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Log for #openttdcoop on 28th April 2016:
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00:01:45  <coopserver> *** tyteen4a03 has left the game (general timeout)
00:01:46  <coopserver> *** Game paused (number of players)
00:01:51  <tyteen4a03> !pw
00:01:51  <coopserver> tyteen4a03: jmppos
00:01:56  <coopserver> *** Game still paused (connecting clients, number of players)
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00:18:47  <happpy> !players
00:18:47  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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01:17:07  <NCommander> !dl lin64
01:17:07  <coopserver> NCommander: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-linux-generic-amd64.tar.xz
01:19:59  <NCommander> !ip
01:19:59  <coopserver> NCommander: ps.openttdcoop.org:3983
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01:26:38  <NCommander> !pw
01:26:39  <coopserver> NCommander: volume
01:26:45  <coopserver> *** Game paused (connecting clients)
01:26:47  <coopserver> *** Player has joined
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01:27:05  <coopserver> <tyteen4a03> hey
01:27:08  <coopserver> <Player> evening
01:27:15  <coopserver> <Player> can't sleep, and needed to do something :)
01:27:19  <coopserver> *** Player has changed his/her name to ncommander
01:27:20  <coopserver> <tyteen4a03> heh
01:27:22  <coopserver> *** ncommander has changed his/her name to NCommander
01:27:25  <coopserver> <NCommander> there we go
01:27:32  <coopserver> <NCommander> forgot to change the name on my desktop
01:28:14  <coopserver> <NCommander> So what are we working on tonight?
01:28:35  <coopserver> <tyteen4a03> 2nds I suppose
01:28:44  <coopserver> <NCommander> Not the primaries?
01:29:40  <BiG_R_MEECHR> hey
01:29:42  <BiG_R_MEECHR> heyo
01:29:47  <coopserver> <NCommander> hey
01:29:53  <coopserver> <NCommander> *is looking how the map has changed
01:30:08  <BiG_R_MEECHR> :D
01:30:14  <coopserver> <NCommander> Pyrite 6 is broken
01:30:17  <BiG_R_MEECHR> you should check out the game in the welcome server with Tired Yeti's
01:30:21  <tyteen4a03> well the network is not jammed but it's definitely getting busy
01:30:21  <coopserver> <NCommander> I was working on this, someone else finished it
01:30:51  <coopserver> <tyteen4a03> fixed
01:31:08  <coopserver> <NCommander> I was about to do that :P
01:31:32  <BiG_R_MEECHR> :D
01:31:35  <BiG_R_MEECHR> Ty is quick
01:31:38  <coopserver> <NCommander> What's going on the YETI game? I saw that getting started yesterday but I couldn't download the pack due to **** internet
01:31:50  <tyteen4a03> the person that did the signal doesn't understand PBS
01:31:57  <BiG_R_MEECHR> oh, It's a new version fo yeti
01:32:10  <BiG_R_MEECHR> includes the workers from the worker huts getting tired
01:32:24  <coopserver> <NCommander> I'm really happy my supply yard station survived as is; I was afraid I really broke it
01:32:34  <coopserver> <NCommander> First time I built anything in coop in ages
01:32:59  <tyteen4a03> I changed the entry a bit
01:33:18  <coopserver> <NCommander> yeah, I built the SLH but never actually got the station done
01:33:37  <coopserver> <NCommander> Wanted to get that forest and query hooked up
01:33:49  <coopserver> <NCommander> but the terrian sucks
01:34:07  <tyteen4a03> don't be afraid to terraform a bit
01:34:14  <coopserver> <NCommander> I'm thinking of building two stations just past Pyrite 6, then using RVs to ferry them in
01:34:16  <tyteen4a03> also I prefer wetrail over road vehicles, but that's just me
01:34:21  <coopserver> <NCommander> I've been doing that a far bit
01:34:24  <tyteen4a03> the yeti pack looks so detailed compared to the stations
01:34:37  <coopserver> <NCommander> Should I switch games? :)
01:34:43  <BiG_R_MEECHR> yeti pack = max megabytes :D
01:35:08  <coopserver> <NCommander> I'm on my gaming rig
01:35:10  <coopserver> <NCommander> So yay :)
01:35:34  <coopserver> <NCommander> This coop game finishes when we hook up everything, right? I haven't played through one of these in a really long time
01:35:45  <tyteen4a03> when people get bored
01:36:18  <tyteen4a03> usually at 4th for the MLs
01:36:37  <coopserver> <NCommander> 4th?
01:37:17  <tyteen4a03> LLLLRRRR
01:37:33  <coopserver> <NCommander> we were upgrading parts to LL_RR the other day
01:37:41  <coopserver> <NCommander> but most of the ML seems to see be L_R
01:38:05  <tyteen4a03> well only the busy ones need that many lanes
01:38:25  <tyteen4a03> i.e. routes that involves chemicals
01:38:38  <coopserver> <NCommander> do we have a lot of things shipping chemicals?
01:38:54  <tyteen4a03> chemicals seem to go everywhere
01:39:42  <tyteen4a03> see jam? build new lanes \o/
01:40:30  <NCommander> What did you mean by 2nds?
01:40:45  <tyteen4a03> 2nd = 2 lanes
01:41:06  <coopserver> <NCommander> oh
01:41:44  <coopserver> <NCommander> why are we bribing LAs :P
01:41:57  <tyteen4a03> just clearing out areas
01:42:10  <tyteen4a03> nuking towns are my favourite pastime
01:42:18  <tyteen4a03> s/are/is
01:42:24  <coopserver> <NCommander> lol, with enough money or trees, you can delete cities
01:42:28  <coopserver> <NCommander> which always amused me
01:42:42  <tyteen4a03> get the mayor high?
01:43:26  <coopserver> <NCommander> I'm thinking of seconding the track between MSH 05 and SLH07
01:44:02  <coopserver> <tyteen4a03> sure
01:47:36  <coopserver> <NCommander> I need to learn the key shortcuts for terraforming
01:48:18  <coopserver> <NCommander> do MSH's need to be balanced?
01:48:38  <coopserver> <tyteen4a03> what do you mean
01:48:55  <coopserver> <NCommander> Tracks being the same length for each branch?
01:49:06  <coopserver> <NCommander> Sometimes building large junctions melt my brain
01:49:46  <coopserver> <tyteen4a03> I'm not sure what you mean by each track is same length but try to keep it tidy I guess
01:50:05  <coopserver> <NCommander> Fair enough :)
01:50:45  <BiG_R_MEECHR> do you mean the waiting bays?
