Config
Log for #openttdcoop on 31st October 2016:
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06:09:54  * BiG_MEECH slaps V453000 around a bit with a large fishbot
06:09:58  * BiG_MEECH slaps Lejving around a bit with a large fishbot
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09:00:42  <lol> !pw
09:00:42  <coopserver> lol: slovak
09:00:52  <coopserver> *** Game still paused (connecting clients, number of players)
09:00:56  <coopserver> *** lol has joined
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09:01:34  <lol> cool
09:01:40  <lol> plan is based on an idea of mine
09:02:25  <coopserver> *** lol has joined company #1
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09:03:57  <lol> !gap
09:03:58  <lol> @gap
09:03:58  <Webster> lol: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
09:04:10  <lol> @gap 5
09:04:10  <Webster> lol: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
09:14:11  <lol> @cl
09:14:11  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
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13:19:42  <happpy> !players
13:19:42  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
13:41:51  <Lejving> IT IS SPELLED "NO ONE"
13:43:11  <V453000> I AM TRIGGERED ABOUT THAT SHIT FOR YEARS
13:43:26  <V453000> Taede: we demand fix :D
13:43:28  <V453000> <3
13:47:35  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
13:47:38  <coopserver> Connecting...
13:47:45  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661)
13:47:53  <Lejving> !players
13:47:53  <coopserver> Lejving: The server is empty, noone is connected. Feel free to remedy this situation
13:48:12  <Lejving> :'(
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13:49:51  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661)
13:50:10  <Lejving> !players
13:50:11  <coopserver> Lejving: The server is empty, noone is connected. Feel free to remedy this situation
13:50:14  <Lejving> bah
13:56:09  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
13:56:12  <coopserver> Connecting...
13:56:19  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27661)
13:57:43  <V453000> nice
13:57:45  <V453000> now it's proper fucked :D
14:00:21  <Lejving> Yes, before zee germans get there
14:00:36  <Lejving> +1 to anyone who gets reference
14:01:24  <V453000> -1
14:01:32  <Taede> :p
14:02:58  <Lejving> zomg Taede just said something
14:03:00  <Lejving> first time I see that
14:10:22  <V453000> he says many things
14:10:34  <V453000> his means of communication is his bot though
14:10:42  <V453000> when he makes coopserver fuck up, he disagrees with you about something
14:11:16  <V453000> he actually agreed with me that with high res the shitting values become retarded
14:11:32  <V453000> so we could have something like shift_px = {nigger,fuck}
14:11:55  <V453000> oh wrong window :D
14:19:31  <Lejving> I like nigger fuck though
15:25:29  <Sadale> wow. simutrans is much more difficult than openttd
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16:26:27  <BiG_MEECH> `tripleslap
16:26:27  <BiG_FISHBOT> BiG_MEECH: Error: "tripleslap" is not a valid command.
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17:16:41  <Jam35> Lejving you talk of Snatch: point naow pls :P
17:17:21  <Jam35> hey, I even got the Holy Grail one, bonus
17:20:16  <Jam35> !pw
17:20:17  <coopserver> Jam35: foobar
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17:21:24  <Jam35> @udict fubar
17:21:24  <Webster> http://www.urbandictionary.com/define.php?term=fubar
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17:38:50  <V453000> Jam35: foobar is some programmer bullshit word
17:39:02  <V453000> fubar is nicer tho :)
17:39:27  <Arveen> yoyo
17:39:43  <happpy> yo
17:40:04  <Jam35> http://www.urbandictionary.com/define.php?term=SNAFU
17:40:10  <Jam35> i like too
17:40:15  <V453000> yezs
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17:47:40  <Arveen> !players
17:47:40  <coopserver> *** Game unpaused (number of players)
17:47:41  <coopserver> Arveen: There are currently 1 players and 1 spectators, making a total of 2 clients connected
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18:54:43  <Maraxus> !pw
18:54:44  <coopserver> Maraxus: office
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19:09:11  <lol_> !pw
19:09:11  <coopserver> lol_: spacer
19:09:35  <coopserver> *** Game paused (connecting clients)
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19:09:44  <coopserver> <lol> hey
19:10:48  <coopserver> <lol> where are you building?
19:11:17  <coopserver> <maqifrnswa> load ES1
19:11:48  <coopserver> <lol> i see
19:11:55  <coopserver> <maqifrnswa> i got i
19:12:03  <coopserver> <maqifrnswa> it working so it only runs if trains are present
19:12:15  <coopserver> <maqifrnswa> trying to see if i can streamline it a bit more
19:12:34  <coopserver> <lol> cool
19:12:51  <coopserver> <lol> but now they aren't asynchonicish any more
19:12:56  <coopserver> <maqifrnswa> it is
19:13:01  <coopserver> <maqifrnswa> just it looks ike it is not
19:13:18  <coopserver> <maqifrnswa> because I stopped them all at thes ame tie
19:13:39  <coopserver> <lol> i see
19:13:46  <coopserver> <maqifrnswa> i  randomized it
19:13:59  <coopserver> <lol> i don't get it
19:14:14  <coopserver> <lol> you can't release one train at a time right?
