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Log for #openttdcoop.devzone on 20th July 2014:
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07:32:04  <DevZone> Project FIRS Industry Replacement Set build #149-push: FAILURE in 10 sec: https://jenkins.openttdcoop.org/job/firs/149/
07:33:03  <andythenorth> hmm
07:33:41  <andythenorth> I just started a branch so I could avoid that kind of thing
07:33:46  <andythenorth> maybe I started it too late
07:34:41  <planetmaker> hm... that collides with the newest feature of devzone: compile every commit, also in other branches than default.
07:34:48  <planetmaker> I didn't announce that change, though
07:34:52  <andythenorth> it’s a good change
07:35:02  <andythenorth> but it’s handy if there’s a way to suppress it
07:35:08  <andythenorth> e.g. .devzone or something
07:35:16  <andythenorth> the failure on default is my fault
07:35:24  <andythenorth> I need to fix that
07:35:42  <planetmaker> I think there is not yet. That feature is WIP
07:35:53  <planetmaker> but it will be the files .devzone/build/*enable
07:36:24  <planetmaker> not sure what goes for * yet, but probably anything goes :P
07:36:41  <planetmaker> maybe just releases/ and push/ and nightlies/
07:42:43  * andythenorth awaits Jenkins 
07:44:22  <DevZone> Yippee, build fixed!
07:44:22  <DevZone> Project FIRS Industry Replacement Set build #150-push: FIXED in 4 min 12 sec: https://jenkins.openttdcoop.org/job/firs/150/
07:49:56  <andythenorth> right, I can now spend 2 weeks breaking FIRS without breaking default
07:49:57  <andythenorth> this will save me countless seconds in future
07:51:04  <planetmaker> :)
07:54:22  <planetmaker> hm, I wonder how translation service will interact with several heads
07:54:43  <planetmaker> probably commit upon latest head pushed to devzone. Not sure what happens if two are pushed concurrently
07:54:51  <planetmaker> never thought about that :)
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08:01:07  <andythenorth> there is a branch in FIRS
08:01:07  <andythenorth> so we could find out :P
08:04:20  <planetmaker> yeah :P
08:04:37  <planetmaker> from logic, it will checkout whatever tip is pushed last
08:04:42  <planetmaker> and thus amend translations there
08:05:08  <planetmaker> unless... you use the @ bookmark. Not sure devzone's and translation service's hg support that yet, though
08:08:39  <andythenorth> I don’t understand bookmark so I don’t use it :)
08:09:12  <planetmaker> hg bookmarks are like git branches
08:09:25  <planetmaker> hg branches are something git doesn't understand
08:09:31  <planetmaker> and has no concept for
08:13:08  <planetmaker> bookmarks simply sticky a name to a head in a repo
08:13:26  <planetmaker> which you can add or remove just however and whenever you like
08:13:39  <planetmaker> thus your experimental head could be called partial-compile
08:13:46  <planetmaker> and then you can hg up partial-compile
08:13:53  <planetmaker> and thus checkout that branch
08:14:23  <planetmaker> and when you bookmark the working head with @. Then you can also hg up @ and update the working head
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09:44:18  <DevZone> Project FIRS Industry Replacement Set build #151-push: FAILURE in 8.2 sec: https://jenkins.openttdcoop.org/job/firs/151/
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10:20:49  <DevZone> Project FIRS Industry Replacement Set build #152-push: STILL FAILING in 8.1 sec: https://jenkins.openttdcoop.org/job/firs/152/
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10:28:14  <andythenorth> expected :P
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11:42:31  <DevZone> Project Dutch Trainset build #206-push: FAILURE in 6.1 sec: https://jenkins.openttdcoop.org/job/dutchtrains/206/
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11:53:00  <DevZone> Project Dutch Trainset build #207-push: STILL FAILING in 3.6 sec: https://jenkins.openttdcoop.org/job/dutchtrains/207/
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12:37:55  <DevZone> Project FIRS Industry Replacement Set build #153-push: STILL FAILING in 8.9 sec: https://jenkins.openttdcoop.org/job/firs/153/
12:40:41  <DevZone> Project Dutch Trainset build #208-push: STILL FAILING in 3.5 sec: https://jenkins.openttdcoop.org/job/dutchtrains/208/
