Config
Log for #openttdcoop on 21st January 2018:
Times are UTC Toggle Colours
00:35:47  <loeky> nicfer-irc, slh 09 trains can go in all directions this is good what they cant do is balance because the cant go to all available lanes for slh i usaly build this way to get started need to add more choice as the game goes on
00:36:23  <AlphaSC> its fixed now
00:36:59  <loeky> nicfer-irc, slh its 18 i like the extra splits but the ml needs to have the prio track
00:37:12  <AlphaSC> just build correctly and it saves alot of time later to find all the mess
00:41:29  <loeky> AlphaSC, i would say we have fully serviced 2 rounds off primaries and secondaries except for FS but we just dont have the supply for it
00:42:02  <AlphaSC> how can we get it?
00:42:31  <AlphaSC> kinda need to progress
00:42:49  <loeky> bbh 01 and 02 seem to hold the most trafic its good for now and think game will be done before to much trains (-:
00:42:58  *** Progman has quit IRC
00:43:26  <loeky> updated the orders of FS pickup to not waste the fs
00:43:32  <AlphaSC> tzzz
00:43:38  <AlphaSC> go 3k+ trains or bust
00:45:40  <loeky> sure but seeing the preformace the game need you will probaly need to do most off the work (-:
00:46:15  <loeky> was also working on the idee off mergeing bbh 01 and 02 together and make it 4 way 5ml
00:46:30  <AlphaSC> 4 way hub?
00:48:47  <loeky> yeah it aviods merging for bbh 01 and the spliting again for bbh 02 and
00:49:15  <loeky> !player
00:49:17  <loeky> !players
00:49:17  <coopserver> loeky: There are currently 1 players and 0 spectators, making a total of 1 clients connected
00:49:26  <loeky> !pw
00:49:26  <coopserver> loeky: scores
00:49:40  <coopserver> *** Game paused (connecting clients)
00:49:43  <coopserver> *** loeky has joined
00:49:44  <coopserver> *** Game unpaused (connecting clients)
00:50:10  <AlphaSC> that would be a whole lot of work
00:50:18  <AlphaSC> complete rebuild
00:50:36  <loeky> expanding both to 5ml will be much work as well
00:51:04  <coopserver> *** loeky has joined company #1
00:51:10  <coopserver> <AlphaSC> bbh01 is trash
00:51:23  <coopserver> <AlphaSC> but 02 is fine and good to upgrade
00:52:12  <coopserver> <AlphaSC> sucks that there 3 industries in the bbh01
00:52:46  <coopserver> <AlphaSC> should instruct an admin to delete them
00:53:52  <coopserver> <loeky> seems plenty off space to build around them
00:55:29  <coopserver> <AlphaSC> with 5 lines?
00:56:18  <coopserver> <AlphaSC> if we do getto like now, than maybe
00:56:38  <loeky> at 2 sides we can move the merger outside of the hub leaving more space on the inside
00:56:46  <coopserver> <AlphaSC> but i thought the idea was to have an actual good hub, which can take all the traffic comming
00:57:05  *** PeterV has quit IRC
00:57:37  <loeky> yes 5 lines from a + 5 from b the build 10 ml -> 5 ml merger
00:58:32  <AlphaSC> ?
00:59:37  <loeky> when building the merger out side off the bbh dont merge any tracks on the inside the only slow downs will come from the merger
01:00:16  <AlphaSC> well that almost always the case
01:00:19  <AlphaSC> no?
01:01:26  <AlphaSC> sign which lines you think should be 5 ML
01:01:39  <loeky> yeah but usaly you dont see large part of 10ml parallel track when split is done merging begins
01:02:18  <loeky> curantly none but for 3k+ trains
01:02:56  <AlphaSC> but 4 way hub?
01:03:59  <AlphaSC> imo upgrade whats needed, and 01 maybe rebuild
01:04:36  <AlphaSC> like do you wanna build an actual 4 way or just put 2 3-way hubs together
01:05:11  <loeky> think 4way is still oke it gets wierd at 5 and bigger
01:05:45  <loeky> we can simply build a big ass round about of the to hubs and have 4 exits on them
01:06:16  <AlphaSC> not talking about 4 ml
01:07:11  <loeky> makeing left truns will mean longer path
01:07:47  <loeky> dongi an 4way means 10 ml > + 10 ml < direction between th two hubs
01:08:20  <AlphaSC> http://wiki.openttdcoop.org/images/d/d0/Psg173_bbh01.png
01:08:39  <AlphaSC> u want that with 5 ml?
