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00:52:21 *** BiG_FISHBOT has joined #openttdcoop 00:52:35 *** happpy has left #openttdcoop 04:03:36 <Hazzard> !pw 04:03:36 <coopserver> Hazzard: screen 04:03:40 <coopserver> *** Game still paused (connecting clients, number of players) 04:03:48 <coopserver> *** Hazzard has joined 04:03:49 <coopserver> *** Game still paused (number of players) 04:05:23 <coopserver> *** Hazzard has joined company #1 04:05:24 <coopserver> *** Game unpaused (number of players) 04:28:53 <BiG_MEECH> no way 04:29:02 <BiG_MEECH> BOSS HAZZARD 04:31:44 <BiG_MEECH> @8ball Does Hazzard need more BiG_FISHBOT 04:31:44 <Webster> BiG_MEECH: The outlook is poor. 04:31:48 <BiG_MEECH> :( 04:46:19 <Hazzard> o 04:57:03 <coopserver> *** Hazzard has joined spectators 04:57:04 <coopserver> *** Game paused (number of players) 04:57:59 <coopserver> *** Hazzard has joined company #1 04:58:00 <coopserver> *** Game unpaused (number of players) 04:58:24 <coopserver> *** Hazzard has joined spectators 04:58:25 <coopserver> *** Game paused (number of players) 05:07:14 <coopserver> *** Hazzard has left the game (Leaving) 06:50:51 *** BiG_FISHBOT has quit IRC 07:14:53 *** Hiddenfunstuff has joined #openttdcoop 07:25:08 *** Ruel1 has joined #openttdcoop 08:43:23 *** Arveen has joined #openttdcoop 08:53:05 <Jam35> !pw 08:53:05 <coopserver> Jam35: invert 08:53:10 <coopserver> *** Game still paused (connecting clients, number of players) 08:53:14 <coopserver> *** Jam35 has joined 08:53:15 <coopserver> *** Game still paused (number of players) 08:54:16 *** StarLite has joined #openttdcoop 08:54:16 *** ChanServ sets mode: +o StarLite 08:54:50 *** Ruel1 has quit IRC 09:02:28 <coopserver> *** Jam35 has joined company #1 09:02:29 <coopserver> *** Game unpaused (number of players) 09:25:05 <Arveen> !pw 09:25:05 <coopserver> Arveen: append 09:25:08 <coopserver> *** Game paused (connecting clients) 09:25:10 <coopserver> *** Arveen has joined 09:25:11 <coopserver> *** Game unpaused (connecting clients) 09:26:10 <coopserver> *** Arveen has joined company #1 09:39:53 <Arveen> you there jam ? 09:39:58 <coopserver> <Jam35> hello 09:40:01 <Arveen> hi 09:40:03 <Arveen> got a question 09:40:17 <Arveen> im looking at the section you titled "overflow lesson" 09:40:28 <coopserver> <Jam35> not my title, but yes 09:40:36 <Arveen> ah ok 09:40:38 <Arveen> well 09:40:52 <Arveen> i see theres a priority check for the trains coming from the overflow 09:41:03 <Arveen> but then there is another long line at the bottom part - what does this do ? 09:42:10 <coopserver> <Jam35> ok, we have 8 combo signals 09:42:22 <coopserver> <Jam35> A sees condition of all of those 09:42:34 <coopserver> <Jam35> in a chain 1 through 8 09:42:53 <coopserver> <Jam35> 1 through 3 is the prio check for incoming trains 09:42:57 <coopserver> <Jam35> then 09:43:12 <coopserver> <Jam35> we check platform status before releasing train from overflow 09:43:21 <coopserver> <Jam35> 4 through 8 09:44:46 <coopserver> <Jam35> any question with that? 09:44:56 <Arveen> i think i understand that :) 09:45:06 <coopserver> <Jam35> I assume you know about 2 way eol 09:45:11 <Arveen> aye 09:45:20 <coopserver> <Jam35> the other thing here that makes train take the reverser 09:45:23 <coopserver> <Jam35> ok 09:45:47 <Arveen> what would happen if the bottom section would not exist ? 