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01:50:43 *** The_Saladman has joined #openttdcoop 04:40:22 *** eirc has quit IRC 05:11:52 *** Happpy has quit IRC 06:34:22 *** keoz has joined #openttdcoop 06:57:16 *** The_Saladman has joined #openttdcoop 06:57:48 <The_Saladman> !pw 06:57:48 <coopserver> The_Saladman: length 06:57:59 <coopserver> *** Game still paused (connecting clients, number of players) 06:58:03 <coopserver> *** The_Saladman has joined 06:58:04 <coopserver> *** Game still paused (number of players) 06:58:05 <coopserver> *** Game unpaused (number of players) 07:03:15 <coopserver> *** The_Saladman has left the game (Leaving) 07:03:16 <coopserver> *** Game paused (number of players) 07:08:04 <The_Saladman> Are there any save games (Other than tutorial.sav) that can help me improve my building? 07:57:52 *** The_Saladman has left #openttdcoop 08:25:51 *** virtualrandomnumber has joined #openttdcoop 08:36:00 <virtualrandomnumber> !pw 08:36:00 <coopserver> virtualrandomnumber: fourth 08:36:06 <coopserver> *** Game still paused (connecting clients, number of players) 08:36:10 <coopserver> *** virtualrandomnumber has joined 08:36:11 <coopserver> *** Game still paused (number of players) 08:37:31 *** Mazur has quit IRC 08:47:06 *** Mazur has joined #openttdcoop 08:47:06 *** ChanServ sets mode: +o Mazur 08:51:16 *** eirc has joined #openttdcoop 08:59:16 <coopserver> *** virtualrandomnumber has left the game (Leaving) 09:13:34 *** virtualrandomnumber has quit IRC 09:43:45 *** virtualrandomnumber has joined #openttdcoop 10:31:16 *** zxbiohazardzx has joined #openttdcoop 10:31:53 <zxbiohazardzx> !pw 10:31:53 <coopserver> zxbiohazardzx: theory 10:31:54 <zxbiohazardzx> sup 10:31:57 <coopserver> *** Game still paused (connecting clients, number of players) 10:31:59 <coopserver> *** ZxBiohazardZx has joined 10:32:00 <coopserver> *** Game still paused (number of players) 10:32:01 <coopserver> *** Game unpaused (number of players) 10:52:42 <virtualrandomnumber> !pw 10:52:43 <coopserver> virtualrandomnumber: ensure 10:52:48 <coopserver> *** Game paused (connecting clients) 10:52:52 <coopserver> *** virtualrandomnumber has joined 10:52:53 <coopserver> *** Game unpaused (connecting clients) 10:54:06 <coopserver> <ZxBiohazardZx> sup 10:54:13 <coopserver> <virtualrandomnumber> hi 10:56:01 *** eirc has quit IRC 10:57:21 <coopserver> <virtualrandomnumber> I guess ml from bbh 04 to msh 03 needs 3rd aswell? 10:57:35 <coopserver> <ZxBiohazardZx> i guess 10:57:42 <coopserver> <ZxBiohazardZx> just ading 3rds where its crowded atm 10:57:50 <coopserver> <ZxBiohazardZx> i considered adding 3+4 but meh 10:59:51 <coopserver> *** virtualrandomnumber has joined company #1 11:02:07 <coopserver> <ZxBiohazardZx> eehm darn logics in my mind got messed up haha 11:19:17 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 11:19:20 *** zxbiohazardzx has quit IRC 11:43:07 <coopserver> *** virtualrandomnumber has left the game (Leaving) 11:43:08 <coopserver> *** Game paused (number of players) 11:58:29 *** zxbiohazardzx has joined #openttdcoop 11:58:49 <zxbiohazardzx> !pw 11:58:49 <coopserver> zxbiohazardzx: pcppos 11:58:55 <coopserver> *** Game still paused (connecting clients, number of players) 11:58:57 <coopserver> *** ZxBiohazardZx has joined 11:58:58 <coopserver> *** Game still paused (number of players) 11:58:59 <coopserver> *** Game unpaused (number of players) 11:59:14 <coopserver> <ZxBiohazardZx> jam or intentional stop? 12:00:15 <virtualrandomnumber> !pw 12:00:15 <coopserver> virtualrandomnumber: pcppos 12:00:21 <coopserver> *** Game paused (connecting clients) 