12:48:06  <DevZone> Project FIRS Industry Replacement Set build #154-push: STILL FAILING in 8.3 sec: https://jenkins.openttdcoop.org/job/firs/154/
13:21:06  <DevZone> Project FIRS Industry Replacement Set build #155-push: STILL FAILING in 8.6 sec: https://jenkins.openttdcoop.org/job/firs/155/
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13:32:22  <DevZone> Project Iron Horse build #984-push: SUCCESS in 2 min 21 sec: https://jenkins.openttdcoop.org/job/iron-horse/984/
13:53:43  <DevZone> Project FIRS Industry Replacement Set build #156-push: STILL FAILING in 8.5 sec: https://jenkins.openttdcoop.org/job/firs/156/
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16:17:15  <DevZone> Project FIRS Industry Replacement Set build #157-push: STILL FAILING in 8.6 sec: https://jenkins.openttdcoop.org/job/firs/157/
16:34:08  <DevZone> Project FIRS Industry Replacement Set build #158-push: STILL FAILING in 8.9 sec: https://jenkins.openttdcoop.org/job/firs/158/
16:35:27  <andythenorth> grrr
16:35:28  <andythenorth> works for me
16:45:50  <DevZone> Project FIRS Industry Replacement Set build #159-nightlies: STILL FAILING in 4 min 14 sec: https://jenkins.openttdcoop.org/job/firs/159/
16:49:33  <DevZone> Project 2ccts build #204-push: SUCCESS in 1 min 31 sec: https://jenkins.openttdcoop.org/job/2ccts/204/
16:49:54  <DevZone> Project FIRS Industry Replacement Set build #160-nightlies: STILL FAILING in 11 sec: https://jenkins.openttdcoop.org/job/firs/160/
16:50:54  * andythenorth disagrees with Jenkins :P
16:50:54  <DevZone> Project xussrset - Trains from Russia build #358-push: SUCCESS in 3 min 27 sec: https://jenkins.openttdcoop.org/job/xussrset/358/
17:21:28  <andythenorth> planetmaker: so does Jenkins build branches? o_O
17:21:39  <andythenorth> I am confused why FIRS is failing consistently
17:24:38  <planetmaker> it should build the heads you push
17:25:20  <planetmaker> but it shouldn't build nightlies
17:25:31  <planetmaker> (no project should build nightlies)
17:26:00  <planetmaker> as with build-on-push I can just promote once every 24h the last push to a nightly :)
17:26:44  <planetmaker> but something's wrong with the building different heads it seems
17:37:05  <planetmaker> andythenorth, might be an omission in my devzone build script. Seems the revision is not pulled by jenkins, thus fails to build it
17:37:28  <andythenorth> :)
17:38:16  <planetmaker> So let's see whether the fix I pushed will fix it
17:38:26  <planetmaker> or whether it's something else :P
17:42:08  <DevZone> Yippee, build fixed!
17:42:08  <DevZone> Project FIRS Industry Replacement Set build #161-push: FIXED in 4 min 2 sec: https://jenkins.openttdcoop.org/job/firs/161/
17:44:12  <andythenorth> well
17:44:15  <andythenorth> something worked
17:44:22  <planetmaker> something worked, yes
17:44:30  <andythenorth> built default :)
17:44:31  <DevZone> Project opengfx-mars build #138-push: SUCCESS in 2 min 24 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/138/
17:44:49  <DevZone> Project Japanese Stations build #68-push: SUCCESS in 17 sec: https://jenkins.openttdcoop.org/job/jpstations/68/
17:44:59  <DevZone> Project Townnames - Swiss build #34-push: SUCCESS in 9.5 sec: https://jenkins.openttdcoop.org/job/swisstowns/34/
17:45:15  <DevZone> Project skye-rail build #76-push: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/skye-rail/76/
17:45:16  <DevZone> Project DevZone script update build #36-push: SUCCESS in 7 min 17 sec: https://jenkins.openttdcoop.org/job/misc/36/
17:46:56  <planetmaker> but only thing we know now is that it works now. Nothing new was pushed ;) And the old rev was build...
17:47:48  <andythenorth> I should push?
17:47:56  <andythenorth> I couldn’t find a jenkins UI for switching branch
17:48:14  <planetmaker> there's no UI
17:48:27  <planetmaker> and there's no need to switch. Yes, please try, if you have a new thing to push
17:50:59  <andythenorth> how many CPUs in the server? o_O
17:51:54  <planetmaker> 2. But you should only use one
17:52:07  <DevZone> Project FIRS Industry Replacement Set build #162-push: SUCCESS in 2 min 30 sec: https://jenkins.openttdcoop.org/job/firs/162/
17:52:11  <planetmaker> it's meant to allow two parallel builds
17:52:56  <planetmaker> seems like success?