01:08:54  <AlphaSC> im not sure if we understand each other
01:09:44  *** PeterV has joined #openttdcoop
01:10:51  <loeky> this is layed out as a cross but other form can be done as well
01:10:58  <AlphaSC> with what i linked, you can come from all the 4 sides and go to all 4 sides
01:11:10  <AlphaSC> that is what you ve in mind?
01:11:26  <loeky> thats the idee
01:11:36  <AlphaSC> ofc, we ll build a X probably
01:11:43  <AlphaSC> alright
01:11:56  <loeky> you just can go to and come from the same side and a round about can
01:12:40  <loeky> yeah think a shape like this old bbh 01 >===< old bbh 02
01:13:19  <AlphaSC> the 5 ml signs you made were clear to me
01:13:26  <AlphaSC> but whats with the other
01:14:13  <loeky> what other ? diffrent sign
01:14:57  <AlphaSC> you ve 4 times into the hub and 4 times out
01:15:16  <AlphaSC> so 1x 5ml in and 1x5ml out
01:15:20  <AlphaSC> and the rest?
01:16:32  <loeky> 1 incomeing line will get 3 exits so 3*5 only 2 of those exits need to go to the other hub
01:19:31  <loeky> see my example
01:20:22  <AlphaSC> thats good
01:20:45  <AlphaSC> now you add the nuzmber of tracks that are going/coming from there
01:21:42  <loeky> all should be 5 times for inside the hub out side the hub as traffic needs it
01:22:26  <AlphaSC> so you come with 5 ml from slh o2?
01:23:02  <loeky> the income line will split to 5ml for 3 ways
01:23:16  <coopserver> <AlphaSC> that would be 20 lines coming in there
01:24:20  <loeky> indeed
01:30:22  <coopserver> <AlphaSC> see my?
01:30:46  <coopserver> <AlphaSC> we need the number of in/out for every side
01:30:49  <coopserver> <AlphaSC> to scale it
01:31:22  <coopserver> <loeky> yeah that is the min. amount of track
01:32:21  <coopserver> <AlphaSC> number, i want numbers
01:37:24  <coopserver> <loeky> going from 3> 5 in one go will do more traffic
01:38:04  <coopserver> <AlphaSC> but it will be final
01:38:13  <coopserver> <AlphaSC> nobody would touch that ever again
01:38:23  <coopserver> <AlphaSC> just build it ultimate imo
01:39:24  <coopserver> <AlphaSC> upgrading slh 02 and slh 17 to 4 lines is no problem
01:39:44  <coopserver> <AlphaSC> bbh 03 to 5 np aswell
01:40:29  <coopserver> <loeky> yep just bbh 01 that is hard to do and there is not even a merge there now
01:41:00  <coopserver> <AlphaSC> yep, it needs rebuild
01:41:56  <coopserver> <AlphaSC> but the space here isnt enough
01:42:25  *** PeterV has quit IRC
01:44:10  <loeky> and i would say doing bbh 1&2 needs less space but the merging will be 15 -> 5 verry verry verry biggggg
01:44:10  <coopserver> *** AlphaSC has left the game (Leaving)
01:44:25  <coopserver> *** loeky has joined spectators
01:44:26  <coopserver> *** Game paused (number of players)
01:44:45  <AlphaSC> we would need to build at bbh02 place
01:44:48  <AlphaSC> there is more space
01:45:19  <loeky> exept for the lines to slh 01
01:46:13  <loeky> any way its not going to happen today so gn
01:47:24  *** PeterV has joined #openttdcoop
01:47:31  <AlphaSC> gn8
01:49:16  <loeky> maby should tell admin to make temp save as it is fully served now
01:49:29  <coopserver> *** loeky has left the game (Leaving)
01:54:40  *** loeky has quit IRC
02:03:25  *** PeterV has quit IRC
02:11:27  *** Evuflow has quit IRC
02:27:12  *** PeterV has joined #openttdcoop
03:07:30  *** PeterV has quit IRC
03:09:40  *** KyleS has joined #openttdcoop
03:09:56  <KyleS> !password
03:09:56  <coopserver> KyleS: coasts
03:09:59  <coopserver> *** Game still paused (connecting clients, number of players)
03:10:11  <coopserver> *** KyleS has joined
03:10:12  <coopserver> *** Game still paused (number of players)
03:10:13  <coopserver> *** Game unpaused (number of players)
03:44:14  <coopserver> *** KyleS has left the game (Leaving)
03:44:15  <coopserver> *** Game paused (number of players)
03:44:18  *** KyleS has quit IRC
