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04:05:31 *** Supercheese has joined #openttdcoop.devzone 05:57:57 *** andythenorth has joined #openttdcoop.devzone 07:18:26 *** andythenorth has quit IRC 07:18:51 *** andythenorth has joined #openttdcoop.devzone 07:20:00 *** Alberth has joined #openttdcoop.devzone 07:28:30 *** andythenorth has quit IRC 07:28:33 *** andythenorth has joined #openttdcoop.devzone 07:32:04 <DevZone> Project FIRS Industry Replacement Set build #149-push: FAILURE in 10 sec: https://jenkins.openttdcoop.org/job/firs/149/ 07:33:03 <andythenorth> hmm 07:33:41 <andythenorth> I just started a branch so I could avoid that kind of thing 07:33:46 <andythenorth> maybe I started it too late 07:34:41 <planetmaker> hm... that collides with the newest feature of devzone: compile every commit, also in other branches than default. 07:34:48 <planetmaker> I didn't announce that change, though 07:34:52 <andythenorth> it’s a good change 07:35:02 <andythenorth> but it’s handy if there’s a way to suppress it 07:35:08 <andythenorth> e.g. .devzone or something 07:35:16 <andythenorth> the failure on default is my fault 07:35:24 <andythenorth> I need to fix that 07:35:42 <planetmaker> I think there is not yet. That feature is WIP 07:35:53 <planetmaker> but it will be the files .devzone/build/*enable 07:36:24 <planetmaker> not sure what goes for * yet, but probably anything goes :P 07:36:41 <planetmaker> maybe just releases/ and push/ and nightlies/ 07:42:43 * andythenorth awaits Jenkins 07:44:22 <DevZone> Yippee, build fixed! 07:44:22 <DevZone> Project FIRS Industry Replacement Set build #150-push: FIXED in 4 min 12 sec: https://jenkins.openttdcoop.org/job/firs/150/ 07:49:56 <andythenorth> right, I can now spend 2 weeks breaking FIRS without breaking default 07:49:57 <andythenorth> this will save me countless seconds in future 07:51:04 <planetmaker> :) 07:54:22 <planetmaker> hm, I wonder how translation service will interact with several heads 07:54:43 <planetmaker> probably commit upon latest head pushed to devzone. Not sure what happens if two are pushed concurrently 07:54:51 <planetmaker> never thought about that :) 07:55:30 *** Supercheese has quit IRC 08:01:07 <andythenorth> there is a branch in FIRS 08:01:07 <andythenorth> so we could find out :P 08:04:20 <planetmaker> yeah :P 08:04:37 <planetmaker> from logic, it will checkout whatever tip is pushed last 08:04:42 <planetmaker> and thus amend translations there 08:05:08 <planetmaker> unless... you use the @ bookmark. Not sure devzone's and translation service's hg support that yet, though 08:08:39 <andythenorth> I don’t understand bookmark so I don’t use it :) 08:09:12 <planetmaker> hg bookmarks are like git branches 08:09:25 <planetmaker> hg branches are something git doesn't understand 08:09:31 <planetmaker> and has no concept for 08:13:08 <planetmaker> bookmarks simply sticky a name to a head in a repo 08:13:26 <planetmaker> which you can add or remove just however and whenever you like 08:13:39 <planetmaker> thus your experimental head could be called partial-compile 08:13:46 <planetmaker> and then you can hg up partial-compile 08:13:53 <planetmaker> and thus checkout that branch 08:14:23 <planetmaker> and when you bookmark the working head with @. Then you can also hg up @ and update the working head 08:33:48 *** andythenorth has quit IRC 08:36:35 *** andythenorth has joined #openttdcoop.devzone 08:52:48 *** andythenorth has quit IRC 08:57:03 *** andythenorth has joined #openttdcoop.devzone 09:16:25 *** frosch123 has joined #openttdcoop.devzone 09:44:18 <DevZone> Project FIRS Industry Replacement Set build #151-push: FAILURE in 8.2 sec: https://jenkins.openttdcoop.org/job/firs/151/ 09:52:35 *** andythenorth is now known as Guest3273 09:52:36 *** andythenorth has joined #openttdcoop.devzone 10:14:15 *** andythenorth has quit IRC 10:17:37 *** andythenorth has joined #openttdcoop.devzone 10:20:49 <DevZone> Project FIRS Industry Replacement Set build #152-push: STILL FAILING in 8.1 sec: https://jenkins.openttdcoop.org/job/firs/152/ 10:26:40 *** LSky` has joined #openttdcoop.devzone 10:28:14 <andythenorth> expected :P 10:41:36 *** andythenorth has quit IRC 11:22:24 *** yorick has joined #openttdcoop.devzone 11:23:16 *** andythenorth has joined #openttdcoop.devzone 11:42:31 <DevZone> Project Dutch Trainset build #206-push: FAILURE in 6.1 sec: https://jenkins.openttdcoop.org/job/dutchtrains/206/ 11:52:52 *** juzza1 has quit IRC 11:52:55 *** andythenorth has quit IRC 11:53:00 <DevZone> Project Dutch Trainset build #207-push: STILL FAILING in 3.6 sec: https://jenkins.openttdcoop.org/job/dutchtrains/207/ 11:53:31 *** juzza1 has joined #openttdcoop.devzone 11:54:01 *** andythenorth has joined #openttdcoop.devzone 12:21:09 *** andythenorth has quit IRC 12:32:07 *** andythenorth has joined #openttdcoop.devzone 12:37:55 <DevZone> Project FIRS Industry Replacement Set build #153-push: STILL FAILING in 8.9 sec: https://jenkins.openttdcoop.org/job/firs/153/ 12:40:41 <DevZone> Project Dutch Trainset build #208-push: STILL FAILING in 3.5 sec: https://jenkins.openttdcoop.org/job/dutchtrains/208/ 12:48:06 <DevZone> Project FIRS Industry Replacement Set build #154-push: STILL FAILING in 8.3 sec: https://jenkins.openttdcoop.org/job/firs/154/ 13:21:06 <DevZone> Project FIRS Industry Replacement Set build #155-push: STILL FAILING in 8.6 sec: https://jenkins.openttdcoop.org/job/firs/155/ 13:25:13 *** andythenorth has quit IRC 13:32:15 *** andythenorth has joined #openttdcoop.devzone 13:32:22 <DevZone> Project Iron Horse build #984-push: SUCCESS in 2 min 21 sec: https://jenkins.openttdcoop.org/job/iron-horse/984/ 13:53:43 <DevZone> Project FIRS Industry Replacement Set build #156-push: STILL FAILING in 8.5 sec: https://jenkins.openttdcoop.org/job/firs/156/ 14:29:13 *** yorick has quit IRC 14:50:11 *** ODM has joined #openttdcoop.devzone 15:23:11 *** yorick has joined #openttdcoop.devzone 16:17:15 <DevZone> Project FIRS Industry Replacement Set build #157-push: STILL FAILING in 8.6 sec: https://jenkins.openttdcoop.org/job/firs/157/ 16:34:08 <DevZone> Project FIRS Industry Replacement Set build #158-push: STILL FAILING in 8.9 sec: https://jenkins.openttdcoop.org/job/firs/158/ 16:35:27 <andythenorth> grrr 16:35:28 <andythenorth> works for me 16:45:50 <DevZone> Project FIRS Industry Replacement Set build #159-nightlies: STILL FAILING in 4 min 14 sec: https://jenkins.openttdcoop.org/job/firs/159/ 16:49:33 <DevZone> Project 2ccts build #204-push: SUCCESS in 1 min 31 sec: https://jenkins.openttdcoop.org/job/2ccts/204/ 16:49:54 <DevZone> Project FIRS Industry Replacement Set build #160-nightlies: STILL FAILING in 11 sec: https://jenkins.openttdcoop.org/job/firs/160/ 16:50:54 * andythenorth disagrees with Jenkins :P 16:50:54 <DevZone> Project xussrset - Trains from Russia build #358-push: SUCCESS in 3 min 27 sec: https://jenkins.openttdcoop.org/job/xussrset/358/ 17:21:28 <andythenorth> planetmaker: so does Jenkins build branches? o_O 17:21:39 <andythenorth> I am confused why FIRS is failing consistently 17:24:38 <planetmaker> it should build the heads you push 17:25:20 <planetmaker> but it shouldn't build nightlies 17:25:31 <planetmaker> (no project should build nightlies) 17:26:00 <planetmaker> as with build-on-push I can just promote once every 24h the last push to a nightly :) 17:26:44 <planetmaker> but something's wrong with the building different heads it seems 17:37:05 <planetmaker> andythenorth, might be an omission in my devzone build script. Seems the revision is not pulled by jenkins, thus fails to build it 17:37:28 <andythenorth> :) 17:38:16 <planetmaker> So let's see whether the fix I pushed will fix it 17:38:26 <planetmaker> or whether it's something else :P 17:42:08 <DevZone> Yippee, build fixed! 