01:51:09  <coopserver> <NCommander> that's probably what I'm thinking of
01:51:20  <coopserver> <tyteen4a03> I'd expect at least tl1
02:10:41  <coopserver> <NCommander> I'm struggling to buidl this
02:10:46  <coopserver> <NCommander> but I'm working on it
02:11:14  <coopserver> <tyteen4a03> I'm shifting the ml for ya
02:11:43  <coopserver> <NCommander> Ok, all trains can real the far right track
02:12:11  <coopserver> <NCommander> er, no wait
02:12:59  <coopserver> <NCommander> I'm trying to figure out how to go south to right if this will work
02:13:51  <coopserver> <tyteen4a03> you might have to shift the mls down one tile more if the oil wells are going to be a problem
02:16:55  <coopserver> *** tyteen4a03 has left the game (Leaving)
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02:31:20  <coopserver> <NCommander> I'm amazing at people who can make this look easy
02:31:52  <tyteen4a03> heh
02:32:08  <coopserver> <NCommander> I can't figure out out how to link this
02:35:37  <coopserver> <NCommander> help?
02:35:39  <coopserver> <NCommander> :/
02:35:49  <coopserver> <NCommander> I can't get the slopes leve
02:38:26  <coopserver> <NCommander> I've abused terraforming too much
02:43:24  <BiG_R_MEECHR> lol what is wrong
02:43:46  <coopserver> <NCommander> I'm ready to throw the game through the window, I'm trying to connect SLH07 to the second part of the mainline
02:43:52  <coopserver> <NCommander> Despite overabusing terraform, I'm failing
02:44:02  <BiG_R_MEECHR> !pw
02:44:02  <coopserver> BiG_R_MEECHR: remote
02:44:06  <coopserver> *** Game paused (connecting clients)
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02:44:22  <coopserver> <NCommander> It always amazes me people that can build something like this in seconds
02:44:23  <coopserver> <BiG_MEECH> where
02:44:25  <coopserver> <NCommander> SLH07
02:44:55  <coopserver> <NCommander> trying to dual track it to MSH05
02:44:58  <coopserver> <NCommander> LL_RR
02:45:05  <coopserver> *** BiG_MEECH has joined company #1
02:45:54  <coopserver> <BiG_MEECH> at ???
02:46:08  <coopserver> <NCommander> right below the SLH07 label, where the two bridges are
02:46:21  <coopserver> <BiG_MEECH> and you're adding another lane?
02:46:33  <coopserver> <NCommander> yeah, to LMSH05, it looked simple enough ...
02:46:36  <coopserver> <NCommander> I was proven wrong
02:47:15  <coopserver> <NCommander> You're shifting it over one?
02:47:32  <coopserver> <BiG_MEECH> yeah
02:50:41  <coopserver> <NCommander> Now just need to add a path to turn right
02:51:02  <coopserver> *** BiG_MEECH has joined spectators
02:51:04  <coopserver> <BiG_MEECH> bbiab
02:51:22  <coopserver> <NCommander> which is easier said than done
02:54:04  <coopserver> <NCommander> whoops
02:54:38  <tyteen4a03> !pw
02:54:38  <coopserver> tyteen4a03: panels
02:54:48  <coopserver> *** Game paused (connecting clients)
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02:55:13  <coopserver> <NCommander> There was a slight collision ...
02:55:18  <coopserver> <NCommander> *coughs*
02:57:42  <coopserver> <NCommander> that was really embarassing
02:57:48  <coopserver> <NCommander> I haven't crashed a train in TTD in a long time
02:57:58  <coopserver> <tyteen4a03> it happens more than you think
02:58:21  <coopserver> <NCommander> I can't figure out how to link this to the southbound direction of SLH07, I got confused on directions and ... well blamo
02:58:29  <coopserver> <NCommander> at least I cloned the trains before they vanished
02:59:49  <coopserver> <NCommander> the south direction is a bit messy, I think I need to redo part of this
02:59:59  <coopserver> *** tyteen4a03 has left the game (Leaving)
03:00:00  * tyteen4a03 bed
03:00:04  <coopserver> <NCommander> sleep well
03:08:37  <coopserver> <NCommander> Ok, I think I got it working but I feel like I should leave this sort of thing to the professinals
03:13:23  <coopserver> <BiG_MEECH> you want to do a double?
03:13:30  <coopserver> *** BiG_MEECH has joined company #1
03:13:55  <coopserver> <BiG_MEECH> you'd have to do some water TF
03:14:29  <coopserver> <NCommander> water TF?
03:14:36  <coopserver> <BiG_MEECH> water terraforming
03:14:58  <coopserver> <NCommander> where? I already extended the brigs
03:15:17  <coopserver> <BiG_MEECH> going the otehr way
03:15:20  <coopserver> <BiG_MEECH> someone started it ?
03:15:40  <coopserver> <NCommander> I was connecting it at MSH 05
03:17:12  <coopserver> *** BiG_MEECH has left the game (Leaving)
03:17:21  <BiG_R_MEECHR> ya too tired to think lol
03:19:02  <coopserver> <NCommander> Just need to hook up this last junction
03:19:05  <coopserver> <NCommander> the end in sight
03:24:29  <coopserver> <NCommander> the batteries in my mouse are dying
03:24:31  <coopserver> <NCommander> I can't finish this
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03:33:59  <BiG_R_MEECHR> :o
03:37:47  <coopserver> <NCommander> I need to fix the priorities, but it looks things are moving smoother
03:58:11  <BiG_R_MEECHR> nice
03:58:45  <coopserver> <NCommander> i should be sleeping
03:59:18  <coopserver> <NCommander> the LL_RR needs to be extended a bit more to MSH02 to really treally make a difference
04:00:10  <BiG_R_MEECHR> funny how you're back and havent played in a while and get on the toughest map :D
04:01:10  <coopserver> <NCommander> huh, I just learned you can't delete a statue once placed
04:01:12  <coopserver> <NCommander> er, oops
04:01:40  <coopserver> <NCommander> Honestly, at least its straight forward
04:01:47  <coopserver> <NCommander> self-regulating networks break my brain
04:02:15  <BiG_R_MEECHR> lol
04:02:22  <BiG_R_MEECHR> srnw game for you
04:02:32  <coopserver> <NCommander> my first game ever was srnw
04:02:37  <coopserver> <NCommander> like psg170 or so
04:02:48  <coopserver> <NCommander> Then I did a wetrails one which was "ok"
04:02:48  <BiG_R_MEECHR> nice
04:03:15  <coopserver> <NCommander> I'm kinda tempted to see a no terraforming game. Bring on the insanity
04:03:43  <coopserver> <NCommander> in my personal games, rather than have transoceanic bridges, I usually build large ship transfer stations. RoRo, to boat to the other side
04:04:25  <BiG_R_MEECHR> wetrail boat?