12:00:25 <coopserver> *** virtualrandomnumber has joined 12:00:26 <coopserver> *** Game unpaused (connecting clients) 12:01:34 <coopserver> *** virtualrandomnumber has joined company #1 12:15:31 *** Mazur has quit IRC 12:22:09 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 12:22:18 *** zxbiohazardzx has quit IRC 12:24:33 <coopserver> *** virtualrandomnumber has joined spectators 12:24:35 <coopserver> *** Game paused (number of players) 12:25:01 *** Mazur has joined #openttdcoop 12:25:01 *** ChanServ sets mode: +o Mazur 12:39:32 *** StarLite has joined #openttdcoop 12:39:32 *** ChanServ sets mode: +o StarLite 13:01:25 <coopserver> *** virtualrandomnumber has left the game (Leaving) 13:19:36 *** virtualrandomnumber has quit IRC 13:54:21 *** virtualrandomnumber has joined #openttdcoop 14:29:43 *** zxbiohazardzx has joined #openttdcoop 14:29:58 <zxbiohazardzx> !pw 14:29:58 <coopserver> zxbiohazardzx: double 14:30:05 <coopserver> *** Game still paused (connecting clients, number of players) 14:30:07 <coopserver> *** ZxBiohazardZx has joined 14:30:08 <coopserver> *** Game still paused (number of players) 14:30:09 <coopserver> *** Game unpaused (number of players) 14:37:08 <virtualrandomnumber> !pw 14:37:08 <coopserver> virtualrandomnumber: chaney 14:37:14 <coopserver> *** Game paused (connecting clients) 14:37:18 <coopserver> *** virtualrandomnumber has joined 14:37:19 <coopserver> *** Game unpaused (connecting clients) 14:51:15 <coopserver> *** virtualrandomnumber has joined company #1 14:56:57 <coopserver> <ZxBiohazardZx> damn 14:57:12 <coopserver> <virtualrandomnumber> shit happens 14:57:43 <coopserver> <ZxBiohazardZx> i know, jsut hate being slow 15:22:32 *** eirc has joined #openttdcoop 15:26:04 <virtualrandomnumber> @gap 3 15:26:04 <Webster> virtualrandomnumber: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 15:39:24 <zxbiohazardzx> @gap 15:39:24 <Webster> zxbiohazardzx: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 15:39:28 <zxbiohazardzx> @gap 3 15:39:28 <Webster> zxbiohazardzx: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 15:47:24 <coopserver> <ZxBiohazardZx> need "some" space 15:54:55 <coopserver> <ZxBiohazardZx> bah 15:55:07 <coopserver> <ZxBiohazardZx> dat cl indeed 15:58:47 <coopserver> <ZxBiohazardZx> solved right? 15:59:06 <coopserver> <virtualrandomnumber> I guess 15:59:57 <coopserver> <ZxBiohazardZx> coolio 16:01:20 <coopserver> <ZxBiohazardZx> now let the system rebalance with traffic and all 16:01:38 <coopserver> <ZxBiohazardZx> loads of primairie with trains that either are under or overserved 16:02:24 <coopserver> *** ZxBiohazardZx has left the game (Leaving) 16:02:26 *** zxbiohazardzx has quit IRC 16:07:37 <Jam35> !pw 16:07:37 <coopserver> Jam35: unpack 16:07:43 <coopserver> *** Game paused (connecting clients) 16:07:45 <coopserver> *** Jam35 has joined 16:07:46 <coopserver> *** Game unpaused (connecting clients) 16:07:50 <coopserver> <virtualrandomnumber> hi 16:07:57 <coopserver> <Jam35> hi 16:08:19 <coopserver> <Jam35> anything much happening? 16:09:01 <coopserver> <virtualrandomnumber> bio and me upgraded some parts to LLLRRR 16:09:53 <coopserver> <Jam35> oh jeez i have to do SLH04 soon then I guess 16:10:21 <coopserver> <Jam35> later... 