17:42:08 <DevZone> Project FIRS Industry Replacement Set build #161-push: FIXED in 4 min 2 sec: https://jenkins.openttdcoop.org/job/firs/161/ 17:44:12 <andythenorth> well 17:44:15 <andythenorth> something worked 17:44:22 <planetmaker> something worked, yes 17:44:30 <andythenorth> built default :) 17:44:31 <DevZone> Project opengfx-mars build #138-push: SUCCESS in 2 min 24 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/138/ 17:44:49 <DevZone> Project Japanese Stations build #68-push: SUCCESS in 17 sec: https://jenkins.openttdcoop.org/job/jpstations/68/ 17:44:59 <DevZone> Project Townnames - Swiss build #34-push: SUCCESS in 9.5 sec: https://jenkins.openttdcoop.org/job/swisstowns/34/ 17:45:15 <DevZone> Project skye-rail build #76-push: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/skye-rail/76/ 17:45:16 <DevZone> Project DevZone script update build #36-push: SUCCESS in 7 min 17 sec: https://jenkins.openttdcoop.org/job/misc/36/ 17:46:56 <planetmaker> but only thing we know now is that it works now. Nothing new was pushed ;) And the old rev was build... 17:47:48 <andythenorth> I should push? 17:47:56 <andythenorth> I couldn’t find a jenkins UI for switching branch 17:48:14 <planetmaker> there's no UI 17:48:27 <planetmaker> and there's no need to switch. Yes, please try, if you have a new thing to push 17:50:59 <andythenorth> how many CPUs in the server? o_O 17:51:54 <planetmaker> 2. But you should only use one 17:52:07 <DevZone> Project FIRS Industry Replacement Set build #162-push: SUCCESS in 2 min 30 sec: https://jenkins.openttdcoop.org/job/firs/162/ 17:52:11 <planetmaker> it's meant to allow two parallel builds 17:52:56 <planetmaker> seems like success? 17:53:13 <andythenorth> console says yes 17:53:27 <andythenorth> server seems pretty quick 17:53:34 <andythenorth> 78s for a build versus 208s here 17:53:40 <andythenorth> it will use up to 16 threads 17:53:53 <andythenorth> I could make NUM_THREADS a system arg 17:54:19 <planetmaker> the VM has 2 cpus assigned. But jenkins is configured to only allow one per build job. But I'm pretty sure the latter is not really enforced 17:54:28 <andythenorth> how many cores per CPU? 17:54:47 <planetmaker> well, one core :) 17:55:04 <planetmaker> with VMs I use core and cpu as synonymous 17:55:09 <andythenorth> oic :) 17:55:23 <andythenorth> in any case, I’m only spawning threads, it’s up to the OS to deal with them 17:55:32 <andythenorth> I wouldn’t attempt to control the use of CPU / cores 17:55:35 <planetmaker> the hardware cpu can handle 8 threads in parallel. But that's not available for building 17:56:10 <planetmaker> 2 can work in parallel for building at most. And the CF assumes projects use one 17:56:35 <planetmaker> but that doesn't matter really. Just parallel builds would then be slower, it's a zero-sum game there 17:57:11 <andythenorth> judging by the numbers, it’s working in any case 18:03:31 <DevZone> Project FIRS Industry Replacement Set build #163-push: SUCCESS in 3 min 59 sec: https://jenkins.openttdcoop.org/job/firs/163/ 18:04:54 <andythenorth> multiprocessing version is 1m 29s faster? 