04:04:54  <coopserver> <NCommander> I dislike wetrails. Generally I play with a NewGRF that keeps trains always active, and maybe limited maglev/monorail
04:05:05  <coopserver> <NCommander> I can't stand stock that you have to rebuild your network
04:05:48  <coopserver> <NCommander> generally, I tend to do a modified mainline. Express traffic runs in the center, local traffic runs on the outside using waypoints
04:06:10  <coopserver> <NCommander> since a fair number of GRF packs limit cargo to reasonable speeds (there's a reason why high speed cargo doesn't exist)
04:06:20  <BiG_R_MEECHR> maybe when we get to vote for the next game you can suggest your type fo game
04:06:34  <coopserver> <NCommander> Chaos toyland? *ducks*
04:07:14  <coopserver> <NCommander> honestly, I really wish mainline would accept a patch that lets you put signals (or multiple trains) on bridges, I hate having to double them
04:07:35  <coopserver> <NCommander> makes networks look ugly :(
04:08:05  <coopserver> <NCommander> I guess I'm an oddball. I don't use planes much because they're a stupid gamebreaker
04:08:06  <BiG_R_MEECHR> I think there was a newgrf for that
04:08:13  <BiG_R_MEECHR> for the bridges
04:08:13  <coopserver> <NCommander> But I like to see everything in play at once
04:08:25  <coopserver> <NCommander> can't be controlled by newgrf, its a problem with the way the map is internally coded
04:08:34  <coopserver> <NCommander> when a train is on a bridge, internally, its floating on MAGIC
04:08:48  <BiG_R_MEECHR> hm, well I thoguht there was a fix to it somewhere
04:09:02  <coopserver> <NCommander> the patch basically overrules the pathfinder by faking "continue through red"
04:09:12  <coopserver> <NCommander> which is why it never got accepted into mainline
04:09:29  <BiG_R_MEECHR> just something we would never use here anyhow
04:09:40  <BiG_R_MEECHR> besides, bridge double isnt a big deal the more you do it
04:09:54  <coopserver> <NCommander> Oh, not a big deal, I just dislike the asthetic
04:10:01  <BiG_R_MEECHR> oh, maybe it was thinking about tunnels with signals in them
04:10:09  <BiG_R_MEECHR> meh
04:10:33  <coopserver> <NCommander> I'm a serious railhead in real life :)
04:10:43  <coopserver> <NCommander> so I try to build semi-realistic networks, at least to the extent OpenTTD lets me
04:11:39  <coopserver> <NCommander> Cargodist made me very happy when it landed in mainline. Basically I started building large transfer stations, shipping everything to those, then run trains to local industries
04:11:58  <coopserver> <NCommander> When my maps get larger, my transfer stations get trains interconnecting them. It makes a very pretty cargodist graph
04:12:21  <BiG_R_MEECHR> nice
04:12:31  <BiG_R_MEECHR> never really done that before
04:12:35  <coopserver> <NCommander> Waypoints get used a fair bit in my maps
04:12:41  <coopserver> <NCommander> Since I use TL4 usually for industires
04:12:45  <BiG_R_MEECHR> its always turned off and I never bother to check it out
04:13:02  <coopserver> <NCommander> But the transfer station to transfer station trains are mixed cargo TL10, so they usually need waypoints to go faster but longer routs
04:13:23  <coopserver> <NCommander> oooh, there's an idea
04:13:36  <coopserver> <NCommander> see how effecient we can be with a cap on the max number of trains
04:13:49  <coopserver> <NCommander> i.e., have max of 200 trains, and see how much cargo we can transport with them :)
04:13:59  <BiG_R_MEECHR> :D
04:14:21  <BiG_R_MEECHR> I was thinking abotu a newgrf that did somethign similar, where your performance rating would betied into how many trains your company gets
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04:14:48  <coopserver> <NCommander> I can appreicate train spam to an extent, but I do wish OpenTTD made multi-cargo trains more practical
04:15:11  <coopserver> <NCommander> maybe a GRF that causes rail maintence to increase ach time a train goes over a tile
04:15:32  <BiG_R_MEECHR> heh
04:16:02  <coopserver> <NCommander> I need to find a GRF that let's me do a steam only game
04:16:06  <BiG_R_MEECHR> multi cargo is just weird
04:16:09  <coopserver> <NCommander> I <3 steam
04:16:23  <coopserver> <NCommander> weird in what way?