19:14:21  <coopserver> <lol> you have to release all of them at the same time
19:14:27  <coopserver> <maqifrnswa> you can release one at a time
19:14:30  <coopserver> <maqifrnswa> this one lets you do it
19:14:51  <coopserver> <lol> i see how it works
19:15:03  <coopserver> <lol> it kind of is asynchrone
19:15:20  <coopserver> <maqifrnswa> as long as there are waiting trains it is async
19:15:28  <coopserver> <lol> yes
19:15:46  <coopserver> <lol> but if the capacity of the station is to small it will be sync
19:16:20  <coopserver> <maqifrnswa> yes, if not enough trains are on the line, it will sync until there is - but once it burns through teh reserve
19:16:34  <coopserver> <maqifrnswa> it will go async again and release one train everytime itn eeds too
19:16:35  <coopserver> <maqifrnswa> to
19:17:30  <coopserver> <lol> why did you stop that train?
19:17:40  <coopserver> <maqifrnswa> i'm moving some lines
19:17:43  <coopserver> <maqifrnswa> want to chang th chck
19:17:48  <coopserver> <maqifrnswa> change the check
19:19:53  <coopserver> <maqifrnswa> hm not exactly
19:19:57  <coopserver> <lol> no
19:20:07  <coopserver> *** lol has joined company #1
19:20:27  <coopserver> <lol> if one train passes the blue tile it will think all bays are full
19:20:30  <coopserver> <maqifrnswa> i want to check if there is an empty bay
19:20:35  <coopserver> <maqifrnswa> and if so, then don't go
19:20:39  <coopserver> <maqifrnswa> yeah
19:20:42  <coopserver> <maqifrnswa> that's the problem
19:21:36  <BiG_MEECH> HOLA
19:22:36  <coopserver> <lol> i changed to the old system because it was kind of working
19:22:43  <coopserver> <lol> so we got some time to get a new solution
19:23:25  <BiG_MEECH> HOLA
19:23:33  <coopserver> <lol> hey meech
19:23:34  <coopserver> <maqifrnswa> yeah, has a similar problem that it thinks it all is full whenever a train goes past
19:23:36  <coopserver> <maqifrnswa> hi meech
19:23:43  <BiG_MEECH> yo doods
19:23:54  <coopserver> <lol> we can make a not gate for each platform
19:25:04  <happpy> hi maqifrnswa   hi lol
19:25:12  <happpy> how things
19:26:58  <coopserver> <maqifrnswa> that was my first not gate, is there a reason this new not gate lay out is better?
19:27:09  <coopserver> <lol> it gives me some space for a new tunnel
19:27:16  <coopserver> <maqifrnswa> ah  ok
19:27:21  <coopserver> <maqifrnswa> lol i thought i screwed it up somehow
19:31:06  <coopserver> <lol> we can use that as input of our detection i think
19:31:11  <coopserver> <lol> right?
19:33:57  <coopserver> <lol> do you think this is correct?
19:40:06  <coopserver> <lol> the depot is empty again
19:41:11  <coopserver> <lol> maqifrnswa: are you still online?
19:41:37  <coopserver> <lol> because it is now at the point where it starts waiting and it gets sync again
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19:44:33  <coopserver> <maqifrnswa> i'm online
19:44:45  <coopserver> <maqifrnswa> I think it's ok if it goes sync sometimes
19:44:50  <coopserver> <lol> yeah
19:44:56  <coopserver> <lol> what do you think of the blue part?
19:44:59  <coopserver> <maqifrnswa> it will get unsynced once it used up whatever is in pick up
19:45:08  <coopserver> <maqifrnswa> that's better
19:45:11  <coopserver> <maqifrnswa> nice!
19:46:26  <coopserver> <maqifrnswa> i'm stopping dummy trains
19:46:32  <coopserver> <maqifrnswa> to empty out teh pickup station
19:47:16  <coopserver> <lol> why did you stop them?
19:47:23  <coopserver> <maqifrnswa> to empty out the pick up station
19:47:24  <coopserver> <lol> ah, that gives the same effect
19:47:31  <coopserver> <maqifrnswa> like your slug train
19:48:22  <coopserver> <maqifrnswa> so now it will sync
19:48:27  <coopserver> <maqifrnswa> for a little bit
19:48:30  <coopserver> <lol> cool
19:48:57  <coopserver> <lol> i like the looks of the synched station
19:49:09  <coopserver> <maqifrnswa> it will until ther are enough tranis
19:49:14  <coopserver> <maqifrnswa> and the cargo is burned up
19:49:18  <coopserver> <maqifrnswa> from load es1
19:49:26  <coopserver> <lol> i got it
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19:49:42  <coopserver> <lol> next is msh 05
19:52:01  <coopserver> <lol> do you like to try to get 2 lines into MSH 05?
19:52:19  <coopserver> <maqifrnswa> yeah, but might not have enough time
19:52:35  <coopserver> <lol> let's just make a start
19:52:42  <coopserver> <lol> we can always sign it with WIP
19:53:28  <coopserver> <lol> i was thinking about a second merge at the blue rails
19:58:22  <coopserver> <maqifrnswa> gotta go back to work, but i see Es pickup went async
19:58:29  <coopserver> <lol> cool
19:58:33  <coopserver> <lol> see you next time
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21:08:20  <BiG_MEECH> `slape
21:08:20  * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot
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