09:45:59 <Arveen> thats what i thought 09:46:10 <Arveen> interesting 09:46:32 <Arveen> i need to work on my overflow game. right now im building - i think - the easist one possible 09:48:38 <coopserver> <Jam35> see Quack Falls Woods 09:48:48 <coopserver> <Jam35> by the 'lesson' :) 09:49:16 <Arveen> im right there :) 09:49:39 <coopserver> <Jam35> that is the simplest but it is pretty bad 09:49:56 <coopserver> <Jam35> exit signals keep trains in the depot 09:50:26 <coopserver> <Jam35> (if they are red ofc) 09:51:24 <Arveen> do the diagonal parts after the station do anything or are they just the exiting rails 09:52:02 <coopserver> <Jam35> they affect the 2 way eol behaviour 09:52:36 <coopserver> <Jam35> it is like the arrow on the reverser 09:52:47 <coopserver> <Jam35> and having 2 or more valid routes 09:52:56 <coopserver> <Jam35> for it to be taken 09:53:14 <coopserver> <Jam35> it's a weird behaviour 09:53:31 <Arveen> hmm tbh i never had build them and my basic overflow worked 09:53:34 <Arveen> most of the times :P 09:53:43 <coopserver> <Jam35> this is safest because it only breaks in certain station orientations 09:53:59 <coopserver> <Jam35> which is the weird part 09:54:09 <coopserver> <Jam35> like that 09:54:20 <coopserver> <Jam35> would work most of the time 09:55:05 <coopserver> <Jam35> then you build it a certain way round and a train blocks the X part trying to enter platform not depot 09:55:39 <coopserver> <Jam35> sometimes people do that 09:55:45 <Arveen> yeah. sometimes i had strange behaviour with trains locking it up 09:55:58 <coopserver> <Jam35> arrows there prevent that 09:56:25 <Arveen> will check that out the next time 09:56:36 <Arveen> i still i even got an SP game with some stations that tend to lock up 09:57:03 <coopserver> <Jam35> if they are built like that then that is why I expect 10:02:15 <Arveen> does the placement of signal 4 matter ? like end/middle/beginning ? 10:03:06 <coopserver> <Jam35> no 10:03:40 <coopserver> <Jam35> it is just relaying info from the rest 10:03:47 <Arveen> ok cool 10:03:48 <coopserver> <Jam35> but closing the block too 10:03:59 <coopserver> <Jam35> so we do not have a deadlock situation there 10:04:29 <coopserver> <Jam35> er... sort of :) 10:04:53 <coopserver> <Jam35> yes there 10:04:59 <coopserver> <Jam35> watch 10:05:17 <coopserver> <Jam35> becomes a valid path in the other direction 10:05:56 <coopserver> <Jam35> at least, in terms of the combo signal 10:07:06 <coopserver> <Jam35> afk 10:07:08 <coopserver> *** Jam35 has joined spectators 10:07:12 <coopserver> <Arveen> thanks for explaining :) 10:30:28 *** happpymoblic has quit IRC 10:38:23 *** perk11 has joined #openttdcoop 10:38:58 <BiG_MEECH> `slape 10:41:43 <coopserver> <Jam35> hey 10:42:19 <coopserver> <Jam35> Arveen careful, you have a combo that should be entry 10:42:27 <coopserver> *** Jam35 has joined company #1 10:42:31 <Arveen> oh - where ? 10:42:39 <coopserver> <Jam35> see example again 10:42:48 <coopserver> <Arveen> A=entry ? 10:42:54 <coopserver> <Arveen> ah ok 10:43:04 <coopserver> <Arveen> will fix that 10:43:11 <coopserver> <Jam35> having combo there creates an extra unwanted condition in the chain 10:43:48 <coopserver> <Jam35> would break it in other words :) 10:44:18 <Arveen> i noticed the priority check didnt work as i thought 10:44:22 <Arveen> probably this was the cause 10:45:06 <coopserver> <Jam35> it makes a branch like an OR gate, only one of which is red 10:45:11 <coopserver> <Jam35> so we get a false reading 10:45:39 <BiG_MEECH> slappy slap 8ball 10:46:28 <BiG_MEECH> @8ball @roulette 10:46:28 <Webster> BiG_MEECH: The answer is certainly yes. 10:46:34 <BiG_MEECH> @roulette 10:46:34 <Webster> BiG_MEECH: *click* 10:46:39 <Jam35> @8ball permaban BiG_MEECH? 