04:16:47  <BiG_R_MEECHR> well just that you could have a crapload of trains and taht you still might not be able to pick all of X cargo up
04:17:44  <coopserver> <NCommander> If you could only refit parts of a train, it would work so much better :/
04:17:56  <coopserver> <NCommander> since you could have all hoppers or flatcars, but each taking different things
04:18:11  <BiG_R_MEECHR> i bet
04:18:13  <coopserver> <NCommander> I know there are a few GRF packs that work like that but they basically make industries generate "generic" cargo
04:18:52  <coopserver> <NCommander> ... some really sick part of me wants to go into the train menu and replace all the engines with steam
04:18:56  <coopserver> <NCommander> I think that would get me banned
04:19:53  <coopserver> <NCommander> wow, some of trains in this pack are um ... interesting
04:20:20  <BiG_R_MEECHR> wait till you see slugs
04:20:41  <coopserver> <NCommander> I think I have
04:20:53  <coopserver> <NCommander> I've spectated a few games before
04:21:02  <BiG_R_MEECHR> ah
04:21:02  <coopserver> <NCommander> At some point I need to apply for actual membership
04:21:04  <BiG_R_MEECHR> lurkr
04:21:57  <coopserver> <NCommander> lurking is fun because some of the designs this group comes up with are downright nuts
04:22:29  <coopserver> <NCommander> I do occassionally play on the Reddit servers, but I dislike that companies get deleted after 8 hours of inactivity
04:22:33  <coopserver> <NCommander> I mean I get why, but still
04:22:36  <coopserver> <NCommander> Some of us do need to sleep
04:23:00  <BiG_R_MEECHR> just need some oddball team mates that join randomly
04:23:08  <coopserver> <NCommander> never been able to find anyone in RL to play OTTD; the learning curve is too steep
04:23:15  <coopserver> <NCommander> Took me ages to build my first working real network
04:24:15  <coopserver> <NCommander> actually, I may serious suggest we do a game with a GRF that has different max speeds for pass/cargo, and require we move all of it
04:24:30  <coopserver> <NCommander> We'd get interesting ML designs since it would require sorting traffic based on its top speed
04:24:46  <BiG_R_MEECHR> can be done
04:25:23  <coopserver> <NCommander> True. I just need to wait for someone crazy (aka Mark) to come up with a design that sorts trains automatically based on its top speed
04:25:36  <BiG_R_MEECHR> its been done before
04:25:52  <coopserver> <NCommander> you could do it with a timer, a pathfinder trap, and priorities, but I doubt I could make it work
04:25:56  <coopserver> <NCommander> priorities melt my brain
04:26:08  <coopserver> <NCommander> at least track based ones, I can do signal ones if I put my mind to it
04:26:17  <BiG_R_MEECHR> I would think though too that you would could just make all the trains have a speed limit, that would cut down on sorting
04:26:36  <coopserver> <NCommander> Well, in the United States, our high speed rail needs to run alongside cargo
04:26:47  <coopserver> <NCommander> which is why Acela is limited to 150 MPH absolute max
04:26:53  <coopserver> <NCommander> FRA requires seperate right of way for faster operation
04:27:18  <coopserver> <NCommander> Most of the Boston-DC route is LL_RR at a minimium
04:27:31  <coopserver> <NCommander> (a few sections in Boston are L_R)
04:27:53  <coopserver> <NCommander> Boston in real life is far to bizare for how it actually works
04:28:17  <coopserver> <NCommander> There's a disconenct between trains going north, and south; you can't do it unless you make a massive detour about 70 miles out of the way
04:28:37  <coopserver> <NCommander> any if I remember correctly, the track connecting Pan Am Railroads to CSX is very limited in capacility
04:29:23  <BiG_R_MEECHR> You're obsessed :D
04:29:27  <coopserver> <NCommander> also known as reality is not efficent as OpenTTD
04:29:42  <BiG_R_MEECHR> lol, can you only imagine a world as in OTTD
04:29:54  <coopserver> <NCommander> Well, I had to transfer between North and South station a bunch by amtrak one summer
04:30:00  <coopserver> <NCommander> so I looked up why they didn't run trains through
04:30:45  <coopserver> <NCommander> I mean, in reality, businesses get hooked up to the mainline for the most part, and sometimes require a reverse move to get going the right way
04:31:38  <coopserver> <NCommander> You can kinda fake that with waypoints, but its really only useful if you're trying to hook up an odd business in a no terraforming game
04:32:05  <coopserver> <NCommander> and even then, I'd just use a RV shuttle to get things more convient
04:32:31  <BiG_R_MEECHR> you got a lotta ideas :D
04:32:41  <coopserver> <NCommander> I played this game obsessively through college
04:33:40  <coopserver> <NCommander> I might have to play a game to compention on single player and post the map to show how nutty my feeders get
04:34:21  <coopserver> <NCommander> I use trams as metros, mail goes by RV which helps keep sanity on city roads. Ships are really far too slow so I only really use them when necessary
04:34:42  <coopserver> <NCommander> planes are too fast and can be really hard to build a decent hub and spoke network unless you've got the end game airports
04:35:24  <BiG_R_MEECHR> max challenge = blimps
04:35:28  <BiG_R_MEECHR> Blimp power is the future
04:35:28  <coopserver> <NCommander> About the only thing I never use is helicopters. I probably should
04:35:40  <coopserver> <NCommander> Blimps are the most perfect zombie protection
04:36:06  <coopserver> <NCommander> they can stay up basically indefinately, you can pick them off from the sky, and you can lower them enough you can use a ladder so you can cut and run in case of borders
04:36:13  <BiG_R_MEECHR> lmao
04:36:24  <BiG_R_MEECHR> #toomuchwalkingdead
04:36:34  <coopserver> <NCommander> I was a firefighter
04:36:42  <coopserver> <NCommander> Every firefighter has a zombie survival plan
04:36:49  <coopserver> <NCommander> As does every EMT and police officer
04:36:57  <coopserver> <NCommander> We think about this stuff way too much to be healthy
04:37:28  <coopserver> <NCommander> I'm sorely tempted to buy a gun cabient that says "In case of zombie apolocypse, break glass"
04:37:39  <BiG_R_MEECHR> like, you can't be serious? :D
04:37:53  <coopserver> <NCommander> people learn that I rarely joke
04:37:58  <coopserver> <NCommander> "I'm going to Iraq"
04:38:01  <coopserver> <NCommander> "Ok, have fun"
04:38:07  <coopserver> <NCommander> They got a postcard from Iraq
04:38:10  <coopserver> <NCommander> people take me seriously now
04:38:28  <coopserver> <NCommander> (yes, I have an Iraqi stamp in my passport)
04:38:56  <coopserver> <NCommander> I'm debating if I have the stomach to extend the mainline to MSH02
04:39:00  <coopserver> <NCommander> to LL_RR
04:39:14  <coopserver> <NCommander> Its not far, but the sideline near by is cramping
04:39:18  <BiG_R_MEECHR> a. is the line full and backing up? b. yes? do it.
04:39:43  <coopserver> <NCommander> its not yet, but MSH02 is where the bulk drop is
04:39:51  <coopserver> <NCommander> Which means most of the chemical traffic GTFOs there
04:40:33  <coopserver> <NCommander> I don't think we're jamming anywhere ATM actually
04:41:19  <coopserver> <NCommander> Most of the primaries seem to basically only use some parts of the network. maybe 10-20 trains per minute on ML for any given section
04:41:48  <BiG_R_MEECHR> usually you gotta watch a bit to see where traffic gets bogged down
04:41:51  <BiG_R_MEECHR> sometimes it comesi n waves
04:41:56  <coopserver> <NCommander> I use the cargo dist map
04:42:07  <coopserver> <NCommander> Look for something that oversaturated, then figure out the route its taking
04:42:56  <coopserver> <NCommander> there's a couple of industries that really need more trains
04:43:08  <coopserver> <NCommander> I might fix that tomorrow so cargo isn't piling up anywhere
04:43:48  <coopserver> <NCommander> actually, I think we're relatively low on trains, only a few stations aren't near overloaded
04:47:57  <BiG_R_MEECHR> :D
04:48:01  <BiG_R_MEECHR> i tgt
04:48:03  <BiG_R_MEECHR> gtg
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07:18:20  <Maraxus> !pw
07:18:20  <coopserver> Maraxus: thread
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07:18:37  <V453000> hi :)
07:18:49  <Maraxus> hi :)
07:20:37  <V453000> how u doin?
