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Log for #openttdcoop on 15th August 2018:
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01:50:43  *** The_Saladman has joined #openttdcoop
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06:57:48  <The_Saladman> !pw
06:57:48  <coopserver> The_Saladman: length
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07:08:04  <The_Saladman> Are there any save games (Other than tutorial.sav) that can help me improve my building?
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08:36:00  <virtualrandomnumber> !pw
08:36:00  <coopserver> virtualrandomnumber: fourth
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10:31:53  <zxbiohazardzx> !pw
10:31:53  <coopserver> zxbiohazardzx: theory
10:31:54  <zxbiohazardzx> sup
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10:52:42  <virtualrandomnumber> !pw
10:52:43  <coopserver> virtualrandomnumber: ensure
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10:54:06  <coopserver> <ZxBiohazardZx> sup
10:54:13  <coopserver> <virtualrandomnumber> hi
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10:57:21  <coopserver> <virtualrandomnumber> I guess ml from bbh 04 to msh 03 needs 3rd aswell?
10:57:35  <coopserver> <ZxBiohazardZx> i guess
10:57:42  <coopserver> <ZxBiohazardZx> just ading 3rds where its crowded atm
10:57:50  <coopserver> <ZxBiohazardZx> i considered adding 3+4 but meh
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11:02:07  <coopserver> <ZxBiohazardZx> eehm darn logics in my mind got messed up haha
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11:58:49  <zxbiohazardzx> !pw
11:58:49  <coopserver> zxbiohazardzx: pcppos
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11:59:14  <coopserver> <ZxBiohazardZx> jam or intentional stop?
12:00:15  <virtualrandomnumber> !pw
12:00:15  <coopserver> virtualrandomnumber: pcppos
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14:29:58  <zxbiohazardzx> !pw
14:29:58  <coopserver> zxbiohazardzx: double
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14:37:08  <virtualrandomnumber> !pw
14:37:08  <coopserver> virtualrandomnumber: chaney
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14:56:57  <coopserver> <ZxBiohazardZx> damn
14:57:12  <coopserver> <virtualrandomnumber> shit happens
14:57:43  <coopserver> <ZxBiohazardZx> i know, jsut hate being slow
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15:26:04  <virtualrandomnumber> @gap 3
15:26:04  <Webster> virtualrandomnumber: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:39:24  <zxbiohazardzx> @gap
15:39:24  <Webster> zxbiohazardzx: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:39:28  <zxbiohazardzx> @gap 3
15:39:28  <Webster> zxbiohazardzx: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:47:24  <coopserver> <ZxBiohazardZx> need "some" space
15:54:55  <coopserver> <ZxBiohazardZx> bah
15:55:07  <coopserver> <ZxBiohazardZx> dat cl indeed
15:58:47  <coopserver> <ZxBiohazardZx> solved right?
15:59:06  <coopserver> <virtualrandomnumber> I guess
15:59:57  <coopserver> <ZxBiohazardZx> coolio
16:01:20  <coopserver> <ZxBiohazardZx> now let the system rebalance with traffic and all
16:01:38  <coopserver> <ZxBiohazardZx> loads of primairie with trains that either are under or overserved
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16:07:37  <Jam35> !pw
16:07:37  <coopserver> Jam35: unpack
16:07:43  <coopserver> *** Game paused (connecting clients)
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16:07:50  <coopserver> <virtualrandomnumber> hi
16:07:57  <coopserver> <Jam35> hi
16:08:19  <coopserver> <Jam35> anything much happening?
16:09:01  <coopserver> <virtualrandomnumber> bio and me upgraded some parts to LLLRRR
16:09:53  <coopserver> <Jam35> oh jeez i have to do SLH04 soon then I guess
16:10:21  <coopserver> <Jam35> later...
16:10:40  <coopserver> <Jam35> headache just thinking about it
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16:17:49  <Jam35> bbl
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16:34:46  <agentw4b> !pw
16:34:46  <coopserver> agentw4b: bitnum
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16:59:40  <Happpy> !players
16:59:40  <coopserver> Happpy: The server is empty, no one is connected. Feel free to remedy this situation
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17:12:12  <Maraxus> !pw
17:12:12  <coopserver> Maraxus: copies
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17:21:00  <Jam35> !Pw
17:21:00  <coopserver> Jam35: lpvoid
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17:21:29  <coopserver> <Jam35> hello
17:21:32  <coopserver> <Maraxus> hi
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17:35:05  <Happpy> Hi
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17:35:30  <coopserver> <Jam35> hi
17:37:21  <Happpy> How things
17:37:50  <coopserver> <Jam35> ok thanks
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17:44:06  <eirc> !pw
17:44:06  <coopserver> eirc: draing
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17:44:31  <coopserver> <eirc> hello
17:44:37  <coopserver> <Maraxus> hi
17:44:38  <coopserver> <Jam35> hi
17:45:05  <coopserver> <eirc> oh they fixed the jam
17:45:19  <coopserver> <eirc> when i left yesterday there was an issue with an slh
17:47:28  <coopserver> <eirc> anywhere in need for a 3rd?