17:53:13  <andythenorth> console says yes
17:53:27  <andythenorth> server seems pretty quick
17:53:34  <andythenorth> 78s for a build versus 208s here
17:53:40  <andythenorth> it will use up to 16 threads
17:53:53  <andythenorth> I could make NUM_THREADS a system arg
17:54:19  <planetmaker> the VM has 2 cpus assigned. But jenkins is configured to only allow one per build job. But I'm pretty sure the latter is not really enforced
17:54:28  <andythenorth> how many cores per CPU?
17:54:47  <planetmaker> well, one core :)
17:55:04  <planetmaker> with VMs I use core and cpu as synonymous
17:55:09  <andythenorth> oic :)
17:55:23  <andythenorth> in any case, I’m only spawning threads, it’s up to the OS to deal with them
17:55:32  <andythenorth> I wouldn’t attempt to control the use of CPU / cores
17:55:35  <planetmaker> the hardware cpu can handle 8 threads in parallel. But that's not available for building
17:56:10  <planetmaker> 2 can work in parallel for building at most. And the CF assumes projects use one
17:56:35  <planetmaker> but that doesn't matter really. Just parallel builds would then be slower, it's a zero-sum game there
17:57:11  <andythenorth> judging by the numbers, it’s working in any case
18:03:31  <DevZone> Project FIRS Industry Replacement Set build #163-push: SUCCESS in 3 min 59 sec: https://jenkins.openttdcoop.org/job/firs/163/
18:04:54  <andythenorth> multiprocessing version is 1m 29s faster?
18:05:36  <planetmaker> sounds then like using two threads :)
18:05:42  <andythenorth> anyway, gtg
18:05:46  * andythenorth bbl
18:05:47  <DevZone> Project opengfx-mars build #139-push: SUCCESS in 2 min 15 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/139/
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18:05:54  <planetmaker> thanks for the hint, tho :)
18:06:04  <DevZone> Project Japanese Stations build #69-push: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/jpstations/69/
18:06:14  <DevZone> Project Townnames - Swiss build #35-push: SUCCESS in 10 sec: https://jenkins.openttdcoop.org/job/swisstowns/35/
18:06:18  <Alberth> he's always gone so quickly :)
18:06:23  <DevZone> Project skye-rail build #77-push: SUCCESS in 9.6 sec: https://jenkins.openttdcoop.org/job/skye-rail/77/
18:06:24  <DevZone> Project DevZone script update build #37-push: SUCCESS in 6 min 55 sec: https://jenkins.openttdcoop.org/job/misc/37/
18:07:27  <planetmaker> we've a few people who go very quickly :P
18:08:12  <Alberth> and a few that stick around forever :p
18:08:30  <Alberth> had a good day?
18:08:32  <planetmaker> I always leave a straw puppet ;)
18:08:50  <planetmaker> yup, was a good day, I guess. Though *far* too warm for my liking
18:09:03  <planetmaker> and still no rain or thunderstorm
18:09:24  <Alberth> here neither, although the forecast promised them "from the south" :)
18:09:39  <planetmaker> was the last training for the sailing exam followed by nice BBQ. As usual sundays in the last weeks :D
18:10:10  <Alberth> no rain wasn't that bad thus :)
18:10:37  <planetmaker> indeed. We rather provided the rain ourselves. Emptying buckets and water bottles over ourselves or collegues
18:10:58  <Alberth> had a little wind? here there is hardly any
18:11:20  <planetmaker> hehe, good question. Hardly any describes it well, yes
18:11:57  <planetmaker> was very slow going everything. But little and changing wind makes for good training, too. Though not necessarily exciting training
18:12:35  <Alberth> hmm, we seem to have missed the rain http://www.buienradar.nl/
18:12:37  <Webster> Title: Buienradar.nl - Weer - Actuele neerslag, weerbericht, weersverwachting, sneeuwradar en satellietbeelden (at www.buienradar.nl)
18:13:14  <planetmaker> yeah, saw that image half an hour ago. Went past here, too
18:13:17  <Rubidium> it just rained!
18:13:23  <planetmaker> 3 drops?
