35> Qeqertarsuatsiaat: 17:33:20 <coopserver> <Jam35> wtf name is that? :D 17:33:24 <coopserver> <Mark> hehe 17:33:27 <coopserver> <Mark> greenlandish :P 17:33:28 <coopserver> <Jam35> sorry Greenland 17:33:41 <coopserver> <Mark> Kangerluarsoruseq 17:33:48 <coopserver> <Jam35> what a mental language 17:34:19 <coopserver> <Jam35> I thought Dutch was crazy :P 17:34:37 <coopserver> <Mark> well dutch is rediculous 17:36:03 <coopserver> <Jam35> it's worse from English pov the more unpronouncable it seems 17:36:21 <coopserver> <Jam35> like letter combinations that are nonsense 17:36:26 <coopserver> <Jam35> in english 17:36:32 <coopserver> <Mark> :D 17:36:50 <BiG_R_MEECHR> lol 17:36:54 <BiG_R_MEECHR> kangaskhan 17:37:16 <coopserver> <Mark> isnt that a pokemon 17:37:17 <Jam35> fuq Pokeman 17:37:49 <BiG_R_MEECHR> Don't let Happy see that 17:38:09 <Jam35> red/blue GB only 17:38:22 <BiG_R_MEECHR> kangaskhan was one of the first 150 17:38:26 <Jam35> I know 17:38:48 <Jam35> it outlived itself there for me :) 17:39:03 <BiG_R_MEECHR> Quick, name all 750ish 17:39:12 <Jam35> no 17:39:22 <BiG_R_MEECHR> heh 17:39:34 <BiG_R_MEECHR> me and Happy talk pokemon all the time 17:40:15 *** absolutis has quit IRC 17:46:57 <coopserver> *** Mark has joined spectators 17:47:31 <Jam35> Is there one called Bovillionaire? 17:47:37 <Jam35> the cash cow? 17:49:32 <coopserver> *** Jam35 has joined spectators 17:49:33 <coopserver> *** Game paused (number of players) 17:51:33 <coopserver> *** tyteen4a03 has left the game (general timeout) 17:52:15 <BiG_R_MEECHR> LMFAO Bovillionaire xDDDDDD 17:52:24 <BiG_R_MEECHR> Udder baller 17:55:58 *** Arveen has joined #openttdcoop 18:21:57 *** aard has joined #openttdcoop 18:25:49 *** damalix has joined #openttdcoop 18:26:00 <damalix> !pw 18:26:01 <coopserver> damalix: placed 18:26:07 <damalix> hello :) 18:26:13 <coopserver> *** Game still paused (connecting clients, number of players) 18:26:17 <coopserver> *** Damalix has joined 18:26:18 <coopserver> *** Game still paused (number of players) 18:26:19 <coopserver> *** Game unpaused (number of players) 18:26:32 <happpy> hi damalix 18:31:31 <coopserver> <Jam35> hi 18:33:54 <happpy> hi jam 18:34:04 <coopserver> <Damalix> heya 18:37:24 *** dr_gonzo has joined #openttdcoop 18:38:01 *** dr_gonzo is now known as Guest2168 18:38:16 *** Mucht has joined #openttdcoop 18:38:17 *** ChanServ sets mode: +o Mucht 18:41:43 <coopserver> <Damalix> Seems like we reached boats limits. 18:43:19 <Jam35> I would raise the limit but I feel like Mark left it low for a reason 18:43:31 <Jam35> maybe to prevent too much oil 18:43:58 <coopserver> <Damalix> oh, ok... I'll not connect too much of oil rigs then 18:44:41 <Jam35> I would concentrate on keeping an even number of each 18:44:51 <Jam35> see the counter at plan 18:45:11 <Jam35> oil has 17 already 18:45:16 <coopserver> <Damalix> yeaah, then I'll also connect other industries 18:45:31 <coopserver> <Damalix> yes, 17 'cause I connected 3 at once, was 14 19:01:13 <NCommander> !pw 19:01:13 <coopserver> NCommander: belong 19:01:41 <NCommander> !pw 19:01:41 <coopserver> NCommander: ailist 19:01:49 <coopserver> *** Game paused (connecting clients) 19:01:52 <coopserver> *** NCommander has joined 19:01:53 <coopserver> *** Game unpaused (connecting clients) 19:02:06 <coopserver> <NCommander> I'm back with a working mouse 19:02:09 <coopserver> <NCommander> life is so much better 19:02:12 <happpy> hi 19:03:04 <coopserver> *** Jam35 has joined company #1 19:03:20 <coopserver> <NCommander> tI'm looking to see where we're still jamming 19:03:22 <coopserver> <Damalix> lol 19:04:19 <coopserver> <NCommander> seems to me though though most of the blockage has been fixed 19:05:11 <coopserver> <Jam35> gotya 19:05:19 <coopserver> <Jam35> backwards signolz 19:05:21 <coopserver> <NCommander> for the ship limit, you could always use wet rails 19:05:23 <coopserver> <Jam35> breaking stuff 19:05:49 <coopserver> <NCommander> one misplaced signal is the difference between a well working network, a broken network, and an expensive derailment :) 19:07:15 <coopserver> <NCommander> ugh, there is a bunch of oil here begging to be picked up, but I think we're already in oil overload ... 19:10:32 <coopserver> <Jam35> added missing exit /t4 19:10:37 <coopserver> <Jam35> where? :) 19:10:41 <coopserver> <Jam35> SLH 07 19:10:50 <coopserver> <Jam35> 2 tunnels that go nowhere 19:10:57 <coopserver> <NCommander> Is that one I built? 19:11:04 <coopserver> <NCommander> SLH 07 got rebuilt a few times 19:18:49 <coopserver> <Jam35> fixed anyway. what about MSH 05 19:18:59 <coopserver> <Jam35> ? who did that/those 19:39:47 <coopserver> *** Mark has left the game (Leaving) 19:43:10 *** Guest2168 has quit IRC 19:47:53 *** aard has quit IRC 19:51:31 <coopserver> <NCommander> oops 19:51:34 <coopserver> <NCommander> train went boom 19:58:27 <coopserver> *** Jam35 has joined spectators 19:58:31 <coopserver> <Jam35> almost gn 19:58:46 <coopserver> <NCommander> wow, I broke this good 20:00:59 <coopserver> <Jam35> broke what? 20:02:56 <coopserver> *** Jam35 has left the game (Leaving) 20:05:11 <coopserver> <NCommander> ok, that's fixed. Ugly overflow is ugly, but there was no way to fit this many platforms in such a small space 20:13:25 *** happpymoblic has quit IRC 20:16:17 *** ODM has quit IRC 20:16:43 <coopserver> <NCommander> need to get some more farms and pyrite hooked up 20:17:15 *** happpymoblic has joined #openttdcoop 20:17:30 <coopserver> *** Damalix has left the game (Leaving) 20:17:40 <damalix> gn 20:17:44 <coopserver> <NCommander> you too 20:17:48 *** damalix has quit IRC 20:26:20 *** MonkeyDrone has quit IRC 20:26:52 *** Mucht has quit IRC 20:29:49 *** Arveen has quit IRC 20:42:19 *** sietse has joined #openttdcoop 20:42:46 <sietse> !pwd 20:42:48 <sietse> !pw 20:42:48 <coopserver> sietse: bottom 20:42:52 <coopserver> *** Game paused (connecting clients) 20:42:54 <coopserver> *** Player has joined 20:42:55 <coopserver> *** Game unpaused (connecting clients) 20:43:01 <coopserver> <Player> !name sietse 20:43:02 <coopserver> *** Player has changed his/her name to sietse 20:43:16 <BiG_R_MEECHR> yo 20:43:22 <coopserver> <sietse> howdy? 20:43:57 <happpy> hi 20:44:12 <coopserver> <NCommander> hello 20:44:20 <coopserver> <NCommander> ANother two industires hooked up 20:47:26 <coopserver> <NCommander> sure it supports amazon? 20:53:34 *** solitaire has quit IRC 20:59:32 <BiG_R_MEECHR> lol 20:59:47 <BiG_R_MEECHR> upload the cargo on the cloud! 