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Log for #openttdcoop on 8th July 2016:
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04:03:36  <Hazzard> !pw
04:03:36  <coopserver> Hazzard: screen
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04:28:53  <BiG_MEECH> no way
04:29:02  <BiG_MEECH> BOSS HAZZARD
04:31:44  <BiG_MEECH> @8ball Does Hazzard need more BiG_FISHBOT
04:31:44  <Webster> BiG_MEECH: The outlook is poor.
04:31:48  <BiG_MEECH> :(
04:46:19  <Hazzard> o
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08:53:05  <Jam35> !pw
08:53:05  <coopserver> Jam35: invert
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09:25:05  <Arveen> !pw
09:25:05  <coopserver> Arveen: append
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09:39:53  <Arveen> you there jam ?
09:39:58  <coopserver> <Jam35> hello
09:40:01  <Arveen> hi
09:40:03  <Arveen> got a question
09:40:17  <Arveen> im looking at the section you titled "overflow lesson"
09:40:28  <coopserver> <Jam35> not my title, but yes
09:40:36  <Arveen> ah ok
09:40:38  <Arveen> well
09:40:52  <Arveen> i see theres a priority check for the trains coming from the overflow
09:41:03  <Arveen> but then there is another long line at the bottom part - what does this do ?
09:42:10  <coopserver> <Jam35> ok, we have 8 combo signals
09:42:22  <coopserver> <Jam35> A sees condition of all of those
09:42:34  <coopserver> <Jam35> in a chain 1 through 8
09:42:53  <coopserver> <Jam35> 1 through 3 is the prio check for incoming trains
09:42:57  <coopserver> <Jam35> then
09:43:12  <coopserver> <Jam35> we check platform status before releasing train from overflow
09:43:21  <coopserver> <Jam35> 4 through 8
09:44:46  <coopserver> <Jam35> any question with that?
09:44:56  <Arveen> i think i understand that :)
09:45:06  <coopserver> <Jam35> I assume you know about 2 way eol
09:45:11  <Arveen> aye
09:45:20  <coopserver> <Jam35> the other thing here that makes train take the reverser
09:45:23  <coopserver> <Jam35> ok
09:45:47  <Arveen> what would happen if the bottom section would not exist ?
09:45:59  <Arveen> thats what i thought
09:46:10  <Arveen> interesting
09:46:32  <Arveen> i need to work on my overflow game. right now im building - i think - the easist one possible
09:48:38  <coopserver> <Jam35> see Quack Falls Woods
09:48:48  <coopserver> <Jam35> by the 'lesson' :)
09:49:16  <Arveen> im right there :)
09:49:39  <coopserver> <Jam35> that is the simplest but it is pretty bad
09:49:56  <coopserver> <Jam35> exit signals keep trains in the depot
09:50:26  <coopserver> <Jam35> (if they are red ofc)
09:51:24  <Arveen> do the diagonal parts after the station do anything or are they just the exiting rails
09:52:02  <coopserver> <Jam35> they affect the 2 way eol behaviour
09:52:36  <coopserver> <Jam35> it is like the arrow on the reverser
09:52:47  <coopserver> <Jam35> and having 2 or more valid routes
09:52:56  <coopserver> <Jam35> for it to be taken
09:53:14  <coopserver> <Jam35> it's a weird behaviour
09:53:31  <Arveen> hmm tbh i never had build them and my basic overflow worked
09:53:34  <Arveen> most of the times :P
09:53:43  <coopserver> <Jam35> this is safest because it only breaks in certain station orientations
09:53:59  <coopserver> <Jam35> which is the weird part
09:54:09  <coopserver> <Jam35> like that
09:54:20  <coopserver> <Jam35> would work most of the time
09:55:05  <coopserver> <Jam35> then you build it a certain way round and a train blocks the X part trying to enter platform not depot
09:55:39  <coopserver> <Jam35> sometimes people do that
09:55:45  <Arveen> yeah. sometimes i had strange behaviour with trains locking it up
09:55:58  <coopserver> <Jam35> arrows there prevent that
09:56:25  <Arveen> will check that out the next time
09:56:36  <Arveen> i still i even got an SP game with some stations that tend to lock up
09:57:03  <coopserver> <Jam35> if they are built like that then that is why I expect
10:02:15  <Arveen> does the placement of signal 4 matter ? like end/middle/beginning ?
10:03:06  <coopserver> <Jam35> no
10:03:40  <coopserver> <Jam35> it is just relaying info from the rest
10:03:47  <Arveen> ok cool
10:03:48  <coopserver> <Jam35> but closing the block too
10:03:59  <coopserver> <Jam35> so we do not have a deadlock situation there
10:04:29  <coopserver> <Jam35> er... sort of :)
10:04:53  <coopserver> <Jam35> yes there
10:04:59  <coopserver> <Jam35> watch
10:05:17  <coopserver> <Jam35> becomes a valid path in the other direction
10:05:56  <coopserver> <Jam35> at least, in terms of the combo signal
10:07:06  <coopserver> <Jam35> afk
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10:07:12  <coopserver> <Arveen> thanks for explaining :)
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10:38:58  <BiG_MEECH> `slape
10:41:43  <coopserver> <Jam35> hey
10:42:19  <coopserver> <Jam35> Arveen careful, you have a combo that should be entry
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10:42:31  <Arveen> oh - where ?
10:42:39  <coopserver> <Jam35> see example again
10:42:48  <coopserver> <Arveen> A=entry ?