17:47:42  <coopserver> <eirc> i'd like to try that but got 0 zero experience
17:48:50  <coopserver> <Jam35> MSH04? maybe soon
17:49:12  <coopserver> <eirc> ah cool yea i see some slight delays
17:49:54  <coopserver> <eirc> so which way should i add it towards?
17:50:55  <coopserver> <Jam35> all :P
17:51:07  <coopserver> <eirc> haha
17:51:19  <coopserver> <eirc> oh the jam's gone
17:51:21  <coopserver> <eirc> lol
17:51:43  <coopserver> <Jam35> well pick one :)
17:51:47  <coopserver> <Jam35> preferably busiest
17:52:05  <coopserver> <Jam35> you will need to do all eventually
17:52:14  <coopserver> <eirc> aa
17:52:18  <coopserver> <eirc> oops
17:52:35  <coopserver> <eirc> so I'm wondering how to start this...
17:52:45  <coopserver> <Jam35> and you will discover, if you move stuff for one direction you will ask why didn't I leave room etc
17:53:03  <coopserver> <Jam35> its harder to think about all 3 at same time
17:53:15  <coopserver> <Jam35> but easier to build in the long run
17:53:25  <coopserver> <Jam35> less rebuilding...
17:53:53  <coopserver> <Jam35> eg right now @ SLH04 I am adding 4th at same time
17:54:59  <coopserver> <eirc> ok i'll try to start doing it like i did the hub, first all the tough crossings
17:55:05  <coopserver> <eirc> and end with splits and merges
17:55:44  <coopserver> <eirc> run out space at the first one hahah
17:55:45  <coopserver> <Jam35> I would expand all of those tunnels right now
17:55:54  <coopserver> <eirc> yup that's what i started
17:56:00  <coopserver> <Jam35> make them 2 longer I mean
17:56:10  <coopserver> <eirc> ooo right
17:56:25  <coopserver> <eirc> why two not on?
17:56:28  <coopserver> <eirc> *one
17:56:52  <coopserver> <Jam35> space for more alter
17:56:55  <coopserver> <Jam35> later
17:57:10  <coopserver> <Jam35> you may even need it for one line in the corners
17:58:00  <coopserver> <Jam35> see where that takes you
17:58:50  <coopserver> <eirc> u put two lines there?
17:58:58  <coopserver> <eirc> i'll only add one for now
17:59:02  <coopserver> <Jam35> fine
17:59:05  <coopserver> <eirc> ok to leave some space
17:59:12  <coopserver> <eirc> but do two?
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18:07:40  <virtualrandomnumber> !pw
18:07:40  <coopserver> virtualrandomnumber: return
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18:10:52  <coopserver> <Jam35> bbl
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18:14:19  <coopserver> <virtualrandomnumber> who added fredingworth forest?
18:14:46  <coopserver> <eirc> haha
18:14:48  <coopserver> <eirc> not me
18:15:26  <coopserver> <eirc> ummm didnt you dod that one wood to rule them all?
18:15:42  <coopserver> <virtualrandomnumber> uh, no
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18:53:28  <coopserver> <eirc> so what's an easy way to do a 6->3 merge?
18:54:05  <coopserver> <eirc> also the frunpool farm is stuck
18:54:20  <coopserver> <virtualrandomnumber> I dunno, I'm struggling with big merges aswell
18:54:37  <coopserver> <eirc> haha ok
18:54:50  <coopserver> <eirc> can you understand why that farm is stuck?
18:54:55  <coopserver> <eirc> at frunnpool
18:55:35  <coopserver> <virtualrandomnumber> there are some lost trains in it
18:55:42  <coopserver> <eirc> yea i saw that now
18:55:56  <coopserver> <eirc> maybe coz i'm working on the hub nearby
18:57:55  <coopserver> <eirc> ha
18:58:02  <coopserver> <eirc> maybe unstuck it
18:58:10  <coopserver> <eirc> connected the reverser
19:10:53  <Happpy> !players
19:10:53  <coopserver> Happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected
19:20:53  <Maraxus> !pw
19:20:53  <coopserver> Maraxus: months
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19:23:26  <coopserver> <eirc> hey maraxus maybe you can help me a bit with the 3lane hub merges?