20:59:54 <coopserver> <NCommander> what's lol? 21:00:24 <BiG_R_MEECHR> amazon comment 21:00:30 <BiG_R_MEECHR> billions of noo profit 21:01:07 <coopserver> <NCommander> I'm doing some train optimization to increase cargo transported rates 21:01:18 <coopserver> <NCommander> Bet we're going to break 1k trains total 21:01:52 <BiG_R_MEECHR> very nice 21:02:30 <coopserver> <NCommander> I'm suprised we're getting by with most of the ML being just 2 tracks 21:02:35 <coopserver> <NCommander> We've only had to go to LL_RR in a few places 21:06:42 <coopserver> <NCommander> SLH01 is overloaded 21:06:44 <coopserver> <NCommander> Badly 21:07:35 <coopserver> <NCommander> yeah, we need LL_RR north of BBH04 21:07:37 <coopserver> <NCommander> can't builds it now 21:07:50 <coopserver> <NCommander> possibly LL_RR all the way to BBH 06 21:08:01 *** Hiddenfunstuff has quit IRC 21:09:42 <coopserver> *** NCommander has left the game (Leaving) 21:09:43 <coopserver> *** Game paused (number of players) 21:20:19 *** StarLite has quit IRC 21:26:30 <tyteen4a03> NCommander: it is a big map and the secondaries are spread out evenly 21:26:38 <tyteen4a03> !pw 21:26:38 <coopserver> tyteen4a03: safety 21:26:46 <coopserver> *** Game still paused (connecting clients, number of players) 21:26:47 <coopserver> *** tyteen4a03 has joined 21:26:48 <coopserver> *** Game still paused (number of players) 21:26:49 <coopserver> *** Game unpaused (number of players) 21:58:26 *** Progman has quit IRC 22:01:08 <coopserver> *** tyteen4a03 has left the game (general timeout) 22:01:09 <coopserver> *** Game paused (number of players) 22:04:56 *** BiG_R_MEECHR has quit IRC 22:05:31 *** happpy has quit IRC 22:05:31 <tyteen4a03> !pw 22:05:32 <coopserver> tyteen4a03: scheme 22:05:38 <coopserver> *** Game still paused (connecting clients, number of players) 22:05:40 <coopserver> *** tyteen4a03 has joined 22:05:41 <coopserver> *** Game still paused (number of players) 22:05:42 <coopserver> *** Game unpaused (number of players) 22:06:03 <V453000> new yeti graphics :) http://dev.openttdcoop.org/projects/yeti/wiki/Previews just upgrades to the previous, but still major improvements 22:06:08 <coopserver> <tyteen4a03> yay 22:06:17 *** happpy has joined #openttdcoop 22:07:04 *** orudge` has joined #openttdcoop 22:09:53 *** orudge has quit IRC 22:15:23 <coopserver> *** sietse has joined company #1 22:22:57 *** ConductorCat has joined #openttdcoop 22:28:42 *** BiG_MEECH has joined #openttdcoop 22:29:13 *** ConductCat has quit IRC 23:08:11 <coopserver> <sietse> damn.. should have neverstarted this :) 23:08:18 <coopserver> <tyteen4a03> hmm? 23:08:35 <coopserver> <sietse> diving into to hard tasks at rusty times :) 23:08:40 <coopserver> <tyteen4a03> heh 23:09:08 <coopserver> <sietse> trying to add a second line between BBH04 and BBH06 23:12:52 <BiG_MEECH> :D 23:12:54 <BiG_MEECH> rek shit 23:13:08 <coopserver> <sietse> you connected it :D 23:13:54 <coopserver> <sietse> was thinking about connecting SLH01 out to it first 23:16:33 <coopserver> <sietse> thanks 23:16:41 <coopserver> <tyteen4a03> np 23:17:12 <BiG_MEECH> Ty is a good cooper :D 23:17:16 <BiG_MEECH> always hustling 23:17:23 <coopserver> <tyteen4a03> I like breaking stuff 23:18:25 <coopserver> <sietse> time to fix the other way around 23:18:45 <BiG_MEECH> :D 23:19:16 <coopserver> <tyteen4a03> bridges are done 23:19:24 <coopserver> <sietse> awesome 23:19:51 <coopserver> <tyteen4a03> now have fun from BBH034 all the way to BBH06 ;) 23:20:07 <coopserver> <sietse> lol 23:20:15 <coopserver> <sietse> too darn rusty 23:20:17 <BiG_MEECH> BBH_10000000000 23:20:23 <coopserver> <sietse> but god practice :) 23:20:26 <coopserver> <sietse> good* 23:20:39 <BiG_MEECH> good news is you really can't wreck anything :D 23:21:19 <BiG_MEECH> and if you do 23:21:22 <BiG_MEECH> #blamemeech 23:35:35 <coopserver> *** sietse has left the game (general timeout) 23:36:05 <sietse> !pw 23:36:05 <coopserver> sietse: subset 23:36:08 <coopserver> *** Game paused (connecting clients) 23:36:10 <coopserver> *** Player has joined 23:36:11 <coopserver> *** Game unpaused (connecting clients) 23:36:17 <BiG_MEECH> re-yo 23:36:57 <coopserver> <Player> my connection somehow struggling 23:37:13 <coopserver> <tyteen4a03> it happened to me 23:37:24 <BiG_MEECH> #blamemeech 23:46:19 <BiG_MEECH> !pw ASSSSSSSSSSSSSSSSSSSSS 23:46:24 <BiG_MEECH> !pw 23:46:24 <coopserver> BiG_MEECH: nicely 23:46:34 <BiG_MEECH> lol 23:46:34 <BiG_MEECH> lol 23:46:36 <BiG_MEECH> !pw 23:46:36 <coopserver> BiG_MEECH: borges 23:46:45 <coopserver> *** Game paused (connecting clients) 23:47:01 <coopserver> *** BiG_MEECH has joined 23:47:02 <coopserver> *** Game unpaused (connecting clients) 23:48:55 <coopserver> <BiG_MEECH> looks like slh07 -> msh07 needs doublgin 23:49:37 <coopserver> <BiG_MEECH> lol lots needs doubling :D 23:49:47 <coopserver> <Player> true :) 23:49:57 <coopserver> <BiG_MEECH> !name :D 23:49:58 <coopserver> *** BiG_MEECH has changed his/her name to :D 23:49:59 <coopserver> <Player> someone building too much trains 23:50:05 <coopserver> <:D> !name BiG_MEECH 23:50:06 <coopserver> *** :D has changed his/her name to BiG_MEECH 23:50:17 <coopserver> <tyteen4a03> I built over half of the primaries so yeah 23:50:22 <coopserver> <BiG_MEECH> yeah holy fuck 23:50:37 <coopserver> <BiG_MEECH> who added all these trains? 23:50:56 <coopserver> <tyteen4a03> what trains? 23:51:05 <coopserver> <BiG_MEECH> look at BBH02 23:51:10 <coopserver> <BiG_MEECH> total fuck 23:51:48 <coopserver> <tyteen4a03> I think somebody was working on BBH 06 then the jam just sort of cascaded 23:52:00 <coopserver> <BiG_MEECH> lol oil drop jammed 23:52:09 <coopserver> <Player> haven't broken down anything yet on BBH06 23:52:26 <coopserver> <Player> will do so soon probably though :D 23:52:42 <coopserver> <BiG_MEECH> well i see part of the prob in BBH 04 23:52:49 <coopserver> <BiG_MEECH> left goes from 2 lanes to 1 23:52:57 <coopserver> *** BiG_MEECH has joined company #1 23:53:15 <coopserver> <Player> am doubling up there soon 23:53:18 <coopserver> <tyteen4a03> I can see SLH01 doubling is not complete 23:53:55 <coopserver> <Player> that's my current wip to connect it to BBH06 23:57:48 <coopserver> <tyteen4a03> and I'm off to bed, got a train to catch tomorrow 23:57:49 <coopserver> <tyteen4a03> see ya 23:57:56 <coopserver> <Player> cya 23:59:03 <coopserver> <BiG_MEECH> what is the CL ? 23:59:19 <coopserver> <BiG_MEECH> 2? 23:59:27 <coopserver> <Player> CL3 I think