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02:13:36 <coopdiscord> <Hazzard> Hi 02:35:26 <coopdiscord> Command sent from Discord by Hazzard: 02:35:26 <coopdiscord> !pw 02:35:26 <coopserver> coopdiscord: mapped 02:35:51 <coopserver> *** Game still paused (connecting clients, number of players) 02:36:08 <coopserver> *** Hazzard has joined 02:36:09 <coopserver> *** Game still paused (number of players) 02:36:30 <coopserver> *** Hazzard has joined company #1 02:36:31 <coopserver> *** Game unpaused (number of players) 04:04:06 <coopdiscord> Command sent from Discord by Insom: 04:04:06 <coopdiscord> !pw 04:04:06 <coopserver> coopdiscord: retire 04:04:10 <coopserver> *** Game paused (connecting clients) 04:04:19 <coopserver> *** Insom has joined 04:04:20 <coopserver> *** Game unpaused (connecting clients) 04:05:04 <coopserver> <Hazzard> Yo 04:05:07 <coopserver> <Insom> yo 04:10:54 <coopserver> <Hazzard> Hows it going 04:10:57 <coopserver> <Hazzard> build anything? 04:11:09 <coopserver> <Insom> nah, i dont get srnw so im watching to try learn 04:11:10 <coopserver> <Insom> xD 04:12:04 <coopserver> <Hazzard> Just tricking trains with missing orders to go where you want them to :) 04:13:18 <coopdiscord> <Insom> yeah easier said then done haha 04:13:23 <coopserver> <Hazzard> :P 04:13:33 <coopserver> <Hazzard> Gotta make a video abbout that sometime 04:13:37 <coopserver> <Hazzard> will blow peoples minds 04:13:58 <coopserver> <Insom> im only learning now about different games 04:14:01 <coopserver> <Insom> gates* 04:14:55 <coopserver> <Hazzard> Here I can show you how a SRNW works 04:18:44 <coopserver> <Hazzard> !here 04:18:58 <coopserver> <Insom> 1 SEC 04:19:04 <coopserver> <Hazzard> Yeah wip 04:20:13 <coopserver> <Insom> ok 04:20:33 <coopserver> <Hazzard> Alright I got two terminus pax stations 04:20:38 <coopserver> <Hazzard> those ones will be normal with orders 04:20:44 <coopserver> <Hazzard> then in the middle is Gunston 04:21:01 <coopserver> <Hazzard> I want trains to stop at Gunston only if there isn't a train already there 04:21:12 <coopserver> <Hazzard> otherwise it should skip it and keep going 04:22:20 <coopserver> <Hazzard> So I put a ton of reverse one ways as pathfinder penalty 04:22:27 <coopserver> <Hazzard> so the train would rather go towards gunston 04:22:34 <coopserver> <Hazzard> but if there is a train already there it skips it 04:23:02 <coopserver> <Hazzard> Normally you'd have non-stop orders which means trains won't stop at stations 04:23:06 <coopserver> <Hazzard> but here I removed the non-stop 04:23:22 <coopserver> <Hazzard> So once the dummy train fills up, it will let the other train through 04:23:29 <coopserver> <Hazzard> and it will pick up the transfered cargo 04:24:24 <coopserver> <Insom> ah right 04:24:26 <coopserver> <Insom> makes a bit of sense 04:25:11 <coopserver> <Hazzard> So this is a sort of simple example 04:25:30 <coopserver> <Hazzard> But its basically the same idea 04:25:41 <coopserver> <Hazzard> In this game instead of pax we are dropping of Engineering Supplies 04:25:57 <coopserver> <Hazzard> instead of a dummy train each drop has a memory 04:26:13 <coopserver> <Hazzard> and in the middle of a map is a timer that resets the memory every two months 04:26:45 <coopserver> <Hazzard> so in that way we make sure each drop gets its 88 ENSP each two months, keeping the Gung-Ho production :P 04:27:11 <coopserver> <Insom> how do you make the timer 2months 04:27:26 <coopserver> <Insom> oh 04:27:27 <coopserver> <Insom> timetable 04:27:28 <coopserver> <Insom> nm 04:27:29 <coopserver> <Insom> nvm 04:27:30 <coopserver> <Hazzard> Timetable in orders 04:27:39 <coopserver> <Hazzard> though actually