Config
Log for #openttdcoop on 30th July 2017:
Times are UTC Toggle Colours
04:09:06  *** Mazur has quit IRC
04:09:50  *** Mazur has joined #openttdcoop
04:09:50  *** ChanServ sets mode: +o Mazur
04:33:30  *** Mazur has quit IRC
04:36:30  *** Mazur has joined #openttdcoop
04:36:30  *** ChanServ sets mode: +o Mazur
04:39:23  *** tycoondemon has quit IRC
04:41:08  *** tycoondemon has joined #openttdcoop
04:50:29  *** Mazur has quit IRC
04:51:07  *** Mazur has joined #openttdcoop
04:51:07  *** ChanServ sets mode: +o Mazur
05:00:29  *** Mazur has quit IRC
05:11:49  *** Mazur has joined #openttdcoop
05:11:49  *** ChanServ sets mode: +o Mazur
05:42:16  *** Lejving has quit IRC
06:18:18  *** Progman has joined #openttdcoop
06:53:51  <Arveen> !pw
06:53:51  <coopserver> Arveen: folder
06:53:55  <coopserver> *** Game still paused (connecting clients, number of players)
06:53:56  <coopserver> *** Ar-to-the-veen has joined
06:53:57  <coopserver> *** Game still paused (number of players)
07:00:58  <Jam35> !pw
07:00:58  <coopserver> Jam35: folder
07:01:03  <coopserver> *** Game still paused (connecting clients, number of players)
07:01:05  <coopserver> *** Jam35 has joined
07:01:06  <coopserver> *** Game still paused (number of players)
07:03:46  <coopserver> <Jam35> morning
07:04:09  <coopserver> <Ar-to-the-veen> gmorning sir
07:04:41  <coopserver> <Jam35> do you think we will get any more plans?
07:05:20  <coopserver> <Ar-to-the-veen> plans lately came in slow, so i guess there will be some more
07:05:40  <coopserver> <Ar-to-the-veen> on the other hand i think not many people are really into making plans heh
07:06:10  <coopserver> <Jam35> I am happy to wait but idk if you want to start...
07:06:34  <coopserver> <Ar-to-the-veen> np for me to wait
07:07:05  <coopserver> <Jam35> I feel like everybody that is going to has looked in but not made a plan
07:07:35  <coopserver> <Jam35> I'll give it a couple of days
07:07:41  <coopserver> <Ar-to-the-veen> yes ? i haven't seen anyone in this game except you and me
07:07:50  <coopserver> <Ar-to-the-veen> ok and V
07:08:32  <coopserver> <Jam35> Maraxus glevans and  loeky
07:09:06  <coopserver> <Jam35> struggling to think of anybody that would join recently
07:09:28  <coopserver> <Jam35> but it's fine, I am patient :)
07:09:38  <coopserver> <Ar-to-the-veen> i think deactivated was also involved a lot in the last game
07:10:03  <coopserver> <Jam35> hm yes
07:10:53  <coopserver> <Ar-to-the-veen> your plan is a refit game - aight ?
07:11:36  <coopserver> <Jam35> yes it's pretty simple refit at SL drop
07:11:46  <coopserver> <Ar-to-the-veen> i never played any of those yet
07:12:36  <coopserver> <Jam35> it's quite straightforward here
07:12:57  <coopserver> <Ar-to-the-veen> i havn't joied those because i don't understand how they work heh
07:13:26  <coopserver> <Jam35> we drop stuff, refit, pick up goods, return to SL where there is a drop for the goods
07:13:53  <coopserver> <Jam35> from there we refit again and go back to the primary
07:13:59  <coopserver> <Jam35> repeat...
07:14:30  <coopserver> <Ar-to-the-veen> so goods are made out of wood, oil and food - right ?