04:05:34  *** KyleS has joined #openttdcoop
04:26:39  *** AlphaSC has quit IRC
04:29:58  *** KyleS has quit IRC
04:37:00  *** KyleS has joined #openttdcoop
04:37:34  <KyleS> !password
04:37:34  <coopserver> KyleS: scaler
04:37:38  <coopserver> *** Game still paused (connecting clients, number of players)
04:37:47  <coopserver> *** KyleS has joined
04:37:49  <coopserver> *** Game still paused (number of players)
04:37:50  <coopserver> *** Game unpaused (number of players)
04:57:06  <coopserver> *** KyleS has left the game (Leaving)
04:57:07  <coopserver> *** Game paused (number of players)
05:06:23  *** KyleS has quit IRC
07:37:52  *** Compu has quit IRC
07:49:32  *** Compu has joined #openttdcoop
08:04:04  *** happpy has quit IRC
08:14:01  *** Progman has joined #openttdcoop
08:55:09  *** StarLite has joined #openttdcoop
08:55:09  *** ChanServ sets mode: +o StarLite
09:04:38  *** StarLite has quit IRC
09:05:02  *** Borg has joined #openttdcoop
10:00:57  *** StarLite has joined #openttdcoop
10:00:57  *** ChanServ sets mode: +o StarLite
11:22:37  <tycoondemon> !dl win64
11:22:37  <coopserver> tycoondemon: http://binaries.openttd.org/nightlies/trunk/r27951/openttd-trunk-r27951-windows-win64.zip
11:23:09  <tycoondemon> !pw
11:23:09  <coopserver> tycoondemon: favors
11:25:03  <coopserver> *** Game still paused (connecting clients, number of players)
11:25:15  <coopserver> *** tycoondemon has joined
11:25:16  <coopserver> *** Game still paused (number of players)
11:25:17  <coopserver> *** Game unpaused (number of players)
11:25:37  <coopserver> *** tycoondemon has left the game (general timeout)
11:25:38  <coopserver> *** Game paused (number of players)
11:25:49  <tycoondemon> too slow computrer ??? :O
11:26:53  <Borg> or.. connection
11:26:59  <Borg> but do not despair!
11:27:03  <Borg> there is server that will work for you ;)
11:27:45  <Borg> but we run mostly Vanilla OpenTTD 1.7.2
11:27:53  <Borg> w/ small GRF for Stockpilling industries
11:28:36  <tycoondemon>  ow wait it must be the spectre update
11:28:47  <tycoondemon> !pw
11:28:47  <coopserver> tycoondemon: favors
11:28:53  <coopserver> *** Game still paused (connecting clients, number of players)
11:28:59  <coopserver> *** tycoondemon has joined
11:29:00  <coopserver> *** Game still paused (number of players)
11:29:01  <coopserver> *** Game unpaused (number of players)
11:29:12  <coopserver> *** tycoondemon has joined spectators
11:29:13  <coopserver> *** Game paused (number of players)
11:29:47  <tycoondemon> wow at the new graphics
11:32:47  <coopserver> <tycoondemon> nice plan V
11:41:36  <coopserver> *** tycoondemon has joined company #1
11:41:37  <coopserver> *** Game unpaused (number of players)
11:50:19  <coopserver> *** tycoondemon has left the game (Leaving)
11:50:20  <coopserver> *** Game paused (number of players)
12:51:04  *** Maraxus has joined #openttdcoop
12:51:04  *** ChanServ sets mode: +o Maraxus
12:52:54  <Maraxus> !pw
12:52:54  <coopserver> Maraxus: append
12:53:03  <coopserver> *** Game still paused (connecting clients, number of players)
12:53:08  <coopserver> *** Maraxus has joined
12:53:09  <coopserver> *** Game still paused (number of players)
12:56:15  <coopserver> *** Maraxus has left the game (Leaving)
12:56:32  *** Maraxus has quit IRC
13:15:43  *** AlphaSC has joined #openttdcoop
13:38:47  *** loeky has joined #openttdcoop
13:40:44  <loeky> !players
13:40:44  <coopserver> loeky: The server is empty, no one is connected. Feel free to remedy this situation
13:46:18  <loeky> !pw
13:46:18  <coopserver> loeky: favors
13:46:28  <coopserver> *** Game still paused (connecting clients, number of players)
13:46:31  <coopserver> *** loeky has joined
13:46:32  <coopserver> *** Game still paused (number of players)
13:47:43  <coopserver> *** loeky has joined company #1
13:47:44  <coopserver> *** Game unpaused (number of players)