07:22:15  <Maraxus> all in all pretty good atm
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07:25:03  <Maraxus> bbl
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07:37:58  * BiG_R_MEECHR slaps V453000 around a bit with a large fishbot
07:38:14  <BiG_R_MEECHR> hi :)
08:01:06  <V453000> yo meech
08:04:43  <V453000> how yeti are you?
09:23:45  <tyteen4a03> !pw
09:23:45  <coopserver> tyteen4a03: curses
09:24:02  <coopserver> *** Game still paused (connecting clients, number of players)
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09:50:25  <tyteen4a03> !players
09:50:25  <coopserver> tyteen4a03: There are currently 1 players and 0 spectators, making a total of 1 clients connected
09:51:29  <happpy> hi
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10:18:26  <Deactivated> @quickstart
10:18:27  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
10:20:25  <Deactivated> !password
10:20:25  <coopserver> Deactivated: dimmed
10:20:30  <Deactivated> lol
10:20:41  <coopserver> *** Game paused (connecting clients)
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10:26:29  <coopserver> <tyteen4a03> hey
10:46:23  <V453000> hi humenz
10:48:32  <coopserver> <Deactivated> sry gotta go
10:48:34  <coopserver> <Deactivated> bye
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10:59:49  <lol> !pw
10:59:49  <coopserver> lol: static
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11:00:12  <coopserver> <lol> cool firs
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11:24:56  <Deactivated> !password
11:24:56  <coopserver> Deactivated: orange
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11:35:58  <coopserver> <Deactivated> 1 sec
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11:53:05  <coopserver> <Deactivated> nooo
11:53:16  <coopserver> <Deactivated> derp
11:53:18  <coopserver> <tyteen4a03> oops
11:57:35  <coopserver> <Deactivated> hmm
11:57:42  <coopserver> <Deactivated> gotta rethink overflow
11:59:41  <coopserver> <Deactivated> had to :(
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12:00:09  <Ramsvs> !pw
12:00:09  <coopserver> <tyteen4a03> yeah that's kind of a hacky overflow
12:00:10  <coopserver> Ramsvs: signum
12:00:26  <coopserver> *** Game paused (connecting clients)
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12:00:37  <coopserver> <Deactivated> hi
12:00:46  <coopserver> <Ramsvs> hello all
12:01:10  <coopserver> <Deactivated> BIG TIME jam
12:01:15  <coopserver> <Deactivated> shoot
12:02:59  <coopserver> <Ramsvs> someone really doesnt like ships
12:03:12  <tyteen4a03> Mark didn't like them
12:03:18  <coopserver> <Deactivated> lol
12:03:21  <tyteen4a03> but then I think we did overdo it
12:03:40  <tyteen4a03> we were supposed to balance everything
12:03:55  <coopserver> <Deactivated> yes doing aluminium now
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12:06:09  <coopserver> <Ramsvs> well, at least a sign explaining why the removal of ships and other things would be nice...
12:06:47  <coopserver> <Ramsvs> to not let ppl confused as to why some things get deleted out of nowhere.
12:06:55  <tyteen4a03> Mark: ^
12:06:56  <coopserver> <Deactivated> hv no idea too
12:07:27  <coopserver> <Deactivated> and then all I'm focussed on is the frikin overflow
12:07:31  <coopserver> <Deactivated> ^^
12:13:53  <coopserver> <Deactivated> more scrap yards?
12:15:14  <coopserver> <Deactivated> anyway i gotta go
12:15:21  <coopserver> <Deactivated> ppl need sleep :D
12:15:36  <coopserver> <Deactivated> bye guys
12:15:47  <coopserver> <Ramsvs> bye
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12:28:53  <coopserver> <Ramsvs> well, I am leaving
12:28:59  <coopserver> <Ramsvs> bye all
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13:37:15  <NCommander> morning world
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13:42:50  <V453000> yo
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14:44:16  <NCommander> !pw
14:44:16  <coopserver> NCommander: denied
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14:45:32  <coopserver> <NCommander> doesn't look like muched happened since last night
14:46:15  <NCommander> ...
14:46:25  * NCommander is unhappy that my RV transfer was deleted
14:59:26  <tyteen4a03> sorry, was going to do 2nd but I forgot
15:05:17  <tyteen4a03> NCommander: I can put it back in
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15:30:12  <NCommander> tyteen4a03, its alright, I saw that it got moved for the SLH, but it looked like it had gotten replaced by a rail station before I realized what I was looking at
15:30:47  <coopserver> <NCommander> Someone is rebuilding MSH02, I left it on screen when I went AFK t pay rent
15:31:07  <coopserver> <tyteen4a03> I'm doing it
15:31:26  <coopserver> <NCommander> I'll give you a hand with extending the ML
15:31:27  <tyteen4a03> it's... not as tidy as I imagined but I have to go
15:31:47  <coopserver> <NCommander> That was my feeling with connecting SLH07 to the LL_RR
15:32:35  <coopserver> <NCommander> enitre mainline broke :(
15:35:17  <coopserver> <NCommander> Want some help?
15:35:26  <tyteen4a03> I have to go so yes please
15:35:55  <coopserver> <NCommander> Looks like you got MSH 02 all done so just BBH 01
15:35:57  <coopserver> <tyteen4a03> I've added temp prio so the queue should go away soon
15:36:20  <coopserver> <tyteen4a03> 2nd R can't access SLH07
15:37:30  <BiG_R_MEECHR> yo MF
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15:40:39  <happpy> hi all
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15:46:33  <coopserver> <NCommander> SLH 07 fixed
15:46:37  <coopserver> <NCommander> Its a little messy but workable
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15:55:52  <coopserver> <NCommander> Ok, got one half of the ML connected at BBH 01
15:55:54  <coopserver> <NCommander> PROGRESS!
15:55:54  <Jam35> !pw
15:55:55  <coopserver> Jam35: lparam
15:56:00  <coopserver> *** Game paused (connecting clients)
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15:56:45  <coopserver> <NCommander> Need to figure out how to route the 2R in BBLH 01
15:57:38  <BiG_R_MEECHR> Jally53
15:57:50  <Jam35> wtf?