18:05:36 <planetmaker> sounds then like using two threads :) 18:05:42 <andythenorth> anyway, gtg 18:05:46 * andythenorth bbl 18:05:47 <DevZone> Project opengfx-mars build #139-push: SUCCESS in 2 min 15 sec: https://jenkins.openttdcoop.org/job/opengfx-mars/139/ 18:05:47 *** andythenorth has quit IRC 18:05:54 <planetmaker> thanks for the hint, tho :) 18:06:04 <DevZone> Project Japanese Stations build #69-push: SUCCESS in 16 sec: https://jenkins.openttdcoop.org/job/jpstations/69/ 18:06:14 <DevZone> Project Townnames - Swiss build #35-push: SUCCESS in 10 sec: https://jenkins.openttdcoop.org/job/swisstowns/35/ 18:06:18 <Alberth> he's always gone so quickly :) 18:06:23 <DevZone> Project skye-rail build #77-push: SUCCESS in 9.6 sec: https://jenkins.openttdcoop.org/job/skye-rail/77/ 18:06:24 <DevZone> Project DevZone script update build #37-push: SUCCESS in 6 min 55 sec: https://jenkins.openttdcoop.org/job/misc/37/ 18:07:27 <planetmaker> we've a few people who go very quickly :P 18:08:12 <Alberth> and a few that stick around forever :p 18:08:30 <Alberth> had a good day? 18:08:32 <planetmaker> I always leave a straw puppet ;) 18:08:50 <planetmaker> yup, was a good day, I guess. Though *far* too warm for my liking 18:09:03 <planetmaker> and still no rain or thunderstorm 18:09:24 <Alberth> here neither, although the forecast promised them "from the south" :) 18:09:39 <planetmaker> was the last training for the sailing exam followed by nice BBQ. As usual sundays in the last weeks :D 18:10:10 <Alberth> no rain wasn't that bad thus :) 18:10:37 <planetmaker> indeed. We rather provided the rain ourselves. Emptying buckets and water bottles over ourselves or collegues 18:10:58 <Alberth> had a little wind? here there is hardly any 18:11:20 <planetmaker> hehe, good question. Hardly any describes it well, yes 18:11:57 <planetmaker> was very slow going everything. But little and changing wind makes for good training, too. Though not necessarily exciting training 18:12:35 <Alberth> hmm, we seem to have missed the rain http://www.buienradar.nl/ 18:12:37 <Webster> Title: Buienradar.nl - Weer - Actuele neerslag, weerbericht, weersverwachting, sneeuwradar en satellietbeelden (at www.buienradar.nl) 18:13:14 <planetmaker> yeah, saw that image half an hour ago. Went past here, too 18:13:17 <Rubidium> it just rained! 18:13:23 <planetmaker> 3 drops? 18:13:25 <Rubidium> nice and refreshing 18:13:49 <Rubidium> nope, definitely enough to get seriously wet 18:14:23 <planetmaker> http://de.windfinder.com/forecast/braunschweig_suedsee <-- supposedly the wind forcast for where we train. Actually it's often less :P 18:14:24 <Webster> Title: Wind, Wellen- & Wettervorhersage Braunschweig / Südsee - Windfinder (at de.windfinder.com) 18:15:45 <planetmaker> you might want to switch the de in the URL for nl :) 18:20:17 <Alberth> I had 3 years of german, so I can somewhat read it 18:20:49 <Alberth> unfortunately, I could not do another year, and ditch french, at the time 18:21:23 <planetmaker> well, our languages are sufficiently similar to understand these kind of pages even without much school knowledge of the other language :) 18:21:51 <Alberth> indeed :) 18:22:13 <Alberth> which is probably why I didn't totally suck on that language :) 18:22:19 <planetmaker> :D 18:22:57 <planetmaker> yeah, I was no language genie either 18:25:58 <Rubidium> only 3 years... was forced to do French for 5 and German for 4... though we only needed to be proficient in understanding written text 18:26:29 <planetmaker> interesting approach to living languages 18:26:43 <planetmaker> With latin I understand it, though. 