16:10:40 <coopserver> <Jam35> headache just thinking about it 16:14:52 *** Progman has joined #openttdcoop 16:17:47 <coopserver> *** Jam35 has left the game (Leaving) 16:17:49 <Jam35> bbl 16:17:58 <coopserver> *** virtualrandomnumber has joined spectators 16:17:59 <coopserver> *** Game paused (number of players) 16:21:31 <coopserver> *** virtualrandomnumber has left the game (Leaving) 16:34:08 *** agentw4b has joined #openttdcoop 16:34:46 <agentw4b> !pw 16:34:46 <coopserver> agentw4b: bitnum 16:37:27 <coopserver> *** Game still paused (connecting clients, number of players) 16:37:29 <coopserver> *** Agentw4b_CZ has joined 16:37:30 <coopserver> *** Game still paused (number of players) 16:37:55 <coopserver> *** Agentw4b_CZ has joined company #1 16:37:56 <coopserver> *** Game unpaused (number of players) 16:39:20 <coopserver> *** Agentw4b_CZ has left the game (Leaving) 16:39:21 <coopserver> *** Game paused (number of players) 16:58:48 *** Happpy has joined #openttdcoop 16:58:48 *** ChanServ sets mode: +v Happpy 16:59:40 <Happpy> !players 16:59:40 <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation 17:11:37 *** Maraxus has joined #openttdcoop 17:11:37 *** ChanServ sets mode: +o Maraxus 17:12:12 <Maraxus> !pw 17:12:12 <coopserver> Maraxus: copies 17:12:16 <coopserver> *** Game still paused (connecting clients, number of players) 17:12:18 <coopserver> *** Maraxus has joined 17:12:19 <coopserver> *** Game still paused (number of players) 17:16:44 <coopserver> *** Maraxus has joined company #1 17:16:45 <coopserver> *** Game unpaused (number of players) 17:19:28 *** agentw4b_ has joined #openttdcoop 17:20:38 *** agentw4b_ has quit IRC 17:21:00 <Jam35> !Pw 17:21:00 <coopserver> Jam35: lpvoid 17:21:06 <coopserver> *** Game paused (connecting clients) 17:21:08 <coopserver> *** Jam35 has joined 17:21:09 <coopserver> *** Game unpaused (connecting clients) 17:21:29 <coopserver> <Jam35> hello 17:21:32 <coopserver> <Maraxus> hi 17:22:02 *** agentw4b_ has joined #openttdcoop 17:22:17 <coopserver> *** Maraxus has joined spectators 17:22:18 <coopserver> *** Game paused (number of players) 17:23:26 *** agentw4b has quit IRC 17:33:25 <coopserver> *** Jam35 has joined company #1 17:33:26 <coopserver> *** Game unpaused (number of players) 17:33:49 <coopserver> *** Maraxus has joined company #1 17:35:05 <Happpy> Hi 17:35:22 *** virtualrandomnumber has quit IRC 17:35:30 <coopserver> <Jam35> hi 17:37:21 <Happpy> How things 17:37:50 <coopserver> <Jam35> ok thanks 17:43:37 *** eirc has quit IRC 17:43:47 *** eirc has joined #openttdcoop 17:44:06 <eirc> !pw 17:44:06 <coopserver> eirc: draing 17:44:16 <coopserver> *** Game paused (connecting clients) 17:44:18 <coopserver> *** eirc has joined 17:44:19 <coopserver> *** Game unpaused (connecting clients) 17:44:31 <coopserver> <eirc> hello 17:44:37 <coopserver> <Maraxus> hi 17:44:38 <coopserver> <Jam35> hi 17:45:05 <coopserver> <eirc> oh they fixed the jam 17:45:19 <coopserver> <eirc> when i left yesterday there was an issue with an slh 17:47:28 <coopserver> <eirc> anywhere in need for a 3rd? 17:47:42 <coopserver> <eirc> i'd like to try that but got 0 zero experience 17:48:50 <coopserver> <Jam35> MSH04? maybe soon 17:49:12 <coopserver> <eirc> ah cool yea i see some slight delays 17:49:54 <coopserver> <eirc> so which way should i add it towards? 17:50:55 <coopserver> <Jam35> all :P 17:51:07 <coopserver> <eirc> haha 17:51:19 <coopserver> <eirc> oh the jam's gone 17:51:21 <coopserver> <eirc> lol 17:51:43 <coopserver> <Jam35> well pick one :) 17:51:47 <coopserver> <Jam35> preferably busiest 17:52:05 <coopserver> <Jam35> you will need to do all eventually 17:52:14 <coopserver> <eirc> aa 17:52:18 <coopserver> <eirc> oops 17:52:35 <coopserver> <eirc> so I'm wondering how to start this... 17:52:45 <coopserver> <Jam35> and you will discover, if you move stuff for one direction you will ask why didn't I leave room etc 17:53:03 <coopserver> <Jam35> its harder to think about all 3 at same time 17:53:15 <coopserver> <Jam35> but easier to build in the long run 17:53:25 <coopserver> <Jam35> less rebuilding... 