14:15:52  <coopserver> *** loeky has joined spectators
14:15:53  <coopserver> *** Game paused (number of players)
14:22:05  <coopserver> *** loeky has joined company #1
14:22:06  <coopserver> *** Game unpaused (number of players)
14:25:43  *** Dom_ has joined #openttdcoop
15:23:28  *** Sheogorath has quit IRC
15:23:30  *** Sheogorath has joined #openttdcoop
16:46:42  *** Dom_ has quit IRC
17:08:26  *** KyleS has joined #openttdcoop
17:08:30  <KyleS> !password
17:08:30  <coopserver> KyleS: statue
17:08:43  <coopserver> *** Game paused (connecting clients)
17:08:51  <coopserver> *** KyleS has joined
17:08:52  <coopserver> *** Game unpaused (connecting clients)
17:20:09  <coopserver> *** KyleS has left the game (Leaving)
17:22:49  *** KyleS has quit IRC
17:30:52  <coopserver> *** loeky has joined spectators
17:30:53  <coopserver> *** Game paused (number of players)
17:57:14  <coopserver> *** loeky has joined company #1
17:57:15  <coopserver> *** Game unpaused (number of players)
18:23:28  *** Arveen2 has quit IRC
18:23:55  *** Arveen2 has joined #openttdcoop
18:53:54  *** Borg has quit IRC
18:58:12  *** Dom_ has joined #openttdcoop
19:09:07  <AlphaSC> !pw
19:09:07  <coopserver> AlphaSC: membes
19:09:12  <coopserver> *** Game paused (connecting clients)
19:09:18  <coopserver> *** AlphaSC has joined
19:09:19  <coopserver> *** Game unpaused (connecting clients)
19:17:57  *** Guest2373 has joined #openttdcoop
19:18:59  *** Guest2373 has quit IRC
19:26:46  *** happpy has joined #openttdcoop
19:32:50  <coopserver> *** loeky has joined spectators
19:35:03  <coopserver> <loeky> back later
19:35:12  <happpy> ok
19:35:13  <coopserver> *** loeky has left the game (Leaving)
19:37:37  <coopserver> *** AlphaSC has joined spectators
19:37:38  <coopserver> *** Game paused (number of players)
19:37:56  <coopserver> *** AlphaSC has left the game (Leaving)
20:34:59  <loeky> !pw
20:34:59  <coopserver> loeky: bridge
20:35:23  <coopserver> *** Game still paused (connecting clients, number of players)
20:35:27  <coopserver> *** loeky has joined
20:35:28  <coopserver> *** Game still paused (number of players)
20:36:59  <coopserver> *** loeky has joined company #1
20:37:00  <coopserver> *** Game unpaused (number of players)
20:46:30  <coopserver> *** loeky has joined spectators
20:46:31  <coopserver> *** Game paused (number of players)
20:58:11  *** PeterV has joined #openttdcoop
21:34:09  *** StarLite has quit IRC
21:38:13  *** happpy has quit IRC
21:39:59  *** happpy has joined #openttdcoop
21:42:52  *** Dom_ has quit IRC
22:08:15  *** PeterV has quit IRC
22:21:17  *** AlphaSC has quit IRC
22:47:20  <coopserver> *** loeky has joined company #1
22:47:21  <coopserver> *** Game unpaused (number of players)
22:52:04  <happpy> how things going
22:53:17  <loeky> trying to build FS pick up same way as ES V453000 build it its timer releas
22:54:01  <happpy> nice
22:54:55  <happpy> i don't no when i can play a  gen  bit bad time at the moment
22:56:22  <loeky> cant play much as well the public game needs much from cpu
22:56:39  <loeky> but that is just hardware
22:57:21  <coopserver> *** loeky has joined spectators
22:57:22  <coopserver> *** Game paused (number of players)
22:57:24  <coopserver> *** loeky has left the game (Leaving)
22:57:34  <happpy> year  its bit bad time  for me  at my nan all most lost my granddad he hade a hartarke
23:01:51  <loeky> thst does not sound well hope he gets better soon
23:02:33  <happpy> year he's ok now hop he can cume back home
23:02:50  <happpy> but we just have to wate and see
23:02:57  <happpy> but thanks
23:03:12  <loeky> end off the weekend so better get some sleep GN
23:03:32  <happpy> gn
23:03:40  *** loeky has quit IRC
23:09:08  *** Progman has quit IRC
23:23:23  *** PeterV has joined #openttdcoop
23:45:48  *** nicfer-irc has quit IRC

Powered by YARRSTE version: svn-trunk