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15:58:52  <BiG_R_MEECHR> Jelly I mean
15:58:57  <coopserver> <NCommander> I seeJam is on the job
15:59:04  <BiG_R_MEECHR> Creator of Jams
16:05:05  <coopserver> <NCommander> impressive rebuild is impressive
16:09:00  <coopserver> <NCommander> I'm trying to figure out why you're routing it the way you're routing it
16:09:17  <coopserver> <Jam35> routing what?
16:09:29  <coopserver> <Jam35> we are adding 2nd right
16:09:34  <coopserver> <Jam35> that is all
16:09:36  <coopserver> <NCommander> with the two sets of bridges crossing, down already coudl turn both ways, no?
16:10:32  <coopserver> <Jam35> 2nd line
16:10:36  <coopserver> <Jam35> it's brand new
16:10:50  <coopserver> <NCommander> Oh, you're extending the mainline to LL_RR past BBH01?
16:11:22  <coopserver> <Jam35> brb
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16:12:24  <coopserver> <NCommander> wb tyteen
16:22:39  <coopserver> <NCommander> Is it me, or is Forest 12 no longer exist; I just hooked up a feeder but I don't actually see any other forest
16:22:46  <coopserver> <NCommander> plus there's a random piece of rail I can't delete ...
16:24:03  <coopserver> *** Jam35 has joined company #1
16:24:10  <coopserver> <Jam35> bbom
16:24:17  <coopserver> <NCommander> Yeah, it looks like Forest 12 came and disappeared
16:24:18  <coopserver> <Jam35> boom even :)
16:24:28  <coopserver> <Jam35> sec
16:24:32  <coopserver> <NCommander> I'm debating funding a replacement
16:24:42  <Jam35> !rcon set raw_industry_construction 1
16:24:56  <Jam35> !rcon set raw_industry_construction 2
16:24:58  <Jam35> tada
16:25:00  <Jam35> magic
16:25:18  <coopserver> <NCommander> magic in what way?
16:25:24  <coopserver> <NCommander> Are you using super sysops powers? :)
16:25:37  <coopserver> <Jam35> the amazing reappearing forest is all
16:25:50  <coopserver> <NCommander> oooh, ahhh
16:25:58  <coopserver> <NCommander> I think we've got about 50% of the primaries hooked up
16:28:14  <coopserver> <NCommander> wait what, how does Ikkatteq Bulk have production if nothing is coming in
16:28:17  <coopserver> <NCommander> *mind melts*
16:29:59  <coopserver> <NCommander> oh, secondaries seem to generate a bit even with nothing coming in
16:30:10  <coopserver> <NCommander> or some secondaries
16:34:50  <coopserver> <NCommander> yay, more ML jams
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16:42:29  <BiG_R_MEECHR> BiG_JELLY_53
16:42:38  <absolutis> Bulks and ports seem to be more like primaries
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17:08:14  <Mark> hiho
17:08:25  <coopserver> <Jam35> yo
17:08:36  <Mark> !pw
17:08:36  <coopserver> Mark: sanity
17:08:39  <coopserver> *** Game paused (connecting clients)
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17:09:21  <V453000> hy
17:18:03  <BiG_R_MEECHR> fo FUQ
17:18:55  <happpy> hi  mark  hi v
17:20:22  <BiG_R_MEECHR> hi BiG_MEECH ?
17:21:14  <Jam35> kick
17:21:34  <Jam35> kick BiG_MEECH
17:21:39  <Jam35> for fun
17:22:17  <BiG_R_MEECHR> :D
17:22:19  <BiG_R_MEECHR> DO IT
17:22:21  <BiG_R_MEECHR> FFS
17:23:20  <Jam35> doesn't seem as exciting as saying it now
17:23:29  <BiG_R_MEECHR> lol, I'm wearing you down :D
17:24:19  <Jam35> now I'm like, yeah do whatever
17:25:40  <BiG_R_MEECHR> lol
17:26:55  <Jam35> I'm bored
17:27:00  <Jam35> I don't likem this game
17:27:22  <Jam35> not even sure why
17:27:25  <Mark> :(
17:27:44  <coopserver> <Jam35> it seems messy
17:28:14  <coopserver> <Jam35> even though it's not too bad
17:28:31  <coopserver> <Jam35> I think the potential is there :)
17:28:42  <coopserver> <Jam35> because of the landscape
17:28:53  <coopserver> <Jam35> to get very painful expanding
17:29:02  <coopserver> <Mark> i might have gone overboard with the mountainousness :P
17:29:51  <coopserver> <Jam35> It looks nice if done right but is difficult
17:30:47  <coopserver> <Jam35> expanding I mean,
17:31:19  <coopserver> <Mark> yea it is tricky
17:31:52  <coopserver> <Jam35> I don't think we will get much past LL_RR tbh
17:32:34  <coopserver> <Mark> probably not
17:32:41  <coopserver> <Mark> but thats ok as long as we had fun
17:33:08  <coopserver> <Jam35> Qeqertarsuatsiaat:
17:33:20  <coopserver> <Jam35> wtf name is that? :D
17:33:24  <coopserver> <Mark> hehe
17:33:27  <coopserver> <Mark> greenlandish :P
17:33:28  <coopserver> <Jam35> sorry Greenland
17:33:41  <coopserver> <Mark> Kangerluarsoruseq
17:33:48  <coopserver> <Jam35> what a mental language
17:34:19  <coopserver> <Jam35> I thought Dutch was crazy :P
17:34:37  <coopserver> <Mark> well dutch is rediculous
17:36:03  <coopserver> <Jam35> it's worse from English pov the more unpronouncable it seems
17:36:21  <coopserver> <Jam35> like letter combinations that are nonsense
17:36:26  <coopserver> <Jam35> in english
17:36:32  <coopserver> <Mark> :D
17:36:50  <BiG_R_MEECHR> lol
17:36:54  <BiG_R_MEECHR> kangaskhan
17:37:16  <coopserver> <Mark> isnt that a pokemon
17:37:17  <Jam35> fuq Pokeman
17:37:49  <BiG_R_MEECHR> Don't let Happy see that
17:38:09  <Jam35> red/blue GB only
17:38:22  <BiG_R_MEECHR> kangaskhan was one of the first 150
17:38:26  <Jam35> I know
17:38:48  <Jam35> it outlived itself there for me :)
17:39:03  <BiG_R_MEECHR> Quick, name all 750ish
17:39:12  <Jam35> no
17:39:22  <BiG_R_MEECHR> heh
17:39:34  <BiG_R_MEECHR> me and Happy talk pokemon all the time
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17:47:31  <Jam35> Is there one called Bovillionaire?