19:23:52  <coopserver> <eirc> i've done all the crossings and the splits
19:24:04  <coopserver> <eirc> but i don't know of a good easy way to do the merges
19:24:20  <coopserver> <Jam35> there is no easy way :P
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19:24:36  <coopserver> <eirc> hahah
19:24:54  <coopserver> <Maraxus> too long time since I've done any form of expanding
19:25:00  <coopserver> <Jam35> so you have 6 input tracks
19:25:05  <coopserver> <eirc> yup
19:25:09  <coopserver> <Jam35> 3 output
19:25:10  <coopserver> <eirc> and need 3 out
19:25:26  <coopserver> <Jam35> so 3 have prio, 3 split to 3
19:25:31  <coopserver> <Jam35> is one way
19:25:47  <coopserver> <Jam35> simplest way
19:25:55  <coopserver> <Jam35> other than all to all? :)
19:26:08  <coopserver> <eirc> all to all is wasteful maybe?
19:26:12  <coopserver> <eirc> in terms of space
19:26:25  <coopserver> <Jam35> hell to build also
19:26:33  <coopserver> <Jam35> can be great
19:26:34  <coopserver> <eirc> ok lets start with a 3 splits 3 prios
19:27:07  <coopserver> <Jam35> it won't be small but use the same priciple as before
19:27:15  <coopserver> <Jam35> outer lines have prio
19:27:21  <coopserver> <Jam35> plus one other
19:27:30  <coopserver> <Jam35> cross stuff in the centre
19:28:15  <coopserver> <eirc> the outer of the two sets of 3 u mean first right?
19:28:31  <coopserver> <eirc> plus any onther?
19:28:45  <coopserver> <Jam35> well bring the lines together somehow and whatever ends up as outer lines
19:29:10  <coopserver> <Jam35> yes one that is most convenient
19:29:33  <coopserver> <eirc> hmm maybe the one that already had prio
19:29:49  <coopserver> <eirc> in order to keep the previous prios
19:30:00  <coopserver> <eirc> or will that not work
19:30:16  <coopserver> <Jam35> well I would think most of what you have will be gone
19:30:29  <coopserver> <eirc> oh
19:30:41  <coopserver> <eirc> cannot keep the two merges and add another one
19:30:47  <coopserver> <Jam35> you cant get an extra line to join the other two as they are I don;t think
19:30:58  <coopserver> <eirc> kk
19:31:07  <coopserver> <Jam35> ideally the 3 lines meet at the same point
19:31:25  <coopserver> <Jam35> 4 lines I mean
19:31:32  <coopserver> <eirc> 4 lines?
19:31:42  <coopserver> <Jam35> one prioritised line
19:31:50  <coopserver> <Jam35> plus 3 choice lines
19:31:54  <coopserver> <eirc> ah yea
19:32:14  <coopserver> <Jam35> so they mege as close as poss to the same point
19:32:34  <coopserver> <Jam35> e.g. your SW exit
19:33:27  <coopserver> <eirc> what?
19:33:32  <coopserver> <Jam35> try building a whole new merger to the NW
19:33:54  <coopserver> <eirc> ah yea i see
19:34:08  <coopserver> <Jam35> without worrying about traffic
19:34:22  <coopserver> <Jam35> then we can bend the ML later
19:34:55  <coopserver> <eirc> hmmm lemme try this on a test map first coz i got no idea where to start
19:35:12  <coopserver> <Jam35> just do it there it doesn;t matter
19:35:34  <coopserver> <eirc> I'm worried it wont fit :p
19:35:45  <coopserver> <eirc> or the terrain will screw me over
19:35:47  <coopserver> <Jam35> so allow like 12 tiles in the width
19:35:58  <coopserver> <Jam35> its' mostly flat
19:36:44  <coopserver> <Jam35> you gonna rebuild it?
19:36:54  <coopserver> <eirc> yea I'm just testing first
19:36:58  <coopserver> <Jam35> ok
19:37:02  <coopserver> <eirc> to get a feel of what goes where
19:37:17  <coopserver> <Jam35> sure go ahead, I'm gonna finish SLH whatever
19:37:30  <coopserver> <Jam35> 04 that's it...
19:38:59  <coopserver> <eirc> I should aim for each split line to have similar exits to the prioritized ones?