18:29:10 <Rubidium> I did the most beta-ish track, and if you did one of the more alpha-ish tracks you had to do either French or German writing+speaking as well 18:29:59 <planetmaker> http://opengameart.org/ <-- seems an art library does exist, Alberth (when I asked yesterday about texture library) 18:30:00 <Webster> Title: OpenGameArt.org (at opengameart.org) 18:30:48 <Rubidium> and as very beta heading to university, you'd have more use for reading papers and such than being able to speak the language (given everyone at that level in France or Germany should be able to do English pretty well) 18:30:48 <planetmaker> Rubidium, beta-track? alpha-track? What does that mean? 18:32:24 <Rubidium> beta-track: Dutch, English, PE, heavy math, physics, chemistry, French/German 'light' (the most beta-ish has heavy physics and heavy chemistry, the less beta-ish has biology) 18:32:41 <planetmaker> ah 18:33:08 <Rubidium> alpha-tracks: Dutch, English, PE, math light, French/German 'light', French or German speaking/writing, and some other non-beta stuff 18:33:37 <Alberth> planetmaker: oh, such stuff. http://content.gpwiki.org/Game_Content_Resources 18:33:38 <Webster> Title: Game Content Resources - GPWiki (at content.gpwiki.org) 18:34:34 <Alberth> may be out of date though, the wiki seems somewhat old 18:35:24 <planetmaker> ah, didn't know that URL yet either 18:36:05 <Rubidium> looks like they changed the rules though... now it's "modern foreign language" instead of French and German light 18:36:28 <Alberth> tbh I am getting a little envy at those graphics artists, they make such nice stuff :) 18:36:37 <planetmaker> :) 18:36:44 <planetmaker> You also make nice stuff, Alberth :) 18:36:53 <planetmaker> all the graphics would just be pictures without your work 18:39:17 <Alberth> currently reading a bit in ags (Adventure Game studio), a graphics adventure authoring program. http://www.adventuregamestudio.co.uk/ the forum is so alive with people making graphics and having weird contests :) 18:45:07 <planetmaker> lol, that forum has ridiculous sign-up rules 18:45:17 <planetmaker> a questionare on sensible posting :D 18:48:26 <planetmaker> lol. And I answered one of their 14 questions wrong... --> no sign-up :D 18:48:38 <Alberth> :) 18:49:04 <planetmaker> did you also do the sign-up or just read w/o account? 18:49:05 <Alberth> the faq has answers to the questions :) 18:49:18 <Alberth> I made an account 18:49:41 <Alberth> trying to build the manual, but it's not really working 18:50:06 <Alberth> latex 2.09 -> rtf -> html :) 18:50:38 <planetmaker> 2.09 instead of 2e? o_O quite antique, eh? 18:51:07 <Alberth> yep, and they ue tex2rtf, of the wxwidgets library 18:51:33 <Alberth> which means the tex file isn't actually compilable with normal latex any more :) 18:52:18 <Alberth> yeah, 2e exists for 15 years already or so :) 18:54:42 <planetmaker> yeah, at least 18:57:20 <Alberth> 20 years apparently, Lamports book on 2e was published in 1994, says my copy 18:59:00 <planetmaker> :) 18:59:31 <planetmaker> right, that explains why I even used latex 2e when I started with university :) 19:14:24 *** andythenorth has joined #openttdcoop.devzone 19:45:46 *** oskari89 has joined #openttdcoop.devzone 19:51:14 <DevZone> Project FIRS Industry Replacement Set build #164-push: SUCCESS in 2 min 29 sec: https://jenkins.openttdcoop.org/job/firs/164/ 19:55:43 <DevZone> Project FIRS Industry Replacement Set build #165-push: SUCCESS in 2 min 36 sec: https://jenkins.openttdcoop.org/job/firs/165/ 20:11:48 *** ODM has quit IRC 20:22:59 *** Alberth has left #openttdcoop.devzone 20:34:29 <DevZone> Project FIRS Industry Replacement Set build #166-push: SUCCESS in 2 min 31 sec: https://jenkins.openttdcoop.org/job/firs/166/ 20:35:39 *** andythenorth has quit IRC 20:52:27 *** frosch123 has quit IRC 21:14:57 *** LSky` has quit IRC 22:07:10 *** Supercheese has joined #openttdcoop.devzone 23:15:43 *** oskari89 has quit IRC