10:42:54  <coopserver> <Arveen> ah ok
10:43:04  <coopserver> <Arveen> will fix that
10:43:11  <coopserver> <Jam35> having combo there creates an extra unwanted condition in the chain
10:43:48  <coopserver> <Jam35> would break it in other words :)
10:44:18  <Arveen> i noticed the priority check didnt work as i thought
10:44:22  <Arveen> probably this was the cause
10:45:06  <coopserver> <Jam35> it makes a branch like an OR gate, only one of which is red
10:45:11  <coopserver> <Jam35> so we get a false reading
10:45:39  <BiG_MEECH> slappy slap 8ball
10:46:28  <BiG_MEECH> @8ball @roulette
10:46:28  <Webster> BiG_MEECH: The answer is certainly yes.
10:46:34  <BiG_MEECH> @roulette
10:46:34  <Webster> BiG_MEECH: *click*
10:46:39  <Jam35> @8ball permaban BiG_MEECH?
10:46:39  <Webster> Jam35: I doubt it very much.
10:46:53  <Jam35> hi :D
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10:48:15  <coopserver> <Jam35> Arf Creek Mines too
10:48:50  <coopserver> <Arveen> fixed
10:49:08  <BiG_MEECH> lol
10:49:24  <BiG_MEECH> Hiya ;)
10:49:28  <BiG_MEECH> 8ball is good
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10:51:13  <BiG_MEECH> @bribe 8ball
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11:05:24  <coopserver> <Arveen> at omnom creek - theres a train looping in the overflow
11:05:31  <coopserver> <Arveen> is that what "still not ideal" sign means ?
11:05:53  <coopserver> <Jam35> yes
11:06:04  <coopserver> <Jam35> I didn't want to rebuild it entirely
11:06:19  <coopserver> <Jam35> I stopped the deadlock
11:06:33  <coopserver> <Jam35> Verdi can fix it
11:06:52  <coopserver> <Jam35> the space is bad actually
11:07:01  <coopserver> <Arveen> yeah seems pretty tight
11:07:37  <coopserver> <Jam35> I don't think there is a solution in those 10 squares tbh
11:07:49  <coopserver> <Jam35> so would have to move the other stuff
11:08:24  <coopserver> <Jam35> alright 14 tiles but still
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11:47:34  <Arveen> well fuck omnom is locked up again
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14:50:48  <Ben__> !pw
14:50:48  <coopserver> Ben__: orphan
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15:19:33  <shenghi> Oh, I put the overflow lesson sign there, because the original overflow, while similar in function, was both wrong in overly complex. =]
15:19:48  <shenghi> both wrong and overly complex*
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15:54:57  <happpy> !players
15:54:57  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
15:55:14  <happpy> hi
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18:08:25  <Guest2359> hi
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18:15:46  <Maraxus> !pw
18:15:46  <coopserver> Maraxus: sigvar
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18:51:56  <coopserver> <Jam35> hi
18:51:59  <coopserver> <Maraxus> hi
18:52:38  <happpymoblic> hi
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20:33:43  <coopserver> <Jam35> If I build SLH at Bowwow Falls that makes MSH 02 a BBH
20:33:59  <coopserver> <Jam35> which means all other MSH minus one
20:34:05  <coopserver> <Jam35> or not? :)
20:34:38  <coopserver> <Maraxus> sure, go ahead
20:37:32  <coopserver> <Maraxus> renaming hubs in progress...
20:37:43  <coopserver> <Jam35> ok ty
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20:52:46  <coopserver> <Jam35> yeah I didn't need that exit
20:52:55  <coopserver> <Jam35> oh well :)
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22:21:15  <coopserver> <Jam35> idk what happened to oil goods
22:21:35  <coopserver> <Jam35> some oil production has dropped
22:21:53  <coopserver> <Jam35> Oink City Woods for one
22:22:36  <coopserver> <Maraxus> there is only one oil well on the map
22:25:00  <coopserver> <Jam35> hm okay
22:25:12  <coopserver> <Jam35> but why? :)
22:26:06  <Jam35> !rcon set raw_industry_construction 2
22:26:09  <coopserver> <Maraxus> time to fund a few then
22:27:12  <coopserver> <Jam35> can't seem to fund any
22:27:19  <coopserver> <Jam35> any primary
22:27:34  <coopserver> <Jam35> removing snow line mod broke something maybe
22:27:56  <Jam35> !rcon set raw_industry_construction 1
22:28:13  <coopserver> <Maraxus> no probs - we have 20 oil wells atm
22:28:14  <coopserver> <Jam35> can fund manually
22:28:32  <Jam35> !rcon set raw_industry_construction 2
22:28:39  <Jam35> oh it did work
22:28:52  <Jam35> I wasn't seeing messages
22:29:01  <Jam35> must have disabled that one
22:29:10  <Jam35> I used to leave that one on
22:29:27  <coopserver> <Maraxus> I looked at the industry map while prospecting
22:30:22  <coopserver> <Jam35> Chirp Grove Valley died a second time :D
22:30:42  <coopserver> <Maraxus> heh :)
22:31:06  <Jam35> !rcon set raw_industry_construction 2
22:31:08  <Jam35> !rcon set raw_industry_construction 1
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23:02:04  <maqifrnswa> !dl lin64
23:02:04  <coopserver> maqifrnswa: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-linux-generic-amd64.tar.xz
23:03:40  <coopserver> <Maraxus> I'm off - gn
23:03:49  <coopserver> <Jam35> me too i think
23:03:50  <coopserver> <Jam35> gn
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23:19:47  <maqifrnswa> !password
23:19:47  <coopserver> maqifrnswa: clears
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23:35:28  <happpymoblic> hi
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