its better to set a speed limit and make a longer track 04:27:57 <coopserver> <Hazzard> since if you skip orders it f*ks up the timetable, but not speed limit 04:29:00 <coopserver> <Insom> right 04:29:01 <coopserver> <Insom> gotcha 04:29:49 <coopserver> <Hazzard> Fun game was 275 04:30:00 <coopserver> <Hazzard> psg 275 pax srnw 04:32:19 <coopserver> <Hazzard> Anyway lots of room on this map for pickups, SLHs, as well as the SRNW drop 04:32:56 <coopserver> <Hazzard> Anyway, time for me to sleep 04:33:02 <coopserver> <Hazzard> Don't be afraid to break things;) 04:33:05 <coopserver> *** Hazzard has left the game (Leaving) 04:33:06 <coopserver> *** Game paused (number of players) 04:33:06 <coopdiscord> <Insom> too easy 04:33:23 <coopserver> *** Insom has left the game (Leaving) 04:55:34 <coopdiscord> Command sent from Discord by Arcene Got Yeeted: 04:55:35 <coopdiscord> @Hazzard tell me about the dummy train 05:09:11 <coopdiscord> <Arcene Got Yeeted> How does it work 05:21:43 <coopdiscord> <Hazzard> Fills up 1 full load then transfers it to the real trains 05:21:54 <coopdiscord> <Hazzard> Take a look at !Srnw example 05:43:48 <coopdiscord> <Arcene Got Yeeted> I cant even load XD 05:43:50 <coopdiscord> <Arcene Got Yeeted> Too laggy 05:44:22 <coopdiscord> <Arcene Got Yeeted> Then how would the real train enter and load up 06:00:01 *** coopdiscord has quit IRC 06:00:15 *** coopdiscord has joined #openttdcoop 09:33:49 *** Happppy has joined #openttdcoop 09:34:05 *** Happppy has left #openttdcoop 09:35:22 *** happpy has joined #openttdcoop 09:35:22 *** ChanServ sets mode: +o happpy 09:38:06 <happpy> Hi Hazzard can you fix’s the setting for got to switch on the openrtdcoo welcome server it’s need fix’s becours ther nufing on the map 09:38:13 *** happpy has left #openttdcoop 10:57:00 *** virtualrandomnumber has joined #openttdcoop 10:57:00 *** ChanServ sets mode: +v virtualrandomnumber 12:49:00 *** virtualrandomnumber has quit IRC 12:56:10 *** StarLite has joined #openttdcoop 12:56:10 *** ChanServ sets mode: +o StarLite 14:17:59 *** StarLite is now known as Guest70 14:18:04 *** StarLite has joined #openttdcoop 14:18:04 *** ChanServ sets mode: +o StarLite 14:22:47 <coopdiscord> <Hazzard> Happpy !rcon set raw_industry_construction 1 15:35:03 *** virtualrandomnumber has joined #openttdcoop 15:35:03 *** ChanServ sets mode: +v virtualrandomnumber 16:34:05 *** happpy has joined #openttdcoop 16:34:09 *** happpy has left #openttdcoop 16:34:18 *** happpy has joined #openttdcoop 16:34:18 *** ChanServ sets mode: +o happpy 16:34:56 <happpy> !players 16:34:56 <coopserver> happpy: The server is empty, no one is connected. Feel free to remedy this situation 16:37:27 <happpy> hi hazzard thanks for the command 17:23:56 *** Progman has joined #openttdcoop 17:26:22 <happpy> hi is there any own online 17:33:41 *** virtualrandomnumber has quit IRC 17:34:23 <happpy> hi arcene pm hazzard for me on discord 17:34:37 <happpy> i need help 18:11:47 *** virtualrandomnumber has joined #openttdcoop 18:11:47 *** ChanServ sets mode: +v virtualrandomnumber 18:16:21 *** happpy has quit IRC 18:27:48 *** happpy has joined #openttdcoop 18:27:53 *** happpy has left #openttdcoop 18:28:03 *** happpy has joined #openttdcoop 18:28:03 *** ChanServ sets mode: +o happpy 20:24:27 *** virtualrandomnumber has quit IRC 20:38:07 *** StarLite has quit IRC 22:36:05 *** Progman has quit IRC 23:25:58 <coopdiscord> <Arcene Got Yeeted> Happpy !rcon set raw_industry_construction 1 23:26:02 <coopdiscord> Command sent from Discord by Arcene Got Yeeted: 23:26:02 <coopdiscord> @Hazzard 23:26:08 <coopdiscord> <Arcene Got Yeeted> Lol happpy seems confused 23:26:23 <coopdiscord> <Hazzard> Hi