Config
Log for #openttdcoop on 1st February 2017:
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03:28:09  <happpy> !players
03:28:09  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
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13:39:52  <Arveen> !pw
13:39:52  <coopserver> Arveen: driver
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16:00:46  <AzureSpeed> !pw
16:00:46  <coopserver> AzureSpeed: commas
16:00:57  <AzureSpeed> !pw
16:00:58  <coopserver> AzureSpeed: arrows
16:01:06  <AzureSpeed> !pw
16:01:06  <coopserver> AzureSpeed: change
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16:29:46  <Lejving> penis
16:35:11  <V453000> unas
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17:18:19  <Lejving> V453000 do you ever feel like a plastic bag? drifting through the wind, wanting to start again?
17:20:20  <V453000> no time to think or feel
17:20:27  <V453000> human extermination still not done
17:20:35  <V453000> beep beep
17:24:06  <Lejving> first order of business
17:24:12  <Lejving> write python script to download all files
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17:24:31  <hylje> a civilized tool for a civilized age
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17:25:31  <V453000> need a python script for 8bpp conversion :)
17:25:40  <V453000> same thing
17:43:03  <Arveen> i need a python script to cook me dinner
17:43:11  <hylje> sudo cook me dinner
17:45:37  <Lejving> ok
17:45:40  <Lejving> first interesting thing found
17:45:55  <Lejving> was PSG 18 such a big failure you decided not to even include it? :D
17:46:18  <hylje> we don't want to talk about it
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17:52:13  <Lejving> don't talk about 21 either then I assume
17:52:41  <Lejving> and a lot of others heh
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17:54:20  <happpy> !players
17:54:20  <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation
17:54:53  <Lejving> yoyuoyoyo happpy mfofoo
17:55:30  <happpy> whats up
17:55:44  <happpy> hi
17:55:45  <Lejving> I just wrote a python script that downloads all files from the archive
17:57:23  <Lejving> ok PSG 18, 21, 62, 78 and 135 is lost in cyberspace :D
17:57:33  <Lejving> if anyone happens to have them, go fix?
18:01:53  <V453000> hm :)
18:01:58  <V453000> probably nobody anymore
18:07:41  <Arveen> rip legacy psgs
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18:08:27  <Maraxus> !pw
18:08:28  <coopserver> Maraxus: sqcall
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18:29:10  <Lejving> Some guy named Sian won the first plan vote
18:29:14  <Lejving> congratz to him
18:31:36  <Arveen> how long is that ago ?
18:32:11  <Lejving> 16.06.06 - 29.06.06
18:32:14  <Lejving> psg 7
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18:35:21  <Arveen> <7 had no votes ?
18:36:36  <Lejving> yeap
18:36:43  <Lejving> and/or I haven't been able to load the save files yet
18:36:58  <V453000> just try to obtain some ancient stable version later
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18:37:08  <AzureSpeed> !pw
18:37:08  <coopserver> AzureSpeed: invoke
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18:40:54  <AzureSpeed> hey happy
18:41:02  <happpy> hi
18:41:19  <AzureSpeed> new game on public care to make a plan`? xD
18:42:31  <AzureSpeed> cya
18:42:32  <happpy> i vote but  not good on plan
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18:47:47  <Arveen> is there already a plan ? 3 hrs or so there was none
18:55:03  <Lejving> hmm
18:55:17  <Lejving> I'm saving info about how many plans there was, who won, and who lost
18:55:39  <Lejving> any more info I should save that's not much to save?
18:55:44  <Lejving> too much*
18:57:00  <V453000> can't think of anything
19:01:51  <Lejving> hah
19:01:52  <Lejving> wtf
19:01:55  <Lejving> Moste hated voting?
19:01:56  <Lejving> :D
19:04:09  <Arveen> lol - just on the news "stabbed in the back 18 times - claims self defense"
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19:09:18  <Lejving> http://i.imgur.com/8rlRFre.jpg
19:09:19  <Lejving> lololol
19:10:52  <V453000> omg Lejving digging through history
19:11:48  <Lejving> why did you make these stupid compasses like early on :D
19:12:16  <V453000> well if I say north will you know which way it is?
19:12:21  <V453000> top left, top, or top right?
19:12:24  <Arveen> i still dont
19:12:36  <V453000> that's why :) it's just a convention
19:13:38  <Arveen> so where is it ?
19:14:04  <Lejving> err?