07:14:55  <coopserver> <Jam35> everything makes goods here except iron ore
07:15:05  <coopserver> <Jam35> and coal does nothing
07:16:04  <coopserver> <Ar-to-the-veen> hmmm
07:16:11  <coopserver> <Jam35> fortunately the train set has wagons that refit to goods plus one other that we need
07:16:22  <coopserver> <Jam35> *one other cargo
07:17:05  <coopserver> <Jam35> otherwise it would be impossible like it is for iron ore
07:17:21  <coopserver> <Jam35> there is no wagon that refits to iron steel and goods
07:18:46  <coopserver> <Jam35> we are spoiled in a refit game with NUTS because you can refit everything with universal wagon
07:18:53  <coopserver> <Ar-to-the-veen> so the trains go from cargo creating industry to a factory - refit - pick up stuff again - transport to a goods drop - refit- and go back to the initial producing station ?
07:19:08  <coopserver> <Jam35> correct
07:19:41  <coopserver> <Ar-to-the-veen> except the fun of doing so - is there any other benefit in it ?
07:19:57  <coopserver> <Jam35> the stations are made drop - depot - pick
07:20:14  <coopserver> <Jam35> there are fewer empty trains
07:20:38  <coopserver> <Jam35> return journeys sometimes make money in other words
07:20:52  <coopserver> <Jam35> not that we care too much about money but still...
07:21:01  <coopserver> <Ar-to-the-veen> heh yeah
07:21:21  <coopserver> <Ar-to-the-veen> for this to work every unit incoming has to produce the same amount outgoing
07:21:28  <coopserver> <Jam35> not every train is guaranteed to get loaded
07:21:48  <coopserver> <Jam35> sometimes we have aconditional order
07:21:52  <coopserver> <Ar-to-the-veen> or are the load orders not to wait for 100%
07:21:59  <coopserver> <Ar-to-the-veen> ah
07:22:05  <coopserver> <Jam35> so, if we are not loaded > say 80% drop back stuff
07:22:16  <coopserver> <Jam35> no that would jam the system
07:22:35  <coopserver> <Jam35> load full at primaries is fine
07:22:56  <coopserver> <Jam35> load at goods w could use drop back
07:23:03  <coopserver> <Jam35> so...
07:23:12  <coopserver> <Jam35> drop the priamry cargo
07:23:14  <coopserver> <Jam35> refit
07:23:25  <coopserver> <Jam35> go to near end of pick
07:23:33  <coopserver> <Jam35> load 80%
07:23:48  <coopserver> <Jam35> if less got to far end and drop back
07:24:12  <coopserver> <Jam35> with me so far? :)
07:24:28  <coopserver> <Ar-to-the-veen> think so :)
07:24:41  <coopserver> <Jam35> you know the near end / middle / far end order thing
07:25:07  <coopserver> <Ar-to-the-veen> well i know you can set the stop position in a station
07:25:19  <coopserver> <Jam35> we go near end to pick as much as we can (no full load etc)
07:25:43  <coopserver> <Jam35> then have a condition , load 80% or whatever
07:26:03  <coopserver> <Jam35> if we picked more that 80 % full, would return to SL
07:26:38  <coopserver> <Jam35> if less than 80% full, go to far end of the platform and drop stuff back for the next train
07:26:54  <coopserver> <Jam35> and return to SL empty
07:27:01  <coopserver> <Ar-to-the-veen> how is this condition made ?
07:27:14  <coopserver> *** Jam35 has joined company #1
07:27:15  <coopserver> *** Game unpaused (number of players)
07:28:32  <Jam35> see train 1
07:28:37  <coopserver> <Ar-to-the-veen> already got it open heh
07:28:53  <coopserver> <Ar-to-the-veen> so the train just bounces back and forth in the station till its 80+
07:29:26  <coopserver> <Jam35> no it always leaves
07:29:48  <coopserver> <Jam35> it just drops back if it did not get enough cargo
07:30:25  <coopserver> <Jam35> they don't always return  full
07:32:42  <coopserver> <Ar-to-the-veen> it tries to get more wood from the forest till it can load 80+ goods ?
07:36:40  <coopserver> <Jam35> there I think...