18:13:25  <Rubidium> nice and refreshing
18:13:49  <Rubidium> nope, definitely enough to get seriously wet
18:14:23  <planetmaker> http://de.windfinder.com/forecast/braunschweig_suedsee <-- supposedly the wind forcast for where we train. Actually it's often less :P
18:14:24  <Webster> Title: Wind, Wellen- & Wettervorhersage Braunschweig / Südsee - Windfinder (at de.windfinder.com)
18:15:45  <planetmaker> you might want to switch the de in the URL for nl :)
18:20:17  <Alberth> I had 3 years of german, so I can somewhat read it
18:20:49  <Alberth> unfortunately, I could not do another year, and ditch french, at the time
18:21:23  <planetmaker> well, our languages are sufficiently similar to understand these kind of pages even without much school knowledge of the other language :)
18:21:51  <Alberth> indeed :)
18:22:13  <Alberth> which is probably why I didn't totally suck on that language :)
18:22:19  <planetmaker> :D
18:22:57  <planetmaker> yeah, I was no language genie either
18:25:58  <Rubidium> only 3 years... was forced to do French for 5 and German for 4... though we only needed to be proficient in understanding written text
18:26:29  <planetmaker> interesting approach to living languages
18:26:43  <planetmaker> With latin I understand it, though.
18:29:10  <Rubidium> I did the most beta-ish track, and if you did one of the more alpha-ish tracks you had to do either French or German writing+speaking as well
18:29:59  <planetmaker> http://opengameart.org/ <-- seems an art library does exist, Alberth (when I asked yesterday about texture library)
18:30:00  <Webster> Title: OpenGameArt.org (at opengameart.org)
18:30:48  <Rubidium> and as very beta heading to university, you'd have more use for reading papers and such than being able to speak the language (given everyone at that level in France or Germany should be able to do English pretty well)
18:30:48  <planetmaker> Rubidium, beta-track? alpha-track? What does that mean?
18:32:24  <Rubidium> beta-track: Dutch, English, PE, heavy math, physics, chemistry, French/German 'light' (the most beta-ish has heavy physics and heavy chemistry, the less beta-ish has biology)
18:32:41  <planetmaker> ah
18:33:08  <Rubidium> alpha-tracks: Dutch, English, PE, math light, French/German 'light', French or German speaking/writing, and some other non-beta stuff
18:33:37  <Alberth> planetmaker: oh, such stuff.  http://content.gpwiki.org/Game_Content_Resources
18:33:38  <Webster> Title: Game Content Resources - GPWiki (at content.gpwiki.org)
18:34:34  <Alberth> may be out of date though, the wiki seems somewhat old
18:35:24  <planetmaker> ah, didn't know that URL yet either
18:36:05  <Rubidium> looks like they changed the rules though... now it's "modern foreign language" instead of French and German light
18:36:28  <Alberth> tbh I am getting a little envy at those graphics artists, they make such nice stuff :)
18:36:37  <planetmaker> :)
18:36:44  <planetmaker> You also make nice stuff, Alberth :)
18:36:53  <planetmaker> all the graphics would just be pictures without your work
18:39:17  <Alberth> currently reading a bit in ags (Adventure Game studio), a graphics adventure authoring program. http://www.adventuregamestudio.co.uk/  the forum is so alive with people making graphics and having weird contests :)
18:45:07  <planetmaker> lol, that forum has ridiculous sign-up rules
18:45:17  <planetmaker> a questionare on sensible posting :D
18:48:26  <planetmaker> lol. And I answered one of their 14 questions wrong... --> no sign-up :D
18:48:38  <Alberth> :)
18:49:04  <planetmaker> did you also do the sign-up or just read w/o account?
18:49:05  <Alberth> the faq has answers to the questions :)
18:49:18  <Alberth> I made an account
18:49:41  <Alberth> trying to build the manual, but it's not really working
18:50:06  <Alberth> latex 2.09 -> rtf -> html    :)
18:50:38  <planetmaker> 2.09 instead of 2e? o_O quite antique, eh?
18:51:07  <Alberth> yep, and they ue tex2rtf, of the wxwidgets library
18:51:33  <Alberth> which means the tex file isn't actually compilable with normal latex any more :)
18:52:18  <Alberth> yeah, 2e exists for 15 years already or so :)
18:54:42  <planetmaker> yeah, at least
18:57:20  <Alberth> 20 years apparently, Lamports book on 2e was published in 1994, says my copy
18:59:00  <planetmaker> :)
18:59:31  <planetmaker> right, that explains why I even used latex 2e when I started with university :)
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19:51:14  <DevZone> Project FIRS Industry Replacement Set build #164-push: SUCCESS in 2 min 29 sec: https://jenkins.openttdcoop.org/job/firs/164/
19:55:43  <DevZone> Project FIRS Industry Replacement Set build #165-push: SUCCESS in 2 min 36 sec: https://jenkins.openttdcoop.org/job/firs/165/
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20:34:29  <DevZone> Project FIRS Industry Replacement Set build #166-push: SUCCESS in 2 min 31 sec: https://jenkins.openttdcoop.org/job/firs/166/
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