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Log for #openttdcoop.devzone on 21st June 2013:
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17:19:12  <Brot6> xussrset: update from r987 to r988 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/nightlies/r988
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19:07:58  <andythenorth> O/
19:10:19  <Rubidium> ahoi andythenorth
19:10:28  <andythenorth> Hola
19:10:34  <andythenorth> Buenos noches
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19:22:15  <Alberth> hi hi
19:25:33  <Alberth> fyi, fr0sch created a RM instance, and tested db access for eints, the access works (sort of, it uses roles, not so flexible), eints needs some work though to accept roles from an external interface
19:26:54  <andythenorth> :)
19:30:13  <planetmaker> :-)
19:31:08  * Alberth wasn't aware he said something funny :)
19:32:12  <andythenorth> Progress is good though
19:33:19  <andythenorth> Ugh
19:33:21  <Alberth> with little steps :)
19:33:37  <andythenorth> Firs docs don't include a changelog :(
19:34:11  <andythenorth> Or info on which version docs are for
19:34:27  <planetmaker> they do. In the path
19:34:35  <planetmaker> URL
19:34:38  <andythenorth> Well
19:34:40  <andythenorth> Yes
19:35:58  <andythenorth> Does anything happen in #openttd any more? Logs always seem dead when i check o_O
19:37:05  <michi_cc> andythenorth: Seen the 25+4k thread?
19:37:47  <andythenorth> Nope :)
19:38:09  <Alberth> it's all pretty quiet
19:38:11  <michi_cc> http://www.tt-forums.net/viewtopic.php?f=29&t=66728 if you fancy a trip :)
19:38:12  <Webster> Title: Transport Tycoon Forums View topic - (25+4)k meeting (at www.tt-forums.net)
19:40:46  <andythenorth> Big numbers
19:42:07  <andythenorth> Anyone played FIRS recently
19:42:14  <andythenorth> ?
19:42:39  <andythenorth> Considering adding the next 1-2 economies
19:43:05  <Alberth> I tried again, but CD messed it up quite soon :(
19:43:49  <andythenorth> I have not tred CD yet
19:43:57  <andythenorth> Tried *
19:44:23  <Alberth> Also, I am finding out how to do CD with industrial cargoes
19:47:22  <andythenorth> I should try a game
19:47:54  <andythenorth> But I might invent a new economy instead
19:47:59  <andythenorth> Colonial
19:48:32  <Alberth> tea and coffee? :)
19:48:50  <andythenorth> Is opium out of scope?
19:49:15  <Alberth> sounds risky to me
19:49:18  <andythenorth> Britain's wealth was built on trading indian opium to china
19:49:51  <Alberth> you should require a lot of water in that economy :p
19:49:54  <V453000> if nuts isnt risky, opium cant be
19:50:16  <planetmaker> colonial... sounds interesting. Opium... not sure
19:50:40  <Alberth> it's easy to declare nuts risky too.... :)
19:51:18  <Alberth> you should make an illegal economy :p
19:53:45  <andythenorth> Brb food
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20:09:52  <planetmaker> Mafia transports inc ;-)
20:11:35  <frosch123> andythenorth: feature request, rename "fruit" to "bananas"
20:12:00  <andythenorth> Ho
20:12:02  <frosch123> hmm, though it is accepted by breweries
20:12:20  <andythenorth> I just came back from a banana plantation
20:12:30  <andythenorth> (Now a hotel)
20:12:31  <Alberth> does bananas beer taste any good?
20:12:51  <frosch123> i like banana juice with a bit of cherry
20:13:07  <andythenorth> Elephants in india eat fermenting bananas to get drunk
20:13:16  <frosch123> bananas-wheat bear is quite popular though
20:13:17  <andythenorth> Deliberately
20:13:39  <andythenorth> Anyway....gold or diamonds?
20:13:51  <andythenorth> Valuables is meh
20:15:55  <planetmaker> nah. Gold or diamonds. Doesn't matter. Valuables is... meh :-)
20:16:11  <planetmaker> Which... gold or diamond... doesn't exactly matter
20:16:15  <frosch123> i thought valuables become more popular with cdist?
20:16:31  <planetmaker> :-)
20:16:45  <planetmaker> last valuable service I established was a heli service between two banks :D
20:17:05  <planetmaker> in a game where it made an annual loss of ~300M. Thus 50% of the income of my 300 trains :-)
20:17:11  <Alberth> I doubt it made a lot of money :p
20:17:21  <frosch123> yeah, i do that too, but only because they never change production
20:17:35  <planetmaker> aircraft running cost were set at insanely high there. I just did it because I could ;-)
20:17:38  <frosch123> that's actually the biggest meh about valuables
20:17:58  <Alberth> or banks, for that matter
20:18:15  <andythenorth> In my economy, all diamonds will go to ports for export ;)
20:18:38  <frosch123> i really would like a "bank increases valuable production by 100%" :)
20:19:28  <Alberth> good if Al Capone runs the bank :p
20:19:46  <planetmaker> :-)
20:20:07  <frosch123> well, usually banks do not produce anything, so they can increase it by a nearly unilimited percentage
20:20:54  <frosch123> unless you claim they produce debts, but then that is also true
20:21:05  <frosch123> andythenorth: feature request, rename "valueables" to "debts" :p
20:21:29  <planetmaker> :-)
20:22:06  <planetmaker> valuables -> Debts; Passengers -> Protestants; Mail -> Invoice letters; ... :-)
20:33:52  <planetmaker> hm... further: lifestock -> ivory; fruit->bananas; ...
20:34:05  <planetmaker> hm, I wonder whether I simply should add an Easter Egg to OpenGFX+Industries
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20:35:26  <Alberth> yes
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21:37:17  <Brot6> xussrset: update from r988 to r989 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/push/r989
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22:55:07  <Brot6> xussrset: update from r989 to r990 done (148 warnings) - http://bundles.openttdcoop.org/xussrset/push/r990
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23:15:10  <Brot6> xussrset: update from r990 to r991 done (4 warnings) - http://bundles.openttdcoop.org/xussrset/push/r991
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