17:53:53 <coopserver> <Jam35> eg right now @ SLH04 I am adding 4th at same time 17:54:59 <coopserver> <eirc> ok i'll try to start doing it like i did the hub, first all the tough crossings 17:55:05 <coopserver> <eirc> and end with splits and merges 17:55:44 <coopserver> <eirc> run out space at the first one hahah 17:55:45 <coopserver> <Jam35> I would expand all of those tunnels right now 17:55:54 <coopserver> <eirc> yup that's what i started 17:56:00 <coopserver> <Jam35> make them 2 longer I mean 17:56:10 <coopserver> <eirc> ooo right 17:56:25 <coopserver> <eirc> why two not on? 17:56:28 <coopserver> <eirc> *one 17:56:52 <coopserver> <Jam35> space for more alter 17:56:55 <coopserver> <Jam35> later 17:57:10 <coopserver> <Jam35> you may even need it for one line in the corners 17:58:00 <coopserver> <Jam35> see where that takes you 17:58:50 <coopserver> <eirc> u put two lines there? 17:58:58 <coopserver> <eirc> i'll only add one for now 17:59:02 <coopserver> <Jam35> fine 17:59:05 <coopserver> <eirc> ok to leave some space 17:59:12 <coopserver> <eirc> but do two? 18:02:49 *** virtualrandomnumber has joined #openttdcoop 18:07:40 <virtualrandomnumber> !pw 18:07:40 <coopserver> virtualrandomnumber: return 18:07:49 <coopserver> *** Game paused (connecting clients) 18:07:53 <coopserver> *** virtualrandomnumber has joined 18:07:54 <coopserver> *** Game unpaused (connecting clients) 18:09:53 <coopserver> *** virtualrandomnumber has joined company #1 18:10:52 <coopserver> <Jam35> bbl 18:10:56 <coopserver> *** Jam35 has joined spectators 18:12:56 <coopserver> *** Maraxus has left the game (Leaving) 18:14:19 <coopserver> <virtualrandomnumber> who added fredingworth forest? 18:14:46 <coopserver> <eirc> haha 18:14:48 <coopserver> <eirc> not me 18:15:26 <coopserver> <eirc> ummm didnt you dod that one wood to rule them all? 18:15:42 <coopserver> <virtualrandomnumber> uh, no 18:51:53 *** edwinbalani has quit IRC 18:51:59 *** edwinbalani has joined #openttdcoop 18:53:28 <coopserver> <eirc> so what's an easy way to do a 6->3 merge? 18:54:05 <coopserver> <eirc> also the frunpool farm is stuck 18:54:20 <coopserver> <virtualrandomnumber> I dunno, I'm struggling with big merges aswell 18:54:37 <coopserver> <eirc> haha ok 18:54:50 <coopserver> <eirc> can you understand why that farm is stuck? 18:54:55 <coopserver> <eirc> at frunnpool 18:55:35 <coopserver> <virtualrandomnumber> there are some lost trains in it 18:55:42 <coopserver> <eirc> yea i saw that now 18:55:56 <coopserver> <eirc> maybe coz i'm working on the hub nearby 18:57:55 <coopserver> <eirc> ha 18:58:02 <coopserver> <eirc> maybe unstuck it 18:58:10 <coopserver> <eirc> connected the reverser 19:10:53 <Happpy> !players 19:10:53 <coopserver> Happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 19:20:53 <Maraxus> !pw 19:20:53 <coopserver> Maraxus: months 19:21:03 <coopserver> *** Game paused (connecting clients) 19:21:05 <coopserver> *** Maraxus has joined 19:21:06 <coopserver> *** Game unpaused (connecting clients) 19:23:26 <coopserver> <eirc> hey maraxus maybe you can help me a bit with the 3lane hub merges? 19:23:52 <coopserver> <eirc> i've done all the crossings and the splits 19:24:04 <coopserver> <eirc> but i don't know of a good easy way to do the merges 19:24:20 <coopserver> <Jam35> there is no easy way :P 19:24:25 <coopserver> *** Jam35 has joined company #1 19:24:36 <coopserver> <eirc> hahah 19:24:54 <coopserver> <Maraxus> too long time since I've done any form of expanding 19:25:00 <coopserver> <Jam35> so you have 6 input tracks 19:25:05 <coopserver> <eirc> yup 19:25:09 <coopserver> <Jam35> 3 output 19:25:10 <coopserver> <eirc> and need 3 out 19:25:26 <coopserver> <Jam35> so 3 have prio, 3 split to 3 19:25:31 <coopserver> <Jam35> is one way 19:25:47 <coopserver> <Jam35> simplest way 19:25:55 <coopserver> <Jam35> other than all to all? :) 19:26:08 <coopserver> <eirc> all to all is wasteful maybe? 