17:47:37  <Jam35> the cash cow?
17:49:32  <coopserver> *** Jam35 has joined spectators
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17:52:15  <BiG_R_MEECHR> LMFAO Bovillionaire xDDDDDD
17:52:24  <BiG_R_MEECHR> Udder baller
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18:26:00  <damalix> !pw
18:26:01  <coopserver> damalix: placed
18:26:07  <damalix> hello :)
18:26:13  <coopserver> *** Game still paused (connecting clients, number of players)
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18:26:32  <happpy> hi  damalix
18:31:31  <coopserver> <Jam35> hi
18:33:54  <happpy> hi  jam
18:34:04  <coopserver> <Damalix> heya
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18:41:43  <coopserver> <Damalix> Seems like we reached boats limits.
18:43:19  <Jam35> I would raise the limit but I feel like Mark left it low for a reason
18:43:31  <Jam35> maybe to prevent too much oil
18:43:58  <coopserver> <Damalix> oh, ok... I'll not connect too much of oil rigs then
18:44:41  <Jam35> I would concentrate on keeping an even number of each
18:44:51  <Jam35> see the counter at plan
18:45:11  <Jam35> oil has 17 already
18:45:16  <coopserver> <Damalix> yeaah, then I'll also connect other industries
18:45:31  <coopserver> <Damalix> yes, 17 'cause I connected 3 at once, was 14
19:01:13  <NCommander> !pw
19:01:13  <coopserver> NCommander: belong
19:01:41  <NCommander> !pw
19:01:41  <coopserver> NCommander: ailist
19:01:49  <coopserver> *** Game paused (connecting clients)
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19:01:53  <coopserver> *** Game unpaused (connecting clients)
19:02:06  <coopserver> <NCommander> I'm back with a working mouse
19:02:09  <coopserver> <NCommander> life is so much better
19:02:12  <happpy> hi
19:03:04  <coopserver> *** Jam35 has joined company #1
19:03:20  <coopserver> <NCommander> tI'm looking to see where we're still jamming
19:03:22  <coopserver> <Damalix> lol
19:04:19  <coopserver> <NCommander> seems to me though though most of the blockage has been fixed
19:05:11  <coopserver> <Jam35> gotya
19:05:19  <coopserver> <Jam35> backwards signolz
19:05:21  <coopserver> <NCommander> for the ship limit, you could always use wet rails
19:05:23  <coopserver> <Jam35> breaking stuff
19:05:49  <coopserver> <NCommander> one misplaced signal is the difference between a well working network, a broken network, and an expensive derailment :)
19:07:15  <coopserver> <NCommander> ugh, there is a bunch of oil here begging to be picked up, but I think we're already in oil overload ...
19:10:32  <coopserver> <Jam35> added missing exit /t4
19:10:37  <coopserver> <Jam35> where? :)
19:10:41  <coopserver> <Jam35> SLH 07
19:10:50  <coopserver> <Jam35> 2 tunnels that go nowhere
19:10:57  <coopserver> <NCommander> Is that one I built?
19:11:04  <coopserver> <NCommander> SLH 07 got rebuilt a few times
19:18:49  <coopserver> <Jam35> fixed anyway. what about MSH 05
19:18:59  <coopserver> <Jam35> ? who did that/those
19:39:47  <coopserver> *** Mark has left the game (Leaving)
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19:51:31  <coopserver> <NCommander> oops
19:51:34  <coopserver> <NCommander> train went boom
19:58:27  <coopserver> *** Jam35 has joined spectators
19:58:31  <coopserver> <Jam35> almost gn
19:58:46  <coopserver> <NCommander> wow, I broke this good
20:00:59  <coopserver> <Jam35> broke what?
20:02:56  <coopserver> *** Jam35 has left the game (Leaving)
20:05:11  <coopserver> <NCommander> ok, that's fixed. Ugly overflow is ugly, but there was no way to fit this many platforms in such a small space
20:13:25  *** happpymoblic has quit IRC
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20:16:43  <coopserver> <NCommander> need to get some more farms and pyrite hooked up
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20:17:30  <coopserver> *** Damalix has left the game (Leaving)
20:17:40  <damalix> gn
20:17:44  <coopserver> <NCommander> you too
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20:42:46  <sietse> !pwd
20:42:48  <sietse> !pw
20:42:48  <coopserver> sietse: bottom
20:42:52  <coopserver> *** Game paused (connecting clients)
20:42:54  <coopserver> *** Player has joined
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20:43:01  <coopserver> <Player> !name sietse
20:43:02  <coopserver> *** Player has changed his/her name to sietse
20:43:16  <BiG_R_MEECHR> yo
20:43:22  <coopserver> <sietse> howdy?
20:43:57  <happpy> hi
20:44:12  <coopserver> <NCommander> hello
20:44:20  <coopserver> <NCommander> ANother two industires hooked up
20:47:26  <coopserver> <NCommander> sure it supports amazon?
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20:59:32  <BiG_R_MEECHR> lol
20:59:47  <BiG_R_MEECHR> upload the cargo on the cloud!
20:59:54  <coopserver> <NCommander> what's lol?