07:37:48  <coopserver> <Ar-to-the-veen> ok got it
07:40:44  <coopserver> <Ar-to-the-veen> with this explanation you convinced me to vote for your plan :D
07:41:06  <coopserver> <Jam35> the plan is ok, the explanation sucked :)
07:41:16  <coopserver> <Jam35> easier to see it working
07:41:29  <coopserver> <Ar-to-the-veen> but still i think i understood how these games work now
07:41:39  <coopserver> <Ar-to-the-veen> at least in theory heh
07:41:48  <Jam35> you don;t have to drop back the goods
07:42:04  <Jam35> but you will see some trains that have like 2 crates loaded
07:42:37  <Jam35> and it spreads out over all trains: more trains with small loads
07:42:50  <Jam35> dropback makes either nearly full or not at all
07:43:15  <Jam35> the empties can skip going to the SL drop for efficiency
07:45:30  <coopserver> <Ar-to-the-veen> how wide would we start the ML ?
07:45:44  <coopserver> <Jam35> hm good point
07:51:30  <coopserver> <Jam35> hm, game 318 was similar in concept
07:51:35  <coopserver> <Jam35> wasn't too long ago
07:52:33  <coopserver> <Ar-to-the-veen> october 16
07:52:36  <coopserver> <Jam35> Arveen in the usual suspects box :P
07:52:47  <coopserver> <Jam35> well okay...
07:52:50  <coopserver> <Ar-to-the-veen> ummm
07:53:17  <coopserver> <Ar-to-the-veen> maybe i build some stuff not related to refit actions
07:53:22  <coopserver> *** Jam35 has left the game (Leaving)
07:53:23  <coopserver> *** Game paused (number of players)
07:53:37  <Jam35> the stations are the fun part :)
07:54:02  <Jam35> no
07:54:06  <Jam35> it's all fun...
07:55:11  <Arveen> downloading 318 to see what i have build there :P
07:55:30  <Jam35> already looking :)
07:58:38  <Arveen> i rememer building these joiners and the station haha
07:59:42  <Jam35> invaluable contribution :P
07:59:51  <Arveen> yeah
08:00:38  <Arveen> i think i wanted to play this game but then didn't do much because i did not understood the refit concept
08:01:13  <Jam35> seems to work fine here
08:02:04  <Jam35> but it's more complicated in a way because of paper chain...
08:03:12  <Jam35> mine has deadlocked :)
08:03:27  <Jam35> Lejving borken overflow
08:03:41  <Jam35> Wrondingsay Bridge Exchange
08:05:05  <Jam35> !setdef
08:05:06  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
08:05:42  <Arveen> yeah, that station is locked up
08:10:37  <Jam35> well I had to fix it :)
08:10:47  <Arveen> haha, nice
08:10:53  <Jam35> but I can's say I understand exactly why it locked up
08:11:10  <Jam35> changing the configuration slightly made it work
08:11:23  <Jam35> without touching the logic
08:24:56  <Arveen> do you know SFML / VertexArrays ?