19:14:10  <Lejving> NW, NE
19:19:44  <V453000> I honestly don't even remember
19:19:48  <Arveen> haha
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19:19:52  <V453000> I just say up or down to avoid it nowadays
19:22:53  <Lejving> north seemed to be upleft on the compass heh
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19:24:59  <V453000> I bet it's different from game to game
19:25:07  <V453000> please don't put that into records XD
19:28:44  <Lejving> I will
19:38:40  <Lejving> nice stage in #67
19:38:44  <Lejving> Stage: build how the plan says
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19:43:29  <Arveen> makes me think about what happend in #66
19:46:24  <V453000> who's winning the stats so far Lejv? Mark?
19:47:18  <Lejving> nope
19:47:20  <Lejving> XeryusTC
19:47:23  <Lejving> leader so far
19:47:23  <Lejving> =)
19:47:49  <V453000> foken nub Mark
19:47:49  <Lejving> Phazorx is #2
19:47:55  <V453000> Mark will start winning later I bet
19:47:57  <Lejving> mark is 3rd with Kommer
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19:49:19  <Lejving> http://i.imgur.com/i9oo5YS.jpg
19:49:59  <V453000> what's the multiple names in columnts?
19:50:01  <V453000> -t
19:50:16  <V453000> all plans?
19:50:53  <Lejving> oh
19:51:33  <Lejving> https://docs.google.com/spreadsheets/d/1N1O5-TKiS4eo1mzVzEHd3XNwsg-DtC5R0wbsCApDpAM/pubhtml
19:51:34  <Webster> Title: Plan winners (at docs.google.com)
19:51:35  <Lejving> can actually do like this
19:51:36  <Lejving> =)
19:51:58  <V453000> kul
19:54:17  <happpy> !pw
19:54:17  <coopserver> happpy: follow
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19:55:21  <Lejving> sometimes there's more plans than losers+winners
19:55:29  <Lejving> because sometimes we had same guy make two plans for example
19:55:44  <coopserver> *** happy train sport has left the game (Leaving)
20:00:38  <V453000> the winners are the only thing that matters in the end :P
20:00:48  <V453000> as of game statistics
20:02:11  <Lejving> I guess =)
20:02:22  <Lejving> rest is just fun and not much extra work anyways
20:03:26  *** Guest2141 has quit IRC
20:04:02  <V453000> fair enough :)
20:08:33  <Jam35> !pw
20:08:33  <coopserver> Jam35: detach
20:08:40  <coopserver> *** Game still paused (connecting clients, number of players)
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20:09:08  <V453000> 666
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20:09:22  <V453000> Jam35 having some good shiz in mind?
20:09:27  <coopserver> <Jam35> yoyoyoyoyoyo
20:09:30  <coopserver> <Jam35> hmmm
20:09:32  <coopserver> <Jam35> an idea
20:09:38  <coopserver> <Jam35> not entirely mine
20:09:43  <coopserver> <Jam35> but not been done
20:09:48  <V453000> omg stealing again
20:09:53  <coopserver> <Jam35> I don't think
20:09:59  * V453000 totally didn't combine 3 plans last game
20:09:59  <coopserver> <Jam35> I can;t help myself
20:10:37  <coopserver> <Jam35> remind me the approx ratio of food to bm at yard?
20:10:57  <coopserver> <Jam35> like 7:1 wasn't it?
20:10:58  <V453000> I think 1:5 but that's very wild rough guess
20:11:00  <V453000> yeah ish
20:11:03  <coopserver> <Jam35> originally
20:11:18  <coopserver> <Jam35> didn't it change though?
20:11:22  <V453000> idk
20:11:23  <coopserver> <Jam35> for PZ game
20:11:27  <coopserver> <Jam35> Lejving
20:11:34  <Lejving> WHAT
20:11:35  <coopserver> <Jam35> he did some sums
20:11:42  <coopserver> <Jam35> talk math
20:11:44  <V453000> he can't math
20:11:47  <Lejving> food to bm
20:11:49  <Lejving> 2:1
20:11:56  <V453000> wtfff
20:12:00  <Lejving> pretty sure?