10:46:39 <Webster> Jam35: I doubt it very much. 10:46:53 <Jam35> hi :D 10:47:27 <coopserver> *** Jam35 has joined spectators 10:48:15 <coopserver> <Jam35> Arf Creek Mines too 10:48:50 <coopserver> <Arveen> fixed 10:49:08 <BiG_MEECH> lol 10:49:24 <BiG_MEECH> Hiya ;) 10:49:28 <BiG_MEECH> 8ball is good 10:50:15 <coopserver> *** Jam35 has joined company #1 10:51:13 <BiG_MEECH> @bribe 8ball 11:01:27 *** perk11 has quit IRC 11:05:24 <coopserver> <Arveen> at omnom creek - theres a train looping in the overflow 11:05:31 <coopserver> <Arveen> is that what "still not ideal" sign means ? 11:05:53 <coopserver> <Jam35> yes 11:06:04 <coopserver> <Jam35> I didn't want to rebuild it entirely 11:06:19 <coopserver> <Jam35> I stopped the deadlock 11:06:33 <coopserver> <Jam35> Verdi can fix it 11:06:52 <coopserver> <Jam35> the space is bad actually 11:07:01 <coopserver> <Arveen> yeah seems pretty tight 11:07:37 <coopserver> <Jam35> I don't think there is a solution in those 10 squares tbh 11:07:49 <coopserver> <Jam35> so would have to move the other stuff 11:08:24 <coopserver> <Jam35> alright 14 tiles but still 11:27:32 <coopserver> *** Jam35 has joined spectators 11:47:34 <Arveen> well fuck omnom is locked up again 11:50:23 <coopserver> *** Arveen has joined spectators 11:50:24 <coopserver> *** Game paused (number of players) 13:55:31 *** ODM has joined #openttdcoop 14:14:02 <coopserver> *** Jam35 has joined company #1 14:14:03 <coopserver> *** Game unpaused (number of players) 14:28:45 <coopserver> *** Arveen has joined company #1 14:38:06 <coopserver> *** Arveen has left the game (Leaving) 14:47:30 *** Arveen has quit IRC 14:50:40 *** Ben__ has joined #openttdcoop 14:50:48 <Ben__> !pw 14:50:48 <coopserver> Ben__: orphan 14:50:52 <coopserver> *** Game paused (connecting clients) 14:50:54 <coopserver> *** Ben_ has joined 14:50:55 <coopserver> *** Game unpaused (connecting clients) 14:55:19 <coopserver> *** Ben_ has left the game (Leaving) 14:55:22 *** Ben__ has quit IRC 14:57:02 <coopserver> *** Jam35 has joined spectators 14:57:03 <coopserver> *** Game paused (number of players) 15:19:33 <shenghi> Oh, I put the overflow lesson sign there, because the original overflow, while similar in function, was both wrong in overly complex. =] 15:19:48 <shenghi> both wrong and overly complex* 15:53:59 *** happpy has joined #openttdcoop 15:54:57 <happpy> !players 15:54:57 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:55:14 <happpy> hi 17:16:33 *** Progman has joined #openttdcoop 17:23:12 *** Maraxus has joined #openttdcoop 17:23:12 *** ChanServ sets mode: +o Maraxus 17:50:44 *** happpy has quit IRC 18:07:25 *** Piyush has joined #openttdcoop 18:08:00 *** Piyush is now known as Guest2359 18:08:25 <Guest2359> hi 18:09:24 *** Guest2359 has quit IRC 18:09:59 *** happpy has joined #openttdcoop 18:15:46 <Maraxus> !pw 18:15:46 <coopserver> Maraxus: sigvar 18:15:54 <coopserver> *** Game still paused (connecting clients, number of players) 18:15:58 <coopserver> *** Maraxus has joined 18:15:59 <coopserver> *** Game still paused (number of players) 18:17:48 <coopserver> *** Maraxus has joined company #1 18:17:49 <coopserver> *** Game unpaused (number of