08:45:42  *** StarLite has joined #openttdcoop
08:45:42  *** ChanServ sets mode: +o StarLite
08:57:56  <Jam35> no sorry
09:03:59  <Arveen> ok, np
09:06:44  *** Maraxus has joined #openttdcoop
09:06:44  *** ChanServ sets mode: +o Maraxus
09:22:15  <Maraxus> !pw
09:22:15  <coopserver> Maraxus: buyout
09:22:26  <coopserver> *** Game still paused (connecting clients, number of players)
09:22:28  <coopserver> *** Maraxus has joined
09:22:29  <coopserver> *** Game still paused (number of players)
10:19:37  *** happpy_ has joined #openttdcoop
10:21:28  *** happpy has quit IRC
10:21:42  *** happpy_ is now known as happpy
10:23:13  <coopserver> *** Maraxus has left the game (Leaving)
10:23:19  *** Maraxus has quit IRC
11:25:23  *** Progman has quit IRC
11:27:20  *** Progman has joined #openttdcoop
11:42:58  *** mescalito has joined #openttdcoop
11:58:36  *** Mazur has quit IRC
12:01:42  *** Mazur has joined #openttdcoop
12:01:42  *** ChanServ sets mode: +o Mazur
14:16:15  *** ODM has joined #openttdcoop
15:23:44  *** Lejving has joined #openttdcoop
15:27:07  <Lejving> hey happpy
15:28:36  <happpy> hi
15:28:41  <happpy> how things going
15:33:59  <Lejving> fine
15:34:04  <Lejving> I beat elite 4 yday
15:34:04  <Lejving> http://i.imgur.com/rIRKV1a.jpg
15:34:42  <Lejving> how you happpy
15:35:33  <happpy> good  thanks just doing wonder trade to get 100 % dun  on my pokedex
15:36:19  <happpy> nice now  u can go and get the legend  now
15:36:51  <happpy> and ther  sume won ho whonts to see u
15:37:48  <happpy> wate wich gane is that
15:37:54  <Lejving> diamond
15:38:01  <happpy> ar ok
15:39:13  <happpy> if u was on the moon  game then u can have  a batial whive me but u mite not win
15:39:26  <Lejving> I don't have legal version
15:39:30  <Lejving> I can't get online m8
15:39:41  <happpy> ar ok
15:41:05  <happpy> i got all legend pokemom now
15:41:14  <happpy> in my partey
15:45:21  <Lejving> not as good as my 6 magikarp though
15:46:20  <happpy> i think i can bet them
15:46:51  <Lejving> you can't
15:47:25  <happpy> i got z moves  which  got powerful  move on them
15:48:49  <happpy> how lone did it take u to finsh the game
15:49:02  <Lejving> dunno like 3h maybe of playtime
15:49:33  <happpy> i did it in 2 hours
15:51:17  <happpy> ther going  to remake that pokemom  diamond
15:52:03  <Lejving> just checked it was 1h 50min
15:52:15  <happpy> nice
15:53:40  <happpy> is that  the  a demo game or is it the fual game
15:54:52  <Lejving> full
15:55:16  <happpy> nice
15:55:40  <happpy> ther going to remake the pokemon moon game
15:55:57  <happpy> can not wate
16:25:55  *** glevans2_ has quit IRC
16:34:28  *** glevans2_ has joined #openttdcoop
18:39:36  <V453000> !pw
18:39:36  <coopserver> V453000: lovely
18:39:48  <V453000> !dl win64
18:39:48  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27892/openttd-trunk-r27892-windows-win64.zip
18:41:37  <coopserver> *** Game still paused (connecting clients, number of players)
18:41:38  <coopserver> *** V453000 has joined
18:41:39  <coopserver> *** Game still paused (number of players)
18:41:40  <coopserver> *** Game unpaused (number of players)
18:41:41  <coopserver> <V453000> eyo
18:45:19  <happpy> hi
18:48:22  <coopserver> *** V453000 has left the game (Leaving)
18:48:23  <coopserver> *** Game paused (number of players)
20:29:05  *** Maraxus has joined #openttdcoop
20:29:05  *** ChanServ sets mode: +o Maraxus
20:33:14  *** ODM has quit IRC
20:37:05  <Maraxus> !pw
20:37:06  <coopserver> Maraxus: runway
20:37:16  <coopserver> *** Game still paused (connecting clients, number of players)
20:37:18  <coopserver> *** Maraxus has joined
20:37:19  <coopserver> *** Game still paused (number of players)
20:38:26  <coopserver> *** Maraxus has left the game (Leaving)
20:38:32  *** Maraxus has quit IRC
21:29:00  <coopserver> *** Ar-to-the-veen has left the game (Leaving)
21:31:36  *** StarLite has quit IRC
21:37:56  *** Progman has quit IRC
22:11:01  *** mescalito has quit IRC

Powered by YARRSTE version: svn-trunk