20:12:13  <V453000> sounds fucklow
20:12:22  <V453000> but idk really
20:13:13  <Lejving> yeap
20:13:17  <Lejving> food takes 66%
20:13:21  <Lejving> bdmt takes 33%
20:13:33  <Lejving> machinery takes 25% before that
20:14:54  <Lejving> in 100 trains this means that machinery takes 25 first trains, 75 left. BDMT takes 25, 50 left for food. then you can merge two food lanes into one (50+50= 100)
20:15:32  <Lejving> no math professor but seems to work in pz :)
20:15:46  <coopserver> <Jam35> so idea is we only use merchant and take BM there
20:16:02  <V453000> 's cute
20:16:05  <coopserver> <Jam35> so 6 industries to take YETI to
20:16:32  <coopserver> <Jam35> I think one yard per industry this time
20:16:44  <coopserver> <Jam35> so the bm goes to 6 yeti yards and merchant
20:16:48  <coopserver> <Jam35> discuss
20:16:55  <coopserver> <Jam35> in numbers :P
20:17:24  <V453000> YES
20:17:26  <coopserver> <Jam35> and to distribute evenly, I think PURR 'barcode'
20:17:27  <V453000> 000
20:17:29  <Lejving> x+y=xy
20:17:39  <V453000> omg purr barcode fgt
20:17:43  <coopserver> <Jam35> so red red, red green, red grey, etc
20:17:58  <coopserver> <Jam35> BM srnw
20:18:06  <coopserver> <Jam35> rest normal
20:18:22  <V453000> if it works it ain't borken
20:18:24  <Lejving> the 2:1 ratio for food/bdmt though is for that style we have in pz
20:18:33  <Lejving> not sure if it's the same for this mode
20:19:20  <coopserver> <Jam35> the merchant takes 4 tonnes of BM and shits 3 tonnes of 'food'
20:19:47  <coopserver> <Jam35> so....
20:19:58  <hylje> "food"
20:20:05  <Lejving> well we don't even us 5x in pz?
20:20:26  <coopserver> <Jam35> no
20:20:44  <coopserver> <Jam35> it turns BM into food as I said
20:21:06  <coopserver> <Jam35> I'm probably overthinking it
20:21:35  <V453000> solve on the fly imo
20:21:55  <Jam35> mhm I think so too.
20:22:03  <Lejving> more fun that way anyways
20:22:08  <Jam35> any attempt now will be wrong :)
20:22:20  <Jam35> without proper numbers
20:22:29  <Lejving> I can find the proper numbers for you though
20:22:30  <Lejving> if yo uwant
20:22:38  <Jam35> na it's ok
20:22:47  <Jam35> if we have to later maybe
20:23:27  <coopserver> <Jam35> the cool thing here hopfully is that the srnw trains share main network
20:23:43  <coopserver> <Jam35> because they get their orders from the scanner
20:24:01  <Lejving> I vote Jam35 dictator of this game
20:24:08  <Lejving> and his plan wins automatically
20:24:15  <coopserver> <Jam35> no way
20:24:41  <coopserver> <Jam35> nobody voted for my 'no diagonal tracks' plan :(
20:24:44  <coopserver> <Jam35> wtf
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20:25:26  <Lejving> =)
20:25:35  <Lejving> man XeryusTC was a dominating first 100 psg
20:25:46  <Lejving> I'm a italian mama mia
20:26:07  <V453000> what, no diagonal tracks?
20:26:14  <V453000> oh I slightly remember
20:26:16  <V453000> some CL1 shit
20:26:21  <Jam35> CL 0.5 only :)
20:26:30  <V453000> right
20:26:38  <Jam35> no votes ._.
20:26:59  <Lejving> !pw
20:26:59  <coopserver> Lejving: ignore
20:26:59  <V453000> when was that?
20:27:01  <coopserver> *** Game paused (connecting clients)
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20:27:13  <Jam35> a long time now maybe two years
20:27:27  <V453000> that long? ok :d
20:27:34  <coopserver> *** Lejvingbot has joined spectators
20:27:50  <Jam35> In terms of how long I've been around
20:28:01  <V453000> !pw
20:28:01  <coopserver> V453000: export
20:28:16  <V453000> FUCK
20:28:17  <V453000> OFF
20:28:18  <V453000> !pw
20:28:19  <coopserver> V453000: invoke
20:28:24  <coopserver> *** Game paused (connecting clients)
20:28:30  <V453000> Taede: coopserver is harassing me
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20:28:36  <V453000> every single time the password is wrong
20:28:49  <V453000> also it seems like it changes more often than every minute ._o
20:29:08  <coopserver> <V453000> nice plan Jam35
20:29:33  <coopserver> <Jam35> thanks :D
20:30:04  <coopserver> *** V453000 has left the game (Leaving)
20:30:10  <coopserver> <Jam35> I can't draw it
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20:32:59  <V453000> Lejving: how do you count together who made how many plans?
20:33:01  <V453000> manually?
20:33:07  <Lejving> yeah did manually so far
20:33:10  <V453000> ah right
20:33:15  <Lejving> will figure something out later
20:33:27  <Lejving> the data collecting is the worst part :)
20:33:30  <Lejving> but 100 first games done!