19:26:12 <coopserver> <eirc> in terms of space 19:26:25 <coopserver> <Jam35> hell to build also 19:26:33 <coopserver> <Jam35> can be great 19:26:34 <coopserver> <eirc> ok lets start with a 3 splits 3 prios 19:27:07 <coopserver> <Jam35> it won't be small but use the same priciple as before 19:27:15 <coopserver> <Jam35> outer lines have prio 19:27:21 <coopserver> <Jam35> plus one other 19:27:30 <coopserver> <Jam35> cross stuff in the centre 19:28:15 <coopserver> <eirc> the outer of the two sets of 3 u mean first right? 19:28:31 <coopserver> <eirc> plus any onther? 19:28:45 <coopserver> <Jam35> well bring the lines together somehow and whatever ends up as outer lines 19:29:10 <coopserver> <Jam35> yes one that is most convenient 19:29:33 <coopserver> <eirc> hmm maybe the one that already had prio 19:29:49 <coopserver> <eirc> in order to keep the previous prios 19:30:00 <coopserver> <eirc> or will that not work 19:30:16 <coopserver> <Jam35> well I would think most of what you have will be gone 19:30:29 <coopserver> <eirc> oh 19:30:41 <coopserver> <eirc> cannot keep the two merges and add another one 19:30:47 <coopserver> <Jam35> you cant get an extra line to join the other two as they are I don;t think 19:30:58 <coopserver> <eirc> kk 19:31:07 <coopserver> <Jam35> ideally the 3 lines meet at the same point 19:31:25 <coopserver> <Jam35> 4 lines I mean 19:31:32 <coopserver> <eirc> 4 lines? 19:31:42 <coopserver> <Jam35> one prioritised line 19:31:50 <coopserver> <Jam35> plus 3 choice lines 19:31:54 <coopserver> <eirc> ah yea 19:32:14 <coopserver> <Jam35> so they mege as close as poss to the same point 19:32:34 <coopserver> <Jam35> e.g. your SW exit 19:33:27 <coopserver> <eirc> what? 19:33:32 <coopserver> <Jam35> try building a whole new merger to the NW 19:33:54 <coopserver> <eirc> ah yea i see 19:34:08 <coopserver> <Jam35> without worrying about traffic 19:34:22 <coopserver> <Jam35> then we can bend the ML later 19:34:55 <coopserver> <eirc> hmmm lemme try this on a test map first coz i got no idea where to start 19:35:12 <coopserver> <Jam35> just do it there it doesn;t matter 19:35:34 <coopserver> <eirc> I'm worried it wont fit :p 19:35:45 <coopserver> <eirc> or the terrain will screw me over 19:35:47 <coopserver> <Jam35> so allow like 12 tiles in the width 19:35:58 <coopserver> <Jam35> its' mostly flat 19:36:44 <coopserver> <Jam35> you gonna rebuild it? 19:36:54 <coopserver> <eirc> yea I'm just testing first 19:36:58 <coopserver> <Jam35> ok 19:37:02 <coopserver> <eirc> to get a feel of what goes where 19:37:17 <coopserver> <Jam35> sure go ahead, I'm gonna finish SLH whatever 19:37:30 <coopserver> <Jam35> 04 that's it... 19:38:59 <coopserver> <eirc> I should aim for each split line to have similar exits to the prioritized ones? 19:39:13 <coopserver> <eirc> in length to have nice balance? 19:39:50 <coopserver> <Jam35> well yeah but it won't be possible to have all bays 1 TL exactly 19:40:10 <coopserver> <eirc> yea but i mean aim for that 19:40:26 <coopserver> <Jam35> ideally, make some take 2 trains etc 19:40:36 <coopserver> <Jam35> just adapt it as you go 19:40:59 <coopserver> <Jam35> as long as trains dont block choices it's fine usually 19:44:11 <coopserver> <eirc> hmm so I can make this work if do one merge after another? 