players) 18:18:50 *** happpymoblic has joined #openttdcoop 18:31:25 *** Arveen has joined #openttdcoop 18:34:59 *** aard has joined #openttdcoop 18:51:55 <coopserver> *** Jam35 has joined company #1 18:51:56 <coopserver> <Jam35> hi 18:51:59 <coopserver> <Maraxus> hi 18:52:38 <happpymoblic> hi 19:46:38 *** dr_gonzo has joined #openttdcoop 19:47:10 *** dr_gonzo is now known as Guest2370 19:57:57 *** Progman has quit IRC 20:33:43 <coopserver> <Jam35> If I build SLH at Bowwow Falls that makes MSH 02 a BBH 20:33:59 <coopserver> <Jam35> which means all other MSH minus one 20:34:05 <coopserver> <Jam35> or not? :) 20:34:38 <coopserver> <Maraxus> sure, go ahead 20:37:32 <coopserver> <Maraxus> renaming hubs in progress... 20:37:43 <coopserver> <Jam35> ok ty 20:39:08 *** StarLite has quit IRC 20:44:55 *** Arveen has quit IRC 20:52:46 <coopserver> <Jam35> yeah I didn't need that exit 20:52:55 <coopserver> <Jam35> oh well :) 21:23:09 *** ODM has quit IRC 21:30:21 *** Guest2370 has quit IRC 22:01:48 *** showard has joined #openttdcoop 22:21:15 <coopserver> <Jam35> idk what happened to oil goods 22:21:35 <coopserver> <Jam35> some oil production has dropped 22:21:53 <coopserver> <Jam35> Oink City Woods for one 22:22:36 <coopserver> <Maraxus> there is only one oil well on the map 22:25:00 <coopserver> <Jam35> hm okay 22:25:12 <coopserver> <Jam35> but why? :) 22:26:06 <Jam35> !rcon set raw_industry_construction 2 22:26:09 <coopserver> <Maraxus> time to fund a few then 22:27:12 <coopserver> <Jam35> can't seem to fund any 22:27:19 <coopserver> <Jam35> any primary 22:27:34 <coopserver> <Jam35> removing snow line mod broke something maybe 22:27:56 <Jam35> !rcon set raw_industry_construction 1 22:28:13 <coopserver> <Maraxus> no probs - we have 20 oil wells atm 22:28:14 <coopserver> <Jam35> can fund manually 22:28:32 <Jam35> !rcon set raw_industry_construction 2 22:28:39 <Jam35> oh it did work 22:28:52 <Jam35> I wasn't seeing messages 22:29:01 <Jam35> must have disabled that one 22:29:10 <Jam35> I used to leave that one on 22:29:27 <coopserver> <Maraxus> I looked at the industry map while prospecting 22:30:22 <coopserver> <Jam35> Chirp Grove Valley died a second time :D 22:30:42 <coopserver> <Maraxus> heh :) 22:31:06 <Jam35> !rcon set raw_industry_construction 2 22:31:08 <Jam35> !rcon set raw_industry_construction 1 22:54:44 *** showard has quit IRC 22:55:32 *** maqifrnswa has joined #openttdcoop 23:02:04 <maqifrnswa> !dl lin64 23:02:04 <coopserver> maqifrnswa: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-linux-generic-amd64.tar.xz 23:03:40 <coopserver> <Maraxus> I'm off - gn 23:03:49 <coopserver> <Jam35> me too i think 23:03:50 <coopserver> <Jam35> gn 23:03:53 <coopserver> *** Maraxus has left the game (Leaving) 23:03:54 <coopserver> *** Jam35 has left the game (Leaving) 23:03:55 <coopserver> *** Game paused (number of players) 23:04:27 *** Maraxus has quit IRC 23:10:48 *** aard has quit IRC 23:17:58 *** Hiddenfunstuff has quit IRC 23:19:47 <maqifrnswa> !password 23:19:47 <coopserver> maqifrnswa: clears 23:19:55 <coopserver> *** Game still paused (connecting clients, number of players) 23:19:58 <coopserver> *** Player has joined 23:19:59 <coopserver> *** Game still paused (number of players) 23:20:12 <coopserver> *** Player has changed his/her name to maqifrnswa 23:35:28 <happpymoblic> hi 23:49:44 <coopserver> *** maqifrnswa has left the game (Leaving) 23:50:04 *** maqifrnswa has quit IRC