20:34:23  <V453000> 75 games or something till my first plan ._.
20:34:32  <Lejving> heh
20:39:19  <Lejving> https://wiki.openttdcoop.org/PublicServer:Archive
20:39:33  <Lejving> currently just a link to the doc but will fix it later
20:48:37  <Lejving> https://youtu.be/2rpZ2Bkz11U
20:48:41  <Lejving> god damn that's some intense shit
20:53:50  <coopserver> *** Lejvingbot has joined company #1
21:04:27  <coopserver> <Lejvingbot> looks sick jam
21:05:12  <coopserver> <Jam35> remains to be seen :)
21:07:17  *** hylje has quit IRC
21:08:28  <Jam35> @clcalc
21:08:29  <Webster> Jam35: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:08:40  <Jam35> @clcalc 5 rail
21:08:40  <Webster> Jam35: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:08:49  <coopserver> <Lejvingbot> rail 5
21:08:50  <coopserver> <Lejvingbot> noob
21:08:53  <Jam35> @clcalc rail 5
21:08:53  <Webster> Jam35: A rail Curve Length of 5 (9 half tiles) gives a speed of 216km/h or 135mph
21:09:07  <coopserver> <Lejvingbot> or even clcalc rail 222
21:09:51  <Jam35> @clcalc 3 rail
21:09:51  <Webster> Jam35: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:09:58  <Jam35> @clcalc rail 3
21:09:58  <Webster> Jam35: A rail Curve Length of 3 (5 half tiles) gives a speed of 168km/h or 105mph
21:10:08  <Jam35> annoyingly
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21:11:16  <coopserver> <Lejvingbot> the entire network is ll_rr right? and slhs anywhere?
21:11:35  <coopserver> <Jam35> no SLH
21:11:36  <coopserver> <Lejvingbot> or do we only have 1x
21:11:39  <coopserver> <Lejvingbot> yeah forgot lol
21:12:36  <coopserver> <Lejvingbot> I don't understand really how it works :(
21:12:52  <coopserver> <Jam35> well you know the speed checks in PZ?
21:12:57  <coopserver> <Lejvingbot> yeah
21:13:03  <coopserver> <Jam35> so we have two in a row
21:13:27  <coopserver> <Jam35> and that picks which primary or whatever to go to
21:13:54  <coopserver> <Jam35> we have 7 exits from platforms
21:14:08  <coopserver> <Lejvingbot> ah
21:14:11  <coopserver> <Jam35> depending on which line train is on
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21:16:16  <coopserver> <Jam35> we will have to make synchronous exit I think
21:16:34  <coopserver> <Jam35> so assuming 1:1 split (which it won't be)
21:16:52  <coopserver> <Jam35> 7 trains 7 lines all wait for each other to fill lines
21:16:59  <coopserver> <Jam35> leave together
21:17:00  <coopserver> <Lejvingbot> ah
21:17:13  <coopserver> <Jam35> each yard gets something...
21:17:23  <coopserver> <Lejvingbot> sounds techincal :)
21:17:32  <coopserver> <Jam35> not that much really
21:17:33  <coopserver> <Lejvingbot> but we did that too in PZ I think for sometime?
21:17:41  <coopserver> <Lejvingbot> synced releases
21:17:47  <coopserver> <Jam35> yes
21:17:55  <coopserver> <Jam35> but it's really simple
21:18:05  <coopserver> <Jam35> no logic( trains) needed
21:18:51  <coopserver> <Jam35> oh NOT gate but still...
21:18:57  <coopserver> <Lejvingbot> :D
21:19:59  <coopserver> <Lejvingbot> but it's ll_rr right?
21:20:14  <coopserver> <Jam35> yeah?
21:20:15  <coopserver> <Lejvingbot> both directions
21:20:19  <coopserver> <Lejvingbot> ok
21:20:20  <coopserver> <Jam35> oh yes
21:20:33  <coopserver> <Lejvingbot> xD
21:20:40  <coopserver> <Jam35> so?
21:20:43  <coopserver> <Lejvingbot> but after you've been to 5x
21:20:46  <coopserver> <Lejvingbot> you go back to 1x
21:20:48  <coopserver> <Lejvingbot> for example right?
21:21:30  <Jam35> ok
21:21:50  <coopserver> <Lejvingbot> if that's the case you have some redundant tracks at the bottom?
21:22:24  <coopserver> <Jam35> why would they choose that side?
21:22:40  <coopserver> <Lejvingbot> ?