19:44:21 <coopserver> <eirc> more down the line I mean 19:45:15 <coopserver> <Jam35> well yes you can but 19:45:29 <coopserver> <Jam35> the trains further down will have much harder time to join 19:45:56 <coopserver> <Jam35> same point: more 'equal' 19:47:17 <coopserver> <eirc> but how can I jump them all the same place :/ 19:56:47 <coopserver> <eirc> I dont even know :S 19:58:27 <coopserver> <virtualrandomnumber> merge the unprioritized lines together and then join them to the prioritized one 20:00:16 <coopserver> <eirc> 3 times that right? 20:01:09 <coopserver> <virtualrandomnumber> yep. ofc you can alter the shape of it to your convenience 20:01:24 <coopserver> <eirc> ok i'll try tat 20:04:30 *** StarLite has quit IRC 20:16:12 <coopserver> <eirc> hmmm that's not what we want 20:16:27 <coopserver> <eirc> it looks good tho :p 20:26:56 <coopserver> <virtualrandomnumber> incase it helps, you can take a look at the already upgraded hubs 20:29:28 <coopserver> <eirc> hmmm i think my problem was I was mostly aiming to have similar lengths to the bays 20:29:36 <coopserver> <eirc> these are hugely difference 20:29:40 <coopserver> <eirc> *different 20:29:52 <coopserver> <eirc> like in bbh5 20:38:51 <Happpy> !date 20:38:52 <coopserver> Sep 26 2291 20:39:08 <Happpy> Will that's suks 20:44:23 <coopserver> *** Maraxus has left the game (Leaving) 20:44:30 *** Maraxus has quit IRC 20:45:30 <coopserver> <eirc> ok does this one connection look ok ? 20:45:34 <coopserver> <eirc> no signals yet 20:45:57 <coopserver> <eirc> the leftmost one will have prio supposedly 20:55:25 <coopserver> <Jam35> ye you're getting there 20:55:44 <coopserver> <Jam35> grtting very close to SLH 05 too :P 20:56:10 <coopserver> <eirc> yea i know :( 20:57:04 <coopserver> <eirc> and the way i'm building this it feels like i need 100 more blocks to complete it 21:01:19 <coopserver> <Jam35> I am on N exit 21:01:35 <coopserver> <eirc> ok 21:04:05 <coopserver> <eirc> so if I split a line at the middle of the hub that's not good right? 21:04:36 <coopserver> <eirc> to send it to the rightmost merge 21:05:34 <coopserver> <Jam35> slightly shorter 21:05:38 <coopserver> <eirc> i mean it's far from the other two choices 21:05:48 <coopserver> <Jam35> yeah 21:06:01 <coopserver> <Jam35> if trains prefer that route it will get more traffic 21:06:20 <coopserver> <Jam35> because they can fill up a long waiting bay 21:06:31 <coopserver> <eirc> so go for it? 21:06:35 <coopserver> <Jam35> go ahead 21:06:38 <coopserver> <eirc> k 21:27:07 <coopserver> <eirc> rip 21:27:42 <coopserver> <Jam35> ... 21:38:26 <coopserver> <eirc> should have started from the south merge 21:38:31 <coopserver> <eirc> that's the jammy one 21:38:54 <coopserver> <Jam35> only cos of building wave I think 21:39:02 <coopserver> <eirc> oh ok 21:39:08 <coopserver> <eirc> i think i'm close 21:39:55 <coopserver> <virtualrandomnumber> good night everyone 21:39:58 <coopserver> <eirc> bb 21:39:59 <coopserver> *** virtualrandomnumber has left the game (Leaving) 21:40:07 <coopserver> <Jam35> gn 21:40:12 <coopserver> <Jam35> I gtg too 21:40:25 *** virtualrandomnumber has quit IRC 21:40:27 <coopserver> <Jam35> north exit is done I think 21:40:33 <coopserver> <Jam35> cya later 21:40:34 <coopserver> <eirc> cool 21:40:35 <coopserver> <eirc> bb 21:40:39 <coopserver> *** Jam35 has left the game (Leaving) 22:19:50 <coopserver> *** eirc has left the game (Leaving) 22:19:51 <coopserver> *** Game paused (number of players) 22:33:55 *** Progman has quit IRC 22:39:19 *** keoz has quit IRC 23:17:39 *** Happpy has quit IRC