19:39:13  <coopserver> <eirc> in length to have nice balance?
19:39:50  <coopserver> <Jam35> well yeah but it won't be possible to have all bays 1 TL exactly
19:40:10  <coopserver> <eirc> yea but i mean aim for that
19:40:26  <coopserver> <Jam35> ideally, make some take 2 trains etc
19:40:36  <coopserver> <Jam35> just adapt it as you go
19:40:59  <coopserver> <Jam35> as long as trains dont block choices it's fine usually
19:44:11  <coopserver> <eirc> hmm so I can make this work if do one merge after another?
19:44:21  <coopserver> <eirc> more down the line I mean
19:45:15  <coopserver> <Jam35> well yes you can but
19:45:29  <coopserver> <Jam35> the trains further down will have much harder time to join
19:45:56  <coopserver> <Jam35> same point: more 'equal'
19:47:17  <coopserver> <eirc> but how can I jump them all the same place :/
19:56:47  <coopserver> <eirc> I dont even know :S
19:58:27  <coopserver> <virtualrandomnumber> merge the unprioritized lines together and then join them to the prioritized one
20:00:16  <coopserver> <eirc> 3 times that right?
20:01:09  <coopserver> <virtualrandomnumber> yep. ofc you can alter the shape of it to your convenience
20:01:24  <coopserver> <eirc> ok i'll try tat
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20:16:12  <coopserver> <eirc> hmmm that's not what we want
20:16:27  <coopserver> <eirc> it looks good tho :p
20:26:56  <coopserver> <virtualrandomnumber> incase it helps, you can take a look at the already upgraded hubs
20:29:28  <coopserver> <eirc> hmmm i think my problem was I was mostly aiming to have similar lengths to the bays
20:29:36  <coopserver> <eirc> these are hugely difference
20:29:40  <coopserver> <eirc> *different
20:29:52  <coopserver> <eirc> like in bbh5
20:38:51  <Happpy> !date
20:38:52  <coopserver> Sep 26 2291
20:39:08  <Happpy> Will that's  suks
20:44:23  <coopserver> *** Maraxus has left the game (Leaving)
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20:45:30  <coopserver> <eirc> ok does this one connection look ok ?
20:45:34  <coopserver> <eirc> no signals yet
20:45:57  <coopserver> <eirc> the leftmost one will have prio supposedly
20:55:25  <coopserver> <Jam35> ye you're getting there
20:55:44  <coopserver> <Jam35> grtting very close to SLH 05 too :P
20:56:10  <coopserver> <eirc> yea i know :(
20:57:04  <coopserver> <eirc> and the way i'm building this it feels like i need 100 more blocks to complete it
21:01:19  <coopserver> <Jam35> I am on N exit
21:01:35  <coopserver> <eirc> ok
21:04:05  <coopserver> <eirc> so if I split a line at the middle of the hub that's not good right?
21:04:36  <coopserver> <eirc> to send it to the rightmost merge
21:05:34  <coopserver> <Jam35> slightly shorter
21:05:38  <coopserver> <eirc> i mean it's far from the other two choices
21:05:48  <coopserver> <Jam35> yeah
21:06:01  <coopserver> <Jam35> if trains prefer that route it will get more traffic
21:06:20  <coopserver> <Jam35> because they can fill up a long waiting bay
21:06:31  <coopserver> <eirc> so go for it?
21:06:35  <coopserver> <Jam35> go ahead
21:06:38  <coopserver> <eirc> k
21:27:07  <coopserver> <eirc> rip
21:27:42  <coopserver> <Jam35> ...
21:38:26  <coopserver> <eirc> should have started from the south merge
21:38:31  <coopserver> <eirc> that's the jammy one
21:38:54  <coopserver> <Jam35> only cos of building wave I think
21:39:02  <coopserver> <eirc> oh ok
21:39:08  <coopserver> <eirc> i think i'm close
21:39:55  <coopserver> <virtualrandomnumber> good night everyone
21:39:58  <coopserver> <eirc> bb
21:39:59  <coopserver> *** virtualrandomnumber has left the game (Leaving)
21:40:07  <coopserver> <Jam35> gn
21:40:12  <coopserver> <Jam35> I gtg too
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21:40:27  <coopserver> <Jam35> north exit is done I think
21:40:33  <coopserver> <Jam35> cya later
21:40:34  <coopserver> <eirc> cool
21:40:35  <coopserver> <eirc> bb
21:40:39  <coopserver> *** Jam35 has left the game (Leaving)
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22:19:51  <coopserver> *** Game paused (number of players)
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