21:23:10  <coopserver> <Lejvingbot> green have to be closests
21:23:16  <coopserver> <Lejvingbot> then same way back?
21:23:43  <coopserver> <Lejvingbot> from 1x -> 1b
21:23:47  <coopserver> <Jam35> yes ok
21:23:59  <V453000> Lejving stuck at 100
21:24:00  <V453000> slacker
21:24:05  <coopserver> <Lejvingbot> come at me
21:25:11  <coopserver> <Jam35> we can make that one way I guess, but I would like to make it random somehow
21:25:28  <coopserver> <Jam35> we can use 2 way on exit of 5X
21:25:34  <coopserver> <Jam35> half a sloution
21:25:54  <coopserver> <Jam35> to force some back other side
21:26:04  <coopserver> <Lejvingbot> yeah
21:26:43  <coopserver> <Jam35> or remove part?
21:27:00  <coopserver> <Lejvingbot> that sounds boring
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21:27:21  <coopserver> <Lejvingbot> out from 1x
21:27:25  <coopserver> <Lejvingbot> some kind of scrambler?
21:27:45  <coopserver> <Jam35> but you also have just dropped trains...
21:28:35  <coopserver> <Lejvingbot> I'm not sure I understand it fully
21:28:42  <coopserver> <Jam35> that works for me
21:28:55  <coopserver> <Lejvingbot> nah swe should swap 1x and 3x
21:29:09  <coopserver> <Lejvingbot> since 1x would have logic and shit
21:29:11  <coopserver> <Lejvingbot> need space
21:29:12  <coopserver> <Jam35> go ahead
21:29:18  <coopserver> <Jam35> I'm looking at train
21:30:40  <Clockworker_> new map when
21:30:45  <Lejving> now
21:30:46  <Lejving> fgt
21:30:48  <Clockworker_> oh
21:30:49  <Clockworker_> ogay
21:31:18  <Clockworker_> >187mb of missing grf
21:31:19  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
21:31:21  <Clockworker_> wew fucking lad
21:31:22  <Lejving> rekt
21:31:26  <Lejving> I spammed grf on this one
21:31:48  <Clockworker_> nice job, autismo
21:32:47  <Clockworker_> holiday tomorrow
21:32:49  <Clockworker_> so happy
21:32:54  <Lejving> nice
21:32:59  <Lejving> ramadan?
21:33:12  <Clockworker_> city anniversary
21:33:30  <Lejving> I sometimes do the diet double ramadan
21:33:34  <Jam35> @clcalc rail 1
21:33:34  <Webster> Jam35: A rail Curve Length of 1 (1 half tiles) gives a speed of 88km/h or 55mph
21:33:43  <Lejving> you don't eat when it's dark nor when there's light
21:33:43  <Jam35> @clcalc mono 1
21:33:43  <Webster> Jam35: A monorail Curve Length of 1 (1 half tiles) gives a speed of 132.0km/h or 82.5mph
21:33:48  <Jam35> @clcalc mono 1 tilt
21:33:49  <Webster> Jam35: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
21:33:58  <Jam35> @clcalc mono tilt 1
21:33:58  <Webster> Jam35: A monorail Curve Length of 1 (1 half tiles), with tilt bonus, gives a speed of 158.4km/h or 99.0mph
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21:38:25  <Jam35> still feels wip
21:38:30  <coopserver> <Lejvingbot> yea
21:38:32  <coopserver> <Lejvingbot> but not bad
21:38:35  <coopserver> *** Lejvingbot has joined spectators
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21:43:22  <Clockworker_> http://steamcommunity.com/sharedfiles/filedetails/?id=840179139
21:43:23  <Webster> Title: Steam Workshop :: Realistic Institution Spread (No Voltaire in Kongo) (at steamcommunity.com)
21:43:23  <Clockworker_> lmfao
21:43:31  <Clockworker_> t. alberto barbosa
21:43:45  <Clockworker_> >african: -100%
21:44:12  <Clockworker_> those comments are comedy gold
21:44:26  <Lejving> lol
21:44:38  <Lejving> ghandi bombs everyone anyways
21:44:47  <Clockworker_> >ghandi
21:44:50  <Clockworker_> >EUIV
21:44:56  <Lejving> >care
21:45:42  <Clockworker_> >"I was just pretending to be retarded"
21:45:58  <Lejving> >not pretending
21:46:25  <Clockworker_> I know the CIV reference, dingus
21:46:58  <Clockworker_> Civ 2 was the best of the bunch
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22:39:29  <Clockworker_> !pw
22:39:29  <coopserver> Clockworker_: annual
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