21:00:24  <BiG_R_MEECHR> amazon comment
21:00:30  <BiG_R_MEECHR> billions of noo profit
21:01:07  <coopserver> <NCommander> I'm doing some train optimization to increase cargo transported rates
21:01:18  <coopserver> <NCommander> Bet we're going to break 1k trains total
21:01:52  <BiG_R_MEECHR> very nice
21:02:30  <coopserver> <NCommander> I'm suprised we're getting by with most of the ML being just 2 tracks
21:02:35  <coopserver> <NCommander> We've only had to go to LL_RR in a few places
21:06:42  <coopserver> <NCommander> SLH01 is overloaded
21:06:44  <coopserver> <NCommander> Badly
21:07:35  <coopserver> <NCommander> yeah, we need LL_RR north of BBH04
21:07:37  <coopserver> <NCommander> can't builds it now
21:07:50  <coopserver> <NCommander> possibly LL_RR all the way to BBH 06
21:08:01  *** Hiddenfunstuff has quit IRC
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21:09:43  <coopserver> *** Game paused (number of players)
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21:26:30  <tyteen4a03> NCommander: it is a big map and the secondaries are spread out evenly
21:26:38  <tyteen4a03> !pw
21:26:38  <coopserver> tyteen4a03: safety
21:26:46  <coopserver> *** Game still paused (connecting clients, number of players)
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22:01:08  <coopserver> *** tyteen4a03 has left the game (general timeout)
22:01:09  <coopserver> *** Game paused (number of players)
22:04:56  *** BiG_R_MEECHR has quit IRC
22:05:31  *** happpy has quit IRC
22:05:31  <tyteen4a03> !pw
22:05:32  <coopserver> tyteen4a03: scheme
22:05:38  <coopserver> *** Game still paused (connecting clients, number of players)
22:05:40  <coopserver> *** tyteen4a03 has joined
22:05:41  <coopserver> *** Game still paused (number of players)
22:05:42  <coopserver> *** Game unpaused (number of players)
22:06:03  <V453000> new yeti graphics :) http://dev.openttdcoop.org/projects/yeti/wiki/Previews just upgrades to the previous, but still major improvements
22:06:08  <coopserver> <tyteen4a03> yay
22:06:17  *** happpy has joined #openttdcoop
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23:08:11  <coopserver> <sietse> damn.. should have neverstarted this :)
23:08:18  <coopserver> <tyteen4a03> hmm?
23:08:35  <coopserver> <sietse> diving into to hard tasks at rusty times :)
23:08:40  <coopserver> <tyteen4a03> heh
23:09:08  <coopserver> <sietse> trying to add a second line between BBH04 and BBH06
23:12:52  <BiG_MEECH> :D
23:12:54  <BiG_MEECH> rek shit
23:13:08  <coopserver> <sietse> you connected it :D
23:13:54  <coopserver> <sietse> was thinking about connecting SLH01 out to it first
23:16:33  <coopserver> <sietse> thanks
23:16:41  <coopserver> <tyteen4a03> np
23:17:12  <BiG_MEECH> Ty is a good cooper :D
23:17:16  <BiG_MEECH> always hustling
23:17:23  <coopserver> <tyteen4a03> I like breaking stuff
23:18:25  <coopserver> <sietse> time to fix the other way around
23:18:45  <BiG_MEECH> :D
23:19:16  <coopserver> <tyteen4a03> bridges are done
23:19:24  <coopserver> <sietse> awesome
23:19:51  <coopserver> <tyteen4a03> now have fun from BBH034 all the way to BBH06 ;)
23:20:07  <coopserver> <sietse> lol
23:20:15  <coopserver> <sietse> too darn rusty
23:20:17  <BiG_MEECH> BBH_10000000000
23:20:23  <coopserver> <sietse> but god practice :)
23:20:26  <coopserver> <sietse> good*
23:20:39  <BiG_MEECH> good news is you really can't wreck anything :D
23:21:19  <BiG_MEECH> and if you do
23:21:22  <BiG_MEECH> #blamemeech
23:35:35  <coopserver> *** sietse has left the game (general timeout)
23:36:05  <sietse> !pw
23:36:05  <coopserver> sietse: subset
23:36:08  <coopserver> *** Game paused (connecting clients)
23:36:10  <coopserver> *** Player has joined
23:36:11  <coopserver> *** Game unpaused (connecting clients)
23:36:17  <BiG_MEECH> re-yo
23:36:57  <coopserver> <Player> my connection somehow struggling
23:37:13  <coopserver> <tyteen4a03> it happened to me
23:37:24  <BiG_MEECH> #blamemeech
23:46:19  <BiG_MEECH> !pw ASSSSSSSSSSSSSSSSSSSSS
23:46:24  <BiG_MEECH> !pw
23:46:24  <coopserver> BiG_MEECH: nicely
23:46:34  <BiG_MEECH> lol
23:46:34  <BiG_MEECH> lol
23:46:36  <BiG_MEECH> !pw
23:46:36  <coopserver> BiG_MEECH: borges
23:46:45  <coopserver> *** Game paused (connecting clients)
23:47:01  <coopserver> *** BiG_MEECH has joined
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23:48:55  <coopserver> <BiG_MEECH> looks like slh07 -> msh07 needs doublgin
23:49:37  <coopserver> <BiG_MEECH> lol lots needs doubling :D
23:49:47  <coopserver> <Player> true :)
23:49:57  <coopserver> <BiG_MEECH> !name :D
23:49:58  <coopserver> *** BiG_MEECH has changed his/her name to :D
23:49:59  <coopserver> <Player> someone building too much trains
23:50:05  <coopserver> <:D> !name BiG_MEECH
23:50:06  <coopserver> *** :D has changed his/her name to BiG_MEECH
23:50:17  <coopserver> <tyteen4a03> I built over half of the primaries so yeah
23:50:22  <coopserver> <BiG_MEECH> yeah holy fuck
23:50:37  <coopserver> <BiG_MEECH> who added all these trains?
23:50:56  <coopserver> <tyteen4a03> what trains?
23:51:05  <coopserver> <BiG_MEECH> look at BBH02
23:51:10  <coopserver> <BiG_MEECH> total fuck
23:51:48  <coopserver> <tyteen4a03> I think somebody was working on BBH 06 then the jam just sort of cascaded
23:52:00  <coopserver> <BiG_MEECH> lol oil drop jammed
23:52:09  <coopserver> <Player> haven't broken down anything yet on BBH06
23:52:26  <coopserver> <Player> will do so soon probably though :D
23:52:42  <coopserver> <BiG_MEECH> well i see part of the prob in BBH 04
23:52:49  <coopserver> <BiG_MEECH> left goes from 2 lanes to 1
23:52:57  <coopserver> *** BiG_MEECH has joined company #1
23:53:15  <coopserver> <Player> am doubling up there soon
23:53:18  <coopserver> <tyteen4a03> I can see SLH01 doubling is not complete
23:53:55  <coopserver> <Player> that's my current wip to connect it to BBH06
23:57:48  <coopserver> <tyteen4a03> and I'm off to bed, got a train to catch tomorrow
23:57:49  <coopserver> <tyteen4a03> see ya
23:57:56  <coopserver> <Player> cya
23:59:03  <coopserver> <BiG_MEECH> what is the CL ?
23:59:19  <coopserver> <BiG_MEECH> 2?
23:59:27  <coopserver> <Player> CL3 I think

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